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ToA Discussion Thread + True Words

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Post by Masquerade Sat Nov 19, 2011 4:24 pm

That sounds like a good plan. If it gets to be a close call with Alyssia's petrification, I'll just go ahead and have her use her D-Ability before she turns.
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Post by Silver Sat Nov 19, 2011 6:07 pm

I think we're in good standings. As soon as Ohaider is dead, Terra will go open that chest.

New plan for killing the other one however! Lightning's S-Ability can raise her number of basic attacks. SO all we do is have Cerberus, the Treant, and Terra attack her and she will have four basic attacks (3 the first time).

That way the thing only gains 1 Def a turn and she does some major damage (18 the first turn, 20 the next, 16 the next, 12 the next). Of course we only have to get it down to half way and then Lightning or Terra can D-Ability it.

I don't like having to D-Ability it, but that R-Ability is annoying especially since our Int based people have few moves available. :/
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Post by Masquerade Sat Nov 19, 2011 6:23 pm

I agree. We don't fight anymore treants in this chapter unless we come back for Map Exploration which is opened up at the end of the chapter.

Also, sadface. Alyssia's a statue.
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Post by Zerifachias Sat Nov 19, 2011 6:25 pm

Masquerade wrote:Alyssia's a statue.

You could say that she's...a pretty big stoner. *dum dum tch*
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Post by Masquerade Sat Nov 19, 2011 6:31 pm

LOL.

Technically, that could be said.

...

Zeri is the epitome of just-too-muchery.
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Post by Zerifachias Sat Nov 19, 2011 6:41 pm

I'm full of witty phrases and such.

I'm pretty punny.
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Post by Durn Sat Nov 19, 2011 6:45 pm

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Post by Silver Sat Nov 19, 2011 7:00 pm

Alright, so rather than to keep raising the Treant's DEF, I suggest just attacking Lightning so that her # of basic attacks go up till she can lower the Treant to half Hp with one attack.
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Post by Masquerade Sat Nov 19, 2011 7:01 pm

Sounds fine to me. I'm updating right now.
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Post by Silver Sat Nov 19, 2011 7:50 pm

Just a little note, Lifesiphon doesn't work upon multiple hit skills. But if there are multiple basic attacks, then it counts those separately.

Also, I would like for Lightning to get the marble bell, as funny as it will be. :P

Of course, Alyssia can have it if you'd prefer, though she's sort of our main damage dealer at the moment. I think Lightning as our sort of tank/healer would benefit from it more.
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Post by Masquerade Sat Nov 19, 2011 8:00 pm

Yeah, she can have it. I think I might claim the Seer's Shard for Alyssia. Boosting her evasion would be nice.
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Post by Silver Sat Nov 19, 2011 8:31 pm

For Lightning:

+ Deprotect- Lightning sends a magic bolt that causes her target's armor to become easier to cut through.
(Damage: --/Effect: Deprotect 75%/Range: 3 Cells/Mp: /Element: --)

+ Deshell- Lightning sends a magic bolt that causes her target's resistance to magic to deteriorate making them weak to all incoming magical attacks.
(Damage: --/Effect: Deshell 75%/Range: 3 Cells/Mp: /Element: --)

For Terra:

+ Arcadia- "I am sorry, but I do what I must! I refuse to let anyone down, I can't afford to!" The user raises his saber into the air, allowing a strange light to shine down on it and engulf it. As he pulls it back to his side, the radiance the light had on it remains even as the light fades.
(Damage: --/Effect: +15% Atk and Int/User recovers 5% Max Mp for Five Turns/Range: Self/Mp: /Element: --)
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Post by Masquerade Sat Nov 19, 2011 8:35 pm

Terra wrote:For Lightning:

+ Deprotect- Lightning sends a magic bolt that causes her target's armor to become easier to cut through.
(Damage: --/Effect: Deprotect 75%/Range: 3 Cells/Mp: 8/Element: --)

+ Deshell- Lightning sends a magic bolt that causes her target's resistance to magic to deteriorate making them weak to all incoming magical attacks.
(Damage: --/Effect: Deshell 75%/Range: 3 Cells/Mp: 8/Element: --)

For Terra:

+ Arcadia- "I am sorry, but I do what I must! I refuse to let anyone down, I can't afford to!" The user raises his saber into the air, allowing a strange light to shine down on it and engulf it. As he pulls it back to his side, the radiance the light had on it remains even as the light fades.
(Damage: --/Effect: +15% Atk and Int/User recovers 5% Max Mp for Five Turns/Range: Self/Mp: 10/Element: --)

Deduct the required SP, please. I'm assuming you're opening Saboteur and those are the initial skills.
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Post by Silver Sat Nov 19, 2011 8:36 pm

Yes I am. Which means she can finally start gaining more skills. Starting with her R-Abilities for those forms.
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Post by Masquerade Sat Nov 19, 2011 8:42 pm

All right. Just making sure. Deprotect will come in handy in this next battle.
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Post by Silver Sat Nov 19, 2011 8:47 pm

I don't doubt that it will, especially since she'll likely auto-shift to Synergist afterwards to boost the damage even more.
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Post by Silver Sun Nov 20, 2011 10:19 am

Lightning is gonna attempt to Deprotect the Defense Units then shift to Commando to save her Mp for the Main Activation Unit. Terra's gonna use Arcadia and then go after the relics.

Only plans for the activation unit is to kill the other stuff first and then deal with it.
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Post by Masquerade Sun Nov 20, 2011 10:49 am

With it's R-Ability, that's the only way to do it. It literally takes no damage until it's the last one standing, however, damaging it deals piercing damage to all the other units based on how many are left, so we could use that to our advantage.

Relics should go down first. Then the DEF units. Relics won't last long at all and aren't much of a threat. We can abuse CENTROS's Diffuse to deal extra damage to the DEF units if need be.
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Post by Silver Sun Nov 20, 2011 10:51 am

Since it is piercing damage I think focusing all of out damage on CENTROS after the Relics are gone would be smart. That way those things take more damage than if we attack them normally.
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Post by Masquerade Sun Nov 20, 2011 10:54 am

Yeah. But don't forget about the DEF unit's R-Ability. I guess I made that to sort of put a damper on the Diffuse thing.
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Post by Silver Sun Nov 20, 2011 10:57 am

Then Lightning and Cerberus can focus on those since they have Int-based moves. Terra and Alyssia can focus on dealing major damage to CENTROS since they've got multi-hit skills.

Edit: Of course we could always just focus on blasting CENTROS with everything we have and then deactivating him when he hits Critical condition.
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Post by Masquerade Sun Nov 20, 2011 11:11 am

CENTROS is invincible until all the other units are disabled. If I made it so that it still took damage with Diffuse, then yeah, that could be a possibility. But it's really not. lol I even made it more alluring by placing that in the Trigger Command--with deactivation of the central unit, the rest perish. But you have to kill the others to deactivate the central unit. -trollface-

I suggest having Cerberus and Terra get rid of the weak relics and Alyssia and Lightning focus on one DEF unit at a time. With Deprotect, Alyssia will be able to deal adequate damage until CENTROS uses its DEF boosting skill.
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Post by Silver Sun Nov 20, 2011 11:28 am

. . .

Alright then. That's the plan we go with.
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Post by Masquerade Sun Nov 20, 2011 11:55 am

I think you should do what YOU think is best because I seriously have no idea what I'm doing and they're my enemies. XD
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Post by Silver Sun Nov 20, 2011 12:37 pm

This is my practice to do strategies then I guess. Should be interesting since I've (and by I've I mean we've... don't look at me like that, we all typically do) relied on Zeri for battle strategy.

Lets get rid of those Relics first... then I'll decide what we do about those stupid Defense Units.
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