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Tales of Alidare Discussion Thread V.5

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Post by Masquerade Tue Jun 29, 2010 12:32 pm

It's the opposite of Protect, so instead of halving damage, damage is doubled. Physical damage, that is. So a basic attack from that Bravery+Haste creature would deal 160 Dmg. XD
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Post by Masquerade Tue Jun 29, 2010 12:36 pm

Silver, Scather is gone. Summons can't stick around after the person that summoned them dies. It's a simple fact. I mean, there's no one there to direct it, so it's gone. Poof. Bye-bye.
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Post by Kurio Tue Jun 29, 2010 2:04 pm

Well, if all else fails Zero can always just go and pull a HemoClipse on the Bravery+Haste monster...just tell Windy if you want Zero to...ara...^^
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Post by Xenosaga Tue Jun 29, 2010 2:32 pm

Pffft, Rosetta's going to get slaughtered.

Unless Zero should do something else, I don't see why not.
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Post by Kurio Tue Jun 29, 2010 2:49 pm

Alternativly Zero can get rid of the Psyco Ward, but if all Psyco Claws are gone, Windy dun see why the Psyco Ward should be destroyed instead...ara...^^
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Post by Xenosaga Tue Jun 29, 2010 2:51 pm

XD It's not like they can do anything other than power up the Psycho Claws.
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Post by Kurio Tue Jun 29, 2010 2:56 pm

Exactly, and Windy would rather get rid of something that can one-hit overkill Rosetta than something only used to power up an enemy that isn't gonna be alive anymore...ara...XD
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Post by Masquerade Tue Jun 29, 2010 3:10 pm

Ridiculous. Windy, why did you make Sayori wait in Betrayal?
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Post by Kurio Tue Jun 29, 2010 3:25 pm

Edited...happy now, ara? >.>
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Post by Zerifachias Tue Jun 29, 2010 3:44 pm

Never wait on the first turn.

Dreamer folks learned that the hard way. *Cough*Sayu*Cough*Luna*Cough* Even if they were a bit overpowered, which I do apologize about, the objectives were clear.

Anyway, I think Lily will be helping Zero and Rosetta now. Those Bravery+Haste things are annoying. Due to wanting to save MP, Lily will be using for the first time in a long time, Quick Shot. =3

It's almost like Lily herself has Haste cast on her with that thing. =3

If Lily had a real haste cast on her, she could take care of both of the floating annoyances in the back. =3
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Post by Silver Tue Jun 29, 2010 3:46 pm

Umm... You wanted Zero to do Critical Hit stuff no? Maybe if you actually attacked normally once in awhile, you would get the Critical. The Critical only works for Normal Attacks if I'm correct...
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Post by Masquerade Tue Jun 29, 2010 3:47 pm

Yes, I'm much happier. I'm sorry, but I didn't see the point of her waiting when she could have dealt damage just fine. As a matter of fact, you should be thanking me for pointing that out. > >
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Post by Zerifachias Tue Jun 29, 2010 3:54 pm

...

I have a feeling Lily will be attacked next turn, and that she won't survive~

Hey Masq, who activates/keeps track of Lily's R-Ability? You or me?
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Post by Kurio Tue Jun 29, 2010 3:55 pm

Err...Zeri-sempai, unless Windy's mistaken HemoClipse K.O.ed Armada already...ara...^^;
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Post by Zerifachias Tue Jun 29, 2010 3:57 pm

...

Whoops. =D

EDIT: I don't know what you're talking about. [/Zeri]

Anyway, how do I go about killing Clerys?

Hm, letssee...

...Yeah, not possible. Maybe I can get away though~

Masq, who activates Lily's R-Ability? =3
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Post by Masquerade Tue Jun 29, 2010 4:30 pm

That would be you. I'm not responsible for most R-Abilities. Sometimes it falls upon me, but not yours.

EDIT: As I see it, Lily is dead next turn, despite the R-Ability thanks to Clerys's high movement. She'll get One Touch'd and that will be the end of that.
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Post by Zerifachias Tue Jun 29, 2010 5:16 pm

Uh...

Lily has her own movement of 3 too.

R-Ability activates and sends Lily up to C-4. Then Lily uses her own movement and gets to B-6. She's out of range at that point.

It's not like Lily's R-Ability prevents her from getting closer, so long as she doesn't get into an adjacent cell with the enemy. It just gets her to a position at least 4 cells away. If the path was blocked, that would be a different story, it wouldn't activate at all.

Would that work?
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Post by Masquerade Tue Jun 29, 2010 5:39 pm

Yep. Seems like that will do just fine.
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Post by Zerifachias Tue Jun 29, 2010 5:56 pm

Sweet~

I knew that R-Ability would be useful one day.

I had it for those annoying close-combat types. Lily's low move stat can't really outrun anything, so this was perfect for her~<3
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Post by Greycat Tue Jun 29, 2010 7:00 pm

Approvals for Duke-

S-ability- Just for Kicks- user is in constant haste status

Guillotine Swing- lightly swinging to his target's shoulder, he raises his leg high and crashes it into the target's back, slamming them to the ground. [180% ATK, adjacent cell, ?? MP]

Bicycle Kick- chips and digs a fragment out of the ground around him with his toes, hurls it into the air before flipping to launch it at his target. [140% ATK power, four cells, ?? MP]
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Post by Silver Tue Jun 29, 2010 7:25 pm

I believe this is in order... Cage's Int Stat will need to be steroided for him to do any damage above 1...

+ 4 Dice- Cage rolls four die to decide his enemy's fate, the number rolled decides the damage dealt.
(Damage: Varies/Effect: --/Range: 3 Cells/Mp: 12/Element: --)
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Post by Masquerade Tue Jun 29, 2010 7:46 pm

Zaneko wrote:Approvals for Duke-

S-ability- Just for Kicks- user is in constant haste status REJECTED

Guillotine Swing- lightly swinging to his target's shoulder, he raises his leg high and crashes it into the target's back, slamming them to the ground. [180% ATK, adjacent cell, 12 MP]

Bicycle Kick- chips and digs a fragment out of the ground around him with his toes, hurls it into the air before flipping to launch it at his target. [140% ATK power, four cells, 8 MP]
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Post by Masquerade Tue Jun 29, 2010 7:47 pm

SilverStorm wrote:I believe this is in order... Cage's Int Stat will need to be steroided for him to do any damage above 1...

+ 4 Dice- Cage rolls four die to decide his enemy's fate, the number rolled decides the damage dealt.
(Damage: Varies/Effect: --/Range: 3 Cells/Mp: 12/Element: --)

Add it. -1 SP.
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Post by Zerifachias Tue Jun 29, 2010 7:51 pm

Saw that one coming~

Oh Masq, I'm attempting to think up another elemental attack for Lily, but I can't seem to think of a good effect~

I was thinking about giving her a Wind-elemental attack next. The effect I have in mind right now is Haste for Lily, but I'm not too sure~</3
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Post by Masquerade Tue Jun 29, 2010 7:53 pm

If you think it'll help, then I say knock yourself out. She's got a really decent arsenal of damaging attacks, so I think she could take a timeout and learn another support skill for herself.
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