Durn's Book of Heroes
Page 1 of 2
Page 1 of 2 • 1, 2
Durn's Book of Heroes
Durn's Book of Heroes
Bound by Nature:
- Jacqueline Candolle, the Botanist
Bound by Demons:
- Kaleidoscope Quilt, the Diabolist
- Daenerys Corsave, the Ritualist
- Roselyn Chamberlain, the Vampire
Bound by Stars:
- Shinzui, the Spirit Medium
- Anthonio Starr von Speedwagon III, the Fighting Wonder
Bound by Weaponry:
- Florence Reis, the Violinist
- Emosa Redd, the Witch Hunter
- Jorah Aillel, the Headhunter
- Jeyne Stark, the Duelist
Bound by Mind:
- Arthur Gallagher, the Manipulator
- Sarona Tarqaron, the Esper
- Remilia Hart, the Dreamweaver
- Elexis Quinn, the Artist
Bound by Shadows:
- Lea Kirsten Mikaelsson, the Shadow Weaver
Bound by Water:
- Anuhea Maka Koa, the Aqua Fist
Bound by Beasts:
- Era, the Hornet Tamer
Last edited by Durn on Mon Dec 10, 2012 4:03 pm; edited 15 times in total
Durn- Hermit Sage
- Posts : 9672
Join date : 2009-10-30
Age : 64
Location : I do not approve of double entendres.
Re: Durn's Book of Heroes
001
Name: Jacqueline Candolle
Gender: Female
Age: 19
Appearance:
Weapon: Pink Rose [+1 INT] - It's lived for quite some time, but it doesn't look like it'll last for much longer.
Armor: Mossy Dress [+1 SPR] - Worn and torn from years of work and effort, its green hue has diminished gravely.
Accessory: Silk Anklet [+5 CE] - She's too environmentally cautious for shoes.
+ Toadstool Toxic: A large, red and white specked mushroom grows between Jacqueline and the target. Upon reaching its maximum volume capacity, the fungus will detonate and emit a toxic gas.
(D: -- / A: 100% Mutual Poison / R: 5 / CE: 8 / E: Earth)
+ Rosefire: Jacqueline conjures a thorn-lined rose in the palm of her hand and hurls it at her target, bursting into a flare of blazing energy the second it makes contact with unfamiliar texture.
(D: 130% INT / A: 50% Burn / R: 5 / CE: 12 / E: Fire)
+ Toxin Absorption: Instead of dealing damage, the poison status heals Jacqueline.
+ Thornspire: A large tower of black thorns jets up around the target and encircles it, blocking out all light. The tower then releases a flurry of pricks and needles that pierce the target's skin.
(D: 200% P INT / A: 50% Bleeding / R: 5 / CE: -- / E: Earth)
EXP: 0 / 10
SP: 0
HP: 20 / 20
CE: 25 / 25 [+5 - Silk Anklet] [30]
ATK: 0
DEF: 3
INT: 4 [+1 - Pink Rose] [5]
SPR: 3 [+1 - Mossy Dress] [4]
MOVE: 2 [+1 - Botanist Profession] [3]
Name: Jacqueline Candolle
Gender: Female
Age: 19
Appearance:
- Spoiler:
Weapon: Pink Rose [+1 INT] - It's lived for quite some time, but it doesn't look like it'll last for much longer.
Armor: Mossy Dress [+1 SPR] - Worn and torn from years of work and effort, its green hue has diminished gravely.
Accessory: Silk Anklet [+5 CE] - She's too environmentally cautious for shoes.
---------~---------
A-Ability: An Alchemist's Perspective - Botany+ Toadstool Toxic: A large, red and white specked mushroom grows between Jacqueline and the target. Upon reaching its maximum volume capacity, the fungus will detonate and emit a toxic gas.
(D: -- / A: 100% Mutual Poison / R: 5 / CE: 8 / E: Earth)
+ Rosefire: Jacqueline conjures a thorn-lined rose in the palm of her hand and hurls it at her target, bursting into a flare of blazing energy the second it makes contact with unfamiliar texture.
(D: 130% INT / A: 50% Burn / R: 5 / CE: 12 / E: Fire)
---------~---------
S-Ability: + Toxin Absorption: Instead of dealing damage, the poison status heals Jacqueline.
---------~---------
Awakening:+ Thornspire: A large tower of black thorns jets up around the target and encircles it, blocking out all light. The tower then releases a flurry of pricks and needles that pierce the target's skin.
(D: 200% P INT / A: 50% Bleeding / R: 5 / CE: -- / E: Earth)
---------~---------
LVL: 1EXP: 0 / 10
SP: 0
HP: 20 / 20
CE: 25 / 25 [+5 - Silk Anklet] [30]
ATK: 0
DEF: 3
INT: 4 [+1 - Pink Rose] [5]
SPR: 3 [+1 - Mossy Dress] [4]
MOVE: 2 [+1 - Botanist Profession] [3]
Last edited by Durn on Tue Jun 04, 2013 8:49 pm; edited 5 times in total
Durn- Hermit Sage
- Posts : 9672
Join date : 2009-10-30
Age : 64
Location : I do not approve of double entendres.
Re: Durn's Book of Heroes
002
Name: Kaleidoscope Quilt
Gender: Male
Age: 27
Appearance:
Weapon: Feeble Sewing Needle [+1 ATK] - A thin, copper wire with a pointed end. Indicated by the bloodstains scattered across the needle, this object was likely used in many rituals of malicious intent.
Armor: Enveloping Garments [+1 DEF] - A series of poorly stitched, white blankets sewn together for the purpose of covering the user's body. Not a single centimeter of the wearer's body can be seen through this thick, although shoddy guise.
Accessory: Broken Light Bulb [+1 ATK] - Although most of the bulb's contents have withered away, the Diabolist still carries the thing around with him.
+ Martyr: Sprinkling a thin, almost intangible trail of salt across the ground in the shape of a square, the user takes a sewing needle and impales it through his left pinkie finger. As the blood makes contact with the salt, an aura of suffering begins to loom around the caster.
(D: -- / A: Summon Martyr / R: Self / MP: 5 / E: Dark)
+ Placebo: Sprinkling a thin, almost intangible trail of salt across the ground in the shape of a circle, the user takes a sewing needle and impales it through his left ring finger. As the blood makes contact with the salt, an aura of resentment begins to loom around the caster.
(D: -- / A: Summon Placebo / R: Self / MP: 5 / E: Dark)
Synchronization With Hell: As long as Kaleidoscope has a summon active, he gains a passive buff that varies from demon to demon.
--- Martyr: Kaleidoscope's critical strike chance is increased by 50%.
--- Placebo: Upon activation, Kaleidoscope gains 3 Substitution Orbs. Whenever Kaleidoscope takes damage, he may consume one Substitution Orb in order to reduce the damage caused by the attack by 50%.
+ Final Devastation: The caster slits his own throat, allowing ample spirits of demonic descent to fill the battlefield with horror and despair. Can cause Disease. 100% Piercing Intellect Damage. Range: All Foes. Dark Element.
EXP: 0 / 10
SP: 0
HP:
MP:
ATK:
DEF:
INT:
SPR:
MOVE:
Gender: Unknown
Age: Unknown
Appearance:
+ Entangling Swipe: The demon extends its talons outward toward the target, tangling its limbs around it and then receding its claws back into its body, eviscerating the target's flesh with efficient speed.
(D: 130% ATK / A: -- / R: 2 / MP: 8 / E: Neutral)
+ Followup Strike: After weakening its target, the demon quickly strikes at the target's chest, hastily impaling it and receding its claws back into its body. If the target was damaged by an A-Ability other than Followup Strike in the previous turn, the damage caused is doubled.
(D: 100% ATK / A: -- / R: 2 / MP: 10 / E: Neutral)
Gender: N/A
Age: 345,250
Appearance:
+ Shaped Dummies: The demon quickly stitches together two flesh-and-blood copies of Kaleidoscope's body, which act as bait for the summoner's enemies. The copies cannot move, and are inflicted with a permanent status of Center of Attention to all foes within a 3 cell radius of the dummies. Upon being attacked, the dummies explode in a sudden burst of hand-knit organs and bones, which quickly ignite enemies within 2 cells of the blast.
(D: 110% ATK / A: 100% Center of Attention / R: 3 / MP: 12 / E: Dark)
+ Bodily Repair: The demon begins to stitch the injured body of Kaleidoscope back to health, protecting him with various trinkets and hand-knit body parts and other contraptions. Restores 15% Maximum HP per turn of activity and inflicts one turn of Center of Attention. Remains active for 3 turns. No other actions may be initiated during the process of Bodily Repair.
(D: -- / A: 100% Center of Attention, 45% HP Regen [3] / R: Self / MP: 8 / E: Dark)
Name: Kaleidoscope Quilt
Gender: Male
Age: 27
Appearance:
- Spoiler:
Weapon: Feeble Sewing Needle [+1 ATK] - A thin, copper wire with a pointed end. Indicated by the bloodstains scattered across the needle, this object was likely used in many rituals of malicious intent.
Armor: Enveloping Garments [+1 DEF] - A series of poorly stitched, white blankets sewn together for the purpose of covering the user's body. Not a single centimeter of the wearer's body can be seen through this thick, although shoddy guise.
Accessory: Broken Light Bulb [+1 ATK] - Although most of the bulb's contents have withered away, the Diabolist still carries the thing around with him.
---------~---------
A-Ability: Infernal Phantasm+ Martyr: Sprinkling a thin, almost intangible trail of salt across the ground in the shape of a square, the user takes a sewing needle and impales it through his left pinkie finger. As the blood makes contact with the salt, an aura of suffering begins to loom around the caster.
(D: -- / A: Summon Martyr / R: Self / MP: 5 / E: Dark)
+ Placebo: Sprinkling a thin, almost intangible trail of salt across the ground in the shape of a circle, the user takes a sewing needle and impales it through his left ring finger. As the blood makes contact with the salt, an aura of resentment begins to loom around the caster.
(D: -- / A: Summon Placebo / R: Self / MP: 5 / E: Dark)
---------~---------
S-Ability:Synchronization With Hell: As long as Kaleidoscope has a summon active, he gains a passive buff that varies from demon to demon.
--- Martyr: Kaleidoscope's critical strike chance is increased by 50%.
--- Placebo: Upon activation, Kaleidoscope gains 3 Substitution Orbs. Whenever Kaleidoscope takes damage, he may consume one Substitution Orb in order to reduce the damage caused by the attack by 50%.
---------~---------
Awakening: + Final Devastation: The caster slits his own throat, allowing ample spirits of demonic descent to fill the battlefield with horror and despair. Can cause Disease. 100% Piercing Intellect Damage. Range: All Foes. Dark Element.
---------~---------
LVL: 1EXP: 0 / 10
SP: 0
HP:
MP:
ATK:
DEF:
INT:
SPR:
MOVE:
---------~---------
* Manifestation Shift: When Kaleidoscope summons a demon, his own entity becomes a part of the demon's existence. Because of this, the summon does not require its own cell, and will move and attack in place of Kaleidoscope, as if controlling his every move. Kaleidoscope's summons do not have their own stats, and act based off of his. Demons can only be de-summoned upon Kaleidescope's death, so, for the most part, only one summon will be used per battle.---------~---------
Name: MartyrGender: Unknown
Age: Unknown
Appearance:
- Spoiler:
+ Entangling Swipe: The demon extends its talons outward toward the target, tangling its limbs around it and then receding its claws back into its body, eviscerating the target's flesh with efficient speed.
(D: 130% ATK / A: -- / R: 2 / MP: 8 / E: Neutral)
+ Followup Strike: After weakening its target, the demon quickly strikes at the target's chest, hastily impaling it and receding its claws back into its body. If the target was damaged by an A-Ability other than Followup Strike in the previous turn, the damage caused is doubled.
(D: 100% ATK / A: -- / R: 2 / MP: 10 / E: Neutral)
---------~---------
Name: PlaceboGender: N/A
Age: 345,250
Appearance:
- Spoiler:
+ Shaped Dummies: The demon quickly stitches together two flesh-and-blood copies of Kaleidoscope's body, which act as bait for the summoner's enemies. The copies cannot move, and are inflicted with a permanent status of Center of Attention to all foes within a 3 cell radius of the dummies. Upon being attacked, the dummies explode in a sudden burst of hand-knit organs and bones, which quickly ignite enemies within 2 cells of the blast.
(D: 110% ATK / A: 100% Center of Attention / R: 3 / MP: 12 / E: Dark)
+ Bodily Repair: The demon begins to stitch the injured body of Kaleidoscope back to health, protecting him with various trinkets and hand-knit body parts and other contraptions. Restores 15% Maximum HP per turn of activity and inflicts one turn of Center of Attention. Remains active for 3 turns. No other actions may be initiated during the process of Bodily Repair.
(D: -- / A: 100% Center of Attention, 45% HP Regen [3] / R: Self / MP: 8 / E: Dark)
Last edited by Durn on Tue Jun 04, 2013 8:49 pm; edited 5 times in total
Durn- Hermit Sage
- Posts : 9672
Join date : 2009-10-30
Age : 64
Location : I do not approve of double entendres.
Re: Durn's Book of Heroes
003
Name: Shinzui
Gender: Female
Age: 18
Appearance:
Weapon: Ripped Fan
Armor: Silken Miko Gown
Accessory: Hydrangea
+ Hoshi: Calls upon the Otherworld God of Stars, who fires a single comet of healing energy at a nearby ally, replenishing its wounds and causing a varying secondary effect based off of other Gods and Goddesses who are currently blessing the target.
(D: -- / A: 130% INT Heal / R: 5 / MP: 12 / E: Arcane)
+ Mizu: Calls upon the Otherworld Goddess of Water, who blesses a nearby ally with the gift of rejuvenation, restoring its wounds with calm tendrils of the purest of water. Restores health equal to 150% of the caster's Intellect over the span of 3 turns. When Hoshi is used on a target affected by Mizu, the heal-over-time effect of Mizu is consumed and the target restores additional health equal to 100% of the caster's Intellect.
(D: -- / A: 150% INT Regen [3] / R: 5 / MP: 10 / E: Water)
+ Otherworld Accord: The MP cost of all spells and abilities relating to the Otherworld are halved.
+ Ryoko: Kaguya emits a pulsing beam of energy that replenishes the vitality of her allies. Ally party's HP is restored to 100%. All negative status effects (excluding KO and Oblivion) are dispelled.
EXP: 0 / 10
SP: 0
HP:
MP:
ATK:
DEF:
INT:
SPR:
MOVE:
Name: Shinzui
Gender: Female
Age: 18
Appearance:
- Spoiler:
Weapon: Ripped Fan
Armor: Silken Miko Gown
Accessory: Hydrangea
---------~---------
A-Ability: Otherworldly Recital+ Hoshi: Calls upon the Otherworld God of Stars, who fires a single comet of healing energy at a nearby ally, replenishing its wounds and causing a varying secondary effect based off of other Gods and Goddesses who are currently blessing the target.
(D: -- / A: 130% INT Heal / R: 5 / MP: 12 / E: Arcane)
+ Mizu: Calls upon the Otherworld Goddess of Water, who blesses a nearby ally with the gift of rejuvenation, restoring its wounds with calm tendrils of the purest of water. Restores health equal to 150% of the caster's Intellect over the span of 3 turns. When Hoshi is used on a target affected by Mizu, the heal-over-time effect of Mizu is consumed and the target restores additional health equal to 100% of the caster's Intellect.
(D: -- / A: 150% INT Regen [3] / R: 5 / MP: 10 / E: Water)
---------~---------
S-Ability: + Otherworld Accord: The MP cost of all spells and abilities relating to the Otherworld are halved.
---------~---------
Awakening:+ Ryoko: Kaguya emits a pulsing beam of energy that replenishes the vitality of her allies. Ally party's HP is restored to 100%. All negative status effects (excluding KO and Oblivion) are dispelled.
---------~---------
LVL: 1EXP: 0 / 10
SP: 0
HP:
MP:
ATK:
DEF:
INT:
SPR:
MOVE:
Last edited by Durn on Tue Jun 04, 2013 8:49 pm; edited 5 times in total
Durn- Hermit Sage
- Posts : 9672
Join date : 2009-10-30
Age : 64
Location : I do not approve of double entendres.
Re: Durn's Book of Heroes
004
Name: Florence Reis
Gender: Female
Age: 20
Appearance:
Weapon: Dulled Bow - A bladed bow able to play music not only on the violin, but also on the bones of Florence's enemies.
Armor: Songstress Regalia - An assortment of colorful, emerald and pearl cloths adorning the violinist's body.
Accessory: Reflective Tiara - An elegant, well-kept tiara. It looks nice and stuff.
A-Ability: Orchestral Slaughter
+ Flaying Tailpiece: In a sole, fell swoop, Florence slices at her target's throat with a serrated piece of her violin. Chance of causing Blood Loss. Deals 15% additional damage if the target is humanoid. 120% Attack Damage. Range: 2 Cells. ? MP. Neutral Element.
(D: 120% ATK / A: 50% Blood Loss, +15% ATK D vs Humanoid / R: 2 / MP: ? / E: Neutral)
+ Raking Bridge: Florence's violin undergoes a swift metamorphosis which alters its strings to become an unrealistically sharp set of thin blades. These blade-like strings often make contact with Florence's foes during other abilities. Other A-Abilities deal 25% additional damage for the next three turns. Can be cast in the same turn as a different A-Ability. Instantly fades if Florence goes a single turn without using an A-Ability while Raking Bridge is active.
(D: -- / A: +25% A-Ability D / R: Self / MP: ? / E: Neutral)
S-Ability:
+ Malice Metronome: During each successive turn Florence damages the same target, the damage she deals increases by 10%, stacking up to 50%. When Florence changes her focus to a different target, the buff is reset to +0%.
Awakening:
+ Execution Acoustics: Florence's Attack is doubled for one turn, and her next A-Ability deals piercing damage.
LVL: 1
EXP: 0 / 10
SP: 0
HP:
MP:
ATK:
DEF:
INT:
SPR:
MOVE:
Name: Florence Reis
Gender: Female
Age: 20
Appearance:
- Spoiler:
Weapon: Dulled Bow - A bladed bow able to play music not only on the violin, but also on the bones of Florence's enemies.
Armor: Songstress Regalia - An assortment of colorful, emerald and pearl cloths adorning the violinist's body.
Accessory: Reflective Tiara - An elegant, well-kept tiara. It looks nice and stuff.
---------~---------
A-Ability: Orchestral Slaughter
+ Flaying Tailpiece: In a sole, fell swoop, Florence slices at her target's throat with a serrated piece of her violin. Chance of causing Blood Loss. Deals 15% additional damage if the target is humanoid. 120% Attack Damage. Range: 2 Cells. ? MP. Neutral Element.
(D: 120% ATK / A: 50% Blood Loss, +15% ATK D vs Humanoid / R: 2 / MP: ? / E: Neutral)
+ Raking Bridge: Florence's violin undergoes a swift metamorphosis which alters its strings to become an unrealistically sharp set of thin blades. These blade-like strings often make contact with Florence's foes during other abilities. Other A-Abilities deal 25% additional damage for the next three turns. Can be cast in the same turn as a different A-Ability. Instantly fades if Florence goes a single turn without using an A-Ability while Raking Bridge is active.
(D: -- / A: +25% A-Ability D / R: Self / MP: ? / E: Neutral)
---------~---------
S-Ability:
+ Malice Metronome: During each successive turn Florence damages the same target, the damage she deals increases by 10%, stacking up to 50%. When Florence changes her focus to a different target, the buff is reset to +0%.
---------~---------
Awakening:
+ Execution Acoustics: Florence's Attack is doubled for one turn, and her next A-Ability deals piercing damage.
---------~---------
LVL: 1
EXP: 0 / 10
SP: 0
HP:
MP:
ATK:
DEF:
INT:
SPR:
MOVE:
Last edited by Durn on Tue Jun 04, 2013 8:50 pm; edited 2 times in total
Durn- Hermit Sage
- Posts : 9672
Join date : 2009-10-30
Age : 64
Location : I do not approve of double entendres.
Re: Durn's Book of Heroes
005
Name: Arthur Gallagher
Gender: Male
Age: 22
Appearance:
Weapon: Bronze Compass - An old compass. Its cardinal directions have been replaced with imagery of the sun, the moon, the ocean, and the human eye.
Armor: Paled Garments - At one point, gold-rimmed jackets and roses were definitely in style.
Accessory: Cross Brooch - Though its apparently golden glow shines brightly, one can see its fraudulence right on through.
A-Ability: Displacement Replacement
+ Bond of the Wisteria: Arthur conjures a time-bending bond of flora between the targeted ally and the nearest enemy. Whenever the bonded ally deals damage to an enemy, 50% of the damage dealt to the original target is dealt to the bonded enemy in the form of magic damage.
(D: -- / A: Bond / R: 3 / MP: 12 / E: Wind)
+ Barrier of the Cypress: Arthur crafts a living barrier of lumber around the targeted ally. The barrier absorbs damage equal to 80% of Arthur's Intellect. Upon the barrier's destruction, 50% of the damage absorbed by the barrier is dealt to enemies within a 2 cell radius of the protected ally.
(D: -- / A: 80% INT Shield / R: 3 / MP: 10 / E: Earth)
S-Ability:
+ Shift Development: Whenever an ally is damaged while affected by one of Arthur's A-Abilities, Arthur restores 10% of his maximum MP. Can only be activated once per turn. Cannot be activated by the same ally two turns in a row.
Awakening:
+ Dimensional Benefit: Arthur casts one of his A-Abilities, granting it an additional effect for the next three turns:
LVL: 1
EXP: 0 / 10
SP: 0
HP:
MP:
ATK:
DEF:
INT:
SPR:
MOVE:
Name: Arthur Gallagher
Gender: Male
Age: 22
Appearance:
- Spoiler:
Weapon: Bronze Compass - An old compass. Its cardinal directions have been replaced with imagery of the sun, the moon, the ocean, and the human eye.
Armor: Paled Garments - At one point, gold-rimmed jackets and roses were definitely in style.
Accessory: Cross Brooch - Though its apparently golden glow shines brightly, one can see its fraudulence right on through.
---------~---------
A-Ability: Displacement Replacement
+ Bond of the Wisteria: Arthur conjures a time-bending bond of flora between the targeted ally and the nearest enemy. Whenever the bonded ally deals damage to an enemy, 50% of the damage dealt to the original target is dealt to the bonded enemy in the form of magic damage.
(D: -- / A: Bond / R: 3 / MP: 12 / E: Wind)
+ Barrier of the Cypress: Arthur crafts a living barrier of lumber around the targeted ally. The barrier absorbs damage equal to 80% of Arthur's Intellect. Upon the barrier's destruction, 50% of the damage absorbed by the barrier is dealt to enemies within a 2 cell radius of the protected ally.
(D: -- / A: 80% INT Shield / R: 3 / MP: 10 / E: Earth)
---------~---------
S-Ability:
+ Shift Development: Whenever an ally is damaged while affected by one of Arthur's A-Abilities, Arthur restores 10% of his maximum MP. Can only be activated once per turn. Cannot be activated by the same ally two turns in a row.
---------~---------
Awakening:
+ Dimensional Benefit: Arthur casts one of his A-Abilities, granting it an additional effect for the next three turns:
- Bond of the Wisteria - 100% of the damage dealt to the original target is dealt to the bonded target.
- Barrier of the Cypress - The barrier absorbs 160% of Arthur's Intellect.
---------~---------
LVL: 1
EXP: 0 / 10
SP: 0
HP:
MP:
ATK:
DEF:
INT:
SPR:
MOVE:
Last edited by Durn on Tue Jun 04, 2013 8:50 pm; edited 3 times in total
Durn- Hermit Sage
- Posts : 9672
Join date : 2009-10-30
Age : 64
Location : I do not approve of double entendres.
Re: Durn's Book of Heroes
006
Name: Lea Kirsten Mikaelsson
Gender: Female
Age: 19
Appearance:
Weapon: Blackened Lance - A broken lance capable of injuring its own user (however, this can be avoided if used carefully) due to several stray parts.
Armor: Blackened Breastplate - Old and worn, this once radiant piece of equipment has lost its glow.
Accessory: Infernal Tattoo - A dark tattoo positioned on Lea's left shoulder.
A-Ability: Twilight Combatant
+ Cull the Darkness: Lea reaps the soul of her target with a final slash from her lance. This ability deals 15% additional damage per Shadow Blaze on the targeted enemy. After the use of this ability, all Shadow Blazes are removed from the target. 130% Attack Damage. Range: Adjacent Cell. ? MP. Dark Element.
(D: 130% ATK / A: +15% D x Shadow Blaze / R: 1 / MP: ? / E: Dark)
+ Shadow Lunge: Lea sifts through the shadows and appears behind the target, pouncing at it through their shadow. Lea transports behind the targeted unit and basic attacks it twice. 2 Hits. 100% Attack Damage. Range: 3 Cells. ? MP. Dark Element.
(D: 100% ATK x2 / A: Teleport behind target / R: 3 / MP: ? / E: Dark)
S-Ability:
+ Shadow Blaze: Whenever Lea damages an enemy with a basic attack, a Shadow Blaze attaches itself to the damaged enemy. Whenever Lea is attacked by a unit with a Shadow Blaze, the damage dealt is reduced by 10% per Shadow Blaze.
Awakening:
+ Coagulate Flames: Lea doubles the amount of Shadow Blaze on a target unit, dealing piercing damage with her next Cull the Darkness that specifically targets the unit with Coagulated Shadow Blaze. When Cull the Darkness consumes Coagulated Shadow Blaze, the amount of bonus damage it deals is halved.
LVL: 1
EXP: 0 / 10
SP: 0
HP:
MP:
ATK:
DEF:
INT:
SPR:
MOVE:
Name: Lea Kirsten Mikaelsson
Gender: Female
Age: 19
Appearance:
- Spoiler:
Weapon: Blackened Lance - A broken lance capable of injuring its own user (however, this can be avoided if used carefully) due to several stray parts.
Armor: Blackened Breastplate - Old and worn, this once radiant piece of equipment has lost its glow.
Accessory: Infernal Tattoo - A dark tattoo positioned on Lea's left shoulder.
---------~---------
A-Ability: Twilight Combatant
+ Cull the Darkness: Lea reaps the soul of her target with a final slash from her lance. This ability deals 15% additional damage per Shadow Blaze on the targeted enemy. After the use of this ability, all Shadow Blazes are removed from the target. 130% Attack Damage. Range: Adjacent Cell. ? MP. Dark Element.
(D: 130% ATK / A: +15% D x Shadow Blaze / R: 1 / MP: ? / E: Dark)
+ Shadow Lunge: Lea sifts through the shadows and appears behind the target, pouncing at it through their shadow. Lea transports behind the targeted unit and basic attacks it twice. 2 Hits. 100% Attack Damage. Range: 3 Cells. ? MP. Dark Element.
(D: 100% ATK x2 / A: Teleport behind target / R: 3 / MP: ? / E: Dark)
---------~---------
S-Ability:
+ Shadow Blaze: Whenever Lea damages an enemy with a basic attack, a Shadow Blaze attaches itself to the damaged enemy. Whenever Lea is attacked by a unit with a Shadow Blaze, the damage dealt is reduced by 10% per Shadow Blaze.
---------~---------
Awakening:
+ Coagulate Flames: Lea doubles the amount of Shadow Blaze on a target unit, dealing piercing damage with her next Cull the Darkness that specifically targets the unit with Coagulated Shadow Blaze. When Cull the Darkness consumes Coagulated Shadow Blaze, the amount of bonus damage it deals is halved.
---------~---------
LVL: 1
EXP: 0 / 10
SP: 0
HP:
MP:
ATK:
DEF:
INT:
SPR:
MOVE:
Last edited by Durn on Tue Jun 04, 2013 8:50 pm; edited 5 times in total
Durn- Hermit Sage
- Posts : 9672
Join date : 2009-10-30
Age : 64
Location : I do not approve of double entendres.
Re: Durn's Book of Heroes
007
Name: Emosa Redd
Gender: Female
Age: 24
Appearance:
Weapon: Old Pistol - A copper pistol stained with the blood and tears of malevolent specters and werewolves.
Armor: Hunter's Cloak - Tattered and dotted with innumerable holes, it still manages to do its job.
Accessory: Haunting Scarf - A white scarf that somehow manages to stay clean.
A-Ability: Ghoul Slayer
+ Damnation Shot: Emosa fires a silver bolt of malefic, paralyzing energy into the target's chest, rendering their limbs motionless for a short period of time through the control of domination magic.
(D: 110% ATK / A: 75% Seal / R: 3 / MP: ? / E: Lightning)
+ Executioner's Trigger: Placing the barrel of her pistol against the target's nape, Emosa executes her target with a decisive pull of the trigger. This skill can only be used against targets afflicted with the Critical status. Deals bonus damage to targets currently unable to act.
(D: 150% ATK / A: +50% D vs Unable to Act / R: 1 / MP: ? / E: Neutral)
S-Ability:
+ Hollow Walking: While a foe is afflicted with the Critical status, Emosa's MOVE is doubled. Does not stack upon itself.
Awakening:
+ Global Affliction Bolt: Can be cast during the same turn as any A-Ability that inflicts a negative status effect. This status effect has a 100% chance of being afflicted during this turn and will also be applied to every enemy not damaged by this attack for a single turn. The chosen A-Ability's damage will be fixed to 200% P ATK during this turn only.
LVL: 1
EXP: 0 / 10
SP: 0
HP:
MP:
ATK:
DEF:
INT:
SPR:
MOVE:
Name: Emosa Redd
Gender: Female
Age: 24
Appearance:
- Spoiler:
Weapon: Old Pistol - A copper pistol stained with the blood and tears of malevolent specters and werewolves.
Armor: Hunter's Cloak - Tattered and dotted with innumerable holes, it still manages to do its job.
Accessory: Haunting Scarf - A white scarf that somehow manages to stay clean.
---------~---------
A-Ability: Ghoul Slayer
+ Damnation Shot: Emosa fires a silver bolt of malefic, paralyzing energy into the target's chest, rendering their limbs motionless for a short period of time through the control of domination magic.
(D: 110% ATK / A: 75% Seal / R: 3 / MP: ? / E: Lightning)
+ Executioner's Trigger: Placing the barrel of her pistol against the target's nape, Emosa executes her target with a decisive pull of the trigger. This skill can only be used against targets afflicted with the Critical status. Deals bonus damage to targets currently unable to act.
(D: 150% ATK / A: +50% D vs Unable to Act / R: 1 / MP: ? / E: Neutral)
---------~---------
S-Ability:
+ Hollow Walking: While a foe is afflicted with the Critical status, Emosa's MOVE is doubled. Does not stack upon itself.
---------~---------
Awakening:
+ Global Affliction Bolt: Can be cast during the same turn as any A-Ability that inflicts a negative status effect. This status effect has a 100% chance of being afflicted during this turn and will also be applied to every enemy not damaged by this attack for a single turn. The chosen A-Ability's damage will be fixed to 200% P ATK during this turn only.
---------~---------
LVL: 1
EXP: 0 / 10
SP: 0
HP:
MP:
ATK:
DEF:
INT:
SPR:
MOVE:
Last edited by Durn on Tue Jun 04, 2013 8:50 pm; edited 4 times in total
Durn- Hermit Sage
- Posts : 9672
Join date : 2009-10-30
Age : 64
Location : I do not approve of double entendres.
Re: Durn's Book of Heroes
008
Name: An'hwe Maka Koa
Gender: Female
Age: 16
Appearance:
Weapon: Aquamarine Knuckles - Though their serene colors may be misleading, their iron casting makes them pack quite the punch.
Armor: Blue Silk - An odd collection of ribbons, scarves, and bows assorted into the form of a wonderful dress.
Accessory: Golden Hairpiece - Though its sole purpose is to keep the user's hair in place, it looks quite elegant.
A-Ability: Lily Style - Aqua
+ Imbue - Lily: Surrounding her fists with globules of water, Anuhea enhances the capabilities of her other skills with oceanic properties. Lasts for 5 turns.
(D: -- / A: Enhances other skills / R: Self / MP: ? / E: Water)
+ Dragonfly Jab: Teleporting behind the target within a flurry of water, Anuhea uses this opportunity to disorient her target and land a definitive jab to their vital organs.
--- Imbue - Lily: Enables Anuhea to link a basic attack to Dragonfly Jab that deals piercing damage.
(D: 100% INT / A: Teleport behind target / R: 3 / MP: ? / E: Water)
S-Ability:
+ Unstoppable Force: Anuhea's basic attacks deal bonus piercing water damage equal to 20% of the damage dealt.
Awakening:
+ Dance of the Crashing Waves: Anuhea unleashes a devastating combination of punches and kicks which melt past the target's skin and directly puncture their vital organs.
(D: 200% P INT / A: 50% Blood Loss / R: 1 / MP: 0 / E: Water)
LVL: 1
EXP: 0 / 10
SP: 0
HP:
MP:
ATK:
DEF:
INT:
SPR:
MOVE:
Name: An'hwe Maka Koa
Gender: Female
Age: 16
Appearance:
- Spoiler:
Weapon: Aquamarine Knuckles - Though their serene colors may be misleading, their iron casting makes them pack quite the punch.
Armor: Blue Silk - An odd collection of ribbons, scarves, and bows assorted into the form of a wonderful dress.
Accessory: Golden Hairpiece - Though its sole purpose is to keep the user's hair in place, it looks quite elegant.
---------~---------
A-Ability: Lily Style - Aqua
+ Imbue - Lily: Surrounding her fists with globules of water, Anuhea enhances the capabilities of her other skills with oceanic properties. Lasts for 5 turns.
(D: -- / A: Enhances other skills / R: Self / MP: ? / E: Water)
+ Dragonfly Jab: Teleporting behind the target within a flurry of water, Anuhea uses this opportunity to disorient her target and land a definitive jab to their vital organs.
--- Imbue - Lily: Enables Anuhea to link a basic attack to Dragonfly Jab that deals piercing damage.
(D: 100% INT / A: Teleport behind target / R: 3 / MP: ? / E: Water)
---------~---------
S-Ability:
+ Unstoppable Force: Anuhea's basic attacks deal bonus piercing water damage equal to 20% of the damage dealt.
---------~---------
Awakening:
+ Dance of the Crashing Waves: Anuhea unleashes a devastating combination of punches and kicks which melt past the target's skin and directly puncture their vital organs.
(D: 200% P INT / A: 50% Blood Loss / R: 1 / MP: 0 / E: Water)
---------~---------
LVL: 1
EXP: 0 / 10
SP: 0
HP:
MP:
ATK:
DEF:
INT:
SPR:
MOVE:
Last edited by Durn on Thu Jul 03, 2014 1:39 am; edited 3 times in total
Durn- Hermit Sage
- Posts : 9672
Join date : 2009-10-30
Age : 64
Location : I do not approve of double entendres.
Re: Durn's Book of Heroes
009
Name: Sarona Tarqaron
Gender: Female
Age: 17
Appearance:
Weapon: Fourth Tome of Studies - A simple student's guide.
Armor: Crimson Cloak - She tells us it enhances her already unstoppable powers to even greater heights.
Accessory: Sharp Glasses - Capable of catching anyone's attention, these glasses truly add a whole new layer of pizazz to their wearer.
A-Ability: The Basic Aspects of Reality
+ Elos: Sarona conjures a series of magenta orbs around her bosom. An orb is launched at Sarona's target whenever she inflicts damage upon a foe. Lasts until fully consumed.
(D: 60% INT per Orb / A: 5 Orbs / R: Self / MP: ? / E: Lightning)
+ Lexis: Sarona summons a volatile whirlwind of mystical energy, which surrounds her chosen target and shreds it to pieces.
(D: 20% INT x5 / A: -- / R: 3 / MP: ? / E: Wind)
S-Ability:
+ A True Prodigy's Rage: When Sarona damages an enemy, an additional orb of power smashes the target for damage equal to 30% of Sarona's INT.
Awakening:
+ Final Tempest: Sarona unleashes a final blast of unstable cones of arcane power, encompassing her target within a flurry of lightning, flames, and serrated wind.
(D: 200% P INT / A: 25% Paralyze, 25% Burn, 25% Bleeding / R: 3 / MP: 0 / E: Arcane)
LVL: 1
EXP: 0 / 10
SP: 0
HP:
MP:
ATK:
DEF:
INT:
SPR:
MOVE:
Name: Sarona Tarqaron
Gender: Female
Age: 17
Appearance:
- Spoiler:
Weapon: Fourth Tome of Studies - A simple student's guide.
Armor: Crimson Cloak - She tells us it enhances her already unstoppable powers to even greater heights.
Accessory: Sharp Glasses - Capable of catching anyone's attention, these glasses truly add a whole new layer of pizazz to their wearer.
---------~---------
A-Ability: The Basic Aspects of Reality
+ Elos: Sarona conjures a series of magenta orbs around her bosom. An orb is launched at Sarona's target whenever she inflicts damage upon a foe. Lasts until fully consumed.
(D: 60% INT per Orb / A: 5 Orbs / R: Self / MP: ? / E: Lightning)
+ Lexis: Sarona summons a volatile whirlwind of mystical energy, which surrounds her chosen target and shreds it to pieces.
(D: 20% INT x5 / A: -- / R: 3 / MP: ? / E: Wind)
---------~---------
S-Ability:
+ A True Prodigy's Rage: When Sarona damages an enemy, an additional orb of power smashes the target for damage equal to 30% of Sarona's INT.
---------~---------
Awakening:
+ Final Tempest: Sarona unleashes a final blast of unstable cones of arcane power, encompassing her target within a flurry of lightning, flames, and serrated wind.
(D: 200% P INT / A: 25% Paralyze, 25% Burn, 25% Bleeding / R: 3 / MP: 0 / E: Arcane)
---------~---------
LVL: 1
EXP: 0 / 10
SP: 0
HP:
MP:
ATK:
DEF:
INT:
SPR:
MOVE:
Last edited by Durn on Tue Jun 04, 2013 8:51 pm; edited 3 times in total
Durn- Hermit Sage
- Posts : 9672
Join date : 2009-10-30
Age : 64
Location : I do not approve of double entendres.
Re: Durn's Book of Heroes
010
Name: Jorah Aillel
Gender: Male
Age: 16
Appearance:
Weapon: Bronze Dirk - A copper-colored dagger that emits an almost golden shine when exposed to the sun.
Armor: Hunter's Vestments - Complete with laced boots and deerskin gloves, whoever wears these garments have probably slain almost every animal known to man.
Accessory: Tiger's Jade - A young, brilliant gem the Headhunter carries in his back pocket. It shines a wonderful, almost emerald like shade, yet dazzles a sort of fantastic orange near the center.
A-Ability: Butchery
+ Burning Slash: Gruesomely cutting the target's vital organs along the chest with a blade as cold as the darkest night of winter, the wound left behind seems to sear itself into the target's flesh as a result of the intense temperatures.
(D: 130% ATK / A: 25% Burn, 25% Freeze / R: 1 / MP: ? / E: Ice)
+ Wyvern Ascension: Jorah dances around his target, violently slashing at them with each motion. Randomly places Jorah in any cell adjacent to his target. If Jorah is placed behind his target, Wyvern Ascension strikes two additional times.
(D: 100% ATK x3 / A: -- / R: 2 / MP: ? / E: Wind)
S-Ability:
+ Isolation: Whenever neither an ally nor a foe stands within 3 cells of Jorah's target, all damage Jorah deals to that target is increased by 40%.
Awakening:
+ Cougar's Blizzard: With ten-thousand vicious strikes to the heart, Jorah finishes off his target in exactly thirteen milliseconds flat.
(D: 200% P ATK / A: 100% KO to Critical / R: 1 / MP: 0 / E: Ice)
LVL: 1
EXP: 0 / 10
SP: 0
HP:
MP:
ATK:
DEF:
INT:
SPR:
MOVE:
Name: Jorah Aillel
Gender: Male
Age: 16
Appearance:
- Spoiler:
Weapon: Bronze Dirk - A copper-colored dagger that emits an almost golden shine when exposed to the sun.
Armor: Hunter's Vestments - Complete with laced boots and deerskin gloves, whoever wears these garments have probably slain almost every animal known to man.
Accessory: Tiger's Jade - A young, brilliant gem the Headhunter carries in his back pocket. It shines a wonderful, almost emerald like shade, yet dazzles a sort of fantastic orange near the center.
---------~---------
A-Ability: Butchery
+ Burning Slash: Gruesomely cutting the target's vital organs along the chest with a blade as cold as the darkest night of winter, the wound left behind seems to sear itself into the target's flesh as a result of the intense temperatures.
(D: 130% ATK / A: 25% Burn, 25% Freeze / R: 1 / MP: ? / E: Ice)
+ Wyvern Ascension: Jorah dances around his target, violently slashing at them with each motion. Randomly places Jorah in any cell adjacent to his target. If Jorah is placed behind his target, Wyvern Ascension strikes two additional times.
(D: 100% ATK x3 / A: -- / R: 2 / MP: ? / E: Wind)
---------~---------
S-Ability:
+ Isolation: Whenever neither an ally nor a foe stands within 3 cells of Jorah's target, all damage Jorah deals to that target is increased by 40%.
---------~---------
Awakening:
+ Cougar's Blizzard: With ten-thousand vicious strikes to the heart, Jorah finishes off his target in exactly thirteen milliseconds flat.
(D: 200% P ATK / A: 100% KO to Critical / R: 1 / MP: 0 / E: Ice)
---------~---------
LVL: 1
EXP: 0 / 10
SP: 0
HP:
MP:
ATK:
DEF:
INT:
SPR:
MOVE:
Last edited by Durn on Tue Jun 04, 2013 8:51 pm; edited 2 times in total
Durn- Hermit Sage
- Posts : 9672
Join date : 2009-10-30
Age : 64
Location : I do not approve of double entendres.
Re: Durn's Book of Heroes
011
Name: Daenerys Corsave
Gender: Female
Age: 18
Appearance:
Weapon: Dented Flute - Sometimes it spouts a sour note or two, but it's pretty fluid otherwise.
Armor: Onyx Skirt - Vestments crafted with the intention of showing off the legs, this skirt-and-shirt combo truly accentuates its wearer's malevolence.
Accessory: Collar - Worn to suit the more mischievous of fandoms and their convoluted pleasures.
A-Ability: Hellish Grimoire
+ Pixfire Ballad: Daenerys reaps flaming incarnations of nearby foes' souls, coagulating them into a single ball of flame which is then hurled at a single target.
(D: 120% INT / A: +20% INT D for each foe within 2 cells of target / R: 5 / MP: ? / E: Fire)
+ Toxiqa Aria: Daenerys unleashes toxic fumes from the pipes of her flute, which then hover to the selected target. Ingesting these fumes, the target worsens, its internal wounds beginning to fester. After a short period of infliction, the target's wounds explode. Deals bonus damage equal to half of the target's missing HP. This bonus damage must go through defensive stats before it hurts the target.
(D: 100% INT + 50% Target Missing HP/ A: Repels foes within 2 cells of target, 50% Poison / R: 3 / MP: ? / E: Earth)
S-Ability:
+ Tendrils of Darkness: Each of Daenerys's A-Abilities have a 50% chance of causing Immobilization to all targets damaged by the skill.
Awakening:
+ Infernal Whirlwind: Daenerys summons a blazing army of hellish demons to do her bidding for her. These minions wreak havoc to all visible opponents, potentially wounding them mortally.
(D: 100% P ATK / A: 25% Disarm, 25% Bleeding, 25% Blood Loss / R: All / MP: 0 / E: Fire)
LVL: 1
EXP: 0 / 10
SP: 0
HP:
MP:
ATK:
DEF:
INT:
SPR:
MOVE:
Name: Daenerys Corsave
Gender: Female
Age: 18
Appearance:
- Spoiler:
Weapon: Dented Flute - Sometimes it spouts a sour note or two, but it's pretty fluid otherwise.
Armor: Onyx Skirt - Vestments crafted with the intention of showing off the legs, this skirt-and-shirt combo truly accentuates its wearer's malevolence.
Accessory: Collar - Worn to suit the more mischievous of fandoms and their convoluted pleasures.
---------~---------
A-Ability: Hellish Grimoire
+ Pixfire Ballad: Daenerys reaps flaming incarnations of nearby foes' souls, coagulating them into a single ball of flame which is then hurled at a single target.
(D: 120% INT / A: +20% INT D for each foe within 2 cells of target / R: 5 / MP: ? / E: Fire)
+ Toxiqa Aria: Daenerys unleashes toxic fumes from the pipes of her flute, which then hover to the selected target. Ingesting these fumes, the target worsens, its internal wounds beginning to fester. After a short period of infliction, the target's wounds explode. Deals bonus damage equal to half of the target's missing HP. This bonus damage must go through defensive stats before it hurts the target.
(D: 100% INT + 50% Target Missing HP/ A: Repels foes within 2 cells of target, 50% Poison / R: 3 / MP: ? / E: Earth)
---------~---------
S-Ability:
+ Tendrils of Darkness: Each of Daenerys's A-Abilities have a 50% chance of causing Immobilization to all targets damaged by the skill.
---------~---------
Awakening:
+ Infernal Whirlwind: Daenerys summons a blazing army of hellish demons to do her bidding for her. These minions wreak havoc to all visible opponents, potentially wounding them mortally.
(D: 100% P ATK / A: 25% Disarm, 25% Bleeding, 25% Blood Loss / R: All / MP: 0 / E: Fire)
---------~---------
LVL: 1
EXP: 0 / 10
SP: 0
HP:
MP:
ATK:
DEF:
INT:
SPR:
MOVE:
Last edited by Durn on Tue Jun 04, 2013 8:51 pm; edited 3 times in total
Durn- Hermit Sage
- Posts : 9672
Join date : 2009-10-30
Age : 64
Location : I do not approve of double entendres.
Re: Durn's Book of Heroes
012
Name: Roselyn Chamberlain
Gender: Female
Age: 97
Appearance:
Immortal - All of Roselyn's MP is converted into HP. Uses HP in order to cast spells.
Weapon: Steel Rapier - A slick blade used to draw the blood of Roselyn's prey.
Armor: Darkened Garments - A revealing set of clothing, which is surprisingly effective since Roselyn doesn't need to protect her body.
Accessory: Lipstick - One needs to look attractive while sucking.
A-Ability: Lifeblood Destruction
+ Crimson Riposte: Roselyn counterattacks her enemy by hiding her blade behind her body, and then piercing her own torso in order to land a direct hit on the target's vital organs. Cannot be cast on the same target more than once.
(D: 25% Target Max HP / A: - / R: 1 / HP: 10% Max / E: Neutral)
+ Salut des Armes: Roselyn quickly enhances her muscle contractions via harmful black magic, increasing her dueling capabilities for a short period of time.
(D: -- / A: Grants Veil / R: Self / HP: 10% Current / E: Dark)
S-Ability:
+ Life Absorption: Roselyn heals herself for 25% of the damage she deals to her target.
Awakening:
+ Red Execution: Roselyn punctures her target's arms and legs, rendering them helpless as she proceeds to wrap her fangs around her target's throat, sucking their blood.
(D: 200% P ATK/ A: Heals self for 100% dealt / R: 1 / HP: 0 / E: Dark)
LVL: 1
EXP: 0 / 10
SP: 0
HP:
MP:
ATK:
DEF:
INT:
SPR:
MOVE:
Name: Roselyn Chamberlain
Gender: Female
Age: 97
Appearance:
- Spoiler:
Immortal - All of Roselyn's MP is converted into HP. Uses HP in order to cast spells.
Weapon: Steel Rapier - A slick blade used to draw the blood of Roselyn's prey.
Armor: Darkened Garments - A revealing set of clothing, which is surprisingly effective since Roselyn doesn't need to protect her body.
Accessory: Lipstick - One needs to look attractive while sucking.
---------~---------
A-Ability: Lifeblood Destruction
+ Crimson Riposte: Roselyn counterattacks her enemy by hiding her blade behind her body, and then piercing her own torso in order to land a direct hit on the target's vital organs. Cannot be cast on the same target more than once.
(D: 25% Target Max HP / A: - / R: 1 / HP: 10% Max / E: Neutral)
+ Salut des Armes: Roselyn quickly enhances her muscle contractions via harmful black magic, increasing her dueling capabilities for a short period of time.
(D: -- / A: Grants Veil / R: Self / HP: 10% Current / E: Dark)
---------~---------
S-Ability:
+ Life Absorption: Roselyn heals herself for 25% of the damage she deals to her target.
---------~---------
Awakening:
+ Red Execution: Roselyn punctures her target's arms and legs, rendering them helpless as she proceeds to wrap her fangs around her target's throat, sucking their blood.
(D: 200% P ATK/ A: Heals self for 100% dealt / R: 1 / HP: 0 / E: Dark)
---------~---------
LVL: 1
EXP: 0 / 10
SP: 0
HP:
MP:
ATK:
DEF:
INT:
SPR:
MOVE:
Last edited by Durn on Tue Jun 04, 2013 8:51 pm; edited 2 times in total
Durn- Hermit Sage
- Posts : 9672
Join date : 2009-10-30
Age : 64
Location : I do not approve of double entendres.
Re: Durn's Book of Heroes
013
Name: Era
Gender: Female
Age: 27
Appearance:
Weapon: Dulled Throwing Knives - They come in a set, but half of them are missing.
Armor: Blue Cloak - A navy blue cloak lined with yellow gilding, made to represent the owner's domination over the hornet.
Accessory: Golden Memento - A shell-shaped cross the bearer wears on their stomach.
A-Ability: That Which We Cut Into Pieces
+ Vespigraze : Each swarm within two cells of the target, including Era, lunge at the target with their stingers and concealed blades respectively, striking the foe in several vital organs with deadly neurotoxins which rapidly spread throughout the target.
(D: 80% ATK, +30% per Swarm [Max 3] / A: 50% Poison / R: 2 / MP: 10 / E: Wind)
+ Hornet Clone: Era conjures a clone of her body, mechanized by a large cluster of bees. The clone may move and use basic attacks. These basic attacks may apply any on-hit effects. Upon death, the clone bursts into a swarm of bees.
(D: -- / A: Spawns Clone / R: 3 / MP: 8 / E: Wind)
S-Ability:
+ Insect Flocking: Every two basic attacks, Era spawns a swarm in an adjacent cell. Swarms have a MOVE of 4 and an ATK equal to half of Era's. They die after a single direct shot, but are immune to area of effect skills.
Awakening:
+ The Sunshine Ahead: Era conducts her swarm of hornets into a globe of energy, giving it the appearance of a large, neon-yellow midday sun, which she proceeds to lob at her target. It then bursts into a whirlwind of insects and feasts upon Era's foes.
(D: 100% P ATK/ A: 50% Poison / R: All / MP: 0 / E: Wind)
LVL: 1
EXP: 0 / 10
SP: 0
HP:
MP:
ATK:
DEF:
INT:
SPR:
MOVE:
Name: Era
Gender: Female
Age: 27
Appearance:
- Spoiler:
Weapon: Dulled Throwing Knives - They come in a set, but half of them are missing.
Armor: Blue Cloak - A navy blue cloak lined with yellow gilding, made to represent the owner's domination over the hornet.
Accessory: Golden Memento - A shell-shaped cross the bearer wears on their stomach.
---------~---------
A-Ability: That Which We Cut Into Pieces
+ Vespigraze : Each swarm within two cells of the target, including Era, lunge at the target with their stingers and concealed blades respectively, striking the foe in several vital organs with deadly neurotoxins which rapidly spread throughout the target.
(D: 80% ATK, +30% per Swarm [Max 3] / A: 50% Poison / R: 2 / MP: 10 / E: Wind)
+ Hornet Clone: Era conjures a clone of her body, mechanized by a large cluster of bees. The clone may move and use basic attacks. These basic attacks may apply any on-hit effects. Upon death, the clone bursts into a swarm of bees.
(D: -- / A: Spawns Clone / R: 3 / MP: 8 / E: Wind)
---------~---------
S-Ability:
+ Insect Flocking: Every two basic attacks, Era spawns a swarm in an adjacent cell. Swarms have a MOVE of 4 and an ATK equal to half of Era's. They die after a single direct shot, but are immune to area of effect skills.
---------~---------
Awakening:
+ The Sunshine Ahead: Era conducts her swarm of hornets into a globe of energy, giving it the appearance of a large, neon-yellow midday sun, which she proceeds to lob at her target. It then bursts into a whirlwind of insects and feasts upon Era's foes.
(D: 100% P ATK/ A: 50% Poison / R: All / MP: 0 / E: Wind)
---------~---------
LVL: 1
EXP: 0 / 10
SP: 0
HP:
MP:
ATK:
DEF:
INT:
SPR:
MOVE:
Last edited by Durn on Tue Jun 04, 2013 8:52 pm; edited 1 time in total
Durn- Hermit Sage
- Posts : 9672
Join date : 2009-10-30
Age : 64
Location : I do not approve of double entendres.
Re: Durn's Book of Heroes
014
Name: Anthonio Starr von Speedwagon III
Gender: Male
Age: 24
Appearance:
Weapon: Battle Cap - A simple cap worn atop the head.
Armor: Jean Jacket - A marvelous jacket stamped with the sparkling imprints of golden buttons.
Accessory: Sparkling Chain - One must look fabulous while kicking ass.
A-Ability: Glamorous Fashion
+ Dazzle Fist: With the sparkling swiftness of a newborn star, Anthonio launches a brutal jab at the target's nose, potentially knocking them unconscious for a short period of time. If the target has already been incapacitated, Dazzle Fist will most certainly pack an unexpected punch.
(D: 120% ATK / A: 25% Disable, +50% ATK D vs Disabled / R: 1 / MP: ? / E: Lightning)
+ Shining Star Razor: Anthonio removes the cap from his head, twirling it at immensely quick speeds, and proceeding to hurl it at the target's chest as if it were a throwing star. If it manages to catch itself against one of the target's existing wounds, the Shining Star Razor will most certainly pack an unexpected punch.
(D: 70% ATK x5 / A: 25% Bleeding, +3 Hits vs Bleeding / R: 3 / MP: ? / E: Wind)
S-Ability:
+ Flash of Brilliance: Upon inflicting a negative status upon a target, Anthonio gains haste for a single turn.
Awakening:
+ Galaxy Kick: Anthonio harnesses the entirety of his glamorous energy into his right calf, proceeding to launch a devastating kick into the gut of a foe, launching them into the farthest recesses of the universe.
(D: 200% P ATK/ A: 25% Oblivion / R: 1 / MP: 0 / E: Lightning)
LVL: 1
EXP: 0 / 10
SP: 0
HP:
MP:
ATK:
DEF:
INT:
SPR:
MOVE:
Name: Anthonio Starr von Speedwagon III
Gender: Male
Age: 24
Appearance:
- Spoiler:
Weapon: Battle Cap - A simple cap worn atop the head.
Armor: Jean Jacket - A marvelous jacket stamped with the sparkling imprints of golden buttons.
Accessory: Sparkling Chain - One must look fabulous while kicking ass.
---------~---------
A-Ability: Glamorous Fashion
+ Dazzle Fist: With the sparkling swiftness of a newborn star, Anthonio launches a brutal jab at the target's nose, potentially knocking them unconscious for a short period of time. If the target has already been incapacitated, Dazzle Fist will most certainly pack an unexpected punch.
(D: 120% ATK / A: 25% Disable, +50% ATK D vs Disabled / R: 1 / MP: ? / E: Lightning)
+ Shining Star Razor: Anthonio removes the cap from his head, twirling it at immensely quick speeds, and proceeding to hurl it at the target's chest as if it were a throwing star. If it manages to catch itself against one of the target's existing wounds, the Shining Star Razor will most certainly pack an unexpected punch.
(D: 70% ATK x5 / A: 25% Bleeding, +3 Hits vs Bleeding / R: 3 / MP: ? / E: Wind)
---------~---------
S-Ability:
+ Flash of Brilliance: Upon inflicting a negative status upon a target, Anthonio gains haste for a single turn.
---------~---------
Awakening:
+ Galaxy Kick: Anthonio harnesses the entirety of his glamorous energy into his right calf, proceeding to launch a devastating kick into the gut of a foe, launching them into the farthest recesses of the universe.
(D: 200% P ATK/ A: 25% Oblivion / R: 1 / MP: 0 / E: Lightning)
---------~---------
LVL: 1
EXP: 0 / 10
SP: 0
HP:
MP:
ATK:
DEF:
INT:
SPR:
MOVE:
Last edited by Durn on Tue Jun 04, 2013 8:52 pm; edited 1 time in total
Durn- Hermit Sage
- Posts : 9672
Join date : 2009-10-30
Age : 64
Location : I do not approve of double entendres.
Re: Durn's Book of Heroes
015
Name: Remilia Hart
Gender: Female
Age: 15
Appearance:
Weapon: Two-Bead Bracelet - An old string that can be wrapped around the wrist. It's lost most of the technicolor beads that used to run through it.
Armor: Black Dress - An old silk dress.
Accessory: Old Photo - It's very difficult to tell what the picture is supposed to show.
A-Ability: Illusion Image
+ Dream Ignite: Remilia constricts the energy of an existing dream spirit, causing it to instantly detonate and cause a new effect.
(D: -- / A: Ignites Dream / R: 3 / MP: ? / E: Neutral)
+ Roa Palm: Remilia summons a large, rainbow palm of energy which wraps itself around a target. The palm wraps itself around the target for three turns, inflicting the Roa Dream for the same amount of time. As long as the target is inflicted by this dream spirit, it is immobilized and loses 5% Max HP per turn.
--- Dream Ignite: The Roa Dream is consumed and the target loses 25% Max HP.
--- Dream Crafter: Remilia cannot be immobilized and gains 2 MOVE.
(D: 100% INT / A: 100% Roa Dream / R: 3 / MP: ? / E: Neutral)
S-Ability:
+ Dream Crafter: Remilia gains a bonus effect based off of currently existing dream spirits. The effect fades when the respective dream spirit is destroyed.
Awakening:
+ Manifest Dreamland: Remilia rips her foe into her deepest dream, demolishing their mind with her innermost fascinations and imagination.
(D: 200% P INT/ A: 20% Doom / R: 3 / MP: 0 / E: Neutral)
LVL: 1
EXP: 0 / 10
SP: 0
HP:
MP:
ATK:
DEF:
INT:
SPR:
MOVE:
Name: Remilia Hart
Gender: Female
Age: 15
Appearance:
- Spoiler:
Weapon: Two-Bead Bracelet - An old string that can be wrapped around the wrist. It's lost most of the technicolor beads that used to run through it.
Armor: Black Dress - An old silk dress.
Accessory: Old Photo - It's very difficult to tell what the picture is supposed to show.
---------~---------
A-Ability: Illusion Image
+ Dream Ignite: Remilia constricts the energy of an existing dream spirit, causing it to instantly detonate and cause a new effect.
(D: -- / A: Ignites Dream / R: 3 / MP: ? / E: Neutral)
+ Roa Palm: Remilia summons a large, rainbow palm of energy which wraps itself around a target. The palm wraps itself around the target for three turns, inflicting the Roa Dream for the same amount of time. As long as the target is inflicted by this dream spirit, it is immobilized and loses 5% Max HP per turn.
--- Dream Ignite: The Roa Dream is consumed and the target loses 25% Max HP.
--- Dream Crafter: Remilia cannot be immobilized and gains 2 MOVE.
(D: 100% INT / A: 100% Roa Dream / R: 3 / MP: ? / E: Neutral)
---------~---------
S-Ability:
+ Dream Crafter: Remilia gains a bonus effect based off of currently existing dream spirits. The effect fades when the respective dream spirit is destroyed.
---------~---------
Awakening:
+ Manifest Dreamland: Remilia rips her foe into her deepest dream, demolishing their mind with her innermost fascinations and imagination.
(D: 200% P INT/ A: 20% Doom / R: 3 / MP: 0 / E: Neutral)
---------~---------
LVL: 1
EXP: 0 / 10
SP: 0
HP:
MP:
ATK:
DEF:
INT:
SPR:
MOVE:
Last edited by Durn on Tue Jun 04, 2013 8:52 pm; edited 1 time in total
Durn- Hermit Sage
- Posts : 9672
Join date : 2009-10-30
Age : 64
Location : I do not approve of double entendres.
Re: Durn's Book of Heroes
016
Name: Elexis Quinn
Gender: Female
Age: 24
Appearance:
--- Stationary - Due to the weight of her canvas, Elexis's movement is reduced to 0.
--- Inspirational - The ranges of Elexis's skills and basic attacks are increased infinitely.
Weapon: Brush of Red Paint - Its hairs splattered with the undying stain of old, red paint, anything crafted with this brush has an oddly warm hue to it.
Armor: Tacky Garments - Old clothing that may or may not intentionally lack a sleeve and a half.
Accessory: Iron Brooch - An old, cross-shaped decoration to be wrapped around the neck.
A-Ability: Guidance of the Heart
+ Whispering Gauntlet: From Elexis's canvas arises a ghastly-white streak of paint, which proceeds to wrap itself gently around the target's fists with the whirling strength of an everlasting tornado. The target gains 1 basic attack for three turns. Each of the target's basic attacks deal bonus damage equal to 40% of Elexis's ATK as long as they are affected by Whispering Gauntlet.
--- Defining Stroke: Increases the gained number of basic attacks to 2. When this effect is activated, the amount of time remaining on the target's Whispering Gauntlet is not refreshed.
(D: -- / A: +1 Basic Attack, +D = 40% Elexis ATK / R: 3 / MP: 10 / EN: 7 / E: Wind)
+ Murmuring Orb: A blue, circular outline gently plops into the sky from Elexis's canvas, floating over to the target and encompassing its body in a fine, bubble-like shell. The target gains Bubble for three turns. As long as the target is affected by Murmuring Orb, their DEF and SPR cannot be lowered.
--- Defining Stroke: Heals the target for 20% of their Max HP.
(D: -- / A: Bubble, Null DEF-SPR Debuffs / R: 3 / MP: 12 / EN: 9 / E: Water)
S-Ability:
+ Defining Stroke: Elexis may use basic attacks on ally units. Instead of dealing damage, these basic attacks cause a bonus effect based on any A-Ability the target is currently affected by. If the target is currently affected by more than one of Elexis's A-Abilities, then she may choose which Defining Stroke to activate. Elexis may not attack an ally if they are not affected by one of her A-Abilities.
Awakening:
+ The Rainbow's Tears: Elexis paints the world a vast array of colors, defining it with a new level of beauty that human eyes had never been exposed to. Heals all allies within 5 cells of Elexis for 50% of their Max HP and removes all negative status effects.
(D: -- / A: Heal 50% Max HP, Cleanse / R: 5 Surrounding / MP: 0 / E: Neutral)
LVL: 1
EXP: 0 / 50
SP: 0
HP: 26/26 [+3 each level]
MP: 38/38 [+5 each level]
EN: 50/50
ATK: 4 [+1 from Brush of Red Paint]
DEF: 3 [+1 from Tacky Garments]
INT: 0
SPR: 2
CRIT: 4%
EVADE: 3%
MOVE: 2 [+0 from Artist Profession][-2 from Stationary]
Name: Elexis Quinn
Gender: Female
Age: 24
Appearance:
- Spoiler:
--- Stationary - Due to the weight of her canvas, Elexis's movement is reduced to 0.
--- Inspirational - The ranges of Elexis's skills and basic attacks are increased infinitely.
Weapon: Brush of Red Paint - Its hairs splattered with the undying stain of old, red paint, anything crafted with this brush has an oddly warm hue to it.
Armor: Tacky Garments - Old clothing that may or may not intentionally lack a sleeve and a half.
Accessory: Iron Brooch - An old, cross-shaped decoration to be wrapped around the neck.
---------~---------
A-Ability: Guidance of the Heart
+ Whispering Gauntlet: From Elexis's canvas arises a ghastly-white streak of paint, which proceeds to wrap itself gently around the target's fists with the whirling strength of an everlasting tornado. The target gains 1 basic attack for three turns. Each of the target's basic attacks deal bonus damage equal to 40% of Elexis's ATK as long as they are affected by Whispering Gauntlet.
--- Defining Stroke: Increases the gained number of basic attacks to 2. When this effect is activated, the amount of time remaining on the target's Whispering Gauntlet is not refreshed.
(D: -- / A: +1 Basic Attack, +D = 40% Elexis ATK / R: 3 / MP: 10 / EN: 7 / E: Wind)
+ Murmuring Orb: A blue, circular outline gently plops into the sky from Elexis's canvas, floating over to the target and encompassing its body in a fine, bubble-like shell. The target gains Bubble for three turns. As long as the target is affected by Murmuring Orb, their DEF and SPR cannot be lowered.
--- Defining Stroke: Heals the target for 20% of their Max HP.
(D: -- / A: Bubble, Null DEF-SPR Debuffs / R: 3 / MP: 12 / EN: 9 / E: Water)
---------~---------
S-Ability:
+ Defining Stroke: Elexis may use basic attacks on ally units. Instead of dealing damage, these basic attacks cause a bonus effect based on any A-Ability the target is currently affected by. If the target is currently affected by more than one of Elexis's A-Abilities, then she may choose which Defining Stroke to activate. Elexis may not attack an ally if they are not affected by one of her A-Abilities.
---------~---------
Awakening:
+ The Rainbow's Tears: Elexis paints the world a vast array of colors, defining it with a new level of beauty that human eyes had never been exposed to. Heals all allies within 5 cells of Elexis for 50% of their Max HP and removes all negative status effects.
(D: -- / A: Heal 50% Max HP, Cleanse / R: 5 Surrounding / MP: 0 / E: Neutral)
---------~---------
LVL: 1
EXP: 0 / 50
SP: 0
HP: 26/26 [+3 each level]
MP: 38/38 [+5 each level]
EN: 50/50
ATK: 4 [+1 from Brush of Red Paint]
DEF: 3 [+1 from Tacky Garments]
INT: 0
SPR: 2
CRIT: 4%
EVADE: 3%
MOVE: 2 [+0 from Artist Profession][-2 from Stationary]
Last edited by Durn on Tue Jun 04, 2013 8:52 pm; edited 1 time in total
Durn- Hermit Sage
- Posts : 9672
Join date : 2009-10-30
Age : 64
Location : I do not approve of double entendres.
Re: Durn's Book of Heroes
017
Name: Jeyne Stark
Affiliation: Cordala
Gender: Female
Age: 18
Appearance:
--- Quick Feet: +5% Evasion.
Weapon: Ancient Rapier [+1 ATK] - Passed down through several generations of the Stark family, it seems their prized blade has nearly been exhausted of all use.
Armor: Buttoned Coat [+1 DEF] - A simple, leather coat that allows Jeyne to maintain a comfortable body temperature.
Accessory: Warm Scarf [+1 ATK] - No coat is complete without a complementary scarf.
A-Ability: Duelist's Fervor
+ Winter Winds: With the power of the northern winds behind her, Jeyne's movements become exceedingly quick, beyond the speeds of even the swiftest of hunting birds; such swiftness allows the Duelist to strike the foe several times with a single movement of her blade.
(D: -- / A: +2 Additional Basic Attacks for 3 Turns / R: Self / MP: 8 / E: Neutral)
+ Wrathful Strike: Jeyne lunges at her foe and piercing her foe's vital organs in an attempt to finish the battle with an executive blow to the chest. Enhances Jeyne's next basic attack, causing it to deal bonus damage equal to 50% of the target's Missing HP as Physical damage. Can be cast during the same turn as basic attacks.
(D: -- / A: Bonus damage equal to 50% of target's Missing HP / R: Self / MP: 8 / E: Neutral)
S-Ability:
+ Artistry of the Blade: Whenever Jeyne successfully damages a foe with a basic attack, she immediately restores 5% Max HP.
Awakening:
+ Ballad of the Oncoming Storm: Jeyne assumes a unique fighting stance, allowing herself to barrage a single foe with an ungodly amount of strikes within mere milliseconds of one another. Blessed with the strength of elemental energy, such an onslaught garners a chance of freezing the target to its core.
(D: 200% P ATK/ A: 50% Freeze / R: 1 / MP: 0 / E: Neutral)
LVL: 1
EXP: 0 / 10
SP: 0
HP: 25 / 25
MP: 15 / 15
DD: 0 / 10
ATK: 4 [+1 from Ancient Rapier] [+1 from Warm Scarf] [6]
DEF: 3 [+1 from Buttoned Coat] [4]
INT: 1
SPR: 2
EVADE: 3% [+5% from Quick Feet] [8%]
MOVE: 2 [+1 from Duelist Profession] [3]
Name: Jeyne Stark
Affiliation: Cordala
Gender: Female
Age: 18
Appearance:
- Spoiler:
--- Quick Feet: +5% Evasion.
Weapon: Ancient Rapier [+1 ATK] - Passed down through several generations of the Stark family, it seems their prized blade has nearly been exhausted of all use.
Armor: Buttoned Coat [+1 DEF] - A simple, leather coat that allows Jeyne to maintain a comfortable body temperature.
Accessory: Warm Scarf [+1 ATK] - No coat is complete without a complementary scarf.
---------~---------
A-Ability: Duelist's Fervor
+ Winter Winds: With the power of the northern winds behind her, Jeyne's movements become exceedingly quick, beyond the speeds of even the swiftest of hunting birds; such swiftness allows the Duelist to strike the foe several times with a single movement of her blade.
(D: -- / A: +2 Additional Basic Attacks for 3 Turns / R: Self / MP: 8 / E: Neutral)
+ Wrathful Strike: Jeyne lunges at her foe and piercing her foe's vital organs in an attempt to finish the battle with an executive blow to the chest. Enhances Jeyne's next basic attack, causing it to deal bonus damage equal to 50% of the target's Missing HP as Physical damage. Can be cast during the same turn as basic attacks.
(D: -- / A: Bonus damage equal to 50% of target's Missing HP / R: Self / MP: 8 / E: Neutral)
---------~---------
S-Ability:
+ Artistry of the Blade: Whenever Jeyne successfully damages a foe with a basic attack, she immediately restores 5% Max HP.
---------~---------
Awakening:
+ Ballad of the Oncoming Storm: Jeyne assumes a unique fighting stance, allowing herself to barrage a single foe with an ungodly amount of strikes within mere milliseconds of one another. Blessed with the strength of elemental energy, such an onslaught garners a chance of freezing the target to its core.
(D: 200% P ATK/ A: 50% Freeze / R: 1 / MP: 0 / E: Neutral)
---------~---------
LVL: 1
EXP: 0 / 10
SP: 0
HP: 25 / 25
MP: 15 / 15
DD: 0 / 10
ATK: 4 [+1 from Ancient Rapier] [+1 from Warm Scarf] [6]
DEF: 3 [+1 from Buttoned Coat] [4]
INT: 1
SPR: 2
EVADE: 3% [+5% from Quick Feet] [8%]
MOVE: 2 [+1 from Duelist Profession] [3]
Last edited by Durn on Tue Jun 04, 2013 8:52 pm; edited 1 time in total
Durn- Hermit Sage
- Posts : 9672
Join date : 2009-10-30
Age : 64
Location : I do not approve of double entendres.
Re: Durn's Book of Heroes
018
Name: Noah Brennan
Gender: Male
Age: 17
Appearance:
Weapon: Deck of Cards - A simple deck which could be bought at any old thrift store.
Armor: School Uniform - Gotta look classy.
Accessory: Class Ring - An old ring with a fading bloodstain splattered across its center gem.
A-Ability: Chance and Consequence
+ Roulette of Fate: Eight of Noah's cards float upward in a circular formation, spinning for a set period of time before flipping the northernmost card, revealing one status affliction that will afflict the target: Burn, Freeze, Poison, Bleeding, Drain, Blind, Disable, or Slow.
(D: -- / A: Inflicts 1 Random Status / R: 3 / MP: ? / E: Neutral)
+ Karma Slash: Removing a single card from the top of his deck, Noah enchants it with the blazing energy of fate, proceeding to throw it toward his target in a cutting motion. The effect of this skill varies depending on which card from Roulette of Fate the target has been afflicted by. If the target is afflicted with more than one negative status directly applied by Roulette of Fate, then Noah may choose which Karma Slash to activate. If the target is not afflicted with a negative status directly applied by Roulette of Fate, then this skill deals damage equal to 100% of Noah's INT with no added effect at an MP cost of 4.
--- Burn - Two of Scorches: Halves the target's ATK for three turns, instantly consuming the target's Burn status to deal damage equal to 25% of its current HP. ? MP. Fire Element.
--- Freeze - Three of Frosts: Adds two additional turns to the target's Freeze status, with a 25% chance of spreading Freeze to any foe within 2 cells of the target. ? MP. Ice Element.
--- Poison - Four of Plagues: Consumes the target's Poison status and applies Severe Poison, lowering its DEF and SPR by 25% for the duration of the Severe Poison. ? MP. Earth Element.
--- Bleeding - Five of Traumas: Deals damage equal to 10% of the target's maximum HP, with a 50% chance of causing Blood Loss. ? MP. Neutral Element.
--- Drain - Six of Winds: Deals damage equal to 25% of the target's current HP, healing Noah for 50% of the damage dealt. ? MP. Wind Element.
--- Blind - Seven of Shadows: Deals damage equal to 5% of the target's maximum HP per turn, increasing Noah's EVADE by 35% while this effect persists. ? MP. Dark Element.
--- Disable - Eight of Shocks: Inflicts Daze onto the target and all foes within 2 cells of it. Cannot be cast on the same target more than once per application of Roulette of Fate. ? MP. Earth Element.
--- Slow - Nine of Hours: Inflicts Seal onto the target. Cannot be cast on the same target more than once per application of Roulette of Fate. ? MP. Light Element.
(D: Varies / A: Varies / R: 3 / MP: Varies / E: Varies)
S-Ability:
+ Rift of Delusions: Upon reaching Critical status, Noah enters Stasis for one turn and restores HP equal to 25% of his maximum HP upon leaving Stasis. Cannot be activated more than once per battle.
Awakening:
+ Temporal Roulette: Noah's entire deck of cards begins to encircle the target, revolving in speeds which rival that of the greatest of tornados, proceeding to encroach upon the target until they have been shred to bits.
(D: 200% P INT/ A: 75% Blood Loss / R: 3 / MP: 0 / E: Wind)
LVL: 1
EXP: 0 / 10
SP: 0
HP:
MP:
ATK:
DEF:
INT:
SPR:
EVADE:
MOVE:
Name: Noah Brennan
Gender: Male
Age: 17
Appearance:
- Spoiler:
Weapon: Deck of Cards - A simple deck which could be bought at any old thrift store.
Armor: School Uniform - Gotta look classy.
Accessory: Class Ring - An old ring with a fading bloodstain splattered across its center gem.
---------~---------
A-Ability: Chance and Consequence
+ Roulette of Fate: Eight of Noah's cards float upward in a circular formation, spinning for a set period of time before flipping the northernmost card, revealing one status affliction that will afflict the target: Burn, Freeze, Poison, Bleeding, Drain, Blind, Disable, or Slow.
(D: -- / A: Inflicts 1 Random Status / R: 3 / MP: ? / E: Neutral)
+ Karma Slash: Removing a single card from the top of his deck, Noah enchants it with the blazing energy of fate, proceeding to throw it toward his target in a cutting motion. The effect of this skill varies depending on which card from Roulette of Fate the target has been afflicted by. If the target is afflicted with more than one negative status directly applied by Roulette of Fate, then Noah may choose which Karma Slash to activate. If the target is not afflicted with a negative status directly applied by Roulette of Fate, then this skill deals damage equal to 100% of Noah's INT with no added effect at an MP cost of 4.
--- Burn - Two of Scorches: Halves the target's ATK for three turns, instantly consuming the target's Burn status to deal damage equal to 25% of its current HP. ? MP. Fire Element.
--- Freeze - Three of Frosts: Adds two additional turns to the target's Freeze status, with a 25% chance of spreading Freeze to any foe within 2 cells of the target. ? MP. Ice Element.
--- Poison - Four of Plagues: Consumes the target's Poison status and applies Severe Poison, lowering its DEF and SPR by 25% for the duration of the Severe Poison. ? MP. Earth Element.
--- Bleeding - Five of Traumas: Deals damage equal to 10% of the target's maximum HP, with a 50% chance of causing Blood Loss. ? MP. Neutral Element.
--- Drain - Six of Winds: Deals damage equal to 25% of the target's current HP, healing Noah for 50% of the damage dealt. ? MP. Wind Element.
--- Blind - Seven of Shadows: Deals damage equal to 5% of the target's maximum HP per turn, increasing Noah's EVADE by 35% while this effect persists. ? MP. Dark Element.
--- Disable - Eight of Shocks: Inflicts Daze onto the target and all foes within 2 cells of it. Cannot be cast on the same target more than once per application of Roulette of Fate. ? MP. Earth Element.
--- Slow - Nine of Hours: Inflicts Seal onto the target. Cannot be cast on the same target more than once per application of Roulette of Fate. ? MP. Light Element.
(D: Varies / A: Varies / R: 3 / MP: Varies / E: Varies)
---------~---------
S-Ability:
+ Rift of Delusions: Upon reaching Critical status, Noah enters Stasis for one turn and restores HP equal to 25% of his maximum HP upon leaving Stasis. Cannot be activated more than once per battle.
---------~---------
Awakening:
+ Temporal Roulette: Noah's entire deck of cards begins to encircle the target, revolving in speeds which rival that of the greatest of tornados, proceeding to encroach upon the target until they have been shred to bits.
(D: 200% P INT/ A: 75% Blood Loss / R: 3 / MP: 0 / E: Wind)
---------~---------
LVL: 1
EXP: 0 / 10
SP: 0
HP:
MP:
ATK:
DEF:
INT:
SPR:
EVADE:
MOVE:
Last edited by Durn on Tue Jun 04, 2013 8:52 pm; edited 1 time in total
Durn- Hermit Sage
- Posts : 9672
Join date : 2009-10-30
Age : 64
Location : I do not approve of double entendres.
Re: Durn's Book of Heroes
019
Name: Hadaka, Ketsueki no Kekkan
Gender: Female
Age: 26
Appearance:
--- Full Body Art - As Hadaka acquires new tribal art to inscribe upon her body, her repertoire of spiritual channeling increases in potency. Whenever Hadaka obtains a new weapon, a single point of a single stat given by her previous weapon is permanently added to her stats, regardless of whether or not the weapon is equipped.
Weapon: Whispering Dragon - An intricate tattoo sprawled across Hadaka's back, shimmering with the permanent, red ink of a deeply infused berry found amidst the canopy of the jungle.
Armor: Silken Sash - A single strip of cloth which dangles over Hadaka's bosom, providing very little physical protection.
Accessory: Hairpin - A simple bamboo pin which prevents Hadaka's hair from flowing over the tattoos on her back, preserving their visibility for all to see.
A-Ability: Brand of the Wicked
+ Jaded Gaze: Hadaka's eyes turns a venomous, emerald green. As she gazes into the pupils of her target, her foe begins to grow mysteriously sickly and weary.
--- Karami Fang: Should a foe be afflicted with poison applied through Jaded Gaze when Hadaka successfully lands a basic attack on the same target, the basic attack will strike twice.
(D: -- / A: 75% Poison / R: 3 / MP: ? / E: Earth)
+ Salt of Floods: Hadaka gazes into the eyes of her target with a ruthless, frightening glare, listening intently as their heart rate begins to hasten and their breath begins to stutter. The sickening aura emitting from Hadaka's presence eventually causes the target to experience a vicious fever and uncontrollable sweating.
--- Byoki Talon: Should a foe be afflicted with wet applied through Salt of Floods when Hadaka successfully lands a basic attack on the same target, Hadaka's attack (and her next two consecutive basic attacks) gain the Lightning element.
(D: -- / A: 75% Wet / R: 3 / MP: ? / E: Water)
S-Ability:
+ Spirit Puppet: Whenever Hadaka successfully lands a basic attack on a foe currently afflicted by one of her statuses, the basic attack is enhanced accordingly. Should the target be affected by more than one status effect applied by Hadaka, then Hadaka may choose which Spirit Puppet to activate. Each respective Spirit Puppet effect may be found under the appropriate Brand of the Wicked A-Ability.
Awakening:
+ Ketsueki no Kekkan: Hadaka embraces the ten-thousand spirits nesting within her being, unleashing their energy in order to devastate her foes.
(D: 150% P ATK/ A: 50% Random Status / R: 2 Layers of Surrounding Cells / MP: 0 / E: Wind)
LVL: 1
EXP: 0 / 10
SP: 0
HP:
MP:
DD:
ATK:
DEF:
INT:
SPR:
EVADE:
MOVE:
Name: Hadaka, Ketsueki no Kekkan
Gender: Female
Age: 26
Appearance:
- Spoiler:
--- Full Body Art - As Hadaka acquires new tribal art to inscribe upon her body, her repertoire of spiritual channeling increases in potency. Whenever Hadaka obtains a new weapon, a single point of a single stat given by her previous weapon is permanently added to her stats, regardless of whether or not the weapon is equipped.
Weapon: Whispering Dragon - An intricate tattoo sprawled across Hadaka's back, shimmering with the permanent, red ink of a deeply infused berry found amidst the canopy of the jungle.
Armor: Silken Sash - A single strip of cloth which dangles over Hadaka's bosom, providing very little physical protection.
Accessory: Hairpin - A simple bamboo pin which prevents Hadaka's hair from flowing over the tattoos on her back, preserving their visibility for all to see.
---------~---------
A-Ability: Brand of the Wicked
+ Jaded Gaze: Hadaka's eyes turns a venomous, emerald green. As she gazes into the pupils of her target, her foe begins to grow mysteriously sickly and weary.
--- Karami Fang: Should a foe be afflicted with poison applied through Jaded Gaze when Hadaka successfully lands a basic attack on the same target, the basic attack will strike twice.
(D: -- / A: 75% Poison / R: 3 / MP: ? / E: Earth)
+ Salt of Floods: Hadaka gazes into the eyes of her target with a ruthless, frightening glare, listening intently as their heart rate begins to hasten and their breath begins to stutter. The sickening aura emitting from Hadaka's presence eventually causes the target to experience a vicious fever and uncontrollable sweating.
--- Byoki Talon: Should a foe be afflicted with wet applied through Salt of Floods when Hadaka successfully lands a basic attack on the same target, Hadaka's attack (and her next two consecutive basic attacks) gain the Lightning element.
(D: -- / A: 75% Wet / R: 3 / MP: ? / E: Water)
---------~---------
S-Ability:
+ Spirit Puppet: Whenever Hadaka successfully lands a basic attack on a foe currently afflicted by one of her statuses, the basic attack is enhanced accordingly. Should the target be affected by more than one status effect applied by Hadaka, then Hadaka may choose which Spirit Puppet to activate. Each respective Spirit Puppet effect may be found under the appropriate Brand of the Wicked A-Ability.
---------~---------
Awakening:
+ Ketsueki no Kekkan: Hadaka embraces the ten-thousand spirits nesting within her being, unleashing their energy in order to devastate her foes.
(D: 150% P ATK/ A: 50% Random Status / R: 2 Layers of Surrounding Cells / MP: 0 / E: Wind)
---------~---------
LVL: 1
EXP: 0 / 10
SP: 0
HP:
MP:
DD:
ATK:
DEF:
INT:
SPR:
EVADE:
MOVE:
Last edited by Durn on Tue Jun 04, 2013 8:53 pm; edited 1 time in total
Durn- Hermit Sage
- Posts : 9672
Join date : 2009-10-30
Age : 64
Location : I do not approve of double entendres.
Re: Durn's Book of Heroes
020
Name: Caosoro Rimbalzante Bellezza Vento Aureo
Gender: Male
Age: 29
Appearance:
Weapon: Angelique - A severed hand that Caosoro carries within his jacket's front pocket. He often refers to Angelique as not only the source of his mystical bone-shifting power, but also his "girlfriend."
Armor: Tight Jacket - Not a single button is touched on this poor, black jacket in order to reveal the greatest amount of chest possible.
Accessory: Velvet Choker - Claiming it as a "gift from Angelique," Caosoro takes it everywhere he travels.
A-Ability: Coral of the Bone
+ Marrow, Rib, Blossom: Caosoro's ribcage extends outward from his chest and clasps a single target, retracting them back into Caosoro's body as he holds them prisoner within his stomach for an extended period of time. During this period, Caosoro enhances the toxicity of his stomach acids to a dangerously volatile degree, burning the target alive while they remain encaged. Swallows target. 100% physical damage per turn while swallowed. Burned while swallowed. Cannot act while swallowed
(D: -- / A: Swallows Target / R: 3 / MP: ? / E: Neutral)
+ Reaper Cello: Caosoro digs deeply into his leg and rips out one of his femurs as it molds into a large, scythe-shaped weapon. He then swiftly sweeps through the target's chest with a crescent strike, damaging both the target and all other foes positioned in front of Caosoro.
(D: 150% ATK / A: 25% Bleed / R: Adjacent / MP: ? / E: Neutral)
R-Ability:
+ Spinal Ejection: Once per turn, when Caosoro is damaged by an enemy's A-Ability, his spinal cord pops out of his skeletal system, causing Caosoro to fall onto the ground as a puddle of flesh and bone. For the remainder of the turn, Caosoro's evasion is increased by 50% and he takes 20% reduced damage.
S-Ability:
+ Symphonic Scapula: Caosoro manipulates his scapulae, causing them to rumble at a surprisingly loud volume and emit a strange, screeching white noise throughout the battle. Due to this noise, the ally party cannot communicate with one another while Caosoro lives. Discussion of battle strategy in the chat thread is strictly prohibited and all ally move actions will be sent to the Game Master privately in order to prevent communication via the roleplay thread.
Awakening:
+ Bone Bouquet: Caosoro places his palm against the target's arm, allowing him to channel his own magic into the target's body. At the point of impact, the target's body begins to bubble and squirm in a reactive and volatile fit. Shortly after Caosoro touches the point of impact, it explodes in a violent eruption of flesh as the target's affected bone swells up into a massive, flower-shaped tumor.
(D: 200% P ATK after 1 turn of latency/ A: 50% Instant Death / R: Adjacent Cell / MP: 0 / E: Dark)
LVL: --
EXP: 0 / 10
SP: 0
HP:
MP:
DD:
ATK:
DEF:
INT:
SPR:
EVADE:
MOVE:
Name: Caosoro Rimbalzante Bellezza Vento Aureo
Gender: Male
Age: 29
Appearance:
- Spoiler:
Weapon: Angelique - A severed hand that Caosoro carries within his jacket's front pocket. He often refers to Angelique as not only the source of his mystical bone-shifting power, but also his "girlfriend."
Armor: Tight Jacket - Not a single button is touched on this poor, black jacket in order to reveal the greatest amount of chest possible.
Accessory: Velvet Choker - Claiming it as a "gift from Angelique," Caosoro takes it everywhere he travels.
---------~---------
A-Ability: Coral of the Bone
+ Marrow, Rib, Blossom: Caosoro's ribcage extends outward from his chest and clasps a single target, retracting them back into Caosoro's body as he holds them prisoner within his stomach for an extended period of time. During this period, Caosoro enhances the toxicity of his stomach acids to a dangerously volatile degree, burning the target alive while they remain encaged. Swallows target. 100% physical damage per turn while swallowed. Burned while swallowed. Cannot act while swallowed
(D: -- / A: Swallows Target / R: 3 / MP: ? / E: Neutral)
+ Reaper Cello: Caosoro digs deeply into his leg and rips out one of his femurs as it molds into a large, scythe-shaped weapon. He then swiftly sweeps through the target's chest with a crescent strike, damaging both the target and all other foes positioned in front of Caosoro.
(D: 150% ATK / A: 25% Bleed / R: Adjacent / MP: ? / E: Neutral)
---------~---------
R-Ability:
+ Spinal Ejection: Once per turn, when Caosoro is damaged by an enemy's A-Ability, his spinal cord pops out of his skeletal system, causing Caosoro to fall onto the ground as a puddle of flesh and bone. For the remainder of the turn, Caosoro's evasion is increased by 50% and he takes 20% reduced damage.
---------~---------
S-Ability:
+ Symphonic Scapula: Caosoro manipulates his scapulae, causing them to rumble at a surprisingly loud volume and emit a strange, screeching white noise throughout the battle. Due to this noise, the ally party cannot communicate with one another while Caosoro lives. Discussion of battle strategy in the chat thread is strictly prohibited and all ally move actions will be sent to the Game Master privately in order to prevent communication via the roleplay thread.
---------~---------
Awakening:
+ Bone Bouquet: Caosoro places his palm against the target's arm, allowing him to channel his own magic into the target's body. At the point of impact, the target's body begins to bubble and squirm in a reactive and volatile fit. Shortly after Caosoro touches the point of impact, it explodes in a violent eruption of flesh as the target's affected bone swells up into a massive, flower-shaped tumor.
(D: 200% P ATK after 1 turn of latency/ A: 50% Instant Death / R: Adjacent Cell / MP: 0 / E: Dark)
---------~---------
LVL: --
EXP: 0 / 10
SP: 0
HP:
MP:
DD:
ATK:
DEF:
INT:
SPR:
EVADE:
MOVE:
Last edited by Durn on Tue Jun 04, 2013 8:53 pm; edited 1 time in total
Durn- Hermit Sage
- Posts : 9672
Join date : 2009-10-30
Age : 64
Location : I do not approve of double entendres.
Re: Durn's Book of Heroes
021
Name: Cioccolato Lovo Duval Qe Vittoria
Gender: Male
Age: 22
Appearance:
Iron Surrogate - Jackson Fist replaces Cioccolato on the battlefield. All of Cioccolato's skills and stats are directly shifted to Jackson Fist. When Jackson Fist is KO'd, so is Cioccolato.
Weapon: Jackson Fist - An iron golem given life by the countless souls it has absorbed, Jackson Fist serves Cioccolato with undying gratitude.
Armor: Polkadot Jumpsuit - An integral part of Cioccolato's garb, his jumpsuit's metal rods allow him to more easily control his polarity shifting powers.
Accessory: Enigma Rods - Small metallic rods that protrude from Cioccolato's clothing.
A-Ability: Power Inversion
+ Energy Spear: Cioccolato zaps Jackson Fist with a negative polarity, while enhancing a targeted enemy with the opposite charge. As a result, the targeted enemy is yanked toward Jackson Fist's position. Jackson Fist, with its arm outstretched, stands readily as the polarized foe travels toward it. Upon reaching Jackson Fist's position, the targeted enemy is impaled upon Jackson Fist's protruding arm.
(D: 170% ATK / A: Moves target to cell adjacent to Jackson Fist / R: Any / MP: ? / E: Electric)
+ Amplification Field: Cioccolato entangles the targeted location within a magnetic field of energy, amplifying Weight of Thunder's efficiency to 10% maximum HP to all foes within the Amplification Field. Amplification Field lasts indefinitely and can only be cast twice. If the target is standing within 2 Amplification Fields, Weight of Thunder's efficiency is boosted even further to 20% maximum HP.
(D: -- / A: Creates Amplification Field / R: 4x4 Box / MP: ? / E: Electric)
R-Ability:
+ Delta Shift: Whenever Cioccolato inflicts damage onto an enemy unit, it's temporarily charged with Cure Reaction. While a unit is charged with Cure Reaction, all healing skills used on the charged unit cause damage instead.
S-Ability:
+ Weight of Thunder: Sometimes it's difficult to control the immense amounts of volatile energy spewing from Jackson Fist, and as a result, Cioccolato randomly heals or damages each foe on the map for 5% of their maximum HP every turn.
Awakening:
+ Nuclear Sparkle Beam: Jackson Fist's body rearranges itself into a massive, metallic cannon that proceeds to charge up a massive, cone shaped missile that fires a devastating beam across the field of battle. Applies Delta Shift to all foes damaged by the attack.
(D: 150% P ATK / A: 100% Delta Shift / R: Frontal Cone / MP: 0 / E: Electric)
LVL: --
EXP: 0 / 10
SP: 0
HP:
MP:
DD:
ATK:
DEF:
INT:
SPR:
EVADE:
MOVE:
Name: Cioccolato Lovo Duval Qe Vittoria
Gender: Male
Age: 22
Appearance:
- Spoiler:
Iron Surrogate - Jackson Fist replaces Cioccolato on the battlefield. All of Cioccolato's skills and stats are directly shifted to Jackson Fist. When Jackson Fist is KO'd, so is Cioccolato.
Weapon: Jackson Fist - An iron golem given life by the countless souls it has absorbed, Jackson Fist serves Cioccolato with undying gratitude.
Armor: Polkadot Jumpsuit - An integral part of Cioccolato's garb, his jumpsuit's metal rods allow him to more easily control his polarity shifting powers.
Accessory: Enigma Rods - Small metallic rods that protrude from Cioccolato's clothing.
---------~---------
A-Ability: Power Inversion
+ Energy Spear: Cioccolato zaps Jackson Fist with a negative polarity, while enhancing a targeted enemy with the opposite charge. As a result, the targeted enemy is yanked toward Jackson Fist's position. Jackson Fist, with its arm outstretched, stands readily as the polarized foe travels toward it. Upon reaching Jackson Fist's position, the targeted enemy is impaled upon Jackson Fist's protruding arm.
(D: 170% ATK / A: Moves target to cell adjacent to Jackson Fist / R: Any / MP: ? / E: Electric)
+ Amplification Field: Cioccolato entangles the targeted location within a magnetic field of energy, amplifying Weight of Thunder's efficiency to 10% maximum HP to all foes within the Amplification Field. Amplification Field lasts indefinitely and can only be cast twice. If the target is standing within 2 Amplification Fields, Weight of Thunder's efficiency is boosted even further to 20% maximum HP.
(D: -- / A: Creates Amplification Field / R: 4x4 Box / MP: ? / E: Electric)
---------~---------
R-Ability:
+ Delta Shift: Whenever Cioccolato inflicts damage onto an enemy unit, it's temporarily charged with Cure Reaction. While a unit is charged with Cure Reaction, all healing skills used on the charged unit cause damage instead.
---------~---------
S-Ability:
+ Weight of Thunder: Sometimes it's difficult to control the immense amounts of volatile energy spewing from Jackson Fist, and as a result, Cioccolato randomly heals or damages each foe on the map for 5% of their maximum HP every turn.
---------~---------
Awakening:
+ Nuclear Sparkle Beam: Jackson Fist's body rearranges itself into a massive, metallic cannon that proceeds to charge up a massive, cone shaped missile that fires a devastating beam across the field of battle. Applies Delta Shift to all foes damaged by the attack.
(D: 150% P ATK / A: 100% Delta Shift / R: Frontal Cone / MP: 0 / E: Electric)
---------~---------
LVL: --
EXP: 0 / 10
SP: 0
HP:
MP:
DD:
ATK:
DEF:
INT:
SPR:
EVADE:
MOVE:
Last edited by Durn on Tue Jun 04, 2013 8:53 pm; edited 1 time in total
Durn- Hermit Sage
- Posts : 9672
Join date : 2009-10-30
Age : 64
Location : I do not approve of double entendres.
Re: Durn's Book of Heroes
022
Name: Marqos Lisavelagia Qel Toro Plata
Gender: Male
Age: 19
Appearance:
Mind Sphere - Upon dealing damage to a foe, Marqos and the damaged foe are trapped within a reality-shifting bubble, negating all outside sources from influencing either Marqos or the selected foe. No physical boundaries are made, but both Marqos and the foe become immune to any action that does not originate from either of them. Lasts until death.
Weapon: Violet Grace - A pair of fans dyed with a royal purple, embroidered with the finest gold known to man.
Armor: Despera Energia - A specially designed set of combat gear masterfully crafted in order to perfectly balance fashion with battle, the Despera Energia increases the wearer's skills tenfold.
Accessory: Sadist Love - A blood-red brooch stationed over the wearer's heart.
A-Ability: Psionic Duelist
+ Scatter Rail: Marqos manifests psychic energy into the form of several large, metal rods which he proceeds to shoot, within the blink of an eye, through the target's body.
(D: 120% INT x5 / A: -- / R: 3 / MP: ? / E: Arcane)
+ Mind Wrack: Marqos emits a pulsating wave of pure energy from his being, damaging all foes within a certain distance from his current location. If Mind Sphere is currently active, all foes that would've been damaged by Mind Wrack, but were then saved by Mind Sphere, will have their respective Mind Wrack waves ricocheted back toward the target within the Mind Sphere, causing an additional strike of Mind Wrack to hit that target.
(D: 140% INT x? / A: Ricochets off Mind Sphere / R: 3 Surrounding Cells / MP: ? / E: Arcane)
R-Ability:
+ Metronome: For each turn Marqos attacks the same target, he deals +10% increased damage in the following turn. Stacks up to 10 times and fades after Marqos switches targets.
S-Ability:
+ Psychic Strikes Marqos's attacks passively deal 10% bonus damage as piercing damage.
Awakening:
+ Violet Brain Diffusion: Marqos taps into the deepest recesses of the target's brain, infecting it with a pulsating energy that causes massive hysteria within the target's mind.
(D: 200% P INT / A: 100% Confusion, 50% Mind Control / R: 3 / MP: 0 / E: Arcane)
LVL: --
EXP: 0 / 10
SP: 0
HP:
MP:
DD:
ATK:
DEF:
INT:
SPR:
EVADE:
MOVE:
Name: Marqos Lisavelagia Qel Toro Plata
Gender: Male
Age: 19
Appearance:
- Spoiler:
Mind Sphere - Upon dealing damage to a foe, Marqos and the damaged foe are trapped within a reality-shifting bubble, negating all outside sources from influencing either Marqos or the selected foe. No physical boundaries are made, but both Marqos and the foe become immune to any action that does not originate from either of them. Lasts until death.
Weapon: Violet Grace - A pair of fans dyed with a royal purple, embroidered with the finest gold known to man.
Armor: Despera Energia - A specially designed set of combat gear masterfully crafted in order to perfectly balance fashion with battle, the Despera Energia increases the wearer's skills tenfold.
Accessory: Sadist Love - A blood-red brooch stationed over the wearer's heart.
---------~---------
A-Ability: Psionic Duelist
+ Scatter Rail: Marqos manifests psychic energy into the form of several large, metal rods which he proceeds to shoot, within the blink of an eye, through the target's body.
(D: 120% INT x5 / A: -- / R: 3 / MP: ? / E: Arcane)
+ Mind Wrack: Marqos emits a pulsating wave of pure energy from his being, damaging all foes within a certain distance from his current location. If Mind Sphere is currently active, all foes that would've been damaged by Mind Wrack, but were then saved by Mind Sphere, will have their respective Mind Wrack waves ricocheted back toward the target within the Mind Sphere, causing an additional strike of Mind Wrack to hit that target.
(D: 140% INT x? / A: Ricochets off Mind Sphere / R: 3 Surrounding Cells / MP: ? / E: Arcane)
---------~---------
R-Ability:
+ Metronome: For each turn Marqos attacks the same target, he deals +10% increased damage in the following turn. Stacks up to 10 times and fades after Marqos switches targets.
---------~---------
S-Ability:
+ Psychic Strikes Marqos's attacks passively deal 10% bonus damage as piercing damage.
---------~---------
Awakening:
+ Violet Brain Diffusion: Marqos taps into the deepest recesses of the target's brain, infecting it with a pulsating energy that causes massive hysteria within the target's mind.
(D: 200% P INT / A: 100% Confusion, 50% Mind Control / R: 3 / MP: 0 / E: Arcane)
---------~---------
LVL: --
EXP: 0 / 10
SP: 0
HP:
MP:
DD:
ATK:
DEF:
INT:
SPR:
EVADE:
MOVE:
Last edited by Durn on Tue Jun 04, 2013 8:53 pm; edited 1 time in total
Durn- Hermit Sage
- Posts : 9672
Join date : 2009-10-30
Age : 64
Location : I do not approve of double entendres.
Re: Durn's Book of Heroes
023
Name: Saehaela Ael-floros Ei Hualecx Roa
Gender: Female
Age: 25
Appearance:
Weapon: Prying Rod - A long, metal rod. The end pointed against the ground has been stained a muddy red color.
Armor: Stitched Dress - A short, fur coat sewn together by the whiskers of seventeen different rabbit breeds.
Accessory: Eye - A white eye laced around her neck by means of a small string. Saehaela refuses to share what kind of creature she plucked the eye from.
A-Ability: Polymorphism
+ Summon - Raela Saehae: Using bits of her own flesh to cover up injuries and open wounds from the beast's previous battle, Saehaela calls upon a gigantic cat morphling that garners the claws and fangs of the most ferocious species of tiger. Replacing its snout, a large, serpentine and scaly elephant-like trunk slithers about.
(D: -- / A: Summons Raela Saehae / R: Adjacent / MP: ? / SC: 1 / E: Dark)
+ Summon - Gura: With a shrill call, Saehaela summons a terrifying, eight legged (comprised of human, spider, and wolf limbs arranged in a nonsuch pattern that causes it to retain the appearance of a massive junction of terrifying body parts hewn together) arachnid that falls from the sky and onto the battlefield.
(D: -- / A: Summons Gura / R: Adjacent / MP: ? / SC: 1 / E: Dark)
R-Ability:
+ Unstable Regenerative Properties: Once per summon, when it would have been KO'd it is revived with 15% maximum HP and 50% maximum MP. Upon revival, a wave of dark energy pulsates from the appropriate summon, dealing damage in surrounding cells equal to 140% of Saehaela's INT.
S-Ability:
+ Extra Parts: Once per turn, instead of moving, Saehaela may toss a stray body part to a summon within 3 cells in order to replace a dysfunctional limb with a newer one. Restores 50% of the damage dealt to the summon in the previous turn as HP.
Awakening:
+ Chimaera: Saehaela fuses her active summons to create a larger, scarier abomination capable of casting skills from either of the two original summons. While active (at a length of three turns maximum), the Chimaera gains one additional action command. This second action command deals 50% increased damage.
(D: -- / A: Fuses Active Summons / R: Any / MP: 0 / E: Dark)
LVL: --
EXP: 0 / 10
SP: 0
HP:
MP:
SC: 0 / 2
ATK:
DEF:
INT:
SPR:
EVADE:
MOVE:
Name: Saehaela Ael-floros Ei Hualecx Roa
Gender: Female
Age: 25
Appearance:
- Spoiler:
Weapon: Prying Rod - A long, metal rod. The end pointed against the ground has been stained a muddy red color.
Armor: Stitched Dress - A short, fur coat sewn together by the whiskers of seventeen different rabbit breeds.
Accessory: Eye - A white eye laced around her neck by means of a small string. Saehaela refuses to share what kind of creature she plucked the eye from.
---------~---------
A-Ability: Polymorphism
+ Summon - Raela Saehae: Using bits of her own flesh to cover up injuries and open wounds from the beast's previous battle, Saehaela calls upon a gigantic cat morphling that garners the claws and fangs of the most ferocious species of tiger. Replacing its snout, a large, serpentine and scaly elephant-like trunk slithers about.
(D: -- / A: Summons Raela Saehae / R: Adjacent / MP: ? / SC: 1 / E: Dark)
+ Summon - Gura: With a shrill call, Saehaela summons a terrifying, eight legged (comprised of human, spider, and wolf limbs arranged in a nonsuch pattern that causes it to retain the appearance of a massive junction of terrifying body parts hewn together) arachnid that falls from the sky and onto the battlefield.
(D: -- / A: Summons Gura / R: Adjacent / MP: ? / SC: 1 / E: Dark)
---------~---------
R-Ability:
+ Unstable Regenerative Properties: Once per summon, when it would have been KO'd it is revived with 15% maximum HP and 50% maximum MP. Upon revival, a wave of dark energy pulsates from the appropriate summon, dealing damage in surrounding cells equal to 140% of Saehaela's INT.
---------~---------
S-Ability:
+ Extra Parts: Once per turn, instead of moving, Saehaela may toss a stray body part to a summon within 3 cells in order to replace a dysfunctional limb with a newer one. Restores 50% of the damage dealt to the summon in the previous turn as HP.
---------~---------
Awakening:
+ Chimaera: Saehaela fuses her active summons to create a larger, scarier abomination capable of casting skills from either of the two original summons. While active (at a length of three turns maximum), the Chimaera gains one additional action command. This second action command deals 50% increased damage.
(D: -- / A: Fuses Active Summons / R: Any / MP: 0 / E: Dark)
---------~---------
LVL: --
EXP: 0 / 10
SP: 0
HP:
MP:
SC: 0 / 2
ATK:
DEF:
INT:
SPR:
EVADE:
MOVE:
Last edited by Durn on Tue Jun 04, 2013 8:53 pm; edited 1 time in total
Durn- Hermit Sage
- Posts : 9672
Join date : 2009-10-30
Age : 64
Location : I do not approve of double entendres.
Re: Durn's Book of Heroes
024
Name: Athos Diogenes IV
Gender: Male
Age: 26
Appearance:
Bestia di Macchina - The rabbit the Dominus uses for mechanized combat no longer garners the internal physique of a natural creature of earth, having its organs replaced with mechanically developed systems that far surpass their natural limits. As a result, the Bestia di Macchina is immune to all naturally inflicted statuses, such as Poison, Disease, and Charm. Athos's stats are based off of his rabbit's features, rather than his own weaponry and armor.
Shift - Altering the stance of the Bestia di Macchina does not take up an action phase. The stance of the Bestia di Macchina may only be changed once every 5 turns.
Weapon: Mechanized Collar - A simple collar that binds the rabbit to Athos's will via a series of complex psychological messages.
Armor: MK II Armor Plates - An array of ironclad gear used to protect vital points of the rabbit's body with immense defensive capabilities.
Accessory: AAA Battery - A simple battery that power's the rabbits leg functionality.
A-Ability: Natura Mechanica: Scheletro
+ Alpha Stance - Rinoceronte: Inlaid mechanical nanobots within the Bestia di Macchina's body forcefully reshape its skeletal system, utilizing intense robotic restructuring and puppeteering to greatly increase the mass, shape, and general attitude of the rabbit so that it parallels that of a ferocious rhinoceros (including a fully functional, mechanized horn, of course).
(D: -- / A: Shifts user to Alpha Stance - Rinoceronte / R: Self / STA: 0 / E: Electric)
-- Pietra di Carica: The Bestia di Macchina charges toward its target with nearly unbreakable and relentless speed, knocking all foes between it and its target to the side, until it ultimately reaches its final target with a devastating dash. Tags the final target with the "Impaled" status, which affects the Bestia di Macchina's other skills. Only one target may be impaled at a time.
(D: 120% ATK, Final Target; 50% ATK, Knocked Aside / A: Moves user to cell adjacent to final target, Knocks aside those in-between / R: 3 Cell = Final Target, Column Between = Knocked Aside / STA: 8 / E: Neutral)
-- Furia: The Bestia di Macchina flails its limbs about, violently disrupting all foes within cells that surround it. If an impaled foe is damaged by this ability, their DEF is reduced by 50% for the duration of this attack only.
(D: 100% ATK / A: Ignores 50% of DEF if Impaled / R: Surrounding Cells / STA: 8 / E: Neutral)
+ Beta Stance - Aquila: Inlaid mechanical nanobots within the Bestia di Macchina's body forcefully reshape its skeletal system, utilizing intense robotic restructuring and puppeteering to stretch the rabbit's skin to intense degrees, forming fully-functional wings and a large, mechanized beak, both of which strongly resemble those of an eagle.
(D: -- / A: Shifts user to Beta Stance - Aquila / R: Self / STA: 0 / E: Electric)
-- Venti di Battaglia: The Bestia di Macchina wafts an intense gust of wind behind the ally party, enhancing all nearby allies with an intense tailwind that greatly increases their effectiveness in battle for a short period of time.
(D: -- / A: Grants Haste / R: Allies Within 2 Cells / STA: 10 / E: Wind)
-- Obiettivo: The Bestia di Macchina ascends into the sky and swoops down upon a target, marking it with a swift ejection of red paint that signifies the target of destruction for the Bestia di Macchina's party. Inflicts Center of Attention upon the chosen member of the enemy party. All allies who damage the target while Center of Attention persists deal 20% additional damage.
(D: -- / A: Center of Attention, Damage Taken +20% / R: 4 Cells / STA: 8 / E: Neutral)
R-Ability:
+ Disc Alteration II: Locked.
S-Ability:
+ Disc Alteration I: Athos's Bestia di Macchina gains an additional bonus effect based off of which current Natura Mechanica: Scheletro stance is activated. If no stance is activated, the Bestia di Macchina gains no bonus.
-- Alpha Stance - Rinoceronte: The Bestia di Macchina's ATK is increased by 15% for each enemy within a surrounding cell.
-- Beta Stance - Aquila: The Bestia di Macchina's attacks naturally decrease the target's DEF by 15%, stacking up to 3 times.
D-Ability:
+ Torpedo Infernale: The Bestia di Macchina reverts to its original, rabbit-like state and proceeds to float ominously in the air. Its ears then perk upward toward the target, and its entire body begins to spin at ridiculously intense speeds as if it were on a sort of axel. Shortly after, the rabbit launches itself against the target's chest, gouging through its flesh and torpedoing out the other side.
(D: 200% Piercing ATK / A: 50% Blood Loss, 10% Instant Death / R: Any / STA: 0 / E: Wind)
LVL: --
EXP: 0 / 10
SP: 0
HP: 20 / 20
STA: 20 / 20
ATK: 4 (+1 from Mechanized Collar)
DEF: 3 (+1 from MK II Armor Plates)
INT: 1
SPR: 2 (+1 from AAA Battery)
EVADE: 1% (+2% from Bestia di Macchina Pet)
MOVE: 2 (+0 from Dominus Profession)(+2 from Bestia di Macchina Pet)
Name: Athos Diogenes IV
Gender: Male
Age: 26
Appearance:
- Spoiler:
Bestia di Macchina - The rabbit the Dominus uses for mechanized combat no longer garners the internal physique of a natural creature of earth, having its organs replaced with mechanically developed systems that far surpass their natural limits. As a result, the Bestia di Macchina is immune to all naturally inflicted statuses, such as Poison, Disease, and Charm. Athos's stats are based off of his rabbit's features, rather than his own weaponry and armor.
Shift - Altering the stance of the Bestia di Macchina does not take up an action phase. The stance of the Bestia di Macchina may only be changed once every 5 turns.
Weapon: Mechanized Collar - A simple collar that binds the rabbit to Athos's will via a series of complex psychological messages.
Armor: MK II Armor Plates - An array of ironclad gear used to protect vital points of the rabbit's body with immense defensive capabilities.
Accessory: AAA Battery - A simple battery that power's the rabbits leg functionality.
---------~---------
A-Ability: Natura Mechanica: Scheletro
+ Alpha Stance - Rinoceronte: Inlaid mechanical nanobots within the Bestia di Macchina's body forcefully reshape its skeletal system, utilizing intense robotic restructuring and puppeteering to greatly increase the mass, shape, and general attitude of the rabbit so that it parallels that of a ferocious rhinoceros (including a fully functional, mechanized horn, of course).
(D: -- / A: Shifts user to Alpha Stance - Rinoceronte / R: Self / STA: 0 / E: Electric)
-- Pietra di Carica: The Bestia di Macchina charges toward its target with nearly unbreakable and relentless speed, knocking all foes between it and its target to the side, until it ultimately reaches its final target with a devastating dash. Tags the final target with the "Impaled" status, which affects the Bestia di Macchina's other skills. Only one target may be impaled at a time.
(D: 120% ATK, Final Target; 50% ATK, Knocked Aside / A: Moves user to cell adjacent to final target, Knocks aside those in-between / R: 3 Cell = Final Target, Column Between = Knocked Aside / STA: 8 / E: Neutral)
-- Furia: The Bestia di Macchina flails its limbs about, violently disrupting all foes within cells that surround it. If an impaled foe is damaged by this ability, their DEF is reduced by 50% for the duration of this attack only.
(D: 100% ATK / A: Ignores 50% of DEF if Impaled / R: Surrounding Cells / STA: 8 / E: Neutral)
+ Beta Stance - Aquila: Inlaid mechanical nanobots within the Bestia di Macchina's body forcefully reshape its skeletal system, utilizing intense robotic restructuring and puppeteering to stretch the rabbit's skin to intense degrees, forming fully-functional wings and a large, mechanized beak, both of which strongly resemble those of an eagle.
(D: -- / A: Shifts user to Beta Stance - Aquila / R: Self / STA: 0 / E: Electric)
-- Venti di Battaglia: The Bestia di Macchina wafts an intense gust of wind behind the ally party, enhancing all nearby allies with an intense tailwind that greatly increases their effectiveness in battle for a short period of time.
(D: -- / A: Grants Haste / R: Allies Within 2 Cells / STA: 10 / E: Wind)
-- Obiettivo: The Bestia di Macchina ascends into the sky and swoops down upon a target, marking it with a swift ejection of red paint that signifies the target of destruction for the Bestia di Macchina's party. Inflicts Center of Attention upon the chosen member of the enemy party. All allies who damage the target while Center of Attention persists deal 20% additional damage.
(D: -- / A: Center of Attention, Damage Taken +20% / R: 4 Cells / STA: 8 / E: Neutral)
---------~---------
R-Ability:
+ Disc Alteration II: Locked.
---------~---------
S-Ability:
+ Disc Alteration I: Athos's Bestia di Macchina gains an additional bonus effect based off of which current Natura Mechanica: Scheletro stance is activated. If no stance is activated, the Bestia di Macchina gains no bonus.
-- Alpha Stance - Rinoceronte: The Bestia di Macchina's ATK is increased by 15% for each enemy within a surrounding cell.
-- Beta Stance - Aquila: The Bestia di Macchina's attacks naturally decrease the target's DEF by 15%, stacking up to 3 times.
---------~---------
D-Ability:
+ Torpedo Infernale: The Bestia di Macchina reverts to its original, rabbit-like state and proceeds to float ominously in the air. Its ears then perk upward toward the target, and its entire body begins to spin at ridiculously intense speeds as if it were on a sort of axel. Shortly after, the rabbit launches itself against the target's chest, gouging through its flesh and torpedoing out the other side.
(D: 200% Piercing ATK / A: 50% Blood Loss, 10% Instant Death / R: Any / STA: 0 / E: Wind)
---------~---------
LVL: --
EXP: 0 / 10
SP: 0
HP: 20 / 20
STA: 20 / 20
ATK: 4 (+1 from Mechanized Collar)
DEF: 3 (+1 from MK II Armor Plates)
INT: 1
SPR: 2 (+1 from AAA Battery)
EVADE: 1% (+2% from Bestia di Macchina Pet)
MOVE: 2 (+0 from Dominus Profession)(+2 from Bestia di Macchina Pet)
Durn- Hermit Sage
- Posts : 9672
Join date : 2009-10-30
Age : 64
Location : I do not approve of double entendres.
Page 1 of 2 • 1, 2
Similar topics
» Envy's Book of Characters
» Durn's Book of Characters
» Zero Machine RP Heroes
» Durn's Book of Characters: Chapter Two
» read that book with that black guy who gets shot
» Durn's Book of Characters
» Zero Machine RP Heroes
» Durn's Book of Characters: Chapter Two
» read that book with that black guy who gets shot
Page 1 of 2
Permissions in this forum:
You cannot reply to topics in this forum