End of Days [Profile Thread]
5 posters
Page 1 of 1
End of Days [Profile Thread]
Current Inventory
Band-Aid x3 (Recovers 15 HP upon use and prevents Disease) [Grade: D]
Food And Drink
Hunger Meter: {////////////////////}
Status: Very Satisfied
Thirst Meter: {////////////////////}
Status: Hydrated
Cheese Wedge x3 (A decent wedge of cheddar cheese; Servings: 3) [Grade: D]
Half Bread Loaf x1 (One half of a loaf seeking to be whole; Servings: 5) [Grade: D]
Stale Loaf x1 (A full loaf of ancient bread; Servings: 10) [Grade: F]
Materials
*Click here for the Material Log!
Empty Jar x1 (Glass jar in pretty good condition used to gather water, soil, or whatever else you want to put in it) [Contents: Moonlight Dew (1/10)] [Grade: C]
Moonlight Dew x1 (Beautiful dew that forms on grass and flowers in the dead of night, capturing the essence of moonlight itself) [Held In: Empty Jar] [Grade: A]
Iodine Tincture x1 (Bottle of iodine tincture used to purify water sources in the wilderness; Uses: 10) [Grade: C]
Unknown Herb x3 (Don't know where it came from or what it does. It smells...nice?) [Grade: F]
Chunk of Brick x1 (Piece of a brick that looks like it could have been rubble from someone's house) [Grade: F]
Worn Leather x2 (Leather that has certainly had its fair share of abuse) [Grade: F]
Rubber x2 (Clump of perfectly elastic rubber) [Grade: C]
Rotted Wood x3 (It's seen better days but it is wood nonetheless) [Grade: F]
Chunk of Stone x4 (Piece of weathered stone that probably became dislodged from a wall) [Grade: F]
Dried Moss x3 (Once healthy moss, it has now been dried out by the sun) [Grade: F]
Wildflower Petal x1 (A small white petal that has been separated from the main body of a wildflower) [Grade: D]
Block of Quartz x2 (Perfectly and unnaturally formed block of quartz crystal that seems to resonate with an odd power) [Grade: A]
Oaken Plaque x1 (Polished plaque made of oak wood with an intact golden name plate but the words upon it are in a different language) [Grade: A]
Red Clay Urn x1 (Decently crafted urn made of red clay, perfect for storing items) [Contents: Bone Powder (3/20)] [Grade: A]
Splintered Shaft x1 (Broken piece of wood that once served as an arrow's shaft) [Grade: D]
Intact Skull x3 (Fairly untouched skeletal remains of someone's head) [Grade: D]
Ice Crystal x1 (Unmelting crystal made of the purest form of solid ice) [Grade: B]
Burlap Sack x2 (Convenient sack with considerable space) [Contents: None] [Grade: C]
Cracked Shield x2 (Old hardwood shield with a huge crack in the center of it; practically unusable) [Grade: D]
Bone Powder x3 (Vitamin and nutrient rich powder that comes from the bone of a living being) [Held In: Red Clay Urn] [Grade: C]
Herbal Paste x1 (Ground herb that possesses medicinal qualities) [Grade: B]
Dusty Bone x1 (Random bone of a deceased soldier, it is covered in a fine layer of dust) [Grade: D]
Tin Fork x1 (Silverware that is much more tin than it is silver) [Grade: D]
Weapons/Armor/Accessories
Lab Coat (Any self-respecting scientist wouldn't be caught dead without this fashion statement on. Increases SPR by 1; equippable by Fenwick)
Key Items
Not even in your wildest dreams, fucktard.
Current Coin: 24
Achievement Points: 0
Band-Aid x3 (Recovers 15 HP upon use and prevents Disease) [Grade: D]
Food And Drink
Hunger Meter: {////////////////////}
Status: Very Satisfied
Thirst Meter: {////////////////////}
Status: Hydrated
Cheese Wedge x3 (A decent wedge of cheddar cheese; Servings: 3) [Grade: D]
Half Bread Loaf x1 (One half of a loaf seeking to be whole; Servings: 5) [Grade: D]
Stale Loaf x1 (A full loaf of ancient bread; Servings: 10) [Grade: F]
Materials
*Click here for the Material Log!
Empty Jar x1 (Glass jar in pretty good condition used to gather water, soil, or whatever else you want to put in it) [Contents: Moonlight Dew (1/10)] [Grade: C]
Moonlight Dew x1 (Beautiful dew that forms on grass and flowers in the dead of night, capturing the essence of moonlight itself) [Held In: Empty Jar] [Grade: A]
Iodine Tincture x1 (Bottle of iodine tincture used to purify water sources in the wilderness; Uses: 10) [Grade: C]
Unknown Herb x3 (Don't know where it came from or what it does. It smells...nice?) [Grade: F]
Chunk of Brick x1 (Piece of a brick that looks like it could have been rubble from someone's house) [Grade: F]
Worn Leather x2 (Leather that has certainly had its fair share of abuse) [Grade: F]
Rubber x2 (Clump of perfectly elastic rubber) [Grade: C]
Rotted Wood x3 (It's seen better days but it is wood nonetheless) [Grade: F]
Chunk of Stone x4 (Piece of weathered stone that probably became dislodged from a wall) [Grade: F]
Dried Moss x3 (Once healthy moss, it has now been dried out by the sun) [Grade: F]
Wildflower Petal x1 (A small white petal that has been separated from the main body of a wildflower) [Grade: D]
Block of Quartz x2 (Perfectly and unnaturally formed block of quartz crystal that seems to resonate with an odd power) [Grade: A]
Oaken Plaque x1 (Polished plaque made of oak wood with an intact golden name plate but the words upon it are in a different language) [Grade: A]
Red Clay Urn x1 (Decently crafted urn made of red clay, perfect for storing items) [Contents: Bone Powder (3/20)] [Grade: A]
Splintered Shaft x1 (Broken piece of wood that once served as an arrow's shaft) [Grade: D]
Intact Skull x3 (Fairly untouched skeletal remains of someone's head) [Grade: D]
Ice Crystal x1 (Unmelting crystal made of the purest form of solid ice) [Grade: B]
Burlap Sack x2 (Convenient sack with considerable space) [Contents: None] [Grade: C]
Cracked Shield x2 (Old hardwood shield with a huge crack in the center of it; practically unusable) [Grade: D]
Bone Powder x3 (Vitamin and nutrient rich powder that comes from the bone of a living being) [Held In: Red Clay Urn] [Grade: C]
Herbal Paste x1 (Ground herb that possesses medicinal qualities) [Grade: B]
Dusty Bone x1 (Random bone of a deceased soldier, it is covered in a fine layer of dust) [Grade: D]
Tin Fork x1 (Silverware that is much more tin than it is silver) [Grade: D]
Weapons/Armor/Accessories
Lab Coat (Any self-respecting scientist wouldn't be caught dead without this fashion statement on. Increases SPR by 1; equippable by Fenwick)
Key Items
Not even in your wildest dreams, fucktard.
Current Coin: 24
Achievement Points: 0
Last edited by Masquerade on Sat Dec 20, 2014 1:49 pm; edited 18 times in total
Re: End of Days [Profile Thread]
World Map
+Ciphron
---Mayor Karn's House
+The Watchtower
---Ground Floor
---Dead Man's Tale
+Ciphron
---Mayor Karn's House
+The Watchtower
---Ground Floor
---Dead Man's Tale
Last edited by Masquerade on Wed Oct 29, 2014 9:11 pm; edited 1 time in total
Re: End of Days [Profile Thread]
CIPHRON ZERO
Status: Settlement
Population: 12
Expansion: None
Resource Rating: 2%
Facilities:
---Sial's Junk Shop
---James's Farm
---Mayor's House
Mayor: Sean Karn
Vice Mayor: None
Supporting Council: The Ciphron Council
---Thomas Tribult
---Hunter Sharpe
---Jefferson Candlelight
Projects in Progress:
None.
OVERALL SCORE: 0
Notes: Let's get the ball rollin'!
Status: Settlement
Population: 12
Expansion: None
Resource Rating: 2%
Facilities:
---Sial's Junk Shop
---James's Farm
---Mayor's House
Mayor: Sean Karn
Vice Mayor: None
Supporting Council: The Ciphron Council
---Thomas Tribult
---Hunter Sharpe
---Jefferson Candlelight
Projects in Progress:
None.
OVERALL SCORE: 0
Notes: Let's get the ball rollin'!
Re: End of Days [Profile Thread]
Chapter 00-B: Warmth in the Snow
Enemy Profiles
Braze, Lv. 3
Monster: Firelight Warrior
Type: Inorganic
A-Ability: Fire of War:
+Flame Slash: Strikes at the foe with a sword enveloped in blazing flames. 120% Atk Dmg. Range: Adjacent cell. Chance of Burn. 8 LP. Fire elemental.
R-Ability: None.
S-Ability: Body of Flame – Melee physical attackers take 2% Max HP damage upon attacking this unit.
D-Ability: None.
Stats:
HP: 50
LP: 20
DD: --/--
Atk: 7
Def: 3
Int: 1
Spr: 2
Evade: 3%
Move: 3 cells
Grunz, Lv. 3
Monster: Skeleton
Type: Undead
A-Ability: Beyond the Grave:
+Plague Lunge: Gores foe with blade coated in deadly bacteria. 100% Atk Dmg. Range: Adjacent. Chance of Poison. Poison can stack up to 3 times. No damage increase is incurred with the additional stacks. 6 LP.
+Fester: Causes wounds to reach deadly stages of infection. Deals 10% Max HP damage per stack of Poison on a target. Range: 6 cells. 10 LP.
R-Ability: None.
S-Ability: Poison Plus – Poison deals an additional 1% Max HP damage per turn.
D-Ability: None.
Stats:
HP: 25
LP: 40
DD: --/--
Atk: 5
Def: 2
Int: 1
Spr: 2
Evade: 2%
Move: 3 cells
*See above for Luzen
Neutral Profiles
None.
Enemy Profiles
Braze, Lv. 3
Monster: Firelight Warrior
Type: Inorganic
A-Ability: Fire of War:
+Flame Slash: Strikes at the foe with a sword enveloped in blazing flames. 120% Atk Dmg. Range: Adjacent cell. Chance of Burn. 8 LP. Fire elemental.
R-Ability: None.
S-Ability: Body of Flame – Melee physical attackers take 2% Max HP damage upon attacking this unit.
D-Ability: None.
Stats:
HP: 50
LP: 20
DD: --/--
Atk: 7
Def: 3
Int: 1
Spr: 2
Evade: 3%
Move: 3 cells
Grunz, Lv. 3
Monster: Skeleton
Type: Undead
A-Ability: Beyond the Grave:
+Plague Lunge: Gores foe with blade coated in deadly bacteria. 100% Atk Dmg. Range: Adjacent. Chance of Poison. Poison can stack up to 3 times. No damage increase is incurred with the additional stacks. 6 LP.
+Fester: Causes wounds to reach deadly stages of infection. Deals 10% Max HP damage per stack of Poison on a target. Range: 6 cells. 10 LP.
R-Ability: None.
S-Ability: Poison Plus – Poison deals an additional 1% Max HP damage per turn.
D-Ability: None.
Stats:
HP: 25
LP: 40
DD: --/--
Atk: 5
Def: 2
Int: 1
Spr: 2
Evade: 2%
Move: 3 cells
*See above for Luzen
Neutral Profiles
None.
Last edited by Masquerade on Wed Dec 10, 2014 10:52 pm; edited 9 times in total
Re: End of Days [Profile Thread]
Chronicle of Chapters
Chapter 00: The Beginning After the End
Chapter 00-A: Survivors
Musical Library
~Icarus~
~Ice-Covered Keep~
Chapter 00: The Beginning After the End
Chapter 00-A: Survivors
Musical Library
~Icarus~
~Ice-Covered Keep~
Last edited by Masquerade on Wed Dec 10, 2014 10:53 pm; edited 3 times in total
Re: End of Days [Profile Thread]
~ B E S T I A R Y ~
Humanoid
None.
Beast
None.
Reptilian
None.
Insect
None.
Plant
None.
Aquatic
None.
Inorganic
None.
Machine
None.
Demon
None.
Undead
Spirit Archer (Location: The Watchtower/Defeated: 3/Exp: 6/Coin: 8/Items: Splintered Shaft)
Humanoid
None.
Beast
None.
Reptilian
None.
Insect
None.
Plant
None.
Aquatic
None.
Inorganic
None.
Machine
None.
Demon
None.
Undead
Spirit Archer (Location: The Watchtower/Defeated: 3/Exp: 6/Coin: 8/Items: Splintered Shaft)
Last edited by Masquerade on Sun Oct 26, 2014 9:25 pm; edited 1 time in total
Re: End of Days [Profile Thread]
Name: Fenwick Caustier
Gender: Male
Age: 24
Level: 2
Limiter: 28/50
Appearance:
Profession: Researcher - With boundless curiosity, the one who claims this profession accesses the fields of various sciences that he has researched and uses what he's learned in battle in the form of interesting programmed attacks directed by the control of Limit potential. (Limit Error)
*Limit Error: At the start of battle, there is a chance for the Limiter to weaken allowing Max LP to be increased by 10%. Every turn afterward, there is a chance to regain 5% Max LP, and for every turn that passes without LP Recovery, the chances of receiving it increase. Upon receiving it, the chances are reset to their default value.
Weapon: Channeled Module - Computer program that doesn't do much but stream old reruns of television shows from the past. (Damage: INT)(Range: 3 cells)
Armor: Stone Cloak - Lavish gray coat textured like stone, it seems surprisingly resilient despite being made from cloth. (Immune Petrify)
Accessory: Death's Grasp - Odd ring made of a bluish metal capable of transforming into a gauntlet that oozes an impotent poison from the tips of the fingers.
A-Ability: Varied Science:
+Winter's Touch: Accesses the module in order to call upon winter records and spray forth a jet of frigid cold upon successful downloading. 100% Int Dmg. Range: 3 cell fan; one direction. Slows targets by 2 cells. Targets with 0 Move after that effect are stunned. 8 LP. Ice elemental.
R-Ability: None.
S-Ability: Overheat - Grants the user a temporary Doublecast when Limit Error fails to activate after 5 turns. Doublecast duration is set for 2 turns. Duration increases by 1 turn per successful activation.
D-Ability: Prodigal Revelation (Fire/Water/Wind/Earth) - Breaking the limits of one's own energy by calling upon an ancient power with the vast power of the mind itself, all matter melts away into a spacial zone where one has the power to manipulate the elements in their rawest form, incinerating foes with blazing flame, blasting them with torrents of mighty water, buffeting them with blistering gales, and making the earth tremble and quake beneath the feet of the opposition. Deals 50% Piercing Int damage to four random enemies on the battlefield with each hit being of a different element. Boosts the user's INT by 20% for 5 turns after usage.
Stats:
HP: 15
LP: 30
DD: 8/10
Atk: 1 (+0 from Channeled Module)
Def: 2 (+3 from Stone Cloak)
Int: 6 (+1 from Channeled Module)(+1 from Death's Grasp)
Spr: 3 (+1 from Stone Cloak)
Evasion: 1%
Movement: 2 cells (+0 from Researcher profession)
Gender: Male
Age: 24
Level: 2
Limiter: 28/50
Appearance:
- Spoiler:
- Dressed in a rather spectacular manner for someone facing the end of the world, Fenwick keeps the attire of a scientist through and through. Underneath his signature laboratory coat rests a beautiful white dress shirt that hugs his lean figure showing it off rather nicely. His khaki dress pants are straight and pristine as if he washes them several times a day. Classy, spotless dress shoes adorn his feet with black socks underneath. On his ring finger is an odd ring made of a bluish metal embedded with a green gemstone akin to emerald, though it was slightly more sickly in color. Cocoa brown eyes gaze out at the world with the curiosity only a man of science and a genius could emit. His auburn hair is kept well-styled, flowing down to his shoulders with bounce and volume, his bangs tucked to one side just narrowly avoiding covering his right eye. His skin is of a darker hue, but most likely out of ethnicity rather than exposure to excessive sun, and his smile is perfect despite all that he has faced in the past couple years. Granted, sometimes it takes a good smile to help cheer up someone else and brighten their day.
Profession: Researcher - With boundless curiosity, the one who claims this profession accesses the fields of various sciences that he has researched and uses what he's learned in battle in the form of interesting programmed attacks directed by the control of Limit potential. (Limit Error)
*Limit Error: At the start of battle, there is a chance for the Limiter to weaken allowing Max LP to be increased by 10%. Every turn afterward, there is a chance to regain 5% Max LP, and for every turn that passes without LP Recovery, the chances of receiving it increase. Upon receiving it, the chances are reset to their default value.
Weapon: Channeled Module - Computer program that doesn't do much but stream old reruns of television shows from the past. (Damage: INT)(Range: 3 cells)
Armor: Stone Cloak - Lavish gray coat textured like stone, it seems surprisingly resilient despite being made from cloth. (Immune Petrify)
Accessory: Death's Grasp - Odd ring made of a bluish metal capable of transforming into a gauntlet that oozes an impotent poison from the tips of the fingers.
A-Ability: Varied Science:
+Winter's Touch: Accesses the module in order to call upon winter records and spray forth a jet of frigid cold upon successful downloading. 100% Int Dmg. Range: 3 cell fan; one direction. Slows targets by 2 cells. Targets with 0 Move after that effect are stunned. 8 LP. Ice elemental.
R-Ability: None.
S-Ability: Overheat - Grants the user a temporary Doublecast when Limit Error fails to activate after 5 turns. Doublecast duration is set for 2 turns. Duration increases by 1 turn per successful activation.
D-Ability: Prodigal Revelation (Fire/Water/Wind/Earth) - Breaking the limits of one's own energy by calling upon an ancient power with the vast power of the mind itself, all matter melts away into a spacial zone where one has the power to manipulate the elements in their rawest form, incinerating foes with blazing flame, blasting them with torrents of mighty water, buffeting them with blistering gales, and making the earth tremble and quake beneath the feet of the opposition. Deals 50% Piercing Int damage to four random enemies on the battlefield with each hit being of a different element. Boosts the user's INT by 20% for 5 turns after usage.
Stats:
HP: 15
LP: 30
DD: 8/10
Atk: 1 (+0 from Channeled Module)
Def: 2 (+3 from Stone Cloak)
Int: 6 (+1 from Channeled Module)(+1 from Death's Grasp)
Spr: 3 (+1 from Stone Cloak)
Evasion: 1%
Movement: 2 cells (+0 from Researcher profession)
Last edited by Masquerade on Sun Nov 16, 2014 9:50 pm; edited 5 times in total
Re: End of Days [Profile Thread]
Name: Simon Chorus
Gender: Male
Age: 19
Level: 2
Progress: 28/50
Profession: Rising Chemist - The one who claims this Profession knows how to meddle with the physical forms of objects and can use them to their advantage. [BA: Magickal, Range: 3 Cells] [Scavenger]
*Scavenger - When Simon enters the battlefield, he has a chance of finding up to three (3) Materials which are immediately put into the Party Inventory if found. Every turn after that, if Simon does not execute an A-Skill, he has a chance of finding a Material every turn.
Weapon: Empty Syringes - Needled phials that are meant for healing rather than pain, though they can administer both equally well. (+1 INT)
Armor: Gauze - A bandage worn on the outside to keep one healed on the inside. (+1 SPR)
Accessory: Silver Button - A single button crafted by a person faintly remembered from long, long ago. (+5 HP)
A-Ability: Innovation
- + Mindless Concotion: Throwing things together without a care in the world, there are not too many things that can be correctly produced without the loss of hairs or lives. Combines Grade D or F Materials in order to produce various items or effects. If a new Recipe is discovered and the current Lexicon is full, a current Recipe must be forgotten in order to make room for the new one. Range: Variable. Element: Variable. LP Variable.
--- Recipe Slot 1
--- Recipe Slot 2
--- Recipe Slot 3
--- Recipe Slot 4
--- Recipe Slot 5
--- Recipe Slot 6
R-Ability: None yet.
S-Ability: Path of Least Resistance - Items created through Alchemy have their universal cost reduced by 25% if the skill has been cast at least once during the current Battle. If a Material has been used at least once during a battle for a unique use, its Grade is increased by one Rank. A single Material cannot be upgraded more than twice.
D-Ability: Utter Failure - The Ally Party becomes immune to all status ailments for three turns. This also applies to guaranteed chances. If the Party would take more than 50% Max HP Damage combined in a turn during this safeguard, that damage would be ignored. All Materials are consumed as an additional cost, at least 3 of which must be at least Grade C. No Damage. Range: All Allies.
Stats:
HP: 25 (+5 from Silver Button)
LP: 20
DD: 3/10
Atk: 1
Def: 3
Int: 5 (+1 from Empty Syringes)
Spr: 3 (+1 from Gauze)
Evade: 1%
Move: 2 cells (+0 from Rising Chemist)
Gender: Male
Age: 19
- Appearance:
Level: 2
Progress: 28/50
Profession: Rising Chemist - The one who claims this Profession knows how to meddle with the physical forms of objects and can use them to their advantage. [BA: Magickal, Range: 3 Cells] [Scavenger]
*Scavenger - When Simon enters the battlefield, he has a chance of finding up to three (3) Materials which are immediately put into the Party Inventory if found. Every turn after that, if Simon does not execute an A-Skill, he has a chance of finding a Material every turn.
Weapon: Empty Syringes - Needled phials that are meant for healing rather than pain, though they can administer both equally well. (+1 INT)
Armor: Gauze - A bandage worn on the outside to keep one healed on the inside. (+1 SPR)
Accessory: Silver Button - A single button crafted by a person faintly remembered from long, long ago. (+5 HP)
A-Ability: Innovation
- + Mindless Concotion: Throwing things together without a care in the world, there are not too many things that can be correctly produced without the loss of hairs or lives. Combines Grade D or F Materials in order to produce various items or effects. If a new Recipe is discovered and the current Lexicon is full, a current Recipe must be forgotten in order to make room for the new one. Range: Variable. Element: Variable. LP Variable.
--- Recipe Slot 1
--- Recipe Slot 2
--- Recipe Slot 3
--- Recipe Slot 4
--- Recipe Slot 5
--- Recipe Slot 6
R-Ability: None yet.
S-Ability: Path of Least Resistance - Items created through Alchemy have their universal cost reduced by 25% if the skill has been cast at least once during the current Battle. If a Material has been used at least once during a battle for a unique use, its Grade is increased by one Rank. A single Material cannot be upgraded more than twice.
D-Ability: Utter Failure - The Ally Party becomes immune to all status ailments for three turns. This also applies to guaranteed chances. If the Party would take more than 50% Max HP Damage combined in a turn during this safeguard, that damage would be ignored. All Materials are consumed as an additional cost, at least 3 of which must be at least Grade C. No Damage. Range: All Allies.
Stats:
HP: 25 (+5 from Silver Button)
LP: 20
DD: 3/10
Atk: 1
Def: 3
Int: 5 (+1 from Empty Syringes)
Spr: 3 (+1 from Gauze)
Evade: 1%
Move: 2 cells (+0 from Rising Chemist)
- Battle-Ready Stats:
- Code:
[color=blue]S[/color]imon Chorus (Rising Chemist)
HP: 30/30
LP: 20/20
DD: 3/10
Atk: 1
Def: 3
Int: 6
Spr: 4
Evade: 1%
Move: 2 cells
- Update Log:
- 16 November 2014: Experience gained.
EXP: 6/50 -> 28/50
26 October 2014: Level UP! Stat points chosen.
Stats upgraded:
HP: 25 from 20
INT: 5 from 4
DEF: 3 from 2
17 May 2014: Appended the following cap to S-Ability Path of Least Resistance: A Material can only be upgraded ONCE per UNIQUE USE. A single Material may only be upgraded TWICE.
13 May 2014: Posted the profile.
Last edited by Gist on Sun Nov 16, 2014 9:44 pm; edited 8 times in total
Gist- Full Eight Hours
- Posts : 650
Join date : 2013-05-31
Age : 28
Location : Texas
Re: End of Days [Profile Thread]
Yeva Kasabian
Female, 23 (Unknown)
Name Translation: Armenian for (Yeva) "to live" and (Kasabian) "butcher"
Appearance:
Profession: Living Wrath - One whom claims that life and death are just things that come and go. Wrath, however, is a permanent affliction. (Black Crystal)
Black Crystal - Yeva's supercharged whip deals bonus damage on basic attacks based on 80% of her Int stat.
Weapon: Obsidian Shard Whip - A small handle made of obsidian. Summoning magic to the handle generates a long and very sharp whip. (Range: 3 cells)
Armor: Kama Dress - A black and white dress. It is very pretty.
Accessory: Obsidian Jewel - A diamond-shaped jewel that sits in her hair.
A-Ability: Crystals
Smite and Slash - Yeva first smites her target, using her whip to temporarily stun them before using that same whip to deal a long splitting attack. 70% Int DMG for the first hit. May Daze. 130% Atk DMG for the second hit. If the target is successfully dazed from the first attack, the second attack ignores 50% of the target's Defense. 3 cell range. 10 LP.
---Empowered: Pulse and Maim - Yeva unleashes a burst of magic into her whip, shocking her target before slicing the target with her whip in a flurry of attacks. 100% Int DMG for the first hit. May Shock the target. 160% Atk DMG for the second hit. If the target is successfully shocked from the first attack, the second attack ignores 50% of the target's Defense. 3 cell range. 10 LP. Consumes a Crystallite Charge.
R-Ability:Obsidian Magic - After successfully using an ability, Yeva's Basic Attack gains an Obsidian Charge, which allows her to deal damage based on both her Atk and Int stats. Consuming an Obsidian Charge also grants a 50% Lifesteal bonus, which is applied only to the damage dealt from the Atk portion of Yeva's basic attack.
S-Ability: Crystallite Charge - After successfully afflicting a negative status effect on an enemy, Yeva gains a Crystallite Charge, which can be consumed to empower her abilities. While Yeva has a Crystallite Charge, her LP regeneration is increased by 5%; however, this effect does not stack. Yeva can store up to three (3) Crystallite Charges at any time and the charges do not carry over from battle to battle.
D-Ability: Death Whirl Whip - Yeva casts her whip out, creating an incredibly long whip made of obsidian and lashes out at all enemies around her, literally becoming a whirling death machine to any close enough to be hit by her whip. 4 cell radius. 150% Piercing Atk DMG. Also deals a bonus 50% Piercing Int DMG to enemies within 2 cells. May cause Blood Loss.
Level: 2
Limiter: 28/50
Stats:
HP: 25
LP: 15 (+5 from Obsidian Jewel)
Atk: 6 (+1 from Obsidian Shard Whip)
Def: 2
Int: 3
Spr: 2 (+1 from Kama Dress)
Evasion: 5%
Move: 2 cells (+2 from Living Wrath profession)
Battle-Ready Stats:
Female, 23 (Unknown)
Name Translation: Armenian for (Yeva) "to live" and (Kasabian) "butcher"
Appearance:
- Spoiler:
Profession: Living Wrath - One whom claims that life and death are just things that come and go. Wrath, however, is a permanent affliction. (Black Crystal)
Black Crystal - Yeva's supercharged whip deals bonus damage on basic attacks based on 80% of her Int stat.
Weapon: Obsidian Shard Whip - A small handle made of obsidian. Summoning magic to the handle generates a long and very sharp whip. (Range: 3 cells)
Armor: Kama Dress - A black and white dress. It is very pretty.
Accessory: Obsidian Jewel - A diamond-shaped jewel that sits in her hair.
A-Ability: Crystals
Smite and Slash - Yeva first smites her target, using her whip to temporarily stun them before using that same whip to deal a long splitting attack. 70% Int DMG for the first hit. May Daze. 130% Atk DMG for the second hit. If the target is successfully dazed from the first attack, the second attack ignores 50% of the target's Defense. 3 cell range. 10 LP.
---Empowered: Pulse and Maim - Yeva unleashes a burst of magic into her whip, shocking her target before slicing the target with her whip in a flurry of attacks. 100% Int DMG for the first hit. May Shock the target. 160% Atk DMG for the second hit. If the target is successfully shocked from the first attack, the second attack ignores 50% of the target's Defense. 3 cell range. 10 LP. Consumes a Crystallite Charge.
- Spoiler:
- Razor Whip - Yeva charges her whip, creating magical threads that make the whip extend far beyond its normal length. She then slices through the opposition, cutting through them like rice paper. 140% Atk DMG to a single enemy unit. Pierces through enemy units in the direct path to the target for 70% Int DMG. Chance of Bleeding. ? LP.
---Empowered: Shredding Whip - Yeva supercharges her whip, the magical threads becoming fast-moving spikes along the edge of the whip which she uses to perform a spinning attack, hitting any who are too close. 160% Atk DMG to all enemy units within 3 cells of Yeva. Also deals an additional 100% Int DMG to enemy units in surrounding cells. Chance of Bleeding. ? LP. Consumes a Crystallite Charge.
Twirling Death - Yeva spins her whip around her body, creating the illusion of a simple dance. But just as she finishes charging up her whip with magic, she twirls viciously on her heels, her whip extending outward and slicing through everything she can see. 140% Atk DMG to all enemies within 3 cells. Deals deteriorating bonus Int DMG based on the number of enemies hit. 100% > 70% > 50% > 25%. ? LP.
---Empowered: Woven Destruction - Yeva charges her whip before allowing it to wrap around her body, the whip tightening around her body as it absorbs more and more energy. She then unleashes the whip, allowing it to strike and slash all of the opposition, the magic in the whip exploding upon impact for a heavy increase of raw damage. 140% Atk DMG to all enemies. Deals a bonus 120% Int Fire DMG to all enemies hit in an explosion that also deals 70% Int Fire DMG to adjacent enemies. ? LP. Consumes a Crystallite Charge.
Entrancing Dance - Yeva moves in such a way that she enraptures those around her, using her whip to show off her incredible flexibility and beauty. Nearby allies are hit with an adrenaline rush, while enemies are entranced by her. Grants Haste to allies (including Yeva) within 2 cells. Dazes enemies who have a line of sight. Each enemy Dazed grants Yeva a Crystallite Charge, but no more than 3 can be held. ? LP.
---Empowered: Dance of the Moonlit Butterfly - Yeva charges her whip with a special magic, making it glow and surround her with an aura of true presence, granting her allies an incredible inspiration while enemies are afflicted with an undeniable fear of her power. All allies (including Yeva) are granted Haste. All enemies are Addled. ? LP. Consumes a Crystallite Charge.
Tame and Control - Yeva snaps her whip into action, catching the attention of a nearby enemy. Once the enemy's attention is caught, Yeva gives a loud, commanding shout to startle the target before wrapping the target with her whip and releasing a steady burst of magic into her captured target. Takes control of a non-sentient beast or creature, neutral or enemy, and allows Yeva to control the unit's movements and attacks as she pleases for three turns. 2 cell range. ? LP.
---Empowered: Dominatrix - Yeva snaps her whip again, this time unleashing a burst of magic that takes full domination over her target, then giving a commanding shout to startle the target into action. Takes control of a neutral or enemy unit. Also grants Yeva a bonus to her Atk and Int based on 50% of the controlled unit's Atk and Int. ? LP. Consumes a Crystallite Charge.
Scar - Yeva empowers her whip, immediately running through the nearest enemy, then running an electrical charge through the enemy, paralyzing them while dealing an immense amount of damage. 80% Atk DMG. 160% Int DMG. Chance of Shock. 3 cell range. ? LP.
---Empowered: Vaporize - Yeva supercharges her whip with electricity and slaps it against any nearby enemy, shocking them and dealing immense damage. 60% Atk DMG and 200% Int DMG to all enemies in range. Chance of Shock. 3 cell range. ? LP. Consumes a Crystallite Charge.
Casting Out Shockwaves - Yeva flings out her whip, shaking the handle to and fro, making the whip ripple down the length like a wave. While this is happening, Yeva is charging up an excessive amount of energy into the whip which she unleashes all at once at the very tip. The resulting shockwave expands from the tip of the whip and encompasses a great radius, burning everything it touches. 170% Int DMG to any caught in the blast. The end of the whip is 3 cells from Yeva's current location and creates a 2-cell radius shockwave at the tip. Anything hit by the shockwave takes damage, including allied, neutral, and enemy units and terrain. Chance of Burn. ? LP.
---Empowered: Throwing Explosives - Yeva supercharges her whip, creating a lard orb of pure magical energy that pulses and burns the air around it. She wraps her whip around the orb, which is the only thing able to touch the magic, and then throws it at a target location. The orb, once reaching it's destination, shrinks down in size before exploding outward with incredible force. 220% Int DMG to any caught in the blast. The orb can be thrown 5 cells away and the explosion radius is 4 cells. Can hit allied, neutral, or enemy units, including Yeva, and terrain. High Chance of Burn. May Stun enemies. ? LP. Consumes a Crystallite Charge.
Extend - Yeva allows her whip to lengthen, making the overall length of the whip increase dramatically to allow her to hit enemies from further away. Increases Basic Attack Range by 2. This move also increases the distance Casting Out Shockwaves can be used. ? LP.
---Empowered: Piercing Reach - Yeva dramatically increases the length of her whip through magic and grants herself an incredible boon. She can hit enemies harder from further away, and the casting distance of Casting Out Shockwaves becomes infinite. Increases Basic Attack Range by 4. Increases Atk and Int by 30%. ? LP. Consumes a Crystallite Charge.
Vengeful Dance - Yeva twirls on her heels, allowing her whip to move with her in a display of both elegance and intimidation. Her demeanor quickly grows dark as the surrounding area loses the light it once held, making the only vision be of Yeva. At the moment of total darkness, Yeva disappears from view, only to be seen as a blur striking out at her target or targets. Her dance becomes a whirlwind of death for those unfortunate souls. 130% Atk DMG. 4 hits to a single target. If another enemy is within 2 cells of the target, they are also hit once for the same damage. Also Blinds all enemies. If an enemy is Blind, that enemy also takes ticks of 30% Piercing Int DMG per turn while Blind. ? LP.
---Empowered: Blinding Dance of the Vengeful Goddess - Yeva dances, putting on a display of true power and control to intimidate her enemies. As the darkness consumes the battlefield, Yeva disappears in an instant, only to reappear, slashing and maiming her enemies one by one until every single one of them lies in a pool of their own blood. The darkness will never disappear from their eyes. 170% Atk DMG per hit to all enemies. 4 hits. Also inflicts Permanent Blindness on all enemies. All enemies take ticks of 30% Piercing Int DMG per turn if Blinded. ? LP. Consumes a Crystallite Charge.
Cocoon of Rebirth - Yeva twirls her whip around her body, forming a cocoon around her that pulses for a few seconds before unraveling itself. When she emerges, Yeva is floating in the air with two enormous wings, one completely white, the other completely black. Like this, she can fly around the battlefield and has increased range and her damage output is doubled. Grants an Angel Form that lasts for 5 turns. Angel Form grants Flight and boosts Yeva's Atk and Int by 50% for the duration. Angel Form also automatically grants three Crystallite Charges. ? LP.
---Empowered: Goddess of the Wrathful Magic - Yeva allows her whip to surround her, letting go of all cares she has of the mortal world in order to assume a powerful form. When she is unleashed, her body is completely changed and her clothes have disappeared along with her whip. Instead of her normal pale moon coloring, Yeva's skin has changed to black and white, the tongues of these colors wrapping around her body like a wildfire. Two wings, one black and the other white, stretch out far beyond their usual length. While in Wrathful Magic form, Yeva is bestowed with the powers of Flight. Her Atk and Int are doubled and her basic attacks now hit all enemies for 100% Atk and Int damage. Wrathful Magic form lasts 5 turns. ? LP. Consumes all Crystallite Charges. Because this is a very powerful form, Yeva is unable to gain Crystallite Charges for the duration of this form or use this ability twice in the same battle.
R-Ability:
S-Ability: Crystallite Charge - After successfully afflicting a negative status effect on an enemy, Yeva gains a Crystallite Charge, which can be consumed to empower her abilities. While Yeva has a Crystallite Charge, her LP regeneration is increased by 5%; however, this effect does not stack. Yeva can store up to three (3) Crystallite Charges at any time and the charges do not carry over from battle to battle.
D-Ability: Death Whirl Whip - Yeva casts her whip out, creating an incredibly long whip made of obsidian and lashes out at all enemies around her, literally becoming a whirling death machine to any close enough to be hit by her whip. 4 cell radius. 150% Piercing Atk DMG. Also deals a bonus 50% Piercing Int DMG to enemies within 2 cells. May cause Blood Loss.
Level: 2
Limiter: 28/50
Stats:
HP: 25
LP: 15 (+5 from Obsidian Jewel)
Atk: 6 (+1 from Obsidian Shard Whip)
Def: 2
Int: 3
Spr: 2 (+1 from Kama Dress)
Evasion: 5%
Move: 2 cells (+2 from Living Wrath profession)
Battle-Ready Stats:
- Code:
[color=#0000ff]Y[/color]eva (Living Wrath)
HP: 25/25
LP: 20/20
DD: 9/10
Atk: 7
Def: 2
Int: 3
Spr: 3
Evasion: 5%
Move: 4 cells
Last edited by Zerifachias on Mon Nov 17, 2014 3:59 pm; edited 8 times in total
Zerifachias- Totes-Mcgoats
- Posts : 16375
Join date : 2009-11-01
Age : 32
Location : Naletia
Re: End of Days [Profile Thread]
- Spoiler:
- Name: Kaidan Highcroft
Age: 28
Gender: Male
Level: 1
Limiter: 0/50
Appearance:- Spoiler:
Profession: Sentinel - A lightly armored hand to hand fighter, who utilises kinetic barriers to supplement their abilities. [Force][2-Hit BA]- Spoiler:
- [Force] - When attacking a target in an adjacent cell, all hits have a 20% higher chance to be Critical.
Weapon: Old Leather Gloves - Not much to look at now.
Armor: Worn-out Jacket - Something you found after your old clothes weren't working. Keeps you warm.
Accessory: Silver Ring - A ring you got in recognition for something a long time ago.
A-Ability: Barrier Brawler
+ Warp - Bends an enemy's kinetic energy in different directions, causing damage. 130% Atk damage. 30% chance of Bleeding. Range: 3 cells. Cost: 8 LP+ Pummel - Quick succession of punches in close range. 110% Atk damage, 5 hits. Range: Adjacent cell. Cost: 20 LP
+ Shocking Slap - How dare you. A hard, open palm strike with force behind it. 140% Atk damage. Range: Adjacent cell. Cost: 8 LP
+ Throw - Pushes an opponent with a shortly lived impenetrable barrier. 100% Atk damage. Pushes target back 4 cells. Range: Adjacent cell. Cost: 6 LP
+ Pull - Less pulling than actually pushing an enemy directly towards the sentinel - right into their fist. 130% Atk damage upon hitting the user, also takes damage from hitting obstacles in the way. Stuns target. Range: 4 cells, pulls target to cell adjacent to user. Cost: 12 LP
R-Ability:Deflection - When hit from outside a two cell range, reflects all damage that would be inflicted back at the attacker, and instead the user takes only half damage.
S-Ability: Kinetic Wrath - The sentinel's kinetic spirit lashes outward with incredible force during every basic attack. Basic Attacks are 20% stronger against the main target and hit targets in all adjacent cells to the sentinel for normal basic attack damage.
D-Ability: Destruction - Highly destructive kinetic blast in all directions, knocking all enemies aside. 150% Piercing Atk damage. High chance of Doom. Range: All enemies.
Stats:
HP: 25
LP: 20 (15 +5 from Silver Ring)
DD: 0/10
Atk: 4 (3 +1 from Old Leather Gloves)
Def: 5 (4 +1 from Worn Out Jacket)
Int: 1
Spr: 2
Evasion: 3%
Movement: 3 cells (2 +1 from Sentinel)
Cerani- Right Hand of Destruction
- Posts : 5482
Join date : 2009-10-29
Age : 32
Re: End of Days [Profile Thread]
Name: Elise Kespiane
Age: 22
Gender: Female
Appearance:
Adaptability: Shifts molecules into a better structure to suit the needs of the user. Boosts Physical Damage Output by 15% until the user falls into Critical HP levels, upon which the buff is removed and replaced with 10% Damage Reduction for the remainder of the battle.
Level: 1
Limiter: 0/50
Weapon: Transmutation- One's natural ability to shift one's molecular structure is the only weapon one needs.
Armor: Combat Garb- Tailored specifically for use in combat, this garb provides the bare necessities.
Accessory: Hair Clip- Keeps one's hair in place.
A-Ability: Transmogrified Assault
+Stonesour – Restructures the molecules in one's forearm and fist into pure earth before delivering a powerful punch which can leave the target seeing stars. 125% Atk Damage. Chance of Confusion. Small Chance of Stun. Range: Adjacent Cell. 8 LP. Earth Elemental.
R-Ability:
+Conversion – Utilizes an advancement of one's powers to convert pain signals into adrenaline which serves to empower the user. Each time the user takes damage as a result of a physical attack, the user receives a 5% increase to both offensive and defensive stats. Stacks 20 times.
S-Ability:
+Thickened Skin – Naturally reorganizes and transmutates the cells lining the edge of one's body into a more durable form. Reduces all damage taken by 10% passively.
D-Ability:
+Omnipresent Burst – Utilizes all available energy to briefly shatter one's molecular structure, expelling it and all energy in a fiery explosion which jets outward before taking the time to recollect and reform the severely weakened body. 350% Pierce Atk Damage. The user has LP reduced to 0 and is removed from the battlefield for Three Turns. Upon reformation, the user has all stats (including HP and LP) reduced by 25% for the duration of the battle. Range: 3 Cell Radius. Set LP. Fire Elemental.
Stats:
HP: 25
LP: 15
DD: 2/10
Atk: 4 (+1 from Transmutation)
Def: 3 (+1 from Combat Garb)
Int: 1 (+0 from Transmutation)
Spr: 2 (+0 from Combat Garb) (+1 from Hair Clip)
Evasion: 3%
Move: 2 Cells (+1 from Transmorgrifier Profession)
Skill Points: 0
Age: 22
Gender: Female
Appearance:
- Spoiler:
Adaptability: Shifts molecules into a better structure to suit the needs of the user. Boosts Physical Damage Output by 15% until the user falls into Critical HP levels, upon which the buff is removed and replaced with 10% Damage Reduction for the remainder of the battle.
Level: 1
Limiter: 0/50
Weapon: Transmutation- One's natural ability to shift one's molecular structure is the only weapon one needs.
Armor: Combat Garb- Tailored specifically for use in combat, this garb provides the bare necessities.
Accessory: Hair Clip- Keeps one's hair in place.
A-Ability: Transmogrified Assault
+Stonesour – Restructures the molecules in one's forearm and fist into pure earth before delivering a powerful punch which can leave the target seeing stars. 125% Atk Damage. Chance of Confusion. Small Chance of Stun. Range: Adjacent Cell. 8 LP. Earth Elemental.
- Spoiler:
- +Tailwind – Evaporates and swirls the molecules in one's legs and abdomen into a spiraling zephyr that enables one to hover and easily evade attacks. No Damage. Bestows Flight for Three Turns. Range: Self. ? LP. Wind Elemental.
+Bodysteel – Thaws the molecules in one's upper arm while also sharpening the molecules in one's forearm before launching the blade-like appendage at a target. 100% Atk Damage. Chance of Bleeding. Range: 6 Cells. ? LP.
+Liquidsalve – Restructures the molecules in all of one's body to become entirely made of water for a short time. No Damage. User enters Liquid Form for Three Turns. While in Liquid Form, the user's Move is tripled and Evasion is increased by 25%, but the user may not execute any kind of ability that causes damage to the enemy. Basic attacks deal half damage in Liquid Form. User takes piercing damage from Lightning-elemental attacks in Liquid Form. Range: Self. ? LP. Water Elemental.
+Bulletpunch – Hardens and separates sphere-shaped sections of molecules in the body before firing them off at the target at rapid-fire speed. 60% Atk Damage. 18 Hits. User spends two turns recovering. Def and Spr are reduced by 15% during recovery. Range: 2 Cell Frontal Fanshape. ? LP.
+Rageflame – Heats up and combusts molecules all over the body, effectively lighting the user on fire, emitting a strange molecular frequency so that enemies dare to fight through the fire and flames. No Damage. User enters Burning Body Form for Three Turns. While in Burning Body Form, the user draws aggression and attackers take 75% Atk Fire Damage if they make physical contact with the user. In addition to this effect, enemy units in adjacent cells have a chance of Burn, which can proceed into Severe Burn. User takes piercing damage from Ice-elemental attacks in Burning Body Form. Burning Body Form is immediately dispelled by a Water-elemental attack. Range: Self. ? LP. Fire Elemental.
R-Ability:
S-Ability:
+Thickened Skin – Naturally reorganizes and transmutates the cells lining the edge of one's body into a more durable form. Reduces all damage taken by 10% passively.
D-Ability:
+Omnipresent Burst – Utilizes all available energy to briefly shatter one's molecular structure, expelling it and all energy in a fiery explosion which jets outward before taking the time to recollect and reform the severely weakened body. 350% Pierce Atk Damage. The user has LP reduced to 0 and is removed from the battlefield for Three Turns. Upon reformation, the user has all stats (including HP and LP) reduced by 25% for the duration of the battle. Range: 3 Cell Radius. Set LP. Fire Elemental.
Stats:
HP: 25
LP: 15
DD: 2/10
Atk: 4 (+1 from Transmutation)
Def: 3 (+1 from Combat Garb)
Int: 1 (+0 from Transmutation)
Spr: 2 (+0 from Combat Garb) (+1 from Hair Clip)
Evasion: 3%
Move: 2 Cells (+1 from Transmorgrifier Profession)
Skill Points: 0
Similar topics
» The Retroprogression Profile Thread
» Abrogation [Profile Thread]
» Terraform [Profile Thread]
» A Journey for Two - Profile Thread
» Equivalence [Profile Thread]
» Abrogation [Profile Thread]
» Terraform [Profile Thread]
» A Journey for Two - Profile Thread
» Equivalence [Profile Thread]
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum