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The Secret Stories of the Masquerade: Profiles and Misc

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Shadow
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The Secret Stories of the Masquerade: Profiles and Misc Empty The Secret Stories of the Masquerade: Profiles and Misc

Post by Cerani Wed Apr 14, 2010 4:51 pm

Welcome to the Masquerade!


Last edited by Cerani Lieol on Thu Apr 15, 2010 7:11 pm; edited 1 time in total
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Post by Shadow Wed Apr 14, 2010 4:56 pm

Name: Heaven Onkyou
Gender: Female
Age: 17
Level: 6
Next Level: 1/16
Appearance:
Spoiler:
Profession: Sound Enchanter: The one who claims this Profession has learned to manipulate the intriguing aspect of sound with Mana, strategically executing his/her moves with the help of a humongous, yet surprisingly lightweight piano-like devise that sends a Sound Enchanter's Mana-altered sound waves as myriad spells. [Equipment: Universal Tones] [INT-Based Basic Attacks]
Weapon: Broken Universal Tone
(+1 INT)
Armor: White-Blue Dress
(+1 SPR)
Accessory: Magical Tie
(+1 INT)

A-Ability: Endless Reverb:

+ Sonido Ascendente: Heaven plays the Piano Installment on her Universal Tone in a delicate, ascending motion that sends an spiraling vortex of sound from above to hit a target. 120% INT Damage. Range: 3 Cells. Element: Neutral. 7 MP.

+ Organ Barrier: Heaven plays the Organ Installment on her Universal Tone, propagating an ominous sound that materializes by the effect of Mana as a powerful barrier that slowly fades out of existence. Bestows Protect. Range: Self. Element: Neutral. 5 MP.

+ Calming Harp: Heaven plays the Harp Installment on her Universal Tone, resulting in the shooting of six silver strings that soar through the air and pierce through the target, Heaven immediately playing them in a random motion which makes the whole elongation of the strings vibrate and produce a calming aura, while materializing golden musical notes that disappear shortly after. 150% INT Damage. Chance of Sleep. Range: 4 Cells. Element: Neutral. 9 MP.

+ All-Directional Drum: Heaven plays the Battery Installment on her Universal Tone which causes a short cacophony of perfectly-synchronized beats of a potent drum that materialize as an extremely-rapid succession of distortion sound waves that travel in all directions. 5 Randomized Hits. 120% INT Damage. Range: Surrounding Square of 5x5 Cells. Element: Neutral. 21 MP.

R-Ability: Remix Record: When Heaven is hit with an A-Ability, there's a 10% Chance of she "recording" the A-Ability for future usage and cannot be modified with Skill Points. A Recorded Skill will carry on Battles and a new Recorded Skill will overwrite the old one.
S-Ability: Amplifier Wave: Basic Attack Range is Set as "Any Cell"
D-Ability: Infinite Masterpiece: 100% Piercing INT Damage. Range: All Cells. Element: Neutral.

~Stats~

HP: 25
MP: 50
ATK: 3
DEF: 5
INT: 10 (Broken Universal Tone +1)(Spellbind Tie +1)
SPR: 6 (White-Blue Dress +1)
MOVE: 2 Cells (Sound Enchanter Job +0)

Skill Points: 0


Last edited by Shadow on Wed Sep 15, 2010 9:44 pm; edited 16 times in total
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Post by Masquerade Wed Apr 14, 2010 4:56 pm

Name: Rico di Silvio
Gender: Male
Age: 17
Level: 6
Next Level: 1/16
Appearance:
Spoiler:

Profession: Sunslayer - Endeavoring to shroud the world in darkness, the one who claims this profession adventures forth into the light in order to destroy it. (Basic Attacks +3)(Finishing Blow)(Skill Link)

Weapon: Shadow Blade - A sword with a blade as dark as a starless night sky.
Armor: Cuirass - A piece of body armor made of metal or leather, covering the chest and sometimes the back.
Accessory: Iron Gauntlet (ATK+1)

A-Ability: Darkening Artes:

+Darkflash: With a swing of a sword, causes a mass of darkness to strike the foe. 120% Atk Dmg. Range: 2 cells. 6 MP. Dark elemental.

+Black Pulse: Focuses darkness mana into one hand forming a sphere before tossing it after which the sphere grows stronger and stronger the longer it takes to strike the enemy. 100% Int Dmg. Range: Straight line. Damage output increases by 10% for each cell traveled. 8 MP. Dark elemental.

R-Ability: Shadow Resonance - When attacked magically, the user causes any shadows in the area to resonate causing a distortion in the air that deals damage to the attacker equal to 100% of the damage taken by the user.

S-Ability: Shadow Shield - Allied with the darkness, the user is constantly protected by the shadows causing physical attacks executed against user to become 20% less effective.

Seething Darkness - Enemies weak against the Dark element take quadruple damage from Dark attacks instead of double damage. (Not in use)

D-Ability: Death Of The Sun (Dark) - Bursts into the air with the aid of a jet of darkness mana that surrounds the user in a protective shell as the user is propelled towards the sun which the user collides into causing a massive explosion that scathes the opposition and places everything in utter darkness. Deals 100% Piercing Atk damage to all enemies on the battlefield.

Stats:

HP: 45
MP: 25
Atk: 9 (+1 from Shadow Blade)(+1 from Iron Gauntlet)
Def: 4 (+1 from Cuirass)
Int: 6 (+0 from Shadow Blade)
Spr: 4 (+0 from Cuirass)
Movement: 2 cells (+1 from Sunslayer Profession)

Skill Points: 0


Last edited by Masquerade on Wed Sep 15, 2010 8:01 pm; edited 8 times in total
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Post by Kurio Wed Apr 14, 2010 6:18 pm

Name: Kazi
Gender: Male
Age: 16
Level: 4
Next Level: 13/16
Appearance:
Spoiler:

Profession: Rurouni – A wandering swordsman that used to be a samurai, wielding a sword that does not cut with amazing speed and agility. [+1 Normal Attack] [All attacks leave target with 1 HP Left] [Piercing attacks ignore 1 HP Left effect]

Weapon: Sakabato – A sword with the edges reversed, the dull side being where the sharp side is supposed to. [Cannot land Critical Hits]
Armor: Torn Coat – A cloth coat with the kanji for “zero” hand-written in white ink on the back.
Accessory: Bandage – A bandage worn on the head like a headband. [+5 MP]

A-Ability: Kenjutsu

+ Quick Draw – A fast horizontal strike, usually followed by another attack. [120% ATK Dmg. Range: Adjacent. Can and must be linked with Quick End. 6 MP]

--- Quick End – A faster vertical strike upon the head after an attack leaves the target off-guard. [120% Piercing ATK Dmg. Range: Adjacent. 6 MP]

+ Feign – A strike with the sword that deliberately misses which is followed by a strike by the sheath aimed at the target’s waist or gut to temporarily knock the wind out of the target. [100% ATK Dmg. Range: Adjacent. Chance to Stop. 8 MP]

R-Ability: N/A

S-Ability: Proficiency – MP cost for ATK-based skills are halved. (Passive)

Finishing: Forbidden Act – Pushed to the point where he cannot get out alive by any other means, Kazi turns his sakabato blade and uses the sharp edge to fight. Using his insane speed to massacre his enemies. [100% Piercing ATK Dmg. Range: Enemy Party. 10% chance of Instant Death]

Stats
HP: 40
MP: 20 (+5 from Bandage)
ATK: 9 (+1 from Sakabato)
DEF: 4 (+1 from Torn Coat)
INT: 3
SPR: 4 (+1 from Torn Coat)
MOVE: 2 (+1 from Rurouni Profession)

Skill Points: 3


Last edited by Windy-tan on Sat Sep 11, 2010 6:47 pm; edited 5 times in total
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Post by Greycat Wed Apr 14, 2010 6:22 pm

Name: Kit Edwin
Age: 20
Gender: Male
Appearance:
Spoiler:

Profession: Byakko- a tiger that has gained both impressive magical and physical powers, as well as great intelligence, who are quite fearsome in battle. Taking human forms, they viciously attack, reverting to beast like persona's when cornered. (+1 basic attack)
Level: 6
Exp: 1/16

Weapon: Tiger claws- claws that are almost metallic in nature. They can do quite a bit of damage
Armour: Patterned Tunic- a somewhat simple tunic with an image of a tiger on it.
Accessory: Collar- just a collar that his father left for him. A treasured keepsake that increases his fighting spirit. (ATK +1)

A-Ability: Demonic cat style
+ Airborne Claws: Releasing mana form his claws while slashing, he launches crescent shaped forms that slash his opponent (range- 4 cells; 100% attack power, five hits) 17 MP

+ Soul Slasher: Charging mana in his claws, he strikes out at his opponent, the faint trail of mana making it look as if he sliced the very air. (adjacent cell; 120% attack power, two hits) 8 MP

+ Howling Tempest: Infusing mana into his breath, he lets loose a loud roar in conjunction with a blast of swirling pressurized air to deal damage to both his opponent's body and their eardrums . (two hits, 140% ATK; range- 'T' shaped area: adjacent cell, cell behind and perpendicularly adjacent cell) 10 MP

+ Beast Within: Transforms into a large tiger for three turns, boosting his strength for the duration of the technique. (ATK, DEF, INT, SPR +50%, haste status) 13 MP

+ Roar of a Proud Tiger: It is the kind of roar that made grown men want to crawl under their blankets with a teddy bear. A roar that made a lion's own seem like a kitten's yawn. All enemies, Chance of fear, chance of lowering DEF and SPR by 50%, can be chained after Beast Within 16 MP

A-Ability: Item
R-Ability:
S-Ability: Beast Souled- When HP reaches or passes zero, Kit recovers 50% HP and enters berserk status

D-Ability: Dragon Slaying Nail Breaker- striking with immense magical energy, he launches long curved constructs of mana at his enemy, attacks with enough power to kill a dragon. (200% piercing ATK power, Neutral element, any enemy)

Stats:
HP: 40
MP: 45
Atk: 8 (+1 from Tiger claws)(+1 from collar)
Def: 6 (+1 from patterned tunic)
Int: 3
Spr: 4 (+1 from patterned tunic)
Move: 2 (+2 from job)

Skill Points: 2


Last edited by Zaneko on Thu Sep 16, 2010 11:11 am; edited 10 times in total
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Post by Cerani Thu Apr 15, 2010 6:50 pm

Name: William S. LeVayne “Shakespeare”
Gender: Male
Age: 26
Level: 6
Exp: 1/16
Appearance: http://fc02.deviantart.net/fs24/i/2007/353/7/9/murder_of_crows_by_Resha_Murdock.png

Profession: Sound Mixer - Sound Mixers as a battle profession are very . . . odd, to say the least. They can record sounds with their equipment, and play it back in all kinds of ways, even as an attack.

Weapon: Dinged Laptop - It’s got the right software and all, the audio’s not too bad, and it’s cheap. Don’t worry about that hole right there, and the keys are replaceable. Yeah, so shut the fuck up, even if it is a piece of shit, it’s all you can afford punk. (+1 Int) Range: Special - Effects all enemies in a three cell range
Armor: ‘Special’ Headphones - Special ordered from that one place that everybody gets cool electronics with neat designs on them. (+1 Spr)
Accessory: The Hoodie - Every DJ’s gotta have one, even if it is kinda ratty. This one seems special to the user. (+5 MP)

A - Ability: Audio-mixing - Some say this ability is more of a talent than something you can learn. Some just know how to put sounds together beautifully, and some don’t.

+Record - Records a sound that can be used later. William’s next attack will do 50% more damage than normal. Range: Self. Cost: 7 MP

+Distort Pitch - Using mana through sound manipulation software, it is possible to distort incoming sounds, as they are happening. When used on an enemy, their main stat that they use for offense is lowered by 50%. When used on an ally, the reverse is given; their main stat is increased by 50%. Range: Special (see above) Cost: 7 MP

+Fade Down -As with Distort Pitch, it is possible to fade out a sound as it is happening. Casts Silence on enemies within range. Range: Special (see above) Cost: 7 MP

+Pitch Up - William turns the pitch of a recording up really high and blasts it at full volume. 120% Int (Neutral) damage. Range: Special (see above) Cost: 7 MP

R - Ability: Playback - William quickly records the sound of an attack as he’s being attacked and immediately plays it back, distorted. Whenever William takes damage, the attacker takes the same amount of damage suffered.

S - Ability: Reverb - Increasing the reverberation in a sound will cause it to last longer. When in William’s range, allies with a positive effect(s) will have that effect(s) persist until they leave his range and for one round after.

D - Ability: Final Mix - Get ready to jam.

--Initialize - Initializing playback . . . Increases Int 50% Cost: 7 MP

--Beat - Establishing a beat, heavy and headnodic . . . 50% Int Piercing damage, Immobilize enemy party. Cost: 13 MP

--Rhythm - Selecting a rhythm, syncopated and pulsing . . . 75% Int Piercing damage enemy party, Center Of Attention self. Cost: 13 MP

--Melody - Fading in a melody, vocal and flowing . . . 100% Int Piercing damage, MP Drain enemy party, 10% max MP of each, William gains the amount Drained. Cost: 12 MP

--Chorus - “Where we keep it together, we’ll fight all night. We’ll find out in time, in the end we’ll be all right!” 125% Int Piercing damage, Fear enemy party. Cost: 17 MP

--Finale - “All night, all right!” 150% Int Piercing damage, Deafen enemy party. Cost: 16 MP


Stats:
HP: 30 (30 + 0)
MP: 55 (50 + 5 The Hoodie)
Atk: 2 (2 + 0)
Def: 5 (5 + 0)
Int: 11 (10 + 1 Dinged Laptop)
Spr: 6 (5 + 1 Special Headphones)
Move: 3 (2 + 1 Sound Mixer)

Skill Points: 0
Stat Points: 0


Last edited by Cerani Lieol on Wed Sep 15, 2010 8:29 pm; edited 13 times in total
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Post by Xenosaga Mon Apr 19, 2010 3:16 pm

Name: Myuu Rindel
Gender: Male
Age: Appears to be 15-17; Is actually about 1500
Appearance:
Spoiler:

Level: 3
Next Level: 5/10

Profession: Angel - A being from heaven, light surrounds him in a glorious light, fighting back against the darkness. They specialize in both fighting and magical arts, with a stronger leaning to fighting. [Immune to Blind/Darkness] [Acts as a Torch in Dark places] [Resist Dark]

Weapon: Rusty Sword
Armor: White Robe
Accessory: Holy Bangle [+1 SPR]

A-Ability: Heavenly Gifts

+Swift Strike: A fast hit that surprises the enemy, it is quickly followed by a stab and is over before the enemy realizes it. 2 hits. 100% ATK DMG for first, 120% ATK DMG for second with high chance of critical. Range: Adjacent. 13 MP.

+Flash: Myuu gathers light in front of him before launching it at the enemy. 130% INT DMG to main target. Adjacent cells are also effected. Chance of Blind. Range: 3 Cells. 10 MP.

+Light Aid: A healing light formed from Myuu's own powers wraps around his target, healing them of their wounds. Heals 150% INT. Range: 3 Cells.

A-Ability: Item.

R-Ability: N/A

S-Ability:
+Restorative Aura [Passive]: Myuu has the special ability to regain his powers bit by bit as time passes. Regenerates 10% of Max MP each turn.

D-Ability: Inner Calm [Holy] 200% Piercing ATK DMG - Myuu falls into a trance, escaping into the inner reaches of his soul. Mumbling a phrase under his breath, he closes his eyes and spreads out his wings. At the last word, he snaps open his eyes and suddenly lunges at the enemy. He then deals a single strike, blade surrounded by a holy energy. Once done, he returns to his original state, except his attacks are now of Holy element. Range: Adjacent.

Stats:

HP: 30
MP: 25
ATK: 6 [+1 from Rusty Sword]
DEF: 5 [+1 from White Robe]
INT: 4
SPR: 2 [+1 from White Robe] [+1 from Holy Bangle]
MOVE: 2 [+2 from Angel Profession]

Skill Points: 1


Last edited by Xenosaga on Wed Sep 22, 2010 4:29 pm; edited 5 times in total
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Post by Cerani Mon Apr 19, 2010 7:09 pm

Current Inventory:

5x Potion: +10 HP recovery
2x Ethere: +10 MP recovery



Equipment:

2x Clockwork Claw - Seems to be made from sharpened clock parts. (+1 Int)
1x Netherworld Cloak - A cloak spun from fibers of the Netherworld. (+1 Spr)
2x Night Shadow - Honestly, they're shadows used by shadows. What else do you need to know? (+1 Basic Attack)
1x Glimmer Eye - Eyes like a beetles, they seem to gleam (10% more likely to inflict status effects.)



Current Gold:

None


Last edited by Cerani Lieol on Sat Sep 11, 2010 8:32 pm; edited 4 times in total
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Post by Cerani Mon Apr 19, 2010 7:10 pm



Last edited by Cerani Lieol on Wed Sep 15, 2010 8:23 pm; edited 5 times in total
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Post by Cerani Mon Apr 19, 2010 7:10 pm

Bestiary


Dark
Shadow Peon x7
Avatar of Night x1

Earth


Fire


Holy


Ice


Lightning


Neutral
Watchclock Phantom x5


Water


Wind




Last edited by Cerani Lieol on Wed Sep 15, 2010 8:22 pm; edited 4 times in total
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Post by Cerani Mon Apr 19, 2010 7:17 pm

Enemy Profiles





Last edited by Cerani Lieol on Wed Sep 15, 2010 8:22 pm; edited 6 times in total
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Post by Cerani Mon Apr 19, 2010 7:18 pm

Inflictionary

Statuses are arranged by positive/negative and complexity. Complexity is decided by me, and may be subject to change. Note: If a status’ complexity is changed, some abilities/techniques with those status effects may change in MP cost.


Positive:

Simple:

Haste - Target can take 2 actions each round for 3 rounds.

Protect - Reduces all physical damage taken by 50% for 3 rounds.

Shell - Reduces all magical damage taken by 50% for 3 rounds.

Complex:

Bubble - HP doubles for 3 rounds. When the status ends, HP is halved for three rounds.

Float - Target hovers in the air which causes immunity to Earth-elemental attacks and weakness to Wind-based attacks for 3 rounds.

Regenerate - HP increases by 15% Max HP at the beginning of the recipient's round for 5 rounds.

Shield - Reduces all damage taken by 50% for three rounds.



Negative:

Simple:

Berserk - Atk is doubled, but Def is halved.

Bleed - Target loses 1/5 Max HP every round until cured or K.O.

Blind - Attacks have a 50% chance of missing for 3 rounds.

Burn - Target takes 1/8 Max HP damage for 4 rounds. The amount of damage taken is doubled if the target is weak against Fire. Status can be cured by Water/Ice magic or Water-/Ice-elemental attacks.

--Horrible Burn - Target takes 1/6 Max HP damage for 3 rounds. The amount of damage taken is doubled if the target is weak against Fire. Status can be cured by Water/Ice magic or Water-/Ice-elemental attacks.

Confused - Target has a 50-50 chance of attacking either enemies or allies if any are in range. Status is cured upon physical attack.

Disable - Target can no longer take action for 3 rounds.

Fear - Target will not attack the user for 3 rounds.

Freeze - Target can no longer move or take action and also takes double damage for 3 rounds. Status can be cured via Fire magic or Fire-elemental attacks.

Knock Over - Target cannot move or act for the next round

Immobilize - Target can no longer move for 3 rounds.

Paralyze - Target can no longer move or take action for 3 rounds.

Poison - Target takes 1/6 Max HP damage each round for 3 rounds.

--Brutal Poison - Target takes 1/4 Max HP damage each round for 2 rounds.

Sleep - Target cannot move or take actions for 3 rounds. Target awakens upon physical attack.

Complex:

Apathy - Target cannot heal or regain MP for 4 rounds.

Charm/Infatuation - Target falls in love with or becomes intrigued by the enemy and aids them, causing the target to attack allies.

Curse - Target becomes the victim of a curse and takes damage equal to half of the damage the Target deals with any attack for 3 rounds.

Doom - Target experiences Instant Death after 10 rounds. Status cannot be cured.

Disease - Target cannot heal or regain HP or MP and Def and Spr are halved for 3 rounds.

Drain - HP is reduced by 15% Max HP each round for 5 rounds. Amount of damage suffered is the same amount healed each turn by the inflictor.

Frail - Target cannot heal or regain HP for 4 rounds.

Instant Death - Target is instantly killed. This status bypasses all abilities that have to do with HP reaching 0.

Oblivion - Target is completely removed from the battlefield for the rest of the fight.

Petrify - Target is turned to stone and cannot move or act. Status can be cured by a critical hit.

Seal - Target can no longer move, take action, or be healed by any means for 3 rounds.

Shrink - All attacks deal 1 point of damage and all damage taken is doubled for 3 rounds.

Slow - Every other Player Phase is skipped for the Target character for 6 rounds.

Stop - All Player Phases are skipped for the Target character for 5 rounds. Stop cannot be cured.

Venom - Target is afflicted with Stop and takes 1/6 Max HP damage each round for 3 rounds.

Zombie - Target is turned undead causing a weakness to Holy-elemental attacks and healing techniques for 3 rounds.


Last edited by Cerani Lieol on Wed Sep 15, 2010 12:21 pm; edited 4 times in total (Reason for editing : Added Fear status)
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