Revolution: Inverse
+4
Ritual
Silver
Zerifachias
Durn
8 posters
Page 1 of 1
Revolution: Inverse
Completed Events
Prologue: The First Coda of Many
Event 001: Running Amok
Event 002: --
Event 003: --
Side 001: Horrifying Disturbances
Side 002: --
---~---
Enemies
Prologue: The First Coda of Many
Event 001: Running Amok
Event 002: --
Event 003: --
Side 001: Horrifying Disturbances
Side 002: --
---~---
Enemies
Bogscale Stalker
[Labyrinthine Sewers - Wallen, Cantha - The Bogscale Tunnel][x3]
- Spoiler:
- Gender: --
Age: --
Appearance:- Spoiler:
Weapon: --
Armor: --
Accessory: -----------~---------A-Ability: Vile Hunting
+ Swift Scale: The Bogscale sifts through the ground beneath it and slashes at all targets it passes through.
(D: 110% ATK / A: -- / R: 3 / CE: 7 / E: Neutral)
+ Intoxicating Breath: The Bogscale secretes a poisonous aroma from its mouth, spewing it onto all targets in front of it.
(D: -- / A: 75% Poison / R: 3 Cone / CE: 10 / E: Earth)---------~---------S-Ability:
+ Noxious Barrage: The Bogscale deals 30% bonus ATK damage whenever it inflicts any instance of damage to a target afflicted with poison.---------~---------LVL: 2
HP: 35 / 35
CE: 40 / 40
ATK: 8
DEF: 5
INT: 0
SPR: 3
MOVE: 2 [+2 - Bogscale Stalker Profession] [4]---------~---------Loot:
- Glistening Scale [60%]
- Fresh Lizard Meat [40%]
- Soft Reptilian Leather [60%]
- ??? [x%]
Bogscale Mother
[Labyrinthine Sewers - Wallen, Cantha - The Bogscale Tunnel][x2]
- Spoiler:
- Gender: --
Age: --
Appearance:- Spoiler:
Weapon: --
Armor: --
Accessory: -----------~---------A-Ability: Defensive Bogscale
+ Mend: The tongue of the Bogscale Mother carries nurturing liquids, which can be used in order to heal the young of their wounds.
(D: -- / A: Cure 1, 130% INT Heal / R: 3 / CE: 14 / E: Water)
+ Lightning Storm: The Bogscale Mother channels its Cantus energy in order to manifest a gigantic lightning cloud around a given location. All enemies standing within the lightning cloud take 130% INT damage per calculation phase they spend inside the cloud.
(D: -- / A: Create Lightning Cloud / R: 3x3 Cloud, Center @ 5 Cell Max / CE: 10 / E: Lightning)---------~---------S-Ability:
+ Toxin Aura: Foes standing within a 2 cell range of the Bogscale Mother have a 50% chance of being afflicted with Poison.---------~---------LVL: 3
HP: 55 / 55
CE: 120 / 120
ATK: 2
DEF: 5
INT: 8
SPR: 6
MOVE: 2 [+0 - Bogscale Mother Profession] [2]---------~---------Loot:
- ??? [x%]
- ??? [x%]
- ??? [x%]
- ??? [x%]
---~---
Achievements
Achievements
Achievement Points: 010
Acquired Achievements:
[10] COMBO KILL: Defeat one AAWU V0.1 per turn for three consecutive turns.
Achievements In Progress:
[50] IS THIS REAL LIFE?: Unlock the C-Ability between Jacqueline and Karmen.
[10] SMELTING FOR DUMMIES: Craft an item at the blacksmith.
Failed Achievements:
[10] SPORES IN FOURS: Defeat four Spores in a single turn.
Last edited by Durn on Tue Dec 04, 2012 4:23 pm; edited 41 times in total
Durn- Hermit Sage
- Posts : 9672
Join date : 2009-10-30
Age : 64
Location : I do not approve of double entendres.
Re: Revolution: Inverse
Inventory
Consumables
Potion x5 - Restores 20 HP upon use.
Fresh Lizard Meat x2 - Restores 15 HP upon use. 25% chance of Poison.
Lesser Cantus Rejuvenation Cell x1 - Restores 10 CE upon use.
Anti Poison Elixir I x2 - Removes 1 Poison Debuff upon use.
Anti Paralysis Elixir I x2 - Removes 1 Paralyzation Debuff upon use.
Brass Key x5 - Unlocks 1 adjacent Locked Chest upon use.
Materials
Glistening Scale x5 - It looks as if its hard textures could be used to forge some sort of medium-weight weaponry and armor.
Rusting Steel Panel x3 - A scrap piece of metal used to craft an extremely shoddy piece of engineering.
Soft Reptilian Leather x3 - Surprisingly soft, seeing that it derives from such a rough and unfriendly creature.
Toxic Seed x2 - A seed grown out of an unnaturally noxious environment. It could probably be crafted into a poisonous coating for weapons.
Iron Ore x1 - A hefty chunky of iron metal which can be smelted into a bar of iron material. Useful for crafting armor and weaponry.
Phosphoric Leaf x1 - A purple leaf coated in astray chemicals.
Ruby x1 - A glistening gem that glows a radiant, red hue when placed before a light source.
Weapons
N/A
Armor
N/A
Accessories
N/A
Key Items
Map of Cantha - An old map.
Junk
Overheated Blaster Parts x2 - A pile of spare nuts, bolts, and screws, some melted more than others, that really can't be used anymore.
Chunk of Insect Flesh x1 - It doesn't really serve much use. It's only redeeming quality is that it doesn't smell atrocious.
Residual Sludge x1 - Vomited out of the throat of some god-forsaken plant monster, it's not the prettiest pile of sludge anyone has ever seen.
Current Copper: 1,575
Last edited by Durn on Tue Dec 04, 2012 9:27 am; edited 9 times in total
Durn- Hermit Sage
- Posts : 9672
Join date : 2009-10-30
Age : 64
Location : I do not approve of double entendres.
Re: Revolution: Inverse
Bestiary
Humanoid
N/A
Beast
N/A
Undead
N/A
Reptilian
Bogscale Stalker (Location: Labyrinthine Sewers/Number Defeated: 5/Gold: 40)
Demon
N/A
Insect
Grapefruit Fly (Location: Labyrinthine Sewers/Number Defeated: 2/Gold: 25)
Plant
Floral Concoction (Location: Ravynfel Institution/Number Defeated: 1/Gold: 125)
Spore (Location: Ravynfel Institution/Number Defeated: 2/Gold: 25)
Aquatic
N/A
Elemental
N/A
Machine
AAWU V0.1 (Location: Ravynfel Institution/Number Defeated: 3/Gold: 50)
Last edited by Durn on Tue Dec 04, 2012 9:23 am; edited 11 times in total
Durn- Hermit Sage
- Posts : 9672
Join date : 2009-10-30
Age : 64
Location : I do not approve of double entendres.
Durn- Hermit Sage
- Posts : 9672
Join date : 2009-10-30
Age : 64
Location : I do not approve of double entendres.
Re: Revolution: Inverse
Temporary Party Members
N/A
Durn- Hermit Sage
- Posts : 9672
Join date : 2009-10-30
Age : 64
Location : I do not approve of double entendres.
Re: Revolution: Inverse
Name: Jacqueline Candolle
Gender: Female
Age: 19 [June 2nd]
Appearance:
Weapon: Pink Rose [+1 INT] - It's lived for quite some time, but it doesn't look like it'll last for much longer.
Armor: Mossy Dress [+1 SPR] - Worn and torn from years of work and effort, its green hue has diminished gravely.
Accessory: Silk Anklet [+5 CE] - She's too environmentally cautious for shoes.
+ Toadstool Toxic: A large, red and white specked mushroom grows between Jacqueline and the target. Upon reaching its maximum volume capacity, the fungus will detonate and emit a toxic gas.
(D: -- / A: 100% Mutual Poison / R: 5 / CE: 8 / E: Earth)
+ Rosefire: Jacqueline conjures a thorn-lined rose in the palm of her hand and hurls it at her target, bursting into a flare of blazing energy the second it makes contact with unfamiliar texture.
(D: 130% INT / A: 50% Burn / R: 5 / CE: 12 / E: Fire)
+ Toxin Absorption: Instead of dealing damage, the poison status heals Jacqueline.
+ Thornspire - A large tower of black thorns jets up around the target and encircles it, blocking out all light. The tower then releases a flurry of pricks and needles that pierce the target's skin.
(D: 200% P INT / A: 50% Bleeding / R: 5 / CE: -- / E: Earth)
EXP: 7 / 10
SP: 2
HP: 25 / 25
CE: 30 / 30 [+5 - Silk Anklet] [35]
ATK: 0
DEF: 4
INT: 6 [+1 - Pink Rose] [7]
SPR: 4 [+1 - Mossy Dress] [5]
MOVE: 2 [+1 - Botanist Profession] [3]
Gender: Female
Age: 19 [June 2nd]
Appearance:
- Spoiler:
Weapon: Pink Rose [+1 INT] - It's lived for quite some time, but it doesn't look like it'll last for much longer.
Armor: Mossy Dress [+1 SPR] - Worn and torn from years of work and effort, its green hue has diminished gravely.
Accessory: Silk Anklet [+5 CE] - She's too environmentally cautious for shoes.
---------~---------
A-Ability: An Alchemist's Perspective - Botany+ Toadstool Toxic: A large, red and white specked mushroom grows between Jacqueline and the target. Upon reaching its maximum volume capacity, the fungus will detonate and emit a toxic gas.
(D: -- / A: 100% Mutual Poison / R: 5 / CE: 8 / E: Earth)
+ Rosefire: Jacqueline conjures a thorn-lined rose in the palm of her hand and hurls it at her target, bursting into a flare of blazing energy the second it makes contact with unfamiliar texture.
(D: 130% INT / A: 50% Burn / R: 5 / CE: 12 / E: Fire)
---------~---------
S-Ability: + Toxin Absorption: Instead of dealing damage, the poison status heals Jacqueline.
---------~---------
Awakening:+ Thornspire - A large tower of black thorns jets up around the target and encircles it, blocking out all light. The tower then releases a flurry of pricks and needles that pierce the target's skin.
(D: 200% P INT / A: 50% Bleeding / R: 5 / CE: -- / E: Earth)
---------~---------
LVL: 3EXP: 7 / 10
SP: 2
HP: 25 / 25
CE: 30 / 30 [+5 - Silk Anklet] [35]
ATK: 0
DEF: 4
INT: 6 [+1 - Pink Rose] [7]
SPR: 4 [+1 - Mossy Dress] [5]
MOVE: 2 [+1 - Botanist Profession] [3]
---------~---------
Affinity:- Spoiler:
- {-------------------------} Angie [0]
Relationship: Friend of a Friend
Feelings: Uncomfortable
{-------------------------} Dirge [1]
Relationship: Friendship
Feelings: Apologetic
{-------------------------} Rothaire [0]
Relationship: None
Feelings: None
{-------------------------} Vanessa [0]
Relationship: Acquaintance
Feelings: Happy
{-------------------------} Karmen [0]
Relationship: Mutualism
Feelings: Passive Aggressive
{-------------------------} Sallete [0]
Relationship: Friendship
Feelings: Happy
{-------------------------} Jojo [1]
Relationship: Friendship
Feelings: Wondrous
Last edited by Durn on Tue Dec 04, 2012 9:28 am; edited 33 times in total
Durn- Hermit Sage
- Posts : 9672
Join date : 2009-10-30
Age : 64
Location : I do not approve of double entendres.
Re: Revolution: Inverse
Name: Angie Turner
Age: 20 (January 25th)
Gender: Female
Appearance:
-Lucky Engineer - Sometimes the Mechanic gets lucky and ends up finding rare minerals underground when using her energy to dig it up to build things.
Weapon: Golem's Gloves - Hard, leather gloves that are resistant to wear and tear.
Armor: Mechanic's Jeans - Heavy pants that keep the wearer protected...sorta.
Accessory: Heavy Goggles - Wear these whenever you're dealing with material!
A-Ability: Hard Material
+ Grenade - Using her own energy, the user digs material from underground and crafts a bomb from it, throwing it at an enemy shortly after. 120% Atk DMG. Fire Elemental. 3 cell range. 6 CE.
+ Scattershot - Using her own energy, the user digs material from underground and creates a makeshift shotgun. She can fire immediately after making it. 140% Atk DMG. May cause Bleeding. Penetrates foes behind the target. After using this move once, the user can craft bullets and fire those for half the energy cost. 3 cell range. 14 CE.
R-Ability:Mechanic's Ingenuity - When using an ability for the first time in every battle, the damage potential is increased by 30%. There is also a 15% chance that the damage potential boost will remain throughout the duration of the battle.
S-Ability: Efficiency - Reduces the CE cost of all A-Abilities by 20% and increases damage potential by 20%.
Awakening: Turret Trigger Finger Syndrome - Not necessarily an illness so much as the Mechanic gone mad with power, crafting a turret and firing at anything in range. Does 150% Piercing Atk DMG to any enemy target within 4 cells of the Mechanic. Neutral Element. Tends to cause Bleeding.
LVL: 3
EXP: 9/10
SP: 2
HP: 30/30
CE: 30/30
Atk: 7 (+1 from Golem's Gloves)
Def: 4 (+1 from Mechanic's Jeans)(+1 from Heavy Goggles)
Int: 0 (+0 from Golem's Gloves)
Spr: 2 (+0 from Mechanic's Jeans)
Move: 2 (+1 from Mechanic Profession)
Affinity:
Angie [--] -{Self-View}-
Mood: Proud
Jacqueline [0] -{"Friend" of a Friend}-
Mood: Annoyed
Dirge [0] -{Friend of a Friend}-
Mood: Curious
Rothaire [0] -{Acquaintance}-
Mood: Curious
Vanessa [1] -{Friend}-
Mood: Satisfied
Karmen [1] -{Childhood Friend}-
Mood: Warm
Sallete [1] -{Friend}-
Mood: Disappointed
Age: 20 (January 25th)
Gender: Female
Appearance:
- Spoiler:
-Lucky Engineer - Sometimes the Mechanic gets lucky and ends up finding rare minerals underground when using her energy to dig it up to build things.
Weapon: Golem's Gloves - Hard, leather gloves that are resistant to wear and tear.
Armor: Mechanic's Jeans - Heavy pants that keep the wearer protected...sorta.
Accessory: Heavy Goggles - Wear these whenever you're dealing with material!
A-Ability: Hard Material
+ Grenade - Using her own energy, the user digs material from underground and crafts a bomb from it, throwing it at an enemy shortly after. 120% Atk DMG. Fire Elemental. 3 cell range. 6 CE.
+ Scattershot - Using her own energy, the user digs material from underground and creates a makeshift shotgun. She can fire immediately after making it. 140% Atk DMG. May cause Bleeding. Penetrates foes behind the target. After using this move once, the user can craft bullets and fire those for half the energy cost. 3 cell range. 14 CE.
- Spoiler:
- + Steel Stars - Using her own energy, the mechanic digs material out of the ground and crafts several large stars from the available metal. The mechanic throws one at an intended target and keeps the rest as either ammunition or scrap metal. Crafts 3 Steel Stars. 70% Piercing Atk DMG. 3 cell range. Can throw all of the stars on the next turn with the choice of different targets, or individually each turn. Any remaining stars can be converted at any time into Scattershot ammunition for a third of the energy necessary for that skill. ? CE. Neutral Element.
+ Cantus Energy Transmitter - Using her own energy, the mechanic digs material out of the ground and creates an odd device that amplifies the effectiveness of Cantus Energy in a certain radius. Adjacent cell range. No Damage. All abilities used within 2 cells of the Transmitter have their costs reduced by half. ? CE.
+ Shock Turret - Countless times of experience with machines gone haywire leads the mechanic to create a powerful machine gun that fires electrical bullets at high speeds, which can disarm basic machinations. The drawback is the range, accuracy, and an individual bullet's power. 30% Piercing Atk DMG. 20 hits. 3 cell range. 30% Miss rate. Chance of Shock. Disarms basic machines with 4 or more hits. ? CE. Lightning Elemental.
R-Ability:
S-Ability: Efficiency - Reduces the CE cost of all A-Abilities by 20% and increases damage potential by 20%.
Awakening: Turret Trigger Finger Syndrome - Not necessarily an illness so much as the Mechanic gone mad with power, crafting a turret and firing at anything in range. Does 150% Piercing Atk DMG to any enemy target within 4 cells of the Mechanic. Neutral Element. Tends to cause Bleeding.
LVL: 3
EXP: 9/10
SP: 2
HP: 30/30
CE: 30/30
Atk: 7 (+1 from Golem's Gloves)
Def: 4 (+1 from Mechanic's Jeans)(+1 from Heavy Goggles)
Int: 0 (+0 from Golem's Gloves)
Spr: 2 (+0 from Mechanic's Jeans)
Move: 2 (+1 from Mechanic Profession)
Affinity:
Angie [--] -{Self-View}-
Mood: Proud
Jacqueline [0] -{"Friend" of a Friend}-
Mood: Annoyed
Dirge [0] -{Friend of a Friend}-
Mood: Curious
Rothaire [0] -{Acquaintance}-
Mood: Curious
Vanessa [1] -{Friend}-
Mood: Satisfied
Karmen [1] -{Childhood Friend}-
Mood: Warm
Sallete [1] -{Friend}-
Mood: Disappointed
Last edited by Zerifachias on Thu Feb 07, 2013 2:05 pm; edited 14 times in total
Zerifachias- Totes-Mcgoats
- Posts : 16375
Join date : 2009-11-01
Age : 32
Location : Naletia
Re: Revolution: Inverse
Name: Dirge (Tethys Winterfellow)
Age: 22
Gender: Female
Appearance:
Profession: Violinist- With dark tones and powerful chords the one who claims this profession ravages the battlefield with melodies that amplify the conflict and underline the true stress of combat. (Equip: Violins)
Level: 3
Exp: 7/10
-------------------
Weapon: Crude Violin- Cheap violin that was poorly made and to make things worse was not taken care of properly. (Range: 2 Layers of Surrounding Cells)
Armor: Winter Cloak- Simple cloak worn to keep the cold out during Winter.
Accessory: Sentimental Bow- Simple bow comprised of polished wood and horsehair that seems to hold special value to the wielder.
-------------------
A-Ability: Darkest Symphony
+ Race to the Heart- Plays a fast-paced tune which causes the hearts of those that hear it to quicken in anticipation. No Damage. Bestows Haste. Range: Self + Surrounding Cells. 16 Ce.
+ Fire Within- Performs a piece connected directly to the fires that burn within the user's own heart and utilizes mana to conjure flames which transmogrify into fangs before lashing out at the target. 125% Atk Damage. Range: 4 Cells. 6 Ce. Fire Elemental.
+ Momentum- Concentrates energy into the user's bow-arm and plays a rapid succession of melodies which empowers the user for a short while. No Damage. Increases number of basic attacks by 4 for Four Turns. Loses one basic attack each turn until the effect fades. Range: Self. 8 (130% Scaling) Ce.
A-Ability: Item
-------------------
R-Ability:
+ Playback- When the user is attacked by magic she quickly plays a series of chords which allows her to recreate the magic and fire it back at the attacker except the damage inflicted is based on her Atk stat instead.
-------------------
S-Ability:
+ Discord- When the user plays basic melodies, her tones are manipulated to hurt those that hear them in more ways than one. All basic attacks have a chance of Poison.
-------------------
D-Ability: Shrieking Angel- Plays a simple chord that does little to affect those that hear it on earth, but in reality climbs to the heavens and torments the celestial beings that hear them until they rain down their wrath upon the battlefield. 100% Pierce Atk Damage. 50% Chance of Silence. Range: All Enemies. 0 Mp. Lightning Elemental.
-------------------
Stats:
Next Level: Mp, Atk, Spr
Hp: 20
Ce: 35 (+5 from Sentimental Bow)
Atk: 6 (+1 from Crude Violin)
Def: 4 (+0 from Winter Cloak)
Int: 1 (+0 from Crude Violin)
Spr: 3 (+1 from Winter Cloak)
Move: 2 Cells (+0 from Violinist Profession)
-------------------
Skill Points: 1
-------------------
Affinity:
Jacqueline: 0 [Friends]
Feelings: Worried
Angie: 0 [Friend of an Acquaintance]
Feelings: Content
Rothaire: 0 [No Relation]
Feelings: Indifferent
Vanessa: 0 [Friend of a Friend of an Acquaintance]
Feelings: Indifferent
Karmen: 2 [Acquaintance]
Feelings: Pleased
Sallete: 0 [Friend of a Friend of an Acquaintance]
Feelings: Indifferent
Jojo: 0 [No Relation]
Feelings: Indifferent
Age: 22
Gender: Female
Appearance:
- Spoiler:
Profession: Violinist- With dark tones and powerful chords the one who claims this profession ravages the battlefield with melodies that amplify the conflict and underline the true stress of combat. (Equip: Violins)
Level: 3
Exp: 7/10
-------------------
Weapon: Crude Violin- Cheap violin that was poorly made and to make things worse was not taken care of properly. (Range: 2 Layers of Surrounding Cells)
Armor: Winter Cloak- Simple cloak worn to keep the cold out during Winter.
Accessory: Sentimental Bow- Simple bow comprised of polished wood and horsehair that seems to hold special value to the wielder.
-------------------
A-Ability: Darkest Symphony
+ Race to the Heart- Plays a fast-paced tune which causes the hearts of those that hear it to quicken in anticipation. No Damage. Bestows Haste. Range: Self + Surrounding Cells. 16 Ce.
+ Fire Within- Performs a piece connected directly to the fires that burn within the user's own heart and utilizes mana to conjure flames which transmogrify into fangs before lashing out at the target. 125% Atk Damage. Range: 4 Cells. 6 Ce. Fire Elemental.
+ Momentum- Concentrates energy into the user's bow-arm and plays a rapid succession of melodies which empowers the user for a short while. No Damage. Increases number of basic attacks by 4 for Four Turns. Loses one basic attack each turn until the effect fades. Range: Self. 8 (130% Scaling) Ce.
- Spoiler:
- + Despicable- Draws the bow across the strings and manipulates the tones so that the sound is released in the form of a wail that considerably weakens all who hear it. No Damage. Decreases Def by 15% for Five Turns. Range: Surrounding Cells. 10 Ce.
+ Wretched- Draws the bow across the strings and manipulates the tones so that the sound is released creates a spiritual ripple which causes all that hear it to shudder for unknown reasons. No Damage. Decreases Spr by 15% for Five Turns. Range: Surrounding Cells. 10 Ce.
+ Voice of Oppression- Invokes the power of a somber melody which conjures a strange aura around those that hear it to lose their ability to make sound. No Damage. 75% Chance of Silence. Range: Surrounding Cells. ? Ce.
+ Fulminating Desire- Performs a piece directly connected to the upward spiral of desire which generates an immense need for release within those that hear it, manipulating the sky to rain down firebolts upon the listeners. 110% Int Damage. Chance of stunning targets. Range: All Enemies. ? Ce. Lightning Elemental.
A-Ability: Item
-------------------
R-Ability:
-------------------
S-Ability:
+ Discord- When the user plays basic melodies, her tones are manipulated to hurt those that hear them in more ways than one. All basic attacks have a chance of Poison.
-------------------
D-Ability: Shrieking Angel- Plays a simple chord that does little to affect those that hear it on earth, but in reality climbs to the heavens and torments the celestial beings that hear them until they rain down their wrath upon the battlefield. 100% Pierce Atk Damage. 50% Chance of Silence. Range: All Enemies. 0 Mp. Lightning Elemental.
-------------------
Stats:
Next Level: Mp, Atk, Spr
Hp: 20
Ce: 35 (+5 from Sentimental Bow)
Atk: 6 (+1 from Crude Violin)
Def: 4 (+0 from Winter Cloak)
Int: 1 (+0 from Crude Violin)
Spr: 3 (+1 from Winter Cloak)
Move: 2 Cells (+0 from Violinist Profession)
-------------------
Skill Points: 1
-------------------
Affinity:
Jacqueline: 0 [Friends]
Feelings: Worried
Angie: 0 [Friend of an Acquaintance]
Feelings: Content
Rothaire: 0 [No Relation]
Feelings: Indifferent
Vanessa: 0 [Friend of a Friend of an Acquaintance]
Feelings: Indifferent
Karmen: 2 [Acquaintance]
Feelings: Pleased
Sallete: 0 [Friend of a Friend of an Acquaintance]
Feelings: Indifferent
Jojo: 0 [No Relation]
Feelings: Indifferent
Last edited by Silver on Sun Dec 09, 2012 9:55 pm; edited 9 times in total
Re: Revolution: Inverse
Name: Rothaire Cavalesse
Gender: Female
Age: 19
Appearance:
Weapon: Rusting Cutlass [+1 ATK] - Rothaire has used this cutlass since her childhood, and now that she's entered college, it doesn't get much use.
Armor: Seafarer's Garments [+1 DEF] - Perfectly suited for traveling across the ocean and maneuvering a boat.
Accessory: Traveler's Cap [+5 HP] - The added goggles help keep saltwater from spurting into her eyes.
A-Ability: Scourge of the Seven Seas
+ Dolphin Slash: Rothaire dashes at her target and slashes upward.
(D: 120% ATK / A: Teleport adjacent to target / R: 3 / CE: 7 / E: Neutral)
+ Whirlpool Flurry: Rothaire continues her onslaught of attacks and brutally wounds her target.
(D: 110% ATK / A: Can be linked to Scourge of the Seven Seas skills / R: 1 / CE: 6 / E: Neutral)
S-Ability:
+ Sailor Spirit: Whenever Rothaire attacks an adjacent target, it becomes marked with "Sailor Spirit." As long as Rothaire continues to attack this target and remain in an adjacent cell, the marked target cannot apply conditions to Rothaire, and all damage it deals to her is reduced by 15%.
Awakening:
+ Cannon Barrage - Rothaire calls upon the power of her ships and barrages the battlefield with her squad.
(D: 100% P ATK / A: 50% Slow / R: All / CE: -- / E: Water)
LVL: 2
EXP: 7 / 10
HP: 30 / 30 [+5 - Traveler's Cap]
CE: 20 / 20
ATK: 6 [+1 - Rusting Cutlass] [5]
DEF: 3 [+1 - Seafarer's Garments] [4]
INT: 1
SPR: 2
MOVE: 2 [+2 - Buccaneer Profession] [4]
Skill Points: 0
Affinity:
Jacqueline: 0 [???]
Feelings: ???
Angie: 0 [???]
Feelings: ???
Vanessa: 0 [???]
Feelings: ???
Karmen: 0 [???]
Feelings: ???
Sallete: 0 [???]
Feelings: ???
Dirge: 0 [???]
Feelings:???
Gender: Female
Age: 19
Appearance:
- Spoiler:
- Minus the pointy ears, of course.
Weapon: Rusting Cutlass [+1 ATK] - Rothaire has used this cutlass since her childhood, and now that she's entered college, it doesn't get much use.
Armor: Seafarer's Garments [+1 DEF] - Perfectly suited for traveling across the ocean and maneuvering a boat.
Accessory: Traveler's Cap [+5 HP] - The added goggles help keep saltwater from spurting into her eyes.
---------~---------
A-Ability: Scourge of the Seven Seas
+ Dolphin Slash: Rothaire dashes at her target and slashes upward.
(D: 120% ATK / A: Teleport adjacent to target / R: 3 / CE: 7 / E: Neutral)
+ Whirlpool Flurry: Rothaire continues her onslaught of attacks and brutally wounds her target.
(D: 110% ATK / A: Can be linked to Scourge of the Seven Seas skills / R: 1 / CE: 6 / E: Neutral)
---------~---------
S-Ability:
+ Sailor Spirit: Whenever Rothaire attacks an adjacent target, it becomes marked with "Sailor Spirit." As long as Rothaire continues to attack this target and remain in an adjacent cell, the marked target cannot apply conditions to Rothaire, and all damage it deals to her is reduced by 15%.
---------~---------
Awakening:
+ Cannon Barrage - Rothaire calls upon the power of her ships and barrages the battlefield with her squad.
(D: 100% P ATK / A: 50% Slow / R: All / CE: -- / E: Water)
---------~---------
LVL: 2
EXP: 7 / 10
HP: 30 / 30 [+5 - Traveler's Cap]
CE: 20 / 20
ATK: 6 [+1 - Rusting Cutlass] [5]
DEF: 3 [+1 - Seafarer's Garments] [4]
INT: 1
SPR: 2
MOVE: 2 [+2 - Buccaneer Profession] [4]
Skill Points: 0
Affinity:
Jacqueline: 0 [???]
Feelings: ???
Angie: 0 [???]
Feelings: ???
Vanessa: 0 [???]
Feelings: ???
Karmen: 0 [???]
Feelings: ???
Sallete: 0 [???]
Feelings: ???
Dirge: 0 [???]
Feelings:???
Last edited by Ritual on Sun Dec 09, 2012 8:34 pm; edited 3 times in total
Ritual- Drowzy Wanderer
- Posts : 32
Join date : 2012-10-23
Re: Revolution: Inverse
Name: Vanessa
Gender: Female
Age: 20
Appearance:
Weapon: Cantus Reactor MK-I - A very basic reactor to provide energy for the suit.
Armor: Battlesuit - An airtight form fitting outfit to wear while within the combat suit.
Accessory: Helmet - Just a regular cyclist helmet used to help protect the only vulnerable spot of the suit, the head. [+1 INT]
A-Ability: Mobile Armory
+ Rearm - Vanessa loads a capsule, which is used as ammunition, into her cannon to prepare for a more powerful shot. [Range: Self. Increases damage output of next Basic Attack by 20%. 6 CE]
+ Paralysis Round - Loading a high voltage capsule into her cannon, Vanessa fires out a shot which shocks the target leaving them unable to move. [120% Lightning INT Dmg. Range: 5 cells. 50% chance of Paralysis. 10 CE]
+ Incendiary Round - Loading a heated plasma capsule into her cannon, Vanessa fires a shot that bursts with a high amount of heat upon impact, igniting the target on fire. [120% Fire ATK Dmg. Range: 5 cells. 50% chance of Burn. 10 CE]
S-Ability:
+ Concussive Shot - Residual energy built up within the suit cause Vanessa to be able to fire a single, heavy shot with her Basic Attack that Stuns the target after each A-Ability use. If the target is not Stunned the attack instead deals 20% increased damage.
Awakening:
+ Overload - Vanessa draws a massive amount of energy from the reactor, causing a surge of power being applied to the suit and greatly enhancing its performance. [Lightning Element. Range: Self. Increase INT and Crit by 50% for 3 turns]
Level: 3
Exp: 9/10
HP: 25/25
CE: 30/30
ATK: 0
DEF: 3 (+1 from Battlesuit)
INT: 7 (+1 from Cantus Reactor MK-I)(+1 from Helmet)
SPR: 4
MOVE: 2 (+1 from Combat Engineer Profession)
Skill Points: 2
{-------------------------} Jacqueline [0]
Relationship: Acquaintance
Feelings: Jealous
{-------------------------} Angie [1]
Relationship: Friend
Feelings: Happy
{-------------------------} Dirge [0]
Relationship: Seen Her Somewhere
Feelings: Neutral
{-------------------------} Rothaire [0]
Relationship: Business Acquaintance
Feelings: Neutral
{-------------------------} Karmen [0]
Relationship: Acquaintance
Feelings: Friendly
{/------------------------} Sallete [2]
Relationship: Friend
Feelings: I want to cry
Gender: Female
Age: 20
Appearance:
- Spoiler:
Weapon: Cantus Reactor MK-I - A very basic reactor to provide energy for the suit.
Armor: Battlesuit - An airtight form fitting outfit to wear while within the combat suit.
Accessory: Helmet - Just a regular cyclist helmet used to help protect the only vulnerable spot of the suit, the head. [+1 INT]
---------~---------
A-Ability: Mobile Armory
+ Rearm - Vanessa loads a capsule, which is used as ammunition, into her cannon to prepare for a more powerful shot. [Range: Self. Increases damage output of next Basic Attack by 20%. 6 CE]
+ Paralysis Round - Loading a high voltage capsule into her cannon, Vanessa fires out a shot which shocks the target leaving them unable to move. [120% Lightning INT Dmg. Range: 5 cells. 50% chance of Paralysis. 10 CE]
---------~---------
S-Ability:
+ Concussive Shot - Residual energy built up within the suit cause Vanessa to be able to fire a single, heavy shot with her Basic Attack that Stuns the target after each A-Ability use. If the target is not Stunned the attack instead deals 20% increased damage.
---------~---------
Awakening:
+ Overload - Vanessa draws a massive amount of energy from the reactor, causing a surge of power being applied to the suit and greatly enhancing its performance. [Lightning Element. Range: Self. Increase INT and Crit by 50% for 3 turns]
---------~---------
Level: 3
Exp: 9/10
HP: 25/25
CE: 30/30
ATK: 0
DEF: 3 (+1 from Battlesuit)
INT: 7 (+1 from Cantus Reactor MK-I)(+1 from Helmet)
SPR: 4
MOVE: 2 (+1 from Combat Engineer Profession)
Skill Points: 2
---------~---------
Affinity:{-------------------------} Jacqueline [0]
Relationship: Acquaintance
Feelings: Jealous
{-------------------------} Angie [1]
Relationship: Friend
Feelings: Happy
{-------------------------} Dirge [0]
Relationship: Seen Her Somewhere
Feelings: Neutral
{-------------------------} Rothaire [0]
Relationship: Business Acquaintance
Feelings: Neutral
{-------------------------} Karmen [0]
Relationship: Acquaintance
Feelings: Friendly
{/------------------------} Sallete [2]
Relationship: Friend
Feelings: I want to cry
Last edited by Kurio on Tue Dec 04, 2012 4:49 pm; edited 12 times in total
Kurio- Masochistic Kitty Kat Maid
- Posts : 8939
Join date : 2009-10-30
Age : 29
Location : I dunno 3:
Re: Revolution: Inverse
Name: Karmen Harrows
Gender: Male
Age: 21
Level: 3
Next Level: 7/10
Appearance:
Profession: Ornithologist - Possessing a vast fascination with the grace and abilities of birds, the one who claims this profession seizes their power for his own, taking the best and worst features of them to compile a deadly array of spells from some, and a potent source of support from other traits. (Blackest Feather)(Whitest Down)
*Blackest Feather: Allows the user to enter Black Form which grants the user access to [Black] Abilities. Damage output is innately boosted by 10% in Black Form.
*Whitest Down: Allows the user to enter White Form which grants the user access to [White] Abilities. Increases duration of positive status bestowed by 1 turn in White Form.
Weapon: The Chronicle - The first book in a fantasy series about a group of birds and their flight across the different lands. (Damage: INT)(Range: 3 cells)
Armor: Feather Robe - Black robe made with a mix of cloth and feathers.
Accessory: Worn Sash - A sash worn around the waist that has seen better days.
A-Ability: The Liberated:
+Silent Gaze/Gift of Song: The raven's frightful eyes rest upon the unsuspecting soul and render words useless, each syllable catching in the throat. In the form of light, the dove's song coaxes words from others, essentially restoring their status. [Black] No damage. Range: 3 cells. Chance of Silence. 6 CE. [White] Removes one negative status effect. Range: 3 cells. 8 CE.
+Murder/Banner: Sends forth a murder of crows to ravage a faraway foe with vicious pecking and clawing. In the form of light, the doves of On High carry their banner and inspire courage in allies. [Black] 120% Int Dmg. Range: 3 cells. Chance of Bleeding. 8 CE. [White] Bestows Bravery. Range: Allies in 3 cell radius from user. 14 CE.
R-Ability: None.
S-Ability: Birds of a Feather - Allows the user to shift between Black Form and White Form without consuming an Act action.
Awakening: Feather Cascade (Wind) - The time has come to join his subjects in glorious flight. Taking to the skies, he loses his form to the wind, his body becoming naught but a whimsical rain of feathers. However, once the opposition has become entangled in the grace of the gentle flurry, the feathers grow taught and whirl about with a grand vengeance, faster and faster, slicing skin and spilling blood until the earth is drenched, its almighty thirst quenched. Deals 100% Piercing Int damage to all enemies on the battlefield. Chance of Blood Loss.
Stats:
HP: 20
CE: 35
Atk: 0 (+0 from The Chronicle)
Def: 3 (+0 from Feather Robe)(+1 from Worn Sash)
Int: 7 (+1 from The Chronicle)
Spr: 4 (+1 from Feather Robe)
Movement: 2 cells (+1 from Ornithologist profession)
Skill Points: 2
Affinity:
Jacqueline ~ 0 [Mutualism]
Feelings Spec: Indifferent
Angie ~ 1 [Childhood Friend]
Feelings Spec: Very Happy
Dirge ~ 1 [Acquaintance]
Feelings Spec: Impressed
Rothaire ~ 0 [Some Person]
Feelings Spec: Indifferent
Vanessa ~ 0 [Acquaintance]
Feelings Spec: Respect
Sallete ~ 0 [A Friend of a Friend]
Feelings Spec: Indifferent
Jojo ~ 0 [Some Very Random Person]
Feelings Spec: Curious
*Brackets dictate the kind of relationship Karmen has with the person.
*Feelings Spec indicates what Karmen's current feelings are towards the person.
Gender: Male
Age: 21
Level: 3
Next Level: 7/10
Appearance:
- Spoiler:
- A rather tall and brooding young gentleman, Karmen walks with dignity and repose, his composure calm and calculating. Dark, abysmal black eyes gaze at everything with a sense of quiet defiance. His long, flowing black hair is soft and feathery in a way. Skin pale as a ghost from lack of sun exposure contrasts the darkness of his appearance. His face is hollow, features sharp and defined. His form is slender, his arms bony to an extent. Black robes comprised of black feathers, presumably from birds, is his typical choice of attire, a simple, old black sash tied around the waist and worn black boots to match adorning his feet. He carries around a simple fiction book, the first in a series about birds.
Profession: Ornithologist - Possessing a vast fascination with the grace and abilities of birds, the one who claims this profession seizes their power for his own, taking the best and worst features of them to compile a deadly array of spells from some, and a potent source of support from other traits. (Blackest Feather)(Whitest Down)
*Blackest Feather: Allows the user to enter Black Form which grants the user access to [Black] Abilities. Damage output is innately boosted by 10% in Black Form.
*Whitest Down: Allows the user to enter White Form which grants the user access to [White] Abilities. Increases duration of positive status bestowed by 1 turn in White Form.
Weapon: The Chronicle - The first book in a fantasy series about a group of birds and their flight across the different lands. (Damage: INT)(Range: 3 cells)
Armor: Feather Robe - Black robe made with a mix of cloth and feathers.
Accessory: Worn Sash - A sash worn around the waist that has seen better days.
A-Ability: The Liberated:
+Silent Gaze/Gift of Song: The raven's frightful eyes rest upon the unsuspecting soul and render words useless, each syllable catching in the throat. In the form of light, the dove's song coaxes words from others, essentially restoring their status. [Black] No damage. Range: 3 cells. Chance of Silence. 6 CE. [White] Removes one negative status effect. Range: 3 cells. 8 CE.
+Murder/Banner: Sends forth a murder of crows to ravage a faraway foe with vicious pecking and clawing. In the form of light, the doves of On High carry their banner and inspire courage in allies. [Black] 120% Int Dmg. Range: 3 cells. Chance of Bleeding. 8 CE. [White] Bestows Bravery. Range: Allies in 3 cell radius from user. 14 CE.
R-Ability: None.
S-Ability: Birds of a Feather - Allows the user to shift between Black Form and White Form without consuming an Act action.
Awakening: Feather Cascade (Wind) - The time has come to join his subjects in glorious flight. Taking to the skies, he loses his form to the wind, his body becoming naught but a whimsical rain of feathers. However, once the opposition has become entangled in the grace of the gentle flurry, the feathers grow taught and whirl about with a grand vengeance, faster and faster, slicing skin and spilling blood until the earth is drenched, its almighty thirst quenched. Deals 100% Piercing Int damage to all enemies on the battlefield. Chance of Blood Loss.
Stats:
HP: 20
CE: 35
Atk: 0 (+0 from The Chronicle)
Def: 3 (+0 from Feather Robe)(+1 from Worn Sash)
Int: 7 (+1 from The Chronicle)
Spr: 4 (+1 from Feather Robe)
Movement: 2 cells (+1 from Ornithologist profession)
Skill Points: 2
Affinity:
Jacqueline ~ 0 [Mutualism]
Feelings Spec: Indifferent
Angie ~ 1 [Childhood Friend]
Feelings Spec: Very Happy
Dirge ~ 1 [Acquaintance]
Feelings Spec: Impressed
Rothaire ~ 0 [Some Person]
Feelings Spec: Indifferent
Vanessa ~ 0 [Acquaintance]
Feelings Spec: Respect
Sallete ~ 0 [A Friend of a Friend]
Feelings Spec: Indifferent
Jojo ~ 0 [Some Very Random Person]
Feelings Spec: Curious
*Brackets dictate the kind of relationship Karmen has with the person.
*Feelings Spec indicates what Karmen's current feelings are towards the person.
Last edited by Masquerade on Tue Dec 04, 2012 1:00 pm; edited 10 times in total
Re: Revolution: Inverse
Name: Sallete Deschain
Gender: Female
Age: 19
Appearance:
Profession: Blade Engineer - Hard to define as a profession, as there is hardly anyone else delving into this area. The Blade Engineer has devoted his whole mechanic expertise to the creation of a single masterpice: an Engine Sword. A monstrously large and overcomplicated mass of cogs and pumps with an engine core, many buttons and lockers, an a humongous edge. One would need one or two years in college just to learn how to work one of these...provided he wasn't the one to craft it.
Weapon: Rusted Core - A third hand, well worn steam-powered engine core.
Armor: Brass Guards - A set of gauntlets and greaves made of brass. Who needs cumbersome full plates?
Accessory: Glass Earrings[+1 Atk] - A pair of pretty earrings. Each features two glass prisms.
---------~---------
A-Ability: First Gear
+ Shotgun: The blade locks out of place, revealing a hidden barrel. 100% Atk Dmg. 3 cell range. Gains elemental damage and extra effects from Vial Abilities. CE: 4
~Heaven and Hell: A blindly fast step and a brutish spin complete an already cruel punishment. 100% Atk Dmg. 3 cell range. Chains on Shotgun, and must target the same unit. 25% chance to stun. CE: 7
+Vial: Overheat: Twisting a button releases the first fuel vial, overheating the engine and the whole sword with with. Fortunately, the handle is made of a lousy thermal conductor. Applies Fire property to melee attacks and abilities and to Shotgun. Dealing melee damage has a 25% chance to inflinct Burning. Shotgun deals 70% damage to units adjacent to its target. Lasts 3 turns. CE: 6
---------~---------
S-Ability:
+ Turbo: (Not too)Carefuly placed vents allow air to flow into the engine naturally with each swing of the Engine Sword, further fueling it. Each time the Blade Engineer deals damage, it gains one stack of Turbo. Each turn she spends without dealing damage, she loses one stack. Periodic damage does not count. When she has 5 stacks, she can spend them all to use one ability for 0 CE.
(Turbo: Attacks ignore 5% Def per stack. Stacks up to 5 times)
---------~---------
Awakening:
+ Full Throttle - You know that big red button? Yep, she pressed it. Bestows Bravery and Haste to the Blade Engineer.
---------~---------
LVL: 3
EXP: 9 / 10
HP: 30 / 30
CE: 25 / 25
ATK: 9 [+1 from Rusted Core] [+1 from Glass Earrings] [11]
DEF: 3 [+1 from Brass Guards] [4]
INT: 0
SPR: 2
MOVE: 2 [+1 from Blade Engineer Profession] [3]
Skill Points: 1
---------~---------
Affinity:
Gender: Female
Age: 19
Appearance:
- Spoiler:
Profession: Blade Engineer - Hard to define as a profession, as there is hardly anyone else delving into this area. The Blade Engineer has devoted his whole mechanic expertise to the creation of a single masterpice: an Engine Sword. A monstrously large and overcomplicated mass of cogs and pumps with an engine core, many buttons and lockers, an a humongous edge. One would need one or two years in college just to learn how to work one of these...provided he wasn't the one to craft it.
Weapon: Rusted Core - A third hand, well worn steam-powered engine core.
Armor: Brass Guards - A set of gauntlets and greaves made of brass. Who needs cumbersome full plates?
Accessory: Glass Earrings[+1 Atk] - A pair of pretty earrings. Each features two glass prisms.
---------~---------
A-Ability: First Gear
+ Shotgun: The blade locks out of place, revealing a hidden barrel. 100% Atk Dmg. 3 cell range. Gains elemental damage and extra effects from Vial Abilities. CE: 4
~Heaven and Hell: A blindly fast step and a brutish spin complete an already cruel punishment. 100% Atk Dmg. 3 cell range. Chains on Shotgun, and must target the same unit. 25% chance to stun. CE: 7
- Spoiler:
+Exaust: Pressing a trigger releases superheated toxic fumes from the sword's machinery. Specially located vents allow the fumes to be directed. Deals 70% Atk Dmg as magic Fire damage to all enemies in a two cells line. 50% chance of Poison. Now cleansed of the accumulated waste, the sword is ready for a much more effective display, increasing the damage of the next attack or ability by 50%. Can only be used once per battle. CE: ?+Vial: Cooldown: Twisting a butto releases the third refrigeration fluid vial, overcooling the engine and freezing the whole sword with it. Fortunately, the Engine Sword was designed to work even with a frozen engine. Applies Ice property to melee attacks, abilities and to Shotgun. Dealing melee damage has a 25% chance to inflinct Slow. Shotgun has 50% chance to inflinct Freeze. Lasts 3 turns. CE: ?[strike]
+Vial: Overcharge: Twisting a button releases the second superconductor vial, overcharging the transformer and energizing the whole sword with it. Not only is the handle a lousy thermal conductor, but it also doesn't conduct electricity very well. Applies Lightning property to melee attacks and abilities and to Shotgun. Dealing melee damage has a 25% chance to inflinct Blind. Shotgun has 50% chance to inflinct DeProtect. Lasts 3 turns. CE: ?
+Vial: Overheat: Twisting a button releases the first fuel vial, overheating the engine and the whole sword with with. Fortunately, the handle is made of a lousy thermal conductor. Applies Fire property to melee attacks and abilities and to Shotgun. Dealing melee damage has a 25% chance to inflinct Burning. Shotgun deals 70% damage to units adjacent to its target. Lasts 3 turns. CE: 6
---------~---------
S-Ability:
+ Turbo: (Not too)Carefuly placed vents allow air to flow into the engine naturally with each swing of the Engine Sword, further fueling it. Each time the Blade Engineer deals damage, it gains one stack of Turbo. Each turn she spends without dealing damage, she loses one stack. Periodic damage does not count. When she has 5 stacks, she can spend them all to use one ability for 0 CE.
(Turbo: Attacks ignore 5% Def per stack. Stacks up to 5 times)
---------~---------
Awakening:
+ Full Throttle - You know that big red button? Yep, she pressed it. Bestows Bravery and Haste to the Blade Engineer.
---------~---------
LVL: 3
EXP: 9 / 10
HP: 30 / 30
CE: 25 / 25
ATK: 9 [+1 from Rusted Core] [+1 from Glass Earrings] [11]
DEF: 3 [+1 from Brass Guards] [4]
INT: 0
SPR: 2
MOVE: 2 [+1 from Blade Engineer Profession] [3]
Skill Points: 1
---------~---------
Affinity:
- Spoiler:
{-------------------------} Angie [1]
Relationship: Friendship
Feelings: Depressed
{-------------------------} Dirge [0]
Relationship: Punishment buddy
Feelings: Lustful
{-------------------------} Rothaire [0]
Relationship: Acquaitance
Feelings: Lustful
{-------------------------} Vanessa [1]
Relationship: Friend
Feelings: Sorry
{-------------------------} Karmen [0]
Relationship: Punishment buddy
Feelings: Jealous
{-------------------------} Jacqueline[1]
Relationship: Friend
Feelings: Utterly fallen
{-------------------------} Jojo[0]
Relationship: Fight buddy
Feelings: Reavaluating life values
Last edited by Panda Hero Allindur on Wed Dec 05, 2012 4:46 am; edited 1 time in total
Allindur, the Lightfoot- Fleeting Dreamer
- Posts : 1147
Join date : 2012-05-05
Age : 32
Location : I was BORN to the stage, baby!
Re: Revolution: Inverse
Name: Jonathan "Jojo" Danseur
Age: 18
Gender: Male
Appearance:
Profession: Elemental Dancer [Element Channel] – One who dances with elements does not come an easy price. He must learn how to contain Elements in their purest nature, and can only cast certain spells if the right channels are invoked and channeled properly.
Element Channel - Jojo can channel 3 chosen elements during a single fight.
Level: 2
Exp: 7/10
-------------------
Weapon: Four Elemental Orbs – Although discharged at this time, once these elements are invoked or channeled, they provide an amazing outlet of energy to call upon. [+1 INT]
Armor: Rusted Light Armor – This armor isn’t quite taken care of, being a bit on the rusted side. Already being light, it can’t really take much of a beating.[+1 DEF]
Accessory: Eagle’s Feather- By putting one of the most spiritually powerful objects upon his head, Jojo gains a better understanding of the world.[+1 INT]
-------------------
A-Ability: Basic Invoking
+ Channel Air/Earth/Water/Fire - Focusing on containing the power of each element and their entire being into one physical form each, Jojo grants everyone an bonus to their stats depending on the elements currently channeled. Though Jojo himself does not gain this effect. Though now he can cast a spell depending on which element he has channeled. No DMG. Range: Self. Neutral Element. Cuts CE by 25% of his maximum CE for each Element.
+ Le vent du Nord – As long as Jojo’s enemies are in front of him, he can summon the Northern Wind to blow an icy blast upon them. 120% INT DMG. 10 Cell Range (NORTH). Requires Air Element. 10 CE.
-------------------
A-Ability: N/A
-------------------
R-Ability:
+ Elemental Lash - Whenever Jojo is attacked (whether magical or physical) by an enemy right beside him, he has a 25% chance to affect them depending on which Elemental Channel was opened first.
S-Ability:
+ Jojo will now be able to channel two elements in one turn, but this will still cut his CE by 50%.
-------------------
Awakening:
+Holo Bomb – As long as any three elements have been invoked into the battlefield, Jojo will release the building pressure of containing the Elements and they will implode upon themselves which will cause absolute havoc upon the battlefield. Any enemies that dare to be close enough to let wild and untamed Elements beside them are fools, and therefor do not deserve to live.
100% Piercing INT damage to all enemies on the battlefield. 0 CE. All element channels are now Discharged and those 3 channels cannot be invoked for 3 turns.
-------------------
Stats:
Hp: 15
Ce: 35
Atk: 1
Def: 2 [+1 from Rusted Light Armor] [3]
Int: 6 [+1 from Eagle’s Feather] [+1 from Elemental Orbs] [8]
Spr: 3
Move: 2 [+1 from Elemental Dancer profession] [3]
-------------------
Skill Points: 1
-------------------
Affinity:
Age: 18
Gender: Male
Appearance:
- Spoiler:
Profession: Elemental Dancer [Element Channel] – One who dances with elements does not come an easy price. He must learn how to contain Elements in their purest nature, and can only cast certain spells if the right channels are invoked and channeled properly.
Element Channel - Jojo can channel 3 chosen elements during a single fight.
Level: 2
Exp: 7/10
-------------------
Weapon: Four Elemental Orbs – Although discharged at this time, once these elements are invoked or channeled, they provide an amazing outlet of energy to call upon. [+1 INT]
Armor: Rusted Light Armor – This armor isn’t quite taken care of, being a bit on the rusted side. Already being light, it can’t really take much of a beating.[+1 DEF]
Accessory: Eagle’s Feather- By putting one of the most spiritually powerful objects upon his head, Jojo gains a better understanding of the world.[+1 INT]
-------------------
A-Ability: Basic Invoking
+ Channel Air/Earth/Water/Fire - Focusing on containing the power of each element and their entire being into one physical form each, Jojo grants everyone an bonus to their stats depending on the elements currently channeled. Though Jojo himself does not gain this effect. Though now he can cast a spell depending on which element he has channeled. No DMG. Range: Self. Neutral Element. Cuts CE by 25% of his maximum CE for each Element.
- Spoiler:
- Air: Everyone gains 1 extra movement point
Earth: Everyone gains 15% DEF
Water: Everyone gains 15% SPR
Fire: Everyone gains 10% INT and 10% ATK.
+ Le vent du Nord – As long as Jojo’s enemies are in front of him, he can summon the Northern Wind to blow an icy blast upon them. 120% INT DMG. 10 Cell Range (NORTH). Requires Air Element. 10 CE.
-------------------
A-Ability: N/A
-------------------
+ Elemental Lash - Whenever Jojo is attacked (whether magical or physical) by an enemy right beside him, he has a 25% chance to affect them depending on which Elemental Channel was opened first.
- Spoiler:
- Air: Knocks the enemy back 2 cells, if an ally is in the way it moves back 1 cell, or remains in the same cell.
Earth: The target loses 20% of their defense.
Water: The Target loses 10% of their current CE.
Fire: The target’s ATK and INT is reduced by 10%.
S-Ability:
+ Jojo will now be able to channel two elements in one turn, but this will still cut his CE by 50%.
-------------------
Awakening:
+Holo Bomb – As long as any three elements have been invoked into the battlefield, Jojo will release the building pressure of containing the Elements and they will implode upon themselves which will cause absolute havoc upon the battlefield. Any enemies that dare to be close enough to let wild and untamed Elements beside them are fools, and therefor do not deserve to live.
100% Piercing INT damage to all enemies on the battlefield. 0 CE. All element channels are now Discharged and those 3 channels cannot be invoked for 3 turns.
-------------------
Stats:
Hp: 15
Ce: 35
Atk: 1
Def: 2 [+1 from Rusted Light Armor] [3]
Int: 6 [+1 from Eagle’s Feather] [+1 from Elemental Orbs] [8]
Spr: 3
Move: 2 [+1 from Elemental Dancer profession] [3]
-------------------
Skill Points: 1
-------------------
Affinity:
- Spoiler:
- Jacqueline: 1 [???]
Feelings: Amusement
Angie: 0 [???]
Feelings: ???
Rothaire: 0 [???]
Feelings: ???
Vanessa: 0 [???]
Feelings: ???
Karmen: 0 [???]
Feelings: ???
Sallete: 0 [???]
Feelings: ???
Dirge: 0 [???]
Feelings:???
Omega Soul- Tormented By Nightmares
- Posts : 214
Join date : 2012-03-05
Age : 30
Location : Edmonton, Alberta
Similar topics
» Revolution: Inverse
» Revolution: Inverse
» Revolution: Inverse [Bestiary]
» (Freeform? Sandbox RP) Flipside Inverse
» Something of Revolution
» Revolution: Inverse
» Revolution: Inverse [Bestiary]
» (Freeform? Sandbox RP) Flipside Inverse
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