35 Hours [Profiles]
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35 Hours [Profiles]
Post your profiles after they have been given corrected stats, abilities, and MP costs.
---~---
Completed Chapters
Chapter I ~ I: Tutorial - Part 1
Chapter I ~ II: Tutorial - Part 2
Chapter I ~ III: A Rising Foe
Extra Tale I ~ I: The First Quest
---~---
Extra Tale I ~ II Enemies
Name: Javelun
Gender: Female
Age: 2
Level: 5
Profession: Maggot Brood Mother
Weapon: Poisonous Tail
Armor: Reinforced Arachnid Skin
Accessory: Crossbreed DNA
A-Ability: Insectile Combat
+ Toxic Pool: A circle of toxic residue forms around the target. Any target that steps in a "Toxic Cell" will be afflicted with the poison status for 3 turns . 100% Int Dmg. Range: 5 Cells. 8 MP. Earth Element.
+ Tail Swipe: Viciously thrusts the user's tail at the foe, causing a large amount of piercing damage. 95% Piercing Atk Dmg. Range: 2 Cells. 6 MP. Neutral Element.
+ Poison: Fires a ball of poison at the target, poisoning for 5 turns. 100% Int Dmg. Range: 5 Cells. 5 MP. Earth Element.
+ Thunder Claw: Bashes the target with a claw filled with magical energy. 140% Atk Dmg. Range: Adjacent Cell. 8 MP. Thunder Element.
A-Ability: Item
R-Ability: None
S-Ability:
+ Enforced Shell: There is a 50% chance that when Javelun is KOed, she will revive with 20% maximum health with her Def doubled. 0 Dmg. Range: N/A. 0 MP. Dark Element.
Awakening: Spider Web - Earth Element
HP: 110
MP: 60
Atk: 9 (+2 from Poisonous Tail)
Def: 3 (+2 from Reinforced Arachnid Skin)
Int: 9 (+0 from Poisonous Tail)
Spr: 3 (+1 from Reinforced Arachnid Skin)
Move: 2 cells (-1 from Maggot Brood Mother Job)
---~---
Current Items
Potion x2 - Heals 20 HP upon use.
Mana Elixir x2 - Restores 10 MP upon use.
Anti-Poison Elixir I x3 - Removes 1 Poison Debuff upon use.
Life Fragment x1 - Revives a fallen character with 20% HP.
Brass Key x2 - Opens locked chests upon use.
Maggot Eye x3 - A bloody, slimy eye that can be sold for a small amount of cash.
Key Items
N/A
Current Gold: 1450
---~---
Completed Chapters
Chapter I ~ I: Tutorial - Part 1
Chapter I ~ II: Tutorial - Part 2
Chapter I ~ III: A Rising Foe
Extra Tale I ~ I: The First Quest
---~---
Extra Tale I ~ II Enemies
Name: Javelun
Gender: Female
Age: 2
Level: 5
Profession: Maggot Brood Mother
Weapon: Poisonous Tail
Armor: Reinforced Arachnid Skin
Accessory: Crossbreed DNA
A-Ability: Insectile Combat
+ Toxic Pool: A circle of toxic residue forms around the target. Any target that steps in a "Toxic Cell" will be afflicted with the poison status for 3 turns . 100% Int Dmg. Range: 5 Cells. 8 MP. Earth Element.
+ Tail Swipe: Viciously thrusts the user's tail at the foe, causing a large amount of piercing damage. 95% Piercing Atk Dmg. Range: 2 Cells. 6 MP. Neutral Element.
+ Poison: Fires a ball of poison at the target, poisoning for 5 turns. 100% Int Dmg. Range: 5 Cells. 5 MP. Earth Element.
+ Thunder Claw: Bashes the target with a claw filled with magical energy. 140% Atk Dmg. Range: Adjacent Cell. 8 MP. Thunder Element.
A-Ability: Item
R-Ability: None
S-Ability:
+ Enforced Shell: There is a 50% chance that when Javelun is KOed, she will revive with 20% maximum health with her Def doubled. 0 Dmg. Range: N/A. 0 MP. Dark Element.
Awakening: Spider Web - Earth Element
HP: 110
MP: 60
Atk: 9 (+2 from Poisonous Tail)
Def: 3 (+2 from Reinforced Arachnid Skin)
Int: 9 (+0 from Poisonous Tail)
Spr: 3 (+1 from Reinforced Arachnid Skin)
Move: 2 cells (-1 from Maggot Brood Mother Job)
---~---
Current Items
Potion x2 - Heals 20 HP upon use.
Mana Elixir x2 - Restores 10 MP upon use.
Anti-Poison Elixir I x3 - Removes 1 Poison Debuff upon use.
Life Fragment x1 - Revives a fallen character with 20% HP.
Brass Key x2 - Opens locked chests upon use.
Maggot Eye x3 - A bloody, slimy eye that can be sold for a small amount of cash.
Key Items
N/A
Current Gold: 1450
Last edited by Durn on Tue Dec 01, 2009 10:45 pm; edited 28 times in total
Durn- Hermit Sage
- Posts : 9672
Join date : 2009-10-30
Age : 64
Location : I do not approve of double entendres.
Re: 35 Hours [Profiles]
Name: Serene Lily
Gender: Female
Age: 17
Level: 3
Profession: White Mage
Weapon: Crooked Staff
Armor: Fine Linen Robes
Accessory: Lucid Ring (+5 MP)
A-Ability: Healing Artes
+Cure
Effect: Heals up to [130%] of users Intellect.
Range: 8 cells
Cost: 8 MP
+Esuna
Effect: Heals any negative status problem except Curse and Zombie.
Range: 8 cells
Cost: 5 MP
+Shell
Effect: Reduces magic-based attacks by half for 5 turns. Cannot be used at the same time as Protect.
Range: Party
Cost: 10 MP
+Protect
Effect: Reduces physical-based attacks by half for 5 turns. Cannot be used at the same time as Shell.
Cost: 10 MP
+NulBlaze - Nullifies one fire attack.
Range: Party
Cost; 5 MP
R-Ability: None
S-Ability: Reflect - Physical attacks do less damage
Awakening: Heaven's Rain (Holy Element)
HP: 20
MP: 30 (+5 from Lucid Ring)(+5 from Fine Linen Robes)
ATK: 0 (+0 from Crooked Staff)
DEF: 2
INT: 6 (+1 from Crooked Staff)
SPR: 5 (+1 from Fine Linen Robes)
MOVE: 2 (+0 from White Mage Job)
Skill Points: 0
Gender: Female
Age: 17
Level: 3
Profession: White Mage
Weapon: Crooked Staff
Armor: Fine Linen Robes
Accessory: Lucid Ring (+5 MP)
A-Ability: Healing Artes
+Cure
Effect: Heals up to [130%] of users Intellect.
Range: 8 cells
Cost: 8 MP
+Esuna
Effect: Heals any negative status problem except Curse and Zombie.
Range: 8 cells
Cost: 5 MP
+Shell
Effect: Reduces magic-based attacks by half for 5 turns. Cannot be used at the same time as Protect.
Range: Party
Cost: 10 MP
+Protect
Effect: Reduces physical-based attacks by half for 5 turns. Cannot be used at the same time as Shell.
Cost: 10 MP
+NulBlaze - Nullifies one fire attack.
Range: Party
Cost; 5 MP
R-Ability: None
S-Ability: Reflect - Physical attacks do less damage
Awakening: Heaven's Rain (Holy Element)
HP: 20
MP: 30 (+5 from Lucid Ring)(+5 from Fine Linen Robes)
ATK: 0 (+0 from Crooked Staff)
DEF: 2
INT: 6 (+1 from Crooked Staff)
SPR: 5 (+1 from Fine Linen Robes)
MOVE: 2 (+0 from White Mage Job)
Skill Points: 0
Last edited by Zeri~Zeri on Mon Nov 30, 2009 4:42 pm; edited 11 times in total
Zerifachias- Totes-Mcgoats
- Posts : 16375
Join date : 2009-11-01
Age : 32
Location : Naletia
Re: 35 Hours [Profiles]
Name: Aisu Kagamine
Gender: Female
Age: 16
Level: 4
Profession: Nymph - A delicate creature who usually lives in a certain pond which is believed by some to be the offspring of a Mermaid or Siren. The Nymph is most well known for its beautiful voice which are said to have unusual effects. Unlike the Mermaid or Siren, the Nymph takes on an entirely human appearance.
Weapon: Quiet Voice - A delicate, quiet voice that can sing at a pitch so high that it's inhuman. Range: All enemies in a 2 cell radius.
Armor: Soaked Kimono - A kimono dress with a lily pad and sakura pattern. It's completely drenched.
Accessory: Small Harp - A very small harp tha can be held by one hand and played by the other to accompany Nymph's singing. (+5 MP)
A-Ability: Deepsea Melody
+ Deepsea Melody: Lure - Sings a sweet alluring song that confuses the target(s) and makes Aisu the center of the targets' attention. [50% INT Dmg. Range: All enemies in a 3 cell radius. Confuses and the target(s) can only attack Aisu for 3 turns] 8 MP
+ Deepsea Melody: Rain - Sings to the gods asking for rain, causing a rainstorm to fall and the water droplets to gather around and under Aisu, creating a small pond. [No Dmg. Range: All cells under and adjacent to user. Changes the affected cells to water cells] 8 MP
+ Deepsea Melody: Blessing - Heals everyone on the team with a hymn. Although, something else may happen if Aisu is in a pond. [Heals for 50% INT if Aisu is not on a water tile. Reduces all Fire and Earth element damage taken by half but doubles all Lightning element damage taken for 3 turns if Aisu is on a water tile. Range: All allies] 6 MP
R-Ability: N/A
S-Ability: Oceanic Cover - As a Nymph, Aisu can occupy/pass through water cells. When Aisu is on a water cell, all enemy attacks have a 25% chance to miss. (Passive)
Awakening: Deepsea Melody: Last Resort(Neutral) - Shrieks in a high-pitched, ear-piercing voice that no one could possibly hope to match. It has the ability to create a tsunami from any body of water near Aisu. [INT Based Dmg. Range: All enemies in a 3 cell radius. The elemental affinity of this attack changes to water if there is an adjacent water cell. This can only be used when Aisu has 50% HP left.]
HP: 15
MP: 35 (+5 from Small Harp)
ATK: 3 (+0 from Quiet Voice)
DEF: 1 (+0 from Soaked Kimono)
INT: 5 (+1 from Quiet Voice)
SPR: 4 (+1 from Soaked Kimono)
MOVE: 2 (+1 from Nymph Job)
Skill Points: 1
Gender: Female
Age: 16
Level: 4
Profession: Nymph - A delicate creature who usually lives in a certain pond which is believed by some to be the offspring of a Mermaid or Siren. The Nymph is most well known for its beautiful voice which are said to have unusual effects. Unlike the Mermaid or Siren, the Nymph takes on an entirely human appearance.
Weapon: Quiet Voice - A delicate, quiet voice that can sing at a pitch so high that it's inhuman. Range: All enemies in a 2 cell radius.
Armor: Soaked Kimono - A kimono dress with a lily pad and sakura pattern. It's completely drenched.
Accessory: Small Harp - A very small harp tha can be held by one hand and played by the other to accompany Nymph's singing. (+5 MP)
A-Ability: Deepsea Melody
+ Deepsea Melody: Lure - Sings a sweet alluring song that confuses the target(s) and makes Aisu the center of the targets' attention. [50% INT Dmg. Range: All enemies in a 3 cell radius. Confuses and the target(s) can only attack Aisu for 3 turns] 8 MP
+ Deepsea Melody: Rain - Sings to the gods asking for rain, causing a rainstorm to fall and the water droplets to gather around and under Aisu, creating a small pond. [No Dmg. Range: All cells under and adjacent to user. Changes the affected cells to water cells] 8 MP
+ Deepsea Melody: Blessing - Heals everyone on the team with a hymn. Although, something else may happen if Aisu is in a pond. [Heals for 50% INT if Aisu is not on a water tile. Reduces all Fire and Earth element damage taken by half but doubles all Lightning element damage taken for 3 turns if Aisu is on a water tile. Range: All allies] 6 MP
R-Ability: N/A
S-Ability: Oceanic Cover - As a Nymph, Aisu can occupy/pass through water cells. When Aisu is on a water cell, all enemy attacks have a 25% chance to miss. (Passive)
Awakening: Deepsea Melody: Last Resort(Neutral) - Shrieks in a high-pitched, ear-piercing voice that no one could possibly hope to match. It has the ability to create a tsunami from any body of water near Aisu. [INT Based Dmg. Range: All enemies in a 3 cell radius. The elemental affinity of this attack changes to water if there is an adjacent water cell. This can only be used when Aisu has 50% HP left.]
HP: 15
MP: 35 (+5 from Small Harp)
ATK: 3 (+0 from Quiet Voice)
DEF: 1 (+0 from Soaked Kimono)
INT: 5 (+1 from Quiet Voice)
SPR: 4 (+1 from Soaked Kimono)
MOVE: 2 (+1 from Nymph Job)
Skill Points: 1
Last edited by KuoriBara on Mon Nov 30, 2009 7:35 pm; edited 8 times in total
Kurio- Masochistic Kitty Kat Maid
- Posts : 8939
Join date : 2009-10-30
Age : 29
Location : I dunno 3:
Re: 35 Hours [Profiles]
Name: Ital Sling
Gender: Male
Age: 20
Level: 4
Profession: Gunslinger
Weapon: Basic Pistol (Range: 3): A standard issue pistol, not very high quality.
Armor: Worn Archers vest
Accessory: Weapon Grip (+1 Attack): A grip that fits on all weapons.
A-Ability: Gun Blitz
+ Machine Gun: The user conjures up a machine gun, which unleashes a few rounds. 110% ATK Dmg. 3 cells. 6 MP.
+ Shotgun: User conjures a shotgun and fires straight at the enemy. 120% ATK Dmg. 2 cells. 6 MP
R-Ability: N/A
S-Ability: Laser Pointer: User's attacks do 50% more damage for 2 turns.
Awakening: Missile Launcher. (Wind)
HP: 25
MP: 25
ATK: 5 (+1 from Basic Pistol) (+1 from Weapon Grip)
DEF: 4 (+1 from Archers Vest)
INT: 0 (+1 from Basic Pistol)
SPR: 2 (+1 from Archers Vest)
MOVE: 2 (+1 from Gunslinger Job)
Skill Points: 3
Gender: Male
Age: 20
Level: 4
Profession: Gunslinger
Weapon: Basic Pistol (Range: 3): A standard issue pistol, not very high quality.
Armor: Worn Archers vest
Accessory: Weapon Grip (+1 Attack): A grip that fits on all weapons.
A-Ability: Gun Blitz
+ Machine Gun: The user conjures up a machine gun, which unleashes a few rounds. 110% ATK Dmg. 3 cells. 6 MP.
+ Shotgun: User conjures a shotgun and fires straight at the enemy. 120% ATK Dmg. 2 cells. 6 MP
R-Ability: N/A
S-Ability: Laser Pointer: User's attacks do 50% more damage for 2 turns.
Awakening: Missile Launcher. (Wind)
HP: 25
MP: 25
ATK: 5 (+1 from Basic Pistol) (+1 from Weapon Grip)
DEF: 4 (+1 from Archers Vest)
INT: 0 (+1 from Basic Pistol)
SPR: 2 (+1 from Archers Vest)
MOVE: 2 (+1 from Gunslinger Job)
Skill Points: 3
Last edited by Plattack on Mon Nov 30, 2009 4:12 pm; edited 5 times in total
Plattack- REM Dweller
- Posts : 1902
Join date : 2009-10-31
Age : 104
Re: 35 Hours [Profiles]
Name: Corin Baylor
Gender: Male
Age: 17
Level: 4
Profession: Aqua Seer - A magic-based profession that uses Water-Based abilities to inflict status to the foes. The Aqua Seer is also capable of using draining abilities, which can be used to harm enemies and heal allies.
Weapon: Worn Lantern - A rusted, dark-brown lantern that was found on the shore of a forgotten beach.
Armor: Fine Linen Robes - Robes made of fine, deep blue silken materials.
Accessory: Blue Beads - A thread of beads that are used to channel prayers and messages to the gods of the ocean.
A-Ability: Tidal Rituals
+ Aquatic Globe: Binds the enemy in a globe of water, immobilizing the target for 3 turns. 70% Int Dmg. Range: 4 Cells. 7 MP. Water Element.
+ Tidal Strike: The target is attacked with a condensed globe of water. 110% Int Dmg. Range: 5 Cells. 6 MP. Water Element.
+ Health Syphon: A net made of water is fired at the foe, healing the user for 50% of the damage done. 80% Int Dmg. Range: 5 Cells. 7 MP. Water Element.
+ Mana Curse: Those who have perished by sea haunt the target, leeching 5% of the target's maximum mana every turn. Lasts 5 turns. 0% Int Dmg. Range: 5 Cells. 7 MP.
A-Ability: Item
R-Ability: None
S-Ability:
+ Chant of the Seas - Safeguard: The user channels a powerful support spell, increasing the Defense and Spirit of all allies by 50% for 2 turns. 0 Dmg. Range: All Cells. 0 MP. Holy Element.
Awakening: Noxious Hurricane - The user summons a large storm aimed at three, randomly selected targets. The user is drained of his remaining MP. Range: 5 Cells. Water Element.
HP: 20
MP: 30 (+5 from Blue Beads)(+5 from Fine Linen Robes)
Atk: 0 (+0 from Worn Lantern)
Def: 2 (+0 from Fine Linen Robes)
Int: 6 (+1 from Worn Latern)
Spr: 4 (+1 from Fine Linen Robes)
Move: 2 cells (+1 from Aqua Seer Job)
Skill Points: 1
Gender: Male
Age: 17
Level: 4
Profession: Aqua Seer - A magic-based profession that uses Water-Based abilities to inflict status to the foes. The Aqua Seer is also capable of using draining abilities, which can be used to harm enemies and heal allies.
Weapon: Worn Lantern - A rusted, dark-brown lantern that was found on the shore of a forgotten beach.
Armor: Fine Linen Robes - Robes made of fine, deep blue silken materials.
Accessory: Blue Beads - A thread of beads that are used to channel prayers and messages to the gods of the ocean.
A-Ability: Tidal Rituals
+ Aquatic Globe: Binds the enemy in a globe of water, immobilizing the target for 3 turns. 70% Int Dmg. Range: 4 Cells. 7 MP. Water Element.
+ Tidal Strike: The target is attacked with a condensed globe of water. 110% Int Dmg. Range: 5 Cells. 6 MP. Water Element.
+ Health Syphon: A net made of water is fired at the foe, healing the user for 50% of the damage done. 80% Int Dmg. Range: 5 Cells. 7 MP. Water Element.
+ Mana Curse: Those who have perished by sea haunt the target, leeching 5% of the target's maximum mana every turn. Lasts 5 turns. 0% Int Dmg. Range: 5 Cells. 7 MP.
A-Ability: Item
R-Ability: None
S-Ability:
+ Chant of the Seas - Safeguard: The user channels a powerful support spell, increasing the Defense and Spirit of all allies by 50% for 2 turns. 0 Dmg. Range: All Cells. 0 MP. Holy Element.
Awakening: Noxious Hurricane - The user summons a large storm aimed at three, randomly selected targets. The user is drained of his remaining MP. Range: 5 Cells. Water Element.
HP: 20
MP: 30 (+5 from Blue Beads)(+5 from Fine Linen Robes)
Atk: 0 (+0 from Worn Lantern)
Def: 2 (+0 from Fine Linen Robes)
Int: 6 (+1 from Worn Latern)
Spr: 4 (+1 from Fine Linen Robes)
Move: 2 cells (+1 from Aqua Seer Job)
Skill Points: 1
Last edited by Durn on Mon Nov 30, 2009 7:27 pm; edited 8 times in total
Durn- Hermit Sage
- Posts : 9672
Join date : 2009-10-30
Age : 64
Location : I do not approve of double entendres.
Re: 35 Hours [Profiles]
Name: Luna Aerius
Gender: Female
Age: 18
Level: 4
Profession: Lunar Knight
Weapon: Bent Lance (Range: 2 cells)
Armor: Silver Mail
Accessory: Rusty Helm (Def+1)
A-Ability: Lunar Manifestation:
+Moonlight Slash: Spins lance around bathing it in moonlight and simply slashes the enemy. 110% Int Dmg. Range: Adjacent cell. 5 MP.
+Midnight Rend: Swings lance upwards to send a forceful wave of energy to strike enemies in a row. 110% Atk Dmg. Range: 3 cells; hits all enemies in the way. 8 MP.
+Un Deux: Attacks once, then follows up with a quick second blow. 100% Atk Dmg. Range: 2 cells. 2 hits. 5 MP.
R-Ability: None
S-Ability: Steel Heart- Allows the user to take one final turn after HP reaches 0, but items cannot be used.
Awakening: Moonlit Burial (Holy)
Stats:
HP: 35
MP: 20
ATK: 4 (+1 from Bent Lance)
DEF: 4 (+3 from Silver Mail) (+1 from Rusty Helm)
INT: 3 (+0 from Bent Lance)
SPR: 2 (+0 from Rusty Mail)
MOVE: 2 (+0 from Lunar Knight Job)
Skill Points: 2
Gender: Female
Age: 18
Level: 4
Profession: Lunar Knight
Weapon: Bent Lance (Range: 2 cells)
Armor: Silver Mail
Accessory: Rusty Helm (Def+1)
A-Ability: Lunar Manifestation:
+Moonlight Slash: Spins lance around bathing it in moonlight and simply slashes the enemy. 110% Int Dmg. Range: Adjacent cell. 5 MP.
+Midnight Rend: Swings lance upwards to send a forceful wave of energy to strike enemies in a row. 110% Atk Dmg. Range: 3 cells; hits all enemies in the way. 8 MP.
+Un Deux: Attacks once, then follows up with a quick second blow. 100% Atk Dmg. Range: 2 cells. 2 hits. 5 MP.
R-Ability: None
S-Ability: Steel Heart- Allows the user to take one final turn after HP reaches 0, but items cannot be used.
Awakening: Moonlit Burial (Holy)
Stats:
HP: 35
MP: 20
ATK: 4 (+1 from Bent Lance)
DEF: 4 (+3 from Silver Mail) (+1 from Rusty Helm)
INT: 3 (+0 from Bent Lance)
SPR: 2 (+0 from Rusty Mail)
MOVE: 2 (+0 from Lunar Knight Job)
Skill Points: 2
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