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Silver's Creative Compendium Revamped

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Silver's Creative Compendium Revamped Empty Silver's Creative Compendium Revamped

Post by Silver Fri Sep 03, 2010 1:56 pm

Silver's Creative Compendium:

Code:
[b][u]Name[/u]:[/b]

[b][u]Age[/u]:[/b]

[b][u]Gender[/u]:[/b]

[b][u]Appearance[/u]:[/b]
[spoiler][img][/img][/spoiler]
[b][u]Profession[/u]:[/b]

[b][u]Level[/u]:[/b] ?
[b][u]Exp[/u]:[/b] --/--

[b][u]Weapon[/u]:[/b]
[b][u]Armor[/u]:[/b]
[b][u]Accessory[/u]:[/b]

[b][u]A-Ability[/u]:[/b]

[b][u]A-Ability[/u]:[/b] Item

[b][u]R-Ability[/u]:[/b]

[b][u]S-Ability[/u]:[/b]

[b][u]B-Ability[/u]:[/b]

[b][u]E-Trigger[/u]:[/b]

[b][u]D-Ability[/u]:[/b]

[b][u]Stats[/u]:[/b]

[b]HP:[/b]
[b]MP:[/b]
[b]Atk:[/b]
[b]Def:[/b]
[b]Int:[/b]
[b]Spr:[/b]
[b]Evade:[/b]
[b]Move:[/b]

[b][u]Skill Points[/u]:[/b] 0

Character Directory:

Aaron Strider
Adriane Gundershine
Aida Mills
Aika the Darkened
Alessia the Azure Star
Alexandria Montgomery
Alyssa Renee Grimme
Amoria, The Witch of Lover's Peak
Anastasia McCarthy
Aqua, Triton's Spirit
Aquatic Silver
Aria Slade
Aria Whisper
Ariel Tuvlann
Armanthia Collins
Ashavelle "Asha" Blackthorne
Ashe Valentine
Astrid Lione
Asura the River
Auntie Em
Black Rose
Cadet I – Unity
Cadet II – Zwei
Cadet III – Terzo
Cadet IV – Vier
Cadet V – Penthea
Cadet VI – Sjette
Cadet VII – Kahiku
Cadet VIII – Octavion
Cadet IX – Nona
Cadet X – Desmitais
Cadet XI – Elf
Cadet XII – Armin
Cage Renval (Cassius Renval)
Calista S. Reynolds
Camden
Carmin Safir
Castien Tyrael
Celina Hereward
Cerys Wren Shaere
Chase Lejeune
Christina "Chris" Marie Osborne
Christopher "Chris" James Osborne
Clara Aimee Linnet
Cornelia the Terrene
Curious Wesley
Diana LaFayette
Dirge (Tethys Winterfellow)
Eilonwy, First Apprentice of the King's Council and Personal Ward of King Abner
Eirika Laevold
Elena Renval
Elis
Elise Kespiane
Elisia Fairchild
Emmerson Eldridge
Erik Vayne Wallace
Estelle Gundershine
Evelyn Middlebrook
Felicia
Flora
Genevieve Agnes Chronwell
Giselle
Harpsichord
Heather Rose Knight
Helena Mayweather
Ilyana the Mythical
Iris Valentina, the Shadow Woman
Isadora Laevin
Isra Ventael
Jace (Jason McConnell)
Jill Larken
Karliah the Ruined
Katrine Vicari
Kori N. Ellington
Leilah
Luca di Angelo Graves
Lucidity Miletedeo
Lumina Deva Cadence
Luxs
Lydia, High Priestess of Fern Vale
Lyndis
Marceline (Alissa Wringer)
Maren Elisabeth
Marina
Medli (Melliana Elisabeth Reignoir)
Melia Vries
Mikaela Loughlin
Nastasia and Verena
Natasha Eldridge
Natasha Fairchild
Nath (Nathanael)
Nicolas "Nic" Beckham
Nina Renval
Olivia
Parks (Peter Simmons)
Quinn Reiss
Rika Thyme
Rosebud "Rosie" Ellison
Rowena
Samuel "Sammie" Harvelle
Serana the Radiant
Seraphina
Silver, Crown Prince of Eternal Dream
Silver the Dramaturge
Silver the Dreamer
Silver the Spirit Caller and Hael
Silvertongue "Silv"
Sonia Renval
Splendora
Stiria
Sydelle
Sylvania Drake
Terra Heart
Terra the Actor
Terra the Empath
The Chronicler
Trystan "Trys" Landcaster
Veran, Lady of Shadows
Viera Blackthorne, Angel of the Battlefield
Viola di Ametist
Vittoria (Meredith Loveguard)
Vivian "Vivi" Nash

Upincoming Characters:


Last edited by Silver on Mon Jan 23, 2017 10:30 am; edited 131 times in total
Silver
Silver
Prince of Dreams
Prince of Dreams

Posts : 9517
Join date : 2009-11-29
Age : 27
Location : I stand at a crossroads and stare at a question.

https://www.facebook.com/pages/Xavier-Rains/314656341904106

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Silver's Creative Compendium Revamped Empty Re: Silver's Creative Compendium Revamped

Post by Silver Fri Sep 03, 2010 1:57 pm

Name: Sonia Renval

Age: 18

Gender: Female

Appearance:
Spoiler:
Professions:
Spoiler:

Level: 19
Experience: 65/122

Weapons: Reverse Shade- Elegant staff practically shining with ethereal light that can remove vicious poisons and toxins by just touching the afflicted. (Removes Poison/Severe Poison/Venom upon attack) (Immune Poison/Severe Poison/Venom)
Armor: Covenant Robes- Beautiful robes meant to strengthen the bond between the wearer and his or her acquaintances.
Accessory: Vital Chain- A chain that symbolizes the vitality of humanity. (Null Critical Hits)

A-Ability: Prayers of Summoning

+Guardian of the Astral Plain"Guardian of the Gates, protector of the Gods. I require your aid!" No Damage. Summons Scather. Costs 1 SC. Range: Surrounding Cell. 12 MP.

+Stargazing Giant"Machine of the Ancients, wielder of the sky, answer my call! Smite those who dare threaten the balance." No Damage. Summons Cielo. Costs 3 SC. Range: Surrounding Cell. 36 MP.

Spoiler:

A-Ability: Divine Direction

+Forgiving LightGathers brilliant light particles around the target's frame before unleashing their full potential in a splendrous glow that heals their wounds. 200% Int HP Recovery. Range: 5 Cells. 18 MP.

+Replenishing LightGathers a massive array of mana in the air around the target, blessing it with a beautiful light before sending it straight into the target's mana flow. 200% Int MP Recovery. Range: 5 Cells. 36 MP.

+Aurora RemedyWraps ribbons of spectrum light around the target to heal maladies. No Damage. Cures all Negative Status Ailments. Range: 5 Cells. 24 MP.

+Angel's ChorusParts the gap between the earth and heavens, allowing for angelic beings to send their blessings to the fallen. No Damage. Revives Target with 50% Max Hp. Range: 5 Cells. 36 MP.

+HolyWith a wave, several orbs of holy light appear in front of the user and fly off toward the target. 100% Int Damage. 5 Hits. Range: 5 Cells. 14 MP. Light Elemental.

+Eye of HeavenSends a prayer to the Heavens that causes light to focus in on one individual before expanding outwards to envelop the user's allies, granting them the benevolence bestowed upon the initial target. No Damage. Extends a targeted Beneficial Status on one target to the rest of the Ally Party for the same duration. Range: 5 Cells. ? MP. Light Elemental.

+Holy FlareConjures orbs of the purest light in a circle around a foe before crashing into them directly. Excess mana gathers to form four flares directly afterwards which follow the same pattern as the orbs before them. 100% Int Damage. 5 Hits. 140% Int Damage. 4 Hits. Range: 5 Cells. ? MP. Light Elemental [First Five Hits].
---UltimaAn orb of magic unique to each and every individual who learns this ultimate spell detonates, consuming all in its magical display. 250% Int Damage. Range: Set. ? MP.


A-Ability: Mystic Binding *LOCKED*

Spoiler:

R-Ability:

+BlessedWhenever the user gains a positive status effect, the duration of the effect is increased by Two Turns.

S-Ability:

+GraceFatal attacks always leave at least 1 Hp, unless Sonia is already at 1 Hp. Bypassed by status effects.

+*Embrace*Sonia's Mp is doubled.

*Skill* is currently equipped

D-Ability:

+Grand SummoningThe user releases a violet energy upon one of her summons, increasing their damage dealing potential while minimizing their energy use for a short amount of time. No Damage. +30% Dominant Attack Stat for Three Turns; +25% Damage Output for Three Turns; -45% Mp Cost for Three Turns. Range: Summon. 0 Mp.

Stats:
Next Level: Mp, Int, Spr

HP: 55
MP: 75 (x2 from Embrace)
SC: 2/2
Atk: 5 (+2 from Reverse Shade)
Def: 14 (+4 from Covenant Robes) (+3 from Vital Chain)
Int: 16 (+7 from Reverse Shade)
Spr: 14 (+5 from Covenant Robes)
Move: 2 Cells (+0 from Profession)

Skill Points: 1


Last edited by Silver on Tue May 31, 2016 4:45 pm; edited 5 times in total
Silver
Silver
Prince of Dreams
Prince of Dreams

Posts : 9517
Join date : 2009-11-29
Age : 27
Location : I stand at a crossroads and stare at a question.

https://www.facebook.com/pages/Xavier-Rains/314656341904106

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Silver's Creative Compendium Revamped Empty Re: Silver's Creative Compendium Revamped

Post by Silver Fri Sep 03, 2010 2:01 pm

Name: Clara Aimee Linnet

Age: 17

Gender: Female

Appearance:
Spoiler:
Profession: Accompanist- Taking the natural rhythms of battle and transposing them into the most wondrous melodies, the one who claims this profession gently provides the foundation for the true stars of battle. (Resist Light) (Weak Dark) (+1 Basic Attack) (Equip: Organs)

Spoiler:

Level: 18
Exp: 74/81

Weapon: Enchantment- Amazing organ made with wood dyed dark violet in hue. When summoned, it always appears with floating lit candles and a strange mist that surrounds the instrument. (Damage: Int-based) (Range: All Enemies) (+15% Evasion)
Armor: Melody's Sway- Elegant white gown that goes down to just barely caress the floor, black musical notes can be found upon the front as a design denoting a classy musician.
Accessory: Golden Crown- An interesting antique crown made of gold. (Immune Immobilize)

A-Ability: Enlightened Melodies

Spoiler:

+Reign of RestSilences all sound for a brief moment before playing a beautiful melody which revitalizes the target. 120% Int HP Recovery. Target recovers 5% Max HP for Three Turns following the initial healing. Range: 6 Cells. 12 MP.

+Mana MedleyForms a mash-up of harmonious tunes that revitalize the user and spur her forward with further inspiration. 80% Int MP Recovery. Range: Self. 10 MP.

+Gliss of ProtectionThe user plays a gliss of unprecedented proportions that causes a barrier of solid light to rise up around her and her allies. No Damage. Bestows Protect. Range: All Allies. 24 MP.

+Spiritual ChordsThe user begins to play, but not only is her piano heard; rather the heavens begin to play along with her, dousing her and her allies in an aura of light. No Damage. Bestows Shell. Range: All Allies. 24 MP.

+Healing RequiemThe user's tones soothe the heavens above causing a warm light to wrap around her and her allies, healing their wounds. 100% Int HP Recovery. Range: All Allies. 20 MP.

+Revitalizing RhapsodyThe user's tones create small sparks of light that surround her and her allies, slowly revitalizing their energies. No Damage. Bestows Regen. Bestows MP Regen. Range: All Allies. 36 MP.

+Hymn of ResurrectionStrikes upon the keys a passionate tune which pleads with the heavens and fate itself to rethink the destiny of a fallen comrade and breathe life into them once more. No Damage. Revives the target with 20% Max HP. Range: 6 Cells. 28 MP.

A-Ability: Harmonious Underscore

+Prelude of LightBegins playing with great fervor causing light to gather around the user and those nearby to strengthen them briefly. No Damage. +20% Damage Output for Five Turns. Range: Self + Adjacent Cells. 12 MP. Light Elemental.

+Grand TriadPlays several tonal clusters which predominately contain three steely chords which conjure a powerful protection around the target. No Damage. -10% Damage Input for Three Turns. Reduces Critical Hit Damage taken by 20% for Three Turns. Range: 4 Cells. 10 MP.

Spoiler:

A-Ability: Life's Compositions *LOCKED*

Spoiler:

A-Ability: Music of the Heart *LOCKED*

Spoiler:

R-Ability:

+Rhythm of LifeWhenever a foe defeats an Ally, Clara revives them with 20% HP, when the foe in question is defeated.

S-Ability:

+Sound of Music IIf Clara used an ability from Enlightened Melodies the turn before she died, she gets revived with 50% HP.

Spoiler:

D-Ability:

+Unwavering ResolveStrikes a beautiful melody upon the organ that causes light within the hearts of those that hear it to burn stronger than ever before, releasing the full potential of the heart in a single glorious beam of light. 200% Pierce Int Damage. Half Damage to those in the way. Range: Straight Line. 0 MP. Light Elemental.

Stats:

HP: 45
MP: 75
Atk: 6
Def: 13 (+3 from Melody's Sway) (+2 from Golden Crown)
Int: 16 (+6 from Enchantment)
Spr: 14 (+7 from Melody's Sway) (+3 from Enchantment)
Move: 2 cells (-2 from Accompanist profession)

Skill Points: 0


Last edited by Silver on Wed Dec 20, 2017 10:57 pm; edited 6 times in total
Silver
Silver
Prince of Dreams
Prince of Dreams

Posts : 9517
Join date : 2009-11-29
Age : 27
Location : I stand at a crossroads and stare at a question.

https://www.facebook.com/pages/Xavier-Rains/314656341904106

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Silver's Creative Compendium Revamped Empty Re: Silver's Creative Compendium Revamped

Post by Silver Fri Sep 03, 2010 2:02 pm

Name: Christina "Chris" Marie Osborne

Age: 19

Gender: Female

Appearance:
Spoiler:
Profession: Telekinetic- The one who claims this profession was a psychic who has practiced a great deal on their abilities, they are one step closer to mastering the psychic energies of the world. (+1 Basic Attack) (Equip: Bracelets)

Spoiler:

Level: 18
Exp: 21/81

Weapon: Cat's Eye- Piece of string with yellow beads that form a bracelet. The beads have slitted black pupils as if they were eyes. (Damage: Int) (Range: 4 Cells) (Makes basic attacks harder to dodge)
Armor: Chesire Gear- Tight-fitting outfit that is purple in hue and striped with even darker purple stripes. The pattern is very reminiscent of something... (Immune Confusion/Charm/Mesmerize)
Accessory: Stylish Glasses- Silver frame glasses that give off a sense of style.

A-Ability: Psychic Talent

+Psycho BombThrows a bomb imbued with psychic energy that ignores the foe's Def and Spr. 50% Pierce Int Damage. Range: 3 Cells. 6 MP.

+TelekinesisHits a target from far away. 120% Int Damage. Range: 5 Cells. 8 MP.

+Energy SwipeSaps energy from the target. 30% Pierce Int Mp Damage. User recovers MP equal to the Damage Dealt. Range: 3 Cells. 0 MP.

+TeleportUtilizes the mind to move a great distance. No Damage. Warps user to target cell. Range: Self. 5 MP.

+Mind BurstAssaults the target's mind. 120% Int Damage. Chance of Confusion. Range: 3 Cells. 8 MP.

A-Ability: Adapting the Mind

+Power of the MindChris unlocks deeper powers held within her own mind to break a foe down.
---Magical DeteriorationChris shreds away her target's ability to shrug off magic, allowing her to better destroy them. No Damage. High Chance of Deshell. Range: 3 Cells. 12 MP.
---Psyhcokinetic TortureChris proceeds to use her telekinetic powers to cause reoccurring aneurisms, healing the popped blood vessels over and over. 90% Int Damage. 15 Hits. Range: 3 Cells. 44 MP.

+Intellect ExplosionChris draws the energies of the earth to her and allows her to use their power to her advantage.
---Earthen OilsChris draws the earth's oils to her and launches them at her foe, covering them in the substance. No Damage. High Chance of Oil. Range: 3 Cells. 8 MP.
---Burning EnergiesHer enemy covered in oil, Chris calls upon the reactions of friction, causing flame to burst all over her foe several times, the oil exploding. 100% Int Damage. 5 Hits. 160% Int Damage. Range: 3 Cells. 22 MP. Fire Elemental.

+Mind FryingChris draws energies from the waters and skies, allowing her to use their power to her advantage.
---Rainfall SplashChris forces the water vapor in the air to create a hardened ball of water and crash down on her target. No Damage. High Chance of Wet. Range: 3 Cells. 8 MP. Water Elemental.
---Shocking EnergiesChris proceeds to forcing lightning from the sky to shock her foe into submission. 180% Int Damage. Range: 3 Cells. 14 MP. Lightning Elemental.

+Drowsy ThoughtsChris draws the anti-energies to her, allowing her to take advantage of their power.
---Sweet Silence, Deep SlumberChris sends the power of dreams and nightmares at a foe causing them to fall into a deep slumber that is hard to awaken one from. No Damage. High Chance of Deep Sleep. Range: 3 Cells. 8 MP.
---Never AwakenChris then proceeds to break her enemy's mentality before them in their slumber, yet she is careful to be sure there is no chance of them awakening. 50% Int Damage. 8 Hits. Extends the duration of Sleep/Deep Sleep on the target by One Turn. Range: 3 Cells. 12 MP.

A-Ability: Mind over Matter *LOCKED*

Spoiler:

A-Ability: Extrasensory Perfection *LOCKED*

Spoiler:

R-Ability:

+Psychic CelerityThe user automatically has Haste cast on her when she reaches 50% Max HP. This effect can not be dispelled by any means and remains on the user as long as she remains at or under 50% Max HP.

S-Ability:

+Psychic IntelThe user has a 25% chance of sensing an attack before it happens and dodges.

+*Extraordinary Mind*The user's MP costs are cut by 50% passively.

D-Ability:

+Never AgainThe user tampers with her target's mind to the point that their ability to use any brainpower is diminished greatly. 200% Pierce Int. High Chance of Confusion. Range: Single Enemy. 0 MP.

Stats:
Next Level: MP, Int, Spr

Hp: 50
Mp: 75 (+5 from Stylish Glasses)
Atk: 4
Def: 14 (+5 from Chesire Gear)
Int: 17 (+7 from Cat's Eye)
Spr: 14 (+5 from Chesire Gear)
Move: 2 cells (+1 from Telekinetic job)

Skill Points: 0


Last edited by Silver on Wed Dec 20, 2017 11:01 pm; edited 3 times in total
Silver
Silver
Prince of Dreams
Prince of Dreams

Posts : 9517
Join date : 2009-11-29
Age : 27
Location : I stand at a crossroads and stare at a question.

https://www.facebook.com/pages/Xavier-Rains/314656341904106

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Silver's Creative Compendium Revamped Empty Re: Silver's Creative Compendium Revamped

Post by Silver Fri Sep 03, 2010 2:04 pm

Name: Aqua, Triton's Spirit

Age: Appears 14

Gender: Female

Appearance:
Spoiler:
Profession: Siren – Beautiful. Captivating. Mysterious. Crooning paradisal melodies from the depths of the ocean, the one who claims this profession lives among the myths and legends – her people are responsible for luring sailors to embrace the sea and submit to an unplanned watery grave. (Aquaphillic) (Captivating Voice) (Equip: Ocarinas, Harps)

Aquaphillic: Enables the user to occupy Water cells of any type.
Captivating Voice: The user gains Center of Attention after utilizing a vocal-based ability.

Level: 5
Exp: --/--

Weapon: Deepsea Abyss – Ocarina of a deep indigo hue which is eternally wet and freezing to the touch. It's melodies are always somber and filled with a lurking terror. (Damage: Int-based) (Range: 2 Layers of Surrounding Cells) (Water Elemental) (Added Effect: Apathy [Low])
Armor: Shell Garb – Garments crafted from particularly sturdy shells.
Accessory: Pearl Ring – A dainty ring which features a tiny pearl.

A-Ability: Immortal Voice

+ReverberationFocuses the voice into a potent soundwave which manifests and flies at the target. 120% Int Damage. Range: 6 Cells. 6 MP.

+Siren's SongSings the song known by all sirens; it is one with no words meant to lure targets into a peaceful slumber. No Damage. Chance of Sleep. Range: 2 Layers of Surrounding Cells. 12 MP.

+O, Placcid WatersSings a quiet melody which pulls water out of the air and implores the ground the user currently stands on to yield to it. No Damage. Creates Water Cells in targeted cells. Range: Current + Surrounding Cells. 8 MP. Water Elemental.

R-Ability:

+Creature of the SeaFlourishes in the presence of water to the point that an abundance of it brings out the true power within. Has varying effects determined by the number of Water Cells of any type in play on the battlefield.
---0-5 Water Cells: No effect.
---6-10 Water Cells: The user gains a 10% increase to offensive and defensive stats.
---11-15 Water Cells: Effects from 6-10 Water Cells. The user recovers 3% Max HP and MP at the start of each player phase.
---16-20 Water Cells: Effects from 11-15 Water Cells. The user's MP Costs are reduced by 10% passively.
---21-25 Water Cells: Effects from 16-20 Water Cells. The user's chances of inflicting status effects are increased by 15% passively.
---26-30 Water Cells: Effects from 21-25 Water Cells. The user takes 20% less damage from all incoming attacks.
---31+ Water Cells: Effects from 26-30 Water Cells. The user gains a one (1) extra act action per turn.

S-Ability:

+Supernatural VoiceOne's voice cannot merely be sealed away by magic. Her body is woven of mana and her spirit far more powerful than that of a normal human – her voice cannot be silenced nor is it easily resisted. The user is immune to Silence and her chances of inflicting status conditions through a vocal-based attack or ability are increased by 10% passively.

B-Ability:

+Tidal BarrierCalls upon water in play to swell around the user in a protective manner and then surge outwards in every direction to knock those who wish to do her harm away. Knocks targets in surrounding cells up to three (3) cells away from the user with a Very High Chance of Wet upon activation. Requires and consumes one (1) Water Cell of any type per target knocked to be able to activate.

E-Trigger:

+Melodic MesmirizationChanges the pace of the tune and blends an enigmatic tone into the voice which causes all who hear it to shy away from fighting the user and turn on their enemies. Adds Mesmerizing Melody status to all vocal-based abilities for three turns. Only enemy units can receive Mesmerizing Melody status.

[Mesmerizing Melody: The afflicted is drawn to occupy a two cell radius of the user and cannot directly attack the user. If an enemy unit not affected by Mesmerizing Melody attempts to attack the user directly, an afflicted unit will take the attack for the user as long as that unit is within a surrounding cell of the user. The secondary effect prioritizes units with the lowest percentage of HP remaining. This effect lasts for three turns upon placement. Cannot be dispelled through normal means.]

D-Ability: ?

Stats:

HP: 20
MP: 40 (+5 from Pearl Ring)
Atk: 1 (+0 from Deepsea Abyss)
Def: 4 (+1 from Shell Garb)
Int: 8 (+2 from Deepsea Abyss)
Spr: 5 (+1 from Shell Garb)
Evade: 4%
Move: 2 Cells (+0 from Siren Profession)

Skill Points: 0


Last edited by Silver on Sat Jun 11, 2016 9:33 pm; edited 8 times in total
Silver
Silver
Prince of Dreams
Prince of Dreams

Posts : 9517
Join date : 2009-11-29
Age : 27
Location : I stand at a crossroads and stare at a question.

https://www.facebook.com/pages/Xavier-Rains/314656341904106

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Silver's Creative Compendium Revamped Empty Re: Silver's Creative Compendium Revamped

Post by Silver Fri Sep 03, 2010 2:06 pm

Name: Flora

Age: Appears 19

Gender: Female

Appearance:
Spoiler:
Profession: Dryad – Dwelling in the forests and lush green fields, the one who claims this profession communes with nature. It is said that to see one whilst roaming the woods is an omen of good fortune and safe travels. (Resist Earth) (Weak Fire) (Plant Affinity) (Equip: Flowers)

Plant Affinity: Enables the user to conjure one plant-based cell per turn.

Level: 5
Exp: --/--

Weapon: Daisy Chain – A string of daisies woven into a cute chain and worn as a bracelet. (Damage: Int-based) (Range: 3 Cells)
Armor: Dandelion Cloak – Enigmatic cloak of a white and green hue which releases puffs of fluff when touched forcibly. (Reduces Hit Rate by 10% for Physical Attackers [Stacks 3 Times])
Accessory: Twig – Just a simple stick that fell in one's path.

A-Ability: Whispering Woods

+Soothing RainfallShowers the target in a small sprinkle of healing rain. 60% Int HP Recovery. Range: 3 Cells. 4 MP. Water Elemental.
---Floral Caress: Also removes one (1) negative status effect. If the target has no status effects increase base healing to 80% instead.

+The Mighty OakBorrows the strength of oak trees in order to toughen the skin and decrease incoming damage. No Damage. Increases the target's Def by 20% for three turns. Range: 3 Cells. 8 MP.
---Floral Caress: Also increases the target's Spr by 20% for the duration.

+SunshineSends out a small prayer which causes the sun to shine brightly. No Damage. Changes atmosphere to Sunny Day for three turns. Range: Set. 12 MP. Light Elemental.
---Floral Caress: Extends the duration to five turns.

[Sunny Day: Increases the Damage Output of Fire and Light Elemental attacks and abilities by 10% for the duration. Also gives all Plant-based cells a 50% chance to gain a stack of Photosynthesis each turn.]

A-Ability: Item

R-Ability:

+PhotosynthesisGathers absorbed light and heat in order to ease the strain on the body and mind. Whenever the user or a plant-based cell is hit by an attack or ability of either Fire or Light Elementals, they gain one stack of Photosynthesis. At any point the user can utilize stacks of Photosynthesis she carries in order to reduce MP Costs for the given turn by 20% per stack utilized. The user may hold up to five (5) stacks at any given time. The user also gains access to Special Command: Absorb to transfer stacks from plant-based cells to herself as long as she is in an adjacent cell of the plant-based cell in question.

S-Ability:

+Floral CaressGrows empowered from an overwhelming presence of nature. Unlocks extra and enhanced effects of abilities as long as there are more than 10 plant-based cells on the battlefield.

B-Ability:

+Solar PowerProcesses gathered light and heat into pure power to boost the user's power and give them an edge. Converts 3 Photosynthesis stacks into a Solar Power Attribute for three turns. Photosynthesis stacks are lost upon Solar Power fading.

[Solar Power: Reduces Fire and Light Elemental Damage taken by 25% and boosts the user's Magical Damage Output by 25% for the duration of this effect.]


E-Trigger:

+Greenhouse EffectSpawns from the depths of the earth iridescent flowers which disperse bad weather to draw in and reflect even moderate amounts of sunlight or moonlight to ensure that all plants get more than their daily dose of vitamin D for a short period of time. Negates the current atmosphere and creates five (5) Iridescent Flower cells in targeted locations around the battlefield for three turns. The user counts as a plant-based cell for the duration of this effect. Utilizes an Act Action.

---Iridescent Flower Cells: {*} – Plant-based cells within a three cell radius of the Iridescent Flower Cells gain one stack of Photosynthesis each turn and take 50% less damage from Fire and Light Elemental attacks and abilities. If an Iridescent Flower Cell is hit by a Light or Fire Elemental attack or ability all plant-based cells within a three cell radius gain one extra stack of Photosynthesis and the Iridescent Flower Cell is destroyed.

D-Ability:

+Great Forest's ProtectionPleads with nature for protection from harm's way causing the forest itself to conjure forth a multitude of thorny from the depths of the earth to protect the user and decimate all who dare to harm her or the forest. No Damage. Places Thorn Veil status on the user and all Plant-based cells for Five Turns. Range: Set. 0 MP. Earth Elemental.

[Thorn Veil: Units that attack the afflicted from a surrounding cell take 75% Piercing Int Damage and have a Low Chance of Poison and a Low Chance of Bleeding. If a target is knocked into a unit bearing Thorn Veil the latter suffers no damage, but the former takes an additional 10% Max HP Damage and has a Low Chance of Poison and a Low Chance of Bleeding.]

Stats:

HP: 25
MP: 40
Atk: 1 (+0 from Daisy Chain)
Def: 3 (+1 from Dandelion Cloak)
Int: 6 (+2 from Daisy Chain) (+1 from Twig)
Spr: 7 (+1 from Dandelion Cloak)
Evade: 2%
Move: 2 Cells (+0 from Dryad Profession)

Skill Points: 0


Last edited by Silver on Tue May 31, 2016 10:22 pm; edited 6 times in total
Silver
Silver
Prince of Dreams
Prince of Dreams

Posts : 9517
Join date : 2009-11-29
Age : 27
Location : I stand at a crossroads and stare at a question.

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Silver's Creative Compendium Revamped Empty Re: Silver's Creative Compendium Revamped

Post by Silver Fri Sep 03, 2010 2:14 pm

Name: Aria Whisper

Age: Appears 16

Gender: Female

Appearance:
Spoiler:
Profession: Illusion- "Am I nothing but a memory? Do I even exist? Am I real? If I'm not, was I ever real? All I can do is fade with the light... am I only an illusion?" The one who claims this profession appears in faint lights, often without any justification. Does she exist? No one knows for sure. Those who see her are not even sure they've really seen her. (Translucence) (Teleport) (+1 Basic Attack)
Translucence: The user is intangible.
Teleport: The user's move is infinite.


Level: 10
Exp: --/--

Weapon: Semblance Lv 1- The illusion has no weapon, she only has that with which she lives. She must survive on her uncertain existence alone, it is her only defense. (Damage: Int) (Range: Infinite)
Armor: Faded Presence Lv 1- The illusion also has no armor, for she is only there as long her will persists. She fades with the light, her hope growing dim, her weakened presence being the remains of her will.
Accessory: Memento- Does she really have anything? No memories. No family. No certainty. She just... carries this with her.

A-Ability: Mirage

+Whispers"Can you hear them? The voices... they're calling out to you."  The user makes her target hear voices in their head; Though the target is confused by the many whispers, they seem to take the advice the strange statements give them. No Damage. +15% Evasion [Once per Target]. Range: 3 Cells. 6 MP.

+Haunting"You can't hide... I'll find you." The user causes her target's fears to come to life before their very eyes. No matter where they turn they only find their fears waiting for them. 100% Int Damage. 50% Chance of Fear. Range: 3 Cells. 8 MP.

+Reflection"You can be just like me." The user fades from existence only to reappear next to her target and press her hands to their form. Instantly their physical form wavers and disappears, leaving only a translucent, intangible form. No Damage. Bestows Intangible. Range: 3 Cells. 8 MP.

+Illumination"I will not fade!" The user flashes angrily, causing light to fill the area and blind those too close to her. 100% Int Damage. 25% Chance of Blind; Illuminates the Area. Range: Surrounding Cells. 12 MP. Light Elemental.

+Gasp"Breathe... just, breathe." The user kneels before a fallen target and caresses them lovingly before placing one kiss upon their lips. Through some power, the life the user sustains somehow transfers into the fallen one and returns them to the living. No Damage. Revives Target with 20% Max Hp. Range: Adjacent Cell. 12 MP.

+Shade"Fall into the void... disappear in my embrace." The user flickers before slowly fading, a certain murkiness filling the area she had been in. In a flash the user reappears and sends the darkness forward in a pulse that is then redirected to form a laser. 140% Int Damage. Range: 4 Cells. 10 MP. Darkness Elemental.

+Possession"If I am not be real then I shall make myself real." The user disappears before reappearing in front of her target at which point she dives into their being. Though the light fades and she is seemingly gone, she is still very much there; within they who she attempted to take over. No Damage. Possesses Target. Range: 5 Cells. Level x2 MP.

A-Ability: False Realities

+Corporeality"My only desire: certainty." Evokes the power of the user's wishes and desires in order to strengthen the user's image and connection with the world in which she has appeared. No Damage. Bestows Doublecast. +25% Int for Three Turns. Range: Self. 14 MP.

+Serene Gift"Feel no touch of blade, no lick of steel; no pain... no harm... just serenity." Drawing forth from the user's intangible existence, the user generates a thick veil of energy which protects her from that which can harm her. No Damage. Bestows Shell for Five Turns. Range: Self. 12 MP.

Spoiler:

A-Ability: Delusional Ideal *LOCKED*

Spoiler:

A-Ability: Remnants of Reality *LOCKED*

R-Ability:

+Wavering FormWhenever the user occupies unoccupiable cells, the user's chance to evade attacks is increased by 20%

S-Ability:

+Uncertain ExistenceThe user can occupy any unoccupiable cells, not having to deal with negative status effects from those cells.

D-Ability:

+Echoed Apparition"..." The user appears in more than one place at once with perfect image. Those that see her are suddenly plagued with the life she has lived for what seems like eternity. Only neither party ever really went through such a thing... 100% Pierce Int Damage. Chance of Confusion. Range: All Enemies.
---Definitive Resentment"Why are you so special?" Suddenly reappears in a single spot, flickering violently bearing a murderous aura that chills the area surrounding the user. With a single utterance everything in the immediate vicinity is subjected to a horrible torrent of darkness which freezes the very soul. 160% Pierce Int Damage. Chance of Freeze. User may move to chosen cell before executing this chain. Range: 2 Layers of Surrounding Cells. 0 MP. Darkness Elemental.

Stats:
Next Level: Mp, Int, Spr

HP: 40 (+5 from Memento)
MP: 60
DD: 0/25
Atk: 1 (+0 from Semblance Lv 1)
Def: 6 (+0 from Faded Presence Lv 1)
Int: 10 (+1 from Semblance Lv 1)
Spr: 10 (+1 from Faded Presence Lv 1)
Evade: 11%
Move: Infinite

Skill Points: 0


Last edited by Silver on Sun May 29, 2016 11:12 pm; edited 4 times in total
Silver
Silver
Prince of Dreams
Prince of Dreams

Posts : 9517
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Age : 27
Location : I stand at a crossroads and stare at a question.

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Silver's Creative Compendium Revamped Empty Re: Silver's Creative Compendium Revamped

Post by Silver Fri Sep 03, 2010 2:39 pm

Name: Vivian "Vivi" Nash

Age: 11

Gender: Female

Appearance:
Spoiler:
Profession: Festivalist – Festivities and warmth. Good times and cheerful people. A world of wonder appears all around as games take place, memories are made, and fireworks light up the sky. The one who claims this profession has attended festivals since her birth and little does she know how the skills she has acquired will protect her from harm's way. (Dazzling Display) (Equip: Sparklers)

Dazzling Display: The user's basic attacks carry a Low Chance of Blind and Confusion.

Level: 5
Exp: --/--

Weapon: Rainbow Burst – Package of sparklers splattered with every color imaginable. They emit a beautiful array of multicolored lights when burned. (Damage: Int-based) (Range: 3 Cells)
Armor: Lilies in Bloom – Wonderfully tailored kimono of a refreshing teal hue covered with images of wild lilies blossoming.
Accessory: Coin Purse – Small purse made of red dyed velvet filled with the holder's lucky coins. (Increases Gold received at the end of battle by 10%) (Increases Drop Rate by 10%)

A-Ability: Festivities

+PinwheelConjures a giant pinwheel and sends wind mana rushing through it to flush out the target with a volley of wind blades. 75% Int Damage. 3 Hits. Knocks target back up to two cells. Range: 3 Cells. 10 MP. Wind Elemental.

+Candy FlossSwirls crystal sugar through the air and envelops the target in it making it difficult to move. No Damage. Reduces the target's Move by one (1) cell for three turns. Low Chance of Sticky. Range: 4 Cells. 6 MP.

[Sticky: Does nothing initially; lasts indefinitely. Can become Immobilize or Disable if the target is hit by an attack of the Fire Element.]

+FestivalworkConjures an empty firework to fill with a chosen type of mana before firing it off at the target for various effects. 110% Int Damage. Varying effects. Range: 6 Cells. 8 MP. Varying Elemental.
---Flamework: Fire Elemental. Chance of Burn. Burned targets have their Atk reduced by 8% for the duration of the effect.
---Blizzawork: Ice Elemental. Chance of Disable. Disabled targets have their Spr reduced by 8% for the duration of the effect.
---Thundawork: Lightning Elemental. Chance of Immobilize. Immobilized targets have their Def reduced by 8% for the duration of the effect.
---Waterwork: Water Elemental. Chance of Wet. Wet targets have their Int reduced by 8% for the duration of the effect.

R-Ability:

+Joyful CelebrationNever fails to have a good time whether things go her way or not. Whenever the user fails to inflict a status effect that the target is not immune to, her MP Costs are reduced by 1% for the duration of battle. This effect stacks indefinitely. Likewise, whenever the user successfully inflicts a status effect, she recovers 5% of her Max MP. Both effects can only activate once per turn. The first effect takes priority over the secondary.

S-Ability:

+ExcitementEnergy rushes through the body at the mere thought of the fun to be had. Bestows Hustle on the user at the beginning of battle.

B-Ability:

+Fake TearsPuts on a facade of tears to force those who would do the user harm away. Little do they know what the user has in store. Reduces the user's aggression to 0 immediately and increases her Critical Hit Rate and chance to inflict status conditions by 15% for three turns upon activation.

E-Trigger: ?

D-Ability: ?

Stats:

HP: 20
MP: 50 (+5 from Coin Purse)
Atk: 1 (+0 from Rainbow Burst)
Def: 3 (+1 from Lilies in Bloom)
Int: 8 (+2 from Rainbow Burst)
Spr: 4 (+1 from Lilies in Bloom)
Evade: 4%
Move: 2 Cells (+1 from Festivalist Profession)

Skill Points: 0


Last edited by Silver on Wed Dec 20, 2017 11:05 pm; edited 6 times in total
Silver
Silver
Prince of Dreams
Prince of Dreams

Posts : 9517
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Age : 27
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Silver's Creative Compendium Revamped Empty Re: Silver's Creative Compendium Revamped

Post by Silver Sun Dec 26, 2010 11:09 pm

Name: Diana LaFayette

Age: 22

Gender: Female

Appearance:
Spoiler:
Profession: Abbess – A woman of faith. The one who claims this profession utilizes the holy powers of chosen deities to bless those around her and perform miracles. (Lifesaver) (Equip: Rosaries)

Lifesaver: At the start of battle grants each member of the Ally Party one stack of Lifesaver. If a target would normally be KOed, then the entire party's stacks are consumed and that target survives with 1 HP.

Level: 5
Exp: --/--

Weapon: Crystal Rosary – Delicate and beautiful rosary made of pristine crystals. (Damage: Int-based) (Range: 3 Cells)
Armor: Abbess' Vestments – The clothes of an abbess.
Accessory: Crucifix – Simple wooden cross.

A-Ability: Wonder of Wonders

+BlessA small swelling of holy light to soothe the wounds. 60% Int HP Recovery. Range: 3 Cells. 4 MP. Light Elemental.

+MendSuffuses light into the body to remove maladies. No Damage. Removes one (1) negative status ailment. Range: 3 Cells. 6 MP. Light Elemental.

+TruthWhispers an ancient prayer causes holy symbols to adorn the target's body and reduce resistances to the path of light. No Damage. Reduces the target's Light affinity by one (1) stage. Range: 3 Cells. 14 MP. Light Elemental.

R-Ability:

+Act of GivingDraws forth a sense of purpose from giving one's self fully to the aid of others. The user recovers MP equivalent to 30% of HP recovery applied to allies and neutral units when casting spells.

S-Ability:

+Savior's BoonDramatically increases the power of healing when the ailing is on Death's doorstep. Increases the user's Healing Output by 150% when applied toward targets with 15% Max HP or less.

B-Ability:

+Prayer of CourageMurmurs a prayer to guide the hearts of the user and her allies and wills them all to be brave in the face of adversity. Increases the party's Atk and Int by 15% for Three Turns upon activation.

E-Trigger:

+Heavenly RainShoots multiple pillars of light up into the clouds above and pleads with them to release a downpour of equally healing and scathing light upon the area immediately surrounding the user. All allied units within a 2 cell radius of the user to recover HP equivalent to 50% of the user's Int and all enemy units within a 2 cell radius of the user take 10% Max HP Light Damage for Three Turns upon activation.

D-Ability: TBD

Stats:

HP: 20
MP: 45 (+5 from Crucifix)
Atk: 1 (+0 from Crystal Rosary)
Def: 3 (+0 from Abbess' Vestments)
Int: 6 (+1 from Crystal Rosary)
Spr: 7 (+1 from Abbess' Vestments)
Evade: 2%
Move: 2 Cells (+0 from Abbess profession)

Skill Points: 0


Last edited by Silver on Mon Jan 09, 2017 1:58 pm; edited 2 times in total
Silver
Silver
Prince of Dreams
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Posts : 9517
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Silver's Creative Compendium Revamped Empty Re: Silver's Creative Compendium Revamped

Post by Silver Wed Jan 26, 2011 9:07 pm

Spoiler:


Last edited by Silver on Fri Jun 10, 2016 8:21 pm; edited 1 time in total
Silver
Silver
Prince of Dreams
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Silver's Creative Compendium Revamped Empty Re: Silver's Creative Compendium Revamped

Post by Silver Wed Feb 23, 2011 11:01 am

Name: Rika Thyme
Age: 16
Gender: Female
Appearance:
Spoiler:
-------------------
Profession: Arcana Marksman- The one who claims this profession has mixed the technological advances of war with magic of late. Wielding two pistols, one magical and one physical, they never miss their mark. (Basic Attacks: Atk or Int Based)
Level: 1
Exp: 0/10
-------------------
Weapon: Yin and Yang- Two pistols, one black the other white, they represent the balance of physical and magical forces. (2 Basic Attacks) (Range: 4 Cells)
Armor: Plain Cloak- A rather boring cloak that emplifies plain janeness, offers little protection and fails to keep one from being seen.
Accessory: Silver Circlet- A circlet made of silver, this is apparently the best quality thing this person owns.
-------------------
A-Ability: Mysterious Pistolplay

+ Trigger Happy- Rika fires off several bullets in a short time, while damage is reduced, one may also link a final attack. 25% Pierce Atk Damage. 5 Hits. The user may link a basic attack for double the normal Mp Cost. Range: 4 Cells. 5 Mp.

+ Ruin Burst- Rika fires off an empty bullet that bounces off of her foe, a burst of invisible magic firing from her gun at the exact same moment causing unseen damage to her foe. 120% Int Damage. 50% Chance of Critical Hit. Range: 4 Cells. 8 Mp.
-------------------
A-Ability: Item
-------------------
R-Ability: None.
-------------------
S-Ability:

+ Forbearance- Rika has a 25% chance of dodging all attacks.
-------------------
D-Ability: Twisted Trigger- Rika fires off bullet after bullet after bullet, pelting her enemy in magical energy and physical pain as each shell gets lodged in parts of their body. She proceeds to pull out a strange looking detonator, pressing the button causing all bullets lodged within her foe to explode in a horrendous and wonderous display of pyromania. 200% Pierce Atk Damage. 15% Chance of Instant Death. Range: Single Enemy. 0 Mp.


Last edited by Silver on Sat Jun 11, 2016 8:21 am; edited 2 times in total
Silver
Silver
Prince of Dreams
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Posts : 9517
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Age : 27
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Silver's Creative Compendium Revamped Empty Re: Silver's Creative Compendium Revamped

Post by Silver Mon Mar 07, 2011 10:01 am

Spoiler:


Last edited by Silver on Sat Jun 11, 2016 7:09 pm; edited 3 times in total
Silver
Silver
Prince of Dreams
Prince of Dreams

Posts : 9517
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Silver's Creative Compendium Revamped Empty Re: Silver's Creative Compendium Revamped

Post by Silver Sat Apr 30, 2011 3:00 pm

Name: Quinn Reiss

Age: 20

Gender: Male

Appearance:
Spoiler:
Profession: Moonlighter – Under the cover of a magicked guise, the one who claims this profession robs his targets of their belongings and leaves them crushed underneath the almighty force of mana. (Fleet of Foot) (Equip: Daggers, Shortswords)

Fleet of Foot: Enables the user to take an additional Move action equivalent to the number of Move he has remaining following an Act action if applicable.

Level: 5
Exp: --/--

Weapon: Bloody Valentine – Rather marvelous shortsword of a deep crimson hue which captures the heart of those hit by its steel. (Added Effect: Charm) (Basic Attacks do not remove Charm from the target)
Armor: Leather Vest – Sturdy vest made of toughened leather.
Accessory: Bag of Goods – Charmed bag used for holding innumerable amounts of items, particularly those stolen from others.

A-Ability: Thievery

+PlunderHastily and forcibly extorts the target of items that may be on their person and dishes out swift punishment for a fruitless search. No Damage. 65% chance to steal an item on the target's drop list. If the user fails to steal or the target has no items to steal, the target takes 100% Atk Damage and are pushed one (1) cell away. Range: Adjacent Cell. 10 MP.

+DemiCompresses space mana into a potent sphere of force before subjugating the target to its power. 12% Current HP Damage. Damage persists for three turns. Range: 3 Cells. 12 MP.

+Rune of ObstructionInscribes mana into the ground and forces it to take the shape of a potent rune capable of preventing all who approach from crossing it. No Damage. Places one (1) Rune of Obstruction cell at the targeted cell for five turns. Range: 6 Cells. 10 MP. Light Elemental.

---Rune of Obstruction Cell: {Ø} – Makes the target cell non-occupiable and all cells surrounding this cell require two (2) move to pass through them. There is a low chance for projectile-based attacks passing through this cell and those surrounding it to be thrown off course and miss.

A-Ability: Item

R-Ability:

+Rune of RestrictionInscribes mana into an offending magician upon being hit by one of their spells and forces it into the shape of a deadly rune which puts immense strain on their body should they try to cast it again. Upon being successfully hit by an Int-based ability, the user places a Rune of Restriction on the target and the ability. Targets afflicted with Rune of Restriction must expend twice the normal MP cost to cast the ability and take 3% Max HP damage if they choose to cast it. This effect lasts three turns. Each target may only have one (1) Rune of Restriction at a time.

S-Ability:

+Magicked LoopholeA good businessman ensures there's always a way around the rules. The same idea applies to magic: a good magician works spells to his favor. The user is unaffected by the effects of cells he creates. He can pass this effect onto an adjacent ally for three turns by utilizing Trigger Command: Adjust Loophole. Trigger Command: Adjust Loophole has a cooldown of two turns upon fading.

B-Ability:

+Mysterious GuiseWarps the user's visage with advanced magics in order to more easily achieve one's goals. Turns the user into an enemy unit for three turns and reduces aggression to 0 instantly upon activation. Can only be activated once per battle. Consumes an act action.

E-Trigger: TBD

D-Ability: TBD

Stats:

HP: 30
MP: 50 (+5 from Bag of Goods)
Atk: 6 (+2 from Bloody Valentine)
Def: 3 (+1 from Leather Vest)
Int: 2 (+0 from Bloody Valentine)
Spr: 3 (+1 from Leather Vest)
Evade: 5%
Move: 2 Cells (+2 from Moonlighter Profession)

Skill Points: 0


Last edited by Silver on Mon Jan 09, 2017 2:10 pm; edited 4 times in total
Silver
Silver
Prince of Dreams
Prince of Dreams

Posts : 9517
Join date : 2009-11-29
Age : 27
Location : I stand at a crossroads and stare at a question.

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Silver's Creative Compendium Revamped Empty Re: Silver's Creative Compendium Revamped

Post by Silver Sat Sep 10, 2011 7:56 pm

Name: Heather Rose Knight

Age: Appears 15

Gender: Female

Appearance:
Spoiler:
Profession: Black Mage – The one who claims this profession utilizes spells of immense power to fell her foes. (Dark Incantation) (Equip: Rods)

Dark Incantation: Absorbs 20% of the target's remaining MP upon defeating them with a spell-based ability.

Level: 5
Exp: --/--

Weapon: Fell Wing – Seemingly stunted rod of a deep indigo hue adorned with a battered wing which seems to move brokenly when spells are cast. (+10% Dark Damage Output) (Slightly increases chances of inflicting negative statuses)
Armor: Naysayer's Cloak – Ominous and foreboding, this entirely unrevealing cloak leaves much to the imagination and nullifies magicks which would seek to silence the wearer. (Immune Silence)
Accessory: Rose Hairpin – Black rose littered with horrid thorns worn in the hair. (Added Effect: Physical attackers take 2% Max HP Damage and gain 1 stack of Rose's Thorns; 3 stacks of Rose's Thorns inflicts Poison on the target)

A-Ability: Destruction Incarnate

+CindersA few tiny flickering flames lick the target's skin. 70% Int Damage. Chance of Burn. Range: 4 Cells. 6 MP. Fire Elemental.

+PoisonA bitter hex that transmutes some of the target's blood into toxins. No Damage. Chance of Poison. Range: 3 Cells. 6 MP.

+DrainBlasts the target with a malicious sphere which absorbs some of their life energy and bestows it upon the user. 100% Int Damage. The user recovers damage dealt as HP. Range: 3 Cells. 8 MP.

R-Ability:

+Damned HexMarks the body with a purple rune upon delivering the finishing blow so that the user may protect herself in dire circumstances. If the user delivers the finishing blow to an enemy, the KOed enemy remains on the field as a Hexed Corpse with a Durability (Max: 10) based on its size and composition. If the user is attacked and a Hexed Corpse is also within range of the attack, the user can utilize it as a shield to block incoming damage. Durability is automatically decreased by 1 if utilized as a shield and can be reduced further depending on the strength of the attack (10 Damage = -1 Durability). Hexed Corpses can also be attacked in the field to reduce their Durability. If a Hexed Corpse is destroyed it cannot be revived.

S-Ability:

+NecrophileAbsorbs the power of the dead. Increases the user's Int by 5% per KOed unit on the field. Hexed Corpses count as three KOed units.

B-Ability:

+Corpse AssimilationPurges all essence from the defeated body of an enemy and siphons it into the user's mana flow. Destroys a Hexed Corpse within a 3 Cell Range of the user and recovers MP based on the amount of Durability it had remaining (1 Durability = 3% Max MP) upon activation.

E-Trigger: TBD

D-Ability: TBD

Stats:

HP: 20
MP: 40
Atk: 4 (+2 from Fell Wing)
Def: 2 (+2 from Naysayer's Cloak) (+1 from Rose Hairpin)
Int: 8 (+5 from Fell Wing) (+1 from Rose Hairpin)
Spr: 4 (+2 from Naysayer's Cloak)
Evade: 3%
Move: 2 Cells (+0 from Black Mage Profession)

Skill Points: 0


Last edited by Silver on Mon Jan 09, 2017 11:04 am; edited 4 times in total
Silver
Silver
Prince of Dreams
Prince of Dreams

Posts : 9517
Join date : 2009-11-29
Age : 27
Location : I stand at a crossroads and stare at a question.

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Silver's Creative Compendium Revamped Empty Re: Silver's Creative Compendium Revamped

Post by Silver Fri Oct 14, 2011 11:09 pm

Name: Terra

Age: 15

Gender: Male

Appearance:
Spoiler:
Profession: Actor- I am here to entertain, to pleasure, to thrill. While I may come off as just some run of the mill performer, I am anything but. You'd be surprised what I'm capable of accomplishing, be it with a specially crafted phrase or otherwise. (Resist Light) (Resist Dark) (Infinite Memory) (Truest Character) (Final Soliloquy) (+1 Basic Attack) (Equip: Sabers, Rapiers)

Infinite Memory: This unit's Atk is boosted by 30% of the unit's base Int.
Truest Character: This unit's Light-elemental attacks ignore the target's positive Light affinities.
Final Soliloquy: This unit survives fatal attacks with 1 HP so long as he is above 1 HP. Bypassed by status effects. Activates once per battle. If all the user's allies are KOed when this effect activates they are revived with 10% Max HP and gain a Mana Substitute. The user is KOed for the duration of the battle if the secondary effect takes place.


Level: 14
Exp: 35/54

Weapon: Brisk Point- Common rapier used among angels for practice fighting.
Armor: Angel Costume- Perfect portrayal of the normal angel's style of dress: spotless white gowns, sandals, and even a halo to complete the outfit. (Resist Holy)
Accessory: Guard Chain- Cool-looking chain worn by standard guards for stamina and vitality boosting effects.

A-Ability: Extraordinary Forte

+Regalo di Sunrise"Free yourself from the shackles that bind you!" The user makes a diagonal slash causes a sphere of light to burst whilst surrounding the user's target. 120% Atk Damage. Range: Adjacent Cell. 6 MP. Light Elemental.

+Eden"Heaven isn't as far away as it seems." The user directs light from the heavens to himself causing him to be surrounded in a faint glow that protects him from harm. No Damage. Increases the user's Def and Spr by 15% for the duration of the battle. Stacks. The user recovers 5% Max HP for Five Turns. Range: Self. 10 MP.

+Furia senza Fine"Death is sweet, you should embrace it; No one can live forever!" The user thrusts his blade forward several times, moving so quickly it is impossible to dodge even a single strike. 100% Atk Damage. 8 Hits. Sure Hit. Range: Adjacent Cell. 18 MP.

+Arcadia"I am sorry, but I do what I must! I refuse to let anyone down, I can't afford to!" The user raises his saber into the air, allowing a strange light to shine down on it and engulf it. As he pulls it back to his side, the radiance the light had on it remains even as the light fades. No Damage. Increases the user's Atk and Int by 15% for the duration of the battle. Stacks. The user recovers 5% Max MP for Five Turns. Range: Self. 10 MP.

+Torrente"Tainted soul, let the light in! Take unto thee my healing ways and be cleansed!" The user directs a large rush of water to fly forward at near light speeds. 140% Int Damage. Knocks Target 3 Cells Back. Range: Straight Line. 12 MP. Water Elemental.

+Ice Grilli"Evil inhabits us all, spirit be forever locked within the icy grip you use against us." The user causes water vapor in the air to condense around a foe and then freeze altogether, locking them into place. No Damage. High Chance of Freeze [Target]; Chance of Freeze [Surrounding Cells]. Range: 5 Cells. 16 MP. Ice Elemental.

+Ascendere al Cielo"You refuse to find the light? Poor soul, thy spirit is tainted beyond mending, but thy body can move on. Take flight and find paradise amongst others like you." The user disappears in a flash only to reappear behind his foe and strike him with such a force that he is sent flying, possibly into the next dimension. 180% Atk Damage. Low Chance of Oblivion. Range: Single Enemy. 24 MP. Light Elemental.

+Fortificazione di Luce"The light seeks to protect us all, as its vessel I shall not lose anymore to the darkness!" The user calls down Heaven's light to fortify the spirit of the weakened so that it can stand up against the darkness that seeks it. 100% Int HP Recovery. Bestows Immunity and Regen. Range: Single Ally. 14 MP. Light Elemental.

+Tormento non Perdona"My body may be weary, but my spirit is strong. Be banished cruel spirits! Away to the void with you!" The user thrusts his blade forward creating a strong gale that causes water vapor to condense and freeze before being whipped around wildly. 160% Int Damage. Chance of Blood Loss. Range: All Enemies. 36 MP. Ice Elemental.

+Serafino, Proteggici!"Light strengthen before me! Keep us standing so we may still be of use to you!" The user orders the Heavens to create a barrier of distilled light around him and his allies so they may better prepare for the dangers ahead. No Damage. Bestows Shell and Protect. Range: All Allies. 36 MP. Light Elemental.

+La Strada Lunga e Tortuosa"I won't leave you waiting here! Follow the road to my door and embrace what you will find!" The user convinces his foe to follow his path and embrace whatever may happen to him along the way. No Damage. Brainwashes Target. Range: 3 Cells. [Level x1.5] MP.

+Diluvio in Aumento"Lose yourself, disappear into the waters and be forgiven!" The user slashes vertically twice before delivering a quick thrust that causes unforgiving waters to surge forward and up. 120% Atk Damage. 3 Hits. Chance of Wet. Range: Adjacent Cell. 16 MP. Water Elemental.

Spoiler:

R-Ability:

+Surprise FortuneWhenever Unknown Gift activates, the user also gains 3 Mana Substitutes.

Spoiler:

S-Ability:

+Unknown GiftWhenever the user reaches an unusable amount of MP, the user's MP is restored to max. Only works once per battle.

Spoiler:

D-Ability:

+Resplendence"The gray moments in my life have been filled with color. Can't you see the brilliance that surrounds us? Can you not feel the wonders in the world around us?" The user directs Heaven's light to rain down upon the battlefield and form many thousand spheres of light. With a single flick of the wrist, the spheres freeze to the core only to be followed by another movement causing the spheres to burst releasing large amounts of light and ice that ravage said battlefield. 100% Pierce Int Damage. Range: All Enemies. 0 MP. Light Elemental.

Stats:
Next Level: MP, Int, Spr (2)

HP: 55 (+10 from Guard Chain)
MP: 60
DD: 10/10
Atk: 10 (+2 from Brisk Point)
Def: 8 (+2 from Angel Costume) (+1 from Guard Chain)
Int: 12 (+1 from Brisk Point)
Spr: 10 (+4 from Angel Costume)
Evade: 7%
Move: 2 Cells (+1 from Actor profession)

Skill Points: 0


Last edited by Silver on Sun May 29, 2016 11:25 pm; edited 4 times in total
Silver
Silver
Prince of Dreams
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Posts : 9517
Join date : 2009-11-29
Age : 27
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Silver's Creative Compendium Revamped Empty Re: Silver's Creative Compendium Revamped

Post by Silver Mon Nov 07, 2011 10:06 pm

Spoiler:


Last edited by Silver on Sat Jun 11, 2016 7:43 pm; edited 1 time in total
Silver
Silver
Prince of Dreams
Prince of Dreams

Posts : 9517
Join date : 2009-11-29
Age : 27
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Silver's Creative Compendium Revamped Empty Re: Silver's Creative Compendium Revamped

Post by Silver Wed Nov 16, 2011 5:54 pm

Name: Seraphina
Age: Appears 19
Gender: Female
Appearance:
Spoiler:
-------------------
Profession: Virtue- The one who claims this profession is a divine being who once served the Divine God of Creation. Having served long enough to prove not only her loyalty, but her abilities, she has been assigned to a special division of Angels. Wielding a sacred bell blessed by the Gods, she soothes and alleviates the sorrows of those who need her. (Flight) (Equip: Bells)
Level: 1
Exp: 0/10
-------------------
Weapon: Memoria- A bell made of a glowing crystal that projects wavelengths of divine light when used for battle. (Damage: Int) (Range: 2 Layers of Surrounding Cells)
Armor: Heavenly Sky- A white dress with blue lacing and leggings that allow one to blend into the sky easily.
Accessory: Shining Feather- A feather glowing with a unique radiance that brings the holder hope.
-------------------
A-Ability: Heavenly Radiance

+ Healing Tone- The user rings her bell in such a way that it releases a small flurry of blue sparkles that douses her target in a healing energy that alleviates their wounds.
(Heal: 100% Int/Effect: --/Range: 3 Cells/Mp: 6/Element: --)

+ Shining Melody- The user rings her bell creating a small spark of light that is then sent flying at her target.
(Damage: 120% Int/Effect: --/Range: 3 Cells/Mp: 6/Element: Light)
-------------------
A-Ability: Item
-------------------
R-Ability: None.
-------------------
S-Ability:

+ Soothing Ring- Any ally that finds themselves in a cell adjacent to the user will be healed for 5% Max Hp each turn they remain in an adjacent cell. There is also a minor chance that if they are afflicted with a negative status condition that it will be cured.
-------------------
D-Ability: Tone of Creation- The user summons forth a large bell made from the divine power that created the world. With a single ring, the tone this bell gives off rings true and clear for all to hear. Any who are unable to hear it due to their alliance with destruction suddenly feel immense and unexplainable pain in the core of their being. At their very heart and soul.
(Damage: 100% Pierce Int/Effect: --/Range: All Enemies/Mp: --/Element: Light)
Silver
Silver
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Posts : 9517
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Silver's Creative Compendium Revamped Empty Re: Silver's Creative Compendium Revamped

Post by Silver Sun Nov 20, 2011 6:18 pm

Name: Aria Slade
Age: 24
Gender: Female
Appearance:
Spoiler:
-------------------
Profession: Elementalist- The one who claims this profession draws power from the elements and uses them as her weapon in any situation. (Elemental Affinity)
Elemental Affinity: The basis for affiliation with all of the elements. The user reduces any and all elemental damage taken by 5% and increases elemental damage dealt by 5%
Level: 1
Exp: 0/10
-------------------
Weapon: Elemental Mastery- The powerful bond between an Elementalist and the elements. The element the user is able to attack with depends on the atmosphere. (Damage: Int) (Range: 3 Cells) (Biome Elemental)
Armor: Traveler's Dress- What a woman wears when she travels, its pretty revealing... what? Don't look at me like that. How else is a woman supposed to get anywhere? Walking? Pssh. Yeah right.
Accessory: Glowing Crystal- A small crystal that is charged with mana that causes it to glow slightly.
-------------------
A-Ability: Elemental Chaining

+ Heat- The user conjures a minor flicker of flame and slings it at her target.
(Damage: 100% Int/Effect: --/Range: 5 Cells/Mp: 5/Element: Fire)

--- Ignite- The user causes the small amount of flame to burst as it begins to engulf her target.
(Damage: 120% Int/Effect: Burn 50%/Range: Set/Mp: 8/Element: Fire)

--- Burst- The user causes the flames enveloping her target to burst outwards in all directions before collapsing back in on her target.
(Damage: 140% Int/Effect: Severe Burn 50%/Range: Set + All Surrounding Cells/Mp: 20/Element: Fire)

+ Chill- The user conjures a hardened ball of ice that is flung at her target.
(Damage: 120% Int/Effect: --/Range: 3 Cells/Mp: 6/Element: Ice)

--- Expand- The user causes the ball to burst and cling to the body before spreading out among the target.
(Damage: 80% Pierce Int/Effect: Freeze 50%/Range: Set/Mp: 12/Element: Ice)

--- Spear- The user conjures an icicle in front of her target and then causes it to thrust itself forward through her target.
(Damage: 140% Int/Effect: Blood Loss 50%/Range: Set/Mp: 14/Element: Ice)
-------------------
A-Ability: Item
-------------------
R-Ability: None.
-------------------
S-Ability:

+ Elemental Body- The user is supercharged with the elements, containing it in her bloodline so that she may hold onto the different types in her body directly. Increase Mp and Int by 30% passively.
-------------------
D-Ability: Winter Blossom- The user surrounds herself in large petals made of ice mana that protect her from any and all attacks for a short amount of time.
(Damage: --/Effect: Invincible/Range: Self/Mp: --/Element: Ice)

--- Winter Bloom- The user then activates the petals surrounding her causing it to raise into the air and then bloom revealing her at the center. With another movement, the petals harden into shards of ice stronger than any metal which are then flung at the opposition.
(Damage: 100% Pierce Int/Effect: Blood Loss 25%/Range: All Enemies/Mp: --/Element: Ice)
Silver
Silver
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Silver's Creative Compendium Revamped Empty Re: Silver's Creative Compendium Revamped

Post by Silver Sun Nov 27, 2011 10:08 am

Name: Iris Valentina, the Shadow Woman

Age: 19

Gender: Female

Appearance:
Spoiler:
Profession: Larcenist – The one who claims this profession makes a living by pickpocketing personal effects from others. Certainly not the most moral job in the world, but who's to say it's not necessary? (Inconspicuous) (Equip: Knives, Daggers)

Inconspicuous: This unit has a 25% chance to not break Invisibility upon completing an act action. This effect can only activate once per Invisibility buff.

Level: 5
Exp: --/--

Weapon: Dancing Dagger – Unique dagger charmed to slice quickly and efficiently enabling the user to land more hits with ease. (+1 Basic Attack)
Armor: Black Widow – A formfitting and skin-tight suit made of black leather that accentuates curves and one's level of asskickery.
Accessory: Headwrap – Covers the head to ensure one doesn't end up on a wanted poster.

A-Ability:

+StealSnatches an item from the target. No Damage. 50% chance to steal an item on the target's drop list. Range: Adjacent Cell. 6 MP.

+Brutal StabA forceful thrust of the dagger followed by a twisting motion to ensure the target feels pain. 130% Atk Damage. Reduces the target's Def by 10% for three turns. Stacks three times. Range: Adjacent Cell. 8 MP.

+BlendDisappears into the shadows to either lose those who might be in pursuit or plan the next heist. No Damage. Bestows Invisible for three turns. Range: Self. 8 MP.

R-Ability:

+UndetectedStriking from the outside their field of vision makes for a much easier target in the long run. Whenever the user attacks an enemy from the side, she receives a 10% increased chance to pilfer or land a critical hit. Whenever the user attacks an enemy from behind, she receives a 25% increased chance to pilfer or land a critical hit. Whenever the user attacks an enemy while Invisible, she receives a 50% increased chance to pilfer or land a critical hit.

S-Ability:

+Golden OpportunityAn eye for gold and sly hands make their pockets empty and your cup overflowing. The user has a 15% chance of pilfering [insert currency here] from an enemy unit when she passes through a cell they occupy. The amount pilfered is dependent on the user's level.

B-Ability:

+StashPlucks an item normally tucked away in the user's personal stash because it's desperately needed. Feel lucky. Enables the user to use one item from the Party Inventory without depleting the stock. Item constraints still apply. Usable once per battle. Utilizes an Act Action.

E-Trigger:

+DiversionSets off a series of randomly timed and placed explosions and accidents to cause an uproar and make it easier for the user to escape, but not without some souvenirs to remember the occasion. Reduces the user's aggression rating to 0 immediately and give all enemy units a chance of Confusion regardless of immunity. While Diversion is in effect the user's chances of pilfering rarer items increases by 10% and she gains access to the Special Command: Sleight of Hand. The user may pass through cells enemy units are occupying and those adjacent to them, but she cannot occupy cells adjacent to them.

[Special Command: Sleight of Hand – Use during a Movement command in order to have a 25% of stealing an item on the target's drop list. Can be used once per turn.]

D-Ability:

+Rewritten WillSome things in life you can't just take by force. Some things require just a little finesse and class if you want them to truly be yours. This is one instance where that rule applies. No Damage. Increases the target's Damage Input by 100% and renders them unable to recover HP for three turns. If the target is KOed while this ability is in effect they may not be revived and automatically drop their rarest item. Range: 6 Cells. 0 MP.

Stats:

HP: 30
MP: 40
Atk: 6 (+2 from Dancing Dagger)
Def: 4 (+1 from Black Widow)
Int: 3 (+0 from Dancing Dagger)
Spr: 3 (+1 from Black Widow) (+1 from Headwrap)
Evade: 5%
Move: 2 Cells (+2 from Larcenist Profession)

Skill Points: 0


Last edited by Silver on Sat Dec 24, 2016 1:35 pm; edited 4 times in total
Silver
Silver
Prince of Dreams
Prince of Dreams

Posts : 9517
Join date : 2009-11-29
Age : 27
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Silver's Creative Compendium Revamped Empty Re: Silver's Creative Compendium Revamped

Post by Silver Sun Dec 04, 2011 3:16 pm

Name: Lucidity Miletedo
Age: 19
Gender: Female
Appearance:
Spoiler:
-------------------
Profession: Songstress- The one who claims this profession is more than a mere entertainer. With strange dances amplified by mana, those who see them are often left in a trance. (Spotlight) (Fluid Movement)
Spotlight: Center-stage a single light shines on the user drawing attention to them. Whenever the user uses an A-Ability, she is afflicted with Center of Attention.
Fluid Movement: A natural mover, the user gracefully glissades across the battlefield. Boosts Move by 1 Cell.

Level: 4
Exp: 0/16
-------------------
Weapon: Dented Microphone- A microphone that's had its fair share of use. (Damage: Int) (Range: 2 Layers of Surrounding Cells)
Armor: Tight Clothing- Monotone coloring is the only negative aspect of this piece of clothing.
Accessory: Silver Charm- A simple charm attached to a girl's hair.
-------------------
A-Ability: Dance

+ Darkness Dance- The user dances, evoking an enigmatic seal which causes a large array of dark mana to attack her foes. No Damage. 75% Chance of Blind. Range: 2 Layers of Surrounding Cells. 12 Mp. Dark Elemental.

+ Silent Samba- The user dances, evoking a strange seal which blocks mana flow and prevents magic from being cast. No Damage. 75% Chance of Silence. Range: 2 Layers of Surrounding Cells. 12 Mp.
-------------------
A-Ability: Item
-------------------
R-Ability:

+ Security Force- Every star has some kind of protection just in case some crazed fan gets the wrong idea. Boosts Def and Spr by 30% whenever the user is afflicted with Center of Attention.
-------------------
S-Ability:

+ Mana Pulse I- Releases a pulse of mana with every movement that can harm people if it is the star's wish. Any attack that targets enemies but doesn't deal damage now deals 100% Int Damage.
-------------------
D-Ability: Shattered Memories- The user dances, creating a surge of unfriendly mana that shrouds her enemies and breaks their spirits. 150% Pierce Int Damage. 50% Chance of Confusion; 50% Chance of Addle. Range: 2 Layers of Surrounding Cells. 0 Mp.


Last edited by Silver on Tue Jul 09, 2013 10:54 pm; edited 1 time in total
Silver
Silver
Prince of Dreams
Prince of Dreams

Posts : 9517
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Age : 27
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Silver's Creative Compendium Revamped Empty Re: Silver's Creative Compendium Revamped

Post by Silver Fri Dec 16, 2011 6:05 pm

Name: Alexandria Montgomery

Age: 17

Gender: Female

Appearance:
Spoiler:
Profession:
Spoiler:

Level: 10
Exp: 27/36

Weapon: Forsaken Heart- A replica of the weapon wielded by the Goddess of the Forsaken Forest, it too radiates with the very essence of nature. (+5% Earth Damage) (Earth Elemental)
Weapon: Rusty Pistol- Where'd you find this thing? A junkyard? (Range: 4 Cells)
Armor: Call of the Wild- An amazon-esque dress made from white wolf pelts and beast fangs.
Accessory: Velvet Headband- A nice touch, but is it really necessary?
Heat of the Moment: Saving Grace- Alexandria throws caution to the wind in order to protect what matters most. Trigger: Alexandria has less than 50% Max Mp and an ally takes damage that puts them in Critical or Peril condition. Effect: Alexandria's Mp is restored to Maximum; Alexandria gains access to both weapons for Five Turns; she has one act action for each weapon.

A-Ability: Natural Talents

+Cure / +Potshot"Be relieved! Feel the burdens you bear lifted from your shoulders." The user shrouds a target in a small amount of green colored mana that heals their wounds slightly. / "Careful, I don't miss." The user focuses in on her target and releases a single round that is destined to hit her target. Staff: 100% Int Healing. Range: 3 Cells. 6 MP. Gun: 120% Atk Damage. Sure Hit. Range: 4 Cells. 8 MP.

+Esuna / +Blindside"Find tranquility! You're free from the chains that bind you." The user covers a target in a warm orange mana that removes their ailments. / "Goodbye." Taking her target by surprise, the user sneaks around her target and fires on them without them realizing. Staff: No Damage. Cures 1 Negative Status Effect. Range: 3 Cells. 6 MP. Gun: 100% Atk Damage. 75% Chance of Critical Hit. Range: 4 Cells. 8 MP.

+Protect / +Enchant Ammo"Relax! I've got you covered." The user covers a target in a strong barrier of mana that stands up against a good deal of physical might. / "Prepare yourself!" The user sends a rush of mana over her gun, allowing the next bullet fired to burst forth with such power that it breaks through her target's defenses. Staff: No Damage. Bestows Protect. Range: 3 Cells. 8 MP. Gun: No Damage. Next Attack is Piercing. Range: Self. Level MP.

+Shell / +Scattershot"Don't worry! You're safe now." The user covers a target in a thick veil of mana that resists magical might. / "You're all next!" The user pulls out a second gun and fires rapidly into the opposition. Staff: No Damage. Bestows Shell. Range: 3 Cells. 8 MP. Gun: 100% Atk Damage. Range: All Enemies. 12 MP.

+Cura / +Long Shot"Total release! You're burdens are not yours to bear any longer!" The user shrouds a target in green colored mana that heals their wounds. / "Just because you're far away doesn't mean you're safe." The user readies her gun and takes aim at a faraway target. With mana aiding her bullet, she fires, reaching her target easily. Staff: 150% Int Healing. Range: 3 Cells. 12 MP. Gun: 100% Atk Damage. +10% Damage for Each Cell Traveled. Range: Straight Line. 14 MP.

+Dispel / +Reflex"Superior? No longer! Feel your advantages taken from you!" The user coats her target in a dark purple mana that strips them of beneficial statuses. / "I'm too quick for you!" The user speeds adrenaline production through the use of mana allowing her to quickly escape harm's way. Staff: No Damage. Removes 1 Positive Status Effect. Range: 3 Cells. 6 MP. Gun: No Damage. +1 Move; +25% Evasion [Usable once per Battle]. Range: Self. 10 MP.

+Reflect / +Focus"No fear! They'll only be hurting themselves." The user covers her target in a silvery mana that causes all magic thrown at her target to be repelled back at them. / "Get ready!" The user focuses mana to her gun allowing her next shot to do a superior amount of damage. Staff: No Damage. Bestows Reflect. Range: 3 Cells. 8 MP. Gun: No Damage. +100% Damage Output for the Next Attack made by the User. Range: Self. Level MP.

Spoiler:

A-Ability: Embracing Destiny *LOCKED*

Spoiler:

R-Ability:

+Blessing of the StarsBeings that live above in the heavens silently watch over the user, providing her with their protection when she needs it most. Whenever the user hits critical condition, she gains either Shell or Protect for Five Turns dependent on which type of damage she took.

S-Ability:

+Survivor"I'm a survivor, takes a lot to take me out." Years of living with nothing has taught the user to do what she has to in order to survive. Boosts the user's Def and Spr by 30% passively.

D-Ability:

+Salvation"I've been led here for a reason; you won't stop me from finding what I need to." The user readies her current weapon, letting go of it in midair only to have it remain suspended. Taking a stance of prayer, the weapon suddenly stabilizes itself before a large surge of mana flies through it. The mana becomes supercharged by the weapon, which is acting as a conductor, and then flies at all targets who oppose the user. 100% Pierce Int Damage. 50% Chance of Stop. Range: All Enemies. 0 MP.
---Convergence"Our paths have converged for a reason: show me the tapestry of our fates!" Sends out another surge of mana conducted through the user's weapon, this time directing it to spread out and converge on a single target to wipe them from the world. 215% Pierce Int Damage. 20% Chance of Oblivion. Range: 6 Cells. 0 MP.

Stats:
Next Level: Hp, Def, Spr

Hp: 40
Mp: 60
IP: 4/25
Atk: 9 (+1 from Rusty Pistol) (+1 from Forsaken Heart) (+1 from Call of the Wild)
Def: 5 (+1 from Velvet Headband) (+2 from Call of the Wild) (+2 from Survivor)
Int: 9 (+2 from Forsaken Heart)
Spr: 5 (+2 from Survivor)
Crit: 5%
Evade: 7%
Move: 2 Cells (+1 from Refugee Profession)

Skill Points: 0


Last edited by Silver on Mon May 23, 2016 6:42 am; edited 1 time in total
Silver
Silver
Prince of Dreams
Prince of Dreams

Posts : 9517
Join date : 2009-11-29
Age : 27
Location : I stand at a crossroads and stare at a question.

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Silver's Creative Compendium Revamped Empty Re: Silver's Creative Compendium Revamped

Post by Silver Tue Jan 03, 2012 6:47 pm

Name: Marceline (Alissa Wringer)
Age: 19
Gender: Female
Appearance:
Spoiler:
-------------------
Profession: Slayer- "I was always meant to do this... kill that which we fear. I don't prefer this life, but I can't change it. It's easier to accept it anyway." The one who claims this profession was handpicked by fate to slay that which we fear. Demons, vampires, the forces that torment the world, all are her targets; She alone is meant to finish off these monstrosities. (Focused Adrenaline) (Superhuman) (Finisher) (+3 Basic Attacks) (Equip: Arsenals)
Focused Adrenaline: The user's attacks never miss and deal 10% more damage.
Superhuman: The user's Atk is increased by 15% and her number of basic attacks increases by 2.
Finisher: Automatically kills an enemy with 10% Max Hp or less upon attacking that enemy.

Level: ???
Exp: ???/???
-------------------
Weapon: [Insert Arsenal]
Armor: [Insert Uniform]
Accessory: [Insert Accessory]
Accessory: [Insert Accessory]
-------------------
A-Ability: Purpose

+ Heighten Senses- "Bring it." The user sends mana rushing through her body increasing her senses tenfold.
(Damage: --/Effect: +15% Atk and Evasion [Usable once per Battle]/Range: Self/Mp: 10/Element: --)

+ Chance Encounter- "Are you ready?" The user, within range of her target, quickly performs a simple rush using only her bare hands.
(Damage: 100% Atk x 2/120% Atk/Effect: 50% Chance of Critical [Final Hit]/Range: Adjacent Cell/Mp: 10/Element: --)

+ Inconvenience- "Deal with it." The user quickly dashes at her target and jumps at the last second, delivering a powerful kick to their head.
(Damage: 140% Atk/Effect: Addle 50%/Range: 3 Cells/Mp: 12/Element: --)

+ Violent Outburst- "Bite me." The user takes out a long curved dagger and quickly plunges it into her target's side.
(Damage: 120% Atk/Effect: Berserk 50%/Range: Adjacent Cell/Mp: 8/Element: --)

+ The Burning- "Burn for me." The user whips out a torch and lighter, lighting the torch she proceed to slam it into her target's face.
(Damage: 180% Atk/Effect: Severe Burn 50%/Range: Adjacent Cell/Mp: 16/Element: Fire)

+ Relaxation- "Chill out." The user effectively presses a series of pressure points on her target's body that causes them to fall to the ground in a deep sleep.
(Damage: 50% Atk/Effect: Sleep 75%/Range: Adjacent Cell/Mp: 8/Element: --)

+ Recover- "..." The user sighs in relief, taking a quick break and allowing her mana to cycle at a normal rate while she recovers.
(Heal: 25% Max Hp/Effect: --/Range: Self/Mp: 8/Element: --)

+ Elimination- "Goodbye." The user performs a quick series of flips and lands behind her target before staking them through the back.
(Damage: 200% Atk/Effect: Instant Death 10%/Range: 3 Cells/Mp: 36/Element: --)
-------------------
A-Ability: Mission

+ Spectre Massacre- "Perish." The user grabs a dagger coated in holy water which she quickly throws at her target.
(Damage: 120% Atk/Effect: Double Damage to Undead and Demons/Range: 3 Cells/Mp: 18/Element: --)

+ Feral Slaying- "Fall beast." The user reveals a long link of chains which is then used to whip her target into submission until she can quickly finish the job with a dagger through the neck.
(Damage: 100% Atk x 4/Effect: Double Damage to Beasts and Avians/Range: Adjacent Cell/Mp: 18/Element: --)

+ Digital Termination- "Power down." The user pulls out a crowbar like weapon which is then slammed into her target and used to pry open armors and such.
(Damage: 140% Atk/Effect: Double Damage to Machines/Armor Break 25%/Range: Adjacent Cell/Mp: 18/Element: --)

+ Venom Advance- "Poison paradise." The user dips a dagger in a deadly poison before slashing her enemy up several times.
(Damage: 100% Atk x 5/Effect: Poison 50% [Each Hit]/Range: Adjacent Cell/Mp: 20/Element: --)

+ Burst- "Get ready." The user quickly launches herself forward to perform a rather simple attack to get her blood rushing.
(Damage: 100% Atk/Effect: Haste [Self]/Range: 4 Cells/Mp: 10/Element: --)

+ Sweep- "Can you feel it yet?" The user quickly jumps above her target and slams her right leg down on one of their shoulders. Forcing them to stumble, they fall to the ground, but instead of crashing with them the user kicks off of them, landing safely back in her original position.
(Damage: 140% Atk/Effect: Pushes Target 2 Cells Back/Range: 3 Cells/Mp: 12/Element: --)
-------------------
A-Ability: Line of Duty

+ Cascade- "Have a problem?" The user slides underneath her target and kicks them from beneath them. Before they can fall back to earth however, the user backflips out of the way and watches them fall back to the ground.
(Damage: 100% Atk/10% Max Hp Damage/Effect: --/Range: 2 Cells/Mp: 12/Element: --)

+ Inertia- "What's the matter? Can't move?" The user pulls out several needles from a pouch and quickly throws them at her target.
(Damage: 30% Pierce Atk/Effect: Immobilize 75%/Disable 75%/Range: 4 Cells/Mp: 16/Element: --)

+ Extermination- "What does it feel like?" The user appears behind her target and shoves a blade in their back. Twisting it around, she mutters something about the life she leads and soon pulls the blade from their back and kicks them away.
(Damage: 200% Atk/120% Atk/Effect: Pushes Target 1 Cell Away/Range: 3 Cells/Mp: 20/Element: --)

+ Faux Double- "Seeing double?" The user appears in two places at once confusing her enemy before both copies turn in their direction and both attack. Only one attack is made, but it feels as though both have connected.
(Damage: 150% Atk/Effect: Confusion 75%/Range: 2 Cells/Mp: 14/Element: --)

+ The Hanging Tree- "Are you coming?" The user turns away from her target for a moment as if surrendering. However, they are sadly mistaken as she quickly turns with rope in hand. Before they can truly realize what is happening they find themselves trapped with the rope around their neck. The user apologizes for her actions and proceeds to throw the other end of the rope over the branch of a nearby tree. With one final action, she looks away and pulls the end of the rope with all of her might.
(Damage: --/Effect: High Chance of Instant Death/Requires Tree/Range: 3 Cells of Target and Tree/Mp: 64/Element: --)

+ Mockingbird- "It's a sin, every time." The user pulls out a crossbow, taking careful aim before firing off a powerful shot that speeds through the air. The user never misses, not once.
(Damage: 100% Atk/Effect: +10% Damage Each Cell Traveled/Sure Hit/Mp: 18/Element: --)
-------------------
A-Ability: Destiny

+ Fissure- "So long." The user falls seemingly defeated, but just as her foes gain satisfaction she scowls and slams her fist into the ground creating a shockwave that breaks apart the earth.
(Damage: 180% Atk/Effect: --/Range: All Enemies/Mp: 22/Element: --)

+ Dreaded Silence- "..." The user uses her little knowledge of the working of mana to get it to create a cover of darkness in which every one can hear nothing, nor can they see anything. However, the true dread comes when the darkness lifts, and a single target is found in a bloody heap.
(Damage: 250% Atk/Effect: Bloodloss 99%/Randomized Hit/Range: Single Enemy/Mp: 30/Element: --)

+ Eclipse- "Let go your spite." The user flips in the air, spinning close enough that when in the perfect position she kicks off of them only to land next to them.
(Damage: 120% Atk x 3/Effect: User lands in Adjacent Cell to Enemy/Range: 4 Cells/Mp: 18/Element: --)

--- Obliteration- "This is the end for you." The user, looming over her target looks down at them with disappointment. Turning her head, she raises one of her legs and slams it down into their chest, knocking the air out of them.
(Damage: 160% Atk/Effect: Immobilize 50%/Range: Adjacent Cell/Mp: 12/Element: --)

+ Final Moment- "So this is it... this is where the journey ends." The user, beaten to the point of submission makes one final attempt to seal not only her fate but that of a target's as well. Using all of her energy in a single burst, she rushes them with only a stake in hand and plunges it into their heart.
(Damage: 300% Atk/Effect: Instant Death 25%/Range: 2 Cells/Mp: 84/Element: --)
-------------------
R-Ability:

+ Guard Instinct- Whenever a combo is used on the user, the user instinctually blocks the last few hits. Cancels either the first two or last two hits of a combo used on the user.
-------------------
S-Ability:

+ Natural Senses- The user's evasion is increased by 20%
-------------------
D-Ability: The End- "I'm just your problem." The user performs a backflip landing expertly on her target's shoulders and stakes them in the heart.
(Damage: 200% Pierce Atk/Effect: Instant Death 10%/Range: Adjacent Cell/Mp: --/Element: --)


Last edited by Terra on Mon Jun 18, 2012 11:23 am; edited 1 time in total
Silver
Silver
Prince of Dreams
Prince of Dreams

Posts : 9517
Join date : 2009-11-29
Age : 27
Location : I stand at a crossroads and stare at a question.

https://www.facebook.com/pages/Xavier-Rains/314656341904106

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Silver's Creative Compendium Revamped Empty Re: Silver's Creative Compendium Revamped

Post by Silver Fri Apr 27, 2012 8:07 pm

Name: Veran, Lady of Shadows

Age: ?

Gender: Female

Appearance:
Spoiler:
Profession: Sorceress of Shadows – A powerful witch who has traded part of her humanity for the ability to manipulate shadows beyond natural affinity. The one who claims this profession has undertaken the process to brand the very essence of darkness into her soul – it is not a ritual most survive. Fewer are left unchanged and none can reverse its horrid effects. (Null Darkness) (Weak Light) (Dark Boost) (Equip: Circlets)

Dark Boost: Innately increases the base power of Darkness Elemental attacks and abilities by 20% passively.

Level: 5
Exp: --/--

Weapon: Obsidian Eye – Perpetually blackened by a harsh negative energy, this circle radiates darkness and appears to be observing everything all at once. (Damage: Int-based) (Range: 4 Cells) (+10% Hit Rate) (+3% Evade)
Armor: Baby Doll Black – Tight black dress which accentuates the curves yet makes the wearer appear incredibly skinny.
Accessory: Stilettos – Colored black.

A-Ability: Corrupted Soul

+Shade RushSends the user's shadow surging along the ground at a frightening speed to dart around the target and lash out at them from behind. 120% Int Damage. Chance of Critical Hit. Range: 4 Cells. 8 MP. Darkness Elemental.

+Shadow BindingWith a snap of the fingers, tendrils of pure darkness arise from the target's shadow and form tight chains around the target's legs. No Damage. Chains the target to their current cell for two turns. Targets may move to surrounding cell of the chained cell. Chained targets affected by knockback take 4% HP Darkness Damage. Range: 4 Cells. 10 MP. Darkness Elemental.

+ExpulsionWith a flick of the wrist, the target's shadow is thrust away from its current position by an unseen force causing the target to follow suit. No Damage. Knocks the target back up to four cells. Range: 4 Cells. 8 MP. Darkness Elemental.

R-Ability:

+Dark ArrowConjures a bow of pure darkness from the overwhelming corruption emenating from suffering above the tainted and unleashes a blackend bolt of pain whenever they attempt to assault the user. Upon reaching max stacks of Taint, places Dark Arrow status on the target. If a unit afflicted with Dark Arrow attempts to attack the user directly, they take 150% Int Darkness Damage carrying a Very High Chance of Stun.

S-Ability:

+TaintIntimately wraps the essence of darkness around the hearts and souls of those who suffer the user's spells. Places one (1) stack of Taint on targets successfully affected by the user's A-Abilities each time they land. Cannot be mass dispelled. Being hit by an attack of the Light Elemental will remove one (1) stack.

[Taint: Increases the afflicted's Darkness Damage Input by 2% per stack. Stacks 10 times. Lasts indefinitely.]

B-Ability: ?

E-Trigger: ?

D-Ability: ?

Stats:

HP: 20
MP: 50
Atk: 1 (+0 from Obsidian Eye)
Def: 4 (+1 from Baby Doll Black) (+1 from Stilettos)
Int: 7 (+2 from Obsidian Eye)
Spr: 4 (+1 from Baby Doll Black)
Evade: 3% (+3% from Obsidian Eye)
Move: 2 Cells (+0 from Sorceress of Shadows Profession)

Skill Points: 0


Last edited by Silver on Thu Jun 02, 2016 5:13 pm; edited 2 times in total
Silver
Silver
Prince of Dreams
Prince of Dreams

Posts : 9517
Join date : 2009-11-29
Age : 27
Location : I stand at a crossroads and stare at a question.

https://www.facebook.com/pages/Xavier-Rains/314656341904106

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Silver's Creative Compendium Revamped Empty Re: Silver's Creative Compendium Revamped

Post by Silver Sun May 27, 2012 1:17 am

Name: Vittoria (Meredith Loveguard)

Age: 19

Gender: Female

Appearance:
Spoiler:
Profession: Spellslinger- More than a mere caster of spells the one who claims this profession throws spells around like they are candy. (Chainspell) (+1 Basic Attack) (Equip: Staffs)
Chainspell: The user chains spells together rapidly. Allows for Skill Chain. Max Chain: 3

Level: 10
Exp: 0/36

Weapon: Magician's Staff- Staff made primarily for quick spell casting.
Armor: Devout's Robes- Robes specifically tailored for one who is devoted entirely to their craft.
Accessory: Death Ring- A black ring with a white skull on the front. (Increases Max MP by 10% and increases the damage of Dark-Elemental spells by 10%)

A-Ability: Barrage Spell

+IgnisThe user conjures a small ball of flame and slings it at her target. 110% Int Damage. Range: 3 Cells. 6 MP. Fire Elemental.

+GlaciesThe user conjures a small ball of ice and slings it at her target. 110% Int Damage. Range: 3 Cells. 6 MP. Ice Elemental.

+BronteThe user conjures a small bolt of lightning and drops it on her target. 110% Int Damage. Range: 3 Cells. 6 MP. Lightning Elemental.

+HudorThe user conjures a small sphere of water and drops it on her target. 110% Int Damage. Range: 3 Cells. 6 MP. Water Elemental.

+VentusThe user conjures an arc of wind and fires it at her target. 110% Int Damage. Range: 3 Cells. 6 MP. Wind Elemental.

+PetraThe user conjures a spire of rock and fires it at her target. 110% Int Damage. Range: 3 Cells. 6 MP. Earth Elemental.

+LumenThe user conjures a small ring of light that constricts around her target. 110% Int Damage. Range: 3 Cells. 6 MP. Light Elemental.

+MelasThe user conjures a small ring of darkness that wraps around her target. 110% Int Damage. Range: 3 Cells. 6 MP. Dark Elemental.

Spoiler:

A-Ability: Burst Spell

+BlazeThe user focuses on anger and releases it in the form of a fiery blaze that consumes the user's target. 130% Int Damage. 50% Chance of Burn. Range: 4 Cells. 10 MP. Fire Elemental.

+CrystalThe user focuses on seclusion and releases it in the form of a sharp gale that causes anything it touches to freeze over. 130% Int Damage. 50% Chance of Freeze. Range: 4 Cells. 12 MP. Ice Elemental.

Spoiler:

A-Ability: Surge Spell *LOCKED*

Spoiler:

A-Ability: Collide Spell *LOCKED*

Spoiler:

R-Ability:

+Blast SpellWhenever the user's spells successfully damage the target more than normal, excess mana collects around the user and makes her next spell even stronger. Whenever the user successfully lands a critical hit naturally, the user's next spell ignores 20% of the target's Spr.

S-Ability:

+Target SpellThe user focuses her spells with all of her might to maximize damage output. +15% Int and Critical Hit Rate.

D-Ability:

+GladiusThe user throws her staff in the air like a baton and instead of catching it has mana act upon it and transform its figure from that of a staff to a blade of pure energy. With a quick flick of the wrist, the sword is directed towards the user's target and then forced to unleash a flurry of attacks upon the target. 200% Pierce Int Damage. Range: 8 Cells. 0 MP.

Stats:

HP: 40
MP: 55 (+6 from Death Ring)
Atk: 0 (+0 from Magician's Staff)
Def: 7 (+2 from Devout's Robes)
Int: 14 (+5 from Magician's Staff) (+2 from Target Spell)
Spr: 7 (+4 from Devout's Robes)
Move: 2 Cells (+0 from Spellslinger Profession)

Skill Points: 0


Last edited by Silver on Tue May 31, 2016 11:36 pm; edited 2 times in total
Silver
Silver
Prince of Dreams
Prince of Dreams

Posts : 9517
Join date : 2009-11-29
Age : 27
Location : I stand at a crossroads and stare at a question.

https://www.facebook.com/pages/Xavier-Rains/314656341904106

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Silver's Creative Compendium Revamped Empty Re: Silver's Creative Compendium Revamped

Post by Silver Fri Jun 15, 2012 6:06 pm

Name: Aida Mills

Age: 24

Gender: Female

Appearance:
Spoiler:
Profession: Farmer – Toiling in the fields and bringing in the harvest, the one who claims this profession surprises her enemies with the versatility of her crops. (Fruits of Labor) (Equip: Farming Tools)

Innate Abilities:

Jobs:

Level: 9
Exp: --/--

Weapon: Heavy Hoe – Get your mind out of the gutter! It's a farming tool that's a little too heavy to be wielded with ease.
Armor: Dirty Clothing – Covered in dirt and grass stains.
Accessory: Sun Hat – Straw hat with a green ribbon tied around it. Useful for keeping the sun out of one's eyes.

Rucksack:
Contents:

A-Ability: Green Thumb

+TillWith a hoe in hand, the user makes a swing at the earth to pull up the rich nutrients lying beneath. 60% Atk Damage. If the cell is ground/earth-based then it becomes a Rich Soil cell. Range: Adjacent Cell. 6 MP.

{Rich Soil Cell: { } – Increases the power of Earth Elemental attacks and abilities by 10% if the user is occupying this cell. Seeds planted in Rich Soil cells have their Nutrients Attribute requirement reduced by 25%.}

+WaterWith a watering can in hand, the user sprinkles some fresh spring water on her plants in order to make them grow. No Damage. Chance of Wet. Initially provides one (1) Watering Attribute to the cell if applicable. The user may expend 2 more MP per extra Watering Attribute applied. Range: Adjacent Cell. 6 MP. Water Elemental.

+FertilizeWith a bag of fertilizer in hand, the user carefully spreads some in the soil to make sure her plants are as strong as can be. No Damage. If used on a Rich Soil cell then the next seed(s) planted in that cell will have their requirements to grow reduced by 25%. If used on cells where seeds are planted then the crops produced go up in quality level by one stage. Range: Adjacent Cell. 8 MP.

+UprootWith a sickle in hand, the user cuts away foreign plant material to make room for her own plants. 110% Atk Damage. Deals 25% more damage to Plant-type targets. If the target cell is occupied by a Plant-based cell then the cell is immediately cleared. Range: 2 Cells. 10 MP.

+PlanterPulls out a single pot filled with nutrient-rich soil so that farming may continue even when suitable farmland is not available. No Damage. Places a Planter cell in the target cell. Up to five Planter cells may exist at any given time. Range: Surrounding Cell. 8 MP.

{Planter Cells: {u} – One seed may be planted in a Planter cell. Planter cells can be destroyed by physical damage. Planter cells cannot be occupied but can be passed through.}

A-Ability: Item

R-Ability:

+RecycleMakes use of every crop no matter what may happen. If the user is forced to remove crops from her rucksack in order to make room for new ones she recovers 10% Max MP for each crop removed. There is a small chance when consuming a crop that it will not be depleted from the rucksack.

S-Ability:

+Homegrown and HealthyThey say food always tastes better when you make you make it yourself; the same idea applies to crops. Doubles the amount of seeds gained from Trigger Command: Extract but disables the use of Items.

B-Ability:

+Bountiful HarvestEvokes mana into a potent charm on the user's gloves in order to increase the rewards reaped from a plentiful harvest. Increases the quality level of all harvested crops by one stage and gives a 15% of doubling the amounts of crops yielded from any particular harvest for three turns upon activation.

E-Trigger:

+The Garden SongInch by inch, row by row~ Gonna make this garden grow. All it takes is a rake and a hoe and a piece of fertile ground. Inch by inch, row by row~ Someone bless these seeds I sow – someone warm them from below 'till the rain comes tumbling down. No Damage. Reduces all current seed cells growth attribute requirements by 75% and immediately harvests any applicable crops regardless of Rucksack storage space. Trigger Commands granted by Fruits of Labor become Free Actions for their first use each turn for Three Turns. If the user's Rucksack is over capacity at the end of the battle she must return her Rucksack to normal capacity.

D-Ability: TBD

Stats:

HP:
MP:
Atk:
Def:
Int:
Spr:
Evade:
Move:

Skill Points: 0


Crop List + Effects:


Last edited by Silver on Sat Jan 14, 2017 5:22 pm; edited 6 times in total
Silver
Silver
Prince of Dreams
Prince of Dreams

Posts : 9517
Join date : 2009-11-29
Age : 27
Location : I stand at a crossroads and stare at a question.

https://www.facebook.com/pages/Xavier-Rains/314656341904106

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