Tales of Alidaire: The Presence Profiles
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Tales of Alidaire: The Presence Profiles
Here's where my The Presence folks need to post their character profiles. That way, you can just update them here when you level up. The Current Inventory along with Enemy Profiles for each mission will be posted here as well.
Current Inventory
Candy Bar x1 (Recovers 10 HP upon use)
Soda x1 (Recovers 5 MP upon use)
Sing-Song x3 (Increases damage dealt by Sound-based moves by 10% for 3 turns upon use)
Durable Sludge x2 (Increases DEF of the user by 10% for 3 turns upon use)
Materials
Frog Slime x2 (You might want to put some gloves on before touching it...)
Weapons/Armor/Accessories
None.
Key Items
Scrap Paper (Just some extra paper that someone can scrawl anything on)
Current Gold: 96
Scrap Paper
+Nishi-Hibana District
---Miscellaneous Alleyway
Current Inventory
Candy Bar x1 (Recovers 10 HP upon use)
Soda x1 (Recovers 5 MP upon use)
Sing-Song x3 (Increases damage dealt by Sound-based moves by 10% for 3 turns upon use)
Durable Sludge x2 (Increases DEF of the user by 10% for 3 turns upon use)
Materials
Frog Slime x2 (You might want to put some gloves on before touching it...)
Weapons/Armor/Accessories
None.
Key Items
Scrap Paper (Just some extra paper that someone can scrawl anything on)
Current Gold: 96
Scrap Paper
+Nishi-Hibana District
---Miscellaneous Alleyway
Last edited by Masquerade on Fri Jan 07, 2011 1:58 pm; edited 4 times in total
Re: Tales of Alidaire: The Presence Profiles
The First Night 02: There Are Those Who Hold Much Strength
Enemy Profiles
Strongarm, Lv. 3
Type: Knight
Tag: All-Out Assault - Damage output of all physical attacks is increased by 15%.
A-Ability: Hazard Blade:
+Crater: Slams weapon into the ground with a mighty crash. 130% Atk Dmg. Range: Adjacent cell. Chance of Disable. 14 MP.
+Broad Horizon: Crouches slightly and holds blade out next to the user before swinging it in a quick horizontal direction. 110% Atk Dmg. Range: Fan shape; about 2-3 cell proximity. 8 MP.
+Fury: Charges up energy before delivering a brutal combo on the next turn. 80% Atk Dmg. Range: Adjacent cell. 6 hits. 12 MP. Takes 2 turns to use.
+Shatter: Destroys target's defenses with a single rending blow. Reduces target DEF by 75%. Range: Adjacent cell. 16 MP.
R-Ability: None.
S-Ability: Fight or Flight - Boosts damage output of any basic attack or skill by 10% if the user takes an Act action during a turn. Boosts Move by 2 cells if user takes a Move action during a turn. Neither effects activate if the user moves and acts in the same turn.
D-Ability: Brutal Break (Neutral)
Stats:
HP: 140
MP: 60
Atk: 7
Def: 5
Int: 1
Spr: 3
Move: 2 cells
Neutral Profiles
None.
Enemy Profiles
Strongarm, Lv. 3
Type: Knight
Tag: All-Out Assault - Damage output of all physical attacks is increased by 15%.
A-Ability: Hazard Blade:
+Crater: Slams weapon into the ground with a mighty crash. 130% Atk Dmg. Range: Adjacent cell. Chance of Disable. 14 MP.
+Broad Horizon: Crouches slightly and holds blade out next to the user before swinging it in a quick horizontal direction. 110% Atk Dmg. Range: Fan shape; about 2-3 cell proximity. 8 MP.
+Fury: Charges up energy before delivering a brutal combo on the next turn. 80% Atk Dmg. Range: Adjacent cell. 6 hits. 12 MP. Takes 2 turns to use.
+Shatter: Destroys target's defenses with a single rending blow. Reduces target DEF by 75%. Range: Adjacent cell. 16 MP.
R-Ability: None.
S-Ability: Fight or Flight - Boosts damage output of any basic attack or skill by 10% if the user takes an Act action during a turn. Boosts Move by 2 cells if user takes a Move action during a turn. Neither effects activate if the user moves and acts in the same turn.
D-Ability: Brutal Break (Neutral)
Stats:
HP: 140
MP: 60
Atk: 7
Def: 5
Int: 1
Spr: 3
Move: 2 cells
Neutral Profiles
None.
Last edited by Masquerade on Thu Mar 31, 2011 8:53 am; edited 10 times in total
Re: Tales of Alidaire: The Presence Profiles
Record of Days and Nights
The First Night 00: They Have Returned
The First Night 01: They Who Cling to Things
The First Night 02: There Are Those Who Hold Much Strength
The First Day 00: What's Left Behind
The First Day 01: Recollection
Conditions to Reminisce
Mass Panic - They run and scream. Will the terror never end? It shouldn't have begun in the beginning...WHY?! [15% chance of Hesitance for ally party]
Wails of Anguish - They will the air with their constant moaning. What sadness are they trying to express? [Damage taken from Sound-based attacks -5%; 15% chance of Fear for ally party at the end of each Enemy Phase]
The First Night 00: They Have Returned
The First Night 01: They Who Cling to Things
The First Night 02: There Are Those Who Hold Much Strength
The First Day 00: What's Left Behind
The First Day 01: Recollection
Conditions to Reminisce
Mass Panic - They run and scream. Will the terror never end? It shouldn't have begun in the beginning...WHY?! [15% chance of Hesitance for ally party]
Wails of Anguish - They will the air with their constant moaning. What sadness are they trying to express? [Damage taken from Sound-based attacks -5%; 15% chance of Fear for ally party at the end of each Enemy Phase]
Last edited by Masquerade on Fri Jan 07, 2011 1:54 pm; edited 7 times in total
Re: Tales of Alidaire: The Presence Profiles
~ B E S T I A R Y ~
Humanoid
Crawler (Location: Nishi-Hibana/Number Defeated: 4/Exp: 2/Gold: 12/Items: ????? ??????, Durable Sludge)
Beast
None.
Reptilian
None.
Insect
None.
Plant
None.
Aquatic
Frog (Location: Nishi-Hibana/Number Defeated: 6/Exp: 1/Gold: 8/Items: Frog Slime, Sing-Song)
Inorganic
None.
Machine
None.
Demon
None.
Undead
None.
Humanoid
Crawler (Location: Nishi-Hibana/Number Defeated: 4/Exp: 2/Gold: 12/Items: ????? ??????, Durable Sludge)
Beast
None.
Reptilian
None.
Insect
None.
Plant
None.
Aquatic
Frog (Location: Nishi-Hibana/Number Defeated: 6/Exp: 1/Gold: 8/Items: Frog Slime, Sing-Song)
Inorganic
None.
Machine
None.
Demon
None.
Undead
None.
Last edited by Masquerade on Fri Jan 07, 2011 1:51 pm; edited 4 times in total
Re: Tales of Alidaire: The Presence Profiles
Name: ?
Gender: Male
Age: 7
Level: 3
Next Level: 1/10
Appearance:
Profession: The Kid in the Cardboard Box - The one who claims this profession did so unwillingly, for he was abandoned as such and has never left his box, his only true asset, and never plans to do so, though he possesses a strange power that is simply locked away.
Weapon: Cardboard Box - A simple thrown-away cardboard box that the wielder will never depart with under any circumstances.
Armor: Gifted Clothing - Clothes that were given to the wearer as an act of charity.
Accessory: Sad Rabbit - Stuffed animal that is just as sad as the holder.
A-Ability: Pitiful Soul:
+A Home of My Own: "This is my home...and I will never let anyone take it from me." The user clings onto the user's weapon, refusing to let it break or to let enemies steal it. Weapon cannot be stolen. Immune Weapon Break. Lasts until the end of battle. Range: Self. 4 MP.
+Malnourishment: "It hurts...so much. Maybe if I take a nap, the pain will go away." Lacking proper nutrition, the user falls asleep in hopes of alleviating the pain that plagues the user's weakened body. Bestows Sleep. Range: Self. 6 MP.
+Stargazing: "All the stars...have a home. Just like me...but their home seems...so big." Laying down in the box, the user looks up at the night sky, distantly thinking about all the stars and the limitless boundaries of their home. User takes a Wait action for the turn. Range: Self. 4 MP.
+Lapin Comfort: "It's so cold tonight...come here Sad Rabbit. I'll keep you warm." In the cool night, the user hugs the user's stuffed rabbit to 'keep it warm', but really the user just needs the affection to overcome the user's lonliness. Damage taken for the next 3 turns is reduced by 20%. Range: Self. 8 MP.
R-Ability: None.
S-Ability: Air of Sympathy - How could the enemy strike one who is so pathetic? Maybe, just this once, the enemy will spare a life. 25% Chance of Hesitance for any attacking enemy.
D-Ability: SEALED.
Stats:
HP: 15
MP: 10
Atk: 2 (+0 from Cardboard Box)
Def: 1 (+0 from Gifted Clothing)(+1 from Sad Rabbit)
Int: 3 (+1 from Cardboard Box)
Spr: 2 (+1 from Gifted Clothing)
Movement: 2 cells (+0 from The Kid in the Cardboard Box profession)
Skill Points: 0
Gender: Male
Age: 7
Level: 3
Next Level: 1/10
Appearance:
- Spoiler:
Profession: The Kid in the Cardboard Box - The one who claims this profession did so unwillingly, for he was abandoned as such and has never left his box, his only true asset, and never plans to do so, though he possesses a strange power that is simply locked away.
Weapon: Cardboard Box - A simple thrown-away cardboard box that the wielder will never depart with under any circumstances.
Armor: Gifted Clothing - Clothes that were given to the wearer as an act of charity.
Accessory: Sad Rabbit - Stuffed animal that is just as sad as the holder.
A-Ability: Pitiful Soul:
+A Home of My Own: "This is my home...and I will never let anyone take it from me." The user clings onto the user's weapon, refusing to let it break or to let enemies steal it. Weapon cannot be stolen. Immune Weapon Break. Lasts until the end of battle. Range: Self. 4 MP.
+Malnourishment: "It hurts...so much. Maybe if I take a nap, the pain will go away." Lacking proper nutrition, the user falls asleep in hopes of alleviating the pain that plagues the user's weakened body. Bestows Sleep. Range: Self. 6 MP.
+Stargazing: "All the stars...have a home. Just like me...but their home seems...so big." Laying down in the box, the user looks up at the night sky, distantly thinking about all the stars and the limitless boundaries of their home. User takes a Wait action for the turn. Range: Self. 4 MP.
+Lapin Comfort: "It's so cold tonight...come here Sad Rabbit. I'll keep you warm." In the cool night, the user hugs the user's stuffed rabbit to 'keep it warm', but really the user just needs the affection to overcome the user's lonliness. Damage taken for the next 3 turns is reduced by 20%. Range: Self. 8 MP.
R-Ability: None.
S-Ability: Air of Sympathy - How could the enemy strike one who is so pathetic? Maybe, just this once, the enemy will spare a life. 25% Chance of Hesitance for any attacking enemy.
D-Ability: SEALED.
Stats:
HP: 15
MP: 10
Atk: 2 (+0 from Cardboard Box)
Def: 1 (+0 from Gifted Clothing)(+1 from Sad Rabbit)
Int: 3 (+1 from Cardboard Box)
Spr: 2 (+1 from Gifted Clothing)
Movement: 2 cells (+0 from The Kid in the Cardboard Box profession)
Skill Points: 0
Last edited by Masquerade on Fri Jan 07, 2011 1:49 pm; edited 2 times in total
Re: Tales of Alidaire: The Presence Profiles
Name: Hazel Brown
Age: 16
Gender: Female
Appearance:
Profession: Apprentice Watcher- The one who claims this profession is among the new ranks of Watchers. Despite their offensive look, they actually are more of the healer type. (Damage: Int) (Range: Infinite)
Level: 4
Exp: 9/16
-------------------
Weapon: Watcher's Crystal- A Crystal belonging to a watcher, it helps them tap into their powers.
Armor: Watcher's Uniform- A Uniform belonging to a watcher, it provides them with adequete protection.
Accessory: Silver Pendant- A Pendant made of silver, this has some value to the wearer.
-------------------
A-Ability: Blessed Light
+ Heaven's Requiem- Hazel whispers the lyrics that belong to the heavens, causing Heaven's light to shine down on her ally.
(Heal: 100% Int/Effect: --/Range: 4 Cells/Mp: 8/Element: --)
+ Stellar Rhapsody- Hazel hums the tune that belongs to the stars, causing a comet to rain down on the battlefield.
(Damage: 100% Int x 8/Effect: Randomized Hits/Range: All Enemies/Mp: 22/Element: --)
+ Lunar Opera- Hazel plays the beat of the constant moon, causing moonlight to cover her ally.
(Damage: --/Effect: Removes 1 Negative Status Effect/Range: 3 Cells/Mp: /Element: --)
+ Pearl- Hazel releases a ball of light and throws it at a foe, covering them in searing holy light.
(Damage: 150% Int/Effect: --)/Range: 5 Cells/Mp: /Element: Light)
+ Evolving Light- Hazel creates a ball of light and gives it to an ally, allowing it to grow and gift them with new found stamina.
(Heal: 120% Int/Effect: Heals Adjacent Cells/Range: 5 Cells/Mp: /Element: --)
+ Cosmos Guard- Hazel aligns the stars, causing a ray of energy to protect her ally.
(Damage: --/Effect: Protect/Range: 3 Cells/Mp: /Element: --)
+ Planetary Faith- Hazel aligns the planets, causing a ray of energy to cover her ally.
(Damage: --/Effect: Shell/Range: 3 Cells/Mp: /Element: --)
+ Solar Resurrection- Hazel releases the sun's hidden energy, causing one of her allies to raise from the dead.
(Heal: --/Effect: Revive with 25% Hp/Range: 3 Cells/Mp: /Element: --)
-------------------
A-Ability:Glorious Clarity
+ Enchanted View- Hazel improves her allies sight with the power of the moon and stars.
(Damage: --/Effect: Sure Hit [Next Attack]/Range: All Allies/Mp: /Element: --)
+ Radiant Meteorite- Hazel shows her allies the devastating effects of a meteorite, increasing their killing odds.
(Damage: --/Effect: Critical Hit [Next Attack]/Range: All Allies/Mp: /Element: --)
+ Perfect Alignment- Hazel brings the energy around herself and her allies into a perfect alignment, causing all negative effects on their bodies to halt and be expelled and locked out for a short time.
(Damage: --/Effect: Immune/Range: All Allies/Mp: /Element: --)
+ Speed of Light- Hazel moves herself and her allies around at the speed of light.
(Damage: --/Effect: Haste/Range: All Allies/Mp: /Element: --)
+ Eclipse- Hazel blocks out the light that fills the area, giving herself and her allies cover from enemy attack.
(Damage: --/Effect: Invisible/Range: All Allies/Mp: /Element: --)
+ Ragnarok- Hazel shoots off a beam of light at her foe, blinding and restricting them.
(Damage: 140% Int/Effect: Blind 50%/Seal 50%/Range: Straight Line/Mp: /Element: Light)
-------------------
A-Ability:Universal Light
+ Universal Compilation- Hazel begins to align the elements of the universe, setting everything up so that her powers may be increased.
(Damage: --/Effect: All Skills Under must be used in Order/Range: --/Mp: --/Element: --)
- Stars- Hazel aligns the stars in the sky, bringing them into a straight line.
(Damage: --/Effect: Int +20% [Self]/Boosts chance of Oblivion [Increase to 16%]/Range: Self/Mp: 24/Element: --)
- Moons- Hazel next draws the many moons of space into alignment.
(Damage: --/Effect: Int +20% [Self]/Boosts chance of Oblivion [Increase to 32%]/Range: Self/Mp: 24/Element: --)
- Planets- Hazel continues her alignment of the universe, dragging the planets into a perfect line.
(Damage: --/Effect: Int +20% [Self]/Boosts chance of Oblivion [Increase to 48%]/Range: Self/Mp: 24/Element: --)
- Solar Systems- Hazel draws the entire solar system she lives in to perfect alignment, achieving the first part of her plan.
(Damage: --/Effect: Int +20% [Self]/Boosts chance of Oblivion [Increase to 64%]/Range: Self/Mp: 24/Element: --)
- Galaxies- Hazel draws the other galaxies of the universe into alignment, nearly achieving her goal.
(Damage: --/Effect: Int +20% [Self]/Boosts chance of Oblivion [Increase to 80%]/Range: Self/Mp: 24/Element: --)
- Universes- Hazel completes what she had set out to do from the start, aligning the entire universe and all of its duplicates into perfect alignment, creating an energy known only to a few Watchers.
(Damage: --/Effect: Int +20% [Self]/Boosts chance of Oblivion [Increase to 99%]/Range: Self/Mp: 24/Element: --)
-------------------
A-Ability:Divine Ultima
+ Chorus of the Angels- Hazel causes a ray of warming light to rain down on an ally, the choir of angels from heaven's songs revitalizing and curing them.
(Heal: --/Effect: Remove All Negative Status Inflictions/Range: 5 Cells/Mp: /Element: --)
+ Rampart of the Lost- Hazel sings the songs of the lost and deceased, light energy reviving them to their maximum capacity.
(Heal: --/Effect: Revives Ally Completely/Range: Surrounding Cells/Mp: /Element: --)
+ Divine Justice- Hazel unleashes a blast of holy light, the mere power behind it engulfing all who oppose her and swallowing them.
(Damage: 180% Int/Effect: Oblivion 10%/Range: All Enemies/Mp: /Element: Light)
+ Galaxy Whirl- Hazel, harnessing the power of the galaxy around her, unleashes its mana upon a foe, damaging them past recognition.
(Damage: 300% Int/Effect: --/Range: 5 Cells/Mp: /Element: --)
+ Delivered unto Oblivion- Hazel opens the door to the other realm, in which everything is reduced to nothingness. Focusing on a single foe, mana lures them in, their chances of being found slim to none.
(Damage: --/Effect: Oblivion 25%/Range: Single Enemy/Mp: /Element: --)
-------------------
A-Ability: Item
-------------------
R-Ability:
+ Synchronized Healing- When Hazel heals an ally, her other allies are heal for 10% of the healing that the original target was healed.
-------------------
S-Ability:
+ Galaxy Gift- Hazel restores Mp equal to the half of the amount she heals a target for.
-------------------
D-Ability: Galaxy Destruction- Hazel spins the planets and stars and other things in the universe around and around until everything collapses around her and everyone else.
(Damage: 100% Pierce Int/Effect: Oblivion 10%/Range: All Enemies/Mp: --/Element: Light)
-------------------
Stats:
Next Level: Mp, Int, Spr
Hp: 25
Mp: 25 (+5 from Silver Pendant)
Atk: 1 (+0 from Watcher's Crystal)
Def: 5 (+0 from Watcher's Uniform)
Int: 6 (+1 from Watcher's Crystal)
Spr: 5 (+1 from Watcher's Uniform)
Move: 2 Cells (+0 from Apprentice Watcher profession)
-------------------
Skill Points: 0
Age: 16
Gender: Female
Appearance:
- Spoiler:
Profession: Apprentice Watcher- The one who claims this profession is among the new ranks of Watchers. Despite their offensive look, they actually are more of the healer type. (Damage: Int) (Range: Infinite)
Level: 4
Exp: 9/16
-------------------
Weapon: Watcher's Crystal- A Crystal belonging to a watcher, it helps them tap into their powers.
Armor: Watcher's Uniform- A Uniform belonging to a watcher, it provides them with adequete protection.
Accessory: Silver Pendant- A Pendant made of silver, this has some value to the wearer.
-------------------
A-Ability: Blessed Light
+ Heaven's Requiem- Hazel whispers the lyrics that belong to the heavens, causing Heaven's light to shine down on her ally.
(Heal: 100% Int/Effect: --/Range: 4 Cells/Mp: 8/Element: --)
+ Stellar Rhapsody- Hazel hums the tune that belongs to the stars, causing a comet to rain down on the battlefield.
(Damage: 100% Int x 8/Effect: Randomized Hits/Range: All Enemies/Mp: 22/Element: --)
(Damage: --/Effect: Removes 1 Negative Status Effect/Range: 3 Cells/Mp: /Element: --)
+ Pearl- Hazel releases a ball of light and throws it at a foe, covering them in searing holy light.
(Damage: 150% Int/Effect: --)/Range: 5 Cells/Mp: /Element: Light)
+ Evolving Light- Hazel creates a ball of light and gives it to an ally, allowing it to grow and gift them with new found stamina.
(Heal: 120% Int/Effect: Heals Adjacent Cells/Range: 5 Cells/Mp: /Element: --)
+ Cosmos Guard- Hazel aligns the stars, causing a ray of energy to protect her ally.
(Damage: --/Effect: Protect/Range: 3 Cells/Mp: /Element: --)
+ Planetary Faith- Hazel aligns the planets, causing a ray of energy to cover her ally.
(Damage: --/Effect: Shell/Range: 3 Cells/Mp: /Element: --)
+ Solar Resurrection- Hazel releases the sun's hidden energy, causing one of her allies to raise from the dead.
(Heal: --/Effect: Revive with 25% Hp/Range: 3 Cells/Mp: /Element: --)
-------------------
A-Ability:
+ Enchanted View- Hazel improves her allies sight with the power of the moon and stars.
(Damage: --/Effect: Sure Hit [Next Attack]/Range: All Allies/Mp: /Element: --)
+ Radiant Meteorite- Hazel shows her allies the devastating effects of a meteorite, increasing their killing odds.
(Damage: --/Effect: Critical Hit [Next Attack]/Range: All Allies/Mp: /Element: --)
+ Perfect Alignment- Hazel brings the energy around herself and her allies into a perfect alignment, causing all negative effects on their bodies to halt and be expelled and locked out for a short time.
(Damage: --/Effect: Immune/Range: All Allies/Mp: /Element: --)
+ Speed of Light- Hazel moves herself and her allies around at the speed of light.
(Damage: --/Effect: Haste/Range: All Allies/Mp: /Element: --)
+ Eclipse- Hazel blocks out the light that fills the area, giving herself and her allies cover from enemy attack.
(Damage: --/Effect: Invisible/Range: All Allies/Mp: /Element: --)
+ Ragnarok- Hazel shoots off a beam of light at her foe, blinding and restricting them.
(Damage: 140% Int/Effect: Blind 50%/Seal 50%/Range: Straight Line/Mp: /Element: Light)
-------------------
A-Ability:
+ Universal Compilation- Hazel begins to align the elements of the universe, setting everything up so that her powers may be increased.
(Damage: --/Effect: All Skills Under must be used in Order/Range: --/Mp: --/Element: --)
- Stars- Hazel aligns the stars in the sky, bringing them into a straight line.
(Damage: --/Effect: Int +20% [Self]/Boosts chance of Oblivion [Increase to 16%]/Range: Self/Mp: 24/Element: --)
- Moons- Hazel next draws the many moons of space into alignment.
(Damage: --/Effect: Int +20% [Self]/Boosts chance of Oblivion [Increase to 32%]/Range: Self/Mp: 24/Element: --)
- Planets- Hazel continues her alignment of the universe, dragging the planets into a perfect line.
(Damage: --/Effect: Int +20% [Self]/Boosts chance of Oblivion [Increase to 48%]/Range: Self/Mp: 24/Element: --)
- Solar Systems- Hazel draws the entire solar system she lives in to perfect alignment, achieving the first part of her plan.
(Damage: --/Effect: Int +20% [Self]/Boosts chance of Oblivion [Increase to 64%]/Range: Self/Mp: 24/Element: --)
- Galaxies- Hazel draws the other galaxies of the universe into alignment, nearly achieving her goal.
(Damage: --/Effect: Int +20% [Self]/Boosts chance of Oblivion [Increase to 80%]/Range: Self/Mp: 24/Element: --)
- Universes- Hazel completes what she had set out to do from the start, aligning the entire universe and all of its duplicates into perfect alignment, creating an energy known only to a few Watchers.
(Damage: --/Effect: Int +20% [Self]/Boosts chance of Oblivion [Increase to 99%]/Range: Self/Mp: 24/Element: --)
-------------------
A-Ability:
+ Chorus of the Angels- Hazel causes a ray of warming light to rain down on an ally, the choir of angels from heaven's songs revitalizing and curing them.
(Heal: --/Effect: Remove All Negative Status Inflictions/Range: 5 Cells/Mp: /Element: --)
+ Rampart of the Lost- Hazel sings the songs of the lost and deceased, light energy reviving them to their maximum capacity.
(Heal: --/Effect: Revives Ally Completely/Range: Surrounding Cells/Mp: /Element: --)
+ Divine Justice- Hazel unleashes a blast of holy light, the mere power behind it engulfing all who oppose her and swallowing them.
(Damage: 180% Int/Effect: Oblivion 10%/Range: All Enemies/Mp: /Element: Light)
+ Galaxy Whirl- Hazel, harnessing the power of the galaxy around her, unleashes its mana upon a foe, damaging them past recognition.
(Damage: 300% Int/Effect: --/Range: 5 Cells/Mp: /Element: --)
+ Delivered unto Oblivion- Hazel opens the door to the other realm, in which everything is reduced to nothingness. Focusing on a single foe, mana lures them in, their chances of being found slim to none.
(Damage: --/Effect: Oblivion 25%/Range: Single Enemy/Mp: /Element: --)
-------------------
A-Ability: Item
-------------------
R-Ability:
+ Synchronized Healing- When Hazel heals an ally, her other allies are heal for 10% of the healing that the original target was healed.
-------------------
S-Ability:
+ Galaxy Gift- Hazel restores Mp equal to the half of the amount she heals a target for.
-------------------
D-Ability: Galaxy Destruction- Hazel spins the planets and stars and other things in the universe around and around until everything collapses around her and everyone else.
(Damage: 100% Pierce Int/Effect: Oblivion 10%/Range: All Enemies/Mp: --/Element: Light)
-------------------
Stats:
Next Level: Mp, Int, Spr
Hp: 25
Mp: 25 (+5 from Silver Pendant)
Atk: 1 (+0 from Watcher's Crystal)
Def: 5 (+0 from Watcher's Uniform)
Int: 6 (+1 from Watcher's Crystal)
Spr: 5 (+1 from Watcher's Uniform)
Move: 2 Cells (+0 from Apprentice Watcher profession)
-------------------
Skill Points: 0
Last edited by SilverStorm on Fri Mar 18, 2011 11:23 am; edited 6 times in total
Re: Tales of Alidaire: The Presence Profiles
Name: Lyn D. Fariel
Age: 16
Gender: Female
Appearance:
Level: 4
Next Level: 9/16
Profession: Songstress - Singing and dancing is what they're good at. Their melodies can create powerful effects that help their allies in times of need.
Weapon: Dented Microphone - A microphone and its stand, the microphone has a slight dent but still works.
Armor: Frilly Dress - A pretty piece of clothing with lots of frills along the hems. It isn't too shrot, thankfully.
Accessory: Silver Chain [+5 MP] - Simple and light, it's usually worn around the wrist due to its length.
A-Ability: Melodies
+Protection: A strengthening melody, Lyn casts Protect on all allies. Range: All Allies. 24 MP.
+Spirit Wall: A light and somewhat cheery melody, Lyn casts Shell on all allies. Range: All Allies. 24 MP.
+Song Wave: A quiet and soft melody, Lyn heals all allies. 150% INT Healing. Range: All Allies. 24 MP.
R-Ability:
S-Ability: Mana Overflow - Lyn is able to hold mana beyond her capacity.
D-Ability: Anti-Stalker - Sometimes, it's hard to be popular. And because one is popular, one has to watch out for stalkers. Lyn begins bashing on the opponent with her weapon, using enough strength to break bones. 200% Piercing ATK DMG. Chance of Addle. Chance of Immobilize. Chance of Disable. Chance of Seal. Range: Adjacent.
Stats:
HP: 20
MP: 30 (+5 from Silver Chain)
ATK: 5 (+1 from Dented Microphone)
DEF: 4 (+0 from Frilly Dress)
INT: 3 (+0 from Dented Microphone)
SPR: 3 (+1 from Frilly Dress)
MOVE: 2 cells (+0 from Songstress profession)
Skill Points: 2
Age: 16
Gender: Female
Appearance:
- Spoiler:
- Small and petite, for a sixteen year old that is, Lyn looks like a delicate creature. She has long onyx black hair and dark sea blue eyes. Her face is usually expressionless as she has a hard time showing any emotion, but this does not apply to those close to her. Ordinary but cute, she wears a pretty and frilly blue dress with short sleeves and ribbons. She also wears a star pendant with a white string so she can't take it off unless she cuts the string.
Level: 4
Next Level: 9/16
Profession: Songstress - Singing and dancing is what they're good at. Their melodies can create powerful effects that help their allies in times of need.
Weapon: Dented Microphone - A microphone and its stand, the microphone has a slight dent but still works.
Armor: Frilly Dress - A pretty piece of clothing with lots of frills along the hems. It isn't too shrot, thankfully.
Accessory: Silver Chain [+5 MP] - Simple and light, it's usually worn around the wrist due to its length.
A-Ability: Melodies
+Protection: A strengthening melody, Lyn casts Protect on all allies. Range: All Allies. 24 MP.
+Spirit Wall: A light and somewhat cheery melody, Lyn casts Shell on all allies. Range: All Allies. 24 MP.
+Song Wave: A quiet and soft melody, Lyn heals all allies. 150% INT Healing. Range: All Allies. 24 MP.
R-Ability:
S-Ability: Mana Overflow - Lyn is able to hold mana beyond her capacity.
D-Ability: Anti-Stalker - Sometimes, it's hard to be popular. And because one is popular, one has to watch out for stalkers. Lyn begins bashing on the opponent with her weapon, using enough strength to break bones. 200% Piercing ATK DMG. Chance of Addle. Chance of Immobilize. Chance of Disable. Chance of Seal. Range: Adjacent.
Stats:
HP: 20
MP: 30 (+5 from Silver Chain)
ATK: 5 (+1 from Dented Microphone)
DEF: 4 (+0 from Frilly Dress)
INT: 3 (+0 from Dented Microphone)
SPR: 3 (+1 from Frilly Dress)
MOVE: 2 cells (+0 from Songstress profession)
Skill Points: 2
Last edited by Xenosaga on Thu Mar 31, 2011 4:24 pm; edited 4 times in total
Xenosaga- Never Awaken
- Posts : 8307
Join date : 2009-10-30
Age : 31
Location : Displaced
Re: Tales of Alidaire: The Presence Profiles
Name: Nick Lukan
Age: 19
Gender: Male
Profession: Diamond Crest Gunner- A loyal member of the Diamond Crest assault division, AKA Badass Corps, a Gunner's motto is firepower, firepower, accuracy and firepower.
Level: 1
Exp: 0/10
Weapon: R series rifle- R100 Lancer: A prototype model just approved for active use. The technicians behind the project expect great things from this line. [range- 4 cells]
Armour: B.A. Long Coat [MRK I]- lots of buttons, designs and fasteners, add a hood and nice billowy-ness, and you have one badass long coat. The overall design is still in development, but... cue dramatic wind
Accessory: Cool shades MRK I [in red]- like the rest of his wardrobe, his shades add to his total badass-ness
A-Ability: Badass With a Gun
+ Cue; Dramatic Wind: Nothing beats a billowing coat, even if you're indoors with no explainable wind... [grants haste status, WIND element, range- self, MP: 8]
+ Dramatic Gun Cock: Just so you know I'm about to shoot you. [Next attack critical, MP: 8]
A-Ability: Item
R-Ability:
S-Ability: Mana sourcing- all members of the Diamond Crest are trained to draw mana form their environment to increase battle effectiveness [regain 10% MP each turn]
D-Ability: My name is Nick: A single high powered shot using a prototype armour piecing bullet that draws mana from the atmosphere to deal greater damage than normal to the target. [200% piercing ATK power, range- 1.5x current attack range]
Stats:
HP: 20 (+5 from Cool shades MRK I [in red])
MP: 25
ATK: 6 (+1 from R series rifle- R100 Lancer)
DEF: 3 (+1 from B.A. Long Coat [MRK I])
INT: 1
SPR: 2 (+1 from B.A. Long Coat [MRK I])
Move: 2 cells (+1 from Diamond Crest Gunner profession)
Stats: 1
Age: 19
Gender: Male
- Appearance:
Profession: Diamond Crest Gunner- A loyal member of the Diamond Crest assault division, AKA Badass Corps, a Gunner's motto is firepower, firepower, accuracy and firepower.
Level: 1
Exp: 0/10
Weapon: R series rifle- R100 Lancer: A prototype model just approved for active use. The technicians behind the project expect great things from this line. [range- 4 cells]
Armour: B.A. Long Coat [MRK I]- lots of buttons, designs and fasteners, add a hood and nice billowy-ness, and you have one badass long coat. The overall design is still in development, but... cue dramatic wind
Accessory: Cool shades MRK I [in red]- like the rest of his wardrobe, his shades add to his total badass-ness
A-Ability: Badass With a Gun
+ Cue; Dramatic Wind: Nothing beats a billowing coat, even if you're indoors with no explainable wind... [grants haste status, WIND element, range- self, MP: 8]
+ Dramatic Gun Cock: Just so you know I'm about to shoot you. [Next attack critical, MP: 8]
A-Ability: Item
R-Ability:
S-Ability: Mana sourcing- all members of the Diamond Crest are trained to draw mana form their environment to increase battle effectiveness [regain 10% MP each turn]
D-Ability: My name is Nick: A single high powered shot using a prototype armour piecing bullet that draws mana from the atmosphere to deal greater damage than normal to the target. [200% piercing ATK power, range- 1.5x current attack range]
Stats:
HP: 20 (+5 from Cool shades MRK I [in red])
MP: 25
ATK: 6 (+1 from R series rifle- R100 Lancer)
DEF: 3 (+1 from B.A. Long Coat [MRK I])
INT: 1
SPR: 2 (+1 from B.A. Long Coat [MRK I])
Move: 2 cells (+1 from Diamond Crest Gunner profession)
Stats: 1
Last edited by Zaneko on Mon Sep 27, 2010 2:46 pm; edited 1 time in total
Re: Tales of Alidaire: The Presence Profiles
Name: Iris Falkenrath
Age: 19
Gender: Female
Appearance:
Level: 4
Progress: 9/16
Profession: Esper - The one who claims this profession is a well-balanced artist of both spells and physical attacks. As a result, their attacks can range from physical to mental. (Basic Attacks can be Physical or Mental. Mental attacks have a 3 cell range. Physical attacks can only be executed from an adjacent cell.)
Weapon: Esper Prowess - Needing no weapon, espers tap into the very power of nature and use it as their own power.
Armor: Sunset - A beautiful dress with various colors of your typical sunset, including orange, red, purple, and blue.
Accessory: Esper Jewel - A simple jewel used to augment an esper's mental powers. (+1 Int)
A-Ability: Level 1 - Level 3
+ Mind Blast - Iris shoots out a concentrated blast of mental energy at the enemy that pierces into their mind. 120% Int DMG. 4 cell range. May Cause Confusion. 8 MP.
-Energy Sap - Iris takes control of the mental energy that she shot into the enemy and attaches it to the enemy's mental energy, stealing it. Restores MP equal to 50% of damage given by Mind Blast.
+ False Haymaker - Iris swings her left hand back, and at the same time, slams her right fist into the enemy's face, catching them by surprise. 130% Atk DMG. Adjacent Cell. 8 MP.
-Follow Through - Iris swings her left fist forward this time, hitting and throwing the enemy back a little. 110% Atk DMG. Forces the enemy back by 2 cells. Adjacent cell. 6 MP.
--Barrage - Iris charges to the thrown enemy and unleashes a barrage of fists, ending with a decisive kick. 100% Atk DMG each punch. 7 punches. 120% Atk DMG for the kick. Forces the enemy back another 2 cells. 22 MP
R-Ability: None
S-Ability: Overflow - Iris has been gifted with an enormous mana supply, thanks to her strong abilities.
Final Judgement: 8th Sense - Iris explodes with the fury of a thousand dead souls who have become a part of nature. Absorbing the energy all around her, Iris unleashes the fury of these enraged souls upon her enemies, destroying them utterly. 200% Int or Atk DMG on a single enemy. Or 100% Int or Atk DMG to all enemies.
Stats:
HP: 25
MP: 25 (x2 from Overflow)
Atk: 5 (+1 from Esper Prowess)
Def: 4 (+0 from Sunset)
Int: 4 (+1 from Esper Prowess)(+1 from Esper Jewel)
Spr: 3 (+1 from Sunset)
Move: 2 cells (+1 from Esper Profession)
Skill Points: 0
Age: 19
Gender: Female
Appearance:
- Spoiler:
- A somewhat tall female with long, glistening brown hair that flows evenly with the wind. She wears a long, green dress that ripples fiercely when she walks. Her curves are fairly noticeable, being the slim figure that she is. Thick muscles hid beneath the smooth skin of her body, and will awaken with true strength when used.
Level: 4
Progress: 9/16
Profession: Esper - The one who claims this profession is a well-balanced artist of both spells and physical attacks. As a result, their attacks can range from physical to mental. (Basic Attacks can be Physical or Mental. Mental attacks have a 3 cell range. Physical attacks can only be executed from an adjacent cell.)
Weapon: Esper Prowess - Needing no weapon, espers tap into the very power of nature and use it as their own power.
Armor: Sunset - A beautiful dress with various colors of your typical sunset, including orange, red, purple, and blue.
Accessory: Esper Jewel - A simple jewel used to augment an esper's mental powers. (+1 Int)
A-Ability: Level 1 - Level 3
+ Mind Blast - Iris shoots out a concentrated blast of mental energy at the enemy that pierces into their mind. 120% Int DMG. 4 cell range. May Cause Confusion. 8 MP.
-Energy Sap - Iris takes control of the mental energy that she shot into the enemy and attaches it to the enemy's mental energy, stealing it. Restores MP equal to 50% of damage given by Mind Blast.
+ False Haymaker - Iris swings her left hand back, and at the same time, slams her right fist into the enemy's face, catching them by surprise. 130% Atk DMG. Adjacent Cell. 8 MP.
-Follow Through - Iris swings her left fist forward this time, hitting and throwing the enemy back a little. 110% Atk DMG. Forces the enemy back by 2 cells. Adjacent cell. 6 MP.
--Barrage - Iris charges to the thrown enemy and unleashes a barrage of fists, ending with a decisive kick. 100% Atk DMG each punch. 7 punches. 120% Atk DMG for the kick. Forces the enemy back another 2 cells. 22 MP
R-Ability: None
S-Ability: Overflow - Iris has been gifted with an enormous mana supply, thanks to her strong abilities.
Final Judgement: 8th Sense - Iris explodes with the fury of a thousand dead souls who have become a part of nature. Absorbing the energy all around her, Iris unleashes the fury of these enraged souls upon her enemies, destroying them utterly. 200% Int or Atk DMG on a single enemy. Or 100% Int or Atk DMG to all enemies.
Stats:
HP: 25
MP: 25 (x2 from Overflow)
Atk: 5 (+1 from Esper Prowess)
Def: 4 (+0 from Sunset)
Int: 4 (+1 from Esper Prowess)(+1 from Esper Jewel)
Spr: 3 (+1 from Sunset)
Move: 2 cells (+1 from Esper Profession)
Skill Points: 0
Last edited by Zeri~Zeri on Fri Jan 07, 2011 4:14 pm; edited 2 times in total
Zerifachias- Totes-Mcgoats
- Posts : 16375
Join date : 2009-11-01
Age : 32
Location : Naletia
Re: Tales of Alidaire: The Presence Profiles
Name: Zorren
Gender: ???
Age: ???
Level: 4
Experience: 9/16
Appearance:
Profession: Discarded Project - A failed project left to rust in a junkyard waiting to be turned into scrap. (Immune Poison)(Immune Zombie)(Vulnerable Water)
Weapon: Multi-positional Joints - Joints, plates, and gears able to transform into many weapons.
Armor: Composite Plating v.01 - The first version of ceramic-alloy plating, able to withstand a surprising amount of damage.
Accessory: Nametag - A square piece of plastic attached to the robot’s head with the word ‘Zorren v.01-X’ typed on it. (MP +5)
A-Ability: Combat Programming, Basic - Each program lasts until another is executed, terminating the one preceding it.
+ Composite Knuckles - Melee transformation, forming extra plates over the cyborg’s hands. Increases Atk by 50%. Cost: 8 MP.
-- Power Punch - 120% Atk to single target. Range: Adjacent Cell. Cost: 6 MP.
+ Shock Blade - Forms an electrified sword on one hand. Attacks deal double damage to Aquatic- and Machine-type monsters, doubled again if target is affected by Wet status. Cost: 10 MP.
-- Discharge - 120% Atk, chance to Paralyze. Range: 3 Cells. Cost: 14 MP.
+ Robotic Handgun - Hand transforms into a sleek handgun. Attacks become ranged and deal double damage to flying or floating enemies. Cost: 10 MP.
-- Precise Hit - 90% Atk, increases by 10% each cell traveled. Chance to Disable. Range: Straight Line. Cost: 18 MP.
+ Insidious Blades - Two sharp knives dripping with some mysteriously green substance form in the cyborg’s wrists. Gains an extra basic attack. Each attack has a chance to Poison the target attacked. Cost: 10 MP.
-- Deadly Strike - 120% Atk, 2 strikes. Second strike has a high chance of critical. Cost: 12 MP.
R-Ability:AI Program-Counter Strike - When Zorren is attacked from an adjacent cell, Zorren retaliates in kind with whatever program it is using at the time.
S-Ability: Machine Head - Immune to all mental status effects, positive and negative.
D-Ability: Ultima Cannon - Zorren’s entire body transforms into a mana-infused cannon, which fires a devastating blast of blue energy at an unfortunate enemy. 200% Piercing Atk damage to a single target, chance to Blind and Deprotect.
Stats:
HP: 30
MP: 25 (20 +5 from Nametag)
Atk: 9 (8 +1 from Multi-positional Joints)
Def: 6 (5 +1 from Composite Plating v.01)
Int: 1 (1 +0 from Multi-positional Joints)
Spr: 3 (3 +0 from Composite Plating v.01)
Move: 3 (2 +1 from Discarded Project)
Skill Points: 3
Gender: ???
Age: ???
Level: 4
Experience: 9/16
Appearance:
- Spoiler:
Profession: Discarded Project - A failed project left to rust in a junkyard waiting to be turned into scrap. (Immune Poison)(Immune Zombie)(Vulnerable Water)
Weapon: Multi-positional Joints - Joints, plates, and gears able to transform into many weapons.
Armor: Composite Plating v.01 - The first version of ceramic-alloy plating, able to withstand a surprising amount of damage.
Accessory: Nametag - A square piece of plastic attached to the robot’s head with the word ‘Zorren v.01-X’ typed on it. (MP +5)
A-Ability: Combat Programming, Basic - Each program lasts until another is executed, terminating the one preceding it.
+ Composite Knuckles - Melee transformation, forming extra plates over the cyborg’s hands. Increases Atk by 50%. Cost: 8 MP.
-- Power Punch - 120% Atk to single target. Range: Adjacent Cell. Cost: 6 MP.
+ Shock Blade - Forms an electrified sword on one hand. Attacks deal double damage to Aquatic- and Machine-type monsters, doubled again if target is affected by Wet status. Cost: 10 MP.
-- Discharge - 120% Atk, chance to Paralyze. Range: 3 Cells. Cost: 14 MP.
R-Ability:
S-Ability: Machine Head - Immune to all mental status effects, positive and negative.
D-Ability: Ultima Cannon - Zorren’s entire body transforms into a mana-infused cannon, which fires a devastating blast of blue energy at an unfortunate enemy. 200% Piercing Atk damage to a single target, chance to Blind and Deprotect.
Stats:
HP: 30
MP: 25 (20 +5 from Nametag)
Atk: 9 (8 +1 from Multi-positional Joints)
Def: 6 (5 +1 from Composite Plating v.01)
Int: 1 (1 +0 from Multi-positional Joints)
Spr: 3 (3 +0 from Composite Plating v.01)
Move: 3 (2 +1 from Discarded Project)
Skill Points: 3
Last edited by Cerani Lieol on Sun Jan 23, 2011 12:09 am; edited 7 times in total
Cerani- Right Hand of Destruction
- Posts : 5482
Join date : 2009-10-29
Age : 32
Re: Tales of Alidaire: The Presence Profiles
Name: Lunaria
Gender: Female
Age: Appears 16
Level: 4
Next Level: 9/16
Appearance:
Weapon: Ancient Seals
(+1 INT)
Armor: Worn Burugundy
(+1 SPR)
Accessory: Rainbow-Tree Branch
(+1 INT)
A-Ability: Silver Moonstreak
+ Single Seal-Shot: Lunaria raises her open palm aimed at a target and places a Seal on it, immediately firing a large, bullet-like projectile of compressed Holy Mana that explodes in dazzling light when comes in contact with something. 120% INT Damage. Chance of Blind. Range: 3 Cells. Element: Holy. 8 MP.
+ Blessed Surge: Lunaria creates a sudden surge of Holy Mana at an allies' current position in order to heal their wounds and recover their strength. 25% Max HP Healing. Range: 3 Cells. Element: Holy. 10 MP.
+ White Laser "3 Seals": Lunaria quickly summons three seals in front of her, each releasing several miniature orbs of light before dissapearing, hovering for just a second before locking on a target and being launched as quick lasers of whiteness. 3 Hits. 140% INT Damage (Each Hit). Each Hit can be directed to a different Target in Range. Range: 3 Cells. Element: Holy. 16 MP.
A-Ability: Five Impossible Spells *LOCKED*
A-Ability: Five Divine Treasures *LOCKED*
A-Ability: Eternal Nocturne *LOCKED*
R-Ability: None
S-Ability: Regenerative Seal: Starting each of Lunaria's turns, she can choose to Heal 10% Max HP or 10% Max MP.
D-Ability: Hourai Ocean Ultimatum: 100% INT Damage. Chance of Permanent Blind. Range: All Cells. Element: Neutral.
~Stats~
HP: 20
MP: 35
ATK: 1
DEF: 4
INT: 7 (Ancient Seal +1)(Rainbow-Tree Branch +1)
SPR: 4 (Worn Burugundy +1)
MOVE: 2 Cells (Lunar Priest Job +0)
Skill Points: 2
Gender: Female
Age: Appears 16
Level: 4
Next Level: 9/16
Appearance:
- Spoiler:
Weapon: Ancient Seals
(+1 INT)
Armor: Worn Burugundy
(+1 SPR)
Accessory: Rainbow-Tree Branch
(+1 INT)
A-Ability: Silver Moonstreak
+ Single Seal-Shot: Lunaria raises her open palm aimed at a target and places a Seal on it, immediately firing a large, bullet-like projectile of compressed Holy Mana that explodes in dazzling light when comes in contact with something. 120% INT Damage. Chance of Blind. Range: 3 Cells. Element: Holy. 8 MP.
+ Blessed Surge: Lunaria creates a sudden surge of Holy Mana at an allies' current position in order to heal their wounds and recover their strength. 25% Max HP Healing. Range: 3 Cells. Element: Holy. 10 MP.
+ White Laser "3 Seals": Lunaria quickly summons three seals in front of her, each releasing several miniature orbs of light before dissapearing, hovering for just a second before locking on a target and being launched as quick lasers of whiteness. 3 Hits. 140% INT Damage (Each Hit). Each Hit can be directed to a different Target in Range. Range: 3 Cells. Element: Holy. 16 MP.
A-Ability: Five Impossible Spells *LOCKED*
A-Ability: Five Divine Treasures *LOCKED*
A-Ability: Eternal Nocturne *LOCKED*
R-Ability: None
S-Ability: Regenerative Seal: Starting each of Lunaria's turns, she can choose to Heal 10% Max HP or 10% Max MP.
D-Ability: Hourai Ocean Ultimatum: 100% INT Damage. Chance of Permanent Blind. Range: All Cells. Element: Neutral.
~Stats~
HP: 20
MP: 35
ATK: 1
DEF: 4
INT: 7 (Ancient Seal +1)(Rainbow-Tree Branch +1)
SPR: 4 (Worn Burugundy +1)
MOVE: 2 Cells (Lunar Priest Job +0)
Skill Points: 2
Shadow- Graced with Good Dreams
- Posts : 1431
Join date : 2009-10-30
Age : 29
Location : Nonexistence
Re: Tales of Alidaire: The Presence Profiles
Bump bump BUUUUUUUUUUMP!!!
Yes, this will become relevant soon.
Yes, this will become relevant soon.
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» Tales of Alidaire: The Chase Profiles
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» Tales of Alidaire: The Betrayal Profiles
» Tales of Alidaire: The Tragedy Profiles
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» Tales of Alidaire: Armageddon Character Profiles
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