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The Gist of Everything

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Post by Gist Mon Sep 09, 2013 8:14 pm

Silver, I'll probably have to nerf Astrid a little. Either that or have the enemies get tougher.
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Post by Silver Mon Sep 09, 2013 8:16 pm

If you want my opinion, I'd say the enemies stats are okay except for HP. I know these guys were a level 1 mob, but they didn't have much HP to keep them up past a couple hits.
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Post by Gist Mon Sep 09, 2013 8:19 pm

But like... that move capacity for a L1... I shouldn't have accepted that :/

I made their HPs small on purpose; important Plot Thing that you'll see in a couple of battles (aka smushing a bunch of small enemies together to make Something Fucking Huge).
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Post by Silver Mon Sep 09, 2013 8:23 pm

I'm confused, do you mean her ability Strife, or the actual Move stat?
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Post by Gist Mon Sep 09, 2013 8:23 pm

Strife.
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Post by Silver Mon Sep 09, 2013 8:24 pm

Oh. Okay. Yeah, I have to admit that was rather heavy for a level one.
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Post by Gist Mon Sep 09, 2013 8:27 pm

That and Unparalleled Dexterity. I honestly don't see a need for 5 move at L1, if at all, unless I start making DurnMaps (which I very well could, now that I think on it...). I'd at least want to cut that down to +1 Move and something else, but 5 move is just unnecessary.

If I sound bitchy, just tell me; I haven't had a good weekend.
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Post by Silver Mon Sep 09, 2013 8:29 pm

Well, Astrid's whole concept is fluid movement combat––she's supposed to be dancing around the field.
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Post by Eebit Sun Sep 15, 2013 1:25 pm

To be fair though, even four movement points on those early 9x9 grids should be sufficient to 'dance' around the field... and +2 Movement on top of 30% Evasion seems a little overkill to me at Level One. I'm not by any means an experienced GM, but she is just going to be a rather merciless rape machine early on.

Fluid combat could be established in her abilities, as well, not just through stats. It kind of reminds me of Axis in Twist of Fate (Redux).
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Post by Allindur, the Lightfoot Mon Sep 16, 2013 8:39 pm

I'm annoyed that Gale did so little.
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Post by Gist Mon Sep 16, 2013 10:06 pm

Make it do more, then ;P
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Post by Gist Wed Sep 18, 2013 4:53 pm

Finally got around to prettifying my profile thread
Attempting to come up with an opener for the FFX RP atm, if I could get a roll call while I'm doing that, that would be lovely~
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Post by Gist Wed Sep 18, 2013 6:05 pm

And it's done. |3
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Post by Silver Wed Sep 18, 2013 7:46 pm

I'm still in~
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Post by Allindur, the Lightfoot Wed Sep 18, 2013 8:47 pm

I'm still in too.
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Post by Gist Thu Sep 19, 2013 6:37 pm

When you three are ready, you may make your opening post. Smile
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Post by Allindur, the Lightfoot Fri Sep 20, 2013 7:14 am

I was waiting for the enemy profiles.
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Post by Gist Fri Sep 20, 2013 8:35 pm

O.o whoops! Thought I had that done already D: Sorry about that ;_;
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Post by Allindur, the Lightfoot Fri Sep 20, 2013 9:31 pm

The Gist of Everything  - Page 3 Tumblr_mmmsewTUyN1rfoghwo2_400
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Post by Gist Fri Sep 27, 2013 5:20 pm

Enemy profile is now up. Have fun~
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Post by Gist Wed Oct 02, 2013 7:42 pm

yey I finally updated RtI.

You'll get enemy profiles if you discover one. :3

ALSO, Alli, Toby, please post in FFX ;-; It would make my day.
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Post by Gist Wed Oct 02, 2013 10:26 pm

Oh, Masq, don't forget that since I'm doing Shadow's system, the Special Command: Cycle Mana! is always available to you.
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Post by Masquerade Wed Oct 02, 2013 10:51 pm

All right, I'll keep that in mind. That's 5% of Max MP recovered right?
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Post by Gist Thu Oct 03, 2013 9:29 am

Yes, as a Free Act command.
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Post by Eebit Thu Oct 03, 2013 9:35 am

I'm pretty sure that Shadow's system of Cycle Mana allows for 5% Max MP recovery if it takes up the Act command, and 10% if it takes both the Move and Act commands~
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