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Tales of Alidare Discussion Thread (J-E-N-O-V-A)

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Post by Zerifachias Fri Dec 03, 2010 8:40 pm

Yeah, but Kid's evade won't go above 95%.

I think you need to watch out for Gray more than Kid though. >>

If he gets into an adjacent cell to your character...

Say herro to a frozen head, to which Kid will unleash a barrage of soul-powered attacks which will do double damage because of the frozen head.
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Post by Masquerade Fri Dec 03, 2010 8:53 pm

Oh, there's an easy way around that. Unleash your assault on Kid while keeping away from Gray. Easy enough, especially when one of your characters can grab his ally and then take off to God knows where while Mr. Static Ice Mage slowly steps after you. O.o
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Post by Zerifachias Fri Dec 03, 2010 8:59 pm

Mr. Static Ice Mage was supposed to have a higher move.

Just because he's a wizard doesn't mean he can't move fast. "Wizard" is simply a technical term defining those who use magic for certain purposes.

But whatever. Gray has other attacks.
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Post by Masquerade Fri Dec 03, 2010 10:25 pm

Sorry. 2 cell movement is the curse he must take as a spellcaster. Besides, his technique range is fine to compensate for that. And you acknowledge that you know this, so everything's fine.
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Post by Zerifachias Sat Dec 04, 2010 7:49 am

Hehe, but Dragon Slayers get a bonus move of 1. They're wizards as well. =3

Of course, most Dragon Slayers are physical-based like Gajeel and Natsu. Wendy is slightly different since she's the Wind Dragon Slayer. In other words, a healer. Laxus and Cobra aren't even proper Dragon Slayers, so they don't count.
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Post by Silver Sat Dec 04, 2010 8:25 am

Name: Nina Renval
Age: 16
Gender: Female
Appearance:
Spoiler:
-------------------
Profession: Angel Knight- The one who claims this profession has joined the rank of generals who keep the balance for the divine god of creation. (Resist Light) (Weak Dark) (+1 Basic Attack)
Level: 15
Exp: --/--
-------------------
Weapon: Angel Spear- A powerful spears crafted by angels themselves to give the wielder the powers of heaven. (Range: 2 Cells)
Armor: Angel Breastplate- A breastplate that was forged by the angels themselves to protect the wearer from corruption.
Accessory: Divine Crystal- A star shaped crystal that shines almost as bright as the sun. (Null Dark)
-------------------
A-Ability: Heaven Strike

+ Shining Ray- Nina attacks her foe with a weapon engulfed in holy light.
(Damage: 120% Atk/Effect: --/Range: 3 Cells/Mp: 6/Element: Light)

+ Sacrifice- Nina presses her hands to her heart, a small prayer delivering her own Stamina and Mana to an Ally.
(Heal: --/Effect: Heals Either Hp or Mp/Can't be used if Nina has 1 Hp/0 Mp/Range: Adjacent Cell/Mp: --/Element: --)

+ Natura's Blessing- Nina sends a prayer to Natura, mother of earthly creation, who in return blesses Nina or one of her Allies with one of the earth's elements.
(Damage: --/Effect: Add Element to Next Attack/Range: 3 Cells/Mp: 10/Element: Varies)

+ Cura- Nina takes light in her hand and covers either herself or an ally in it, healing almost all of their wounds.
(Heal: 50% Max Hp/Effect: --/Range: 3 Cells/Mp: 48/Element: --)

+ Divine Ray- Nina attacks her foe with a weapon covered in divine light.
(Damage: 140% Atk/Effect: --/Range: 3 Cells/Mp: 8/Element: Light)

+ Clarity- Nina prayers for the clarity of light to allow her fighting skills to be powerful enough to break through an enemy’s skin.
(Damage: --/Effect: Next Attack Piercing/Range: Self/Mp: 19/Element: Light)

+ Heavenly Spire- Nina calls up a pillar of light to raise up underneath her foe and knock them high into the air only to fall to the ground soon after.
(Damage: 180% Atk/Effect: --/Range: 4 Cells/Mp: 12/Element: Light)

+ Rise- Nina places a hand on a fallen foe and revives them with half of the vitality they had before their demise.
(Heal: 50% Max Hp/Effect: Revive/Range: Adjacent Cell/Mp: 36/Element: --)

+ Punishment- Nina slams her weapon down on a foe, light stabbing down like a second spear as she lifts away.
(Damage: 150% Atk x 2/Effect: --/Range: Adjacent Cell/Mp: 18/Element: Light [Second Hit Only])
-------------------
A-Ability: Glorious Rampart

+ Heavenly Sword- Nina creates a sword of god like proportions out of light and takes it in place for her current weapon.
(Damage: --/Effect: Atk x 1.5/Range: Self/Mp: 16/Element: Light)

+ Sign of Protection- Nina creates a seal of blue light and marks it onto herself or an ally, boosting their physical defense.
(Damage: --/Effect: Def x 1.5/Range: 3 Cells/Mp: 16/Element: Light)

+ Mark of Faith- Nina creates a seal of purple light and marks it onto herself or an ally, boosting their magical defense.
(Damage: --/Effect: Spr x 1.5/Range: 3 Cells/Mp: 16/Element: Light)

+ Heaven's Gates- Nina summons the gates that lead to heaven to rise up and wrap around them.
(Damage: 30% Pierce Atk/Effect: Seal 75%/Damage only Occurs if Seal does/Damage lasts as long as Seal does/Range: 3 Cells/Mp: 20/Element: Light)
-------------------
R-Ability:

+ *Divinity's Retribution*- Whenever Nina is attacked, she stabs a foe in a weak spot, dealing 90% Pierce Atk as long as she is in range.
-------------------
S-Ability:

+ *Wings of Icarus*- Nina's blesses herself with Holy Light, doubling her movement and adding Light Element to her Basic Attacks.

*Skill* is currently Equipped.
-------------------
D-Ability: Divine Judgement- Nina's Prayers to the Gods are answered, A Golden Light burning her foes and restoring her Allies.
(Damage: 100% Pierce Atk/Effect: --/Range: All Enemies/Mp: --/Element: Light)
-------------------
Stats:

Hp: 60
Mp: 60
Atk: 18 (+6 from Angel Spear)
Def: 10 (+6 from Angel Breastplate)
Int: 1 (+3 from Angel Spear)
Spr: 10 (+3 from Angel Breastplate)
Move: 2 Cells (+1 from Seraph Knight job)(x2 from Wings of Icarus)


---------------------------------------------------------------------------------------------------------

Name: Terra Heart
Age: 16
Gender: Female
Appearance:
Spoiler:
Spoiler:
-------------------
Profession: Esper- The one who claims this profession is capable of using magic naturally without need for much mana. Also capable of using devastating physical attacks later on, they are a force to be reckoned with. (Natural Intellect) (Damage: Atk or Int) (+1 Basic Attack)
Level: 15
Exp: --/--
-------------------
Weapon: Spirit Rapier- A rapier that was found in the third dimension, it cuts through not only one's physical form but also their spiritual.
Armor: Dynasty Dress- An amazing dress made with a rare fabric that appears soft and easily torn, but is tougher than it appears.
Accessory: Magi Crystal- A purple crystal that radiates with mana. (Magic Damage Dealt +20%)
-------------------
A-Ability: Destiny Odyssey - Beginning

+ Fire- Terra summons a small burst of flame that follows her foe and explodes upon contact.
(Damage: 120% Int/Effect: Burn 50%/Range: 4 Cells/Mp: 8/Element: Fire)

- Fira- Terra summons a burst of flame that follows her foe and explodes upon contact.
(Damage: 140% Int/Effect: Burn 50%/Range: 4 Cells/Mp: 12/Element: Fire)

- Firaga-Terra summons a large burst of flame that follows her foe and explodes upon contact.
(Damage: 160% Int/Effect: Burn 75%/Range: 4 Cells/Mp: 24/Element: Fire)

+ Blizzard- Terra summons a small icicle and fires it off at a foe directly in front of her.
(Damage: 100% Int/Effect: --/Range: Straight Line/Mp: 12/Element: Ice)

- Blizzara- Terra summons an icicle and fires it off at a foe directly in front of her.
(Damage: 120% Int/Effect: --/Range: Straight Line/Mp: 18/Element: Ice)

- Blizzaraga- Terra summons a large icicle and fires it off at a foe directly in front of her.
(Damage: 140% Int/Effect: --/Range: Straight Line/Mp: 26/Element: Ice)

+ Thunder- Terra summons four tiny bolts of lightning in four corners of her foe, drawing them together until they collide with the foe.
(Damage: 90% Int x 4/Effect: Paralyze 50%/Range: 3 Cells/Mp: 26/Element: Lightning)

- Thundera- Terra summons four bolts of lightning in four corners of her foe, drawing them together until they collide with the foe.
(Damage: 110% Int x 4/Effect: Paralyze 50%/Range: 3 Cells/Mp: 32/Element: Lightning)

- Thunderaga- Terra summons four large bolts of lightning in four corners of her foe, drawing them together until they collide with the foe.
(Damage: 130% Int x 4/Effect: Paralyze 75%/Range: 3 Cells/Mp: 44/Element: Lightning)[/strike]

+ Flood- Terra summons three pillars of water to rise from the ground from underneath a foe.
(Damage: 80% Int x 3/Effect: Wet 50%/Range: 5 Cells/Mp: 10/Element: Water)

+ Tornado- Terra summons four small whirl winds, spinning them around several times before bringing them together as one.
(Damage: 110% Int/130% Int/Effect: --/Range: Surrounding Cells/Mp: 21/Element: Wind)

+ Holy- Terra summons five orbs of holy light and shoots them at her foe.
(Damage: 100% Int x 5/Effect: --/Range: 4 Cells/Mp: 14/Element: Light)
-------------------
A-Ability: Destiny Odyssey - Advancing

+ Fire Combo- Terra draws her rapier, flames bursting from the ground and surrounding it as she slashes her foe.
(Damage: 110% Atk x 4/Effect: Burn 50%/Range: Adjacent Cell/Mp: 20/Element: Fire)

+ Blizzard Combo- Terra draws her rapier, blocks of ice condensing around the blade as she slashes her foe.
(Damage: 120% Atk x 5/Effect: --/Range: Adjacent Cell/Mp: 26/Element: Ice)

+ Thunder Combo- Terra draws her rapier, bolts of electricity zapping her foe after she strikes.
(Damage: 100% Atk/140% Int/Effect: Paralyze 50% [Second Hit only]/Range: Adjacent Cell/Mp: 28/Element: Lightning [Second Hit only])
-------------------
R-Ability:

+ Esper's Output- Whenever Terra successfully lands a physical attack, she may link an Int based ability or basic attack. If Terra is under Double Cast Status, she may link two Int based abilities or basic attacks.
-------------------
S-Ability:

+ Esperkin- All of Terra's Int based attacks and abilities have a sure hit effect.
-------------------
D-Ability: Trance- Terra enters her true Esper Form, allowing her to perform amazing feats of magic and physical strikes.
(Damage: --/Effect: Float/Doublecast/Int x 1.5/Range: Self/Mp: --/Element: --)
-------------------
Stats:

Hp: 55
Mp: 60
Atk: 10 (+6 from Spirit Rapier)
Def: 10 (+4 from Dynasty Dress)
Int: 10 (+3 from Spirit Rapier)(+6 from Natural Intellect)
Spr: 10 (+4 from Dynasty Dress)
Move: 2 Cells (+1 from Esper profession)


I am loving my combo more and more. =3


Last edited by SilverStorm on Sat Dec 04, 2010 11:56 am; edited 2 times in total
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Post by Zerifachias Sat Dec 04, 2010 9:13 am

And of course, you have colored Nina's text so NO ONE can read it without highlighting it.

And frankly, it's pissing me off.

Find a different color that won't murder my eyes.
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Post by Silver Sat Dec 04, 2010 9:15 am

I'll take it away for the colosseum then. But no, I will not find her a different color, she has it for a reason. Just like all of my characters.
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Post by Masquerade Sat Dec 04, 2010 11:27 am

Actually, Silver, these light colors are a problem. Right now, most are fine, but Sonia's needs to change. I'm getting sick and tired of having to strain myself to see it.
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Post by Silver Sat Dec 04, 2010 11:36 am

I can make them darker with hex codes then...
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Post by Masquerade Sat Dec 04, 2010 11:50 am

That would be greatly appreciated. Just in the Corruption profile thread, that's all. It would make it a lot easier for me to see; it really would. We don't all have amazing eyesight, young man. XD
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Post by Silver Sat Dec 04, 2010 11:57 am

Is it better now?

And I made Nina's darker.
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Post by Masquerade Sat Dec 04, 2010 12:03 pm

That is better without a doubt. Thank you.
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Post by Xenosaga Sat Dec 04, 2010 12:19 pm

I find it amusing how my characters and Silver's have similar accessory effects.

And the combos made me think of Kalaya. Uh, I think I got her name right.
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Post by Masquerade Sat Dec 04, 2010 1:13 pm

That's because Kalaya is based off of Final Fantasy Dissidia Terra. Of course, magical combination attacks are only half of Kalaya's moveset. She gets dangerous physical attacks too.
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Post by Silver Sat Dec 04, 2010 1:15 pm

I got the idea for a whole section dedicated to combo moves from Terra's Blizzard combo. I can't wait till I get Flood Combo in TPLT.

And I don't want to fight Kalaya again... at least... not anytime soon.
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Post by Xenosaga Sat Dec 04, 2010 1:22 pm

Everyone's making profiles for game characters, maybe I should do one for KOS-MOS. D=
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Post by Silver Sat Dec 04, 2010 1:23 pm

Speaking of Heart Villains, we're fighting the Red Queen from what I remember. Do we help Alice fight the Jabberwocky?
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Post by Xenosaga Sat Dec 04, 2010 1:25 pm

It's probably going to have monstrous status. I can just feel it.
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Post by Silver Sat Dec 04, 2010 1:26 pm

Well it is the Jabberwocky after all... and I just realized:

We won't be able to damage it. Only Alice's blade can harm the Jabberwocky.
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Post by Xenosaga Sat Dec 04, 2010 1:28 pm

She can go kill the thing. We'll be watching on the sidelines.
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Post by Masquerade Sat Dec 04, 2010 1:38 pm

We'll be fighting the Red Queen and the Jabberwocky at the same time. Alice will be fending off the Jabberwocky for us while we tackle the Red Queen.
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Post by Xenosaga Sat Dec 04, 2010 1:42 pm

What level do you think we'll be by the time we get to that point?
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Post by Silver Sat Dec 04, 2010 1:44 pm

Masquerade wrote:We'll be fighting the Red Queen and the Jabberwocky at the same time. Alice will be fending off the Jabberwocky for us while we tackle the Red Queen.

But will Clara do any damage to it? I wouldn't think so, but you never know...

Edit: I think if we are lucky enough to get a lot of Perfect Kills, we could be level 19 or 20... although I would say level 17 at the most. Correct me if I'm wrong.
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Post by Masquerade Sat Dec 04, 2010 1:52 pm

By the time fight them? We might be lv 20. I have no idea. We'll just have to see.

And no; none of our attacks can DAMAGE the Jabberwocky. Sure, they'll hit is, but only Alice's attacks will do damage to it.
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