Equivalence [Profile Thread]
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Equivalence [Profile Thread]
Current Inventory
Liquid Life x1 (Revives fallen target with 20% Max HP)
Materials
Autumn Leaf x3 (Brown, yellow, red, and orange, these leaves fall from deciduous trees in the autumn season)
Sprite Wing x2 (The translucent, glittered wing of a woodland sprite)
Gold Dust x2 (Very fine powder of an aureate hue)
Weapons/Armor/Accessories
None.
Key Items
Erin's Diary (Book filled to the brim of the thoughts and feelings of a certain herbalist, along with some notes on botany and maps of new areas)
Current Gold: 67
Achievement Points: 3
Diary
+Autumn's Trace
---Witch's Cabin
+Rustic Forest
---Twilit Path
---Spacious Trail
Liquid Life x1 (Revives fallen target with 20% Max HP)
Materials
Autumn Leaf x3 (Brown, yellow, red, and orange, these leaves fall from deciduous trees in the autumn season)
Sprite Wing x2 (The translucent, glittered wing of a woodland sprite)
Gold Dust x2 (Very fine powder of an aureate hue)
Weapons/Armor/Accessories
None.
Key Items
Erin's Diary (Book filled to the brim of the thoughts and feelings of a certain herbalist, along with some notes on botany and maps of new areas)
Current Gold: 67
Achievement Points: 3
Diary
+Autumn's Trace
---Witch's Cabin
+Rustic Forest
---Twilit Path
---Spacious Trail
Last edited by Masquerade on Thu Oct 30, 2014 11:22 pm; edited 4 times in total
Re: Equivalence [Profile Thread]
Chapter 00-B: Animated
Enemy Profiles
TREANT, Lv. 3
Monster: Woodland Golem
Type: Organic
A-Ability: Follow Commands:
+Command: Assault: Executes a vicious whack against an enemy with entire wooden arm. 130% Atk Dmg. Range: 3 cells. Chance of Slow. 12 MP.
+Command: Tree Fort: Makes one’s wood more adamant. Boosts DEF by 20% for 3 turns. Range: Self. 8 MP.
+Command: Timber: Falls over to crush foes at the cost of having to spend time getting back up. 160% Atk Dmg. Range: 3 cells, linear, one direction. User is forced to Wait on the following turn. 14 MP.
R-Ability: None.
S-Ability: Puppetmaster’s Presence – Gains 10% ATK for each Golden Sprite on the battlefield.
D-Ability: None.
Stats:
HP: 60
MP: 45
DD: --/--
Atk: 6
Def: 4
Int: 1
Spr: 3
Evade: 0%
Move: 2 cells
Sonata, Lv. 2
Monster: Golden Sprite
Type: Humanoid
A-Ability: Nature's Light:
+Gift: Bestows shower of healing light upon ally. 80% Int HP Recovery. Range: 3 cells. 6 MP.
+Light: Blast foe with sphere of gold light. 120% Int Dmg. Range: 4 cells. Chance of Blind. 8 MP. Light elemental.
+Repent: Forces foe to bear the weight of his or her sins. No damage. Range: 3 cells. Chance of Curse. 6 MP.
R-Ability: None.
S-Ability: Purity - Immune to the negative effects afflicted by attacks of the Darkness element.
D-Ability: None.
Stats:
HP: 15
MP: 25
DD: --/--
Atk: 1
Def: 2
Int: 6
Spr: 3
Evade: 3%
Move: 4 cells
*See above for Rondo
Neutral Profiles
None.
Enemy Profiles
TREANT, Lv. 3
Monster: Woodland Golem
Type: Organic
A-Ability: Follow Commands:
+Command: Assault: Executes a vicious whack against an enemy with entire wooden arm. 130% Atk Dmg. Range: 3 cells. Chance of Slow. 12 MP.
+Command: Tree Fort: Makes one’s wood more adamant. Boosts DEF by 20% for 3 turns. Range: Self. 8 MP.
+Command: Timber: Falls over to crush foes at the cost of having to spend time getting back up. 160% Atk Dmg. Range: 3 cells, linear, one direction. User is forced to Wait on the following turn. 14 MP.
R-Ability: None.
S-Ability: Puppetmaster’s Presence – Gains 10% ATK for each Golden Sprite on the battlefield.
D-Ability: None.
Stats:
HP: 60
MP: 45
DD: --/--
Atk: 6
Def: 4
Int: 1
Spr: 3
Evade: 0%
Move: 2 cells
Sonata, Lv. 2
Monster: Golden Sprite
Type: Humanoid
A-Ability: Nature's Light:
+Gift: Bestows shower of healing light upon ally. 80% Int HP Recovery. Range: 3 cells. 6 MP.
+Light: Blast foe with sphere of gold light. 120% Int Dmg. Range: 4 cells. Chance of Blind. 8 MP. Light elemental.
+Repent: Forces foe to bear the weight of his or her sins. No damage. Range: 3 cells. Chance of Curse. 6 MP.
R-Ability: None.
S-Ability: Purity - Immune to the negative effects afflicted by attacks of the Darkness element.
D-Ability: None.
Stats:
HP: 15
MP: 25
DD: --/--
Atk: 1
Def: 2
Int: 6
Spr: 3
Evade: 3%
Move: 4 cells
*See above for Rondo
Neutral Profiles
None.
Last edited by Masquerade on Mon Aug 03, 2015 6:48 pm; edited 7 times in total
Re: Equivalence [Profile Thread]
Chronicle of Chapters
Chapter 00: Rustic Encounter
Chapter 00-A: Make Them Pay
Musical Library
~Break Through~
~Call of Twilight~
Chapter 00: Rustic Encounter
Chapter 00-A: Make Them Pay
Musical Library
~Break Through~
~Call of Twilight~
Last edited by Masquerade on Thu Oct 30, 2014 11:32 pm; edited 3 times in total
Re: Equivalence [Profile Thread]
~ B E S T I A R Y ~
Humanoid
Golden Sprite (Location: Rustic Forest/Defeated: 2/Exp: 2/Gold: 6/Items: Sprite Wing, Gold Dust)
Beast
None.
Reptilian
None.
Insect
None.
Plant
Autumn Mandragora (Location: Rustic Forest/Defeated: 5/Exp: 1/Gold: 1/Items: Autumn Leaf)
Aquatic
None.
Inorganic
None.
Machine
None.
Demon
None.
Undead
None.
Humanoid
Golden Sprite (Location: Rustic Forest/Defeated: 2/Exp: 2/Gold: 6/Items: Sprite Wing, Gold Dust)
Beast
None.
Reptilian
None.
Insect
None.
Plant
Autumn Mandragora (Location: Rustic Forest/Defeated: 5/Exp: 1/Gold: 1/Items: Autumn Leaf)
Aquatic
None.
Inorganic
None.
Machine
None.
Demon
None.
Undead
None.
Last edited by Masquerade on Thu Oct 30, 2014 11:35 pm; edited 3 times in total
Re: Equivalence [Profile Thread]
Name: Erin Alraune
Gender: Female
Age: 18
Level: 3
Next Level: 4/20
Appearance:
Profession: Herbalist - Possessing expansive knowledge of many plants and their properties, the one who claims this profession is able to treat wounds and remove curses with her herbs, along with creating poisons, paralytics, sedatives, and explosives.
Weapon: Rose Necklace - Necklace imbued with the power of nature itself, its magic has worn thin and can hardly be used for attacking. (Damage: INT)(Range: 3 cells)
Armor: Druid's Sundress - A forest green dress with vine patterns on the bottom. It's nice for wearing on a sunny day stroll through the woods.
Accessory: Satchels - Several satchels filled to the brim with varying herbs.
A-Ability: Herb Knowledge:
+Treatment: Grinds herbs into a very mild potion designed to mend light wounds. 80% Int HP Recovery. Range: 3 cells. 6 MP.
+Nightshade Cloud: Hurls vial filled with a poisonous concoction at a foe that releases a cloud of toxin upon breaking. No damage. Range: 3 cells. Chance of Poison. 6 MP.
+Incendiary: Places herbs with chemical compositions that encourage combustibility together in a vial and tosses it at an enemy for a mild explosion. 120% Int Dmg. Range: 3 cells, all enemies adjacent to target. 8 MP.
R-Ability: None.
S-Ability: Bravado - Takes a more active role in battle causing Evasion to be innately boosted by 5% and Move to be boosted by 1 cell.
D-Ability: Verdant Execution (Earth) - Harnessing one's power to control plants by sheer will, one causes a massive surge of thick vines to attack the enemy from below, lifting it up and twisting around it tightly. The sky is painted crimson and all is tinted red. From every surface, vines shoot out with sharp, pointed tips, impaling the enemy from every direction before quickly withdrawing, the vines holding it up receding such that the enemy's body falls back to the earth. Deals 200% Piercing Int damage to a single enemy up to 6 cells away.
Stats:
HP: 20
MP: 30 (+5 from Satchels)
DD: 6/10
Atk: 1 (+0 from Rose Necklace)
Def: 3 (+0 from Druid's Sundress)
Int: 6 (+1 from Rose Necklace)
Spr: 4 (+1 from Druid's Sundress)
Evasion: 1% (+5% from Bravado)
Movement: 2 cells (+0 from Herbalist profession)(+1 from Bravado)
Skill Points: 1
Gender: Female
Age: 18
Level: 3
Next Level: 4/20
Appearance:
- Spoiler:
- Compared to Vincent, Erin is tall standing at 5'10" which puts her as being one of the tallest girls in her village. She can often be seen wearing various sundresses, but her favorite is a forest green one with a vine patterns on the bottom part. It has white frills on the short sleeves and at the bottom as well, and she wears a pink sash around her waist that is the same shade as the green part of her dress--a darker pink than usual. She has dirty blond hair that is straight for the most part. It's long and goes down to the middle of her back. Some days, she has it tied into a single ponytail. Her eyes are rather sharp and are hazel in hue which is a unique eye color in the area around Embrace. Some say her face is somewhat sinister in appearance, but those who know her know differently. Tied to her sash are several satchels containing various herbs, and she carries a small brown pouch on the back of her sash that holds vials and her mortar and pestle. She also wears a hemp bracelet on her right wrist and has a necklace with a rose carved from red stone on it.
Profession: Herbalist - Possessing expansive knowledge of many plants and their properties, the one who claims this profession is able to treat wounds and remove curses with her herbs, along with creating poisons, paralytics, sedatives, and explosives.
Weapon: Rose Necklace - Necklace imbued with the power of nature itself, its magic has worn thin and can hardly be used for attacking. (Damage: INT)(Range: 3 cells)
Armor: Druid's Sundress - A forest green dress with vine patterns on the bottom. It's nice for wearing on a sunny day stroll through the woods.
Accessory: Satchels - Several satchels filled to the brim with varying herbs.
A-Ability: Herb Knowledge:
+Treatment: Grinds herbs into a very mild potion designed to mend light wounds. 80% Int HP Recovery. Range: 3 cells. 6 MP.
+Nightshade Cloud: Hurls vial filled with a poisonous concoction at a foe that releases a cloud of toxin upon breaking. No damage. Range: 3 cells. Chance of Poison. 6 MP.
+Incendiary: Places herbs with chemical compositions that encourage combustibility together in a vial and tosses it at an enemy for a mild explosion. 120% Int Dmg. Range: 3 cells, all enemies adjacent to target. 8 MP.
R-Ability: None.
S-Ability: Bravado - Takes a more active role in battle causing Evasion to be innately boosted by 5% and Move to be boosted by 1 cell.
D-Ability: Verdant Execution (Earth) - Harnessing one's power to control plants by sheer will, one causes a massive surge of thick vines to attack the enemy from below, lifting it up and twisting around it tightly. The sky is painted crimson and all is tinted red. From every surface, vines shoot out with sharp, pointed tips, impaling the enemy from every direction before quickly withdrawing, the vines holding it up receding such that the enemy's body falls back to the earth. Deals 200% Piercing Int damage to a single enemy up to 6 cells away.
Stats:
HP: 20
MP: 30 (+5 from Satchels)
DD: 6/10
Atk: 1 (+0 from Rose Necklace)
Def: 3 (+0 from Druid's Sundress)
Int: 6 (+1 from Rose Necklace)
Spr: 4 (+1 from Druid's Sundress)
Evasion: 1% (+5% from Bravado)
Movement: 2 cells (+0 from Herbalist profession)(+1 from Bravado)
Skill Points: 1
Last edited by Masquerade on Thu Oct 30, 2014 11:48 pm; edited 6 times in total
Re: Equivalence [Profile Thread]
Name: Dharc Johansen
Gender: Male
Age: 23
Level: 3
Progress 4/24
Appearance:
Schadenfreude - If the user inflicts a negative status, the user is bestowed with a positive status opposite to the one inflicted for the same duration, if applicable.
Weapon: Scythe: A tool used to harvest grain.
Armor: Black Jacket: A black overshirt to keep one warm.
Accessory: Obsidian Chip - A simple piece of volcanic glass.
A-Ability: Statustician
+ Swallow Waltz: A dance of flurried sweeps, constantly shifting and changing... Why, it's almost as if birds are singing! The user ferociously swings his weapon at a godlike speed, making chirping sounds vibrate through the air. 75% ATK DMG to target Enemy Unit. 5 Hits. Chance of Confusion for 2 turns. Range: 2 cells. Splash: 1 adjacent enemy unit to the User, if there is one present. Accuracy: 90%. Use Time: Charge 1. Element: Dark. 10 MP.
+ Necromancy: Rise, my slave. You shall perform nothing except my every whim. User slices open his left palm, spilling his virgin blood over the soil near him. Target KO'd Enemy Unit is revived with 25% Max HP/MP and is Warped to an Adjacent Cell, falling under Ally control. The target dies after three turns or if its HP is reduced to 0. Range: Infinite, Adjacent. Use Time: Normal 2. Element: Dark. 14 MP.
R-Ability: + Synchronize: If a Status is inflicted upon the user along with damage, there is a chance that the status is reciprocated to the source of the damage as well for the same duration of time.
S-Ability: + Tactician: If a Status is upon any Unit, the User gains +10% Damage Output against that Unit for as long as the Status holds.
D-Ability: + Clone: The User recites an ancient Dark text and brings about the Rite of Replication. The User then chooses a random Target Unit and replicates it every turn for three turns. These tokens are destroyed three turns after their creation, and are exactly akin to their Original, save for the fact that any Action Command they perform is [Dark] in addition to their other types and abilities. Range: Any Unit. Use Time: Instant, Normal 1. Element: Dark.
Stats:
HP: 20
MP: 30 (+5 from Obsidian Chip)
DD: 10/10
Atk: 7 (+1 from Scythe)
Def: 3 (+1 from Black Jacket)
Int: 1 (+0 from Scythe)
Spr: 3 (+0 from Black Jacket)
Evasion: 3%
Movment: 2 cells (+1 from Saboteur profession)
Skill Points: 2
Gender: Male
Age: 23
Level: 3
Progress 4/24
Appearance:
- Spoiler:
Schadenfreude - If the user inflicts a negative status, the user is bestowed with a positive status opposite to the one inflicted for the same duration, if applicable.
Weapon: Scythe: A tool used to harvest grain.
Armor: Black Jacket: A black overshirt to keep one warm.
Accessory: Obsidian Chip - A simple piece of volcanic glass.
A-Ability: Statustician
+ Swallow Waltz: A dance of flurried sweeps, constantly shifting and changing... Why, it's almost as if birds are singing! The user ferociously swings his weapon at a godlike speed, making chirping sounds vibrate through the air. 75% ATK DMG to target Enemy Unit. 5 Hits. Chance of Confusion for 2 turns. Range: 2 cells. Splash: 1 adjacent enemy unit to the User, if there is one present. Accuracy: 90%. Use Time: Charge 1. Element: Dark. 10 MP.
+ Necromancy: Rise, my slave. You shall perform nothing except my every whim. User slices open his left palm, spilling his virgin blood over the soil near him. Target KO'd Enemy Unit is revived with 25% Max HP/MP and is Warped to an Adjacent Cell, falling under Ally control. The target dies after three turns or if its HP is reduced to 0. Range: Infinite, Adjacent. Use Time: Normal 2. Element: Dark. 14 MP.
S-Ability: + Tactician: If a Status is upon any Unit, the User gains +10% Damage Output against that Unit for as long as the Status holds.
D-Ability: + Clone: The User recites an ancient Dark text and brings about the Rite of Replication. The User then chooses a random Target Unit and replicates it every turn for three turns. These tokens are destroyed three turns after their creation, and are exactly akin to their Original, save for the fact that any Action Command they perform is [Dark] in addition to their other types and abilities. Range: Any Unit. Use Time: Instant, Normal 1. Element: Dark.
Stats:
HP: 20
MP: 30 (+5 from Obsidian Chip)
DD: 10/10
Atk: 7 (+1 from Scythe)
Def: 3 (+1 from Black Jacket)
Int: 1 (+0 from Scythe)
Spr: 3 (+0 from Black Jacket)
Evasion: 3%
Movment: 2 cells (+1 from Saboteur profession)
Skill Points: 2
- Update Log:
- 10/31/2014 - Added the Update Log.
Specified the splash effect in + Swallow Waltz to be adjacent to the User.
LEVEL UP!
+3 Stat Points!
+1 Skill Point!
MP increased to 30 from 25.
Atk increased to 7 from 6.
Def increased to 3 from 2.
Last edited by Gist on Thu Oct 30, 2014 11:30 pm; edited 7 times in total
Gist- Full Eight Hours
- Posts : 650
Join date : 2013-05-31
Age : 28
Location : Texas
Re: Equivalence [Profile Thread]
Name: Tiffany Lorewhy
Gender: Female
Age: 25
Appearance:
Progress: 4/24
Profession: Mana Scavenger The one who embodies this profession can begin learning how to reuse spent Mana and knowing how to efficiently recycle spent energy. [Toxemia Residua]
Toxemia Residua: - In addition to MP, Tiffany can use RP, Residue Points, that are applied to the same skills. Skills that target MP also affect RP at no cost to the skill's originator. Stat points allocated to MP also increase RP capacity by the same amount. Recoil: 25% Current HP. When RP is used to cast a skill, the User is granted a Toxemia counter and after 5 is attained, the User is damaged for 50% Max HP removing all Toxemia Counters.
Weapon: Orb of Quartz - A seemingly ordinary crystal ball. Who knows what energies it holds? [Basic Attack: Int based, Range 2]
Armor: Flimsy Skirt - A drape of cloth that doesn't really protect anything.
Accessory: Satin Sash - A piece of fabric tied tightly to accentuate a slim waistline.
A-Ability: Ally Support
+ Healing Light: A cold light that passes over an injured body, repairing any wounds it finds. 100% INT healing. Range: 3 cells. Element: Light. 6 MP.
+ Benevolence: A gesture of goodwill granting confidence to allies. Grants either Protect or Shell to target ally. Range: 3 cells. Element: Light. 8 MP.
+ Prismatic Enhancement: Light of every hue embraces the target so that they may shine through the darkness. Yes... Let there be light! Tiffany grants a Target Ally Unit a light that enables their Basic Attacks and A-Skills to be of a different Element, chosen by the User. Range: 3 Cells. Element: Light. 8 MP.
R-Ability: + Frenetic Conversion: If directly damaged, 10% of current RP is converted to MP.
S-Ability: + Constant Recycle: The user gains 25% of all MP paid by any Unit as RP.
D-Ability: + Higher Process: The user sees into the Manastream, learning what there is to know about energy as a being. Grants the party [Half MP Cost] and [Haste] for 3 turns. During this time, any Recoil Damage that would be received from using RP becomes zero. All Toxemia is relieved from the user.
Stats:
HP: 20
MP: 35 (+5 from Satin Sash)
RP: 0/30
DD: 4/10
Atk: 1 (+0 from Orb of Quartz)
Def: 3 (+0 from Flimsy Skirt)
Int: 6 (+1 from Orb of Quartz)
Spr: 3 (+1 from Flimsy Skirt)
Evasion: 1%
Movement: 2 cells (+0 from Mana Scavenger profession)
Skill Points: 1
Gender: Female
Age: 25
Appearance:
- Spoiler:
Progress: 4/24
Profession: Mana Scavenger The one who embodies this profession can begin learning how to reuse spent Mana and knowing how to efficiently recycle spent energy. [Toxemia Residua]
Toxemia Residua: - In addition to MP, Tiffany can use RP, Residue Points, that are applied to the same skills. Skills that target MP also affect RP at no cost to the skill's originator. Stat points allocated to MP also increase RP capacity by the same amount. Recoil: 25% Current HP. When RP is used to cast a skill, the User is granted a Toxemia counter and after 5 is attained, the User is damaged for 50% Max HP removing all Toxemia Counters.
Weapon: Orb of Quartz - A seemingly ordinary crystal ball. Who knows what energies it holds? [Basic Attack: Int based, Range 2]
Armor: Flimsy Skirt - A drape of cloth that doesn't really protect anything.
Accessory: Satin Sash - A piece of fabric tied tightly to accentuate a slim waistline.
A-Ability: Ally Support
+ Healing Light: A cold light that passes over an injured body, repairing any wounds it finds. 100% INT healing. Range: 3 cells. Element: Light. 6 MP.
+ Benevolence: A gesture of goodwill granting confidence to allies. Grants either Protect or Shell to target ally. Range: 3 cells. Element: Light. 8 MP.
+ Prismatic Enhancement: Light of every hue embraces the target so that they may shine through the darkness. Yes... Let there be light! Tiffany grants a Target Ally Unit a light that enables their Basic Attacks and A-Skills to be of a different Element, chosen by the User. Range: 3 Cells. Element: Light. 8 MP.
S-Ability: + Constant Recycle: The user gains 25% of all MP paid by any Unit as RP.
D-Ability: + Higher Process: The user sees into the Manastream, learning what there is to know about energy as a being. Grants the party [Half MP Cost] and [Haste] for 3 turns. During this time, any Recoil Damage that would be received from using RP becomes zero. All Toxemia is relieved from the user.
Stats:
HP: 20
MP: 35 (+5 from Satin Sash)
RP: 0/30
DD: 4/10
Atk: 1 (+0 from Orb of Quartz)
Def: 3 (+0 from Flimsy Skirt)
Int: 6 (+1 from Orb of Quartz)
Spr: 3 (+1 from Flimsy Skirt)
Evasion: 1%
Movement: 2 cells (+0 from Mana Scavenger profession)
Skill Points: 1
- Update Log:
- 10/31/2014 - Added the Update Log.
LEVEL UP!
+3 Stat Points!
+1 Skill Point!
MP increased to 35 from 30.
Int increased to 6 from 5.
Def increased to 3 from 2.
New Skill Learned!
+ Prismatic Enhancement: Light of every hue embraces the target so that they may shine through the darkness. Yes... Let there be light! Tiffany grants a Target Ally Unit a light that enables their Basic Attacks and A-Skills to be of a different Element, chosen by the User. Range: 3 Cells. Element: Light. 8 MP.
1 Skill Point spent.
Remaining Skill Points: 1
Gist- Full Eight Hours
- Posts : 650
Join date : 2013-05-31
Age : 28
Location : Texas
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