Cloister of 100 Trials: Character Colosseum

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Cloister of 100 Trials: Character Colosseum

Post by Zerifachias on Tue Nov 23, 2010 6:34 pm

As the title says, this is a sort of...trial that you may go through and earn ranks such as "awesome" and "badass" without being an asshole to the other members.

The purpose of this system is merely for fun and enjoyment. And it is rather simple to understand, just think of all those battles you fought in The Legend of Zelda in their Cloister of Trials.

Ready?

  • You are to choose one character to go through the trials. There will be no substitutions, and there will be no other party members.
  • You will steadily go up the ranks of enemies while gaining a single level for each enemy defeated, meaning that by the end of this whole charade, you will have a level 100 character.
  • If you lose to a single enemy, you must start back at the beginning. But don't worry, you can keep your current level; however, you will not gain levels for previously defeated enemies.
  • There will be a Boss round every 10th stage, so you get to enjoy soundtracks while laying down the pain on some pretty awesome characters.
  • HP, MP, and Status will all be restored to normality after every battle, and there will be no item usage. Think of them as PVP Pokemon Battles.
  • Only one person can challenge the Cloister at a time. When that person beats the 10th level, there will be a time where they will be forbidden to play in order to allow others to try it out. The same player as before can only join back in if there are no more willing participants.
  • Stats will be given out at Level 1, but after that, you get to choose where your character excels. 3 Stat Points and 1 Skill Point will be awarded for every new enemy defeated. Job Promotions will be awarded at the appropriate levels.
  • ENEMIES WILL BE THE SAME LEVEL AS YOUR CHARACTER.
  • And above all other rules, the one that follows MUST be obeyed: SIGN UP SHEETS MUST BE SENT TO ME BY PM ONLY! DO OTHERWISE AND YOUR CHANCE TO DO BATTLE WILL BE DENIED UNTIL SOMEONE ELSE SIGNS UP!


Participants:
  1. Durn - Vorona 1st Challenge


Last edited by Zeri~Zeri on Mon Dec 13, 2010 5:43 pm; edited 1 time in total

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Re: Cloister of 100 Trials: Character Colosseum

Post by Zerifachias on Tue Nov 23, 2010 6:34 pm

~~~E-N-E-M-I-E-S~~~

  1. Shadow Creature
  2. Crocodile Man
  3. Grim Reaper























































  4. The Creeper











































Last edited by Zeri~Zeri on Tue Jan 25, 2011 6:27 pm; edited 4 times in total

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Re: Cloister of 100 Trials: Character Colosseum

Post by Zerifachias on Tue Nov 23, 2010 7:33 pm

Challenger Profile Database:

Durn: Challenge #1
~Vorona~

http://eternaldream.forummotion.com/character-library-f31/durn-s-book-of-characters-chapter-two-t679.htm#68951
Gender: Female
Age: 20
Level: 3
Appearance:
Spoiler:
Profession: Chanter - An unknown wanderer who has banished themselves from all society by their own free will. They endure their hardships by increasing their strength with different types of morale-boosting spells and abilities. [Basic Attack: 2 Cell Range]
Weapon: Sickle Scythe
Armor: Pearl Garments
Accessory: Golden Bangles [+1 Attack]

A-Ability: Unbreakable Hope

+ Will to Live: The Chanter whispers a hymn empowered by light itself, quickly manifesting into a small, glowing aura that rejuvenates the caster. Heals 30% Maximum HP. N/A Dmg. Range: Self. 8 MP. Holy Element.

+ Endure: The Chanter takes on a defensive stance, resulting in the heightening of her senses for a short period of time. Defense increased by 75% for next two turns. N/A Dmg. Range: Self. 10 MP. Neutral Element.

+ Hooked Strike: Vorona lashes her scythe out toward the attacker, and then yanks it back to its original position. 2 Hits [+1 Hit if used after a Basic Attack]. 120% Atk Dmg. Range: Basic Attack Range. 10 MP. Neutral Element.

A-Ability: Item

R-Ability: N/A

S-Ability:
+ Unending Determination: The Chanter's purpose upon the Earth has not been fulfilled, and thus, she cannot let herself fade away. Casts Regen and MP Regen on Self upon reaching a Critical State. Only works once per battle. [Passive]

Release: Justice Envoy - The Chanter quickly rings the tip of her scythe around the target's back and pulls forward, kicking once at the target's gut as the scythe pulls the target in the opposite direction. 200% Piercing Atk Dmg. Neutral Element.

HP: 25 (+5 from Golden Bangle)
MP: 25
Atk: 5 (+1 from Sickle Scythe)(+1 from Golden Bangle)
Def: 4 (+1 from Pearl Garments)
Int: 2
Spr: 3 (+2 from Pearl Garments)
Move: 2 (+1 from Chanter Profession)

Skill Points: 1



~~~~~~~~~~~~~~~~~~~~~~~~~

I will be keeping a record of all characters who enter this arena here. Only the current challenger's full profile will be able to be viewed here. Otherwise a link will be made.


Last edited by Zeri~Zeri on Fri Jan 07, 2011 10:06 pm; edited 2 times in total

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Re: Cloister of 100 Trials: Character Colosseum

Post by Zerifachias on Tue Nov 23, 2010 7:51 pm

First Trial:

Vorona V.S. Shadow Creature

Shadow
Level: 1

Profession: Shadow Creature

Weapon: Shadow Claw
Armor: Smoke Veil (Evasion +10%)
Accessory: None.

A-Ability: Slicing Shadow

+ Mandrake - The shadow begins to cry out in an ear-splitting, high-pitched voice, intended to cause mental damage to an enemy. 120% Int DMG to all enemies within 3 cells of the user. May cause Screeching Silence. 10 MP.

+ Shadow Sneak - The shadow ducks into the ground and zooms across the battlefield, ending in a different position. Teleports shadow to a space it usually wouldn't be able to reach. 5 MP.

R-Ability: None

S-Ability: Dark Clouds - The evasion of the shadow while in the darkness is greater. (+30% Evade)(Passive)

Final Judgement: Encroaching Darkness - The shadow grabs onto an enemy and drags them down into the darkness, where all sorts of terrible things take place. (200% Dark Atk DMG to a single enemy up to 3 cells away.)

Stats:
HP: 20/20
MP: 15/15
Atk: 5
Def: 3
Int: 4
Spr: 1
Move: 3
Evade: 40%


Setting: Outside Ermith's Capital City. Nighttime. It is raining.
(s) (s) (s) (X) (s) (s) (s)
(~) (~) ( ) ( ) ( ) (~) (~)
( ) ( ) ( ) (S) ( ) ( ) ( )
( ) ( ) ( ) ( ) ( ) ( ) ( )
( ) ( ) ( ) ( ) ( ) ( ) ( )
(t) ( ) ( ) (V) ( ) ( ) (t)
(t) (t) (~) (~) (~) (t) (t)
(t) (t) (t) (t) (t) (t) (t)
-1---2---3---4---5---6---7


Vorona
HP: 20/20
MP: 20/20
Atk: 5
Def: 3
Int: 2
Spr: 4
Move: 3

Shadow: (Shadow Creature)
HP: 20/20
MP: 15/15
Atk: 5
Def: 3
Int: 4
Spr: 1
Move: 3
Evade: 40%

(s) - Stone Wall (Cannot be Occupied)(Scenery)

(X) - Ermith Capital City Gate (Cannot Be Occupied)(Scenery)

(t) - Tree (It's a fucking tree.)

(~) - Puddle (Yes, you can drown in a puddle.)

~Challenger has the first move~

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Re: Cloister of 100 Trials: Character Colosseum

Post by Durn on Tue Nov 23, 2010 8:07 pm

She had decided. In fact, she decided the second she found the ominous staircase that dropped down into an abysmal blackness of mystery. She had decided, the second she found it, that she would descend. Descend into the darkness. That's what she would do.

Vorona's footsteps echoed throughout the narrow stairwell as her feet softly pattered down the stairs. The corridor was dark, and her vision had been reduced to almost zero, yet she continued. Her hand gently traced the walls to her right side, and when her hand suddenly felt the abyss of nothing, she realized that she was somewhere else.

It was raining, and she was alone. There was no staircase around her. It was dark. The world had completely shut her out of her previous location, and she was now in an area completely foreign to her. She was lost.

Vorona's empty, solid white eyes merely stared at the creature in front of her.

Sense...

Blackness...

She took a single step forward, causing a loud splashing sound to rise up out of the area and echo throughout the trees surrounding her. She then dexterously whipped her scythe right out of what seemed to be nowhere, almost as if it had materialized right out of the air around her.

Crescent...

Justice...


She then took her blade, and dashed forward, causing a torrent of salty puddle water to fly up into the air and douse both parties with what seemed to be an endless rain. The heavily cloaked girl then took her scythe and slashed it right through her target with great force and accuracy, yet the creature re-materialized as if nothing had happened.

Vorona moves to E4.

Vorona attacks Shadow! 5 Attack Damage!

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Re: Cloister of 100 Trials: Character Colosseum

Post by Zerifachias on Tue Nov 23, 2010 8:22 pm

First Trial:

Vorona V.S. Shadow Creature

(s) (s) (s) (X) (s) (s) (s)
(~) (~) ( ) ( ) ( ) (~) (~)
( ) ( ) ( ) (S) ( ) ( ) ( )
( ) ( ) ( ) (V) ( ) ( ) ( )
( ) ( ) ( ) ( ) ( ) ( ) ( )
(t) ( ) ( ) ( ) ( ) ( ) (t)
(t) (t) (~) (~) (~) (t) (t)
(t) (t) (t) (t) (t) (t) (t)
-1---2---3---4---5---6---7


Shadow takes 2 DMG!

Shadow uses Mandrake! 5 Int DMG! Chance of Screeching Silence!

Vorona evades Screeching Silence.

Vorona
HP: 19/20
MP: 20/20
Atk: 5
Def: 3
Int: 2
Spr: 4
Move: 3

Shadow: (Shadow Creature)
HP: 18/20
MP: 5/15
Atk: 5
Def: 3
Int: 4
Spr: 1
Move: 3
Evade: 40%

(s) - Stone Wall (Cannot be Occupied)(Scenery)

(X) - Ermith Capital City Gate (Cannot Be Occupied)(Scenery)

(t) - Tree (It's a fucking tree.)

(~) - Puddle (Yes, you can drown in a puddle.)

~Challenger Phase~

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Re: Cloister of 100 Trials: Character Colosseum

Post by Durn on Tue Nov 23, 2010 8:25 pm

Vorona attacks Shadow! 5 Attack Damage!

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Re: Cloister of 100 Trials: Character Colosseum

Post by Zerifachias on Tue Nov 23, 2010 8:27 pm

First Trial:

Vorona V.S. Shadow Creature

(s) (s) (s) (X) (s) (s) (s)
(~) (~) ( ) ( ) ( ) (~) (~)
( ) ( ) ( ) (S) ( ) ( ) ( )
( ) ( ) ( ) (V) ( ) ( ) ( )
( ) ( ) ( ) ( ) ( ) ( ) ( )
(t) ( ) ( ) ( ) ( ) ( ) (t)
(t) (t) (~) (~) (~) (t) (t)
(t) (t) (t) (t) (t) (t) (t)
-1---2---3---4---5---6---7


Shadow takes 2 DMG!

Shadow attacks Vorona! 5 Atk DMG!

Vorona
HP: 17/20
MP: 20/20
Atk: 5
Def: 3
Int: 2
Spr: 4
Move: 3

Shadow: (Shadow Creature)
HP: 16/20
MP: 5/15
Atk: 5
Def: 3
Int: 4
Spr: 1
Move: 3
Evade: 40%

(s) - Stone Wall (Cannot be Occupied)(Scenery)

(X) - Ermith Capital City Gate (Cannot Be Occupied)(Scenery)

(t) - Tree (It's a fucking tree.)

(~) - Puddle (Yes, you can drown in a puddle.)

~Challenger Phase~[/quote]

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Re: Cloister of 100 Trials: Character Colosseum

Post by Durn on Tue Nov 23, 2010 8:29 pm

Vorona attacks Shadow! 5 Attack Damage!

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Re: Cloister of 100 Trials: Character Colosseum

Post by Zerifachias on Tue Nov 23, 2010 8:30 pm

First Trial:

Vorona V.S. Shadow Creature

(s) (s) (s) (X) (s) (s) (s)
(~) (~) ( ) ( ) ( ) (~) (~)
( ) ( ) ( ) (S) ( ) ( ) ( )
( ) ( ) ( ) (V) ( ) ( ) ( )
( ) ( ) ( ) ( ) ( ) ( ) ( )
(t) ( ) ( ) ( ) ( ) ( ) (t)
(t) (t) (~) (~) (~) (t) (t)
(t) (t) (t) (t) (t) (t) (t)
-1---2---3---4---5---6---7


Shadow takes 2 DMG!

Shadow attacks Vorona! 5 Atk DMG!

Vorona
HP: 15/20
MP: 20/20
Atk: 5
Def: 3
Int: 2
Spr: 4
Move: 3

Shadow: (Shadow Creature)
HP: 14/20
MP: 5/15
Atk: 5
Def: 3
Int: 4
Spr: 1
Move: 3
Evade: 40%

(s) - Stone Wall (Cannot be Occupied)(Scenery)

(X) - Ermith Capital City Gate (Cannot Be Occupied)(Scenery)

(t) - Tree (It's a fucking tree.)

(~) - Puddle (Yes, you can drown in a puddle.)

~Challenger Phase~

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Re: Cloister of 100 Trials: Character Colosseum

Post by Durn on Tue Nov 23, 2010 8:31 pm

Vorona attacks Shadow! 5 Attack Damage!

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Re: Cloister of 100 Trials: Character Colosseum

Post by Zerifachias on Thu Dec 02, 2010 12:02 pm

First Trial:

Vorona V.S. Shadow Creature

(s) (s) (s) (X) (s) (s) (s)
(~) (~) ( ) ( ) ( ) (~) (~)
( ) ( ) ( ) (S) ( ) ( ) ( )
( ) ( ) ( ) (V) ( ) ( ) ( )
( ) ( ) ( ) ( ) ( ) ( ) ( )
(t) ( ) ( ) ( ) ( ) ( ) (t)
(t) (t) (~) (~) (~) (t) (t)
(t) (t) (t) (t) (t) (t) (t)
-1---2---3---4---5---6---7


Shadow takes 2 DMG!

Shadow attacks Vorona! 5 Atk DMG!

Vorona
HP: 13/20
MP: 20/20
Atk: 5
Def: 3
Int: 2
Spr: 4
Move: 3

Shadow: (Shadow Creature)
HP: 12/20
MP: 5/15
Atk: 5
Def: 3
Int: 4
Spr: 1
Move: 3
Evade: 40%

(s) - Stone Wall (Cannot be Occupied)(Scenery)

(X) - Ermith Capital City Gate (Cannot Be Occupied)(Scenery)

(t) - Tree (It's a fucking tree.)

(~) - Puddle (Yes, you can drown in a puddle.)

~Challenger Phase~

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Re: Cloister of 100 Trials: Character Colosseum

Post by Durn on Thu Dec 02, 2010 3:21 pm

Vorona attacks Shadow! 5 Attack Damage!

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Re: Cloister of 100 Trials: Character Colosseum

Post by Zerifachias on Mon Dec 13, 2010 5:31 pm

First Trial:

Vorona V.S. Shadow Creature

(s) (s) (s) (X) (s) (s) (s)
(~) (~) ( ) ( ) ( ) (~) (~)
( ) ( ) ( ) (S) ( ) ( ) ( )
( ) ( ) ( ) (V) ( ) ( ) ( )
( ) ( ) ( ) ( ) ( ) ( ) ( )
(t) ( ) ( ) ( ) ( ) ( ) (t)
(t) (t) (~) (~) (~) (t) (t)
(t) (t) (t) (t) (t) (t) (t)
-1---2---3---4---5---6---7


Shadow takes 2 DMG!

Shadow uses Final Judgment: Encroaching Darkness on Vorona! 10 Piercing Atk DMG!

Vorona *PERIL*
HP: 1/20
MP: 20/20
Atk: 5
Def: 3
Int: 2
Spr: 4
Move: 3

Shadow: (Shadow Creature)
HP: 10/20
MP: 5/15
Atk: 5
Def: 3
Int: 4
Spr: 1
Move: 3
Evade: 40%

(s) - Stone Wall (Cannot be Occupied)(Scenery)

(X) - Ermith Capital City Gate (Cannot Be Occupied)(Scenery)

(t) - Tree (It's a fucking tree.)

(~) - Puddle (Yes, you can drown in a puddle.)

~Challenger Phase~

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Re: Cloister of 100 Trials: Character Colosseum

Post by Durn on Tue Dec 14, 2010 10:13 am

Unending Determination activates!
Vorona gains Regeneration!
Vorona gains MP Regeneration!


Vorona saw through the blackness, anticipating the great blow of force that was sure to come directly at her. She took the forceful barrage of attacks with all she could, and responded quickly, lashing out with her scythe quicker than the creature could move.

The scythe curled around the creature's black neck, which was quickly followed by a sudden whir of energy that caused the crescent shaped blade to smash right through the creature's neck, decapitating it.

The danger was gone now, Vorona could sense it.

Vorona activates Final Judgment: Justice Envoy!
10 Piercing Atk Dmg!

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Re: Cloister of 100 Trials: Character Colosseum

Post by Zerifachias on Tue Dec 14, 2010 10:28 am

First Trial:

Vorona V.S. Shadow Creature

(s) (s) (s) (X) (s) (s) (s)
(~) (~) ( ) ( ) ( ) (~) (~)
( ) ( ) ( ) (S) ( ) ( ) ( )
( ) ( ) ( ) (V) ( ) ( ) ( )
( ) ( ) ( ) ( ) ( ) ( ) ( )
(t) ( ) ( ) ( ) ( ) ( ) (t)
(t) (t) (~) (~) (~) (t) (t)
(t) (t) (t) (t) (t) (t) (t)
-1---2---3---4---5---6---7


Shadow takes 10 DMG!

Shadow Perfect Kill!

Battle End!

2 Victory Points Earned! (Overkill +2 = 4 Victory Points)
1 Skill Point Earned!
3 Stat Points Earned!

Victory Points can be used to purchase upgrades for weapons, armor, and accessories. At the end of every battle, upgrades will be available.

The following may be bought for the named price:
5 Victory Points = +1 Stat Point
10 Victory Points = Resist 1 Element
10 Victory Points = Resist 1 Negative Status
15 Victory Points = Half 1 Element
15 Victory Points = Immune 1 Negative Status
25 Victory Points = Immune 1 Element
35 Victory Points = Immune All Negative Physical Status.
35 Victory Points = Immune All Negative Mental Status.
35 Victory Points = Absorb 1 Element

Nothing can be bought at this point.

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Re: Cloister of 100 Trials: Character Colosseum

Post by Zerifachias on Tue Dec 14, 2010 10:50 am

Second Trial:

Vorona V.S. Crocodile Man

Croc
Level: 2

Profession: Crocodile Man - Don't let it bite you! This feral beast is the true master of the sea...or is it? (Resist Water; Vulnerable Lightning)

Weapon: Great Maw
Armor: Scaly Scales
Accessory: Whippin' Tail


A-Ability: Water Bite

+ Watera - The crocodile man fires a concentrated blast of water at the enemy. This hard ball of water smashes into the enemy, drenching them. 130% Atk Water DMG. May cause Wet. 3 cell range. 10 MP.

+ Jaw Snap - The crocodile man snaps out at an enemy, catching them with it's huge jaws and crushing down with enough power to break bones. 160% Atk DMG. Adjacent cell. High chance of a critical hit. 12 MP.

+ Tail Swipe - The crocodile swings it huge tail around it's body, dealing all-around damage. 120% Atk DMG to all enemies in surrounding cells. 8 MP.

R-Ability: None

S-Ability: Crunching Instinct - The crocodile man has done nothing but bite people. Basic attacks themselves are dangerous. Basic attacks become Critical Hits.

Final Judgment: Water Clamp - 200% Atk Water DMG to a single enemy.

Stats:
HP: 15 (+5 from Whippin' Tail)
MP: 20
Atk: 5 (+1 from Great Maw)
Def: 4 (+1 from Scaly Scales)
Int: 1
Spr: 3 (+1 from Scaly Scales)
Move: 2 (+1 from Crocodile Man Profession)


(~) (~) (p) (p) (p) (~) (~) A
(b) (b) (p) (p) (~) ( ) (x) B
(b) (b) ( ) (C) ( ) (x) (x) C
( ) ( ) ( ) ( ) ( ) ( ) (x) D
(b) (b) ( ) ( ) ( ) ( ) ( ) E
(b) (b) ( ) ( ) ( ) (b) (b) F
( ) ( ) ( ) (V) ( ) (b) (b) G
( ) ( ) ( ) ( ) ( ) ( ) ( ) H
1---2---3---4---5---6---7


Vorona (Chanter)
HP: 20/20
MP: 25/25
Atk: 6
Def: 4
Int: 2
Spr: 4
Move: 3

Croc (Crocodile Man)
HP: 20/20
MP: 20/20
Atk: 6
Def: 5
Int: 1
Spr: 4
Move: 3

The Challenger has the first move

~Phase I~

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Re: Cloister of 100 Trials: Character Colosseum

Post by Durn on Wed Dec 15, 2010 8:06 pm

The creature died. The gateway into the city opened up before her, yet only a darkened stone staircase could be seen beyond the gates. Everything else was consumed by nothing, as if it wasn't there, or as if it had never existed. Vorona gently walked toward the staircase, her footsteps making a calm splashing sound in the cold puddles.

She walked downward, never looking back. Not once.

Vorona found herself within a vastly different land than before, it was a swampy area that smelled of fog and rotting crocodile carcasses. It was a tainted land, and she could sense the presence of something in front of her. Unhinging her scythe from the rings upon the back of her cloak, Vorona looked downward, looking at nothing but blackness.

Her scythe made a loud hissing noise as it flung down from her back and into her own grip, causing a large gust of air to flow right by her side, loose clothing swaying in the breeze silently. She then backed up and prepared herself for combat once more, preparing to deal with whatever the creature before her would do.

Vorona moves to G1.

Vorona casts Endure!
Defense increased to 7!
MP: 15/25

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Re: Cloister of 100 Trials: Character Colosseum

Post by Zerifachias on Wed Dec 15, 2010 8:10 pm

Second Trial:

Vorona V.S. Crocodile Man


(~) (~) (p) (p) (p) (~) (~) A
(b) (b) (p) (p) (~) ( ) (x) B
(b) (b) ( ) (C) ( ) (x) (x) C
( ) ( ) ( ) ( ) ( ) ( ) (x) D
(b) (b) ( ) ( ) ( ) ( ) ( ) E
(b) (b) ( ) ( ) ( ) (b) (b) F
(V) ( ) ( ) ( ) ( ) (b) (b) G
( ) ( ) ( ) ( ) ( ) ( ) ( ) H
1---2---3---4---5---6---7


Vorona's Defense increases!

Croc moves to F-4

Croc waits.


(~) (~) (p) (p) (p) (~) (~) A
(b) (b) (p) (p) (~) ( ) (x) B
(b) (b) ( ) ( ) ( ) (x) (x) C
( ) ( ) ( ) ( ) ( ) ( ) (x) D
(b) (b) ( ) ( ) ( ) ( ) ( ) E
(b) (b) ( ) (C) ( ) (b) (b) F
(V) ( ) ( ) ( ) ( ) (b) (b) G
( ) ( ) ( ) ( ) ( ) ( ) ( ) H
1---2---3---4---5---6---7


Vorona (Chanter) *Endure -2-*
HP: 20/20
MP: 15/25
Atk: 6
Def: 4---7
Int: 2
Spr: 4
Move: 3

Croc (Crocodile Man)
HP: 20/20
MP: 20/20
Atk: 6
Def: 5
Int: 1
Spr: 4
Move: 3

~Phase II~

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Re: Cloister of 100 Trials: Character Colosseum

Post by Durn on Wed Dec 15, 2010 8:30 pm

Four.

Vorona swung her scythe around her body and kicked its dull end upwards with her own heel, causing the scythe to function as a javelin and propel her forward through the means of a frontward flip through the murky air. Her feet then made contact with the ground, causes multitudes of mud and contaminated water to fling itself up into the air around the two fighters.

Continuing with her flashy style of attack as if it was some sort of a chain, Vorona's scythe made one final whir over the top of her body and came down crashing onto the scaled humanoid's forehead, causing a large gash to form and blood to spew, which then began to mix with the muddy ground, forming an odd mixture between the two fluids.

Three.

Returning from the first portion of its onslaught, the scythe whirred right by the rest of the crocodile's body without touching it and impaled its blade within the ground, causing the wooden shaft of the scythe to function as a perfect step for Vorona. She quickly jumped onto the immobile scythe and pressed her feet downward, launching herself upward again as if using the scythe as a trampoline to get herself higher into the air. While airborne, she took her right foot and bashed it right against the side of the crocodile's right cheek.

Two.

Doing a quick backflip after kicking the beast, Vorona landed on the very edge of the grip of her scythe, causing the blade to catapult itself out of the ground and toward Vorona's general direction. With dexterity, she grabbed the scythe by its shaft as she quickly maneuvered to the opposite side of the creature, hooking the crescent blade around its body. She then yanked the blade toward herself, and, with the crocodile between the scythe and Vorona, the scythe created a large, gaping slash within the crocodile's scaly flesh as it attempted to cut the creature into two.

One.

Unhooking the scythe from the crocodile's engraved flesh with a rough pull to the side, Vorona used the force the yank provided her with to spin to the other side of the crocodile and deliver one final blow to its gut using the wooden end of the scythe, leaving it dazed and confused.

End sequence.

Vorona moves to G3.

Vorona attacks Croc! 6 Attack Damage!

Vorona links Hooked Strike! 7 Attack Damage! 3 Hits!
MP: 5/25

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Re: Cloister of 100 Trials: Character Colosseum

Post by Zerifachias on Wed Dec 15, 2010 8:37 pm

Second Trial:

Vorona V.S. Crocodile Man


(~) (~) (p) (p) (p) (~) (~) A
(b) (b) (p) (p) (~) ( ) (x) B
(b) (b) ( ) ( ) ( ) (x) (x) C
( ) ( ) ( ) ( ) ( ) ( ) (x) D
(b) (b) ( ) ( ) ( ) ( ) ( ) E
(b) (b) ( ) (C) ( ) (b) (b) F
( ) ( ) (V) ( ) ( ) (b) (b) G
( ) ( ) ( ) ( ) ( ) ( ) ( ) H
1---2---3---4---5---6---7


Croc takes 7 DMG!

Croc moves to F-3

Croc uses Jaw Snap on Vorona! 15 Atk DMG! CRITICAL HIT!!

Croc waits.


(~) (~) (p) (p) (p) (~) (~) A
(b) (b) (p) (p) (~) ( ) (x) B
(b) (b) ( ) ( ) ( ) (x) (x) C
( ) ( ) ( ) ( ) ( ) ( ) (x) D
(b) (b) ( ) ( ) ( ) ( ) ( ) E
(b) (b) (C) ( ) ( ) (b) (b) F
( ) ( ) (V) ( ) ( ) (b) (b) G
( ) ( ) ( ) ( ) ( ) ( ) ( ) H
1---2---3---4---5---6---7


Vorona (Chanter) *Endure -1-*
HP: 12/20
MP: 5/25
Atk: 6
Def: 4---7
Int: 2
Spr: 4
Move: 3

Croc (Crocodile Man)
HP: 13/20
MP: 8/20
Atk: 6
Def: 5
Int: 1
Spr: 4
Move: 3

~Phase III~

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Re: Cloister of 100 Trials: Character Colosseum

Post by Durn on Thu Dec 16, 2010 10:31 am

Vorona moves to D3.

Vorona attacks Croc! 6 Attack Damage!

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Re: Cloister of 100 Trials: Character Colosseum

Post by Zerifachias on Thu Dec 16, 2010 10:34 am

Second Trial:

Vorona V.S. Crocodile Man


(~) (~) (p) (p) (p) (~) (~) A
(b) (b) (p) (p) (~) ( ) (x) B
(b) (b) ( ) ( ) ( ) (x) (x) C
( ) ( ) (V) ( ) ( ) ( ) (x) D
(b) (b) ( ) ( ) ( ) ( ) ( ) E
(b) (b) (C) ( ) ( ) (b) (b) F
( ) ( ) ( ) ( ) ( ) (b) (b) G
( ) ( ) ( ) ( ) ( ) ( ) ( ) H
1---2---3---4---5---6---7


Croc takes 1 DMG.

Croc moves to E-3

Croc attacks Vorona! 9 Atk DMG! CRITICAL HIT!!

Vorona's Endure wears off!


(~) (~) (p) (p) (p) (~) (~) A
(b) (b) (p) (p) (~) ( ) (x) B
(b) (b) ( ) ( ) ( ) (x) (x) C
( ) ( ) (V) ( ) ( ) ( ) (x) D
(b) (b) (C) ( ) ( ) ( ) ( ) E
(b) (b) ( ) ( ) ( ) (b) (b) F
( ) ( ) ( ) ( ) ( ) (b) (b) G
( ) ( ) ( ) ( ) ( ) ( ) ( ) H
1---2---3---4---5---6---7


Vorona (Chanter)
HP: 10/20
MP: 5/25
Atk: 6
Def: 4
Int: 2
Spr: 4
Move: 3

Croc (Crocodile Man)
HP: 12/20
MP: 8/20
Atk: 6
Def: 5
Int: 1
Spr: 4
Move: 3

~Phase IV~

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Re: Cloister of 100 Trials: Character Colosseum

Post by Durn on Fri Jan 07, 2011 8:56 pm

Vorona activates Final Judgment: Envoy of Justice on Croc! 12 Piercing Attack Damage!

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Re: Cloister of 100 Trials: Character Colosseum

Post by Zerifachias on Fri Jan 07, 2011 9:13 pm

Second Trial:

Vorona V.S. Crocodile Man


(~) (~) (p) (p) (p) (~) (~) A
(b) (b) (p) (p) (~) ( ) (x) B
(b) (b) ( ) ( ) ( ) (x) (x) C
( ) ( ) (V) ( ) ( ) ( ) (x) D
(b) (b) ( ) ( ) ( ) ( ) ( ) E
(b) (b) (C) ( ) ( ) (b) (b) F
( ) ( ) ( ) ( ) ( ) (b) (b) G
( ) ( ) ( ) ( ) ( ) ( ) ( ) H
1---2---3---4---5---6---7


Croc takes 12 DMG!

Croc Perfect Kill!

The Enemy has been defeated!

4 Victory Points Earned! (+4 from Perfect Kill)
3 Stat Points Obtained!
1 Skill Point Obtained!

Victory Points: 12

The following may be bought for the named price:
5 Victory Points = +1 Stat Point (Weapon; Armor; or Accessory only)
10 Victory Points = Resist 1 Element
10 Victory Points = Resist 1 Negative Status
15 Victory Points = Half 1 Element
15 Victory Points = Immune 1 Negative Status
25 Victory Points = Immune 1 Element
35 Victory Points = Immune All Negative Physical Status.
35 Victory Points = Immune All Negative Mental Status.
35 Victory Points = Absorb 1 Element



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Re: Cloister of 100 Trials: Character Colosseum

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