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ToA Discussion Thread + True Words

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Post by Silver Thu Nov 17, 2011 3:26 pm

Auto-Shift will be most helpful, not to mention Terra will have his R-Ability which makes him pretty much a regen tank eventually. :P
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Post by Masquerade Thu Nov 17, 2011 3:28 pm

Good, good. I think we'll be okay. I might just be overreacting~
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Post by Silver Thu Nov 17, 2011 4:04 pm

New Stuffz:

Lightning:

+ Power-Shift- When Lightning switches roles through one of her abilities, her Atk and Int are increased by 50%. This effect lasts for 3 turns.

Terra:

+ Surprise Fortune- Whenever Unknown Gift activates, the user also gains 3 Mana Substitutes.

+ Furia senza Fine- "Death is sweet, you should embrace it; No one can live forever!" The user thrusts his blade forward several times, moving so quickly it is impossible to dodge even a single strike.
(Damage: 100% Atk x 8/Effect: Sure Hit/Range: Adjacent Cell/Mp: 18/Element: --)
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Post by Masquerade Thu Nov 17, 2011 4:07 pm

All approved. Edit them in and deduct the required SP.
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Post by Silver Thu Nov 17, 2011 4:30 pm

Lightning will definitely be in Ravager the entire time, only shifting to reinstall Power Shift or to heal up with Medic. Terra will probably spam Eden to raise his defenses so he can tank.
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Post by Masquerade Thu Nov 17, 2011 4:33 pm

For one, Lightning's immense hatred towards the Diviner is hilarious.

For two, okay. :3 I'll dps like usual.
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Post by Silver Thu Nov 17, 2011 5:48 pm

Lol. I'm glad it's entertaining.

And I just noticed the treasure chest... Terra will likely go get it since he does like no damage. :P
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Post by Masquerade Thu Nov 17, 2011 6:32 pm

All right. It's probably best to pound these guys one at a time; trying to fight them like we did the robots just won't work as well. And at some point, Alyssia and Cerberus won't even be dealing damage. I'll probably save their MP to use INT-based attacks at that point.
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Post by Silver Thu Nov 17, 2011 6:35 pm

Yeah, considering their R-Ability and already rather high defenses I say save up Mp. When Terra gets back he'll probably use his new move several times.
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Post by Zerifachias Thu Nov 17, 2011 6:39 pm

Masquerade wrote:All right. It's probably best to pound these guys one at a time...

You must deflower the entire world, one orifice at a time.
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Post by Masquerade Thu Nov 17, 2011 6:51 pm

ROFLMFAO.

...

Zeri. You fucking made my night, brah.
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Post by Zerifachias Thu Nov 17, 2011 7:09 pm

(b=3=)b You are very welcome.
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Post by Silver Fri Nov 18, 2011 7:42 pm

Just checking Masq, but Terra's defenses should be 7 not 9 right?
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Post by Masquerade Fri Nov 18, 2011 7:55 pm

Oh wow. I increased them by 50%. LOL I'll go fix. ^ ^;
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Post by Silver Fri Nov 18, 2011 7:57 pm

Alright, lol, just making sure there was like nothing with the Atmosphere or whatever. :P

Terra does like being hit, but he'll deal with it. Treasure is only a turn or two away! =D
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Post by Masquerade Fri Nov 18, 2011 10:12 pm

All I can say is that I really hope you saw it coming. XD
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Post by Zerifachias Fri Nov 18, 2011 10:18 pm

Lol.

Icwutudidthar.
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Post by Masquerade Fri Nov 18, 2011 10:20 pm

Terra poked the treant and the treant was like: "Ohaider." Boom.
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Post by Silver Sat Nov 19, 2011 1:05 pm

I figured it was either a treant or some sort of like miniature version of it. :P

However, Terra thought it was just something he could stab and it would like fall... sort of like those trees you knock over to make bridges in Fire Emblem. . . Oh Terra, you don't think you need a baby sitter, but you clearly do. Luckily you have three to keep you safe. :P
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Post by Masquerade Sat Nov 19, 2011 2:12 pm

I'll give you a tip which you'd figure out eventually anyway. Ohaider won't move from that spot until it's defeated in order to protect the treasure. :3
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Post by Silver Sat Nov 19, 2011 2:15 pm

I imagine these things are too big to walk in close proximity to get around. Or rather we can't move through cells they occupy.

Also I think I'll grab Arcadia (new skill I decided on today) for Terra next. Makes sense since he has Eden.
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Post by Masquerade Sat Nov 19, 2011 2:24 pm

Yeah, there's no getting by it. The gap between the two treants at the beginning? That was one we weren't able to get through normally. Of course, now that they broke, it's much easier to get through.

Point is, I blocked the treasure with a treant for a reason. lol

NOTE: I don't even know what the treasure is yet.
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Post by Silver Sat Nov 19, 2011 2:28 pm

Well, we could split up, but I don't think that'd be very smart. :/

We could just forget about the treasure... what do you want to do Masq? Cause I'm fine doing either, but I could use your opinion.
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Post by Masquerade Sat Nov 19, 2011 2:31 pm

Keep at the plan we have now, taking one down at a time. Sad thing is, the objective. It says to clear out all the treants, so all three have to go down regardless. My suggestion is to finish Plank, then focus on Ohaider so we can get the treasure before the last one dies. If anything, we can just pound the last one with D-Abilities. Remember, you get a small bonus for treasure obtained, so that would make up for the points we could have gotten from using no D-Abilities.

NOTE: Remember there's also no decrease in exp for using D-Abilities anymore since they've been limited with the DD.
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Post by Silver Sat Nov 19, 2011 3:32 pm

I got rid of Plank, but now we have no way of curing Alyssia...

Hopefully we can get rid of Ohaider before she turns to stone and then we can just grab the treasure and get rid of Timber with D-Abilities.
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