Sky's Limit Profiles
5 posters
Page 1 of 1
Sky's Limit Profiles
Inventory:
+ Herb x2 (Recovers 10 Hp upon use.)
+ Spice x2 (Recovers 10 Mp upon use.)
+ S.Y.R.I.N.G.E. x1 of 4 (Grants Regen upon use.)
Materials:
+ White Feather x8 (A perfectly white feather plucked from a Neburaco.)
+ Nebuvapor x6 (A strange, cloud-like substance that emanates off of Neburaco.)
Weapons/Armor/Accessories:
None.
Key Items:
None.
Gold: 90
Map:
+ The Nova
> Bridge
--- Lower Bridge
--- Upper Bridge
> Cabin
--- Passenger's Rooms
--- Engine Room
+ Herb x2 (Recovers 10 Hp upon use.)
+ Spice x2 (Recovers 10 Mp upon use.)
+ S.Y.R.I.N.G.E. x1 of 4 (Grants Regen upon use.)
Materials:
+ White Feather x8 (A perfectly white feather plucked from a Neburaco.)
+ Nebuvapor x6 (A strange, cloud-like substance that emanates off of Neburaco.)
Weapons/Armor/Accessories:
None.
Key Items:
None.
Gold: 90
Map:
+ The Nova
> Bridge
--- Lower Bridge
--- Upper Bridge
> Cabin
--- Passenger's Rooms
--- Engine Room
Last edited by Terra on Mon May 28, 2012 8:09 pm; edited 3 times in total
Re: Sky's Limit Profiles
Chapter I: Captured in the Skies
Chapter I - I: Cloaked Savior
Enemy Profiles:
Name: GB 1.0
Age: N/A
Gender: N/A
-------------------
Profession: Guard Bot (Machine)
Level: 3
-------------------
Weapon: N/A
Armor: N/A
Accessory: N/A
-------------------
A-Ability: Programming
+ Detain- Releases a small burst of electricity that stuns the target's muscles.
(Damage: --/Effect: Paralyze 75%/Range: Adjacent Cell/Mp: 8/Element: --)
+ Activate: Attack Mode- Activates a series of codes which puts the user into a mode better suited for fighting.
(Damage: --/Effect: +15% Atk and Critical Hit Rate [Usable Once per Battle]/Range: Self/Mp: 10/Element: --)
-------------------
A-Ability: Item
-------------------
R-Ability: None.
-------------------
S-Ability:
+ Recharge- Whenever the user's Mp reaches an unusable amount refill the user's Mp to maximum. Only activates once per battle.
-------------------
D-Ability: None.
-------------------
Stats:
Hp: 25
Mp: 25
IP: 0/10
Atk: 6
Def: 5
Int: 1
Spr: 3
Crit: 5%
Evade: 2%
Move: 2 Cells
*See for GB 1.1 and GB 1.2
Neutral Profiles:
Name: Iris
Age: 19
Gender: Female
Appearance:
Profession: Thief- The one who claims this profession is an expert at robbing others of just about everything. A terrible way of living for some, but this girl really doesn't care. (Equip: Daggers/Throwing)
Level: 3
Exp: 0/10
-------------------
Weapon: Iron Dagger- A rather lightweight, short blade made of iron.
Armor: Leather Clothing- Tight, highly revealing clothing made of leather for mobility rather than defense.
Accessory: Head Wrap- A long set of dark colored cloths used to protect one's identity.
-------------------
A-Ability: Thievery
+ Steal- The user expertly reaches out to her target and grabs an item off of their person.
(Damage: --/Effect: Steals an Item 50%/Range: Adjacent Cell/Mp: 5/Element: --)
+ Flee- The user focuses mana to her legs, allowing her to make a quick escape.
(Damage: --/Effect: Allows for a Second Move Action/Range: Self/Mp: 5/Element: --)
-------------------
A-Ability: Item
-------------------
R-Ability: None.
-------------------
S-Ability:
+ Nimble- The user moves so quickly she can do twice as much at once. The user may take two act actions.
-------------------
D-Ability: Deathblow- The user expertly stealths herself from her target's sight before striking, landing a fatal blow in a main mana flow just above their heart.
(Damage: 200% Pierce Atk/Effect: Instant Death 20%/Range: Adjacent Cell/Mp: --/Element: --)
-------------------
Stats:
Hp: 25
Mp: 25
IP: 0/10
Atk: 4 (+1 from Iron Dagger)
Def: 4 (+1 from Leather Clothing) (+1 from Head Wrap)
Int: 1
Spr: 4
Crit: 5%
Evade: 4%
Move: 2 Cells (+2 from Thief Profession)
-------------------
Skill Points: 0
Chapter I - I: Cloaked Savior
Enemy Profiles:
Name: GB 1.0
Age: N/A
Gender: N/A
-------------------
Profession: Guard Bot (Machine)
Level: 3
-------------------
Weapon: N/A
Armor: N/A
Accessory: N/A
-------------------
A-Ability: Programming
+ Detain- Releases a small burst of electricity that stuns the target's muscles.
(Damage: --/Effect: Paralyze 75%/Range: Adjacent Cell/Mp: 8/Element: --)
+ Activate: Attack Mode- Activates a series of codes which puts the user into a mode better suited for fighting.
(Damage: --/Effect: +15% Atk and Critical Hit Rate [Usable Once per Battle]/Range: Self/Mp: 10/Element: --)
-------------------
A-Ability: Item
-------------------
R-Ability: None.
-------------------
S-Ability:
+ Recharge- Whenever the user's Mp reaches an unusable amount refill the user's Mp to maximum. Only activates once per battle.
-------------------
D-Ability: None.
-------------------
Stats:
Hp: 25
Mp: 25
IP: 0/10
Atk: 6
Def: 5
Int: 1
Spr: 3
Crit: 5%
Evade: 2%
Move: 2 Cells
*See for GB 1.1 and GB 1.2
Neutral Profiles:
Name: Iris
Age: 19
Gender: Female
Appearance:
- Spoiler:
- "Hey get back here!"
She was on the run, the electric rush of the escape carrying her along the ground. Nothing but a blur of black, followed by slow, angry guards. She weaves in an out of people expertly, ducking under caravans and speeding along. As she disappears after moving underneath a cart, the guards pause, muttering curses before turning around. She's gone.
The cart moves along slowly, eventually coming to a stop at the other end of town. She drops from underneath and quickly disappears without being noticed. Making her way outside the city limits, she crouches against the city wall with a smile. Bringing the bag full of goodies she had stolen to her eyes, she nods, her smile spreading.
She sets the bag aside, her hands moving to the wrapping of black cloth spread around her head. Reaching the tie, she undoes it, careful to keep her hair from getting caught. The silky, honey-colored, slightly wavy locks fall just past her shoulders. Her eyes closed, she shakes her head, letting whatever knots the head covering gave her loosen and free themselves before opening her eyes. Light, lavender colored orbs greet the surroundings and go back down to the treasures she has collected. Her thin pink lips spread into an even wider smile.
"You've outdone yourself Iris. You really have."
Profession: Thief- The one who claims this profession is an expert at robbing others of just about everything. A terrible way of living for some, but this girl really doesn't care. (Equip: Daggers/Throwing)
Level: 3
Exp: 0/10
-------------------
Weapon: Iron Dagger- A rather lightweight, short blade made of iron.
Armor: Leather Clothing- Tight, highly revealing clothing made of leather for mobility rather than defense.
Accessory: Head Wrap- A long set of dark colored cloths used to protect one's identity.
-------------------
A-Ability: Thievery
+ Steal- The user expertly reaches out to her target and grabs an item off of their person.
(Damage: --/Effect: Steals an Item 50%/Range: Adjacent Cell/Mp: 5/Element: --)
+ Flee- The user focuses mana to her legs, allowing her to make a quick escape.
(Damage: --/Effect: Allows for a Second Move Action/Range: Self/Mp: 5/Element: --)
-------------------
A-Ability: Item
-------------------
R-Ability: None.
-------------------
S-Ability:
+ Nimble- The user moves so quickly she can do twice as much at once. The user may take two act actions.
-------------------
D-Ability: Deathblow- The user expertly stealths herself from her target's sight before striking, landing a fatal blow in a main mana flow just above their heart.
(Damage: 200% Pierce Atk/Effect: Instant Death 20%/Range: Adjacent Cell/Mp: --/Element: --)
-------------------
Stats:
Hp: 25
Mp: 25
IP: 0/10
Atk: 4 (+1 from Iron Dagger)
Def: 4 (+1 from Leather Clothing) (+1 from Head Wrap)
Int: 1
Spr: 4
Crit: 5%
Evade: 4%
Move: 2 Cells (+2 from Thief Profession)
-------------------
Skill Points: 0
Last edited by Terra on Mon May 28, 2012 9:31 pm; edited 6 times in total
Re: Sky's Limit Profiles
Bestiary:
Humanoid
None.
Beast
None.
Reptilian
Neburaco (Location: In the Air/Number Defeated: 9/Exp: 1/Gold: 10/Items: White Feather/Nebuvapor)
Insect
None.
Plant
None.
Aquatic
None.
Inorganic
None.
Machine
None.
Demon
None.
Undead
None.
Humanoid
None.
Beast
None.
Reptilian
Neburaco (Location: In the Air/Number Defeated: 9/Exp: 1/Gold: 10/Items: White Feather/Nebuvapor)
Insect
None.
Plant
None.
Aquatic
None.
Inorganic
None.
Machine
None.
Demon
None.
Undead
None.
Last edited by Terra on Mon May 28, 2012 8:08 pm; edited 2 times in total
Re: Sky's Limit Profiles
Name: Victorine di Ciel
Age: 28
Gender: Female
Appearance:
Profession: Sky Pirate- "The sky's my sea! My domain and no one else's!" The one who claims this profession takes to the skies, claiming them as her domain with only her intentions in mind. (Equip: Linked Edges)
Level: 3
Exp: 9/10
-------------------
Weapon: Sky's Keeper- A segmented lance designed specifically for the wielder's free and highly erratic techniques. (Range: 3 Cells)
Armor: Sky-farer's Cloaks- A dress-like set of cloaks that were tailored for someone who spends all of their time in the skies.
Accessory: Captain's Coat- A heavy read coat that signifies the status of the wearer.
-------------------
A-Ability: Terror from Above
+ Wild Thrust- "Try this on for size!" The user swings her lance around by the lower hilt before stabbing forward like she was using a rapier.
(Damage: 120% Atk/Effect: 75% Chance of Critical Hit/Range: 3 Cells/Mp: 10/Element: --)
+ Freedom Lift- "Haha! Lets get this started!" The user jumps into the air and evokes mana to cause a large rush of wind to keep her afloat.
(Damage: --/Effect: Haste/Range: Self/Mp: 8/Element: Wind)
-------------------
A-Ability: Item
-------------------
R-Ability:
+ Windcutter- "Take this!" Whenever attacked the user whips up a furious gale that rips into those around her like knives. 80% Pierce Atk Wind Damage to Enemies in Surrounding Cells.
-------------------
S-Ability:
+ Skydive- "Haha! Scared are ya? Never seen someone walk on the air?" The user's movement is doubled and she gains Float status.
-------------------
D-Ability: Violent Squall- "Get ready!" The user propels herself through the air at breakneck speeds while wildly spinning her lance around. Sharp bursts of wind followed by powerful slashes ravage her target as they find themselves trapped in a cyclone of death.
(Damage: 200% Pierce Atk/Effect: Blood Loss 50%/Range: Single Enemy/Mp: --/Element: Wind)
-------------------
Stats:
Next Level: Hp, Atk, Def
Hp: 25
Mp: 25
IP: 10/10
Atk: 4 (+1 from Sky's Keeper)
Def: 4 (+1 from Sky-farer's Cloaks) (+1 from Captain's Coat)
Int: 1
Spr: 4
Crit: 5%
Evade: 3%
Move: 2 Cells (+1 from Sky Pirate Profession) (x2 from Skydive)
-------------------
Skill Points: 2
Age: 28
Gender: Female
Appearance:
- Spoiler:
Profession: Sky Pirate- "The sky's my sea! My domain and no one else's!" The one who claims this profession takes to the skies, claiming them as her domain with only her intentions in mind. (Equip: Linked Edges)
Level: 3
Exp: 9/10
-------------------
Weapon: Sky's Keeper- A segmented lance designed specifically for the wielder's free and highly erratic techniques. (Range: 3 Cells)
Armor: Sky-farer's Cloaks- A dress-like set of cloaks that were tailored for someone who spends all of their time in the skies.
Accessory: Captain's Coat- A heavy read coat that signifies the status of the wearer.
-------------------
A-Ability: Terror from Above
+ Wild Thrust- "Try this on for size!" The user swings her lance around by the lower hilt before stabbing forward like she was using a rapier.
(Damage: 120% Atk/Effect: 75% Chance of Critical Hit/Range: 3 Cells/Mp: 10/Element: --)
+ Freedom Lift- "Haha! Lets get this started!" The user jumps into the air and evokes mana to cause a large rush of wind to keep her afloat.
(Damage: --/Effect: Haste/Range: Self/Mp: 8/Element: Wind)
-------------------
A-Ability: Item
-------------------
R-Ability:
-------------------
S-Ability:
+ Skydive- "Haha! Scared are ya? Never seen someone walk on the air?" The user's movement is doubled and she gains Float status.
-------------------
D-Ability: Violent Squall- "Get ready!" The user propels herself through the air at breakneck speeds while wildly spinning her lance around. Sharp bursts of wind followed by powerful slashes ravage her target as they find themselves trapped in a cyclone of death.
(Damage: 200% Pierce Atk/Effect: Blood Loss 50%/Range: Single Enemy/Mp: --/Element: Wind)
-------------------
Stats:
Next Level: Hp, Atk, Def
Hp: 25
Mp: 25
IP: 10/10
Atk: 4 (+1 from Sky's Keeper)
Def: 4 (+1 from Sky-farer's Cloaks) (+1 from Captain's Coat)
Int: 1
Spr: 4
Crit: 5%
Evade: 3%
Move: 2 Cells (+1 from Sky Pirate Profession) (x2 from Skydive)
-------------------
Skill Points: 2
Last edited by Terra on Mon May 28, 2012 8:43 pm; edited 6 times in total
Re: Sky's Limit Profiles
Name: Dimmer Star Eternal
Age: ?
Gender: Male
Appearance:
Level: 3
Progress: 9/10
Profession: Mechanic - One who claims this profession works with machines and automated gadgets of all sorts. They can make explosives, radar systems, and can hotwire runaway AI machines. (Hotwire)(Equips Wrenches)
Hotwire - Allows the Mechanic to take control of one machine on the field, whether it be their own creation or a wild one.
Weapon: Rusty Wrench - A heavy wrench that can either be used for bashing in heads or fixing machinery.
Armor: Mechanic's Uniform - A blue uniform with a small red-and-blue patch with a wrench and a screwdriver crossing each other.
Accessory: Leather Gloves - Protection for the hands that increases dexterity a little. (+1 Def)
A-Ability: Mr. Handy
+ Build: D.R.O.N.E. - Combining raw materials, Dimmer builds a sort of artificial intelligence robot that is able to fly around weightlessly and reach places that humans can't. Creates a Drone in an adjacent cell. Good for distractions and transporting small items (the Drone can use inventory items that are lightweight). Places the AI unit in an adjacent cell. 5 MP.
+ If It's Not Baroke, Don't Fix It - A destructive combo in which Dimmer breaks something with something heavy, like a wrench. 130% Atk DMG. 2 hits. Deals 20% extra damage to machines. Adjacent cell range. 12 MP.
+ Craft: S.Y.R.I.N.G.E. - Dimmer prepares a mechanical syringe filled with tiny nanobots that, when injected into a living creature begin a slow and tedious healing process. Prepares a Syringe of nanobots that grant Regen to the user. A max of 4 needles can be prepared for any battle, and all syringes are added to the inventory. 8 MP. Can be carried and used by D.R.O.N.E.
+ Build: D.E.S.T.R.O.Y.E.R. - Dimmer starts building a large machine that can be used for combat, but takes a while to complete and make operable. It's primary purpose is creating explosives and hurling them at nearby targets or putting them in the inventory for Dimmer's use (Dimmer is the only character that can use grenades created by this AI unit). Grenades will do Dimmer's Atk stat in piercing damage and target only one enemy up to 3 cells away. Plants the AI unit in an adjacent cell. Only three grenades can be placed in the inventory at a time. 12 MP for placement. 6 MP for grenade making. D.E.S.T.R.O.Y.E.R. has half of Dimmer's MP stat (separate).
A-Ability: Manufacturer *LOCKED*
R-Ability:Self-Destruct Button - If any machine that Dimmer is in control of is destroyed in any way, Dimmer can choose to set off an explosive reaction that covers all surrounding cells and deals 80% Piercing Atk DMG to all enemies or allies caught in the blast.
S-Ability: Hardwire - Any machine that Dimmer creates or commandeers cannot be swayed by any other. Basically, any machine that Dimmer controls is immune to Mesmerize, Charm, or Possession, and is also immune to any hotwiring.
Judgement: Loaded Lottery Machine - 200% Piercing Atk DMG.
Stats:
HP: 30
MP: 25
IP: 4/10
Atk: 4 (+1 from Rusty Wrench)
Def: 4 (+1 from Mechanic's Uniform)(+1 from Leather Gloves)
Int: 1 (+0 from Rusty Wrench)
Spr: 3 (+0 from Mechanic's Uniform)
Crit: 5%
Evade: 2%
Move: 2 (+1 from Mechanic Profession)
Skill Points: 0
Age: ?
Gender: Male
Appearance:
- Spoiler:
Level: 3
Progress: 9/10
Profession: Mechanic - One who claims this profession works with machines and automated gadgets of all sorts. They can make explosives, radar systems, and can hotwire runaway AI machines. (Hotwire)(Equips Wrenches)
Hotwire - Allows the Mechanic to take control of one machine on the field, whether it be their own creation or a wild one.
Weapon: Rusty Wrench - A heavy wrench that can either be used for bashing in heads or fixing machinery.
Armor: Mechanic's Uniform - A blue uniform with a small red-and-blue patch with a wrench and a screwdriver crossing each other.
Accessory: Leather Gloves - Protection for the hands that increases dexterity a little. (+1 Def)
A-Ability: Mr. Handy
+ Build: D.R.O.N.E. - Combining raw materials, Dimmer builds a sort of artificial intelligence robot that is able to fly around weightlessly and reach places that humans can't. Creates a Drone in an adjacent cell. Good for distractions and transporting small items (the Drone can use inventory items that are lightweight). Places the AI unit in an adjacent cell. 5 MP.
+ If It's Not Baroke, Don't Fix It - A destructive combo in which Dimmer breaks something with something heavy, like a wrench. 130% Atk DMG. 2 hits. Deals 20% extra damage to machines. Adjacent cell range. 12 MP.
+ Craft: S.Y.R.I.N.G.E. - Dimmer prepares a mechanical syringe filled with tiny nanobots that, when injected into a living creature begin a slow and tedious healing process. Prepares a Syringe of nanobots that grant Regen to the user. A max of 4 needles can be prepared for any battle, and all syringes are added to the inventory. 8 MP. Can be carried and used by D.R.O.N.E.
+ Build: D.E.S.T.R.O.Y.E.R. - Dimmer starts building a large machine that can be used for combat, but takes a while to complete and make operable. It's primary purpose is creating explosives and hurling them at nearby targets or putting them in the inventory for Dimmer's use (Dimmer is the only character that can use grenades created by this AI unit). Grenades will do Dimmer's Atk stat in piercing damage and target only one enemy up to 3 cells away. Plants the AI unit in an adjacent cell. Only three grenades can be placed in the inventory at a time. 12 MP for placement. 6 MP for grenade making. D.E.S.T.R.O.Y.E.R. has half of Dimmer's MP stat (separate).
- Spoiler:
- + Fix-It - Dimmer restores an AI unit to it's previous state by replacing broken parts and fixing circuitry. Fixes a single AI unit under Dimmer's control. Also restores all of that unit's MP. Adjacent cell range. ? MP.
+ Build: C.A.N.N.O.N. - Dimmer builds an AI unit that launches heavy projectiles at enemy unit that get too close. Highly destructive, as it targets a single enemy and anything that is surrounding the target. 150% Dimmer's Atk DMG. 5 cell range. Plants the AI unit in an adjacent cell. ? MP for placement. ? MP for each cannon fire. C.A.N.N.O.N. has half of Dimmer's MP stat (separate).
+ Sell It For Parts! - Dimmer destroys an AI unit he is controlling so that he can use the parts for a different machine or other creation. Destroys an AI unit under Dimmer's control and allows Dimmer to use only half of the mana required for the next creation. Adjacent cell range. 0 MP.
+ Build: P.L.A.T.I.N.U.M. - Dimmer builds an AI unit that uses radar signals and infrared technology to locate each party member, including Dimmer, and provide them with a strong force field that can block some enemy attacks. All allies take half-damage for the next attack that they take. Last for one attack each. When all allies have taken damage, the machine stops working until Dimmer fixes it or destroys it. Plants AI unit in an adjacent cell. ? MP.
+ Build: D.I.S.T.I.L.L.E.R. - Dimmer builds an AI unit that can mix certain ingredients together to make a particularly useful syringe filled with nanobots. These nanobots, when inserted into the body, will enhance all stats by 20%. Only one syringe can be placed into the inventory at a time. Plants the AI unit in an adjacent cell. ? MP for placement. ? MP for syringe creation. D.I.S.T.I.L.L.E.R. has half of Dimmer's MP stat (separate).
+ Build: H.E.L.M.E.T. - Dimmer builds an odd sort of helmet that, when put on a head of the enemy, it drills into the enemy's mind and takes control of the enemy for a few turns. But when placed on the head of an ally, it enhances intelligence by 50%. Adjacent cell range. ? MP. Can be carried by D.R.O.N.E.
A-Ability: Manufacturer *LOCKED*
- Spoiler:
- + Create: R.A.D.A.R. - Dimmer builds a small machine that can detect signs of life with ease, bypassing the effects of Invisible, Veil, and even Fog of War within a certain range. Detects all life in a 5 cell radius of the machine. Can be carried, but only by the mechanic. Does not interfere with the mechanic's abilities or turns in any way. ? MP.
+ Create: P.A.S.S.I.V.E. - Dimmer builds a small machine and plants it on an ally, which is intended to shield the bearer from severe injuries or abnormal effects. Grants Immunity to the target. Adjacent cell range. ? MP. Can be carried by D.R.O.N.E.
+ Create: M.E.D.I.C.I.N.E. - Dimmer quickly crafts a syringe filled with nanobots, intended for a quick healing job. These nanobots multiply the number of white blood cells in an ally's body, therefore multiplying the healing process of the ally. Heals for 20% Max HP. Adjacent cell. Any syringes made have to be used immediately. ? MP. Can be carried by D.R.O.N.E.
+ Create: I.D.I.O.M. - Dimmer builds a small machine and plants it on himself or an ally. The machine inserts itself into the wearer's mana channels and supplements them with vast amounts of restorative energy. Grants MP Regen. Adjacent cell range. ? MP. Can be carried by D.R.O.N.E.
+ Annihilate: F.R.E.Q.U.E.N.C.Y. - Dimmer builds a large machine that sends out blasts of forceful energy that assault certain targets within range of the machine. 140% of Dimmer's Atk DMG. Pulse waves reach a 4 cell radius and push away any enemies to the far reaches of the affected circle. Pulsing persists for 4 turns. ? MP.
+ Annihilate: P.R.O.T.E.C.T.O.R. - Dimmer builds a machine that, when the pod is occupied by an ally, it will crush any enemy that comes in an adjacent cell with walls of heavy steel. The ally that is within the pod cannot be harmed by projectile-based attacks, but melee and magic attacks will still work. 170% Atk DMG. Chance of Crush. Adjacent cell range. Activates automatically. ? MP.
+ Tinker: S.E.N.S.O.R. - Dimmer adds a little antenna onto one of his machines, which increases the range of attacks by 3 cells and the power of attacks by 40%. Obviously, this can only be placed on a machine that hurt enemies. Adjacent cell range. ? MP. Can be carried by D.R.O.N.E.
+ Annihilate: B.U.R.Y. - Dimmer builds a machine around an enemy, which then promptly crushes the enemy within it's walls into the ground with a thousand pounds of pressure. 230% Atk DMG. If any enemy walks into the cell in which this machine is placed, they will also get crushed. This machine can crush enemies up to 3 times before breaking. Adjacent cell range. ? MP.
+ Annihilate: T.H.U.N.D.E.R. - Dimmer builds a machine, purposely wiring it in a way so that it shoots lightning sporadically around the field, zapping enemies and, on the off chance, allies (by an accidental flaw, of course). 140% Atk DMG. Randomly targets enemies and allies each turn (Hit rates: Enemy - 70%; Ally - 30%). Adjacent cell range (placement). This machine can fire 5 lightning bolts before overheating. ? MP.
+ Create: U.T.I.L.I.T.Y. - Dimmer fashions an interesting, mechanical upgrade that he can give to an ally to boost their damage output of a weapon. The effects are different depending on who Dimmer is giving the tool to. The machine can survive 3 attacks before breaking. Adjacent cell range. ? MP. Can be carried by D.R.O.N.E.
[Dimmer: Increases basic attack power by 20%.]
[Victorine: Adds Piercethrough.]
[Sonata: Adds two extra hits for every basic attack.]
[Tannas: Increases damage dealt from elemental weaknesses by 35%.]
[Yuri: Increases CHR by 25%.]
R-Ability:
S-Ability: Hardwire - Any machine that Dimmer creates or commandeers cannot be swayed by any other. Basically, any machine that Dimmer controls is immune to Mesmerize, Charm, or Possession, and is also immune to any hotwiring.
Judgement: Loaded Lottery Machine - 200% Piercing Atk DMG.
Stats:
HP: 30
MP: 25
IP: 4/10
Atk: 4 (+1 from Rusty Wrench)
Def: 4 (+1 from Mechanic's Uniform)(+1 from Leather Gloves)
Int: 1 (+0 from Rusty Wrench)
Spr: 3 (+0 from Mechanic's Uniform)
Crit: 5%
Evade: 2%
Move: 2 (+1 from Mechanic Profession)
Skill Points: 0
Last edited by Zerflah on Tue May 29, 2012 7:37 am; edited 5 times in total
Zerifachias- Totes-Mcgoats
- Posts : 16375
Join date : 2009-11-01
Age : 32
Location : Naletia
Re: Sky's Limit Profiles
Name: Sonata
Gender: Female
Age: Appears 26
Level: 3
Next Level: 9/10
Appearance:
Profession: Siren - In legend, these beings live in the waters below, luring sailors to their deaths with their song, but the one who claims this profession proves that legends are merely legends, and uses her amazing sword skills and haunting melodies to eliminate those who threaten her and her allies.
Weapon: Saber - As standard as a saber can be.
Armor: Black Gown - Rather beautiful black gown whose purpose in battle is questionable.
Accessory: Resonance Shell - Odd shell pendant that vibrates when the wielder begins to sing. (ATK +1)
A-Ability: The Immortal:
+Twin Slice: Immensely quick slashes of the saber aimed at a foe's limbs. 90% Atk Dmg. Range: Adjacent cell. 2 hits. Chance of Disable. 8 MP.
+Siren's Song: The song known by all sirens, it is one with no words meant to lure foes into a peaceful slumber. No damage. Range: 2 layers of surrounding cells. Chance of Sleep. 12 MP.
R-Ability: None.
S-Ability: Power of the Voice - Increases chances of inflicting negative status effects through songs by 10%.
D-Ability: Hymn of the End (Dark) - The shadows rise and dance as her voice permeates the area. Sparks of dark lightning flash about, her eyes closed as she pours her very soul into the ancient song, one that foretells an ultimate end. As the words enter the ears of the enemies, it pierces their souls and coaxes their hearts to stop beating. Deals 100% Piercing Int damage to all enemies on the battlefield.
Stats:
HP: 20
MP: 30
IP: 7/10
Atk: 5 (+1 from Saber) (+1 from Resonance Shell)
Def: 3 (+0 from Black Gown)
Int: 4 (+0 from Saber)
Spr: 2 (+1 from Black Gown)
Critical: 5%
Evasion: 2%
Movement: 2 Cells (+1 from Siren profession)
Skill Points: 2
Gender: Female
Age: Appears 26
Level: 3
Next Level: 9/10
Appearance:
- Spoiler:
- "He shot a glance at the special passenger at the front of the boat, a beautiful siren with long black hair and skin so pale...she looked like a ghost. Her eyes were unique, sharp and violet in hue. She wore a black dress, covered in shells and starfish, a bit of seaweed hanging over a shoulder. She was barefoot and her legs were dripping with water. A master of transformation, she looked just like she were a human. The deckhand stopped again to ogle her, but after a threatening glance from one of his colleagues, he set about his work, not to look up again." ~Excerpt from Tales of Alidiare: Forlana's Truth
Profession: Siren - In legend, these beings live in the waters below, luring sailors to their deaths with their song, but the one who claims this profession proves that legends are merely legends, and uses her amazing sword skills and haunting melodies to eliminate those who threaten her and her allies.
Weapon: Saber - As standard as a saber can be.
Armor: Black Gown - Rather beautiful black gown whose purpose in battle is questionable.
Accessory: Resonance Shell - Odd shell pendant that vibrates when the wielder begins to sing. (ATK +1)
A-Ability: The Immortal:
+Twin Slice: Immensely quick slashes of the saber aimed at a foe's limbs. 90% Atk Dmg. Range: Adjacent cell. 2 hits. Chance of Disable. 8 MP.
+Siren's Song: The song known by all sirens, it is one with no words meant to lure foes into a peaceful slumber. No damage. Range: 2 layers of surrounding cells. Chance of Sleep. 12 MP.
- Spoiler:
- +Flash Thorn: Extremely quick forward thrust into a foe that looks like nothing but a blur. 130% Atk Dmg. Range: Adjacent cell. Sure Hit. ? MP.
+Soothing Tune: Known for its healing properties, it is a short song whose wordless melody touches the very heart of those who hear it and warms them allowing their injuries to mend. 100% Int HP Recovery. Range: 2 layers of surrounding cells. ? MP.
+Hexing Hymn: Mainly sung in groups, it is a song used in vengeance ceremonies meant to steal away the luck of those who have done wrong. No damage. Range: 2 layers of surrounding cells. Chance of Misfortune. ? MP.
+Mirror Assault: Rushing slash followed by unsettling shockwaves that slash the foe repeatedly, the air distorted to form images of oneself performing the initial attack over and over again. 70% Atk Dmg. Range: 2 cells. User appears in cell behind the target. 5 hits. Chance of Bleeding. ? MP.
R-Ability: None.
S-Ability: Power of the Voice - Increases chances of inflicting negative status effects through songs by 10%.
D-Ability: Hymn of the End (Dark) - The shadows rise and dance as her voice permeates the area. Sparks of dark lightning flash about, her eyes closed as she pours her very soul into the ancient song, one that foretells an ultimate end. As the words enter the ears of the enemies, it pierces their souls and coaxes their hearts to stop beating. Deals 100% Piercing Int damage to all enemies on the battlefield.
Stats:
HP: 20
MP: 30
IP: 7/10
Atk: 5 (+1 from Saber) (+1 from Resonance Shell)
Def: 3 (+0 from Black Gown)
Int: 4 (+0 from Saber)
Spr: 2 (+1 from Black Gown)
Critical: 5%
Evasion: 2%
Movement: 2 Cells (+1 from Siren profession)
Skill Points: 2
Last edited by Masquerade on Mon May 28, 2012 8:53 pm; edited 9 times in total
Re: Sky's Limit Profiles
Name: Tannas
Age: 24
Gender: Male
Level: 3
Experience: 9/10
Appearance:
Profession: Elementalist - "You'd think it was self-explanatory. For those more on the idiotic side, I cast magic pertaining to our realm's elements. Simple enough?" [Apprenticeship]
*Apprenticeship: Intelligence and MP stats innately increased by 15%
Weapon: Dull Gauntlet - Dull and faded from overuse, close to rusting.
Armor: Tattered Robe - What used to be brilliant red robes are now but a ripped up half-cape.
Accessory: Feathered Earring - An earring adorned with long and thin, red feathers. (+1 Spr)
A-Ability: Control - One of the first and most important lessons as an elementalist: control over the elements themselves.
+ Fire - Draws a glowing red glyph that seems to shimmer before punched, causing a burst of fire. 110% Int (Fire) damage. 50% Chance of Burn. Range: 3 three cell long T-shape. Cost: 12 MP
+ Earth - A jagged, bright green glyph is drawn before being taken in and pushed out, creating a jagged shard of rock. 110% int (Earth) damage. 10% chance that damage will be Piercing. Range: 3 cells. Cost: 8 MP
+ Water - Draws a blue, wavering collection of symbols before carefully taking and throwing it in a precise direction. 110% Int (Water) damage. Inflicts Wet. Range: 4 cells. Cost: 8 MP
+ Air - Draws a yellow glyph that seems to fade in and out, and when energy is forced through it blades of wind strike out. 110% Int (Wind) damage. 50% Chance of Blind. Range: Straight Line, 3 cells. Cost: 10 MP
R-Ability:Take It Back! - Tannas recovers MP each turn equal to half of the total damage he causes.
S-Ability: Chainspell - Tannas starts battle with Doublecast, lasts five turns.
D-Ability: Primeval Blast - Concentrates pure, unaltered energy until it explodes in a wave. 100% Piercing Int damage. Chance of Deshell. Range: All Enemies.
Stats:
HP: 20
MP: 45 (40 +5 from Apprenticeship)
IP: 10/10
Atk: 2 (1 +1 from Dull Gauntlet)
Def: 3 (3 +0 from Tattered Robe)
Int: 6 (5 +0 from Dull Gauntlet +1 from Apprenticeship)
Spr: 6 (4 +1 from Tattered Robe +1 from Feathered Earring)
Crit: 5%
Evade: 2%
Move: 2 (2 Cells +0 from Elementalist Profession)
Skill Points: 2
Age: 24
Gender: Male
Level: 3
Experience: 9/10
Appearance:
- Spoiler:
Profession: Elementalist - "You'd think it was self-explanatory. For those more on the idiotic side, I cast magic pertaining to our realm's elements. Simple enough?" [Apprenticeship]
*Apprenticeship: Intelligence and MP stats innately increased by 15%
Weapon: Dull Gauntlet - Dull and faded from overuse, close to rusting.
Armor: Tattered Robe - What used to be brilliant red robes are now but a ripped up half-cape.
Accessory: Feathered Earring - An earring adorned with long and thin, red feathers. (+1 Spr)
A-Ability: Control - One of the first and most important lessons as an elementalist: control over the elements themselves.
+ Fire - Draws a glowing red glyph that seems to shimmer before punched, causing a burst of fire. 110% Int (Fire) damage. 50% Chance of Burn. Range: 3 three cell long T-shape. Cost: 12 MP
+ Earth - A jagged, bright green glyph is drawn before being taken in and pushed out, creating a jagged shard of rock. 110% int (Earth) damage. 10% chance that damage will be Piercing. Range: 3 cells. Cost: 8 MP
+ Air - Draws a yellow glyph that seems to fade in and out, and when energy is forced through it blades of wind strike out. 110% Int (Wind) damage. 50% Chance of Blind. Range: Straight Line, 3 cells. Cost: 10 MP
R-Ability:
S-Ability: Chainspell - Tannas starts battle with Doublecast, lasts five turns.
D-Ability: Primeval Blast - Concentrates pure, unaltered energy until it explodes in a wave. 100% Piercing Int damage. Chance of Deshell. Range: All Enemies.
Stats:
HP: 20
MP: 45 (40 +5 from Apprenticeship)
IP: 10/10
Atk: 2 (1 +1 from Dull Gauntlet)
Def: 3 (3 +0 from Tattered Robe)
Int: 6 (5 +0 from Dull Gauntlet +1 from Apprenticeship)
Spr: 6 (4 +1 from Tattered Robe +1 from Feathered Earring)
Crit: 5%
Evade: 2%
Move: 2 (2 Cells +0 from Elementalist Profession)
Skill Points: 2
Last edited by Cerani on Mon May 28, 2012 8:45 pm; edited 4 times in total
Cerani- Right Hand of Destruction
- Posts : 5482
Join date : 2009-10-29
Age : 32
Re: Sky's Limit Profiles
Name: Yuri
Gender: Female
Age: 21
Level: 3
Next Level: 9/10
Appearance:
Profession: Assassin - Cold-hearted killers who combine deadly weapons, skillful martial arts, and the element of surprise to take the life of their victims as quickly as possible. [+10% Crit] [Dual Wield]
Weapon: Old Kama - An worn-out kama that can still cut fairly well.
Weapon: Old Kama - An worn-out kama that can still cut fairly well.
Armor: Assassin's Garb - I don't think she realizes red isn't a very stealthy color.
Accessory: Doran's Ring - A magical ring of foreign origins. (+1 INT)
A-Ability: Silent Killing
+ Lotus - Yuri flourishes her kamas, inflicting heavy damage to enemies around her. [120% ATK Dmg first hit, 120% INT Dmg second hit. Range: 2 cell radius. 15 MP.]
+ Vanish - Yuri disappears into the shadows, waiting for the right moment to strike. [Range: Self. Grants Invisibility. 8 MP.]
A-Ability: Item
R-Ability:Vendetta - "My job is complete only when my target has fallen." Whenever Yuri attacks or is attacked, she applies an Assassin's Mark on the target for 3 turns if the target does not already have a Mark. Striking the marked target afterwards with an attack or ability will consume the mark to amplify the damage of the attack by 50% and has a 50% chance to Stun the target for 1 turn.
S-Ability: Yin and Yang - "As balance dictates: one cannot exist without the other." Yuri's attacks and abilities passively gain an extra effect depending on the type of damage being inflicted.
- Yin - Yuri's physical attacks will restore 25% of the damage as HP and MP.
- Yang - Yuri's magical attacks will shred 20% of the target's DEF and SPR for 2 turns. Does not stack.
D-Ability: Shadow Dance - "As the flowers wilt, so shall you." Yuri moves so quickly that she becomes a blur in her enemies' eyes, striking in such a way that they have no time to react. [Range: Self. Grants Invisibility. Grants Haste. While in this state Yuri's attacks and abilities will treat the target as if it were Marked]
Stats
Hp: 20
Mp: 20
IP: 8/10
Atk: 5 (+1 from Old Kama) (+1 from Old Kama)
Def: 3
Int: 4 (+1 from Doran's Ring)
Spr: 1 (+1 from Assassin's Garb)
Crit: 5% (+10% from Assassin Profession)
Evade: 3%
Move: 2 Cells (+2 from Assassin Profession)
Skill Points: 2
Gender: Female
Age: 21
Level: 3
Next Level: 9/10
Appearance:
- Spoiler:
Profession: Assassin - Cold-hearted killers who combine deadly weapons, skillful martial arts, and the element of surprise to take the life of their victims as quickly as possible. [+10% Crit] [Dual Wield]
Weapon: Old Kama - An worn-out kama that can still cut fairly well.
Weapon: Old Kama - An worn-out kama that can still cut fairly well.
Armor: Assassin's Garb - I don't think she realizes red isn't a very stealthy color.
Accessory: Doran's Ring - A magical ring of foreign origins. (+1 INT)
A-Ability: Silent Killing
+ Lotus - Yuri flourishes her kamas, inflicting heavy damage to enemies around her. [120% ATK Dmg first hit, 120% INT Dmg second hit. Range: 2 cell radius. 15 MP.]
+ Vanish - Yuri disappears into the shadows, waiting for the right moment to strike. [Range: Self. Grants Invisibility. 8 MP.]
A-Ability: Item
R-Ability:
S-Ability: Yin and Yang - "As balance dictates: one cannot exist without the other." Yuri's attacks and abilities passively gain an extra effect depending on the type of damage being inflicted.
- Yin - Yuri's physical attacks will restore 25% of the damage as HP and MP.
- Yang - Yuri's magical attacks will shred 20% of the target's DEF and SPR for 2 turns. Does not stack.
D-Ability: Shadow Dance - "As the flowers wilt, so shall you." Yuri moves so quickly that she becomes a blur in her enemies' eyes, striking in such a way that they have no time to react. [Range: Self. Grants Invisibility. Grants Haste. While in this state Yuri's attacks and abilities will treat the target as if it were Marked]
Stats
Hp: 20
Mp: 20
IP: 8/10
Atk: 5 (+1 from Old Kama) (+1 from Old Kama)
Def: 3
Int: 4 (+1 from Doran's Ring)
Spr: 1 (+1 from Assassin's Garb)
Crit: 5% (+10% from Assassin Profession)
Evade: 3%
Move: 2 Cells (+2 from Assassin Profession)
Skill Points: 2
Kurio- Masochistic Kitty Kat Maid
- Posts : 8939
Join date : 2009-10-30
Age : 29
Location : I dunno 3:
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