Ellon Chronicles: Dreams on the Horizon [Character Profiles]
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Ellon Chronicles: Dreams on the Horizon [Character Profiles]
Inventory
Herb x3 (Restores 5 HP upon use.)
Hydrophilia Potion x1 (Enables the target to occupy water cells and reduces Water-elemental damage by 10% for Five Turns.)
Materials
Bubble Dream Berries x4 (Potent magicked berries also known as Crystalis acinum. They are a particularly difficult to find in markets due to their high demand in potion-making. Material Grade: C)
Bristle Fur x4 (Rough clump of fur which hurts the hands to touch for too long. Material Grade: D)
Sharp Fang x1 (A particularly pointy fang taken from the mouth of a beast. Material Grade: D)
Smooth Stone x1 (Rounded stone that feels silky and cold to the touch. Material Grade: D)
Equipment
Brawler's Coin x1 (At first glance it looks like a regular coin, but it has an inscription of a fist on it. Increases Atk and Def by 1; equippable by Everyone)
Dull Knife x1 (A rusty, nicked blade that Asima has carried for gods-know how long. Increases Atk by 1; equippable by Asima)
Key Items
Refugee Map (It's really just a tattered and faded piece of paper. Is that even legible?)
Stone of Amity (Magenta-colored magicked stone in the shape of heart that is said to forge connections with people the holder meets in life. Using it enables the holder to call upon those very people when needed.)
Gold: 24
Achievement Points: 16
Refugee Map
Winoan Empire:
+Village of Rekks
---Abandoned Home
Alsonde Kingdom:
+Royal City of Arcedes
>Mayella's Inn
---Refugee Quarters
>Wormwood Tavern
---Bar
>Drunken Apple Tavern
---Bar
+Lake Horren
---River Plains
---Riverside
Herb x3 (Restores 5 HP upon use.)
Hydrophilia Potion x1 (Enables the target to occupy water cells and reduces Water-elemental damage by 10% for Five Turns.)
Materials
Bubble Dream Berries x4 (Potent magicked berries also known as Crystalis acinum. They are a particularly difficult to find in markets due to their high demand in potion-making. Material Grade: C)
Bristle Fur x4 (Rough clump of fur which hurts the hands to touch for too long. Material Grade: D)
Sharp Fang x1 (A particularly pointy fang taken from the mouth of a beast. Material Grade: D)
Smooth Stone x1 (Rounded stone that feels silky and cold to the touch. Material Grade: D)
Equipment
Brawler's Coin x1 (At first glance it looks like a regular coin, but it has an inscription of a fist on it. Increases Atk and Def by 1; equippable by Everyone)
Dull Knife x1 (A rusty, nicked blade that Asima has carried for gods-know how long. Increases Atk by 1; equippable by Asima)
Key Items
Refugee Map (It's really just a tattered and faded piece of paper. Is that even legible?)
Stone of Amity (Magenta-colored magicked stone in the shape of heart that is said to forge connections with people the holder meets in life. Using it enables the holder to call upon those very people when needed.)
Gold: 24
Achievement Points: 16
Refugee Map
Winoan Empire:
+Village of Rekks
---Abandoned Home
Alsonde Kingdom:
+Royal City of Arcedes
>Mayella's Inn
---Refugee Quarters
>Wormwood Tavern
---Bar
>Drunken Apple Tavern
---Bar
+Lake Horren
---River Plains
---Riverside
Last edited by Silver on Sat Jun 17, 2017 5:11 pm; edited 1 time in total
Re: Ellon Chronicles: Dreams on the Horizon [Character Profiles]
Enemy Profiles
1, Lv. 3
Profession: Pest
Type: Beast
A-Ability: Infestation
+Scurry – Makes a disorienting array of movements to distract and confuse. Chance of Confusion. User moves [User's Move - 1 Cell] cells away. Range: Adjacent Cell. 5 MP.
+Nibble – Might not hurt much, but you don't know where that thing has been! 70% Atk Damage. Low Chance of Frailty. Range: Adjacent Cell. 5 MP.
R-Ability: None.
S-Ability: Diseased – All attacks and skills carry a low chance of Poison.
D-Ability: None.
Stats:
HP: 20
MP: 10
DD: --/--
Atk: 7
Def: 1
Int: 1
Spr: 0
Evade: 5%
Move: 4 Cells
***See for 2-6
Neutral Profiles
Name: Jill Larken
Age: 17
Gender: Female
Appearance:
Magicked Blade I: Increases the base damage of all physical attacks by 30% of the user's Int.
Level: 5
Exp: --/--
Weapon: Cadet's Blade- Fairly simplistic sword which manages to cut decently enough.
Armor: Apprentice's Mail- Standard issue armor given to all Knight Apprentices.
Accessory: Talisman- Strange trinket filled with a magicked essence.
A-Ability: Might of Magick
+Meditation – Closes one's eyes and focuses on one's connection to mana to boost one's power for a time. No Damage. Bestows Faith. Range: Self. 10 MP.
+Shredding Slice – Coats the blade in a layer of magic which eats away at the target's armor with the next slash dealt. 110% Atk Damage. Reduces the target's Def by 5% for Three Turns. Stacks 3 Times. Range: Adjacent Cell. 6 MP.
+Explosive Flame – Thrusts one's free hand outward causing a sphere of pure flame to appear and explode instantaneously. 120% Int Damage. Chance of Burn. Range: 2 Cells. 8 MP. Fire Elemental.
A-Ability: Item
R-Ability:
+Shatter – Upon being attacked from an adjacent cell, shatters the magical barrier and whips the pieces around wildly dealing 80% Piercing Int Damage to enemies in surrounding cells.
S-Ability:
+Barrier – Reduces all incoming damage by 15% passively.
D-Ability:
+Riot Blade – Slashes the air creating a vacuum which pulls the target in as a series of magical blades lash out at the target successively before one final hit from the user's own steel is landed. 100% Int Damage. 4 Hits. 150% Piercing Atk Damage. Target is pulled to an adjacent cell of the user. Range: 2 Cells. 0 MP.
Stats:
HP: 25
MP: 30
DD: 0/10
Atk: 5 (+1 from Cadet's Blade)
Def: 4 (+2 from Apprentice's Mail)
Int: 6 (+0 from Cadet's Blade) (+1 from Talisman)
Spr: 4 (+0 from Apprentice's Mail)
Evade: 1%
Move: 2 Cells (+1 from Magus Knight Profession)
Skill Points: 0
1, Lv. 3
Profession: Pest
Type: Beast
A-Ability: Infestation
+Scurry – Makes a disorienting array of movements to distract and confuse. Chance of Confusion. User moves [User's Move - 1 Cell] cells away. Range: Adjacent Cell. 5 MP.
+Nibble – Might not hurt much, but you don't know where that thing has been! 70% Atk Damage. Low Chance of Frailty. Range: Adjacent Cell. 5 MP.
R-Ability: None.
S-Ability: Diseased – All attacks and skills carry a low chance of Poison.
D-Ability: None.
Stats:
HP: 20
MP: 10
DD: --/--
Atk: 7
Def: 1
Int: 1
Spr: 0
Evade: 5%
Move: 4 Cells
***See for 2-6
Neutral Profiles
Name: Jill Larken
Age: 17
Gender: Female
Appearance:
- Spoiler:
- Although she may only be a knight apprentice, Jill holds her head high and keeps her aspirations even higher, despite standing at a meager 5'5". Much shorter and thinner than any of the other knights, she doesn't quite fit into all of the armor she wears, but she wears it proudly. She rather loathes helmets, often disregarding orders and allowing her long blood red hair to fall freely well past her shoulders. Her eyes are a deep chestnut color and full of life––sometimes when out of uniform they are trapped behind a pair of glasses, but these times are few and far between.
Magicked Blade I: Increases the base damage of all physical attacks by 30% of the user's Int.
Level: 5
Exp: --/--
Weapon: Cadet's Blade- Fairly simplistic sword which manages to cut decently enough.
Armor: Apprentice's Mail- Standard issue armor given to all Knight Apprentices.
Accessory: Talisman- Strange trinket filled with a magicked essence.
A-Ability: Might of Magick
+Meditation – Closes one's eyes and focuses on one's connection to mana to boost one's power for a time. No Damage. Bestows Faith. Range: Self. 10 MP.
+Shredding Slice – Coats the blade in a layer of magic which eats away at the target's armor with the next slash dealt. 110% Atk Damage. Reduces the target's Def by 5% for Three Turns. Stacks 3 Times. Range: Adjacent Cell. 6 MP.
+Explosive Flame – Thrusts one's free hand outward causing a sphere of pure flame to appear and explode instantaneously. 120% Int Damage. Chance of Burn. Range: 2 Cells. 8 MP. Fire Elemental.
A-Ability: Item
R-Ability:
+Shatter – Upon being attacked from an adjacent cell, shatters the magical barrier and whips the pieces around wildly dealing 80% Piercing Int Damage to enemies in surrounding cells.
S-Ability:
+Barrier – Reduces all incoming damage by 15% passively.
D-Ability:
+Riot Blade – Slashes the air creating a vacuum which pulls the target in as a series of magical blades lash out at the target successively before one final hit from the user's own steel is landed. 100% Int Damage. 4 Hits. 150% Piercing Atk Damage. Target is pulled to an adjacent cell of the user. Range: 2 Cells. 0 MP.
Stats:
HP: 25
MP: 30
DD: 0/10
Atk: 5 (+1 from Cadet's Blade)
Def: 4 (+2 from Apprentice's Mail)
Int: 6 (+0 from Cadet's Blade) (+1 from Talisman)
Spr: 4 (+0 from Apprentice's Mail)
Evade: 1%
Move: 2 Cells (+1 from Magus Knight Profession)
Skill Points: 0
Last edited by Silver on Wed May 31, 2017 11:25 am; edited 3 times in total
Re: Ellon Chronicles: Dreams on the Horizon [Character Profiles]
Inflictionary
Bestiary
Humanoid
Bar Bum (Location: Wormwood Tavern – Bar/Number Defeated: 3/Gold: 3/Items: None.)
Harlan (Location: Drunken Apple Tavern – Bar/Number Defeated: One-of-a-Kind/Gold: None./Items: Brawler's Coin)
Beast
River Razortooth (Location: Lake Horren – River Plains/Number Defeated: 5/Gold: 5/Items: Bristle Fur, Sharp Fang)
Reptilian
None.
Insect
None.
Plant
None.
Aquatic
None.
Inorganic
River Dancer (Location: Lake Horren – Riverside/Number Defeated: 1/Gold: 10/Items: Smooth Stone, ???? ????? ????)
Machine
None.
Demon
None.
Undead
None.
- - - - -
Bestiary
Humanoid
Bar Bum (Location: Wormwood Tavern – Bar/Number Defeated: 3/Gold: 3/Items: None.)
Harlan (Location: Drunken Apple Tavern – Bar/Number Defeated: One-of-a-Kind/Gold: None./Items: Brawler's Coin)
Beast
River Razortooth (Location: Lake Horren – River Plains/Number Defeated: 5/Gold: 5/Items: Bristle Fur, Sharp Fang)
Reptilian
None.
Insect
None.
Plant
None.
Aquatic
None.
Inorganic
River Dancer (Location: Lake Horren – Riverside/Number Defeated: 1/Gold: 10/Items: Smooth Stone, ???? ????? ????)
Machine
None.
Demon
None.
Undead
None.
- - - - -
- Spoiler:
- [Name] (Location: /Number Defeated: /Gold: /Items: )
***Drop Rate:
50% Common
25% Uncommon
10% Rare
5% Super Rare
1% Impossibly Rare
Last edited by Silver on Tue May 30, 2017 5:40 pm; edited 1 time in total
Re: Ellon Chronicles: Dreams on the Horizon [Character Profiles]
Allies
Beesh, you don't know nobody no how!
Beesh, you don't know nobody no how!
Re: Ellon Chronicles: Dreams on the Horizon [Character Profiles]
Name: Asima Qamar
Color: #cc6633
Age: 16
Level: 3
Next Level: 15/24
Appearance:
Profession: Squire - The one who claims this profession aspires to one day become a knight, even if they have not yet become an apprentice to one. [Shieldbearer] [Persistence] [Equip: Swords, Daggers]
*Shieldbearer - This unit gains an extra equipment slot for shields.
*Persistence - This unit gains +25% Atk and Def when below 50% health.
Weapon: Longsword - Fairly standard sword made of a mixture of low-grade metals. [+2 Attack]
--Shield: None.
Armor: Thick clothing - Doesn't provide any significant defense, but it's comfortable and easy to move in.
Accessory: Family Heirloom - A small golden pendant on a leather cord. [+5 HP]
A-Ability: Shield-bearer
+Subdue: The user strikes the target with the intent to incapacitate rather than seriously injure. 80% Atk damage, chance to inflict Disable. The probability to inflict Disable increases the lower the target's HP. Range: Adjacent. 10 MP.
+Aggressive Stance: 110% Atk. Amount of hits equal to double the hits for this unit's base amount of basic attacks. Range: Adjacent. (Level x1.2(ciel)) MP.
*Minimum of 8 MP to use, regardless of formula
+Shoulder Charge: Barrels into the target, using the shoulder as a way to focus the force. 110% Atk. If the user is equipped with a shield, the damage is increased by 50% of the user's Def. Places the user adjacent to the target. Range: 3 cells. 10 MP.
S-Ability: Adrenaline Rush - This unit gains +25% damage output and gains an extra hit per basic attack for 3 turns.
D-Ability: Heavy Strikeback - Marks all enemy units with two stacks of "Dueling Asima". When a marked unit attacks this unit, the mark is consumed to deal 75% piercing Def. The marks expire after three turns.
Stats:
HP: 25 (+5 from Family Heirloom)
MP: 20
DD: 10/10
Atk: 6 (+2 from Longsword)
Def: 4 (+1 from Thick Clothing)
Int: 1 (+0 from Dull Knife)
Spr: 4 (+0 from Thick Clothing)
Evasion: 2%
Movement: 2 cells (+1 from Squire profession)
Skill Points: 0
Stat Points: 0
Battle Ready Stats
Color: #cc6633
Age: 16
Level: 3
Next Level: 15/24
Appearance:
- Appearance:
Asima is an average-height girl of a lean and slightly muscular build that stems from years of living on the streets. She is very slender and is often mistaken for a boy if she wears baggy clothes. Her face is hard and sharp, though still feminine, with a slightly large nose and big, almond-shaped eyes that are nearly black in color. Her hair is silky, jet-black, with only the slightest curl to it. She has it sheared short, barely reaching past her chin. This is more out of easy management than style. She tends to wear whatever clothing she can get her hands on. She prefers practical clothing over style, and generally wears a pair of worn, knee-high leather boots.
Profession: Squire - The one who claims this profession aspires to one day become a knight, even if they have not yet become an apprentice to one. [Shieldbearer] [Persistence] [Equip: Swords, Daggers]
*Shieldbearer - This unit gains an extra equipment slot for shields.
*Persistence - This unit gains +25% Atk and Def when below 50% health.
Weapon: Longsword - Fairly standard sword made of a mixture of low-grade metals. [+2 Attack]
--Shield: None.
Armor: Thick clothing - Doesn't provide any significant defense, but it's comfortable and easy to move in.
Accessory: Family Heirloom - A small golden pendant on a leather cord. [+5 HP]
A-Ability: Shield-bearer
+Subdue: The user strikes the target with the intent to incapacitate rather than seriously injure. 80% Atk damage, chance to inflict Disable. The probability to inflict Disable increases the lower the target's HP. Range: Adjacent. 10 MP.
+Aggressive Stance: 110% Atk. Amount of hits equal to double the hits for this unit's base amount of basic attacks. Range: Adjacent. (Level x1.2(ciel)) MP.
*Minimum of 8 MP to use, regardless of formula
+Shoulder Charge: Barrels into the target, using the shoulder as a way to focus the force. 110% Atk. If the user is equipped with a shield, the damage is increased by 50% of the user's Def. Places the user adjacent to the target. Range: 3 cells. 10 MP.
S-Ability: Adrenaline Rush - This unit gains +25% damage output and gains an extra hit per basic attack for 3 turns.
D-Ability: Heavy Strikeback - Marks all enemy units with two stacks of "Dueling Asima". When a marked unit attacks this unit, the mark is consumed to deal 75% piercing Def. The marks expire after three turns.
Stats:
HP: 25 (+5 from Family Heirloom)
MP: 20
DD: 10/10
Atk: 6 (+2 from Longsword)
Def: 4 (+1 from Thick Clothing)
Int: 1 (+0 from Dull Knife)
Spr: 4 (+0 from Thick Clothing)
Evasion: 2%
Movement: 2 cells (+1 from Squire profession)
Skill Points: 0
Stat Points: 0
- update log:
13 July 2015
Reached level 2
Distributed 2 points into Def and 1 point into Spr
29 December 2015
Reached level 3
Distributed 1 point into Spr and 2 points into Atk
Spent 1 skill point to rework Subdue
Spent 1 skill point on skill Shoulder Charge
15 June 2016
Unequipped Dull Knife, equipped Longsword.
Battle Ready Stats
- Code:
HP: 30
MP: 20
DD: 10/10
Atk: 8
Def: 5
Int: 1
Spr: 4
Evasion: 2%
Movement: 3 cells
codasterthedisaster- Drowzy Wanderer
- Posts : 37
Join date : 2014-09-30
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