Chronicles of Frae: The Renaissance Profiles
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Chronicles of Frae: The Renaissance Profiles
Current Inventory
Potion x3 (Recovers 20 HP upon use)
Mana Fragment x3 (Recovers 10 MP upon use)
Life Crystal x1 (Revives fallen character with 20% Max HP)
Weapons/Armor/Accessories
None.
Key Items
Collins' World of Wonder Flyer (A handwritten flyer that tells one and all to come see "Collins' World of Wonder", a show run by Armanthia's Father, herself and the other performers)
Current Gold: 500
Potion x3 (Recovers 20 HP upon use)
Mana Fragment x3 (Recovers 10 MP upon use)
Life Crystal x1 (Revives fallen character with 20% Max HP)
Weapons/Armor/Accessories
None.
Key Items
Collins' World of Wonder Flyer (A handwritten flyer that tells one and all to come see "Collins' World of Wonder", a show run by Armanthia's Father, herself and the other performers)
Current Gold: 500
Re: Chronicles of Frae: The Renaissance Profiles
- Code:
[b][u]Name[/u]:[/b]
[b][u]Age[/u]:[/b]
[b][u]Gender[/u]:[/b]
-------------------
[b][u]Profession[/u]:[/b]
[b][u]Level[/u]:[/b]
-------------------
[b][u]Weapon[/u]:[/b]
[b][u]Armor[/u]:[/b]
[b][u]Accessory[/u]:[/b]
-------------------
[b][u]A-Ability[/u]:[/b]
-------------------
[b][u]A-Ability[/u]:[/b] Item
-------------------
[b][u]R-Ability[/u]:[/b]
-------------------
[b][u]S-Ability[/u]:[/b]
-------------------
[b][u]D-Ability[/u]:[/b]
-------------------
[b][u]Stats[/u]:[/b]
[b]Hp:[/b]
[b]Mp:[/b]
[b]Atk:[/b]
[b]Def:[/b]
[b]Int:[/b]
[b]Spr:[/b]
[b]Move:[/b] 2 Cells
---------------------------------------------------------------------------------------------------------
Enemy Profiles
Name: Immobile
Age: ???
Gender: ???
-------------------
Profession: Restriction Trainee
Level: 2
-------------------
Weapon: Claw Chains (Range: 3 Cells)
Armor: Restriction Chainmail
Accessory: Restricting Binds
-------------------
A-Ability: Capture and Bind
+ Seal Pincers- Cut a foe up with claws before binding their body.
(Damage: 100% Atk/Effect: Seal 50%/Range: 3 Cells/Mp: 10/Element: --)
+ Movement Restriction- Capture and bind a foe's legs, disabling movement.
(Damage: --/Effect: Immobilize 75%/Range: 3 Cells/Mp: 8/Element: --)
+ Action Restriction- Capture and bind a foe's arms, disabling action.
(Damage: --/Effect: Disable 75%/Range: 3 Cells/Mp: 8/Element: --)
-------------------
A-Ability: Item
-------------------
R-Ability: None.
-------------------
S-Ability:
+ Knotted Binds- This unit's chance of sealing, immobilizing, or disabling a foe is increased by 25%
-------------------
D-Ability: Bodily Demolition (Chance of Seal) (Neutral)
-------------------
Stats:
Hp: 25
Mp: 20 (+5 from Restricting Binds)
Atk: 5 (+1 from Claw Chains)
Def: 4 (+1 from Restriction Chainmail)
Int: 0
Spr: 3 (+1 from Restriction Chainmail)
Move: 2 Cells (+1 from Restriction Trainee Profession)
*See for Pause and Stop
Name: Disable
Age: ???
Gender: ???
-------------------
Profession: Restriction Apprentice
Level: 2
-------------------
Weapon: Seal Tags (Damage: Int) (Range: 3 Cells) (Chance of Seal)
Armor: Restriction Robes
Accessory: Restricting Binds)
-------------------
A-Ability: Restricting Magic
+ Seal- Send mana at a foe that pauses their action and movement.
(Damage: --/Effect: Seal 75%/Range: 5 Cells/Mp: 14/Element: --)
+ Disable- Send mana at a foe that pauses their action.
(Damage: --/Effect: Disable 75%/Range: 5 Cells/Mp: 12/Element: --)
+ Immobilize- Send mana at a foe that pauses their movement.
(Damage: --/Effect: Immobilize 75%/Range: 5 Cells/Mp: 12/Element: --)
-------------------
A-Ability: Item
-------------------
R-Ability: None
-------------------
S-Ability:
+ Natural Casting- This unit can act twice per turn.
-------------------
D-Ability: Sealing Fate (Neutral)
-------------------
Stats:
Hp: 10
Mp: 35 (+5 from Restricting Binds)
Atk: 0
Def: 2 (+1 from Restriction Robes)
Int: 5 (+1 from Seal Tags)
Spr: 5 (+1 from Restriction Robes)
Move: 2 Cells
*See for Restrict and Paralyze
---------------------------------------------------------------------------------------------------------
Enemy Profiles
Name: Andrew Collins
Age: 38
Gender: Male
Appearance:
- Spoiler:
Profession: Ringmaster- The one who claims this profession runs his very own performing show. He directs the entire show, causing stupendous amounts of wonder and merriment.
Level: 10
Exp: --/--
-------------------
Weapon: Conductor's Baton- A special Baton that looks like it was once a Magician's wand. It helps the wielder conduct the entire show.
Armor: Ringmaster's Jacket- A Jacket made specifically for a Ringmaster, this one is colorful and bright.
Accessory: Spotlight- A Ray of light that this unit magically makes appear when he conducts a show.
-------------------
A-Ability: Show Time!
+ Spotlight- Andrew conducts the spotlight to be applied to a specific spot in the show, causing it to become the center of attention.
(Damage: --/Effect: Center of Attention/Range: Single Spot/Mp: 4/Element: --)
+ Applause- Andrew directs the audience, a huge amount of applause fueling him with energy for his next attacks.
(Damage: --/Effect: Atk x 1.5/Range: Self/Mp: Level/Element: --)
+ The Stringed Manipulator- Andrew calls for a masterpiece of stringed manipulation, causing all foes to randomly attack each other.
(Damage: 10 Piercing Damage /Effect: --/Range: All Foes/Mp: 10/Element: --)
+ The Flying Acrobat- Andrew calls for a wonderous display of acrobatics, a single morph launching itself at a foe.
(Damage: 140% Atk/Effect: --/Range: 5 Cells/Mp: 12/Element: --)
+ The Seductive Harlequin- Adrew calls for a sexy and wild dancer who drives anyone wild.
(Damage: --/Effect: Charm (99% Male/75% Female)/Range: All Foes/Mp: 16/Element: --)
+ The Revolutionized Musical Marvel- Andrew calls for a totally new marvel, a guitarist who's music is revolutionary, possibly bringing in a new era of music.
(Damage: 120% Atk/Effect: --/Range: All Fies/Mp: 12/Element: --)
+ Stupendous Display- Andrew directs a stupendous display involving the performers of his show.
(Damage: 130% Atk/Effect: Confusion 50%/Range: All Enemies/Mp: 20/Element: --)
-------------------
A-Ability: Dazzle Them!
+ Bring down the House- Andrew literally brings down the house, causing a large house to fall on top of his foe.
(Damage: 200% Atk/Effect: --/Range: Single Foe/Mp: 25/Element: --)
+ Pizzazz!- Andrew lets loose an array of multicolored lights causing enemies to be blind as to notice the rain of random objects flying at them.
(Damage: 120% Atk/Effect: Blind 50%/Range: All Enemies/Mp: 18/Element: --)
-------------------
R-Ability:
+ Continue the Performance- Whenever Andrew is killed, he may any of his moves over the span of the next three turns.
-------------------
S-Ability:
+ Lights Up!- All Mp Costs are Halved.
-------------------
D-Ability: Grand Finale (Neutral)
-------------------
Stats:
Hp: 35 (+5 from Spotlight)
Mp: 35 (+5 from Spotlight)
Atk: 10 (+4 from Conductor's Baton)
Def: 7 (+3 from Ringmaster's Jacket)
Int: 0
Spr: 7 (+2 from Ringmaster's Jacket)
Move: 2 Cells (+1 from Ringmaster Profession)
Last edited by SilverStorm on Mon Aug 30, 2010 9:20 pm; edited 4 times in total
Re: Chronicles of Frae: The Renaissance Profiles
Positive/Negative Status
Positive
Bravery - ATK is doubled for 3 turns.
Bubble - HP doubles for 3 turns. When the effect ends, HP is halved.
Covered - Damage is taken by a Covering ally.
Covering - Afflicted takes damage for an ally.
Faith - INT is doubled for 3 turns.
Float - Afflicted hovers in the air which causes an immunity to Earth-based attacks and a weakness to Wind-based attacks for 3 turns. Afflicted can also travel over Water cells and other usually impassable cells.
Haste - Afflicted can take 2 move actions and 2 act actions per turn instead of 1 for 3 turns.
Immune - Afflicted becomes immune to negative status effects for 3 turns.
Invincible - Afflicted does not receive damage and is unaffected by status effects for 1 turn.
Invisible - Afflicted cannot be targeted for 3 turns.
MP Regen - MP increases by 5% Max MP at the beginning of the recipient's turn for 5 turns.
Protect - Reduces all PHYSICAL damage taken by 50% for 3 turns.
Regen - HP increases by 15% Max HP at the beginning of the recipient's turn for 5 turns.
Shell - Reduces all MAGICAL damage taken by 50% for 3 turns.
Veil - Increases Evasion Rate by 50% for 3 turns.
Negative
Addled - Afflicted cannot use any skills for 3 turns.
Apathy - Afflicted is unable to recover MP by any means for 3 turns.
Berserk - ATK is doubled, but DEF is halved. Only normal attacks can be executed while Berserk.
Blind - Attacks have a 50% chance of missing for 3 turns.
Blood Loss - Afflicted loses 25% Max HP in addition to damage dealt by an enemy's attack. Only occurs upon enemy attack. Only occurs once. Acts as a damage modifier.
Burn - Afflicted takes 12% Max HP damage for 3 turns. The amount of damage taken is doubled if the afflicted is weak against Fire. Can be cured via Water/Ice magic or Water-/Ice-based attacks.
Charm/Mesmerize - Afflicted falls in love or becomes intrigued by the enemy and aids them in their endeavors which causes the afflicted to attack allies.
Confused - Afflicted has a 33.33% chance of attacking itself, an ally, or an enemy. Is cured upon physical attack.
Critical - An automatic status placed on a character when HP reaches 25% or less and remains on the character until the HP of the afflicted is higher than 25% of its Max HP.
Curse - Afflicted becomes the victim of a curse and takes damage equal to have of the damage the afflicted deals with any attack for 3 turns.
Deprotect - Doubles all PHYSICAL damage taken for 3 turns.
Deshell - Doubles all MAGICAL damage taken for 3 turns.
Disable - Afflicted can no longer take action for 3 turns.
Doom - Afflicted experiences Instant Death after 5 turns.
Frail - Afflicted is unable to recover HP by any means for 3 turns.
Freeze - Afflicted can no longer move or take action and also takes twice as much damage as normal for 3 turns. Can be cured via Fire magic or Fire-based attacks.
Immobilize - Afflicted can no longer move for 3 turns.
Instant Death - Afflicted is instantly killed. Bypasses all abilities that have to do with HP reaching 0.
Oblivion - Afflicted is lost forever, their existence shattered from the face of the planet causing the afflicted to be completely removed from the battlefield for the rest of the fight.
Paralyze - Afflicted can no longer move or take action for 3 turns.
Petrify - Afflicted is turned to stone and cannot move or act. Can be destroyed by a critical hit.
Poison - Afflicted takes 17% Max HP damage per turn for 3 turns.
Reverse - Afflicted takes damage from healing attempts and is healed by damaging attacks for 3 turns.
Sap - HP is reduced by 15% Max HP per turn for 5 turns.
Seal - Afflicted can no longer move or take action for 3 turns.
Severe Poison - Afflicted takes 22% Max HP damage per turn for 2 turns.
Shrink - All attacks deal 1 Dmg and all damage taken is doubled for 3 turns.
Sleep - Afflicted cannot move or take actions for 3 turns. All attacks made on the afflicted are critical hits. Awakens upon physical attack.
Slow - Afflicted can only take a Move action or an Act action in one turn, not both, for 3 turns. Movement is halved.
Stop - All Player Phases are skipped for the afflicted character for 5 turns.
Venom - Afflicted becomes Stopped and takes 17% Max HP damage per turn for 3 turns.
Wet - Afflicted takes double damage from attacks of the Lightning element for 3 turns.
Zombie - Afflicted is turned undead causing a weakness to Light elemental attacks and healing moves for 3 turns.
Positive
Bravery - ATK is doubled for 3 turns.
Bubble - HP doubles for 3 turns. When the effect ends, HP is halved.
Covered - Damage is taken by a Covering ally.
Covering - Afflicted takes damage for an ally.
Faith - INT is doubled for 3 turns.
Float - Afflicted hovers in the air which causes an immunity to Earth-based attacks and a weakness to Wind-based attacks for 3 turns. Afflicted can also travel over Water cells and other usually impassable cells.
Haste - Afflicted can take 2 move actions and 2 act actions per turn instead of 1 for 3 turns.
Immune - Afflicted becomes immune to negative status effects for 3 turns.
Invincible - Afflicted does not receive damage and is unaffected by status effects for 1 turn.
Invisible - Afflicted cannot be targeted for 3 turns.
MP Regen - MP increases by 5% Max MP at the beginning of the recipient's turn for 5 turns.
Protect - Reduces all PHYSICAL damage taken by 50% for 3 turns.
Regen - HP increases by 15% Max HP at the beginning of the recipient's turn for 5 turns.
Shell - Reduces all MAGICAL damage taken by 50% for 3 turns.
Veil - Increases Evasion Rate by 50% for 3 turns.
Negative
Addled - Afflicted cannot use any skills for 3 turns.
Apathy - Afflicted is unable to recover MP by any means for 3 turns.
Berserk - ATK is doubled, but DEF is halved. Only normal attacks can be executed while Berserk.
Blind - Attacks have a 50% chance of missing for 3 turns.
Blood Loss - Afflicted loses 25% Max HP in addition to damage dealt by an enemy's attack. Only occurs upon enemy attack. Only occurs once. Acts as a damage modifier.
Burn - Afflicted takes 12% Max HP damage for 3 turns. The amount of damage taken is doubled if the afflicted is weak against Fire. Can be cured via Water/Ice magic or Water-/Ice-based attacks.
Charm/Mesmerize - Afflicted falls in love or becomes intrigued by the enemy and aids them in their endeavors which causes the afflicted to attack allies.
Confused - Afflicted has a 33.33% chance of attacking itself, an ally, or an enemy. Is cured upon physical attack.
Critical - An automatic status placed on a character when HP reaches 25% or less and remains on the character until the HP of the afflicted is higher than 25% of its Max HP.
Curse - Afflicted becomes the victim of a curse and takes damage equal to have of the damage the afflicted deals with any attack for 3 turns.
Deprotect - Doubles all PHYSICAL damage taken for 3 turns.
Deshell - Doubles all MAGICAL damage taken for 3 turns.
Disable - Afflicted can no longer take action for 3 turns.
Doom - Afflicted experiences Instant Death after 5 turns.
Frail - Afflicted is unable to recover HP by any means for 3 turns.
Freeze - Afflicted can no longer move or take action and also takes twice as much damage as normal for 3 turns. Can be cured via Fire magic or Fire-based attacks.
Immobilize - Afflicted can no longer move for 3 turns.
Instant Death - Afflicted is instantly killed. Bypasses all abilities that have to do with HP reaching 0.
Oblivion - Afflicted is lost forever, their existence shattered from the face of the planet causing the afflicted to be completely removed from the battlefield for the rest of the fight.
Paralyze - Afflicted can no longer move or take action for 3 turns.
Petrify - Afflicted is turned to stone and cannot move or act. Can be destroyed by a critical hit.
Poison - Afflicted takes 17% Max HP damage per turn for 3 turns.
Reverse - Afflicted takes damage from healing attempts and is healed by damaging attacks for 3 turns.
Sap - HP is reduced by 15% Max HP per turn for 5 turns.
Seal - Afflicted can no longer move or take action for 3 turns.
Severe Poison - Afflicted takes 22% Max HP damage per turn for 2 turns.
Shrink - All attacks deal 1 Dmg and all damage taken is doubled for 3 turns.
Sleep - Afflicted cannot move or take actions for 3 turns. All attacks made on the afflicted are critical hits. Awakens upon physical attack.
Slow - Afflicted can only take a Move action or an Act action in one turn, not both, for 3 turns. Movement is halved.
Stop - All Player Phases are skipped for the afflicted character for 5 turns.
Venom - Afflicted becomes Stopped and takes 17% Max HP damage per turn for 3 turns.
Wet - Afflicted takes double damage from attacks of the Lightning element for 3 turns.
Zombie - Afflicted is turned undead causing a weakness to Light elemental attacks and healing moves for 3 turns.
Re: Chronicles of Frae: The Renaissance Profiles
~ B E S T I A R Y ~
Humanoid
None.
Beast
None.
Reptilian
None.
Insect
None.
Plant
None.
Aquatic
None.
Inorganic
None.
Machine
None.
Demon
None.
Undead
None.
- Code:
Name (Location: /Number Defeated: /Exp: /Gold: /Items: None)
Humanoid
None.
Beast
None.
Reptilian
None.
Insect
None.
Plant
None.
Aquatic
None.
Inorganic
None.
Machine
None.
Demon
None.
Undead
None.
Re: Chronicles of Frae: The Renaissance Profiles
Name: Armanthia Collins
Age: 15
Gender: Female
Appearance:
Profession: Manipulator- The one who claims this Profession uses different styles of strings equipped with special Mana to control her foes.
Level: 1
Exp: 0/10
-------------------
Weapon: Cotton Strings- Stings used for making puppets, they are made of Cotton Fibers. (Range: Infinite)
Armor: Pale Pink Dress- A Dress colored Pale Pink, it has a heart colored red sewn into it, they are comfortable but not for battle.
Accessory: Heart Pin- A Pin with a heart on it, it looks good when worn in the hair.
-------------------
A-Ability: Will Manipulation
+ Manipulate- Armanthia attaches strings to her enemy's muscles, allowing her to move and control them in the same turn.
(Damage: --/Effect: Manipulate/Range: 5 Cells/Mp: 6/Element: --)
+ Connection- Armanthia attaches strings to an enemy and herself, mana causing their bodies to become linked.
(Damage: --/Effect: Connection/Range: 5 Cells/Mp: 6/Element: --)
- Puncture- Armanthia has her strings rip out of the enemy and then drive back into the very same points, except this time the threads are needle sharp.
(Damage: 50% Pierce Atk/Effect: --/Range: Connection Foe/Mp: 8/Element: --)
- Needle Threads- Armanthia has her strings rip out of her foe and puncture them multiple times in various positions.
(Damage: 20% Pierce Atk x 5/Effect: --/Range: Connection Foe/Mp: 15/Element: --)
- Stamina Transfer- Armanthia forces her foe to give up a small portion of their stamina to her.
(Damage: 30% Pierce Atk/Effect: Armanthia absorbs Damage/Range: Connection Foe/Mp: 4/Element: --)
- Mana Transfer- Armanthia forces her foe to give up a small portion of their mana to her.
(Damage: 30% Pierce Atk/Effect: Damages Mp/Armanthia absorbs Damage/Range: Connection Foe/Mp: --/Element: --)
- Connection Sever- Armanthia cuts the strings that connect her life and body to an enemy, causing major damage to both her foe and herself.
(Damage: 200% Atk/Effect: --/Range: Connection Foe/Armanthia/Mp: 20/Element: --)
+ Stamina Swap- Armanthia attaches strings to her enemy's stamina and mana, swapping them around quickly.
(Damage: --/Effect: Hp becomes Mp/Vice Versa/Range: 5 Cells/Mp: 10/Element: --)
+ Offensive Swap- Armanthia attaches strings to her enemy's physical side and their magical side and quickly swaps them.
(Damage: --/Effect: Atk becomes Int/Vice Versa/Range: 5 Cells/Mp: 10/Element: --)
+ Defensive Swap- Armanthia attaches strings to her enemy's defensive side and their resistive side and quickly swaps them.
(Damage: --/Effect: Def becomes Spr/Vice Versa/Range: 5 Cells/Mp: 10/Element: --)
-------------------
A-Ability: Item
-------------------
R-Ability:
+ Manipulative Repulsion- Any Enemy that enters a cell adjacent to Armanthia is automatically forced 5 Cells away.
-------------------
S-Ability:
+ Natural Spirit- Armanthia regains 20% Mp each turn.
-------------------
D-Ability: Manipulative Massacre
+ Puppet Show Massacre- The foes are subject to Armanthia's whim, each one made into a puppet for her to control. She proceeds to having each of the puppets slaughter eachother, before returning them to their original form to feel pain.
(Damage: 100% Pierce Int/Effect: Instant Death 10%/Range: All Enemies/Mp: --/Element: --)
+ Duel Slaughter- Armanthia's strings attach to two foes, forcing them to fight to the death, the winner striking themself afterwards.
(Damage: 150% Pierce Atk/Effect: Instant Death 10%/Range: Two Enemies/Mp: --/Element: --)
+ Suicide- Armanthia attaches her strings to a single foe, forcing them to choke themself to death.
(Damage: 200% Pierce Atk/Effect: Instant Death 25%/Range: Single Foe/Mp: --/Element: --)
-------------------
Stats:
Hp: 10 (+5 from Heart Pin)
Mp: 30
Atk: 3 (+1 from Cotton Strings)
Def: 3 (+1 from Pale Pink Dress)
Int: 0
Spr: 3 (+1 from Pale Pink Dress)
Move: 2 Cells (+1 from Manipulator Profession)
-------------------
Skill Points: 0
Age: 15
Gender: Female
Appearance:
- Spoiler:
Profession: Manipulator- The one who claims this Profession uses different styles of strings equipped with special Mana to control her foes.
Level: 1
Exp: 0/10
-------------------
Weapon: Cotton Strings- Stings used for making puppets, they are made of Cotton Fibers. (Range: Infinite)
Armor: Pale Pink Dress- A Dress colored Pale Pink, it has a heart colored red sewn into it, they are comfortable but not for battle.
Accessory: Heart Pin- A Pin with a heart on it, it looks good when worn in the hair.
-------------------
A-Ability: Will Manipulation
+ Manipulate- Armanthia attaches strings to her enemy's muscles, allowing her to move and control them in the same turn.
(Damage: --/Effect: Manipulate/Range: 5 Cells/Mp: 6/Element: --)
+ Connection- Armanthia attaches strings to an enemy and herself, mana causing their bodies to become linked.
(Damage: --/Effect: Connection/Range: 5 Cells/Mp: 6/Element: --)
- Puncture- Armanthia has her strings rip out of the enemy and then drive back into the very same points, except this time the threads are needle sharp.
(Damage: 50% Pierce Atk/Effect: --/Range: Connection Foe/Mp: 8/Element: --)
(Damage: 20% Pierce Atk x 5/Effect: --/Range: Connection Foe/Mp: 15/Element: --)
- Stamina Transfer- Armanthia forces her foe to give up a small portion of their stamina to her.
(Damage: 30% Pierce Atk/Effect: Armanthia absorbs Damage/Range: Connection Foe/Mp: 4/Element: --)
- Mana Transfer- Armanthia forces her foe to give up a small portion of their mana to her.
(Damage: 30% Pierce Atk/Effect: Damages Mp/Armanthia absorbs Damage/Range: Connection Foe/Mp: --/Element: --)
- Connection Sever- Armanthia cuts the strings that connect her life and body to an enemy, causing major damage to both her foe and herself.
(Damage: 200% Atk/Effect: --/Range: Connection Foe/Armanthia/Mp: 20/Element: --)
+ Stamina Swap- Armanthia attaches strings to her enemy's stamina and mana, swapping them around quickly.
(Damage: --/Effect: Hp becomes Mp/Vice Versa/Range: 5 Cells/Mp: 10/Element: --)
+ Offensive Swap- Armanthia attaches strings to her enemy's physical side and their magical side and quickly swaps them.
(Damage: --/Effect: Atk becomes Int/Vice Versa/Range: 5 Cells/Mp: 10/Element: --)
+ Defensive Swap- Armanthia attaches strings to her enemy's defensive side and their resistive side and quickly swaps them.
(Damage: --/Effect: Def becomes Spr/Vice Versa/Range: 5 Cells/Mp: 10/Element: --)
-------------------
A-Ability: Item
-------------------
R-Ability:
-------------------
S-Ability:
+ Natural Spirit- Armanthia regains 20% Mp each turn.
-------------------
D-Ability: Manipulative Massacre
+ Puppet Show Massacre- The foes are subject to Armanthia's whim, each one made into a puppet for her to control. She proceeds to having each of the puppets slaughter eachother, before returning them to their original form to feel pain.
(Damage: 100% Pierce Int/Effect: Instant Death 10%/Range: All Enemies/Mp: --/Element: --)
+ Duel Slaughter- Armanthia's strings attach to two foes, forcing them to fight to the death, the winner striking themself afterwards.
(Damage: 150% Pierce Atk/Effect: Instant Death 10%/Range: Two Enemies/Mp: --/Element: --)
+ Suicide- Armanthia attaches her strings to a single foe, forcing them to choke themself to death.
(Damage: 200% Pierce Atk/Effect: Instant Death 25%/Range: Single Foe/Mp: --/Element: --)
-------------------
Stats:
Hp: 10 (+5 from Heart Pin)
Mp: 30
Atk: 3 (+1 from Cotton Strings)
Def: 3 (+1 from Pale Pink Dress)
Int: 0
Spr: 3 (+1 from Pale Pink Dress)
Move: 2 Cells (+1 from Manipulator Profession)
-------------------
Skill Points: 0
Last edited by SilverStorm on Mon Aug 23, 2010 7:57 pm; edited 1 time in total
Re: Chronicles of Frae: The Renaissance Profiles
Name: Oliver Rosenthal
Gender: Male
Age: 16
Level: 1
Next Level: 0/10
Appearance:
Profession: Acrobat - The one who claims this profession is extremely flexible and agile allowing for him to incorporate his acrobatic moves into a style created to battle enemies, which happen to be more effective on the slower ones.
Weapon: Acrobatic Mastery - Being unarmed, he who has chosen to be an acrobat by profession must exercise his might to retain his qualities to stay effective in battle.
Armor: Crescent Tunic - A bland, gray tunic with a small, yellow crescent moon and stars emblazoned upon one corner.
Accessory: Lightweight Shoes (ATK+1)
A-Ability: Agile Defeat:
+Tornado Pirouette: Leaps into the air and rotates with incredible speed causing the target to be kicked repeatedly when the user gets close enough. 110% Atk Dmg. Range: Adjacent cell. 4 hits. 10 MP.
+Feign Reversal: Rushes the enemy, but disappears only to reappear behind the target and delivers a devastating kick. 150% Atk Dmg. Range: 3 cells. 10 MP.
+Terre Promise: Performs several flips and acrobatics to disorient the enemy and fiinishes with an upwards kick from below to the target's jaw causing the target to become airborne. 130% Atk Dmg. Range: 6 cells. Chance of Confusion. 12 MP.
R-Ability:Consequence - When attacked by any means, the user has a 30% chance of dodging the attack and a 50% chance of inflicting Disable upon the attacker, but only if the user previously dodged.
S-Ability: Lightweight - User can move an additional 2 cells per turn and also gains an extra basic attack.
D-Ability: Silver Serpent (Neutral) - With a surge of mana, conjures an enormous serpent of a silver hue to slither across the battlefield, crushing any enemy who stands in its path, for none can withstand the might of the huge creature, nor the force of the mana it is created from. Deals 100% Piercing Atk damage to all enemies on the battlefield.
Stats:
HP: 25
MP: 15
Atk: 4 (+1 from Acrobatic Mastery)(+1 from Lightweight Shoes)
Def: 3 (+1 from Crescent Tunic)
Int: 2 (+0 from Acrobatic Mastery)
Spr: 3 (+1 from Crescent Tunic)
Movement: 2 cells (+2 from Acrobat profession)(+2 from Lightweight)
Skill Points: 0
Gender: Male
Age: 16
Level: 1
Next Level: 0/10
Appearance:
- Spoiler:
- An enigmatic smirk tends to make it's home upon his face as if he hides something within his soul. His skin is as pale as the ghostly moonlight causing his crimson eyes to stand out as a distinguishable feature. His straight, silver hair is short in the back, but his bangs are fairly long, often obscuring his vision. His slim figure, at about 106 lbs. and 5' 5", is shrouded by a tunic with a hue of gray that completed his color scheme quite well. In a single corner of the tunic, a single yellow crescent moon is emblazoned accompanied by a couple of yellow stars. His silver trousers were light and airy causing ripples in even the slightest breeze. With bare feet, he strides with grace wherever he goes.
Profession: Acrobat - The one who claims this profession is extremely flexible and agile allowing for him to incorporate his acrobatic moves into a style created to battle enemies, which happen to be more effective on the slower ones.
Weapon: Acrobatic Mastery - Being unarmed, he who has chosen to be an acrobat by profession must exercise his might to retain his qualities to stay effective in battle.
Armor: Crescent Tunic - A bland, gray tunic with a small, yellow crescent moon and stars emblazoned upon one corner.
Accessory: Lightweight Shoes (ATK+1)
A-Ability: Agile Defeat:
+Tornado Pirouette: Leaps into the air and rotates with incredible speed causing the target to be kicked repeatedly when the user gets close enough. 110% Atk Dmg. Range: Adjacent cell. 4 hits. 10 MP.
+Feign Reversal: Rushes the enemy, but disappears only to reappear behind the target and delivers a devastating kick. 150% Atk Dmg. Range: 3 cells. 10 MP.
R-Ability:
S-Ability: Lightweight - User can move an additional 2 cells per turn and also gains an extra basic attack.
D-Ability: Silver Serpent (Neutral) - With a surge of mana, conjures an enormous serpent of a silver hue to slither across the battlefield, crushing any enemy who stands in its path, for none can withstand the might of the huge creature, nor the force of the mana it is created from. Deals 100% Piercing Atk damage to all enemies on the battlefield.
Stats:
HP: 25
MP: 15
Atk: 4 (+1 from Acrobatic Mastery)(+1 from Lightweight Shoes)
Def: 3 (+1 from Crescent Tunic)
Int: 2 (+0 from Acrobatic Mastery)
Spr: 3 (+1 from Crescent Tunic)
Movement: 2 cells (+2 from Acrobat profession)(+2 from Lightweight)
Skill Points: 0
Re: Chronicles of Frae: The Renaissance Profiles
Name: Athena Vesinly
Age: 19
Gender: Female
Profession: Harlequin- with suggestive outfits, lithe bodies, full curves and heavy doses of pheromones, harlequins specialize in fast movements, distracting dances and devastating attacks. Wielding of luscious lips, they flit across the battle field like beautiful, yet poisonous, butterflies. [A little Drop of Poison: There is a reason why you feel tipsy after her kiss. chance of poison]
Level: 1
Exp: 0/10
Weapon: Cherry Lipstick- apples aren't the only poisonous fruit. [INT based attacks]
Armor: Skimpy leather- a suggestive outfit that shows all the right stuff while still hiding enough to tease the mind.
Accessory: Rose choker- a pretty rose designed choker. (+5 MP)
A-Ability:Butterfly's Dance
+ Tease Playfully dance on the spot, she drives all watches to distraction, letting them forget themselves in her allure. [Range- 4 cell][Effect- confusion][Dark element][9 MP]
+ Butterfly Kisses A little jiggle and a little blown kiss can drive a man mad, or shock a girl senseless. Especially when that kiss is butterfly shaped. [100% INT][range- 3 cells][Effect (male)- Charm][Effect (female)- Addle][Dark Element] 8 Mp
A-Ability: Item
R-Ability:
S-Ability: Pheromone- the scent of a woman can drive a man to do the wildest things [all male enemies in two cell radius, chance of charm]
D-Ability: Kiss of Death- The key to handle a man is to rev-him up just so, then letting him be. But what happens if you push the envelope? Death, of course. [50% chance of charm on survivors][50% chance of poison on survivors][200% piercing INT damage][range- adjacent cell][Dark element]
Stats:
HP: 15
MP: 25 (+5 from Rose Choker)
ATK: 1
DEF: 2 (+1 from Skimpy Leather)
INT: 3 (+1 from Cherry Lipstick)
SPR: 3
Move: 2 Cells (+1 from Harlequin Profession)
Skill Points: 0
Age: 19
Gender: Female
- Appearance:
Profession: Harlequin- with suggestive outfits, lithe bodies, full curves and heavy doses of pheromones, harlequins specialize in fast movements, distracting dances and devastating attacks. Wielding of luscious lips, they flit across the battle field like beautiful, yet poisonous, butterflies. [A little Drop of Poison: There is a reason why you feel tipsy after her kiss. chance of poison]
Level: 1
Exp: 0/10
Weapon: Cherry Lipstick- apples aren't the only poisonous fruit. [INT based attacks]
Armor: Skimpy leather- a suggestive outfit that shows all the right stuff while still hiding enough to tease the mind.
Accessory: Rose choker- a pretty rose designed choker. (+5 MP)
A-Ability:Butterfly's Dance
+ Tease Playfully dance on the spot, she drives all watches to distraction, letting them forget themselves in her allure. [Range- 4 cell][Effect- confusion][Dark element][9 MP]
+ Butterfly Kisses A little jiggle and a little blown kiss can drive a man mad, or shock a girl senseless. Especially when that kiss is butterfly shaped. [100% INT][range- 3 cells][Effect (male)- Charm][Effect (female)- Addle][Dark Element] 8 Mp
A-Ability: Item
R-Ability:
S-Ability: Pheromone- the scent of a woman can drive a man to do the wildest things [all male enemies in two cell radius, chance of charm]
D-Ability: Kiss of Death- The key to handle a man is to rev-him up just so, then letting him be. But what happens if you push the envelope? Death, of course. [50% chance of charm on survivors][50% chance of poison on survivors][200% piercing INT damage][range- adjacent cell][Dark element]
Stats:
HP: 15
MP: 25 (+5 from Rose Choker)
ATK: 1
DEF: 2 (+1 from Skimpy Leather)
INT: 3 (+1 from Cherry Lipstick)
SPR: 3
Move: 2 Cells (+1 from Harlequin Profession)
Skill Points: 0
Last edited by Zaneko on Tue Sep 07, 2010 7:48 pm; edited 1 time in total
Re: Chronicles of Frae: The Renaissance Profiles
Name: Kelly
Age: 18
Gender: Female
Appearance:
Profession: Guitarist - One who claims this profession aspires to one day become famous, a rock star, or just loved locally. Some even travel around the world, selling and making songs and albums. [Damage = Int-Based][Damages Enemy Party]
Weapon: Old Acoustic Guitar - An old guitar filled with memories, Kelly will never give this guitar up, not even for all the riches in the world.
Armor: Travel Amp - A simple amp made compact for travelling.
Accessory: Earphones - A pair of earphones that cut off any sound from the outside while Kelly plays. (+1 Spr)
A-Ability: Acoustic Beats
+ Up-Tempo - Kelly plays a fast version of her own favorite song. The new tempo speeds up Kelly's entire body with enthusiasm and adrenaline. Bestows Haste upon Kelly. 8 MP
+ Dissonance - Kelly plays two notes together, however they are not the best notes to play together, and will cause ear damage to those who hear it. May inflict Confusion on all enemies. 10 MP.
R-Ability: None
S-Ability: Soundproof - Kelly is immune to bad notes and sounds, also giving her immunity to such things as Confusion and Berserk and Sleep.
Final Judgement: Final Melody - Kelly ends her performance with a fierce and decisive chord, inflicting damage on all who hear it. [100% Piercing Int to all enemies]
Stats:
HP: 15
MP: 20
Atk: 0
Def: 3 (+1 from Travel Amp)
Int: 4 (+1 from Old Acoustic Guitar)
Spr: 4 (+1 from Travel Amp)(+1 from Earphones)
Move: 2 Cells
Age: 18
Gender: Female
Appearance:
- Spoiler:
Profession: Guitarist - One who claims this profession aspires to one day become famous, a rock star, or just loved locally. Some even travel around the world, selling and making songs and albums. [Damage = Int-Based][Damages Enemy Party]
Weapon: Old Acoustic Guitar - An old guitar filled with memories, Kelly will never give this guitar up, not even for all the riches in the world.
Armor: Travel Amp - A simple amp made compact for travelling.
Accessory: Earphones - A pair of earphones that cut off any sound from the outside while Kelly plays. (+1 Spr)
A-Ability: Acoustic Beats
+ Up-Tempo - Kelly plays a fast version of her own favorite song. The new tempo speeds up Kelly's entire body with enthusiasm and adrenaline. Bestows Haste upon Kelly. 8 MP
+ Dissonance - Kelly plays two notes together, however they are not the best notes to play together, and will cause ear damage to those who hear it. May inflict Confusion on all enemies. 10 MP.
R-Ability: None
S-Ability: Soundproof - Kelly is immune to bad notes and sounds, also giving her immunity to such things as Confusion and Berserk and Sleep.
Final Judgement: Final Melody - Kelly ends her performance with a fierce and decisive chord, inflicting damage on all who hear it. [100% Piercing Int to all enemies]
Stats:
HP: 15
MP: 20
Atk: 0
Def: 3 (+1 from Travel Amp)
Int: 4 (+1 from Old Acoustic Guitar)
Spr: 4 (+1 from Travel Amp)(+1 from Earphones)
Move: 2 Cells
Zerifachias- Totes-Mcgoats
- Posts : 16375
Join date : 2009-11-01
Age : 32
Location : Naletia
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