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Silver's Creative Compendium Revamped

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Silver's Creative Compendium Revamped - Page 5 Empty Re: Silver's Creative Compendium Revamped

Post by Silver Mon May 30, 2016 10:47 am

Name: Zwei

Age: ?

Gender: Male

Appearance:
Spoiler:
Profession: Cadet II – Raised from a young age to be a secret weapon of war, the one who claims this profession heralds the arrival of their infamous battalion with scythe in hand. His mission: to rend life from the weakened. (Lifesteal) (Equip: Scythes)

Lifesteal: Increases the user's Critical Hit Rate against targets in Critical condition by 25% passively.

Level: 5
Exp: --/--

Weapon: Sharpened Scythe – With its sharpened blade and polished handle, it is clear that this scythe has been well cared for. (Range: 2 Cells)
Armor: Clockwork Colbalt – Extremely well-tailored suit of a dark blue hue with a matching pair of robes with faint clock designs sewn into them. (Resist Slow) (Resist Stop)
Accessory: Hilt Blade – Attached to the opposite end of the scythe, this smaller blade is useful for flurry attacks.

A-Ability: Killing Edge

+Sickly SliceLashes out at the target with the blade of the scythe coated in a sickly green mana that forces the target to be unable to recover. 110% Atk Damage. Chance of Frail. Range: 2 Cells. 6 MP.

+WeakenShoots an indiscriminate bolt of mana at the target to cripple their defenses. No Damage. Reduces the target's Def by 10% for three turns. Stacks three times. Upon reaching the maximum stacks the target is 15% more likely to be dealt a Critical Hit. Range: 3 Cells. 8 MP.

+Drain SliceLashes out at the target with the blade of the scythe coated in a vibrant crimson mana that leeches the life from the target and bestows it upon the user. 110% Atk Damage. Chance of Drain. Range: 2 Cells. 10 MP.

A-Ability: Item

R-Ability:

+Shock FactorGores up extremely bloody targets to emphasize the fact that their lives are slipping through their very fingers. Whenever the user is responsible for landing a target in Critical condition, they have a High Chance of Stun and gain a stack of Shock. Targets suffering from Shock are 10% more likely to be dealt a Critical Hit and receive 10% reduced HP recovery. Shock is removed upon being healed above Critical Condition.

S-Ability:

+Heavy SliceDishes out attacks fiercely and with a lot of force behind the blade of the weapon. Increases Damage Output and Critical Hit Damage by 10% passively.

B-Ability:

+Death's DoorUnleashes a slashing wave which collides with a conjured image of a doorway, sending the door flying open and releasing a horrid scream which comes from the souls of the damned. Increases the threshold for all units to be considered in Critical Condition to 35% Max HP for Three Turns upon activation.

E-Trigger:

+Reaper's RewardEvokes the power flowing within the soul and spills its essence upon the blade of the scythe to guide the user's attacks in order to add more souls to the user's collection. Increases the user's Critical Hit Rate and Critical Hit Damage by 20% for three turns. Targets in Critical condition have a Very Low Chance of Instant Death regardless of immunity when attacked by this unit during this effect.

D-Ability:

+Death MaelstromSwipes the scythe through the air in every direction to whip up a massive vortex of violet energy which expands outwards over time to claim the lives of all who are touched by it. No Damage. Places a 3x3 Cell square of Death Maelstrom cells at the center of the battlefield. Range: Set. 0 MP.
---Death Maelstrom Cell: { } – Deals 100% Atk Damage with a Low Chance of Critical Hit when occupied. Expands outward to consume the next layer of Surrounding Cells each turn it is in effect. Units in Critical condition occupying a Death Maelstrom cell take 50% more damage from it and are 25% more likely to be dealt a Critical Hit from the user. This effect lasts for five turns or until the battlefield is consumed.

Stats:

HP: 40
MP: 25
Atk: 9 (+2 from Sharpened Scythe) (+1 from Hilt Blade)
Def: 4 (+1 from Clockwork Colbalt)
Int: 1 (+0 from Sharpened Scythe)
Spr: 3 (+1 from Clockwork Colbalt)
Evade: 5%
Move: 2 Cells (+2 from Cadet II Profession)

Skill Points: 0


Last edited by Silver on Sun Jun 12, 2016 12:20 pm; edited 1 time in total
Silver
Silver
Prince of Dreams
Prince of Dreams

Posts : 9517
Join date : 2009-11-29
Age : 27
Location : I stand at a crossroads and stare at a question.

https://www.facebook.com/pages/Xavier-Rains/314656341904106

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Silver's Creative Compendium Revamped - Page 5 Empty Re: Silver's Creative Compendium Revamped

Post by Silver Mon May 30, 2016 11:40 am

Name: Terzo

Age: ?

Gender: Male

Appearance:
Spoiler:
Profession: Cadet III – Raised from a young age to be a secret weapon of war, the one who claims this profession heralds the arrival of their infamous battalion with longbow in hand. His mission: to batter those deemed the enemy with a relentless rain of far-reaching arrows. (Longshot) (Equip: Longbows)

Longshot: Increases the range of the user's attacks and skills by 2 cells but reduces Damage Output of attacks outside of their base range by 15% passively.

Level: 5
Exp: --/--

Weapon: Hunter's Bow – Used specifically for the destruction of beasts, this bow has seen its fair share of hunts. (+15% Damage againsts Beasts) (Range: 4 Cells)
Armor: Fancy Vest – With a little flare and style, this vest proves both comfortable and effective at staving off attacks.
Accessory: Wildflowers – Never miss an opportunity to woo.

A-Ability: Rain of Arrows

+Swift ShotKnocks an arrow with great speed and fires it at the target while leaving enough time for a follow-up. 80% Atk Damage. The user may take a second act action. This move may only be used once per turn. Range: 4 Cells. 10 MP.

+BulletLines up the target and fires an arrow which speeds toward the target as if shot from a gun. 110% Atk Damage. Base damage increases by 5% per cell traveled through. Range: 6 Cells; Linear. 10 MP.

+Poison TouchSends poisonous mana coursing through the fingers to lace each arrow with a touch of venom for a short while. No Damage. Adds a Chance of Poison to the user's basic attacks and Skills for three turns. Range: Self. 8 MP.

A-Ability: Item

R-Ability:

+Shadow SplitUpon missing an attack utilizes the extent of the user's control over mana to split the arrow's shadow from it and send it flying back at the target. When an attack misses the target as a result of the user's hit rate, inflict 30% Piercing Atk Darkness Damage to the target. This attack has a Sure Hit effect regardless of the target's status. This ability is unaffected by Longshot.

S-Ability:

+Rapid FireSwiftly knocks and looses arrows in order to quickly wear down the target at the price of some accuracy. Increases the number of hits on all attacks and skills by two but reduces the user's Hit Rate by 15% passively.

B-Ability:

+FocusBreathes deeply and sends mana flooding to the user's eyes to ensure shots are more precise than usual. Grants the user Sure Hit for three turns when activated.

E-Trigger:

+Force of WillPours pure willpower into the bow in order to fire off arrows with twice as much strength to ensure they are always effective and can reach any target. Increases the range of the user's attacks and skills to Infinite and negates the effects of Longshot for three turns. Targets hit from the base range of attacks and skills take 50% more damage for the duration of this effect.

D-Ability:

+Armageddon ArrowsWith an inhumane level of dexterity, the user volleys arrows high into the sky and utilizes mana to split them into innumerable copies which then create a hellish rain of death upon the battlefield. No Damage. Changes Atmosphere to Armageddon Arrows for three turns. Range: Set. 0 MP.

[Armageddon Arrows – Seven randomized hits dealing 130% Atk Damage strike at the start of each player phase. Targets hit have their Projectile Damage Input increased by 5% for the duration of the battle. This effect stacks per hit for a total of five times. Targets hit four or more times in a single turn take an additional 100% Piercing Atk Damage and are stunned for that turn.]

Stats:

HP: 25
MP: 35 (+5 from Wildflowers)
Atk: 9 (+2 from Hunter's Bow)
Def: 4 (+1 from Fancy Vest)
Int: 1 (+0 from Hunter's Bow)
Spr: 4 (+1 from Fancy Vest)
Evade: 3%
Move: 2 Cells (+1 from Cadet III Profession)

Skill Points: 0
Silver
Silver
Prince of Dreams
Prince of Dreams

Posts : 9517
Join date : 2009-11-29
Age : 27
Location : I stand at a crossroads and stare at a question.

https://www.facebook.com/pages/Xavier-Rains/314656341904106

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Post by Silver Mon May 30, 2016 5:16 pm

Name: Vier

Age: ?

Gender: Male

Appearance:
Spoiler:
Profession: Cadet IV – Raised from a young age to be a secret weapon of war, the one who claims this profession heralds the arrival of their infamous battalion with tome in hand. His mission: to record the events of war and write down the names of those deemed the enemy in blood. (Record) (Damage: Int-based) (Equip: Tomes)

Record: Makes a note of the last ability used directly against the user by each unit.

Level: 5
Exp: --/--

Weapon: Historian's Codex – Large and dusty tome which details many past events and contains the key to be able to read lost languages.
Armor: Gothic Suit – A dark and brooding suit which accentuates the user's figure.
Accessory: Bookmark – Just a simple bookmark.

A-Ability: Annals of Time

+ObservePlaces a scope of mana on the target to analyze their movements and learn what their customary patterns of action. No Damage. Selects one of the target's A-Abilities and makes one (1) Notation of it. Notations cannot be removed by outside means. Notations have an indefinite duration and fade at the end of battle. Range: 3 Cells. 5 MP.

+UtilizeEvokes mana in order to recreate a notation and enact it before the user's eyes with a twist. No Damage. Uses the chosen ability collected from Observation. Requires and consumes one (1) Notation. If damage is dealt it is based on the user's Int stat but remains the original type of damage. Range: Varies. Varying MP.

+HaltEvokes a scarlet branding of mana to halt the target where they stand. No Damage. High Chance of Immobilize. Range: 4 Cells. 8 MP.

A-Ability: Item

R-Ability:

+Erroneous ReconstructionOpens up the pages containing the revitalized records which have been doctored and show false information upon targets reaction to negate attempts to seize control. Whenever an enemy unit affected by Down in Flames attempts to activate their R-Ability, the effect is negated as long as the user is within four cells of their current position.

S-Ability:

+Bountiful KnowledgeRevisits old records in order to learn from them and better plan for the future. The user recovers 1% Max MP per ability notated in Record at the start of each player phase.

B-Ability:

+Down in FlamesOpens up the pages containing the records he has amassed and lights them aflame to activate a special magick which prevents the abilities detailed from being accessed. Renders the target ability unable to be used for the duration of the battle when activated. The user may only target abilities noted via Record. The user stops making Records for the target after this ability has been used. Can be activated three times per battle. Utilizes an Act Action.

E-Trigger:

+Restrict AccessMakes innumerable copies of chosen records whether previously hidden or not and marks them with a red 'x' in order to prevent their use for a little while and draw on their power. Renders one (1) chosen A-Ability per enemy unit inaccessible for three turns and grants the user the ability to use it. If the ability deals damage to the target then it is based off of the user's Int stat but remains the original type of damage. The user's MP Costs for moves utilized via this method are decreased by 25% for the duration.

D-Ability:

+Imperium RestraintTosses one's tome forward to release a spray of pages containing the records of everything knonw by those deemed the enemy. With a swell of mana, the user sends all of the pages flying at the targets and brands them with indigo markings which prevent the abilities they possess from being used. No Damage. Seals the target's Innates, S-Abilities, B-Abilities, and R-Abilities for three turns. Increases the MP Costs of the target's A-Abilities by 200% for three turns. Targets that attempt to utilize A-Abilities take 75% Piercing Int Damage. Range: All Enemies. 0 MP.

Stats:

HP: 20
MP: 50 (+5 from Bookmark)
Atk: 1 (+0 from Historian's Codex)
Def: 4 (+1 from Gothic Suit)
Int: 6 (+2 from Historian's Codex)
Spr: 5 (+1 from Gothic Suit) (+1 from Historian's Codex)
Evade: 2%
Move: 2 Cells (+0 from Cadet IV Profession)

Skill Points: 0
Silver
Silver
Prince of Dreams
Prince of Dreams

Posts : 9517
Join date : 2009-11-29
Age : 27
Location : I stand at a crossroads and stare at a question.

https://www.facebook.com/pages/Xavier-Rains/314656341904106

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Post by Silver Sun Jun 12, 2016 2:15 pm

Name: Penthea

Age: ?

Gender: Female

Appearance:
Spoiler:
Profession: Cadet V – Raised from a young age to be a secret weapon of war, the one who claims this profession heralds the arrival of their infamous battalion with trident in hand. Her mission: to impale those deemed the enemy and keep her allies safe from harm. (Aggressive Stance) (Equip: Tridents)

Aggressive Stance: Increases the user's Atk by 10% and causes the user to draw increasingly larger amounts of aggression.

Level: 5
Exp: --/--

Weapon: Bloodspiller – Dangerously rough and difficult to weild, this trident spills a lot of blood easily. (Range: 2 Cells) (Added Effect: Blood Loss [Low])
Armor: Silver Chestplate – Shimmering silver plates worn on the torso.
Accessory: Ring of Vitality – Small silver ring charmed to boost the wearer's vital mana.

A-Ability: Impale and Defend

+SkewerDelivers a harsh thrust which not only impales the target but keeps them attached to the user's weapon. 130% Atk Damage. The target must remain in an adjacent cell of the user next turn. Range: Adjacent Cell. 8 MP.

+GuardRepositions one's weapon to prepare for the oncoming assault. No Damage. Reduces all damage taken by 50% next turn. Range: Self. 8 MP.

+SafeguardPlants one's weapon into the ground to generate a force field around the user and her allies. No Damage. Bestows Protect. Range: Self + Adjacent Cells. 12 MP.

A-Ability: Item

R-Ability:

+Heavy CounterUpon taking damage, the user lashes out at the attacker with a heavy strike. When attacked the user counters for 130% Atk Damage as long as the user is within basic attack range.

S-Ability:

+Redirect AttentionChallenges enemies with one's sheer presence to draw their attention away from the user's allies. When an enemy attacks an ally in an adjacent cell of the user directly, the attack is treated as if directly targeting the user instead regardless of range restrictions. The user switches places with her ally for that instance only.

B-Ability:

+Recovery GuardShifts one's stance in order to cast up a protective veil which allows one to recover. Nullifies the effects of Aggressive Stance, reduces the user's Damage Input by 25%, and causes the user to recover 10% Max HP per turn for three turns upon activation.

E-Trigger:

+VexationEvokes hostility and malice and whirls it around the user in a close-knit shroud which draws forth all aggression and unleashes its might. Increases the user's damage output by 25% for three turns. All attacks made by the user or her allies within surrounding cells of the afflicted are treated as if they stem from the user for three turns.

D-Ability:

+Defender's PunishmentUtilizes control of mana to inscribe cyan symbols of protection on all of the user's allies in order to protect them from harm. No Damage. Places two (2) stacks of Defender's Punishment on targeted allies. Range: 2 Layers of Surrounding Cells. 0 MP.

[Defender's Punishment – Whenever another unit directly attacks an allied unit bearing Defender's Punishment, the user switches position with the allied unit and becomes the target of the attack. If the attack misses the user, the target takes 75% Piercing Atk Damage and has a Chance of Stun. If the attack hits the user, the user takes 25% less damage and the target takes 50% Piercing Atk Damage. Activating this effect removes one (1) stack of Defender's Punishment from the target.]

Stats:

HP: 40 (+5 from Ring of Vitality)
MP: 20
Atk: 6 (+2 from Bloodspiller) (+1 from Aggressive Stance)
Def: 6 (+3 from Silver Chestplate)
Int: 1 (+0 from Bloodspiller)
Spr: 4 (+0 from Silver Chestplate)
Evade: 3%
Move: 2 Cells (+1 from Cadet V Profession)

Skill Points: 0
Silver
Silver
Prince of Dreams
Prince of Dreams

Posts : 9517
Join date : 2009-11-29
Age : 27
Location : I stand at a crossroads and stare at a question.

https://www.facebook.com/pages/Xavier-Rains/314656341904106

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Post by Silver Tue Jun 28, 2016 8:22 pm

Cadet VI:
Silver
Silver
Prince of Dreams
Prince of Dreams

Posts : 9517
Join date : 2009-11-29
Age : 27
Location : I stand at a crossroads and stare at a question.

https://www.facebook.com/pages/Xavier-Rains/314656341904106

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Post by Silver Tue Jun 28, 2016 8:22 pm

Cadet VII:
Silver
Silver
Prince of Dreams
Prince of Dreams

Posts : 9517
Join date : 2009-11-29
Age : 27
Location : I stand at a crossroads and stare at a question.

https://www.facebook.com/pages/Xavier-Rains/314656341904106

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Post by Silver Tue Jun 28, 2016 8:23 pm

Cadet VIII:
Silver
Silver
Prince of Dreams
Prince of Dreams

Posts : 9517
Join date : 2009-11-29
Age : 27
Location : I stand at a crossroads and stare at a question.

https://www.facebook.com/pages/Xavier-Rains/314656341904106

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Post by Silver Tue Jun 28, 2016 8:23 pm

Cadet IX:
Silver
Silver
Prince of Dreams
Prince of Dreams

Posts : 9517
Join date : 2009-11-29
Age : 27
Location : I stand at a crossroads and stare at a question.

https://www.facebook.com/pages/Xavier-Rains/314656341904106

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Post by Silver Tue Jun 28, 2016 8:23 pm

Cadet X:
Silver
Silver
Prince of Dreams
Prince of Dreams

Posts : 9517
Join date : 2009-11-29
Age : 27
Location : I stand at a crossroads and stare at a question.

https://www.facebook.com/pages/Xavier-Rains/314656341904106

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Post by Silver Tue Jun 28, 2016 8:24 pm

Cadet XI:
Silver
Silver
Prince of Dreams
Prince of Dreams

Posts : 9517
Join date : 2009-11-29
Age : 27
Location : I stand at a crossroads and stare at a question.

https://www.facebook.com/pages/Xavier-Rains/314656341904106

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Post by Silver Tue Jun 28, 2016 8:24 pm

Cadet XII:
Silver
Silver
Prince of Dreams
Prince of Dreams

Posts : 9517
Join date : 2009-11-29
Age : 27
Location : I stand at a crossroads and stare at a question.

https://www.facebook.com/pages/Xavier-Rains/314656341904106

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Post by Silver Fri Dec 23, 2016 12:11 pm

Name: Camden

Age: ?

Gender: Male

Appearance:
Spoiler:
Profession: Advent of Gales – Floating peacefully on a gentle breeze, the one who claims this profession drifts aimlessly from place to place with nary a care in the world but a grand desire to follow where the winds may lead. (Unburden)

Unburden: Increases the user's evasion by 5% and increases the user's movement by one (1) cell while not under the effects of Special Trigger Command: Ferry.

Level: 1
Exp: 0/12

Weapon: Feelers – A dainty pair of hand-like receptors on the ends of one's strings.
Armor: Cottony Fluff – Soft to the touch and remniscient of a cloud.
Accessory: Pebble – Just a small, rounded stone. (Small Object)

A-Ability: Elegant Glide

+GustWhips wind into a frenzy to get the target all turned around. 100% Sp. Atk Damage. Chance of Confusion. Range: 3 Cells. 9 PP. Type: Flying.

+MinimizeDeflates and compresses the body into a tinier form in order to make the user harder to hit. No Damage. Increases the user's evasion and damage input by 10% for three turns. Stacks three times. Refreshes on stack. The user is rendered unable to ferry the largest or next largest object with each stack. Range: Self. 7 PP. Type: Normal.

R-Ability: None.

S-Ability:

+TransporterMaintains the ability to carry anything and drop it wherever on a whim. The user gains access to [Special Trigger Command: Ferry] and [Special Trigger Command: Fling] depending on whether or not the user is currently holding an accessory. The user's accessory is not lost following battle regardless of whether or not they are holding it upon battle completion

---Special Trigger Command: Ferry – Enables the user to pick up a small, normal, large, or very large object on the battlefield as long as the user is not currently equipped with an accessory. Very large objects incur a 1 cell movement reduction and a 5% evasion reduction.
---Special Trigger Command: Fling – Enables the user to toss the currently held object. If this object makes contact with another unit it will inflict damage and may produce additional effects depending on the object flung. Top distance traveled and damage inflicted depend on the size of the object.

[Small – 75% Atk Damage; Range: 4 Cells.]
[Normal – 100% Atk Damage; Range: 3 Cells.]
[Large – 125% Atk Damage; Range: 2 Cells.]
[Very Large – 150% Atk Damage; Range: Adjacent Cell.]

B-Ability: None.

E-Trigger:

+Zephyr FieldConjures up a series of harsh gales which blow furiously around the user to increase gliding capabilities but also prevent foes from drawing near. Increases the user's evasion by 15% for three turns. All objects in a three cell radius of the user are considered ferried for the duration of this effect. Enemies that enter or remain within this radius are treated as though up to two of the random ferried objects have been flung at them. The user may ferry up to X objects while this ability is in effect. All ferried objects are dropped in random cells within a five cell radius following the completion of this effect. 5 X-Levels

X-Ability: LOCKED

Stats:

HP: 20
PP: 20
Atk: 3 (+1 from Feelers) (+1 from Pebble)
Def: 2 (+0 from Cottony Fluff)
Sp. Atk: 3 (+0 from Feelers)
Sp. Def: 2 (+1 from Cottony Fluff)
Critical: 4%
Evade: 4%
Move: 2 Cells (+1 from Advent of Gales profession)
X-Gauge: {/////}{/////}{/////}

Skill Points: 0
Upgrade Points: 0
Silver
Silver
Prince of Dreams
Prince of Dreams

Posts : 9517
Join date : 2009-11-29
Age : 27
Location : I stand at a crossroads and stare at a question.

https://www.facebook.com/pages/Xavier-Rains/314656341904106

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Post by Silver Fri Jan 06, 2017 3:07 pm

Name: Elis

Age: ?

Gender: Female

Appearance:
Spoiler:
Profession: Silverwind Knight – A mysterious wandering figuring clad in pristine armor and bathed in an ephemeral gale. Unspeaking and with blade at the ready, the one who claims this profession travels forth but to what end? (Unknown Wind) (Equip: Swords)

Unknown Wind: Allies standing in adjacent cells to the user recover 1% Max HP and MP at the start of the player phase. Enemies standing in adjacent cells are 5% more likely to be inflicted with negative status effects.

Level: 9
Exp: --/--

Weapon: Reticent Vow – Radiant short sword with a gleaming blade that shows no sign of the countless battles it has seen or the lives it has rent.
Armor: Ancient Guardian – Found in the depths of an ancient tomb, this shining plate mail is covered with inscriptions of powerful runes which protect the wearer from all harm (-20% Damage Input)
Accessory: Silverwind Vambrace – Seemingly non-descript vambrace which contains the power of an ethereal gale within it.

A-Ability: Protection of the Winds

+AeroslashTempers the blade in a vicious whorl of wind before delivering a sharp slash. 130% Atk Damage. Low Chance of Critical Hit. Range: Adjacent Cell. ? MP. Wind Elemental.

+Knight's SquallEvokes the power of indiscriminate winds and shapes them into a tightly knit veil around allies in the nearby vicinity to protect them. No Damage. Reduces damage taken by adjacent allies by 10% for Five Turns. Range: Self. ? MP.

+Familiar Gale: VanishWith the passing of a pleasant and eerily attuned gale, the user vanishes from sight only to reappear in an instant elsewhere. No Damage. The user warps to the target cell. Counts as a Move Action. Range: Set. ? MP. Wind Elemental.

+Wind TrapWith a thrust of the blade, myriad spirals of wind twist and curl around the target's body before tethering them to the user's own inexplicable wind. 80% Atk Damage. High Chance of Immobilize. Immobilized targets are forced to remain in an adjacent cell of the user for the duration of the status. Range: Adjacent Cell. ? MP. Wind Elemental.

+Flash and ScornA trick of the light. Suddenly here and then enigmatically elsewhere. A series of cuts left by the blade serve as the parting gift. 110% Atk Damage. 3 Hits. Reduces the target's Def by 10% for Two Turns. Stacks Two Times. Range: 2 Cells. ? MP.

+Stilling TempestForces wind to rapidly pick up speed as temperatures drop until the wind itself strikes not only the body but the soul within. Chilled by the winds, it too shall suffer until finally it freezes and drags the body along with it. No Damage. Chance of Gradual Petrification. Gradually petrified targets have their Spr reduced by 5% for the duration of the status. Targets successfully petrified can also be destroyed by an attack of the Fire Elemental. Range: 2 Cells. ? MP. Ice Elemental.

+Familiar Gale: EdgeWith the passing of a pleasant and eerily attuned gale, the user sheathes her current weapon in favor of drawing a blade from the user's own windstorm in order to do battle on a more personal level. No Damage. The user's basic attacks become of the Wind Elemental for Three Turns. The user's basic attack range and skill range are increased by 3 Cells for Three Turns. The user's Critical Hit Rate is increased by 20% for Three Turns. Range: Self. ? MP. Wind Elemental.

A-Ability: Item

R-Ability:

+Furor's WindsViciously punishes enemies that stand close to the user by slicing all in the immediate vicinity with sharp blasts of wind before immediately marking them with enigmatic runes that force them to follow the winds of aggression. Whenever an enemy unit enters an adjacent cell of the user, all enemies in surrounding cells of the user take 30% Piercing Atk Wind Damage and gain one stack of Furor's Winds. Furor's Winds stack up to five times. These stacks cannot be mass dispelled.

Furor's Winds: Increases the afflicted's aggression toward the user. Additional effects vary based on the number of stacks.
--- 1 Stack – Afflicted takes 10% more damage from the user. Afflicted is slightly compelled
--- 2 Stacks – Afflicted takes 10% more damage from the user. Afflicted is compelled to remain in an adjacent cell of the user.
--- 3 Stacks – Afflicted takes 20% more damage from the user. Afflicted is largely compelled to remain in an adjacent cell of the user.
--- 4 Stacks – Afflicted takes 20% more damage from the user and 10% more damage from allies. Afflicted is immensely compelled to remain in an adjacent cell of the user.
--- 5 Stacks – Afflicted takes 20% more damage from the user and allies. Afflicted must remain in an adjacent cell of the user.

S-Ability: None.

B-Ability:

+Scouring Wind ITransforms the user's personal wind into ferocious maelstrom which, while ignoring those allied around her, gradually rips those deemed the enemy to shreds. Enemies in a two cell radius take 3% Max HP Wind Damage and suffer the effects of Unknown Wind as if they were in an adjacent cell of the user for Three Turns upon activation. The primary effect of Unknown Wind is sealed for the duration of this effect.

E-Trigger: TBD

D-Ability: TBD

Stats: TBD

HP:
MP:
Atk:
Def:
Int:
Spr:
Evade:
Move:

Skill Points: 0
Silver
Silver
Prince of Dreams
Prince of Dreams

Posts : 9517
Join date : 2009-11-29
Age : 27
Location : I stand at a crossroads and stare at a question.

https://www.facebook.com/pages/Xavier-Rains/314656341904106

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Post by Silver Mon Jan 09, 2017 12:02 pm

Character Name: Rosebud "Rosie" Ellison
Gender & Pronouns: Female, she/her

Flow: Wound Memory – The power to make other re-experience their wounds. The user can slowly cause any target within a five-foot radius to re-experience one feeling of pain or a wound that been inflicted on them. If the user makes physical contact, she can almost instantly recreate any pain(s)/wound(s), but the user experiences a fraction of any wounds inflicted in this way herself. Making physical contact with two different potential sources of pain/wounds enables the user to make one source feel the pain(s)/wound(s) of the other, but the user will also experience any of the wounds inflicted in this way.
Other Skills: She carries a stuffed rabbit named Ewa and can identify several flowers and some of their properties.

Age: 8
Birthday: June 12th
Height: 4’0”
Weight: 48 lbs
Reference: X

History: Rosie was born in Ft. Lauderdale, FL, and subsequently put into the foster care system. She was passed around from family to family until finally finding her supposed "forever home" with an older couple named Maxwell and Irina Ellison. They spoiled her like they would their own daughter if they had had one.

Personality:
> Cheerful
> Inquistive
> Somewhat selfish

Stats:
STR: 6
DEX: 14
CON: 10
FLO: 17
WIS: 11
Silver
Silver
Prince of Dreams
Prince of Dreams

Posts : 9517
Join date : 2009-11-29
Age : 27
Location : I stand at a crossroads and stare at a question.

https://www.facebook.com/pages/Xavier-Rains/314656341904106

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Post by Silver Tue Jan 10, 2017 9:40 pm

Name: Carmin Safir

Age: 17

Gender: Female

Appearance:
Spoiler:

Rank: Fledgling

Weapon: Fimbulvetr – Astonishingly well-crafted mace with a white and cerulean motif, the blunt edges have the ability to detach and fly in arcs akin to boomerangs. (Mace Range: Adjacent Cell) (Boomerang Range: 4 Cells)
Level: 1
Progress: N/A

Stats:
Mace
Might: 8
Hit: 75%
Extra: N/A

Boomerangs
Might: 3
Hit: 90%
Extra: Deals anywhere between 1 and 4 hits.

Semblance: TBD

I-Technique:

+CrusherLobs one's weapon high into the air and quickly follows it to throw all of the user's weight behind the force of the strike to follow, thereby crushing the target beneath her might. Might: 12. Hit: 60%. Range: 2 Cells. Extra: Chance to Stun the target. ? Sta.

+BlitzExpertly weaves one's weapon through the air in such a way that the boomerang attachments fly deftly from myriad angles to strike the target. 6 hits. Might: 4. Hit: 80%. Range: 4 Cells. Extra: N/A. ? Sta.

+Crashing WaveDelivers a fierce upper strike followed by a crushing stab which sends the boomerang attachments skittering off in a circular formation to strike those nearby. 2 hits. Might: 7. Hit: 75%. Range: Adjacent Cell. Extra: Units in surrounding cells of the target take damage equivalent to 50% of the damage taken by the main target. ? Sta.

+Deep AbyssSmashes the user's weapon into the ground fueled with Blue Dust in order to send pillars of water flying up from the ground and outward. Might: N/A. Hit: 90%. Range: Surrounding Cells. Extra: Deals 12% Aura Water Damage to targets successfully hit; consumes Blue Dust x2 with use. ? Sta.

C-Technique: None.

T-Technique: None.

Stats:

Aura: 50
Sta: 80
For: 7
End: 6
Fin: 9
Dex: 8
Move: 3 Cells
Silver
Silver
Prince of Dreams
Prince of Dreams

Posts : 9517
Join date : 2009-11-29
Age : 27
Location : I stand at a crossroads and stare at a question.

https://www.facebook.com/pages/Xavier-Rains/314656341904106

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Silver's Creative Compendium Revamped - Page 5 Empty Re: Silver's Creative Compendium Revamped

Post by Silver Thu Jan 12, 2017 7:46 am

Name: Natasha Eldridge

Age: ?

Gender: Female

Appearance:
Spoiler:
Profession: The Alight – Bearing the will of the Gods themselves as well as an abnormally strong affinity for the light, the one who claims this profession does so with the purpose of banishing any and all denizens of darkness who dare try to harm the delicate balance of nature and the citizens of good. (Null Light) (Resist Dark) (Cleansing Light) (Heaven's Essence) (+1 Basic Attack) (Equip: Rosaries)

Cleansing Light: Reduces the number of turns the user is afflicted with negative status effects inflicted by enemies by half.
Heaven's Essence: The user's Light Elemental attacks and skills ignore positive Light affinities. Enemies with negative Light affinities take 15% more damage from the user.

Level: 15
Exp: --/--

Weapon: Dawn of Salvation – Handcrafted rosary which features light-charged pearls and the very essence of salvation. (Damage: Int-based) (Range: 3 Cells) (Passive: Salvation – Recovery-based skills used on targets in Critical condition have their potency increased by 25%)
Armor: Lightbearer Garments – Set of carefully tailored garments which have had Holy scripture painstakingly stitched into the seams causing it to emit an aura of light. (Passive: Lightbearer – The user acts as a light source in dark areas. Units with negative Light affinities take 3% Max HP Light Damage if occupying an adjacent cell.)
Accessory: Anti-Demon Scripture – Thick book filled with ancient scripture which details the destruction of demons and their kind. (+50% Damage to Demons)

A-Ability: Benevolence Wielded

+Lucent PrismBinds light mana into a heavenly glass-like prison around the target in order to prevent evil from escaping. No Damage. 99% Chance of Immobilize for Demon and Undead Type Enemies. High Chance of Immobilize for Evil Characters. No effect otherwise. Range: 4 Cells. ? MP. Light Elemental.

+RadianceCharges light mana into a vicious burst of energy which flies at the target and scathes them with the might of the heavens. 130% Int Damage. Chance to destroy Undead targets. If used on a KOed Undead unit it is automatically destroyed. Range: 4 Cells. ? MP. Light Elemental.

+Sanctified GroundSwirls light mana around before sinking it into the ground immediately surrounding the user in order to purify it, making it a haven from the darkness. No Damage. Transforms target cells into Sanctified Ground Cells for ten turns. Range: Current + Surrounding Cells. ? MP. Light Elemental.

---Sanctified Ground Cells: { } – Targets aligned with Good recover 5% Max HP and MP each turn they remain on this cell. Targets aligned with Evil take 3% Max HP and MP each turn they occupy this cell and their Move is reduced by One Cell. Undead type targets occupying this cell have a chance of being destroyed.

+SootheFloods the target's wound with purified light mana in order to mend the damage and keep them healthy. 120% Int Healing. Reduces the target's susceptibility to negative status effects by 10% for three turns. Range: 4 Cells. ? MP. Light Elemental.

+Prometheus' Gift"Prometheus." With a single word, all light mana immediately surrounding the user catches ablaze, which the user then purifies in a brilliant array of heavenly energies before sending it surging along the earth, burning heaven's might into all it touches. 150% Int Damage. Chance of Burn. Chance to destroy Undead targets. Creates Holy Flame cells in cells passed through. Range: 6 Cells; Linear. ? MP. Fire Elemental.

---Holy Flame Cells: { } – Inflicts 12% Max HP Light Damage with a High Chance of Burn if passed through or occupied. Undead targets cannot pass through or occupy these cells. Undead targets knocked into these cells are immediately destroyed.

+ExorcismConstricts demon-possessed and spirit-possessed bodies with the mind whilst reading anti-possession scripture aloud to purge these entities and cleanse the souls they have tainted. No Damage. Dispels Possession and varying forms. If a unit on the battlefield is responsible for possession there is a High Chance of Oblivion. Targets that avoid Oblivion take 140% Int Damage. Range: 4 Cells. ? MP.

+Devil's TrapUtilizes effulgent light to carve an intricate and ancient holy symbol into the ground beneath the user in a large radius that prevents demons from escaping and reduces their means to harm the denizens of light. No Damage. Transforms target cells into Devil's Trap cells for five turns. Range: 3 Layers of Surrounding Cells. ? MP.

---Devil's Trap Cells: { } – Demon-type enemies occupying this cell have all of their stats reduced by 10% and cannot leave affected cells. Demon-type enemies take 50% more damage from the user and deal 20% less damage to all units while occupying these cells. Demon-type enemies cannot target allies while occupying these cells.

+AlightCharges light mana into a brilliant aura which shines brightly preventing the forces of evil from approaching the user before unleashing light in a massive explosion outward which scathes all it touches. No Damage. Bestows Alight on the user for Two Turns. When Alight status fades, enemy units and objects within a three cell radius take 170% Int Light Damage and have a Chance of Severe Burn. Severe Burn damage caused by this ability is treated as Light Elemental. Range: Self. ? MP. Light Elemental.

A-Ability: O Blessed Light

+Holy ShieldReforms light mana into an incredibly potent shield around the target to protect them from harm. No Damage. Bestows Protect and Shell. Range: 3 Cells. ? MP. Light Elemental.

+AlleviateSends light mana into a frenzy on the target's ailing body to purge maladies and undo the damage done. No Damage. Removes up to three (3) negative status conditions or stat reductions. If one of the ailments incurred damage over time the target recovers the damage inflicted over the course of the ailment's original duration. Range: 3 Cells. ? MP. Light Elemental.

+Purify: WaterPresses one's hands to nearby water and suffuses light mana into it in order to not only purify it, but to also make it sanctified for holy purpose. No Damage. Purifies tainted Water cells and transforms them into Holy Water cells. Range: Adjacent [Touch]; All water cells contained in the area affected. ? MP. Light Elemental.

---Holy Water Cells: {~} – Demon-type and Undead-type enemies occupying these cells take 12% Max HP Water Damage. Undead-type enemies that occupy these cells for three turns are instantly destroyed.

+BaptismUtilizes light mana teeming in purified water in order to lift a varied amount of spheres of said water into the air before brutalizing the target via forced baptism. 120% Int Damage. 1-8 Hits. Deals double damage to Demon-type and Undead-type enemies. Requires and consumes one Holy Water cell per hit accessed. If no Holy Water cells are in play this attack has no effect. Range: 4 Cells. ? MP. Water Elemental.

R-Ability:

+Divine PurposeDestroying the agents of evil serves to invigorate the Gods and lend their blessings to the user. Upon destroying an Undead-type enemy, the user recovers MP equivalent to the MP the target had remaining prior to being destroyed.

S-Ability:

+Path to SalvationWalks the righteous and just path to ensure one's eternal life will be spent in the heavens. The user's Light Damage Output/Light Recovery Output are boosted by 20% and the user's Move is increased by one (1) cell.

B-Ability:

+PurgeErects a pillar of heavenly light instantaneously which has the ability to instantly destroy the undead and banish demons back to the netherworld. Instantly destroys Demon-type and Undead-type enemies in adjacent cells upon activation. Can be activated three times per battle. Four (4) Turn Cooldown.

E-Trigger: TBD

D-Ability: TBD

Stats:

HP: 50
MP: 80 (+10 from Dawn of Salvation)
Atk: 1 (+0 from Dawn of Salvation)
Def: 7 (+5 from Lightbearer Garments)
Int: 16 (+5 from Dawn of Salvation) (+4 from Anti-Demon Scripture)
Spr: 10 (+3 from Dawn of Salvation) (+2 from Anti-Demon Scripture)
Evade: 8% (+2% from Lightbearer Garments)
Move: 2 Cells (+0 from The Alight Profession) (+1 from Path to Salvation)

Skill Points: 1
Silver
Silver
Prince of Dreams
Prince of Dreams

Posts : 9517
Join date : 2009-11-29
Age : 27
Location : I stand at a crossroads and stare at a question.

https://www.facebook.com/pages/Xavier-Rains/314656341904106

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Silver's Creative Compendium Revamped - Page 5 Empty Re: Silver's Creative Compendium Revamped

Post by Silver Thu Jan 12, 2017 8:27 am

Name: Emmerson Eldridge

Age: 21

Gender: Male

Appearance:
Spoiler:
Profession: Lightsworn – Having undertaken an oath to follow the path of the righteous, the one who claims this profession offers his body and blade up divine use to banish the denizens of darkness. (Lightsworn Oath) (Equip: Swords)

Lightsworn Oath: Boosts the damage of all Light Elemental attacks and abilities from the user and adjacent allies by 10% passively.

Level: 7
Exp: --/--

Weapon: False Light – Pristine white blade drenched in a heavenly light. Unknown to all it has been cursed and leads targets hit by its steel not into divine embrace, but into a fate worse than death. (Light Elemental) (Added Effect: Zombie [Low])
Armor: Lightsworn Vestments – Standard set of clothing issued to all who choose to take the oath of the Lightsworn Soldiers.
Accessory: Family Ring – Once worn by a father and his father before him.

A-Ability: Path of Light

+LightstrikeSlashes the target with a blade coated in heavenly light. 110% Atk Damage. Chance of Critical Hit. Range: Adjacent Cell. 8 MP. Light Elemental.

+Prayer: CourageMurmurs a prayer to the Gods in order to gain their blessings – this one of strength. No Damage. Increases Atk by 20% for two turns. Range: Self. 6 MP.

+Rend UndeadCleaves the target with the blade in such a manner before infusing light mana directly into the target's wounds with enough force to potentially destroy the undead. 140% Atk Damage. Chance to destroy Undead-type targets. Range: Adjacent Cell. 14 MP. Light Elemental.

R-Ability:

+Aura GuardConjures a thick veil of the user's personal light around allies in danger to mitigate the damage as a personal sacrifice. When an ally in Critical condition within a range of three cells or less is the target of an attack, the user may take 70% of the damage the target would normally take in their stead. Does not activate if this damage would KO the user.

S-Ability:

+Lightsworn ProtectionThe oath of the Lightsworn Soldiers contains a special charm which protects the Lightsworn from harm. Reduces incoming damage by 10% passively.

B-Ability:

+Piercing LightEvokes the power of the Gods for a brief period to ensure all will fall. Treats positive Light affinities as Light Weaknesses for the damage phase only for two turns upon activation. Can only be used once per battle.

E-Trigger: TBD

D-Ability: TBD

Stats:

HP: 50 (+5 from Family Ring)
MP: 25
Atk: 10 (+2 from False Light)
Def: 6 (+1 from Lightsworn Vestments)
Int: 1 (+0 from False Light)
Spr: 4 (+1 from Lightsworn Vestments)
Evade: 2%
Move: 2 Cells (+1 from Lightsworn Profession)

Skill Points: 0
Silver
Silver
Prince of Dreams
Prince of Dreams

Posts : 9517
Join date : 2009-11-29
Age : 27
Location : I stand at a crossroads and stare at a question.

https://www.facebook.com/pages/Xavier-Rains/314656341904106

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Silver's Creative Compendium Revamped - Page 5 Empty Re: Silver's Creative Compendium Revamped

Post by Silver Thu Jan 12, 2017 11:58 am

Name: Silver, Crown Prince of Eternal Dream

Age: 20

Gender: Male

Appearance:
Spoiler:
Profession: Prince of Dreams – Within the serene and cooling darkness of the soul, a far-off memory that's like a scattered dream rests. By lining up the pieces and reclaiming the power born of destiny, the one who claims this profession wields the very essence of his kingdom to smite his foes. May all bow before him and slip into an eternal slumber. (Null Light) (Null Dark) (Immune Sleep/Deep Sleep/Nightmare) (Immune Doom/Instant Death) (Immune Oblivion) (Dream Safeguard) (Rightful Rule+) (Inspiration+) (+3 Basic Attacks) (Equip: Sabers)

Dream Safeguard: The user resists the effects of possession and charm and is 10% less likely to be dealt a critical hit.
Rightful Rule+: Boosts all stats by 15% at the start of the battle.
Inspiration+: Boosts the damage output of allies who stand in a surrounding cell of the user by 15% passively.

Other Jobs:

Level: 40
Exp: --/--

Weapon: Vow Upheld – Radiant saber forged from the might of the strongest oaths and pacts; it has been passed down for centuries from father to son and shall now be used to uphold all promises made to defend one's kingdom. (Added Effect: Doom)
Armor: Cloak of the Abyss – Found abandoned in the darkest depths of the Wasteland of Destruction, this obsidian-colored cloak radiates pure nightmare energy and can trap targets in the grasp of a vile sleep from which they will never awaken. (Passive: Nightmare's Grasp – Enemy targets standing in an adjacent cell of the user may suffer from Sleep regardless of immunity. If a sleeping target remains in an adjacent cell of the user it automatically becomes Nightmare status with an indefinite duration.)
Accessory: Crystal Crown – Crafted masterfully from highly volatile crystallized life mana, this crown generates a powerful aura of energy to increases the wearer's vitality. Long live the King!
Accessory: Oathbreaker's Charm – Specially crafted trinket forged from both tender affection and the destruction of vows which absorbs the sting of energies which would spell destruction for promises. (Nullifies Critical Hits) (Immune Petrify/Gradual Petrification)

A-Ability: Unknown Power

+WardExtends one's arms outward in order to call forth a barrier which protects the user and those nearby from physical harm. No Damage. Bestows Protect. Range: Self + Adjacent Cells. 10 MP.

+Second IntentionDelivers a quick slash at the target with the intention of missing in order to quickly follow up with an expert strike which renders the target unable to relent. 50% Atk Damage. 110% Atk Damage. 60% Hit Rate for the first hit. 110% Hit Rate for the second hit if the first hit misses. Does not activate Target R-Ability if the second hit connects. Range: Adjacent Cell. 10 MP.

+Luz BladesliceTempers the blade with shimmering light before delivering a devastating slash on the target. 130% Atk Damage. Reduces the target's Accuracy and Spr by 3% for three turns. Stacks five times. Range: Adjacent Cell. 12 MP. Light Elemental.

+ShroudDraws in on one's self to erect a barrier which protects the user and those nearby from magical assaults. No Damage. Bestows Shell. Range: Self + Adjacent Cells. 10 MP.

+Fell LightSlices the air with the blade to shatter light particles and wrap the blade in a darkened haze which incurs a vicious hex upon the target. 110% Atk Damage. Chance of Curse. Range: 2 Cells. 10 MP. Dark Elemental.

+Lucid ShieldGenerates and connects light particles into a potent circular barrier which floats protectively around the user in an attempt to divert attacks. No Damage. Increases the user's Def and Spr by 20% for three turns. The user has a 10% chance to block incoming attacks for three turns. Range: Self. 8 MP. Light Elemental.

+Aura ShatterWith a powerful forward thrust, the user shatters the very essence of the target's soul. 150% Atk Damage. Target becomes more susceptible to negative status effects for two turns. Range: Adjacent Cell. 14 MP.

+BlessingWhistles a tune causing the air to shift and a nearly inconspicuous aura to cover the user and those nearby, protecting them from maladies. No Damage. Bestows Immunity. Range: Self + Adjacent Cells. 10 MP.

+Runic LashDelivers a wide sweeping slash which evokes a series of runes that prevent those touched by the blade's steel from channeling mana into spells. 120% Atk Damage. Chance of Silence. Range: 1x3 Cell Line. 12 MP.

+Second WindPresses one's palm to the chest of a fallen comrade and suffuses healing arrays of mana into their body in order to give them another chance at life. This time with they will have the power to make a difference. No Damage. Revives the target with 15% Max HP. Targets receive a 10% boost to all stats and have a 20% Critical Hit Rate for three turns. Range: Adjacent Cell. 18 MP.

A-Ability: Fated Fortune

+Passion PlayExudes one's desire to reconnect with what has been lost into a flaming aura upon the blade before delivering a swift series of slashes. 110% Atk Damage. 4 Hits. Chance of Burn. Targets afflicted with Burn have their dominant offensive stat reduced by 8% for the duration of the status. Range: Adjacent Cell. 16 MP.

+WhimsyReleases a light and carefree aura that slowly revitalizes the user and those around him. No Damage. Bestows Regen and MP Regen. Range: Self + Adjacent Cells. ? MP.

+Vital SparkEmits the essence of life in a vibrant pulse around the user which sends targets flying. 80% Atk Damage. Knocks targets four cells away. Low chance of stun. Range: Surrounding Cells. 14 MP.

+Lost DreamShrouds the blade in a strange sparkling energy before slicing the target – dreams touched by this power are shattered instantly. 125% Atk Damage. Deals double damage to targets under the effects of Sleep and Deep Sleep. Range: Adjacent Cell. ? MP.

+Cog of DestinyProjects mana into the form of many spinning cogs all reliant upon one another to carry out the task of the target's destruction and draws power from the crushing grip they now possess. 130% Atk Damage. If the maximum number of targets are successfully hit by this ability, the user's stats increase by 10% for Five Turns. This ability must be used at maximum range. Range: 4 Cells + Horizontal Adjacent Cells. 16 MP.

+Aid and Abet. No Damage. Lends the target 25% of the user's Atk to the chosen stat for Three Turns. Range: 3 Cells. ? MP.

+Blade Waver. 120% Atk Damage. 2 Hits. Can hit intangible targets. Range: Adjacent Cell. ? MP.

+Phantom ResurganceVanishes into thin air only to reappear with unparalleled speed to lash out at the target brutally. 150% Atk Damage. Sure Hit. Chance of Fear. Chance of Bleeding. Range: 4 Cells. 18 MP.

+Tip the Scales. No Damage. Reduces the target's MP Costs by 25% for Five Turns. Range: Self. ? MP.

+Change Fate. No Damage. Revives target with 50% Max HP. Target becomes Invisible until their next attack. Range: 3 Cells. ? MP.

A-Ability: Of Royal Blood

+CoronationClaims one's birthright, unlocking a seal on the user's mana to unleash a power that has laid dormant. No Damage. Increases Critical Hit Rate by 20% for Five Turns. The user's chances of inflicting the Sleep status are increased by one stage for the duration of the battle. Must be used before any other Of Royal Blood A-Ability may be used. Range: Self. ? MP.

+Regal StrikeSwiftly strikes the target with a certain air of importance that forces them to stumble, negating chances of countering. 110% Atk Damage. Sure Hit. The target cannot activate their R-Ability this turn. Range: Adjacent Cell. ? MP.

+Keys to the Kingdom. No Damage. Unlocks target chest/door and increases the chance of a rarer drop if applicable. Range: Adjacent Cell. ? MP.

+Oppresive Chains. No Damage. Immensely High Chance of Silence. High Chance of Immobilize. High Chance of Disable. Immobilized targets receive a 15% reduction to their Def and Spr. Disabled targets receive a 15% reduction to their Atk and Int. Range: 6 Cells. ? MP.
---Judgement Day. No Damage. Increases the target's Damage Input by 150% for the next attack. Pulls target to an adjacent cell of the user. Range: Set. ? MP.
---Execution. 180% Atk Damage. Damage is mitigated by the target's Spr. Low Chance of Instant Death. Range: Set. ? MP.

+Sphere of Influence. No Damage. Bestows Sphere of Influence on the target for Three Turns. Range: Self. ? MP.

[Sphere of Influence: Allies occupying adjacent cells of the user have their Damage Output increased by 30% and take 20% less damage.]

+Voice of Peace. No Damage. Chance of Docility. Range: 3 Cell Radius. ? MP.

+Rumbling Rose. 140% Atk Damage. 3 Hits. Chance of Severe Poison. Chance of Sap. Range: Adjacent Cell. ? MP.

+Adieu. 240% Atk Damage. Chance of Oblivion. If the user has progressed to Prince of Dreams and target fails to be obliterated then they have a Chance of Sleep regardless of immunity. Range: Adjacent Cell. ? MP.

A-Ability: Essence of Dreams

+SlumberConjures a thick mist to penetrate the battlefield and lull all targets into a deep sleep. No Damage. High Chance of Sleep. Range: All Enemies. ? MP.

+Dream Slice. 160% Atk Damage. Targets affected by Sleep/Deep Sleep take damage to their MP equivalent to 50% of the damage taken. Range: Adjacent Cell. ? MP.

+Peace DreamShrouds the target and those nearby in a thick veil of dream energy in order to put them into a paradisal sleep which shall allow them to rapidly recover. No Damage. Targets are put to Sleep. Targets recover 12% Max HP and MP per turn while sleeping. Range: 4 Cells + Adjacent Cells. ? MP.

+DreamguardReshapes potent dream energy into a brilliant shield of mystifying light which protects the user and his allies from harm's way. No Damage. Bestows Protect and Shell. Targets ignore the effects of Sleep for three turns. Range: All Allies. ? MP.

+Form: Dream BowReleases potent dream energy onto the blade and causes it to reshape one's weapon into a sleek bow of azure and lavender hue which pulls dream energies out of the air to fashion arrows of unrivaled power. No Damage. The user equips Dream Bow in place of the user's weapon for Three Turns. The user does not have access to blade-based abilities for the duration of this ability. Range: Self. ? MP.

[Dream Bow: Basic attack range becomes 4 cells and basic attacks carry a chance of Venom and Petrify. Basic attacks against targets affected by Sleep and Deep Sleep have their damage increased by 50%.]

+Dreamweaver. 110% Atk Damage. 12 Hits. Targets suffering from Sleep take 25% more damage. Targets suffering from Deep Sleep take 50% more damage. Range: 3 Cells. ? MP.

+Form: Dream StaffReleases potent dream energy onto the blade and causes it to reshape one's weapon into a slender staff of azure and lavender hue which pulls dream energies out of the air to assist in the casting of ancient spells. No Damage. The user equips Dream Staff in place of the user's weapon for Three Turns. The user does not have access to blade-based abilities for the duration of this ability. Range: Self. ? MP.

[Dream Staff: Basic attack range becomes 3 cells and basic attacks can be of the Fire/Ice/Lightning Elementals and basic attacks deal damage mitigated by the target's Spr. Basic attacks against targets affected by Sleep and Deep Sleep extend the duration of the status by one (1) turn; this effect stacks twice.]

+Realm of Dreams. No Damage. Atmosphere becomes Realm of Dreams for Seven Turns. Range: Set. ? MP.

[Realm of Dreams: The user benefits from 5% Max MP recovery at the start of each player phase. The user's chances of inflicting Sleep are increased by one stage. All units have a low chance of becoming afflicted with Sleep each turn. Sleep progresses to Deep Sleep after three turns. Targets affected with Sleep/Deep Sleep/Nightmare cannot be woken by means of damage. All instances of Sleep/Deep Sleep/Nightmare become indefinite duration.]

+Arise, Knight of Dreams. No Damage. Summons Knight of Dreams. The atmosphere must be Realm of Dreams or this ability cannot be used. Range: Surrounding Cell. [Level x .45] MP per turn.

+Dream Manipulation. No Damage. Enables the user to take act and move actions for a target afflicted with Sleep. The target has a chance to wake up each time this ability is used. Chances of a target waking increase with successful use. Does not affect bosses and certain enemies as determined by the GM. The atmosphere must be Realm of Dreams or this ability cannot be used. Range: Single Enemy. [Level x 1.2] MP.

+Nightmare Thorn. 140% Atk Damage. 6 Hits. Damage is mitigated by targets' Spr. Targets afflicted with Sleep have the status become Nightmare for the remaining duration. The atmosphere must be Realm of Dreams or this ability cannot be used. Range: 4 Cells + Diagonal Surrounding Cells. ? MP.

+Belief in the Impossible Dream: Ultimae Arma. No Damage. Triples the user's Weapon bonuses for Three Turns. The user's chances of inflicting Sleep are increased by three stages for Three Turns. Any attacks made by the user against targets affected by Sleep are automatically Critical Hits for Three Turns. The atmosphere must be Realm of Dreams or this ability cannot be used. Range: Self. ? MP.

R-Ability:

+Eternal DreamRetaliates with elegant ferocity and the sheer power of dreams upon the blade as punishment for daring to attempt to take the Prince's life. Counters direct attackers with a full basic attack combo that carries a High Chance of Sleep as long as the user is within range. Targets successfully put to Sleep cannot be awoken by means of physical damage.

Spoiler:

S-Ability:

+DreamstrikeThe blade sinks its steel into the body but no pain is felt for the mind has already drifted far away, lost in a realm of fantasy. The user's attacks and abilities carry a High Chance of Sleep. Targets successfully put to Sleep cannot be awoken by means of damage from the user.

Spoiler:

B-Ability:

+DreameaterDraws in energy from the power of dreams and utilizes that power to recover and revitalize. Absorbs 5% Max HP and MP from all targets currently under the effects of the Sleep status upon activation. Three (3) Turn Cooldown.

Spoiler:

E-Trigger: TBD

D-Ability: TBD

Stats:

HP:
MP:
Atk:
Def:
Int:
Spr:
Evade: %
Move: 2 Cells (+1 from Prince of Dreams Profession)

Skill Points: 0


Last edited by Silver on Sun Jun 18, 2017 9:57 am; edited 1 time in total
Silver
Silver
Prince of Dreams
Prince of Dreams

Posts : 9517
Join date : 2009-11-29
Age : 27
Location : I stand at a crossroads and stare at a question.

https://www.facebook.com/pages/Xavier-Rains/314656341904106

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Silver's Creative Compendium Revamped - Page 5 Empty Re: Silver's Creative Compendium Revamped

Post by Silver Mon Jan 16, 2017 9:07 pm

Name: Armanthia Collins

Age: 14

Gender: Female

Appearance:
Spoiler:
Profession: Thread Witch – Skilled in the art of puppetry, the one who claims this profession utilizes her unique magical manipulation in order to wow the crowds and inspire fear within the hearts of her enemies. (Marionette) (Reinforced Puppet I) (Resist Charm/Mesmerize) (+1 Basic Attack) (Equip: Needles)

Marionette: Spawns a puppet copy of the user in a cell two (2) cells away from the user's starting position at the start of the battle. The user's attacks and abilities may originate from this puppet copy, although abilities used incur 15% MP Cost increase. Basic attack range through the puppet is limited to an adjacent cell. The puppet moves with the user but can be manipulated up to four (4) cells away from the user. The puppet can be moved up to two (2) cells in a single turn; moving the puppet does not consume an action. The puppet copy maintains the following stats [HP – User's x .7 / Def – User's x .65 / Spr – User's x .75] and cannot be respawned if defeated.

Reinforced Puppet I: Reduces the damage taken by the user's puppet by 10% passively.

Jobs:

Level: 10
Exp: --/--

Weapon: Sewing Needles – Run of the mill needles used in sewing. (Range: 3 Cells)
Armor: Lovely Frills – Cute dress of a delightful pink hue covered in thrills and hearts.
Accessory: Starcrossed Figurines – Little toy figures of two lovers with a slightly morbid twist; one is giving its heart to the other. Yikes.

A-Ability: Puppet Show Massacre

+NeedleworkNo matter what the damage may be, one sets to work with needle and thread to rapidly make repairs on one's masterpiece. 60% Atk HP Recovery. Range: Adjacent Cell. 4 MP.

+Spirit NeedleFires off a needle coated in ethereal energy which has the power to pierce even the ghosts of the dead. 110% Atk Damage. Can hit Intangible targets. Range: 3 Cells. 8 MP.

+Prop: Butcher KnifeCrafts a scaled-down version of a large knife modeled after the well-known cleavers used to carve meat and hands it over to the user's puppet in order for it to get in on the fun. No Damage. Enables the Puppet to utilize a basic attack chain in addition to the user's actions for three turns. Basic attack chains utilized by the Puppet deal 80% Atk Damage per hit and carry additional effects/elements/etc applied by the user's weapon. Range: Adjacent Cell. 12 MP.

+Thread EntrapmentSkillfully manipulates strings into a complicated web around the target before a single pull of the hands causes the target to be caught in the user's trap. No Damage. High Chance of Immobilize. Immobilized targets can be moved up to two cells per turn by the user. Range: 3 Cells. 14 MP.

+Prop: Suit of ArmorUtilizes one's costume expertise to quickly craft durable armor to dress the puppet in so that it can withstand the trials and tribulations to come. No Damage. Bestows Bubble. Increases Def by 20% for three turns. Range: Adjacent Cell. 16 MP.

+High WireEnsnares the target using multiple strings before utilizing a surprising amount of force to toss them away from the user. 100% Atk Damage. Target is thrown up to five cells away. Range: 2 Cells. 8 MP.

+Prop: Magic WandCrafts a scaled-down version of a mystical staff wielded by a powerful sorcerer and hands it over to the user's puppet in order to get some magical heat thrown around. No Damage. Attacks and abilities made through the Puppet are mitigated by the target's Spr stat for three turns. Basic attack chains through Prop: Butcher Knife are also mitigated by the target's Spr for this duration. Range: Adjacent Cell. 10 MP.

Spoiler:

A-Ability: Mystifying Threadwork

+SpotlightA snap of the fingers calls up an ethereal downpouring of light before the puppet sails forth and lands elegantly in the center, unleashing a barrage needles to damage those nearby. 80% Atk Damage. The puppet is transported to target cell. This ability cannot be sent through the user's puppet. Range: Puppeteering Range [Placement]; Adjacent Cells [Damage]. 14 MP.

+Prop: BlowgunCrafts a scaled-down version of a dart gun and numerous darts teeming with myriad poisons and hands them to the puppet to cripple nearby enemies. No Damage. Attacks and abilities made through the Puppet have a chance to inflict one random negative status effect for three turns. Range: Adjacent Cell. 12 MP.

Spoiler:

R-Ability:

+ShowstopperWhenever the puppet falls to the might of an enemy, deftly maneuvers it's crumbling from onto the body of the responsible foe and pulls a hidden thread to cause it to explode violently to punish all nearby. Whenever the user's puppet is defeated the attacker responsible takes 180% Atk Damage with a High Chance of Bleeding. Any similar targets in adjacent cells take 75% of the damage taken by the attacker.

S-Ability:

+First Act: CurtainKnowing that the show is not over yet, pulls the strings in such a way that the show may continue. The user's puppet survives the first fatal blow it takes with 1 HP and is instantly transported to an adjacent cell of the user.

B-Ability:

+Understudy PerformanceSends the user's life mana in a vicious jolt along the strings to instantaneously swap places with the puppet. Swaps place with the user's puppet instantly upon activation. Two turn cooldown. Can be used an indefinite number of times.

E-Trigger:

+Prop: GodslayerCrafts a seemingly impossible-to-wield blade of epic proportions that glows with the might of the Gods themselves and carefully places it in the hands of the user's puppet in order for the true massacre to begin. Increases the user's damage output through the puppet by 30% for three turns. Increases the user's attack range through the puppet by three cells for three turns. The user's basic attacks sent through the puppet carry a chance of Weak and Slow for three turns. Attacks through the puppet against a God-type enemy deal 50% more damage than usual while this ability is in effect. The Puppet must be in an adjacent cell to activate. 5 X-Levels.

D-Ability:

+Living PuppetSends a jolt of mana through the strings to envelop the puppet in an eerie blue aura before manipulating its movements to send it flying at a target. The puppet, once latched onto the target, sinks into its body and suddenly the strings reattach themselves to the target – they are now the puppet and the show awaits. No Damage. Plants the puppet inside the target for the Duration, rendering the puppet invulnerable. Both the puppet and target retain all their functions and capabilities, although the target cannot Move outside of puppeteering range for the Duration. Attacks sent through the puppet targeting the affected unit ignore 25% of the target's defensive Stats. If the affected Unit Targets the User for attack, the attack’s Accuracy is reduced by -50% and the Unit takes 80% Piercing Atk. Damage. If the affected unit is KO’d, all other effects stop on Duration Fade normally, but the puppet wears their skin until it is destroyed, preventing the Unit from being revived and reducing the puppet’s Damage Input by -20%. Returns the puppet to a Cell Adjacent to the User at the end of the Duration or when the Unit is KO’d. Range: [Puppeteering Range]. Duration: 3 Turns. 10 X-Levels.

Stats:

HP: 35
MP: 55
Atk: 16 (+1 from Sewing Needles)
Def: 6 (+0 from Lovely Frills) (+1 from Starcrossed Figurines)
Int: 1 (+0 from Sewing Needles)
Spr: 7 (+1 from Lovely Frills)
Evade: 2%
Move: 2 Cells (+0 from Puppeteer Profession)

Skill Points: 0


Last edited by Silver on Wed Dec 20, 2017 10:49 pm; edited 11 times in total
Silver
Silver
Prince of Dreams
Prince of Dreams

Posts : 9517
Join date : 2009-11-29
Age : 27
Location : I stand at a crossroads and stare at a question.

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Silver's Creative Compendium Revamped - Page 5 Empty Re: Silver's Creative Compendium Revamped

Post by Silver Tue Jan 17, 2017 8:36 pm

Name: Harpsichord

Age: 24

Gender: Male

Appearance:
Spoiler:
Profession: Jester – Dressed in motley garments with a devilish grin and a tendency to the play the fool, the one who claims this profession lurches onto the battlefield with more than few tricks up his sleeve. (Stupendous Display) (Equip: Scepters)

Stupendous Display: Passively increases Elemental Damage Output by 10% and gives A-Abilities a Low Chance of Stun.

Level: 5
Exp: --/--

Weapon: Rose Scepter – Mock scepter in the shape of a blooming rose. (Damage: Int-based) (Range: 2 Cells)
Armor: Garish Garments – Teal and indigo diamond-patterned garments that fit the wearer perfectly but are quite loud.
Accessory: Coin Purse – Performing isn't free ya know!

A-Ability: To Play the Fool

+Coin Toss"A coin here. A coin there. Watch closely~" Over the shoulder and around the waist... suddenly a massive coin flies at the target out of nowhere. 100% Int Damage. The user gains a small sum of [Insert Money Here]. The amount gained is based on the user's level. Range: Adjacent Cell. ? MP.

+Disappearing Cards"Now you see them... now you don't!" Three cards hover in the air before spinning around each other and out of existence for the briefest time before all three suddenly slice the target from behind. 70% Int Damage. 3 Hits. Low Chance of Confusion. Range: 2 Cells. ? MP.

+Acrobatic Assault"I'm coming for you, dear." Dexterously advances upon the target with a series of flips and cartwheels before delivering a slash with a magicked blade. 100% Int Damage. The user lands in an adjacent cell of the target. Range: 6 Cells. ? MP.

R-Ability:

+Splash CycleThe same routine gets boring at times; shifting the paradigm at the perfect moment enthralls the crowd and keeps them begging for more. Records the elements utilized during the first ten spell cycle. If the user copies the first three elements during the second ten spell cycle then he gains one stack of [Surprise!]. The user must then change the element utilized to differ from the original spell cycle which will consume the stack and cause all similar targets in a four cell radius of the target to take damage equivalent to 50% of the damage taken by the original target.

S-Ability:

+Element CycleJuggles the elements to evoke their unique flare with every attack. This unit's non-elemental spells can gain elemental attributes at the whim of the user, being limited at the start with options expanding as more spells are cast.

First Cycle: This unit initially can choose between Fire, Ice, and Lightning elements.
Second Cycle: Upon casting 3 spells, the Wind, Earth, and Water options become available.
Third Cycle: Upon casting 6 spells, the Light and Darkness options become available.
Armageddon: The 10th spell cast will KO its target, only working on normal enemies, and after which the cycle resets.

B-Ability: TBD

E-Trigger: TBD

D-Ability: TBD

Stats:

HP: 25
MP: 40 (+5 from Coin Purse)
Atk: 2 (+0 from Rose Scepter)
Def: 4 (+1 from Garish Garments)
Int: 8 (+1 from Rose Scepter)
Spr: 3 (+0 from Garish Garments)
Evade: 6%
Move: 2 Cells (+0 from Jester Profession)

Skill Points: 0


Last edited by Silver on Tue Jan 17, 2017 10:36 pm; edited 2 times in total
Silver
Silver
Prince of Dreams
Prince of Dreams

Posts : 9517
Join date : 2009-11-29
Age : 27
Location : I stand at a crossroads and stare at a question.

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Post by Silver Tue Jan 17, 2017 10:25 pm

Name: Helena Mayweather

Age: 22

Gender: Female

Appearance:
Spoiler:
Profession: Occultist – Having spent nearly a decade of her life studying the forbidden magicks belonging to a long-lost coven, the one who claims this profession strides forth with runic blade in hand to craft intimate spells contained within a grimoire of dark devising known as the Book of the Damned. (Sapping Charm) (Equip: Springblades)

Sapping Charm: Effects and abilities generated by the user which incur damage over time heal the user for half the damage taken by the target so long as the user is in a two cell radius of the target.
Spoiler:

Level: ?
Exp: --/--

Weapon: Rusty Springblade – Covered in a thin layer of rust, this unconventional and rune-laced blade barely makes a decent cut. (Range: 2 Cells)
Armor: Stone Totem – Strange doll-like block covered in enigmatic carvings that floats protectively around the user via the support of dark magicks.
Accessory: Bracer – Bronze hoop bracelet charmed with a spell that produces a physical barrier around the totem to keep it from crumbling.

A-Ability: Dark Beginning

+BlightA simple curse which conjures a thick green cloud around the target's head. No Damage. Chance of Poison. Range: 2 Cells. ? MP.

+Shadow's GraspEvokes the power of shadows hiding in another dimension to wrap around the target and pull them backward. 75% Int Damage. Pushes the target two cells backward. Range: 3 Cells. ? MP. Darkness Elemental.

+BindSlightly more complicated hex which wraps the target's own shadows around them to trap them where they stand. No Damage. High Chance of Immobilize. Range: 2 Cells. ? MP.

+ExudateWith a snap of one's fingers the barrier is chipped away and further dark energies spill onto the physical plane. No Damage. Target cells become Noxious cells. Range: Surrounding Cells. ? MP.

+StingWhat started as a simple curse has been tweaked to ensure the poor recipient's timely destruction. No Damage. Chance of Burn. Burned targets receive an 8% reduction to their Spr for the duration of Burn. Range: 2 Cells. ? MP.

+SteepCalls up a ferocious column of dark energies that begin to consume everything nearby. 140% Int Damage. Target cell and horizontally adjacent cells become Noxious cells. Range: Adjacent Cell. ? MP. Darkness Elemental.

A-Ability: Reign of Shadow

+Malicious EnhancementSends a vicious jolt of black lightning into every darkened corner of the battlefield to cause dark energies to churn out an even greater malignant aura. No Damage. Chance of inflicting two random negative status effects. Range: All units occupying Noxious cells. ? MP.

+Dark WardCalls up a protective veil of shadows to spare those nearby from the effects of dark energies. No Damage. Targets become immune to the effects of Noxious cells for Five Turns. Range: Surrounding Cells. ? MP.

R-Ability:

+Taste of BloodOnce a single drop has been spilled the lust for its crimson taste shall not fade. Run while you can. Once a unit spends a full turn occupying a Noxious cell that unit becomes marked with the Otherworldly Target status. Noxious cells begin to spawn in cells following units with Otherworldly Target status and units with Otherworldly Target status receive a 10% reduction to their Def and Spr. If a unit spends five consecutive turns in Noxious cells while having the Otherworldly Target status then they take an additional 5% Max MP damage each turn they remain in a Noxious cell.

S-Ability:

+Encroaching DeathEvokes the power of a nefarious dark spell which causes beings of another dimension to break through the barriers keeping them confined and release their vile energies into the physical plane. At the end of each turn, two random cells at the edge of the battlefield become Noxious cells. The user is immune to the effects of Noxious cells but the user's allies are not spared.

{Noxious Cell: { } – Deals 5% Max HP damage upon entering and continuously deal that damage for each turn after as long as the unit remains in that cell.}

B-Ability:

Spoiler:

E-Trigger:

+Taming ShadowsWith a crackle of dark lightning and a muttering of a complex spell, the infamous energies from another plane are called into order and directed against their will – contained for but a moment they shall soon revolt and consume everything nearby. Halts Noxious cell generation for three turns and enables the user to move all Noxious cells to target cells within 6 cells of their initial location. During this time Noxious cells deal 8% Max HP damage. Once this effect fades the damage calculation is returned to normal and cells surrounding all current Noxious cells become Noxious cells if they are not already. 5 X-Levels.

D-Ability:

+Blackened Heart: Rapid BeatingSends a wicked charm out in the darkened corners of the battlefield that gives the illusion of timewarp – causing curses and afflictions to run their course twice as fast whilst also spreading more easily through the normally resistant physical plane. Doubles the generation of Noxious cells for three turns. During this time Noxious cells deal 8% Max HP Damage and deal an additional 5% Max MP damage. All Damage over Time effects incur twice per turn rather than once per turn whilst occupying Noxious cells for three turns. Units that occupy Noxious cells have a Low Chance of Slow each turn spent in Noxious cells for three turns. Units with Otherworldly Target status have their stat reductions increased to 20% for this duration. 10 X-Levels.

Stats:

HP: 40
MP: 45
Atk: 1 (+0 from Rusty Springblade)
Def: 5 (+1 from Stone Totem) (+1 from Bracer)
Int: 11 (+1 from Rusty Springblade)
Spr: 5 (+0 from Stone Totem)
Evade: 1%
Move: 2 Cells (+1 from Occultist Profession)

Skill Points: 0
Silver
Silver
Prince of Dreams
Prince of Dreams

Posts : 9517
Join date : 2009-11-29
Age : 27
Location : I stand at a crossroads and stare at a question.

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Post by Silver Mon Jan 23, 2017 10:28 am

Name: Estelle Gundershine

Age: 67

Gender: Female

Appearance:
Spoiler:
Profession: Seamstress – Gifted tailor of garments with a keen eye for fashion despite her old age, the one who claims this profession is sure to leave her enemies in stitches. (Bob and Thread) (Equip: Needles)

Bob and Thread: Grants the user a unique equipment slot denoted as 'Thread' which carries its own additional effects. Each 'Thread' equipment comes with a stat known as Bob (BB). Activating certain effects on skills depletes Bob. The user may utilize an act action to switch to another acquired 'Thread' equipment once Bob is fully depleted. Each Thread-type equipment's BB is restored at the end of a battle but cannot be recovered during battle.

Level: 5
Exp: --/--

Weapon: Knitting Needles – Knit one, purl two... also useful for stabbing the eyes. (Range: 3 Cells)
Thread: Spidersilk Thread – Strangely strong and sticky thread procured from spiders. (Added Effect: Reduces target's Move by 1 cell for three turns; no stack.) (5 BB)
Armor: Modest Clothing – Simple and humble work clothes.
Accessory: Extra Pins – Never know when you'll need them.

A-Ability: Tailoring

+Improve DurabilityCarefully takes needle and thread to improve the seams within the target's clothing so that it can withstand more punishment. No Damage. Increases the target's Armor stat bonuses by 20% for three turns. Cannot be used on non-Cloth-based armor. Use ? BB to increase the duration by two turns. Range: Adjacent Cell. ? MP.

+StitchingWith gentle hands and medical expertise, stitches together the target's wounds so that they feel almost as right as rain. No Damage. Target's HP is restored to [25% Max HP + 1] HP. Use ? BB to reduce the target's damage input by 15% for three turns. Range: Adjacent Cell. ? MP.

+FlameproofSends a blazing surge of fire mana along the thread so that this upgrade will prevent fiery fury. No Damage. Target takes 25% less damage from attacks and abilities of the Fire Elemental for three turns. The target's resistance to Burn/Severe Burn is increased by one stage for three turns. Use ? BB to double these effects for their same duration. ? MP. Fire Elemental.

R-Ability:

+ThreadbareRetaliates against attackers by expertly tossing multiple needles that latch onto the target's skin before pulling the attached threads to tear skin from muscle. Whenever the user takes damage from a range of three cells or less, the unit responsible for the damage takes 30% Piercing Atk Damage and has their damage input increased by 5% for the duration of the battle. The secondary effect stacks up to ten times.

S-Ability:

+Mark of MasteryWorks with all sorts of materials to ensure that everyone's garments and armor can be treated and that the user's own clothing shall not be damaged easily. Ignores Armor-type restrictions on skills and abilities. The user's own garments are immune to Armor Break.

B-Ability: None.

E-Trigger: ?

D-Ability: ?

Stats:

HP: 25
MP: 45 (+5 from Extra Pins)
Atk: 6 (+1 from Knitting Needles) (+1 from Spidersilk Thread)
Def: 5 (+0 from Modest Clothing)
Int: 1 (+0 from Knitting Needles)
Spr: 4 (+1 from Modest Clothing) (+1 from Spidersilk Thread)
Evade: 2%
Move: 2 Cells (+0 from Seamstress Profession)

Skill Points: 0
Silver
Silver
Prince of Dreams
Prince of Dreams

Posts : 9517
Join date : 2009-11-29
Age : 27
Location : I stand at a crossroads and stare at a question.

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