Azra Chronicles: The Great Escape
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Azra Chronicles: The Great Escape
The world of Azra, filled with beauty and peace. For many a century, this peace has been upheld by the members of the Graves Family. Each Ruler has been fair and has treated his subject well, never going hungry with power. Officials were appointed to help rule the world fairly, and each one was checked to keep thier minds centered. They've always allowed the People to voice thier opinions and make the world better. But for some reason a group of Tyrants arose, infiltrating the Royal Palace and taking over the world. The Graves Family was taken hostage and no account of them has been made. Since then the Royal Family has been allowed outside the Palace walls. The King, his Queen, and thier Daughter have been held Captive since. They are presumed dead, but there is a ray of hope. One small group of fighters is going to infiltrate the palace, we can only hope they come out alive.
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Moonlight bathes, a young girl sits, looking out up at the moon through her barred window. Her eyes are solemn and a tear rolls down her cheek. She holds a book with elegant script written on the cover. The book was battered and worn, but it was still elegant. She looked down at the book and then towards the necklace she wore.
"Mother... you said... things would be fine...but now..."
A tear rolls down her cheek, hitting the floor quietly. The girl, eyes filled with tears, continues to stare out at the open moon. Little does she know her wish to be taken away is about to come true.
Title: Prologue - The Infiltration
Main Objective: Get to Palace Entrance
Secondary Objectives: Route Enemy
Atmosphere: Midnight [20% Chance of Miss]
{ } { } { } { } { } { } { } { } { } A
{~} { } {J} { } { } { } {H} { } {~} B
{~} {~} {~} { } { } { } {~} {~} {~} C
{ } {~} {~} { } { } { } {~} {~} { } D
{ } { } { } { } {R} { } { } { } { } E
{ } { } { } { } { } { } { } { } { } F
{ } { } { } { } { } { } { } { } { } G
{ } { } { } { } { } { } { } { } { } H
-1---2---3---4---5---6---7---8---9-
Ray
Hp: 15/15
Mp: 15/15
Atk: 9
Def: 3
Int: 0
Spr: 3
Move: 3 Cells
Justin
Hp: 15/15
Mp: 15/15
Atk: 9
Def: 3
Int: 0
Spr: 3
Move: 3 Cells
Henry
Hp: 15/15
Mp: 15/15
Atk: 9
Def: 3
Int: 0
Spr: 3
Move: 3 Cells
{~} Water Cell
Impassible
Inoccupiable
{ } Palace Entrance
Entering causes Battle to End
Player and Partner Characters may Start in Rows G and H!
1 Partner Character can be deployed!
------------------------------------------------------------------------------------------
Moonlight bathes, a young girl sits, looking out up at the moon through her barred window. Her eyes are solemn and a tear rolls down her cheek. She holds a book with elegant script written on the cover. The book was battered and worn, but it was still elegant. She looked down at the book and then towards the necklace she wore.
"Mother... you said... things would be fine...but now..."
A tear rolls down her cheek, hitting the floor quietly. The girl, eyes filled with tears, continues to stare out at the open moon. Little does she know her wish to be taken away is about to come true.
Title: Prologue - The Infiltration
Main Objective: Get to Palace Entrance
Secondary Objectives: Route Enemy
Atmosphere: Midnight [20% Chance of Miss]
{ } { } { } { } { } { } { } { } { } A
{~} { } {J} { } { } { } {H} { } {~} B
{~} {~} {~} { } { } { } {~} {~} {~} C
{ } {~} {~} { } { } { } {~} {~} { } D
{ } { } { } { } {R} { } { } { } { } E
{ } { } { } { } { } { } { } { } { } F
{ } { } { } { } { } { } { } { } { } G
{ } { } { } { } { } { } { } { } { } H
-1---2---3---4---5---6---7---8---9-
Ray
Hp: 15/15
Mp: 15/15
Atk: 9
Def: 3
Int: 0
Spr: 3
Move: 3 Cells
Justin
Hp: 15/15
Mp: 15/15
Atk: 9
Def: 3
Int: 0
Spr: 3
Move: 3 Cells
Henry
Hp: 15/15
Mp: 15/15
Atk: 9
Def: 3
Int: 0
Spr: 3
Move: 3 Cells
{~} Water Cell
Impassible
Inoccupiable
{ } Palace Entrance
Entering causes Battle to End
Player and Partner Characters may Start in Rows G and H!
1 Partner Character can be deployed!
Re: Azra Chronicles: The Great Escape
Malephia starts in G-5
Nemu starts in G-6
King starts in G-4
Malephia planted her feet firmly on the ground in front of her and laughed aloud. The pirate was grinning ear-to-ear, brandishing her rusty scimitar in the air dangerously, "We've got ourselves quite the weak group in front of us, right Nemu?"
Nemu looked away from Malephia, as she had been doing for a long while. For the longest time, she said nothing. The odd Dual Blade finally turned her head to face forward, scanning the enemies. "I suppose." She said quietly.
"Nemu! You're too tense, lighten up and enjoy yourself!" Malephia said, much louder than before.
"There is nothing exciting about battle, the only thing it leads to is death and destruction. You would do well to remember that the overconfident ones die first." Nemu replied, as quiet as ever.
"Hah!" Malephia cried, grinning back at the enemies in front of her.
Nemu starts in G-6
King starts in G-4
Malephia planted her feet firmly on the ground in front of her and laughed aloud. The pirate was grinning ear-to-ear, brandishing her rusty scimitar in the air dangerously, "We've got ourselves quite the weak group in front of us, right Nemu?"
Nemu looked away from Malephia, as she had been doing for a long while. For the longest time, she said nothing. The odd Dual Blade finally turned her head to face forward, scanning the enemies. "I suppose." She said quietly.
"Nemu! You're too tense, lighten up and enjoy yourself!" Malephia said, much louder than before.
"There is nothing exciting about battle, the only thing it leads to is death and destruction. You would do well to remember that the overconfident ones die first." Nemu replied, as quiet as ever.
"Hah!" Malephia cried, grinning back at the enemies in front of her.
Zerifachias- Totes-Mcgoats
- Posts : 16375
Join date : 2009-11-01
Age : 32
Location : Naletia
Re: Azra Chronicles: The Great Escape
Title: Prologue - The Infiltration
Main Objective: Get to Palace Entrance
Secondary Objectives: Route Enemy
Atmosphere: Midnight [20% Chance of Miss]
{ } { } { } { } { } { } { } { } { } A
{~} { } {J} { } { } { } {H} { } {~} B
{~} {~} {~} { } { } { } {~} {~} {~} C
{ } {~} {~} { } { } { } {~} {~} { } D
{ } { } { } { } {R} { } { } { } { } E
{ } { } { } { } { } { } { } { } { } F
{ } { } { } {K} {M} {N} { } { } { } G
{ } { } { } { } { } { } { } { } { } H
-1---2---3---4---5---6---7---8---9-
Malephia
HP: 15/25
MP: 25/25
ATK: 5
DEF: 4
INT: 5
SPR: 4
MOVE: 2 Cells
Nemu
HP: 20/20
MP: 20/20
ATK: 6
DEF: 5
INT: 2
SPR: 3
MOVE: 3 Cells
King
Hp: 30/30
Mp: 10/10
Atk: 5
Def: 5
Int: 0
Spr: 4
Move: 3 Cells
Ray
Hp: 15/15
Mp: 15/15
Atk: 9
Def: 3
Int: 0
Spr: 3
Move: 3 Cells
Justin
Hp: 15/15
Mp: 15/15
Atk: 9
Def: 3
Int: 0
Spr: 3
Move: 3 Cells
Henry
Hp: 15/15
Mp: 15/15
Atk: 9
Def: 3
Int: 0
Spr: 3
Move: 3 Cells
{~} Water Cell
Impassible
Inoccupiable
{ } Palace Entrance
Entering causes Battle to End
Player and Partner Phase - 1
Main Objective: Get to Palace Entrance
Secondary Objectives: Route Enemy
Atmosphere: Midnight [20% Chance of Miss]
{ } { } { } { } { } { } { } { } { } A
{~} { } {J} { } { } { } {H} { } {~} B
{~} {~} {~} { } { } { } {~} {~} {~} C
{ } {~} {~} { } { } { } {~} {~} { } D
{ } { } { } { } {R} { } { } { } { } E
{ } { } { } { } { } { } { } { } { } F
{ } { } { } {K} {M} {N} { } { } { } G
{ } { } { } { } { } { } { } { } { } H
-1---2---3---4---5---6---7---8---9-
Malephia
HP: 15/25
MP: 25/25
ATK: 5
DEF: 4
INT: 5
SPR: 4
MOVE: 2 Cells
Nemu
HP: 20/20
MP: 20/20
ATK: 6
DEF: 5
INT: 2
SPR: 3
MOVE: 3 Cells
King
Hp: 30/30
Mp: 10/10
Atk: 5
Def: 5
Int: 0
Spr: 4
Move: 3 Cells
Ray
Hp: 15/15
Mp: 15/15
Atk: 9
Def: 3
Int: 0
Spr: 3
Move: 3 Cells
Justin
Hp: 15/15
Mp: 15/15
Atk: 9
Def: 3
Int: 0
Spr: 3
Move: 3 Cells
Henry
Hp: 15/15
Mp: 15/15
Atk: 9
Def: 3
Int: 0
Spr: 3
Move: 3 Cells
{~} Water Cell
Impassible
Inoccupiable
{ } Palace Entrance
Entering causes Battle to End
Player and Partner Phase - 1
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