Tower to the Heavens [Profile Thread]
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Tower to the Heavens [Profile Thread]
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Xenosaga- Never Awaken
- Posts : 8307
Join date : 2009-10-30
Age : 31
Location : Displaced
Re: Tower to the Heavens [Profile Thread]
Enemy Profiles
Name: Experimental Subject A
Type: Goo
A-Ability:
+Split: Goo splits into two. Creates another Experimental Subject in an adjacent cell with the same stats. Range: Self. 10 MP.
+Consume: Goo eats goo. Consumes an adjacent goo to restore 1 HP and 10 MP. Range: Adjacent. Can consume goo cells.
S-Ability: Implode - When destroyed, subject will explode and splatter gooey substances in the vicinity. Adjacent cells become goo cells. Stepping in goo will restore the special cell to a normal cell but lower movement by 1.
Stats:
HP: 5
MP: 30
ATK: 1
DEF: 1
INT: 1
SPR: 1
MOVE: 1
*Same for Experimental Subjects B-F.
Name: Experimental Subject A
Type: Goo
A-Ability:
+Split: Goo splits into two. Creates another Experimental Subject in an adjacent cell with the same stats. Range: Self. 10 MP.
+Consume: Goo eats goo. Consumes an adjacent goo to restore 1 HP and 10 MP. Range: Adjacent. Can consume goo cells.
S-Ability: Implode - When destroyed, subject will explode and splatter gooey substances in the vicinity. Adjacent cells become goo cells. Stepping in goo will restore the special cell to a normal cell but lower movement by 1.
Stats:
HP: 5
MP: 30
ATK: 1
DEF: 1
INT: 1
SPR: 1
MOVE: 1
*Same for Experimental Subjects B-F.
Last edited by Xenosaga on Fri May 17, 2013 10:15 am; edited 2 times in total
Xenosaga- Never Awaken
- Posts : 8307
Join date : 2009-10-30
Age : 31
Location : Displaced
Re: Tower to the Heavens [Profile Thread]
Name: Roger Valentine
Gender: Male
Age: 15
Level: 1
Next Level: 0/10
Appearance:
Profession: Exile - Forced to live out the remainder of his days in isolation, what did the one who claims this profession do to deserve such a punishment? (Isolation)
*Isolation: Damage taken is reduced by 15% as long as there are no allies in a 2 cell radius of the user.
Weapon: Forsaken - A knightsword of a bluish hue that manifests the depression of one forsaken by another.
Armor: Gentleman's Coat - A fancy coat belonging to a high class gentleman.
Accessory: Golden Button - Shiny button adorning an overcoat of sorts, it is sure to be worth a pretty penny. (SPR+1)
A-Ability: Forbidden Artes:
+Decadence: With wild gleam and azure flame in eye, lunges forth and delivers a powerful blow that corrupts the enemy's soul. 120% Atk Dmg. Range: 3 cells; user lands in cell adjacent to target. Target SPR -5% per turn for 5 turns. 12 MP.
+Noise: Emits a destructive sound wave that shatters other sound waves in the vicinity and suppresses the enemy's ability to speak and chant. 100% Atk Dmg. Range: 4 cell radius. Chance of Silence. 14 MP.
R-Ability:Inevitable Demise - When the user receives the Doom status, all stats are increased by 150%.
S-Ability: Acceptance - Upon reaching 25% Max HP or less, attack is doubled, but the user receives the Doom status.
D-Ability: Excommunication (Dark) - Slices and dices the enemy with various slashes from different directions by utilizing teleportation, each slice severing a bond with another in the soul resulting in the enemy forgetting everyone that it has ever interacted with. Deals 200% Piercing Atk Dmg to one enemy up to 3 cells away.
Stats:
HP: 25
MP: 15
Atk: 3 (+1 from Forsaken)
Def: 2 (+1 from Gentleman's Coat)
Int: 1 (+0 from Forsaken)
Spr: 2 (+0 from Gentleman's Coat)(+1 from Golden Button)
Movement: 2 cells (+1 from Exile Profession)
Skill Points: 0
Gender: Male
Age: 15
Level: 1
Next Level: 0/10
Appearance:
- Spoiler:
Profession: Exile - Forced to live out the remainder of his days in isolation, what did the one who claims this profession do to deserve such a punishment? (Isolation)
*Isolation: Damage taken is reduced by 15% as long as there are no allies in a 2 cell radius of the user.
Weapon: Forsaken - A knightsword of a bluish hue that manifests the depression of one forsaken by another.
Armor: Gentleman's Coat - A fancy coat belonging to a high class gentleman.
Accessory: Golden Button - Shiny button adorning an overcoat of sorts, it is sure to be worth a pretty penny. (SPR+1)
A-Ability: Forbidden Artes:
+Decadence: With wild gleam and azure flame in eye, lunges forth and delivers a powerful blow that corrupts the enemy's soul. 120% Atk Dmg. Range: 3 cells; user lands in cell adjacent to target. Target SPR -5% per turn for 5 turns. 12 MP.
+Noise: Emits a destructive sound wave that shatters other sound waves in the vicinity and suppresses the enemy's ability to speak and chant. 100% Atk Dmg. Range: 4 cell radius. Chance of Silence. 14 MP.
R-Ability:
S-Ability: Acceptance - Upon reaching 25% Max HP or less, attack is doubled, but the user receives the Doom status.
D-Ability: Excommunication (Dark) - Slices and dices the enemy with various slashes from different directions by utilizing teleportation, each slice severing a bond with another in the soul resulting in the enemy forgetting everyone that it has ever interacted with. Deals 200% Piercing Atk Dmg to one enemy up to 3 cells away.
Stats:
HP: 25
MP: 15
Atk: 3 (+1 from Forsaken)
Def: 2 (+1 from Gentleman's Coat)
Int: 1 (+0 from Forsaken)
Spr: 2 (+0 from Gentleman's Coat)(+1 from Golden Button)
Movement: 2 cells (+1 from Exile Profession)
Skill Points: 0
Last edited by Masquerade on Fri May 17, 2013 12:40 pm; edited 2 times in total
Re: Tower to the Heavens [Profile Thread]
Name: Kaleidoscope Quilt
Gender: Male
Age: 27
Appearance:
Manifestation Shift - When Kaleidoscope summons a demon, his own entity becomes a part of the demon's existence. Because of this, the summon does not require its own cell, and will move and attack in place of Kaleidoscope, as if controlling his every move. Kaleidoscope's summons do not have their own stats, and act based off of his. Summoning a demon does not take up a turn's action command. When a demon is summoned, his Shadow Walking A-Abilities are replaced with the respective summon's A-Abilities for the remainder of the battle.
Weapon: Feeble Sewing Needle [+1 ATK] - A thin, copper wire with a pointed end. Indicated by the bloodstains scattered across the needle, this object was likely used in many rituals of malicious intent.
Armor: Enveloping Garments [+1 DEF] - A series of poorly stitched, white blankets sewn together for the purpose of covering the user's body. Not a single centimeter of the wearer's body can be seen through this thick, although shoddy guise.
Accessory: Broken Light Bulb [+1 ATK] - Although most of the bulb's contents have withered away, the Diabolist still carries the thing around with him.
+ Martyr: Sprinkling a thin, almost intangible trail of salt across the ground in the shape of a square, the user takes a sewing needle and impales it through his left pinkie finger. As the blood makes contact with the salt, an aura of suffering begins to loom around the caster.
(D: -- / A: Summon Martyr / R: Self / MP: 6 / E: Dark)
+ Placebo: Sprinkling a thin, almost intangible trail of salt across the ground in the shape of a circle, the user takes a sewing needle and impales it through his left ring finger. As the blood makes contact with the salt, an aura of resentment begins to loom around the caster.
(D: -- / A: Summon Placebo / R: Self / MP: 6 / E: Dark)
Synchronization With Hell: As long as Kaleidoscope has a summon active, he gains a passive buff that varies from demon to demon.
--- Martyr: Kaleidoscope's critical strike chance is increased by 50%.
--- Placebo: Upon activation, Kaleidoscope gains 3 Substitution Orbs. Whenever Kaleidoscope takes damage, he may consume one Substitution Orb in order to reduce the damage caused by the attack by 50%.
+ Final Devastation: The caster slits his own throat, allowing ample spirits of demonic descent to fill the battlefield with horror and despair. Can cause Disease. 100% Piercing Intellect Damage. Range: All Foes. Dark Element.
EXP: 0 / 10
SP: 0
HP: 25
MP: 15
ATK: 3 [+1 from Feeble Sewing Needle] [+1 from Broken Light Bulb]
DEF: 2 [+1 from Enveloping Garments]
INT: 1
SPR: 1
MOVE: 2 [+1 from Diabolist Profession]
Gender: Unknown
Age: Unknown
Appearance:
+ Entangling Swipe: The demon extends its talons outward toward the target, tangling its limbs around it and then receding its claws back into its body, eviscerating the target's flesh with efficient speed.
(D: 130% ATK / A: -- / R: 2 / MP: 9 / E: Neutral)
+ Followup Strike: After weakening its target, the demon quickly strikes at the target's chest, hastily impaling it and receding its claws back into its body. If the target was damaged by an A-Ability other than Followup Strike in the previous turn, the damage caused is doubled.
(D: 100% ATK / A: -- / R: 2 / MP: 8 / E: Neutral)
Gender: N/A
Age: 345,250
Appearance:
+ Shaped Dummies: The demon quickly stitches together two flesh-and-blood copies of Kaleidoscope's body, which act as bait for the summoner's enemies. The copies cannot move, and are inflicted with a permanent status of Center of Attention to all foes within a 3 cell radius of the dummies. Upon being attacked, the dummies explode in a sudden burst of hand-knit organs and bones, which quickly ignite enemies within 2 cells of the blast.
(D: 110% ATK / A: 100% Center of Attention / R: 3 / MP: 10 / E: Dark)
+ Bodily Repair: The demon begins to stitch the injured body of Kaleidoscope back to health, protecting him with various trinkets and hand-knit body parts and other contraptions. Restores 15% Maximum HP per turn of activity and inflicts one turn of Center of Attention. Remains active for 3 turns. No other actions may be initiated during the process of Bodily Repair.
(D: -- / A: 100% Center of Attention, 45% HP Regen [3] / R: Self / MP: 8 / E: Dark)
Gender: Male
Age: 27
Appearance:
- Spoiler:
Manifestation Shift - When Kaleidoscope summons a demon, his own entity becomes a part of the demon's existence. Because of this, the summon does not require its own cell, and will move and attack in place of Kaleidoscope, as if controlling his every move. Kaleidoscope's summons do not have their own stats, and act based off of his. Summoning a demon does not take up a turn's action command. When a demon is summoned, his Shadow Walking A-Abilities are replaced with the respective summon's A-Abilities for the remainder of the battle.
Weapon: Feeble Sewing Needle [+1 ATK] - A thin, copper wire with a pointed end. Indicated by the bloodstains scattered across the needle, this object was likely used in many rituals of malicious intent.
Armor: Enveloping Garments [+1 DEF] - A series of poorly stitched, white blankets sewn together for the purpose of covering the user's body. Not a single centimeter of the wearer's body can be seen through this thick, although shoddy guise.
Accessory: Broken Light Bulb [+1 ATK] - Although most of the bulb's contents have withered away, the Diabolist still carries the thing around with him.
---------~---------
A-Ability: Shadow Walking+ Martyr: Sprinkling a thin, almost intangible trail of salt across the ground in the shape of a square, the user takes a sewing needle and impales it through his left pinkie finger. As the blood makes contact with the salt, an aura of suffering begins to loom around the caster.
(D: -- / A: Summon Martyr / R: Self / MP: 6 / E: Dark)
+ Placebo: Sprinkling a thin, almost intangible trail of salt across the ground in the shape of a circle, the user takes a sewing needle and impales it through his left ring finger. As the blood makes contact with the salt, an aura of resentment begins to loom around the caster.
(D: -- / A: Summon Placebo / R: Self / MP: 6 / E: Dark)
---------~---------
S-Ability:Synchronization With Hell: As long as Kaleidoscope has a summon active, he gains a passive buff that varies from demon to demon.
--- Martyr: Kaleidoscope's critical strike chance is increased by 50%.
--- Placebo: Upon activation, Kaleidoscope gains 3 Substitution Orbs. Whenever Kaleidoscope takes damage, he may consume one Substitution Orb in order to reduce the damage caused by the attack by 50%.
---------~---------
Awakening: + Final Devastation: The caster slits his own throat, allowing ample spirits of demonic descent to fill the battlefield with horror and despair. Can cause Disease. 100% Piercing Intellect Damage. Range: All Foes. Dark Element.
---------~---------
LVL: 1EXP: 0 / 10
SP: 0
HP: 25
MP: 15
ATK: 3 [+1 from Feeble Sewing Needle] [+1 from Broken Light Bulb]
DEF: 2 [+1 from Enveloping Garments]
INT: 1
SPR: 1
MOVE: 2 [+1 from Diabolist Profession]
---------~---------
Name: MartyrGender: Unknown
Age: Unknown
Appearance:
- Spoiler:
+ Entangling Swipe: The demon extends its talons outward toward the target, tangling its limbs around it and then receding its claws back into its body, eviscerating the target's flesh with efficient speed.
(D: 130% ATK / A: -- / R: 2 / MP: 9 / E: Neutral)
+ Followup Strike: After weakening its target, the demon quickly strikes at the target's chest, hastily impaling it and receding its claws back into its body. If the target was damaged by an A-Ability other than Followup Strike in the previous turn, the damage caused is doubled.
(D: 100% ATK / A: -- / R: 2 / MP: 8 / E: Neutral)
---------~---------
Name: PlaceboGender: N/A
Age: 345,250
Appearance:
- Spoiler:
+ Shaped Dummies: The demon quickly stitches together two flesh-and-blood copies of Kaleidoscope's body, which act as bait for the summoner's enemies. The copies cannot move, and are inflicted with a permanent status of Center of Attention to all foes within a 3 cell radius of the dummies. Upon being attacked, the dummies explode in a sudden burst of hand-knit organs and bones, which quickly ignite enemies within 2 cells of the blast.
(D: 110% ATK / A: 100% Center of Attention / R: 3 / MP: 10 / E: Dark)
+ Bodily Repair: The demon begins to stitch the injured body of Kaleidoscope back to health, protecting him with various trinkets and hand-knit body parts and other contraptions. Restores 15% Maximum HP per turn of activity and inflicts one turn of Center of Attention. Remains active for 3 turns. No other actions may be initiated during the process of Bodily Repair.
(D: -- / A: 100% Center of Attention, 45% HP Regen [3] / R: Self / MP: 8 / E: Dark)
Last edited by Durn on Fri May 17, 2013 11:36 pm; edited 2 times in total
Durn- Hermit Sage
- Posts : 9672
Join date : 2009-10-30
Age : 63
Location : I do not approve of double entendres.
Re: Tower to the Heavens [Profile Thread]
Name: Lilith
Gender: Female
Age: 13
Appearance:
Profession: Little Protector - A little girl who despite having no traumatic experience of losing someone dear, is still willing to put her life on the line for those she loves. [Shieldbearer] [Rash and Reckless]
Rash and Reckless - Children sometimes do dumb things and it's very easy to get mad at them for it. Increases the aggression generated by Lilith's attacks and abilities, increasing the likelihood that enemies will target her.
Weapon: Broadsword - For its size it is surprisingly light.
Shield: Dented Shield - One man's wine barrel bottom is another man's shield.
Armor: Dirty Plating - Covered in dark blotches and stains, the wearer must have fell in mud.
Accessory: Armor Padding - A leather vest worn under the armor for extra protection and longevity. [+5 HP]
A-Ability: I'll Protect You!
+ Get Away! - Lilith wildly swings her blade, knocking enemies far away from her and her friends. [110% ATK Dmg. Range: Adjacent. Knocks target back 3 cells. 7 MP]
+ Let Me Hug You! - Lilith embraces an ally, using her own body as a shield to protect said ally from harm. [Range: 3 cells. Covers target. 6 MP]
R-Ability: N/A
S-Ability: World's Cutest Tank - Due to her childish charm enemies attacking Lilith often have trouble using their full strength. Reduces all incoming damage by 20% before applying DEF and SPR.
D-Ability: Temper Tantrum - Angered by whatever petty little thing happened to have displeased her this day, Lilith throws a massive tantrum, leaping onto her enemies and bashing them until they are all beaten senseless. [150% ATK Dmg. Range: Surrounding cells. Chance of Confuse. Chance of Addle]
Level: 1
EXP: 0/10
HP: 25 [+5 from Armor Padding]
MP: 10
ATK: 2 [+1 from Broadsword]
DEF: 3 [+1 from Dented Shield] [+1 from Dirty Plating]
INT: 1
SPR: 2
Movement: 2 [+1 from Little Protector Profession]
Skill Points: 0
Gender: Female
Age: 13
Appearance:
- Spoiler:
Profession: Little Protector - A little girl who despite having no traumatic experience of losing someone dear, is still willing to put her life on the line for those she loves. [Shieldbearer] [Rash and Reckless]
Rash and Reckless - Children sometimes do dumb things and it's very easy to get mad at them for it. Increases the aggression generated by Lilith's attacks and abilities, increasing the likelihood that enemies will target her.
Weapon: Broadsword - For its size it is surprisingly light.
Shield: Dented Shield - One man's wine barrel bottom is another man's shield.
Armor: Dirty Plating - Covered in dark blotches and stains, the wearer must have fell in mud.
Accessory: Armor Padding - A leather vest worn under the armor for extra protection and longevity. [+5 HP]
A-Ability: I'll Protect You!
+ Get Away! - Lilith wildly swings her blade, knocking enemies far away from her and her friends. [110% ATK Dmg. Range: Adjacent. Knocks target back 3 cells. 7 MP]
+ Let Me Hug You! - Lilith embraces an ally, using her own body as a shield to protect said ally from harm. [Range: 3 cells. Covers target. 6 MP]
R-Ability: N/A
S-Ability: World's Cutest Tank - Due to her childish charm enemies attacking Lilith often have trouble using their full strength. Reduces all incoming damage by 20% before applying DEF and SPR.
D-Ability: Temper Tantrum - Angered by whatever petty little thing happened to have displeased her this day, Lilith throws a massive tantrum, leaping onto her enemies and bashing them until they are all beaten senseless. [150% ATK Dmg. Range: Surrounding cells. Chance of Confuse. Chance of Addle]
Level: 1
EXP: 0/10
HP: 25 [+5 from Armor Padding]
MP: 10
ATK: 2 [+1 from Broadsword]
DEF: 3 [+1 from Dented Shield] [+1 from Dirty Plating]
INT: 1
SPR: 2
Movement: 2 [+1 from Little Protector Profession]
Skill Points: 0
Kurio- Masochistic Kitty Kat Maid
- Posts : 8939
Join date : 2009-10-30
Age : 28
Location : I dunno 3:
Re: Tower to the Heavens [Profile Thread]
Name: Vivianne, the Stormborn
Age: 17
Gender: Female
Appearance:
Profession: Stormcaller - A weather mage with her powers born of fierce storms, this class wields the power of water, lighting, ice and wind.
Weapon: Sage's Staff - A large staff made of a highly conductive metal. [Int based, 5 cells range.]
Armor: Sage's Garb- What? Just because you are a scholar you can't be sexy?
Acessory: Stasis Ring - A metalic ring around one's muffler. A useful power saver. [+5 MP]
--------------------------------------
A-Ability: Weather Magic
+Water Bolt - The Stormcaller coalesces air humidity into a dense water ball and shoots it at a target.
Dmg: 110% Int Water.
Range: 5 Cells.
Effect: 75% Wet.
MP: 10
+Lighting Strike - By pointing her staff up as a lighting rod, the Stomcaller summons a mighty lighting to strike an enemy.
Dmg: 150% Int Lighting.
Range: 5 Cells.
MP: 14
S-Ability: Eye of the Storm - The Stormcaller carries the power of tempests with her wherever she is, an aura of fury and energy, like a crackling thunder ready to roar. All allies up to 3 cells from the Stormcaller have 5% MP regen per turn and 15% increased Int.
D-Ability: Gaol - The Stormcaller can transmute air into a transparent, crystalline, almost-indestructible solid material. When using this ability, she can create up to 5 Gaol Cells. A Gaol Cell in impassable, except by the Stormcaller and up to one other ally per turn (this limit applies for all Gaol Cells, not for each one separately). It has HP equal to the Stormcaller's MP (30), DEF and SPR equal do the sum of her INT with her equivalent stat (7 and 7), and is always affected by Protect, Shell and Immunity. If a Gaol Cell is summoned in a cell occupied by a unit, it will be affected by Stasis for 2 turns, but be protected by the Gaol's defensive stats. No more than 3 enemies can be imprisoned in Gaol at the same time. Gaol cells not imprisoning an enemy or ally last for 3 turns.
Stats:
HP: 15
MP: 25 [+5 from Stasis Ring]
ATK: 1
DEF: 1 [+1 from Sage's Garb]
INT: 3 [+1 from Sage's Staff] [+1 from Eye of the Storm]
SPR: 2
MOVE: 2 [+0 from Stormcaller Profession]
Skill Points: 0
Age: 17
Gender: Female
Appearance:
- Spoiler:
Profession: Stormcaller - A weather mage with her powers born of fierce storms, this class wields the power of water, lighting, ice and wind.
Weapon: Sage's Staff - A large staff made of a highly conductive metal. [Int based, 5 cells range.]
Armor: Sage's Garb- What? Just because you are a scholar you can't be sexy?
Acessory: Stasis Ring - A metalic ring around one's muffler. A useful power saver. [+5 MP]
--------------------------------------
A-Ability: Weather Magic
+Water Bolt - The Stormcaller coalesces air humidity into a dense water ball and shoots it at a target.
Dmg: 110% Int Water.
Range: 5 Cells.
Effect: 75% Wet.
MP: 10
+Lighting Strike - By pointing her staff up as a lighting rod, the Stomcaller summons a mighty lighting to strike an enemy.
Dmg: 150% Int Lighting.
Range: 5 Cells.
MP: 14
- Spoiler:
+Healing Rain - Raising her staff, the Stormcaller calls for a magic rain with the power to soothe pain and seal wounds.
Effect: Creates a 2 cells radius area centered on the impact point that heals all allies in the area for 15% their max HP per calculation phase they spend in it. Lasts 3 turns. The impact point can move up to 2 cells per turn, dragging the whole effect with it.
Range: 4 Cells.
MP: 21
+Blizzard - By spinning her staff in circles, the Stormcaller summons a rain of ice shards to rend enemies.
Effect: Creates a 2 cells radius area centered at the impact point that deals 100% Int Ice Dmg to all enemies that spend the calculation phase inside of it. Any damaged enemy has 25% chance to be inflincted with Bleeding. Lasts 3 truns. The impact point can move up to 2 cells per turn, dragging the whole effect with it.
Range: 5 Cells.
MP: 18
+Flash Freeze - With a quick movement of her fingers, the Stormcaller instantly seals a target in a layer of ice.
Dmg: None
Range: 5 Cells.
Effect: 100% Freeze.
Observation: Can only be used once every 3 turns.
MP: 13
+Sever - Thrusting her weapon forward, the Stormcaller creates a howling rotating gale to cross the battlefield, battering enemies in the path.
Dmg: 100% Int Wind.
Range: 5 Cells, hits all enemies in the path.
Effect: 25% Stun
MP: 11
+Wind Walk - The Stormcaller calls out for the spirits of the wind to carry an ally around, making him or her as light as the very wind.
Range: 5 Cells.
Effect: Float, +1 Move, 20% Evasion. Lasts 3 turns.
MP: 15
+Lighting Shield - The Stormcaller creates a barrier of electricity around an enemy that both repels magic and arcs out to electrocute offenders.
Range: 5 Cells.
Effect: Target receives a shield that absorbs the first 150% Int Dmg it takes. Any attacker takes 100% Int Lighting Dmg back. Lasts 3 turns or until consumed.
MP: 16
S-Ability: Eye of the Storm - The Stormcaller carries the power of tempests with her wherever she is, an aura of fury and energy, like a crackling thunder ready to roar. All allies up to 3 cells from the Stormcaller have 5% MP regen per turn and 15% increased Int.
D-Ability: Gaol - The Stormcaller can transmute air into a transparent, crystalline, almost-indestructible solid material. When using this ability, she can create up to 5 Gaol Cells. A Gaol Cell in impassable, except by the Stormcaller and up to one other ally per turn (this limit applies for all Gaol Cells, not for each one separately). It has HP equal to the Stormcaller's MP (30), DEF and SPR equal do the sum of her INT with her equivalent stat (7 and 7), and is always affected by Protect, Shell and Immunity. If a Gaol Cell is summoned in a cell occupied by a unit, it will be affected by Stasis for 2 turns, but be protected by the Gaol's defensive stats. No more than 3 enemies can be imprisoned in Gaol at the same time. Gaol cells not imprisoning an enemy or ally last for 3 turns.
Stats:
HP: 15
MP: 25 [+5 from Stasis Ring]
ATK: 1
DEF: 1 [+1 from Sage's Garb]
INT: 3 [+1 from Sage's Staff] [+1 from Eye of the Storm]
SPR: 2
MOVE: 2 [+0 from Stormcaller Profession]
Skill Points: 0
Last edited by Allindur on Fri May 17, 2013 2:18 pm; edited 2 times in total
Allindur, the Lightfoot- Fleeting Dreamer
- Posts : 1147
Join date : 2012-05-05
Age : 32
Location : I was BORN to the stage, baby!
Re: Tower to the Heavens [Profile Thread]
Name: Chain
Age: 20
Gender: Female
Appearance:
Profession: Mercenary - A cold-blooded killer for hire. These types of humans show no emotion, feel no pain, and have no opinion. A ruthless, killing machine, who provides a service of death for killing. They do not discriminate. (Dual Wield)(The Calm)(Wields: Katana (right), Wakizashi (left))
The Calm - The Mercenary has a passive regenerative ability bestowed upon her at all times. Regenerates 10% Max HP each turn.
Weapon: Old Katana - A thin long sword crafted by the Japanese. This one has seen much use, but still cuts well.
Weapon: Wakizashi - A short sword similar to the katana. It has a shorter reach and is better used with the non-dominant hand in combination with the katana in the dominant.
Armor: Dress Armor - Similar to what Japanese samurais wear. Allows for maximum flexibility.
Accessory: Black Bow - A band that keeps Chain's hair where it's supposed to be. Out of the way. (+1 Atk)
A-Ability: Sword Dancing
Dance of the Tiger - A quick front slash with the katana followed closely by a stab from the wakizashi, followed by a strong, spinning downward slash from the katana again. 110% Atk DMG. 2 hits. 130% Atk DMG. The second hit may cause Bleeding. Adjacent cell range. 14 MP.
Dance of the Skies - A fast, upward stroke aimed at the target's chin, with intent to split the front of the face open. While the enemy attempts to avoid the first blow, the wakizashi ends up in their gut, quickly followed by a kick to send them away. 120% Atk DMG. 2 hits. The first hit has a 30% chance of missing. The second hit always connects. 100% Atk DMG from the kick. Pushes the target back 2 cells. Adjacent cell range. 16 MP.
R-Ability:Quickening Step - With time, the dance of swords allows one character to be in control, with fluid movements and increased haste. After the 4th turn this character participates in, increase this character's Atk by 30%.
S-Ability: Fluid Dancer - Quick and agile steps like flowing water allow more potency of attacks for less cost. Reduces MP cost of all Sword Dancing A-Abilities by 25% and increases Atk by 15%. (Passive)
D-Ability: Dance of the Dragon's Tongue - Like the snake's tongue, every attack is as quick as the blink of an eye. Like the great eagle, every blade is sharp enough to pierce iron. Like every dragon, defeat is never an option. 200% Piercing Atk DMG. If this character is at or below 20% HP before using this move, boost the damage output by 100%. After the move, restore this character's HP by 33% ONLY if this character is below 15% Max HP.
Level: 1
Progress: --/--
Stats:
HP: 25
MP: 15
Atk: 3 [+1 from Old Katana] [+1 from Wakizashi] [+1 from Black Bow] [+1 from Fluid Dancer]
Def: 2 [+1 from Dress Armor]
Int: 1
Spr: 1
Move: 2 (+1 from Mercenary Profession)
Age: 20
Gender: Female
Appearance:
- Spoiler:
Profession: Mercenary - A cold-blooded killer for hire. These types of humans show no emotion, feel no pain, and have no opinion. A ruthless, killing machine, who provides a service of death for killing. They do not discriminate. (Dual Wield)(The Calm)(Wields: Katana (right), Wakizashi (left))
The Calm - The Mercenary has a passive regenerative ability bestowed upon her at all times. Regenerates 10% Max HP each turn.
Weapon: Old Katana - A thin long sword crafted by the Japanese. This one has seen much use, but still cuts well.
Weapon: Wakizashi - A short sword similar to the katana. It has a shorter reach and is better used with the non-dominant hand in combination with the katana in the dominant.
Armor: Dress Armor - Similar to what Japanese samurais wear. Allows for maximum flexibility.
Accessory: Black Bow - A band that keeps Chain's hair where it's supposed to be. Out of the way. (+1 Atk)
A-Ability: Sword Dancing
Dance of the Tiger - A quick front slash with the katana followed closely by a stab from the wakizashi, followed by a strong, spinning downward slash from the katana again. 110% Atk DMG. 2 hits. 130% Atk DMG. The second hit may cause Bleeding. Adjacent cell range. 14 MP.
Dance of the Skies - A fast, upward stroke aimed at the target's chin, with intent to split the front of the face open. While the enemy attempts to avoid the first blow, the wakizashi ends up in their gut, quickly followed by a kick to send them away. 120% Atk DMG. 2 hits. The first hit has a 30% chance of missing. The second hit always connects. 100% Atk DMG from the kick. Pushes the target back 2 cells. Adjacent cell range. 16 MP.
R-Ability:
S-Ability: Fluid Dancer - Quick and agile steps like flowing water allow more potency of attacks for less cost. Reduces MP cost of all Sword Dancing A-Abilities by 25% and increases Atk by 15%. (Passive)
D-Ability: Dance of the Dragon's Tongue - Like the snake's tongue, every attack is as quick as the blink of an eye. Like the great eagle, every blade is sharp enough to pierce iron. Like every dragon, defeat is never an option. 200% Piercing Atk DMG. If this character is at or below 20% HP before using this move, boost the damage output by 100%. After the move, restore this character's HP by 33% ONLY if this character is below 15% Max HP.
Level: 1
Progress: --/--
Stats:
HP: 25
MP: 15
Atk: 3 [+1 from Old Katana] [+1 from Wakizashi] [+1 from Black Bow] [+1 from Fluid Dancer]
Def: 2 [+1 from Dress Armor]
Int: 1
Spr: 1
Move: 2 (+1 from Mercenary Profession)
Zerifachias- Totes-Mcgoats
- Posts : 16375
Join date : 2009-11-01
Age : 32
Location : Naletia
Re: Tower to the Heavens [Profile Thread]
Leilah – Dead
Last edited by Silver on Wed May 22, 2013 9:33 pm; edited 1 time in total
Re: Tower to the Heavens [Profile Thread]
Name: Circai
Gender: Female
Age: 14
Level: 1
Next Level: 0/10
Appearance:
Profession: Pleased Acquaintance: "I'm Circai, it's nice to meetcha~" - The owner of the profession is surpassingly friendly and determined to befriend as many people of all kinds as possible. [Positive Influence]
Positive Influence: "You can do it if you try!" - Circai's positive attitude spurs on her friends, increasing the duration of positive statuses placed upon allies by one turn.
Weapon: Carved Staff: "A friend of mine made this for me." - A wooden staff that has been carved by hand, and is curved at the end.
Armor: See-Through Robe: "Hey! What do you think you're oggling at?!" - A flimsy dress that looks more like lingerie than clothing; the undergarments are clearly seen through it.
Accessory: Black Ribbons: "These pigtails are my signature look, you know?" - Two simple pieces of ribbon tied in bows that help keep Circai's hair in place.
A-Ability Rousing Encouragement
+ High-Five! - Circai grants her friend an encouraging high-five (or air-five) to show them her support. [Range: 2 cells. Grants Bravery for 3 turns. 12 MP.]
+ You'll Be Okay! - Using her magic resources, Circai uses her magic to heal a friend when they're feeling hurt or down. [Range: 2 cells. Adjacent cell. 100% HP Recovery. 8 MP.]
S-Ability: Optimistic Prosperity - Circai recovers 5% of her Max MP at the start of her turn.
R-Ability: --
D-Ability: A Bit of Extra Help - Seeing her friends need some more assistance, Circai pours her magic over the battlefield, de-buffing enemies and cleansing allies so that her friends will have an easier time. [Range: All enemies/All allies. Inflicts Deshell and Deprotect to all enemies for 3 turns. All allies are cleansed of their current negative status effects.]
---------------
HP: 10
MP: 30 [+5 from Black Ribbons]
ATK: 1
DEF: 1 [+1 from See-Through Clothes]
INT: 2 [+1 from Carved Staff]
SPR: 2
Movement: 2 [+0 from Pleased Acquaintance]
Skill Points: 0
Gender: Female
Age: 14
Level: 1
Next Level: 0/10
Appearance:
- Spoiler:
- Short and skinny in stature, Circai is about 5'3 and some in height, while her frame is very slight. Her large, child-like, blue-gray eyes are often crinkled up with help from an everlasting grin. Her most prominent feature would be her large, spiraling pigtails, whose curls twirl so wildly in and of each other that they can be compared to tornados made up of hair. Her fluffy bangs are much more controlled, and curve in to frame her face, often tickling her neck and chin. The girl's firey red locks offset the rest of her look, as she often dresses very simply in black, all the way down to her undergarments. Circai's hip and bust areas are lacking, but she still likes to believe that she is a charming girl without being so "endowed". Quite simply -- Circai is a prime example of a loli.
Profession: Pleased Acquaintance: "I'm Circai, it's nice to meetcha~" - The owner of the profession is surpassingly friendly and determined to befriend as many people of all kinds as possible. [Positive Influence]
Positive Influence: "You can do it if you try!" - Circai's positive attitude spurs on her friends, increasing the duration of positive statuses placed upon allies by one turn.
Weapon: Carved Staff: "A friend of mine made this for me." - A wooden staff that has been carved by hand, and is curved at the end.
Armor: See-Through Robe: "Hey! What do you think you're oggling at?!" - A flimsy dress that looks more like lingerie than clothing; the undergarments are clearly seen through it.
Accessory: Black Ribbons: "These pigtails are my signature look, you know?" - Two simple pieces of ribbon tied in bows that help keep Circai's hair in place.
A-Ability Rousing Encouragement
+ High-Five! - Circai grants her friend an encouraging high-five (or air-five) to show them her support. [Range: 2 cells. Grants Bravery for 3 turns. 12 MP.]
+ You'll Be Okay! - Using her magic resources, Circai uses her magic to heal a friend when they're feeling hurt or down. [Range: 2 cells. Adjacent cell. 100% HP Recovery. 8 MP.]
S-Ability: Optimistic Prosperity - Circai recovers 5% of her Max MP at the start of her turn.
R-Ability: --
D-Ability: A Bit of Extra Help - Seeing her friends need some more assistance, Circai pours her magic over the battlefield, de-buffing enemies and cleansing allies so that her friends will have an easier time. [Range: All enemies/All allies. Inflicts Deshell and Deprotect to all enemies for 3 turns. All allies are cleansed of their current negative status effects.]
---------------
HP: 10
MP: 30 [+5 from Black Ribbons]
ATK: 1
DEF: 1 [+1 from See-Through Clothes]
INT: 2 [+1 from Carved Staff]
SPR: 2
Movement: 2 [+0 from Pleased Acquaintance]
Skill Points: 0
Creame- REM Dweller
- Posts : 1889
Join date : 2009-12-19
Age : 79
Location : Freaky cake frosting sex.
Re: Tower to the Heavens [Profile Thread]
Name: Quinn Pherforo
Gender: Male
Age: 17
Level: 1
Next Level: 0/10
Appearance:
*Adrenaline Rush - There's a certain high one achieves from obtaining Freedom at long last. Shifting in or out of forms activates HP Regen
Weapon: Little Glass Marble - Quinn uses it as an object of concentration, so that he's not as distracted as his body begins to change. It's more of a helpful toy than anything else. Unless he were to hurl it. Or perhaps shoved it up someone's nose. Luckily, after it's thrown, it always seems to return to his side. ATK Damage. Range: 3 cells.
Armor: Light clothing - It's light. It's clothing. What more do you want. A description of his boxers? The weightlessness helps with shifting.
Accessory: Broken Chain – It’s a metal chain that Quinn keeps in his pocket. One of the links has been snapped. Whenever his feeling of boundlessness begins to wane, it takes one simple look at the old memory to remind him. He’s Free.
A-Ability Embodiment of Freedom:
+Be The Zebra: Quinn utilizes this turn to Free his body and soul into that of a Zebra. Range: Self. MP Cost: 6
+Be The Fennec fox: Quinn utilizes this turn to Free his body and soul into that of a Fennec Fox. Do not be fooled by the small, fluffy ball of tail and ears. Or call him cute. He'd probably wreck you for that. Range: Self. MP Cost: 6
S-Ability: One and the same - Each time Quinn shifts forms, all of his abilities change as well. His stats remain the same.
R-Ability: N/A
D-Ability: Reckless Being - The experience of the Free introduced to those who do not share the same profession is a maddening mental poison, and often ends...terribly. The explosive zebras set a pretty good example of this. Deals 130% ATK damage. Inflicts Venom. Chance of Instant Death.
---------------
HP: 25
MP: 15 [+5 from Broken Chain]
ATK: 3 [+1 from Little Glass Marble]
DEF: 2 [+1 from Light Clothing]
INT: 1
SPR: 1
Movement: 2 [+2 from Free Profession]
Skill Points: 0
Gender: Male
Age: 17
Level: 1
Next Level: 0/10
Appearance:
- Spoiler:
*Adrenaline Rush - There's a certain high one achieves from obtaining Freedom at long last. Shifting in or out of forms activates HP Regen
Weapon: Little Glass Marble - Quinn uses it as an object of concentration, so that he's not as distracted as his body begins to change. It's more of a helpful toy than anything else. Unless he were to hurl it. Or perhaps shoved it up someone's nose. Luckily, after it's thrown, it always seems to return to his side. ATK Damage. Range: 3 cells.
Armor: Light clothing - It's light. It's clothing. What more do you want. A description of his boxers? The weightlessness helps with shifting.
Accessory: Broken Chain – It’s a metal chain that Quinn keeps in his pocket. One of the links has been snapped. Whenever his feeling of boundlessness begins to wane, it takes one simple look at the old memory to remind him. He’s Free.
A-Ability Embodiment of Freedom:
+Be The Zebra: Quinn utilizes this turn to Free his body and soul into that of a Zebra. Range: Self. MP Cost: 6
- Spoiler:
- A-Ability Herd Mentality:
+Fluid Camoflauge: Zebra Quinn and another member of his herd switch places. It's a striped equestrian thing. Range: Self + Herd Member. MP Cost: 8
+Rabid Horse: Oh my lord, it's a rabid horse. Er...zebra. Quinn imposes intense, maddening feelings of freedom and desire upon a member of his herd. It's not exactly rabies...but the poor creature does froth at the mouth. And it does explode. Deals 120% of Quinn's Atk Dmg stat to the area of tiles surrounding the targeted Herd Member. Chance of Daze. Herd Member dies. Obviously. MP Cost: 12
S-Ability: Freeproduction: Each two turn Quinn is in his Zebra Form, he creates a Herd Member. Herd Members have no ATK, INT, MP, or Skill Point stats, and no basic attack abilities whatsoever. Herd Members can move independently of Quinn; a max of three can move per turn (move being the locomotion sort of moving, not attacking) with a max of three being created. Herd Members die when they run out of HP, when Quinn changes Forms, or when Quinn dies.
R-Ability: N/A
D-Ability: Mob Mentality - Zebras are actually quite aggresive little beasts. I strongly discourage pissing off any single striped horse, let alone a herd of them... Herd Members gain Quinn's ATK stat.
+Be The Fennec fox: Quinn utilizes this turn to Free his body and soul into that of a Fennec Fox. Do not be fooled by the small, fluffy ball of tail and ears. Or call him cute. He'd probably wreck you for that. Range: Self. MP Cost: 6
- Spoiler:
- A-Ability Under the Upper Hand:
+Slip Away: Quinn's little paws become a miraculous blur, Earth tossed this way and that around him. I wouldn't stand behind such a focused Fox. You could take a scoop of dirt to the face. Bestows Underground*. Range: Self MP Cost: 24
*Underground - The user begins to burrow underground; can move through cells previously impassible, and occupy the same cell as other players. User is unaffected by Physical Attacks and Wind based attacks. Light and Ground based attacks do 20% more damage. Water attacks force the user to resurface. This status lasts for a maximum of five turns, and can be cancelled at any time within that time block, unless stopped, dazed, paralyzed, etc. Resurfacing underneath an impassible cell such as tree, rock, lava, water, etc, inflicts damage and daze. Resurfacing under any character deals 20% extra ATK damage and throws the character 3 cells in a random direction. If coming into contact with said character would normally have some sort of adverse effect, the effect still applies.
+AWWWWWWH: AWWWW! LOOOOOK! It cocked its head! And now it's running around in circle- ooh, look, looooook, it's rolling around on it's baaack! That belly is adoooraable...Oh, it's so flufffyyy. Activates Adorable state. When Quinn is attacked or attacks, the target/attacker faces a Chance of Mesmerize. Lasts 3 turns. Range: Self. MP Cost: 14
S-Ability: Too Freaking Cute : Each time Quinn mesmerizes another monster/player/etc, his Adorable state reactivates, and turns are replenished.
D-Ability: Tunnel Master : The underground skills of a panicked Fennec Fox are quite impressive. Just saying. Movement is increased by 1 point. Quinn is able to go underground and resurface without MP cost for five turns.
S-Ability: One and the same - Each time Quinn shifts forms, all of his abilities change as well. His stats remain the same.
R-Ability: N/A
D-Ability: Reckless Being - The experience of the Free introduced to those who do not share the same profession is a maddening mental poison, and often ends...terribly. The explosive zebras set a pretty good example of this. Deals 130% ATK damage. Inflicts Venom. Chance of Instant Death.
---------------
HP: 25
MP: 15 [+5 from Broken Chain]
ATK: 3 [+1 from Little Glass Marble]
DEF: 2 [+1 from Light Clothing]
INT: 1
SPR: 1
Movement: 2 [+2 from Free Profession]
Skill Points: 0
Inkblot- Tormented By Nightmares
- Posts : 189
Join date : 2013-01-22
Age : 27
Location : Sky tightrope
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