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Liquid Salvation [Profile Thread]

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Post by Gist Tue Jul 02, 2013 7:49 am

Inventory:

Key Items:

Chapter Log:
Gist
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Posts : 650
Join date : 2013-05-31
Age : 28
Location : Texas

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Post by Gist Tue Jul 02, 2013 7:49 am

Name: Waifu
(Stinging Bee)

Level: 1
Progress: --/--

A-Ability: Bee Things~

+ Scratch: 100% ATK damage for 2 hits. Range: Adjacent cell. 8 MP.
+ Sting: 80% ATK damage. Chance of Poision. Range: Adjacent cell. 7 MP.

S-Ability: Lifelink: Drain 10% of all direct damage dealt as HP.

HP: 10
MP: 10
Atk: 4
Def: 3
Int: 1
Spr: 3
Eva: 4%
Move: 3 cells

~

Name: Dimir
(Dark Blob)

Level: 1
Progress: --/--

A-Ability: Amorphous Support

+ Warsong: Grants the user and any Adjacent Ally Units Protect for three turns. Range: Self, Adjacent. 9 MP.
+ Heal: Heals 80% INT HP. Range: 3 cells. 6 MP.

HP: 5
MP: 15
Atk: 1
Def: 4
Int: 3
Spr: 4
Eva: 1%
Move: 2 cells.


Last edited by Wendy on Sat Aug 10, 2013 12:58 am; edited 1 time in total
Gist
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Post by Gist Tue Jul 02, 2013 7:50 am

~Reserved~
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Post by Gist Tue Jul 02, 2013 7:50 am

~Reserved for the Neutrals~
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Post by Gist Tue Jul 02, 2013 7:52 am

Name: Laura Gilcrest
Gender: Female
Age: 20
Level: 1
Progress: 0/10
Appearance:
Spoiler:

[/color]
Profession: Blossoming Cleric: A glorified healer wanting to become divine. The one who claims this profession is at the beginning of the path of divinity.
Weapon: Wooden Wand: Just a stick. Nothing else. [+1 INT]
Armor: Cotton Robes: Robes that make you sweat. They suck. [+1 SPR]
Accessory: Silver Ring: A circlet given to Laura ages ago. [+5 MP]


A-Ability: String of Pearls

+ Pray: Please... help us! The user gets on her knees and begins to pray to her divinity. All Ally characters are healed for 25% of their Maximum HP. Range: -- Use Time: Charge 1 Element: Light 12 MP.

+ Enlighten: So let there be light! The user points her wand at an Ally Character, shoots a burst of light at them, and all abilities are Light in addition to other elements. In addition, they are healed for 5% of their maximum HP. Range: -- Use Time: Instant Element: Light 8 MP.

+ Flash: Cover your eyes! The user unleashes a large bolt of light at an enemy, making them blind and causing insecurity. Target enemy gains an emblem with [-20% ACC] for 2 Turns and has a chance of also acquiring 1 random ailment for the same duration. Range: 3 Cells Accuracy: 100%. Use Time: Instant Element: Light 10 MP.

+ Unexpected Results: Whoops... That wasn't supposed to happen... The user creates a small rift in space, and unleashes an odd, grey orb from her wand. Random Character is afflicted with a random status for 1 turn, not including the turn it was implemented. Accuracy: 100% Range: -- Use Time: Instant Element: Arcane 8 MP.


+ Wall of Light: Burn. The user unleashes her pent-up angst as a wall of hot, solid light at target enemy. This attack deals 150% Light damage to target enemy. Chance of Burn, Blind and Confusion for 1 turn. Accuracy: 100% Range: 5 cells Use Time: Charge 1 Element: Light 12 MP.


R-Ability: + Unbecoming Flail: If damage from any one source would put the user in Critical, the user has a chance of negating all other damage from that phase. All damage negated this way is reflected back to its source (exactly as it was dealt).


S-Ability: + Heaven's Blessing: At the beginning of the Ally Phase, any Ally Character other than the user has a chance of being granted a random status buff or being healed for 10% of their maximum HP/MP (this is not modulated by any equipment).


X-Ability: +Healing Heaven: Please, O Powers that Be! I will give you anything you wish! Just save them! The user makes the ultimate sacrifice, bringing a second wind to her party. Target Ally Character healed of any status ailments, is brought back to full HP/MP, and is granted Reraise 50%/50%. If the target is KO'd, they are brought back to life with 100% HP and MP, but is not granted Reraise. Range: --. Use Time: Instant. Element: Light. As an additional cost to activate this ability, the user sacrifices all HP and all MP. *If the target was KO'd, the user may forsake the additional cost.[/i][/i][/color]


Last edited by Wendy on Sat Aug 10, 2013 12:49 am; edited 3 times in total
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Post by Kurio Tue Jul 02, 2013 10:36 am

Name: Freyja
Gender: Female
Age: Unknown
Level: 1
Progress: 0/10
Appearance:
Spoiler:

Profession: Living Weapon - Unfortunate human beings who were drafted and outfitted with various weapons and augmentations onto their body parts. For these people there is no future aside from a life of combat. [Mode Switch] [3 cell Basic Attack Range] [ATK or INT Basic Attacks]

*Mode Switch - Freyja begins the battle in Blade Mode and may freely change between Blade Mode and Petal Mode at the beginning of each turn. Whenever Freyja changes modes her ATK and INT are swapped.

Weapon: MK-I Reactor - A basic reactor that allows the mechanical augmentations on Freyja's body to function. [+1 ATK]
Armor: Zero Suit - A form fitting suit which connects Freyja's nerves with the mechanical augmentations. [+1 DEF]
Accessory: Mask - Combat is far less emotional when neither side can see the other's face. [+5 HP]

A-Abillity: Killing Machine

+ Type I: Mjolnir/Spears of the Valkyrie - In Blade Form Freyja launches her blade up in the air, taking advantage of its massive size and weight as it descends upon the target. In Petal Form Freyja fires numerous energy beams from the petals from multiple directions, disorienting the target. [150% ATK Dmg/100% INT Dmg per hit, 4 hits. Range: 3 cells/3 cells. Chance of Frail/Chance of Confusion. 14 MP / 14 MP]

+ Type II: Svalinn/Origin Prism - In Blade Form Freyja uses the massive blade as a shield to protect herself from physical attacks. In Petal Form Freyja erects a prism of light which guards her from magic. [Range: Self/Self. Grants Protect/Grants Shell. 7 MP / 7 MP]

R-Ability: N/A

S-Ability: Valkyrie Veil/Thunder God's Wrath - In Blade Form, reduces damage taken by 20% and converts the reduced damage taken into MP. In Petal Form, converts 20% of damage dealt as additional Lightning damage.

E-Trigger: The Creation - Freyja draws in the energy of around her to replenish her own energy. [Range: Self. Grants 10% HP and MP regeneration for 5 turns. This regeneration effect is doubled if Freyja activated this ability while under Critical status]

D-Ability: Ragnarok - Freyja's combat systems kick into overdrive, allowing her to unleash a flurry of swift attacks regardless of which mode she is in. Those who manage to somehow survive the attack may never be able to move again. [200% Piercing ATK/INT Damage. Range: 5 cells. Chance of Disable. Chance of Immobilize]

HP: 20/20 [+5 Mask]
MP: 20/20
RP: 0/20
AP: 0/10
Atk: 5 [+1 MK-1 Reactor]
Def: 3 [+1 Zero Suit]
Int: 1
Spr: 3
Eva: 5%
Move: 2 cells [+2 Living Weapon Profession]

Skill Points: 0
Kurio
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