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Post by Masquerade Tue May 13, 2014 12:55 am

Current Inventory

Band-Aid x3 (Recovers 15 HP upon use and prevents Disease) [Grade: D]

Food And Drink

Hunger Meter: {////////////////////}
Status: Very Satisfied

Thirst Meter: {////////////////////}
Status: Hydrated

Cheese Wedge x3 (A decent wedge of cheddar cheese; Servings: 3) [Grade: D]

Half Bread Loaf x1 (One half of a loaf seeking to be whole; Servings: 5) [Grade: D]

Stale Loaf x1 (A full loaf of ancient bread; Servings: 10) [Grade: F]

Materials

*Click here for the Material Log!

Empty Jar x1 (Glass jar in pretty good condition used to gather water, soil, or whatever else you want to put in it) [Contents: Moonlight Dew (1/10)] [Grade: C]

Moonlight Dew x1 (Beautiful dew that forms on grass and flowers in the dead of night, capturing the essence of moonlight itself) [Held In: Empty Jar] [Grade: A]

Iodine Tincture x1 (Bottle of iodine tincture used to purify water sources in the wilderness; Uses: 10) [Grade: C]

Unknown Herb x3 (Don't know where it came from or what it does.  It smells...nice?) [Grade: F]

Chunk of Brick x1 (Piece of a brick that looks like it could have been rubble from someone's house) [Grade: F]

Worn Leather x2 (Leather that has certainly had its fair share of abuse) [Grade: F]

Rubber x2 (Clump of perfectly elastic rubber) [Grade: C]

Rotted Wood x3 (It's seen better days but it is wood nonetheless) [Grade: F]

Chunk of Stone x4 (Piece of weathered stone that probably became dislodged from a wall) [Grade: F]

Dried Moss x3 (Once healthy moss, it has now been dried out by the sun) [Grade: F]

Wildflower Petal x1 (A small white petal that has been separated from the main body of a wildflower) [Grade: D]

Block of Quartz x2 (Perfectly and unnaturally formed block of quartz crystal that seems to resonate with an odd power) [Grade: A]

Oaken Plaque x1 (Polished plaque made of oak wood with an intact golden name plate but the words upon it are in a different language) [Grade: A]

Red Clay Urn x1 (Decently crafted urn made of red clay, perfect for storing items) [Contents: Bone Powder (3/20)] [Grade: A]

Splintered Shaft x1 (Broken piece of wood that once served as an arrow's shaft) [Grade: D]

Intact Skull x3 (Fairly untouched skeletal remains of someone's head) [Grade: D]

Ice Crystal x1 (Unmelting crystal made of the purest form of solid ice) [Grade: B]

Burlap Sack x2 (Convenient sack with considerable space) [Contents: None] [Grade: C]

Cracked Shield x2 (Old hardwood shield with a huge crack in the center of it; practically unusable) [Grade: D]

Bone Powder x3 (Vitamin and nutrient rich powder that comes from the bone of a living being) [Held In: Red Clay Urn] [Grade: C]

Herbal Paste x1 (Ground herb that possesses medicinal qualities) [Grade: B]

Dusty Bone x1 (Random bone of a deceased soldier, it is covered in a fine layer of dust) [Grade: D]

Tin Fork x1 (Silverware that is much more tin than it is silver) [Grade: D]

Weapons/Armor/Accessories

Lab Coat (Any self-respecting scientist wouldn't be caught dead without this fashion statement on.  Increases SPR by 1; equippable by Fenwick)

Key Items

Not even in your wildest dreams, fucktard.

Current Coin: 24

Achievement Points: 0


Last edited by Masquerade on Sat Dec 20, 2014 1:49 pm; edited 18 times in total
Masquerade
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Post by Masquerade Tue May 13, 2014 1:00 am

World Map

+Ciphron
---Mayor Karn's House

+The Watchtower
---Ground Floor
---Dead Man's Tale


Last edited by Masquerade on Wed Oct 29, 2014 9:11 pm; edited 1 time in total
Masquerade
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Post by Masquerade Tue May 13, 2014 1:06 am

CIPHRON ZERO

Status: Settlement
Population: 12
Expansion: None
Resource Rating: 2%
Facilities:
---Sial's Junk Shop
---James's Farm
---Mayor's House

Mayor: Sean Karn
Vice Mayor: None
Supporting Council: The Ciphron Council
---Thomas Tribult
---Hunter Sharpe
---Jefferson Candlelight

Projects in Progress:

None.

OVERALL SCORE: 0

Notes: Let's get the ball rollin'!
Masquerade
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Post by Masquerade Tue May 13, 2014 1:10 am

Chapter 00-B: Warmth in the Snow

Enemy Profiles

Braze, Lv. 3

Monster: Firelight Warrior
Type: Inorganic

A-Ability: Fire of War:

+Flame Slash: Strikes at the foe with a  sword enveloped in blazing flames.  120% Atk Dmg.  Range: Adjacent cell.  Chance of Burn.  8 LP.  Fire elemental.

R-Ability: None.
S-Ability: Body of Flame – Melee physical attackers take 2% Max HP damage upon attacking this unit.
D-Ability: None.

Stats:

HP: 50
LP: 20
DD: --/--
Atk: 7
Def: 3
Int: 1
Spr: 2
Evade: 3%
Move: 3 cells

Grunz, Lv. 3

Monster: Skeleton
Type: Undead

A-Ability: Beyond the Grave:

+Plague Lunge: Gores foe with blade coated in deadly bacteria.  100% Atk Dmg.  Range: Adjacent.  Chance of Poison.  Poison can stack up to 3 times.  No damage increase is incurred with the additional stacks.  6 LP.

+Fester: Causes wounds to reach deadly stages of infection.  Deals 10% Max HP damage per stack of Poison on a target.  Range: 6 cells.  10 LP.

R-Ability: None.
S-Ability: Poison Plus – Poison deals an additional 1% Max HP damage per turn.
D-Ability: None.

Stats:

HP: 25
LP: 40
DD: --/--
Atk: 5
Def: 2
Int: 1
Spr: 2
Evade: 2%
Move: 3 cells

*See above for Luzen

Neutral Profiles

None.


Last edited by Masquerade on Wed Dec 10, 2014 10:52 pm; edited 9 times in total
Masquerade
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Post by Masquerade Tue May 13, 2014 1:11 am



Last edited by Masquerade on Wed Dec 10, 2014 10:53 pm; edited 3 times in total
Masquerade
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Post by Masquerade Tue May 13, 2014 1:12 am

~ B E S T I A R Y ~

Humanoid

None.

Beast

None.

Reptilian

None.

Insect

None.

Plant

None.

Aquatic

None.

Inorganic

None.

Machine

None.

Demon

None.

Undead

Spirit Archer (Location: The Watchtower/Defeated: 3/Exp: 6/Coin: 8/Items: Splintered Shaft)


Last edited by Masquerade on Sun Oct 26, 2014 9:25 pm; edited 1 time in total
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Post by Masquerade Tue May 13, 2014 1:12 am

Name: Fenwick Caustier
Gender: Male
Age: 24
Level: 2
Limiter: 28/50
Appearance:
Spoiler:

Profession: Researcher - With boundless curiosity, the one who claims this profession accesses the fields of various sciences that he has researched and uses what he's learned in battle in the form of interesting programmed attacks directed by the control of Limit potential. (Limit Error)

*Limit Error: At the start of battle, there is a chance for the Limiter to weaken allowing Max LP to be increased by 10%.  Every turn afterward, there is a chance to regain 5% Max LP, and for every turn that passes without LP Recovery, the chances of receiving it increase.  Upon receiving it, the chances are reset to their default value.

Weapon: Channeled Module - Computer program that doesn't do much but stream old reruns of television shows from the past. (Damage: INT)(Range: 3 cells)
Armor: Stone Cloak - Lavish gray coat textured like stone, it seems surprisingly resilient despite being made from cloth. (Immune Petrify)
Accessory: Death's Grasp - Odd ring made of a bluish metal capable of transforming into a gauntlet that oozes an impotent poison from the tips of the fingers.

A-Ability: Varied Science:

+Winter's Touch: Accesses the module in order to call upon winter records and spray forth a jet of frigid cold upon successful downloading.  100% Int Dmg.  Range: 3 cell fan; one direction.  Slows targets by 2 cells.  Targets with 0 Move after that effect are stunned.  8 LP.  Ice elemental.

R-Ability: None.

S-Ability: Overheat - Grants the user a temporary Doublecast when Limit Error fails to activate after 5 turns.  Doublecast duration is set for 2 turns.  Duration increases by 1 turn per successful activation.

D-Ability: Prodigal Revelation (Fire/Water/Wind/Earth) - Breaking the limits of one's own energy by calling upon an ancient power with the vast power of the mind itself, all matter melts away into a spacial zone where one has the power to manipulate the elements in their rawest form, incinerating foes with blazing flame, blasting them with torrents of mighty water, buffeting them with blistering gales, and making the earth tremble and quake beneath the feet of the opposition.  Deals 50% Piercing Int damage to four random enemies on the battlefield with each hit being of a different element.  Boosts the user's INT by 20% for 5 turns after usage.

Stats:

HP: 15
LP: 30
DD: 8/10
Atk: 1 (+0 from Channeled Module)
Def: 2 (+3 from Stone Cloak)
Int: 6 (+1 from Channeled Module)(+1 from Death's Grasp)
Spr: 3 (+1 from Stone Cloak)
Evasion: 1%
Movement: 2 cells (+0 from Researcher profession)


Last edited by Masquerade on Sun Nov 16, 2014 9:50 pm; edited 5 times in total
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Post by Gist Tue May 13, 2014 5:00 pm

Name: Simon Chorus
Gender: Male
Age: 19

Appearance:

Level: 2
Progress: 28/50

Profession: Rising Chemist - The one who claims this Profession knows how to meddle with the physical forms of objects and can use them to their advantage. [BA: Magickal, Range: 3 Cells] [Scavenger]

*Scavenger - When Simon enters the battlefield, he has a chance of finding up to three (3) Materials which are immediately put into the Party Inventory if found. Every turn after that, if Simon does not execute an A-Skill, he has a chance of finding a Material every turn.

Weapon: Empty Syringes - Needled phials that are meant for healing rather than pain, though they can administer both equally well. (+1 INT)
Armor: Gauze - A bandage worn on the outside to keep one healed on the inside. (+1 SPR)
Accessory: Silver Button - A single button crafted by a person faintly remembered from long, long ago. (+5 HP)

A-Ability: Innovation

- + Mindless Concotion: Throwing things together without a care in the world, there are not too many things that can be correctly produced without the loss of hairs or lives. Combines Grade D or F Materials in order to produce various items or effects. If a new Recipe is discovered and the current Lexicon is full, a current Recipe must be forgotten in order to make room for the new one. Range: Variable.  Element: Variable.  LP Variable.

--- Recipe Slot 1

--- Recipe Slot 2

--- Recipe Slot 3

--- Recipe Slot 4

--- Recipe Slot 5

--- Recipe Slot 6

R-Ability: None yet.

S-Ability: Path of Least Resistance - Items created through Alchemy have their universal cost reduced by 25% if the skill has been cast at least once during the current Battle. If a Material has been used at least once during a battle for a unique use, its Grade is increased by one Rank. A single Material cannot be upgraded more than twice.

D-Ability: Utter Failure - The Ally Party becomes immune to all status ailments for three turns. This also applies to guaranteed chances. If the Party would take more than 50% Max HP Damage combined in a turn during this safeguard, that damage would be ignored. All Materials are consumed as an additional cost, at least 3 of which must be at least Grade C. No Damage. Range: All Allies.

Stats:

HP: 25 (+5 from Silver Button)
LP: 20
DD: 3/10
Atk: 1
Def: 3
Int: 5 (+1 from Empty Syringes)
Spr: 3 (+1 from Gauze)
Evade: 1%
Move: 2 cells (+0 from Rising Chemist)

Battle-Ready Stats:

Update Log:


Last edited by Gist on Sun Nov 16, 2014 9:44 pm; edited 8 times in total
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Post by Zerifachias Tue May 13, 2014 5:41 pm

Yeva Kasabian
Female, 23 (Unknown)

Name Translation: Armenian for (Yeva) "to live" and (Kasabian) "butcher"
Appearance:
Spoiler:

Profession: Living Wrath - One whom claims that life and death are just things that come and go. Wrath, however, is a permanent affliction. (Black Crystal)

Black Crystal - Yeva's supercharged whip deals bonus damage on basic attacks based on 80% of her Int stat.

Weapon: Obsidian Shard Whip - A small handle made of obsidian. Summoning magic to the handle generates a long and very sharp whip. (Range: 3 cells)
Armor: Kama Dress - A black and white dress. It is very pretty.
Accessory: Obsidian Jewel - A diamond-shaped jewel that sits in her hair.

A-Ability: Crystals

Smite and Slash - Yeva first smites her target, using her whip to temporarily stun them before using that same whip to deal a  long splitting attack. 70% Int DMG for the first hit. May Daze. 130% Atk DMG for the second hit. If the target is successfully dazed from the first attack, the second attack ignores 50% of the target's Defense. 3 cell range. 10 LP.
---Empowered: Pulse and Maim - Yeva unleashes a burst of magic into her whip, shocking her target before slicing the target with her whip in a flurry of attacks. 100% Int DMG for the first hit. May Shock the target. 160% Atk DMG for the second hit. If the target is successfully shocked from the first attack, the second attack ignores 50% of the target's Defense. 3 cell range. 10 LP. Consumes a Crystallite Charge.

Spoiler:

R-Ability: Obsidian Magic - After successfully using an ability, Yeva's Basic Attack gains an Obsidian Charge, which allows her to deal damage based on both her Atk and Int stats. Consuming an Obsidian Charge also grants a 50% Lifesteal bonus, which is applied only to the damage dealt from the Atk portion of Yeva's basic attack.

S-Ability: Crystallite Charge - After successfully afflicting a negative status effect on an enemy, Yeva gains a Crystallite Charge, which can be consumed to empower her abilities. While Yeva has a Crystallite Charge, her LP regeneration is increased by 5%; however, this effect does not stack. Yeva can store up to three (3) Crystallite Charges at any time and the charges do not carry over from battle to battle.

D-Ability: Death Whirl Whip - Yeva casts her whip out, creating an incredibly long whip made of obsidian and lashes out at all enemies around her, literally becoming a whirling death machine to any close enough to be hit by her whip. 4 cell radius. 150% Piercing Atk DMG. Also deals a bonus 50% Piercing Int DMG to enemies within 2 cells. May cause Blood Loss.

Level: 2
Limiter: 28/50

Stats:
HP: 25
LP: 15 (+5 from Obsidian Jewel)
Atk: 6 (+1 from Obsidian Shard Whip)
Def: 2
Int: 3
Spr: 2 (+1 from Kama Dress)
Evasion: 5%
Move: 2 cells (+2 from Living Wrath profession)

Battle-Ready Stats:

Code:
[color=#0000ff]Y[/color]eva (Living Wrath)
HP: 25/25
LP: 20/20
DD: 9/10
Atk: 7
Def: 2
Int: 3
Spr: 3
Evasion: 5%
Move: 4 cells


Last edited by Zerifachias on Mon Nov 17, 2014 3:59 pm; edited 8 times in total
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Post by Cerani Tue May 13, 2014 7:13 pm

Spoiler:
Cerani
Cerani
Right Hand of Destruction
Right Hand of Destruction

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Post by Silver Tue Aug 05, 2014 11:35 pm

Name: Elise Kespiane

Age: 22

Gender: Female

Appearance:
Spoiler:
Profession: Transmogrifier- Garnering the unique ability to shift one's molecular structure, the one who claims this profession can perform a number of duties just by transmuting a single cell within the body. (Adaptability)
Adaptability: Shifts molecules into a better structure to suit the needs of the user. Boosts Physical Damage Output by 15% until the user falls into Critical HP levels, upon which the buff is removed and replaced with 10% Damage Reduction for the remainder of the battle.

Level: 1
Limiter: 0/50

Weapon: Transmutation- One's natural ability to shift one's molecular structure is the only weapon one needs.
Armor: Combat Garb- Tailored specifically for use in combat, this garb provides the bare necessities.
Accessory: Hair Clip- Keeps one's hair in place.

A-Ability: Transmogrified Assault

+StonesourRestructures the molecules in one's forearm and fist into pure earth before delivering a powerful punch which can leave the target seeing stars. 125% Atk Damage. Chance of Confusion. Small Chance of Stun. Range: Adjacent Cell. 8 LP. Earth Elemental.

Spoiler:

R-Ability:

+ConversionUtilizes an advancement of one's powers to convert pain signals into adrenaline which serves to empower the user. Each time the user takes damage as a result of a physical attack, the user receives a 5% increase to both offensive and defensive stats. Stacks 20 times.

S-Ability:

+Thickened SkinNaturally reorganizes and transmutates the cells lining the edge of one's body into a more durable form. Reduces all damage taken by 10% passively.

D-Ability:

+Omnipresent BurstUtilizes all available energy to briefly shatter one's molecular structure, expelling it and all energy in a fiery explosion which jets outward before taking the time to recollect and reform the severely weakened body. 350% Pierce Atk Damage. The user has LP reduced to 0 and is removed from the battlefield for Three Turns. Upon reformation, the user has all stats (including HP and LP) reduced by 25% for the duration of the battle. Range: 3 Cell Radius. Set LP. Fire Elemental.

Stats:

HP: 25
LP: 15
DD: 2/10
Atk: 4 (+1 from Transmutation)
Def: 3 (+1 from Combat Garb)
Int: 1 (+0 from Transmutation)
Spr: 2 (+0 from Combat Garb) (+1 from Hair Clip)
Evasion: 3%
Move: 2 Cells (+1 from Transmorgrifier Profession)

Skill Points: 0
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Prince of Dreams
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