Legend of Orinus: The Lost Crystals: Profiles
4 posters
Page 1 of 1
Legend of Orinus: The Lost Crystals: Profiles
This is the profile thread for anyone who joins my statistical RP, Legend of Orinus. Please post your profile here for everyone else to see.
Name: Shaur Naol, Lvl 2
Jobs: Shapeshifter
Weapons: Cracked shapeshifting orb.
Armor: Tattered garments, with bits of fur in it.
Accessory: Gloves. Atk+1
A-Ability: Animal arts
+ Lion: The user transforms into a lion, and starts mauling the enemy. 120% ATK. Range: 2. 6 MP.
+ Bird: User turns into a bird, and claws at the enemies. 110% ATK Dmg. Adjacent. 5 MP.
+ Cat: User turns into cat and scratches enemy. 120% ATK Dmg. 3 cells. May cause flinching. 8 MP.
A-Ability: Item.
R-Ability: N/A
S-Ability: User stays in animal form for two extra turns, attacks do as much as they do in the skill.
O-Ability: Dragon morph: Fire
HP: 25
MP: 15
ATK: 4 (+1 From gloves.)
DEF: 2 (+1 from garments)
INT: 1
SPR: 2
MVE: 3 (+0 from Shapeshifter job)
Name: Shaur Naol, Lvl 2
Jobs: Shapeshifter
Weapons: Cracked shapeshifting orb.
Armor: Tattered garments, with bits of fur in it.
Accessory: Gloves. Atk+1
A-Ability: Animal arts
+ Lion: The user transforms into a lion, and starts mauling the enemy. 120% ATK. Range: 2. 6 MP.
+ Bird: User turns into a bird, and claws at the enemies. 110% ATK Dmg. Adjacent. 5 MP.
+ Cat: User turns into cat and scratches enemy. 120% ATK Dmg. 3 cells. May cause flinching. 8 MP.
A-Ability: Item.
R-Ability: N/A
S-Ability: User stays in animal form for two extra turns, attacks do as much as they do in the skill.
O-Ability: Dragon morph: Fire
HP: 25
MP: 15
ATK: 4 (+1 From gloves.)
DEF: 2 (+1 from garments)
INT: 1
SPR: 2
MVE: 3 (+0 from Shapeshifter job)
Last edited by Plattack on Mon Nov 30, 2009 8:11 pm; edited 1 time in total
Plattack- REM Dweller
- Posts : 1902
Join date : 2009-10-31
Age : 104
Re: Legend of Orinus: The Lost Crystals: Profiles
Name: Lyra, Lv. 2
Job: Witch
Weapon: Simple Ring
Armor: Shredded Robes
Accessory: Crescent Earring (Int +1)
A-Ability: Heresy:
+Crimson Burst: Summons fire particles and concentrates them in order to incinerate the enemy with a surprising burst of flames. 110% Int Dmg. Range: 3 cells. Fire elemental. 8 MP.
+Pumpkin Smash: Uses an incantation to summon a giant pumpkin over an enemy to squash it. 120% Int Dmg. Range: 3 cells. 6 MP.
+Malice Thorn: Evokes vines covered in dark, poisonous thorns to rise from the earth and wrap around the enemy. 80% Int Dmg. Range: 3 cells. Has the possibility to Immobilize and Poison the target. 7 MP. Earth elemental.
A-Ability: Item.
R-Ability: None.
S-Ability: Mana Surge- Increases Intelligence by 50% when MP reaches 50% or less.
O-Ability: Ancient Seal (Dark) (INT)
Stats:
HP: 15
MP: 25
Atk: 1
Def: 2
Int: 4 (+1 from Simple Ring)(+1 from Crescent Earring)
Spr: 2 (+1 from Shredded Robes)
Movement: 2 (+0 from Witch job)
Skill Points: 0
Job: Witch
Weapon: Simple Ring
Armor: Shredded Robes
Accessory: Crescent Earring (Int +1)
A-Ability: Heresy:
+Crimson Burst: Summons fire particles and concentrates them in order to incinerate the enemy with a surprising burst of flames. 110% Int Dmg. Range: 3 cells. Fire elemental. 8 MP.
+Pumpkin Smash: Uses an incantation to summon a giant pumpkin over an enemy to squash it. 120% Int Dmg. Range: 3 cells. 6 MP.
+Malice Thorn: Evokes vines covered in dark, poisonous thorns to rise from the earth and wrap around the enemy. 80% Int Dmg. Range: 3 cells. Has the possibility to Immobilize and Poison the target. 7 MP. Earth elemental.
A-Ability: Item.
R-Ability: None.
S-Ability: Mana Surge- Increases Intelligence by 50% when MP reaches 50% or less.
O-Ability: Ancient Seal (Dark) (INT)
Stats:
HP: 15
MP: 25
Atk: 1
Def: 2
Int: 4 (+1 from Simple Ring)(+1 from Crescent Earring)
Spr: 2 (+1 from Shredded Robes)
Movement: 2 (+0 from Witch job)
Skill Points: 0
Last edited by Masquerade on Mon Nov 30, 2009 9:07 pm; edited 4 times in total
Items. ^_^
Here are the teams items:
Usable items:
Potion: 2: Heals for 10 HP.
Mana fragment: 2: Heals for 10 MP.
Life shard: 1: Revives fallen character with 40% health.
Remedy: 2: Removes one negative stat condition.
KEY ITEMS:
Letter: The misplaced letter, giving them permission to go out on the mission.
500 gold.
Reaction items: Chipped tar.
Usable items:
Potion: 2: Heals for 10 HP.
Mana fragment: 2: Heals for 10 MP.
Life shard: 1: Revives fallen character with 40% health.
Remedy: 2: Removes one negative stat condition.
KEY ITEMS:
Letter: The misplaced letter, giving them permission to go out on the mission.
500 gold.
Reaction items: Chipped tar.
Last edited by Plattack on Wed Dec 02, 2009 1:14 pm; edited 2 times in total
Plattack- REM Dweller
- Posts : 1902
Join date : 2009-10-31
Age : 104
Re: Legend of Orinus: The Lost Crystals: Profiles
Optional Side Mission 0-A: Only for the most hardcore drinkers!
Name: Tangol, lvl 2
Jobs: Master Drinker
Weapons: Keg of beer
Armor: Tattered garments
Accessory: Glass cup, ATK +!
A-Ability: Bar fight techniques
+ B-bar what: User creates an incomprehensible sentence, baffling the enemy. 110% Atk Dmg. Range: 2. Lowers enemies ATK by one for 2 turns. 8 MP
+ Drink: User drinks from keg of beer, increasing their ATK by two for 3 turns. 0% DMG. Range: self. 6 MP.
+ Have a swig?: User gives an enemy a beer and they drink it. Inflicts foe with drunk status. (Anyone with a drunk status has to have ANYTHING [except waiting] they want to do rolled). 50% ATK Dmg. Range: 3. MP: 7 MP.
A-Ability: None.
R-Ability: N/A
S-Ability: Influenticality (In-flEW-eNt-i-cal-idi): Any enemies within a 3 cell area (Corners count as 1 cell) become inflicted with the drunk status until they leave it.
O-Ability: Fountain ofyouth beer.
HP: 20
MP: 25
ATK: 3 (+1 from keg of beer) (+1 from glass cup)
DEF: 2 (+1 from tattered garments)
SPR: 1
INT: 2
Movement: 2 (+1 from Master drinker career)
(Repeat above for the other 2 bar drinkers.)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Name: Jacob, lvl 3
Job: Bartender
Weapons: Counter
Armor: Apron
Accessory: Mustache (+5 MP)
A-ability: Bartender:
+ Throw beer: User throws a beer at the enemy, drenching them. 120% ATK Dmg. Range: 5. 8
+ The back room: User gets more beer from the back room, and gives it to all his/her allies. Range: Party. Heals all allies for 6 HP. MP: 7 MP
A-ability: None.
R-ability: None.
S-ability: Bouncer: User calls in bouncer's. Which spawn in two turns.
O-ability: Bartending master: User begins creating beers instantly, which go to all enemies. Makes no damage. Inflicts all enemies with a drunk status.
HP: 25
MP: 25 (+5 from Mustache)
ATK: 4 (+1 from Counter)
DEF: 2 (+1 from Apron)
SPR: 2
INT: 2
MVE: 2 (+1 from bartender job)
Name: Tangol, lvl 2
Jobs: Master Drinker
Weapons: Keg of beer
Armor: Tattered garments
Accessory: Glass cup, ATK +!
A-Ability: Bar fight techniques
+ B-bar what: User creates an incomprehensible sentence, baffling the enemy. 110% Atk Dmg. Range: 2. Lowers enemies ATK by one for 2 turns. 8 MP
+ Drink: User drinks from keg of beer, increasing their ATK by two for 3 turns. 0% DMG. Range: self. 6 MP.
+ Have a swig?: User gives an enemy a beer and they drink it. Inflicts foe with drunk status. (Anyone with a drunk status has to have ANYTHING [except waiting] they want to do rolled). 50% ATK Dmg. Range: 3. MP: 7 MP.
A-Ability: None.
R-Ability: N/A
S-Ability: Influenticality (In-flEW-eNt-i-cal-idi): Any enemies within a 3 cell area (Corners count as 1 cell) become inflicted with the drunk status until they leave it.
O-Ability: Fountain of
HP: 20
MP: 25
ATK: 3 (+1 from keg of beer) (+1 from glass cup)
DEF: 2 (+1 from tattered garments)
SPR: 1
INT: 2
Movement: 2 (+1 from Master drinker career)
(Repeat above for the other 2 bar drinkers.)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Name: Jacob, lvl 3
Job: Bartender
Weapons: Counter
Armor: Apron
Accessory: Mustache (+5 MP)
A-ability: Bartender:
+ Throw beer: User throws a beer at the enemy, drenching them. 120% ATK Dmg. Range: 5. 8
+ The back room: User gets more beer from the back room, and gives it to all his/her allies. Range: Party. Heals all allies for 6 HP. MP: 7 MP
A-ability: None.
R-ability: None.
S-ability: Bouncer: User calls in bouncer's. Which spawn in two turns.
O-ability: Bartending master: User begins creating beers instantly, which go to all enemies. Makes no damage. Inflicts all enemies with a drunk status.
HP: 25
MP: 25 (+5 from Mustache)
ATK: 4 (+1 from Counter)
DEF: 2 (+1 from Apron)
SPR: 2
INT: 2
MVE: 2 (+1 from bartender job)
Last edited by Plattack on Wed Dec 02, 2009 2:44 pm; edited 5 times in total
Plattack- REM Dweller
- Posts : 1902
Join date : 2009-10-31
Age : 104
Re: Legend of Orinus: The Lost Crystals: Profiles
Name: Katanitha Lyre, Lv. 2
Jobs: Slayer - A swordsman who values honor more than anything else. Able to wield a sword like no other.
Weapons: Bokken - A wooden katana-shaped sword that is mostly used for training. Its very sharp and can still cut despite the fact that it's made of wood. (+1 ATK)
Armor: Leather Vest - A crude vest made of some sort of animal hide. It's a bit ripped, but still offers decent protection. (+1 DEF)
Accessory: Slayer's Manual - A black book titled "Slaying for Dummies". (+1 ATK)
A-Ability: Akasha
+ Kaze - Releases a large wind cutter at the target, slicing through anything in its way. [100% ATK Dmg. Range: Everything in a 3 cell line. Wind element. 7 MP]
+ Rai - Charges the sword with lightning and slices the target, shocking them. [120% ATK Dmg. Range: Adjacent. Thunder element and 50% chance to immobolize. 6 MP]
A-Ability: Item
R-Ability: N/A
S-Ability: Will to Live - Recovers 5 HP and MP at the beginning of each turn.
O-Ability: Ragnarok(Neutral) - "Final Destiny of the Gods", a powerful and strange technique that possesses the power to slay a god, if the user possesses enough potential and the blade called The Sword of Akasha. [The elemental affinity of this attack can change to the element of any attack learned by the user at the cost of all the user's MP. Cannot be used when the user has less than 10 MP]
HP: 25
MP: 15
ATK: 3 (+1 from Slayer Job) (+1 from Bokken) (+1 from Slayer's Manual)
DEF: 2 (+1 from Leather Vest)
INT: 1
SPR: 2
MVE: 2 (+1 from Slayer Job)
AP: 1
Jobs: Slayer - A swordsman who values honor more than anything else. Able to wield a sword like no other.
Weapons: Bokken - A wooden katana-shaped sword that is mostly used for training. Its very sharp and can still cut despite the fact that it's made of wood. (+1 ATK)
Armor: Leather Vest - A crude vest made of some sort of animal hide. It's a bit ripped, but still offers decent protection. (+1 DEF)
Accessory: Slayer's Manual - A black book titled "Slaying for Dummies". (+1 ATK)
A-Ability: Akasha
+ Kaze - Releases a large wind cutter at the target, slicing through anything in its way. [100% ATK Dmg. Range: Everything in a 3 cell line. Wind element. 7 MP]
+ Rai - Charges the sword with lightning and slices the target, shocking them. [120% ATK Dmg. Range: Adjacent. Thunder element and 50% chance to immobolize. 6 MP]
A-Ability: Item
R-Ability: N/A
S-Ability: Will to Live - Recovers 5 HP and MP at the beginning of each turn.
O-Ability: Ragnarok(Neutral) - "Final Destiny of the Gods", a powerful and strange technique that possesses the power to slay a god, if the user possesses enough potential and the blade called The Sword of Akasha. [The elemental affinity of this attack can change to the element of any attack learned by the user at the cost of all the user's MP. Cannot be used when the user has less than 10 MP]
HP: 25
MP: 15
ATK: 3 (+1 from Slayer Job) (+1 from Bokken) (+1 from Slayer's Manual)
DEF: 2 (+1 from Leather Vest)
INT: 1
SPR: 2
MVE: 2 (+1 from Slayer Job)
AP: 1
Kurio- Masochistic Kitty Kat Maid
- Posts : 8939
Join date : 2009-10-30
Age : 29
Location : I dunno 3:
Re: Legend of Orinus: The Lost Crystals: Profiles
Name: Rikki
Jobs: Theif
Weapons: Rusty Dagger
Armor: Tight Cloth Clothing
Accessory: Headband (+1 Defence)
A-Ability: Thievery
+ Steal- Grabs an Item from a Foe, has a 10% chance of grabbing rare item. 120% Atk Dmg. Range: 3. 7 MP
+ Innocent Look- Has a 50% chance of convincing an enemy to go after another unit. 120% Atk Dmg. Range: 2. 6 MP
A-Ability: Item
R-Ability:
N/A
S-Ability:
Time Proof- This Unit can not be Immobilized.
O-Ability:
Throw-Neutral- Rikki throws her dagger with great precision that never misses, only hits one enemy.
Stats:
HP: 20
MP: 15
Atk: 3 (+1 from Rusty Dagger)
Def: 2 (+1 from Tight Cloth Clothing) (+1 from headband)
Int: 1
Spr: 1
Mve: 2 (+1 from Thief job)
Jobs: Theif
Weapons: Rusty Dagger
Armor: Tight Cloth Clothing
Accessory: Headband (+1 Defence)
A-Ability: Thievery
+ Steal- Grabs an Item from a Foe, has a 10% chance of grabbing rare item. 120% Atk Dmg. Range: 3. 7 MP
+ Innocent Look- Has a 50% chance of convincing an enemy to go after another unit. 120% Atk Dmg. Range: 2. 6 MP
A-Ability: Item
R-Ability:
N/A
S-Ability:
Time Proof- This Unit can not be Immobilized.
O-Ability:
Throw-Neutral- Rikki throws her dagger with great precision that never misses, only hits one enemy.
Stats:
HP: 20
MP: 15
Atk: 3 (+1 from Rusty Dagger)
Def: 2 (+1 from Tight Cloth Clothing) (+1 from headband)
Int: 1
Spr: 1
Mve: 2 (+1 from Thief job)
Similar topics
» Legend of Orinus: The Lost Crystals
» Legend of Orinus: A new ally.
» Legend of Orinus: A new ally [Character thread]
» Orinus Chat Thread. ( This is for you silver: >:UUU)
» Eternal Dream: Abyss Of The Lost [Character Thread]
» Legend of Orinus: A new ally.
» Legend of Orinus: A new ally [Character thread]
» Orinus Chat Thread. ( This is for you silver: >:UUU)
» Eternal Dream: Abyss Of The Lost [Character Thread]
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum