Apocalypse: The Final Stand [Profiles]

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Apocalypse: The Final Stand [Profiles]

Post by Silver on Wed Mar 30, 2011 9:00 pm

Inventory


Items

+ Gauze- Fresh gauze used to tend wounds. Heals 10 Hp. (Stock: 2)
+ Energy Powder- The crushed up form of an energy pill. Heals 10 Mp. (Stock: 1)

Reagents

None.

Equipment (Weapons)

None.

Equipment (Armor)

None.

Equipment (Accessories)

None.

Key Items

+ Last Letter- A letter written in spindly cursive, it contains a request that the ones it is addressed to remain alive no matter what may happen.
+ cπ Pouch- A pouch used to hold onto cπ. Currently holds: 0 cπ

Points of Interest

None.

_________________

Silver
Prince of Dreams
Prince of Dreams

Posts : 9455
Join date : 2009-11-29
Age : 20
Location : I stand at a crossroads and stare at a question.

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Re: Apocalypse: The Final Stand [Profiles]

Post by Silver on Wed Mar 30, 2011 9:04 pm

Enemy Profiles


Name: Speedy
Age: ???
Gender: ???
-------------------
Profession: Flash Imp- A lesser demon known for moving really quickly. (2 Act Actions) (2 Move Actions)
Level:
-------------------
Weapon: Pointy Stick- Just a sharpened stick :/
Armor: Tattered Garments- At least they have something on...
Accessory: Brain Chord- I don't even wanna know >.>
-------------------
A-Ability: Beep Beep!

+ Rapid Poking- Stabs a foe over and over again with something sharp.
(Damage: 50% Pierce Atk x 2/Effect: --/Range: Adjacent Cell/Mp: 6/Element: --)

+ Stab and Twist- A simple stab motion followed by a gut twisting spin that causes blood to pour out of the wound.
(Damage: 100% Atk/Effect: Blood Loss 50%/Range: Adjacent Cell/Mp: 8/Element: --)
-------------------
A-Ability: Item
-------------------
R-Ability: None.
-------------------
S-Ability:

+ Quick!- This unit moves so quickly that it's mana is too slow to keep up. Halves Mp Costs.
-------------------
D-Ability: Death Poke (Dark)
-------------------
Stats:

Hp: 10
Mp: 15 (+5 from Brain Chord)
Atk: 3 (+1 from Pointy Stick)
Def: 2
Int: 0
Spr: 2 (+1 from Tattered Garments)
Move: 2 Cells (+4 from Flash Imp Profession)

*See for Gonzales and Quickster

Neutral Profiles


None.


Last edited by SilverStorm on Wed Mar 30, 2011 9:50 pm; edited 1 time in total

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Silver
Prince of Dreams
Prince of Dreams

Posts : 9455
Join date : 2009-11-29
Age : 20
Location : I stand at a crossroads and stare at a question.

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Re: Apocalypse: The Final Stand [Profiles]

Post by Silver on Wed Mar 30, 2011 9:06 pm

Positive Statuses


Bubble - HP doubles for 3 turns. When the effect ends, HP is halved.

Counter - Afflicted retaliates with a basic attack when the user takes physical damage.

Covered - Damage is taken by a Covering ally.

Covering - Afflicted takes damage for an ally.

Doublecast - Afflicted can cast two spells per turn for three turns as long as they have the Mp to cast said spell twice.

Float - Afflicted hovers in the air which causes an immunity to Earth-based attacks and a weakness to Wind-based attacks for 3 turns. Afflicted can also travel over Water cells and other usually impassable cells.

Haste - Afflicted can take 2 move actions and 2 act actions per turn instead of 1 for 3 turns.

Immune - Afflicted becomes immune to negative status effects for 3 turns.

Invincible - Afflicted does not receive damage and is unaffected by status effects for 1 turn.

Invisible - Afflicted cannot be targeted for 3 turns.

MP Regen - MP increases by 5% Max MP at the beginning of the recipient's turn for 5 turns.

Protect - Reduces all PHYSICAL damage taken by 50% for 3 turns.

Reflect - Afflicted retaliates with a basic attack when the user takes magical damage.

Regen - HP increases by 15% Max HP at the beginning of the recipient's turn for 5 turns.

Shell - Reduces all MAGICAL damage taken by 50% for 3 turns.

Triplecast - Afflicted can cast three spells per turn for three turns as long as they have the Mp to cast said spell three times.

Veil - Increases Evasion Rate by 50% for 3 turns.

Negative Statuses


Absolute Zero - Afflicted is frozen to the very soul. The user is instantly killed in 3 turns, cured by high level fire magic or skills.

Addled - Afflicted cannot use any skills for 3 turns.

Apathy - Afflicted is unable to recover MP by any means for 3 turns.

Berserk - ATK is doubled, but DEF is halved. Only normal attacks can be executed while Berserk.

Blind - Attacks have a 50% chance of missing for 3 turns.

Blood Loss - Afflicted loses 25% Max HP in addition to damage dealt by an enemy's attack. Only occurs upon enemy attack. Only occurs once. Acts as a damage modifier.

Burn - Afflicted takes 12% Max HP damage for 3 turns. The amount of damage taken is doubled if the afflicted is weak against Fire. Can be cured via Water/Ice magic or Water-/Ice-based attacks.

Center of Attention - Afflicted is the only one who can be targeted by enemies, lasts 3 turns.

Charm/Mesmerize - Afflicted falls in love or becomes intrigued by the enemy and aids them in their endeavors which causes the afflicted to attack allies.

Confused - Afflicted has a 33.33% chance of attacking itself, an ally, or an enemy. Is cured upon physical attack.

Critical - An automatic status placed on a character when HP reaches 25% or less and remains on the character until the HP of the afflicted is higher than 25% of its Max HP.

Curse - Afflicted becomes the victim of a curse and takes damage equal to have of the damage the afflicted deals with any attack for 3 turns.

Deep Slumber - Afflicted falls into a sleep so deep they can almost never wake up. Cured by a piercing attack. 25% chance of curing self.

Deprotect - Doubles all PHYSICAL damage taken for 3 turns.

Deshell - Doubles all MAGICAL damage taken for 3 turns.

Disable - Afflicted can no longer take action for 3 turns.

Dizzy - Afflicted's attacks will always miss, cured upon physical blow.

Doom - Afflicted experiences Instant Death after 5 turns.

Drown - Afflicted is unable to fight the water rising above their head. Afflicted loses 33% of their max Hp each turn and has their movement lowered to 1. Cured by leaving water or dying.

Fear - Afflicted can not move or take action for 2 turns.

Frail - Afflicted is unable to recover HP by any means for 3 turns.

Freeze - Afflicted can no longer move or take action and also takes twice as much damage as normal for 3 turns. Can be cured via Fire magic or Fire-based attacks.

Immobilize - Afflicted can no longer move for 3 turns.

Instant Death - Afflicted is instantly killed. Bypasses all abilities that have to do with HP reaching 0.

Mana Drain - Afflicted loses 17% Max MP per turn for 3 turns. MP damage is absorbed by the one who inflicted the status as MP.

Misfortune - Afflicted has a 60% chance of skill failure for 3 turns.

Oblivion - Afflicted is lost forever, their existence shattered from the face of the planet causing the afflicted to be completely removed from the battlefield for the rest of the fight.

Paralyze - Afflicted can no longer move or take action for 3 turns.

Petrify - Afflicted is turned to stone and cannot move or act. Can be destroyed by a critical hit.

Plague - Afflicted takes 17% Max HP damage per turn for 3 turns and cannot be healed by spells or skills of any sort. Items will still recover HP properly.

Poison - Afflicted takes 17% Max HP damage per turn for 3 turns.

Reverse - Afflicted takes damage from healing attempts and is healed by damaging attacks for 3 turns.

Sap - HP is reduced by 15% Max HP per turn for 5 turns.

Seal - Afflicted can no longer move or take action for 3 turns.

Severe Burn - Afflicted takes 25% Max Hp damage per turn for 2 turns. Cured by high level ice and water magic.

Severe Poison - Afflicted takes 22% Max HP damage per turn for 2 turns.

Shrink - All attacks deal 1 Dmg and all damage taken is doubled for 3 turns.

Silence - Afflicted cannot execute any INT-based skills or basic attacks.

Sleep - Afflicted cannot move or take actions for 3 turns. All attacks made on the afflicted are critical hits. Awakens upon physical attack.

Slow - Afflicted can only take a Move action or an Act action in one turn, not both, for 3 turns. Movement is halved.

Stop - All Player Phases are skipped for the afflicted character for 5 turns.

Triple Gravity - Afflicted takes 15% Max Hp damage and cannot move. Cured by Zero Gravity status, advanced esuna magic, or space magic.

Venom - Afflicted becomes Stopped and takes 17% Max HP damage per turn for 3 turns.

Weak - Max HP of the afflicted is reduced by 15% for 3 turns.

Wet - Afflicted takes double damage from attacks of the Lightning element for 3 turns.

Zero Gravity - Afflicted takes double damage from wind and earth based attacks and can only move 1 cell per turn. Cured by Triple Gravity status, advanced esuna magic, or space magic.

Zombie - Afflicted is turned undead causing a weakness to Light elemental attacks and healing moves for 3 turns.

_________________

Silver
Prince of Dreams
Prince of Dreams

Posts : 9455
Join date : 2009-11-29
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Re: Apocalypse: The Final Stand [Profiles]

Post by Silver on Wed Mar 30, 2011 9:08 pm

Bestiary


Humanoid

None.

Beast

None.

Reptilian

None.

Insect

None.

Plant

None.

Aquatic

None.

Inorganic

None.

Machine

None.

Demon

None.

Undead

None.

_________________

Silver
Prince of Dreams
Prince of Dreams

Posts : 9455
Join date : 2009-11-29
Age : 20
Location : I stand at a crossroads and stare at a question.

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Re: Apocalypse: The Final Stand [Profiles]

Post by Silver on Wed Mar 30, 2011 9:19 pm

Name: Verica Vane
Age: 24
Gender: Female
Appearance:
Spoiler:

The one on the right
-------------------
Profession:
Spoiler:
+ *Banisher*- The one who claims this profession travels the world banishing the spirits of the dead and those who have found themselves to be possessed by said spirits. (Finishing Touch)

+ Transporter- The one who claims this profession is said to be able to convey spirits into her own mana, killing them off so that she may deal damage to those that oppose her. Just as soon as she appears, she vanishes. (Resist Dark) (Resist Light) (Finishing Touch) (Teleport) (Continued Movement) (+1 Basic Attack)

+ Envoy- The one who claims this profession has channeled her powers so that she may guide spirits of the dead and those of the innocent to spell tags so they may help her banish undesirable foes from sight. (Resist Dark) (Resist Light) (Finishing Touch+) (Teleport) (Continued Movement) (+2 Basic Attacks)

+ Excommunicater- The one who claims this profession goes around the world banishing the spirits of the dead from where they are not needed and goes so far as to kill off both said spirits and those who have been tainted by them. Never one to hesitate, she always finishes the job. (Null Dark) (Null Light) (Immune Hesitate) (Immune Fear) (Finishing Touch+) (Teleport) (Continued Movement) (+3 Basic Attacks)
Level: 1
Exp: 0/10
-------------------
Weapon: Cherry Blossom- A fan colored a light pink with an elegant flower petal design painted on. (Range: 3 Cells)
Armor: Kimono Dress- A high class purple kimono that is complimented by a frilly white dress.
Accessory: Spirit Tag- A tag with an ancient marking painted on in red ink, it helps channel the user's energy.
-------------------
A-Ability: Elimination

+ Discharge- Verica throws her fan in such a way that it causes not only a physical strike, but a mental strike that forces her target away from her and her allies.
(Damage: 100% Atk/100% Int/Effect: Knocks Foe Back 3 Cells/Range: 3 Cells/Mp: 10/Element: --)

+ Repent- Verica sends a burst of magical energy flying at a target, the effect changing depending on who is hit.
(Damage: 120% Int [Target: Foe]/Heal: 100% Int [Target: Ally]/Effect: --/Range: 3 Cells/Mp: 10/Element: --)

+ Salvation- Verica covers an ally in a magical aura that slowly regenerates their health over time.
(Heal: 50% Int/Effect: Lasts 3 Turns/Range: 3 Cells/Mp: 15/Element: --)

+ Debilitation- Verica covers her target in paper seals that slowly drain their energy and removes their immunities.
(Damage: --/Effect: Makes Target Susceptible to All Negative Statuses/Range: 3 Cells/Mp: 10/Element: --)

+ Lament- Covering her fan in a magical aura, Verica makes one large swipe at her target, causing blades of energy to cut their skin several times.
(Damage: 150% Int x 3/Effect: May Change Targets/Range: 5 Cells/Mp: 28/Element: --)

+ Exclusion- Verica releases a magic aura that propels all foes in a certain radius away from her.
(Damage: 100% Int/Effect: Knocks Targets 3 Cells Back/Range: 3 Cell Radius/Mp: 30/Element: --)

+ Exorcist- Verica's body floats into the air as if she herself is possessed by a spirit, her fan flies all across the battlegrounds, cutting and releasing her enemies' very essence of life to be offered to her. As she collects the aura, she begins to glow a bright purple hue, that suddenly pulses, delivering several shockwaves that batter and beat the enemy.
(Damage: 140% Atk/100% Int x 4/Effect: Stuns Targets/Range: All Enemies/Mp: 26/Element: --)

+ Eviction- Verica conjures a blank piece of paper only to have special warped magics act upon it creating an ancient spell tag that attaches to an enemy and burns away their immunities to certain afflictions.
(Damage: --/Effect: Nullifies Immunities to Immobilize, Disable, and Seal/Range: Single Enemy/Mp: 15/Element: --)

-------------------
A-Ability: Transport

+ Dismiss- Verica sends a large shockwave of energy at a foe, knocking them further away from her.
(Damage: 130% Int/Effect: Knocks Foe 3 Cells Back/Range: 3 Cells/Mp: 12/Element: --)

- Batter- Verica continues her onslaught, throwing her fan at them, cutting them twice.
(Damage: 50% Pierce Atk x 2/Effect: --/Range: Set/Mp: 8/Element: --)

-- Beat- Just as her fan returns to her side, Verica launches it again, powered with a magical aura to bash into her foe rather than just cut them.
(Damage: 120% Atk/Effect: High Chance of Critical Hit/Range: Set/Mp: 12/Element: --)

--- Force- To make sure that her foe is dismissed forever, Verica launches one final burst of magical energy that forces them even further away.
(Damage: 140% Int/Effect: Knocks Foe 3 Cells Back/Range: Set/Mp: 14/Element: --)

+ Discard- Verica roughly knocks her foe away with a powerful and highly paralyzing strike.
(Damage: 130% Atk/Effect: Paralyze 75%/Range: Adjacent Cell/Mp: 15/Element: --)

- Forget- Verica proceeds to knock her foe over the back of the head, causing them to fall into a deep slumber.
(Damage: 100% Atk/Effect: Addle 75%/Sleep 75%/Range: Set/Mp: 12/Element: --)

+ Convey- Verica prepares her foe for the transfer of a deadly spirit that will slowly kill them from the inside out, sealing them in place so that they can not run from fate.
(Damage: --/Effect: Seal 75%/Range: Single Enemy/Mp: 14/Element: --)

- Receive- Verica suddenly forces the spirit to appear and enter the target's body so the breakdown may begin.
(Damage: 120% Int/Effect: Lasts 3 Turns/Range: Set/Mp: 15/Element: --)

-- Return- Verica suddenly forces the spirit up her foes' body to their head and destroys it, causing massive mental pain to compliment the physical turmoil they have endured.
(Damage: 150% Int/Effect: Must be used after Receive is finished/Range: Set/Mp: 14/Element: --)

+ Fallacy- Verica warps her target's state of mind until they are forced to believe that they are harming their own loved ones.
(Damage: --/Effect: Charm 75%/Range: 4 Cells/Mp: 12/Element: --)

- Deluded Fantasy- Verica, imitating her target's view of her and her allies, manipulates said foe into doing as she says.
(Damage: --/Effect: Manipulate [Target must be Charmed]/Range: Set/Mp: 10/Element: --)

-- Reality Check- Verica finishes her imitation by breaking the foe down to a point where they believe their own loved ones have turned on them and killed them.
(Damage: 160% Int/Effect: Instant Death 10%/Range: Set/Mp: 45/Element: --)

+ Twisted Seals- Verica invokes a large spell tag which causes three seals to activate underneath her foe, binding them to the spot they stand.
(Damage: --/Effect: Immobilize 75%/Disable 75%/Seal 75%/Range: 8 Cells/Mp: 25/Element: --)

+ Transfered Hex- Verica creates a hex over her foes, causing them to see her as an ally.
(Damage: --/Effect: Target becomes Foe/Range: Self/Mp: 8/Element: --)

- Betrayal- In an instant, Verica breaks the magic and launches several magical bursts of energy at her foes.
(Damage: 200% Int/Effect: Confusion 75%/Range: All Enemies/Mp: 28/Element: --)

-------------------
A-Ability: Guidance

+ Create Tag- Verica creates a simple spell tag that has no purpose until attached to something else.
(Damage: --/Effect: Summons 1 Spell Tag/Range: Surrounding Cell/Mp: 4/Element: --)

+ Animate- Verica attaches the spell tag to an inanimate object, causing it to take new shape as a humanoid thing to fight by her side.
(Damage: --/Effect: Animates Object/Requires 1 Spell Tag/Range: Single Object/Mp: 4/Element: --)
Animate: Any object that is animated gains Atk equal to their Def and Int equal to their Spr. Should the inanimate object not have stats, it is unable to perform the basic attack command and instead has a trigger command associated with it.

-------------------
A-Ability: Excommunication

+ Suspension- With a single graceful movement, a rough updraft knocks Verica's target high into the air only to have them slammed down roughly.
(Damage: 170% Int/130% Atk/Effect: --/Range: Straight Line/Mp: 24/Element: --)

+ Diaspora- Verica evokes a lavender colored seal that causes a bright flash of light to cover her as she strikes her enemies down, the light possibly carrying them off to oblivion.
(Damage: 150% Atk/Effect: Oblivion 10%/Range: All Enemies/Mp: 52/Element: --)

+ Banishment- Verica fires off a large beam of energy that separates body and soul, destroying the spiritual parts of her foe.
(Damage: 250% Int/Effect: Deshell 75%/Range: Straight Line/Mp: 46/Element: --)

+ Eternal Damnation- As with the unneeded spirits, Verica creates a tiny seal that flies to the exact center of the battlefield and then erupts causing a large explosion that sends not only spiritual bodies but also physical forms down into the pits of hell to burn forever in an eternal hell.
(Damage: 400% Int/Effect: Oblivion 25%/Instant Death 25%/Range: All Enemies/Mp: 150/Element: --)

-------------------
C-Ability:

+ Bladecharge- Teaming up with her cousin, Victoria, together they wield a blade of godly proportions, jumping up together before plunging it into the earth causing a maelstrom of rock and steel and flame to rise up and tear at a single foe.
(Damage: 200% Pierce Atk/Effect: Instant Death 10%/Victoria must be available/Range: Single Enemy/Mp: --/Element: --)

-------------------
R-Ability:

+ Eject- Whenever Verica is attacked, she releases an aura that expels the attacking foe to the far end of the battlefield.
-------------------
S-Ability:

+ Expulse- Any enemy that finds themselves in a cell adjacent to Verica have a 50% chance of being Disabled and/or Immobilized. If a Disabled and/or Immobilized foe continues to remain in a cell adjacent to Verica there is a 50% chance that they will be Sealed as well.
-------------------
D-Ability: Exile- An ornate seal forms underneath Verica's foe, and binds them to the very place they stand. In a flash of purple light, there is a good chance that they have been delivered to the void, had they not been killed before hand.
(Damage: 200% Pierce Int/Effect: Oblivion 10%/Range: Single Enemy/Mp: --/Element: --)
-------------------
Stats:
Next Level: Hp x 2, Def

Hp: 15
Mp: 25
Atk: 3 (+1 from Cherry Blossom)
Def: 2
Int: 4 (+1 from Spirit Tag)
Spr: 3 (+1 from Kimono Dress)
Move: 2 Cells
-------------------
Skill Points: 0


Last edited by SilverStorm on Sun May 29, 2011 12:45 pm; edited 5 times in total

_________________

Silver
Prince of Dreams
Prince of Dreams

Posts : 9455
Join date : 2009-11-29
Age : 20
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Re: Apocalypse: The Final Stand [Profiles]

Post by Cerani on Wed Mar 30, 2011 9:30 pm

Name: Victoria Vane
Age: 19
Gender: Female
Level: 1
Experience: 0/10
Appearance:
Spoiler:

The one on the left. ^.^

Profession: Heavy Duelist (Dual Wield)(Auto-Guard)

Weapon: Longblade - Heavy and made for direct attacks.
Weapon: Heftblade - Short and made for defense rather than assault.
Armor: My Uniform - If you can’t fight in this, why fight at all?
Accessory: Tie - Decorative purposes? Not likely. (+1 Int)

A-Ability: My Beginning

+ Quicken - A quickening of the blood for battle. Doubles user’s movement and increases Atk by 50% for three rounds. Range: Self. Cost: Level (Starting at 8 )

- Blitz - A sudden flash attack that is hard to recover from. 3 hits. 110% Atk damage first hit, 130% Atk damage last two with a chance of Daze. Range: 2 cells. Cost: 14

+ Arc Blade - Spins in a circle of swords, hitting all those nearby. 120% Atk damage. Range: Surrounding cells. Cost: 14

+ Heavy Swing - Takes the heaviest blade equipped and smashes it down on an enemy. 100% Atk damage, High chance of Critical Hit. Range: 2 cells. Cost: 10

- Dark Addition - Ribbons of black energy follow through on the attack. 130% (Dark) Int damage, 2 hits. Range: Last enemy attacked. Cost: 12

+ Insidious Strike - Stabs an opponent once, drawing forth its essence and willpower. Absorbs 20% of the target’s Max HP and MP, and 10% of its Max MP for two rounds after. Range: Adjacent cell. Cost: 30


R-Ability: Hypervigilance - I never die! When below 25% Max HP, Movement doubles, Def increases by 50%, and chance of Auto-Guard increases by 30%.

S-Ability: Dueler’s Accuracy - It’s taken years of training, but no one can dodge my blades. Attacks never miss.

D-Ability: Ink Render - Jumps and hangs in the sky for a couple seconds longer than possible, then slashes down with both blades. An inky black aura cuts a swath along behind the swipes of the swords, dissipating as quickly as they form. 150% (Dark) Piercing Atk damage to all enemies within attack range, 150% (Dark) Piercing Int damage to any within a 2 cell radius.

Stats:

HP: 25
MP: 20
Atk: 6 (4 +1 Longblade +1 Heftblade)
Def: 4 (3 +1 My Uniform)
Int: 3 (2 +1 Tie)
Spr: 2
Move: 3 (2 +1 Heavy Duelist)

_________________



     "We must no more ask whether the soul and body are one than ask whether the wax
       and the figure impressed on it are one."

Cerani
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Age : 24
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Re: Apocalypse: The Final Stand [Profiles]

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