Night and Shadows
+5
Silver
Kurio
Xenosaga
Shadow
Greycat
9 posters
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Re: Night and Shadows
The R-Ability is super annoying. Luckily he won't be going anywhere thanks to Icicle Prison!
Re: Night and Shadows
Due to the nature of the R-ability, it has been chanced.
And Silv, if a target is trapped in icicle prison, their critical hit rate goes up (so they have a chance of breaking out.)
And Silv, if a target is trapped in icicle prison, their critical hit rate goes up (so they have a chance of breaking out.)
Re: Night and Shadows
Beginning total annihilation of Knight.
48 damage dealt so far.
=)
48 damage dealt so far.
=)
Zerifachias- Totes-Mcgoats
- Posts : 16375
Join date : 2009-11-01
Age : 32
Location : Naletia
Re: Night and Shadows
Thanatos can deal 4 Dmg at most with Flash/Basic Attack/Flash/Trine Slash. ^ ^;;
Re: Night and Shadows
That's okay.
Just survive. Sunny will kill Knight next turn since she has 35 MP, and has only used 16 so far. =3
Another Thorn Wrap and Sunny will have Knight Overkilled. =333
Just survive. Sunny will kill Knight next turn since she has 35 MP, and has only used 16 so far. =3
Another Thorn Wrap and Sunny will have Knight Overkilled. =333
Zerifachias- Totes-Mcgoats
- Posts : 16375
Join date : 2009-11-01
Age : 32
Location : Naletia
Re: Night and Shadows
I really don't see how that move is 16 MP. I would have totally made it 48 or something. lmao XD
Re: Night and Shadows
Yeah, but everyone is different. ^^;
I would have made it 20-something.
I would have made it 20-something.
Zerifachias- Totes-Mcgoats
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Join date : 2009-11-01
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Re: Night and Shadows
Sorry Zeri, but Masq is right. I overlooked the piercing part... Not 48 though. Just 32.
Re: Night and Shadows
You didn't see the piercing? >>
Whatever~
Whatever~
Zerifachias- Totes-Mcgoats
- Posts : 16375
Join date : 2009-11-01
Age : 32
Location : Naletia
Re: Night and Shadows
Quite impossible without her use of a D-Ability. Should I leave her until she gets into range?
Re: Night and Shadows
Hm...
I think I'm going to get rid of the Piercing capabilities of Thorn Wrap.
Is that okay Zaneko? After this battle, I kinda think it's a bit overpowered for a character at this level. ^^;
Still 16 MP?
I think I'm going to get rid of the Piercing capabilities of Thorn Wrap.
Is that okay Zaneko? After this battle, I kinda think it's a bit overpowered for a character at this level. ^^;
Still 16 MP?
Zerifachias- Totes-Mcgoats
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Join date : 2009-11-01
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Re: Night and Shadows
A-Ability for Halloween~~
+The Exorcist: With a head spinning 360 degrees, the user frightens a foe, acting like its possessed by something. 100% Int Dmg. Range: 3 cells. Chance of Fear. ? MP.
+The Exorcist: With a head spinning 360 degrees, the user frightens a foe, acting like its possessed by something. 100% Int Dmg. Range: 3 cells. Chance of Fear. ? MP.
Re: Night and Shadows
For Sunny~<3
+ Relocation - Sunny dives down into the ground and comes back up in a different spot. This can be used to escape enemies or get closer to them. Moves from one cell to a different cell. Nature cells do not affect the teleport range. ??? MP.
+ Relocation - Sunny dives down into the ground and comes back up in a different spot. This can be used to escape enemies or get closer to them. Moves from one cell to a different cell. Nature cells do not affect the teleport range. ??? MP.
Zerifachias- Totes-Mcgoats
- Posts : 16375
Join date : 2009-11-01
Age : 32
Location : Naletia
Re: Night and Shadows
For Shekal
+ Book of Life - Shekal turns his pages to the section of eternity, scribbling his allies names within this section grants them a second chance at life. Reviving them with 50% of their health and 20% of their mana. MP ?
+ Book of Life - Shekal turns his pages to the section of eternity, scribbling his allies names within this section grants them a second chance at life. Reviving them with 50% of their health and 20% of their mana. MP ?
Seraphiel- Daydreamer
- Posts : 111
Join date : 2010-09-18
Age : 28
Location : New hotel. I have to pay for internet too. T.T
Re: Night and Shadows
8 MP for both Masq and Zeri. As for Shekal, drop it to one ally with 4 cell range and it's 45 MP.
Re: Night and Shadows
45 MP to revive within a 4 cell range?
Alright...
Guess I'll need to up my mana a bit.
Alright...
Guess I'll need to up my mana a bit.
Seraphiel- Daydreamer
- Posts : 111
Join date : 2010-09-18
Age : 28
Location : New hotel. I have to pay for internet too. T.T
Re: Night and Shadows
Reviving is serious business dude. It's gonna cost a lot. >>
Zerifachias- Totes-Mcgoats
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Re: Night and Shadows
At least with 50% Hp it will. If it was 20% it would cost less, granted not a lot less, but less all the same.
Re: Night and Shadows
With 20% healing and 20% mana restore, it would be around 32 for one of my role plays.
20% healing and same-mana-as-before-KO, it would be 28. You don't lose mana when you die in my role play. >>
50% healing would be 48, 70-80% would be 56, and 100% healing would be 78. ^^;
20% healing and same-mana-as-before-KO, it would be 28. You don't lose mana when you die in my role play. >>
50% healing would be 48, 70-80% would be 56, and 100% healing would be 78. ^^;
Zerifachias- Totes-Mcgoats
- Posts : 16375
Join date : 2009-11-01
Age : 32
Location : Naletia
Re: Night and Shadows
50% Hp revival with same mana as before (My roleplays you don't lose mana when you die.) it would be 36, 100% Hp would be 72.
I shouldn't have moved Verity >.>
I shouldn't have moved Verity >.>
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Similar topics
» The Others: Night and Shadows
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» ~Beyond the Night~
» The Others: Night and Shadows Profiles
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» ~Beyond the Night~
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