Durn's Book of Characters
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Durn's Book of Characters
Index
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RP Characters
Aaron Bishop
Caroline Rowe
Player Characters
Czeslaw Caldwell
Marie Laforet
Elliot Halstein
Soren Abedneum
Apollo Chronos
Luck Clöver
Jacqueline Candolle
Asa Moria
Vendetta
Lenna Villanelle Aaric -FUCKING- Flynn! D:<
Terri Chrysocolla
Scarlett Shaye Wright
Janine Stafford
Neutral Characters
Queen Acanthine Saronia
Eulia Zi Lumiere
Ophelia Verial
Edmond Rutherford
Lan Rutherford
Tia Capulet
Bell
Decius Alba
Ruiko Sengoku
Athera
Haderos
Enemy Characters
Luos Der Castanatos
Ferine Kalafina
Queliq (Talin)
Dem
Ritsuka Shiraishi
Eve
Lauren
Hope
Daemonus Sidgwick II
Bestiary
Which page would you like to flip to?
RP Characters
Aaron Bishop
Caroline Rowe
Player Characters
Czeslaw Caldwell
Marie Laforet
Elliot Halstein
Soren Abedneum
Apollo Chronos
Luck Clöver
Jacqueline Candolle
Asa Moria
Vendetta
Terri Chrysocolla
Scarlett Shaye Wright
Janine Stafford
Neutral Characters
Queen Acanthine Saronia
Eulia Zi Lumiere
Ophelia Verial
Edmond Rutherford
Lan Rutherford
Tia Capulet
Bell
Decius Alba
Ruiko Sengoku
Athera
Haderos
Enemy Characters
Luos Der Castanatos
Ferine Kalafina
Queliq (Talin)
Dem
Ritsuka Shiraishi
Eve
Lauren
Hope
Daemonus Sidgwick II
Bestiary
Last edited by Durn on Wed Nov 10, 2010 3:02 pm; edited 53 times in total
Durn- Hermit Sage
- Posts : 9672
Join date : 2009-10-30
Age : 64
Location : I do not approve of double entendres.
Re: Durn's Book of Characters
Northern Priest > Boreas Acolyte > Frost Cleric > Glacian Scholar
Roleplay: Tales of Alidaire: The Corruption
Name: Czeslaw "Czes" Caldwell
Gender: Male
Age: 16
Level: 10
Next Level: 10/36
Appearance:
Weapon: Iron Kris - An impressive iron dagger-like weapon that has slight power added to magical properties.
Armor: Priest's Robes - Robes worn by religious priests that value virtue at the utmost.
Accessory: Freedom Chain - A lightweight chain that dangles freely in the breeze and represents liberation. [Null Immobilization]
A-Ability: Frost Arts
+ Arctic Blast: The user hurls a small, frozen bolt of energy at the target. 100% Int Dmg. Range: 3 Cells. 5 MP. Ice Element.
+ Blizzaga: Fires a dangerously large amount of Ice-Based Mana at the target causing a massive amount of damage. 150% Int Dmg. Range: 4 Cells. 12 MP. Ice Element.
+ Frozen Snare: Czeslaw impales his kris into the ground below him, causing a massive force of ice based mana to flow throughout the ground and rise up around the target. Can cause Freeze [75%]. Foes surrounding the target can also be affected by Freeze [50%]. N/A Dmg. Range: 4 Cells. 12 MP. Ice Element.
+ Glacial Wave: Sends a wave of frozen mana towards the target, damaging both the target and any foe in between the target and the user. 110% Int Dmg. Range: 4 Cells. 7 MP. Ice Element.
+ Razor Hail: Causes a rain of extremely sharp icicles to fall from above, impaling the enemy. Adjacent foes to the target are also damaged for piercing damage equal to half of the damage caused to the original target (After calculation). Might cause Blood Loss to the original target. 120% Int Dmg. Range: 4 Cells. 18 MP. Ice Element.
+ Glacian Zone: Czeslaw creates a cyan glyph that hovers over the ground, increasing his potency in battle drastically. During this time, he quickly ambushes the target with a barrage of deadly spells aimed at vital organs. After the first few attacks are dealt, Czeslaw quickly conjures up a spear created from the finest ice, which is hurled at the target, piercing through its chest. 4 Hits. 130% Int Dmg (First Hit). 110% Int Dmg (Second Hit). 110% Int Dmg (Third Hit). 120% Piercing Int Dmg (Fourth Hit). Range: 4 Cells. 25 MP. Ice Element.
+ Replenishing Gale: A large gust of nourishing energy is blown towards the target, healing it for 150% of the user's Intellect. N/A Dmg. Range: 3 Cells. 9 MP. Wind Element.
A-Ability: Hallowed Endowment
+ Divine Aegis: An illuminating, holy orb forms around the target, using its stalwart defenses to repel enemy attacks from the target. Increases target's Defense by 50% and gives the target immunity to negative status effects for 3 turns. N/A Dmg. Range: 4 Cells. 12 MP. Holy Element.
+ Rejuvenating Glyph: A large, circular, white glyph appears below the target and begins to emit a glowing, pure aura that coats the target in a veil of mana. Increases target's Spirit by 50% [only once] and restores 20% Max HP [each turn] for 3 turns. N/A Dmg. Range: 4 Cells. 12 MP. Holy Element.
R-Ability:
+ Magic Proof: Reduces all magical damage done to Czeslaw by 50%. If Czeslaw is attacked by more than 1 magic-based attack in a turn, only the first attack's damage is decreased.
S-Ability:
+ Northern Prayer - Sacrifice: Heals a target for an amount of damage equal to 50% of the target's maximum health, but, the user also takes damage equal to 30% of his/her maximum health. 0 Dmg. Range: 3 Cells. 0 MP. Holy Element.
+ Northern Prayer - Safeguard: The user channels a powerful support spell, increasing the Defense and Spirit of all allies by 50% for 2 turns. 0 Dmg. Range: All Cells. 0 MP. Holy Element.
D-Ability: Boreal Malediction - Haunts the foe with the forgotten spirits of the North. Range: 5 Cells. Ice Element.
HP: 35
MP: 60
Atk: 3 (+1 from Iron Kris)
Def: 4 (+2 from Priest's Robes)
Int: 10 (+3 from Iron Kris)
Spr: 8 (+4 from Priest's Robes)(+3 from Freedom Chain)
Move: 2 cells (+1 from Northern Priest Job)
Skill Points: 0
Roleplay: Tales of Alidaire: The Corruption
Name: Czeslaw "Czes" Caldwell
Gender: Male
Age: 16
Level: 10
Next Level: 10/36
Appearance:
- Spoiler:
Weapon: Iron Kris - An impressive iron dagger-like weapon that has slight power added to magical properties.
Armor: Priest's Robes - Robes worn by religious priests that value virtue at the utmost.
Accessory: Freedom Chain - A lightweight chain that dangles freely in the breeze and represents liberation. [Null Immobilization]
A-Ability: Frost Arts
+ Arctic Blast: The user hurls a small, frozen bolt of energy at the target. 100% Int Dmg. Range: 3 Cells. 5 MP. Ice Element.
+ Blizzaga: Fires a dangerously large amount of Ice-Based Mana at the target causing a massive amount of damage. 150% Int Dmg. Range: 4 Cells. 12 MP. Ice Element.
+ Frozen Snare: Czeslaw impales his kris into the ground below him, causing a massive force of ice based mana to flow throughout the ground and rise up around the target. Can cause Freeze [75%]. Foes surrounding the target can also be affected by Freeze [50%]. N/A Dmg. Range: 4 Cells. 12 MP. Ice Element.
+ Glacial Wave: Sends a wave of frozen mana towards the target, damaging both the target and any foe in between the target and the user. 110% Int Dmg. Range: 4 Cells. 7 MP. Ice Element.
+ Razor Hail: Causes a rain of extremely sharp icicles to fall from above, impaling the enemy. Adjacent foes to the target are also damaged for piercing damage equal to half of the damage caused to the original target (After calculation). Might cause Blood Loss to the original target. 120% Int Dmg. Range: 4 Cells. 18 MP. Ice Element.
+ Glacian Zone: Czeslaw creates a cyan glyph that hovers over the ground, increasing his potency in battle drastically. During this time, he quickly ambushes the target with a barrage of deadly spells aimed at vital organs. After the first few attacks are dealt, Czeslaw quickly conjures up a spear created from the finest ice, which is hurled at the target, piercing through its chest. 4 Hits. 130% Int Dmg (First Hit). 110% Int Dmg (Second Hit). 110% Int Dmg (Third Hit). 120% Piercing Int Dmg (Fourth Hit). Range: 4 Cells. 25 MP. Ice Element.
+ Replenishing Gale: A large gust of nourishing energy is blown towards the target, healing it for 150% of the user's Intellect. N/A Dmg. Range: 3 Cells. 9 MP. Wind Element.
A-Ability: Hallowed Endowment
+ Divine Aegis: An illuminating, holy orb forms around the target, using its stalwart defenses to repel enemy attacks from the target. Increases target's Defense by 50% and gives the target immunity to negative status effects for 3 turns. N/A Dmg. Range: 4 Cells. 12 MP. Holy Element.
+ Rejuvenating Glyph: A large, circular, white glyph appears below the target and begins to emit a glowing, pure aura that coats the target in a veil of mana. Increases target's Spirit by 50% [only once] and restores 20% Max HP [each turn] for 3 turns. N/A Dmg. Range: 4 Cells. 12 MP. Holy Element.
R-Ability:
+ Magic Proof: Reduces all magical damage done to Czeslaw by 50%. If Czeslaw is attacked by more than 1 magic-based attack in a turn, only the first attack's damage is decreased.
S-Ability:
+ Northern Prayer - Sacrifice: Heals a target for an amount of damage equal to 50% of the target's maximum health, but, the user also takes damage equal to 30% of his/her maximum health. 0 Dmg. Range: 3 Cells. 0 MP. Holy Element.
+ Northern Prayer - Safeguard: The user channels a powerful support spell, increasing the Defense and Spirit of all allies by 50% for 2 turns. 0 Dmg. Range: All Cells. 0 MP. Holy Element.
D-Ability: Boreal Malediction - Haunts the foe with the forgotten spirits of the North. Range: 5 Cells. Ice Element.
HP: 35
MP: 60
Atk: 3 (+1 from Iron Kris)
Def: 4 (+2 from Priest's Robes)
Int: 10 (+3 from Iron Kris)
Spr: 8 (+4 from Priest's Robes)(+3 from Freedom Chain)
Move: 2 cells (+1 from Northern Priest Job)
Skill Points: 0
Last edited by Durn on Thu Feb 18, 2010 8:32 pm; edited 6 times in total
Durn- Hermit Sage
- Posts : 9672
Join date : 2009-10-30
Age : 64
Location : I do not approve of double entendres.
Re: Durn's Book of Characters
Game Master > Chess Queen > Sentinel of Humanity > Ethereal Watcher
Roleplay: Chronicles of Advena: 35 Hours
Name: Marie Laforet
Gender: Female
Age: 24
Level: 6
Next Level: 21/24
Appearance:
Weapon: Metallic Chess Set
Armor: Gothic Gown
Accessory: Black Stilettos
A-Ability: Piece Control
+ Skewer: A chess move in which two pieces are effected, one piece moves while the other piece is captured. A ray of holy energy is pushed towards the foe causing damage to all foes between the target and the caster. All targets that are hit in the crossfire are moved one Cell to the right. 110% Int Dmg (Target). 80% Int Dmg (Other Foes Hit). Range: 4 Cells. 8 MP. Holy Element.
+ Back Rank Mate: A checkmate in which a bishop captures the king. The user fires a golden beam of energy at the target through a diagonal line of sight, causing a massive amount of intense damage. 120% Piercing Int Dmg. Range: 4 Diagonal Cells. 12 MP. Holy Element.
+ King Safety: A chess move in which the king is fortified by surrounding pieces. 3 Holy Pawns are summoned in front of and next to the target, increasing the target's Defense and Spirit by 15% for each Holy Pawn within 5 Cells of the target. Holy Pawns cannot be passed through by enemies; they are also destroyed by a single attack. Only one copy of this ability may be active at one time. N/A Dmg. Range: 4 Cells. 6 MP. Holy Element.
+ Endgame Prevention: Prevents a player from losing the game, reviving the fallen target back into play with 20% Maximum Health and 50% Maximum Mana. N/A Dmg. Range: 4 Cells. 14 MP. Holy Element.
A-Ability: Item
R-Ability:
+ Promotion: Marie, in this case, a useless pawn, gains power equal to that of a queen. Promotion activates whenever Marie is attacked directly from a length of 3 cells or greater. This buff increases Marie's Int and Def by 10%. Promotion lasts for 10 turns and can stack up to 5 times, renewing this buff's time in play whenever a new stack is added.
S-Ability:
+ Harrwitz Bishop: This unit may move diagonally at a cost of only one Movement. (Passive)
Awakening: Fool's Mate - The quickest method of a checkmate which can be executed in only two turns of play. The target's king is then captured, destroying the target. One chess piece in play can be sacrificed to damage foes adjacent to the target. Range: 5 Cells. Holy Element.
HP: 25
MP: 40 (+5 from Black Stilettos)
Atk: 0 (+0 from Metallic Chess Set)
Def: 5 (+1 from Gothic Gown)
Int: 8 (+4 from Metallic Chess Set)
Spr: 6 (+3 from Gothic Gown)
Move: 2 cells (+0 from Game Master Profession)
Skill Points: 0
Roleplay: Chronicles of Advena: 35 Hours
Name: Marie Laforet
Gender: Female
Age: 24
Level: 6
Next Level: 21/24
Appearance:
- Spoiler:
Weapon: Metallic Chess Set
Armor: Gothic Gown
Accessory: Black Stilettos
A-Ability: Piece Control
+ Skewer: A chess move in which two pieces are effected, one piece moves while the other piece is captured. A ray of holy energy is pushed towards the foe causing damage to all foes between the target and the caster. All targets that are hit in the crossfire are moved one Cell to the right. 110% Int Dmg (Target). 80% Int Dmg (Other Foes Hit). Range: 4 Cells. 8 MP. Holy Element.
+ Back Rank Mate: A checkmate in which a bishop captures the king. The user fires a golden beam of energy at the target through a diagonal line of sight, causing a massive amount of intense damage. 120% Piercing Int Dmg. Range: 4 Diagonal Cells. 12 MP. Holy Element.
+ King Safety: A chess move in which the king is fortified by surrounding pieces. 3 Holy Pawns are summoned in front of and next to the target, increasing the target's Defense and Spirit by 15% for each Holy Pawn within 5 Cells of the target. Holy Pawns cannot be passed through by enemies; they are also destroyed by a single attack. Only one copy of this ability may be active at one time. N/A Dmg. Range: 4 Cells. 6 MP. Holy Element.
+ Endgame Prevention: Prevents a player from losing the game, reviving the fallen target back into play with 20% Maximum Health and 50% Maximum Mana. N/A Dmg. Range: 4 Cells. 14 MP. Holy Element.
A-Ability: Item
R-Ability:
+ Promotion: Marie, in this case, a useless pawn, gains power equal to that of a queen. Promotion activates whenever Marie is attacked directly from a length of 3 cells or greater. This buff increases Marie's Int and Def by 10%. Promotion lasts for 10 turns and can stack up to 5 times, renewing this buff's time in play whenever a new stack is added.
S-Ability:
+ Harrwitz Bishop: This unit may move diagonally at a cost of only one Movement. (Passive)
Awakening: Fool's Mate - The quickest method of a checkmate which can be executed in only two turns of play. The target's king is then captured, destroying the target. One chess piece in play can be sacrificed to damage foes adjacent to the target. Range: 5 Cells. Holy Element.
HP: 25
MP: 40 (+5 from Black Stilettos)
Atk: 0 (+0 from Metallic Chess Set)
Def: 5 (+1 from Gothic Gown)
Int: 8 (+4 from Metallic Chess Set)
Spr: 6 (+3 from Gothic Gown)
Move: 2 cells (+0 from Game Master Profession)
Skill Points: 0
Last edited by Durn on Sun Feb 14, 2010 8:09 pm; edited 1 time in total
Durn- Hermit Sage
- Posts : 9672
Join date : 2009-10-30
Age : 64
Location : I do not approve of double entendres.
Re: Durn's Book of Characters
Roleplay: Unforgivable Sin
Name: Elliot Halstein
Gender: Male
Age: 28
Level: 7
Next Level: 21/24
Appearance:
Weapon: Slim Scythe
Armor: LCL Lab Coat
Accessory: Soul Container
A-Ability: Soul Examination
+ Reap: Quickly buries the user's scythe into the target's chest, removing the soul from the target's body. The soul is then syphoned into the Soul Container that rests on a chain connected to Elliot's waist. Elliot gains the Extra Soul Buff for 3 turns. The Extra Soul Buff can stack up to 3 times. Please refer to S-Ability "Soul Collecting" for info on the Extra Soul Buff. 110% Atk Dmg. Range: 2 Cells. 7 MP. Dark Element.
+ Dark: Fires a blast of dark mana at the target causing a massive amount of damage. 120% Int Dmg. Range: 5 Cells. 8 MP. Dark Element.
+ Blue Soul: Mana Coating: The scythe's blade is covered in an eerie, mana-like substance, enchanting the weapon with the ability to pass through its next target's armor. Next attack becomes piercing. N/A Dmg. Range: Self. (Level of User) MP. Water Element.
A-Ability: Item
R-Ability:
+ Soul Counter: Whenever Elliot is attacked, the attacker is damaged for 50% of the damage done to Elliot. Only active if Elliot is affected by Extra Soul.
S-Ability:
+ Soul Collecting: Whenever Elliot is affected by the Extra Soul Buff, the damage output of his attacks are increased by 10%. If 2 stacks of the Extra Soul Buff are on Elliot, then his damage output is increased by 20%; if 3, then 30%. (Passive)
Finishing: Scythe Mastery - Elliot rushes up to his target and unleashes a flurry of attacks conducted by his scythe. Range: 5 Cells. Dark Element.
HP: 40 (+5 from Soul Container)
MP: 30
Atk: 6 (+3 from Slim Scythe)
Def: 5 (+2 from LCL Lab Coat)
Int: 4 (+0 from Slim Scythe)
Spr: 5 (+1 from LCL Lab Coat)
Move: 2 (+1 from Death Scientist Profession)
Skill Points: 2
Name: Elliot Halstein
Gender: Male
Age: 28
Level: 7
Next Level: 21/24
Appearance:
- Spoiler:
Weapon: Slim Scythe
Armor: LCL Lab Coat
Accessory: Soul Container
A-Ability: Soul Examination
+ Reap: Quickly buries the user's scythe into the target's chest, removing the soul from the target's body. The soul is then syphoned into the Soul Container that rests on a chain connected to Elliot's waist. Elliot gains the Extra Soul Buff for 3 turns. The Extra Soul Buff can stack up to 3 times. Please refer to S-Ability "Soul Collecting" for info on the Extra Soul Buff. 110% Atk Dmg. Range: 2 Cells. 7 MP. Dark Element.
+ Dark: Fires a blast of dark mana at the target causing a massive amount of damage. 120% Int Dmg. Range: 5 Cells. 8 MP. Dark Element.
+ Blue Soul: Mana Coating: The scythe's blade is covered in an eerie, mana-like substance, enchanting the weapon with the ability to pass through its next target's armor. Next attack becomes piercing. N/A Dmg. Range: Self. (Level of User) MP. Water Element.
A-Ability: Item
R-Ability:
+ Soul Counter: Whenever Elliot is attacked, the attacker is damaged for 50% of the damage done to Elliot. Only active if Elliot is affected by Extra Soul.
S-Ability:
+ Soul Collecting: Whenever Elliot is affected by the Extra Soul Buff, the damage output of his attacks are increased by 10%. If 2 stacks of the Extra Soul Buff are on Elliot, then his damage output is increased by 20%; if 3, then 30%. (Passive)
Finishing: Scythe Mastery - Elliot rushes up to his target and unleashes a flurry of attacks conducted by his scythe. Range: 5 Cells. Dark Element.
HP: 40 (+5 from Soul Container)
MP: 30
Atk: 6 (+3 from Slim Scythe)
Def: 5 (+2 from LCL Lab Coat)
Int: 4 (+0 from Slim Scythe)
Spr: 5 (+1 from LCL Lab Coat)
Move: 2 (+1 from Death Scientist Profession)
Skill Points: 2
Last edited by Durn on Fri Jan 22, 2010 2:02 pm; edited 2 times in total
Durn- Hermit Sage
- Posts : 9672
Join date : 2009-10-30
Age : 64
Location : I do not approve of double entendres.
Re: Durn's Book of Characters
Naturalist > Botanist > Natura Witch > Verdant Keeper
Roleplay: ???
Name: Jacqueline Candolle
Gender: Female
Age: 17
Level: 1
Appearance:
Weapon: Pink Rose
Armor: Mossy Dress
Accessory: Silk Anklet
A-Ability: Bonds of Nature
+ Mushroom Intoxication: A large, red and white specked mushroom grows between the caster and the target. Once the mushroom grows to a large enough size, it bursts into a flurry of poisonous gas. Poisons both target and caster. N/A Dmg. Range: 5 Cells. ? MP. Earth Element.
+ Rosefire: A gargantuan rose is fired out of the target's palm, bursting into a flare of blazing energy the second it makes contact with the target. Can cause burn. 130% Int Dmg. Range: 5 Cells. ? MP. Fire Element.
A-Ability: Item
R-Ability: None
S-Ability:
+ Toxin Absorption: Instead of dealing damage, the poison status heals Jacqueline.
Awakening: Thornspire - A large tower of black thorns jets up around the target and encircles it, blocking out all light. The tower then releases a flurry of pricks and needles that pierce the target's skin, causing a massive amount of damage. Range: 5 Cells. Earth Element.
HP:
MP:
Atk:
Def:
Int:
Spr:
Move:
Skill Points: 0
Roleplay: ???
Name: Jacqueline Candolle
Gender: Female
Age: 17
Level: 1
Appearance:
- Spoiler:
Weapon: Pink Rose
Armor: Mossy Dress
Accessory: Silk Anklet
A-Ability: Bonds of Nature
+ Mushroom Intoxication: A large, red and white specked mushroom grows between the caster and the target. Once the mushroom grows to a large enough size, it bursts into a flurry of poisonous gas. Poisons both target and caster. N/A Dmg. Range: 5 Cells. ? MP. Earth Element.
+ Rosefire: A gargantuan rose is fired out of the target's palm, bursting into a flare of blazing energy the second it makes contact with the target. Can cause burn. 130% Int Dmg. Range: 5 Cells. ? MP. Fire Element.
A-Ability: Item
R-Ability: None
S-Ability:
+ Toxin Absorption: Instead of dealing damage, the poison status heals Jacqueline.
Awakening: Thornspire - A large tower of black thorns jets up around the target and encircles it, blocking out all light. The tower then releases a flurry of pricks and needles that pierce the target's skin, causing a massive amount of damage. Range: 5 Cells. Earth Element.
HP:
MP:
Atk:
Def:
Int:
Spr:
Move:
Skill Points: 0
Last edited by Durn on Mon Feb 15, 2010 12:04 am; edited 1 time in total
Durn- Hermit Sage
- Posts : 9672
Join date : 2009-10-30
Age : 64
Location : I do not approve of double entendres.
Re: Durn's Book of Characters
Roleplay: Tales of Alidaire: The Tragedy
Name: Soren Abedneum
Gender: Female
Age: 17
Level: 4
Next Level: 6/16
Appearance:
Weapon: Stained Tome
Armor: Frilled Dress
Accessory: Platinum Crown
A-Ability: Spacial Sorcery
+ Arcane Star: A sparkling, magenta bolt of mana is quickly fired at the target with immense force. 120% Int Dmg. Range: 5 Cells. 7 MP. Lightning Element.
+ Ascension: The stars are forced into a certain position, increasing the power capacity of the mana that flows within Soren's veins. Soren's next attack deals double damage. N/A Dmg. Range: Self. 8 MP. Lightning Element.
+ Burning Sun: The power of the sun is called upon, severely burning the landscape and foes that surround Soren. Chance of Burn. 80% Int Dmg. Range: Surrounding Cells. 8 MP. Fire Element.
+ Moon's Breath: The powers of the moon are called upon, releasing an extremely large amount of mist into the air. Any creature that inhales the mist is instantly frozen from the inside of its body. 80% Int Dmg. Range: Surrounding Cells. 6 MP. Ice Element.
A-Ability: Item
R-Ability: N/A
S-Ability:
+ Moon Guard: The Goddess of the Moon provides Soren with a healthy shield created from the finest of mana, reducing all magic-based damage Soren takes by 20%.
D-Ability: Celestial Tempest - A star-shaped blast of arcane energy is hurled towards the foe at mach speed, causing a massive amount of magic-based damage. Range: 5. Lightning Element.
HP: 15
MP: 35
Atk: 2 (+1 from Stained Tome)
Def: 3 (+0 from Frilled Dress)
Int: 6 (+1 from Stained Tome)(+1 from Platinum Crown)
Spr: 5 (+1 from Frilled Dress)
Move: 2 cells (+0 from Astral Mage job)
Skill Points: 1
Name: Soren Abedneum
Gender: Female
Age: 17
Level: 4
Next Level: 6/16
Appearance:
- Spoiler:
Weapon: Stained Tome
Armor: Frilled Dress
Accessory: Platinum Crown
A-Ability: Spacial Sorcery
+ Arcane Star: A sparkling, magenta bolt of mana is quickly fired at the target with immense force. 120% Int Dmg. Range: 5 Cells. 7 MP. Lightning Element.
+ Ascension: The stars are forced into a certain position, increasing the power capacity of the mana that flows within Soren's veins. Soren's next attack deals double damage. N/A Dmg. Range: Self. 8 MP. Lightning Element.
+ Burning Sun: The power of the sun is called upon, severely burning the landscape and foes that surround Soren. Chance of Burn. 80% Int Dmg. Range: Surrounding Cells. 8 MP. Fire Element.
+ Moon's Breath: The powers of the moon are called upon, releasing an extremely large amount of mist into the air. Any creature that inhales the mist is instantly frozen from the inside of its body. 80% Int Dmg. Range: Surrounding Cells. 6 MP. Ice Element.
A-Ability: Item
R-Ability: N/A
S-Ability:
+ Moon Guard: The Goddess of the Moon provides Soren with a healthy shield created from the finest of mana, reducing all magic-based damage Soren takes by 20%.
D-Ability: Celestial Tempest - A star-shaped blast of arcane energy is hurled towards the foe at mach speed, causing a massive amount of magic-based damage. Range: 5. Lightning Element.
HP: 15
MP: 35
Atk: 2 (+1 from Stained Tome)
Def: 3 (+0 from Frilled Dress)
Int: 6 (+1 from Stained Tome)(+1 from Platinum Crown)
Spr: 5 (+1 from Frilled Dress)
Move: 2 cells (+0 from Astral Mage job)
Skill Points: 1
Durn- Hermit Sage
- Posts : 9672
Join date : 2009-10-30
Age : 64
Location : I do not approve of double entendres.
Re: Durn's Book of Characters
Roleplay: Tales of Alidaire: The Betrayal
Name: Apollo Chronos
Gender: Male
Age: 26
Level: 1
Appearance:
Weapon: Copper Stopwatch
Armor: Expensive Coat
Accessory: Slim Glasses
A-Ability: Epoch Ascendancy
+ Grinding Flicker: Apollo's stopwatch is carelessly snapped towards the target, causing it to malfunction for mere seconds. The dysfunctional clock then emits sparks of a dangerously high voltage. Can cause paralyzation. 140% Int Dmg. Range: 3 Cells. 14 MP. Lightning Element.
+ Stop: Apollo summons an azure glyph that floats high in the air, only to break in mere seconds, causing it to emit a dangerous aura that defects the flow of time. Can cause stop. Could possibly affect foes surrounding the target (20% Chance). N/A Dmg. Range: 3 Cells. 10 MP. Dark Element.
A-Ability: Item
R-Ability: None
S-Ability:
+ Continuous Mana: Every turn, after he acts, Apollo regenerates 50% of the mana he used in his previous turn.
Awakening: Infinity Splinter - Lightning Element
HP: 15
MP: 25
Atk: 2 (+0 from Copper Stopwatch)
Def: 3 (+1 from Expensive Coat)
Int: 4 (+1 from Copper Stopwatch)(+1 from Slim Glasses)
Spr: 3 (+1 from Expensive Coat)
Move: 2 cells (+1 from Clockmaker job)
Skill Points: 0
Name: Apollo Chronos
Gender: Male
Age: 26
Level: 1
Appearance:
- Spoiler:
Weapon: Copper Stopwatch
Armor: Expensive Coat
Accessory: Slim Glasses
A-Ability: Epoch Ascendancy
+ Grinding Flicker: Apollo's stopwatch is carelessly snapped towards the target, causing it to malfunction for mere seconds. The dysfunctional clock then emits sparks of a dangerously high voltage. Can cause paralyzation. 140% Int Dmg. Range: 3 Cells. 14 MP. Lightning Element.
+ Stop: Apollo summons an azure glyph that floats high in the air, only to break in mere seconds, causing it to emit a dangerous aura that defects the flow of time. Can cause stop. Could possibly affect foes surrounding the target (20% Chance). N/A Dmg. Range: 3 Cells. 10 MP. Dark Element.
A-Ability: Item
R-Ability: None
S-Ability:
+ Continuous Mana: Every turn, after he acts, Apollo regenerates 50% of the mana he used in his previous turn.
Awakening: Infinity Splinter - Lightning Element
HP: 15
MP: 25
Atk: 2 (+0 from Copper Stopwatch)
Def: 3 (+1 from Expensive Coat)
Int: 4 (+1 from Copper Stopwatch)(+1 from Slim Glasses)
Spr: 3 (+1 from Expensive Coat)
Move: 2 cells (+1 from Clockmaker job)
Skill Points: 0
Last edited by Durn on Mon Feb 15, 2010 10:37 am; edited 2 times in total
Durn- Hermit Sage
- Posts : 9672
Join date : 2009-10-30
Age : 64
Location : I do not approve of double entendres.
Re: Durn's Book of Characters
Name: Luos Der Castanatos
Gender: Male
Age: 22
Level: 8
Appearance:
Weapon: Concealed Blades
Armor: Midnight Cloak [Half Dark]
Accessory: Loosened Bandages [Immune to Bleed]
A-Ability: Acts of Crime
+ Moon's Crescent: Quickly creates an illusion of the user, only to strike from the opposite side of the target seconds later with both blades. 140% Atk Dmg. 2 Hits. Range: 2 Cells. 16 MP. Dark Element.
--- Third Blow: Quickly strikes the target between the third and fourth ribs, causing a great amount of pain. 140% Atk Dmg. Range: Adjacent Cell. 8 MP. Neutral Element.
+ Descending Darkness: Chants a quick, yet ominous hymn that fills the battlefield with darkness. Inflicts Dark Room upon the battlefield for 5 turns. N/A Dmg. Range: Board. 28 MP. Dark Element.
+ Unexpected Slash: Quickly slashes his blade across the target's chest, creating a wide opening for another attack. 120% Atk Dmg. Range: Adjacent Cell. 6 MP. Neutral Element.
--- Strike: Stabs the target in the chest with immense power and dexterity. 110% Atk Dmg. Range: Adjacent Cell. 5 MP. Neutral Element.
--- Dark: Blasts the target with empowered, dark energy. 150% Int Dmg. Range: 3 Cells. 11 MP. Dark Element.
+ Hell's Blade: Strikes the target in the back with a blade empowered by the depths of Hell. 170% Atk Dmg. Range: Adjacent Cell. 17 MP. Fire Element.
--- Searing Blade: Strikes the target once more, causing a somewhat large amount of burning damage to the body. Can cause burn. 130% Atk Dmg. Range: Adjacent Cell. 9 MP. Fire Element.
A-Ability: Item
R-Ability:
+ Quick Feet: Whenever Luos is attacked by a basic attack, he instantly dodges.
S-Ability:
+ Heightened Reflexes: Due to his great ability to evade attacks, Luos cannot be affected by status caused by physical attacks.
Awakening: Inevitable Demise - Dark Element
HP: 125
MP: 110
Atk: 9 (+4 from Concealed Blades)(+1 from Loosened Bandages)
Def: 9 (+2 from Midnight Cloak)
Int: 7 (+0 from Concealed Blades)
Spr: 7 (+2 from Midnight Cloak)(+3 from Loosened Bandages)
Move: 2 (+2 from Combat Artist Profession)
Skill Points: --
Gender: Male
Age: 22
Level: 8
Appearance:
- Spoiler:
Weapon: Concealed Blades
Armor: Midnight Cloak [Half Dark]
Accessory: Loosened Bandages [Immune to Bleed]
A-Ability: Acts of Crime
+ Moon's Crescent: Quickly creates an illusion of the user, only to strike from the opposite side of the target seconds later with both blades. 140% Atk Dmg. 2 Hits. Range: 2 Cells. 16 MP. Dark Element.
--- Third Blow: Quickly strikes the target between the third and fourth ribs, causing a great amount of pain. 140% Atk Dmg. Range: Adjacent Cell. 8 MP. Neutral Element.
+ Descending Darkness: Chants a quick, yet ominous hymn that fills the battlefield with darkness. Inflicts Dark Room upon the battlefield for 5 turns. N/A Dmg. Range: Board. 28 MP. Dark Element.
+ Unexpected Slash: Quickly slashes his blade across the target's chest, creating a wide opening for another attack. 120% Atk Dmg. Range: Adjacent Cell. 6 MP. Neutral Element.
--- Strike: Stabs the target in the chest with immense power and dexterity. 110% Atk Dmg. Range: Adjacent Cell. 5 MP. Neutral Element.
--- Dark: Blasts the target with empowered, dark energy. 150% Int Dmg. Range: 3 Cells. 11 MP. Dark Element.
+ Hell's Blade: Strikes the target in the back with a blade empowered by the depths of Hell. 170% Atk Dmg. Range: Adjacent Cell. 17 MP. Fire Element.
--- Searing Blade: Strikes the target once more, causing a somewhat large amount of burning damage to the body. Can cause burn. 130% Atk Dmg. Range: Adjacent Cell. 9 MP. Fire Element.
A-Ability: Item
R-Ability:
+ Quick Feet: Whenever Luos is attacked by a basic attack, he instantly dodges.
S-Ability:
+ Heightened Reflexes: Due to his great ability to evade attacks, Luos cannot be affected by status caused by physical attacks.
Awakening: Inevitable Demise - Dark Element
HP: 125
MP: 110
Atk: 9 (+4 from Concealed Blades)(+1 from Loosened Bandages)
Def: 9 (+2 from Midnight Cloak)
Int: 7 (+0 from Concealed Blades)
Spr: 7 (+2 from Midnight Cloak)(+3 from Loosened Bandages)
Move: 2 (+2 from Combat Artist Profession)
Skill Points: --
Last edited by Durn on Wed Feb 17, 2010 6:39 pm; edited 3 times in total
Durn- Hermit Sage
- Posts : 9672
Join date : 2009-10-30
Age : 64
Location : I do not approve of double entendres.
Re: Durn's Book of Characters
Roleplay: Chronicles of Advena: 35 Hours
Name: Ferine Kalafina
Gender: Female
Age: 24
Level: 8
Appearance:
Weapon: Elegant Rapier
Armor: Diamond's Dress [Resistant Water][Resistant Fire][Resistant Earth][Resistant Ice][Resistant Lightning][Resistant Wind][Resistant Holy][Resistant Dark]
Accessory: Crimson Rose
A-Ability: Bloody Elegance
+ Ice: A flicker of icy shards are flung at the foe, puncturing many parts of the body. Can cause freeze. 110% Int Dmg. 5 Hits. Range: 5 Cells. 14 MP. Ice Element.
+ Thorn: A chain crafted of deadly, poisonous thorns is thrust at the enemy, pricking the target's skin multiple times. Can cause poison. 80% Atk Dmg. 10 Hits. Range: 5 Cells. 18 MP. Earth Element.
+ Mind Rend: Distorts the space that travels around the target's mind, causing severe brain damage. Can cause confusion. 190% Int Dmg. Range: 5 Cells. 21 MP. Dark Element.
+ Petal Circle: A circle of pink blossoms fall from the sky. Any ally that stands within a Blossom Cell during a Calculation Phase is healed for 10% Max HP. Lasts for 5 turns. N/A Dmg. Range: All Cells (Range of 3). 10 MP. Earth Element.
A-Ability: Item
R-Ability:
+ Unholy Thorn: Whenever Ferine is attacked magically, a black thorn is hurled at the attacker, causing 80% Piercing Atk Dmg.
S-Ability:
+ Aura of Flourishing Roses: Increases the Spirit of all allies within 3 cells by 50% until moved out of range.
Awakening: Dying Flower - Earth Element
HP: 60
MP: 160 (+20 from Crimson Rose)
Atk: 6 (+3 from Elegant Rapier)
Def: 6 (+1 from Diamond's Dress)
Int: 10 (+1 from Elegant Rapier)
Spr: 14 (+1 from Diamond's Dress)
Move: 2 (+0 from Rose Maiden Profession)
Skill Points: --
Name: Ferine Kalafina
Gender: Female
Age: 24
Level: 8
Appearance:
- Spoiler:
Weapon: Elegant Rapier
Armor: Diamond's Dress [Resistant Water][Resistant Fire][Resistant Earth][Resistant Ice][Resistant Lightning][Resistant Wind][Resistant Holy][Resistant Dark]
Accessory: Crimson Rose
A-Ability: Bloody Elegance
+ Ice: A flicker of icy shards are flung at the foe, puncturing many parts of the body. Can cause freeze. 110% Int Dmg. 5 Hits. Range: 5 Cells. 14 MP. Ice Element.
+ Thorn: A chain crafted of deadly, poisonous thorns is thrust at the enemy, pricking the target's skin multiple times. Can cause poison. 80% Atk Dmg. 10 Hits. Range: 5 Cells. 18 MP. Earth Element.
+ Mind Rend: Distorts the space that travels around the target's mind, causing severe brain damage. Can cause confusion. 190% Int Dmg. Range: 5 Cells. 21 MP. Dark Element.
+ Petal Circle: A circle of pink blossoms fall from the sky. Any ally that stands within a Blossom Cell during a Calculation Phase is healed for 10% Max HP. Lasts for 5 turns. N/A Dmg. Range: All Cells (Range of 3). 10 MP. Earth Element.
A-Ability: Item
R-Ability:
+ Unholy Thorn: Whenever Ferine is attacked magically, a black thorn is hurled at the attacker, causing 80% Piercing Atk Dmg.
S-Ability:
+ Aura of Flourishing Roses: Increases the Spirit of all allies within 3 cells by 50% until moved out of range.
Awakening: Dying Flower - Earth Element
HP: 60
MP: 160 (+20 from Crimson Rose)
Atk: 6 (+3 from Elegant Rapier)
Def: 6 (+1 from Diamond's Dress)
Int: 10 (+1 from Elegant Rapier)
Spr: 14 (+1 from Diamond's Dress)
Move: 2 (+0 from Rose Maiden Profession)
Skill Points: --
Last edited by Durn on Fri Jan 22, 2010 7:40 pm; edited 1 time in total
Durn- Hermit Sage
- Posts : 9672
Join date : 2009-10-30
Age : 64
Location : I do not approve of double entendres.
Re: Durn's Book of Characters
Roleplay: Tales of a Dreamer: The New Era
Name: Luck Clöver
Gender: Male
Age: 20
Level: 1
Appearance:
Weapon: Ripped Deck of Cards
Armor: Faded Bartender's Suit
Accessory: Cigarette
A-Ability: Prosperous Fortune
+ Slicing Seven: A card is drawn, the seven of clubs, to be exact, and thrown at the target at a speed strong enough to cut skin. 70% Piercing Atk Dmg. Range: 5 Cells. 10 MP. Wind Element.
+ Lucky Draw: Luck focuses his energy into a single card, increasing the damage done by his next attack by 100%. N/A Dmg. Range: 5 Cells. 8 MP. Wind Element.
A-Ability: Item
R-Ability: None
S-Ability:
+ Promising Future: Luck's splendid karma has graced him with the ability to be able to strike a foe in its weak spot without preparation. All basic attacks become Critical Hits.
Final Judgement: Ace of Spades - Wind Element
HP: 20
MP: 20
Atk: 4 (+2 from Ripped Deck of Cards)(+1 from Cigarette)
Def: 3 (+1 from Faded Bartender's Suit)
Int: 3 (+0 from Ripped Deck of Cards)
Spr: 2 (+1 from Faded Bartender's Suit)
Move: 2 (+1 from Gambler Job)
Skill Points: 0
Name: Luck Clöver
Gender: Male
Age: 20
Level: 1
Appearance:
- Spoiler:
Weapon: Ripped Deck of Cards
Armor: Faded Bartender's Suit
Accessory: Cigarette
A-Ability: Prosperous Fortune
+ Slicing Seven: A card is drawn, the seven of clubs, to be exact, and thrown at the target at a speed strong enough to cut skin. 70% Piercing Atk Dmg. Range: 5 Cells. 10 MP. Wind Element.
+ Lucky Draw: Luck focuses his energy into a single card, increasing the damage done by his next attack by 100%. N/A Dmg. Range: 5 Cells. 8 MP. Wind Element.
A-Ability: Item
R-Ability: None
S-Ability:
+ Promising Future: Luck's splendid karma has graced him with the ability to be able to strike a foe in its weak spot without preparation. All basic attacks become Critical Hits.
Final Judgement: Ace of Spades - Wind Element
HP: 20
MP: 20
Atk: 4 (+2 from Ripped Deck of Cards)(+1 from Cigarette)
Def: 3 (+1 from Faded Bartender's Suit)
Int: 3 (+0 from Ripped Deck of Cards)
Spr: 2 (+1 from Faded Bartender's Suit)
Move: 2 (+1 from Gambler Job)
Skill Points: 0
Durn- Hermit Sage
- Posts : 9672
Join date : 2009-10-30
Age : 64
Location : I do not approve of double entendres.
Re: Durn's Book of Characters
Roleplay: Chronicles of Advena: 35 Hours
Name: Queliq
Gender: N/A
Age: ?
Level: 17
Appearance:
Weapon: N/A
Armor: Sequatus's Veil of Water [Null Water][Half Ice]
Accessory: N/A
A-Ability: Aqua Forming
+ Water: A drop of condensed water is hurled onto the target. Can cause wet. 110% Int Dmg. Range: 5 Cells. 8 MP. Water Element.
+ Wave Chain: A bolt of water is fired at the target. The user then bends the water to its will, allowing it to hit multiple targets. If another foe is within 2 cells of the target, the attack also damages a second foe for 20% less damage; if another foe is within 2 cells of the second target, then the next foe is also damaged for 40% less damage. Can cause wet. 140% Int Dmg. Range: 3 Cells. 18 MP. Water Element.
+ Shackles of the Sea: Water bends around the target's lower body, binding it in place. Can cause immobilization. 120% Int Dmg. Range: 3 Cells. 8 MP. Water Element.
+ Crush: Water continues to rise up around the target, only to condense and squeeze around the targets body, shattering the target's bones and crushing their internal organs. Only works on targets affected by Shackles of the Sea. Can cause Instant Death. 180% Int Dmg. Range: 3 Cells. 17 MP. Water Element.
+ Salt Spray: A mixture of salty water ejects from Queliq's body, blinding whoever allows the water to enter their eyes. Can cause blind. 60% Int Dmg. Range: All foes within 2 Cells. 12 MP. Water Element.
A-Ability: Arctic Forming
+ Ice: A drop of condensed snow is hurled onto the target. 130% Int Dmg. Range: 5 Cells. 9 MP. Ice Element.
+ Borea Blade: A blade of water is molded onto Queliq's left hand. The tip of the blade is the frozen into ice and swung against the target's skin. 170% Int Dmg. Range: Adjacent Cell. 13 MP. Ice Element.
+ Celsius Zero: The water in the battlefield instantly freezes, changing all Water Cells into Frost Cells. Atmosphere is changed to Blizzard. Can cause freeze to those wet. If freeze is successful, wet is removed. N/A Dmg. Range: Board. 25 MP. Ice Element.
R-Ability:
+ Rushing Water: When attacked either physically or magically, increases Movement by 1 Cell.
S-Ability:
+ Northern Sight: The downside of the Blizzard Atmosphere does not affect one who bears this ability.
Awakening: Final Flood - Water Element
HP:
MP:
Atk:
Def:
Int:
Spr:
Move:
Skill Points: --
Name: Queliq
Gender: N/A
Age: ?
Level: 17
Appearance:
- Spoiler:
*Credit for pic goes to designerkratos of DeviantArt
Weapon: N/A
Armor: Sequatus's Veil of Water [Null Water][Half Ice]
Accessory: N/A
A-Ability: Aqua Forming
+ Water: A drop of condensed water is hurled onto the target. Can cause wet. 110% Int Dmg. Range: 5 Cells. 8 MP. Water Element.
+ Wave Chain: A bolt of water is fired at the target. The user then bends the water to its will, allowing it to hit multiple targets. If another foe is within 2 cells of the target, the attack also damages a second foe for 20% less damage; if another foe is within 2 cells of the second target, then the next foe is also damaged for 40% less damage. Can cause wet. 140% Int Dmg. Range: 3 Cells. 18 MP. Water Element.
+ Shackles of the Sea: Water bends around the target's lower body, binding it in place. Can cause immobilization. 120% Int Dmg. Range: 3 Cells. 8 MP. Water Element.
+ Crush: Water continues to rise up around the target, only to condense and squeeze around the targets body, shattering the target's bones and crushing their internal organs. Only works on targets affected by Shackles of the Sea. Can cause Instant Death. 180% Int Dmg. Range: 3 Cells. 17 MP. Water Element.
+ Salt Spray: A mixture of salty water ejects from Queliq's body, blinding whoever allows the water to enter their eyes. Can cause blind. 60% Int Dmg. Range: All foes within 2 Cells. 12 MP. Water Element.
A-Ability: Arctic Forming
+ Ice: A drop of condensed snow is hurled onto the target. 130% Int Dmg. Range: 5 Cells. 9 MP. Ice Element.
+ Borea Blade: A blade of water is molded onto Queliq's left hand. The tip of the blade is the frozen into ice and swung against the target's skin. 170% Int Dmg. Range: Adjacent Cell. 13 MP. Ice Element.
+ Celsius Zero: The water in the battlefield instantly freezes, changing all Water Cells into Frost Cells. Atmosphere is changed to Blizzard. Can cause freeze to those wet. If freeze is successful, wet is removed. N/A Dmg. Range: Board. 25 MP. Ice Element.
R-Ability:
+ Rushing Water: When attacked either physically or magically, increases Movement by 1 Cell.
S-Ability:
+ Northern Sight: The downside of the Blizzard Atmosphere does not affect one who bears this ability.
Awakening: Final Flood - Water Element
HP:
MP:
Atk:
Def:
Int:
Spr:
Move:
Skill Points: --
Last edited by Durn on Sun Feb 07, 2010 1:46 pm; edited 1 time in total
Durn- Hermit Sage
- Posts : 9672
Join date : 2009-10-30
Age : 64
Location : I do not approve of double entendres.
Re: Durn's Book of Characters
Roleplay: Chronicles of Advena: 35 Hours
Name: Queen Acanthine Saronia
Gender: Female
Age: 34
Level: 20
Appearance:
Weapon: Golden Wand
Armor: Butterfly Dress [Null Earth][Null Poison]
Accessory: Brooch of Spider's Poison [Physical Attackers may be Poisoned]
A-Ability: Black Magic
+ Biora: A deadly blast of poisonous energy is brought down upon the target. Damages foes surrounding the target as well. May cause poison. 190% Int Dmg. Range: 5 Cells. 20 MP. Earth Element.
+ Fira: A deadly blast of blazing energy is brought down upon the target. Damages foes surrounding the target as well. May cause burn. 190% Int Dmg. Range: 5 Cells. 20 MP. Fire Element.
+ Blizzara: A deadly blast of chilling energy is brought down upon the target. Damages foes surrounding the target as well. May cause freeze. 190% Int Dmg. Range: 5 Cells. 20 MP. Ice Element.
+ Thundara: A deadly blast of electrifying energy is brought down upon the target. Damages foes surrounding the target as well. May cause paralyzation. 190% Int Dmg. Range: 5 Cells. 20 MP. Lightning Element.
+ Gravity: An invisible force is brought down upon the target. Damages foes surrounding the target as well. Only works on the same target once. 25% Max HP Dmg. Range: 5 Cells. 15 MP. Dark Element.
+ Holy: A deadly blast of bright energy is brought down upon the target. Damages foes surrounding the target as well. May cause blind. 190% Int Dmg. Range: 5 Cells. 20 MP. Holy Element.
A-Ability: Wizardly Infection
+ Syringe: Infatuation: A syringe filled with a pink liquid is hurled at the target, piercing the skin. Can cause charm. 110% Atk Dmg. Range: 5 Cells. 9 MP. Neutral Element.
+ Syringe: Vaccine: A syringe filled with a dark orange liquid is hurled at the target, piercing the skin. Target becomes immune to disease for 5 turns. 110% Atk Dmg. Range: 5 Cells. 6 MP. Neutral Element.
+ Syringe: Esuna: A syringe filled with a clear liquid is hurled at the target, piercing the skin. Removes 1 negative status effect form the target. 110% Atk Dmg. Range: 5 Cells. 7 MP. Neutral Element.
+ Syringe: Assassination: A syringe filled with a red liquid is hurled at the target, piercing the skin. Can cause poison. 110% Atk Dmg. Range: 5 Cells. 9 MP. Neutral Element.
R-Ability:
+ Syringe: Death: When attacked from a distance of 5 Cells, there is a 50% chance that Acanthine will hurl a syringe filled with a black liquid at the target, puncturing the skin. Reduces target's remaining HP to 1.
S-Ability:
+ Surgical Mastery: The damage caused by Acanthine's helpful skills under the Wizardly Infection A-Ability is reduced to 0%.
Awakening: Elemental Mixture - Neutral Element
HP:
MP:
Atk:
Def:
Int:
Spr:
Move:
Skill Points: --
Name: Queen Acanthine Saronia
Gender: Female
Age: 34
Level: 20
Appearance:
- Spoiler:
Weapon: Golden Wand
Armor: Butterfly Dress [Null Earth][Null Poison]
Accessory: Brooch of Spider's Poison [Physical Attackers may be Poisoned]
A-Ability: Black Magic
+ Biora: A deadly blast of poisonous energy is brought down upon the target. Damages foes surrounding the target as well. May cause poison. 190% Int Dmg. Range: 5 Cells. 20 MP. Earth Element.
+ Fira: A deadly blast of blazing energy is brought down upon the target. Damages foes surrounding the target as well. May cause burn. 190% Int Dmg. Range: 5 Cells. 20 MP. Fire Element.
+ Blizzara: A deadly blast of chilling energy is brought down upon the target. Damages foes surrounding the target as well. May cause freeze. 190% Int Dmg. Range: 5 Cells. 20 MP. Ice Element.
+ Thundara: A deadly blast of electrifying energy is brought down upon the target. Damages foes surrounding the target as well. May cause paralyzation. 190% Int Dmg. Range: 5 Cells. 20 MP. Lightning Element.
+ Gravity: An invisible force is brought down upon the target. Damages foes surrounding the target as well. Only works on the same target once. 25% Max HP Dmg. Range: 5 Cells. 15 MP. Dark Element.
+ Holy: A deadly blast of bright energy is brought down upon the target. Damages foes surrounding the target as well. May cause blind. 190% Int Dmg. Range: 5 Cells. 20 MP. Holy Element.
A-Ability: Wizardly Infection
+ Syringe: Infatuation: A syringe filled with a pink liquid is hurled at the target, piercing the skin. Can cause charm. 110% Atk Dmg. Range: 5 Cells. 9 MP. Neutral Element.
+ Syringe: Vaccine: A syringe filled with a dark orange liquid is hurled at the target, piercing the skin. Target becomes immune to disease for 5 turns. 110% Atk Dmg. Range: 5 Cells. 6 MP. Neutral Element.
+ Syringe: Esuna: A syringe filled with a clear liquid is hurled at the target, piercing the skin. Removes 1 negative status effect form the target. 110% Atk Dmg. Range: 5 Cells. 7 MP. Neutral Element.
+ Syringe: Assassination: A syringe filled with a red liquid is hurled at the target, piercing the skin. Can cause poison. 110% Atk Dmg. Range: 5 Cells. 9 MP. Neutral Element.
R-Ability:
+ Syringe: Death: When attacked from a distance of 5 Cells, there is a 50% chance that Acanthine will hurl a syringe filled with a black liquid at the target, puncturing the skin. Reduces target's remaining HP to 1.
S-Ability:
+ Surgical Mastery: The damage caused by Acanthine's helpful skills under the Wizardly Infection A-Ability is reduced to 0%.
Awakening: Elemental Mixture - Neutral Element
HP:
MP:
Atk:
Def:
Int:
Spr:
Move:
Skill Points: --
Last edited by Durn on Sun Feb 07, 2010 1:46 pm; edited 2 times in total
Durn- Hermit Sage
- Posts : 9672
Join date : 2009-10-30
Age : 64
Location : I do not approve of double entendres.
Re: Durn's Book of Characters
Roleplay: Chronicles of Advena: 35 Hours
Name: Eulia Zi Lumiere
Gender: Female
Age: 26
Level: 12
Appearance:
Weapon: Hand of Justice
Armor: Royal Coat [Null Immobilization]
Accessory: Holy Cap [Half Holy][Resistant Dark]
A-Ability: Divine Retribution
+ Chastise: A sudden swoop of bright energy impales the target in the chest, causing a somewhat deadly amount of damage. Can cause immobilization. 140% Int Dmg. Range: 3 Cells. 10 MP. Holy Element.
+ Seraph Strike: Eulia's fist is enchanted with the power of the High Seraph. She then jabs the target in the chest multiples times, in hope of causing a great amount of damage. 4 Hits. 130% Atk Dmg. Range: Adjacent Cell. 11 MP. Holy Element.
+ Tranquilization: The target is encased in a clear box of magical energy. While trapped within said box, the evil within the target is drained from its body, leaving only a hollow shell of what used to be a person. Can cause purification. N/A Dmg. Range: 3 Cells. 16 MP. Holy Element.
+ Enragement: The target is encased in a shadowy box of hellish energy. While trapped within said box, the good within the target is drained from its body, leaving only an enraged embodiment of what used to be a full person. Can cause doom and berserk. N/A Dmg. Range: 3 Cells. 14 MP. Dark Element.
A-Ability: Amelioration
+ Enforce Mana: Reduces the mana cost of the target's next ability by 50%. N/A Dmg. Range: 3 Cells. 5 MP. Holy Element.
+ Flash of Light: A flicker of light sparks above the target, blessing it with holy energy. 130% Int HP Recovered. Range: 5 Cells. 5 MP. Holy Element.
+ Circle of Light: A ring of holy energy is emitted around the caster, healing all allies, and damaging all foes, within 3 Cells of the caster. 100% Int HP Recovered / 100% Int Dmg. Range: Nearby Cells. 12 MP. Holy Element.
R-Ability:
+ Holy Response: Whenever Eulia is attacked, she may cast another Flash of Light or Circle of Light in her next acting Phase, along with her first act.
S-Ability:
+ Mana Consecration: The mana costs of Eulia's abilities under the Amelioration A-Ability are halved.
Awakening: Aegis of Righteousness - Holy Element
HP:
MP:
Atk:
Def:
Int:
Spr:
Move:
Skill Points: --
Name: Eulia Zi Lumiere
Gender: Female
Age: 26
Level: 12
Appearance:
- Spoiler:
The one in the front.
Weapon: Hand of Justice
Armor: Royal Coat [Null Immobilization]
Accessory: Holy Cap [Half Holy][Resistant Dark]
A-Ability: Divine Retribution
+ Chastise: A sudden swoop of bright energy impales the target in the chest, causing a somewhat deadly amount of damage. Can cause immobilization. 140% Int Dmg. Range: 3 Cells. 10 MP. Holy Element.
+ Seraph Strike: Eulia's fist is enchanted with the power of the High Seraph. She then jabs the target in the chest multiples times, in hope of causing a great amount of damage. 4 Hits. 130% Atk Dmg. Range: Adjacent Cell. 11 MP. Holy Element.
+ Tranquilization: The target is encased in a clear box of magical energy. While trapped within said box, the evil within the target is drained from its body, leaving only a hollow shell of what used to be a person. Can cause purification. N/A Dmg. Range: 3 Cells. 16 MP. Holy Element.
+ Enragement: The target is encased in a shadowy box of hellish energy. While trapped within said box, the good within the target is drained from its body, leaving only an enraged embodiment of what used to be a full person. Can cause doom and berserk. N/A Dmg. Range: 3 Cells. 14 MP. Dark Element.
A-Ability: Amelioration
+ Enforce Mana: Reduces the mana cost of the target's next ability by 50%. N/A Dmg. Range: 3 Cells. 5 MP. Holy Element.
+ Flash of Light: A flicker of light sparks above the target, blessing it with holy energy. 130% Int HP Recovered. Range: 5 Cells. 5 MP. Holy Element.
+ Circle of Light: A ring of holy energy is emitted around the caster, healing all allies, and damaging all foes, within 3 Cells of the caster. 100% Int HP Recovered / 100% Int Dmg. Range: Nearby Cells. 12 MP. Holy Element.
R-Ability:
+ Holy Response: Whenever Eulia is attacked, she may cast another Flash of Light or Circle of Light in her next acting Phase, along with her first act.
S-Ability:
+ Mana Consecration: The mana costs of Eulia's abilities under the Amelioration A-Ability are halved.
Awakening: Aegis of Righteousness - Holy Element
HP:
MP:
Atk:
Def:
Int:
Spr:
Move:
Skill Points: --
Last edited by Durn on Sun Feb 07, 2010 1:46 pm; edited 1 time in total
Durn- Hermit Sage
- Posts : 9672
Join date : 2009-10-30
Age : 64
Location : I do not approve of double entendres.
Re: Durn's Book of Characters
Roleplay: Chronicles of Advena: 35 Hours
Name: Ophelia Verial
Gender: Female
Age: 25
Level: 12
Appearance:
Weapon: Staff of Fortitude
Armor: Royal Dress [Null Blind]
Accessory: Holy Bonnet [Half Dark][Resistant Holy]
A-Ability: Graceful Support
+ Aegis: The power of the Holy Aegis is called upon. Increases the Defense of one ally by 50% for 2 turns. N/A Dmg. Range: 5 Cells. 6 MP. Holy Elemental.
+ Claymore: The power of the Holy Claymore is called upon. Increases the Attack of one ally by 50% for 2 turns. N/A Dmg. Range: 5 Cells. 6 MP. Holy Elemental.
+ Wanderer: The power of the Holy Wanderer is called upon. Increases the Spirit of one ally by 50% for 2 turns. N/A Dmg. Range: 5 Cells. 6 MP. Holy Elemental.
+ Tome: The power of the Holy Tome is called upon. Increases the Intellect of one ally by 50% for 2 turns. N/A Dmg. Range: 5 Cells. 6 MP. Holy Elemental.
A-Ability: Gray Magic
+ Holy Fira: An orb of blazing, white energy is dropped upon the target. Foes surrounding the target are also damaged. Can cause burn. 190% Int Dmg. Range: 5 Cells. 20 MP. Holy Elemental.
+ Holy Blizzara: An orb of chilling, white energy is dropped upon the target. Foes surrounding the target are also damaged. Can cause freeze. 190% Int Dmg. Range: 5 Cells. 20 MP. Holy Elemental.
+ Holy Thundara: An orb of electrifying, white energy is dropped upon the target. Foes surrounding the target are also damaged. Can cause paralyzation. 190% Int Dmg. Range: 5 Cells. 20 MP. Holy Elemental.
R-Ability:
+ Soothing Voice: Whenever Ophelia is attacked physically, she murmurs a calming, yet inaudible phrase, decreasing the target's Attack by 50% for 2 turns.
S-Ability:
+ Gray Shield: Reduces the damage taken by magic-based attacks by 25%.
Awakening: Holy Graviga - Holy Element
HP:
MP:
Atk:
Def:
Int:
Spr:
Move:
Skill Points: --
Name: Ophelia Verial
Gender: Female
Age: 25
Level: 12
Appearance:
- Spoiler:
The one in the back.
Weapon: Staff of Fortitude
Armor: Royal Dress [Null Blind]
Accessory: Holy Bonnet [Half Dark][Resistant Holy]
A-Ability: Graceful Support
+ Aegis: The power of the Holy Aegis is called upon. Increases the Defense of one ally by 50% for 2 turns. N/A Dmg. Range: 5 Cells. 6 MP. Holy Elemental.
+ Claymore: The power of the Holy Claymore is called upon. Increases the Attack of one ally by 50% for 2 turns. N/A Dmg. Range: 5 Cells. 6 MP. Holy Elemental.
+ Wanderer: The power of the Holy Wanderer is called upon. Increases the Spirit of one ally by 50% for 2 turns. N/A Dmg. Range: 5 Cells. 6 MP. Holy Elemental.
+ Tome: The power of the Holy Tome is called upon. Increases the Intellect of one ally by 50% for 2 turns. N/A Dmg. Range: 5 Cells. 6 MP. Holy Elemental.
A-Ability: Gray Magic
+ Holy Fira: An orb of blazing, white energy is dropped upon the target. Foes surrounding the target are also damaged. Can cause burn. 190% Int Dmg. Range: 5 Cells. 20 MP. Holy Elemental.
+ Holy Blizzara: An orb of chilling, white energy is dropped upon the target. Foes surrounding the target are also damaged. Can cause freeze. 190% Int Dmg. Range: 5 Cells. 20 MP. Holy Elemental.
+ Holy Thundara: An orb of electrifying, white energy is dropped upon the target. Foes surrounding the target are also damaged. Can cause paralyzation. 190% Int Dmg. Range: 5 Cells. 20 MP. Holy Elemental.
R-Ability:
+ Soothing Voice: Whenever Ophelia is attacked physically, she murmurs a calming, yet inaudible phrase, decreasing the target's Attack by 50% for 2 turns.
S-Ability:
+ Gray Shield: Reduces the damage taken by magic-based attacks by 25%.
Awakening: Holy Graviga - Holy Element
HP:
MP:
Atk:
Def:
Int:
Spr:
Move:
Skill Points: --
Last edited by Durn on Sun Feb 07, 2010 1:46 pm; edited 1 time in total
Durn- Hermit Sage
- Posts : 9672
Join date : 2009-10-30
Age : 64
Location : I do not approve of double entendres.
Re: Durn's Book of Characters
Roleplay: Chronicles of Advena: 35 Hours
Name: Edmond Rutherford
Gender: Male
Age: 27
Level: 15
Appearance:
Weapon: Blackfrost Rapier
Armor: Northern Suit [Null Freeze]
Accessory: White Glove [Half Ice][Resistant Wind]
A-Ability: Chivalry
+ Riposte: After being stricken by an attack, Edmond fires back with a quick lunge of his rapier, puncturing the target's chest. 120% Atk Dmg (Not attacked previous turn) / 180% Atk Dmg (Was attacked previous turn). Range: Adjacent Cell. 8 MP. Neutral Element.
+ Indirect Slash: Edmond swings his blade in a crescent motion, cutting all targets in front of him. Can cause bleeding. 140% Atk Dmg. Range: Adjacent/Frontal Cells. 13 MP. Neutral Element.
+ Attaque au Fer: Edmond slashes his rapier across the target's hand, making it difficult for it to hold its weapon. Can cause disarm. 90% Atk Dmg. Range: Adjacent Cell. 6 MP. Neutral Element.
+ Sharpen: Edmond cleans and sharpens his rapier's point, giving the next blow he strikes a lethal touch. Next attack becomes piercing. N/A Dmg. Range: Self. 15 MP. Neutral Element.
+ Fourthpierce: Edmond hastily unleashes a flurry of lethal blows upon his opponent's chest in a thrusting motion. 4 Hits. 120% Atk Dmg. Range: Adjacent Cell. 10 MP. Wind Element.
+ Haste: Edmond enchants his own blade with the spell "Haste". Casts haste upon self for 3 turns. N/A Dmg. Range: Self. 14 MP. Wind Element.
A-Ability: Northern Arts
+ Blizzaga: Unleashes a deadly blast of chilling energy upon the target's body. Damages foes surrounding the target as well. Can cause freeze. 240% Int Dmg. Range: 5 Cells. 25 MP. Ice Element.
+ Aeroga: Unleashes a wave of sharp winds upon the target's body. Damages foes surrounding the target as well. Can cause bleeding. 240% Int Dmg. Range: 5 Cells. 25 MP. Wind Element.
R-Ability:
+ Parry: All normal attacks are instantly dodged.
S-Ability:
+ Hasten: When health falls below 50%, Edmond instantly has Haste cast upon himself.
Awakening: Frostfire Flurry - Ice Element
HP:
MP:
Atk:
Def:
Int:
Spr:
Move:
Skill Points: --
Name: Edmond Rutherford
Gender: Male
Age: 27
Level: 15
Appearance:
- Spoiler:
The one in the front.
Weapon: Blackfrost Rapier
Armor: Northern Suit [Null Freeze]
Accessory: White Glove [Half Ice][Resistant Wind]
A-Ability: Chivalry
+ Riposte: After being stricken by an attack, Edmond fires back with a quick lunge of his rapier, puncturing the target's chest. 120% Atk Dmg (Not attacked previous turn) / 180% Atk Dmg (Was attacked previous turn). Range: Adjacent Cell. 8 MP. Neutral Element.
+ Indirect Slash: Edmond swings his blade in a crescent motion, cutting all targets in front of him. Can cause bleeding. 140% Atk Dmg. Range: Adjacent/Frontal Cells. 13 MP. Neutral Element.
+ Attaque au Fer: Edmond slashes his rapier across the target's hand, making it difficult for it to hold its weapon. Can cause disarm. 90% Atk Dmg. Range: Adjacent Cell. 6 MP. Neutral Element.
+ Sharpen: Edmond cleans and sharpens his rapier's point, giving the next blow he strikes a lethal touch. Next attack becomes piercing. N/A Dmg. Range: Self. 15 MP. Neutral Element.
+ Fourthpierce: Edmond hastily unleashes a flurry of lethal blows upon his opponent's chest in a thrusting motion. 4 Hits. 120% Atk Dmg. Range: Adjacent Cell. 10 MP. Wind Element.
+ Haste: Edmond enchants his own blade with the spell "Haste". Casts haste upon self for 3 turns. N/A Dmg. Range: Self. 14 MP. Wind Element.
A-Ability: Northern Arts
+ Blizzaga: Unleashes a deadly blast of chilling energy upon the target's body. Damages foes surrounding the target as well. Can cause freeze. 240% Int Dmg. Range: 5 Cells. 25 MP. Ice Element.
+ Aeroga: Unleashes a wave of sharp winds upon the target's body. Damages foes surrounding the target as well. Can cause bleeding. 240% Int Dmg. Range: 5 Cells. 25 MP. Wind Element.
R-Ability:
+ Parry: All normal attacks are instantly dodged.
S-Ability:
+ Hasten: When health falls below 50%, Edmond instantly has Haste cast upon himself.
Awakening: Frostfire Flurry - Ice Element
HP:
MP:
Atk:
Def:
Int:
Spr:
Move:
Skill Points: --
Last edited by Durn on Wed Mar 03, 2010 5:29 pm; edited 2 times in total
Durn- Hermit Sage
- Posts : 9672
Join date : 2009-10-30
Age : 64
Location : I do not approve of double entendres.
Re: Durn's Book of Characters
Roleplay: Chronicles of Advena: 35 Hours
Name: Lan Rutherford
Gender: Male
Age: 27
Level: 15
Appearance:
Weapon: Azure Scythe
Armor: Royal Tuxedo [Null Confusion]
Accessory: Blackened Belt [Half Wind][Resistant Ice]
A-Ability: Disconnection
+ Absorption: Lan places his hand upon the target's forehead, absorbing nutrients and life energy from the target's body. Heals Lan equal to damage done. 130% Int Dmg. Range: Adjacent Cell. 10 MP. Dark Element.
+ Sever Link: Lan swings his scythe through the target's chest; although no wound is seen, the target's soul has been removed from its body, leaving behind an empty carcass. Can cause hollow. N/A Dmg. Range: 2 Cells. 24 MP. Dark Element.
+ Sever Eyes: Lan swings his scythe through the middle of the target's head; although no wound is seen, the target's eyes have been disconnected from the target's brain, rendering them useless. Can cause permanent blind (Yet it can be cleansed). N/A Dmg. Range: 2 Cells. 14 MP. Dark Element.
+ Sever Arms: Lan swings his scythe through the target's arms; although no wound is seen, the target's arms have been disconnected from the target's brain, rendering them useless. Can cause permanent disarm. N/A Dmg. Range: 2 Cells. 18 MP. Dark Element.
+ Sever Legs: Lan swings his scythe through the target's legs; although no wound is seen, the target's legs have been disconnected from the target's brain, rendering them useless. Can cause permanent immobilization. N/A Dmg. Range: 2 Cells. 12 MP. Dark Element.
A-Ability: Wind Arts
+ Dissipate: Lan slowly disperses into the air, becoming completely nonexistent for a short amount of time. Casts oblivion upon self for 2 turns. Health is fixed to 60% when effect fades. N/A Dmg. Range: Self. 14 MP. Wind Element.
+ Aeroga: Unleashes a wave of sharp winds upon the target's body. Damages foes surrounding the target as well. Can cause bleeding. 240% Int Dmg. Range: 5 Cells. 25 MP. Wind Element.
R-Ability:
+ Weakened Soul: Whenever Lan is attacked magically, the attacker loses MP equal to 50% of the mana cost of the attack that damaged Lan.
S-Ability:
+ Lifeblood: Upon Lan's KO, he is revived with 1 HP. This ability may only activate once per battle.
Awakening: Soul Storm - Wind Element
HP:
MP:
Atk:
Def:
Int:
Spr:
Move:
Skill Points: --
Name: Lan Rutherford
Gender: Male
Age: 27
Level: 15
Appearance:
- Spoiler:
The one in the back.
Weapon: Azure Scythe
Armor: Royal Tuxedo [Null Confusion]
Accessory: Blackened Belt [Half Wind][Resistant Ice]
A-Ability: Disconnection
+ Absorption: Lan places his hand upon the target's forehead, absorbing nutrients and life energy from the target's body. Heals Lan equal to damage done. 130% Int Dmg. Range: Adjacent Cell. 10 MP. Dark Element.
+ Sever Link: Lan swings his scythe through the target's chest; although no wound is seen, the target's soul has been removed from its body, leaving behind an empty carcass. Can cause hollow. N/A Dmg. Range: 2 Cells. 24 MP. Dark Element.
+ Sever Eyes: Lan swings his scythe through the middle of the target's head; although no wound is seen, the target's eyes have been disconnected from the target's brain, rendering them useless. Can cause permanent blind (Yet it can be cleansed). N/A Dmg. Range: 2 Cells. 14 MP. Dark Element.
+ Sever Arms: Lan swings his scythe through the target's arms; although no wound is seen, the target's arms have been disconnected from the target's brain, rendering them useless. Can cause permanent disarm. N/A Dmg. Range: 2 Cells. 18 MP. Dark Element.
+ Sever Legs: Lan swings his scythe through the target's legs; although no wound is seen, the target's legs have been disconnected from the target's brain, rendering them useless. Can cause permanent immobilization. N/A Dmg. Range: 2 Cells. 12 MP. Dark Element.
A-Ability: Wind Arts
+ Dissipate: Lan slowly disperses into the air, becoming completely nonexistent for a short amount of time. Casts oblivion upon self for 2 turns. Health is fixed to 60% when effect fades. N/A Dmg. Range: Self. 14 MP. Wind Element.
+ Aeroga: Unleashes a wave of sharp winds upon the target's body. Damages foes surrounding the target as well. Can cause bleeding. 240% Int Dmg. Range: 5 Cells. 25 MP. Wind Element.
R-Ability:
+ Weakened Soul: Whenever Lan is attacked magically, the attacker loses MP equal to 50% of the mana cost of the attack that damaged Lan.
S-Ability:
+ Lifeblood: Upon Lan's KO, he is revived with 1 HP. This ability may only activate once per battle.
Awakening: Soul Storm - Wind Element
HP:
MP:
Atk:
Def:
Int:
Spr:
Move:
Skill Points: --
Last edited by Durn on Thu Mar 04, 2010 7:38 pm; edited 1 time in total
Durn- Hermit Sage
- Posts : 9672
Join date : 2009-10-30
Age : 64
Location : I do not approve of double entendres.
Re: Durn's Book of Characters
Roleplay: Chronicles of Advena: 35 Hours
Name: Tia Capulet
Gender: Female
Age: 30
Level: 18
Appearance:
Weapon: Clockwork Staff
Armor: Epoch Robes [Null Slow][Null Stop][Null Haste]
Accessory: Crimson Choker
A-Ability: The Bending of Time
+ Slowga: An azure glyph is shattered above the battlefield, emitting a deadly aura that slows the movement of all foes. Can cause slow. 80% Int Dmg. Range: Foes. 16 MP. Neutral Element.
+ Stop: The flow of time halts around a certain foe, leaving it in place; unable to move. Can cause stop. N/A Dmg. Range: 7 Cells. 11 MP. Neutral Element.
+ Conflict Mind: The atoms within a target's brain reform into what they were ten years ago, causing the target to become confused for a short amount of time due to the transformation. Can cause confusion. N/A Dmg. Range: 7 Cells. 9 MP. Neutral Element.
+ Timely Curse: An orb created from shadowy energy is thrown at the target, causing a massive amount of damage. If the target is not KOed by this attack, the caster is damaged equal to 50% of the damage done to the target. 200% Int Dmg. Range: 5 Cells. 14 MP. Dark Element.
+ Era Maelstrom: The flow of time around the caster begins to flow so quickly, the very fabric of time is destroyed, causing an intense amount of damage that no human can bear. Can cause stop, slow, and confusion. 140% Int Dmg. Range: Surrounding Cells. 17 MP. Neutral Element.
A-Ability: Darkness
+ Flicker: Multiple blasts of darkened mana are hurled at the target, causing a large amount of damage at an extremely fast rate. 18 Hits. 20% Int Dmg. Range: 5 Cells. 24 MP. Dark Element.
+ Life Snap: The target is consumed by dark energy, which absorbs almost all living energy from the target. Fixes target's health to 30%. Range: 3 Cells. 21 MP. Dark Element.
R-Ability:
+ Blink: Whenever Tia is attacked from an adjacent cell, she may move an extra 3 Cells away from the attacker in her next phase.
S-Ability:
+ Quickening Flow: Tia's movement is increased by 1.
Awakening: Timeless Inferno - Fire Element
HP:
MP:
Atk:
Def:
Int:
Spr:
Move:
Skill Points: --
Name: Tia Capulet
Gender: Female
Age: 30
Level: 18
Appearance:
- Spoiler:
Weapon: Clockwork Staff
Armor: Epoch Robes [Null Slow][Null Stop][Null Haste]
Accessory: Crimson Choker
A-Ability: The Bending of Time
+ Slowga: An azure glyph is shattered above the battlefield, emitting a deadly aura that slows the movement of all foes. Can cause slow. 80% Int Dmg. Range: Foes. 16 MP. Neutral Element.
+ Stop: The flow of time halts around a certain foe, leaving it in place; unable to move. Can cause stop. N/A Dmg. Range: 7 Cells. 11 MP. Neutral Element.
+ Conflict Mind: The atoms within a target's brain reform into what they were ten years ago, causing the target to become confused for a short amount of time due to the transformation. Can cause confusion. N/A Dmg. Range: 7 Cells. 9 MP. Neutral Element.
+ Timely Curse: An orb created from shadowy energy is thrown at the target, causing a massive amount of damage. If the target is not KOed by this attack, the caster is damaged equal to 50% of the damage done to the target. 200% Int Dmg. Range: 5 Cells. 14 MP. Dark Element.
+ Era Maelstrom: The flow of time around the caster begins to flow so quickly, the very fabric of time is destroyed, causing an intense amount of damage that no human can bear. Can cause stop, slow, and confusion. 140% Int Dmg. Range: Surrounding Cells. 17 MP. Neutral Element.
A-Ability: Darkness
+ Flicker: Multiple blasts of darkened mana are hurled at the target, causing a large amount of damage at an extremely fast rate. 18 Hits. 20% Int Dmg. Range: 5 Cells. 24 MP. Dark Element.
+ Life Snap: The target is consumed by dark energy, which absorbs almost all living energy from the target. Fixes target's health to 30%. Range: 3 Cells. 21 MP. Dark Element.
R-Ability:
+ Blink: Whenever Tia is attacked from an adjacent cell, she may move an extra 3 Cells away from the attacker in her next phase.
S-Ability:
+ Quickening Flow: Tia's movement is increased by 1.
Awakening: Timeless Inferno - Fire Element
HP:
MP:
Atk:
Def:
Int:
Spr:
Move:
Skill Points: --
Last edited by Durn on Fri Apr 23, 2010 10:51 pm; edited 1 time in total
Durn- Hermit Sage
- Posts : 9672
Join date : 2009-10-30
Age : 64
Location : I do not approve of double entendres.
Re: Durn's Book of Characters
Roleplay: Chronicles of Advena: 35 Hours
Name: Dem
Gender: ?
Age: ?
Level: 16
Appearance:
Weapon: Bloodied Hacker [+1 Basic Attack]
Armor: Extracted Nightmares [Null Blind] [Null Sleep]
Accessory: Eye of Insanity [Null Dark]
A-Ability: Trauma
+ Sepulcher: Fragments of agonizing nightmares slowly creep upon the target, suddenly jumping out and consuming the target into a never ending nightmare of anguish. Can cause sleep. If the target is successfully put to sleep by this attack, it takes damage equal to 20% of its maximum HP until it wakes up. N/A Dmg. Range: 3 Cells. 12 MP. Dark Element.
+ The Glee of Butchery: An ample amount of bloodied, rusted blades sprout out from what seems to be Dem's left, shadowy arm. The creature then lunges forward and dances around the foe at a great speed, quickly slashing the target at every opportunity available; by the time the slaughter has been executed, the target has likely been reduced into a bloody, messy pulp. Can cause bleeding. 15 Hits. 120% Atk Dmg. Range: 5 Cells. 25 MP. Dark Element.
+ Shrieking Bones: "Lords, I sharpen my talons on your bones..." A shadowy branch jets out of Dem's core, revealing multiple bones and other appendages that are connected to it. The bones and limbs are then quickly dragged across the ground, which causes them to emit a blood curdling tone. The opposing foes are so disoriented by the tone of the noise, they are wide open for attack. Can cause confusion. N/A Dmg. Range: Foes. 12 MP. Dark Element.
+ Skull Laceration: A bloody, black bone jets out from Dem's core, zooming straight through the target's head. Can cause instant death. 100% Piercing Atk Dmg. 28 MP. Dark Element.
+ Fleshy Combustion: "You knew I was coming for you, little one, when the kettle jumped into the fire..." A dead body is consumed by shadowy energy, causing it to explode into a massive amount of fire and blackened sparks. Damages all foes surrounding the targeted corpse. Can cause burn. 170% Atk Dmg. 16 MP. Dark Element.
+ Calming Hymn: "You take their precious freedom away, binding them in your big hands of loneliness. Your cruel intentions make many suffer, taking away our happiness, keeping our beloved away." Can cause doom. 180% Int Dmg. Range: Foes. 68 MP. Dark Element.
+ Sanguine Clasp: Dem dives into the flooring, popping up behind its target. It then reveals myriad claws and blades that quickly curl around the target. The sharp weaponry that pulls inwards as if the target was being hugged. Can cause bleeding and immobilization. 150% Atk Dmg. Range: 5 Cells. 18 MP. Dark Element.
A-Ability: Insanity Crawls Around The Darkest Corners
+ Possession: Dem melts into the flooring of the battlefield, transforming into the battlefield itself. N/A Dmg. Range: Board. 0 MP. Dark Element.
R-Ability:
+ Fate's Noose: Whenever Dem is attacked from an adjacent cell, there is a 50% chance that the target will be afflicted with either doom or oblivion.
S-Ability:
+ Insanity: Whenever Dem successfully attacks during his Possession Phase, he restores 5% of his maximum HP.
Awakening: Beautiful Rapture - Dark Element
HP:
MP:
Atk:
Def:
Int:
Spr:
Move:
Skill Points: --
~~~~~~
Possession
Column:
+ Dolly's Claw: A shadowy arm bursts out of the wall and slashes a nearby target. 140% Atk Dmg. Range: Adjacent Cell. 8 MP. Dark Element.
+ Shatter: The column shatters, causing rocks to pummel down upon surrounding targets. Column is destroyed and Possession jumps to a new target. 130% Atk Dmg. Range: Surrounding Cells. 0 MP. Dark Element.
HP:
MP:
Atk:
Def:
Int:
Spr:
Window
+ Reflection: Damages the target equal to the amount of damage Dem (or whatever he possessed) received in the previous turn. ? Int Dmg. Range: 3 Cells. 10 MP. Dark Element.
+ Living Shadow: Teeth form upon the window, which quickly chomp at a nearby target. 3 Hits. 110% Atk Dmg. Range: Adjacent Cell. 8 MP. Dark Element.
+ Shatter: The window shatters, causing glass to fall from above, cutting the surrounding targets. Window is destroyed and Possession jumps to a new target. 130% Atk Dmg. Range: Surrounding Cells. 0 MP. Dark Element.
HP:
MP:
Atk:
Def:
Int:
Spr:
Bookshelf
+ Novel Gavel: A book floats off of the bookshelf and is hammered down upon the target's head. Can cause confusion. 140% Atk Dmg. Range: 2 Cells. 10 MP. Dark Element.
+ Darkja: A deadly tome is read, causing a massive bomb of dark energy to erupt, damaging all foes within range of battle. 190% Int Dmg. Range: Foes. 27 MP. Dark Element.
+ Shatter: The bookshelf shatters, causing wood to pummel down upon unsuspecting enemies. Bookshelf is destroyed and Possession jumps to a new target. 130% Atk Dmg. Range: Surrounding Cells. 0 MP. Dark Element.
HP:
MP:
Atk:
Def:
Int:
Spr:
Name: Dem
Gender: ?
Age: ?
Level: 16
Appearance:
- Spoiler:
Weapon: Bloodied Hacker [+1 Basic Attack]
Armor: Extracted Nightmares [Null Blind] [Null Sleep]
Accessory: Eye of Insanity [Null Dark]
A-Ability: Trauma
+ Sepulcher: Fragments of agonizing nightmares slowly creep upon the target, suddenly jumping out and consuming the target into a never ending nightmare of anguish. Can cause sleep. If the target is successfully put to sleep by this attack, it takes damage equal to 20% of its maximum HP until it wakes up. N/A Dmg. Range: 3 Cells. 12 MP. Dark Element.
+ The Glee of Butchery: An ample amount of bloodied, rusted blades sprout out from what seems to be Dem's left, shadowy arm. The creature then lunges forward and dances around the foe at a great speed, quickly slashing the target at every opportunity available; by the time the slaughter has been executed, the target has likely been reduced into a bloody, messy pulp. Can cause bleeding. 15 Hits. 120% Atk Dmg. Range: 5 Cells. 25 MP. Dark Element.
+ Shrieking Bones: "Lords, I sharpen my talons on your bones..." A shadowy branch jets out of Dem's core, revealing multiple bones and other appendages that are connected to it. The bones and limbs are then quickly dragged across the ground, which causes them to emit a blood curdling tone. The opposing foes are so disoriented by the tone of the noise, they are wide open for attack. Can cause confusion. N/A Dmg. Range: Foes. 12 MP. Dark Element.
+ Skull Laceration: A bloody, black bone jets out from Dem's core, zooming straight through the target's head. Can cause instant death. 100% Piercing Atk Dmg. 28 MP. Dark Element.
+ Fleshy Combustion: "You knew I was coming for you, little one, when the kettle jumped into the fire..." A dead body is consumed by shadowy energy, causing it to explode into a massive amount of fire and blackened sparks. Damages all foes surrounding the targeted corpse. Can cause burn. 170% Atk Dmg. 16 MP. Dark Element.
+ Calming Hymn: "You take their precious freedom away, binding them in your big hands of loneliness. Your cruel intentions make many suffer, taking away our happiness, keeping our beloved away." Can cause doom. 180% Int Dmg. Range: Foes. 68 MP. Dark Element.
+ Sanguine Clasp: Dem dives into the flooring, popping up behind its target. It then reveals myriad claws and blades that quickly curl around the target. The sharp weaponry that pulls inwards as if the target was being hugged. Can cause bleeding and immobilization. 150% Atk Dmg. Range: 5 Cells. 18 MP. Dark Element.
A-Ability: Insanity Crawls Around The Darkest Corners
+ Possession: Dem melts into the flooring of the battlefield, transforming into the battlefield itself. N/A Dmg. Range: Board. 0 MP. Dark Element.
R-Ability:
+ Fate's Noose: Whenever Dem is attacked from an adjacent cell, there is a 50% chance that the target will be afflicted with either doom or oblivion.
S-Ability:
+ Insanity: Whenever Dem successfully attacks during his Possession Phase, he restores 5% of his maximum HP.
Awakening: Beautiful Rapture - Dark Element
HP:
MP:
Atk:
Def:
Int:
Spr:
Move:
Skill Points: --
~~~~~~
Possession
Column:
+ Dolly's Claw: A shadowy arm bursts out of the wall and slashes a nearby target. 140% Atk Dmg. Range: Adjacent Cell. 8 MP. Dark Element.
+ Shatter: The column shatters, causing rocks to pummel down upon surrounding targets. Column is destroyed and Possession jumps to a new target. 130% Atk Dmg. Range: Surrounding Cells. 0 MP. Dark Element.
HP:
MP:
Atk:
Def:
Int:
Spr:
Window
+ Reflection: Damages the target equal to the amount of damage Dem (or whatever he possessed) received in the previous turn. ? Int Dmg. Range: 3 Cells. 10 MP. Dark Element.
+ Living Shadow: Teeth form upon the window, which quickly chomp at a nearby target. 3 Hits. 110% Atk Dmg. Range: Adjacent Cell. 8 MP. Dark Element.
+ Shatter: The window shatters, causing glass to fall from above, cutting the surrounding targets. Window is destroyed and Possession jumps to a new target. 130% Atk Dmg. Range: Surrounding Cells. 0 MP. Dark Element.
HP:
MP:
Atk:
Def:
Int:
Spr:
Bookshelf
+ Novel Gavel: A book floats off of the bookshelf and is hammered down upon the target's head. Can cause confusion. 140% Atk Dmg. Range: 2 Cells. 10 MP. Dark Element.
+ Darkja: A deadly tome is read, causing a massive bomb of dark energy to erupt, damaging all foes within range of battle. 190% Int Dmg. Range: Foes. 27 MP. Dark Element.
+ Shatter: The bookshelf shatters, causing wood to pummel down upon unsuspecting enemies. Bookshelf is destroyed and Possession jumps to a new target. 130% Atk Dmg. Range: Surrounding Cells. 0 MP. Dark Element.
HP:
MP:
Atk:
Def:
Int:
Spr:
Last edited by Durn on Wed Feb 24, 2010 8:43 pm; edited 1 time in total
Durn- Hermit Sage
- Posts : 9672
Join date : 2009-10-30
Age : 64
Location : I do not approve of double entendres.
Re: Durn's Book of Characters
Roleplay: Chronicles of Advena: 35 Hours
Name: Bell
Gender: Female
Age: 17
Level: 11
Appearance:
Weapon: Sacrificial Kris
Armor: Shade's Robe [Null Dark]
Accessory: Silver Armband
A-Ability: Eclipse
+ Twilight Silhouette: The area of battle is overcome by a dark shadow emitted from who-knows-where. All non-hostile characters are blessed with [Resistant Dark] until the ability is called off. N/A Dmg. Range: Party. 5 MP per Turn. Dark Element.
+ Void Hole: An area of land is ripped apart, revealing a shadowy pit that seems to go down for eternity; yet miraculously, creatures can stand on it. Turns a batch of 9 Cells into Void Cells. Causes 20% maximum HP damage to all standing in a Void Cell during Calculation Phases. Any creature KOed by a Void Cell is inflicted with oblivion. N/A Dmg. Range: 5 Cells. 18 MP. Dark Element.
+ Shadow Pulse: A wave of energy is emitted from the user, revealing an unnaturally large chunk of void that has been resting beneath the surface. Converts nearby Cells into Void Cells. Causes 20% maximum HP damage to all standing in a Void Cell during Calculation Phases. Any creature KOed by a Void Cell is inflicted with oblivion. N/A Dmg. Range: Nearby Cells. 30 MP. Dark Element.
+ Twist of Fate: Converts the body of a fallen ally into a servant of the void with 50% maximum HP. While in Void Form, the resurrected ally has all stats (save HP and MP) increased by 30%. Allies in Void Form can only use basic attacks, and lose 10% of their maximum HP whenever they are attacked. Weak to healing spells and holy. When an ally is KOed in Void Form, it is inflicted with oblivion. N/A Dmg. Range: 5 Cells. 17 MP. Dark Element.
A-Ability: Snares of Fate
+ Grasp of Death: Snared by its upcoming death, the target's legs are twisted and maimed by invisible forces until they are no longer usable. Can cause slow. 50% Int Dmg. Range: 5 Cells. 7 MP. Dark Element.
+ Weight of Mortality: An invisible, heavy force clings onto the target for dear life, nearly immobilizing the target due to the creature's immense weight. 100% success if the target is slowed. N/A Dmg. Range: 7 Cells. 6 MP.
R-Ability:
+ Looming Darkness: Whenever Bell is attacked from an adjacent cell, there is a 50% chance that the target will be forced back into a Void Cell within 5 Cells of Bell.
S-Ability:
+ Blackwalker: Immune to Void Cells.
Awakening: Besetting Void - Dark Element
HP:
MP:
Atk:
Def:
Int:
Spr:
Move:
Skill Points: --
Name: Bell
Gender: Female
Age: 17
Level: 11
Appearance:
- Spoiler:
Weapon: Sacrificial Kris
Armor: Shade's Robe [Null Dark]
Accessory: Silver Armband
A-Ability: Eclipse
+ Twilight Silhouette: The area of battle is overcome by a dark shadow emitted from who-knows-where. All non-hostile characters are blessed with [Resistant Dark] until the ability is called off. N/A Dmg. Range: Party. 5 MP per Turn. Dark Element.
+ Void Hole: An area of land is ripped apart, revealing a shadowy pit that seems to go down for eternity; yet miraculously, creatures can stand on it. Turns a batch of 9 Cells into Void Cells. Causes 20% maximum HP damage to all standing in a Void Cell during Calculation Phases. Any creature KOed by a Void Cell is inflicted with oblivion. N/A Dmg. Range: 5 Cells. 18 MP. Dark Element.
+ Shadow Pulse: A wave of energy is emitted from the user, revealing an unnaturally large chunk of void that has been resting beneath the surface. Converts nearby Cells into Void Cells. Causes 20% maximum HP damage to all standing in a Void Cell during Calculation Phases. Any creature KOed by a Void Cell is inflicted with oblivion. N/A Dmg. Range: Nearby Cells. 30 MP. Dark Element.
+ Twist of Fate: Converts the body of a fallen ally into a servant of the void with 50% maximum HP. While in Void Form, the resurrected ally has all stats (save HP and MP) increased by 30%. Allies in Void Form can only use basic attacks, and lose 10% of their maximum HP whenever they are attacked. Weak to healing spells and holy. When an ally is KOed in Void Form, it is inflicted with oblivion. N/A Dmg. Range: 5 Cells. 17 MP. Dark Element.
A-Ability: Snares of Fate
+ Grasp of Death: Snared by its upcoming death, the target's legs are twisted and maimed by invisible forces until they are no longer usable. Can cause slow. 50% Int Dmg. Range: 5 Cells. 7 MP. Dark Element.
+ Weight of Mortality: An invisible, heavy force clings onto the target for dear life, nearly immobilizing the target due to the creature's immense weight. 100% success if the target is slowed. N/A Dmg. Range: 7 Cells. 6 MP.
R-Ability:
+ Looming Darkness: Whenever Bell is attacked from an adjacent cell, there is a 50% chance that the target will be forced back into a Void Cell within 5 Cells of Bell.
S-Ability:
+ Blackwalker: Immune to Void Cells.
Awakening: Besetting Void - Dark Element
HP:
MP:
Atk:
Def:
Int:
Spr:
Move:
Skill Points: --
Durn- Hermit Sage
- Posts : 9672
Join date : 2009-10-30
Age : 64
Location : I do not approve of double entendres.
Re: Durn's Book of Characters
Roleplay: Chronicles of Advena: 35 Hours
Name: Ritsuka Shiraishi
Gender: Female
Age: 33
Level: 24
Appearance:
Weapon: Fireflower Whip [Fire-Based Attack]
Armor: Ruby Kimono [Half Fire] [Half Water]
Accessory: Oriental Hairpiece
A-Ability: Feral Performance
+ Lashwhip: Ritsuka quickly cracks her whip inches away from her target's face, causing a small fire to ignite around the target. The fire then spreads and burns, signaling the tiger that it's her turn to take action. Can cause burn. 140% Int Dmg. Range: 3 Cells. 11 MP. Fire Element.
--- Pounce: Sion is ordered to ambush her target with force so great that the victim might be disoriented for a short amount of time. Can cause single-turn immobilization. Only works while Sion is alive. 140% of Sion's Atk Dmg. Range: 2 Cells away from Sion. 10 of Sion's MP. Neutral Element.
--- Rake: Sion takes her claws and quickly scrapes the target multiple times. Can cause bleeding. Only works while Sion is alive. 6 Hits. 80% of Sion's Atk Dmg. Range: Adjacent Cell to Sion. 13 of Sion's MP. Neutral Element.
+ Firestorm: Ritsuka quickly spins around, releasing a typhoon of fiery energy that hastily burns any foe that dares touch it. Can cause burn. 150% Int Dmg. Range: Surrounding Cells. 13 MP. Fire Element.
--- Fangstrike: Sion sights a single target and hastily pounces upon it, releasing multiple strikes and blows that are randomized against both the target and foes surrounding the target. Only works while Sion is alive. 5 randomized hits. 120% of Sion's Atk Dmg. Range: 3 Cells away from Sion. 14 of Sion's MP. Neutral Element.
+ Flare: Ritsuka emits a dangerously bright flash that blinds all foes within sight. Can cause blind. N/A Dmg. Range: Foes. 24 MP. Fire Element.
--- Tiger's Fury: After Ritsuka executes her defense lowering technique, Sion quickly sprints around the area of battle, striking all who she sees. Only works while Sion is alive. 15 randomized hits. 150% of Sion's Atk. Range: Foes. 34 of Sion's MP. Wind Element.
A-Ability: Oriental Weaponry
+ Fan: A fan, lined with sharp blades, is quickly hurled at a target in a slicing motion. The fan then retracts and flies back to Ritsuka as if it was a boomerang. 2 Hits. 190% Atk Dmg. Range: 10 Cells. 19 MP. Wind Element.
+ Katana: A long, serrated blade is slashed down the target's left shoulder, causing both a deep wound and unhappy organs and veins. Can cause bleeding. 240% Atk Dmg. Range: Adjacent Cell. 24 MP. Neutral Element.
+ Firebomb: A bomb crafted long ago is throw at the ground. Due to the fragile structure of the bomb's shell, it broke, releasing a massive amount of oil and gas into the air. The two conflicting substances then mix together to form flaming ground. Creates a bundle of Flaming Cells. N/A Dmg. Range: 5 Cells. 12 MP. Fire Element.
+ Smoke Grenade: An annoying orb filled with blinding gas is hurled at the target, causing a slight amount of damage, yet it blinds the target. 60% Atk Dmg. 6 MP. Neutral Element.
R-Ability:
+ Flame Repel: Whenever Ritsuka is attacked magically, she released a burst of fire-based energy that damages all foes surrounding her for 80% Piercing Int Dmg.
S-Ability:
+ Feral Rejuvenation: As long as Sion is alive, Ritsuka restores 10% of her maximum HP every Calculation Phase.
Awakening: Blazing Tigress - Fire Element
HP:
MP:
Atk:
Def:
Int:
Spr:
Move:
Skill Points: --
~~~~~~
Pet
Name: Sion
Gender: Female
Age: 11
Level: 21
Appearance:
Weapon: Vicious Canines
Armor: Conditioned Fur
Accessory: Fine Claws
A-Ability: Bestial Domination
+ Growl: Intimidates the target by emitting a low roar. Halves target's attack for 3 turns. N/A Dmg. Range: 3 Cells. 7 MP. Neutral Element.
+ Lash Out: Sion unleashes myriad slashes and assaults upon the target, bashing it until it can no longer stand. 9 Hits. 110% Atk Dmg. Range: Adjacent Cell. 14 MP. Neutral Element.
R-Ability:
+ Vicious Counter: Whenever Sion is attacked from a range of 2 Cells or less, she viciously bites back for 100% Atk Dmg.
S-Ability:
+ Feral Alliance: As long as Ritsuka is alive, Sion may act twice within the same Enemy Phase.
Awakening: Devastating Pummel - Wind Element
HP:
MP:
Atk:
Def:
Int:
Spr:
Move:
Skill Points: --
Name: Ritsuka Shiraishi
Gender: Female
Age: 33
Level: 24
Appearance:
- Spoiler:
Weapon: Fireflower Whip [Fire-Based Attack]
Armor: Ruby Kimono [Half Fire] [Half Water]
Accessory: Oriental Hairpiece
A-Ability: Feral Performance
+ Lashwhip: Ritsuka quickly cracks her whip inches away from her target's face, causing a small fire to ignite around the target. The fire then spreads and burns, signaling the tiger that it's her turn to take action. Can cause burn. 140% Int Dmg. Range: 3 Cells. 11 MP. Fire Element.
--- Pounce: Sion is ordered to ambush her target with force so great that the victim might be disoriented for a short amount of time. Can cause single-turn immobilization. Only works while Sion is alive. 140% of Sion's Atk Dmg. Range: 2 Cells away from Sion. 10 of Sion's MP. Neutral Element.
--- Rake: Sion takes her claws and quickly scrapes the target multiple times. Can cause bleeding. Only works while Sion is alive. 6 Hits. 80% of Sion's Atk Dmg. Range: Adjacent Cell to Sion. 13 of Sion's MP. Neutral Element.
+ Firestorm: Ritsuka quickly spins around, releasing a typhoon of fiery energy that hastily burns any foe that dares touch it. Can cause burn. 150% Int Dmg. Range: Surrounding Cells. 13 MP. Fire Element.
--- Fangstrike: Sion sights a single target and hastily pounces upon it, releasing multiple strikes and blows that are randomized against both the target and foes surrounding the target. Only works while Sion is alive. 5 randomized hits. 120% of Sion's Atk Dmg. Range: 3 Cells away from Sion. 14 of Sion's MP. Neutral Element.
+ Flare: Ritsuka emits a dangerously bright flash that blinds all foes within sight. Can cause blind. N/A Dmg. Range: Foes. 24 MP. Fire Element.
--- Tiger's Fury: After Ritsuka executes her defense lowering technique, Sion quickly sprints around the area of battle, striking all who she sees. Only works while Sion is alive. 15 randomized hits. 150% of Sion's Atk. Range: Foes. 34 of Sion's MP. Wind Element.
A-Ability: Oriental Weaponry
+ Fan: A fan, lined with sharp blades, is quickly hurled at a target in a slicing motion. The fan then retracts and flies back to Ritsuka as if it was a boomerang. 2 Hits. 190% Atk Dmg. Range: 10 Cells. 19 MP. Wind Element.
+ Katana: A long, serrated blade is slashed down the target's left shoulder, causing both a deep wound and unhappy organs and veins. Can cause bleeding. 240% Atk Dmg. Range: Adjacent Cell. 24 MP. Neutral Element.
+ Firebomb: A bomb crafted long ago is throw at the ground. Due to the fragile structure of the bomb's shell, it broke, releasing a massive amount of oil and gas into the air. The two conflicting substances then mix together to form flaming ground. Creates a bundle of Flaming Cells. N/A Dmg. Range: 5 Cells. 12 MP. Fire Element.
+ Smoke Grenade: An annoying orb filled with blinding gas is hurled at the target, causing a slight amount of damage, yet it blinds the target. 60% Atk Dmg. 6 MP. Neutral Element.
R-Ability:
+ Flame Repel: Whenever Ritsuka is attacked magically, she released a burst of fire-based energy that damages all foes surrounding her for 80% Piercing Int Dmg.
S-Ability:
+ Feral Rejuvenation: As long as Sion is alive, Ritsuka restores 10% of her maximum HP every Calculation Phase.
Awakening: Blazing Tigress - Fire Element
HP:
MP:
Atk:
Def:
Int:
Spr:
Move:
Skill Points: --
~~~~~~
Pet
Name: Sion
Gender: Female
Age: 11
Level: 21
Appearance:
- Spoiler:
Weapon: Vicious Canines
Armor: Conditioned Fur
Accessory: Fine Claws
A-Ability: Bestial Domination
+ Growl: Intimidates the target by emitting a low roar. Halves target's attack for 3 turns. N/A Dmg. Range: 3 Cells. 7 MP. Neutral Element.
+ Lash Out: Sion unleashes myriad slashes and assaults upon the target, bashing it until it can no longer stand. 9 Hits. 110% Atk Dmg. Range: Adjacent Cell. 14 MP. Neutral Element.
R-Ability:
+ Vicious Counter: Whenever Sion is attacked from a range of 2 Cells or less, she viciously bites back for 100% Atk Dmg.
S-Ability:
+ Feral Alliance: As long as Ritsuka is alive, Sion may act twice within the same Enemy Phase.
Awakening: Devastating Pummel - Wind Element
HP:
MP:
Atk:
Def:
Int:
Spr:
Move:
Skill Points: --
Durn- Hermit Sage
- Posts : 9672
Join date : 2009-10-30
Age : 64
Location : I do not approve of double entendres.
Re: Durn's Book of Characters
Wind Rider > Cyclone Technician > Storm Maiden > Tempest
Roleplay: Oblivion Phantasy ~The Dark Void~
Name: Asa Moria
Gender: Female
Age: 19
Level: 1
Appearance:
Weapon: Shoddy Glider
Armor: Worn Acrobatic Suit
Accessory: Wool Scarf
A-Ability: Gadgets of the Sky
+ Aero: Asa's glider is waved towards the target with great force, causing a massive orb of wind to blast towards the target and explode upon contact. 120% Int Dmg. Range: 5 Cells. 9 TP. Wind Element.
+ Modification: Asa's glider is hastily tinkered with, adjusting its form of attack for a short period of time. Potency of next ability is doubled. N/A Dmg. Range: Self. 7 TP. Wind Element.
A-Ability: Item
R-Ability: None
S-Ability:
+ Upping Technology: Whenever Asa casts a helpful ability upon herself, her Intellect is increased by 50% until the helpful ability is removed. This ability cannot stack.
X-Ability: Howling Gale - A massive, yet condensed windstorm is conjured up within the battlefield, striking all foes with immense winds. 100% Piercing Int Dmg. Range: Board. Wind Element.
HP: 20
TP: 30
Atk: 1 (+0 from Shoddy Glider)
Def: 2 (+0 from Worn Acrobatic Suit)
Int: 3 (+1 from Shoddy Glider) (+1 from Wool Scarf)
Spr: 2 (+1 from Worn Acrobatic Suit)
Move: 2 (+1 from Wind Rider Profession)
Skill Points: 0
Roleplay: Oblivion Phantasy ~The Dark Void~
Name: Asa Moria
Gender: Female
Age: 19
Level: 1
Appearance:
- Spoiler:
Weapon: Shoddy Glider
Armor: Worn Acrobatic Suit
Accessory: Wool Scarf
A-Ability: Gadgets of the Sky
+ Aero: Asa's glider is waved towards the target with great force, causing a massive orb of wind to blast towards the target and explode upon contact. 120% Int Dmg. Range: 5 Cells. 9 TP. Wind Element.
+ Modification: Asa's glider is hastily tinkered with, adjusting its form of attack for a short period of time. Potency of next ability is doubled. N/A Dmg. Range: Self. 7 TP. Wind Element.
A-Ability: Item
R-Ability: None
S-Ability:
+ Upping Technology: Whenever Asa casts a helpful ability upon herself, her Intellect is increased by 50% until the helpful ability is removed. This ability cannot stack.
X-Ability: Howling Gale - A massive, yet condensed windstorm is conjured up within the battlefield, striking all foes with immense winds. 100% Piercing Int Dmg. Range: Board. Wind Element.
HP: 20
TP: 30
Atk: 1 (+0 from Shoddy Glider)
Def: 2 (+0 from Worn Acrobatic Suit)
Int: 3 (+1 from Shoddy Glider) (+1 from Wool Scarf)
Spr: 2 (+1 from Worn Acrobatic Suit)
Move: 2 (+1 from Wind Rider Profession)
Skill Points: 0
Last edited by Durn on Sat Mar 13, 2010 9:50 pm; edited 6 times in total
Durn- Hermit Sage
- Posts : 9672
Join date : 2009-10-30
Age : 64
Location : I do not approve of double entendres.
Re: Durn's Book of Characters
Maiden > Lifetaker > Silent Executioner > Death
Roleplay: Normality, Shattered
Name: Vendetta
Gender: Female
Age: ?
Level: 1
Appearance:
Weapon: Serrated Katana
Armor: Black Attire
Accessory: Dead Rose [+1 Int]
A-Ability: Macabre Anathema
+ Insomnia: Maledictions of fear and distress consume the target's mind, forcing them to stay awake. Target becomes immune to Sleep. Chance to be affected by Fear increased by 50%. Lasts for 5 turns. N/A Dmg. Range: 5 Cells. 6 MP. Dark Element.
+ Release: Vendetta's katana is lashed across the target's chest, leaving no wound, yet shattered souls and darkened mana are able to flow into the target's body. Damage becomes piercing if the target is affected by fear. 120% Int Dmg. Range: 2 Cells. 8 MP. Dark Element.
A-Ability: Item
R-Ability: None
S-Ability:
+ Wailing Souls: The melodies of banshees are concealed within Vendetta's blade, giving her basic attacks a 50% chance of inflicting the target with Fear.
Awakening: Shadow of Death - It slowly lurks behind us all, until that one day when you suddenly feel its weight upon your shoulders. Range: 5 Cells. Dark Element.
HP: 25
MP: 15
Atk: 4 (+1 from Serrated Katana)
Def: 2 (+1 from Black Attire)
Int: 4 (+0 from Serrated Katana)(+1 from Dead Rose)
Spr: 3 (+1 from Black Attire)
Move: 2 cells (+1 from Maiden job)
Skill Points: 0
Roleplay: Normality, Shattered
Name: Vendetta
Gender: Female
Age: ?
Level: 1
Appearance:
- Spoiler:
Weapon: Serrated Katana
Armor: Black Attire
Accessory: Dead Rose [+1 Int]
A-Ability: Macabre Anathema
+ Insomnia: Maledictions of fear and distress consume the target's mind, forcing them to stay awake. Target becomes immune to Sleep. Chance to be affected by Fear increased by 50%. Lasts for 5 turns. N/A Dmg. Range: 5 Cells. 6 MP. Dark Element.
+ Release: Vendetta's katana is lashed across the target's chest, leaving no wound, yet shattered souls and darkened mana are able to flow into the target's body. Damage becomes piercing if the target is affected by fear. 120% Int Dmg. Range: 2 Cells. 8 MP. Dark Element.
A-Ability: Item
R-Ability: None
S-Ability:
+ Wailing Souls: The melodies of banshees are concealed within Vendetta's blade, giving her basic attacks a 50% chance of inflicting the target with Fear.
Awakening: Shadow of Death - It slowly lurks behind us all, until that one day when you suddenly feel its weight upon your shoulders. Range: 5 Cells. Dark Element.
HP: 25
MP: 15
Atk: 4 (+1 from Serrated Katana)
Def: 2 (+1 from Black Attire)
Int: 4 (+0 from Serrated Katana)(+1 from Dead Rose)
Spr: 3 (+1 from Black Attire)
Move: 2 cells (+1 from Maiden job)
Skill Points: 0
Last edited by Durn on Fri Feb 19, 2010 3:31 pm; edited 1 time in total
Durn- Hermit Sage
- Posts : 9672
Join date : 2009-10-30
Age : 64
Location : I do not approve of double entendres.
Re: Durn's Book of Characters
Roleplay: Chronicles of Advena: 35 Hours
Name: Eve
Gender: Female
Age: 13
Level: 19
Appearance:
Weapon: Serrated Butcher's Knife
Armor: Bloodied Dress [Null Confusion]
Accessory: Restraining Bow
A-Ability: Mutilation Fascination
+ Insanity Release: The bow-shaped restraint that ties across Eve's chest is ripped, allowing her to break free of her restraint and fight at full power. Movement and Attack are doubled. Chance to dodge increased to 50%. Accessory is nulled. N/A Dmg. Range: Self. Remaining MP. Dark Element.
+ Veinscathe: Eve clings to the target's arm and begins to cleave her knife into the target's wrist. She then pulls the target's veins out of the incision and sloppily tosses them around the room. Can cause Bleeding. Can cause Disarm. 140% Atk Dmg. Range: Adjacent Cell. 16 MP. Neutral Element.
+ Skullgash: Eve slams the hilt of her knife against the wall and forces the side of her target's head into the blade multiple times. Can cause Instant Death. 3 Hits. 190% Atk Dmg. Range: Adjacent Cell Next To Wall. 28 MP. Neutral Element.
+ Nailscrape: Tossing her blade aside, Eve pounces upon the target and begins to claw at its skin with her own nails. Can cause Bleeding. 12 Hits. 80% Atk Dmg. Range: 3 Cells. 18 MP. Neutral Element.
+ Unzip: Eve lunges her blade into the target's lower stomach. She then drags the blade upwards and releases the blade as soon as it slashes the upper chest. Can cause Bleeding. Can cause Immobilization. Can cause Quickening Heart. 4 Hits. 130% Atk Dmg. Range: 2 Cells. 18 MP. Neutral Element.
+ Limbhack: Eve drives her blade through her target's right arm, immediately severing it from the rest of the target's body. Can cause Bleeding. Can cause Disarm. Opens target to another attack. 120% Atk Dmg. Range: Adjacent Cell. 14 MP. Neutral Element.
+ Brainpierce: Wanting to stop the target's misery, Eve jams her blade into the target's skull, puncturing both the skull plating and the target's brain. Can cause Confusion. Can cause Instant Death. 170% Atk Dmg. Range: Adjacent Cell. 22 MP. Neutral Element.
A-Ability: Blooming Rapture
+ Silent Lipstick: Shudder as the needle sows your permanent quietude... Can cause Silence. 50% Piercing Atk Dmg per Turn for 3 Turns. Range: Adjacent Cell. 15 MP. Dark Element.
+ Eyes Without: Cling on to life as the hammer brings justice upon your unholy eyes... Can cause Blind. 150% Atk Dmg. Range: Adjacent Cell. 11 MP. Dark Element.
+ Rusted Fingers: Go on, sing to yourself to evade the pain; the nails will all be in soon enough... Can cause Disarm. 10 Hits. 20% Atk Dmg. Range: Adjacent Cell. 15 MP. Dark Element.
+ Oh Bones: Cringe as the safe havens shatter... Can cause Immobilization. 2 Hits. 130% Atk Dmg. Range: Adjacent Cell. 10 MP. Dark Element.
R-Ability:
+ Leave Me Alone!: During Calculation Phases, all foes within adjacent cells of Eve are slashed with her blade. Chance of Bleeding. 60% Piercing Atk Dmg.
S-Ability:
+ After the Bloodletting: After all four Blooming Rapture A-Abilities are used in the same fight, Eve's attack is doubled.
Awakening: Now I Lay You Down To Sleep - Dark Element
HP:
MP:
Atk:
Def:
Int:
Spr:
Move:
Skill Points: --
Name: Eve
Gender: Female
Age: 13
Level: 19
Appearance:
- Spoiler:
Weapon: Serrated Butcher's Knife
Armor: Bloodied Dress [Null Confusion]
Accessory: Restraining Bow
A-Ability: Mutilation Fascination
+ Insanity Release: The bow-shaped restraint that ties across Eve's chest is ripped, allowing her to break free of her restraint and fight at full power. Movement and Attack are doubled. Chance to dodge increased to 50%. Accessory is nulled. N/A Dmg. Range: Self. Remaining MP. Dark Element.
+ Veinscathe: Eve clings to the target's arm and begins to cleave her knife into the target's wrist. She then pulls the target's veins out of the incision and sloppily tosses them around the room. Can cause Bleeding. Can cause Disarm. 140% Atk Dmg. Range: Adjacent Cell. 16 MP. Neutral Element.
+ Skullgash: Eve slams the hilt of her knife against the wall and forces the side of her target's head into the blade multiple times. Can cause Instant Death. 3 Hits. 190% Atk Dmg. Range: Adjacent Cell Next To Wall. 28 MP. Neutral Element.
+ Nailscrape: Tossing her blade aside, Eve pounces upon the target and begins to claw at its skin with her own nails. Can cause Bleeding. 12 Hits. 80% Atk Dmg. Range: 3 Cells. 18 MP. Neutral Element.
+ Unzip: Eve lunges her blade into the target's lower stomach. She then drags the blade upwards and releases the blade as soon as it slashes the upper chest. Can cause Bleeding. Can cause Immobilization. Can cause Quickening Heart. 4 Hits. 130% Atk Dmg. Range: 2 Cells. 18 MP. Neutral Element.
+ Limbhack: Eve drives her blade through her target's right arm, immediately severing it from the rest of the target's body. Can cause Bleeding. Can cause Disarm. Opens target to another attack. 120% Atk Dmg. Range: Adjacent Cell. 14 MP. Neutral Element.
+ Brainpierce: Wanting to stop the target's misery, Eve jams her blade into the target's skull, puncturing both the skull plating and the target's brain. Can cause Confusion. Can cause Instant Death. 170% Atk Dmg. Range: Adjacent Cell. 22 MP. Neutral Element.
A-Ability: Blooming Rapture
+ Silent Lipstick: Shudder as the needle sows your permanent quietude... Can cause Silence. 50% Piercing Atk Dmg per Turn for 3 Turns. Range: Adjacent Cell. 15 MP. Dark Element.
+ Eyes Without: Cling on to life as the hammer brings justice upon your unholy eyes... Can cause Blind. 150% Atk Dmg. Range: Adjacent Cell. 11 MP. Dark Element.
+ Rusted Fingers: Go on, sing to yourself to evade the pain; the nails will all be in soon enough... Can cause Disarm. 10 Hits. 20% Atk Dmg. Range: Adjacent Cell. 15 MP. Dark Element.
+ Oh Bones: Cringe as the safe havens shatter... Can cause Immobilization. 2 Hits. 130% Atk Dmg. Range: Adjacent Cell. 10 MP. Dark Element.
R-Ability:
+ Leave Me Alone!: During Calculation Phases, all foes within adjacent cells of Eve are slashed with her blade. Chance of Bleeding. 60% Piercing Atk Dmg.
S-Ability:
+ After the Bloodletting: After all four Blooming Rapture A-Abilities are used in the same fight, Eve's attack is doubled.
Awakening: Now I Lay You Down To Sleep - Dark Element
HP:
MP:
Atk:
Def:
Int:
Spr:
Move:
Skill Points: --
Durn- Hermit Sage
- Posts : 9672
Join date : 2009-10-30
Age : 64
Location : I do not approve of double entendres.
Re: Durn's Book of Characters
Roleplay: Chronicles of Advena: 35 Hours
Name: Lauren
Gender: Female
Age: 15
Level: 19
Appearance:
Weapon: Sufferer's Witness
Armor: Cute Maid's Outfit [Null Charm]
Accessory: Stomach Wound [Blood Cell forms next to Lauren each Calculation Phase]
A-Ability: Masochistic Despair
+ Slit The Neck: "I can't even die! I rip out my throat and jab my neck, but I just can't die! Why can I still breathe? Why am I here!? WHY!?" Blood Cell forms next to Lauren. Can cause Bleeding. 100% Atk Dmg. Range: Self. 5 MP. Dark Element.
+ Smash The Face: "I hear the crushing! I hear the breaking! I feel the blood trickling down the side of my face, yet I don't feel a hint of pain! I need PAIN!!" Blood Cell forms next to Lauren. Blind's effect is reduced. 100% Atk Dmg. Range: Self. 6 MP. Dark Element.
+ Share The Pain: "I heard that it feels great, but I can't even feel a hint of pain! Would you like to feel it for me? Afterwards, please tell me how it feels! PLEASE!!" Blood Cell forms next to target. 160% Atk Dmg. Range: Adjacent Cell. 11 MP. Dark Element.
+ Stop The Heart: "The damn beating is throwing off my concentration; I must feel the delight no matter what! I must stop the beating!! STOP!!" Immune to Stop, Slow, Quickening Heart. Blood Cell forms next to Lauren. 120% Atk Dmg. Range: Self. 12 MP. Dark Element.
+ Stretch The Innards: "They feel warm and soft; almost like a downy blanket! Why does everything seem to sooth me? I must shatter my protection!! SHATTER!! BE FREE, STOMACH!!!" Can cause Bleeding. Blood Cell forms next to Lauren. 180% Atk Dmg. Range: Self. 8 MP. Dark Element.
+ Squirt The Blood: "It sprinkles so serenely... So serenely that I can't even feel the cascading pain flowing down my very body... I WANT TO FEEL THE PAIN!!" Cells surrounding Lauren become Blood Cells. Only usable while Bleeding. N/A Dmg. Range: Self. 9 MP. Dark Element.
A-Ability: Crimson Guardian
+ Strangulation: Blood is manipulated and shaped into a rope, which ties itself around the target's neck and flies up high into the air. Can cause Instant Death. Consumes one Blood Cell within 3 Cells of Lauren. 120% Atk Dmg. Range: 4 Cells. 19 MP. Dark Element.
+ Puncture: Blood is manipulated and shaped into various spears, lances, and swords that jet towards the target at mach speed, puncturing the skin multiple times. Consumes three Blood Cells within 3 Cells of Lauren. 3 Hits. 50% Piercing Atk Dmg. Range: 4 Cells. 16 MP. Dark Element.
+ Nova: Blood is manipulated and shaped into a sphere that surrounds the user. The sphere then extends at a quick rate, causing all foes within 3 cells of the user to launch back 2 Cells. Consumes two Blood Cells within 3 Cells of Lauren. 140% Atk Dmg. Range: Surrounding Cells. 14 MP. Dark Element.
+ Hammer: Blood is manipulated and shaped into a large, dense block that hovers above the target and smashes down with immense force. Consumes one Blood Cell within 3 Cells of Lauren. 200% Atk Dmg. Range: 4 Cells. 17 MP. Dark Element.
R-Ability:
+ Tainted Reaction: Whenever a foe using an ability that creates a new type of Cell, the user takes piercing damage equal to 100% of the mana used for the ability. The newly formed Effect Cell is then transformed into a Blood Cell.
S-Ability:
+ Ascension: Once the 10th Calculation Phase is reached, this unit is KOed and her allies' HP is fixed to 80%.
Awakening: Ravenous Pain - Dark Element
HP:
MP:
Atk:
Def:
Int:
Spr:
Move:
Skill Points: --
Name: Lauren
Gender: Female
Age: 15
Level: 19
Appearance:
- Spoiler:
Weapon: Sufferer's Witness
Armor: Cute Maid's Outfit [Null Charm]
Accessory: Stomach Wound [Blood Cell forms next to Lauren each Calculation Phase]
A-Ability: Masochistic Despair
+ Slit The Neck: "I can't even die! I rip out my throat and jab my neck, but I just can't die! Why can I still breathe? Why am I here!? WHY!?" Blood Cell forms next to Lauren. Can cause Bleeding. 100% Atk Dmg. Range: Self. 5 MP. Dark Element.
+ Smash The Face: "I hear the crushing! I hear the breaking! I feel the blood trickling down the side of my face, yet I don't feel a hint of pain! I need PAIN!!" Blood Cell forms next to Lauren. Blind's effect is reduced. 100% Atk Dmg. Range: Self. 6 MP. Dark Element.
+ Share The Pain: "I heard that it feels great, but I can't even feel a hint of pain! Would you like to feel it for me? Afterwards, please tell me how it feels! PLEASE!!" Blood Cell forms next to target. 160% Atk Dmg. Range: Adjacent Cell. 11 MP. Dark Element.
+ Stop The Heart: "The damn beating is throwing off my concentration; I must feel the delight no matter what! I must stop the beating!! STOP!!" Immune to Stop, Slow, Quickening Heart. Blood Cell forms next to Lauren. 120% Atk Dmg. Range: Self. 12 MP. Dark Element.
+ Stretch The Innards: "They feel warm and soft; almost like a downy blanket! Why does everything seem to sooth me? I must shatter my protection!! SHATTER!! BE FREE, STOMACH!!!" Can cause Bleeding. Blood Cell forms next to Lauren. 180% Atk Dmg. Range: Self. 8 MP. Dark Element.
+ Squirt The Blood: "It sprinkles so serenely... So serenely that I can't even feel the cascading pain flowing down my very body... I WANT TO FEEL THE PAIN!!" Cells surrounding Lauren become Blood Cells. Only usable while Bleeding. N/A Dmg. Range: Self. 9 MP. Dark Element.
A-Ability: Crimson Guardian
+ Strangulation: Blood is manipulated and shaped into a rope, which ties itself around the target's neck and flies up high into the air. Can cause Instant Death. Consumes one Blood Cell within 3 Cells of Lauren. 120% Atk Dmg. Range: 4 Cells. 19 MP. Dark Element.
+ Puncture: Blood is manipulated and shaped into various spears, lances, and swords that jet towards the target at mach speed, puncturing the skin multiple times. Consumes three Blood Cells within 3 Cells of Lauren. 3 Hits. 50% Piercing Atk Dmg. Range: 4 Cells. 16 MP. Dark Element.
+ Nova: Blood is manipulated and shaped into a sphere that surrounds the user. The sphere then extends at a quick rate, causing all foes within 3 cells of the user to launch back 2 Cells. Consumes two Blood Cells within 3 Cells of Lauren. 140% Atk Dmg. Range: Surrounding Cells. 14 MP. Dark Element.
+ Hammer: Blood is manipulated and shaped into a large, dense block that hovers above the target and smashes down with immense force. Consumes one Blood Cell within 3 Cells of Lauren. 200% Atk Dmg. Range: 4 Cells. 17 MP. Dark Element.
R-Ability:
+ Tainted Reaction: Whenever a foe using an ability that creates a new type of Cell, the user takes piercing damage equal to 100% of the mana used for the ability. The newly formed Effect Cell is then transformed into a Blood Cell.
S-Ability:
+ Ascension: Once the 10th Calculation Phase is reached, this unit is KOed and her allies' HP is fixed to 80%.
Awakening: Ravenous Pain - Dark Element
HP:
MP:
Atk:
Def:
Int:
Spr:
Move:
Skill Points: --
Last edited by Durn on Wed Mar 03, 2010 9:33 pm; edited 1 time in total
Durn- Hermit Sage
- Posts : 9672
Join date : 2009-10-30
Age : 64
Location : I do not approve of double entendres.
Re: Durn's Book of Characters
Roleplay: Final Fantasy X ~ The Return of Sin
Name: Hope
Gender: Female
Age: ?
Level: 8
Appearance:
Weapon: Claws of the Creator
Armor: Armored Robes [Resist Melee]
Accessory: Watcher's Blindfold [Null Blind]
A-Ability: Manipulation of the Perceived
+ Gastro Writhe: An invisible force seeps into the target's skin, brutally deforming and maiming the target's innards. If the target is unlucky enough, the central nervous system, and maybe even the heart, can be disabled. Can cause Disable. Can cause Instant Death. 160% Int Dmg. Range: Infinite. 28 MP. Dark Element.
+ Weight of Existence: Particles of air are manipulated into a heavy, steel cube that is slammed down upon the target multiple times. Can cause Immobilization. 4 Hits. 150% Int Dmg. Range: 5 Cells. 17 MP. Dark Element
+ Heart Threading: A miniscule thread of extremely sharpened steel floats up into the air. The thread then jets out to an immensely long length and maneuvers around obstacles and scenery to quickly puncture the heart of every foe. Once all hearts have been pierced, the thread shrinks, causing all foes affected by the attack to be yanked into the center of the battlefield, where they collide, causing massive damage to their skeletal frame and heart. Can cause Instant Death [10%]. Can cause Blood Loss. All foes are forced into the center of the field. 180% Int Dmg. Range: Foes. 26 MP. Dark Element.
+ Sonic Slash: Particles of air are sharpened, forming a serrated blade of air. The blade is then shot towards the target by an invisible force. The blade is launched so quickly, that it might separate the target's upper and lower body if it hits just right. Can cause permanent Immobilization. Can cause Blood Loss. 200% Int Dmg. Range: 10 Cells in a Straight Line. 29 MP. Wind Element.
A-Ability: Item
R-Ability:
+ Protection: What seems to be an invisible creature is surrounding the target, which can be seen by slight blurring wherever it walks. Whenever Hope is attacked by a range of 3 Cells or less, the creature knocks the target back 3 Cells. 130% Int Dmg.
S-Ability:
+ Watcher's Mark: The small symbol that was inscribed upon Hope's left cheek gives her immense strength, allowing her to restore HP equal to half of the MP she used up in her previous Phase.
Awakening: Instant Doom - Dark Element
HP: 350
MP: 185
Atk: 5 (+5 from Claws of the Creator)
Def: 9 (+4 from Armored Robes)
Int: 14 (+7 from Claws of the Creator)
Spr: 11 (+6 from Armored Robes)
Move: 2 (+1 from Reality Shaper Profession)
Skill Points: --
Name: Hope
Gender: Female
Age: ?
Level: 8
Appearance:
- Spoiler:
Weapon: Claws of the Creator
Armor: Armored Robes [Resist Melee]
Accessory: Watcher's Blindfold [Null Blind]
A-Ability: Manipulation of the Perceived
+ Gastro Writhe: An invisible force seeps into the target's skin, brutally deforming and maiming the target's innards. If the target is unlucky enough, the central nervous system, and maybe even the heart, can be disabled. Can cause Disable. Can cause Instant Death. 160% Int Dmg. Range: Infinite. 28 MP. Dark Element.
+ Weight of Existence: Particles of air are manipulated into a heavy, steel cube that is slammed down upon the target multiple times. Can cause Immobilization. 4 Hits. 150% Int Dmg. Range: 5 Cells. 17 MP. Dark Element
+ Heart Threading: A miniscule thread of extremely sharpened steel floats up into the air. The thread then jets out to an immensely long length and maneuvers around obstacles and scenery to quickly puncture the heart of every foe. Once all hearts have been pierced, the thread shrinks, causing all foes affected by the attack to be yanked into the center of the battlefield, where they collide, causing massive damage to their skeletal frame and heart. Can cause Instant Death [10%]. Can cause Blood Loss. All foes are forced into the center of the field. 180% Int Dmg. Range: Foes. 26 MP. Dark Element.
+ Sonic Slash: Particles of air are sharpened, forming a serrated blade of air. The blade is then shot towards the target by an invisible force. The blade is launched so quickly, that it might separate the target's upper and lower body if it hits just right. Can cause permanent Immobilization. Can cause Blood Loss. 200% Int Dmg. Range: 10 Cells in a Straight Line. 29 MP. Wind Element.
A-Ability: Item
R-Ability:
+ Protection: What seems to be an invisible creature is surrounding the target, which can be seen by slight blurring wherever it walks. Whenever Hope is attacked by a range of 3 Cells or less, the creature knocks the target back 3 Cells. 130% Int Dmg.
S-Ability:
+ Watcher's Mark: The small symbol that was inscribed upon Hope's left cheek gives her immense strength, allowing her to restore HP equal to half of the MP she used up in her previous Phase.
Awakening: Instant Doom - Dark Element
HP: 350
MP: 185
Atk: 5 (+5 from Claws of the Creator)
Def: 9 (+4 from Armored Robes)
Int: 14 (+7 from Claws of the Creator)
Spr: 11 (+6 from Armored Robes)
Move: 2 (+1 from Reality Shaper Profession)
Skill Points: --
Durn- Hermit Sage
- Posts : 9672
Join date : 2009-10-30
Age : 64
Location : I do not approve of double entendres.
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» Durn's Book of Characters: Chapter Two
» Durn's Book of Heroes
» read that book with that black guy who gets shot
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