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Tales of Alidare Discussion Thread V.5

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Post by Zerifachias Tue Jun 29, 2010 7:57 pm

That'd be nice~

"Wind Twirl" will not only give Lily Haste, but it will also deal damage to the enemy! =3

Fun stuff~<3

While I'm at it, I might as well find useful stuff for the other elements~I'll think about it.
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Post by Kurio Tue Jun 29, 2010 8:38 pm

New skills for Ryu...ara...~

+ Crosslance – Ryu performs a combination of attacks in an amazing speed, making it seem as if there was two of her attacking at the same time and ending with a fiery blow. [110% ATK Dmg on first two hits, 140% Fire ATK Dmg on third hit. Range: 2 cells. Chance to Burn on third hit.]

+ Frostveil – Ryu spins like a drill while a swirl of blue light envelops her, striking through a straight line. [120% Ice ATK Dmg. Range: Row/Column. Chance to Freeze.]

R-Ability: Lance Dance - When Ryu is attacked physically, Ryu counterattacks for 150% of the base damage.
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Post by Masquerade Tue Jun 29, 2010 8:50 pm

Windy-tan wrote:New skills for Ryu...ara...~

+ Crosslance – Ryu performs a combination of attacks in an amazing speed, making it seem as if there was two of her attacking at the same time and ending with a fiery blow. [110% ATK Dmg on first two hits, 140% Fire ATK Dmg on third hit. Range: 2 cells. Chance to Burn on third hit. 14 MP.]

+ Frostveil – Ryu spins like a drill while a swirl of blue light envelops her, striking through a straight line. [120% Ice ATK Dmg. Range: Row/Column. Chance to Freeze. 18 MP.]

R-Ability: Lance Dance - When Ryu is attacked physically, Ryu counterattacks for 150% of the base damage as long as the target is in range.

Add them. -5 SP.
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Post by Greycat Wed Jun 30, 2010 8:15 am

Meh... It was worth a shot.

modified
Just for Kicks- user gains haste status when activated
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Post by Masquerade Wed Jun 30, 2010 10:50 am

Zaneko wrote:Meh... It was worth a shot.

modified
Just for Kicks- user gains haste status for 3 turns when activated

Add it. -2 SP.
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Post by Zerifachias Wed Jun 30, 2010 3:39 pm

Zero can kill Clerys if she decides to help Lily out.

Revolt Herb for Lily and Eviscerate on Clerys will bring it down enough so that Lily can take it out with an Arrow Thrust.

Next turn, if Zero doesn't die, Valincar, Zero, and Lily can take out Lazarous without wasting any more D-Abilities.

After that we can take our time with the annoying monsters in the back~
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Post by Kurio Wed Jun 30, 2010 3:47 pm

Okay, that'll work...but Windy doubts that Zero would still be alive after that...ara...^^;
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Post by Zerifachias Wed Jun 30, 2010 3:49 pm

If that's the case then we'll just have to find another way to win.
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Post by Kurio Wed Jun 30, 2010 4:06 pm

Actually with Haste Zero can just go for a simple hit-and-run...as long as Clerys is dead this turn we'll probably be fine...ara...^^
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Post by Zerifachias Wed Jun 30, 2010 4:47 pm

Two Eviscerates won't be enough. 36 damage plus whatever Valincar did will not bring down 57 HP.
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Post by Kurio Wed Jun 30, 2010 4:54 pm

Well Lily's awake now...so she can finish it...ara...^^
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Post by Zerifachias Thu Jul 01, 2010 3:40 pm

Stuff for Auza~

+ Bonds of Protection - Auza can use this move to protect an ally, or herself, from any status infliction excluding Doom, KO, Berserk, and Charm for 3 turns. Range: One Ally. ??? MP
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Post by Masquerade Thu Jul 01, 2010 4:11 pm

Zeri~Zeri wrote:Stuff for Auza~

+ Bonds of Protection - Auza can use this move to protect an ally, or herself, from any status infliction excluding Doom, KO, Berserk, and Charm for 3 turns. Range: One Ally. 16 MP

Make sure you post her updated profile in the new The Chase Profiles thread I made last night. ;3
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Post by Zerifachias Thu Jul 01, 2010 4:13 pm

Okie-doke. =3
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Post by Masquerade Thu Jul 01, 2010 5:36 pm

Excellent. Time for Rose to reveal her true self. 8D
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Post by Zerifachias Thu Jul 01, 2010 7:14 pm

Isn't 20 attack power a bit much? .-.
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Post by Masquerade Thu Jul 01, 2010 7:22 pm

We don't have to win, dear. :3 I think we can pull it off though. We get cool exp if we do. She has a measly 40 HP; it shouldn't take too much to get rid of her....hopefully. But like I said, it's not a battle that we HAVE to win. It's just a battle to progress the story.

Oh, and since it won't come up in the story (I think), I'll go ahead and tell you that Rose has done this in the past to many other immigrants. 8D Well, she lured them with different reasons, of course.
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Post by Zerifachias Thu Jul 01, 2010 7:59 pm

Oh boy. xD

Well, we'll see who wins and who loses, won't we? =3
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Post by Masquerade Thu Jul 01, 2010 8:04 pm

We shall. And I gave her that Golden Ring from the start for a reason, as you might have guessed. ^ ^
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Post by Zerifachias Thu Jul 01, 2010 8:06 pm

I realized that much. I knew she would become an enemy at some point, but I didn't know it was going to be this quick. ^^;
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Post by Masquerade Thu Jul 01, 2010 8:14 pm

Yeah, it was a sudden decision that I apologize for, but I couldn't let her go into the Manor of the Thieves and just wipe them all out. She'll be replaced with another Neutral Character, but the Neutral Character will change depending on whether we win or lose the battle.
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Post by Zerifachias Thu Jul 01, 2010 8:22 pm

Yeah, Auza is starting to think Rose is pretty stupid for killing immigrants. ^^;
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Post by Silver Thu Jul 01, 2010 8:43 pm

I can't wait to see what's next for Armageddon...
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Post by Masquerade Thu Jul 01, 2010 9:01 pm

She has to kill immigrants. Of course, the reason why will be revealed WAY down the line when she executes her plan, *spoilers*, and then joins the team. 8D
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Post by Zerifachias Thu Jul 01, 2010 9:12 pm

So Auza will still have to deal with her later on?

She should try binding souls to rocks and trees. It may save her life one day.
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