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Land of Roq-na (Remake)

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Land of Roq-na (Remake) Empty Land of Roq-na (Remake)

Post by Zerifachias Sat Dec 19, 2009 9:04 pm

Inventory:

Items:

Potion - Heals up to 20 health. (3)

Phoenix Down - Revives one character with half of their maximum health. (1)

Ether - Restores up to 10 mana. (2)

Antidote - Cures the negative status Poison on one ally. (3)

Remedy - Heals any status trouble besides curse and zombie. (1)

Key Items:

World Map - A map showing the entire land of Roq-na.

Money Bag - Holding around 300 Gold now.


Active Request:

~Tutorial~ (Storyline)


Story Progress:

Level: 2/100

Request: 0/100

Special Requests: 0/300

Percentage complete: 0%


Beastiary

Humanoid

Theif
Amount Slain: 2
Met in Chapter: Tutorial 00A
Recurring Enemies: N/A

Beast

Guardian Wolf
Amount Slain: 1
Met in Chapter: Tutorial 00A
Recurring Enemies: N/A

Armored Rat
Amount Slain: 0
Met in Chapter: Tutorial 00B
Recurring Enemies: Nibbles

Overgrown Bat
Amount Slain: 0
Met in Chapter: Tutorial 00B
Recurring Enemies: N/A

Natura Creatures

Mushroom Soldier
Amount Slain: 0
Met in Chapter: Tutorial 00B
Recurring Enemies: N/A


Infectionary

Poison - The afflicted takes 1/6 Max HP damage for 3 turns. Can be Cured by Esuna-type magic or by an item.

Toxin - The afflicted takes 1/4 Max HP damage for 3 turns. Can only be cured by highly advanced Esunagle magic.

Burn - The first degree Burn. The afflicted takes 1/8 Max HP damage for every turn Burn is in effect. Can be cured by Water magic, Esuna magic, or by an item.

Severe Burn - The second degree Burn. The afflicted takes 1/4 Max HP damage for every turn Severe Burn is in effect. Can be cured by advanced Water magic, Esuna magic, or by an item.

Lethal Burn - The third and final degree Burn. Instant Death takes place at this Burn. Lethal Burn cannot be cured, but it can be stopped by Null Fire magic or clothing effects. Lethal Burn can only be reached through Severe Burn.

Sleep - The afflicted falls asleep for 3 turns. During this time, the afflicted can no longer move or act. Can be cured by taking damage, Esuna magic, or by an item.

Deep Sleep - The afflicted falls asleep. During this time, the afflicted slowly looses their soul. 5 turns Instant Death. Can only be cured by taking massive damage, highly advanced Esunagle magic, or by a certain rare herb.

Instant Death - The afflicted is instantly K.O.'ed with no exceptions.

Doom - The afflicted is K.O.'ed in 5 turns. Can only be stopped by extremely advanced Esunagle magic.

Confuse - The afflicted is dazed for 3 turns. During this time, they may attack themselves, allies, or enemies. Can be cured by Esuna magic, a slap in the face, or by an item.

Blind - The afflicted has a dark black cloud hovering around their head for 3 turns. During this time, the victim cannot move in a straight line, and attacks have a 50% chance of missing. Can be cured by an item or by Esuna magic.

Protect - The afflicted has his/her defense boosted by 50% for 3 turns. This move cannot be used while Shell is active. Can be cured by Dispel magic.

Shell - The afflicted has his/her Magic Defense boosted by 50% for 3 turns. This move cannot be used while Protect is active. Can be cured by Dispel magic.

Mighty Guard - The afflicted has Protect, Shell, Null Fire (1), Null Water (1), Null Lightning (1), and Null Ice (1) cast onto him/herself. Can only be cured by highly advanced Dispel magic.

Drown - The afflicted cannot act as his/her life is slowly being drained away. Movement is reduced to 1 and the afflicted takes 20% Max HP damage each turn. Cannot be cured unless the afflicted gets out of the water.

Stop - The afflicted is stopped for 3 turns. During this time, the afflicted cannot act or move. Can be cured by Dispel magic.

Slow - The afflicted will only act or move every other turn. Can be cured by Haste magic or Dispel magic.

Slowga - The afflicted will only act or move every 3 turns. Can be cured only by Hastega magic.

Haste - The afflicted may act twice in one turn, and move twice as far as normal. Can be cured by Slow magic or Dispel magic.

Hastega - The afflicted may act three times in one turn, and move three times as far as normal. Can be cured only by Slowga magic.

Berserk - The afflicted has his/her ATK doubled and DEF halved for 3 turns. The only exception are Dwarves. Can be cured by Esuna magic.

Immobilize - The afflicted cannot move for 1 turn (unless specified otherwise), but they may act.

Freeze - The afflicted is frozen solid for 3 turns. During this time, the afflicted takes double damage from all attacks. This can be cured by Esuna magic, Fire magic, and by item.

Dizzy - The afflicted is forced to stumble about with unorthodox movements. This may confuse the foe if the afflicted's attacks land.

Shrink - The afflicted has his/her ATK is halved for 3 turns. Can be cured by Enlarge magic or Dispel magic.

Enlarge - The afflicted has his/her ATK doubled for 3 turns. Can be cured by Shrink magic or Dispel magic

Petrify - The afflicted is turned to stone. Can be broken by a critical hit or my an attack that is specifically designed to break stone. Can be cured by an item or Esuna magic.


Last edited by Zeri~Zeri on Sat Jan 02, 2010 7:45 am; edited 3 times in total
Zerifachias
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Land of Roq-na (Remake) Empty Re: Land of Roq-na (Remake)

Post by Zerifachias Sat Dec 19, 2009 9:04 pm

Name: Jasu Lecik - Level 2
Job: Dwarf - A short creature said to be filled with a vengeful spirit.
Weapon: Large Hammer - A large wooden hammer used for knocking in skulls.
Armor: Heavy Rusted Plates - Heavy armor designed to be worn only by those who can stand up to immense weight.
Accessory: Long Beard (+1 DEF)

A-Ability: Brute Force

+Ground Pound - The dwarf swings his mighty hammer onto an enemy's head for massive damage. May also cause flinching. [120%] ATK DMG. (Can be used during Berserk)
Range: 2 Cells
Cost: 6 MP

+Rage - The dwarf's inner rage is brought to the surface, the blood of his ancestors at boiling point... Inflicts the Berserk status on self for 3 turns. Rage cannot be activated again until 3 turns after it fades.
Cost: 5 MP

+Supah Smash - An insane amount of power goes into crushing the foe. [150%] ATK DMG. Range: Adjacent Cell. (Can be used during Berserk.)
Cost: 13 MP

R-Ability: None

S-Ability:

+Dwarven Blood - When inflicted with Berserk, the Dwarf has his strength doubled. No other effect takes place. During Berserk, the Dwarf can only use normal attack and certain A-Abilities. MP cost is also brought down to 1 during Berserk.

Z-Ability: War Frenzy - The dwarf suddenly attacks the closest enemy to him for a massive amount of damage. 3 cell range. Attacks the closest enemy. [200%] ATK Piercing DMG.

Stats:
HP: 20
MP: 20
ATK: 6 (+2 from Large Hammer)
DEF: 3 (+1 from Long Beard) (+1 from Heavy Rusted Plates)
Magic: 1 (-1 from Large Hammer)
Magic Defense: 1 (+1 from Heavy Rusted Plates)
Movement: 2 (+1 from Dwarf Job)


Last edited by Zeri~Zeri on Tue Dec 29, 2009 9:10 pm; edited 2 times in total
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Land of Roq-na (Remake) Empty Re: Land of Roq-na (Remake)

Post by Masquerade Sat Dec 19, 2009 9:05 pm

Name: Erimis, Lv. 2, Male, 2
Job: White Wolf
Weapon: Weathered Whetstone - An old whetstone that can barely sharpen anything anymore. Used to sharpen fangs and claws for attacks.
Armor: Worn Protection - A makeshift armor for wolves. This one has been overly used and is at the point of falling apart.
Accessory: Dirty Collar (DEF+1)

A-Abilities: Ferocity:

+Power Slash: Claws at the enemy with a powerful swipe. 120% Atk Dmg. Range: Adjacent cell. 6 MP.

+Howling: Unleashes a devastating howl powerful enough to shake the wind and compress it into blades to slash the enemy with. 80% Atk Dmg. Range: 3 cells. 4 hits. 10 MP. Wind elemental.

R-Ability: None.
S-Ability: Loyalty- If an ally with 50% or less HP is in a 3 cell range of the user, then the user may take an attack for that ally.
Z-Ability: Soul Comet (Wind) - Calls forth comets constructed of wind mana that act as manifestations of the user's raw strength to fall from the heavens to smite an enemy. Deals 200% Piercing Atk Damage to a target up to 5 cells away.

Stats:

Health: 15
Mana: 25
Attack: 4 (+1 from Weathered Whetstone)
Defense: 2 (+1 from Dirty Collar) (+1 from Worn Protection)
Magic: 1
Magic Defense: 2 (+1 from Worn Protection)
Movement: 2 (+2 from White Wolf Job)

Sphere Points: 1


Last edited by Masquerade on Fri Jan 22, 2010 2:04 pm; edited 4 times in total
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Land of Roq-na (Remake) Empty Re: Land of Roq-na (Remake)

Post by Silver Sat Dec 19, 2009 9:05 pm

Name: Maria Florina [Flo - Rin - uh]
Level: 1
Age: 19
Gender: Female
------------
Job: Forest Sprite- A Magic being that is said to be totally at one with nature.
Weapon: Faded Rose- A rose that has lost it's color over time.
Armor: Leaf Cloak- A cloak made of leaves that are rough and thorny.
Accessory: Vine Wreath- A small head piece made out of vines and roots. (+ 5 Mp)
------------
A-Abilities: Natura

+ Rose Whirl- A Whirl of Rose Petals that turn into Fire.
(Damage: 120% INT/Status: Burn 50%/Range: 2 Cells/Mp: 7/Element: Fire)

+ Lily Whirl- A Whirl of Lily Petals that turn into Ice.
(Damage: 120% INT/Status: Freeze 50%/Range: 2 Cells/Mp: 7/Element: Ice)

+ Daisy Whirl- A Whirl of Daisy Petals that turn into Lightning.
(Damage: 120% INT/Status: Immobilize 50%/Range: 2 Cells/Mp: 7/Element: Thunder)
------------
R-Ability:
------------
S-Ability:

+ Photo Synthesis- Maria gains 10% of her Total Health each Player Phase.
------------
Z-Ability: Twilight Rain (Neutral)- Maria calls upon a Magical Rain that covers the whole Field and Damages all Enemies.
------------
Stats:
Health: 20
Mana: 20 (+5 from Vine Wreath)
Attack: 1
Defense: 2
Magic: 4 (+1 from Faded Rose)
Magic Defense: 3 (+1 from Leaf Cloak)
Movement: 2 (+0 from Forest Sprite Job)
------------
Sphere Points: 0


Last edited by SilverStorm on Tue Dec 29, 2009 8:33 pm; edited 3 times in total
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Land of Roq-na (Remake) Empty Re: Land of Roq-na (Remake)

Post by Xenosaga Sat Dec 19, 2009 9:07 pm

Name: Ryas Noa, Level 2, Female, 20

Job: Witch - A being who relies entirely on her magic and mana, they have absolutely no attack. Ryas is a special sort who can upgrade her weaker spells to much stronger ones. She must, however, use them a certain amount of times and waste 1 Skill Point in order to do. Ryas can never again used the spells she had upgraded from.

Weapon: Paper Fan
Armor: Sacrificial Doll
Accessory: Blood Circle (+1 INT)

A-Ability: Magic

+Fire: A small ball of fire is sent hurtling at the enemy. 120% INT DMG. Fire Element.
Range: 4 Cells
Effect: Burn
Cost: 8 MP
Times Used: 2/10

+Heal: Green sparkles fall over the wounded area. Heals 30% of target's HP.
Range: 4 Cells.
Cost: 6 MP
Times Used: 2/15

A-Ability: Item

R-Ability: None.

S-Ability: Regeneration - Once activated, Ryas recovers 20% of her mana for three turns.

Z-Ability: Super Nova [Neutral] - An atomic blast that sends enemies hurtling. INT DMG.
Range: All enemies.

Stats:

Health: 20
Mana: 20
Attack: 0 (+9001 from Paper Fan)
Defense: 0 (+2 from Sacrificial Doll)
Magic: 4 (+1 from Paper Fan) (+1 from Blood Circle)
Magic Defense: 3
Movement: 2 (+1 from Witch Job)

Sphere Points: 1


Last edited by Xenosaga on Sat Jan 02, 2010 9:49 am; edited 3 times in total
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Land of Roq-na (Remake) Empty Re: Land of Roq-na (Remake)

Post by Plattack Sat Dec 19, 2009 9:20 pm

Name: Suna & Ona, Level 2, Female (Both), 20 (10 years old each when separated.)
Job: Spirit combination ~ Two people that have had their spirits sewn together to make one being. The combined form is the sum of their individual ages, and matches it in maturity.
Weapon: Chipped scythe
Armor: Tattered robes
Accessory: Needle (+1 Attack)

A-ability: Soul mixture:

+ Separate: Suna and Ona separate from each-other for 3 turns. 0 Dmg. Range: Self. Stats are divided in half. (Except for HP and MP, if one takes damage, so does the other. If one loses MP, so does the other.) 5 MP.

+ Distraction: User waits for a distraction and then strikes with a weapon. 120% ATK Dmg. Range: 3 cells. 8 MP.

R-ability: N/A

S-ability: Youth: Can not be put to sleep.

Z-ability: Soul disintegrate. (Holy) Hits one enemy. Can be anywhere on the field.

Stats:
Health: 25
Mana: 15
Attack: 4 (+1 from Needle) (+1 from Chipped Scythe)
Defense: 2
Magic: 2
Magic defense: 2 (+1 from Tattered Robes)
Movement: 2 (+2 from Spirit Combination job) Movement is downgraded to two (2) movement each when separated.

1 sphere point.


Last edited by Plattack on Tue Dec 29, 2009 10:13 pm; edited 2 times in total
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Land of Roq-na (Remake) Empty Re: Land of Roq-na (Remake)

Post by Zerifachias Sun Dec 20, 2009 10:20 am

Tutorial~00B

Defeat All Enemies!

Name: Gulliver - Someone's on Level 2 shrooms...
Job: Mushroom Soldier
Weapon: Venom Sword (Adds the negative status Poison to attacks)
Armor: Poisonous Cap
Accessory: Dusty Cap (+1 Magic Defense)

A-Ability: Venom Striker

+Gulliver's Spear - A quick stab through a non-vital part of the opponent's body, the tip laced with poison. Designed to Poison, not to damage. [50%] ATK DMG. [50%] Chance of Poison. Range: Adjacent. 6 MP

+High Blade - A dramatic swipe of the sword slices through the air and the opponent's flesh. Slight chance of Poison. [120%] ATK DMG. [25%] Chance of Poison. Range: Adjacent. 7 MP

+Shaky Fever - Gulliver does a little dance. Amusing, yes. Painful, HELL YEAH! [0%] INT DMG. Causes all surrounding cells to become Toxic Cells.

R-Ability:
+Who Said Shrooms Couldn't Dance? - Whenever Gulliver is attacked physically, "Shaky Fever" is cast.

S-Ability:
+Who Let The Poison Out?! - Any attack that has a chance to cause poison is altered so that, no matter what, poison will be inflicted.

Z-Ability: Vex (Earth Elemental)

Stats:
HP: 25
MP: 35
ATK: 6 (+1 from Venom Sword)
DEF: 4 (+1 from Poisonous Cap)
MAG: 5
MAGDEF: 5 (+1 from Dusty Cap)
Movement: 2 (+1 from Mushroom Soldier Job)

Strength/Weaknesses
Strong against: Earth, Dark, Water, Lightning
Weak against: Fire, Wind.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Name: Nibbles - This little rat is missing a Level 2 eye.
Job: Armored Rat - That's one hard shell.
Weapon: Vicious Fangs - Owie! Dx
Armor: Iron Plate - .-. Where'd that rat get an armor this advanced?!
Accessory: Bloodshot Eyes (+1 ATK)

A-Ability: Hazard Fang

+Lunge - Lunges at the foe. It hurts. [120%] ATK DMG. Range: 3 cells. 7 MP

+Scurry - Scrambles about the area to frighten the foe. [0%] ATK DMG. Causes Frighten. 6 MP

+Flee - Automatically escapes from doing battle. 0 MP

R-Ability: None

S-Ability:
+Rabies - All attacks have a chance of inflicting Frail upon the opponent.

Z-Ability: Maul

Stats:
HP: 15
MP: 25
ATK: 6 (+1 from Vicious Fang) (+1 from Bloodshot Eye)
DEF: 6 (+2 from Iron Plates)
MAG: 0
MAGDEF: 4 (+1 from Iron Plates)
Movement: 2 (+3 from Armored Rat Job)

Strengths/Weaknesses
Strong against: Earth, Dark, Wind, Lightning.
Weak against: Fire, Water, Ice, Light.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Name: Crackula - A bat on Level 2 crack. What a pain.
Job: Overgrown Bat - It's big...and kinda fuzzy. o.O
Weapon: Long Fang - Sharp little buggers...
Armor: Thin Membrane - Can this block any attack? At all?
Accessory: No Eyes - Is this really an accessory? (+1 MAGDEF)

A-Ability: Bat On Crack

+Dizzy Divebomb - The bat goes through a series of confusing and unorthodox movements, then divebombs the foe for massive damage. [120%] ATK DMG. Causes Confusion. Adjacent Cell. 8 MP

+Insane Screech - The bat emits a high-pitched screech at the foe, causing them to flinch. [120%] ATK DMG. Range: 3 Cells. Causes Flinching. (-2 Movement) 7 MP

+Call of The Wild - The bat shrieks, attracting attention of more bats. Only used as a last resort, only used once. 10 MP

R-Ability:
+Crazy Evasion - The bat evades any normal physical attacks.

S-Ability:
+Whoop-Se-Daisy - When attacked physically, the bat moves in such a way that the attacker is also injured. [50%] of damage taken is returned.

Z-Ability: Angry Bear (Neutral)

Stats:
HP: 20
MP: 40
ATK: 5 (+1 from Long Fang)
DEF: 3 (+1 from Thin Membrane)
MAG: 1
MAGDEF: 3 (+1 from No Eyes)(+1 from Thin Membrane)
Movement: 2 (+3 from Overgrown Bat Job)

Strengths/Weaknesses
Strong against: Water, Wind, Dark.
Weak against: Fire, Lightning, Ice, Light.
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