Silver's Creative Compendium Revamped
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Silver's Creative Compendium Revamped
Silver's Creative Compendium:
- Code:
[b][u]Name[/u]:[/b]
[b][u]Age[/u]:[/b]
[b][u]Gender[/u]:[/b]
[b][u]Appearance[/u]:[/b]
[spoiler][img][/img][/spoiler]
[b][u]Profession[/u]:[/b]
[b][u]Level[/u]:[/b] ?
[b][u]Exp[/u]:[/b] --/--
[b][u]Weapon[/u]:[/b]
[b][u]Armor[/u]:[/b]
[b][u]Accessory[/u]:[/b]
[b][u]A-Ability[/u]:[/b]
[b][u]A-Ability[/u]:[/b] Item
[b][u]R-Ability[/u]:[/b]
[b][u]S-Ability[/u]:[/b]
[b][u]B-Ability[/u]:[/b]
[b][u]E-Trigger[/u]:[/b]
[b][u]D-Ability[/u]:[/b]
[b][u]Stats[/u]:[/b]
[b]HP:[/b]
[b]MP:[/b]
[b]Atk:[/b]
[b]Def:[/b]
[b]Int:[/b]
[b]Spr:[/b]
[b]Evade:[/b]
[b]Move:[/b]
[b][u]Skill Points[/u]:[/b] 0
Character Directory:
Aaron Strider
Adriane Gundershine
Aida Mills
Aika the Darkened
Alessia the Azure Star
Alexandria Montgomery
Alyssa Renee Grimme
Amoria, The Witch of Lover's Peak
Anastasia McCarthy
Aqua, Triton's Spirit
Aquatic Silver
Aria Slade
Aria Whisper
Ariel Tuvlann
Armanthia Collins
Ashavelle "Asha" Blackthorne
Ashe Valentine
Astrid Lione
Asura the River
Auntie Em
Black Rose
Cadet I – Unity
Cadet II – Zwei
Cadet III – Terzo
Cadet IV – Vier
Cadet V – Penthea
Cadet VI – Sjette
Cadet VII – Kahiku
Cadet VIII – Octavion
Cadet IX – Nona
Cadet X – Desmitais
Cadet XI – Elf
Cadet XII – Armin
Cage Renval (Cassius Renval)
Calista S. Reynolds
Camden
Carmin Safir
Castien Tyrael
Celina Hereward
Cerys Wren Shaere
Chase Lejeune
Christina "Chris" Marie Osborne
Christopher "Chris" James Osborne
Clara Aimee Linnet
Cornelia the Terrene
Curious Wesley
Diana LaFayette
Dirge (Tethys Winterfellow)
Eilonwy, First Apprentice of the King's Council and Personal Ward of King Abner
Eirika Laevold
Elena Renval
Elis
Elise Kespiane
Elisia Fairchild
Emmerson Eldridge
Erik Vayne Wallace
Estelle Gundershine
Evelyn Middlebrook
Felicia
Flora
Genevieve Agnes Chronwell
Giselle
Harpsichord
Heather Rose Knight
Helena Mayweather
Ilyana the Mythical
Iris Valentina, the Shadow Woman
Isadora Laevin
Isra Ventael
Jace (Jason McConnell)
Jill Larken
Karliah the Ruined
Katrine Vicari
Kori N. Ellington
Leilah
Luca di Angelo Graves
Lucidity Miletedeo
Lumina Deva Cadence
Luxs
Lydia, High Priestess of Fern Vale
Lyndis
Marceline (Alissa Wringer)
Maren Elisabeth
Marina
Medli (Melliana Elisabeth Reignoir)
Melia Vries
Mikaela Loughlin
Nastasia and Verena
Natasha Eldridge
Natasha Fairchild
Nath (Nathanael)
Nicolas "Nic" Beckham
Nina Renval
Olivia
Parks (Peter Simmons)
Quinn Reiss
Rika Thyme
Rosebud "Rosie" Ellison
Rowena
Samuel "Sammie" Harvelle
Serana the Radiant
Seraphina
Silver, Crown Prince of Eternal Dream
Silver the Dramaturge
Silver the Dreamer
Silver the Spirit Caller and Hael
Silvertongue "Silv"
Sonia Renval
Splendora
Stiria
Sydelle
Sylvania Drake
Terra Heart
Terra the Actor
Terra the Empath
The Chronicler
Trystan "Trys" Landcaster
Veran, Lady of Shadows
Viera Blackthorne, Angel of the Battlefield
Viola di Ametist
Vittoria (Meredith Loveguard)
Vivian "Vivi" Nash
- Upincoming Characters:
1 - Umbrella (F)
2 - Scythe (M)
3 - Longbow (M)
4 - Book/Tome (M)
5 - Trident (F)
6 - Flippers (F)
7 - Greatsword (M)
8 - Bolas (M)
9 - Throwing Knives (F)
10 - Pistol (F)
11 - Staves (F)
12 - Chair (M)
Last edited by Silver on Mon Jan 23, 2017 10:30 am; edited 131 times in total
Re: Silver's Creative Compendium Revamped
Name: Sonia Renval
Age: 18
Gender: Female
Appearance:
Level: 19
Experience: 65/122
Weapons: Reverse Shade- Elegant staff practically shining with ethereal light that can remove vicious poisons and toxins by just touching the afflicted. (Removes Poison/Severe Poison/Venom upon attack) (Immune Poison/Severe Poison/Venom)
Armor: Covenant Robes- Beautiful robes meant to strengthen the bond between the wearer and his or her acquaintances.
Accessory: Vital Chain- A chain that symbolizes the vitality of humanity. (Null Critical Hits)
A-Ability: Prayers of Summoning
+Guardian of the Astral Plain – "Guardian of the Gates, protector of the Gods. I require your aid!" No Damage. Summons Scather. Costs 1 SC. Range: Surrounding Cell. 12 MP.
+Stargazing Giant – "Machine of the Ancients, wielder of the sky, answer my call! Smite those who dare threaten the balance." No Damage. Summons Cielo. Costs 3 SC. Range: Surrounding Cell. 36 MP.
A-Ability: Divine Direction
+Forgiving Light – Gathers brilliant light particles around the target's frame before unleashing their full potential in a splendrous glow that heals their wounds. 200% Int HP Recovery. Range: 5 Cells. 18 MP.
+Replenishing Light – Gathers a massive array of mana in the air around the target, blessing it with a beautiful light before sending it straight into the target's mana flow. 200% Int MP Recovery. Range: 5 Cells. 36 MP.
+Aurora Remedy – Wraps ribbons of spectrum light around the target to heal maladies. No Damage. Cures all Negative Status Ailments. Range: 5 Cells. 24 MP.
+Angel's Chorus – Parts the gap between the earth and heavens, allowing for angelic beings to send their blessings to the fallen. No Damage. Revives Target with 50% Max Hp. Range: 5 Cells. 36 MP.
+Holy – With a wave, several orbs of holy light appear in front of the user and fly off toward the target. 100% Int Damage. 5 Hits. Range: 5 Cells. 14 MP. Light Elemental.
+Eye of Heaven – Sends a prayer to the Heavens that causes light to focus in on one individual before expanding outwards to envelop the user's allies, granting them the benevolence bestowed upon the initial target. No Damage. Extends a targeted Beneficial Status on one target to the rest of the Ally Party for the same duration. Range: 5 Cells. ? MP. Light Elemental.
+Holy Flare – Conjures orbs of the purest light in a circle around a foe before crashing into them directly. Excess mana gathers to form four flares directly afterwards which follow the same pattern as the orbs before them. 100% Int Damage. 5 Hits. 140% Int Damage. 4 Hits. Range: 5 Cells. ? MP. Light Elemental [First Five Hits].
---Ultima – An orb of magic unique to each and every individual who learns this ultimate spell detonates, consuming all in its magical display. 250% Int Damage. Range: Set. ? MP.
A-Ability: Mystic Binding *LOCKED*
R-Ability:
+Blessed – Whenever the user gains a positive status effect, the duration of the effect is increased by Two Turns.
S-Ability:
+Grace – Fatal attacks always leave at least 1 Hp, unless Sonia is already at 1 Hp. Bypassed by status effects.
+*Embrace* – Sonia's Mp is doubled.
*Skill* is currently equipped
D-Ability:
+Grand Summoning – The user releases a violet energy upon one of her summons, increasing their damage dealing potential while minimizing their energy use for a short amount of time. No Damage. +30% Dominant Attack Stat for Three Turns; +25% Damage Output for Three Turns; -45% Mp Cost for Three Turns. Range: Summon. 0 Mp.
Stats:
Next Level: Mp, Int, Spr
HP: 55
MP: 75 (x2 from Embrace)
SC: 2/2
Atk: 5 (+2 from Reverse Shade)
Def: 14 (+4 from Covenant Robes) (+3 from Vital Chain)
Int: 16 (+7 from Reverse Shade)
Spr: 14 (+5 from Covenant Robes)
Move: 2 Cells (+0 from Profession)
Skill Points: 1
Age: 18
Gender: Female
Appearance:
- Spoiler:
- Spoiler:
- + Astral Cleric- A maiden who has given herself fully to the powers of the stars above, the one who claims this profession utilizes their power to heal the wounded and protect the weak. (Resist Light) (Weak Dark) (+1 Basic Attack) (Equip: Staffs/Rosaries)
- - - - -
+ Summoner- The one who claims this profession calls upon entities with whom she has made pacts with to do battle for her. (Equip: Staffs)+ Conjurer- Binding together weapons from both the spirit manas and natural materials within the world, the one who claims this profession scours the land in search of said materials in hopes to create that which will aid in bringing about the ultimate peace. (Resist Light) (Resist Dark) (+2 Basic Attacks) (Shieldbearer) (Scavenge) (Equip: Spellbooks)
Shieldbearer: Allows the user to equip shields.
Scavenge: Allows the user to pick up special items from non-humanoid enemies after battle.
+ High Summoner- The one who claims this profession has gained the trust and power belonging to the Goddess, Natura. With the fate of the world balanced by her hand she seeks to keep tranquility until the next High Summoner prophecy appears. (Null Light) (Resist Dark) (+3 Basic Attacks) (Shieldbearer) (Mastery of Summoning) (Stalwart Bonds) (Equip: Spellbooks)
Shieldbearer: Allows the user to equip shields.
Mastery of Summoning: Summoning does not take up a user's act action.
Stalwart Bonds: The user's familiars can not be dismissed in any way by anyone except the user.
*Class* Currently Equipped
Level: 19
Experience: 65/122
Weapons: Reverse Shade- Elegant staff practically shining with ethereal light that can remove vicious poisons and toxins by just touching the afflicted. (Removes Poison/Severe Poison/Venom upon attack) (Immune Poison/Severe Poison/Venom)
Armor: Covenant Robes- Beautiful robes meant to strengthen the bond between the wearer and his or her acquaintances.
Accessory: Vital Chain- A chain that symbolizes the vitality of humanity. (Null Critical Hits)
A-Ability: Prayers of Summoning
+Guardian of the Astral Plain – "Guardian of the Gates, protector of the Gods. I require your aid!" No Damage. Summons Scather. Costs 1 SC. Range: Surrounding Cell. 12 MP.
+Stargazing Giant – "Machine of the Ancients, wielder of the sky, answer my call! Smite those who dare threaten the balance." No Damage. Summons Cielo. Costs 3 SC. Range: Surrounding Cell. 36 MP.
- Spoiler:
- +Forgiving Seraph – "Holder of Fate, decider of life and death, hear my plea! Shine light on the dark and grant mercy on the unrightfully fallen." No Damage. Summons Kaiya. Costs ? SC. Range: Surrounding Cell. ? MP.
+Adamant Spirit – "Protector of all, guardian of the weak. Rise so that I may keep the ones I hold dear safe from harm." No Damage. Summons Tedmund. Costs ? SC. Range: Surrounding Cell. ? MP.
+Starkeeper – "Servant of the Heavens, oh silent observer, come to my side! Lend the stars themselves to our side!" No Damage. Summons Quall. Costs ? SC. Range: Surrounding Cell. ? MP.
+Mother of Earthly Creation – "Mother of Earthly Creation, Goddess of Nature, the balance is ours to maintain. Come forth and together the world shall rise." No Damage. Summons Natura. Costs All SC. Range: Surrounding Cell. ? MP.
---Overdrive – Combining their powers, Sonia and Natura release a large array of energy into the air that spirals around forming a dragon like creature. They guide the mana being around wildly before sending it straight through one of their foes. 180% Int Damage. 50% Chance of Doom; 50% Chance of Intangible. Natura must be available to use this move; MP Cost is split between Sonia and Natura. Range: Single Enemy. ? MP.
---Armageddon – Combing their powers, Sonia and Natura create a small orb of constantly spiraling and spiking energy that falls to the earth and creates a large magnitude which breaks apart the earth and allows flames of destruction to flow openly onto the battlefield. 200% Int Damage. Transforms Unoccupiable Cells into Void Cells. Natura must be available to use this move; MP Cost is split between Sonia and Natura. Range: All Enemies. ? MP.
---To Rise or Fall – Sonia holds the ancient tablet that led to her destiny out in front of her. The tablet floats out to the middle of the battlefield, and with the combined magical prowess generated from both Sonia and Natura, the prophecy plays out in reverse for a single foe. And in the very end, only death applies to the enemy who was unlucky enough to witness the fall of the world. 400% Int Damage. Natura must be available to use this move; MP Cost is split between Sonia and Natura. Range: 5 Cells. ? MP.
A-Ability: Divine Direction
+Forgiving Light – Gathers brilliant light particles around the target's frame before unleashing their full potential in a splendrous glow that heals their wounds. 200% Int HP Recovery. Range: 5 Cells. 18 MP.
+Replenishing Light – Gathers a massive array of mana in the air around the target, blessing it with a beautiful light before sending it straight into the target's mana flow. 200% Int MP Recovery. Range: 5 Cells. 36 MP.
+Aurora Remedy – Wraps ribbons of spectrum light around the target to heal maladies. No Damage. Cures all Negative Status Ailments. Range: 5 Cells. 24 MP.
+Angel's Chorus – Parts the gap between the earth and heavens, allowing for angelic beings to send their blessings to the fallen. No Damage. Revives Target with 50% Max Hp. Range: 5 Cells. 36 MP.
+Holy – With a wave, several orbs of holy light appear in front of the user and fly off toward the target. 100% Int Damage. 5 Hits. Range: 5 Cells. 14 MP. Light Elemental.
+Holy Flare – Conjures orbs of the purest light in a circle around a foe before crashing into them directly. Excess mana gathers to form four flares directly afterwards which follow the same pattern as the orbs before them. 100% Int Damage. 5 Hits. 140% Int Damage. 4 Hits. Range: 5 Cells. ? MP. Light Elemental [First Five Hits].
---Ultima – An orb of magic unique to each and every individual who learns this ultimate spell detonates, consuming all in its magical display. 250% Int Damage. Range: Set. ? MP.
A-Ability: Mystic Binding *LOCKED*
- Spoiler:
- +Orion's Axe – Binds together through the power of mana a specialized Axe created by ancient deities which has the ability to switch between the form of an axe and a sword. No Damage. Binds Orion's Axe in Axe form and equips it; indefinite duration for ? MP each following turn; auto-banished if another Mystic Binding ability is used. Orion's Axe - Axe: Deals Int-based damage and boosts Int by 25% for duration of the ability. Orion's Axe - Blade: Deals Int-based damage and boosts Critical Hit Rate by 25% for duration of the ability. Range: Self. ? MP.
---Alter Formation – Utilizes mana to alter the form of the Axe and shift it into the other form. No Damage. Alters form of Orion's Axe. Range: Self. ? MP.
+Celestial Crossbow – Binds together through the power of mana a Crossbow which utilizes the power of the heavenly bodies to ensure an endless amount of bolts. No Damage. Binds Celestial Crossbow and equips it; indefinite duration for ? MP each following turn; auto-banished if another Mystic Binding is used. Celestial Crossbow: Deals Int-based damage with a basic attack range of 4 Cells. Range: Self. ? MP.
---Starlight Shot – Utilizes the power of the stars and transforms it into a bolt of light that zooms at its target, never missing its mark. 125% Int Damage. Sure Hit. Range: 6 Cells. ? MP. Light Elemental.
---Comet Bolt – Utilizes the power of the heavens and transforms it into a bolt of spacial energy that, although slow, builds in power as it takes time to reach the target. 100% Int Damage. +10% Base Damage Output for each cell traveled. Range: Straight Line. ? MP.
+Zephyr Knives – Binds through the power of mana Twin Daggers bathed in a veil of wind that allow her to move swiftly whilst also aiding her in her endeavors. No Damage. Binds Zephyr Knives and equips it; indefinite duration for ? MP each following turn; auto-banished if another Mystic Binding is used. Zephyr Knives: Deals Int-based damage that offer two hits per basic attack and boost Evasion by 15%. Range: Self. ? MP.
---Lockpicking – Utilizes an alternate function of the daggers to break into a lock. No Damage. Picks target lock without need for a key. Range: Adjacent Cell. ? MP.
+Harp of the Ancients – Binds through the power of mana a Harp which grants the power to calm even the harshest beasts with a simple strum or bring about the ultimate destruction. No Damage. Binds Harp of the Ancients and equips it; indefinite duration for ? MP each following turn; auto-banished if another Mystic Binding is used. Harp of the Ancients: Deals Int-based damage with a 2 Layers of Surrounding Cells Basic Attack that also has a chance of inflicting a Random Negative Status Effect. Range: Self. ? MP.
+Glyph Stone – Binds through the power of mana a special stone which has the ability to emit force fields of energy. No Damage. Binds Glyph Stone and equips it; indefinite duration for ? MP each following turn; auto-banished if another Mystic Binding is used. Glyph Stone: Negates the ability to perform other abilities or Basic Attacks, but provides a 25% boost to the user's Def and Spr. Range: Self. ? MP.
---Barrier Glyph – Forms a powerful shield around the surrounding area that bolsters defenses. No Damage. Forms Barrier Glyph cells around a 2 Cell Radius around Sonia for Three Turns; All allies within the Barrier cells receive +25% Def and Spr; Assault Glyph can't be used while this ability is in place. Range: Set. ? MP.
---Assault Glyph – Forms a powerful aura around the surrounding area that bolsters offenses. No Damage. Forms Assault Glyph cells around a 2 Cell Radius around Sonia for Three Turns; All allies within the Barrier cells receive +25% Atk and Int; Assault Glyph can't be used while this ability is in place. Range: Set. ? MP.
R-Ability:
S-Ability:
+Grace – Fatal attacks always leave at least 1 Hp, unless Sonia is already at 1 Hp. Bypassed by status effects.
+*Embrace* – Sonia's Mp is doubled.
*Skill* is currently equipped
D-Ability:
+Grand Summoning – The user releases a violet energy upon one of her summons, increasing their damage dealing potential while minimizing their energy use for a short amount of time. No Damage. +30% Dominant Attack Stat for Three Turns; +25% Damage Output for Three Turns; -45% Mp Cost for Three Turns. Range: Summon. 0 Mp.
Stats:
Next Level: Mp, Int, Spr
HP: 55
MP: 75 (x2 from Embrace)
SC: 2/2
Atk: 5 (+2 from Reverse Shade)
Def: 14 (+4 from Covenant Robes) (+3 from Vital Chain)
Int: 16 (+7 from Reverse Shade)
Spr: 14 (+5 from Covenant Robes)
Move: 2 Cells (+0 from Profession)
Skill Points: 1
Last edited by Silver on Tue May 31, 2016 4:45 pm; edited 5 times in total
Re: Silver's Creative Compendium Revamped
Name: Clara Aimee Linnet
Age: 17
Gender: Female
Appearance:
Level: 18
Exp: 74/81
Weapon: Enchantment- Amazing organ made with wood dyed dark violet in hue. When summoned, it always appears with floating lit candles and a strange mist that surrounds the instrument. (Damage: Int-based) (Range: All Enemies) (+15% Evasion)
Armor: Melody's Sway- Elegant white gown that goes down to just barely caress the floor, black musical notes can be found upon the front as a design denoting a classy musician.
Accessory: Golden Crown- An interesting antique crown made of gold. (Immune Immobilize)
A-Ability: Enlightened Melodies
+Reign of Rest – Silences all sound for a brief moment before playing a beautiful melody which revitalizes the target. 120% Int HP Recovery. Target recovers 5% Max HP for Three Turns following the initial healing. Range: 6 Cells. 12 MP.
+Mana Medley – Forms a mash-up of harmonious tunes that revitalize the user and spur her forward with further inspiration. 80% Int MP Recovery. Range: Self. 10 MP.
+Gliss of Protection – The user plays a gliss of unprecedented proportions that causes a barrier of solid light to rise up around her and her allies. No Damage. Bestows Protect. Range: All Allies. 24 MP.
+Spiritual Chords – The user begins to play, but not only is her piano heard; rather the heavens begin to play along with her, dousing her and her allies in an aura of light. No Damage. Bestows Shell. Range: All Allies. 24 MP.
+Healing Requiem – The user's tones soothe the heavens above causing a warm light to wrap around her and her allies, healing their wounds. 100% Int HP Recovery. Range: All Allies. 20 MP.
+Revitalizing Rhapsody – The user's tones create small sparks of light that surround her and her allies, slowly revitalizing their energies. No Damage. Bestows Regen. Bestows MP Regen. Range: All Allies. 36 MP.
+Hymn of Resurrection – Strikes upon the keys a passionate tune which pleads with the heavens and fate itself to rethink the destiny of a fallen comrade and breathe life into them once more. No Damage. Revives the target with 20% Max HP. Range: 6 Cells. 28 MP.
A-Ability: Harmonious Underscore
+Prelude of Light – Begins playing with great fervor causing light to gather around the user and those nearby to strengthen them briefly. No Damage. +20% Damage Output for Five Turns. Range: Self + Adjacent Cells. 12 MP. Light Elemental.
+Grand Triad – Plays several tonal clusters which predominately contain three steely chords which conjure a powerful protection around the target. No Damage. -10% Damage Input for Three Turns. Reduces Critical Hit Damage taken by 20% for Three Turns. Range: 4 Cells. 10 MP.
A-Ability: Life's Compositions *LOCKED*
A-Ability: Music of the Heart *LOCKED*
R-Ability:
+Rhythm of Life – Whenever a foe defeats an Ally, Clara revives them with 20% HP, when the foe in question is defeated.
S-Ability:
+Sound of Music I – If Clara used an ability from Enlightened Melodies the turn before she died, she gets revived with 50% HP.
D-Ability:
+Unwavering Resolve – Strikes a beautiful melody upon the organ that causes light within the hearts of those that hear it to burn stronger than ever before, releasing the full potential of the heart in a single glorious beam of light. 200% Pierce Int Damage. Half Damage to those in the way. Range: Straight Line. 0 MP. Light Elemental.
Stats:
HP: 45
MP: 75
Atk: 6
Def: 13 (+3 from Melody's Sway) (+2 from Golden Crown)
Int: 16 (+6 from Enchantment)
Spr: 14 (+7 from Melody's Sway) (+3 from Enchantment)
Move: 2 cells (-2 from Accompanist profession)
Skill Points: 0
Age: 17
Gender: Female
Appearance:
- Spoiler:
- Spoiler:
- Organist- Fingers dancing across the keys, the one who claims this profession supports her allies from afar with beautiful melodies composed on the organ. (Equip: Organs)
Faithful Composer- She has found that which she was missing: Her reason to fight. Using that as inspiration for the most masterfully crafted melodies in the existence of all worlds, the one who claims this profession creates pure musical genius with each stroke of a key. (Resist Light) (Resist Dark) (Liberated) (Virtuoso) (+2 Basic Attacks) (Equip: Organs)
Princess of Heart- A truth revealed. In the haze of the past, the truth of one's origin is brought to light. Born as one of the few souls in this universe without a trace of darkness within their heart, the one who claims this profession takes her title and newfound power to aid in the protection of not only the innocent but all worlds as well. (Absorb Light) (Null Dark) (Virtuoso) (Liberated) (+3 Basic Attacks) (Equip: Organs)
Virtuoso: The user is so gifted with her musical talents that the effects of her music can be felt long after she has stopped playing. Increases the duration of effects bestowed/inflicted by the user's skills by Two Turns.
Liberated: The user can summon her weapon at any time and thus is able to move around the field.
Level: 18
Exp: 74/81
Weapon: Enchantment- Amazing organ made with wood dyed dark violet in hue. When summoned, it always appears with floating lit candles and a strange mist that surrounds the instrument. (Damage: Int-based) (Range: All Enemies) (+15% Evasion)
Armor: Melody's Sway- Elegant white gown that goes down to just barely caress the floor, black musical notes can be found upon the front as a design denoting a classy musician.
Accessory: Golden Crown- An interesting antique crown made of gold. (Immune Immobilize)
A-Ability: Enlightened Melodies
- Spoiler:
- +Safeguard Pulse – Strikes a single chord causing a barrier of light to manifest around the user and then surge outwards to push those surrounding the user away. No Damage. Pushes Targets 4 Cells Away. Range: Surrounding Cells. ? MP.
---Fine Conclusion – Quickly plays another set of chords before striking the same chord originally played causing individual beams of light to fire at the targets previously disrupted by the user's melody. 100% Int Damage. Hits knocked away targets only. Range: Set. ? MP. Light Elemental.
+Reign of Rest – Silences all sound for a brief moment before playing a beautiful melody which revitalizes the target. 120% Int HP Recovery. Target recovers 5% Max HP for Three Turns following the initial healing. Range: 6 Cells. 12 MP.
+Mana Medley – Forms a mash-up of harmonious tunes that revitalize the user and spur her forward with further inspiration. 80% Int MP Recovery. Range: Self. 10 MP.
+Gliss of Protection – The user plays a gliss of unprecedented proportions that causes a barrier of solid light to rise up around her and her allies. No Damage. Bestows Protect. Range: All Allies. 24 MP.
+Spiritual Chords – The user begins to play, but not only is her piano heard; rather the heavens begin to play along with her, dousing her and her allies in an aura of light. No Damage. Bestows Shell. Range: All Allies. 24 MP.
+Healing Requiem – The user's tones soothe the heavens above causing a warm light to wrap around her and her allies, healing their wounds. 100% Int HP Recovery. Range: All Allies. 20 MP.
+Revitalizing Rhapsody – The user's tones create small sparks of light that surround her and her allies, slowly revitalizing their energies. No Damage. Bestows Regen. Bestows MP Regen. Range: All Allies. 36 MP.
+Hymn of Resurrection – Strikes upon the keys a passionate tune which pleads with the heavens and fate itself to rethink the destiny of a fallen comrade and breathe life into them once more. No Damage. Revives the target with 20% Max HP. Range: 6 Cells. 28 MP.
A-Ability: Harmonious Underscore
+Prelude of Light – Begins playing with great fervor causing light to gather around the user and those nearby to strengthen them briefly. No Damage. +20% Damage Output for Five Turns. Range: Self + Adjacent Cells. 12 MP. Light Elemental.
+Grand Triad – Plays several tonal clusters which predominately contain three steely chords which conjure a powerful protection around the target. No Damage. -10% Damage Input for Three Turns. Reduces Critical Hit Damage taken by 20% for Three Turns. Range: 4 Cells. 10 MP.
- Spoiler:
- +Addition – Conjures forth inspiration from the target's way of battle to play a tune focused on adding a little flourish to their innate powers. No Damage. Bestows Addition for Three Turns. Addition: Any attack the afflicted uses that targets enemies gains an extra hit which deals damage equivalent to 100% of the user's Int stat. Additionally, this hit gains an extra effects the afflicted might be carrying (i.e. chance of critical hit, added effects, etc.) Range: 4 Cells. ? MP.
+Grace Notes – Plays a quick series of melodious notes which conjure a mystical field of protection around the user and those nearby. No Damage. Reduces the number of hits on multi-hit skills targeting the afflicted by half for Two Turns. Range: Self + Surrounding Cells. ? MP.
+Ode to Amity – Fingers upon the keys a jovial tune which evokes the power of one's relationship with the target, strengthening their resolve to continue fighting. No Damage. Bestows Ode to Amity on the target for Three Turns. Ode to Amity: Two chosen stats of the afflicted receive a 20% boost; the same two of the user's stats are reduced by 20% for the duration of this effect. Range: 6 Cells. ? MP.
+Transposition – Progresses the current key of the melody into a harmonious one which causes light to wash over the user before plucking her from her current position and transporting her elsewhere. No Damage. User warps to chosen cell. Counts as a Move Action. Range: Set. ? MP.
---Aftermath – Clashes with the newfound key upon arrival at the user's new destination causing the light to revolt and surge outward in erratic bolts which can stun those nearby. 130% Int Damage. Chance of Stun. Range: 2 Layers of Surrounding Cells. ? MP. Light Elemental.
+Suspension – Utilizes mana to hold the duration of the user's current melody, extending those same effects to those nearby for a brief period. No Damage. Targets survive fatal attacks with 1 HP as long as they are not already at 1 HP for Two Turns. Bypassed by Status Effects. Range: Self + Surrounding Cells. ? MP.
+Natural Legato – Sends mana to the joints and tips of one's finger, easing whatever tension may be there so that the user may play more freely and string melodies together. No Damage. Bestows Natural Legato for Three Turns. Natural Legato: The user may link skills together so long as she has the MP available to do so. Max Chain: 2. Range: Self. ? MP.
A-Ability: Life's Compositions *LOCKED*
- Spoiler:
- +Justification – With a desire to cement herself and her beliefs, the user begins playing with a purpose all her own. No Damage. Bestows MP Bubble for Five Turns. This ability must be used before any below it can be accessed. Range: Self. ? MP.
+Against All Odds – Evokes the power of a upbeat melody which boosts the confidence of those that hear it. No Damage. Increases the potency of statuses inflicted by the user by 50% for Five Turns. Range: Self. ? MP.
+Purest Sanctuary – Unleashes a wonderful melody that calls the heavens to create a haven for the denizens of the light from the shadows that seek to steal their peace away. No Damage. Bestows Sanctuary. Sanctuary: Creates a barrier around the target that has HP equal to 1.5 times the amount of MP used to create the barrier. The barrier takes all damage the target would take as piercing damage until defeated. If the barrier is destroyed by the attack in one hit, the target receives no damage. If the barrier is destroyed by a combo, the hits taken to break the barrier are nullified and the target takes the remainder of the damage. The barrier takes half damage from attacks and abilities bearing the Dark element and no damage from attacks of the Light element. Range: Single Ally. X MP.
+Eternal Reason – Plays an enlightening aria which bestows a clear and prosperous stream of ideas to those that hear it. No Damage. Bestows Doublecast. Range: Single Ally. ? MP.
+Divine Rapture – Beating a powerful chord upon the keys, a fierce burst of light expels itself from the user, capturing all in a scathing holy burst. 200% Int Damage. High Chance of Purification. Range: All Enemies. ? MP. Light Elemental.
+Surging Passion – Races across the keys with such a passion that every note causes the hearts of those that hear it to clamor with need for passionate release. No Damage. Targets' MP Costs are reduced by 30% for Three Turns. Range: Self + Adjacent Cells. ? MP.
+Amazing Valor – Strikes upon the keys a song of war and regality, raising the spirits of those that hear it, and inspiring within them the will to fight harder. No Damage. +25% Critical Hit Rate for Three Turns; +20% Critical Hit Damage for Three Turns. Range: Self + Surrounding Cells. ? MP.
+Sweeping Insensitivities – Evokes the power of a solemn melody which distorts reality and forces the negative energies created as a result of that distortion to lash out at any nearby. No Damage. Inflicts Three Random Negative Statuses. Range: 2 Layers of Surrounding Cells. ? MP.
+Illumination – Lightly taps a special series of chords which causes the instrument to release a soothing wavelength of light which collects and reshape into the form of a marvelous organ. No Damage. Clara equips Illumination for Five Turns; does not require Dual Wield. Illumination grants Weapon Bonuses equivalent to the user's current weapon and decreases MP Costs by 15% while equipped. Range: Self. ? MP. Light Elemental.
+Ultimate Redemption – Strikes upon the keys a blessed rhapsody which soothes and invigorates those that hear it, creating in them a desire to seek the ultimate of what their struggles have to offer them. No Damage. The user spends two turns preparing the melody. After those two turns have passed targets recover HP and MP equivalent to 100% of the user's Int for the next Five Turns. Range: All Allies. 44 MP.
A-Ability: Music of the Heart *LOCKED*
- Spoiler:
- +Melody's Sway – Releases a vibrant tune upon which musical notes composed of light converge and dance throughout the battlefield, aiding in uplifting the user an her allies. No Damage. Increases target's Move by 1 Cell for Three Turns. Increases one random stat by 20% for Three Turns. Range: All Allies within 2 Layers of Surrounding Cells. ? MP.
+Perfect Light – With a flick of the wrist and a pronounced pound of the keys, a burst of light fires off in the direction of the user's choosing. 180% Int Damage. Range: Straight Line. ? MP. Light Elemental.
+On My Own – When times are dark and the world is falling down around her, the user plays a sad yet hopeful tune to remind her that, even on her own, she is a force to be reckoned with. 100% Int Damage. 6 Hits. Base Damage is increased by 10% for every fallen Ally; if all allies are KOed then this attack does an additional 4 hits. Range: 2 Layers of Surrounding Cells. ? MP.
+My Dear Friends – Plays a heartfelt tune in the honor of the user's allies, bestowing them with soothing resonances and powerful light with which they can more easily combat darkness. 130% Int Healing. Bestows Null Light for 1 Turn. If the entire Ally Party is in range, also Bestows 10% HP and MP Regen for Three Turns. Range: 2 Layers of Surrounding Cells [Allies Only]. ? MP.
+Wonderland – A tribute to the world of wonder, the user strikes a rapid, nonsensical melody upon her instrument causing a strange mist to seep up from the ground and envelop the user and her allies. No Damage. Bestows Immune; Bestows Veil. Range: All Allies. ? MP.
+Gifted Light – Strikes a quick chord before rising from the organ, causing a warm light to bathe the user in its glow. Suddenly the instrument begins to play itself, and with a gesture to her allies, the light surrounds them. However, the light manifested is from that of the user's will, and without it she lies completely vulnerable. With only the care for her allies in mind, the user steps back behind the organ: though her spirit may be weakening, at least they shall carry on. No Damage. Bestows Life [Ally Party]; Inflicts Doom despite Resistances [Self]. Range: All Allies. ? MP. Light Elemental.
+King Abner's Rule – Calls forth the power manifested from the user's home world lost to the darkness, evoking the wandering heart of the user's father, the ruler of illumination himself to provide the user with his blessings. No Damage. Reduces the target's MP consumption by 50% for Three Turns. Bestows Doublecast for Three Turns. Reduces the target's incoming damage by 10% for Three Turns. Increases the user's Damage Output by 10% for Three Turns. Range: Self. ? MP. Light Elemetal.
---Cordelia – Accepts one's birthright and true heritage, releasing the energy of her kingdom and homeland into a vibrant array of light, which, directed by the most prominent of melodies in the known universe, takes the shape of a brilliant heart, from which the purest beams of pure heart energy flies to end the threat of the darkness. 100% Int Damage. 16 Hits. 250% Int Damage. Dispels the effects of King Abner's Rule. Pierces through Positive Light Affinities. Range: 6 Cells + Surrounding Cells. ? MP. Light Elemental.
R-Ability:
+Rhythm of Life – Whenever a foe defeats an Ally, Clara revives them with 20% HP, when the foe in question is defeated.
S-Ability:
+Sound of Music I – If Clara used an ability from Enlightened Melodies the turn before she died, she gets revived with 50% HP.
- Spoiler:
- +Sound of Music II – If Clara gets KOed, she gets revived with 25% Max HP. Five Turn Cooldown. This ability can only activate three times per battle.
D-Ability:
+Unwavering Resolve – Strikes a beautiful melody upon the organ that causes light within the hearts of those that hear it to burn stronger than ever before, releasing the full potential of the heart in a single glorious beam of light. 200% Pierce Int Damage. Half Damage to those in the way. Range: Straight Line. 0 MP. Light Elemental.
Stats:
HP: 45
MP: 75
Atk: 6
Def: 13 (+3 from Melody's Sway) (+2 from Golden Crown)
Int: 16 (+6 from Enchantment)
Spr: 14 (+7 from Melody's Sway) (+3 from Enchantment)
Move: 2 cells (-2 from Accompanist profession)
Skill Points: 0
Last edited by Silver on Wed Dec 20, 2017 10:57 pm; edited 6 times in total
Re: Silver's Creative Compendium Revamped
Name: Christina "Chris" Marie Osborne
Age: 19
Gender: Female
Appearance:
Level: 18
Exp: 21/81
Weapon: Cat's Eye- Piece of string with yellow beads that form a bracelet. The beads have slitted black pupils as if they were eyes. (Damage: Int) (Range: 4 Cells) (Makes basic attacks harder to dodge)
Armor: Chesire Gear- Tight-fitting outfit that is purple in hue and striped with even darker purple stripes. The pattern is very reminiscent of something... (Immune Confusion/Charm/Mesmerize)
Accessory: Stylish Glasses- Silver frame glasses that give off a sense of style.
A-Ability: Psychic Talent
+Psycho Bomb – Throws a bomb imbued with psychic energy that ignores the foe's Def and Spr. 50% Pierce Int Damage. Range: 3 Cells. 6 MP.
+Telekinesis – Hits a target from far away. 120% Int Damage. Range: 5 Cells. 8 MP.
+Energy Swipe – Saps energy from the target. 30% Pierce Int Mp Damage. User recovers MP equal to the Damage Dealt. Range: 3 Cells. 0 MP.
+Teleport – Utilizes the mind to move a great distance. No Damage. Warps user to target cell. Range: Self. 5 MP.
+Mind Burst – Assaults the target's mind. 120% Int Damage. Chance of Confusion. Range: 3 Cells. 8 MP.
A-Ability: Adapting the Mind
+Power of the Mind – Chris unlocks deeper powers held within her own mind to break a foe down.
---Magical Deterioration – Chris shreds away her target's ability to shrug off magic, allowing her to better destroy them. No Damage. High Chance of Deshell. Range: 3 Cells. 12 MP.
---Psyhcokinetic Torture – Chris proceeds to use her telekinetic powers to cause reoccurring aneurisms, healing the popped blood vessels over and over. 90% Int Damage. 15 Hits. Range: 3 Cells. 44 MP.
+Intellect Explosion – Chris draws the energies of the earth to her and allows her to use their power to her advantage.
---Earthen Oils – Chris draws the earth's oils to her and launches them at her foe, covering them in the substance. No Damage. High Chance of Oil. Range: 3 Cells. 8 MP.
---Burning Energies – Her enemy covered in oil, Chris calls upon the reactions of friction, causing flame to burst all over her foe several times, the oil exploding. 100% Int Damage. 5 Hits. 160% Int Damage. Range: 3 Cells. 22 MP. Fire Elemental.
+Mind Frying – Chris draws energies from the waters and skies, allowing her to use their power to her advantage.
---Rainfall Splash – Chris forces the water vapor in the air to create a hardened ball of water and crash down on her target. No Damage. High Chance of Wet. Range: 3 Cells. 8 MP. Water Elemental.
---Shocking Energies – Chris proceeds to forcing lightning from the sky to shock her foe into submission. 180% Int Damage. Range: 3 Cells. 14 MP. Lightning Elemental.
+Drowsy Thoughts – Chris draws the anti-energies to her, allowing her to take advantage of their power.
---Sweet Silence, Deep Slumber – Chris sends the power of dreams and nightmares at a foe causing them to fall into a deep slumber that is hard to awaken one from. No Damage. High Chance of Deep Sleep. Range: 3 Cells. 8 MP.
---Never Awaken – Chris then proceeds to break her enemy's mentality before them in their slumber, yet she is careful to be sure there is no chance of them awakening. 50% Int Damage. 8 Hits. Extends the duration of Sleep/Deep Sleep on the target by One Turn. Range: 3 Cells. 12 MP.
A-Ability: Mind over Matter *LOCKED*
A-Ability: Extrasensory Perfection *LOCKED*
R-Ability:
+Psychic Celerity – The user automatically has Haste cast on her when she reaches 50% Max HP. This effect can not be dispelled by any means and remains on the user as long as she remains at or under 50% Max HP.
S-Ability:
+Psychic Intel – The user has a 25% chance of sensing an attack before it happens and dodges.
+*Extraordinary Mind* – The user's MP costs are cut by 50% passively.
D-Ability:
+Never Again – The user tampers with her target's mind to the point that their ability to use any brainpower is diminished greatly. 200% Pierce Int. High Chance of Confusion. Range: Single Enemy. 0 MP.
Stats:
Next Level: MP, Int, Spr
Hp: 50
Mp: 75 (+5 from Stylish Glasses)
Atk: 4
Def: 14 (+5 from Chesire Gear)
Int: 17 (+7 from Cat's Eye)
Spr: 14 (+5 from Chesire Gear)
Move: 2 cells (+1 from Telekinetic job)
Skill Points: 0
Age: 19
Gender: Female
Appearance:
- Spoiler:
- Spoiler:
- Psychic- The one who claims this profession has advanced their mind to the point where it has become their weapon. (Equip: Bracelets)
Psychokinetic- Garnering near limitless control over psychic energies and the mind, the one who claims this profession manipulates reality with a single thought. The vast wells of psychic energy linger untapped, awaiting her direction. (Levitation) (Mental Block) (+2 Basic Attacks) (Equip: Bracelets)
Physic Unlimit- The one who claims this profession has become a master of the mind and the psychic energies of the world. With the fullest extent of this power at her fingertips, she travels to define this power and use it as the ultimate means to find that which she is searching for. (Levitation) (Mental Block) (Transmission) (+3 Basic Attacks) (Equip: Bracelets)[/strike]
Levitation: The user has Flying status.
Mental Block: The user is immune to negative mental status effects.
Transmission: The user's move is increased by 4 Cells and she can move across non-occupiable cells so long as she moves to one that can be occupied.
Level: 18
Exp: 21/81
Weapon: Cat's Eye- Piece of string with yellow beads that form a bracelet. The beads have slitted black pupils as if they were eyes. (Damage: Int) (Range: 4 Cells) (Makes basic attacks harder to dodge)
Armor: Chesire Gear- Tight-fitting outfit that is purple in hue and striped with even darker purple stripes. The pattern is very reminiscent of something... (Immune Confusion/Charm/Mesmerize)
Accessory: Stylish Glasses- Silver frame glasses that give off a sense of style.
A-Ability: Psychic Talent
+Psycho Bomb – Throws a bomb imbued with psychic energy that ignores the foe's Def and Spr. 50% Pierce Int Damage. Range: 3 Cells. 6 MP.
+Telekinesis – Hits a target from far away. 120% Int Damage. Range: 5 Cells. 8 MP.
+Energy Swipe – Saps energy from the target. 30% Pierce Int Mp Damage. User recovers MP equal to the Damage Dealt. Range: 3 Cells. 0 MP.
+Teleport – Utilizes the mind to move a great distance. No Damage. Warps user to target cell. Range: Self. 5 MP.
+Mind Burst – Assaults the target's mind. 120% Int Damage. Chance of Confusion. Range: 3 Cells. 8 MP.
A-Ability: Adapting the Mind
+Power of the Mind – Chris unlocks deeper powers held within her own mind to break a foe down.
---Magical Deterioration – Chris shreds away her target's ability to shrug off magic, allowing her to better destroy them. No Damage. High Chance of Deshell. Range: 3 Cells. 12 MP.
---Psyhcokinetic Torture – Chris proceeds to use her telekinetic powers to cause reoccurring aneurisms, healing the popped blood vessels over and over. 90% Int Damage. 15 Hits. Range: 3 Cells. 44 MP.
+Intellect Explosion – Chris draws the energies of the earth to her and allows her to use their power to her advantage.
---Earthen Oils – Chris draws the earth's oils to her and launches them at her foe, covering them in the substance. No Damage. High Chance of Oil. Range: 3 Cells. 8 MP.
---Burning Energies – Her enemy covered in oil, Chris calls upon the reactions of friction, causing flame to burst all over her foe several times, the oil exploding. 100% Int Damage. 5 Hits. 160% Int Damage. Range: 3 Cells. 22 MP. Fire Elemental.
+Mind Frying – Chris draws energies from the waters and skies, allowing her to use their power to her advantage.
---Rainfall Splash – Chris forces the water vapor in the air to create a hardened ball of water and crash down on her target. No Damage. High Chance of Wet. Range: 3 Cells. 8 MP. Water Elemental.
---Shocking Energies – Chris proceeds to forcing lightning from the sky to shock her foe into submission. 180% Int Damage. Range: 3 Cells. 14 MP. Lightning Elemental.
+Drowsy Thoughts – Chris draws the anti-energies to her, allowing her to take advantage of their power.
---Sweet Silence, Deep Slumber – Chris sends the power of dreams and nightmares at a foe causing them to fall into a deep slumber that is hard to awaken one from. No Damage. High Chance of Deep Sleep. Range: 3 Cells. 8 MP.
---Never Awaken – Chris then proceeds to break her enemy's mentality before them in their slumber, yet she is careful to be sure there is no chance of them awakening. 50% Int Damage. 8 Hits. Extends the duration of Sleep/Deep Sleep on the target by One Turn. Range: 3 Cells. 12 MP.
A-Ability: Mind over Matter *LOCKED*
- Spoiler:
- +Lie of the Mind – Focuses energy into overdrive causing adrenaline to surge through the body at an even faster rate sooner due to falsified heightened conditions. No Damage. Boosts the threshold of Psychic Celerity to 75% Max HP for Five Turns. Range: Self. 28 MP.
+Psycho Boost – The user comes to a stop and closes her eyes, beginning to focus on nothing but herself and the energies around her. She begins to radiate mana for a moment, energy swirling around her before she returns to normal. No Damage. +30% Int for Three Turns; +30% Critical Hit Rate. Range: Self. ? MP.
+Organize Thoughts – The user takes in a deep breath and clears her mind before creating a barrier of energy around herself. No Damage. +30% Def and Spr for Three Turns. Range: Self. ? MP.
+Clarification – The user uses energy to clear the cloud of one's mind so that they can perform at top quality. No Damage. Bestows Random Positive Status Effect. Range: 3 Cells. ? MP.
+Displacement – The user gestures in the direction of her target before gesturing in a different direction, causing the target to go flying in that direction. 140% Int Damage. Target is Pushed 3 Cells in Chosen Direction. Range: 4 Cells. ? MP.
+Barrier – Thrusts one's hands out in opposite directions, causing psychic energy to form a protective bubble around the user and those immediately nearby. No Damage. Bestows Reflect. Reduces incoming damage by 30% for One Turn. Range: Self + Two Adjacent Cells (Above/Below or Left/Right). ? MP.
+Psychokinetic Juggling – The user raises her pointer finger in the air and makes a spinning motion, before the enemy can react, they are lifted into the air and tossed around wildly. 150% Int Damage. Range: All Enemies. ? MP.
+Time Trip – The user focuses her energy onto the battlefield, slowing down or possibly stopping her enemies completely. No Damage. High Chance of Slow; Chance of Stop if Target avoids Slow. Range: All Enemies. ? MP.
+Power Surge – The user presses her hand to a target and then overloads their body with mana, causing the mana to overflow and turn against the target. No Damage. Chance of Mana Drain; 99% Chance of Misfortune as long as there is no immunity. Range: Adjacent Cell. ? Mp.
A-Ability: Extrasensory Perfection *LOCKED*
- Spoiler:
- +Mind Shatter – The user focuses in on her target's mind and being and unleashes a barrage of assaults on both until their mind is broken into a million pieces. 120% Int Damage. 5 Hits. Chance of Addle. Range: 3 Cells. ? MP.
+Projection: Blades – Conjures forth a myriad of psychic energy before reforming it with the mind into two frightening blades of pure power which the user then takes in each hand to continue doing battle. No Damage. Equips Psychic Blades for Five Turns. Psychic Blades: The user's basic attack range is reduced to adjacent cell, but each basic attack garners two hits and has a 25% Critical Hit Rate. Psychic Blades deal Int-based damage off of the target's Def stat. Range: Self. ? MP.
---Mind Volley: Million Blade Projection – Tosses the blades into the air and utilizes the fullest power of the mind to shred them into millions of tiny blades which the user then sends into a horrible torrent around herself. 60% Int Damage. 36 Randomized Hits. Dispels Psychic Blades upon use. The user may not utilize Projection: Blades for Three Turns upon use. Range: 3 Cell Radius in front of User. ? MP.
+Rearrangement – The user closes her eyes and begins to rise into the air surrounded by mana. In seconds, she opens her eyes and looks down on the battlefield. She begins to point at objects gestures to a different location. When she finishes, everything begins to move to the place she demanded. No Damage. Moves 4 Objects [Small-Large]. Range: Special. ? MP.
+Mazer Eye – Closes the physical eyes and projects psychic energy into an eye-shaped glyph which opens up to send a vicious burst of searing energy at the target. 140% Int Damage. If successful deals 4% Max HP Damage for three turns following. Chance of Blind. Chance of Silence. Range: 4 Cells. ? MP.
+Projection: Aura Blaze – Sends psychic energy spiraling into a furious storm around the user before surging into the sky and speeding back to earth like a bullet, sending the aura blazing outward to scathe all enemies. 220% Int Damage. Chance of Burn. Reduces target's Spr by 10% for Three Turns. Range: 4 Layers of Surrounding Cells. ? MP.
+Darting Thoughts – Sends the mind into a panicked state, causing thoughts to dart rapidly from one place to another; in their haste a ghostly set of projections follow-through each of the user's movements. No Damage. Adds two additional hits onto all attacks and skills for three turns. Range: Self. ? MP.
+Psychic Needles – Snaps one's fingers to send rapid needle-like projections of energy at the target. 110% Int Damage. 8 Hits. Chance of Bleeding. Range: 3 Cells. ? MP.
+Clairvoyant Resonance – Chris rises into the air and creates string like surges of mana that she quickly manipulates. The strings form what seems to be a musical staff that quickly reacts by attaching to Clara's organ. Chris rises to the cent of the staff, and with a nod to Clara begins to prepare herself. Clara begins to play, each tone creating a note shaped on the staff. Chris begins to absorb the power from these glyphs and once Clara finishes playing, Chris releases the energy in a large beam. 400% Int Damage. Half Damage to targets in the way; Clara must be available; MP Cost is split between the two. Range: Straight Line. ? MP.
R-Ability:
+Psychic Celerity – The user automatically has Haste cast on her when she reaches 50% Max HP. This effect can not be dispelled by any means and remains on the user as long as she remains at or under 50% Max HP.
S-Ability:
+Psychic Intel – The user has a 25% chance of sensing an attack before it happens and dodges.
+*Extraordinary Mind* – The user's MP costs are cut by 50% passively.
D-Ability:
+Never Again – The user tampers with her target's mind to the point that their ability to use any brainpower is diminished greatly. 200% Pierce Int. High Chance of Confusion. Range: Single Enemy. 0 MP.
Stats:
Next Level: MP, Int, Spr
Hp: 50
Mp: 75 (+5 from Stylish Glasses)
Atk: 4
Def: 14 (+5 from Chesire Gear)
Int: 17 (+7 from Cat's Eye)
Spr: 14 (+5 from Chesire Gear)
Move: 2 cells (+1 from Telekinetic job)
Skill Points: 0
Last edited by Silver on Wed Dec 20, 2017 11:01 pm; edited 3 times in total
Re: Silver's Creative Compendium Revamped
Name: Aqua, Triton's Spirit
Age: Appears 14
Gender: Female
Appearance:
Aquaphillic: Enables the user to occupy Water cells of any type.
Captivating Voice: The user gains Center of Attention after utilizing a vocal-based ability.
Level: 5
Exp: --/--
Weapon: Deepsea Abyss – Ocarina of a deep indigo hue which is eternally wet and freezing to the touch. It's melodies are always somber and filled with a lurking terror. (Damage: Int-based) (Range: 2 Layers of Surrounding Cells) (Water Elemental) (Added Effect: Apathy [Low])
Armor: Shell Garb – Garments crafted from particularly sturdy shells.
Accessory: Pearl Ring – A dainty ring which features a tiny pearl.
A-Ability: Immortal Voice
+Reverberation – Focuses the voice into a potent soundwave which manifests and flies at the target. 120% Int Damage. Range: 6 Cells. 6 MP.
+Siren's Song – Sings the song known by all sirens; it is one with no words meant to lure targets into a peaceful slumber. No Damage. Chance of Sleep. Range: 2 Layers of Surrounding Cells. 12 MP.
+O, Placcid Waters – Sings a quiet melody which pulls water out of the air and implores the ground the user currently stands on to yield to it. No Damage. Creates Water Cells in targeted cells. Range: Current + Surrounding Cells. 8 MP. Water Elemental.
R-Ability:
+Creature of the Sea – Flourishes in the presence of water to the point that an abundance of it brings out the true power within. Has varying effects determined by the number of Water Cells of any type in play on the battlefield.
---0-5 Water Cells: No effect.
---6-10 Water Cells: The user gains a 10% increase to offensive and defensive stats.
---11-15 Water Cells: Effects from 6-10 Water Cells. The user recovers 3% Max HP and MP at the start of each player phase.
---16-20 Water Cells: Effects from 11-15 Water Cells. The user's MP Costs are reduced by 10% passively.
---21-25 Water Cells: Effects from 16-20 Water Cells. The user's chances of inflicting status effects are increased by 15% passively.
---26-30 Water Cells: Effects from 21-25 Water Cells. The user takes 20% less damage from all incoming attacks.
---31+ Water Cells: Effects from 26-30 Water Cells. The user gains a one (1) extra act action per turn.
S-Ability:
+Supernatural Voice – One's voice cannot merely be sealed away by magic. Her body is woven of mana and her spirit far more powerful than that of a normal human – her voice cannot be silenced nor is it easily resisted. The user is immune to Silence and her chances of inflicting status conditions through a vocal-based attack or ability are increased by 10% passively.
B-Ability:
+Tidal Barrier – Calls upon water in play to swell around the user in a protective manner and then surge outwards in every direction to knock those who wish to do her harm away. Knocks targets in surrounding cells up to three (3) cells away from the user with a Very High Chance of Wet upon activation. Requires and consumes one (1) Water Cell of any type per target knocked to be able to activate.
E-Trigger:
+Melodic Mesmirization – Changes the pace of the tune and blends an enigmatic tone into the voice which causes all who hear it to shy away from fighting the user and turn on their enemies. Adds Mesmerizing Melody status to all vocal-based abilities for three turns. Only enemy units can receive Mesmerizing Melody status.
[Mesmerizing Melody: The afflicted is drawn to occupy a two cell radius of the user and cannot directly attack the user. If an enemy unit not affected by Mesmerizing Melody attempts to attack the user directly, an afflicted unit will take the attack for the user as long as that unit is within a surrounding cell of the user. The secondary effect prioritizes units with the lowest percentage of HP remaining. This effect lasts for three turns upon placement. Cannot be dispelled through normal means.]
D-Ability: ?
Stats:
HP: 20
MP: 40 (+5 from Pearl Ring)
Atk: 1 (+0 from Deepsea Abyss)
Def: 4 (+1 from Shell Garb)
Int: 8 (+2 from Deepsea Abyss)
Spr: 5 (+1 from Shell Garb)
Evade: 4%
Move: 2 Cells (+0 from Siren Profession)
Skill Points: 0
Age: Appears 14
Gender: Female
Appearance:
- Spoiler:
Aquaphillic: Enables the user to occupy Water cells of any type.
Captivating Voice: The user gains Center of Attention after utilizing a vocal-based ability.
Level: 5
Exp: --/--
Weapon: Deepsea Abyss – Ocarina of a deep indigo hue which is eternally wet and freezing to the touch. It's melodies are always somber and filled with a lurking terror. (Damage: Int-based) (Range: 2 Layers of Surrounding Cells) (Water Elemental) (Added Effect: Apathy [Low])
Armor: Shell Garb – Garments crafted from particularly sturdy shells.
Accessory: Pearl Ring – A dainty ring which features a tiny pearl.
A-Ability: Immortal Voice
+Reverberation – Focuses the voice into a potent soundwave which manifests and flies at the target. 120% Int Damage. Range: 6 Cells. 6 MP.
+Siren's Song – Sings the song known by all sirens; it is one with no words meant to lure targets into a peaceful slumber. No Damage. Chance of Sleep. Range: 2 Layers of Surrounding Cells. 12 MP.
+O, Placcid Waters – Sings a quiet melody which pulls water out of the air and implores the ground the user currently stands on to yield to it. No Damage. Creates Water Cells in targeted cells. Range: Current + Surrounding Cells. 8 MP. Water Elemental.
R-Ability:
+Creature of the Sea – Flourishes in the presence of water to the point that an abundance of it brings out the true power within. Has varying effects determined by the number of Water Cells of any type in play on the battlefield.
---0-5 Water Cells: No effect.
---6-10 Water Cells: The user gains a 10% increase to offensive and defensive stats.
---11-15 Water Cells: Effects from 6-10 Water Cells. The user recovers 3% Max HP and MP at the start of each player phase.
---16-20 Water Cells: Effects from 11-15 Water Cells. The user's MP Costs are reduced by 10% passively.
---21-25 Water Cells: Effects from 16-20 Water Cells. The user's chances of inflicting status effects are increased by 15% passively.
---26-30 Water Cells: Effects from 21-25 Water Cells. The user takes 20% less damage from all incoming attacks.
---31+ Water Cells: Effects from 26-30 Water Cells. The user gains a one (1) extra act action per turn.
S-Ability:
+Supernatural Voice – One's voice cannot merely be sealed away by magic. Her body is woven of mana and her spirit far more powerful than that of a normal human – her voice cannot be silenced nor is it easily resisted. The user is immune to Silence and her chances of inflicting status conditions through a vocal-based attack or ability are increased by 10% passively.
B-Ability:
E-Trigger:
+Melodic Mesmirization – Changes the pace of the tune and blends an enigmatic tone into the voice which causes all who hear it to shy away from fighting the user and turn on their enemies. Adds Mesmerizing Melody status to all vocal-based abilities for three turns. Only enemy units can receive Mesmerizing Melody status.
[Mesmerizing Melody: The afflicted is drawn to occupy a two cell radius of the user and cannot directly attack the user. If an enemy unit not affected by Mesmerizing Melody attempts to attack the user directly, an afflicted unit will take the attack for the user as long as that unit is within a surrounding cell of the user. The secondary effect prioritizes units with the lowest percentage of HP remaining. This effect lasts for three turns upon placement. Cannot be dispelled through normal means.]
D-Ability: ?
Stats:
HP: 20
MP: 40 (+5 from Pearl Ring)
Atk: 1 (+0 from Deepsea Abyss)
Def: 4 (+1 from Shell Garb)
Int: 8 (+2 from Deepsea Abyss)
Spr: 5 (+1 from Shell Garb)
Evade: 4%
Move: 2 Cells (+0 from Siren Profession)
Skill Points: 0
Last edited by Silver on Sat Jun 11, 2016 9:33 pm; edited 8 times in total
Re: Silver's Creative Compendium Revamped
Name: Flora
Age: Appears 19
Gender: Female
Appearance:
Plant Affinity: Enables the user to conjure one plant-based cell per turn.
Level: 5
Exp: --/--
Weapon: Daisy Chain – A string of daisies woven into a cute chain and worn as a bracelet. (Damage: Int-based) (Range: 3 Cells)
Armor: Dandelion Cloak – Enigmatic cloak of a white and green hue which releases puffs of fluff when touched forcibly. (Reduces Hit Rate by 10% for Physical Attackers [Stacks 3 Times])
Accessory: Twig – Just a simple stick that fell in one's path.
A-Ability: Whispering Woods
+Soothing Rainfall – Showers the target in a small sprinkle of healing rain. 60% Int HP Recovery. Range: 3 Cells. 4 MP. Water Elemental.
---Floral Caress: Also removes one (1) negative status effect. If the target has no status effects increase base healing to 80% instead.
+The Mighty Oak – Borrows the strength of oak trees in order to toughen the skin and decrease incoming damage. No Damage. Increases the target's Def by 20% for three turns. Range: 3 Cells. 8 MP.
---Floral Caress: Also increases the target's Spr by 20% for the duration.
+Sunshine – Sends out a small prayer which causes the sun to shine brightly. No Damage. Changes atmosphere to Sunny Day for three turns. Range: Set. 12 MP. Light Elemental.
---Floral Caress: Extends the duration to five turns.
[Sunny Day: Increases the Damage Output of Fire and Light Elemental attacks and abilities by 10% for the duration. Also gives all Plant-based cells a 50% chance to gain a stack of Photosynthesis each turn.]
A-Ability: Item
R-Ability:
+Photosynthesis – Gathers absorbed light and heat in order to ease the strain on the body and mind. Whenever the user or a plant-based cell is hit by an attack or ability of either Fire or Light Elementals, they gain one stack of Photosynthesis. At any point the user can utilize stacks of Photosynthesis she carries in order to reduce MP Costs for the given turn by 20% per stack utilized. The user may hold up to five (5) stacks at any given time. The user also gains access to Special Command: Absorb to transfer stacks from plant-based cells to herself as long as she is in an adjacent cell of the plant-based cell in question.
S-Ability:
+Floral Caress – Grows empowered from an overwhelming presence of nature. Unlocks extra and enhanced effects of abilities as long as there are more than 10 plant-based cells on the battlefield.
B-Ability:
+Solar Power – Processes gathered light and heat into pure power to boost the user's power and give them an edge. Converts 3 Photosynthesis stacks into a Solar Power Attribute for three turns. Photosynthesis stacks are lost upon Solar Power fading.
[Solar Power: Reduces Fire and Light Elemental Damage taken by 25% and boosts the user's Magical Damage Output by 25% for the duration of this effect.]
E-Trigger:
+Greenhouse Effect – Spawns from the depths of the earth iridescent flowers which disperse bad weather to draw in and reflect even moderate amounts of sunlight or moonlight to ensure that all plants get more than their daily dose of vitamin D for a short period of time. Negates the current atmosphere and creates five (5) Iridescent Flower cells in targeted locations around the battlefield for three turns. The user counts as a plant-based cell for the duration of this effect. Utilizes an Act Action.
---Iridescent Flower Cells: {*} – Plant-based cells within a three cell radius of the Iridescent Flower Cells gain one stack of Photosynthesis each turn and take 50% less damage from Fire and Light Elemental attacks and abilities. If an Iridescent Flower Cell is hit by a Light or Fire Elemental attack or ability all plant-based cells within a three cell radius gain one extra stack of Photosynthesis and the Iridescent Flower Cell is destroyed.
D-Ability:
+Great Forest's Protection – Pleads with nature for protection from harm's way causing the forest itself to conjure forth a multitude of thorny from the depths of the earth to protect the user and decimate all who dare to harm her or the forest. No Damage. Places Thorn Veil status on the user and all Plant-based cells for Five Turns. Range: Set. 0 MP. Earth Elemental.
[Thorn Veil: Units that attack the afflicted from a surrounding cell take 75% Piercing Int Damage and have a Low Chance of Poison and a Low Chance of Bleeding. If a target is knocked into a unit bearing Thorn Veil the latter suffers no damage, but the former takes an additional 10% Max HP Damage and has a Low Chance of Poison and a Low Chance of Bleeding.]
Stats:
HP: 25
MP: 40
Atk: 1 (+0 from Daisy Chain)
Def: 3 (+1 from Dandelion Cloak)
Int: 6 (+2 from Daisy Chain) (+1 from Twig)
Spr: 7 (+1 from Dandelion Cloak)
Evade: 2%
Move: 2 Cells (+0 from Dryad Profession)
Skill Points: 0
Age: Appears 19
Gender: Female
Appearance:
- Spoiler:
Plant Affinity: Enables the user to conjure one plant-based cell per turn.
Level: 5
Exp: --/--
Weapon: Daisy Chain – A string of daisies woven into a cute chain and worn as a bracelet. (Damage: Int-based) (Range: 3 Cells)
Armor: Dandelion Cloak – Enigmatic cloak of a white and green hue which releases puffs of fluff when touched forcibly. (Reduces Hit Rate by 10% for Physical Attackers [Stacks 3 Times])
Accessory: Twig – Just a simple stick that fell in one's path.
A-Ability: Whispering Woods
+Soothing Rainfall – Showers the target in a small sprinkle of healing rain. 60% Int HP Recovery. Range: 3 Cells. 4 MP. Water Elemental.
---Floral Caress: Also removes one (1) negative status effect. If the target has no status effects increase base healing to 80% instead.
+The Mighty Oak – Borrows the strength of oak trees in order to toughen the skin and decrease incoming damage. No Damage. Increases the target's Def by 20% for three turns. Range: 3 Cells. 8 MP.
---Floral Caress: Also increases the target's Spr by 20% for the duration.
+Sunshine – Sends out a small prayer which causes the sun to shine brightly. No Damage. Changes atmosphere to Sunny Day for three turns. Range: Set. 12 MP. Light Elemental.
---Floral Caress: Extends the duration to five turns.
[Sunny Day: Increases the Damage Output of Fire and Light Elemental attacks and abilities by 10% for the duration. Also gives all Plant-based cells a 50% chance to gain a stack of Photosynthesis each turn.]
A-Ability: Item
R-Ability:
+Photosynthesis – Gathers absorbed light and heat in order to ease the strain on the body and mind. Whenever the user or a plant-based cell is hit by an attack or ability of either Fire or Light Elementals, they gain one stack of Photosynthesis. At any point the user can utilize stacks of Photosynthesis she carries in order to reduce MP Costs for the given turn by 20% per stack utilized. The user may hold up to five (5) stacks at any given time. The user also gains access to Special Command: Absorb to transfer stacks from plant-based cells to herself as long as she is in an adjacent cell of the plant-based cell in question.
S-Ability:
+Floral Caress – Grows empowered from an overwhelming presence of nature. Unlocks extra and enhanced effects of abilities as long as there are more than 10 plant-based cells on the battlefield.
B-Ability:
[Solar Power: Reduces Fire and Light Elemental Damage taken by 25% and boosts the user's Magical Damage Output by 25% for the duration of this effect.]
E-Trigger:
+Greenhouse Effect – Spawns from the depths of the earth iridescent flowers which disperse bad weather to draw in and reflect even moderate amounts of sunlight or moonlight to ensure that all plants get more than their daily dose of vitamin D for a short period of time. Negates the current atmosphere and creates five (5) Iridescent Flower cells in targeted locations around the battlefield for three turns. The user counts as a plant-based cell for the duration of this effect. Utilizes an Act Action.
---Iridescent Flower Cells: {*} – Plant-based cells within a three cell radius of the Iridescent Flower Cells gain one stack of Photosynthesis each turn and take 50% less damage from Fire and Light Elemental attacks and abilities. If an Iridescent Flower Cell is hit by a Light or Fire Elemental attack or ability all plant-based cells within a three cell radius gain one extra stack of Photosynthesis and the Iridescent Flower Cell is destroyed.
D-Ability:
+Great Forest's Protection – Pleads with nature for protection from harm's way causing the forest itself to conjure forth a multitude of thorny from the depths of the earth to protect the user and decimate all who dare to harm her or the forest. No Damage. Places Thorn Veil status on the user and all Plant-based cells for Five Turns. Range: Set. 0 MP. Earth Elemental.
[Thorn Veil: Units that attack the afflicted from a surrounding cell take 75% Piercing Int Damage and have a Low Chance of Poison and a Low Chance of Bleeding. If a target is knocked into a unit bearing Thorn Veil the latter suffers no damage, but the former takes an additional 10% Max HP Damage and has a Low Chance of Poison and a Low Chance of Bleeding.]
Stats:
HP: 25
MP: 40
Atk: 1 (+0 from Daisy Chain)
Def: 3 (+1 from Dandelion Cloak)
Int: 6 (+2 from Daisy Chain) (+1 from Twig)
Spr: 7 (+1 from Dandelion Cloak)
Evade: 2%
Move: 2 Cells (+0 from Dryad Profession)
Skill Points: 0
Last edited by Silver on Tue May 31, 2016 10:22 pm; edited 6 times in total
Re: Silver's Creative Compendium Revamped
Name: Aria Whisper
Age: Appears 16
Gender: Female
Appearance:
Translucence: The user is intangible.
Teleport: The user's move is infinite.
Level: 10
Exp: --/--
Weapon: Semblance Lv 1- The illusion has no weapon, she only has that with which she lives. She must survive on her uncertain existence alone, it is her only defense. (Damage: Int) (Range: Infinite)
Armor: Faded Presence Lv 1- The illusion also has no armor, for she is only there as long her will persists. She fades with the light, her hope growing dim, her weakened presence being the remains of her will.
Accessory: Memento- Does she really have anything? No memories. No family. No certainty. She just... carries this with her.
A-Ability: Mirage
+Whispers – "Can you hear them? The voices... they're calling out to you." The user makes her target hear voices in their head; Though the target is confused by the many whispers, they seem to take the advice the strange statements give them. No Damage. +15% Evasion [Once per Target]. Range: 3 Cells. 6 MP.
+Haunting – "You can't hide... I'll find you." The user causes her target's fears to come to life before their very eyes. No matter where they turn they only find their fears waiting for them. 100% Int Damage. 50% Chance of Fear. Range: 3 Cells. 8 MP.
+Reflection – "You can be just like me." The user fades from existence only to reappear next to her target and press her hands to their form. Instantly their physical form wavers and disappears, leaving only a translucent, intangible form. No Damage. Bestows Intangible. Range: 3 Cells. 8 MP.
+Illumination – "I will not fade!" The user flashes angrily, causing light to fill the area and blind those too close to her. 100% Int Damage. 25% Chance of Blind; Illuminates the Area. Range: Surrounding Cells. 12 MP. Light Elemental.
+Gasp – "Breathe... just, breathe." The user kneels before a fallen target and caresses them lovingly before placing one kiss upon their lips. Through some power, the life the user sustains somehow transfers into the fallen one and returns them to the living. No Damage. Revives Target with 20% Max Hp. Range: Adjacent Cell. 12 MP.
+Shade – "Fall into the void... disappear in my embrace." The user flickers before slowly fading, a certain murkiness filling the area she had been in. In a flash the user reappears and sends the darkness forward in a pulse that is then redirected to form a laser. 140% Int Damage. Range: 4 Cells. 10 MP. Darkness Elemental.
+Possession – "If I am not be real then I shall make myself real." The user disappears before reappearing in front of her target at which point she dives into their being. Though the light fades and she is seemingly gone, she is still very much there; within they who she attempted to take over. No Damage. Possesses Target. Range: 5 Cells. Level x2 MP.
A-Ability: False Realities
+Corporeality – "My only desire: certainty." Evokes the power of the user's wishes and desires in order to strengthen the user's image and connection with the world in which she has appeared. No Damage. Bestows Doublecast. +25% Int for Three Turns. Range: Self. 14 MP.
+Serene Gift – "Feel no touch of blade, no lick of steel; no pain... no harm... just serenity." Drawing forth from the user's intangible existence, the user generates a thick veil of energy which protects her from that which can harm her. No Damage. Bestows Shell for Five Turns. Range: Self. 12 MP.
A-Ability: Delusional Ideal *LOCKED*
A-Ability: Remnants of Reality *LOCKED*
R-Ability:
+Wavering Form – Whenever the user occupies unoccupiable cells, the user's chance to evade attacks is increased by 20%
S-Ability:
+Uncertain Existence – The user can occupy any unoccupiable cells, not having to deal with negative status effects from those cells.
D-Ability:
+Echoed Apparition – "..." The user appears in more than one place at once with perfect image. Those that see her are suddenly plagued with the life she has lived for what seems like eternity. Only neither party ever really went through such a thing... 100% Pierce Int Damage. Chance of Confusion. Range: All Enemies.
---Definitive Resentment – "Why are you so special?" Suddenly reappears in a single spot, flickering violently bearing a murderous aura that chills the area surrounding the user. With a single utterance everything in the immediate vicinity is subjected to a horrible torrent of darkness which freezes the very soul. 160% Pierce Int Damage. Chance of Freeze. User may move to chosen cell before executing this chain. Range: 2 Layers of Surrounding Cells. 0 MP. Darkness Elemental.
Stats:
Next Level: Mp, Int, Spr
HP: 40 (+5 from Memento)
MP: 60
DD: 0/25
Atk: 1 (+0 from Semblance Lv 1)
Def: 6 (+0 from Faded Presence Lv 1)
Int: 10 (+1 from Semblance Lv 1)
Spr: 10 (+1 from Faded Presence Lv 1)
Evade: 11%
Move: Infinite
Skill Points: 0
Age: Appears 16
Gender: Female
Appearance:
- Spoiler:
Translucence: The user is intangible.
Teleport: The user's move is infinite.
Level: 10
Exp: --/--
Weapon: Semblance Lv 1- The illusion has no weapon, she only has that with which she lives. She must survive on her uncertain existence alone, it is her only defense. (Damage: Int) (Range: Infinite)
Armor: Faded Presence Lv 1- The illusion also has no armor, for she is only there as long her will persists. She fades with the light, her hope growing dim, her weakened presence being the remains of her will.
Accessory: Memento- Does she really have anything? No memories. No family. No certainty. She just... carries this with her.
A-Ability: Mirage
+Whispers – "Can you hear them? The voices... they're calling out to you." The user makes her target hear voices in their head; Though the target is confused by the many whispers, they seem to take the advice the strange statements give them. No Damage. +15% Evasion [Once per Target]. Range: 3 Cells. 6 MP.
+Haunting – "You can't hide... I'll find you." The user causes her target's fears to come to life before their very eyes. No matter where they turn they only find their fears waiting for them. 100% Int Damage. 50% Chance of Fear. Range: 3 Cells. 8 MP.
+Reflection – "You can be just like me." The user fades from existence only to reappear next to her target and press her hands to their form. Instantly their physical form wavers and disappears, leaving only a translucent, intangible form. No Damage. Bestows Intangible. Range: 3 Cells. 8 MP.
+Illumination – "I will not fade!" The user flashes angrily, causing light to fill the area and blind those too close to her. 100% Int Damage. 25% Chance of Blind; Illuminates the Area. Range: Surrounding Cells. 12 MP. Light Elemental.
+Gasp – "Breathe... just, breathe." The user kneels before a fallen target and caresses them lovingly before placing one kiss upon their lips. Through some power, the life the user sustains somehow transfers into the fallen one and returns them to the living. No Damage. Revives Target with 20% Max Hp. Range: Adjacent Cell. 12 MP.
+Shade – "Fall into the void... disappear in my embrace." The user flickers before slowly fading, a certain murkiness filling the area she had been in. In a flash the user reappears and sends the darkness forward in a pulse that is then redirected to form a laser. 140% Int Damage. Range: 4 Cells. 10 MP. Darkness Elemental.
+Possession – "If I am not be real then I shall make myself real." The user disappears before reappearing in front of her target at which point she dives into their being. Though the light fades and she is seemingly gone, she is still very much there; within they who she attempted to take over. No Damage. Possesses Target. Range: 5 Cells. Level x2 MP.
A-Ability: False Realities
+Corporeality – "My only desire: certainty." Evokes the power of the user's wishes and desires in order to strengthen the user's image and connection with the world in which she has appeared. No Damage. Bestows Doublecast. +25% Int for Three Turns. Range: Self. 14 MP.
+Serene Gift – "Feel no touch of blade, no lick of steel; no pain... no harm... just serenity." Drawing forth from the user's intangible existence, the user generates a thick veil of energy which protects her from that which can harm her. No Damage. Bestows Shell for Five Turns. Range: Self. 12 MP.
- Spoiler:
- +Gentle Breeze – "Here it's safe, and here it's warm." The user solidifies her image, a gentle warmness surrounding her as she begins to hum a soothing tune. As if in response to her tranquil melody, a breeze just as warm as she is caresses those around her and eases their pain. No Damage. Bestows Regen; Bestows Mp Regen. Range: 4 Cells. ? MP. Wind Elemental.
+Brilliant Shine – "A guiding light... something so pure." The user looks on past the battle at a light which only she can see; with a smile on her face she embraces the light and feels her own light shine so bright that nothing can stop her. With a single gesture, the light that the user appears within condenses and fires off in the form of countless lasers. 100% Int Damage. 8 Hits. Randomized Hits. Range: All Enemies. ? MP. Light Elemental.
+Ominous Spiral – "I won't waver!" The user gestures towards her target, which does nothing to them physically but robs them of their shadow. With a part of themselves in her hands, so easily bent to her will, the user releases a pulse of mana that causes the target's shadow to snake its way up the target's body and burst into millions of tiny shadows that reform attached to the target. 120% Int Damage. 160% Int Damage. Range: 5 Cells. ? MP. Darkness Elemental.
+Void Caress – "Slip into the depths of the darkest dreams–fallacy all of it." Manipulates mana into the shape of a crescent before slicing the target with it several times, each touch sending dream particles directly into their system in hopes of placing them into a permanent rest. 110% Int Damage. 3 Hits. 75% Chance of Sleep. Range: 2 Cells. ? MP.
+Passionate Release – "With this power, let it end!" The user takes within her image the light which surrounds her and appears to be whole for but a moment before releasing it, not as light but a passionate stream of white flame that envelops everything it touches in its radiance. 180% Int Damage. Hits All in the Way. Range: 5 Frontal Cells. ? MP. Fire Elemental.
+Uplifting Fervor – "You... want my freedom?" The user solidifies her image, a warmth surrounding her before she emits a pulse of mana which spreads it to those among her. In an instant her warmth is replaced with a coldness and she flickers, unable to hold onto her form. No Damage. Bestows Haste and Infinite Movement [All Allies excluding Self] for Five Turns; Inflicts Slow and Reduces Movement to 2 Cells [Self] for Five Turns. Range: All Allies. ? MP.
A-Ability: Delusional Ideal *LOCKED*
- Spoiler:
- +Infinite Dichromatism – "Be forever lost amidst the border of dark and light!" Gathers a myriad of darkness and light mana and subjugates the target to relentless blasts of the mana in continuous succession. 60% Int Damage. 16 Hits. Range: 4 Cells. 20 MP. Light Elemental [8 Hits]; Dark Elemental [8 Hits].
+Depths of Despair – "All I've known is falling in this cruel world–you shall know the same." Bombards the target's mind with negative energies that force them to believe less of themselves–nothing but doom and despair. No Damage. Reduces target's Spr by 10% for Five Turns. Stacks 5 Times. Range: 4 Cells. ? MP.
A-Ability: Remnants of Reality *LOCKED*
R-Ability:
+Wavering Form – Whenever the user occupies unoccupiable cells, the user's chance to evade attacks is increased by 20%
S-Ability:
+Uncertain Existence – The user can occupy any unoccupiable cells, not having to deal with negative status effects from those cells.
D-Ability:
+Echoed Apparition – "..." The user appears in more than one place at once with perfect image. Those that see her are suddenly plagued with the life she has lived for what seems like eternity. Only neither party ever really went through such a thing... 100% Pierce Int Damage. Chance of Confusion. Range: All Enemies.
---Definitive Resentment – "Why are you so special?" Suddenly reappears in a single spot, flickering violently bearing a murderous aura that chills the area surrounding the user. With a single utterance everything in the immediate vicinity is subjected to a horrible torrent of darkness which freezes the very soul. 160% Pierce Int Damage. Chance of Freeze. User may move to chosen cell before executing this chain. Range: 2 Layers of Surrounding Cells. 0 MP. Darkness Elemental.
Stats:
Next Level: Mp, Int, Spr
HP: 40 (+5 from Memento)
MP: 60
DD: 0/25
Atk: 1 (+0 from Semblance Lv 1)
Def: 6 (+0 from Faded Presence Lv 1)
Int: 10 (+1 from Semblance Lv 1)
Spr: 10 (+1 from Faded Presence Lv 1)
Evade: 11%
Move: Infinite
Skill Points: 0
Last edited by Silver on Sun May 29, 2016 11:12 pm; edited 4 times in total
Re: Silver's Creative Compendium Revamped
Name: Vivian "Vivi" Nash
Age: 11
Gender: Female
Appearance:
Dazzling Display: The user's basic attacks carry a Low Chance of Blind and Confusion.
Level: 5
Exp: --/--
Weapon: Rainbow Burst – Package of sparklers splattered with every color imaginable. They emit a beautiful array of multicolored lights when burned. (Damage: Int-based) (Range: 3 Cells)
Armor: Lilies in Bloom – Wonderfully tailored kimono of a refreshing teal hue covered with images of wild lilies blossoming.
Accessory: Coin Purse – Small purse made of red dyed velvet filled with the holder's lucky coins. (Increases Gold received at the end of battle by 10%) (Increases Drop Rate by 10%)
A-Ability: Festivities
+Pinwheel – Conjures a giant pinwheel and sends wind mana rushing through it to flush out the target with a volley of wind blades. 75% Int Damage. 3 Hits. Knocks target back up to two cells. Range: 3 Cells. 10 MP. Wind Elemental.
+Candy Floss – Swirls crystal sugar through the air and envelops the target in it making it difficult to move. No Damage. Reduces the target's Move by one (1) cell for three turns. Low Chance of Sticky. Range: 4 Cells. 6 MP.
[Sticky: Does nothing initially; lasts indefinitely. Can become Immobilize or Disable if the target is hit by an attack of the Fire Element.]
+Festivalwork – Conjures an empty firework to fill with a chosen type of mana before firing it off at the target for various effects. 110% Int Damage. Varying effects. Range: 6 Cells. 8 MP. Varying Elemental.
---Flamework: Fire Elemental. Chance of Burn. Burned targets have their Atk reduced by 8% for the duration of the effect.
---Blizzawork: Ice Elemental. Chance of Disable. Disabled targets have their Spr reduced by 8% for the duration of the effect.
---Thundawork: Lightning Elemental. Chance of Immobilize. Immobilized targets have their Def reduced by 8% for the duration of the effect.
---Waterwork: Water Elemental. Chance of Wet. Wet targets have their Int reduced by 8% for the duration of the effect.
R-Ability:
+Joyful Celebration – Never fails to have a good time whether things go her way or not. Whenever the user fails to inflict a status effect that the target is not immune to, her MP Costs are reduced by 1% for the duration of battle. This effect stacks indefinitely. Likewise, whenever the user successfully inflicts a status effect, she recovers 5% of her Max MP. Both effects can only activate once per turn. The first effect takes priority over the secondary.
S-Ability:
+Excitement – Energy rushes through the body at the mere thought of the fun to be had. Bestows Hustle on the user at the beginning of battle.
B-Ability:
+Fake Tears – Puts on a facade of tears to force those who would do the user harm away. Little do they know what the user has in store. Reduces the user's aggression to 0 immediately and increases her Critical Hit Rate and chance to inflict status conditions by 15% for three turns upon activation.
E-Trigger: ?
D-Ability: ?
Stats:
HP: 20
MP: 50 (+5 from Coin Purse)
Atk: 1 (+0 from Rainbow Burst)
Def: 3 (+1 from Lilies in Bloom)
Int: 8 (+2 from Rainbow Burst)
Spr: 4 (+1 from Lilies in Bloom)
Evade: 4%
Move: 2 Cells (+1 from Festivalist Profession)
Skill Points: 0
Age: 11
Gender: Female
Appearance:
- Spoiler:
Dazzling Display: The user's basic attacks carry a Low Chance of Blind and Confusion.
Level: 5
Exp: --/--
Weapon: Rainbow Burst – Package of sparklers splattered with every color imaginable. They emit a beautiful array of multicolored lights when burned. (Damage: Int-based) (Range: 3 Cells)
Armor: Lilies in Bloom – Wonderfully tailored kimono of a refreshing teal hue covered with images of wild lilies blossoming.
Accessory: Coin Purse – Small purse made of red dyed velvet filled with the holder's lucky coins. (Increases Gold received at the end of battle by 10%) (Increases Drop Rate by 10%)
A-Ability: Festivities
+Pinwheel – Conjures a giant pinwheel and sends wind mana rushing through it to flush out the target with a volley of wind blades. 75% Int Damage. 3 Hits. Knocks target back up to two cells. Range: 3 Cells. 10 MP. Wind Elemental.
+Candy Floss – Swirls crystal sugar through the air and envelops the target in it making it difficult to move. No Damage. Reduces the target's Move by one (1) cell for three turns. Low Chance of Sticky. Range: 4 Cells. 6 MP.
[Sticky: Does nothing initially; lasts indefinitely. Can become Immobilize or Disable if the target is hit by an attack of the Fire Element.]
+Festivalwork – Conjures an empty firework to fill with a chosen type of mana before firing it off at the target for various effects. 110% Int Damage. Varying effects. Range: 6 Cells. 8 MP. Varying Elemental.
---Flamework: Fire Elemental. Chance of Burn. Burned targets have their Atk reduced by 8% for the duration of the effect.
---Blizzawork: Ice Elemental. Chance of Disable. Disabled targets have their Spr reduced by 8% for the duration of the effect.
---Thundawork: Lightning Elemental. Chance of Immobilize. Immobilized targets have their Def reduced by 8% for the duration of the effect.
---Waterwork: Water Elemental. Chance of Wet. Wet targets have their Int reduced by 8% for the duration of the effect.
R-Ability:
+Joyful Celebration – Never fails to have a good time whether things go her way or not. Whenever the user fails to inflict a status effect that the target is not immune to, her MP Costs are reduced by 1% for the duration of battle. This effect stacks indefinitely. Likewise, whenever the user successfully inflicts a status effect, she recovers 5% of her Max MP. Both effects can only activate once per turn. The first effect takes priority over the secondary.
S-Ability:
B-Ability:
+Fake Tears – Puts on a facade of tears to force those who would do the user harm away. Little do they know what the user has in store. Reduces the user's aggression to 0 immediately and increases her Critical Hit Rate and chance to inflict status conditions by 15% for three turns upon activation.
E-Trigger: ?
D-Ability: ?
Stats:
HP: 20
MP: 50 (+5 from Coin Purse)
Atk: 1 (+0 from Rainbow Burst)
Def: 3 (+1 from Lilies in Bloom)
Int: 8 (+2 from Rainbow Burst)
Spr: 4 (+1 from Lilies in Bloom)
Evade: 4%
Move: 2 Cells (+1 from Festivalist Profession)
Skill Points: 0
Last edited by Silver on Wed Dec 20, 2017 11:05 pm; edited 6 times in total
Re: Silver's Creative Compendium Revamped
Name: Diana LaFayette
Age: 22
Gender: Female
Appearance:
Lifesaver: At the start of battle grants each member of the Ally Party one stack of Lifesaver. If a target would normally be KOed, then the entire party's stacks are consumed and that target survives with 1 HP.
Level: 5
Exp: --/--
Weapon: Crystal Rosary – Delicate and beautiful rosary made of pristine crystals. (Damage: Int-based) (Range: 3 Cells)
Armor: Abbess' Vestments – The clothes of an abbess.
Accessory: Crucifix – Simple wooden cross.
A-Ability: Wonder of Wonders
+Bless – A small swelling of holy light to soothe the wounds. 60% Int HP Recovery. Range: 3 Cells. 4 MP. Light Elemental.
+Mend – Suffuses light into the body to remove maladies. No Damage. Removes one (1) negative status ailment. Range: 3 Cells. 6 MP. Light Elemental.
+Truth – Whispers an ancient prayer causes holy symbols to adorn the target's body and reduce resistances to the path of light. No Damage. Reduces the target's Light affinity by one (1) stage. Range: 3 Cells. 14 MP. Light Elemental.
R-Ability:
+Act of Giving – Draws forth a sense of purpose from giving one's self fully to the aid of others. The user recovers MP equivalent to 30% of HP recovery applied to allies and neutral units when casting spells.
S-Ability:
+Savior's Boon – Dramatically increases the power of healing when the ailing is on Death's doorstep. Increases the user's Healing Output by 150% when applied toward targets with 15% Max HP or less.
B-Ability:
+Prayer of Courage – Murmurs a prayer to guide the hearts of the user and her allies and wills them all to be brave in the face of adversity. Increases the party's Atk and Int by 15% for Three Turns upon activation.
E-Trigger:
+Heavenly Rain – Shoots multiple pillars of light up into the clouds above and pleads with them to release a downpour of equally healing and scathing light upon the area immediately surrounding the user. All allied units within a 2 cell radius of the user to recover HP equivalent to 50% of the user's Int and all enemy units within a 2 cell radius of the user take 10% Max HP Light Damage for Three Turns upon activation.
D-Ability: TBD
Stats:
HP: 20
MP: 45 (+5 from Crucifix)
Atk: 1 (+0 from Crystal Rosary)
Def: 3 (+0 from Abbess' Vestments)
Int: 6 (+1 from Crystal Rosary)
Spr: 7 (+1 from Abbess' Vestments)
Evade: 2%
Move: 2 Cells (+0 from Abbess profession)
Skill Points: 0
Age: 22
Gender: Female
Appearance:
- Spoiler:
Lifesaver: At the start of battle grants each member of the Ally Party one stack of Lifesaver. If a target would normally be KOed, then the entire party's stacks are consumed and that target survives with 1 HP.
Level: 5
Exp: --/--
Weapon: Crystal Rosary – Delicate and beautiful rosary made of pristine crystals. (Damage: Int-based) (Range: 3 Cells)
Armor: Abbess' Vestments – The clothes of an abbess.
Accessory: Crucifix – Simple wooden cross.
A-Ability: Wonder of Wonders
+Bless – A small swelling of holy light to soothe the wounds. 60% Int HP Recovery. Range: 3 Cells. 4 MP. Light Elemental.
+Mend – Suffuses light into the body to remove maladies. No Damage. Removes one (1) negative status ailment. Range: 3 Cells. 6 MP. Light Elemental.
+Truth – Whispers an ancient prayer causes holy symbols to adorn the target's body and reduce resistances to the path of light. No Damage. Reduces the target's Light affinity by one (1) stage. Range: 3 Cells. 14 MP. Light Elemental.
R-Ability:
+Act of Giving – Draws forth a sense of purpose from giving one's self fully to the aid of others. The user recovers MP equivalent to 30% of HP recovery applied to allies and neutral units when casting spells.
S-Ability:
+Savior's Boon – Dramatically increases the power of healing when the ailing is on Death's doorstep. Increases the user's Healing Output by 150% when applied toward targets with 15% Max HP or less.
B-Ability:
E-Trigger:
+Heavenly Rain – Shoots multiple pillars of light up into the clouds above and pleads with them to release a downpour of equally healing and scathing light upon the area immediately surrounding the user. All allied units within a 2 cell radius of the user to recover HP equivalent to 50% of the user's Int and all enemy units within a 2 cell radius of the user take 10% Max HP Light Damage for Three Turns upon activation.
D-Ability: TBD
Stats:
HP: 20
MP: 45 (+5 from Crucifix)
Atk: 1 (+0 from Crystal Rosary)
Def: 3 (+0 from Abbess' Vestments)
Int: 6 (+1 from Crystal Rosary)
Spr: 7 (+1 from Abbess' Vestments)
Evade: 2%
Move: 2 Cells (+0 from Abbess profession)
Skill Points: 0
Last edited by Silver on Mon Jan 09, 2017 1:58 pm; edited 2 times in total
Re: Silver's Creative Compendium Revamped
- Spoiler:
- Name: Ashavelle "Asha" Blackthorne
Age: 17
Gender: Female
Appearance:- Spoiler:
Level: 5
Exp: --/--
Weapon: Empowered Gauntlets – Specialized gauntlets which utilize a specially designed core to store and released powerful bursts of energy. (Damage: Int-based) (Range: 4 Cells)
Armor: Devilwing System – Sleek and sexy designed battlegear which bears toggleable grav-con wings remniscient of Hell's denizens. (Toggleable Flight)
Accessory: Untapped Core – Potent core filled with untapped energy
A-Ability:
A-Ability: Item
R-Ability:
S-Ability:
B-Ability:
E-Trigger:
D-Ability:
Stats:
HP:
MP:
Atk:
Def:
Int:
Spr:
Evade:
Move:
Skill Points: 0
Last edited by Silver on Fri Jun 10, 2016 8:21 pm; edited 1 time in total
Re: Silver's Creative Compendium Revamped
Name: Rika Thyme
Age: 16
Gender: Female
Appearance:
Profession: Arcana Marksman- The one who claims this profession has mixed the technological advances of war with magic of late. Wielding two pistols, one magical and one physical, they never miss their mark. (Basic Attacks: Atk or Int Based)
Level: 1
Exp: 0/10
-------------------
Weapon: Yin and Yang- Two pistols, one black the other white, they represent the balance of physical and magical forces. (2 Basic Attacks) (Range: 4 Cells)
Armor: Plain Cloak- A rather boring cloak that emplifies plain janeness, offers little protection and fails to keep one from being seen.
Accessory: Silver Circlet- A circlet made of silver, this is apparently the best quality thing this person owns.
-------------------
A-Ability: Mysterious Pistolplay
+ Trigger Happy- Rika fires off several bullets in a short time, while damage is reduced, one may also link a final attack. 25% Pierce Atk Damage. 5 Hits. The user may link a basic attack for double the normal Mp Cost. Range: 4 Cells. 5 Mp.
+ Ruin Burst- Rika fires off an empty bullet that bounces off of her foe, a burst of invisible magic firing from her gun at the exact same moment causing unseen damage to her foe. 120% Int Damage. 50% Chance of Critical Hit. Range: 4 Cells. 8 Mp.
-------------------
A-Ability: Item
-------------------
R-Ability: None.
-------------------
S-Ability:
+ Forbearance- Rika has a 25% chance of dodging all attacks.
-------------------
D-Ability: Twisted Trigger- Rika fires off bullet after bullet after bullet, pelting her enemy in magical energy and physical pain as each shell gets lodged in parts of their body. She proceeds to pull out a strange looking detonator, pressing the button causing all bullets lodged within her foe to explode in a horrendous and wonderous display of pyromania. 200% Pierce Atk Damage. 15% Chance of Instant Death. Range: Single Enemy. 0 Mp.
Age: 16
Gender: Female
Appearance:
- Spoiler:
Profession: Arcana Marksman- The one who claims this profession has mixed the technological advances of war with magic of late. Wielding two pistols, one magical and one physical, they never miss their mark. (Basic Attacks: Atk or Int Based)
Level: 1
Exp: 0/10
-------------------
Weapon: Yin and Yang- Two pistols, one black the other white, they represent the balance of physical and magical forces. (2 Basic Attacks) (Range: 4 Cells)
Armor: Plain Cloak- A rather boring cloak that emplifies plain janeness, offers little protection and fails to keep one from being seen.
Accessory: Silver Circlet- A circlet made of silver, this is apparently the best quality thing this person owns.
-------------------
A-Ability: Mysterious Pistolplay
+ Trigger Happy- Rika fires off several bullets in a short time, while damage is reduced, one may also link a final attack. 25% Pierce Atk Damage. 5 Hits. The user may link a basic attack for double the normal Mp Cost. Range: 4 Cells. 5 Mp.
+ Ruin Burst- Rika fires off an empty bullet that bounces off of her foe, a burst of invisible magic firing from her gun at the exact same moment causing unseen damage to her foe. 120% Int Damage. 50% Chance of Critical Hit. Range: 4 Cells. 8 Mp.
-------------------
A-Ability: Item
-------------------
R-Ability: None.
-------------------
S-Ability:
+ Forbearance- Rika has a 25% chance of dodging all attacks.
-------------------
D-Ability: Twisted Trigger- Rika fires off bullet after bullet after bullet, pelting her enemy in magical energy and physical pain as each shell gets lodged in parts of their body. She proceeds to pull out a strange looking detonator, pressing the button causing all bullets lodged within her foe to explode in a horrendous and wonderous display of pyromania. 200% Pierce Atk Damage. 15% Chance of Instant Death. Range: Single Enemy. 0 Mp.
Last edited by Silver on Sat Jun 11, 2016 8:21 am; edited 2 times in total
Re: Silver's Creative Compendium Revamped
- Spoiler:
- Name: Amoria, The Witch of Lover's Peak
Age: Appears 16
Gender: Female
Appearance:- Spoiler:
Heart's True Desire: Evokes the truth lying deep within the heart and reveals it to painstakingly ensure only desires of the absolute truth are fulfilled.
Level: 20
Exp: --/--
Weapon: Collector's Keeper – What appears to be a small and perpetually empty glass jar comfortably held in one's hands actually veils a pocket dimension in which the user can hold and tamper with the very essence of life. (Damage: Int-based) (Range: Infinite)
Armor:
Accessory:
Accessory:
A-Ability:
A-Ability: Item
R-Ability:
S-Ability:
B-Ability:
E-Trigger:
D-Ability:
Stats:
57
HP:
MP:
Atk:
Def:
Int:
Spr:
Evade:
Move:
Skill Points: 0
Last edited by Silver on Sat Jun 11, 2016 7:09 pm; edited 3 times in total
Re: Silver's Creative Compendium Revamped
Name: Quinn Reiss
Age: 20
Gender: Male
Appearance:
Fleet of Foot: Enables the user to take an additional Move action equivalent to the number of Move he has remaining following an Act action if applicable.
Level: 5
Exp: --/--
Weapon: Bloody Valentine – Rather marvelous shortsword of a deep crimson hue which captures the heart of those hit by its steel. (Added Effect: Charm) (Basic Attacks do not remove Charm from the target)
Armor: Leather Vest – Sturdy vest made of toughened leather.
Accessory: Bag of Goods – Charmed bag used for holding innumerable amounts of items, particularly those stolen from others.
A-Ability: Thievery
+Plunder – Hastily and forcibly extorts the target of items that may be on their person and dishes out swift punishment for a fruitless search. No Damage. 65% chance to steal an item on the target's drop list. If the user fails to steal or the target has no items to steal, the target takes 100% Atk Damage and are pushed one (1) cell away. Range: Adjacent Cell. 10 MP.
+Demi – Compresses space mana into a potent sphere of force before subjugating the target to its power. 12% Current HP Damage. Damage persists for three turns. Range: 3 Cells. 12 MP.
+Rune of Obstruction – Inscribes mana into the ground and forces it to take the shape of a potent rune capable of preventing all who approach from crossing it. No Damage. Places one (1) Rune of Obstruction cell at the targeted cell for five turns. Range: 6 Cells. 10 MP. Light Elemental.
---Rune of Obstruction Cell: {Ø} – Makes the target cell non-occupiable and all cells surrounding this cell require two (2) move to pass through them. There is a low chance for projectile-based attacks passing through this cell and those surrounding it to be thrown off course and miss.
A-Ability: Item
R-Ability:
+Rune of Restriction – Inscribes mana into an offending magician upon being hit by one of their spells and forces it into the shape of a deadly rune which puts immense strain on their body should they try to cast it again. Upon being successfully hit by an Int-based ability, the user places a Rune of Restriction on the target and the ability. Targets afflicted with Rune of Restriction must expend twice the normal MP cost to cast the ability and take 3% Max HP damage if they choose to cast it. This effect lasts three turns. Each target may only have one (1) Rune of Restriction at a time.
S-Ability:
+Magicked Loophole – A good businessman ensures there's always a way around the rules. The same idea applies to magic: a good magician works spells to his favor. The user is unaffected by the effects of cells he creates. He can pass this effect onto an adjacent ally for three turns by utilizing Trigger Command: Adjust Loophole. Trigger Command: Adjust Loophole has a cooldown of two turns upon fading.
B-Ability:
+Mysterious Guise – Warps the user's visage with advanced magics in order to more easily achieve one's goals. Turns the user into an enemy unit for three turns and reduces aggression to 0 instantly upon activation. Can only be activated once per battle. Consumes an act action.
E-Trigger: TBD
D-Ability: TBD
Stats:
HP: 30
MP: 50 (+5 from Bag of Goods)
Atk: 6 (+2 from Bloody Valentine)
Def: 3 (+1 from Leather Vest)
Int: 2 (+0 from Bloody Valentine)
Spr: 3 (+1 from Leather Vest)
Evade: 5%
Move: 2 Cells (+2 from Moonlighter Profession)
Skill Points: 0
Age: 20
Gender: Male
Appearance:
- Spoiler:
Fleet of Foot: Enables the user to take an additional Move action equivalent to the number of Move he has remaining following an Act action if applicable.
Level: 5
Exp: --/--
Weapon: Bloody Valentine – Rather marvelous shortsword of a deep crimson hue which captures the heart of those hit by its steel. (Added Effect: Charm) (Basic Attacks do not remove Charm from the target)
Armor: Leather Vest – Sturdy vest made of toughened leather.
Accessory: Bag of Goods – Charmed bag used for holding innumerable amounts of items, particularly those stolen from others.
A-Ability: Thievery
+Plunder – Hastily and forcibly extorts the target of items that may be on their person and dishes out swift punishment for a fruitless search. No Damage. 65% chance to steal an item on the target's drop list. If the user fails to steal or the target has no items to steal, the target takes 100% Atk Damage and are pushed one (1) cell away. Range: Adjacent Cell. 10 MP.
+Demi – Compresses space mana into a potent sphere of force before subjugating the target to its power. 12% Current HP Damage. Damage persists for three turns. Range: 3 Cells. 12 MP.
+Rune of Obstruction – Inscribes mana into the ground and forces it to take the shape of a potent rune capable of preventing all who approach from crossing it. No Damage. Places one (1) Rune of Obstruction cell at the targeted cell for five turns. Range: 6 Cells. 10 MP. Light Elemental.
---Rune of Obstruction Cell: {Ø} – Makes the target cell non-occupiable and all cells surrounding this cell require two (2) move to pass through them. There is a low chance for projectile-based attacks passing through this cell and those surrounding it to be thrown off course and miss.
A-Ability: Item
R-Ability:
+Rune of Restriction – Inscribes mana into an offending magician upon being hit by one of their spells and forces it into the shape of a deadly rune which puts immense strain on their body should they try to cast it again. Upon being successfully hit by an Int-based ability, the user places a Rune of Restriction on the target and the ability. Targets afflicted with Rune of Restriction must expend twice the normal MP cost to cast the ability and take 3% Max HP damage if they choose to cast it. This effect lasts three turns. Each target may only have one (1) Rune of Restriction at a time.
S-Ability:
+Magicked Loophole – A good businessman ensures there's always a way around the rules. The same idea applies to magic: a good magician works spells to his favor. The user is unaffected by the effects of cells he creates. He can pass this effect onto an adjacent ally for three turns by utilizing Trigger Command: Adjust Loophole. Trigger Command: Adjust Loophole has a cooldown of two turns upon fading.
B-Ability:
+Mysterious Guise – Warps the user's visage with advanced magics in order to more easily achieve one's goals. Turns the user into an enemy unit for three turns and reduces aggression to 0 instantly upon activation. Can only be activated once per battle. Consumes an act action.
E-Trigger: TBD
D-Ability: TBD
Stats:
HP: 30
MP: 50 (+5 from Bag of Goods)
Atk: 6 (+2 from Bloody Valentine)
Def: 3 (+1 from Leather Vest)
Int: 2 (+0 from Bloody Valentine)
Spr: 3 (+1 from Leather Vest)
Evade: 5%
Move: 2 Cells (+2 from Moonlighter Profession)
Skill Points: 0
Last edited by Silver on Mon Jan 09, 2017 2:10 pm; edited 4 times in total
Re: Silver's Creative Compendium Revamped
Name: Heather Rose Knight
Age: Appears 15
Gender: Female
Appearance:
Dark Incantation: Absorbs 20% of the target's remaining MP upon defeating them with a spell-based ability.
Level: 5
Exp: --/--
Weapon: Fell Wing – Seemingly stunted rod of a deep indigo hue adorned with a battered wing which seems to move brokenly when spells are cast. (+10% Dark Damage Output) (Slightly increases chances of inflicting negative statuses)
Armor: Naysayer's Cloak – Ominous and foreboding, this entirely unrevealing cloak leaves much to the imagination and nullifies magicks which would seek to silence the wearer. (Immune Silence)
Accessory: Rose Hairpin – Black rose littered with horrid thorns worn in the hair. (Added Effect: Physical attackers take 2% Max HP Damage and gain 1 stack of Rose's Thorns; 3 stacks of Rose's Thorns inflicts Poison on the target)
A-Ability: Destruction Incarnate
+Cinders – A few tiny flickering flames lick the target's skin. 70% Int Damage. Chance of Burn. Range: 4 Cells. 6 MP. Fire Elemental.
+Poison – A bitter hex that transmutes some of the target's blood into toxins. No Damage. Chance of Poison. Range: 3 Cells. 6 MP.
+Drain – Blasts the target with a malicious sphere which absorbs some of their life energy and bestows it upon the user. 100% Int Damage. The user recovers damage dealt as HP. Range: 3 Cells. 8 MP.
R-Ability:
+Damned Hex – Marks the body with a purple rune upon delivering the finishing blow so that the user may protect herself in dire circumstances. If the user delivers the finishing blow to an enemy, the KOed enemy remains on the field as a Hexed Corpse with a Durability (Max: 10) based on its size and composition. If the user is attacked and a Hexed Corpse is also within range of the attack, the user can utilize it as a shield to block incoming damage. Durability is automatically decreased by 1 if utilized as a shield and can be reduced further depending on the strength of the attack (10 Damage = -1 Durability). Hexed Corpses can also be attacked in the field to reduce their Durability. If a Hexed Corpse is destroyed it cannot be revived.
S-Ability:
+Necrophile – Absorbs the power of the dead. Increases the user's Int by 5% per KOed unit on the field. Hexed Corpses count as three KOed units.
B-Ability:
+Corpse Assimilation – Purges all essence from the defeated body of an enemy and siphons it into the user's mana flow. Destroys a Hexed Corpse within a 3 Cell Range of the user and recovers MP based on the amount of Durability it had remaining (1 Durability = 3% Max MP) upon activation.
E-Trigger: TBD
D-Ability: TBD
Stats:
HP: 20
MP: 40
Atk: 4 (+2 from Fell Wing)
Def: 2 (+2 from Naysayer's Cloak) (+1 from Rose Hairpin)
Int: 8 (+5 from Fell Wing) (+1 from Rose Hairpin)
Spr: 4 (+2 from Naysayer's Cloak)
Evade: 3%
Move: 2 Cells (+0 from Black Mage Profession)
Skill Points: 0
Age: Appears 15
Gender: Female
Appearance:
- Spoiler:
Dark Incantation: Absorbs 20% of the target's remaining MP upon defeating them with a spell-based ability.
Level: 5
Exp: --/--
Weapon: Fell Wing – Seemingly stunted rod of a deep indigo hue adorned with a battered wing which seems to move brokenly when spells are cast. (+10% Dark Damage Output) (Slightly increases chances of inflicting negative statuses)
Armor: Naysayer's Cloak – Ominous and foreboding, this entirely unrevealing cloak leaves much to the imagination and nullifies magicks which would seek to silence the wearer. (Immune Silence)
Accessory: Rose Hairpin – Black rose littered with horrid thorns worn in the hair. (Added Effect: Physical attackers take 2% Max HP Damage and gain 1 stack of Rose's Thorns; 3 stacks of Rose's Thorns inflicts Poison on the target)
A-Ability: Destruction Incarnate
+Cinders – A few tiny flickering flames lick the target's skin. 70% Int Damage. Chance of Burn. Range: 4 Cells. 6 MP. Fire Elemental.
+Poison – A bitter hex that transmutes some of the target's blood into toxins. No Damage. Chance of Poison. Range: 3 Cells. 6 MP.
+Drain – Blasts the target with a malicious sphere which absorbs some of their life energy and bestows it upon the user. 100% Int Damage. The user recovers damage dealt as HP. Range: 3 Cells. 8 MP.
R-Ability:
+Damned Hex – Marks the body with a purple rune upon delivering the finishing blow so that the user may protect herself in dire circumstances. If the user delivers the finishing blow to an enemy, the KOed enemy remains on the field as a Hexed Corpse with a Durability (Max: 10) based on its size and composition. If the user is attacked and a Hexed Corpse is also within range of the attack, the user can utilize it as a shield to block incoming damage. Durability is automatically decreased by 1 if utilized as a shield and can be reduced further depending on the strength of the attack (10 Damage = -1 Durability). Hexed Corpses can also be attacked in the field to reduce their Durability. If a Hexed Corpse is destroyed it cannot be revived.
S-Ability:
B-Ability:
+Corpse Assimilation – Purges all essence from the defeated body of an enemy and siphons it into the user's mana flow. Destroys a Hexed Corpse within a 3 Cell Range of the user and recovers MP based on the amount of Durability it had remaining (1 Durability = 3% Max MP) upon activation.
E-Trigger: TBD
D-Ability: TBD
Stats:
HP: 20
MP: 40
Atk: 4 (+2 from Fell Wing)
Def: 2 (+2 from Naysayer's Cloak) (+1 from Rose Hairpin)
Int: 8 (+5 from Fell Wing) (+1 from Rose Hairpin)
Spr: 4 (+2 from Naysayer's Cloak)
Evade: 3%
Move: 2 Cells (+0 from Black Mage Profession)
Skill Points: 0
Last edited by Silver on Mon Jan 09, 2017 11:04 am; edited 4 times in total
Re: Silver's Creative Compendium Revamped
Name: Terra
Age: 15
Gender: Male
Appearance:
(Resist Light) (Resist Dark) (Infinite Memory) (Truest Character) (Final Soliloquy) (+1 Basic Attack) (Equip: Sabers, Rapiers)
Infinite Memory: This unit's Atk is boosted by 30% of the unit's base Int.
Truest Character: This unit's Light-elemental attacks ignore the target's positive Light affinities.
Final Soliloquy: This unit survives fatal attacks with 1 HP so long as he is above 1 HP. Bypassed by status effects. Activates once per battle. If all the user's allies are KOed when this effect activates they are revived with 10% Max HP and gain a Mana Substitute. The user is KOed for the duration of the battle if the secondary effect takes place.
Level: 14
Exp: 35/54
Weapon: Brisk Point- Common rapier used among angels for practice fighting.
Armor: Angel Costume- Perfect portrayal of the normal angel's style of dress: spotless white gowns, sandals, and even a halo to complete the outfit. (Resist Holy)
Accessory: Guard Chain- Cool-looking chain worn by standard guards for stamina and vitality boosting effects.
A-Ability: Extraordinary Forte
+Regalo di Sunrise – "Free yourself from the shackles that bind you!" The user makes a diagonal slash causes a sphere of light to burst whilst surrounding the user's target. 120% Atk Damage. Range: Adjacent Cell. 6 MP. Light Elemental.
+Eden – "Heaven isn't as far away as it seems." The user directs light from the heavens to himself causing him to be surrounded in a faint glow that protects him from harm. No Damage. Increases the user's Def and Spr by 15% for the duration of the battle. Stacks. The user recovers 5% Max HP for Five Turns. Range: Self. 10 MP.
+Furia senza Fine – "Death is sweet, you should embrace it; No one can live forever!" The user thrusts his blade forward several times, moving so quickly it is impossible to dodge even a single strike. 100% Atk Damage. 8 Hits. Sure Hit. Range: Adjacent Cell. 18 MP.
+Arcadia – "I am sorry, but I do what I must! I refuse to let anyone down, I can't afford to!" The user raises his saber into the air, allowing a strange light to shine down on it and engulf it. As he pulls it back to his side, the radiance the light had on it remains even as the light fades. No Damage. Increases the user's Atk and Int by 15% for the duration of the battle. Stacks. The user recovers 5% Max MP for Five Turns. Range: Self. 10 MP.
+Torrente – "Tainted soul, let the light in! Take unto thee my healing ways and be cleansed!" The user directs a large rush of water to fly forward at near light speeds. 140% Int Damage. Knocks Target 3 Cells Back. Range: Straight Line. 12 MP. Water Elemental.
+Ice Grilli – "Evil inhabits us all, spirit be forever locked within the icy grip you use against us." The user causes water vapor in the air to condense around a foe and then freeze altogether, locking them into place. No Damage. High Chance of Freeze [Target]; Chance of Freeze [Surrounding Cells]. Range: 5 Cells. 16 MP. Ice Elemental.
+Ascendere al Cielo – "You refuse to find the light? Poor soul, thy spirit is tainted beyond mending, but thy body can move on. Take flight and find paradise amongst others like you." The user disappears in a flash only to reappear behind his foe and strike him with such a force that he is sent flying, possibly into the next dimension. 180% Atk Damage. Low Chance of Oblivion. Range: Single Enemy. 24 MP. Light Elemental.
+Fortificazione di Luce – "The light seeks to protect us all, as its vessel I shall not lose anymore to the darkness!" The user calls down Heaven's light to fortify the spirit of the weakened so that it can stand up against the darkness that seeks it. 100% Int HP Recovery. Bestows Immunity and Regen. Range: Single Ally. 14 MP. Light Elemental.
+Tormento non Perdona – "My body may be weary, but my spirit is strong. Be banished cruel spirits! Away to the void with you!" The user thrusts his blade forward creating a strong gale that causes water vapor to condense and freeze before being whipped around wildly. 160% Int Damage. Chance of Blood Loss. Range: All Enemies. 36 MP. Ice Elemental.
+Serafino, Proteggici! – "Light strengthen before me! Keep us standing so we may still be of use to you!" The user orders the Heavens to create a barrier of distilled light around him and his allies so they may better prepare for the dangers ahead. No Damage. Bestows Shell and Protect. Range: All Allies. 36 MP. Light Elemental.
+La Strada Lunga e Tortuosa – "I won't leave you waiting here! Follow the road to my door and embrace what you will find!" The user convinces his foe to follow his path and embrace whatever may happen to him along the way. No Damage. Brainwashes Target. Range: 3 Cells. [Level x1.5] MP.
+Diluvio in Aumento – "Lose yourself, disappear into the waters and be forgiven!" The user slashes vertically twice before delivering a quick thrust that causes unforgiving waters to surge forward and up. 120% Atk Damage. 3 Hits. Chance of Wet. Range: Adjacent Cell. 16 MP. Water Elemental.
R-Ability:
+Surprise Fortune – Whenever Unknown Gift activates, the user also gains 3 Mana Substitutes.
S-Ability:
+Unknown Gift – Whenever the user reaches an unusable amount of MP, the user's MP is restored to max. Only works once per battle.
D-Ability:
+Resplendence – "The gray moments in my life have been filled with color. Can't you see the brilliance that surrounds us? Can you not feel the wonders in the world around us?" The user directs Heaven's light to rain down upon the battlefield and form many thousand spheres of light. With a single flick of the wrist, the spheres freeze to the core only to be followed by another movement causing the spheres to burst releasing large amounts of light and ice that ravage said battlefield. 100% Pierce Int Damage. Range: All Enemies. 0 MP. Light Elemental.
Stats:
Next Level: MP, Int, Spr (2)
HP: 55 (+10 from Guard Chain)
MP: 60
DD: 10/10
Atk: 10 (+2 from Brisk Point)
Def: 8 (+2 from Angel Costume) (+1 from Guard Chain)
Int: 12 (+1 from Brisk Point)
Spr: 10 (+4 from Angel Costume)
Evade: 7%
Move: 2 Cells (+1 from Actor profession)
Skill Points: 0
Age: 15
Gender: Male
Appearance:
- Spoiler:
- "What had started off as disagreement between two similar souls had erupted into a full blown battle. Several people, friend and enemy alike to both sides striking each other as though they were in the midst of war. Bodies falling to the ground only to be replaced by more fighters, it seemed there would be no end in sight. Amongst the chaos, however, there stood the two souls, man and woman alike in every classification of persona. They stood, blades drawn in different hands; the woman's held in the right, the man in the left. On her face, a smirk, a sense of strange satisfaction from the apocalyptic insanity around them. On his, a look of pure dread, a definite frown unusually engraved on normally bright visage.
They turned, her sharp brown-green eyes meeting his soft hazel hues, her smirk transforming into a frown. A fell wind blew past at that moment, her eyes sharpening on his slender figure. Her dark brown, almost midnight color hair blew towards him, into her face. She fixed it with a simple head movement, watching as the wind blew back his reddish brown tousled 'do. The frown remained on her face long after the wind had faded, only to later be accompanied by a slight nod. He nodded too, looking away for the slightest moment in disgust, as though he didn't wish to see through the following moments. As he looked back over however, he was ready to see it through, watching as the woman charged at him.
Blade imbued in his breast, he staggered forward, falling to one knee. His breath caught in his throat, and his heart seemed to beat faster. She removed the weapon as his final breath collected in his mouth, barely escaping his lips. His once stylish outfit was left with the single cut, blood spilling from the wound, covering the fair fabric in a coat of crimson. His eyes crept to the top of his head, almost questioning her cruel gaze as he spent his final moments here. But he did not receive an answer, and the woman turned, taking a rag to the blood stained blade. He fell forward, dead, and the woman began to walk away. The curtain fell." - Excerpt from And so the Curtain Falls
Truest Character: This unit's Light-elemental attacks ignore the target's positive Light affinities.
Final Soliloquy: This unit survives fatal attacks with 1 HP so long as he is above 1 HP. Bypassed by status effects. Activates once per battle. If all the user's allies are KOed when this effect activates they are revived with 10% Max HP and gain a Mana Substitute. The user is KOed for the duration of the battle if the secondary effect takes place.
Level: 14
Exp: 35/54
Weapon: Brisk Point- Common rapier used among angels for practice fighting.
Armor: Angel Costume- Perfect portrayal of the normal angel's style of dress: spotless white gowns, sandals, and even a halo to complete the outfit. (Resist Holy)
Accessory: Guard Chain- Cool-looking chain worn by standard guards for stamina and vitality boosting effects.
A-Ability: Extraordinary Forte
+Regalo di Sunrise – "Free yourself from the shackles that bind you!" The user makes a diagonal slash causes a sphere of light to burst whilst surrounding the user's target. 120% Atk Damage. Range: Adjacent Cell. 6 MP. Light Elemental.
+Eden – "Heaven isn't as far away as it seems." The user directs light from the heavens to himself causing him to be surrounded in a faint glow that protects him from harm. No Damage. Increases the user's Def and Spr by 15% for the duration of the battle. Stacks. The user recovers 5% Max HP for Five Turns. Range: Self. 10 MP.
+Furia senza Fine – "Death is sweet, you should embrace it; No one can live forever!" The user thrusts his blade forward several times, moving so quickly it is impossible to dodge even a single strike. 100% Atk Damage. 8 Hits. Sure Hit. Range: Adjacent Cell. 18 MP.
+Arcadia – "I am sorry, but I do what I must! I refuse to let anyone down, I can't afford to!" The user raises his saber into the air, allowing a strange light to shine down on it and engulf it. As he pulls it back to his side, the radiance the light had on it remains even as the light fades. No Damage. Increases the user's Atk and Int by 15% for the duration of the battle. Stacks. The user recovers 5% Max MP for Five Turns. Range: Self. 10 MP.
+Torrente – "Tainted soul, let the light in! Take unto thee my healing ways and be cleansed!" The user directs a large rush of water to fly forward at near light speeds. 140% Int Damage. Knocks Target 3 Cells Back. Range: Straight Line. 12 MP. Water Elemental.
+Ice Grilli – "Evil inhabits us all, spirit be forever locked within the icy grip you use against us." The user causes water vapor in the air to condense around a foe and then freeze altogether, locking them into place. No Damage. High Chance of Freeze [Target]; Chance of Freeze [Surrounding Cells]. Range: 5 Cells. 16 MP. Ice Elemental.
+Ascendere al Cielo – "You refuse to find the light? Poor soul, thy spirit is tainted beyond mending, but thy body can move on. Take flight and find paradise amongst others like you." The user disappears in a flash only to reappear behind his foe and strike him with such a force that he is sent flying, possibly into the next dimension. 180% Atk Damage. Low Chance of Oblivion. Range: Single Enemy. 24 MP. Light Elemental.
+Fortificazione di Luce – "The light seeks to protect us all, as its vessel I shall not lose anymore to the darkness!" The user calls down Heaven's light to fortify the spirit of the weakened so that it can stand up against the darkness that seeks it. 100% Int HP Recovery. Bestows Immunity and Regen. Range: Single Ally. 14 MP. Light Elemental.
+Tormento non Perdona – "My body may be weary, but my spirit is strong. Be banished cruel spirits! Away to the void with you!" The user thrusts his blade forward creating a strong gale that causes water vapor to condense and freeze before being whipped around wildly. 160% Int Damage. Chance of Blood Loss. Range: All Enemies. 36 MP. Ice Elemental.
+Serafino, Proteggici! – "Light strengthen before me! Keep us standing so we may still be of use to you!" The user orders the Heavens to create a barrier of distilled light around him and his allies so they may better prepare for the dangers ahead. No Damage. Bestows Shell and Protect. Range: All Allies. 36 MP. Light Elemental.
+La Strada Lunga e Tortuosa – "I won't leave you waiting here! Follow the road to my door and embrace what you will find!" The user convinces his foe to follow his path and embrace whatever may happen to him along the way. No Damage. Brainwashes Target. Range: 3 Cells. [Level x1.5] MP.
+Diluvio in Aumento – "Lose yourself, disappear into the waters and be forgiven!" The user slashes vertically twice before delivering a quick thrust that causes unforgiving waters to surge forward and up. 120% Atk Damage. 3 Hits. Chance of Wet. Range: Adjacent Cell. 16 MP. Water Elemental.
- Spoiler:
- +Sacro Desiderio – "O holiest lights, gather and shine! Light our path to victory!" Conjures several orbs of light in a sacred formation around the user, lending their powers to his cause. No Damage. The user becomes a Light Source for Five Turns. The user can utilize an alternative Basic Attack combo with the properties of 100% Int Light Damage. Range: Self. 8 MP. Light Elemental.
---Fruizione – ". . . Thank you." Utilizes the orbs as a medium to unleash a powerful burst of light which knocks all who feel its scathing touch into a state of inexplicable tranquility 160% Int Damage. Chance of Docility. Can only be used while Sacro Desiderio is active. Range: 4 Cells + Adjacent Cells. ? MP. Light Elemental.
+Convinzione – "Light will always pierce the darkness!" The user calls down light onto his form and then utilizes mana to manipulate the light so it bathes the weapon and sharpens it to a fine point. No Damage. The user's Basic Attacks gain Sure Hit status and a 20% Chance to Pierce for Three Turns. Range: Self. ? MP. Light Elemental.
+Rinascita della Luce – "Beaten soul who has unrightfully fallen, find your way back to the light. Stand once more so you may continue to combat the darkness that felled you!" The user directs Heaven's light to envelop a fallen target and return them to their normal glory. No Damage. Revives Target with 20% Max HP. Range: 4 Cells. 16 MP. Light Elemental.
+Fulminazione Paradisiaco – "Heavens, lament! Unleash your fury upon this lost soul doomed to toil in darkness!" The user unleashes the ire thriving within the heavens for souls who refuse to find the light in a rain of condensed light directed at a single target. 90% Int Damage. 6 Hits. Chance of Silence. Range: Single Enemy. ? MP. Light Elemental.
+Anima Manifesto – "Spirits of the blessed answer my call! Grant me your aid for as long as the Light wills it!" The user calls upon the denizens of heaven to bring about a heavenly manifest of the user's own energies. No Damage. Summons Soul Manifest. [Soul Manifest - Possesses all stats and abilities of the creator, but can only perform the same action that its creator has executed on a given turn.] Only one Soul Manifest may exist at a time. Range: Adjacent Cell. ? MP. Light Elemental.
+Gocce di Speranza – "Though times are tough and our bodies are weary, time heals all wounds––I can feel the heavens cleansing us, giving us their little droplets of hope." Gathers effervescent droplets of water from all around the user and sends them spiraling into the air only to have heavenly lights cleanse them before they rain down upon the target. No Damage. Target recovers HP and MP equal to 80% of the user's Int stat for Five Turns. Requires One Turn Setup. Range: 5 Cells. ? MP. Water Elemental.
---Pioggia Benedetta – "Can you not feel it too? They're saving us––washing away all of our pain!" Sends a specialized array of the user's own light to the cooling rainfall in order to increase the downpour. No Damage. Extends the effect to also include similar targets who remain within a Two Cell Radius of the original target. Range: Set. ? MP. Water Elemental.
+Aura Celeste – "Light converge! Grant me the powers only you can bestow!" Generates an aura of ethereal light around the user and manifests its power in a brilliant halo, enabling easier access to the user's connection with the light. No Damage. Allows the user to chain abilities for Three Turns so long as a Light-elemental ability falls somewhere in the chain. Max Chain: 3. Range: Self. ? MP. Light Elemental.
+Emozione Vera – "You can't hide the truth from me! Your true intentions shine bright even in your darkest of hours." The user stabs his blade into the ground, causing any and all water sources to rise into the air a drop at a time. Creating a wonderland of light reflecting spheres, the user with a flick of his wrists causes all of the water to spin rapidly before releasing his blade from the ground. At which point the water droplets run together and freeze creating a myriad of icicles that are then flung at his opponents full force. 150% Int Damage. 180% Atk Damage. Chance of Wet [First Hit]. Chance of Bleeding [Second Hit]. Range: All Enemies. 38 MP. Water Elemental [First Hit]; Ice Elemental [Second Hit].
+Sciopero Vivificati – "We shall not fall!" Takes upon one's blade a secret blessing from lesser deities that guides one's blade swiftly. No Damage. Enables the user to chain a Basic Attack combo to any A-Ability for Three Turns. Range: Self. 10 MP.
+Percorso Destinato – "This is where I'm meant to be!" Swiftly gathers light mana particles around the entirety of the user's body to absorb their energies and release their power in a burst of light, enabling the user to teleport anywhere. No Damage. The user teleports to the target cell. Counts as a Move Action unless the user expends ?% more MP to link a Basic Attack. Range: Self. ? MP. Light Elemental.
+Memoria Rotto – "You were once aligned with the light, but now you are tainted. What happened to change you? Speak, tell me your story!" The user disappears and reappears around his foe several times delivering several devastating slashes before reappearing in his original position. 130% Atk Damage. 4 Hits. Chance of Confusion. Range: 4 Cells. 18 MP.
+Luminescenza – "It had to come to this? Why? In moments so bleak one should accept the things that give them hope... why do you refuse?" The user creates a giant orb of light collected from both the heavens and the user's heart and launches it at his foe. 240% Int Damage. Range: 5 Cells + 2 Cell Radius of the Target. 26 MP. Light Elemental.
+Inno alla Angeli Caduti – "Those who have fallen before me... find your peace!" Whistles a gentle tune honor the fallen, unleashing powerful surges of ethereal energies which take on their might. 100% Int Damage. 6 Hits. Base Damage is increased by 10% for every fallen Ally; if all allies are KOed then this attack does an additional 4 hits. Range: 2 Layers of Surrounding Cells. ? MP. Light Elemental.
+Giudizio – "The end is nigh, if you can not be healed than away from this world shall you go. Never shall your corruption, your malice, your faults trouble us ever again!" The user delivers both user and foe to another dimension in which a higher power determines whether or not the foe may stay in the realm of the living. No Damage. 50% Chance of Oblivion. Range: 5 Cells. 72 MP.
+Final Light: Empyrean Seraph – "There is nothing left to say––let all be judged by the final light." It is time. With but a single flash of light, the user's physical form is rent from existence, leaving behind a floating being made of ethereal energies in his place. The living are left forced to cry out in both the joy of redemption and the fear of their own transgressions, for it is he––the Empyrean Seraph dwelling within a mere child––who truly decides their fate. May the sinful find their place in Hell, the pure of heart in Amoria. No Damage. The user transforms into the Empyrean Seraph. Empyrean Seraph: The user takes 15% less damage from all sources, has his Critical Hit Rate increased by 15%, and is bestowed Flight status. Extraordinary Forte skills may not be utilized in this form and their effects are dispelled during this form, but the abilities listed below are available. The user's S-Ability and R-Ability are transformed into new versions in this form. The user remains within this form until the user has no usable MP or if he is knocked into Critical HP levels. Range: Self. ? MP.
---Transgressor's Mark – Lifts the tension in the air for but a moment before placing it all directly on a single target, branding them with scarlet markings which cover their body entirely. No Damage. Places Mark of Transgression on the target. Mark of Transgression: The target's aggression value is increased dramatically to the point that neutral units (and possibly allies) start attacking the target. The target takes 25% more damage from the user. The target is more susceptible to status effects inflicted by the user. Lasts for as long as the user is in Empyrean Seraph form. Only one Mark of Transgression may be in place at one time. Range: Single Enemy. ? MP.
---The Chains That Bind – Assaults the target from every direction with a series of ethereal chains laced with dark energies representing the sins they have committed. 120% Int Damage. 8 Hits. Immensely High Chance of Seal. Range: 6 Cells. ? MP.
---Verdict – With a single utterance, all light ceases to exist in the target's perception of reality, demons of their own creation lashing out at them as they struggle to come to terms with their punishment. No Damage. Immensely High Chance of Blind. Targets afflicted with Blind take 5% Max HP Damage for Five Turns. Range: 4 Cells. ? MP.
---How The Mighty Have Fallen – Casts the target away without a second thought, forcing them to experience the fall from grace that no being of purity shall ever have to endure. 400% Int Damage. Immensely High Chance of Oblivion. Range: 6 Cells. ? MP.
R-Ability:
+Surprise Fortune – Whenever Unknown Gift activates, the user also gains 3 Mana Substitutes.
- Spoiler:
- +Final Light: No Return – If the user gets knocked into Critical HP levels while in the form of the Empyrean Seraph, the attacker responsible for the damage has their MP reduced to 0 and has effectiveness of MP recovery used on the attacker reduced by 50% for the duration of the battle.
S-Ability:
+Unknown Gift – Whenever the user reaches an unusable amount of MP, the user's MP is restored to max. Only works once per battle.
- Spoiler:
- +Final Light: Omnipresent Aura – While the user is on the battlefield in the form of the Empyrean Seraph, all units (excluding the user) are forced to expend 25% more MP to utilize skills and take 2% Max MP damage whenever they opt to use a Basic Attack combo. The MP expended as a result of this effect is absorbed by the user.
D-Ability:
+Resplendence – "The gray moments in my life have been filled with color. Can't you see the brilliance that surrounds us? Can you not feel the wonders in the world around us?" The user directs Heaven's light to rain down upon the battlefield and form many thousand spheres of light. With a single flick of the wrist, the spheres freeze to the core only to be followed by another movement causing the spheres to burst releasing large amounts of light and ice that ravage said battlefield. 100% Pierce Int Damage. Range: All Enemies. 0 MP. Light Elemental.
Stats:
Next Level: MP, Int, Spr (2)
HP: 55 (+10 from Guard Chain)
MP: 60
DD: 10/10
Atk: 10 (+2 from Brisk Point)
Def: 8 (+2 from Angel Costume) (+1 from Guard Chain)
Int: 12 (+1 from Brisk Point)
Spr: 10 (+4 from Angel Costume)
Evade: 7%
Move: 2 Cells (+1 from Actor profession)
Skill Points: 0
Last edited by Silver on Sun May 29, 2016 11:25 pm; edited 4 times in total
Re: Silver's Creative Compendium Revamped
- Spoiler:
- Name: Sylvania Drake
Age: 24
Gender: Female
Appearance:- Spoiler:
Shieldbearer: Enables the user to equip Shield-type equipment.
Dragon's Bane: Increases damage dealt to Reptilian-type enemies by 15% passively.
Level: 9
Exp: --/--
Weapon: Fyrbrand – Well-crafted blade blackened by flame and dark magic enabling it to release spheres of black fire to assault the enemy. (Enables Blackfire)
---Blackfire: Unleashes several spheres of hazy flames to assault the target. 80% Int Damage. Low Chance of Burn. Low Chance of Poison. Range: 4 Cells. Fire Elemental.
Shield: Drake Buckler – Passed down through the generations, this shield is merely a symbol of one's namesake rather than a potent means of fending off attacks. (5% Block Chance)
Armor: War Bodice – Expertly tailored bodice woven with sturdy metal plates and charmed to be lightweight for ease of flexibility in combat.
Accessory: Heart of Flame – Rough crystal somewhat reminiscent of a heart which glows with an orange energy.
A-Ability: Draconic Allegiance
+Spire
+Calling Dragons
+Thunderclap
+Shatter
+Swiftwind
A-Ability: Item
R-Ability:
+Ancient Roar – Magick reacts negatively with the pact of the dragons lingering deep within the blood flowing through the user's veins and causes her to cry out ferociously to unleash the power of the ancients. Upon being struck by a magic-based attack or ability, the user's Damage Output is increased by 5% and all enemies have a low chance of Hesitation. The primary effect stacks five (5) times. Upon reaching maximum stacks the attacker responsible for activating this ability receives Curse status.
S-Ability:
+Dracoscales – Evokes the power of one's blood to increase one's resistances when the going gets tough. Increases the user's Def and Spr by 15% when in Critical condition.
B-Ability:
+
E-Trigger:
D-Ability:
Stats:
HP: 50
MP: 30
Atk: 11 (+5 from Fyrbrand)
Def: 7 (+3 from War Bodice) (+2 from Drake Buckler)
Int: 4 (+2 from Fyrbrand) (+3 from Heart of Flame)
Spr: 4 (+1 from War Bodice) (+1 from Drake Buckler) (+1 from Heart of Flame)
Evade: 4%
Move: 2 Cells (+1 from Draconic Knight Profession)
Skill Points: 0
Last edited by Silver on Sat Jun 11, 2016 7:43 pm; edited 1 time in total
Re: Silver's Creative Compendium Revamped
Name: Seraphina
Age: Appears 19
Gender: Female
Appearance:
Profession: Virtue- The one who claims this profession is a divine being who once served the Divine God of Creation. Having served long enough to prove not only her loyalty, but her abilities, she has been assigned to a special division of Angels. Wielding a sacred bell blessed by the Gods, she soothes and alleviates the sorrows of those who need her. (Flight) (Equip: Bells)
Level: 1
Exp: 0/10
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Weapon: Memoria- A bell made of a glowing crystal that projects wavelengths of divine light when used for battle. (Damage: Int) (Range: 2 Layers of Surrounding Cells)
Armor: Heavenly Sky- A white dress with blue lacing and leggings that allow one to blend into the sky easily.
Accessory: Shining Feather- A feather glowing with a unique radiance that brings the holder hope.
-------------------
A-Ability: Heavenly Radiance
+ Healing Tone- The user rings her bell in such a way that it releases a small flurry of blue sparkles that douses her target in a healing energy that alleviates their wounds.
(Heal: 100% Int/Effect: --/Range: 3 Cells/Mp: 6/Element: --)
+ Shining Melody- The user rings her bell creating a small spark of light that is then sent flying at her target.
(Damage: 120% Int/Effect: --/Range: 3 Cells/Mp: 6/Element: Light)
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A-Ability: Item
-------------------
R-Ability: None.
-------------------
S-Ability:
+ Soothing Ring- Any ally that finds themselves in a cell adjacent to the user will be healed for 5% Max Hp each turn they remain in an adjacent cell. There is also a minor chance that if they are afflicted with a negative status condition that it will be cured.
-------------------
D-Ability: Tone of Creation- The user summons forth a large bell made from the divine power that created the world. With a single ring, the tone this bell gives off rings true and clear for all to hear. Any who are unable to hear it due to their alliance with destruction suddenly feel immense and unexplainable pain in the core of their being. At their very heart and soul.
(Damage: 100% Pierce Int/Effect: --/Range: All Enemies/Mp: --/Element: Light)
Age: Appears 19
Gender: Female
Appearance:
- Spoiler:
Profession: Virtue- The one who claims this profession is a divine being who once served the Divine God of Creation. Having served long enough to prove not only her loyalty, but her abilities, she has been assigned to a special division of Angels. Wielding a sacred bell blessed by the Gods, she soothes and alleviates the sorrows of those who need her. (Flight) (Equip: Bells)
Level: 1
Exp: 0/10
-------------------
Weapon: Memoria- A bell made of a glowing crystal that projects wavelengths of divine light when used for battle. (Damage: Int) (Range: 2 Layers of Surrounding Cells)
Armor: Heavenly Sky- A white dress with blue lacing and leggings that allow one to blend into the sky easily.
Accessory: Shining Feather- A feather glowing with a unique radiance that brings the holder hope.
-------------------
A-Ability: Heavenly Radiance
+ Healing Tone- The user rings her bell in such a way that it releases a small flurry of blue sparkles that douses her target in a healing energy that alleviates their wounds.
(Heal: 100% Int/Effect: --/Range: 3 Cells/Mp: 6/Element: --)
+ Shining Melody- The user rings her bell creating a small spark of light that is then sent flying at her target.
(Damage: 120% Int/Effect: --/Range: 3 Cells/Mp: 6/Element: Light)
-------------------
A-Ability: Item
-------------------
R-Ability: None.
-------------------
S-Ability:
+ Soothing Ring- Any ally that finds themselves in a cell adjacent to the user will be healed for 5% Max Hp each turn they remain in an adjacent cell. There is also a minor chance that if they are afflicted with a negative status condition that it will be cured.
-------------------
D-Ability: Tone of Creation- The user summons forth a large bell made from the divine power that created the world. With a single ring, the tone this bell gives off rings true and clear for all to hear. Any who are unable to hear it due to their alliance with destruction suddenly feel immense and unexplainable pain in the core of their being. At their very heart and soul.
(Damage: 100% Pierce Int/Effect: --/Range: All Enemies/Mp: --/Element: Light)
Re: Silver's Creative Compendium Revamped
Name: Aria Slade
Age: 24
Gender: Female
Appearance:
Profession: Elementalist- The one who claims this profession draws power from the elements and uses them as her weapon in any situation. (Elemental Affinity)
Elemental Affinity: The basis for affiliation with all of the elements. The user reduces any and all elemental damage taken by 5% and increases elemental damage dealt by 5%
Level: 1
Exp: 0/10
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Weapon: Elemental Mastery- The powerful bond between an Elementalist and the elements. The element the user is able to attack with depends on the atmosphere. (Damage: Int) (Range: 3 Cells) (Biome Elemental)
Armor: Traveler's Dress- What a woman wears when she travels, its pretty revealing... what? Don't look at me like that. How else is a woman supposed to get anywhere? Walking? Pssh. Yeah right.
Accessory: Glowing Crystal- A small crystal that is charged with mana that causes it to glow slightly.
-------------------
A-Ability: Elemental Chaining
+ Heat- The user conjures a minor flicker of flame and slings it at her target.
(Damage: 100% Int/Effect: --/Range: 5 Cells/Mp: 5/Element: Fire)
--- Ignite- The user causes the small amount of flame to burst as it begins to engulf her target.
(Damage: 120% Int/Effect: Burn 50%/Range: Set/Mp: 8/Element: Fire)
--- Burst- The user causes the flames enveloping her target to burst outwards in all directions before collapsing back in on her target.
(Damage: 140% Int/Effect: Severe Burn 50%/Range: Set + All Surrounding Cells/Mp: 20/Element: Fire)
+ Chill- The user conjures a hardened ball of ice that is flung at her target.
(Damage: 120% Int/Effect: --/Range: 3 Cells/Mp: 6/Element: Ice)
--- Expand- The user causes the ball to burst and cling to the body before spreading out among the target.
(Damage: 80% Pierce Int/Effect: Freeze 50%/Range: Set/Mp: 12/Element: Ice)
--- Spear- The user conjures an icicle in front of her target and then causes it to thrust itself forward through her target.
(Damage: 140% Int/Effect: Blood Loss 50%/Range: Set/Mp: 14/Element: Ice)
-------------------
A-Ability: Item
-------------------
R-Ability: None.
-------------------
S-Ability:
+ Elemental Body- The user is supercharged with the elements, containing it in her bloodline so that she may hold onto the different types in her body directly. Increase Mp and Int by 30% passively.
-------------------
D-Ability: Winter Blossom- The user surrounds herself in large petals made of ice mana that protect her from any and all attacks for a short amount of time.
(Damage: --/Effect: Invincible/Range: Self/Mp: --/Element: Ice)
--- Winter Bloom- The user then activates the petals surrounding her causing it to raise into the air and then bloom revealing her at the center. With another movement, the petals harden into shards of ice stronger than any metal which are then flung at the opposition.
(Damage: 100% Pierce Int/Effect: Blood Loss 25%/Range: All Enemies/Mp: --/Element: Ice)
Age: 24
Gender: Female
Appearance:
- Spoiler:
Profession: Elementalist- The one who claims this profession draws power from the elements and uses them as her weapon in any situation. (Elemental Affinity)
Elemental Affinity: The basis for affiliation with all of the elements. The user reduces any and all elemental damage taken by 5% and increases elemental damage dealt by 5%
Level: 1
Exp: 0/10
-------------------
Weapon: Elemental Mastery- The powerful bond between an Elementalist and the elements. The element the user is able to attack with depends on the atmosphere. (Damage: Int) (Range: 3 Cells) (Biome Elemental)
Armor: Traveler's Dress- What a woman wears when she travels, its pretty revealing... what? Don't look at me like that. How else is a woman supposed to get anywhere? Walking? Pssh. Yeah right.
Accessory: Glowing Crystal- A small crystal that is charged with mana that causes it to glow slightly.
-------------------
A-Ability: Elemental Chaining
+ Heat- The user conjures a minor flicker of flame and slings it at her target.
(Damage: 100% Int/Effect: --/Range: 5 Cells/Mp: 5/Element: Fire)
--- Ignite- The user causes the small amount of flame to burst as it begins to engulf her target.
(Damage: 120% Int/Effect: Burn 50%/Range: Set/Mp: 8/Element: Fire)
--- Burst- The user causes the flames enveloping her target to burst outwards in all directions before collapsing back in on her target.
(Damage: 140% Int/Effect: Severe Burn 50%/Range: Set + All Surrounding Cells/Mp: 20/Element: Fire)
+ Chill- The user conjures a hardened ball of ice that is flung at her target.
(Damage: 120% Int/Effect: --/Range: 3 Cells/Mp: 6/Element: Ice)
--- Expand- The user causes the ball to burst and cling to the body before spreading out among the target.
(Damage: 80% Pierce Int/Effect: Freeze 50%/Range: Set/Mp: 12/Element: Ice)
--- Spear- The user conjures an icicle in front of her target and then causes it to thrust itself forward through her target.
(Damage: 140% Int/Effect: Blood Loss 50%/Range: Set/Mp: 14/Element: Ice)
-------------------
A-Ability: Item
-------------------
R-Ability: None.
-------------------
S-Ability:
+ Elemental Body- The user is supercharged with the elements, containing it in her bloodline so that she may hold onto the different types in her body directly. Increase Mp and Int by 30% passively.
-------------------
D-Ability: Winter Blossom- The user surrounds herself in large petals made of ice mana that protect her from any and all attacks for a short amount of time.
(Damage: --/Effect: Invincible/Range: Self/Mp: --/Element: Ice)
--- Winter Bloom- The user then activates the petals surrounding her causing it to raise into the air and then bloom revealing her at the center. With another movement, the petals harden into shards of ice stronger than any metal which are then flung at the opposition.
(Damage: 100% Pierce Int/Effect: Blood Loss 25%/Range: All Enemies/Mp: --/Element: Ice)
Re: Silver's Creative Compendium Revamped
Name: Iris Valentina, the Shadow Woman
Age: 19
Gender: Female
Appearance:
Inconspicuous: This unit has a 25% chance to not break Invisibility upon completing an act action. This effect can only activate once per Invisibility buff.
Level: 5
Exp: --/--
Weapon: Dancing Dagger – Unique dagger charmed to slice quickly and efficiently enabling the user to land more hits with ease. (+1 Basic Attack)
Armor: Black Widow – A formfitting and skin-tight suit made of black leather that accentuates curves and one's level of asskickery.
Accessory: Headwrap – Covers the head to ensure one doesn't end up on a wanted poster.
A-Ability:
+Steal – Snatches an item from the target. No Damage. 50% chance to steal an item on the target's drop list. Range: Adjacent Cell. 6 MP.
+Brutal Stab – A forceful thrust of the dagger followed by a twisting motion to ensure the target feels pain. 130% Atk Damage. Reduces the target's Def by 10% for three turns. Stacks three times. Range: Adjacent Cell. 8 MP.
+Blend – Disappears into the shadows to either lose those who might be in pursuit or plan the next heist. No Damage. Bestows Invisible for three turns. Range: Self. 8 MP.
R-Ability:
+Undetected – Striking from the outside their field of vision makes for a much easier target in the long run. Whenever the user attacks an enemy from the side, she receives a 10% increased chance to pilfer or land a critical hit. Whenever the user attacks an enemy from behind, she receives a 25% increased chance to pilfer or land a critical hit. Whenever the user attacks an enemy while Invisible, she receives a 50% increased chance to pilfer or land a critical hit.
S-Ability:
+Golden Opportunity – An eye for gold and sly hands make their pockets empty and your cup overflowing. The user has a 15% chance of pilfering [insert currency here] from an enemy unit when she passes through a cell they occupy. The amount pilfered is dependent on the user's level.
B-Ability:
+Stash – Plucks an item normally tucked away in the user's personal stash because it's desperately needed. Feel lucky. Enables the user to use one item from the Party Inventory without depleting the stock. Item constraints still apply. Usable once per battle. Utilizes an Act Action.
E-Trigger:
+Diversion – Sets off a series of randomly timed and placed explosions and accidents to cause an uproar and make it easier for the user to escape, but not without some souvenirs to remember the occasion. Reduces the user's aggression rating to 0 immediately and give all enemy units a chance of Confusion regardless of immunity. While Diversion is in effect the user's chances of pilfering rarer items increases by 10% and she gains access to the Special Command: Sleight of Hand. The user may pass through cells enemy units are occupying and those adjacent to them, but she cannot occupy cells adjacent to them.
[Special Command: Sleight of Hand – Use during a Movement command in order to have a 25% of stealing an item on the target's drop list. Can be used once per turn.]
D-Ability:
+Rewritten Will – Some things in life you can't just take by force. Some things require just a little finesse and class if you want them to truly be yours. This is one instance where that rule applies. No Damage. Increases the target's Damage Input by 100% and renders them unable to recover HP for three turns. If the target is KOed while this ability is in effect they may not be revived and automatically drop their rarest item. Range: 6 Cells. 0 MP.
Stats:
HP: 30
MP: 40
Atk: 6 (+2 from Dancing Dagger)
Def: 4 (+1 from Black Widow)
Int: 3 (+0 from Dancing Dagger)
Spr: 3 (+1 from Black Widow) (+1 from Headwrap)
Evade: 5%
Move: 2 Cells (+2 from Larcenist Profession)
Skill Points: 0
Age: 19
Gender: Female
Appearance:
- Spoiler:
- Standing at a confident, and rather striking, 5'8", Iris is the figure of womanly power. Curves in all the right places, long legs, and a powerful stance would set her a notch above most women in most cases; the fact that she is garbed entirely in skintight black leather with a black head-wrap (which gives no trace of skin or otherwise) to boot puts her on a whole other level. It is for this reason (as if being a thief were not enough) she has become known as 'The Shadow Woman' among many towns and even a couple big cities; and while most everyone has no clue what she really looks like, there are a few who have seen her with her head-wrap removed.
Even without it, Iris is still on a whole other level. Shoulder-length honey colored curls wrap tight around her, almost as if willed back and out of her face. Violet colored eyes maintain an air of superiority and a fierce dislike for anything that is unlucky enough to hold their attention. Sharp eyebrows, high cheekbones, and a very beautiful complexion that would put many to shame. If it were not for the perpetual look of disgust for those around her plastered on her face (and that fact that she is not the nicest of people), Iris would have many suitors. But of course, she does not care about anyone, and so her beauty is only a minor factor in her book–her skills are what she is proud of. Nothing more, nothing less.
Inconspicuous: This unit has a 25% chance to not break Invisibility upon completing an act action. This effect can only activate once per Invisibility buff.
Level: 5
Exp: --/--
Weapon: Dancing Dagger – Unique dagger charmed to slice quickly and efficiently enabling the user to land more hits with ease. (+1 Basic Attack)
Armor: Black Widow – A formfitting and skin-tight suit made of black leather that accentuates curves and one's level of asskickery.
Accessory: Headwrap – Covers the head to ensure one doesn't end up on a wanted poster.
A-Ability:
+Steal – Snatches an item from the target. No Damage. 50% chance to steal an item on the target's drop list. Range: Adjacent Cell. 6 MP.
+Brutal Stab – A forceful thrust of the dagger followed by a twisting motion to ensure the target feels pain. 130% Atk Damage. Reduces the target's Def by 10% for three turns. Stacks three times. Range: Adjacent Cell. 8 MP.
+Blend – Disappears into the shadows to either lose those who might be in pursuit or plan the next heist. No Damage. Bestows Invisible for three turns. Range: Self. 8 MP.
R-Ability:
+Undetected – Striking from the outside their field of vision makes for a much easier target in the long run. Whenever the user attacks an enemy from the side, she receives a 10% increased chance to pilfer or land a critical hit. Whenever the user attacks an enemy from behind, she receives a 25% increased chance to pilfer or land a critical hit. Whenever the user attacks an enemy while Invisible, she receives a 50% increased chance to pilfer or land a critical hit.
S-Ability:
B-Ability:
+Stash – Plucks an item normally tucked away in the user's personal stash because it's desperately needed. Feel lucky. Enables the user to use one item from the Party Inventory without depleting the stock. Item constraints still apply. Usable once per battle. Utilizes an Act Action.
E-Trigger:
+Diversion – Sets off a series of randomly timed and placed explosions and accidents to cause an uproar and make it easier for the user to escape, but not without some souvenirs to remember the occasion. Reduces the user's aggression rating to 0 immediately and give all enemy units a chance of Confusion regardless of immunity. While Diversion is in effect the user's chances of pilfering rarer items increases by 10% and she gains access to the Special Command: Sleight of Hand. The user may pass through cells enemy units are occupying and those adjacent to them, but she cannot occupy cells adjacent to them.
[Special Command: Sleight of Hand – Use during a Movement command in order to have a 25% of stealing an item on the target's drop list. Can be used once per turn.]
D-Ability:
+Rewritten Will – Some things in life you can't just take by force. Some things require just a little finesse and class if you want them to truly be yours. This is one instance where that rule applies. No Damage. Increases the target's Damage Input by 100% and renders them unable to recover HP for three turns. If the target is KOed while this ability is in effect they may not be revived and automatically drop their rarest item. Range: 6 Cells. 0 MP.
Stats:
HP: 30
MP: 40
Atk: 6 (+2 from Dancing Dagger)
Def: 4 (+1 from Black Widow)
Int: 3 (+0 from Dancing Dagger)
Spr: 3 (+1 from Black Widow) (+1 from Headwrap)
Evade: 5%
Move: 2 Cells (+2 from Larcenist Profession)
Skill Points: 0
Last edited by Silver on Sat Dec 24, 2016 1:35 pm; edited 4 times in total
Re: Silver's Creative Compendium Revamped
Name: Lucidity Miletedo
Age: 19
Gender: Female
Appearance:
Profession: Songstress- The one who claims this profession is more than a mere entertainer. With strange dances amplified by mana, those who see them are often left in a trance. (Spotlight) (Fluid Movement)
Spotlight: Center-stage a single light shines on the user drawing attention to them. Whenever the user uses an A-Ability, she is afflicted with Center of Attention.
Fluid Movement: A natural mover, the user gracefully glissades across the battlefield. Boosts Move by 1 Cell.
Level: 4
Exp: 0/16
-------------------
Weapon: Dented Microphone- A microphone that's had its fair share of use. (Damage: Int) (Range: 2 Layers of Surrounding Cells)
Armor: Tight Clothing- Monotone coloring is the only negative aspect of this piece of clothing.
Accessory: Silver Charm- A simple charm attached to a girl's hair.
-------------------
A-Ability: Dance
+ Darkness Dance- The user dances, evoking an enigmatic seal which causes a large array of dark mana to attack her foes. No Damage. 75% Chance of Blind. Range: 2 Layers of Surrounding Cells. 12 Mp. Dark Elemental.
+ Silent Samba- The user dances, evoking a strange seal which blocks mana flow and prevents magic from being cast. No Damage. 75% Chance of Silence. Range: 2 Layers of Surrounding Cells. 12 Mp.
-------------------
A-Ability: Item
-------------------
R-Ability:
+ Security Force- Every star has some kind of protection just in case some crazed fan gets the wrong idea. Boosts Def and Spr by 30% whenever the user is afflicted with Center of Attention.
-------------------
S-Ability:
+ Mana Pulse I- Releases a pulse of mana with every movement that can harm people if it is the star's wish. Any attack that targets enemies but doesn't deal damage now deals 100% Int Damage.
-------------------
D-Ability: Shattered Memories- The user dances, creating a surge of unfriendly mana that shrouds her enemies and breaks their spirits. 150% Pierce Int Damage. 50% Chance of Confusion; 50% Chance of Addle. Range: 2 Layers of Surrounding Cells. 0 Mp.
Age: 19
Gender: Female
Appearance:
- Spoiler:
Profession: Songstress- The one who claims this profession is more than a mere entertainer. With strange dances amplified by mana, those who see them are often left in a trance. (Spotlight) (Fluid Movement)
Spotlight: Center-stage a single light shines on the user drawing attention to them. Whenever the user uses an A-Ability, she is afflicted with Center of Attention.
Fluid Movement: A natural mover, the user gracefully glissades across the battlefield. Boosts Move by 1 Cell.
Level: 4
Exp: 0/16
-------------------
Weapon: Dented Microphone- A microphone that's had its fair share of use. (Damage: Int) (Range: 2 Layers of Surrounding Cells)
Armor: Tight Clothing- Monotone coloring is the only negative aspect of this piece of clothing.
Accessory: Silver Charm- A simple charm attached to a girl's hair.
-------------------
A-Ability: Dance
+ Darkness Dance- The user dances, evoking an enigmatic seal which causes a large array of dark mana to attack her foes. No Damage. 75% Chance of Blind. Range: 2 Layers of Surrounding Cells. 12 Mp. Dark Elemental.
+ Silent Samba- The user dances, evoking a strange seal which blocks mana flow and prevents magic from being cast. No Damage. 75% Chance of Silence. Range: 2 Layers of Surrounding Cells. 12 Mp.
-------------------
A-Ability: Item
-------------------
R-Ability:
+ Security Force- Every star has some kind of protection just in case some crazed fan gets the wrong idea. Boosts Def and Spr by 30% whenever the user is afflicted with Center of Attention.
-------------------
S-Ability:
+ Mana Pulse I- Releases a pulse of mana with every movement that can harm people if it is the star's wish. Any attack that targets enemies but doesn't deal damage now deals 100% Int Damage.
-------------------
D-Ability: Shattered Memories- The user dances, creating a surge of unfriendly mana that shrouds her enemies and breaks their spirits. 150% Pierce Int Damage. 50% Chance of Confusion; 50% Chance of Addle. Range: 2 Layers of Surrounding Cells. 0 Mp.
Last edited by Silver on Tue Jul 09, 2013 10:54 pm; edited 1 time in total
Re: Silver's Creative Compendium Revamped
Name: Alexandria Montgomery
Age: 17
Gender: Female
Appearance:
Level: 10
Exp: 27/36
Weapon: Forsaken Heart- A replica of the weapon wielded by the Goddess of the Forsaken Forest, it too radiates with the very essence of nature. (+5% Earth Damage) (Earth Elemental)
Weapon: Rusty Pistol- Where'd you find this thing? A junkyard? (Range: 4 Cells)
Armor: Call of the Wild- An amazon-esque dress made from white wolf pelts and beast fangs.
Accessory: Velvet Headband- A nice touch, but is it really necessary?
Heat of the Moment: Saving Grace- Alexandria throws caution to the wind in order to protect what matters most. Trigger: Alexandria has less than 50% Max Mp and an ally takes damage that puts them in Critical or Peril condition. Effect: Alexandria's Mp is restored to Maximum; Alexandria gains access to both weapons for Five Turns; she has one act action for each weapon.
A-Ability: Natural Talents
+Cure / +Potshot – "Be relieved! Feel the burdens you bear lifted from your shoulders." The user shrouds a target in a small amount of green colored mana that heals their wounds slightly. / "Careful, I don't miss." The user focuses in on her target and releases a single round that is destined to hit her target. Staff: 100% Int Healing. Range: 3 Cells. 6 MP. Gun: 120% Atk Damage. Sure Hit. Range: 4 Cells. 8 MP.
+Esuna / +Blindside – "Find tranquility! You're free from the chains that bind you." The user covers a target in a warm orange mana that removes their ailments. / "Goodbye." Taking her target by surprise, the user sneaks around her target and fires on them without them realizing. Staff: No Damage. Cures 1 Negative Status Effect. Range: 3 Cells. 6 MP. Gun: 100% Atk Damage. 75% Chance of Critical Hit. Range: 4 Cells. 8 MP.
+Protect / +Enchant Ammo – "Relax! I've got you covered." The user covers a target in a strong barrier of mana that stands up against a good deal of physical might. / "Prepare yourself!" The user sends a rush of mana over her gun, allowing the next bullet fired to burst forth with such power that it breaks through her target's defenses. Staff: No Damage. Bestows Protect. Range: 3 Cells. 8 MP. Gun: No Damage. Next Attack is Piercing. Range: Self. Level MP.
+Shell / +Scattershot – "Don't worry! You're safe now." The user covers a target in a thick veil of mana that resists magical might. / "You're all next!" The user pulls out a second gun and fires rapidly into the opposition. Staff: No Damage. Bestows Shell. Range: 3 Cells. 8 MP. Gun: 100% Atk Damage. Range: All Enemies. 12 MP.
+Cura / +Long Shot – "Total release! You're burdens are not yours to bear any longer!" The user shrouds a target in green colored mana that heals their wounds. / "Just because you're far away doesn't mean you're safe." The user readies her gun and takes aim at a faraway target. With mana aiding her bullet, she fires, reaching her target easily. Staff: 150% Int Healing. Range: 3 Cells. 12 MP. Gun: 100% Atk Damage. +10% Damage for Each Cell Traveled. Range: Straight Line. 14 MP.
+Dispel / +Reflex – "Superior? No longer! Feel your advantages taken from you!" The user coats her target in a dark purple mana that strips them of beneficial statuses. / "I'm too quick for you!" The user speeds adrenaline production through the use of mana allowing her to quickly escape harm's way. Staff: No Damage. Removes 1 Positive Status Effect. Range: 3 Cells. 6 MP. Gun: No Damage. +1 Move; +25% Evasion [Usable once per Battle]. Range: Self. 10 MP.
+Reflect / +Focus – "No fear! They'll only be hurting themselves." The user covers her target in a silvery mana that causes all magic thrown at her target to be repelled back at them. / "Get ready!" The user focuses mana to her gun allowing her next shot to do a superior amount of damage. Staff: No Damage. Bestows Reflect. Range: 3 Cells. 8 MP. Gun: No Damage. +100% Damage Output for the Next Attack made by the User. Range: Self. Level MP.
A-Ability: Embracing Destiny *LOCKED*
R-Ability:
+Blessing of the Stars – Beings that live above in the heavens silently watch over the user, providing her with their protection when she needs it most. Whenever the user hits critical condition, she gains either Shell or Protect for Five Turns dependent on which type of damage she took.
S-Ability:
+Survivor – "I'm a survivor, takes a lot to take me out." Years of living with nothing has taught the user to do what she has to in order to survive. Boosts the user's Def and Spr by 30% passively.
D-Ability:
+Salvation – "I've been led here for a reason; you won't stop me from finding what I need to." The user readies her current weapon, letting go of it in midair only to have it remain suspended. Taking a stance of prayer, the weapon suddenly stabilizes itself before a large surge of mana flies through it. The mana becomes supercharged by the weapon, which is acting as a conductor, and then flies at all targets who oppose the user. 100% Pierce Int Damage. 50% Chance of Stop. Range: All Enemies. 0 MP.
---Convergence – "Our paths have converged for a reason: show me the tapestry of our fates!" Sends out another surge of mana conducted through the user's weapon, this time directing it to spread out and converge on a single target to wipe them from the world. 215% Pierce Int Damage. 20% Chance of Oblivion. Range: 6 Cells. 0 MP.
Stats:
Next Level: Hp, Def, Spr
Hp: 40
Mp: 60
IP: 4/25
Atk: 9 (+1 from Rusty Pistol) (+1 from Forsaken Heart) (+1 from Call of the Wild)
Def: 5 (+1 from Velvet Headband) (+2 from Call of the Wild) (+2 from Survivor)
Int: 9 (+2 from Forsaken Heart)
Spr: 5 (+2 from Survivor)
Crit: 5%
Evade: 7%
Move: 2 Cells (+1 from Refugee Profession)
Skill Points: 0
Age: 17
Gender: Female
Appearance:
- Spoiler:
- Practically malnourished, Alexandria is incredibly thin and pale; she looks like a walking corpse amidst the cold gales and icy flurries that conquer much of Namara. The sparkle in her gray eyes and brilliant rouge of her lips, however, prove to any who gaze upon her that she is, indeed, quite alive. There is a certain aura of hope and fiery determination that surrounds her short 5'2" stature; a surprising amount of force behind her beliefs that make her seem much stronger than she actually is.
- Spoiler:
- Refugee- "Though my body is broken and my spirit is weary, I move onward. Into the great unknown I seek a place I can truly call my own; I shall find it one day... someday... maybe soon." The one who claims this profession has spent much of her short life looking for a place she can call her own; A place where she can feel safe. Though her search has been fruitless, she has been led around the world and knows much. (Marksman) (Healer) (Weapon Swap) (+1 Basic Attack) (Equip: Staves/Guns)
Marksman: Wields a gun with surprising accuracy. The user's Hit Rate is boosted by 10% when equipped with a Gun.
Healer: Proficient beyond normal levels with a staff. The user's Healing Output is boosted by 10% when equipped with a Staff.
Weapon Swap: Quickly interchanges weapons during battle. Enables the user to swap between weapons without using an Act Action.
- - - - -Fated Guardian- "Trial after trial has presented itself to me, and though fear has me caught in its powerful grip, I know this is my place. I will rise to the occasion; I will be the Guardian." The one who claims this profession has struggled in hardship in a search for happiness of her own only to find her destined place as a champion for the people. May she pave the road to peace. (Resist Light) (Resist Dark) (Guardian's Gambit) (Shieldbearer) (+2 Basic Attacks) (Equip: Gunblades/Staves)
Guardian's Gambit: Wields both the might of warriors and the compassion of healers with unparalleled prowess. Enables the user to swap between gunblade and staff without wasting an act action; when equipped with a gunblade, the user's physical damage output is increased by 20% whereas when equipped with a staff, the user's healing output is increased by 20% passively.
Shieldbearer: Holds a shield in the free hand. Enables the user to equip shields.Goddess of the Heart and Home- "I have found my place amidst the stars." The one who claims this profession has accepted the offerings laid before her by the stars and arisen from the rank of a mere mortal to the patron Goddess of everything she spent her whole life looking for. (Null Light) (Null Dark) (Ethereal Grasp) (Goddess' Gambit) (Shieldbearer) (Deity Aura) (+3 Basic Attacks)
Ethereal Grasp: Wields both weapons with an intangible grip, enabling all abilities to be executed. The user equips both weapons at once.
Goddess' Gambit: Houses the spirit of champions to perform her duties as not one, but thousands. Boosts the user's physical damage output and healing output by 30% and decreases all damage taken by 10% passively.
Shieldbearer: Holds a shield in the free hand. Enables the user to equip shields.
Deity Aura: Constantly replenished by a natural protective aura. The user constantly recovers HP and MP equal to 5% of their maximum each turn. This effect cannot be dispelled or diminished by any means.
Level: 10
Exp: 27/36
Weapon: Forsaken Heart- A replica of the weapon wielded by the Goddess of the Forsaken Forest, it too radiates with the very essence of nature. (+5% Earth Damage) (Earth Elemental)
Weapon: Rusty Pistol- Where'd you find this thing? A junkyard? (Range: 4 Cells)
Armor: Call of the Wild- An amazon-esque dress made from white wolf pelts and beast fangs.
Accessory: Velvet Headband- A nice touch, but is it really necessary?
Heat of the Moment: Saving Grace- Alexandria throws caution to the wind in order to protect what matters most. Trigger: Alexandria has less than 50% Max Mp and an ally takes damage that puts them in Critical or Peril condition. Effect: Alexandria's Mp is restored to Maximum; Alexandria gains access to both weapons for Five Turns; she has one act action for each weapon.
A-Ability: Natural Talents
+Cure / +Potshot – "Be relieved! Feel the burdens you bear lifted from your shoulders." The user shrouds a target in a small amount of green colored mana that heals their wounds slightly. / "Careful, I don't miss." The user focuses in on her target and releases a single round that is destined to hit her target. Staff: 100% Int Healing. Range: 3 Cells. 6 MP. Gun: 120% Atk Damage. Sure Hit. Range: 4 Cells. 8 MP.
+Esuna / +Blindside – "Find tranquility! You're free from the chains that bind you." The user covers a target in a warm orange mana that removes their ailments. / "Goodbye." Taking her target by surprise, the user sneaks around her target and fires on them without them realizing. Staff: No Damage. Cures 1 Negative Status Effect. Range: 3 Cells. 6 MP. Gun: 100% Atk Damage. 75% Chance of Critical Hit. Range: 4 Cells. 8 MP.
+Protect / +Enchant Ammo – "Relax! I've got you covered." The user covers a target in a strong barrier of mana that stands up against a good deal of physical might. / "Prepare yourself!" The user sends a rush of mana over her gun, allowing the next bullet fired to burst forth with such power that it breaks through her target's defenses. Staff: No Damage. Bestows Protect. Range: 3 Cells. 8 MP. Gun: No Damage. Next Attack is Piercing. Range: Self. Level MP.
+Shell / +Scattershot – "Don't worry! You're safe now." The user covers a target in a thick veil of mana that resists magical might. / "You're all next!" The user pulls out a second gun and fires rapidly into the opposition. Staff: No Damage. Bestows Shell. Range: 3 Cells. 8 MP. Gun: 100% Atk Damage. Range: All Enemies. 12 MP.
+Cura / +Long Shot – "Total release! You're burdens are not yours to bear any longer!" The user shrouds a target in green colored mana that heals their wounds. / "Just because you're far away doesn't mean you're safe." The user readies her gun and takes aim at a faraway target. With mana aiding her bullet, she fires, reaching her target easily. Staff: 150% Int Healing. Range: 3 Cells. 12 MP. Gun: 100% Atk Damage. +10% Damage for Each Cell Traveled. Range: Straight Line. 14 MP.
+Dispel / +Reflex – "Superior? No longer! Feel your advantages taken from you!" The user coats her target in a dark purple mana that strips them of beneficial statuses. / "I'm too quick for you!" The user speeds adrenaline production through the use of mana allowing her to quickly escape harm's way. Staff: No Damage. Removes 1 Positive Status Effect. Range: 3 Cells. 6 MP. Gun: No Damage. +1 Move; +25% Evasion [Usable once per Battle]. Range: Self. 10 MP.
+Reflect / +Focus – "No fear! They'll only be hurting themselves." The user covers her target in a silvery mana that causes all magic thrown at her target to be repelled back at them. / "Get ready!" The user focuses mana to her gun allowing her next shot to do a superior amount of damage. Staff: No Damage. Bestows Reflect. Range: 3 Cells. 8 MP. Gun: No Damage. +100% Damage Output for the Next Attack made by the User. Range: Self. Level MP.
- Spoiler:
- +Curaga / +Rapid Fire – "Total alleviation! Your burdens never existed, nor shall you feel the effects of any more!" The user shrouds a target in a large amount of green colored mana that heals their wounds greatly. / "You can't run or hide, so why bother?" The user releases a myriad of bullets one after another against her target. Staff: 200% Int Healing. Range: 3 Cells. 18 MP. Gun: 50% Atk Damage. 10 Hits. Range: 4 Cells. 16 MP.
+Holy / +Point Blank – "O perfect light! I want to end this!" The user calls down a large array of holy lights that surround her briefly before she sends them into the air. One after another they rain down on her target, exploding in a brilliant radiance. / "Perish!" The user, as close as she can possibly be to her target raises her gun, shaking slightly. Taking a single breath, her hand steadies and she pulls the trigger. Staff: 140% Int Damage. 6 Hits. Range: 5 Cells. 36 MP. Light Elemental. Gun: 300% Atk Damage. Sure Hit. 15% Chance of Instant Death. Requires Gun. Range: Adjacent Cell. 48 MP.
A-Ability: Embracing Destiny *LOCKED*
- Spoiler:
- +Shimmering Blade / +Assurance – "With this blade I accept my fate!" The user embraces her newfound fate and unleashes a radiant power upon her weapon / "None shall fall if I can help it!" The user unleashes a brilliant healing resonance around herself which ensures those nearby will not fall. Gunblade: No Damage. Boosts Critical Hit Rate by 20% for Five Turns; Boosts Critical Hit Damage by 15% for Five Turns. Range: Self. 14 MP. Staff: No Damage. Allies in range recover HP equal to 100% of the user's Int for Three Turns. Range: Surrounding Cells. 18 MP.
+Guardian Stance / +Protection Veil – "Fight me if you must!" The user shifts her stance and evokes a powerful magic to ensure greater defenses for the battle to come. / "Come at us with all your maladies; we shall not fall!" Bathes the target in a protective bubble which guards against all inflictions. Gunblade: No Damage. Reduces Damage taken by 15% for Three Turns. Range: Self. 10 MP. Staff: No Damage. Bestows Immunity. Range: 3 Cells. 8 MP.
R-Ability:
+Blessing of the Stars – Beings that live above in the heavens silently watch over the user, providing her with their protection when she needs it most. Whenever the user hits critical condition, she gains either Shell or Protect for Five Turns dependent on which type of damage she took.
S-Ability:
+Survivor – "I'm a survivor, takes a lot to take me out." Years of living with nothing has taught the user to do what she has to in order to survive. Boosts the user's Def and Spr by 30% passively.
D-Ability:
+Salvation – "I've been led here for a reason; you won't stop me from finding what I need to." The user readies her current weapon, letting go of it in midair only to have it remain suspended. Taking a stance of prayer, the weapon suddenly stabilizes itself before a large surge of mana flies through it. The mana becomes supercharged by the weapon, which is acting as a conductor, and then flies at all targets who oppose the user. 100% Pierce Int Damage. 50% Chance of Stop. Range: All Enemies. 0 MP.
---Convergence – "Our paths have converged for a reason: show me the tapestry of our fates!" Sends out another surge of mana conducted through the user's weapon, this time directing it to spread out and converge on a single target to wipe them from the world. 215% Pierce Int Damage. 20% Chance of Oblivion. Range: 6 Cells. 0 MP.
Stats:
Next Level: Hp, Def, Spr
Hp: 40
Mp: 60
IP: 4/25
Atk: 9 (+1 from Rusty Pistol) (+1 from Forsaken Heart) (+1 from Call of the Wild)
Def: 5 (+1 from Velvet Headband) (+2 from Call of the Wild) (+2 from Survivor)
Int: 9 (+2 from Forsaken Heart)
Spr: 5 (+2 from Survivor)
Crit: 5%
Evade: 7%
Move: 2 Cells (+1 from Refugee Profession)
Skill Points: 0
Last edited by Silver on Mon May 23, 2016 6:42 am; edited 1 time in total
Re: Silver's Creative Compendium Revamped
Name: Marceline (Alissa Wringer)
Age: 19
Gender: Female
Appearance:
Profession: Slayer- "I was always meant to do this... kill that which we fear. I don't prefer this life, but I can't change it. It's easier to accept it anyway." The one who claims this profession was handpicked by fate to slay that which we fear. Demons, vampires, the forces that torment the world, all are her targets; She alone is meant to finish off these monstrosities. (Focused Adrenaline) (Superhuman) (Finisher) (+3 Basic Attacks) (Equip: Arsenals)
Focused Adrenaline: The user's attacks never miss and deal 10% more damage.
Superhuman: The user's Atk is increased by 15% and her number of basic attacks increases by 2.
Finisher: Automatically kills an enemy with 10% Max Hp or less upon attacking that enemy.
Level: ???
Exp: ???/???
-------------------
Weapon: [Insert Arsenal]
Armor: [Insert Uniform]
Accessory: [Insert Accessory]
Accessory: [Insert Accessory]
-------------------
A-Ability: Purpose
+ Heighten Senses- "Bring it." The user sends mana rushing through her body increasing her senses tenfold.
(Damage: --/Effect: +15% Atk and Evasion [Usable once per Battle]/Range: Self/Mp: 10/Element: --)
+ Chance Encounter- "Are you ready?" The user, within range of her target, quickly performs a simple rush using only her bare hands.
(Damage: 100% Atk x 2/120% Atk/Effect: 50% Chance of Critical [Final Hit]/Range: Adjacent Cell/Mp: 10/Element: --)
+ Inconvenience- "Deal with it." The user quickly dashes at her target and jumps at the last second, delivering a powerful kick to their head.
(Damage: 140% Atk/Effect: Addle 50%/Range: 3 Cells/Mp: 12/Element: --)
+ Violent Outburst- "Bite me." The user takes out a long curved dagger and quickly plunges it into her target's side.
(Damage: 120% Atk/Effect: Berserk 50%/Range: Adjacent Cell/Mp: 8/Element: --)
+ The Burning- "Burn for me." The user whips out a torch and lighter, lighting the torch she proceed to slam it into her target's face.
(Damage: 180% Atk/Effect: Severe Burn 50%/Range: Adjacent Cell/Mp: 16/Element: Fire)
+ Relaxation- "Chill out." The user effectively presses a series of pressure points on her target's body that causes them to fall to the ground in a deep sleep.
(Damage: 50% Atk/Effect: Sleep 75%/Range: Adjacent Cell/Mp: 8/Element: --)
+ Recover- "..." The user sighs in relief, taking a quick break and allowing her mana to cycle at a normal rate while she recovers.
(Heal: 25% Max Hp/Effect: --/Range: Self/Mp: 8/Element: --)
+ Elimination- "Goodbye." The user performs a quick series of flips and lands behind her target before staking them through the back.
(Damage: 200% Atk/Effect: Instant Death 10%/Range: 3 Cells/Mp: 36/Element: --)
-------------------
A-Ability: Mission
+ Spectre Massacre- "Perish." The user grabs a dagger coated in holy water which she quickly throws at her target.
(Damage: 120% Atk/Effect: Double Damage to Undead and Demons/Range: 3 Cells/Mp: 18/Element: --)
+ Feral Slaying- "Fall beast." The user reveals a long link of chains which is then used to whip her target into submission until she can quickly finish the job with a dagger through the neck.
(Damage: 100% Atk x 4/Effect: Double Damage to Beasts and Avians/Range: Adjacent Cell/Mp: 18/Element: --)
+ Digital Termination- "Power down." The user pulls out a crowbar like weapon which is then slammed into her target and used to pry open armors and such.
(Damage: 140% Atk/Effect: Double Damage to Machines/Armor Break 25%/Range: Adjacent Cell/Mp: 18/Element: --)
+ Venom Advance- "Poison paradise." The user dips a dagger in a deadly poison before slashing her enemy up several times.
(Damage: 100% Atk x 5/Effect: Poison 50% [Each Hit]/Range: Adjacent Cell/Mp: 20/Element: --)
+ Burst- "Get ready." The user quickly launches herself forward to perform a rather simple attack to get her blood rushing.
(Damage: 100% Atk/Effect: Haste [Self]/Range: 4 Cells/Mp: 10/Element: --)
+ Sweep- "Can you feel it yet?" The user quickly jumps above her target and slams her right leg down on one of their shoulders. Forcing them to stumble, they fall to the ground, but instead of crashing with them the user kicks off of them, landing safely back in her original position.
(Damage: 140% Atk/Effect: Pushes Target 2 Cells Back/Range: 3 Cells/Mp: 12/Element: --)
-------------------
A-Ability: Line of Duty
+ Cascade- "Have a problem?" The user slides underneath her target and kicks them from beneath them. Before they can fall back to earth however, the user backflips out of the way and watches them fall back to the ground.
(Damage: 100% Atk/10% Max Hp Damage/Effect: --/Range: 2 Cells/Mp: 12/Element: --)
+ Inertia- "What's the matter? Can't move?" The user pulls out several needles from a pouch and quickly throws them at her target.
(Damage: 30% Pierce Atk/Effect: Immobilize 75%/Disable 75%/Range: 4 Cells/Mp: 16/Element: --)
+ Extermination- "What does it feel like?" The user appears behind her target and shoves a blade in their back. Twisting it around, she mutters something about the life she leads and soon pulls the blade from their back and kicks them away.
(Damage: 200% Atk/120% Atk/Effect: Pushes Target 1 Cell Away/Range: 3 Cells/Mp: 20/Element: --)
+ Faux Double- "Seeing double?" The user appears in two places at once confusing her enemy before both copies turn in their direction and both attack. Only one attack is made, but it feels as though both have connected.
(Damage: 150% Atk/Effect: Confusion 75%/Range: 2 Cells/Mp: 14/Element: --)
+ The Hanging Tree- "Are you coming?" The user turns away from her target for a moment as if surrendering. However, they are sadly mistaken as she quickly turns with rope in hand. Before they can truly realize what is happening they find themselves trapped with the rope around their neck. The user apologizes for her actions and proceeds to throw the other end of the rope over the branch of a nearby tree. With one final action, she looks away and pulls the end of the rope with all of her might.
(Damage: --/Effect: High Chance of Instant Death/Requires Tree/Range: 3 Cells of Target and Tree/Mp: 64/Element: --)
+ Mockingbird- "It's a sin, every time." The user pulls out a crossbow, taking careful aim before firing off a powerful shot that speeds through the air. The user never misses, not once.
(Damage: 100% Atk/Effect: +10% Damage Each Cell Traveled/Sure Hit/Mp: 18/Element: --)
-------------------
A-Ability: Destiny
+ Fissure- "So long." The user falls seemingly defeated, but just as her foes gain satisfaction she scowls and slams her fist into the ground creating a shockwave that breaks apart the earth.
(Damage: 180% Atk/Effect: --/Range: All Enemies/Mp: 22/Element: --)
+ Dreaded Silence- "..." The user uses her little knowledge of the working of mana to get it to create a cover of darkness in which every one can hear nothing, nor can they see anything. However, the true dread comes when the darkness lifts, and a single target is found in a bloody heap.
(Damage: 250% Atk/Effect: Bloodloss 99%/Randomized Hit/Range: Single Enemy/Mp: 30/Element: --)
+ Eclipse- "Let go your spite." The user flips in the air, spinning close enough that when in the perfect position she kicks off of them only to land next to them.
(Damage: 120% Atk x 3/Effect: User lands in Adjacent Cell to Enemy/Range: 4 Cells/Mp: 18/Element: --)
--- Obliteration- "This is the end for you." The user, looming over her target looks down at them with disappointment. Turning her head, she raises one of her legs and slams it down into their chest, knocking the air out of them.
(Damage: 160% Atk/Effect: Immobilize 50%/Range: Adjacent Cell/Mp: 12/Element: --)
+ Final Moment- "So this is it... this is where the journey ends." The user, beaten to the point of submission makes one final attempt to seal not only her fate but that of a target's as well. Using all of her energy in a single burst, she rushes them with only a stake in hand and plunges it into their heart.
(Damage: 300% Atk/Effect: Instant Death 25%/Range: 2 Cells/Mp: 84/Element: --)
-------------------
R-Ability:
+ Guard Instinct- Whenever a combo is used on the user, the user instinctually blocks the last few hits. Cancels either the first two or last two hits of a combo used on the user.
-------------------
S-Ability:
+ Natural Senses- The user's evasion is increased by 20%
-------------------
D-Ability: The End- "I'm just your problem." The user performs a backflip landing expertly on her target's shoulders and stakes them in the heart.
(Damage: 200% Pierce Atk/Effect: Instant Death 10%/Range: Adjacent Cell/Mp: --/Element: --)
Age: 19
Gender: Female
Appearance:
- Spoiler:
Profession: Slayer- "I was always meant to do this... kill that which we fear. I don't prefer this life, but I can't change it. It's easier to accept it anyway." The one who claims this profession was handpicked by fate to slay that which we fear. Demons, vampires, the forces that torment the world, all are her targets; She alone is meant to finish off these monstrosities. (Focused Adrenaline) (Superhuman) (Finisher) (+3 Basic Attacks) (Equip: Arsenals)
Focused Adrenaline: The user's attacks never miss and deal 10% more damage.
Superhuman: The user's Atk is increased by 15% and her number of basic attacks increases by 2.
Finisher: Automatically kills an enemy with 10% Max Hp or less upon attacking that enemy.
Level: ???
Exp: ???/???
-------------------
Weapon: [Insert Arsenal]
Armor: [Insert Uniform]
Accessory: [Insert Accessory]
Accessory: [Insert Accessory]
-------------------
A-Ability: Purpose
+ Heighten Senses- "Bring it." The user sends mana rushing through her body increasing her senses tenfold.
(Damage: --/Effect: +15% Atk and Evasion [Usable once per Battle]/Range: Self/Mp: 10/Element: --)
+ Chance Encounter- "Are you ready?" The user, within range of her target, quickly performs a simple rush using only her bare hands.
(Damage: 100% Atk x 2/120% Atk/Effect: 50% Chance of Critical [Final Hit]/Range: Adjacent Cell/Mp: 10/Element: --)
+ Inconvenience- "Deal with it." The user quickly dashes at her target and jumps at the last second, delivering a powerful kick to their head.
(Damage: 140% Atk/Effect: Addle 50%/Range: 3 Cells/Mp: 12/Element: --)
+ Violent Outburst- "Bite me." The user takes out a long curved dagger and quickly plunges it into her target's side.
(Damage: 120% Atk/Effect: Berserk 50%/Range: Adjacent Cell/Mp: 8/Element: --)
+ The Burning- "Burn for me." The user whips out a torch and lighter, lighting the torch she proceed to slam it into her target's face.
(Damage: 180% Atk/Effect: Severe Burn 50%/Range: Adjacent Cell/Mp: 16/Element: Fire)
+ Relaxation- "Chill out." The user effectively presses a series of pressure points on her target's body that causes them to fall to the ground in a deep sleep.
(Damage: 50% Atk/Effect: Sleep 75%/Range: Adjacent Cell/Mp: 8/Element: --)
+ Recover- "..." The user sighs in relief, taking a quick break and allowing her mana to cycle at a normal rate while she recovers.
(Heal: 25% Max Hp/Effect: --/Range: Self/Mp: 8/Element: --)
+ Elimination- "Goodbye." The user performs a quick series of flips and lands behind her target before staking them through the back.
(Damage: 200% Atk/Effect: Instant Death 10%/Range: 3 Cells/Mp: 36/Element: --)
-------------------
A-Ability: Mission
+ Spectre Massacre- "Perish." The user grabs a dagger coated in holy water which she quickly throws at her target.
(Damage: 120% Atk/Effect: Double Damage to Undead and Demons/Range: 3 Cells/Mp: 18/Element: --)
+ Feral Slaying- "Fall beast." The user reveals a long link of chains which is then used to whip her target into submission until she can quickly finish the job with a dagger through the neck.
(Damage: 100% Atk x 4/Effect: Double Damage to Beasts and Avians/Range: Adjacent Cell/Mp: 18/Element: --)
+ Digital Termination- "Power down." The user pulls out a crowbar like weapon which is then slammed into her target and used to pry open armors and such.
(Damage: 140% Atk/Effect: Double Damage to Machines/Armor Break 25%/Range: Adjacent Cell/Mp: 18/Element: --)
+ Venom Advance- "Poison paradise." The user dips a dagger in a deadly poison before slashing her enemy up several times.
(Damage: 100% Atk x 5/Effect: Poison 50% [Each Hit]/Range: Adjacent Cell/Mp: 20/Element: --)
+ Burst- "Get ready." The user quickly launches herself forward to perform a rather simple attack to get her blood rushing.
(Damage: 100% Atk/Effect: Haste [Self]/Range: 4 Cells/Mp: 10/Element: --)
+ Sweep- "Can you feel it yet?" The user quickly jumps above her target and slams her right leg down on one of their shoulders. Forcing them to stumble, they fall to the ground, but instead of crashing with them the user kicks off of them, landing safely back in her original position.
(Damage: 140% Atk/Effect: Pushes Target 2 Cells Back/Range: 3 Cells/Mp: 12/Element: --)
-------------------
A-Ability: Line of Duty
+ Cascade- "Have a problem?" The user slides underneath her target and kicks them from beneath them. Before they can fall back to earth however, the user backflips out of the way and watches them fall back to the ground.
(Damage: 100% Atk/10% Max Hp Damage/Effect: --/Range: 2 Cells/Mp: 12/Element: --)
+ Inertia- "What's the matter? Can't move?" The user pulls out several needles from a pouch and quickly throws them at her target.
(Damage: 30% Pierce Atk/Effect: Immobilize 75%/Disable 75%/Range: 4 Cells/Mp: 16/Element: --)
+ Extermination- "What does it feel like?" The user appears behind her target and shoves a blade in their back. Twisting it around, she mutters something about the life she leads and soon pulls the blade from their back and kicks them away.
(Damage: 200% Atk/120% Atk/Effect: Pushes Target 1 Cell Away/Range: 3 Cells/Mp: 20/Element: --)
+ Faux Double- "Seeing double?" The user appears in two places at once confusing her enemy before both copies turn in their direction and both attack. Only one attack is made, but it feels as though both have connected.
(Damage: 150% Atk/Effect: Confusion 75%/Range: 2 Cells/Mp: 14/Element: --)
+ The Hanging Tree- "Are you coming?" The user turns away from her target for a moment as if surrendering. However, they are sadly mistaken as she quickly turns with rope in hand. Before they can truly realize what is happening they find themselves trapped with the rope around their neck. The user apologizes for her actions and proceeds to throw the other end of the rope over the branch of a nearby tree. With one final action, she looks away and pulls the end of the rope with all of her might.
(Damage: --/Effect: High Chance of Instant Death/Requires Tree/Range: 3 Cells of Target and Tree/Mp: 64/Element: --)
+ Mockingbird- "It's a sin, every time." The user pulls out a crossbow, taking careful aim before firing off a powerful shot that speeds through the air. The user never misses, not once.
(Damage: 100% Atk/Effect: +10% Damage Each Cell Traveled/Sure Hit/Mp: 18/Element: --)
-------------------
A-Ability: Destiny
+ Fissure- "So long." The user falls seemingly defeated, but just as her foes gain satisfaction she scowls and slams her fist into the ground creating a shockwave that breaks apart the earth.
(Damage: 180% Atk/Effect: --/Range: All Enemies/Mp: 22/Element: --)
+ Dreaded Silence- "..." The user uses her little knowledge of the working of mana to get it to create a cover of darkness in which every one can hear nothing, nor can they see anything. However, the true dread comes when the darkness lifts, and a single target is found in a bloody heap.
(Damage: 250% Atk/Effect: Bloodloss 99%/Randomized Hit/Range: Single Enemy/Mp: 30/Element: --)
+ Eclipse- "Let go your spite." The user flips in the air, spinning close enough that when in the perfect position she kicks off of them only to land next to them.
(Damage: 120% Atk x 3/Effect: User lands in Adjacent Cell to Enemy/Range: 4 Cells/Mp: 18/Element: --)
--- Obliteration- "This is the end for you." The user, looming over her target looks down at them with disappointment. Turning her head, she raises one of her legs and slams it down into their chest, knocking the air out of them.
(Damage: 160% Atk/Effect: Immobilize 50%/Range: Adjacent Cell/Mp: 12/Element: --)
+ Final Moment- "So this is it... this is where the journey ends." The user, beaten to the point of submission makes one final attempt to seal not only her fate but that of a target's as well. Using all of her energy in a single burst, she rushes them with only a stake in hand and plunges it into their heart.
(Damage: 300% Atk/Effect: Instant Death 25%/Range: 2 Cells/Mp: 84/Element: --)
-------------------
R-Ability:
+ Guard Instinct- Whenever a combo is used on the user, the user instinctually blocks the last few hits. Cancels either the first two or last two hits of a combo used on the user.
-------------------
S-Ability:
+ Natural Senses- The user's evasion is increased by 20%
-------------------
D-Ability: The End- "I'm just your problem." The user performs a backflip landing expertly on her target's shoulders and stakes them in the heart.
(Damage: 200% Pierce Atk/Effect: Instant Death 10%/Range: Adjacent Cell/Mp: --/Element: --)
Last edited by Terra on Mon Jun 18, 2012 11:23 am; edited 1 time in total
Re: Silver's Creative Compendium Revamped
Name: Veran, Lady of Shadows
Age: ?
Gender: Female
Appearance:
Dark Boost: Innately increases the base power of Darkness Elemental attacks and abilities by 20% passively.
Level: 5
Exp: --/--
Weapon: Obsidian Eye – Perpetually blackened by a harsh negative energy, this circle radiates darkness and appears to be observing everything all at once. (Damage: Int-based) (Range: 4 Cells) (+10% Hit Rate) (+3% Evade)
Armor: Baby Doll Black – Tight black dress which accentuates the curves yet makes the wearer appear incredibly skinny.
Accessory: Stilettos – Colored black.
A-Ability: Corrupted Soul
+Shade Rush – Sends the user's shadow surging along the ground at a frightening speed to dart around the target and lash out at them from behind. 120% Int Damage. Chance of Critical Hit. Range: 4 Cells. 8 MP. Darkness Elemental.
+Shadow Binding – With a snap of the fingers, tendrils of pure darkness arise from the target's shadow and form tight chains around the target's legs. No Damage. Chains the target to their current cell for two turns. Targets may move to surrounding cell of the chained cell. Chained targets affected by knockback take 4% HP Darkness Damage. Range: 4 Cells. 10 MP. Darkness Elemental.
+Expulsion – With a flick of the wrist, the target's shadow is thrust away from its current position by an unseen force causing the target to follow suit. No Damage. Knocks the target back up to four cells. Range: 4 Cells. 8 MP. Darkness Elemental.
R-Ability:
+Dark Arrow – Conjures a bow of pure darkness from the overwhelming corruption emenating from suffering above the tainted and unleashes a blackend bolt of pain whenever they attempt to assault the user. Upon reaching max stacks of Taint, places Dark Arrow status on the target. If a unit afflicted with Dark Arrow attempts to attack the user directly, they take 150% Int Darkness Damage carrying a Very High Chance of Stun.
S-Ability:
+Taint – Intimately wraps the essence of darkness around the hearts and souls of those who suffer the user's spells. Places one (1) stack of Taint on targets successfully affected by the user's A-Abilities each time they land. Cannot be mass dispelled. Being hit by an attack of the Light Elemental will remove one (1) stack.
[Taint: Increases the afflicted's Darkness Damage Input by 2% per stack. Stacks 10 times. Lasts indefinitely.]
B-Ability: ?
E-Trigger: ?
D-Ability: ?
Stats:
HP: 20
MP: 50
Atk: 1 (+0 from Obsidian Eye)
Def: 4 (+1 from Baby Doll Black) (+1 from Stilettos)
Int: 7 (+2 from Obsidian Eye)
Spr: 4 (+1 from Baby Doll Black)
Evade: 3% (+3% from Obsidian Eye)
Move: 2 Cells (+0 from Sorceress of Shadows Profession)
Skill Points: 0
Age: ?
Gender: Female
Appearance:
- Spoiler:
- I watched in fear as the shadows constricted around my form, eyes filled with desperation as she sauntered over to me. Her piercing crimson eyes cutting into my soul as she venomously purred at the sight of my shaking form. She was a mere inches away from me when she kneeled, lifting my chin to meet her harsh gaze; her russet hair framing her pale yet intensely dark face. She spoke something of how fun it was to toy with me, and stroked my cheek with one of her thin fingers. I cringed at the feeling of her black nails on my chin, finding only minor relief as she pulled away completely to stand. I watched her saunter back to her original positioning, her curves accentuated by the tight black dress she wore. And when she turned around, my eyes met with her blood colored hues for only a moment before she snapped. A ring of shadows appeared around my neck, and with another snap all felt cold... I can not say exactly what happened next. I woke in the plains of a beautiful paradise.
Dark Boost: Innately increases the base power of Darkness Elemental attacks and abilities by 20% passively.
Level: 5
Exp: --/--
Weapon: Obsidian Eye – Perpetually blackened by a harsh negative energy, this circle radiates darkness and appears to be observing everything all at once. (Damage: Int-based) (Range: 4 Cells) (+10% Hit Rate) (+3% Evade)
Armor: Baby Doll Black – Tight black dress which accentuates the curves yet makes the wearer appear incredibly skinny.
Accessory: Stilettos – Colored black.
A-Ability: Corrupted Soul
+Shade Rush – Sends the user's shadow surging along the ground at a frightening speed to dart around the target and lash out at them from behind. 120% Int Damage. Chance of Critical Hit. Range: 4 Cells. 8 MP. Darkness Elemental.
+Shadow Binding – With a snap of the fingers, tendrils of pure darkness arise from the target's shadow and form tight chains around the target's legs. No Damage. Chains the target to their current cell for two turns. Targets may move to surrounding cell of the chained cell. Chained targets affected by knockback take 4% HP Darkness Damage. Range: 4 Cells. 10 MP. Darkness Elemental.
+Expulsion – With a flick of the wrist, the target's shadow is thrust away from its current position by an unseen force causing the target to follow suit. No Damage. Knocks the target back up to four cells. Range: 4 Cells. 8 MP. Darkness Elemental.
R-Ability:
+Dark Arrow – Conjures a bow of pure darkness from the overwhelming corruption emenating from suffering above the tainted and unleashes a blackend bolt of pain whenever they attempt to assault the user. Upon reaching max stacks of Taint, places Dark Arrow status on the target. If a unit afflicted with Dark Arrow attempts to attack the user directly, they take 150% Int Darkness Damage carrying a Very High Chance of Stun.
S-Ability:
+Taint – Intimately wraps the essence of darkness around the hearts and souls of those who suffer the user's spells. Places one (1) stack of Taint on targets successfully affected by the user's A-Abilities each time they land. Cannot be mass dispelled. Being hit by an attack of the Light Elemental will remove one (1) stack.
[Taint: Increases the afflicted's Darkness Damage Input by 2% per stack. Stacks 10 times. Lasts indefinitely.]
B-Ability: ?
E-Trigger: ?
D-Ability: ?
Stats:
HP: 20
MP: 50
Atk: 1 (+0 from Obsidian Eye)
Def: 4 (+1 from Baby Doll Black) (+1 from Stilettos)
Int: 7 (+2 from Obsidian Eye)
Spr: 4 (+1 from Baby Doll Black)
Evade: 3% (+3% from Obsidian Eye)
Move: 2 Cells (+0 from Sorceress of Shadows Profession)
Skill Points: 0
Last edited by Silver on Thu Jun 02, 2016 5:13 pm; edited 2 times in total
Re: Silver's Creative Compendium Revamped
Name: Vittoria (Meredith Loveguard)
Age: 19
Gender: Female
Appearance:
Chainspell: The user chains spells together rapidly. Allows for Skill Chain. Max Chain: 3
Level: 10
Exp: 0/36
Weapon: Magician's Staff- Staff made primarily for quick spell casting.
Armor: Devout's Robes- Robes specifically tailored for one who is devoted entirely to their craft.
Accessory: Death Ring- A black ring with a white skull on the front. (Increases Max MP by 10% and increases the damage of Dark-Elemental spells by 10%)
A-Ability: Barrage Spell
+Ignis – The user conjures a small ball of flame and slings it at her target. 110% Int Damage. Range: 3 Cells. 6 MP. Fire Elemental.
+Glacies – The user conjures a small ball of ice and slings it at her target. 110% Int Damage. Range: 3 Cells. 6 MP. Ice Elemental.
+Bronte – The user conjures a small bolt of lightning and drops it on her target. 110% Int Damage. Range: 3 Cells. 6 MP. Lightning Elemental.
+Hudor – The user conjures a small sphere of water and drops it on her target. 110% Int Damage. Range: 3 Cells. 6 MP. Water Elemental.
+Ventus – The user conjures an arc of wind and fires it at her target. 110% Int Damage. Range: 3 Cells. 6 MP. Wind Elemental.
+Petra – The user conjures a spire of rock and fires it at her target. 110% Int Damage. Range: 3 Cells. 6 MP. Earth Elemental.
+Lumen – The user conjures a small ring of light that constricts around her target. 110% Int Damage. Range: 3 Cells. 6 MP. Light Elemental.
+Melas – The user conjures a small ring of darkness that wraps around her target. 110% Int Damage. Range: 3 Cells. 6 MP. Dark Elemental.
A-Ability: Burst Spell
+Blaze – The user focuses on anger and releases it in the form of a fiery blaze that consumes the user's target. 130% Int Damage. 50% Chance of Burn. Range: 4 Cells. 10 MP. Fire Elemental.
+Crystal – The user focuses on seclusion and releases it in the form of a sharp gale that causes anything it touches to freeze over. 130% Int Damage. 50% Chance of Freeze. Range: 4 Cells. 12 MP. Ice Elemental.
A-Ability: Surge Spell *LOCKED*
A-Ability: Collide Spell *LOCKED*
R-Ability:
+Blast Spell – Whenever the user's spells successfully damage the target more than normal, excess mana collects around the user and makes her next spell even stronger. Whenever the user successfully lands a critical hit naturally, the user's next spell ignores 20% of the target's Spr.
S-Ability:
+Target Spell – The user focuses her spells with all of her might to maximize damage output. +15% Int and Critical Hit Rate.
D-Ability:
+Gladius – The user throws her staff in the air like a baton and instead of catching it has mana act upon it and transform its figure from that of a staff to a blade of pure energy. With a quick flick of the wrist, the sword is directed towards the user's target and then forced to unleash a flurry of attacks upon the target. 200% Pierce Int Damage. Range: 8 Cells. 0 MP.
Stats:
HP: 40
MP: 55 (+6 from Death Ring)
Atk: 0 (+0 from Magician's Staff)
Def: 7 (+2 from Devout's Robes)
Int: 14 (+5 from Magician's Staff) (+2 from Target Spell)
Spr: 7 (+4 from Devout's Robes)
Move: 2 Cells (+0 from Spellslinger Profession)
Skill Points: 0
Age: 19
Gender: Female
Appearance:
- Spoiler:
Chainspell: The user chains spells together rapidly. Allows for Skill Chain. Max Chain: 3
Level: 10
Exp: 0/36
Weapon: Magician's Staff- Staff made primarily for quick spell casting.
Armor: Devout's Robes- Robes specifically tailored for one who is devoted entirely to their craft.
Accessory: Death Ring- A black ring with a white skull on the front. (Increases Max MP by 10% and increases the damage of Dark-Elemental spells by 10%)
A-Ability: Barrage Spell
+Ignis – The user conjures a small ball of flame and slings it at her target. 110% Int Damage. Range: 3 Cells. 6 MP. Fire Elemental.
+Glacies – The user conjures a small ball of ice and slings it at her target. 110% Int Damage. Range: 3 Cells. 6 MP. Ice Elemental.
+Bronte – The user conjures a small bolt of lightning and drops it on her target. 110% Int Damage. Range: 3 Cells. 6 MP. Lightning Elemental.
+Hudor – The user conjures a small sphere of water and drops it on her target. 110% Int Damage. Range: 3 Cells. 6 MP. Water Elemental.
+Ventus – The user conjures an arc of wind and fires it at her target. 110% Int Damage. Range: 3 Cells. 6 MP. Wind Elemental.
+Petra – The user conjures a spire of rock and fires it at her target. 110% Int Damage. Range: 3 Cells. 6 MP. Earth Elemental.
+Lumen – The user conjures a small ring of light that constricts around her target. 110% Int Damage. Range: 3 Cells. 6 MP. Light Elemental.
+Melas – The user conjures a small ring of darkness that wraps around her target. 110% Int Damage. Range: 3 Cells. 6 MP. Dark Elemental.
- Spoiler:
- +Pinpoint – The user focuses her spells further so that upon dealing greater than normal damage the damage dealt is far greater than normal. No Damage. +25% Critical Hit Damage for 3 Turns. Range: Self. ? MP.
+Chain Flow – The user focuses her mana cycle so that it flows at an even faster rate for a short while. No Damage. Boosts Max Chain by 1 for 3 Turns. Range: Self. ? MP.
A-Ability: Burst Spell
+Blaze – The user focuses on anger and releases it in the form of a fiery blaze that consumes the user's target. 130% Int Damage. 50% Chance of Burn. Range: 4 Cells. 10 MP. Fire Elemental.
+Crystal – The user focuses on seclusion and releases it in the form of a sharp gale that causes anything it touches to freeze over. 130% Int Damage. 50% Chance of Freeze. Range: 4 Cells. 12 MP. Ice Elemental.
- Spoiler:
- +Discharge – The user focuses on optimism and releases it in the form of rapidly moving energy that jumps into the air and comes crashing down on the user's target. 130% Int Damage. 50% Chance of Paralyze. Range: 4 Cells. ? MP. Lightning Elemental.
+Flood – The user focuses on freedom and releases it in the form of a streaming spiral of liquid which swirls around the user's target before colliding in on them. 130% Int Damage. 50% Chance of Wet. Range: 4 Cells. ? MP. Water Elemental.
+Gale – The user focuses on anxiety and releases it in the form of a strong cyclone that whips around the user's target and spins them every which way leaving them dazed and confused. 130% Int Damage. 50% Chance of Confusion. Range: 4 Cells. ? MP. Wind Elemental.
+Ore – The user focuses on entrapment and releases it in the form of earthen shells which rise up around the user's target and prevent them from moving any which way. 130% Int Damage. 50% Chance of Seal. Range: 4 Cells. ? MP. Earth Elemental.
+Shimmer – The user focuses on excitement and releases it in the form of a spark of light that swirls into the air before bursting into thousands of wonderful shimmers so bright it easily blinds the user's target. 130% Int Damage. 50% Chance of Blind. Range: 4 Cells. ? MP. Light Elemental.
+Nebula – The user focuses on betrayal and releases it in the form of a dark aura that clouds the user's target's mind and dulls their sense to create an alternate reality for them. 130% Int Damage. 50% Chance of Berserk. Range: 4 Cells. ? MP. Dark Elemental.
+Release – The user focuses in on her mana cycle and knowledge of spells and creates a seal on the ground she is standing on. As long as she does not move from that spot, no longer is she forced to keep her enemy in range. No Damage. Creates Release Seal. Range: Current Cell. ? MP.
Release Seal: As long as Vittoria stands on the cell which holds the seal, the range of all Int-based abilities become visible sight. The seal remains on the battlefield indefinitely as long as Vittoria stays on it; if Vittoria steps off of it, is forced off of it, or is KOed it disappears automatically.
+Focus – The user focuses on her mana cycle and tweaks certain points of it so that it is easier for her to cast spells. No Damage. Reduces Mp Costs by 10% of their Maximum; Stacks 3 Times. Range: Self. ? MP.
A-Ability: Surge Spell *LOCKED*
- Spoiler:
- +Inferno – The user creates a small sphere of flame and begins to transfer energy into it; as it grows bigger and bigger, the user begins to direct it towards a target and once activated, it unleashes a pillar of flame that encompasses and scorches everything it touches. 150% Int Damage. Gains 10% Damage Potential for every turn spent charging it up; Increase MP Cost by ? for each turn. Range: 5 Cells. ? MP. Fire Elemental.
+Blizzard – The user creates a small sphere of ice and begins to transfer energy into it; as it grows bigger and bigger, the user begins to direct it towards a target and once activates, it bursts releasing a freezing cold aura that traps the target in crystal before it shatters violently. 150% Int Damage. Gains 10% Damage Potential for every turn spent charging it up; Increase MP Cost by ? for each turn. Range: 5 Cells. ? MP. Ice Elemental.
+Voltage – The user creates a small sphere of electricity and begins to transfer energy into it; as it grows bigger and bigger, the user begins to direct it towards a target and once activates, it releases millions of bolts of electricity that surge rapidly. 150% Int Damage. Gains 10% Damage Potential for every turn spent charging it up; Increase MP Cost by ? for each turn. Range: 5 Cells. ? MP. Lightning Elemental.
+Tide – The user creates a small sphere of water and begins to transfer energy into it; as it grows bigger and bigger, the user begins to direct it towards a target and once activates, it congeals around the user's target and begins to fill with water until it bursts and encompasses the target; soaking them to the bone.. 150% Int Damage. Gains 10% Damage Potential for every turn spent charging it up; Increase MP Cost by ? for each turn. Range: 5 Cells. ? MP. Water Elemental.
+Cyclone – The user creates a small sphere of wind and begins to transfer energy into it; as it grows bigger and bigger, the user begins to direct it towards a target and once activates, it releases a small vortex that swirls around the target and rips into their body. 150% Int Damage. Gains 10% Damage Potential for every turn spent charging it up; Increase MP Cost by ? for each turn. Range: 5 Cells. ? MP. Wind Elemental.
+Quake – The user creates a small sphere of earth and begins to transfer energy into it; as it grows bigger and bigger, the user begins to direct it towards a target and once activates, it slams into the user's target repeatedly. 150% Int Damage. Gains 10% Damage Potential for every turn spent charging it up; Increase MP Cost by ? for each turn. Range: 5 Cells. ? MP. Earth Elemental.
+Aurora – The user creates a small sphere of light and begins to transfer energy into it; as it grows bigger and bigger, the user begins to direct it towards a target and once activates, it releases a multicolored aura that flashes brightly and grows white hot until it burns all that it touches into ashes. 150% Int Damage. Gains 10% Damage Potential for every turn spent charging it up; Increase MP Cost by ? for each turn. Range: 5 Cells. ? MP. Light Elemental.
+Eclipse – The user creates a small sphere of darkness and begins to transfer energy into it; as it grows bigger and bigger, the user begins to direct it towards a target and once activates, it enshrouds the user's target in its aura and attacks their nervous system until all they can feel is pain. 150% Int Damage. Gains 10% Damage Potential for every turn spent charging it up; Increase MP Cost by ? for each turn. Range: 5 Cells. ? MP. Dark Elemental.
+Barrier – The user conjures a veil of pure mana that surrounds her entirely like a shield and softens the blow of incoming attacks for awhile. No Damage. -20% Damage Taken for 5 Turns. Range: Self. ? MP.
+Extend – The user conjures a large surge of mana that thickens around her and allows her to spread her normally limited support to her allies for awhile. No Damage. Allows the User to cast 'Self-Range' spells on Allies with no increase to Mp Costs for 3 Turns. ? MP.
A-Ability: Collide Spell *LOCKED*
- Spoiler:
- +Fragor – The user places both hands on her staff and raises it high into the air, conjuring a ball of flame that quickly grows until it is twice the size of the user. The user then points her staff towards the user's target and fires off the boulder of flame at her target. 180% Int Damage. Range: 5 Cells + Surrounding Cells. ? MP. Fire Elemental.
+Duratus – The user thrusts her staff in the direction of the user's target, causing a swirl of freezing energy to create a suction around the user's target before bursting into a heavy block of ice that shatters and collapses in on the user's target. 180% Int Damage. Range: 5 Cells + Surrounding Cells. ? MP. Ice Elemental.
+Tonitrualis – 180% Int Damage. Range: 5 Cells + Surrounding Cells. ? MP. Lightning Elemental.
+Aecor – 180% Int Damage. Range: 5 Cells + Surrounding Cells. ? MP. Water Elemental.
+Procella – 180% Int Damage. Range: 5 Cells + Surrounding Cells. ? MP. Wind Elemental.
+Brasmatia – 180% Int Damage. Range: 5 Cells + Surrounding Cells. ? MP. Earth Elemental.
+Caelo – 180% Int Damage. Range: 5 Cells + Surrounding Cells. ? MP. Light Elemental.
+Inferna – 180% Int Damage. Range: 5 Cells + Surrounding Cells. ? MP. Dark Elemental.
+Reflect – The user focuses in on her mana cycle and erects a strong veil of it around her that creates a reflective barrier around her. Once magic comes in contact with the veil, the barrier activates, reflecting it back at the opposing caster. No Damage. Bestows Reflect. Range: Self. ? MP.
+Counter – The user focuses in on her mana cycle and conjures a glyph that revolves around her steadily. Upon being attacked by physical means, the glyph glows violently and the user can quick cast a spell so long as she has the mana to do so. No Damage. Allows the User to Instant Cast any Spell in response to Physical Damage for 3 Turns. Range: Self. ? MP.
R-Ability:
+Blast Spell – Whenever the user's spells successfully damage the target more than normal, excess mana collects around the user and makes her next spell even stronger. Whenever the user successfully lands a critical hit naturally, the user's next spell ignores 20% of the target's Spr.
S-Ability:
+Target Spell – The user focuses her spells with all of her might to maximize damage output. +15% Int and Critical Hit Rate.
D-Ability:
+Gladius – The user throws her staff in the air like a baton and instead of catching it has mana act upon it and transform its figure from that of a staff to a blade of pure energy. With a quick flick of the wrist, the sword is directed towards the user's target and then forced to unleash a flurry of attacks upon the target. 200% Pierce Int Damage. Range: 8 Cells. 0 MP.
Stats:
HP: 40
MP: 55 (+6 from Death Ring)
Atk: 0 (+0 from Magician's Staff)
Def: 7 (+2 from Devout's Robes)
Int: 14 (+5 from Magician's Staff) (+2 from Target Spell)
Spr: 7 (+4 from Devout's Robes)
Move: 2 Cells (+0 from Spellslinger Profession)
Skill Points: 0
Last edited by Silver on Tue May 31, 2016 11:36 pm; edited 2 times in total
Re: Silver's Creative Compendium Revamped
Name: Aida Mills
Age: 24
Gender: Female
Appearance:
Level: 9
Exp: --/--
Weapon: Heavy Hoe – Get your mind out of the gutter! It's a farming tool that's a little too heavy to be wielded with ease.
Armor: Dirty Clothing – Covered in dirt and grass stains.
Accessory: Sun Hat – Straw hat with a green ribbon tied around it. Useful for keeping the sun out of one's eyes.
Rucksack:
A-Ability: Green Thumb
+Till – With a hoe in hand, the user makes a swing at the earth to pull up the rich nutrients lying beneath. 60% Atk Damage. If the cell is ground/earth-based then it becomes a Rich Soil cell. Range: Adjacent Cell. 6 MP.
{Rich Soil Cell: { } – Increases the power of Earth Elemental attacks and abilities by 10% if the user is occupying this cell. Seeds planted in Rich Soil cells have their Nutrients Attribute requirement reduced by 25%.}
+Water – With a watering can in hand, the user sprinkles some fresh spring water on her plants in order to make them grow. No Damage. Chance of Wet. Initially provides one (1) Watering Attribute to the cell if applicable. The user may expend 2 more MP per extra Watering Attribute applied. Range: Adjacent Cell. 6 MP. Water Elemental.
+Fertilize – With a bag of fertilizer in hand, the user carefully spreads some in the soil to make sure her plants are as strong as can be. No Damage. If used on a Rich Soil cell then the next seed(s) planted in that cell will have their requirements to grow reduced by 25%. If used on cells where seeds are planted then the crops produced go up in quality level by one stage. Range: Adjacent Cell. 8 MP.
+Uproot – With a sickle in hand, the user cuts away foreign plant material to make room for her own plants. 110% Atk Damage. Deals 25% more damage to Plant-type targets. If the target cell is occupied by a Plant-based cell then the cell is immediately cleared. Range: 2 Cells. 10 MP.
+Planter – Pulls out a single pot filled with nutrient-rich soil so that farming may continue even when suitable farmland is not available. No Damage. Places a Planter cell in the target cell. Up to five Planter cells may exist at any given time. Range: Surrounding Cell. 8 MP.
{Planter Cells: {u} – One seed may be planted in a Planter cell. Planter cells can be destroyed by physical damage. Planter cells cannot be occupied but can be passed through.}
A-Ability: Item
R-Ability:
+Recycle – Makes use of every crop no matter what may happen. If the user is forced to remove crops from her rucksack in order to make room for new ones she recovers 10% Max MP for each crop removed. There is a small chance when consuming a crop that it will not be depleted from the rucksack.
S-Ability:
+Homegrown and Healthy – They say food always tastes better when you make you make it yourself; the same idea applies to crops. Doubles the amount of seeds gained from Trigger Command: Extract but disables the use of Items.
B-Ability:
+Bountiful Harvest – Evokes mana into a potent charm on the user's gloves in order to increase the rewards reaped from a plentiful harvest. Increases the quality level of all harvested crops by one stage and gives a 15% of doubling the amounts of crops yielded from any particular harvest for three turns upon activation.
E-Trigger:
+The Garden Song – Inch by inch, row by row~ Gonna make this garden grow. All it takes is a rake and a hoe and a piece of fertile ground. Inch by inch, row by row~ Someone bless these seeds I sow – someone warm them from below 'till the rain comes tumbling down. No Damage. Reduces all current seed cells growth attribute requirements by 75% and immediately harvests any applicable crops regardless of Rucksack storage space. Trigger Commands granted by Fruits of Labor become Free Actions for their first use each turn for Three Turns. If the user's Rucksack is over capacity at the end of the battle she must return her Rucksack to normal capacity.
D-Ability: TBD
Stats:
HP:
MP:
Atk:
Def:
Int:
Spr:
Evade:
Move:
Skill Points: 0
Age: 24
Gender: Female
Appearance:
- Spoiler:
- Innate Abilities:
- Fruits of Labor: Carries a Rucksack in addition to the user's equipment that holds onto a variety of seeds and can hold up to five (5) crops. The user gains access to Trigger Command: Plant / Trigger Command: Harvest / Trigger Command: Extract / Trigger Command: Utilize.
{Trigger Command: Plant – Enables the user to plant one (1) seed in the target cell so long as that cell is a ground/earth-based cell. Seeds begin accruing growth attributes (Nutrients/Watering) on the next turn at the rate of 1 Nutrients per turn and 1 Watering per two turns.}
{Trigger Command: Harvest – Adds target crop cell to the Rucksack inventory and determines its quality level.}
{Trigger Command: Extract – Removes the target crop from the rucksack but adds seeds based on the quality level. Subpar/Decent = 1 Seed; Good = 2 Seeds; Perfect = 3 Seeds; Shining = 5 Seeds}
{Trigger Command: Utilize – Removes the target crop from the rucksack to access the effects listed under Crop effects. Effects and range vary. Requires and consumes one Crop.}
Crops and seed amounts carry over between battles. Crops maintain Quality Levels that affect their attributes:
Subpar: No effect.
Decent: Increases Potency by 10%.
Good: Increases Potency by 25%.
Perfect: Increases Potency by 50%.
Shining: Transforms the effects into more powerful versions.
These quality levels are determined randomly with the rate being 35%/30%/20%/10%/5% for each crop grown. Crops are unlocked upon the user reaching certain levels. The user is gifted with three (3) seeds upon unlocking new crops. If the user's Rucksack is full and the user attempts to Harvest another crop, she must remove one from her Rucksack.
Rucksack Upgrade I: Increases the amounts of crops the user can carry by 5.
Rucksack Upgrade II: Increases the amounts of crops the user can carry by 10.
Efficiency: [Trigger Command: Plant] and [Trigger Command: Harvest] do not use up an act action.
Rucksack Upgrade III: Increases the amounts of crops the user can carry by 15.
Plantwhisperer: Reduces the growth attribute requirements of all seeds by 2.
- Jobs:
- Cultivator – Providing tender love and care to the plants she grows, the one who claims this profession utilizes her profound knowledge of crops and their life cycles in order to successfully reap a bountiful harvest. (Resist Earth) (Resist Water) (Resist Wind) (Weak Fire) (Weak Ice) (Fruits of Labor) (Rucksack Upgrade I) (Equip: Farming Tools)
- - - - -
Harvester – . (Resist Earth) (Resist Water) (Resist Wind) (Fruits of Labor) (Rucksack Upgrade II) (Efficiency) (Equip: Farming Tools)
- - - - -
Nolnera's Avatar – . (Null Earth) (Null Water) (Null Wind) (Fruits of Labor) (Rucksack Upgrade III) (Efficiency) (Plantwhisperer) (Equip: Farming Tools)
Level: 9
Exp: --/--
Weapon: Heavy Hoe – Get your mind out of the gutter! It's a farming tool that's a little too heavy to be wielded with ease.
Armor: Dirty Clothing – Covered in dirt and grass stains.
Accessory: Sun Hat – Straw hat with a green ribbon tied around it. Useful for keeping the sun out of one's eyes.
Rucksack:
- Contents:
- Seeds
+Turnip Seeds (x3) – Unlock: Level 1
+Potato Seeds (x3) – Unlock: Level 2
+Cabbage Seeds (x3) – Unlock: Level 2
+Lettuce Seeds (x3) – Unlock: Level 3
+Watermelon Seeds (x3) – Unlock: Level 4
+Honeydew Seeds (x3) – Unlock: Level 6
+Carrot Seeds (x3) – Unlock: Level 7
+Spinach Seeds (x3) – Unlock: Level 7
+Cucumber Seeds (x3) – Unlock: Level 8
+Grape Seeds (x3) – Unlock: Level 9+Buckwheat Seeds (x3) – Unlock: Level 10
+Chili Seeds (x3) – Unlock: Level 11
+Eggplant Seeds (x3) – Unlock: Level 12
+Pumpkin Seeds (x3) – Unlock: Level 14
+Yam Seeds (x3) – Unlock: Level 15
+Corn Seeds (x3) – Unlock: Level 16
+Tomato Seeds (x3) – Unlock: Level 18
+Pepper Seeds (x3) – Unlock: Level 19
+Stawberry Seeds (x3) – Unlock: Level 20
+Cocoa Fruit Seeds (x3) – Unlock: Level 20
Crops
+
+
+
+
+
A-Ability: Green Thumb
+Till – With a hoe in hand, the user makes a swing at the earth to pull up the rich nutrients lying beneath. 60% Atk Damage. If the cell is ground/earth-based then it becomes a Rich Soil cell. Range: Adjacent Cell. 6 MP.
{Rich Soil Cell: { } – Increases the power of Earth Elemental attacks and abilities by 10% if the user is occupying this cell. Seeds planted in Rich Soil cells have their Nutrients Attribute requirement reduced by 25%.}
+Water – With a watering can in hand, the user sprinkles some fresh spring water on her plants in order to make them grow. No Damage. Chance of Wet. Initially provides one (1) Watering Attribute to the cell if applicable. The user may expend 2 more MP per extra Watering Attribute applied. Range: Adjacent Cell. 6 MP. Water Elemental.
+Fertilize – With a bag of fertilizer in hand, the user carefully spreads some in the soil to make sure her plants are as strong as can be. No Damage. If used on a Rich Soil cell then the next seed(s) planted in that cell will have their requirements to grow reduced by 25%. If used on cells where seeds are planted then the crops produced go up in quality level by one stage. Range: Adjacent Cell. 8 MP.
+Uproot – With a sickle in hand, the user cuts away foreign plant material to make room for her own plants. 110% Atk Damage. Deals 25% more damage to Plant-type targets. If the target cell is occupied by a Plant-based cell then the cell is immediately cleared. Range: 2 Cells. 10 MP.
+Planter – Pulls out a single pot filled with nutrient-rich soil so that farming may continue even when suitable farmland is not available. No Damage. Places a Planter cell in the target cell. Up to five Planter cells may exist at any given time. Range: Surrounding Cell. 8 MP.
{Planter Cells: {u} – One seed may be planted in a Planter cell. Planter cells can be destroyed by physical damage. Planter cells cannot be occupied but can be passed through.}
A-Ability: Item
R-Ability:
+Recycle – Makes use of every crop no matter what may happen. If the user is forced to remove crops from her rucksack in order to make room for new ones she recovers 10% Max MP for each crop removed. There is a small chance when consuming a crop that it will not be depleted from the rucksack.
S-Ability:
+Homegrown and Healthy – They say food always tastes better when you make you make it yourself; the same idea applies to crops. Doubles the amount of seeds gained from Trigger Command: Extract but disables the use of Items.
B-Ability:
+Bountiful Harvest – Evokes mana into a potent charm on the user's gloves in order to increase the rewards reaped from a plentiful harvest. Increases the quality level of all harvested crops by one stage and gives a 15% of doubling the amounts of crops yielded from any particular harvest for three turns upon activation.
E-Trigger:
+The Garden Song – Inch by inch, row by row~ Gonna make this garden grow. All it takes is a rake and a hoe and a piece of fertile ground. Inch by inch, row by row~ Someone bless these seeds I sow – someone warm them from below 'till the rain comes tumbling down. No Damage. Reduces all current seed cells growth attribute requirements by 75% and immediately harvests any applicable crops regardless of Rucksack storage space. Trigger Commands granted by Fruits of Labor become Free Actions for their first use each turn for Three Turns. If the user's Rucksack is over capacity at the end of the battle she must return her Rucksack to normal capacity.
D-Ability: TBD
Stats:
HP:
MP:
Atk:
Def:
Int:
Spr:
Evade:
Move:
Skill Points: 0
- Crop List + Effects:
- Turnip – Nutrients: 1 / Watering: 1
Base effect: Increases the target's Atk by 20% for Two Turns; Shining Quality bestows Bravery for Three Turns. Range: Adjacent Cell.
Potato – Nutrients: 1 / Watering: 1
Base effect: Increases the target's Def by 20% for Two Turns; Shining Quality bestows Protect for Three Turns. Range: Adjacent Cell.
Cabbage – Nutrients: 1 / Watering: 1
Base effect: Increases the target's Int by 20% for Two Turns; Shining Quality bestows Faith for Three Turns. Range: Adjacent Cell.
Lettuce – Nutrients: 1 / Watering: 1
Base effect: Increases the target's Spr by 20% for Two Turns; Shining Quality bestows Shell for Three Turns. Range: Adjacent Cell.
Watermelon – Nutrients: 2 / Watering: 1
Base effect: The target recovers 10% Max HP upon use; Shining Quality recovers 30% Max HP. Range: Adjacent Cell.
Honeydew – Nutrients: 2 / Watering: 2
Base effect: The target recovers 10% Max MP upon use; Shininq Quality recovers 30% Max MP. Range: Adjacent Cell.
Carrot – Nutrients: 2 / Watering: 2
Base effect: Increases the target's accuracy by 10% for Two Turns; Shining Quality bestows Sure Hit for Three Turns. Range: Adjacent Cell.
Spinach – Nutrients: 3 / Watering: 2
Base effect: Increases the target's evasion by 10% for Two Turns; Shining Quality bestows Veil for Three Turns. Range: Adjacent Cell.
Cucumber – Nutrients: 3 / Watering: 3
Base effect: TBD
Grape – Nutrients: 4 / Watering: 3
Base effect: TBD
Last edited by Silver on Sat Jan 14, 2017 5:22 pm; edited 6 times in total
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