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Tower to the Heavens [Profile Thread]

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Allindur, the Lightfoot
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Post by Xenosaga Thu May 16, 2013 1:32 pm

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Post by Xenosaga Thu May 16, 2013 1:41 pm

Enemy Profiles

Name: Experimental Subject A
Type: Goo

A-Ability:

+Split: Goo splits into two. Creates another Experimental Subject in an adjacent cell with the same stats. Range: Self. 10 MP.

+Consume: Goo eats goo. Consumes an adjacent goo to restore 1 HP and 10 MP. Range: Adjacent. Can consume goo cells.

S-Ability: Implode - When destroyed, subject will explode and splatter gooey substances in the vicinity. Adjacent cells become goo cells. Stepping in goo will restore the special cell to a normal cell but lower movement by 1.

Stats:
HP: 5
MP: 30
ATK: 1
DEF: 1
INT: 1
SPR: 1
MOVE: 1

*Same for Experimental Subjects B-F.


Last edited by Xenosaga on Fri May 17, 2013 10:15 am; edited 2 times in total
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Post by Masquerade Thu May 16, 2013 7:28 pm

Name: Roger Valentine
Gender: Male
Age: 15
Level: 1
Next Level: 0/10
Appearance:
Spoiler:

Profession: Exile - Forced to live out the remainder of his days in isolation, what did the one who claims this profession do to deserve such a punishment? (Isolation)

*Isolation: Damage taken is reduced by 15% as long as there are no allies in a 2 cell radius of the user.

Weapon: Forsaken - A knightsword of a bluish hue that manifests the depression of one forsaken by another.
Armor: Gentleman's Coat - A fancy coat belonging to a high class gentleman.
Accessory: Golden Button - Shiny button adorning an overcoat of sorts, it is sure to be worth a pretty penny. (SPR+1)

A-Ability: Forbidden Artes:

+Decadence: With wild gleam and azure flame in eye, lunges forth and delivers a powerful blow that corrupts the enemy's soul. 120% Atk Dmg. Range: 3 cells; user lands in cell adjacent to target. Target SPR -5% per turn for 5 turns. 12 MP.

+Noise: Emits a destructive sound wave that shatters other sound waves in the vicinity and suppresses the enemy's ability to speak and chant. 100% Atk Dmg. Range: 4 cell radius. Chance of Silence. 14 MP.

R-Ability: Inevitable Demise - When the user receives the Doom status, all stats are increased by 150%.

S-Ability: Acceptance - Upon reaching 25% Max HP or less, attack is doubled, but the user receives the Doom status.

D-Ability: Excommunication (Dark) - Slices and dices the enemy with various slashes from different directions by utilizing teleportation, each slice severing a bond with another in the soul resulting in the enemy forgetting everyone that it has ever interacted with. Deals 200% Piercing Atk Dmg to one enemy up to 3 cells away.

Stats:

HP: 25
MP: 15
Atk: 3 (+1 from Forsaken)
Def: 2 (+1 from Gentleman's Coat)
Int: 1 (+0 from Forsaken)
Spr: 2 (+0 from Gentleman's Coat)(+1 from Golden Button)
Movement: 2 cells (+1 from Exile Profession)

Skill Points: 0


Last edited by Masquerade on Fri May 17, 2013 12:40 pm; edited 2 times in total
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Post by Durn Thu May 16, 2013 8:02 pm

Name: Kaleidoscope Quilt
Gender: Male
Age: 27
Appearance:
Spoiler:
Profession: Diabolist [Manifestation Shift] - One who performs frequent, yet somewhat obscure acts of deviltry in order to manifest themselves as beings of fantastic horror and despair.

Manifestation Shift - When Kaleidoscope summons a demon, his own entity becomes a part of the demon's existence. Because of this, the summon does not require its own cell, and will move and attack in place of Kaleidoscope, as if controlling his every move. Kaleidoscope's summons do not have their own stats, and act based off of his. Summoning a demon does not take up a turn's action command. When a demon is summoned, his Shadow Walking A-Abilities are replaced with the respective summon's A-Abilities for the remainder of the battle.

Weapon: Feeble Sewing Needle [+1 ATK] - A thin, copper wire with a pointed end. Indicated by the bloodstains scattered across the needle, this object was likely used in many rituals of malicious intent.
Armor: Enveloping Garments [+1 DEF] - A series of poorly stitched, white blankets sewn together for the purpose of covering the user's body. Not a single centimeter of the wearer's body can be seen through this thick, although shoddy guise.
Accessory: Broken Light Bulb [+1 ATK] - Although most of the bulb's contents have withered away, the Diabolist still carries the thing around with him.

---------~---------
A-Ability: Shadow Walking

+ Martyr: Sprinkling a thin, almost intangible trail of salt across the ground in the shape of a square, the user takes a sewing needle and impales it through his left pinkie finger. As the blood makes contact with the salt, an aura of suffering begins to loom around the caster.

(D: -- / A: Summon Martyr / R: Self / MP: 6 / E: Dark)

+ Placebo: Sprinkling a thin, almost intangible trail of salt across the ground in the shape of a circle, the user takes a sewing needle and impales it through his left ring finger. As the blood makes contact with the salt, an aura of resentment begins to loom around the caster.

(D: -- / A: Summon Placebo / R: Self / MP: 6 / E: Dark)

---------~---------
S-Ability:

Synchronization With Hell: As long as Kaleidoscope has a summon active, he gains a passive buff that varies from demon to demon.

--- Martyr: Kaleidoscope's critical strike chance is increased by 50%.

--- Placebo: Upon activation, Kaleidoscope gains 3 Substitution Orbs. Whenever Kaleidoscope takes damage, he may consume one Substitution Orb in order to reduce the damage caused by the attack by 50%.

---------~---------
Awakening:

+ Final Devastation: The caster slits his own throat, allowing ample spirits of demonic descent to fill the battlefield with horror and despair. Can cause Disease. 100% Piercing Intellect Damage. Range: All Foes. Dark Element.

---------~---------
LVL: 1
EXP: 0 / 10
SP: 0

HP: 25
MP: 15
ATK: 3 [+1 from Feeble Sewing Needle] [+1 from Broken Light Bulb]
DEF: 2 [+1 from Enveloping Garments]
INT: 1
SPR: 1
MOVE: 2 [+1 from Diabolist Profession]

---------~---------
Name: Martyr
Gender: Unknown
Age: Unknown
Appearance:
Spoiler:
Profession: Entity of Suffering - Only the demon's name and title have been preserved. It's only purpose is to suffer and to be forgotten, exemplifying its loneliness through bloodshed and rage.

+ Entangling Swipe: The demon extends its talons outward toward the target, tangling its limbs around it and then receding its claws back into its body, eviscerating the target's flesh with efficient speed.

(D: 130% ATK / A: -- / R: 2 / MP: 9 / E: Neutral)

+ Followup Strike: After weakening its target, the demon quickly strikes at the target's chest, hastily impaling it and receding its claws back into its body. If the target was damaged by an A-Ability other than Followup Strike in the previous turn, the damage caused is doubled.

(D: 100% ATK / A: -- / R: 2 / MP: 8 / E: Neutral)

---------~---------
Name: Placebo
Gender: N/A
Age: 345,250
Appearance:
Spoiler:
Profession: Entity of Resentment - An extremely old demon comprised of various trinkets and gadgets. Its purpose is to search for replacements for its slowly deteriorating body parts.

+ Shaped Dummies: The demon quickly stitches together two flesh-and-blood copies of Kaleidoscope's body, which act as bait for the summoner's enemies. The copies cannot move, and are inflicted with a permanent status of Center of Attention to all foes within a 3 cell radius of the dummies. Upon being attacked, the dummies explode in a sudden burst of hand-knit organs and bones, which quickly ignite enemies within 2 cells of the blast.

(D: 110% ATK / A: 100% Center of Attention / R: 3 / MP: 10 / E: Dark)

+ Bodily Repair: The demon begins to stitch the injured body of Kaleidoscope back to health, protecting him with various trinkets and hand-knit body parts and other contraptions. Restores 15% Maximum HP per turn of activity and inflicts one turn of Center of Attention. Remains active for 3 turns. No other actions may be initiated during the process of Bodily Repair.

(D: -- / A: 100% Center of Attention, 45% HP Regen [3] / R: Self / MP: 8 / E: Dark)


Last edited by Durn on Fri May 17, 2013 11:36 pm; edited 2 times in total
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Post by Kurio Thu May 16, 2013 8:24 pm

Name: Lilith
Gender: Female
Age: 13
Appearance:
Spoiler:

Profession: Little Protector - A little girl who despite having no traumatic experience of losing someone dear, is still willing to put her life on the line for those she loves. [Shieldbearer] [Rash and Reckless]

Rash and Reckless - Children sometimes do dumb things and it's very easy to get mad at them for it. Increases the aggression generated by Lilith's attacks and abilities, increasing the likelihood that enemies will target her.

Weapon: Broadsword - For its size it is surprisingly light.
Shield: Dented Shield - One man's wine barrel bottom is another man's shield.
Armor: Dirty Plating - Covered in dark blotches and stains, the wearer must have fell in mud.
Accessory: Armor Padding - A leather vest worn under the armor for extra protection and longevity. [+5 HP]

A-Ability: I'll Protect You!

+ Get Away! - Lilith wildly swings her blade, knocking enemies far away from her and her friends. [110% ATK Dmg. Range: Adjacent. Knocks target back 3 cells. 7 MP]

+ Let Me Hug You! - Lilith embraces an ally, using her own body as a shield to protect said ally from harm. [Range: 3 cells. Covers target. 6 MP]

R-Ability: N/A

S-Ability: World's Cutest Tank - Due to her childish charm enemies attacking Lilith often have trouble using their full strength. Reduces all incoming damage by 20% before applying DEF and SPR.

D-Ability: Temper Tantrum - Angered by whatever petty little thing happened to have displeased her this day, Lilith throws a massive tantrum, leaping onto her enemies and bashing them until they are all beaten senseless. [150% ATK Dmg. Range: Surrounding cells. Chance of Confuse. Chance of Addle]

Level: 1
EXP: 0/10
HP: 25 [+5 from Armor Padding]
MP: 10
ATK: 2 [+1 from Broadsword]
DEF: 3 [+1 from Dented Shield] [+1 from Dirty Plating]
INT: 1
SPR: 2
Movement: 2 [+1 from Little Protector Profession]

Skill Points: 0
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Post by Allindur, the Lightfoot Thu May 16, 2013 9:50 pm

Name: Vivianne, the Stormborn
Age: 17
Gender: Female
Appearance:
Spoiler:
Level: 1
Profession: Stormcaller - A weather mage with her powers born of fierce storms, this class wields the power of water, lighting, ice and wind.

Weapon: Sage's Staff - A large staff made of a highly conductive metal. [Int based, 5 cells range.]
Armor: Sage's Garb- What? Just because you are a scholar you can't be sexy?
Acessory: Stasis Ring - A metalic ring around one's muffler. A useful power saver. [+5 MP]
--------------------------------------
A-Ability: Weather Magic

+Water Bolt - The Stormcaller coalesces air humidity into a dense water ball and shoots it at a target.
Dmg: 110% Int Water.
Range: 5 Cells.
Effect: 75% Wet.
MP: 10

+Lighting Strike - By pointing her staff up as a lighting rod, the Stomcaller summons a mighty lighting to strike an enemy.
Dmg: 150% Int Lighting.
Range: 5 Cells.
MP: 14

Spoiler:
-----------------------------------
S-Ability: Eye of the Storm - The Stormcaller carries the power of tempests with her wherever she is, an aura of fury and energy, like a crackling thunder ready to roar. All allies up to 3 cells from the Stormcaller have 5% MP regen per turn and 15% increased Int.

D-Ability: Gaol - The Stormcaller can transmute air into a transparent, crystalline, almost-indestructible solid material. When using this ability, she can create up to 5 Gaol Cells. A Gaol Cell in impassable, except by the Stormcaller and up to one other ally per turn (this limit applies for all Gaol Cells, not for each one separately). It has HP equal to the Stormcaller's MP (30), DEF and SPR equal do the sum of her INT with her equivalent stat (7 and 7), and is always affected by Protect, Shell and Immunity. If a Gaol Cell is summoned in a cell occupied by a unit, it will be affected by Stasis for 2 turns, but be protected by the Gaol's defensive stats. No more than 3 enemies can be imprisoned in Gaol at the same time. Gaol cells not imprisoning an enemy or ally last for 3 turns.

Stats:
HP: 15
MP: 25 [+5 from Stasis Ring]
ATK: 1
DEF: 1 [+1 from Sage's Garb]
INT: 3 [+1 from Sage's Staff] [+1 from Eye of the Storm]
SPR: 2
MOVE: 2 [+0 from Stormcaller Profession]

Skill Points: 0


Last edited by Allindur on Fri May 17, 2013 2:18 pm; edited 2 times in total
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Post by Zerifachias Fri May 17, 2013 1:10 pm

Name: Chain
Age: 20
Gender: Female
Appearance:
Spoiler:

Profession: Mercenary - A cold-blooded killer for hire. These types of humans show no emotion, feel no pain, and have no opinion. A ruthless, killing machine, who provides a service of death for killing. They do not discriminate. (Dual Wield)(The Calm)(Wields: Katana (right), Wakizashi (left))

The Calm - The Mercenary has a passive regenerative ability bestowed upon her at all times. Regenerates 10% Max HP each turn.

Weapon: Old Katana - A thin long sword crafted by the Japanese. This one has seen much use, but still cuts well.
Weapon: Wakizashi - A short sword similar to the katana. It has a shorter reach and is better used with the non-dominant hand in combination with the katana in the dominant.
Armor: Dress Armor - Similar to what Japanese samurais wear. Allows for maximum flexibility.
Accessory: Black Bow - A band that keeps Chain's hair where it's supposed to be. Out of the way. (+1 Atk)

A-Ability: Sword Dancing

Dance of the Tiger - A quick front slash with the katana followed closely by a stab from the wakizashi, followed by a strong, spinning downward slash from the katana again. 110% Atk DMG. 2 hits. 130% Atk DMG. The second hit may cause Bleeding. Adjacent cell range. 14 MP.

Dance of the Skies - A fast, upward stroke aimed at the target's chin, with intent to split the front of the face open. While the enemy attempts to avoid the first blow, the wakizashi ends up in their gut, quickly followed by a kick to send them away. 120% Atk DMG. 2 hits. The first hit has a 30% chance of missing. The second hit always connects. 100% Atk DMG from the kick. Pushes the target back 2 cells. Adjacent cell range. 16 MP.

R-Ability: Quickening Step - With time, the dance of swords allows one character to be in control, with fluid movements and increased haste. After the 4th turn this character participates in, increase this character's Atk by 30%.

S-Ability: Fluid Dancer - Quick and agile steps like flowing water allow more potency of attacks for less cost. Reduces MP cost of all Sword Dancing A-Abilities by 25% and increases Atk by 15%. (Passive)

D-Ability: Dance of the Dragon's Tongue - Like the snake's tongue, every attack is as quick as the blink of an eye. Like the great eagle, every blade is sharp enough to pierce iron. Like every dragon, defeat is never an option. 200% Piercing Atk DMG. If this character is at or below 20% HP before using this move, boost the damage output by 100%. After the move, restore this character's HP by 33% ONLY if this character is below 15% Max HP.

Level: 1
Progress: --/--

Stats:
HP: 25
MP: 15
Atk: 3 [+1 from Old Katana] [+1 from Wakizashi] [+1 from Black Bow] [+1 from Fluid Dancer]
Def: 2 [+1 from Dress Armor]
Int: 1
Spr: 1
Move: 2 (+1 from Mercenary Profession)
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Post by Silver Fri May 17, 2013 2:06 pm

Leilah – Dead


Last edited by Silver on Wed May 22, 2013 9:33 pm; edited 1 time in total
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Post by Creame Fri May 17, 2013 3:10 pm

Name: Circai
Gender: Female
Age: 14
Level: 1
Next Level: 0/10
Appearance:
Spoiler:


Profession: Pleased Acquaintance: "I'm Circai, it's nice to meetcha~" - The owner of the profession is surpassingly friendly and determined to befriend as many people of all kinds as possible. [Positive Influence]
Positive Influence: "You can do it if you try!" - Circai's positive attitude spurs on her friends, increasing the duration of positive statuses placed upon allies by one turn.

Weapon: Carved Staff: "A friend of mine made this for me." - A wooden staff that has been carved by hand, and is curved at the end.

Armor: See-Through Robe: "Hey! What do you think you're oggling at?!" - A flimsy dress that looks more like lingerie than clothing; the undergarments are clearly seen through it.

Accessory: Black Ribbons: "These pigtails are my signature look, you know?" - Two simple pieces of ribbon tied in bows that help keep Circai's hair in place.

A-Ability Rousing Encouragement
+ High-Five! - Circai grants her friend an encouraging high-five (or air-five) to show them her support. [Range: 2 cells. Grants Bravery for 3 turns. 12 MP.]

+ You'll Be Okay! - Using her magic resources, Circai uses her magic to heal a friend when they're feeling hurt or down. [Range: 2 cells. Adjacent cell. 100% HP Recovery. 8 MP.]

S-Ability: Optimistic Prosperity - Circai recovers 5% of her Max MP at the start of her turn.

R-Ability: --

D-Ability: A Bit of Extra Help - Seeing her friends need some more assistance, Circai pours her magic over the battlefield, de-buffing enemies and cleansing allies so that her friends will have an easier time. [Range: All enemies/All allies. Inflicts Deshell and Deprotect to all enemies for 3 turns. All allies are cleansed of their current negative status effects.]
---------------
HP: 10
MP: 30 [+5 from Black Ribbons]
ATK: 1
DEF: 1 [+1 from See-Through Clothes]
INT: 2 [+1 from Carved Staff]
SPR: 2
Movement: 2 [+0 from Pleased Acquaintance]

Skill Points: 0
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Post by Inkblot Fri May 17, 2013 5:19 pm

Name: Quinn Pherforo
Gender: Male
Age: 17
Level: 1
Next Level: 0/10
Appearance:
Spoiler:
Profession: Free - First came flexibility...the nimbleness, the agility. It started with brisk, precise tendencies of the fingers, and blossomed into the full scale embodiment of near celestial elegance. Then came the snowballing connection to their own souls...the ability to personally tap into the cores of their essence. Heart. Lastly came the Epiphany. It was a powerful force. The true and utter belief in the impossible; the realization that boundaries were nothing more than fears and phantasms projected by the human mind. Not even the physical making of the human body was a restraint any longer; it could be changed. Altered. And so it was done. They were different now. They were Free.*

*Adrenaline Rush - There's a certain high one achieves from obtaining Freedom at long last. Shifting in or out of forms activates HP Regen

Weapon: Little Glass Marble - Quinn uses it as an object of concentration, so that he's not as distracted as his body begins to change. It's more of a helpful toy than anything else. Unless he were to hurl it. Or perhaps shoved it up someone's nose. Luckily, after it's thrown, it always seems to return to his side. ATK Damage. Range: 3 cells.

Armor: Light clothing - It's light. It's clothing. What more do you want. A description of his boxers? The weightlessness helps with shifting.

Accessory: Broken Chain – It’s a metal chain that Quinn keeps in his pocket. One of the links has been snapped. Whenever his feeling of boundlessness begins to wane, it takes one simple look at the old memory to remind him. He’s Free.


A-Ability Embodiment of Freedom:

+Be The Zebra: Quinn utilizes this turn to Free his body and soul into that of a Zebra. Range: Self. MP Cost: 6
Spoiler:

+Be The Fennec fox: Quinn utilizes this turn to Free his body and soul into that of a Fennec Fox. Do not be fooled by the small, fluffy ball of tail and ears. Or call him cute. He'd probably wreck you for that. Range: Self. MP Cost: 6
Spoiler:

S-Ability: One and the same - Each time Quinn shifts forms, all of his abilities change as well. His stats remain the same.

R-Ability: N/A

D-Ability: Reckless Being - The experience of the Free introduced to those who do not share the same profession is a maddening mental poison, and often ends...terribly. The explosive zebras set a pretty good example of this. Deals 130% ATK damage. Inflicts Venom. Chance of Instant Death.
---------------
HP: 25
MP: 15 [+5 from Broken Chain]
ATK: 3 [+1 from Little Glass Marble]
DEF: 2 [+1 from Light Clothing]
INT: 1
SPR: 1
Movement: 2 [+2 from Free Profession]

Skill Points: 0
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