Tales of Alidaire: Armageddon Character Profiles
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Tales of Alidaire: Armageddon Character Profiles
This will be where you can find your own Character Profiles for easy editing along with other aspects of the game such as Inventory, Enemy Profiles, and records of past battles.
Current Inventory
Herb x5 (Recovers 10 HP upon use)
Potion x1 (Recovers 20 HP upon use)
Mana Shard x3 (Recovers 5 MP upon use)
Antidote x3 (Removes Poison and Severe Poison upon use)
Life Crystal x3 (Revives fallen character with 20% Max HP)
Winter's Brutality x1 (Permanently increases ATK by 1)
Earth's Adamance x1 (Permanently increases DEF by 1)
Chest Key x4 (Unlocks treasure chests)
Materials
Angel Feather x2 (The beautiful, white feather that once was attached to an angel's wing)
Time Shard x3 (An interesting shard of a once beautiful round, violet gem)
Decision Shard x0 (Rather intriguing shard of a jewel, black and white mists can be seen intertwining within)
Iron Plate x2 (Scrap metal rent from an automaton)
Mana Core x0 (Common device for keeping an automaton fueled with mana, this one seems to be empty)
Marble Bark x3 (The bark stripped with great effort from a treant composed of marble)
Rusted Sword x0 (Scrapwork sword made of a metal that is in poor condition)
Broken Glasses x1 (Horribly broken pair of spectacles that seems to be in even worse condition than they were before)
Overheated Core x0 (Melted energy sphere supersaturated in molten mana)
Spectrum Crystal x4 (Clear, translucent crystal that shines with different colored light from within)
Wind Shell x1 (An odd, opaque casing that is light green in color)
Sylph Strand x1 (Long, dark green, ribbon-like feather that can mostly be found attached to ancient species of birds)
Stone Arrowhead x4 (Simple arrowhead carved out of stone)
Behemoth Fur x1 (Dark green tuft of fur that can only be found on behemoths)
Weapons/Armor/Accessories
Hunting Knife (A knife that Lightning got for her birthday. Increases ATK by 1; equippable by Lightning) [Accessory]
Angel Feather (Ominous feather of one who is truly an angel. Increases ATK by 1; equippable by Alyssia) [Accessory]
Blazefire Saber (A gunblade made for elite soilders, hard to master but this is one of the basic models. Increases ATK by 1; equippable by Lightning) [Weapon]
Soldier's Jacket (A jacket belonging to a soilder, why Lightning, an ex-soilder, wears one is unknown. Increases DEF and SPR by 1; equippable by Lightning) [Armor]
Spotlight (A smaller, slender saber that shines light on one who is meant to be the center of attention. Increases ATK by 1; equippable by Terra) [Weapon]
Fancy Costume (A set of garments that are vibrant and bright, so that the wearer draws attention to themselves when it is needed. Increases DEF and SPR by 1; equippable by Terra) [Armor]
Bloody Rose (A beautiful sword with a blood red blade gifted to one who serves Hell's master. Increases ATK by 1; equippable by Alyssia) [Weapon]
Keeper's Dress (A fine dress to protect the guardian of Hell's gates. Increases DEF and SPR by 1; equippable by Alyssia) [Armor]
Brutal Fangs (Very sharp fangs used to bite the enemy. Increases ATK by 1; equippable by Cerberus) [Weapon]
Thick Hide (The hide of a true monster. Increases DEF by 1; equippable by Cerberus) [Armor]
Curtain (A black cloak that covers the wearer's visage for whatever need they may have. Increases INT by 1; equippable by Terra) [Accessory]
Key Items
Heaven Sphere (A white jewel that emits waves that configure into a map of Amoria)
Creator's Medallion (Gilded medallion blessed by Torcrea, God of All Gods, that protects the holders from having their resolve influenced by outside forces)
Current Gold: 1779
Heaven Sphere
+Marble Forest
---Machine Wreckage
---Midway
---Resting Place
+Diasen
>Town
---Item Shop
---Weapon Shop
---Armor Shop
---Synthesis Lab
---Inn
---Fountain Intersection
+Heaven's Tower
---Entrance
---Ground Floor
---First Floor
---Second Floor
---Third Floor
---Chamber of Heart
---Via Ambitus
Current Inventory
Herb x5 (Recovers 10 HP upon use)
Potion x1 (Recovers 20 HP upon use)
Mana Shard x3 (Recovers 5 MP upon use)
Antidote x3 (Removes Poison and Severe Poison upon use)
Life Crystal x3 (Revives fallen character with 20% Max HP)
Winter's Brutality x1 (Permanently increases ATK by 1)
Earth's Adamance x1 (Permanently increases DEF by 1)
Chest Key x4 (Unlocks treasure chests)
Materials
Angel Feather x2 (The beautiful, white feather that once was attached to an angel's wing)
Time Shard x3 (An interesting shard of a once beautiful round, violet gem)
Iron Plate x2 (Scrap metal rent from an automaton)
Marble Bark x3 (The bark stripped with great effort from a treant composed of marble)
Broken Glasses x1 (Horribly broken pair of spectacles that seems to be in even worse condition than they were before)
Spectrum Crystal x4 (Clear, translucent crystal that shines with different colored light from within)
Wind Shell x1 (An odd, opaque casing that is light green in color)
Sylph Strand x1 (Long, dark green, ribbon-like feather that can mostly be found attached to ancient species of birds)
Stone Arrowhead x4 (Simple arrowhead carved out of stone)
Behemoth Fur x1 (Dark green tuft of fur that can only be found on behemoths)
Weapons/Armor/Accessories
Hunting Knife (A knife that Lightning got for her birthday. Increases ATK by 1; equippable by Lightning) [Accessory]
Angel Feather (Ominous feather of one who is truly an angel. Increases ATK by 1; equippable by Alyssia) [Accessory]
Blazefire Saber (A gunblade made for elite soilders, hard to master but this is one of the basic models. Increases ATK by 1; equippable by Lightning) [Weapon]
Soldier's Jacket (A jacket belonging to a soilder, why Lightning, an ex-soilder, wears one is unknown. Increases DEF and SPR by 1; equippable by Lightning) [Armor]
Spotlight (A smaller, slender saber that shines light on one who is meant to be the center of attention. Increases ATK by 1; equippable by Terra) [Weapon]
Fancy Costume (A set of garments that are vibrant and bright, so that the wearer draws attention to themselves when it is needed. Increases DEF and SPR by 1; equippable by Terra) [Armor]
Bloody Rose (A beautiful sword with a blood red blade gifted to one who serves Hell's master. Increases ATK by 1; equippable by Alyssia) [Weapon]
Keeper's Dress (A fine dress to protect the guardian of Hell's gates. Increases DEF and SPR by 1; equippable by Alyssia) [Armor]
Brutal Fangs (Very sharp fangs used to bite the enemy. Increases ATK by 1; equippable by Cerberus) [Weapon]
Thick Hide (The hide of a true monster. Increases DEF by 1; equippable by Cerberus) [Armor]
Curtain (A black cloak that covers the wearer's visage for whatever need they may have. Increases INT by 1; equippable by Terra) [Accessory]
Key Items
Heaven Sphere (A white jewel that emits waves that configure into a map of Amoria)
Creator's Medallion (Gilded medallion blessed by Torcrea, God of All Gods, that protects the holders from having their resolve influenced by outside forces)
Current Gold: 1779
Heaven Sphere
+Marble Forest
---Machine Wreckage
---Midway
---Resting Place
+Diasen
>Town
---Item Shop
---Weapon Shop
---Armor Shop
---Synthesis Lab
---Inn
---Fountain Intersection
+Heaven's Tower
---Entrance
---Ground Floor
---First Floor
---Second Floor
---Third Floor
---Chamber of Heart
---Via Ambitus
Last edited by Masquerade on Sat Jan 02, 2016 9:18 pm; edited 37 times in total
Re: Tales of Alidaire: Armageddon Character Profiles
Chapter 04: Denizens of the Thorns
Enemy Profiles
Coming soon...
Neutral Profiles
None.
~ | ~ | ~
Map Exploration:
To be determined...
Enemy Profiles
Coming soon...
Neutral Profiles
None.
~ | ~ | ~
Map Exploration:
To be determined...
Last edited by Masquerade on Sat Aug 11, 2012 2:22 pm; edited 51 times in total
Re: Tales of Alidaire: Armageddon Character Profiles
Chronicle of Chapters
Chapter 00: Crucial Change
Chapter 01: Manual Ascension
Chapter 01-A: Neverending
Chapter 01-B: Finite Reach
Chapter 01-C: Oracle of Heaven
Chapter 02: Relics of the Past
Chapter 02-A: Disgruntled
Chapter 02-B: The Activator
Chapter 02-C: His Failures
Chapter 03: Heaven's Tower
Chapter 03-A: The First Trial
Chapter 03-B: The Second Trial
Chapter 03-C: The Third Trial
Chapter 03-D: The Final Trial
Chapter 03-E: A New Power
Chapter 03-F: The Distraught
Musical Library
~Breach the Gates~
~Immediate Justice~
~Danger From The Sky~
~Unknown Fate~
~The Relics Are Back~
~Once Serene~
~Save It~
~Battle of Worth~
~Ascension~
~Claim Your Place~
~Warped Ambition~
Chapter 00: Crucial Change
Chapter 01: Manual Ascension
Chapter 01-A: Neverending
Chapter 01-B: Finite Reach
Chapter 01-C: Oracle of Heaven
Chapter 02: Relics of the Past
Chapter 02-A: Disgruntled
Chapter 02-B: The Activator
Chapter 02-C: His Failures
Chapter 03: Heaven's Tower
Chapter 03-A: The First Trial
Chapter 03-B: The Second Trial
Chapter 03-C: The Third Trial
Chapter 03-D: The Final Trial
Chapter 03-E: A New Power
Chapter 03-F: The Distraught
Musical Library
~Breach the Gates~
~Immediate Justice~
~Danger From The Sky~
~Unknown Fate~
~The Relics Are Back~
~Once Serene~
~Save It~
~Battle of Worth~
~Ascension~
~Claim Your Place~
~Warped Ambition~
Last edited by Masquerade on Sat Aug 11, 2012 2:25 pm; edited 29 times in total
Re: Tales of Alidaire: Armageddon Character Profiles
~ B E S T I A R Y ~
Humanoid
Alyssia (Location: Hell/Number Defeated: 1/Exp: 3/Gold: 75/Items: None)
Angel (Location: Heavenspace/Number Defeated: 4/Exp: 1/Gold: 15/Items: Angel Feather)
Archangel (Location: Heavenspace/Number Defeated: 3/Exp: 3/Gold: 22/Items: Time Shard)
Principality (Location: Heavenspace/Number Defeated: 1/Exp: 4/Gold: 28/Items: Decision Shard)
The Diviner (Location: Heavenspace/Number Defeated: 1/Exp: 8/Gold: 150/Items: Autumn's Wind, Seer's Shard)
Constantine (Location: Marble Forest/Number Defeated: 1/Exp: 16/Gold: 380/Items: Summer's Blaze, Broken Glasses)
Tower Guard (Location: Heaven's Tower/Number Defeated: 1/Exp: 8/Gold: 56/Items: Potion, Guard Chain)
Odin (Location: Heaven's Tower/Number Defeated: 1/Exp: 24/Gold: 475/Items: Earth's Adamance)
Rosemary (Location: Heaven's Tower/Number Defeated: 1/Exp: 26/Gold: 515/Items: Winter's Brutality)
Beast
Ancient Harrier (Location: Heaven's Tower/Number Defeated: 4/Exp: 7/Gold: 62/Items: Wind Shell, Sylph Strand)
Behemoth (Location: Heaven's Tower/Number Defeated: 2/Exp: 14/Gold: 75/Items: Behemoth Fur, ???????? ????, ???????? ????)
Reptilian
None.
Insect
None.
Plant
Marble Treant (Location: Marble Forest/Number Defeated: 5/Exp: 6/Gold: 39/Items: Marble Bark)
Aquatic
None.
Inorganic
Awoken Relic (Location: Marble Forest/Number Defeated: 8/Exp: 5/Gold: 36/Items: Iron Plate, Mana Core)
Auxiliary Defense Unit (Location: Marble Forest/Number Defeated: 4/Exp: 6/Gold: 42/Items: Rusted Sword, Mana Core)
Main Activation Unit (Location: Marble Forest/Number Defeated: 5/Exp: 7/Gold: 50/Items: ?????????? ????)
Machine
None.
Demon
None.
Undead
None.
Humanoid
Alyssia (Location: Hell/Number Defeated: 1/Exp: 3/Gold: 75/Items: None)
Angel (Location: Heavenspace/Number Defeated: 4/Exp: 1/Gold: 15/Items: Angel Feather)
Archangel (Location: Heavenspace/Number Defeated: 3/Exp: 3/Gold: 22/Items: Time Shard)
Principality (Location: Heavenspace/Number Defeated: 1/Exp: 4/Gold: 28/Items: Decision Shard)
The Diviner (Location: Heavenspace/Number Defeated: 1/Exp: 8/Gold: 150/Items: Autumn's Wind, Seer's Shard)
Constantine (Location: Marble Forest/Number Defeated: 1/Exp: 16/Gold: 380/Items: Summer's Blaze, Broken Glasses)
Tower Guard (Location: Heaven's Tower/Number Defeated: 1/Exp: 8/Gold: 56/Items: Potion, Guard Chain)
Odin (Location: Heaven's Tower/Number Defeated: 1/Exp: 24/Gold: 475/Items: Earth's Adamance)
Rosemary (Location: Heaven's Tower/Number Defeated: 1/Exp: 26/Gold: 515/Items: Winter's Brutality)
Beast
Ancient Harrier (Location: Heaven's Tower/Number Defeated: 4/Exp: 7/Gold: 62/Items: Wind Shell, Sylph Strand)
Behemoth (Location: Heaven's Tower/Number Defeated: 2/Exp: 14/Gold: 75/Items: Behemoth Fur, ???????? ????, ???????? ????)
Reptilian
None.
Insect
None.
Plant
Marble Treant (Location: Marble Forest/Number Defeated: 5/Exp: 6/Gold: 39/Items: Marble Bark)
Aquatic
None.
Inorganic
Awoken Relic (Location: Marble Forest/Number Defeated: 8/Exp: 5/Gold: 36/Items: Iron Plate, Mana Core)
Auxiliary Defense Unit (Location: Marble Forest/Number Defeated: 4/Exp: 6/Gold: 42/Items: Rusted Sword, Mana Core)
Main Activation Unit (Location: Marble Forest/Number Defeated: 5/Exp: 7/Gold: 50/Items: ?????????? ????)
Machine
None.
Demon
None.
Undead
None.
Last edited by Masquerade on Sat Aug 11, 2012 2:26 pm; edited 17 times in total
Re: Tales of Alidaire: Armageddon Character Profiles
Name: Alyssia Infernae
Gender: Female
Age: 76
Level: 16
Next Level: 33/81
Appearance:
Profession: Bringer of Tragedy - The one who claims this profession gives anguish new life in the form of relating the horrors of Hell to the enemies in the form of fatal attacks aimed to punish the wicked and give them a glimpse of their impending eternal torture. (Basic Attacks +1)(Resist Dark)(Vulnerable Light)(Auto-Summon)(Wicked)
*Auto-Summon: Calls forth one's pet at the very beginning of battle for no MP cost.
*Wicked: Increases chances of inflicting negative status effects by 10%.
Weapon: Chaos Pulse - Constructed from netherworld knowledge and mechanics, it allows the wielder to manipulate chaos with moderate ease. (Enables Chaos Pulse)
---Chaos Pulse: Charges up a swirling mass of chaos energy before firing it at a foe after which it has adverse effects on the mind. 100% Int Dmg. Range: 6 cells. Chance of Confusion. Darkness elemental.
Armor: Faith Dress - Attire typical of female denizens of Diasen.
Accessory: Seer's Shard - A slim fragment of some sort of lucid crystal or jewel; slight glimpses of the future can be seen within.
A-Ability: Open The Gates Of Hell:
+Cerberus: Evokes a first-level seal that opens the gates enough to allow the user's faithful pet, Cerberus, to emerge and enter the battle. Summons Cerberus. Range: Surrounding cell. 6 MP.
+Bleed For Me: Evokes a second-level seal that opens the gates allowing a mass of the blood of the damned to escape and drench the user's blade that draws the enemy's own blood from their body. 110% Atk Dmg. Range: Adjacent cell. 4 hits. Chance of Bleeding. 12 MP.
+Eternal Flame: Evokes a third-level seal that opens the gates allowing a surge of hellfire to shroud one's blade in blazing splendor before bringing it down causing columns of the flame to spew upwards from below, enveloping enemies in a straight line. 140% Atk Dmg. Range: Straight line; one direction. Chance of Burn. Chance of Poison. 20 MP. Fire elemental.
+The Lovely Bones: Evokes a fourth-level seal that opens the gates allowing a volley of pointed bones to arise and circle the user, augmenting the user's sword slashes by attacking at the same time forming a chain. Increases number of basic attacks by 4. 4 turn duration. Loses one basic attack for each turn until the effect fades. Range: Self. 10 MP.
+Styx and Stones: Evokes a fifth-level seal that opens the gates allowing a massive downpour of putrid water from the very river of the dead to crash down on an enemy from above, carrying with it boulders of brimstone to grind the enemy into dust. 160% Int Dmg. Range: 4 cells. Chance of Paralysis. 28 MP. Water elemental.
+Dance of the Dead: Evokes a sixth-level seal that opens the gates releasing the anguished wails of the damned which serves as background music for the user's wicked dance, a flurry of vicious slashing to shake the soul. 80% Atk Dmg. Range: Adjacent cell. 6 hits. Reduces target's SPR by 20%. Chance of Apathy. 16 MP.
+Illusion Mist: Evokes a seventh-level seal that opens the gates releasing a potent mist that obscures the vision of foes and messes with their mental states, throwing the opposition into disarray and weakening their abilities. No damage. Range: All enemies. Target Hit Rate -30%. Target INT -20%. Chance of inflicting one random negative mental status effect. 20 MP.
+Gate Breaker: Charges blade with ethereal energy enlarging it to the point where the power it contains is so great that one can slash the gates of Hell, destroying them and unleashing Hell's full fury upon the battlefield. Boosts ATK by 20%. Increases basic attack range by 2 cells. All enemies afflicted with Fear for 1 turn on the turn this move is used. Enemies take 10% Max HP damage per turn. 5 turn duration. Range: Special. 24 MP.
A-Ability: The Nine Circles:
+Limbo's Rest: Calls upon the power of the first circle as a place of rest before unleashing the intensity of the true Hell that lie beyond the beautiful meadows. All damage taken -20% for 5 turns. Range: Self. 8 MP.
+Lust's Storm: Calls upon the power of the second circle to unleash a mighty wind that shifts the enemies aimlessly, as lust often shifts the mind from its perch of reason. 140% Int Dmg. Range: All enemies. Moves targets randomly 2 cells from their original position. 16 MP. Wind elemental.
+Gluttony's Hail: Calls upon the power of the third circle to unleash a torrent of foul sleet and hail to bear down heavily on the foes, forcing them to lie in the resulting slush as overindulgence without restraint leads to naught but becoming stuck in empty sensuality. 140% Int Dmg. Range: All enemies. Reduces target Move by 2 cells. Chance of Weak. 20 MP. Ice elemental.
+Greed's Grasp: Calls upon the power of the fourth circle to spread a seed of avarice amongst the foes to stir their inner desire to hoard and plunder, the very essence of sin turning them against each other causing them to fight for their gold. No damage. Range: All enemies. Chance of Confusion. 12 MP.
+Anger's Outburst: Sends out torrents of enraging flames outwards to scourge foes and cloud their minds with naught but wrath and vengeance such that their entire existence is consumed with anger. 120% Int Dmg. Range: Same row and column; both directions; hits all in the way. Chance of Berserk. 16 MP. Fire elemental.
+Heretic's Words: Speaks words against all that is holy, tapping into the power of the blasphemers to create a sphere of darkness that one plunges into the ground causing said ground to be torn asunder--rocks wrapped in wrathful fire and dark energies shooting out around oneself to strike one's foes. 150% Atk Dmg. Range: 3 cell radius. Chance of Curse. Chance of Misfortune. 18 MP. Darkness elemental.
+Forest of Suicide: A chain of self-inflicted pain never ceases, and one charges forth intent to spread the seed of depression throughout the mind of one's foe, slashing it from all around before delivering an upwards slash that summons forth gnarled, thorny trees to strike at enemies from below. 90% Atk Dmg (for slashes.) 170% Atk Dmg (for trees.) Range: 3 cells; all cells surrounding the target (trees.) 5 hits. Main target has a chance of being forced to attack itself for 3 turns. 24 MP.
A-Ability: The Seven Trumpets *LOCKED*
A-Ability: Approaching Millenium *LOCKED*
R-Ability: Force to Longevity - When attacking an opponent with a basic attack, absorbs 20% of the total base damage dealt as HP.
S-Ability: Flight - The user remains in constant flight with the help of the angel wings upon her back. User has Float active at all times and Movement is doubled.
D-Ability: Hell On Earth (Fire) - The user destroys the gates of Hell, releasing all of its chaos, mayhem, and evil allowing it to roam across the planet causing devastation to all who stand in the way. Deals 100% Piercing Atk damage to all enemies on the battlefield.
Stats:
HP: 75
MP: 45
DD: 10/10
Atk: 14 (+5 from Chaos Pulse)
Def: 10 (+2 from Faith Dress)
Int: 11 (+2 from Chaos Pulse)
Spr: 10 (+2 from Faith Dress)
Evasion: 11% (+5% from Seer's Shard)
Movement: 2 cells (+1 from Bringer of Tragedy profession)(x2 from Flight)
Skill Points: 0
~ | ~ | ~
Name: Cerberus
Gender: Male
Age: ???
Level: 16
Next Level: 1/81
Appearance:
Profession: Tragedy's Omen - Showing up alongside the Bringer of Tragedy, the one who claims this profession is a symbol of horrid things to come, and through the powers of darkness, unleashes devastation at the command of his master. (Basic Attacks +3)(Resist Dark)(Resist Fire)(Vulnerable Light)(Dark Boost)(Tragic Bond)
*Dark Boost: Innately increases damage output of basic attacks and skills of the Darkness element by 10%.
*Tragic Bond: Increases all stats by 10% as long as the Bringer of Tragedy is present on the field in a state of consciousness.
Weapon: Bear Trap - Enhancements made to the fangs of a beast to make snapping attacks more painful.
Armor: Copper Plates - Heavy plates constructed to armor a large beast, they are made of the not-very-durable copper.
Accessory: Vicious Claws (ATK+1)
A-Ability: Enemy Repulsion:
+Lunging Spin: Lunges at a group of enemies and spins quickly, damaging them greatly. 120% Atk Dmg. Range: 3 cells and all cells surrounding the target. 14 MP.
+Tri-Fireball: Spits three fireballs at an enemy, one fireball for each head of the user. 100% Int Dmg. Range: 3 cells. 3 hits. Chance of Burn. 10 MP. Fire elemental.
+Crush Claw: Swipes at an enemy with tremendous force once with a sharp claw. 150% Atk Dmg. Range: Adjacent cell. Chance of Weak. 12 MP.
+Viral Breath: Breathes out a horrid cloud of black smoke that weakens the bodies condition considerably and sets it into imminent decay. 130% Int Dmg. Range: Adjacent cell and all enemies adjacent to the target. Chance of Frail. Chance of Poison. 16 MP.
+Darkra: Manipulates the shadows to ravage the foe. 180% Int Dmg. Range: 3 cells and all cells adjacent to the target. 14 MP. Dark elemental.
+Stare: Gives the enemy a daunting glare, freezing them in place before turning them completely into stone. No damage. Range: 3 cells. Chance of Petrify. 8 MP.
+Hind Kick: Turns and delivers a mighty blow with one's hind legs to knock the wind out of the enemy along with knocking them back a few yards or so. 180% Atk Dmg. Range: Adjacent cell. Knocks enemy back 6 cells. 14 MP.
+Shadow Taint: Creates a pool of liquid darkness beneath an enemy causing them to stumble and slosh around in it, their soul becoming tainted with the very essence of evil. 120% Int Dmg. Range: 4 cells. Chance of Poison. Chance of Mesmerize. 12 MP. Darkness elemental.
+Curseja: The pain inflicted upon one and one's allies shall be returned upon the attacker in kind with a blasting wave of the darkest magic. No damage. Range: All enemies. Chance of Curse. 18 MP.
+Hell Firaja: From above, opens a vortex in which black flames could be seen building and burning until those very flames are unleashed from their prison pouring downwards to consume the opposition with an intense and plagued inferno. 240% Int Dmg. Range: All enemies. Chance of Plague. Chance of Burn. Chance of Sap. 44 MP. Fire elemental.
A-Ability: Catastrophe:
+Dark Fortress: Unleashes a howl to stir up the powers of darkness causing a large column of dark mana to flood upwards around oneself, the thick veil boosting one's own defenses against all else. Increases DEF and SPR by 30%. Lowers hit of attacking enemies by 10% for the duration of their attacks. User Move -2 cells. 3 turn duration. Range: Self. 20 MP.
+Eclipse: Shrouds all light in the sky with a veil of ethereal shadows, turning the battlefield into a more comfortable place for oneself...and not so much for the enemies. Boosts damage output of Dark elemental skills by 20% for 5 turns. Reduces all Light damage to 0. Range: All. 28 MP.
+Deadly Nocturne: Summons a pool of shadows beneath oneself and allows it to expand outwards before sending a pulse rippling through it that causes the very darkness itself to consolidate and form large spikes that shoot upwards, randomly striking out at nearby foes. 70% Atk Dmg. Range: 2 layers of surrounding cells. 10 randomized hits. 22 MP. Darkness elemental.
+Black Zephyr: Blows out of each mouth a black wind that one can manipulate forming a violent maelstrom that suffocates and blinds nearby foes while trapping them within and preventing their escape. 140% Int Dmg. Range: 2 layers of surrounding cells. Chance of Doom. Chance of Blind. Enemies hit by the attack are trapped in the attack's range for 3 turns. 34 MP. Wind elemental.
+Nightworld Cannon: With a terrible shudder, cannons made of pure shadows merge out from one's back and sides before drawing in powerful dark essence before firing enormous shells of that same dark energy outwards, floating through the air before striking random foes after which they explode on contact. 110% Int Dmg. Range: All enemies; hits enemies in all cells surrounding individual targets hit. 8 randomized hits. Takes two turns to use. 25% Chance of Interruption. 32 MP. Darkness elemental.
R-Ability: Shade Reflex - Whenever the user is attacked physically, all damage taken is reduced by 1%. Stacks. Maximum stack is set at 30% damage reduction.
S-Ability: Hellfire - All of the user's Fire and Dark elemental attacks deal 50% more damage.
D-Ability: Evil's Martyrdom (Dark) - Unleashes a devastating roar that shakes the very foundations of Heaven and Hell as the user's body disintegrates into a giant mass of surging black energy that explodes releasing its stored power in order to deal massive damage to the opposition. Deals 100% Piercing Atk damage to all enemies on the battlefield.
Stats:
HP: 90
MP: 40
DD: 10/10
Atk: 12 (+3 from Bear Trap)(+1 from Vicious Claws)
Def: 11 (+3 from Thick Hide)
Int: 10 (+0 from Bear Trap)
Spr: 9 (+0 from Thick Hide)
Evasion: 4%
Movement: 2 cells (+1 from Tragedy's Omen job)
Skill Points: 1
Gender: Female
Age: 76
Level: 16
Next Level: 33/81
Appearance:
- Spoiler:
Profession: Bringer of Tragedy - The one who claims this profession gives anguish new life in the form of relating the horrors of Hell to the enemies in the form of fatal attacks aimed to punish the wicked and give them a glimpse of their impending eternal torture. (Basic Attacks +1)(Resist Dark)(Vulnerable Light)(Auto-Summon)(Wicked)
*Auto-Summon: Calls forth one's pet at the very beginning of battle for no MP cost.
*Wicked: Increases chances of inflicting negative status effects by 10%.
- Spoiler:
- Gatekeeper - The one who claims this profession watches over the gates of Hell alongside her trusted pet, Cerberus, and has the unique ability to unleash the powers of Hell to wreak havoc on those who oppose her. (Not in use)
Weapon: Chaos Pulse - Constructed from netherworld knowledge and mechanics, it allows the wielder to manipulate chaos with moderate ease. (Enables Chaos Pulse)
---Chaos Pulse: Charges up a swirling mass of chaos energy before firing it at a foe after which it has adverse effects on the mind. 100% Int Dmg. Range: 6 cells. Chance of Confusion. Darkness elemental.
Armor: Faith Dress - Attire typical of female denizens of Diasen.
Accessory: Seer's Shard - A slim fragment of some sort of lucid crystal or jewel; slight glimpses of the future can be seen within.
A-Ability: Open The Gates Of Hell:
+Cerberus: Evokes a first-level seal that opens the gates enough to allow the user's faithful pet, Cerberus, to emerge and enter the battle. Summons Cerberus. Range: Surrounding cell. 6 MP.
+Bleed For Me: Evokes a second-level seal that opens the gates allowing a mass of the blood of the damned to escape and drench the user's blade that draws the enemy's own blood from their body. 110% Atk Dmg. Range: Adjacent cell. 4 hits. Chance of Bleeding. 12 MP.
+Eternal Flame: Evokes a third-level seal that opens the gates allowing a surge of hellfire to shroud one's blade in blazing splendor before bringing it down causing columns of the flame to spew upwards from below, enveloping enemies in a straight line. 140% Atk Dmg. Range: Straight line; one direction. Chance of Burn. Chance of Poison. 20 MP. Fire elemental.
+The Lovely Bones: Evokes a fourth-level seal that opens the gates allowing a volley of pointed bones to arise and circle the user, augmenting the user's sword slashes by attacking at the same time forming a chain. Increases number of basic attacks by 4. 4 turn duration. Loses one basic attack for each turn until the effect fades. Range: Self. 10 MP.
+Styx and Stones: Evokes a fifth-level seal that opens the gates allowing a massive downpour of putrid water from the very river of the dead to crash down on an enemy from above, carrying with it boulders of brimstone to grind the enemy into dust. 160% Int Dmg. Range: 4 cells. Chance of Paralysis. 28 MP. Water elemental.
+Dance of the Dead: Evokes a sixth-level seal that opens the gates releasing the anguished wails of the damned which serves as background music for the user's wicked dance, a flurry of vicious slashing to shake the soul. 80% Atk Dmg. Range: Adjacent cell. 6 hits. Reduces target's SPR by 20%. Chance of Apathy. 16 MP.
+Illusion Mist: Evokes a seventh-level seal that opens the gates releasing a potent mist that obscures the vision of foes and messes with their mental states, throwing the opposition into disarray and weakening their abilities. No damage. Range: All enemies. Target Hit Rate -30%. Target INT -20%. Chance of inflicting one random negative mental status effect. 20 MP.
+Gate Breaker: Charges blade with ethereal energy enlarging it to the point where the power it contains is so great that one can slash the gates of Hell, destroying them and unleashing Hell's full fury upon the battlefield. Boosts ATK by 20%. Increases basic attack range by 2 cells. All enemies afflicted with Fear for 1 turn on the turn this move is used. Enemies take 10% Max HP damage per turn. 5 turn duration. Range: Special. 24 MP.
A-Ability: The Nine Circles:
+Limbo's Rest: Calls upon the power of the first circle as a place of rest before unleashing the intensity of the true Hell that lie beyond the beautiful meadows. All damage taken -20% for 5 turns. Range: Self. 8 MP.
+Lust's Storm: Calls upon the power of the second circle to unleash a mighty wind that shifts the enemies aimlessly, as lust often shifts the mind from its perch of reason. 140% Int Dmg. Range: All enemies. Moves targets randomly 2 cells from their original position. 16 MP. Wind elemental.
+Gluttony's Hail: Calls upon the power of the third circle to unleash a torrent of foul sleet and hail to bear down heavily on the foes, forcing them to lie in the resulting slush as overindulgence without restraint leads to naught but becoming stuck in empty sensuality. 140% Int Dmg. Range: All enemies. Reduces target Move by 2 cells. Chance of Weak. 20 MP. Ice elemental.
+Greed's Grasp: Calls upon the power of the fourth circle to spread a seed of avarice amongst the foes to stir their inner desire to hoard and plunder, the very essence of sin turning them against each other causing them to fight for their gold. No damage. Range: All enemies. Chance of Confusion. 12 MP.
+Anger's Outburst: Sends out torrents of enraging flames outwards to scourge foes and cloud their minds with naught but wrath and vengeance such that their entire existence is consumed with anger. 120% Int Dmg. Range: Same row and column; both directions; hits all in the way. Chance of Berserk. 16 MP. Fire elemental.
+Heretic's Words: Speaks words against all that is holy, tapping into the power of the blasphemers to create a sphere of darkness that one plunges into the ground causing said ground to be torn asunder--rocks wrapped in wrathful fire and dark energies shooting out around oneself to strike one's foes. 150% Atk Dmg. Range: 3 cell radius. Chance of Curse. Chance of Misfortune. 18 MP. Darkness elemental.
+Forest of Suicide: A chain of self-inflicted pain never ceases, and one charges forth intent to spread the seed of depression throughout the mind of one's foe, slashing it from all around before delivering an upwards slash that summons forth gnarled, thorny trees to strike at enemies from below. 90% Atk Dmg (for slashes.) 170% Atk Dmg (for trees.) Range: 3 cells; all cells surrounding the target (trees.) 5 hits. Main target has a chance of being forced to attack itself for 3 turns. 24 MP.
A-Ability: The Seven Trumpets *LOCKED*
A-Ability: Approaching Millenium *LOCKED*
R-Ability: Force to Longevity - When attacking an opponent with a basic attack, absorbs 20% of the total base damage dealt as HP.
S-Ability: Flight - The user remains in constant flight with the help of the angel wings upon her back. User has Float active at all times and Movement is doubled.
D-Ability: Hell On Earth (Fire) - The user destroys the gates of Hell, releasing all of its chaos, mayhem, and evil allowing it to roam across the planet causing devastation to all who stand in the way. Deals 100% Piercing Atk damage to all enemies on the battlefield.
Stats:
HP: 75
MP: 45
DD: 10/10
Atk: 14 (+5 from Chaos Pulse)
Def: 10 (+2 from Faith Dress)
Int: 11 (+2 from Chaos Pulse)
Spr: 10 (+2 from Faith Dress)
Evasion: 11% (+5% from Seer's Shard)
Movement: 2 cells (+1 from Bringer of Tragedy profession)(x2 from Flight)
Skill Points: 0
~ | ~ | ~
Name: Cerberus
Gender: Male
Age: ???
Level: 16
Next Level: 1/81
Appearance:
- Spoiler:
Profession: Tragedy's Omen - Showing up alongside the Bringer of Tragedy, the one who claims this profession is a symbol of horrid things to come, and through the powers of darkness, unleashes devastation at the command of his master. (Basic Attacks +3)(Resist Dark)(Resist Fire)(Vulnerable Light)(Dark Boost)(Tragic Bond)
*Dark Boost: Innately increases damage output of basic attacks and skills of the Darkness element by 10%.
*Tragic Bond: Increases all stats by 10% as long as the Bringer of Tragedy is present on the field in a state of consciousness.
- Spoiler:
- Hell's Guardian - The one who claims this profession exists solely to guard the fiery expanse of Hell. (Basic Attacks +2)(Not in use)
Weapon: Bear Trap - Enhancements made to the fangs of a beast to make snapping attacks more painful.
Armor: Copper Plates - Heavy plates constructed to armor a large beast, they are made of the not-very-durable copper.
Accessory: Vicious Claws (ATK+1)
A-Ability: Enemy Repulsion:
+Lunging Spin: Lunges at a group of enemies and spins quickly, damaging them greatly. 120% Atk Dmg. Range: 3 cells and all cells surrounding the target. 14 MP.
+Tri-Fireball: Spits three fireballs at an enemy, one fireball for each head of the user. 100% Int Dmg. Range: 3 cells. 3 hits. Chance of Burn. 10 MP. Fire elemental.
+Crush Claw: Swipes at an enemy with tremendous force once with a sharp claw. 150% Atk Dmg. Range: Adjacent cell. Chance of Weak. 12 MP.
+Viral Breath: Breathes out a horrid cloud of black smoke that weakens the bodies condition considerably and sets it into imminent decay. 130% Int Dmg. Range: Adjacent cell and all enemies adjacent to the target. Chance of Frail. Chance of Poison. 16 MP.
+Darkra: Manipulates the shadows to ravage the foe. 180% Int Dmg. Range: 3 cells and all cells adjacent to the target. 14 MP. Dark elemental.
+Stare: Gives the enemy a daunting glare, freezing them in place before turning them completely into stone. No damage. Range: 3 cells. Chance of Petrify. 8 MP.
+Hind Kick: Turns and delivers a mighty blow with one's hind legs to knock the wind out of the enemy along with knocking them back a few yards or so. 180% Atk Dmg. Range: Adjacent cell. Knocks enemy back 6 cells. 14 MP.
+Shadow Taint: Creates a pool of liquid darkness beneath an enemy causing them to stumble and slosh around in it, their soul becoming tainted with the very essence of evil. 120% Int Dmg. Range: 4 cells. Chance of Poison. Chance of Mesmerize. 12 MP. Darkness elemental.
+Curseja: The pain inflicted upon one and one's allies shall be returned upon the attacker in kind with a blasting wave of the darkest magic. No damage. Range: All enemies. Chance of Curse. 18 MP.
+Hell Firaja: From above, opens a vortex in which black flames could be seen building and burning until those very flames are unleashed from their prison pouring downwards to consume the opposition with an intense and plagued inferno. 240% Int Dmg. Range: All enemies. Chance of Plague. Chance of Burn. Chance of Sap. 44 MP. Fire elemental.
A-Ability: Catastrophe:
+Dark Fortress: Unleashes a howl to stir up the powers of darkness causing a large column of dark mana to flood upwards around oneself, the thick veil boosting one's own defenses against all else. Increases DEF and SPR by 30%. Lowers hit of attacking enemies by 10% for the duration of their attacks. User Move -2 cells. 3 turn duration. Range: Self. 20 MP.
+Eclipse: Shrouds all light in the sky with a veil of ethereal shadows, turning the battlefield into a more comfortable place for oneself...and not so much for the enemies. Boosts damage output of Dark elemental skills by 20% for 5 turns. Reduces all Light damage to 0. Range: All. 28 MP.
+Deadly Nocturne: Summons a pool of shadows beneath oneself and allows it to expand outwards before sending a pulse rippling through it that causes the very darkness itself to consolidate and form large spikes that shoot upwards, randomly striking out at nearby foes. 70% Atk Dmg. Range: 2 layers of surrounding cells. 10 randomized hits. 22 MP. Darkness elemental.
+Black Zephyr: Blows out of each mouth a black wind that one can manipulate forming a violent maelstrom that suffocates and blinds nearby foes while trapping them within and preventing their escape. 140% Int Dmg. Range: 2 layers of surrounding cells. Chance of Doom. Chance of Blind. Enemies hit by the attack are trapped in the attack's range for 3 turns. 34 MP. Wind elemental.
+Nightworld Cannon: With a terrible shudder, cannons made of pure shadows merge out from one's back and sides before drawing in powerful dark essence before firing enormous shells of that same dark energy outwards, floating through the air before striking random foes after which they explode on contact. 110% Int Dmg. Range: All enemies; hits enemies in all cells surrounding individual targets hit. 8 randomized hits. Takes two turns to use. 25% Chance of Interruption. 32 MP. Darkness elemental.
R-Ability: Shade Reflex - Whenever the user is attacked physically, all damage taken is reduced by 1%. Stacks. Maximum stack is set at 30% damage reduction.
S-Ability: Hellfire - All of the user's Fire and Dark elemental attacks deal 50% more damage.
D-Ability: Evil's Martyrdom (Dark) - Unleashes a devastating roar that shakes the very foundations of Heaven and Hell as the user's body disintegrates into a giant mass of surging black energy that explodes releasing its stored power in order to deal massive damage to the opposition. Deals 100% Piercing Atk damage to all enemies on the battlefield.
Stats:
HP: 90
MP: 40
DD: 10/10
Atk: 12 (+3 from Bear Trap)(+1 from Vicious Claws)
Def: 11 (+3 from Thick Hide)
Int: 10 (+0 from Bear Trap)
Spr: 9 (+0 from Thick Hide)
Evasion: 4%
Movement: 2 cells (+1 from Tragedy's Omen job)
Skill Points: 1
Last edited by Masquerade on Fri Jan 01, 2016 8:13 pm; edited 30 times in total
Re: Tales of Alidaire: Armageddon Character Profiles
Name: Lightning
Age: 21
Gender: Female
Appearance:
(Role Advancement) (Teleport Shift) (+1 Basic Attack) (Equip: Gunblades)
Swift-Shift: The user is able to take a second act action after shifting forms.
Role Advancement: Unlocks the innate abilities attached to the user's other forms.
Teleport Shift: Enables the user to teleport to any cell after shifting forms so long as she has the ability to occupy it.
Level: 16
Exp: 27/81
Weapon: Mana Drive- Technological marvel of a weapon gifted with a blade that is superconductive of mana to allow greater usage of said energy. (-10% Mp Cost) (Range: 4 Cells)
Armor: Casual Jacket- Perfect for wearing when hanging out with friends.
Accessory: Marble Bell- Small bell carved out of marble, it looks nice fixated into a girl's hair. (Female Equip) (Immune Gradual Petrify/Petrify)
A-Ability: Paradigm Shift
+Commando – Lightning transforms into a quick and hard-hitting fighter, who's main purpose is to deal physical damage. No Damage. The user becomes a Commando indefinitely. Range: Self. 0 MP.
+Ravager – Lightning transforms into a magic casting and multiple hitting fighter, who's main purpose is to deal magical damage. No Damage. The user becomes a Ravager indefinitely. Range: Self. 0 MP.
+Medic – Lightning transforms into a magic casting healer, who's main purpose is to heal and cure the statuses of others. No Damage. The user becomes a Medic indefinitely. Range: Self. 0 Mp.
+Sentinel – Lightning transforms into an all-out defense unit, who's main purpose is to take and evade damage so others aren't harmed. No Damage. The user becomes a Sentinel. Range: Self. 0 MP.
+Synergist – Lightning transforms into a magic casting supporter, who's main purpose is to keep allies from taking as much damage and help them dish out more damage. No Damage. The user becomes a Synergist indefinitely. Range: Self. 0 MP.
+Saboteur – Lightning transforms into a magic casting afflicter, who's main purpose is to hinder enemies and keep them from bothering others. No Damage. The user becomes a Saboteur indefinitely. Range: Self. 0 MP.
+Odin – "By grace of Etro, let thunder herald your arrival. Come forth, sunderer of falsehood. A name in blood, a pact of truth. Odin shall rise his bond eternal and unyielding." A mark that Lightning bears glows a bright pink color releasing a similarly colored crystal in the shape of a rose. With a single slash the crystal shatters into a glyph through which Odin is released to fight alongside Lightning and her companions. No Damage. Summons Odin. Range: Surrounding Cell. Level Mp. Odin must be defeated to use this skill.
---Activate: Gestalt Mode – Odin thrusts his blade into the ground and jumps into the air and slowly rotates around, his body shifting into that of Sleipnir. Lightning grabs the blade and separates it into two, allowing her to use several skills only available to the two of them in this mode. No Damage. Odin disappears for Three Turns and is Dismissed upon reappearance. The user's offensive and defensive stats are increased by 25% for Three Turns. The user's move is increased by 1 cell for Three Turns. Range: Set. 18 MP.
R-Ability:
+Power-Shift – When Lightning switches roles through one of her abilities, her Atk and Int are increased by 50%. This effect lasts for Three Turns.
S-Ability:
+Auto-Shift – If one of Lightning's roles is better suited for the current turn, she automatically shifts to the better form. Only activates once per turn.
Stats:
Next Level: MP, Int, Spr
HP: 65
MP: 50
DD: 10/10
Atk: 13 (+4 from Mana Drive)
Def: 12 (+2 from Casual Jacket) (+1 from Marble Bell)
Int: 9 (+3 from Mana Drive)
Spr: 8 (+1 from Casual Jacket) (+2 from Marble Bell)
Evasion: 9%
Move: 2 cells (+1 from Paradigm Shifter Profession)
Skill Points: 0
Age: 21
Gender: Female
Appearance:
- Spoiler:
Swift-Shift: The user is able to take a second act action after shifting forms.
Role Advancement: Unlocks the innate abilities attached to the user's other forms.
Teleport Shift: Enables the user to teleport to any cell after shifting forms so long as she has the ability to occupy it.
Level: 16
Exp: 27/81
Weapon: Mana Drive- Technological marvel of a weapon gifted with a blade that is superconductive of mana to allow greater usage of said energy. (-10% Mp Cost) (Range: 4 Cells)
Armor: Casual Jacket- Perfect for wearing when hanging out with friends.
Accessory: Marble Bell- Small bell carved out of marble, it looks nice fixated into a girl's hair. (Female Equip) (Immune Gradual Petrify/Petrify)
A-Ability: Paradigm Shift
+Commando – Lightning transforms into a quick and hard-hitting fighter, who's main purpose is to deal physical damage. No Damage. The user becomes a Commando indefinitely. Range: Self. 0 MP.
+Ravager – Lightning transforms into a magic casting and multiple hitting fighter, who's main purpose is to deal magical damage. No Damage. The user becomes a Ravager indefinitely. Range: Self. 0 MP.
+Medic – Lightning transforms into a magic casting healer, who's main purpose is to heal and cure the statuses of others. No Damage. The user becomes a Medic indefinitely. Range: Self. 0 Mp.
+Sentinel – Lightning transforms into an all-out defense unit, who's main purpose is to take and evade damage so others aren't harmed. No Damage. The user becomes a Sentinel. Range: Self. 0 MP.
+Synergist – Lightning transforms into a magic casting supporter, who's main purpose is to keep allies from taking as much damage and help them dish out more damage. No Damage. The user becomes a Synergist indefinitely. Range: Self. 0 MP.
+Saboteur – Lightning transforms into a magic casting afflicter, who's main purpose is to hinder enemies and keep them from bothering others. No Damage. The user becomes a Saboteur indefinitely. Range: Self. 0 MP.
+Odin – "By grace of Etro, let thunder herald your arrival. Come forth, sunderer of falsehood. A name in blood, a pact of truth. Odin shall rise his bond eternal and unyielding." A mark that Lightning bears glows a bright pink color releasing a similarly colored crystal in the shape of a rose. With a single slash the crystal shatters into a glyph through which Odin is released to fight alongside Lightning and her companions. No Damage. Summons Odin. Range: Surrounding Cell. Level Mp. Odin must be defeated to use this skill.
---Activate: Gestalt Mode – Odin thrusts his blade into the ground and jumps into the air and slowly rotates around, his body shifting into that of Sleipnir. Lightning grabs the blade and separates it into two, allowing her to use several skills only available to the two of them in this mode. No Damage. Odin disappears for Three Turns and is Dismissed upon reappearance. The user's offensive and defensive stats are increased by 25% for Three Turns. The user's move is increased by 1 cell for Three Turns. Range: Set. 18 MP.
- Spoiler:
- >Lightning Strike – Lightning rides forth, dragging both blades along the ground, slashing up her foe, knocking them high into the air. 140% Atk Damage. Knocks Target into the Air. Range: Straight Line [One Target]. ? MP.
>Thunderfall – Lightning jumps from Sleipnir, dragging both blades into the air, a large surge of electricity zapping all foes, Lightning continues by slashing downward on any airborne foes. 130% Int Damage. 150% Atk Damage. Double Damage to Airborne Targets [Second Hit]. Range: All Enemies. ? MP. Lightning Elemental.
> Razor Gale – Lightning spins both wind and lightning mana in such ways that it forms arcs of near steel cutting proportions which are then directed at her foe. 240% Int Damage. Range: 8 Cells. ? MP.
R-Ability:
+Power-Shift – When Lightning switches roles through one of her abilities, her Atk and Int are increased by 50%. This effect lasts for Three Turns.
S-Ability:
+Auto-Shift – If one of Lightning's roles is better suited for the current turn, she automatically shifts to the better form. Only activates once per turn.
Stats:
Next Level: MP, Int, Spr
HP: 65
MP: 50
DD: 10/10
Atk: 13 (+4 from Mana Drive)
Def: 12 (+2 from Casual Jacket) (+1 from Marble Bell)
Int: 9 (+3 from Mana Drive)
Spr: 8 (+1 from Casual Jacket) (+2 from Marble Bell)
Evasion: 9%
Move: 2 cells (+1 from Paradigm Shifter Profession)
Skill Points: 0
Last edited by Silver on Sun Jan 03, 2016 3:12 pm; edited 55 times in total
Re: Tales of Alidaire: Armageddon Character Profiles
Lightning's Forms:
Profession: Commando- The one who claims this Profession acts as a quick and heavy hitting unit who's main purpose is to deal as much damage as possible.
Relentless Assault: Bolster's the user's Damage Output by 10% and increases the number of Basic Attacks by 2.
A-Ability: Commando Strikes
+Ruin – Lightning fires of off a bolt of magic to strike her foe. 120% Int Damage. Range: 3 Cells. 6 MP.
+Blitz – Lightning rushes forwards and strikes the foes surrounding her. 100% Atk Damage. Range: Surrounding Cells. 8 MP.
- Spoiler:
- +Adrenaline – A surge of energy rushes through Lightning, a red colored aura taking over, causing her to move faster and hit harder. No Damage. Bestows Haste. The user's Damage Output is increased by 20% for Three Turns. Range: Self. ? MP.
+Blindside – Lightning slips around an enemy and slashes at them from a point where they can see her coming. 120% Atk Damage. High Chance of Critical Hit. Range: Adjacent Cell. ? MP.
+Ravage- Lightning performs a flurry of flips and spins, adding a strike every time she finishes one of her several moves. 100% Atk Damage. 5 Hits. Range: Adjacent Cell. ? MP.
+Smite – Lightning thrusts her blade up into the air and then slams it down on her foe, possibly breaking bone and disallowing movement or action. 140% Atk Damage. Chance of Immobilize. Chance of Disable. Range: Adjacent Cell. ? MP.
+Ruinga – Lightning thrusts her blade into the ground, energy and mana rushing to her hand as she thrusts it forward, a large bolt of magic flies at her foe. 150% Int Damage. Range: 3 Cells. ? MP.
+Deathblow – Lightning shoves her blade into her foe's chest, rotating it exactly 90 degrees before firing a single bullet that pierces through their muscles and flies out on the other side. 180% Atk Damage. Low Chance of Instant Death. Range: Adjacent Cell. ? MP.
R-Ability:
S-Ability:
+Lifesiphon – Whenever Lightning is attacked, she gains an extra basic attack. Stacks up to five times. These stacks last until a basic attack chain is used.
D-Ability:
+Ruthless Commandeering – Lightning springs forth, knocking the foe into the air before jumping up after them and slashing them ruthlessly. 200% Pierce Atk Damage. Range: Single Enemy. 0 MP.
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Profession: Ravager- The one who claims this Profession uses their weapon along with their ability to channel Mana to deal Magical Damage to their foes from afar.
Followthrough: Whenever the user utilizes a '-strike' ability, the user may chain a spell that is of the same element for only 70% the original MP Cost.
A-Ability: Ravager's Blasts
+Thunder – Lightning fires of off an electric bolt to harm her foe. 120% Int Damage. 50% Chance of Paralyze. Range: 3 Cells. 10 MP. Lightning Elemental.
- Spoiler:
- +Thundara – Lightning brings down her hand swiftly causing a rain of lightning to fall down upon the target and those nearby. 140% Int Damage. Chance of Paralyze. Range: 4 Cells + Adjacent Cells. ? MP. Lightning Elemental.
+Thundaga – Lightning releases a violent burst of lightning that spreads out before jumping into the sky and raining down on an area. 160 Int Damage. Chance of Paralyze. Range: 6 Cells + Surrounding Cells. ? MP. Lightning Elemental.
+Thundaja – Lightning unleashes a violent rain of lightning upon the target, drowning them in an endless storm. 125% Int Damage. 6 Hits. Chance of Paralyze. Main target takes full damage; similar targets also in range take half damage and have half the chance to be affected by Paralyze. Takes One Turn to Charge. Range: 6 Cells [Main Target]; 3 Cell Radius [Similar Targets]. ? MP. Lightning Elemental.
+Sparkstrike – Lightning rushes forwards and strikes her foe with a Lightning powered strike. 120% Atk Damage. Range: Adjacent Cell. 6 MP. Lightning Elemental.
+Water – Lightning creates a ball of water over her foe's head and drops it on top of them. 80% Int Damage. 50% Chance of Wet. Range: 5 Cells. 6 MP. Water Elemental.
- Spoiler:
- +Watera – Lightning gathers a sizable sphere of water around the target and collides it in on them. 130% Int Damage. High Chance of Wet. Range: 4 Cells. ? MP. Water Elemental.
+Wateraga – Lightning conjures a violent swell of water which collapses in on the target in a swirling sphere of tidal energy. 180% Int Damage. High Chance of Wet. Small Chance of Drown. Range: 3 Cells + Adjacent Cells. ? MP. Water Elemental.
+Wateraja – Lightning unleashes a sudden torrent of water upon the target that then spreads out and geysers up once more at breakneck speeds. 200% Int Damage. 160% Int Damage. Immensely High Chance of Wet. Takes One Turn to Charge. Range: 4 Cells [First Hit]; Surrounding Cells [Second Hit]. ? MP. Water Elemental.
- Spoiler:
- +Aquastrike – Lightning rushes forwards and strikes her foe with a Water powered strike. 120% Atk Damage. Range: Adjacent Cell. ? MP. Water Elemental.
+Fire – Lightning creates a burst of flame that flies at her foe and burns them fiercely. 100% Int Damage. 50% Chance of Burn. Range: 4 Cells. ? MP. Fire Elemental.- Spoiler:
- +Fira – Lightning sets the foe aflame suddenly, burning them fiercely. 125% Int Damage. High Chance of Burn. Range: 4 Cells. ? MP. Fire Elemental.
+Firaga – Lightning unleashes a perfect stream of flame upon the target before suddenly igniting the air around the target. 150% Int Damage. Chance of Severe Burn. Range: 4 Cells + Adjacent Cells. ? MP. Fire Elemental.
+Firaja – Lightning conjures a massive array of flame in the air above the target before directing it in vicious waves upon the opposition. 240% Int Damage. Takes One Turn to Charge. Range: 4 Cells + 2 Layers of Surrounding Cells. ? MP Fire Elemental.
+Flamestrike – Lightning rushes forwards and strikes her foe with a Fire powered strike. 120% Atk Damage. Range: Adjacent Cell. ? MP. Fire Elemental.
+Blizzard – Lightning creates a sharp icicle that fires off and explodes in her foe's face, trapping them in an icy sheen. 90% Pierce Int Damage. Range: Straight Line. ? MP. Ice Elemental.- Spoiler:
- +Bilzzara – Lightning unleashes a powerful burst of icy energy that flies at the target and freezes them solid. 140% Int Damage. Chance of Freeze. Range: 4 Cells. ? MP. Ice Elemental.
+Bizzaga – Lightning unleashes a torrent of icy energy, blistering them constantly with the gale before collapsing it in upon the target. 160% Int Damage. High Chance of Freeze. Range: 4 Cells. ? MP. Ice Elemental.
+Blizzaja – Lightning sends forth a frigid gale which freezes all it touches, redirecting it into a stream of energy which then batters the target several times before not only encasing them in ice, but transforming them into pure ice. 150% Int Damage. Freezes the Battlefield. Chance of Petrify. Takes One Turn to Charge. Range: 5 Cells. ? MP. Ice Elemental.
+Froststrike – Lightning rushes forwards and strikes her foe with a Ice powered strike. 120% Atk Damage. Range: Adjacent Cell. ? MP. Ice Elemental.
+Aero – Lightning creates a small gust of wind that tears at a foe and knocks them away from her. 110% Int Damage. Knocks Target 3 Cells Back. Range: 4 Cells. ? MP. Wind Elemental.- Spoiler:
- +Aerora – Lightning fires off a powerful burst of wind that thrusts not a single target, but nearby targets back as well. 130% Int Damage. Knocks Target 3 Cells Back. Range: 4x3 Cell Line. ? MP. Wind Elemental.
+Aeroga – Lightning directs a powerful stream of wind at the target that knocks targets caught in the zephyr far away. 150% Int Damage. Knocks Target 5 Cells Back. Range: 3 Lines [In Front]. ? MP. Wind Elemental.
+Aeroja – Lightning unleashes a powerful surge of zephyrs which twist and pull in every direction before colliding in on the user and surging outwards, pushing all nearby to the edges of the battlefield. 200% Int Damage. Knocks Target to the Edge of the Battlefield. Range: 2 Layers of Surrounding Cells. Takes One Turn to Charge. ? MP. Wind Elemental.
+Army of One – "I decide my own fate!" Unleashes the ultimate display of one's abilities embodying the might of an entire army in one's singular form. 75% Atk Damage. 24 Hits. 180% Atk Damage. The user must spend two turns recharging. Range: 2 Cells. ? MP.
R-Ability:
+Manasiphon – Whenever Lightning attacks a foe with a Ravager's Blasts A-Ability, she absorbs half of the damage she deals as MP.
S-Ability:
+Overwhelm – Whenever one or more allies attack Lightning's same Target, the Total Damage is increased by 10% per attacker.
D-Ability:
+Chained Blasts – Lightning raises her blade causing a random element Mana strike her foe over and over. 200% Pierce Int Damage. Range: Single Enemy. 0 MP. Varying Elemental.
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Profession: Medic- The one who claims this Profession uses their weapon along with their ability to channel Mana to heal the wounds and alleviate the afflictions of their allies.
Potent Alleviation: The user's Healing Output is passively increased by 10% while MP costs of abilities that heal the target are reduced by 15% passively.
A-Ability: Medic's Blessings
+Cure – Lightning touches her hand to her heart before sending a small array of light at her injured ally. 100% Int HP Recovery. Range: 3 Cells. 6 MP.
+Esuna – Lightning raises her hand to the air before pushing it in the direction of her ally, light washing over them and healing their afflictions. No Damage. Removes 1 Negative Status Effect. Range: 3 Cells. 8 MP.
+Cura – Lightning touches her hand to her heart before sending an array of light at her injured ally. 150% Int HP Recovery. Range: 3 Cells. 12 MP.
+Rise – Lightning clasps her hands together before sending forward a rain of light that causes a fallen ally to return to their realm. No Damage. Revives Target with 25% Max HP. Range: 3 Cells. 16 MP.
- Spoiler:
- +Curasa – Lightning touches her hand to her heart before sending several arrays of light at her injured ally. 125% Int HP Recovery. +10% Healing Output for every 10% HP Lost. Range: 3 Cells. ? MP.
+Esunaga – Lightning raises her hand to the air before pushing it in the direction of her ally, large amounts of light washing over them and healing their afflictions. No Damage. Removes All Negative Status Effects. Range: 3 Cells. ? MP.
+Curaga – Lightning touches her hand to her heart before sending a large array of light at her injured ally. 200% Int HP Recovery. Range: 3 Cells. ? MP.
+Arise – Lightning clasps her hands together before sending forward a large downpour of light that causes a fallen ally to return to their realm fully refreshed. No Damage. Revives Target with 60% Max HP. Range: 3 Cells. ? MP.
+Curaja – Lightning touches her hand to her heart before sending a large array of light at her injured ally, excess light washing over the rest of her allies. 300% Int HP Recovery [Target]. 150% Int HP Recovery [Others]. Range: 3 Cells + All Other Allies. ? MP.
R-Ability:
S-Ability:
+Forgiveness – Any ability that targets allies but doesn't heal damage now heals 100% Int.
D-Ability:
+Holyagun – Lighting creates an orb of light that grows larger with each passing moment before it detonates releasing a large surge of light upon the battlefield. 100% Pierce Int Damage. Range: All Enemies. 0 MP. Light Elemental.
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Profession: Sentinel- The one who claims this Profession becomes a solid wall of defense for which others can hide behind no matter what may happen.
Adamant Veil: Damage taken is reduced by 15% passively.
A-Ability: Sentinel's Guard
+Provoke – Lighting creates an aura of agression around herself that causes all who oppose her to focus their malice on her. No Damage. Bestows Center of Attention. Range: Self. 6 MP.
+Elude – Lightning readies her reflexes for the coming attacks, allowing her to possibly dodge attacks before they connect. No Damage. Bestows Veil. The user's Def is increased by 20% for Three Turns. Range: Self. 12 MP.
+Fringeward – Lighting prepares herself and her allies for incoming attacks so that they all take less damage. No Damage. Reduces Damage taken by 15% for Five Turns. Range: All Allies. 16 MP.
- Spoiler:
- +Mediguard – Lightning prepares herself for what is to come by sending mana through her system in such a way that she slowly heals her wounds over time. No Damage. Bestows Regen for Three Turns. The user's Spr is increased by 20% for Three Turns. Range: Self. ? MP.
+Steelguard – Lightning bolsters her defenses immensely for the coming attacks. No Damage. Increases the user's Def and Spr by 30% for Three Turns. Range: Self. ? Mp.
+Cover – Lightning bolsters her protection mana so that it covers her an ally of hers completely. No Damage. Bestows Covering [Self] and Covered [Target]. Range: Self + Single Ally. ? MP.
+Vendetta – Lightning readies supplies of mana and adrenaline so that she has the energy to counter foes after incoming attacks. No Damage. Increases the user's Def and Spr by 15% for Five Turns. The user counters all attacks for 100% Atk Damage regardless of range for Five Turns. Range: Self. ? MP.
R-Ability:
S-Ability:
+Evade – Lightning has her evasion increased by 20% passively.
D-Ability:
+Impenetrable Force – Lightning sacrifices all of her physical and mental might to make herself into an almost invincible guardian. No Damage. Bestows Center of Attention. -100% Atk and Int for Three Turns; +100% Def and Spr for Three Turns. Range: Self. 0 MP.
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Profession: Synergist- The one who claims this Profession bolsters the defenses and offenses of her allies so that they may be better prepared for battle.
Refinement: Status effects placed by the user have their durations increased by One Turn.
A-Ability: Synergist's Gifts
+Bravery – Lightning bolsters adrenaline production allowing an ally of hers to deal greater physical damage. No Damage. Bestows Bravery. Range: 3 Cells. 10 MP.
+Faith – Lightning bolsters mana production allowing an ally of hers to deal greater magical damage. No Damage. Bestows Faith. Range: 3 Cells. 10 MP.
- Spoiler:
- +Protect – Lightning bolsters mana that guards against physical attacks. No Damage. Bestows Protect. Range: 3 Cells. ? MP.
+Shell – Lightning bolsters mana that guards against magical attacks. No Damage. Bestows Shell. Range: 3 Cells. ? MP.
+Haste – Lightning bolsters mana flow allowing one's reflexes to move at double speed. No Damage. Bestows Haste. Range: 3 Cells. ? MP.
+Vigilance – Lightning bolsters mana flow to one's immune system to allow them to easily shrug off afflictions. No Damage. Bestows Immunity. Range: 3 Cells. ? MP.
+Doublecast – Lightning bolsters mana flow through one's system that it overflows and allows them to use double the amount easily. No Damage. Bestows Doublecast. Range: 3 Cells. ? MP.
R-Ability:
S-Ability:
+Natural Synergy – Any time Lightning places a buff through one of her Synergist abilities, place the same buff on a random Ally. If the random Ally already has the same buff, put it on another random Ally.
D-Ability:
+Super Soldier – Lightning transfers all of her defenses to her offensive abilities allowing her to become one of the most powerful beings alive. No Damage. -100% Def and Spr for Three Turns; +100% Atk and Int for Three Turns. Range: Self. 0 MP.
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Profession: Saboteur- The one who claims this Profession hinders enemies in many different ways with deadly magic.
Refinement: Status effects placed by the user have their durations increased by One Turn.
A-Ability: Deadly Sabotage
+Deprotect – Lightning sends a magic bolt that causes her target's armor to become easier to cut through. No Damage. High Chance of Deprotect. Range: 3 Cells. 8 MP.
+Deshell – Lightning sends a magic bolt that causes her target's resistance to magic to deteriorate making them weak to all incoming magical attacks. No Damage. High Chance of Deshell. Range: 3 Cells. 8 MP.
- Spoiler:
- +Poison – Lightning sends a magic bolt of poisonous mana at a target to send the deadly poison through their system and cripple them over time. No Damage. High Chance of Poison. Range: 3 Cells. ? MP.
+Slow – Lightning sends a magic bolt of time warping mana at a target to cause time around them to move slower than normal. No Damage. High Chance of Sleep. Range: 3 Cells. ? MP.
+Silence – Lightning sends a magic seal over a target that prevents them from casting spells. No Damage. High Chance of Silence. Range: 3 Cells. ? MP.
+Disable – Lightning sends numbing mana at a target that prevents them from taking any action. No Damage. High Chance of Disable. Range: 3 Cells. ? MP.
+Curse – Lightning sends dark, seemingly deadly mana at a target that puts a deadly curse upon the target. No Damage. High Chance of Curse. Range: 3 Cells. ? MP.
+Dispel – Lightning sends an array of mana at a target that neutralizes whatever buffs or positive effects they may be experiencing. No Damage. Removes All Positive Status Effects. Range: 3 Cells. ? MP.
R-Ability:
S-Ability:
+Malice – Any ability that targets enemies but doesn't deal damage now deals 100% Int damage.
D-Ability:
+Unnatural Disease – Lightning fires off a large array of negative mana that causes all caught in its storm to feel a series of negative afflictions placed upon them. 100% Pierce Int Damage. Inflicts 3 Random Statuses. Range: All Enemies. 0 MP.
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Name: Odin
Age: ?
Gender: Male
Appearance:
- Spoiler:
Level: 16
Exp: --/--
Weapon: Gungnir- A regal looking weapon charged with the powers of electricity that shifts between the form of both double sword and lance. (2 Hits) (Range: 2 Cells)
Shield: Divine Etro- A large shield that is capable of blocking most any attack and warding off dark forces. (Resist Dark)
Armor: Valhalla Mail- A set of armor found in the realm of chaos that easily shrugs off both physical and magical attacks.
Accessory: Fleeting Flash- Electrical surges that constantly run up and down the user's body at extreme speeds.
A-Ability: Heralding Thunder
+Flourish of Steel – Odin spins his weapon at break neck speeds causing blow after blow to be landed on his target. 100% Atk Damage. 8 Hits. Range: Adjacent Cell. 16 MP.
+Thundaga – Odin calls down a large array of electrical surges that calls only death for those it strikes. 180% Int Damage. Range: 4 Cells + Surrounding Cells. 20 MP. Lightning Elemental.
+Ullr's Shield – Odin raises his shield and powers it with electricity that creates a barrier of energy. No Damage. Increases the user's Def and Spr by 20% for Five Turns. Generates aggression from nearby units and increases aggression generated by attacks. Range: Self. 12 MP. Lightning Elemental.
R-Ability:
S-Ability:
+Challenge – All enemies are more likely to attack Odin rather than his allies despite any actions made by his allies.
D-Ability:
+Zantetsuken – Splitting his weapon into two, Odin quickly spins around; mana causing the very edges of his blade to rip the souls of those caught in this deadly attack from their body. Only the lucky survive. 150% Pierce Atk Damage. 20% Chance of Instant Death. Range: 2 Layers of Surrounding Cells. 0 MP.
Stats:
Next Level: Hp, Atk, Def (2)
HP: 75
MP: 50 (+10 from Fleeting Flash)
DD: 0/10
Atk: 13 (+6 from Gungnir)
Def: 13 (+5 from Valhalla Mail)(+3 from Divine Etro)
Int: 8 (+4 from Gungnir)
Spr: 8 (+3 from Valhalla Mail)(+3 from Divine Etro)
Evade: 9% (+2% from Divine Etro)
Move: 2 Cells (+1 from Storm Champion Profession)
Last edited by Silver on Sun Jan 03, 2016 3:31 pm; edited 39 times in total
Re: Tales of Alidaire: Armageddon Character Profiles
Name: Terra
Age: 15
Gender: Male
Appearance:
(Resist Light) (Resist Dark) (Infinite Memory) (Truest Character) (Final Soliloquy) (+1 Basic Attack) (Equip: Sabers, Rapiers)
Infinite Memory: This unit's Atk is boosted by 30% of the unit's base Int.
Truest Character: This unit's Light-elemental attacks ignore the target's positive Light affinities.
Final Soliloquy: This unit survives fatal attacks with 1 HP so long as he is above 1 HP. Bypassed by status effects. Activates once per battle. If all the user's allies are KOed when this effect activates they are revived with 10% Max HP and gain a Mana Substitute. The user is KOed for the duration of the battle if the secondary effect takes place.
Level: 14
Exp: 35/54
Weapon: Brisk Point- Common rapier used among angels for practice fighting.
Armor: Angel Costume- Perfect portrayal of the normal angel's style of dress: spotless white gowns, sandals, and even a halo to complete the outfit. (Resist Holy)
Accessory: Guard Chain- Cool-looking chain worn by standard guards for stamina and vitality boosting effects.
A-Ability: Extraordinary Forte
+Regalo di Sunrise – "Free yourself from the shackles that bind you!" The user makes a diagonal slash causes a sphere of light to burst whilst surrounding the user's target. 120% Atk Damage. Range: Adjacent Cell. 6 MP. Light Elemental.
+Eden – "Heaven isn't as far away as it seems." The user directs light from the heavens to himself causing him to be surrounded in a faint glow that protects him from harm. No Damage. Increases the user's Def and Spr by 15% for the duration of the battle. Stacks. The user recovers 5% Max HP for Five Turns. Range: Self. 10 MP.
+Furia senza Fine – "Death is sweet, you should embrace it; No one can live forever!" The user thrusts his blade forward several times, moving so quickly it is impossible to dodge even a single strike. 100% Atk Damage. 8 Hits. Sure Hit. Range: Adjacent Cell. 18 MP.
+Arcadia – "I am sorry, but I do what I must! I refuse to let anyone down, I can't afford to!" The user raises his saber into the air, allowing a strange light to shine down on it and engulf it. As he pulls it back to his side, the radiance the light had on it remains even as the light fades. No Damage. Increases the user's Atk and Int by 15% for the duration of the battle. Stacks. The user recovers 5% Max MP for Five Turns. Range: Self. 10 MP.
+Torrente – "Tainted soul, let the light in! Take unto thee my healing ways and be cleansed!" The user directs a large rush of water to fly forward at near light speeds. 140% Int Damage. Knocks Target 3 Cells Back. Range: Straight Line. 12 MP. Water Elemental.
+Ice Grilli – "Evil inhabits us all, spirit be forever locked within the icy grip you use against us." The user causes water vapor in the air to condense around a foe and then freeze altogether, locking them into place. No Damage. High Chance of Freeze [Target]; Chance of Freeze [Surrounding Cells]. Range: 5 Cells. 16 MP. Ice Elemental.
+Ascendere al Cielo – "You refuse to find the light? Poor soul, thy spirit is tainted beyond mending, but thy body can move on. Take flight and find paradise amongst others like you." The user disappears in a flash only to reappear behind his foe and strike him with such a force that he is sent flying, possibly into the next dimension. 180% Atk Damage. Low Chance of Oblivion. Range: Single Enemy. 24 MP. Light Elemental.
+Fortificazione di Luce – "The light seeks to protect us all, as its vessel I shall not lose anymore to the darkness!" The user calls down Heaven's light to fortify the spirit of the weakened so that it can stand up against the darkness that seeks it. 100% Int HP Recovery. Bestows Immunity and Regen. Range: Single Ally. 14 MP. Light Elemental.
+Tormento non Perdona – "My body may be weary, but my spirit is strong. Be banished cruel spirits! Away to the void with you!" The user thrusts his blade forward creating a strong gale that causes water vapor to condense and freeze before being whipped around wildly. 160% Int Damage. Chance of Blood Loss. Range: All Enemies. 36 MP. Ice Elemental.
+Serafino, Proteggici! – "Light strengthen before me! Keep us standing so we may still be of use to you!" The user orders the Heavens to create a barrier of distilled light around him and his allies so they may better prepare for the dangers ahead. No Damage. Bestows Shell and Protect. Range: All Allies. 36 MP. Light Elemental.
+La Strada Lunga e Tortuosa – "I won't leave you waiting here! Follow the road to my door and embrace what you will find!" The user convinces his foe to follow his path and embrace whatever may happen to him along the way. No Damage. Brainwashes Target. Range: 3 Cells. [Level x1.5] MP.
+Diluvio in Aumento – "Lose yourself, disappear into the waters and be forgiven!" The user slashes vertically twice before delivering a quick thrust that causes unforgiving waters to surge forward and up. 120% Atk Damage. 3 Hits. Chance of Wet. Range: Adjacent Cell. 16 MP. Water Elemental.
R-Ability:
+Surprise Fortune – Whenever Unknown Gift activates, the user also gains 3 Mana Substitutes.
S-Ability:
+Unknown Gift – Whenever the user reaches an unusable amount of MP, the user's MP is restored to max. Only works once per battle.
D-Ability:
+Resplendence – "The gray moments in my life have been filled with color. Can't you see the brilliance that surrounds us? Can you not feel the wonders in the world around us?" The user directs Heaven's light to rain down upon the battlefield and form many thousand spheres of light. With a single flick of the wrist, the spheres freeze to the core only to be followed by another movement causing the spheres to burst releasing large amounts of light and ice that ravage said battlefield. 100% Pierce Int Damage. Range: All Enemies. 0 MP. Light Elemental.
Stats:
Next Level: MP, Int, Spr (2)
HP: 55 (+10 from Guard Chain)
MP: 60
DD: 10/10
Atk: 10 (+2 from Brisk Point)
Def: 8 (+2 from Angel Costume) (+1 from Guard Chain)
Int: 12 (+1 from Brisk Point)
Spr: 10 (+4 from Angel Costume)
Evade: 7%
Move: 2 Cells (+1 from Actor profession)
Skill Points: 0
Age: 15
Gender: Male
Appearance:
- Spoiler:
- "What had started off as disagreement between two similar souls had erupted into a full blown battle. Several people, friend and enemy alike to both sides striking each other as though they were in the midst of war. Bodies falling to the ground only to be replaced by more fighters, it seemed there would be no end in sight. Amongst the chaos, however, there stood the two souls, man and woman alike in every classification of persona. They stood, blades drawn in different hands; the woman's held in the right, the man in the left. On her face, a smirk, a sense of strange satisfaction from the apocalyptic insanity around them. On his, a look of pure dread, a definite frown unusually engraved on normally bright visage.
They turned, her sharp brown-green eyes meeting his soft hazel hues, her smirk transforming into a frown. A fell wind blew past at that moment, her eyes sharpening on his slender figure. Her dark brown, almost midnight color hair blew towards him, into her face. She fixed it with a simple head movement, watching as the wind blew back his reddish brown tousled 'do. The frown remained on her face long after the wind had faded, only to later be accompanied by a slight nod. He nodded too, looking away for the slightest moment in disgust, as though he didn't wish to see through the following moments. As he looked back over however, he was ready to see it through, watching as the woman charged at him.
Blade imbued in his breast, he staggered forward, falling to one knee. His breath caught in his throat, and his heart seemed to beat faster. She removed the weapon as his final breath collected in his mouth, barely escaping his lips. His once stylish outfit was left with the single cut, blood spilling from the wound, covering the fair fabric in a coat of crimson. His eyes crept to the top of his head, almost questioning her cruel gaze as he spent his final moments here. But he did not receive an answer, and the woman turned, taking a rag to the blood stained blade. He fell forward, dead, and the woman began to walk away. The curtain fell." - Excerpt from And so the Curtain Falls
Truest Character: This unit's Light-elemental attacks ignore the target's positive Light affinities.
Final Soliloquy: This unit survives fatal attacks with 1 HP so long as he is above 1 HP. Bypassed by status effects. Activates once per battle. If all the user's allies are KOed when this effect activates they are revived with 10% Max HP and gain a Mana Substitute. The user is KOed for the duration of the battle if the secondary effect takes place.
Level: 14
Exp: 35/54
Weapon: Brisk Point- Common rapier used among angels for practice fighting.
Armor: Angel Costume- Perfect portrayal of the normal angel's style of dress: spotless white gowns, sandals, and even a halo to complete the outfit. (Resist Holy)
Accessory: Guard Chain- Cool-looking chain worn by standard guards for stamina and vitality boosting effects.
A-Ability: Extraordinary Forte
+Regalo di Sunrise – "Free yourself from the shackles that bind you!" The user makes a diagonal slash causes a sphere of light to burst whilst surrounding the user's target. 120% Atk Damage. Range: Adjacent Cell. 6 MP. Light Elemental.
+Eden – "Heaven isn't as far away as it seems." The user directs light from the heavens to himself causing him to be surrounded in a faint glow that protects him from harm. No Damage. Increases the user's Def and Spr by 15% for the duration of the battle. Stacks. The user recovers 5% Max HP for Five Turns. Range: Self. 10 MP.
+Furia senza Fine – "Death is sweet, you should embrace it; No one can live forever!" The user thrusts his blade forward several times, moving so quickly it is impossible to dodge even a single strike. 100% Atk Damage. 8 Hits. Sure Hit. Range: Adjacent Cell. 18 MP.
+Arcadia – "I am sorry, but I do what I must! I refuse to let anyone down, I can't afford to!" The user raises his saber into the air, allowing a strange light to shine down on it and engulf it. As he pulls it back to his side, the radiance the light had on it remains even as the light fades. No Damage. Increases the user's Atk and Int by 15% for the duration of the battle. Stacks. The user recovers 5% Max MP for Five Turns. Range: Self. 10 MP.
+Torrente – "Tainted soul, let the light in! Take unto thee my healing ways and be cleansed!" The user directs a large rush of water to fly forward at near light speeds. 140% Int Damage. Knocks Target 3 Cells Back. Range: Straight Line. 12 MP. Water Elemental.
+Ice Grilli – "Evil inhabits us all, spirit be forever locked within the icy grip you use against us." The user causes water vapor in the air to condense around a foe and then freeze altogether, locking them into place. No Damage. High Chance of Freeze [Target]; Chance of Freeze [Surrounding Cells]. Range: 5 Cells. 16 MP. Ice Elemental.
+Ascendere al Cielo – "You refuse to find the light? Poor soul, thy spirit is tainted beyond mending, but thy body can move on. Take flight and find paradise amongst others like you." The user disappears in a flash only to reappear behind his foe and strike him with such a force that he is sent flying, possibly into the next dimension. 180% Atk Damage. Low Chance of Oblivion. Range: Single Enemy. 24 MP. Light Elemental.
+Fortificazione di Luce – "The light seeks to protect us all, as its vessel I shall not lose anymore to the darkness!" The user calls down Heaven's light to fortify the spirit of the weakened so that it can stand up against the darkness that seeks it. 100% Int HP Recovery. Bestows Immunity and Regen. Range: Single Ally. 14 MP. Light Elemental.
+Tormento non Perdona – "My body may be weary, but my spirit is strong. Be banished cruel spirits! Away to the void with you!" The user thrusts his blade forward creating a strong gale that causes water vapor to condense and freeze before being whipped around wildly. 160% Int Damage. Chance of Blood Loss. Range: All Enemies. 36 MP. Ice Elemental.
+Serafino, Proteggici! – "Light strengthen before me! Keep us standing so we may still be of use to you!" The user orders the Heavens to create a barrier of distilled light around him and his allies so they may better prepare for the dangers ahead. No Damage. Bestows Shell and Protect. Range: All Allies. 36 MP. Light Elemental.
+La Strada Lunga e Tortuosa – "I won't leave you waiting here! Follow the road to my door and embrace what you will find!" The user convinces his foe to follow his path and embrace whatever may happen to him along the way. No Damage. Brainwashes Target. Range: 3 Cells. [Level x1.5] MP.
+Diluvio in Aumento – "Lose yourself, disappear into the waters and be forgiven!" The user slashes vertically twice before delivering a quick thrust that causes unforgiving waters to surge forward and up. 120% Atk Damage. 3 Hits. Chance of Wet. Range: Adjacent Cell. 16 MP. Water Elemental.
- Spoiler:
- +Sacro Desiderio – "O holiest lights, gather and shine! Light our path to victory!" Conjures several orbs of light in a sacred formation around the user, lending their powers to his cause. No Damage. The user becomes a Light Source for Five Turns. The user can utilize an alternative Basic Attack combo with the properties of 100% Int Light Damage. Range: Self. 8 MP. Light Elemental.
---Fruizione – ". . . Thank you." Utilizes the orbs as a medium to unleash a powerful burst of light which knocks all who feel its scathing touch into a state of inexplicable tranquility 160% Int Damage. Chance of Docility. Can only be used while Sacro Desiderio is active. Range: 4 Cells + Adjacent Cells. ? MP. Light Elemental.
+Convinzione – "Light will always pierce the darkness!" The user calls down light onto his form and then utilizes mana to manipulate the light so it bathes the weapon and sharpens it to a fine point. No Damage. The user's Basic Attacks gain Sure Hit status and a 20% Chance to Pierce for Three Turns. Range: Self. ? MP. Light Elemental.
+Rinascita della Luce – "Beaten soul who has unrightfully fallen, find your way back to the light. Stand once more so you may continue to combat the darkness that felled you!" The user directs Heaven's light to envelop a fallen target and return them to their normal glory. No Damage. Revives Target with 20% Max HP. Range: 4 Cells. 16 MP. Light Elemental.
+Fulminazione Paradisiaco – "Heavens, lament! Unleash your fury upon this lost soul doomed to toil in darkness!" The user unleashes the ire thriving within the heavens for souls who refuse to find the light in a rain of condensed light directed at a single target. 90% Int Damage. 6 Hits. Chance of Silence. Range: Single Enemy. ? MP. Light Elemental.
+Anima Manifesto – "Spirits of the blessed answer my call! Grant me your aid for as long as the Light wills it!" The user calls upon the denizens of heaven to bring about a heavenly manifest of the user's own energies. No Damage. Summons Soul Manifest. [Soul Manifest - Possesses all stats and abilities of the creator, but can only perform the same action that its creator has executed on a given turn.] Only one Soul Manifest may exist at a time. Range: Adjacent Cell. ? MP. Light Elemental.
+Gocce di Speranza – "Though times are tough and our bodies are weary, time heals all wounds––I can feel the heavens cleansing us, giving us their little droplets of hope." Gathers effervescent droplets of water from all around the user and sends them spiraling into the air only to have heavenly lights cleanse them before they rain down upon the target. No Damage. Target recovers HP and MP equal to 80% of the user's Int stat for Five Turns. Requires One Turn Setup. Range: 5 Cells. ? MP. Water Elemental.
---Pioggia Benedetta – "Can you not feel it too? They're saving us––washing away all of our pain!" Sends a specialized array of the user's own light to the cooling rainfall in order to increase the downpour. No Damage. Extends the effect to also include similar targets who remain within a Two Cell Radius of the original target. Range: Set. ? MP. Water Elemental.
+Aura Celeste – "Light converge! Grant me the powers only you can bestow!" Generates an aura of ethereal light around the user and manifests its power in a brilliant halo, enabling easier access to the user's connection with the light. No Damage. Allows the user to chain abilities for Three Turns so long as a Light-elemental ability falls somewhere in the chain. Max Chain: 3. Range: Self. ? MP. Light Elemental.
+Emozione Vera – "You can't hide the truth from me! Your true intentions shine bright even in your darkest of hours." The user stabs his blade into the ground, causing any and all water sources to rise into the air a drop at a time. Creating a wonderland of light reflecting spheres, the user with a flick of his wrists causes all of the water to spin rapidly before releasing his blade from the ground. At which point the water droplets run together and freeze creating a myriad of icicles that are then flung at his opponents full force. 150% Int Damage. 180% Atk Damage. Chance of Wet [First Hit]. Chance of Bleeding [Second Hit]. Range: All Enemies. 38 MP. Water Elemental [First Hit]; Ice Elemental [Second Hit].
+Sciopero Vivificati – "We shall not fall!" Takes upon one's blade a secret blessing from lesser deities that guides one's blade swiftly. No Damage. Enables the user to chain a Basic Attack combo to any A-Ability for Three Turns. Range: Self. 10 MP.
+Percorso Destinato – "This is where I'm meant to be!" Swiftly gathers light mana particles around the entirety of the user's body to absorb their energies and release their power in a burst of light, enabling the user to teleport anywhere. No Damage. The user teleports to the target cell. Counts as a Move Action unless the user expends ?% more MP to link a Basic Attack. Range: Self. ? MP. Light Elemental.
+Memoria Rotto – "You were once aligned with the light, but now you are tainted. What happened to change you? Speak, tell me your story!" The user disappears and reappears around his foe several times delivering several devastating slashes before reappearing in his original position. 130% Atk Damage. 4 Hits. Chance of Confusion. Range: 4 Cells. 18 MP.
+Luminescenza – "It had to come to this? Why? In moments so bleak one should accept the things that give them hope... why do you refuse?" The user creates a giant orb of light collected from both the heavens and the user's heart and launches it at his foe. 240% Int Damage. Range: 5 Cells + 2 Cell Radius of the Target. 26 MP. Light Elemental.
+Inno alla Angeli Caduti – "Those who have fallen before me... find your peace!" Whistles a gentle tune honor the fallen, unleashing powerful surges of ethereal energies which take on their might. 100% Int Damage. 6 Hits. Base Damage is increased by 10% for every fallen Ally; if all allies are KOed then this attack does an additional 4 hits. Range: 2 Layers of Surrounding Cells. ? MP. Light Elemental.
+Giudizio – "The end is nigh, if you can not be healed than away from this world shall you go. Never shall your corruption, your malice, your faults trouble us ever again!" The user delivers both user and foe to another dimension in which a higher power determines whether or not the foe may stay in the realm of the living. No Damage. 50% Chance of Oblivion. Range: 5 Cells. 72 MP.
+Final Light: Empyrean Seraph – "There is nothing left to say––let all be judged by the final light." It is time. With but a single flash of light, the user's physical form is rent from existence, leaving behind a floating being made of ethereal energies in his place. The living are left forced to cry out in both the joy of redemption and the fear of their own transgressions, for it is he––the Empyrean Seraph dwelling within a mere child––who truly decides their fate. May the sinful find their place in Hell, the pure of heart in Amoria. No Damage. The user transforms into the Empyrean Seraph. Empyrean Seraph: The user takes 15% less damage from all sources, has his Critical Hit Rate increased by 15%, and is bestowed Flight status. Extraordinary Forte skills may not be utilized in this form and their effects are dispelled during this form, but the abilities listed below are available. The user's S-Ability and R-Ability are transformed into new versions in this form. The user remains within this form until the user has no usable MP or if he is knocked into Critical HP levels. Range: Self. ? MP.
---Transgressor's Mark – Lifts the tension in the air for but a moment before placing it all directly on a single target, branding them with scarlet markings which cover their body entirely. No Damage. Places Mark of Transgression on the target. Mark of Transgression: The target's aggression value is increased dramatically to the point that neutral units (and possibly allies) start attacking the target. The target takes 25% more damage from the user. The target is more susceptible to status effects inflicted by the user. Lasts for as long as the user is in Empyrean Seraph form. Only one Mark of Transgression may be in place at one time. Range: Single Enemy. ? MP.
---The Chains That Bind – Assaults the target from every direction with a series of ethereal chains laced with dark energies representing the sins they have committed. 120% Int Damage. 8 Hits. Immensely High Chance of Seal. Range: 6 Cells. ? MP.
---Verdict – With a single utterance, all light ceases to exist in the target's perception of reality, demons of their own creation lashing out at them as they struggle to come to terms with their punishment. No Damage. Immensely High Chance of Blind. Targets afflicted with Blind take 5% Max HP Damage for Five Turns. Range: 4 Cells. ? MP.
---How The Mighty Have Fallen – Casts the target away without a second thought, forcing them to experience the fall from grace that no being of purity shall ever have to endure. 400% Int Damage. Immensely High Chance of Oblivion. Range: 6 Cells. ? MP.
R-Ability:
+Surprise Fortune – Whenever Unknown Gift activates, the user also gains 3 Mana Substitutes.
- Spoiler:
- +Final Light: No Return – If the user gets knocked into Critical HP levels while in the form of the Empyrean Seraph, the attacker responsible for the damage has their MP reduced to 0 and has effectiveness of MP recovery used on the attacker reduced by 50% for the duration of the battle.
S-Ability:
+Unknown Gift – Whenever the user reaches an unusable amount of MP, the user's MP is restored to max. Only works once per battle.
- Spoiler:
- +Final Light: Omnipresent Aura – While the user is on the battlefield in the form of the Empyrean Seraph, all units (excluding the user) are forced to expend 25% more MP to utilize skills and take 2% Max MP damage whenever they opt to use a Basic Attack combo. The MP expended as a result of this effect is absorbed by the user.
D-Ability:
+Resplendence – "The gray moments in my life have been filled with color. Can't you see the brilliance that surrounds us? Can you not feel the wonders in the world around us?" The user directs Heaven's light to rain down upon the battlefield and form many thousand spheres of light. With a single flick of the wrist, the spheres freeze to the core only to be followed by another movement causing the spheres to burst releasing large amounts of light and ice that ravage said battlefield. 100% Pierce Int Damage. Range: All Enemies. 0 MP. Light Elemental.
Stats:
Next Level: MP, Int, Spr (2)
HP: 55 (+10 from Guard Chain)
MP: 60
DD: 10/10
Atk: 10 (+2 from Brisk Point)
Def: 8 (+2 from Angel Costume) (+1 from Guard Chain)
Int: 12 (+1 from Brisk Point)
Spr: 10 (+4 from Angel Costume)
Evade: 7%
Move: 2 Cells (+1 from Actor profession)
Skill Points: 0
Last edited by Silver on Sun Jan 03, 2016 2:53 pm; edited 59 times in total
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