Unforgivable Sin Profiles
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Unforgivable Sin Profiles
Inventory:
Potion x3 - Heal 20 HP upon use
Herb x3 - Recovers 10 MP upon use
Antidote x1 - Removes Poison status upon use
Yggdrasil Dew x1 - Revives one fallen character with 20% HP
Chest Key x3 - Opens a Treasure Chest
Reagents
N/A
Equipment:
N/A
Key Items:
N/A
Gold: 1120
Potion x3 - Heal 20 HP upon use
Herb x3 - Recovers 10 MP upon use
Antidote x1 - Removes Poison status upon use
Yggdrasil Dew x1 - Revives one fallen character with 20% HP
Chest Key x3 - Opens a Treasure Chest
Reagents
N/A
Equipment:
N/A
Key Items:
N/A
Gold: 1120
Last edited by Windy-tan on Fri Apr 08, 2011 4:16 pm; edited 1 time in total
Kurio- Masochistic Kitty Kat Maid
- Posts : 8939
Join date : 2009-10-30
Age : 29
Location : I dunno 3:
Re: Unforgivable Sin Profiles
Enemy Profiles
Name: Joker
Gender: Male
Age: 117
Level: 2
Profession: Wicked Flame
Weapon: Blue Flame [Fire Element]
Armor: Soul Shroud
Accessory: Misty Trail
A-Ability: Pranks
+ Fire - The target spontaniously combusts for no apparent reason. [120% Fire INT DMG. Range: 3 cells. Chance to Burn. 8 MP]
+ Screams of Agony - An ear-piercing scream rings out, causing everyone to somehow lose their own voices. [Range: Enemy Party. High chance of Silence. 10 MP]
+ Scare - Fades into darkness, only to jump out moments later and frighten the target. [Range: 3 cells. High chance of Fear. 5 MP]
R-Ability: N/A
S-Ability: Fade - 25% chance to avoid attacks.
Finishing: Prank Gone too Far [100% Piercing Fire INT Dmg. Range: Enemy party. High chance of Burn]
HP: 25
MP: 40
ATK: 2
DEF: 1 (+3 from Soul Shroud)
INT: 6 (+1 from Blue Flame)
SPR: 4 (-1 from Soul Shroud) (+1 from Misty Trail)
Movement: 2 (+2 from Wicked Flame Profession)
* See above for Trickster and Laughter
Neutral Profiles
N/A
Name: Joker
Gender: Male
Age: 117
Level: 2
Profession: Wicked Flame
Weapon: Blue Flame [Fire Element]
Armor: Soul Shroud
Accessory: Misty Trail
A-Ability: Pranks
+ Fire - The target spontaniously combusts for no apparent reason. [120% Fire INT DMG. Range: 3 cells. Chance to Burn. 8 MP]
+ Screams of Agony - An ear-piercing scream rings out, causing everyone to somehow lose their own voices. [Range: Enemy Party. High chance of Silence. 10 MP]
+ Scare - Fades into darkness, only to jump out moments later and frighten the target. [Range: 3 cells. High chance of Fear. 5 MP]
R-Ability: N/A
S-Ability: Fade - 25% chance to avoid attacks.
Finishing: Prank Gone too Far [100% Piercing Fire INT Dmg. Range: Enemy party. High chance of Burn]
HP: 25
MP: 40
ATK: 2
DEF: 1 (+3 from Soul Shroud)
INT: 6 (+1 from Blue Flame)
SPR: 4 (-1 from Soul Shroud) (+1 from Misty Trail)
Movement: 2 (+2 from Wicked Flame Profession)
* See above for Trickster and Laughter
Neutral Profiles
N/A
Last edited by Windy-tan on Sat Apr 16, 2011 3:30 pm; edited 4 times in total
Kurio- Masochistic Kitty Kat Maid
- Posts : 8939
Join date : 2009-10-30
Age : 29
Location : I dunno 3:
Re: Unforgivable Sin Profiles
Name: Vladmir
Age: 25
Gender: Male
Appearance:
Profession: Hemomancer - One who can manipulate blood. [INT-based Normal Attacks] [Blood Pact]
+ Blood Pact - Abilities cost HP as a resource instead of MP.
Level: 2
Exp: 1/10
Weapon: Blood Orb - A hollow glass sphere filled with crimson liquid.
Armor: Stained Tailcoat - A red tailcoat stained even redder.
Accessory: Bloody Sigil - A small runestone on a chain that can be worn as a necklace.
A-Ability: Blood Letting
+ Transfusion - Vladmir takes control of the target's blood, forcing the red blood cells to expand and eventually burst, draining the essence into himself. [50% Piercing INT Dmg. Range: 5 cells. Vladmir is healed for the damage dealt. 0 HP]
+ Bloody Claws - Vladmir slashes the air, causing streams of blood to emerge from his hand and striking the target. [120% INT Dmg. Range: 5 cells. 5 HP]
R-Ability: N/A
S-Ability: Blood Flows - For each 2 INT gained from equipment, Vladmir gains 5 extra HP, for each 10 HP gained from equipment, Vladmir gains 1 extra INT.
Finishing: Hemoplague - Vladmir infects an area with tainted blood, causing it to enter the bloodstream of anyone standing in the area. [150% Piercing INT Dmg. Range: 5 cells and 3 cell radius from target cell. Target(s) take 10% Max HP Dmg per turn for 5 turns, this effect does not work on bosses.]
Stats:
HP: 30 (+5 from Blood Flows)
MP: 0
ATK: 1
DEF: 3 (+1 from Stained Tailcoat)
INT: 5 (+1 from Blood Orb) (+1 from Bloody Sigil)
SPR: 5
Movement: 2
Skill Points: 1
Age: 25
Gender: Male
Appearance:
- Spoiler:
Profession: Hemomancer - One who can manipulate blood. [INT-based Normal Attacks] [Blood Pact]
+ Blood Pact - Abilities cost HP as a resource instead of MP.
Level: 2
Exp: 1/10
Weapon: Blood Orb - A hollow glass sphere filled with crimson liquid.
Armor: Stained Tailcoat - A red tailcoat stained even redder.
Accessory: Bloody Sigil - A small runestone on a chain that can be worn as a necklace.
A-Ability: Blood Letting
+ Transfusion - Vladmir takes control of the target's blood, forcing the red blood cells to expand and eventually burst, draining the essence into himself. [50% Piercing INT Dmg. Range: 5 cells. Vladmir is healed for the damage dealt. 0 HP]
+ Bloody Claws - Vladmir slashes the air, causing streams of blood to emerge from his hand and striking the target. [120% INT Dmg. Range: 5 cells. 5 HP]
R-Ability: N/A
S-Ability: Blood Flows - For each 2 INT gained from equipment, Vladmir gains 5 extra HP, for each 10 HP gained from equipment, Vladmir gains 1 extra INT.
Finishing: Hemoplague - Vladmir infects an area with tainted blood, causing it to enter the bloodstream of anyone standing in the area. [150% Piercing INT Dmg. Range: 5 cells and 3 cell radius from target cell. Target(s) take 10% Max HP Dmg per turn for 5 turns, this effect does not work on bosses.]
Stats:
HP: 30 (+5 from Blood Flows)
MP: 0
ATK: 1
DEF: 3 (+1 from Stained Tailcoat)
INT: 5 (+1 from Blood Orb) (+1 from Bloody Sigil)
SPR: 5
Movement: 2
Skill Points: 1
Last edited by Windy-tan on Sat May 14, 2011 4:42 pm; edited 3 times in total
Kurio- Masochistic Kitty Kat Maid
- Posts : 8939
Join date : 2009-10-30
Age : 29
Location : I dunno 3:
Re: Unforgivable Sin Profiles
OFF INTO THE MAGICAL WORLD OF MY BRAIN....oh, the Hell, you'll be sorry for entering
--
Name: Fey
Age: 17
Gender: Female
Appearance: A tall elf, at least tall for an elf, stands proudly over the now incapacitated male, "they never last very long..." she thought as she quickly suited herself up in her usual torn clothing--probably not meant to hide anything--and headed out the door. Her red clothes are torn across the stomach and left breast, barely hiding her indecent part. Her black feminine leggings are torn all around the thighs, giving her a look of having just been attacked, though she has no wounds.
She lifts her fine and shiney swallowblade, though it is dull, up to her sparkling silver-blue eyes and smiles happily. She always did love violence--violence and other extracurricular activities. She was always called a tomboy as a child.
Her long strands of gold wavered seductively as she slipped her long red boots on and turned to blow a final kiss to her latest victim. As she walks through the forest, she praises herself happily, "I'm such a succubus," she giggles at herself and continues walking into familiar territory.
Profession: Elven Bladedancer - A perfectionist with their chosen weapon. The one who is claimed to be this profession gracefully meaneuvers across the battlefield defeating foe after foe in mostly one-on-one duels.
Level: 2
Exp: 1/10
-------------------
Weapon: Dull Swallowblade - A dual-sided weapon (think sith lightsaber) that's been worn from disrepair. Strikes twice.
Armor: Torn Clothing - She purposely tore her clothes to be more seductive...
Accessory: Elvish Pendant - While normally elves cannot cast magic, this runic pendant grants her the ability to learn minor healing magic.
-------------------
A-Ability: Swirling Steel
-------------------
+Reis Step: For five turns, this skills grants the one with this buff a +5% evasion per 2 spirit points, maxing at 50%. Range: Self. 8 MP
+Prayer: Prays to Adventia for healing. 100% Int. Range: Self. 6 MP
-------------------
A-Ability: Item
-------------------
R-Ability:
-------------------
S-Ability: Weapon Finesse: 10% chance to ignore armor for ONE strike, 10% chance to evade an attack
-------------------
D-Ability: Prays to the goddess of all, Adventia...and is unheard, so she goes on a blind rampage to destroy whatever is in front of her. Dark Elemental.
-------------------
HP: 25
MP: 15 (+5 from Elven Pendent)
Atk: 5 (+1 from Dull Swallowblade)
Def: 2 (+1 from Torn Clothing)
Int: 3
Spr: 5
Move: 2 (+1 from Bladedancer profession)
Skill Pts: 1
--
Name: Fey
Age: 17
Gender: Female
Appearance: A tall elf, at least tall for an elf, stands proudly over the now incapacitated male, "they never last very long..." she thought as she quickly suited herself up in her usual torn clothing--probably not meant to hide anything--and headed out the door. Her red clothes are torn across the stomach and left breast, barely hiding her indecent part. Her black feminine leggings are torn all around the thighs, giving her a look of having just been attacked, though she has no wounds.
She lifts her fine and shiney swallowblade, though it is dull, up to her sparkling silver-blue eyes and smiles happily. She always did love violence--violence and other extracurricular activities. She was always called a tomboy as a child.
Her long strands of gold wavered seductively as she slipped her long red boots on and turned to blow a final kiss to her latest victim. As she walks through the forest, she praises herself happily, "I'm such a succubus," she giggles at herself and continues walking into familiar territory.
- Spoiler:
Profession: Elven Bladedancer - A perfectionist with their chosen weapon. The one who is claimed to be this profession gracefully meaneuvers across the battlefield defeating foe after foe in mostly one-on-one duels.
Level: 2
Exp: 1/10
-------------------
Weapon: Dull Swallowblade - A dual-sided weapon (think sith lightsaber) that's been worn from disrepair. Strikes twice.
Armor: Torn Clothing - She purposely tore her clothes to be more seductive...
Accessory: Elvish Pendant - While normally elves cannot cast magic, this runic pendant grants her the ability to learn minor healing magic.
-------------------
A-Ability: Swirling Steel
-------------------
+Reis Step: For five turns, this skills grants the one with this buff a +5% evasion per 2 spirit points, maxing at 50%. Range: Self. 8 MP
+Prayer: Prays to Adventia for healing. 100% Int. Range: Self. 6 MP
-------------------
A-Ability: Item
-------------------
R-Ability:
-------------------
S-Ability: Weapon Finesse: 10% chance to ignore armor for ONE strike, 10% chance to evade an attack
-------------------
D-Ability: Prays to the goddess of all, Adventia...and is unheard, so she goes on a blind rampage to destroy whatever is in front of her. Dark Elemental.
-------------------
HP: 25
MP: 15 (+5 from Elven Pendent)
Atk: 5 (+1 from Dull Swallowblade)
Def: 2 (+1 from Torn Clothing)
Int: 3
Spr: 5
Move: 2 (+1 from Bladedancer profession)
Skill Pts: 1
Last edited by MysticKnightFF5 on Sat Apr 16, 2011 11:21 am; edited 2 times in total
MysticKnightFF5- Daydreamer
- Posts : 149
Join date : 2011-03-20
Age : 32
Re: Unforgivable Sin Profiles
Name: Nika "Heaven" Makari
Gender: Female
Age: 16
Level: 2
Next Level: 1/10
Appearance:
Profession: Sky Pirate - The skies are her domain and she rules them with an iron fist and a sharp blade. The one who claims this profession pillages and destroys enemies from above.
Weapon: Silver Blade - An intriguing short sword made of a poor quality silver material.
Armor: Laced Vest - An elegantly laced vest to be worn by those who need a bit of extra protection.
Accessory: Trendy Heels - Lastest fashionable heels on the market, they'll probably be less popular by next week.
A-Ability: Acrobatic Fencing:
+Obeisant Hope: Manipulates any form of wavelength in order to do anything from deviating the strings of sound to scarring the fabrics of energy. 120% Atk Dmg. Range: 4 cells. 7 MP.
+Dance of the Sky: Does a short dance to evoke the powers of the sky in order to enhance speed, agility, and endurance. Increases evasion rate by 20%, Movement by 1 cell, and the number of basic attacks by 1 for three turns. Range: Self. 8 MP.
R-Ability:Illusion Counter - When attacked physically, launches into a counterattack in which the user duplicates the user's self for dealing multiple hits. Counterattacks for 100% Atk Dmg. Number of hits is equal to the number of basic attacks the user can currently execute.
S-Ability: Added Touch - All normal attacks have a 50% chance to inflict Poison on the enemy.
D-Ability: Violet Butterfly (Dark) - Expels all mana in order to summon an enormous swarm of violet butterflies that shroud the user allowing the user to disappear in an encroaching darkness that descends upon the battlefield before slashing the enemy over and over again from the shadows while the butterflies glide gracefully through the area keeping the enemy mesmerized. Deals 200% Atk Dmg to one enemy on the battlefield that may be Mesmerized if it survives.
Stats:
HP: 25
MP: 20
Atk: 5 (+1 from Silver Blade)(+1 from Trendy Heels)
Def: 3 (+1 from Laced Vest)
Int: 2 (+0 from Silver Blade)
Spr: 4 (+0 from Laced Vest)
Movement: 2 cells (+1 from Sky Pirate profession)
Skill Points: 1
Gender: Female
Age: 16
Level: 2
Next Level: 1/10
Appearance:
- Spoiler:
Profession: Sky Pirate - The skies are her domain and she rules them with an iron fist and a sharp blade. The one who claims this profession pillages and destroys enemies from above.
Weapon: Silver Blade - An intriguing short sword made of a poor quality silver material.
Armor: Laced Vest - An elegantly laced vest to be worn by those who need a bit of extra protection.
Accessory: Trendy Heels - Lastest fashionable heels on the market, they'll probably be less popular by next week.
A-Ability: Acrobatic Fencing:
+Obeisant Hope: Manipulates any form of wavelength in order to do anything from deviating the strings of sound to scarring the fabrics of energy. 120% Atk Dmg. Range: 4 cells. 7 MP.
+Dance of the Sky: Does a short dance to evoke the powers of the sky in order to enhance speed, agility, and endurance. Increases evasion rate by 20%, Movement by 1 cell, and the number of basic attacks by 1 for three turns. Range: Self. 8 MP.
- Spoiler:
- +Yellow Butterfly: Creates a surge of lightning along the user's blade allowing for an electrified slash. 130% Atk Dmg. Range: Adjacent cell. Chance of Paralysis. ? MP. Lightning elemental.
+Valiant Mien: Takes a deep breath, and the user straightens the user's posture, a facade of courage and determination forming upon the user's face. Increases physical damage output by 20% for 3 turns. Range: Self. ? MP.
+Distant Loss: Fuses tense wavelengths with any available shadows to form a long string that winds around an enemy and sucks out its soul over time. 90% Int Dmg. Range: 4 cells. Chance of Doom. ? MP.
+Lamba Heart: Forces multiple wavelengths to straighten out turning from waves into lines and directs them to pierce an enemy with quick movements of the user's blade. 60% Atk Dmg. 9 hits. ? MP.
+Plasma Wing: Harvests electricity which manifests itself as a single wing similar to that of a butterfly's forming on the user's back that is made from pure lightning. Increases evasion rate by 20%. Bestows Haste. User becomes Immune to the Lightning element. 3 turn duration. Range: Self. Water elemental attack will short out the effect. ? MP.
+Ultraviolet: Fires a ray of pure purple energy that isn't composed of purple light, but a highly concentrated, typically unseen wavelength that degenerates the body of anything it touches. 160% Int Dmg. Range: Straight line. Chance of Burn. Chance of Weak. ? MP.
+Spectral Ring: Unleashes a fury of slashes in the air around the user, upsetting the balance of wavelengths causing the speed of the user to increase drastically, the user taking advantage of this to dash towards a foe and circle around it rapidly, striking from seemingly all directions. 190% Atk Dmg. Range: 6 cells. ? MP.
---Cosmic Ray: Warps directly above a target and unleashes a cascade of lightning from beyond the heavens. 250% Int Dmg. Range: Set. Chance of Severe Burn. Chance of Paralysis. ? MP. Lightning elemental.
+Obscure Harmony: Closes the user's eyes and focuses on a single target, delving deep into its subconscious, resonating with the wavelength of its soul in order to perform one of its own attacks. Allows user to execute a skill known by the target. Takes 2 turns to use. Range: Single enemy. MP cost equal to skill being used.
A-Ability: Storm of Swords *LOCKED*
+Silver Squall: Enhances the user's bladework, making attacks strike fast and true, a flurry of blows blossoming for every single strike dealt. Number of hits for basic attacks and skills +2 and physical critical hit rate +10% for 3 turns. Range: Self. ? MP.
+Resound: Unleashes a horrible screech by altering wavelengths, making them more erratic along with amplifying frequencies to shatter the enemy's defenses. Target DEF and SPR -20% for 3 turns. Range: 4 cells. ? MP.
+Magna Feat: Rushes the enemy, striking it twice with the user's blade before leaping up and kicking the target roughly whilst performing a backflip through the air and landing a distance away from the enemy. 110% Atk Dmg. Range: 2 cells. 3 hits. ? MP.
---Epsilon Raze: Concentrates wavelengths to form rays of energy that shreds the earth and burns the foe along with pummeling it with rubble from below. 170% Int Dmg. Range: Set. Chance of Blind. Chance of Burn. ? MP.
+Punished Defiance: Lets out a sharp whistle that stills the wavelengths around an enemy making it harder for the enemy to move and dodge incoming attacks. Reduces target's Evade to 0 and lowers target's Move by 1 cell for 3 turn. Range: 4 cells. ? MP.
+Arsenal: Swipes the air horizontally causing a disturbance in wavelengths that take the forms of several blades which the user sends hurtling towards an enemy with a mere wave of a hand. 80% Atk Dmg. Range: 6 cells. 5 hits. ? MP.
+Dire Circumstance: Creates a gravitational field above an enemy and forces it to descend, warping space as it travels causing the force of behind the field to strengthen until it touches the enemy and crushes it. 50% Max HP Dmg. Range: 4 cells. ? MP.
+Magnetic Field: Fuses similar wavelengths together to form a barrier around oneself that repels opposite wavelengths causing enemies to be sent flying back upon getting too close to the user. Enemies in an adjacent cell to the user or attempting to enter an adjacent cell to the user are pushed 3 cells back. If the user enters an adjacent cell to the enemy, the user may quickly execute an attack before being repelled after which the follow-up skill may be executed. 3 turn duration. Range: Self. ? MP.
---Combustion Helix: Siphons organic matter from the ground to use as a fuel and lifts it into the air around the enemy utilizing wavelengths after which the user ignites it by causing the wavelengths keeping the matter suspended to vibrate, the resulting heat from the friction setting it ablaze, snaring the enemy in a column of fire. 180% Int Dmg. Range: Set. Chance of Burn. ? MP. Fire elemental.
+Energy Climb: Bum rushes an enemy and deals an uppercut with the user's fist before flipping over the enemy and crouching low for a sweeping kick quickly followed by a powerful upwards kick to get the enemy into the air after which the user leaps upwards and spirals down, smashing the enemy into the ground, using the rebound to go airborne once more. 120% Atk Dmg for first four hits. 180% Atk Dmg for final hit. Range: 3 cells. 5 hits. ? MP.
---Electrostasis: Conducts a mass of electricity along the ground and into the crater where the enemy lies, blasting it with an immense amount of electrical power. 270% Int Dmg. Range: Set. Chance of Paralysis. Chance of Severe Burn. Chance of Addle. ? MP. Lightning elemental.
+Hazard Point: Lunges forward with weapon outstretched to pierce the enemy while organizing wavelengths to become more concentrated resulting in harmful radiation. 130% Atk Dmg. Range: 2 cells. Chance of Poison. ? MP.
+Synchronize: Analyzes the enemy's surrounding wavelengths and mimics them, changing the wavelength's around the user's self into ones that the enemy possesses. Bestows any positive status that the enemy possesses. Range: Single enemy; Self. ? MP.
A-Ability: Sky Alteration *LOCKED*
+Bright as Day: Manipulates frequencies to form rays of visible light of warm colors and sends them high into the sky, the blazing light releasing a horrid heat down upon the battlefield. 100% Int Dmg. Range: All enemies. Damage persists for 5 turns unless exchanged for another move under this A-Ability with a similar effect. Chance of Berserk each time damage is taken. ? MP.
+Dead as Night: Darkens the battlefield by harmonizing frequencies into a single black one and then multiplying it across the sky making it as if it were a moonless, starless night. 100% Int Dmg. Range: All enemies. Damage persists for 5 turns unless exchanged for another move under this A-Ability with a similar effect. Chance of Blind each time damage is taken. ? MP.
+Iris of Heaven: Leaps high into the air and twists around rapidly, wrapping oneself in a coat of all the frequencies of visible light before crashing into an enemy like a speeding bullet resulting in an explosion of light. 170% Atk Dmg. Range: 6 cells and all cells surrounding the target. ? MP.
+Gamma Harrier: Holds arm out with the palm of the user's hand facing the enemy before crushing wavelengths into tiny spheres, gathering them in the palm, and firing them off at the enemy like a machine gun. 40% Atk Dmg. Range: 4 cells. 15 hits. ? MP.
+Condensation: Vibrates wavelengths in the air to slowly gather water particles to form clouds, stealing away mana from the opposition to speed up the effect. 10% Piercing Int MP Dmg. Range: All enemies. Damage persists for 5 turns unless exchanged for another move under this A-Ability with a similar effect. If the skill linked with this move is used, this skill's effect ceases. ? MP.
---Supersaturation: Directs a vast torrent of rain towards an enemy, completely soaking it and rendering it more vulnerable to electrical blasts. Range: Single enemy. Chance of Wet. ? MP.
+Displacement: Slashes an enemy multiple times, altering wavelengths with each slash to form the illusion that the blade is striking at different places at once, confusing the enemy and making the attack impossible to dodge. 90% Atk Dmg. Range: Adjacent cell. 7 hits. Chance of Confusion. Sure Hit. ? MP.
+Vicinal Interference: Produces a gravitational force field that slows the momentum of incoming attacks which reduces the net force behind the attack resulting in far less damage being taken. Reduces all damage taken by 50% for 3 turns. Range: Self. ? MP.
+Wave Vector: Slashes the air up and down creating a wave of energy that surges forward to smash into the enemy multiple times. 130% Atk Dmg. Range: 4 cells. 3 hits. ? MP.
+Delta Derivative: Slices the enemy three times in a triangular pattern before sending a pulse of energy into the it causing the enemy to fly through the air to the far reaches of the battlefield. 100% Atk Dmg. Range: Adjacent cell. 4 hits. Pushes enemy to edge of battlefield. ? MP.
---Maximum Velocity: Drastically increases the speed at which the enemy is sent flying through the air by chaning the directionality of wavelengths and having them surge in that direction practically carrying the enemy faster and faster until it disappears from sight. Range: Set. Chance of Oblivion. ? MP.
+Absolute Pressure: Magnifies gravity by amplifying the directionality of wavelengths and the momentum at which they travel, crushing the enemies and making it difficult for them to navigate around the battlefield. 10% Max HP Dmg. Range: All enemies. Reduces Move to 1 cell. Damage and added effect persist for 5 turns unless exchanged for another move under this A-Ability with a similar effect. ? MP.
A-Ability: Genesis of Illusion *LOCKED*
+Phase Change: Rendering of a being of immense power, the user hovers into the air and grows a pair of supercharged wings in the shape of that of a butterfly's, and becomes surrounded by crackling electricity, a duplicate of the user's weapon made out of pure energy appearing in the user's free hand. Enemies attacking physically from an adjacent cell have a chance of being Paralyzed. User gains Flying status. Absorb Lightning element. Basic attacks executed as if user wielded two weapons. Weapon status boost doubled. Damage output +20%. Cannot be shorted out by Water elemental moves. Range: Self. ? MP.
+Fatal Orbit: Flashes through the air and cuts through an enemy multiple times by flying around it at blinding speeds to rend the flesh with greater force and to disorient the enemy. 70% Atk Dmg. Range: 3 cells. 13 hits. Must have Flying status. ? MP.
+Rending Thorn: Disappears from sight and reappears near an enemy, smashing the user's weapons into the ground causing a great disturbance in wavelengths forming blades of energy that shoot upwards and stun enemies. Teleports to a cell adjacent to target. 190% Atk Dmg. Range: All surrounding cells after teleportation. Stuns targets for 1 turn. ? MP.
+Your Worst Nightmare: Grins sadistically before shredding one's own form to take the form of the enemy's greatest fear using wavelengths to keep the body in synchronization with the air for possible reformation after the psychological assault. Range: Single enemy. Chance of Fear. ? MP.
+Disconnect: Traces the path of a vector by teleporting from one place to another place behind the enemy and waits as a thick wavelength follows that very path at a high velocity, slicing the enemy clean in half. 210% Atk Dmg. Range: Single enemy in same row/column. Path to target must be clear of obstructions. Chance of Blood Loss. ? MP.
+Time to Part: Punches an enemy vicious in the stomach, knocking the essence of time from their bodies and whispering gently to the wavelengths to restrain the enemy in place. 250% Atk Dmg. Range: Adjacent cell. Chance of Stop. If no Stop, Chance of Immobilize. ? MP.
+Mind Refraction: Shorts out the frequencies around the enemy's head causing them to only hear the user's suggestions, making them believe that their attacks miss or fail until the enemy becomes so debilitated that the illusion becomes reality. Lowers target hit rate by 50%. Range: 4 cells. Chance of Misfortune. ? MP.
+Thirteen: Flashes out of existence and reappears directly above the enemy, upside down and with one's weapon pointed down at the enemy before flickering and creating twelve other images of oneself, all in the airspace surrounding the enemy before converging all at once for severe damage. 330% Atk Dmg. Range: 8 cells. Low hit rate. ? MP.
+Expanse of White: A scream from the user shatters all wavelengths leaving the enemy trapped in an endless realm of nothingness--just the enemy and the enemy alone. Renders target unable to target allies with any action for 2 turns. Range: All enemies. ? MP.
+Omega Flash: A flash of lightning is beautiful, but only lasts a second, whereas the column of pure energy that the user conjures beneath an enemy is a rendering of that very action only slowed down so the beauty of that flash can be admired by onlookers as it scathes the enemy into obliteration. 400% Int Dmg. Range: Single enemy in same row/column. Must have Flying status. ? MP. Lightning elemental.
R-Ability:
S-Ability: Added Touch - All normal attacks have a 50% chance to inflict Poison on the enemy.
D-Ability: Violet Butterfly (Dark) - Expels all mana in order to summon an enormous swarm of violet butterflies that shroud the user allowing the user to disappear in an encroaching darkness that descends upon the battlefield before slashing the enemy over and over again from the shadows while the butterflies glide gracefully through the area keeping the enemy mesmerized. Deals 200% Atk Dmg to one enemy on the battlefield that may be Mesmerized if it survives.
Stats:
HP: 25
MP: 20
Atk: 5 (+1 from Silver Blade)(+1 from Trendy Heels)
Def: 3 (+1 from Laced Vest)
Int: 2 (+0 from Silver Blade)
Spr: 4 (+0 from Laced Vest)
Movement: 2 cells (+1 from Sky Pirate profession)
Skill Points: 1
Last edited by Masquerade on Wed Dec 18, 2013 3:24 pm; edited 8 times in total
Re: Unforgivable Sin Profiles
Name: Amoria
Age: Appears 18
Gender: Female
Appearance:
Profession:
Exp: 0/10
-------------------
Weapon: Jar of Hearts- A strange glass jar that the wielder is always seen carrying, it is filled with a reddish pink substance that is known as the heart, or love in most cases. (No Basic Attack) (Hearts Collected: 0)
Armor: Collector's Dress- A white dress that was gifted to the wearer, it offers a plain jane look that appears like it was never made for battle but it is.
Accessory: Collector's Pendant- A pendant gifted to the wearer, it seems to have an aura of greed around it.
-------------------
A-Ability: Gifted with a Task
+ Collect- Amoria's pendant glows with a strange aura as she opens the jar, an essence invisible to all but her and the higher beings leaving the target and entering her jar.
(Damage: --/Effect: Collects Heart/Range: Adjacent Cell/Mp: 8/Element: --)
+ Release- Amoria opens the jar filled with hearts, and watches as the aura is given to another vessel, whoever they may be.
(Damage: --/Effect: Gives Heart/Requires 1 Heart/Range: Adjacent Cell/Mp: 4/Element: --)
+ Vanish- Amoria causes the hearts inside her jar to vanish so she and only she may decide their fate.
(Damage: 10% Max Hp/Effect: Sets Heart Counter to 0/Range: All Enemies with Heartless Status/Mp: /Element: --)
+ Return- Amoria causes the hearts that have vanished to return, so that those she has taken from may have a chance of having their heart restored.
(Damage: --/Effect: Returns Heart Counter to X/Range: Set/Mp: /Element: --)
+ Cursed Heart- Amoria returns a heart to a foe she has stolen one from, and taints it with the anguish she has also collected, causing a horrible curse to fall upon the poor soul.
(Damage: --/Effect: Gives Heart/Target Keeps Heartless Status/Curse 75%/Range: Adjacent Cell/Mp: /Element: --)
+ Shattered Hearts- Amoria releases the hearts from her jar, causing hearts to race towards their owners, and hearts collected from other victims to race towards other bodies. Just before the hearts reach the empty souls, Amoria shatters them, causing the shards to break and enter her foes.
(Damage: 20% Max Hp/Effect: Sets Heart Counter to 0/Range: All Enemies with Heartless Status/Mp: /Element: --)
+ Healing Heart- Amoria releases the hearts in the jar, causing them to rain down upon herself, healing her wounds for each heart collected.
(Heal: 5% Max Hp x # of Hearts/Effect: Maxes at 20%/Uses up to 4 Hearts/Range: Self/Mp: /Element: --)
+ Mending Heart- Amoria releases the hearts in the jar, causing them to enter herself or another, removing their negative ailments.
(Damage: --/Effect: Removes 1 Status Effect for each Heart Collected/Uses # of Hearts Equal to # of Negative Statuses/Range: Adjacent Cell/Mp: /Element: --)
+ Restoration- Amoria opens the jar, releasing the hearts among herself and those she chooses, restoring their wounds that have been made to not only their bodies, but also their hearts.
(Heal: 10% Max Hp/Effect: Cures Heartless Status/Sets Heart Counter to 0/Range: All Allies/Mp: /Element: --)
+ Protection- Amoria opens the jar, releasing the hearts among herself and those she chooses, causing a shield of the heart essence to form around herself and those gifted with the hearts.
(Damage: --/Effect: Protect/Shell/Range: All Allies/Mp: /Element: --)
-------------------
R-Ability:
+ Heartbreak- Whenever attacked, Amoria will return the attacker's heart, should she have taken it through any means, and then break it, causing it to return to the jar as normal heart essence dealing 10% Max Hp to the attacker.
-------------------
S-Ability:
+ Another Heart- Whenever Amoria collects a Heart, her Hp and Mp are recovered equal to 15% their max.
-------------------
D-Ability: Collection of Hearts- Amoria opens her jar, her pendant glowing violently as it sucks in all of the reddish pink essence, leaving all without a heart.
(Damage: --/Effect: Collects Heart/Range: All Enemies/Mp: --/Element: --)
-------------------
Stats:
Next Level: Hp, Def, Spr
Hp: 20
Mp: 30 (+5 from Jar of Hearts) (+5 from Collector's Pendant)
Atk: 1
Def: 4
Int: 4
Spr: 4 (+1 from Collector's Dress)
Move: 2 Cells (+1 from Collector of Love Profession)
-------------------
Skill Points: 1
Age: Appears 18
Gender: Female
Appearance:
- Spoiler:
Profession:
- Spoiler:
- + *Collector of Love*- The one who claims this profession carries around a jar filled with a reddish pink substance. To those who see beyond her plain jane look and aura of depression see that she has been tasked with the job of collecting love. Whether this is for the better of the world or not remains to be seen. (Immune Heartless)
+ Goddess of True Love- The one who claims this profession has banished the evil God of Love and Desire, and has rid herself of his curse. Taking over his position, she preserves love and takes it from those who are going to strangle it, so that she may give it to another person that can take care of it. (Immune Heartless) (Immune Charm/Mesmerize)
Exp: 0/10
-------------------
Weapon: Jar of Hearts- A strange glass jar that the wielder is always seen carrying, it is filled with a reddish pink substance that is known as the heart, or love in most cases. (No Basic Attack) (Hearts Collected: 0)
Armor: Collector's Dress- A white dress that was gifted to the wearer, it offers a plain jane look that appears like it was never made for battle but it is.
Accessory: Collector's Pendant- A pendant gifted to the wearer, it seems to have an aura of greed around it.
-------------------
A-Ability: Gifted with a Task
+ Collect- Amoria's pendant glows with a strange aura as she opens the jar, an essence invisible to all but her and the higher beings leaving the target and entering her jar.
(Damage: --/Effect: Collects Heart/Range: Adjacent Cell/Mp: 8/Element: --)
+ Release- Amoria opens the jar filled with hearts, and watches as the aura is given to another vessel, whoever they may be.
(Damage: --/Effect: Gives Heart/Requires 1 Heart/Range: Adjacent Cell/Mp: 4/Element: --)
(Damage: 10% Max Hp/Effect: Sets Heart Counter to 0/Range: All Enemies with Heartless Status/Mp: /Element: --)
+ Return- Amoria causes the hearts that have vanished to return, so that those she has taken from may have a chance of having their heart restored.
(Damage: --/Effect: Returns Heart Counter to X/Range: Set/Mp: /Element: --)
+ Cursed Heart- Amoria returns a heart to a foe she has stolen one from, and taints it with the anguish she has also collected, causing a horrible curse to fall upon the poor soul.
(Damage: --/Effect: Gives Heart/Target Keeps Heartless Status/Curse 75%/Range: Adjacent Cell/Mp: /Element: --)
+ Shattered Hearts- Amoria releases the hearts from her jar, causing hearts to race towards their owners, and hearts collected from other victims to race towards other bodies. Just before the hearts reach the empty souls, Amoria shatters them, causing the shards to break and enter her foes.
(Damage: 20% Max Hp/Effect: Sets Heart Counter to 0/Range: All Enemies with Heartless Status/Mp: /Element: --)
+ Healing Heart- Amoria releases the hearts in the jar, causing them to rain down upon herself, healing her wounds for each heart collected.
(Heal: 5% Max Hp x # of Hearts/Effect: Maxes at 20%/Uses up to 4 Hearts/Range: Self/Mp: /Element: --)
+ Mending Heart- Amoria releases the hearts in the jar, causing them to enter herself or another, removing their negative ailments.
(Damage: --/Effect: Removes 1 Status Effect for each Heart Collected/Uses # of Hearts Equal to # of Negative Statuses/Range: Adjacent Cell/Mp: /Element: --)
+ Restoration- Amoria opens the jar, releasing the hearts among herself and those she chooses, restoring their wounds that have been made to not only their bodies, but also their hearts.
(Heal: 10% Max Hp/Effect: Cures Heartless Status/Sets Heart Counter to 0/Range: All Allies/Mp: /Element: --)
+ Protection- Amoria opens the jar, releasing the hearts among herself and those she chooses, causing a shield of the heart essence to form around herself and those gifted with the hearts.
(Damage: --/Effect: Protect/Shell/Range: All Allies/Mp: /Element: --)
-------------------
R-Ability:
-------------------
S-Ability:
+ Another Heart- Whenever Amoria collects a Heart, her Hp and Mp are recovered equal to 15% their max.
-------------------
D-Ability: Collection of Hearts- Amoria opens her jar, her pendant glowing violently as it sucks in all of the reddish pink essence, leaving all without a heart.
(Damage: --/Effect: Collects Heart/Range: All Enemies/Mp: --/Element: --)
-------------------
Stats:
Next Level: Hp, Def, Spr
Hp: 20
Mp: 30 (+5 from Jar of Hearts) (+5 from Collector's Pendant)
Atk: 1
Def: 4
Int: 4
Spr: 4 (+1 from Collector's Dress)
Move: 2 Cells (+1 from Collector of Love Profession)
-------------------
Skill Points: 1
Last edited by SilverStorm on Fri Apr 08, 2011 6:22 pm; edited 7 times in total
Re: Unforgivable Sin Profiles
Name: Mael Giraj
Gender: Male
Age: 22
Level: 1
Next Level: 0/10
Appearance:
Profession: Wandering Sword - Cutting things, peeling things, slashing things, hitting things, killing things... Normal daily work for a wandering swordsman. Just trying to slip on by life with only the clothes on his back and his trusty sword. That's all one needs in a lifetime anyway, right?
Weapon: Dinged Sword - A brittle sword that looks like it's been well overused.
Armor: Long Half-Robe - A too-long robe that often gets in the way while fighting.
Accessory: Severed Bat Wing - A wing that has been mutilated from a bat. It now serves for some kind of strange ornament. (+5 MP)
A-Ability: Heavy Lifting:
+ Crescent Arc - A simple move where the user swings a quite heavy weapon in an upward motion, knocking the enemy back while doing damage. 120% ATK Dmg. Neutral element. Knocks target back 1 cell. 8 MP
+ Rock Solid - Self discipline technique that was mastered as a boy to calm oneself to raise both defensive and offensive skills. Increases ATK and DEF by +10%. 4 MP
A-Ability: Item
R-Ability: N/A
S-Ability: Bone Crusher - All physical attacks have a chance to Immobilize.
Finishing: Sword Slug - Builds up muscles in the biceps and triceps for extra slugging strength. User swings their weapon in a way that is similar to hitting something with a bat or club. 200% ATK Damage.
----------------------------
HP: 25
MP: 20 (+5 from Bat Wing)
ATK: 6 (+1 from Dinged Sword)
DEF: 4 (+1 from Long Half-Robe)
INT: 2
SPR: 2
Movement: 2 (+1 from Wandering Sword Profession)
Skill Points: 1
Gender: Male
Age: 22
Level: 1
Next Level: 0/10
Appearance:
- Spoiler:
Profession: Wandering Sword - Cutting things, peeling things, slashing things, hitting things, killing things... Normal daily work for a wandering swordsman. Just trying to slip on by life with only the clothes on his back and his trusty sword. That's all one needs in a lifetime anyway, right?
Weapon: Dinged Sword - A brittle sword that looks like it's been well overused.
Armor: Long Half-Robe - A too-long robe that often gets in the way while fighting.
Accessory: Severed Bat Wing - A wing that has been mutilated from a bat. It now serves for some kind of strange ornament. (+5 MP)
A-Ability: Heavy Lifting:
+ Crescent Arc - A simple move where the user swings a quite heavy weapon in an upward motion, knocking the enemy back while doing damage. 120% ATK Dmg. Neutral element. Knocks target back 1 cell. 8 MP
+ Rock Solid - Self discipline technique that was mastered as a boy to calm oneself to raise both defensive and offensive skills. Increases ATK and DEF by +10%. 4 MP
A-Ability: Item
R-Ability: N/A
S-Ability: Bone Crusher - All physical attacks have a chance to Immobilize.
Finishing: Sword Slug - Builds up muscles in the biceps and triceps for extra slugging strength. User swings their weapon in a way that is similar to hitting something with a bat or club. 200% ATK Damage.
----------------------------
HP: 25
MP: 20 (+5 from Bat Wing)
ATK: 6 (+1 from Dinged Sword)
DEF: 4 (+1 from Long Half-Robe)
INT: 2
SPR: 2
Movement: 2 (+1 from Wandering Sword Profession)
Skill Points: 1
Creame- REM Dweller
- Posts : 1889
Join date : 2009-12-19
Age : 80
Location : Freaky cake frosting sex.
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