Silver's Creative Compendium Revamped
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Silver's Creative Compendium Revamped
Silver's Creative Compendium:
- Code:
[b][u]Name[/u]:[/b]
[b][u]Age[/u]:[/b]
[b][u]Gender[/u]:[/b]
[b][u]Appearance[/u]:[/b]
[spoiler][img][/img][/spoiler]
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[b][u]Profession[/u]:[/b]
[b][u]Level[/u]:[/b] 1
[b][u]Exp[/u]:[/b] 0/10
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[b][u]Weapon[/u]:[/b]
[b][u]Armor[/u]:[/b]
[b][u]Accessory[/u]:[/b]
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[b][u]A-Ability[/u]:[/b]
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[b][u]A-Ability[/u]:[/b] Item
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[b][u]R-Ability[/u]:[/b]
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[b][u]S-Ability[/u]:[/b]
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[b][u]D-Ability[/u]:[/b]
Character Soundtrack:
Sonia's Theme
Ashe's Theme
Terra Heart's Theme
Clara's Theme
Auntie Em's Theme
Circe's Theme
Unity's Theme
Cage's Theme
Lightning's Theme
Marceline's Theme
Terra-chan's Theme
Cerys' Theme
Last edited by Terra on Mon Apr 30, 2012 11:46 pm; edited 31 times in total
_________________
Because I like my dreams so much more than reality.

Terra- Prince of Dreams

- Posts: 7687
Join date: 2009-11-29
Age: 16
Location: ALL HAIL THE WISDOM OF THE LORD AND MASTER...Foamy.

Re: Silver's Creative Compendium Revamped
Name: Sonia Renval
Age: 18
Gender: Female
Appearance:
------------------------
Professions: Summoner- The one who claims this profession is a wielder of Astral Mana. They call upon beings of another plain to come to their aid and fight for them. (Equip: Staffs)
Level: 1
Experience: 0/10
------------------------
Weapons: Summoner's Staff- A staff specifically for one who summons beings from another dimension.
Armor: Summoner's Robes- Robes worn by one who calls upon other beings to do battle for them.
Accessory: Summoner's Sash- A sash symbolizing the status of the wearer as a summoner.
------------------------
A-Ability: Prayers of Summoning
+ Guardian of the Astral Plain- "Guardian of the Gates, protector of the Gods. I require your aid!"
(Damage: --/Effect: Summon Scather/Costs 1 SC/Range: Surrounding Cell/Mp: 12/Element: --)
- Energy Pulse- Combining their powers together, Sonia and Scather fire off several pulses of energy that stun a foe.
(Damage: 120% Int x 3/Effect: Paralyze 75%/Scather must be Available/Mp Cost is Split between the Two/Range: Single Enemy/Mp: 24/Element: --)
- Energy Blast- Combining their powers together, Sonia and Scather release a large beam of energy that flies forward battering all in the way.
(Damage: 150% Int/Effect: +10% Damage [Each Cell Traveled]/Scather must be Available/Mp Cost is Split between the Two/Range: Straight Line/Mp: 18/Element: --)
- Dance of Sending- Answering Sonia's call, they together combine their powers, creating a large orb of pearl hue. Together they guide the orb over a single foe and drop it on their chosen target. And with the two ending the attack with one powerful movement, the orb detonates, releasing a vast amount of energy that causes the foe's composition to turn into sparkles of light and be sent onward to the Astral Plain.
(Damage: --/Effect: Instant Death 25%/Scather must be Available/Mp Cost is Split between the Two/Range: Single Enemy/Mp: 48/Element: --)
------------------------
A-Ability: Item
------------------------
R-Ability: None.
------------------------
S-Ability:
+ Grace- Fatal attacks always leave at least 1 Hp, unless Sonia is already at 1 Hp. Bypassed by status effects.
------------------------
D-Ability: Grand Summoning- Sonia summons releases a violet energy upon one of her summons, increasing their damage dealing potential while minimizing their energy use for a short amount of time.
(Damage: --/Effect: 0 Mp Cost [3 Turns]/+20% Damage Output [3 Turns]/Range: Summon/Mp: --/Element: --)
Age: 18
Gender: Female
Appearance:
- Spoiler:

------------------------
Professions: Summoner- The one who claims this profession is a wielder of Astral Mana. They call upon beings of another plain to come to their aid and fight for them. (Equip: Staffs)
Level: 1
Experience: 0/10
------------------------
Weapons: Summoner's Staff- A staff specifically for one who summons beings from another dimension.
Armor: Summoner's Robes- Robes worn by one who calls upon other beings to do battle for them.
Accessory: Summoner's Sash- A sash symbolizing the status of the wearer as a summoner.
------------------------
A-Ability: Prayers of Summoning
+ Guardian of the Astral Plain- "Guardian of the Gates, protector of the Gods. I require your aid!"
(Damage: --/Effect: Summon Scather/Costs 1 SC/Range: Surrounding Cell/Mp: 12/Element: --)
- Energy Pulse- Combining their powers together, Sonia and Scather fire off several pulses of energy that stun a foe.
(Damage: 120% Int x 3/Effect: Paralyze 75%/Scather must be Available/Mp Cost is Split between the Two/Range: Single Enemy/Mp: 24/Element: --)
- Energy Blast- Combining their powers together, Sonia and Scather release a large beam of energy that flies forward battering all in the way.
(Damage: 150% Int/Effect: +10% Damage [Each Cell Traveled]/Scather must be Available/Mp Cost is Split between the Two/Range: Straight Line/Mp: 18/Element: --)
(Damage: --/Effect: Instant Death 25%/Scather must be Available/Mp Cost is Split between the Two/Range: Single Enemy/Mp: 48/Element: --)
------------------------
A-Ability: Item
------------------------
R-Ability: None.
------------------------
S-Ability:
+ Grace- Fatal attacks always leave at least 1 Hp, unless Sonia is already at 1 Hp. Bypassed by status effects.
------------------------
D-Ability: Grand Summoning- Sonia summons releases a violet energy upon one of her summons, increasing their damage dealing potential while minimizing their energy use for a short amount of time.
(Damage: --/Effect: 0 Mp Cost [3 Turns]/+20% Damage Output [3 Turns]/Range: Summon/Mp: --/Element: --)
Last edited by Terra on Sun Nov 06, 2011 8:59 am; edited 3 times in total
_________________
Because I like my dreams so much more than reality.

Terra- Prince of Dreams

- Posts: 7687
Join date: 2009-11-29
Age: 16
Location: ALL HAIL THE WISDOM OF THE LORD AND MASTER...Foamy.

Re: Silver's Creative Compendium Revamped
Name: Sonia Renval
Age: 18
Gender: Female
Appearance:
------------------------
Professions: High Summoner- The one who claims this profession has gained the trust and power belonging to the Goddess, Natura. With the fate of the world balanced by her hand she seeks to keep tranquility until the next High Summoner prophecy appears. (Equip: Rosaries) (Null Light) (Resist Dark) (+3 Basic Attacks) (Shieldbearer) (Mastery of Summoning)
Shieldbearer: The user can hold a shield in addition to a weapon.
Mastery of Summoning: Any move that involves Summoning doesn't consume and act action unless a second familiar is summoned.
Level: ???
Experience: ???/???
------------------------
Weapon: Natura's Blessing- A rosary made with beautiful, multi-colored beads that glow slightly. They represent the blessing of the elements that Natura gave to the world. (Damage: Int) (Range: 3 Cells)
Shield: Vexen- A large kite shield made of a mysterious metal that deflects magical attacks back at the attacker. (Reflect)
Armor: Eternity- Elegant robes that symbolize a prosperous life, magnificent future, and eternal happiness.
Accessory 1: Astrals Bonds- A blood pact made between the user and the Astral Plain that is set in stone. (+2 SC)
Accessory 2: Astral Protection- A small gem attached by a chain that generates a forcefield made of Astral energies when the user is attacked. (-20% Damage Taken)
------------------------
A-Ability: Prayers of Summoning
+ Guardian of the Astral Plain- "Guardian of the Gates, protector of the Gods. I require your aid!"
(Damage: --/Effect: Summon Scather/Costs 1 SC/Range: Surrounding Cell/Mp: 12/Element: --)
- Energy Pulse- Combining their powers together, Sonia and Scather fire off several pulses of energy that stun a foe.
(Damage: 120% Int x 3/Effect: Paralyze 75%/Scather must be Available/Mp Cost is Split between the Two/Range: Single Enemy/Mp: 24/Element: --)
- Energy Blast- Combining their powers together, Sonia and Scather release a large beam of energy that flies forward battering all in the way.
(Damage: 150% Int/Effect: +10% Damage [Each Cell Traveled]/Scather must be Available/Mp Cost is Split between the Two/Range: Straight Line/Mp: 18/Element: --)
- Dance of Sending- Answering Sonia's call, they together combine their powers, creating a large orb of pearl hue. Together they guide the orb over a single foe and drop it on their chosen target. And with the two ending the attack with one powerful movement, the orb detonates, releasing a vast amount of energy that causes the foe's composition to turn into sparkles of light and be sent onward to the Astral Plain.
(Damage: --/Effect: Instant Death 25%/Scather must be Available/Mp Cost is Split between the Two/Range: Single Enemy/Mp: 48/Element: --)
+ Stargazing Giant- "Machine of the Ancients, wielder of the sky, answer my call! Smite those who dare threaten the balance."
(Damage: --/Effect: Summons Cielo/Costs 1 SC/Range: Surrounding Cell/Mp: 12/Element: --)
- Darkness of Gravity- Sonia creates a ball of crushing energy that slowly moves down over a foe only to have a large missile created by Cielo force the sphere down causing a minor explosion.
(Damage: 25% Max Hp/Effect: Cielo must be Available/Mp Cost is Split between the Two/Range: 5 Cells/Mp: 24/Element: Dark)
- Heaven's Lament- Sonia creates several small meteors that crash down into the earth just as Cielo releases a large amount of sharp projectiles that rain down upon the the opposition.
(Damage: 140% Int/90% Pierce Int/Effect: Cielo must be Available/Mp Cost is Split between the Two/Range: All Enemies/Mp: 24/Element: --)
- Supernova Blaster- Sonia activates one of Cielo's most ancient modes, inputting a good sum of mana to fire off a dangerous bomb.
(Damage: 250% Int/Effect: Cielo must be Available/Mp Cost is Split between the Two/Range: 5 Cells and 2 Cell Radius/Mp: 32/Element: Fire)
+ Unbreakable Barrier- "Protector of All, lifesaving shield. Rise from the earth so that I may protect the ones I hold dear."
(Damage: --/Effect: Summons Tedmund/Costs 1 SC/Range: Surrounding Cell/Mp: 12/Element: --)
- Renewal Barrier- Sonia and Tedmund create a widespread barrier over the party and alter it so that it slowly restores the party's health.
(Damage: --/Effect: Barrier/Regen/Tedmund must be Available/Mp Cost is Split between the Two/Range: All Allies/Mp: 32/Element: --)
- Deathward Barrier- Sonia and Tedmund combine their power and direct it over a single ally, protecting them from death for awhile.
(Damage: --/Effect: Anti-Death/Tedmund must be Available/Mp Cost is Split between the Two/Range: 5 Cells/Mp: 20/Element: --)
- Barrier Shatter- Sonia and Tedmund suddenly send out a pulse of energy that shatters the party's protective barrier and sends it flying at their foes.
(Damage: 150% Int/Effect: Party must have Barrier Status/Tedmund must be Available/Mp Cost is Split between the Two/Range: All Enemies/Mp: 20/Element: --)
+ Warrior of Justice- "Fighter for freedom, oh chivalrous entity, come to my side! Allow me to strike down any and all who oppose me!"
(Damage: --/Effect: Summons Valera/Costs 1 SC/Range: Surrounding Cell/Mp: 12/Element: --)
- Beam Sword- Sonia transfers a large amount of her mana to Valera, who spins around wildly letting his giant claymore run free, shooting off large rays of mana at the opposition.
(Damage: 160% Int/Effect: Valera must be Available/Mp Cost is Split between the Two/Range: All Enemies/Mp: 24/Element: --)
- Assimilation- Valera slams his blade into the ground, allowing Sonia to use it as a conductor for her magic. She channels so much energy into the blade that a flash of light spreads outwards felling multiple foes.
(Damage: 100% Int/Effect: Oblivion 15%/Valera must be Available/Mp Cost is Split between the Two/Range: All Enemies/Mp: 48/Element: --)
- Havocmaker- Sonia and Valera drop a black sphere of energy on top of their target that once it detonates, releases a seemingly insignificant amount of unfriendly mana that kills the foe's mana system.
(Damage: 250% Int/Effect: Instant Death 10%/Valera must be Available/Mp Cost is Split between the Two/Range: Single Enemy/Mp: 48/Element: --)
+ Forgiving Seraph- "Holder of Fate, decider of life and death, hear my plea! Shine light on the dark and grant mercy on the unrightfully fallen."
(Damage: --/Effect: Summons Kaiya/Costs 1 SC/Range: Surrounding Cell/Mp: 12/Element: --)
- Bless- Kaiya and Sonia break the skies allowing light of the purest kind to rain down upon her allies and slowly heal them over time.
(Heal: 120% Int/Effect: Lasts 5 Turns/Kaiya must be Available/Mp Cost is Split between the Two/Range: All Allies/Mp: 32/Element: --)
- Life- Sonia and Kaiya release a life giving energy that, should the one who receives it falls they shall be brought back to life soon afterwards.
(Damage: --/Effect: Life/Kaiya must be Available/Mp Cost is Split between the Two/Range: 3 Cells/Mp: 24/Element: --)
- Arise- Sonia and Kaiya release an ultimate spell of resurrection that dives deep into a targets soul and brings them back to life with full strength.
(Damage: --/Effect: Revives Ally Completely/Kaiya must be Available/Mp Cost is Split between the Two/Range: 5 Cells/Mp: 72/Element: --)
+ Mother of Earthly Creation- "Mother of Earthly Creation, Goddess of Nature, the balance is ours to maintain. Come forth and together the world shall rise."
(Damage: --/Effect: Summon Natura/Costs 3 SC/Range: Surrounding Cell/Mp: 36/Element: --)
- Overdrive- Combining their powers, Sonia and Natura release a large array of energy into the air that spirals around forming a dragon like creature. They guide the mana being around wildly before sending it straight through one of their foes.
(Damage: 180% Int/Effect: Doom 50%/Intangible 50%/Natura must be Available/Mp Cost is Split between the Two/Range: Single Enemy/Mp: 30/Element: --)
- Armageddon- Combing their powers, Sonia and Natura create a small orb of constantly spiraling and spiking energy that falls to the earth and creates a large magnitude which breaks apart the earth and allows flames of destruction to flow openly onto the battlefield.
(Damage: 200% Int/Effect: Destroys All Unoccupiable Cells/Natura must be Available/Mp Cost is Split between the Two/Range: All Enemies/Mp: 36/Element: --)
- To Rise or Fall- Sonia holds the ancient tablet, that led to her destiny, out in front of her. The tablet floats out to the middle of the battlefield, and with the combined magical prowess generated from both Sonia and Natura, the prophecy plays out in reverse for a single foe. And in the very end, only death applies to the enemy who was unlucky enough to witness the fall of the world.
(Damage: 400% Int/Effect: Natura must be Available/Mp Cost is Split between the Two/Range: Single Enemy/Mp: 48/Element: --)
------------------------
A-Ability: Astral Mana - Divine
+ Forgiving Light- The Goddess of Light at her side, Sonia calls upon a healing glow to restore her allies' health.
(Heal: 200% Int/Effect: --/Range: 5 Cells/Mp: 18/Element: --)
+ Replenishing Light- The God of Mana at her side, Sonia prays for a power to restore her allies' health.
(Heal: 200% Int/Effect: Heals Mana/Range: 5 Cells/Mp: 36/Element: --)
+ Aurora Remedy- Calling upon the God of Health and Medicine, Sonia brings forth the ability to cure any disease upon her allies'.
(Heal: --/Effect: Cures all Negative Status Ailments/Range: 5 Cells/Mp: 24/Element: --)
+ Angel's Chorus-The God of Creation answering Sonia's plea, the songs of angels held on high reach her allies, giving them hope and returning one from their sleep.
(Heal --/Effect: Revives Ally 50% Hp/Range: 5 Cells/Mp: 36/Element: --)
+ Holy- Orbs of Holy light rush to Sonia's side, allowing her to fire them off in succession at a single target.
(Damage: 100% Int x 5/Effect: --/Range: 5 Cells/Mp: 14/Element: Light)
------------------------
A-Ability: Astral Mana - Elemental
+ Eternal Eruption- With the flames of the volcanic forges of the gods at her side, Sonia scorches and burns her foes to chars.
(Damage: 180% Int/Effect: Burn 50%/Range: All Enemies/Mp: 24/Element: Fire)
+ Glacial Expulsion- Glacia's blessing providing her the strength, Sonia surrounds herself in frost and snow before expelling it on all who come close and freezing them to the very bone.
(Damage: 160% Int/Effect: Freeze 50%/Range: Surrounding Cells/Mp: 24/Element: Ice)
+ Ascension Calamity- Thousands of bolts of electricity charge the sky and through Sonia's will is it guided to one vessel who shall take it all in one shocking blast.
(Damage: 120% Int/Effect: Paralyze 50% [Each Turn]/Lasts 3 Turns/Range: Single Enemy/Mp: 28/Element: Lightning)
+ Death's Tides- Rough waters and evil wills merge together and from the air burst forth, surrounding a target of Sonia's choosing, swirling them around in a deadly tide. The sheer will of the deadly waters drawing in all who dare draw closer to the unfortunate target.
(Damage: 140% Int/Effect: Wet 50%/Range: 5 Cells + All Cells Surrounding Target/Mp: 18/Element: Water)
+ Zephyrous Maelstrom- Gales of the most powerful proportion gather and spiral out of normal control, guided by Sonia they make a direct contact with whoever dares be in its way.
(Damage: 150% Int/Effect: Knocks Foe 3 Cells Back/Range: Straight Line/Mp: 20/Element: Air)
+ Terran Uprising- Spires of earthen rock spike from the ground spear up at Sonia's command, piercing through three targets chosen at random.
(Damage: 90% Pierce Int x 3/Effect: Randomized Hits/Range: All Enemies/Mp: 30/Element: Earth)
+ Hallow's Testament- A grimoire of appears before Sonia, the words "Hallow's Testament" written in blood on the cover. The book opens directly to a page void of writing, a picture of a skull and crossbones appearing on the page. The image rises from the book and then flies at a foe, poisoning the very blood that run through their system.
(Damage: 140% Int/Effect: Severe Poison 50%/Range: 6 Cells/Mp: 18/Element: Dark)
+ Holy Combo- Orbs of the purest light circle a foe before crashing into them directly, Sonia's excess mana used to create four flares directly afterwards. The flares follow the orbs, circling the same target before colliding once more.
(Damage: 100% Int x 5/140% Int x 4/Effect: --/Range: 5 Cells/Mp: 30/Element: Light [First 5 Hits Only])
--- Ultima- An orb of magic unique to each and every individual who learns this ultimate spell. With this, Sonia conjures an orb of violet hue, adding whatever mana she wishes before detonating it, an explosion of pure magic obliterating a foe.
(Damage: 250% Int/Effect: +10% Damage Output for every 10 Mana added to Mp Cost [Max of 50% Damage added]/Range: 5 Cells/Mp: 30/Element: --)[/strike]
------------------------
R-Ability:
+ *Charity*- Whenever Sonia heals an ally through an ability, she recovers 15% of her Max Mp.
*Skill* is currently equipped
------------------------
S-Ability:
+ Grace- Fatal attacks always leave at least 1 Hp, unless Sonia is already at 1 Hp. Bypassed by status effects.
+ *Embrace*- Sonia's Mp is doubled.
*Skill* is currently equipped
------------------------
D-Ability: Grand Summoning- Sonia summons releases a violet energy upon one of her summons, increasing their damage dealing potential while minimizing their energy use for a short amount of time.
(Damage: --/Effect: 0 Mp Cost [3 Turns]/+20% Damage Output [3 Turns]/Range: Summon/Mp: --/Element: --)
Age: 18
Gender: Female
Appearance:
- Spoiler:

------------------------
Professions: High Summoner- The one who claims this profession has gained the trust and power belonging to the Goddess, Natura. With the fate of the world balanced by her hand she seeks to keep tranquility until the next High Summoner prophecy appears. (Equip: Rosaries) (Null Light) (Resist Dark) (+3 Basic Attacks) (Shieldbearer) (Mastery of Summoning)
Shieldbearer: The user can hold a shield in addition to a weapon.
Mastery of Summoning: Any move that involves Summoning doesn't consume and act action unless a second familiar is summoned.
Level: ???
Experience: ???/???
------------------------
Weapon: Natura's Blessing- A rosary made with beautiful, multi-colored beads that glow slightly. They represent the blessing of the elements that Natura gave to the world. (Damage: Int) (Range: 3 Cells)
Shield: Vexen- A large kite shield made of a mysterious metal that deflects magical attacks back at the attacker. (Reflect)
Armor: Eternity- Elegant robes that symbolize a prosperous life, magnificent future, and eternal happiness.
Accessory 1: Astrals Bonds- A blood pact made between the user and the Astral Plain that is set in stone. (+2 SC)
Accessory 2: Astral Protection- A small gem attached by a chain that generates a forcefield made of Astral energies when the user is attacked. (-20% Damage Taken)
------------------------
A-Ability: Prayers of Summoning
+ Guardian of the Astral Plain- "Guardian of the Gates, protector of the Gods. I require your aid!"
(Damage: --/Effect: Summon Scather/Costs 1 SC/Range: Surrounding Cell/Mp: 12/Element: --)
- Energy Pulse- Combining their powers together, Sonia and Scather fire off several pulses of energy that stun a foe.
(Damage: 120% Int x 3/Effect: Paralyze 75%/Scather must be Available/Mp Cost is Split between the Two/Range: Single Enemy/Mp: 24/Element: --)
- Energy Blast- Combining their powers together, Sonia and Scather release a large beam of energy that flies forward battering all in the way.
(Damage: 150% Int/Effect: +10% Damage [Each Cell Traveled]/Scather must be Available/Mp Cost is Split between the Two/Range: Straight Line/Mp: 18/Element: --)
- Dance of Sending- Answering Sonia's call, they together combine their powers, creating a large orb of pearl hue. Together they guide the orb over a single foe and drop it on their chosen target. And with the two ending the attack with one powerful movement, the orb detonates, releasing a vast amount of energy that causes the foe's composition to turn into sparkles of light and be sent onward to the Astral Plain.
(Damage: --/Effect: Instant Death 25%/Scather must be Available/Mp Cost is Split between the Two/Range: Single Enemy/Mp: 48/Element: --)
+ Stargazing Giant- "Machine of the Ancients, wielder of the sky, answer my call! Smite those who dare threaten the balance."
(Damage: --/Effect: Summons Cielo/Costs 1 SC/Range: Surrounding Cell/Mp: 12/Element: --)
- Darkness of Gravity- Sonia creates a ball of crushing energy that slowly moves down over a foe only to have a large missile created by Cielo force the sphere down causing a minor explosion.
(Damage: 25% Max Hp/Effect: Cielo must be Available/Mp Cost is Split between the Two/Range: 5 Cells/Mp: 24/Element: Dark)
- Heaven's Lament- Sonia creates several small meteors that crash down into the earth just as Cielo releases a large amount of sharp projectiles that rain down upon the the opposition.
(Damage: 140% Int/90% Pierce Int/Effect: Cielo must be Available/Mp Cost is Split between the Two/Range: All Enemies/Mp: 24/Element: --)
- Supernova Blaster- Sonia activates one of Cielo's most ancient modes, inputting a good sum of mana to fire off a dangerous bomb.
(Damage: 250% Int/Effect: Cielo must be Available/Mp Cost is Split between the Two/Range: 5 Cells and 2 Cell Radius/Mp: 32/Element: Fire)
+ Unbreakable Barrier- "Protector of All, lifesaving shield. Rise from the earth so that I may protect the ones I hold dear."
(Damage: --/Effect: Summons Tedmund/Costs 1 SC/Range: Surrounding Cell/Mp: 12/Element: --)
- Renewal Barrier- Sonia and Tedmund create a widespread barrier over the party and alter it so that it slowly restores the party's health.
(Damage: --/Effect: Barrier/Regen/Tedmund must be Available/Mp Cost is Split between the Two/Range: All Allies/Mp: 32/Element: --)
- Deathward Barrier- Sonia and Tedmund combine their power and direct it over a single ally, protecting them from death for awhile.
(Damage: --/Effect: Anti-Death/Tedmund must be Available/Mp Cost is Split between the Two/Range: 5 Cells/Mp: 20/Element: --)
- Barrier Shatter- Sonia and Tedmund suddenly send out a pulse of energy that shatters the party's protective barrier and sends it flying at their foes.
(Damage: 150% Int/Effect: Party must have Barrier Status/Tedmund must be Available/Mp Cost is Split between the Two/Range: All Enemies/Mp: 20/Element: --)
+ Warrior of Justice- "Fighter for freedom, oh chivalrous entity, come to my side! Allow me to strike down any and all who oppose me!"
(Damage: --/Effect: Summons Valera/Costs 1 SC/Range: Surrounding Cell/Mp: 12/Element: --)
- Beam Sword- Sonia transfers a large amount of her mana to Valera, who spins around wildly letting his giant claymore run free, shooting off large rays of mana at the opposition.
(Damage: 160% Int/Effect: Valera must be Available/Mp Cost is Split between the Two/Range: All Enemies/Mp: 24/Element: --)
- Assimilation- Valera slams his blade into the ground, allowing Sonia to use it as a conductor for her magic. She channels so much energy into the blade that a flash of light spreads outwards felling multiple foes.
(Damage: 100% Int/Effect: Oblivion 15%/Valera must be Available/Mp Cost is Split between the Two/Range: All Enemies/Mp: 48/Element: --)
- Havocmaker- Sonia and Valera drop a black sphere of energy on top of their target that once it detonates, releases a seemingly insignificant amount of unfriendly mana that kills the foe's mana system.
(Damage: 250% Int/Effect: Instant Death 10%/Valera must be Available/Mp Cost is Split between the Two/Range: Single Enemy/Mp: 48/Element: --)
+ Forgiving Seraph- "Holder of Fate, decider of life and death, hear my plea! Shine light on the dark and grant mercy on the unrightfully fallen."
(Damage: --/Effect: Summons Kaiya/Costs 1 SC/Range: Surrounding Cell/Mp: 12/Element: --)
- Bless- Kaiya and Sonia break the skies allowing light of the purest kind to rain down upon her allies and slowly heal them over time.
(Heal: 120% Int/Effect: Lasts 5 Turns/Kaiya must be Available/Mp Cost is Split between the Two/Range: All Allies/Mp: 32/Element: --)
- Life- Sonia and Kaiya release a life giving energy that, should the one who receives it falls they shall be brought back to life soon afterwards.
(Damage: --/Effect: Life/Kaiya must be Available/Mp Cost is Split between the Two/Range: 3 Cells/Mp: 24/Element: --)
- Arise- Sonia and Kaiya release an ultimate spell of resurrection that dives deep into a targets soul and brings them back to life with full strength.
(Damage: --/Effect: Revives Ally Completely/Kaiya must be Available/Mp Cost is Split between the Two/Range: 5 Cells/Mp: 72/Element: --)
+ Mother of Earthly Creation- "Mother of Earthly Creation, Goddess of Nature, the balance is ours to maintain. Come forth and together the world shall rise."
(Damage: --/Effect: Summon Natura/Costs 3 SC/Range: Surrounding Cell/Mp: 36/Element: --)
- Overdrive- Combining their powers, Sonia and Natura release a large array of energy into the air that spirals around forming a dragon like creature. They guide the mana being around wildly before sending it straight through one of their foes.
(Damage: 180% Int/Effect: Doom 50%/Intangible 50%/Natura must be Available/Mp Cost is Split between the Two/Range: Single Enemy/Mp: 30/Element: --)
- Armageddon- Combing their powers, Sonia and Natura create a small orb of constantly spiraling and spiking energy that falls to the earth and creates a large magnitude which breaks apart the earth and allows flames of destruction to flow openly onto the battlefield.
(Damage: 200% Int/Effect: Destroys All Unoccupiable Cells/Natura must be Available/Mp Cost is Split between the Two/Range: All Enemies/Mp: 36/Element: --)
- To Rise or Fall- Sonia holds the ancient tablet, that led to her destiny, out in front of her. The tablet floats out to the middle of the battlefield, and with the combined magical prowess generated from both Sonia and Natura, the prophecy plays out in reverse for a single foe. And in the very end, only death applies to the enemy who was unlucky enough to witness the fall of the world.
(Damage: 400% Int/Effect: Natura must be Available/Mp Cost is Split between the Two/Range: Single Enemy/Mp: 48/Element: --)
------------------------
A-Ability: Astral Mana - Divine
+ Forgiving Light- The Goddess of Light at her side, Sonia calls upon a healing glow to restore her allies' health.
(Heal: 200% Int/Effect: --/Range: 5 Cells/Mp: 18/Element: --)
+ Replenishing Light- The God of Mana at her side, Sonia prays for a power to restore her allies' health.
(Heal: 200% Int/Effect: Heals Mana/Range: 5 Cells/Mp: 36/Element: --)
+ Aurora Remedy- Calling upon the God of Health and Medicine, Sonia brings forth the ability to cure any disease upon her allies'.
(Heal: --/Effect: Cures all Negative Status Ailments/Range: 5 Cells/Mp: 24/Element: --)
+ Angel's Chorus-The God of Creation answering Sonia's plea, the songs of angels held on high reach her allies, giving them hope and returning one from their sleep.
(Heal --/Effect: Revives Ally 50% Hp/Range: 5 Cells/Mp: 36/Element: --)
+ Holy- Orbs of Holy light rush to Sonia's side, allowing her to fire them off in succession at a single target.
(Damage: 100% Int x 5/Effect: --/Range: 5 Cells/Mp: 14/Element: Light)
------------------------
A-Ability: Astral Mana - Elemental
+ Eternal Eruption- With the flames of the volcanic forges of the gods at her side, Sonia scorches and burns her foes to chars.
(Damage: 180% Int/Effect: Burn 50%/Range: All Enemies/Mp: 24/Element: Fire)
+ Glacial Expulsion- Glacia's blessing providing her the strength, Sonia surrounds herself in frost and snow before expelling it on all who come close and freezing them to the very bone.
(Damage: 160% Int/Effect: Freeze 50%/Range: Surrounding Cells/Mp: 24/Element: Ice)
+ Ascension Calamity- Thousands of bolts of electricity charge the sky and through Sonia's will is it guided to one vessel who shall take it all in one shocking blast.
(Damage: 120% Int/Effect: Paralyze 50% [Each Turn]/Lasts 3 Turns/Range: Single Enemy/Mp: 28/Element: Lightning)
+ Death's Tides- Rough waters and evil wills merge together and from the air burst forth, surrounding a target of Sonia's choosing, swirling them around in a deadly tide. The sheer will of the deadly waters drawing in all who dare draw closer to the unfortunate target.
(Damage: 140% Int/Effect: Wet 50%/Range: 5 Cells + All Cells Surrounding Target/Mp: 18/Element: Water)
+ Zephyrous Maelstrom- Gales of the most powerful proportion gather and spiral out of normal control, guided by Sonia they make a direct contact with whoever dares be in its way.
(Damage: 150% Int/Effect: Knocks Foe 3 Cells Back/Range: Straight Line/Mp: 20/Element: Air)
+ Terran Uprising- Spires of earthen rock spike from the ground spear up at Sonia's command, piercing through three targets chosen at random.
(Damage: 90% Pierce Int x 3/Effect: Randomized Hits/Range: All Enemies/Mp: 30/Element: Earth)
+ Hallow's Testament- A grimoire of appears before Sonia, the words "Hallow's Testament" written in blood on the cover. The book opens directly to a page void of writing, a picture of a skull and crossbones appearing on the page. The image rises from the book and then flies at a foe, poisoning the very blood that run through their system.
(Damage: 140% Int/Effect: Severe Poison 50%/Range: 6 Cells/Mp: 18/Element: Dark)
+ Holy Combo- Orbs of the purest light circle a foe before crashing into them directly, Sonia's excess mana used to create four flares directly afterwards. The flares follow the orbs, circling the same target before colliding once more.
(Damage: 100% Int x 5/140% Int x 4/Effect: --/Range: 5 Cells/Mp: 30/Element: Light [First 5 Hits Only])
--- Ultima- An orb of magic unique to each and every individual who learns this ultimate spell. With this, Sonia conjures an orb of violet hue, adding whatever mana she wishes before detonating it, an explosion of pure magic obliterating a foe.
(Damage: 250% Int/Effect: +10% Damage Output for every 10 Mana added to Mp Cost [Max of 50% Damage added]/Range: 5 Cells/Mp: 30/Element: --)[/strike]
------------------------
R-Ability:
+ *Charity*- Whenever Sonia heals an ally through an ability, she recovers 15% of her Max Mp.
*Skill* is currently equipped
------------------------
S-Ability:
+ Grace- Fatal attacks always leave at least 1 Hp, unless Sonia is already at 1 Hp. Bypassed by status effects.
+ *Embrace*- Sonia's Mp is doubled.
*Skill* is currently equipped
------------------------
D-Ability: Grand Summoning- Sonia summons releases a violet energy upon one of her summons, increasing their damage dealing potential while minimizing their energy use for a short amount of time.
(Damage: --/Effect: 0 Mp Cost [3 Turns]/+20% Damage Output [3 Turns]/Range: Summon/Mp: --/Element: --)
Last edited by SilverStorm on Tue Jan 10, 2012 6:05 pm; edited 4 times in total
_________________
Because I like my dreams so much more than reality.

Terra- Prince of Dreams

- Posts: 7687
Join date: 2009-11-29
Age: 16
Location: ALL HAIL THE WISDOM OF THE LORD AND MASTER...Foamy.

Re: Silver's Creative Compendium Revamped
Name: Nina Renval
Age: 16
Gender: Female
Appearance:
-------------------
Profession: Seraph Knight- The one who claims this profession has devoted her life to the divine God of Creation. Capable of transforming her weapons into pure light, she is dangerous on the battlefield.
Level: 1
Exp: 0/10
-------------------
Weapon: Slim Spear- A Spear made for new fighters, it is slim enough to not weigh down the fighter. (Range: 2 Cells)
Armor: Light Chainmail- Basic Chainmail that is light and flexible, it doesn't weigh down the fighter, but also doesn't offer much protection.
Accessory: Cross Necklace- A Golden Neclace with a simple Cross on the end, the symbol for Seraph Knights.
-------------------
A-Ability: Heaven Strike
+ Shining Ray- Nina attacks her foe with a Weapon engulfed in Holy Light.
(Damage: 120% Atk/Effect: --/Range: 3 Cells/Mp: /Element: Light)
+ Sacrafice- Nina presses her hands to her heart, a small prayer delivering her own Stamina and Mana to an Ally.
(Heal: --/Effect: Heals Either Hp or Mp/Can't be used if Nina has 1 Hp/0 Mp/Range: Adjacent Cell/Mp: --/Element: --)
-------------------
A-Ability: Item
-------------------
R-Ability: None.
-------------------
S-Ability:
+ *Wings of Icarus*- Nina's blesses herself with Holy Light, doubling her movement and adding Light Element to her Basic Attacks
*Skill* is currently Equipped.
-------------------
D-Ability: Divine Judgement- [i]Nina's Prayers to the Gods are answered, A Golden Light burning her foes and restoring her Allies.
(Damage: 100% Atk/Effect: Restores Allies Completely/Range: Infinite/Mp: --/Element: Light)
Age: 16
Gender: Female
Appearance:
- Spoiler:

-------------------
Profession: Seraph Knight- The one who claims this profession has devoted her life to the divine God of Creation. Capable of transforming her weapons into pure light, she is dangerous on the battlefield.
Level: 1
Exp: 0/10
-------------------
Weapon: Slim Spear- A Spear made for new fighters, it is slim enough to not weigh down the fighter. (Range: 2 Cells)
Armor: Light Chainmail- Basic Chainmail that is light and flexible, it doesn't weigh down the fighter, but also doesn't offer much protection.
Accessory: Cross Necklace- A Golden Neclace with a simple Cross on the end, the symbol for Seraph Knights.
-------------------
A-Ability: Heaven Strike
+ Shining Ray- Nina attacks her foe with a Weapon engulfed in Holy Light.
(Damage: 120% Atk/Effect: --/Range: 3 Cells/Mp: /Element: Light)
+ Sacrafice- Nina presses her hands to her heart, a small prayer delivering her own Stamina and Mana to an Ally.
(Heal: --/Effect: Heals Either Hp or Mp/Can't be used if Nina has 1 Hp/0 Mp/Range: Adjacent Cell/Mp: --/Element: --)
-------------------
A-Ability: Item
-------------------
R-Ability: None.
-------------------
S-Ability:
+ *Wings of Icarus*- Nina's blesses herself with Holy Light, doubling her movement and adding Light Element to her Basic Attacks
*Skill* is currently Equipped.
-------------------
D-Ability: Divine Judgement- [i]Nina's Prayers to the Gods are answered, A Golden Light burning her foes and restoring her Allies.
(Damage: 100% Atk/Effect: Restores Allies Completely/Range: Infinite/Mp: --/Element: Light)
Last edited by Terra on Sun Nov 06, 2011 9:42 pm; edited 1 time in total
_________________
Because I like my dreams so much more than reality.

Terra- Prince of Dreams

- Posts: 7687
Join date: 2009-11-29
Age: 16
Location: ALL HAIL THE WISDOM OF THE LORD AND MASTER...Foamy.

Re: Silver's Creative Compendium Revamped
Nina Renval - Ending
_________________
Because I like my dreams so much more than reality.

Terra- Prince of Dreams

- Posts: 7687
Join date: 2009-11-29
Age: 16
Location: ALL HAIL THE WISDOM OF THE LORD AND MASTER...Foamy.

Re: Silver's Creative Compendium Revamped
Name: Cage Renval
Age: 21
Gender:
Appearance:
-------------------
Profession: Gambler- The one who claims this profession uses the world as one big game of chance. capable of tricking his foes and turning the odds in his favor, this is not the guy you want to mess with.
Level: 1
Exp: 0/10
-------------------
Weapon: Burned Cards- Cards that have barely survived a fire, not in the best condition, but good enough to play.
Armor: Black Cloak- A simple cloak colored black, its hood can be pulled up to cover the face.
Accessory: Burned Picture- A Picture of Cage and his Sisters, its edges are burned.
-------------------
A-Ability: Gamble
+ 2 Dice- Cage rolls two die to decide his enemy's fate, the number rolled decides the damage dealt.
(Damage: Varies/Effect: --/Range: 3 Cells/Mp: /Element: --)
+ Tantalize- Cage flashes a smile before changing the odds of the game, the foe's sudden loss confusing them.
(Damage: --/Effect: Confusion 75%/Range: 3 Cell/Mp: /Element: --)
-------------------
A-Ability: Item
-------------------
R-Ability: None.
-------------------
S-Ability:
+ Trick- Whenever Cage attacks, There is a chance that the enemy is inflicted with Stop.
-------------------
D-Ability: Jackpot!- Cage plays the Ace of Hearts, Diamonds, Clubs, and Spades, causing large amounts of Money to crush all the foes on the Field.
(Damage: 100% Int/Effect: Party gains random Sum of Gold/Range: All Enemies/Mp: --/Element: --)
Age: 21
Gender:
Appearance:
- Spoiler:

-------------------
Profession: Gambler- The one who claims this profession uses the world as one big game of chance. capable of tricking his foes and turning the odds in his favor, this is not the guy you want to mess with.
Level: 1
Exp: 0/10
-------------------
Weapon: Burned Cards- Cards that have barely survived a fire, not in the best condition, but good enough to play.
Armor: Black Cloak- A simple cloak colored black, its hood can be pulled up to cover the face.
Accessory: Burned Picture- A Picture of Cage and his Sisters, its edges are burned.
-------------------
A-Ability: Gamble
+ 2 Dice- Cage rolls two die to decide his enemy's fate, the number rolled decides the damage dealt.
(Damage: Varies/Effect: --/Range: 3 Cells/Mp: /Element: --)
+ Tantalize- Cage flashes a smile before changing the odds of the game, the foe's sudden loss confusing them.
(Damage: --/Effect: Confusion 75%/Range: 3 Cell/Mp: /Element: --)
-------------------
A-Ability: Item
-------------------
R-Ability: None.
-------------------
S-Ability:
+ Trick- Whenever Cage attacks, There is a chance that the enemy is inflicted with Stop.
-------------------
D-Ability: Jackpot!- Cage plays the Ace of Hearts, Diamonds, Clubs, and Spades, causing large amounts of Money to crush all the foes on the Field.
(Damage: 100% Int/Effect: Party gains random Sum of Gold/Range: All Enemies/Mp: --/Element: --)
_________________
Because I like my dreams so much more than reality.

Terra- Prince of Dreams

- Posts: 7687
Join date: 2009-11-29
Age: 16
Location: ALL HAIL THE WISDOM OF THE LORD AND MASTER...Foamy.

Re: Silver's Creative Compendium Revamped
Cage Renval - Ending
_________________
Because I like my dreams so much more than reality.

Terra- Prince of Dreams

- Posts: 7687
Join date: 2009-11-29
Age: 16
Location: ALL HAIL THE WISDOM OF THE LORD AND MASTER...Foamy.

Re: Silver's Creative Compendium Revamped
Clara Linnet - Beginning
_________________
Because I like my dreams so much more than reality.

Terra- Prince of Dreams

- Posts: 7687
Join date: 2009-11-29
Age: 16
Location: ALL HAIL THE WISDOM OF THE LORD AND MASTER...Foamy.

Re: Silver's Creative Compendium Revamped
Clara Linnet - Ending
Last edited by SilverStorm on Fri Mar 04, 2011 6:58 pm; edited 1 time in total
_________________
Because I like my dreams so much more than reality.

Terra- Prince of Dreams

- Posts: 7687
Join date: 2009-11-29
Age: 16
Location: ALL HAIL THE WISDOM OF THE LORD AND MASTER...Foamy.

Re: Silver's Creative Compendium Revamped
Chris "Christina" "Tiana" Osborne - Beginning
_________________
Because I like my dreams so much more than reality.

Terra- Prince of Dreams

- Posts: 7687
Join date: 2009-11-29
Age: 16
Location: ALL HAIL THE WISDOM OF THE LORD AND MASTER...Foamy.

Re: Silver's Creative Compendium Revamped
Chris "Christina" "Tiana" Marie Osborne - Ending
Last edited by SilverStorm on Fri Mar 04, 2011 6:59 pm; edited 1 time in total
_________________
Because I like my dreams so much more than reality.

Terra- Prince of Dreams

- Posts: 7687
Join date: 2009-11-29
Age: 16
Location: ALL HAIL THE WISDOM OF THE LORD AND MASTER...Foamy.

Re: Silver's Creative Compendium Revamped
Name: Aqua Trita
Age: 19
Gender: Female
Appearance:
-------------------
Profession: Nymph- The one who claims this profession is believed to be the developing stage of a Siren. Their voices, like Sirens, have strange and unusual effects; however, unlike Sirens, Nymphs take on a full human appearance. (Occupy Water Cells)
Level: 1
Exp: 0/10
-------------------
Weapon: Docile Voice- A voice so quiet and gentle, it is hard to believe that the melodies that come from it can actually deal damage. (Range: Single Enemy)
Armor: Soaked Gown- A ball room gown with an oceanic theme, it is soaking wet.
Accessory: Pearl Earrings- A set of earrings made with perfect pearls from the ocean, they glow with a mysterious aura.
-------------------
A-Ability: Oceanic Chorus
+ Ocean's Aria- Aqua sings a quiet melody, similar to the lullaby that is the song of atlantis, it calls a small part of the ocean to her.
(Damage: --/Effect: Water Cells Appear/Range: Surrounding and Current Cells/Mp: 8/Element: Water)
+ Wave's Allure- Aqua sings a drawing melody, similar to a siren's voice, drawing all enemies to her.
(Damage: 50% Int/Effect: Center of Attention/Range: All Enemies/Mp: 8/Element: Water)
-------------------
A-Ability: Item
-------------------
R-Ability: None.
-------------------
S-Ability:
+ Aqua Spirit- When occupying a water cell, Aqua gains 50% Evasion rate and has Water Element added onto her basic attacks.
-------------------
D-Ability: Atlantis Melody- Aqua sings the song of the ocean, drawing it to her, making the area around her an ocean.
(Damage: 100% Pierce Int/Effect: Water Cells Appear Each Turn/Range: All Enemies/Mp: --/Element: Water)
Age: 19
Gender: Female
Appearance:
- Spoiler:

-------------------
Profession: Nymph- The one who claims this profession is believed to be the developing stage of a Siren. Their voices, like Sirens, have strange and unusual effects; however, unlike Sirens, Nymphs take on a full human appearance. (Occupy Water Cells)
Level: 1
Exp: 0/10
-------------------
Weapon: Docile Voice- A voice so quiet and gentle, it is hard to believe that the melodies that come from it can actually deal damage. (Range: Single Enemy)
Armor: Soaked Gown- A ball room gown with an oceanic theme, it is soaking wet.
Accessory: Pearl Earrings- A set of earrings made with perfect pearls from the ocean, they glow with a mysterious aura.
-------------------
A-Ability: Oceanic Chorus
+ Ocean's Aria- Aqua sings a quiet melody, similar to the lullaby that is the song of atlantis, it calls a small part of the ocean to her.
(Damage: --/Effect: Water Cells Appear/Range: Surrounding and Current Cells/Mp: 8/Element: Water)
+ Wave's Allure- Aqua sings a drawing melody, similar to a siren's voice, drawing all enemies to her.
(Damage: 50% Int/Effect: Center of Attention/Range: All Enemies/Mp: 8/Element: Water)
-------------------
A-Ability: Item
-------------------
R-Ability: None.
-------------------
S-Ability:
+ Aqua Spirit- When occupying a water cell, Aqua gains 50% Evasion rate and has Water Element added onto her basic attacks.
-------------------
D-Ability: Atlantis Melody- Aqua sings the song of the ocean, drawing it to her, making the area around her an ocean.
(Damage: 100% Pierce Int/Effect: Water Cells Appear Each Turn/Range: All Enemies/Mp: --/Element: Water)
Last edited by SilverStorm on Tue Mar 01, 2011 2:21 pm; edited 5 times in total
_________________
Because I like my dreams so much more than reality.

Terra- Prince of Dreams

- Posts: 7687
Join date: 2009-11-29
Age: 16
Location: ALL HAIL THE WISDOM OF THE LORD AND MASTER...Foamy.

Re: Silver's Creative Compendium Revamped
Name: Aqua Trita
Age: 19
Gender: Female
Appearance:
-------------------
Profession: Siren- The one who claims this profession is said to bring sailors to their doom while at sea. Their voices are melodic, their effects fully developed and capable of having advanced horrible effects on those not immune. (Absorb Water) (Weak Lightning) (Sword Skill) (Occupy Water Cells) (Added Effect: Center of Attention) (+3 Basic Attacks)
Level: ???
Exp: ???/???
-------------------
Weapon: Serenading Splendor- A voice that is layered with many amazing harmonies and melodies, the notes that drift from it dazzle all who hear it. (Range: All Enemies)
Sword: C# Saber- A blade of an Aqua hue that when struck against something plays a C# which chimes for all to hear.
Armor: Tritan Gown- A gown that belongs to the undersea kingdom of Trita, Aqua now wears it, a symbol of her retake of Trita. (Null Lightning)
Accessory 1: Tritan Harp- A small golden harp with carvings to look like an angel fish, it compliments the voice nicely. (+50% Damage)
Accessory 2: Tritan Locket- A golden locket in the shape of a clam, when opened, it shows the marvelous kingdom of Trita.
-------------------
A-Ability: Oceanic Chorus
+ Ocean's Aria- Aqua sings a quiet melody, similar to the lullaby that is the song of atlantis, it calls a small part of the ocean to her.
(Damage: --/Effect: Water Cells Appear/Range: Surrounding and Current Cells/Mp: 8/Element: Water)
+ Wave's Allure- Aqua sings a drawing melody, similar to a siren's voice, drawing nearby enemies to her.
(Damage: --/Effect: Center of Attention/Range: 3 Cell Radius/Mp: 8/Element: Water)
+ Raindrop Requiem- Aqua sings a soothing tune, rain forming together into a ball of water that falls on top of a foe.
(Damage: 80% Int/Effect: Wet 50%/Range: 5 Cells/Mp: 10/Element: Water)
+ Thundercloud Lyric- Aqua sings a loud and syncopated song, a thunder cloud forming and zapping a foe.
(Damage: 100% Int/Effect: Paralyze 50%/Range: 3 Cells/Mp: 12/Element: Lightning)
+ NulShock- Aqua covers herself or an ally in a special mana, repelling one lightning based attack.
(Damage: --/Effect: Null Lightning [1 Attack]/Range: 3 Cells/Mp: 8/Element: --)
+ Watera- Aqua causes a large orb of water to swirl over her foe's head and drops it on top of them.
(Damage: 120% Int/Effect: Wet 50%/Range: 5 Cells/Mp: 12/Element: Water)
-------------------
A-Ability: Sharp Notes
+ Sonic Cry- Aqua lets out a sharp piercing cry that causes enemies to writhe in pain.
(Damage: 100% Pierce Atk/Effect: Confusion 50%/Range: 4 Cells/Mp: 14/Element: --)
+ Shatter- Aqua sings a note so high it shatters her targets' eardrums.
(Damage: 120% Pierce Atk/Effect: --/Range: All Enemies/Mp: 18/Element: --)
+ High Note- Aqua breaks the pitch scale, singing a note so high no normal human can hear it.
(Damage: 140% Pierce Atk/Effect: Humanoids [Null Damage]/Range: All/Mp: 20/Element: --)
-------------------
A-Ability: Alluring Death
+ Siren's Call- Aqua sings an alluring melody that not only draws foes to her, but damages their psyche.
(Damage: 80% Int/Effect: Center of Attention/Range: All Enemies/Mp: 18/Element: Water)
+ Shark Bite- Aqua slashes down on her foe angrily, the scent of blood filling her with an energy to hit her foes harder.
(Damage: 140% Atk/Effect: Atk x 1.5 [Self]/Range: Adjacent Cell/Mp: 12/Element: --)
+ Reflection Medley- Aqua sings several parts of her tunes, creating a reflective covering of water that guards against magical attacks. This covering, being comprised of pure water, will electrocute the protected should they be attacked by lightning magic.
(Damage: --/Effect: Resist Magic Damage [All Elements] [Except Lightning]/Lightning Magic Damage Deals Double Damage/5 Turns/Range: 5 Cells/Mp: 20/Element: Water)
+ Armored Opera- Aqua sings parts of her tunes in a rapid syncopation, creating an armor of ice that guards against physical blows. This armor, being comprised of ice, causes the protected to move slower, and will melt if it come in contact with fire.
(Damage: --/Effect: Resist Physical Damage [All Elements] [Except Fire]/-1 Move/Fire gets rid of this effect/5 Turns/Range: 5 Cells/Mp: 20/Element: Ice)
+ Trident Surge- Aqua stabs her foe three times, creating a Trident out of Water that also stabs the foe before her.
(Damage: 120% Atk x 3/150% Atk/Effect: --/Range: Adjacent Cell/Mp: 16/Element: Water [Last Hit])
+ Manta-Stinger- Aqua stabs her foe, volts of electricity surging from her palm electrocuting her foe.
(Damage: 180% Atk/Effect: Paralyze 50%/Range: Adjacent Cell/Mp: 18/Element: Lightning)
+ Menace of the Deep- Aqua slides around her foe, singing a sweet tune to keep them from noticing her blade coming at them.
(Damage: 100% Atk x 15/Effect: --/Range: Adjacent Cell/Mp: 18/Element: --)
+ Wateraga- Aqua causes a giant ball of water to swirl over her foe's head before dropping it on them, causing it to swirl around them like a knot before releasing it on them.
(Damage: 140% Int/160% Int/Effect: Wet 75%/Range: 5 Cells/Mp: 22/Element: Water)
+ Tritan Melody- Aqua sings the melody of Trita, the kingdom she comes from. The memories and notes mixed with her own mana recreate the underwater kingdom, spires and spikes and ornate structures of water jetting from the ground underneath her foes.
(Damage: 300% Int/Effect: Water Attacks [+50% Damage Output]/Range: All/Mp: 34/Element: Water)
-------------------
A-Ability: Ocean's Calling
+ Wateragun- Aqua summons forth the water of the ocean, dropping a giant orb of swirling, seemingly alive water on top of her foe. She continues to keep the orb around them for a short time before raising it on top of them and smashing it against them.
(Damage: 180% Int/200% Int/Effect: Wet 99%/Drown 10%/Range: 5 Cells/Mp: 100/Element: Water)
+ Waterfall Symphony- Aqua sings a harmonious song with different sounds and repeated rhythms, a waterfall appearing over her foe, crashing down on them, possibly drowning them.
(Damage: --/Effect: Wet 99%/Drown 25% [Chance of Effects 3 Turns]/Range: Adjacent Cell/Mp: All/Element: Water)
-------------------
R-Ability:
+ Tidal Wave- When an enemy enters a cell adjacent to Aqua, a huge tidal wave springs up, knocking her foe 3 cells away, having a 99% chance of inflicting Wet and having a 10% chance of inflicting Drown.
-------------------
S-Ability:
+ Aqua Spirit- When occupying a water cell, Aqua gains 50% Evasion rate and has Water Element added onto her basic attacks.
-------------------
D-Ability: Atlantis Melody- Aqua sings the song of the ocean, drawing it to her, making the area around her an ocean.
(Damage: 100% Pierce Int/Effect: Water Cells Appear Each Turn/Range: All Enemies/Mp: --/Element: Water)
Age: 19
Gender: Female
Appearance:
- Spoiler:

-------------------
Profession: Siren- The one who claims this profession is said to bring sailors to their doom while at sea. Their voices are melodic, their effects fully developed and capable of having advanced horrible effects on those not immune. (Absorb Water) (Weak Lightning) (Sword Skill) (Occupy Water Cells) (Added Effect: Center of Attention) (+3 Basic Attacks)
Level: ???
Exp: ???/???
-------------------
Weapon: Serenading Splendor- A voice that is layered with many amazing harmonies and melodies, the notes that drift from it dazzle all who hear it. (Range: All Enemies)
Sword: C# Saber- A blade of an Aqua hue that when struck against something plays a C# which chimes for all to hear.
Armor: Tritan Gown- A gown that belongs to the undersea kingdom of Trita, Aqua now wears it, a symbol of her retake of Trita. (Null Lightning)
Accessory 1: Tritan Harp- A small golden harp with carvings to look like an angel fish, it compliments the voice nicely. (+50% Damage)
Accessory 2: Tritan Locket- A golden locket in the shape of a clam, when opened, it shows the marvelous kingdom of Trita.
-------------------
A-Ability: Oceanic Chorus
+ Ocean's Aria- Aqua sings a quiet melody, similar to the lullaby that is the song of atlantis, it calls a small part of the ocean to her.
(Damage: --/Effect: Water Cells Appear/Range: Surrounding and Current Cells/Mp: 8/Element: Water)
+ Wave's Allure- Aqua sings a drawing melody, similar to a siren's voice, drawing nearby enemies to her.
(Damage: --/Effect: Center of Attention/Range: 3 Cell Radius/Mp: 8/Element: Water)
+ Raindrop Requiem- Aqua sings a soothing tune, rain forming together into a ball of water that falls on top of a foe.
(Damage: 80% Int/Effect: Wet 50%/Range: 5 Cells/Mp: 10/Element: Water)
+ Thundercloud Lyric- Aqua sings a loud and syncopated song, a thunder cloud forming and zapping a foe.
(Damage: 100% Int/Effect: Paralyze 50%/Range: 3 Cells/Mp: 12/Element: Lightning)
+ NulShock- Aqua covers herself or an ally in a special mana, repelling one lightning based attack.
(Damage: --/Effect: Null Lightning [1 Attack]/Range: 3 Cells/Mp: 8/Element: --)
+ Watera- Aqua causes a large orb of water to swirl over her foe's head and drops it on top of them.
(Damage: 120% Int/Effect: Wet 50%/Range: 5 Cells/Mp: 12/Element: Water)
-------------------
A-Ability: Sharp Notes
+ Sonic Cry- Aqua lets out a sharp piercing cry that causes enemies to writhe in pain.
(Damage: 100% Pierce Atk/Effect: Confusion 50%/Range: 4 Cells/Mp: 14/Element: --)
+ Shatter- Aqua sings a note so high it shatters her targets' eardrums.
(Damage: 120% Pierce Atk/Effect: --/Range: All Enemies/Mp: 18/Element: --)
+ High Note- Aqua breaks the pitch scale, singing a note so high no normal human can hear it.
(Damage: 140% Pierce Atk/Effect: Humanoids [Null Damage]/Range: All/Mp: 20/Element: --)
-------------------
A-Ability: Alluring Death
+ Siren's Call- Aqua sings an alluring melody that not only draws foes to her, but damages their psyche.
(Damage: 80% Int/Effect: Center of Attention/Range: All Enemies/Mp: 18/Element: Water)
+ Shark Bite- Aqua slashes down on her foe angrily, the scent of blood filling her with an energy to hit her foes harder.
(Damage: 140% Atk/Effect: Atk x 1.5 [Self]/Range: Adjacent Cell/Mp: 12/Element: --)
+ Reflection Medley- Aqua sings several parts of her tunes, creating a reflective covering of water that guards against magical attacks. This covering, being comprised of pure water, will electrocute the protected should they be attacked by lightning magic.
(Damage: --/Effect: Resist Magic Damage [All Elements] [Except Lightning]/Lightning Magic Damage Deals Double Damage/5 Turns/Range: 5 Cells/Mp: 20/Element: Water)
+ Armored Opera- Aqua sings parts of her tunes in a rapid syncopation, creating an armor of ice that guards against physical blows. This armor, being comprised of ice, causes the protected to move slower, and will melt if it come in contact with fire.
(Damage: --/Effect: Resist Physical Damage [All Elements] [Except Fire]/-1 Move/Fire gets rid of this effect/5 Turns/Range: 5 Cells/Mp: 20/Element: Ice)
+ Trident Surge- Aqua stabs her foe three times, creating a Trident out of Water that also stabs the foe before her.
(Damage: 120% Atk x 3/150% Atk/Effect: --/Range: Adjacent Cell/Mp: 16/Element: Water [Last Hit])
+ Manta-Stinger- Aqua stabs her foe, volts of electricity surging from her palm electrocuting her foe.
(Damage: 180% Atk/Effect: Paralyze 50%/Range: Adjacent Cell/Mp: 18/Element: Lightning)
+ Menace of the Deep- Aqua slides around her foe, singing a sweet tune to keep them from noticing her blade coming at them.
(Damage: 100% Atk x 15/Effect: --/Range: Adjacent Cell/Mp: 18/Element: --)
+ Wateraga- Aqua causes a giant ball of water to swirl over her foe's head before dropping it on them, causing it to swirl around them like a knot before releasing it on them.
(Damage: 140% Int/160% Int/Effect: Wet 75%/Range: 5 Cells/Mp: 22/Element: Water)
+ Tritan Melody- Aqua sings the melody of Trita, the kingdom she comes from. The memories and notes mixed with her own mana recreate the underwater kingdom, spires and spikes and ornate structures of water jetting from the ground underneath her foes.
(Damage: 300% Int/Effect: Water Attacks [+50% Damage Output]/Range: All/Mp: 34/Element: Water)
-------------------
A-Ability: Ocean's Calling
+ Wateragun- Aqua summons forth the water of the ocean, dropping a giant orb of swirling, seemingly alive water on top of her foe. She continues to keep the orb around them for a short time before raising it on top of them and smashing it against them.
(Damage: 180% Int/200% Int/Effect: Wet 99%/Drown 10%/Range: 5 Cells/Mp: 100/Element: Water)
+ Waterfall Symphony- Aqua sings a harmonious song with different sounds and repeated rhythms, a waterfall appearing over her foe, crashing down on them, possibly drowning them.
(Damage: --/Effect: Wet 99%/Drown 25% [Chance of Effects 3 Turns]/Range: Adjacent Cell/Mp: All/Element: Water)
-------------------
R-Ability:
+ Tidal Wave- When an enemy enters a cell adjacent to Aqua, a huge tidal wave springs up, knocking her foe 3 cells away, having a 99% chance of inflicting Wet and having a 10% chance of inflicting Drown.
-------------------
S-Ability:
+ Aqua Spirit- When occupying a water cell, Aqua gains 50% Evasion rate and has Water Element added onto her basic attacks.
-------------------
D-Ability: Atlantis Melody- Aqua sings the song of the ocean, drawing it to her, making the area around her an ocean.
(Damage: 100% Pierce Int/Effect: Water Cells Appear Each Turn/Range: All Enemies/Mp: --/Element: Water)
Last edited by SilverStorm on Tue Mar 01, 2011 2:22 pm; edited 6 times in total
_________________
Because I like my dreams so much more than reality.

Terra- Prince of Dreams

- Posts: 7687
Join date: 2009-11-29
Age: 16
Location: ALL HAIL THE WISDOM OF THE LORD AND MASTER...Foamy.

Re: Silver's Creative Compendium Revamped
Name: Ashe Valentine
Age: 19
Gender: Female
Appearance:
-------------------
Profession: Spellblade- The one who claims this profession has chosen to take up the hard to master spellblade. Wielding not only sheer force but the power of the elements, she can gain the upper hand against almost everyone.
Level: 1
Exp: 0/10
-------------------
Weapon: Simple Spellblade- A metal blade with a simple design, it is made out of special metal to help channel elements.
Armor: Reinforced Dress- A dress that has been reinforced to protect the body from elements and physical blows.
Accessory: Elemental Crest- A crest containing a series of symbols, each one corresponding with one of the eight elements.
-------------------
A-Ability: Elemental Swordplay
+ Flametongue- Ashe evokes the fire symbol on her spellblade, causing the metal to melt and heat up until the blade is made of flame itself.
(Damage: --/Effect: Basic Attacks: Fire Element/Basic Attacks: Burn 25%/Range: Self/Mp: 8/Element: Fire)
+ Icebrand- Ashe evokes the ice symbol on her spellblade, causing the metal to slowly drop in temperature until it becomes frozen solid.
(Damage: --/Effect: Basic Attacks: Ice Element/Basic Attacks: Freeze 25%/Range: Self/Mp: 8/Element: Ice)
-------------------
A-Ability: Item
-------------------
R-Ability: None.
-------------------
S-Ability:
+ Elemental Advantage- Whenever attacks an enemy with an Element they do not resist, null, or are weak to, they take 20% more damage.
-------------------
D-Ability: Elemental Finale- Ashe rushes her foe, slashing them over and over with an elemental blade.
(Damage: 200% Pierce Atk/Effect: --/Range: Single Enemy/Mp: --/Element: Varies)
Age: 19
Gender: Female
Appearance:
- Spoiler:

-------------------
Profession: Spellblade- The one who claims this profession has chosen to take up the hard to master spellblade. Wielding not only sheer force but the power of the elements, she can gain the upper hand against almost everyone.
Level: 1
Exp: 0/10
-------------------
Weapon: Simple Spellblade- A metal blade with a simple design, it is made out of special metal to help channel elements.
Armor: Reinforced Dress- A dress that has been reinforced to protect the body from elements and physical blows.
Accessory: Elemental Crest- A crest containing a series of symbols, each one corresponding with one of the eight elements.
-------------------
A-Ability: Elemental Swordplay
+ Flametongue- Ashe evokes the fire symbol on her spellblade, causing the metal to melt and heat up until the blade is made of flame itself.
(Damage: --/Effect: Basic Attacks: Fire Element/Basic Attacks: Burn 25%/Range: Self/Mp: 8/Element: Fire)
+ Icebrand- Ashe evokes the ice symbol on her spellblade, causing the metal to slowly drop in temperature until it becomes frozen solid.
(Damage: --/Effect: Basic Attacks: Ice Element/Basic Attacks: Freeze 25%/Range: Self/Mp: 8/Element: Ice)
-------------------
A-Ability: Item
-------------------
R-Ability: None.
-------------------
S-Ability:
+ Elemental Advantage- Whenever attacks an enemy with an Element they do not resist, null, or are weak to, they take 20% more damage.
-------------------
D-Ability: Elemental Finale- Ashe rushes her foe, slashing them over and over with an elemental blade.
(Damage: 200% Pierce Atk/Effect: --/Range: Single Enemy/Mp: --/Element: Varies)
Last edited by SilverStorm on Sun Jul 31, 2011 10:53 am; edited 4 times in total
_________________
Because I like my dreams so much more than reality.

Terra- Prince of Dreams

- Posts: 7687
Join date: 2009-11-29
Age: 16
Location: ALL HAIL THE WISDOM OF THE LORD AND MASTER...Foamy.

Re: Silver's Creative Compendium Revamped
Name: Ashe Valentine
Age: 19
Gender: Female
Appearance:
-------------------
Profession: Natura Guardian- The one who claims this profession has vowed to protect the elements of the world and the patron Goddess of them so that she may continue to keep the world in balance. (Elemental Aggression) (Elemental Protection) (Shieldbearer) (+3 Basic Attacks)
Elemental Aggression: Increases Elemental Damage Output by 15%.
Elemental Protection: Grants 15% Resistance to All Elements.
Shieldbearer: Allows the user to Equip a Shield.
Level: ???
Exp: ???/???
-------------------
Weapon: Natura's Wrath- An intricately designed spellblade forged from the very elements themselves, allowing one to access any element's pure powers. (Elemental Damage Output +25%)
Shield: Astral Gates- A golden kite shield with several gaps, modeled after the gates to the Astral Plain themselves, it provides more protection than one would think.
Armor: Nature of Trois- An elegant and highly classy dress once worn by Lady Trois, Goddess of War. It has been mixed with Natura's threads of the elements to allow it to protect one from any and all attack. (Elemental Damage Taken -25%)
Accessory 1: Elemental Runes- Special runes that float around the wielder and help them channel elements. (Elemental Attacks 1/2 Mp Cost)
Accessory 2: Elemental Pact- An scroll of the purest white with writing in spindly font, it shows an agreement between the holder and the elements.
-------------------
A-Ability: Elemental Swordplay
+ Flametongue- Ashe evokes the fire symbol on her spellblade, causing the metal to melt and heat up until the blade is made of flame itself.
(Damage: --/Effect: Basic Attacks: Fire Element/Basic Attacks: Burn 25%/Range: Self/Mp: 8/Element: Fire)
- Pyro Rogue- Fire erupts Ashe dragging her blade along her foe's skin, the mere touch of the volcanic temperatures causing the skin to shriek out in utter and total pain.
(Damage: 140% Atk/Effect: Severe Burn 50%/Range: Adjacent Cell/Mp: 12/Element: Fire)
- Volcanic Forge- Ashe thrusts her blade into the ground, the fire enveloping the metal racing down to the inner earth causing a giant eruption that batters the battlefield around her.
(Damage: 160% Int/Effect: Severe Burn 50%/Range: 2 Cell Radius/Mp: 26/Element: Fire)
+ Icebrand- Ashe evokes the ice symbol on her spellblade, causing the metal to slowly drop in temperature until it becomes frozen solid.
(Damage: --/Effect: Basic Attacks: Ice Element/Basic Attacks: Freeze 25%/Range: Self/Mp: 8/Element: Ice)
- Glacian Landing- Ashe jumps high into the air, causing the air around her blade to form icicles from the water in the air, which rain down upon her target and those nearby him as she strikes down.
(Damage: 120% Atk/Effect: Freeze 50% [Main Target]/Any Enemy in a Surrounding Cell takes Half Damage/Range: 3 Cells/Mp: 18/Element: Ice)
- Glacier Shatter- Ashe creates a makeshift glyph with her blade and the rock beneath her, causing the rock to rise from the ground and shift until it is pure ice and snow. With a single slash all the icy energy is released and sent flying at her foes.
(Damage: 100% Int/Effect: Freeze 75%/Range: All Enemies/Mp: 22/Element: Ice)
+ Thunderblade- Ashe evokes the lightning symbol on her spellblade causing the particles in the air around the blade to collide against each other and become electricity.
(Damage: --/Effect: Basic Attacks: Lightning Element/Basic Attacks: Paralyze 25%/Range: Self/Mp: 8/Element: Lightning)
- Paralytic Sparks- Ashe slashes at a foe, purposefully missing so they are caught off guard for a quick follow up filled with lightning energy.
(Damage: 160% Atk/Effect: Paralyze 50%/Range: Adjacent Cell/Mp: 14/Element: Lightning)
- Lightning Rod- Ashe thrusts her blade forward, causing a jolt of lightning to rush forward, out of her blade and to a foe waiting on the other end of the battlefield.
(Damage: 100% Int/Effect: +10% Damage Output [Each Cell Traveled]/Range: Straight Line/Mp: 14/Element: Lightning)
+ Liquidsteel- Ashe evokes the water symbol on her spellblade causing the blade to congeal and spread apart until it is water held into place only by the strange magic acting upon it.
(Damage: --/Effect: Basic Attacks: Water Element/Basic Attacks: Wet 25%/Range: Self/Mp: 8/Element: Water)
- Oceanic Uprising- Ashe too congeals until she is only a transparent watery form of her former self. She then sinks into the ground, rising up with three devastating slashes, after which she can only move.
(Damage: 90% Atk x 3/Effect: Ashe becomes Liquified/Range: Single Enemy/Mp: 20/Element: Water)
- Flood Expulse- Ashe directs the water from the earth to her, creating a shield of swirling water around her before she thrusts it outward in every direction.
(Damage: 140% Int/Effect: Wet 50%/Range: Surrounding Cells/Mp: 18/Element: Water)
+ Zephyrpierce- Ashe evokes the wind symbol on her spellblade causing the air around her to pick up the pace and whip wildly.
(Damage: --/Effect: Basic Attacks: Wind Element/Basic Attacks: Float 25%/Range: Self/Mp: 8/Element: Wind)
- Avian Massacre- Ashe slashes her foe several times, each strike doing a mere fraction of her total power, but each strike making for the final outcome.
(Damage: 50% Atk x 10/Effect: --/Range: Adjacent Cell/Mp: 10/Element: Wind)
- Maelstrom- Ashe throws her blade at a foe, the winds around her acting upon it in such a way that it pulls up a large gust that knocks all foes away.
(Damage: 100% Int/Effect: Knocks All Foes Back 2 Cells/Range: All Enemies/Mp: 20/Element: Wind)
+ Gaia Collide- Ashe evokes the earth symbol on her spellblade shoving the blade in the ground and allowing it to absorb the earthen materials so that it may deal more damage.
(Damage: --/Effect: Basic Attacks: Earth Element/Basic Attacks: +20% Damage Output/Range: Self/Mp: 8/Element: Earth)
- Terra Crash- Ashe kicks off the earth below, rushing forward and delivering a horrible slash in which rock also pummels her foe.
(Damage: 200% Atk/Effect: Ashe Lands in Cell Adjacent to Foe/Range: Single Enemy/Mp: 24/Element: Earth)
- Depart Fissure- Ashe jumps high into the air and thrusts her blade into the earth below upon landing, causing a violent fissure that all enemies fall prey to.
(Damage: 180% Atk/Effect: Oblivion 10%/Range: All Enemies/Mp: 72/Element: Earth)
+ Excalibur- Ashe evokes the light symbol on her spellblade causing all the light in the current area to rush to the blade, allowing her to utilize the rays.
(Damage: --/Effect: Basic Attacks: Light Element/Basic Attacks: Blind 25%/Acts as a Torch in Dark Areas/Range: Self/Mp: 8/Element: Light)
- Valiant Light- Ashe thrusts her blade into the air causing the light that has built up to burst outwards, the force of the light knocking her enemies aside.
(Damage: 150% Int/Effect: Blind 50%/Range: All Enemies/Mp: 22/Element: Light)
- Flash Barrier- Ashe thrusts her blade into the ground causing all the light to flood out around her, creating a veil that resists all attacks.
(Damage: --/Effect: Protect/Shell/Range: Self/Mp: 16/Element: Light)
+ Chaos Ripper- Ashe evokes the darkness symbol on her spellblade causing all shadows to jump to the blade and mutate until the blade itself secretes the darkness as a deadly poison.
(Damage: --/Effect: Basic Attacks: Dark Element/Basic Attacks: Poison 25%/Range: Self/Mp: 8/Element: Dark)
- Ends of the Earth- Ashe strikes her foe in such a way that they believe they have been transported to an alternate dimension in which they are slowly poisoned to death by the unstable conditions of the end of the world.
(Damage: 150% Atk/Effect: Severe Poison 50%/Range: Adjacent Cell/Mp: 14/Element: Dark)
- Apocalypse- Ashe thrusts her blade into the ground and turns away, the shadows seeping from the blade and latching onto her enemies, dragging them down into a never ending hell in which they endure torture from the god of death himself.
(Damage: 180% Int/Effect: Seal 50%/Range: All Enemies/Mp: 24/Element: Dark)
-------------------
A-Ability: Elemental Guidance
+ Elemental Break- Ashe evokes all the symbols on her spellblade, causing them to glow a black color that places a breaking seal from a specific element onto one of her enemies.
(Damage: --/Effect: Makes Target Weak to [Element]/Range: 3 Cells/Mp: 8/Element: Varies)
+ Elemental Adversity- Ashe evokes all of the symbols on her spellblade, causing them to glow a silver color that then causes all symbols to light up one by one empowering Ashe.
(Damage: --/Effect: +25% Debuffing Chance/Range: Self/Mp: 8/Element: --)
+ Elemental Guard- Ashe evokes the all of the symbols on her spellblade, causing them to glow a white color that places a cover from a specific element on either herself or an ally.
(Damage: --/Effect: Makes Target Resistant to [Element]/Range: 3 Cells/Mp: 8/Element: Varies)
+ Elemental Blessing- Ashe evokes all of the symbols on her spellblade, causing them to glow a golden color that then causes one of the symbols to rise up and attach to an ally, making their attacks retain the corresponding element.
(Damage: --/Effect: Makes Target's Attacks [Element]/Range: 3 Cells/Mp: 8/Element: Varies)
+ Elemental Curse- Ashe evokes all of the symbols on her spellblade, causing them to glow a bronze color that then causes all of the symbols to rise up and attach to an enemy, making their attacks unable retain the elemental affinity.
(Damage: --/Effect: Makes Target Unable to Use Elemental Attacks/Range: 3 Cells/Mp: 16/Element: --)
-------------------
A-Ability: Elemental Mastery
+ Syphon Blade- Ashe activates the neutral seal on her spellblade, causing the blade to absorb any energy from the target.
(Damage: 30% Pierce Atk/Effect: Damages Mp/Absorb Damage as Mp/Range: Adjacent Cell/Mp: --/Element: --)
+ Elemental Crash- Ashe rushes her target, slamming her spellblade into a determined weak point to break their defenses slightly.
(Damage: 100% Atk/Effect: -20% Def and Spr/Range: Adjacent Cell/Mp: 10/Element: --)
+ Elemental Spiral- Ashe spins around several times, a random element attaching to her blade as she strikes.
(Damage: 150% Atk x 3/Effect: --/Range: Adjacent Cell/Mp: 20/Element: Varies)
+ Elemental Shot- Ashe evokes a random symbol on her spell blade, causing the blade to slowly transform to the element corresponding to the symbol. At the last moment, she creates three wide slashes which sends waves of the elemental energy at her opponent.
(Damage: 150% Int x 3/Effect: --/Range: Straight Line/Mp: 25/Element: Varies)
+ Nullam Elementi- Ashe evokes all of the symbols on her spellblade and then thrusts it into the ground, kneeling in the process. A prayer sent to the Goddess of Elements, a light shines and swirls around Ashe healing a few minor wounds.
(Heal: 25% Max Hp/Effect: --/Range: Self/Mp: 8/Element: --)
-------------------
A-Ability: Will of Nature
+ Ragnarok- Ashe evokes a hidden underlying symbol on her spellblade, causing all of the elements to react at once, transforming her blade into Ragnarok, the blade of legends, only handled by those who also holds the Gods' trust.
(Damage: --/Effect: Basic Attacks: Varying Element/Basic Attacks: Varying Effects 50%/Range: Self/Mp: 16/Element: --)
- Embracing Destiny- "A new dawn has led me down this path... the promises I made cling to me... I shall embrace this life of mine... until my story reaches its end..."
(Damage: 120% Atk x 3/150% Atk/Effect: +25% Atk and Def [3 Turns] [Self Only]/Range: Adjacent Cell/Mp: 24/Element: --)
- Remembrance of Faith- "When I accepted their secrets... I let them place all of their trust in me... I will complete the task asked of me... no matter what may stand in my way... I have faith that they chose me for a reason..."
(Damage: 200% Int/Effect: +25% Int and Spr [3 Turns] [Self Only]/Range: 3 Cells/Mp: 24/Element: --)
- Final Moments- "The end is near... if I go down... I'm going to take you with me... it's the only way to stop this once and for all... these are our final moments."
(Damage: 250% Atk/250% Int/Effect: Instant Death 25%/Range: Adjacent Cell/Mp: 72/Element: --)
+ Natura's Blessing- Ashe evokes all the symbols on her blade, including the underlying one, and thrusts it into the ground, summoning one of Natura's Guardians to her side.
(Damage: --/Effect: Summons [Elemental] Titan/Only 1 can be Summoned at a Time/Range: Surrounding Cell/Mp: 25/Element: Varies)
-------------------
R-Ability:
+ Elemental Counter- Whenever attacked from an adjacent cell, Ashe counters for 100% Atk varying elemental damage.
-------------------
S-Ability:
+ Elemental Advantage- Whenever attacks an enemy with an Element they do not resist, null, or are weak to, they take 20% more damage.
-------------------
D-Ability: Elemental Finale- Ashe rushes her foe, slashing them over and over with an elemental blade.
(Damage: 200% Pierce Atk/Effect: --/Range: Single Enemy/Mp: --/Element: Varies)
Age: 19
Gender: Female
Appearance:
- Spoiler:

-------------------
Profession: Natura Guardian- The one who claims this profession has vowed to protect the elements of the world and the patron Goddess of them so that she may continue to keep the world in balance. (Elemental Aggression) (Elemental Protection) (Shieldbearer) (+3 Basic Attacks)
Elemental Aggression: Increases Elemental Damage Output by 15%.
Elemental Protection: Grants 15% Resistance to All Elements.
Shieldbearer: Allows the user to Equip a Shield.
Level: ???
Exp: ???/???
-------------------
Weapon: Natura's Wrath- An intricately designed spellblade forged from the very elements themselves, allowing one to access any element's pure powers. (Elemental Damage Output +25%)
Shield: Astral Gates- A golden kite shield with several gaps, modeled after the gates to the Astral Plain themselves, it provides more protection than one would think.
Armor: Nature of Trois- An elegant and highly classy dress once worn by Lady Trois, Goddess of War. It has been mixed with Natura's threads of the elements to allow it to protect one from any and all attack. (Elemental Damage Taken -25%)
Accessory 1: Elemental Runes- Special runes that float around the wielder and help them channel elements. (Elemental Attacks 1/2 Mp Cost)
Accessory 2: Elemental Pact- An scroll of the purest white with writing in spindly font, it shows an agreement between the holder and the elements.
-------------------
A-Ability: Elemental Swordplay
+ Flametongue- Ashe evokes the fire symbol on her spellblade, causing the metal to melt and heat up until the blade is made of flame itself.
(Damage: --/Effect: Basic Attacks: Fire Element/Basic Attacks: Burn 25%/Range: Self/Mp: 8/Element: Fire)
- Pyro Rogue- Fire erupts Ashe dragging her blade along her foe's skin, the mere touch of the volcanic temperatures causing the skin to shriek out in utter and total pain.
(Damage: 140% Atk/Effect: Severe Burn 50%/Range: Adjacent Cell/Mp: 12/Element: Fire)
- Volcanic Forge- Ashe thrusts her blade into the ground, the fire enveloping the metal racing down to the inner earth causing a giant eruption that batters the battlefield around her.
(Damage: 160% Int/Effect: Severe Burn 50%/Range: 2 Cell Radius/Mp: 26/Element: Fire)
+ Icebrand- Ashe evokes the ice symbol on her spellblade, causing the metal to slowly drop in temperature until it becomes frozen solid.
(Damage: --/Effect: Basic Attacks: Ice Element/Basic Attacks: Freeze 25%/Range: Self/Mp: 8/Element: Ice)
- Glacian Landing- Ashe jumps high into the air, causing the air around her blade to form icicles from the water in the air, which rain down upon her target and those nearby him as she strikes down.
(Damage: 120% Atk/Effect: Freeze 50% [Main Target]/Any Enemy in a Surrounding Cell takes Half Damage/Range: 3 Cells/Mp: 18/Element: Ice)
- Glacier Shatter- Ashe creates a makeshift glyph with her blade and the rock beneath her, causing the rock to rise from the ground and shift until it is pure ice and snow. With a single slash all the icy energy is released and sent flying at her foes.
(Damage: 100% Int/Effect: Freeze 75%/Range: All Enemies/Mp: 22/Element: Ice)
+ Thunderblade- Ashe evokes the lightning symbol on her spellblade causing the particles in the air around the blade to collide against each other and become electricity.
(Damage: --/Effect: Basic Attacks: Lightning Element/Basic Attacks: Paralyze 25%/Range: Self/Mp: 8/Element: Lightning)
- Paralytic Sparks- Ashe slashes at a foe, purposefully missing so they are caught off guard for a quick follow up filled with lightning energy.
(Damage: 160% Atk/Effect: Paralyze 50%/Range: Adjacent Cell/Mp: 14/Element: Lightning)
- Lightning Rod- Ashe thrusts her blade forward, causing a jolt of lightning to rush forward, out of her blade and to a foe waiting on the other end of the battlefield.
(Damage: 100% Int/Effect: +10% Damage Output [Each Cell Traveled]/Range: Straight Line/Mp: 14/Element: Lightning)
+ Liquidsteel- Ashe evokes the water symbol on her spellblade causing the blade to congeal and spread apart until it is water held into place only by the strange magic acting upon it.
(Damage: --/Effect: Basic Attacks: Water Element/Basic Attacks: Wet 25%/Range: Self/Mp: 8/Element: Water)
- Oceanic Uprising- Ashe too congeals until she is only a transparent watery form of her former self. She then sinks into the ground, rising up with three devastating slashes, after which she can only move.
(Damage: 90% Atk x 3/Effect: Ashe becomes Liquified/Range: Single Enemy/Mp: 20/Element: Water)
- Flood Expulse- Ashe directs the water from the earth to her, creating a shield of swirling water around her before she thrusts it outward in every direction.
(Damage: 140% Int/Effect: Wet 50%/Range: Surrounding Cells/Mp: 18/Element: Water)
+ Zephyrpierce- Ashe evokes the wind symbol on her spellblade causing the air around her to pick up the pace and whip wildly.
(Damage: --/Effect: Basic Attacks: Wind Element/Basic Attacks: Float 25%/Range: Self/Mp: 8/Element: Wind)
- Avian Massacre- Ashe slashes her foe several times, each strike doing a mere fraction of her total power, but each strike making for the final outcome.
(Damage: 50% Atk x 10/Effect: --/Range: Adjacent Cell/Mp: 10/Element: Wind)
- Maelstrom- Ashe throws her blade at a foe, the winds around her acting upon it in such a way that it pulls up a large gust that knocks all foes away.
(Damage: 100% Int/Effect: Knocks All Foes Back 2 Cells/Range: All Enemies/Mp: 20/Element: Wind)
+ Gaia Collide- Ashe evokes the earth symbol on her spellblade shoving the blade in the ground and allowing it to absorb the earthen materials so that it may deal more damage.
(Damage: --/Effect: Basic Attacks: Earth Element/Basic Attacks: +20% Damage Output/Range: Self/Mp: 8/Element: Earth)
- Terra Crash- Ashe kicks off the earth below, rushing forward and delivering a horrible slash in which rock also pummels her foe.
(Damage: 200% Atk/Effect: Ashe Lands in Cell Adjacent to Foe/Range: Single Enemy/Mp: 24/Element: Earth)
- Depart Fissure- Ashe jumps high into the air and thrusts her blade into the earth below upon landing, causing a violent fissure that all enemies fall prey to.
(Damage: 180% Atk/Effect: Oblivion 10%/Range: All Enemies/Mp: 72/Element: Earth)
+ Excalibur- Ashe evokes the light symbol on her spellblade causing all the light in the current area to rush to the blade, allowing her to utilize the rays.
(Damage: --/Effect: Basic Attacks: Light Element/Basic Attacks: Blind 25%/Acts as a Torch in Dark Areas/Range: Self/Mp: 8/Element: Light)
- Valiant Light- Ashe thrusts her blade into the air causing the light that has built up to burst outwards, the force of the light knocking her enemies aside.
(Damage: 150% Int/Effect: Blind 50%/Range: All Enemies/Mp: 22/Element: Light)
- Flash Barrier- Ashe thrusts her blade into the ground causing all the light to flood out around her, creating a veil that resists all attacks.
(Damage: --/Effect: Protect/Shell/Range: Self/Mp: 16/Element: Light)
+ Chaos Ripper- Ashe evokes the darkness symbol on her spellblade causing all shadows to jump to the blade and mutate until the blade itself secretes the darkness as a deadly poison.
(Damage: --/Effect: Basic Attacks: Dark Element/Basic Attacks: Poison 25%/Range: Self/Mp: 8/Element: Dark)
- Ends of the Earth- Ashe strikes her foe in such a way that they believe they have been transported to an alternate dimension in which they are slowly poisoned to death by the unstable conditions of the end of the world.
(Damage: 150% Atk/Effect: Severe Poison 50%/Range: Adjacent Cell/Mp: 14/Element: Dark)
- Apocalypse- Ashe thrusts her blade into the ground and turns away, the shadows seeping from the blade and latching onto her enemies, dragging them down into a never ending hell in which they endure torture from the god of death himself.
(Damage: 180% Int/Effect: Seal 50%/Range: All Enemies/Mp: 24/Element: Dark)
-------------------
A-Ability: Elemental Guidance
+ Elemental Break- Ashe evokes all the symbols on her spellblade, causing them to glow a black color that places a breaking seal from a specific element onto one of her enemies.
(Damage: --/Effect: Makes Target Weak to [Element]/Range: 3 Cells/Mp: 8/Element: Varies)
+ Elemental Adversity- Ashe evokes all of the symbols on her spellblade, causing them to glow a silver color that then causes all symbols to light up one by one empowering Ashe.
(Damage: --/Effect: +25% Debuffing Chance/Range: Self/Mp: 8/Element: --)
+ Elemental Guard- Ashe evokes the all of the symbols on her spellblade, causing them to glow a white color that places a cover from a specific element on either herself or an ally.
(Damage: --/Effect: Makes Target Resistant to [Element]/Range: 3 Cells/Mp: 8/Element: Varies)
+ Elemental Blessing- Ashe evokes all of the symbols on her spellblade, causing them to glow a golden color that then causes one of the symbols to rise up and attach to an ally, making their attacks retain the corresponding element.
(Damage: --/Effect: Makes Target's Attacks [Element]/Range: 3 Cells/Mp: 8/Element: Varies)
+ Elemental Curse- Ashe evokes all of the symbols on her spellblade, causing them to glow a bronze color that then causes all of the symbols to rise up and attach to an enemy, making their attacks unable retain the elemental affinity.
(Damage: --/Effect: Makes Target Unable to Use Elemental Attacks/Range: 3 Cells/Mp: 16/Element: --)
-------------------
A-Ability: Elemental Mastery
+ Syphon Blade- Ashe activates the neutral seal on her spellblade, causing the blade to absorb any energy from the target.
(Damage: 30% Pierce Atk/Effect: Damages Mp/Absorb Damage as Mp/Range: Adjacent Cell/Mp: --/Element: --)
+ Elemental Crash- Ashe rushes her target, slamming her spellblade into a determined weak point to break their defenses slightly.
(Damage: 100% Atk/Effect: -20% Def and Spr/Range: Adjacent Cell/Mp: 10/Element: --)
+ Elemental Spiral- Ashe spins around several times, a random element attaching to her blade as she strikes.
(Damage: 150% Atk x 3/Effect: --/Range: Adjacent Cell/Mp: 20/Element: Varies)
+ Elemental Shot- Ashe evokes a random symbol on her spell blade, causing the blade to slowly transform to the element corresponding to the symbol. At the last moment, she creates three wide slashes which sends waves of the elemental energy at her opponent.
(Damage: 150% Int x 3/Effect: --/Range: Straight Line/Mp: 25/Element: Varies)
+ Nullam Elementi- Ashe evokes all of the symbols on her spellblade and then thrusts it into the ground, kneeling in the process. A prayer sent to the Goddess of Elements, a light shines and swirls around Ashe healing a few minor wounds.
(Heal: 25% Max Hp/Effect: --/Range: Self/Mp: 8/Element: --)
-------------------
A-Ability: Will of Nature
+ Ragnarok- Ashe evokes a hidden underlying symbol on her spellblade, causing all of the elements to react at once, transforming her blade into Ragnarok, the blade of legends, only handled by those who also holds the Gods' trust.
(Damage: --/Effect: Basic Attacks: Varying Element/Basic Attacks: Varying Effects 50%/Range: Self/Mp: 16/Element: --)
- Embracing Destiny- "A new dawn has led me down this path... the promises I made cling to me... I shall embrace this life of mine... until my story reaches its end..."
(Damage: 120% Atk x 3/150% Atk/Effect: +25% Atk and Def [3 Turns] [Self Only]/Range: Adjacent Cell/Mp: 24/Element: --)
- Remembrance of Faith- "When I accepted their secrets... I let them place all of their trust in me... I will complete the task asked of me... no matter what may stand in my way... I have faith that they chose me for a reason..."
(Damage: 200% Int/Effect: +25% Int and Spr [3 Turns] [Self Only]/Range: 3 Cells/Mp: 24/Element: --)
- Final Moments- "The end is near... if I go down... I'm going to take you with me... it's the only way to stop this once and for all... these are our final moments."
(Damage: 250% Atk/250% Int/Effect: Instant Death 25%/Range: Adjacent Cell/Mp: 72/Element: --)
+ Natura's Blessing- Ashe evokes all the symbols on her blade, including the underlying one, and thrusts it into the ground, summoning one of Natura's Guardians to her side.
(Damage: --/Effect: Summons [Elemental] Titan/Only 1 can be Summoned at a Time/Range: Surrounding Cell/Mp: 25/Element: Varies)
-------------------
R-Ability:
+ Elemental Counter- Whenever attacked from an adjacent cell, Ashe counters for 100% Atk varying elemental damage.
-------------------
S-Ability:
+ Elemental Advantage- Whenever attacks an enemy with an Element they do not resist, null, or are weak to, they take 20% more damage.
-------------------
D-Ability: Elemental Finale- Ashe rushes her foe, slashing them over and over with an elemental blade.
(Damage: 200% Pierce Atk/Effect: --/Range: Single Enemy/Mp: --/Element: Varies)
Last edited by SilverStorm on Sun Jul 31, 2011 10:51 am; edited 5 times in total
_________________
Because I like my dreams so much more than reality.

Terra- Prince of Dreams

- Posts: 7687
Join date: 2009-11-29
Age: 16
Location: ALL HAIL THE WISDOM OF THE LORD AND MASTER...Foamy.

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