The Path Less Traveled: A Mishap for Misfits [Profiles]
+2
Kurio
Silver
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Page 1 of 1
The Path Less Traveled: A Mishap for Misfits [Profiles]
Battle Items:
+ Herb- A medical plant that heals 10 Hp. (Stock: 3)
Alchemy Items:
None.
Equipment:
Weapons
None.
Armor
None.
Accessories
Bag of Goodies (A red velvet bag with gold silk strings, it's full of goodies and objects from many festivals./+5 Mp/Equipable by: Anyone)
Key Items:
+ Monster Hunter License- A license that signifies that the group of people who's names are written on it are official Monster Hunters belonging to the group Valiant Arcturus.
Current Gold: 50
Map of Mesirona:
+ Replinatia
- Faythe
-- Weapon Shop
-- Armor Shop
-- Item Shop
-- Synthesis Shop
-- Eastern Outskirts
--- Desert of the Drifting Dunes
---- Cacti Field
Last edited by SilverStorm on Sat Feb 26, 2011 10:36 am; edited 5 times in total
Re: The Path Less Traveled: A Mishap for Misfits [Profiles]
- Code:
[b][u]Name[/u]:[/b]
[b][u]Age[/u]:[/b]
[b][u]Gender[/u]:[/b]
-------------------
[b][u]Profession[/u]:[/b]
[b][u]Level[/u]:[/b]
-------------------
[b][u]Weapon[/u]:[/b]
[b][u]Armor[/u]:[/b]
[b][u]Accessory[/u]:[/b]
-------------------
[b][u]A-Ability[/u]:[/b]
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[b][u]A-Ability[/u]:[/b] Item
-------------------
[b][u]R-Ability[/u]:[/b]
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[b][u]S-Ability[/u]:[/b]
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[b][u]D-Ability[/u]:[/b]
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[b][u]Stats[/u]:[/b]
[b]Hp:[/b]
[b]Mp:[/b]
[b]Atk:[/b]
[b]Def:[/b]
[b]Int:[/b]
[b]Spr:[/b]
[b]Move:[/b] 2 Cells
---------------------------------------------------------------------------------------------------------
Enemy Profiles:
Name: Chillee
Age: ???
Gender: ???
-------------------
Profession: Rogue Tomato
Level: 3
-------------------
Weapon: Leafy Arms
Armor: Burlap Sack
Accessory: Leafy Hair
-------------------
A-Ability:
+ Razor Leaves- Releases a myriad of leaves that fly at a foe and scathe their skin.
(Damage: 90% Pierce Atk/Effect: --/Range: 3 Cells/Mp: 8/Element: --)
+ Pepper Breath- Releases a burst of flame from the mouth that explodes on contact.
(Damage: 120% Int/Effect: Burn 50%/Range: 3 Cells/Mp: 10/Element: Fire)
+ Rapid Slap- Slaps the foe with the arms a few times.
(Damage: 100% Atk x 4/Effect: --/Range: Adjacent Cell/Mp: 8/Element: --)
-------------------
A-Ability: Item
-------------------
R-Ability: None.
-------------------
S-Ability:
+ Gang Up- If there is an ally in a cell also adjacent to the target this unit is attacking, they can use a basic attack on the target.
-------------------
D-Ability: Frenzy Plant
-------------------
Stats:
Hp: 20
Mp: 25
Atk: 4 (+1 from Leafy Arms)
Def: 3 (+1 from Burlap Sack)
Int: 3
Spr: 2 (+1 from Leafy Hair)
Move: 2 Cells (+1 from Rogue Tomato Profession)
*See for Spicee and Fruitee
---------------------------------------------------------------------------------------------------------
Neutral Profiles:
None.
Last edited by SilverStorm on Thu Apr 14, 2011 1:04 pm; edited 5 times in total
Re: The Path Less Traveled: A Mishap for Misfits [Profiles]
Bestiary:
- Code:
(Primary Location(s): /Last Seen: /Number Defeated: /Exp: /Gold: /Items: )
---------------------------------------------------------------------------------------------------------
Humanoid
None.
Beast
None.
Reptilian
None.
Insect
None.
Plant
None.
Aquatic
None.
Inorganic
Twisted Gelatin (Primary Location(s): ???/Last Seen: Faythe Eastern Outskirts/Number Defeated: One of a Kind/Exp: 2/Gold: 50/Items: Twisted Jello)
Enraged Malformed Gelatin (Primary Location(s): ???/Last Seen: Desert of Drifting Dunes/Number Defeated: 1/Exp: 2/Gold: 100/Items: None.)
Machine
None.
Demon
None.
Undead
None.
Last edited by SilverStorm on Wed Mar 16, 2011 3:20 pm; edited 2 times in total
Re: The Path Less Traveled: A Mishap for Misfits [Profiles]
Name: Vivian "Vivi" Nash
Age: 11
Gender: Female
Appearance:
Profession: Festival Goer- The one who claims this profession enjoys the many festival games and rides. She even joins the festivities and fires off rockets with her sparklers and uses her many festival items to fight.
Level: 3
Exp: 3/10
-------------------
Weapon: Cheap Sparkler- A Sparkler that burns poorly. (Damage: Int) (Range: 3 Cells)
Armor: Tattered Kimono- A Kimono that's been tattered and torn, can someone really wear this?
Accessory: Twisted Jello- A piece of gelatin that fell off the Twisted Gelatin, its insides swirl and change colors.
-------------------
A-Ability: Festival Fun!
+ Pinwheel- Vivi whips out two Pinwheels that she throws at her foe, the dazzling colors confusing her foe.
(Damage: 50% Pierce Atk x 2/Effect: Confusion 50%/Range: 3 Cells/Mp: 8/Element: --)
+ Flamework- Vivi fills a firework with the essence of fire, shooting it at the foe.
(Damage: 100% Int/Effect: Burn 50%/Range: 4 Cells/Mp: 6/Element: Fire)
+ Blizzwork- Vivi fills a firework with the essence of ice, shooting it at the foe.
(Damage: 100% Int/Effect: Freeze 50%/Range: 4 Cells/Mp: 10/Element: Ice)
+ Thundawork- Vivi fills a firework with the essence of lightning, shooting it at the foe.
(Damage: 100% Int/Effect: Paralyze 50%/Range: 4 Cells/Mp: 8/Element: Lightning)
+ Water Balloon- Vivi pulls a water balloon from her Kimono and throws it at a foe.
(Damage: 100% Int/Effect: Wet 50%/Range: 4 Cells/Mp: 6/Element: Water)
+ Test of Strength- Vivi pulls out a large hammer, a test of strength meter springing from the ground, a foe attached to it. She hit the target and the foe goes flying into the air, hitting the ground with a thud.
(Damage: 160% Atk/Effect: --/Range: Adjacent Cell/Mp: 10/Element: --)
+ Juggle- Vivi pulls out three random objects and juggles them in the air for a moment before throwing them at her foe.
(Damage: 1-Max Pierce Atk x 3/Effect: --/Range: 5 Cells/Mp: Total Damage Dealt/Element: --)
+ Cotton Candy- Vivi pulls out Cotton Candy from her Kimono, either taking a bite and enjoying the sweetness of it or giving it to a friend.
(Heal: 80% Int/Effect: --/Range: Adjacent Cell/Mp: 5/Element: --)
+ Festival Fireworks- Vivi lights off thousands of fireworks, the many fireworks shooting off at each foe on the field.
(Damage: 200% Int/Effect: --/Range: All Enemies/Mp: 24/Element: --)
+ Oooh... Awe!- Vivi watches as a Festival Finale goes off, her eyes sparkling in awe.
(Heal: 50% Int/Effect: Heals Mp/Range: Self/Mp: --/Element: --)
-------------------
R-Ability:
+ *Festivity Counter*- Whenever attacked from afar, Vivi counters by casting any ability in her repertoire as long she is in range to use that ability and has enough Mp to cast that ability.
-------------------
S-Ability:
+ *Excitement*- Vivi has Haste cast on her until she takes damage.
-------------------
D-Ability: Festival Finale- Vivi traps her foe and whisks them away to a Festival where she wows a crowd of people with one amazing feature of the Festival.
(Damage: 200% Pierce Int or Atk/Effect: Varies/Range: Single Foe/Mp: --/Element: Varies)
-------------------
Stats:
Next Level: Mp, Atk, Int
Hp: 35
Mp: 35
Atk: 3 (+1 from Twisted Jello)
Def: 3
Int: 3 (+1 from Cheap Sparkler) (+1 from Twisted Jello)
Spr: 3 (+1 from Tattered Kimono)
Move: 2 Cells (+1 from Festival Goer Profession)
-------------------
Skill Points: 2
-------------------
Affinity:
Xin: 0
Lola: 0
Mason: 0
Akemi: 0
Johnny: 0
Age: 11
Gender: Female
Appearance:
- Spoiler:
Profession: Festival Goer- The one who claims this profession enjoys the many festival games and rides. She even joins the festivities and fires off rockets with her sparklers and uses her many festival items to fight.
Level: 3
Exp: 3/10
-------------------
Weapon: Cheap Sparkler- A Sparkler that burns poorly. (Damage: Int) (Range: 3 Cells)
Armor: Tattered Kimono- A Kimono that's been tattered and torn, can someone really wear this?
Accessory: Twisted Jello- A piece of gelatin that fell off the Twisted Gelatin, its insides swirl and change colors.
-------------------
A-Ability: Festival Fun!
+ Pinwheel- Vivi whips out two Pinwheels that she throws at her foe, the dazzling colors confusing her foe.
(Damage: 50% Pierce Atk x 2/Effect: Confusion 50%/Range: 3 Cells/Mp: 8/Element: --)
+ Flamework- Vivi fills a firework with the essence of fire, shooting it at the foe.
(Damage: 100% Int/Effect: Burn 50%/Range: 4 Cells/Mp: 6/Element: Fire)
(Damage: 100% Int/Effect: Freeze 50%/Range: 4 Cells/Mp: 10/Element: Ice)
+ Thundawork- Vivi fills a firework with the essence of lightning, shooting it at the foe.
(Damage: 100% Int/Effect: Paralyze 50%/Range: 4 Cells/Mp: 8/Element: Lightning)
+ Water Balloon- Vivi pulls a water balloon from her Kimono and throws it at a foe.
(Damage: 100% Int/Effect: Wet 50%/Range: 4 Cells/Mp: 6/Element: Water)
+ Test of Strength- Vivi pulls out a large hammer, a test of strength meter springing from the ground, a foe attached to it. She hit the target and the foe goes flying into the air, hitting the ground with a thud.
(Damage: 160% Atk/Effect: --/Range: Adjacent Cell/Mp: 10/Element: --)
+ Juggle- Vivi pulls out three random objects and juggles them in the air for a moment before throwing them at her foe.
(Damage: 1-Max Pierce Atk x 3/Effect: --/Range: 5 Cells/Mp: Total Damage Dealt/Element: --)
+ Cotton Candy- Vivi pulls out Cotton Candy from her Kimono, either taking a bite and enjoying the sweetness of it or giving it to a friend.
(Heal: 80% Int/Effect: --/Range: Adjacent Cell/Mp: 5/Element: --)
+ Festival Fireworks- Vivi lights off thousands of fireworks, the many fireworks shooting off at each foe on the field.
(Damage: 200% Int/Effect: --/Range: All Enemies/Mp: 24/Element: --)
+ Oooh... Awe!- Vivi watches as a Festival Finale goes off, her eyes sparkling in awe.
(Heal: 50% Int/Effect: Heals Mp/Range: Self/Mp: --/Element: --)
-------------------
R-Ability:
-------------------
S-Ability:
+ *Excitement*- Vivi has Haste cast on her until she takes damage.
-------------------
D-Ability: Festival Finale- Vivi traps her foe and whisks them away to a Festival where she wows a crowd of people with one amazing feature of the Festival.
(Damage: 200% Pierce Int or Atk/Effect: Varies/Range: Single Foe/Mp: --/Element: Varies)
-------------------
Stats:
Next Level: Mp, Atk, Int
Hp: 35
Mp: 35
Atk: 3 (+1 from Twisted Jello)
Def: 3
Int: 3 (+1 from Cheap Sparkler) (+1 from Twisted Jello)
Spr: 3 (+1 from Tattered Kimono)
Move: 2 Cells (+1 from Festival Goer Profession)
-------------------
Skill Points: 2
-------------------
Affinity:
Xin: 0
Lola: 0
Mason: 0
Akemi: 0
Johnny: 0
Last edited by SilverStorm on Wed Mar 16, 2011 3:45 pm; edited 7 times in total
Re: The Path Less Traveled: A Mishap for Misfits [Profiles]
Name: Xin Zhao
Age: 13
Gender: Male
Level: 3
EXP: 3/10
Appearance:
Profession: Sentinel – One who wields spears and lances with deadly skill.
Weapon: Thin Spear – A spear with a very thin but sharp tip. (Range: 2 cells)
Armor: Scale Mail – Armor made of dried scales, certainly not the best around but not the worst either.
Accessory: Spear Tip - A backup tip in case the original breaks. [+5 MP]
A-Ability: Code of Arms
+ Three-Talon Strike – Xin Zhao focuses his concentration on only two things, his spear and his target, causing the next attacks to become more devastating. [Range: Self. Target’s next 3 Normal Attacks deal 20% extra damage. (Level) MP, Minimum 8]
+ War Cry – Xin Zhao lets out a battle cry which energizes him. [Range: Self. Target’s number of hits for Normal Attacks is doubled for 3 turns. 8 MP]
R-Ability: N/A
S-Ability: Tireless Warrior – Xin Zhao is allowed two acts per turn.
D-Ability: Last Stand – “Death is inevitable, one can only avoid defeat.” [Range: Self. Xin Zhao gains Invincibility for 3 turns, after 3 turns Xin Zhao experiences Instant Death.]
Stats:
HP: 35
MP: 20 (+5 from Spear Tip)
ATK: 5 (+1 from Thin Spear)
DEF: 4 (+1 from Scale Mail)
INT: 1
SPR: 3
Movement: 2 Cells (+1 from Sentinel Profession)
Skill Points: 2
Affinity:
Vivi - 0
Lola - 0
Mason - 0
Akemi - 0
Jonny - 0
Age: 13
Gender: Male
Level: 3
EXP: 3/10
Appearance:
- Spoiler:
- Just imagine what this guy looks like when he was 13…ara… XD
Profession: Sentinel – One who wields spears and lances with deadly skill.
Weapon: Thin Spear – A spear with a very thin but sharp tip. (Range: 2 cells)
Armor: Scale Mail – Armor made of dried scales, certainly not the best around but not the worst either.
Accessory: Spear Tip - A backup tip in case the original breaks. [+5 MP]
A-Ability: Code of Arms
+ Three-Talon Strike – Xin Zhao focuses his concentration on only two things, his spear and his target, causing the next attacks to become more devastating. [Range: Self. Target’s next 3 Normal Attacks deal 20% extra damage. (Level) MP, Minimum 8]
+ War Cry – Xin Zhao lets out a battle cry which energizes him. [Range: Self. Target’s number of hits for Normal Attacks is doubled for 3 turns. 8 MP]
R-Ability: N/A
S-Ability: Tireless Warrior – Xin Zhao is allowed two acts per turn.
D-Ability: Last Stand – “Death is inevitable, one can only avoid defeat.” [Range: Self. Xin Zhao gains Invincibility for 3 turns, after 3 turns Xin Zhao experiences Instant Death.]
Stats:
HP: 35
MP: 20 (+5 from Spear Tip)
ATK: 5 (+1 from Thin Spear)
DEF: 4 (+1 from Scale Mail)
INT: 1
SPR: 3
Movement: 2 Cells (+1 from Sentinel Profession)
Skill Points: 2
Affinity:
Vivi - 0
Lola - 0
Mason - 0
Akemi - 0
Jonny - 0
Last edited by Windy-tan on Wed Mar 16, 2011 3:36 pm; edited 3 times in total
Kurio- Masochistic Kitty Kat Maid
- Posts : 8939
Join date : 2009-10-30
Age : 29
Location : I dunno 3:
Re: The Path Less Traveled: A Mishap for Misfits [Profiles]
Name: Lola Hare
Gender: Female
Age: 10
Level: 3
Next Level: 3/10
Appearance:
Profession: Thaumaturge - The one who claims this profession possesses unimaginable magical power and uses that power to perform miracles. Whether they are good miracles or bad ones depends on who they are performed on. (Equips: Hammers)
Weapon: Brain Scrambler - An ornate mallet with the capability to crack someone's skull and smash that person's brains.
Armor: Velvet Dress - A wondrous dress made from velvet.
Accessory: Violet Ribbon - Just your everyday purple ribbon. (MP+5)
A-Ability: Dark Miracles:
+Poison Drop: Conjures a strange sphere of thick, black goop above a target's head and then drops it on the target. 110% Int Dmg. Range: 3 cells. Chance of Poison. 8 MP.
+Malevolent Drain: Shoots several spheres of darkness at a target that cause the target to steadily lose their stamina which instantly transfers over to the user. 100% Int Dmg. Range: 6 cells. Chance of Sap. User is healed for 100% of the damage Sap deals each turn. 8 MP.
+Writhing Shadows: Breathes life into shadows and manipulates them for various effects.
---Shadow Barrier: Hardens the shadows and forces them to form a tetrahedral barrier around an ally. Bestows Protect. Range: 3 cells. 8 MP.
---Shadow Shell: Increases the fluidity of the shadows and forces them to form a constantly moving barrier around an ally. Bestows Shell. Range: 3 cells. 8 MP.
+Blazing Darkness: With a snap of the user's fingers, flickering black embers of the darkest flame singe the enemy. 70% Int Dmg. Range: 4 cells. 5 hits. Chance of Burn. 10 MP.
+Blackened Heart: Calls upon the darkness within an ally's heart to surge and cover the wounds that ally received, whilst reducing the ally's tolerance to the light. 100% Int HP Recovery. Range: 3 cells. Target becomes resistant to the Dark element. Target becomes weak to the Light element. ? MP.
+Restless Shadows: Unleashes the restraints placed upon the shadows to allow them to arise, acting as tools with which the user can assault the enemies.
---Shadow Spell: Chains of darkness converge upon a foe, hopelessly restraining it. Range: 6 cells. Chance of Immobilize. Chance of Disable. ? MP.
---Shadow Decay: Places a neverending curse upon an enemy afflicted by the user's magic that lowers the enemy's will making it that much more vulnerable to the user's magic. Lowers target SPR by 1 point for each turn the target is afflicted by a negative status effect. Indefinite duration. Range: 3 cells. ? MP.
+Pale Horse: Sends forth a surge of pale green energy in the shape of a stallion towards an enemy only to pass through it leaving a shadow of death behind. 140% Int Dmg. Range: 4 cells. Chance of Plague. Chance of Doom.
+Binding Tithes: Drains life force from an ally in order to stay alive; it is a display of the bonds made between the user and the ally, and both must stay alive to give the enemies everything they've got. 10% Max HP Dmg. Range: Closest ally. Recovers HP equal to 100% of the damage dealt. ? MP.
+Deceiving Shadows: Manifests the mischief of the trickiest shadows to execute magic to disorient foes and protect allies.
---Fog of Fear: Slams a fist covered in shadow energy into the ground causing the wails of the dead to condense into a cloud that surges through the battlefield spreading unease throughout the enemy ranks. Chance of Fear. Range: All enemies. ? MP.
---Fog of Loss: Breathes out slowly causing the air to grow thicker before wavering and becoming completely unstable, making it impossible to see if something is real or fake. Bestows Veil. Range: All allies. ? MP.
+Nightmare Rapture: Spirits away the souls of evil ones, banishing them to the depths of Hell to receive eternal torture from the demons that dwell there. 190% Int Dmg. Range: All enemies. Chance of Instant Death. ? MP.
A-Ability: Ars Goetia *LOCKED*
+Ose: Evokes the sigil of the true name of the demon who has the power to afflict a man with insanity upon a whim. 120% Int Dmg. Range: 4 cells. Chance of Confusion. ? MP.
+Vassago: Evokes the sigil of the true name of the demon who has the power to find things that have become hidden or lost. The next item the user uses will not cause the count in the inventory to decrease. Range: Self. ? MP.
+Phenex: Evokes the sigil of the true name of the demon who sings the sweetest songs and recites the most elegant poetry. 90% Int Dmg. Range: All enemies in a 3 cell radius of the user. Chance of Sleep. ? MP.
+Valefor: Evokes the sigil of the true name of the demon who aids thieves and remains faithful to them until they are caught. Steals one item from the target. Range: 3 cells. ? MP.
+Furfur: Evokes the sigil of the true name of the demon who can conjure tempests and storms. 140% Int Dmg. Range: All enemies. Chance of Paralysis. ? MP. Lightning elemental.
+Shax: Evokes the sigil of the true name of the demon who can steal away the sight, hearing, and understanding of any person. Range: Single enemy. Chance of Blind. Bestows Soundproof. Chance of Addle. ? MP.
+Orias: Evokes the sigil of the true name of the demon who has the power to transform any person into any shape. The user cannot transform into two different things at the same time. All transformations have a duration of 3 turns.
---Will of the Bear: Transforms the user into a mighty bear that can tear an enemy limb from limb with its brute force. Increases ATK by 60%. Increases Physical Damage output by 15%. User becomes immune to negative mental status effects. Range: Self. ? MP.
---Will of the Tortoise: Transforms the user into a giant tortoise whose shell has the power to repel even the strongest of physical attacks. Increases DEF by 60%. Reduces Physical Damage taken by 15%. User becomes immune to negative physical status effects. User's Move is reduced by 1 cell. Range: Self. ? MP.
---Will of the Owl: Transforms the user into an ancient, all-knowing owl that soars above all and unleashes its wisdom in the form of devastating magic. Increases INT and SPR by 30%. Increases Magical Critical Hit Rate by 25%. Bestows Flying. Reduces Magical Damage taken by 10%. Range: Self. ? MP.
---Will of the Wolf: Transforms the user into an agile wolf that dashes around the battlefield bringing quick death to all whom it attacks. Doubles number of hits of basic attacks and skills. Increases Physical Critical Hit Rate by 25%. Increases Evasion rate by 25%. User's Move is increased by 2 cells. Range: Self. ? MP.
+Buer: Evokes the sigil of the true name of the demon that possesses the power to remove all infirmities from any being. Removes all negative status effects from the target. Range: 3 cells. ? MP.
+Murmur: Evokes the sigil of the true name of the demon that brings souls back from the abyss of death to answer the questions of the conjurer. Revives target with 25% Max HP. Range: 3 cells. ? MP.
+Agares: Evokes the sigil of the true name of the demon that causes earthquakes and forces those who run away to stand still. 220% Int Dmg. Range: All enemies. Chance of Stop. ? MP. Earth elemental.
A-Ability: Servants of Shadows *LOCKED*
+Personal Favorite: Calls upon a Wraith of Pain to execute powerful attacks it wouldn't normally be able to use with the aid of the user's mana.
---Seeker: Teleports a Wraith of Pain next to an enemy where it can unleash a barrage of slashes from its claws, only to teleport back to its original position. 130% Atk Dmg. Range: Single enemy. 5 hits. ? MP. A Wraith of Pain must be present on the field.
---Undying Admiration: Places a jinx on a Wraith of Pain that forces it to take a blow that would normally kill the user. Target takes damage from a fatal blow aimed at the user. Indefinite duration. Range: Set. ? MP. A Wraith of Pain must be present on the field.
A-Ability: Otherworld *LOCKED*
R-Ability:Wraith of Pain - When attacked by any means, the user summons one Guardian Wraith in one cell surrounding the user that has the same stats except HP which is equal to the amount of damage taken and MP which is equal to 0. Guardian Wraiths have no skills or abilities of any kind; they can only execute basic attacks equal to the number of basic attacks that the user can execute.
S-Ability: Twisted Thorn - There is a 50% chance of Poison and Immobilize for enemies that enter a cell adjacent to the user.
D-Ability: A Life Lost to the Shadows (Darkness) - Immobilizes an enemy and forces it to watch as the shadows in the immediate area come to life and advance upon the enemy and strangle it slowly. Deals 200% Piercing Int damage to one enemy up to 4 cells away.
Stats:
HP: 20
MP: 25 (+5 from Violet Ribbon)
Atk: 4 (+1 from Brain Scrambler)
Def: 3 (+0 form Velvet Dress)
Int: 6 (+0 from Brain Scrambler)
Spr: 2 (+1 from Velvet Dress)
Movement: 2 cells (+1 from Thaumaturge profession)
Skill Points: 1
Affinity:
Vivi - 0
Xin - 0
Mason - 0
Akemi - 0
Johnny - 0
Gender: Female
Age: 10
Level: 3
Next Level: 3/10
Appearance:
- Spoiler:
Profession: Thaumaturge - The one who claims this profession possesses unimaginable magical power and uses that power to perform miracles. Whether they are good miracles or bad ones depends on who they are performed on. (Equips: Hammers)
Weapon: Brain Scrambler - An ornate mallet with the capability to crack someone's skull and smash that person's brains.
Armor: Velvet Dress - A wondrous dress made from velvet.
Accessory: Violet Ribbon - Just your everyday purple ribbon. (MP+5)
A-Ability: Dark Miracles:
+Poison Drop: Conjures a strange sphere of thick, black goop above a target's head and then drops it on the target. 110% Int Dmg. Range: 3 cells. Chance of Poison. 8 MP.
+Malevolent Drain: Shoots several spheres of darkness at a target that cause the target to steadily lose their stamina which instantly transfers over to the user. 100% Int Dmg. Range: 6 cells. Chance of Sap. User is healed for 100% of the damage Sap deals each turn. 8 MP.
+Writhing Shadows: Breathes life into shadows and manipulates them for various effects.
---Shadow Barrier: Hardens the shadows and forces them to form a tetrahedral barrier around an ally. Bestows Protect. Range: 3 cells. 8 MP.
---Shadow Shell: Increases the fluidity of the shadows and forces them to form a constantly moving barrier around an ally. Bestows Shell. Range: 3 cells. 8 MP.
+Blazing Darkness: With a snap of the user's fingers, flickering black embers of the darkest flame singe the enemy. 70% Int Dmg. Range: 4 cells. 5 hits. Chance of Burn. 10 MP.
---Shadow Spell: Chains of darkness converge upon a foe, hopelessly restraining it. Range: 6 cells. Chance of Immobilize. Chance of Disable. ? MP.
---Shadow Decay: Places a neverending curse upon an enemy afflicted by the user's magic that lowers the enemy's will making it that much more vulnerable to the user's magic. Lowers target SPR by 1 point for each turn the target is afflicted by a negative status effect. Indefinite duration. Range: 3 cells. ? MP.
---Fog of Fear: Slams a fist covered in shadow energy into the ground causing the wails of the dead to condense into a cloud that surges through the battlefield spreading unease throughout the enemy ranks. Chance of Fear. Range: All enemies. ? MP.
---Fog of Loss: Breathes out slowly causing the air to grow thicker before wavering and becoming completely unstable, making it impossible to see if something is real or fake. Bestows Veil. Range: All allies. ? MP.
A-Ability: Ars Goetia *LOCKED*
---Will of the Bear: Transforms the user into a mighty bear that can tear an enemy limb from limb with its brute force. Increases ATK by 60%. Increases Physical Damage output by 15%. User becomes immune to negative mental status effects. Range: Self. ? MP.
---Will of the Tortoise: Transforms the user into a giant tortoise whose shell has the power to repel even the strongest of physical attacks. Increases DEF by 60%. Reduces Physical Damage taken by 15%. User becomes immune to negative physical status effects. User's Move is reduced by 1 cell. Range: Self. ? MP.
---Will of the Owl: Transforms the user into an ancient, all-knowing owl that soars above all and unleashes its wisdom in the form of devastating magic. Increases INT and SPR by 30%. Increases Magical Critical Hit Rate by 25%. Bestows Flying. Reduces Magical Damage taken by 10%. Range: Self. ? MP.
---Will of the Wolf: Transforms the user into an agile wolf that dashes around the battlefield bringing quick death to all whom it attacks. Doubles number of hits of basic attacks and skills. Increases Physical Critical Hit Rate by 25%. Increases Evasion rate by 25%. User's Move is increased by 2 cells. Range: Self. ? MP.
A-Ability: Servants of Shadows *LOCKED*
---Seeker: Teleports a Wraith of Pain next to an enemy where it can unleash a barrage of slashes from its claws, only to teleport back to its original position. 130% Atk Dmg. Range: Single enemy. 5 hits. ? MP. A Wraith of Pain must be present on the field.
---Undying Admiration: Places a jinx on a Wraith of Pain that forces it to take a blow that would normally kill the user. Target takes damage from a fatal blow aimed at the user. Indefinite duration. Range: Set. ? MP. A Wraith of Pain must be present on the field.
A-Ability: Otherworld *LOCKED*
R-Ability:
S-Ability: Twisted Thorn - There is a 50% chance of Poison and Immobilize for enemies that enter a cell adjacent to the user.
D-Ability: A Life Lost to the Shadows (Darkness) - Immobilizes an enemy and forces it to watch as the shadows in the immediate area come to life and advance upon the enemy and strangle it slowly. Deals 200% Piercing Int damage to one enemy up to 4 cells away.
Stats:
HP: 20
MP: 25 (+5 from Violet Ribbon)
Atk: 4 (+1 from Brain Scrambler)
Def: 3 (+0 form Velvet Dress)
Int: 6 (+0 from Brain Scrambler)
Spr: 2 (+1 from Velvet Dress)
Movement: 2 cells (+1 from Thaumaturge profession)
Skill Points: 1
Affinity:
Vivi - 0
Xin - 0
Mason - 0
Akemi - 0
Johnny - 0
Last edited by Masquerade on Wed Mar 16, 2011 7:14 pm; edited 10 times in total
Re: The Path Less Traveled: A Mishap for Misfits [Profiles]
Name: Mason
Age: 12
Gender: Male
Appearance: http://farm6.static.flickr.com/5005/5281822966_600416738b_z.jpg
Level: 3
Progress: 3/10
Profession: Assassin - The one who claims this profession is a paid professional in the arts of assassinations. They silently wait in hiding before killing without a single sound. (Immune Charm/Mesmerize)
Weapon: Iron Dagger - A heavy iron dagger that, when used correctly, can silently kill any enemy.
Armor: Schoolboy Uniform - A uniform for a normal schoolboy. It makes the wearer seem harmless.
Accessory: Star - A small imprint of a golden star on Mason's uniform. It's purpose is unknown. (+1 Atk)
A-Ability: Assassination Techniques
+ Blend-In - Mason covers up his body to blend in with the surroundings a little more. Increase Mason's Evasion by 50% for 3 turns. 8 MP.
+ Trap Circle - Mason charges at a nearby enemy and circles them at a rapid pace. The enemy cannot see that he has actually been attacking them the entire time with sharp, invisible wires. Mason then appears behind the enemy and kicks their back, forcing them into the wires, where they stumble about, getting cut up in the process. 100% Atk DMG. 3 hits. Immobilizes the enemy. 3 cell range. 10 MP.
+ Gouge - Mason flips on top of the enemy's back, his iron dagger sweeping through the enemy's eyes, blinding them. 100% Atk DMG. Chance of Blind. Adjacent cell. 6 MP
+ Disable Slash - Mason slashes at a part of the enemy's body that controls a certain reflex. This attack will nullify any status bonus that the enemy had given themselves. Will not work on Machines. 110% Atk DMG. Nullifies any stat bonus. Adjacent cell. 10 MP.
R-Ability: None
S-Ability: Passive - Mason is immune to most physical status issues like Poison, Burn, Paralyze, and Sleep.
Final Judgment - Hazardly Assassination - 200% Atk DMG to a single enemy. High chance of Confusion.
Stats:
HP: 25
MP: 20
Atk: 5 (+1 from Iron Dagger)(+1 from Star)
Def: 4 (+1 from Schoolboy Uniform)
Int: 1 (+0 from Iron Dagger)
Spr: 3 (+0 from Schoolboy Uniform)
Move: 2 (+2 from Assassin Profession)
Skill Points: 0
Affinity:
Vivian Nash - 0
Xin Zhou - 0
Lola Hare - 0
Akemi Kitamura - 0
Johnny - 0
Age: 12
Gender: Male
Appearance: http://farm6.static.flickr.com/5005/5281822966_600416738b_z.jpg
Level: 3
Progress: 3/10
Profession: Assassin - The one who claims this profession is a paid professional in the arts of assassinations. They silently wait in hiding before killing without a single sound. (Immune Charm/Mesmerize)
Weapon: Iron Dagger - A heavy iron dagger that, when used correctly, can silently kill any enemy.
Armor: Schoolboy Uniform - A uniform for a normal schoolboy. It makes the wearer seem harmless.
Accessory: Star - A small imprint of a golden star on Mason's uniform. It's purpose is unknown. (+1 Atk)
A-Ability: Assassination Techniques
+ Blend-In - Mason covers up his body to blend in with the surroundings a little more. Increase Mason's Evasion by 50% for 3 turns. 8 MP.
+ Trap Circle - Mason charges at a nearby enemy and circles them at a rapid pace. The enemy cannot see that he has actually been attacking them the entire time with sharp, invisible wires. Mason then appears behind the enemy and kicks their back, forcing them into the wires, where they stumble about, getting cut up in the process. 100% Atk DMG. 3 hits. Immobilizes the enemy. 3 cell range. 10 MP.
+ Gouge - Mason flips on top of the enemy's back, his iron dagger sweeping through the enemy's eyes, blinding them. 100% Atk DMG. Chance of Blind. Adjacent cell. 6 MP
+ Disable Slash - Mason slashes at a part of the enemy's body that controls a certain reflex. This attack will nullify any status bonus that the enemy had given themselves. Will not work on Machines. 110% Atk DMG. Nullifies any stat bonus. Adjacent cell. 10 MP.
R-Ability: None
S-Ability: Passive - Mason is immune to most physical status issues like Poison, Burn, Paralyze, and Sleep.
Final Judgment - Hazardly Assassination - 200% Atk DMG to a single enemy. High chance of Confusion.
Stats:
HP: 25
MP: 20
Atk: 5 (+1 from Iron Dagger)(+1 from Star)
Def: 4 (+1 from Schoolboy Uniform)
Int: 1 (+0 from Iron Dagger)
Spr: 3 (+0 from Schoolboy Uniform)
Move: 2 (+2 from Assassin Profession)
Skill Points: 0
Affinity:
Vivian Nash - 0
Xin Zhou - 0
Lola Hare - 0
Akemi Kitamura - 0
Johnny - 0
Last edited by Zeri~Zeri on Wed Mar 16, 2011 3:55 pm; edited 5 times in total
Zerifachias- Totes-Mcgoats
- Posts : 16375
Join date : 2009-11-01
Age : 32
Location : Naletia
Re: The Path Less Traveled: A Mishap for Misfits [Profiles]
Akemi Kitamura
Gender: Female
Age: 12
Level: 3
Next Level: 3/10
Appearance:
Weapon: Copper Ring - A thin wire gently woven into a circular ring which fits perfectly around a child's finger. (Damage: Int) (Range: 3 Cells)
Armor: Girl's School Uniform - A rather basic uniform given to a schoolgirl. Provides little physical protection.
Accessory: Black Headband - A black headband that goes on top of her... well... head.
A-Ability: Endless Enchantment - Belligerence
+ Boundary Shackles: The caster conjures small, concrete bracers around the target's wrists and ankles which magically remain afloat in mid air, binding the target in its current location and rendering it powerless. Causes Seal. Range: 5 Cells. 15 MP. Earth Element.
+ Weighted Hex: The caster creates a small, invisible box around the target which quickly fills with a reality created by the caster. Such a reality places large amounts of pressure upon whoever resides inside of it. Damage dealt increased by 15% for each positive or negative status inflicted upon the target. 120% Intellect Damage. 10 MP. Arcane Element.
A-Ability: Item
R-Ability: N/A
S-Ability:
+ Tools of Destruction : The caster uses the inflictions previously placed upon the target to increase the magical power of her own spells. Base power of Akemi's abilities are increased by 10% for each negative status on the target. [Passive]
Release: Box of Solitude - Locking her target away within the boundaries of alternate dimensions, Akemi experiences a mere minute, while the target experiences what feels like a century, slowly starving to death. 200% Piercing Intellect Damage. Neutral Element.
HP: 20
MP: 35
Atk: 1 (+0 from Copper Ring)
Def: 3 (+0 from Girl's School Uniform)
Int: 5 (+1 from Copper Ring)(+1 from Black Headband)
Spr: 4 (+1 from Girl's School Uniform)
Move: 2 Cells (+0 from Disruptor Profession)
Skill Points: 2
Affinity:
Vivian Nash - 0
Xin Zhou - 0
Lola Hare - 0
Mason - 0
Johnny - 0
Gender: Female
Age: 12
Level: 3
Next Level: 3/10
Appearance:
- Spoiler:
Weapon: Copper Ring - A thin wire gently woven into a circular ring which fits perfectly around a child's finger. (Damage: Int) (Range: 3 Cells)
Armor: Girl's School Uniform - A rather basic uniform given to a schoolgirl. Provides little physical protection.
Accessory: Black Headband - A black headband that goes on top of her... well... head.
A-Ability: Endless Enchantment - Belligerence
+ Boundary Shackles: The caster conjures small, concrete bracers around the target's wrists and ankles which magically remain afloat in mid air, binding the target in its current location and rendering it powerless. Causes Seal. Range: 5 Cells. 15 MP. Earth Element.
+ Weighted Hex: The caster creates a small, invisible box around the target which quickly fills with a reality created by the caster. Such a reality places large amounts of pressure upon whoever resides inside of it. Damage dealt increased by 15% for each positive or negative status inflicted upon the target. 120% Intellect Damage. 10 MP. Arcane Element.
A-Ability: Item
R-Ability: N/A
S-Ability:
+ Tools of Destruction : The caster uses the inflictions previously placed upon the target to increase the magical power of her own spells. Base power of Akemi's abilities are increased by 10% for each negative status on the target. [Passive]
Release: Box of Solitude - Locking her target away within the boundaries of alternate dimensions, Akemi experiences a mere minute, while the target experiences what feels like a century, slowly starving to death. 200% Piercing Intellect Damage. Neutral Element.
HP: 20
MP: 35
Atk: 1 (+0 from Copper Ring)
Def: 3 (+0 from Girl's School Uniform)
Int: 5 (+1 from Copper Ring)(+1 from Black Headband)
Spr: 4 (+1 from Girl's School Uniform)
Move: 2 Cells (+0 from Disruptor Profession)
Skill Points: 2
Affinity:
Vivian Nash - 0
Xin Zhou - 0
Lola Hare - 0
Mason - 0
Johnny - 0
Last edited by Durn on Thu Apr 14, 2011 6:14 pm; edited 8 times in total
Durn- Hermit Sage
- Posts : 9672
Join date : 2009-10-30
Age : 64
Location : I do not approve of double entendres.
Re: The Path Less Traveled: A Mishap for Misfits [Profiles]
Name: Johnny
Age: 11
Gender: Male
Level: 3
Experience: 3/10
Appearance:
Profession: The Boy Who Never Was
Weapon: Nothing Lvl. 1 – Nothing is as it seems. Range: 3 cells.
Armor: Worn Out Trousers – Couldn’t really afford much more. Ah well.
Accessory: Little Red Box – Just what does this thing hold? (+5 MP)
A-Ability: That Which Never Was
+ Thoughts – (Enemy’s Spr stat) x 20% Int damage. Range: 4 cells. Cost: Damage Dealt
+ Blaze – 120% Int, 2 hits. Range: 3 cells. Cost: 10 MP
+ Abstract – 100% Int, 3 hits. Chance of Addle. Range: 3 cells. Cost: 10 MP
+ Cipher – 130% Int, 4 hits. Target must be Addled, or it only takes a quarter of the damage. Range: 3 cells. Cost: 12 MP
R-Ability: None
S-Ability: Something From Nothing – All MP costs are halved for Johnny.
D-Ability: Return To Neverplace – 100% Piercing Int damage to everyone except Johnny. Chance of Oblivion to those who survive.
Stats:
HP: 15
MP: 40 (35 +5 Little Red Box)
Atk: 1
Def: 4 (3 +1 from Worn Out Trousers)
Int: 7 (6 +1 from Nothing Lvl. 1)
Spr: 3
Move: 2 Cells
Skill Points: 2
Affinity:
Vivi: 0
Xin: 0
Lola: 0
Mason: 0
Akemi: 0
Age: 11
Gender: Male
Level: 3
Experience: 3/10
Appearance:
- Spoiler:
Er, ignore the tears. >.<
Profession: The Boy Who Never Was
Weapon: Nothing Lvl. 1 – Nothing is as it seems. Range: 3 cells.
Armor: Worn Out Trousers – Couldn’t really afford much more. Ah well.
Accessory: Little Red Box – Just what does this thing hold? (+5 MP)
A-Ability: That Which Never Was
+ Thoughts – (Enemy’s Spr stat) x 20% Int damage. Range: 4 cells. Cost: Damage Dealt
+ Blaze – 120% Int, 2 hits. Range: 3 cells. Cost: 10 MP
+ Abstract – 100% Int, 3 hits. Chance of Addle. Range: 3 cells. Cost: 10 MP
+ Cipher – 130% Int, 4 hits. Target must be Addled, or it only takes a quarter of the damage. Range: 3 cells. Cost: 12 MP
R-Ability: None
S-Ability: Something From Nothing – All MP costs are halved for Johnny.
D-Ability: Return To Neverplace – 100% Piercing Int damage to everyone except Johnny. Chance of Oblivion to those who survive.
Stats:
HP: 15
MP: 40 (35 +5 Little Red Box)
Atk: 1
Def: 4 (3 +1 from Worn Out Trousers)
Int: 7 (6 +1 from Nothing Lvl. 1)
Spr: 3
Move: 2 Cells
Skill Points: 2
Affinity:
Vivi: 0
Xin: 0
Lola: 0
Mason: 0
Akemi: 0
Cerani- Right Hand of Destruction
- Posts : 5482
Join date : 2009-10-29
Age : 32
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» The Path Less Traveled: A Mishap for Misfits
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