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Oblivion Phantasy ~ Chain of Dreams 【Profile Thread】

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Oblivion Phantasy ~ Chain of Dreams 【Profile Thread】 Empty Oblivion Phantasy ~ Chain of Dreams 【Profile Thread】

Post by Shadow Fri Jun 01, 2012 9:20 pm

~ Plot ~


The World of Phantasia.

A fantastical world of flowing Mana, unsolved mysteries and crawling danger. During the Era of Origin, it was a harsh world filled with chaos; and both Mortal and God alike formed a pact bound to last eternity to set a definite order. While the humans were gifted to grasp the concepts of both magic and science alike, the higher beings they now worshiped as their deities reshaped Phantasia into the world it is now. Or so the legend tells. The world itself is like a jigsaw puzzle--many vital pieces that necessary to comprehend it are missing and complete exploration of the planet is severely restricted by the natural hazards that exist. And thus, while a vast mantle of undefined danger conceals a majority of Phantasia, the slowly-growing patches of thriving population that exist contrast it into perfect harmony. I shall welcome you to the universe of Oblivion Phantasy, a collection of tales spanning the length of time of this world from the start, through the end. All within one's grasp.

Our world is changing. The end of a global-scale event draws near as the millennial boundaries between two worlds faint, clash and merge as one, day by day, week by week, month by month. It will not only open virtually every door to the solving of Phantasia's mysteries, but also help reestablish contact with this parallel realm our ancestors sealed during the Era of The Ancient, to be later forgotten by countless layers and layers of generations. This is The Convergence, which has begun nearly three decades ago, and its completion will mark the end of the Golden Era, and commence the dawn of yet another Era. The gargantuan gaps still separating the two worlds are rarely crossed, for there are exceedingly unstable rifts within the ever-weakening boundaries, but they have recently been considerably shortening as a sign of an imminent merger. However, The Convergence is actually the least of concerns among the High Council.

The Land of Dharmastia, the focal point of civilization and major metaphysical and technological breakthroughts throughout the history of Phantasia. Ever since the Wars of Mana which occurred centuries ago, this highly populated continent has remained standing as an individual nation, a symbol of power in equilibrium as the High Council holds the primordial political authority over Dharmastia from within The Spire in the citadel of Antica. It is, essentially, a congress of a select few from the entire world, as only those who are wise and capable enough are invited to join in order to be able to manage the country based on democratic desicions made between their members. However, that is not where I am intending to lead you. The Golden Era started almost fourteen years ago after the discovery and reassembly of the God Machine.

Voidsday, Arkra 8th, Year 1286. The entire sleeping population of Dharmastia experienced a phenonenon--a simple dream. While the exact ocurrences within that dream varied greatly from person to person, it directly lead to the extensive shores of the Nasakra Region, in which a majestic monument of the finest clockwork could be clearly seen over the sands which were later found to have its very scattered components buried beneath. Further research provided paradoxical answers--if they can be even called that--as it dates to absurdly ancient ages, while it is composed of materials foreign to Phantasia. Naturally, it was reassembled, and once the first experiment had been carried out, everyone knew the world had leapt forward into the grasp of a new Era. Installed inside the middle levels of The Spire in Antica, The God Machine, although not ultimately understood yet, is capable of transmogrifying objects through unknown means into... practically anything. It has turned rusted swords of steel into crafted hilts sprouting vibrant blades of pure Mana, prototype automatons into fully fuctional robotic wonders of clockwork, and even common plant life into exotic specimens of inorganic nature.

And thus, civilization developed exponentially from this point onwards--a true Golden Era for Phantasia.

Mortesday, Xanamt 19th, Year 1299. The Centennial Festival draws near. However, I cannot help but be unsettled by the deep feeling something is going to happen, and it is not The Convergence I am talking about. The God Machine seems to taint a once peaceful Dharmastia with the essence of its synthetic, alien creations--its reign having extended to the furthest reaches of Phantasia. The lines of Clockwork automatons roam the streets in a mechanized march as they have been assigned to merely three years ago by the High Council's unquestioned command, and the God Machine's crafting power. I do not know what their intentions are, but they are certainly beyond watching and protecting our homeland with them. While the majority of population remains blinded by this inanimate icon, there are few of us who have decided to get something done, and hopefully soon enough.

It... just seems horribly wrong.

The dream, the machine, everything...

I fear we might be playing with fire.


Oblivion Phantasy
~ Chain of Dreams ~



Merely the beginning of the end.


-----~---~---~-----


~ Profile Template ~


Code:
[b]Name:[/b]
[b]Gender:[/b]
[b]Age:[/b]
[b]Level:[/b]
[b]Next Level:[/b]
[b]Appearance:[/b]

[b]Profession:[/b]
[b]Weapon:[/b]
[b]Armor:[/b]
[b]Accessory:[/b]

[b]A-Ability:[/b]

[b]+ Skill #1:[/b]

[b]+ Skill #2:[/b]


[b]R-Ability:[/b]
[b]S-Ability:[/b]
[b]X-Ability:[/b]


[b]~ Stats ~[/b]

[b]HP:[/b]
[b]MP:[/b]
[b]Atk:[/b]
[b]Def:[/b]
[b]Int:[/b]
[b]Spr:[/b]
[b]Critical:[/b]
[b]Evasion:[/b]
[b]Movement:[/b]
[b]X Gauge:[/b]

[b]Skill Points:[/b]
[b]Upgrade Points:[/b]


Last edited by Shadow on Tue Jun 05, 2012 11:12 pm; edited 1 time in total
Shadow
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Oblivion Phantasy ~ Chain of Dreams 【Profile Thread】 Empty Re: Oblivion Phantasy ~ Chain of Dreams 【Profile Thread】

Post by Shadow Fri Jun 01, 2012 9:23 pm

~ Chapter Chronicle ~


Chapter I ~ I: Meeting Spar
Chapter I ~ II: Wrong Disturbance
Chapter I ~ III: Source, Reached



-----~---~---~-----



~ Soundtrack Room ~


Young Barrier Master >>
Festival Battle >>


Last edited by Shadow on Sun Jul 08, 2012 10:35 pm; edited 6 times in total
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Post by Shadow Fri Jun 01, 2012 9:25 pm

~ Inventory ~


Normal Items

None

Equipment Items

Broken Blade x2 - Blade crafted in the copper-silver fashion much like the Clockwork Pawn it once belonged to. It is barely usable. [+1 Atk / Weapon / Equippable by Nika and Aliesse]

Material Items

Small Gear x3 - Quite small, silvery gear that is supposedly part of a Clockwork Pawn's mechanism. It appears to be in near-perfect shape.

Key Items

None

Currency: 48 Gold


-----~---~---~-----



~ The World Map ~


Dharmastia

+ Nasakra Region

> Antica
>> Eastern City
--- East Avenue
--- The Spar Street

>> Great Plaza
--- Hope Fountain


Last edited by Shadow on Sun Jul 08, 2012 10:17 pm; edited 6 times in total
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Post by Shadow Fri Jun 01, 2012 9:26 pm

Enemy Profiles

Name: Ante, Eenf, Ghra, Vans
Level: 2
Monster: Clockwork Pawn

A-Ability:

+ Stab: Stabs the target precisely and swiftly. 120% Atk Damage. High Critical Hit Ratio. Use Time: Instant. Hit Rate: 100%. Variance: 0%. Range: Adjacent Cell. Element: Neutral. 12 ENG 1 ENG.

+ Bash: Bashes the target powerfully with the user's metallic body. Pushes Target 2 Cells (Back). Decreases Def by 1 for Indefinite Duration. 2 Stack Limit. Use Time: Instant. Hit Rate: 100%. Variance: 0%. Range: Adjacent Cell. Element: Neutral. 12 ENG 1 ENG.


R-Ability: None
S-Ability: Simple Unit: Minimizes the User's ENG Costs, but Nullifies the User's Energy System.
X-Ability: None


~ Stats ~

HP: 30
ENG: 5
Atk 8
Def: 4
Int: 1
Spr: 4
Critical: 3%
Evasion: 2%
Movement: 2 Cells (Clockwork Pawn Job +0)
X Gauge:
{/////}{/////}{/////}

-----~---~---~-----

Name: CORE
Level: 2
Monster: Clockwork Core

A-Ability:

+ Laser: Focuses energy on the user's crystal before firing a potent laser from it. 140% Int Damage. Use Time: Instant or Normal (1 Turn). Hit Rate: 85%. Variance: 20%. Range: 4 Cells. Element: Neutral. 14 ENG.

+ Supply: Initiates an energy regeneration system synchronized with other nearby units. Increases Energy System's Effectiveness by 1% per additional Clockwork Unit on the Battlefield. Effect Lasts 3 Turns. 1 Stack Limit. Use Time: Instant. Hit Rate: None. Variance: None. Range: Self and All Allies. Element: Neutral. 1 Use Counter.

+ Barrier: Shields oneself with a particle barrier designed to ward off physical strikes. Bestows Protect. Use Time: Instant. Hit Rate: None. Variance: None. Range: Self. Element: Neutral. 12 ENG.


R-Ability: None
S-Ability: Dual Core: Allows the User to execute an additional Act Command in place of a Move Command. 2 Use Counters.
X-Ability: None


~ Stats ~

HP: 30
ENG: 50
Atk 1
Def: 3
Int: 9
Spr: 5
Critical: 8%
Evasion: 0%
Movement: 2 Cells (Clockwork Core Job -1)
X Gauge:
{/////}{/////}{/////}


Last edited by Shadow on Sat Jul 07, 2012 1:25 pm; edited 7 times in total
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Post by Shadow Fri Jun 01, 2012 9:27 pm

Name: Rineai Scudo
Gender: Female
Age: 14
Level: 2
Next Level: 8/10
Appearance:
Spoiler:

Job Promotion: Barrier Master --- ????? ??????? --- ????? ??????? --- ???????? ??????

Profession: Barrier Master: The one who claims this Profession utilizes a vast knowledge of spells and incantations specifically designed to create barriers in order to provide an ample variety of supporting effects for oneself and his or her allies. [Basic Attack: Physical] [Barrier Potential] [Shield Bearer]


*Barrier Potential: Rineai has an extra Stat called Barrier Potential, shortened as Barrier, which factor her measure potential and current capability in controlling and sustaining her cast barriers by means of a percent value. Current Barrier Potential is Increased by 3% when executing a "Cycle Mana!" Special Command. Max Barrier Potential can be Increased by 5% by the usage of a Stat Point.
*Shield Bearer: An extra Equipment slot called "Shield" is added, making available the use of Shield-type Equipment.


Weapon: None
Shield: Wooden Shield: Simple, nearly useless shield made of old wood which is barely durable.
[+1 Def / Shield Guard (3% Chance)]
Armor: Battle Dress: Peculiar combat dress which is colored a pale pink, but it exhibits no other important traits.
[+1 Spr]
Accessory: Pink Ribbon: Rineai's favorite ribbon with a magenta-colored gem of concentrated Mana which increases one's body Mana capacity slightly. Looks cute.
[+5 Max MP]

A-Ability: Barrier: Protection

+ Empty Barrier: Manifests a completely transparent barrier surrounding the target that has no effect by itself but instead helps other barriers' spells assimilate into it, the simplest of techniques. Sets Empty Barrier Status. Cast Time: Instant. Hit Rate: 100%. Variance: None. Range: Self or 3 Cells. Element: Neutral. 3 MP. 0% Barrier Potential.


*Empty Barrier: Special Status Condition. Increases the Chance Modifiers of Barrier-Meta Basic Attacks or Abilities by 1 and Sets their nature to Un-Dispellable. Empty Barrier Status cannot be prevented unless directly specified. Decreases the Caster's Barrier Potential by 1% every Turn per Empty Barrier on the Battlefield.

+ Basic Barrier: Physical:

--- Protect: Encases the target, with a muttered incantation, within a spherical barrier of green-hued hexagons which diminish physical damage before they glow intensely and fade completely. Bestows Protect. Cast Time: Instant or Normal (1 Turn). Hit Rate: 100%. Variance: None. Range: Self or 3 Cells. Element: Neutral. 8 MP. 5% Barrier Potential.

--- DeProtect: Encases the target, with a muttered incantation, within a spherical barrier of red-hued hexagons which magnify physical damage before they glow intensely and fade completely. Chance of DeProtect. Cast Time: Instant or Normal (1 Turn). Hit Rate: 100%. Variance: None. Range: 3 Cells. Element: Neutral. 12 MP. 5% Barrier Potential.

A-Ability: Barrier: Aggression *LOCKED*

A-Ability: Limit: Generation *LOCKED*

A-Ability: Boundary: Dominion *LOCKED*


R-Ability: None.
S-Ability: Barrier Synchronization I: "Barrier: Protection" A-Abilities can be enhanced with a Target Splash Range of "1 Adjacent Cell" upon being successfully executed. Usage Cost: 1% Barrier. Excludes Area of Effect-type Ranges.
E-Trigger: Guardian's Trigger: Eyes blossoming with newfound intensity, the user's sheer force of will and her desire to protect those close to her are summoned as colored halos of power bound to her in the form of an astral aura resembling a barrier. Increases Damage Output by 10% per 25% Max HP Lost. Enhances the User's Barrier-Type Skills. Sets Self as a Default Enemy Target. 3 Turn Duration. 5 X Levels.
X-Ability: Arcana, Barrera, Corporea, Divina, Esoterica: Mutters a forgotten incantation in an ancient chant which completely activates the user's Body Mana causing layers and layers of ordered runes to encircle the target before they burst into brilliant waves of polychrome Arcane Mana condensing into impenetrable barriers--radiating an aura so heavenly it might as well be called a temporary paradise of divine protection. Reduces User's HP and MP to 1%. Decreases Total Damage received by 100%. Decreases Base MP Costs by 100%. Nullifies All Negative Status Conditions. Effect Lasts 2 Turns. 1 Stack Limit. Cast Time: Charge (1 Turn). Hit Rate: 100%. Variance: None. Range: Self and All Allies. Element: Arcane. 1 Use Counter. 10 X Levels.


~ Stats ~

HP: 10
MP: 30 (Pink Ribbon +5)
Barrier: 20%
Atk: 2
Def: 3 (Wooden Shield +1)
Int: 2
Spr: 4 (Battle Dress +1)
Critical: 3%
Evasion: 1%
Movement: 2 Cells (Barrier Master Job +0)
X Gauge:
{/////}{/////}{/////}

Skill Points: 1
Upgrade Points: 2


Last edited by Shadow on Thu May 30, 2013 9:55 pm; edited 12 times in total
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Oblivion Phantasy ~ Chain of Dreams 【Profile Thread】 Empty Re: Oblivion Phantasy ~ Chain of Dreams 【Profile Thread】

Post by Masquerade Fri Jun 01, 2012 9:27 pm

Name: Nika "Heaven" Makari
Gender: Female
Age: 16
Level: 2
Next Level: 4/10
Appearance:
Spoiler:

Profession: Sky Pirate - The skies are her domain and she rules them with an iron fist and a sharp blade. The one who claims this profession pillages and destroys enemies from above.

Weapon: Silver Blade - An intriguing short sword made of a poor quality silver material.
Armor: Laced Vest - An elegantly laced vest to be worn by those who need a bit of extra protection.
Accessory: Trendy Heels - Highly fashionable high heels. (ATK+1)

A-Ability: Acrobatic Fencing:

+Obeisant Hope: Manipulates any form of wavelength in order to do anything from deviating the strings of sound to scarring the fabrics of energy. 120% Atk Dmg. Range: 4 cells. 9 MP.

+Dance of the Sky: Does a short dance to evoke the powers of the sky in order to enhance speed, agility, and endurance. Increases evasion rate by 20%, Movement by 1 cell, and the number of normal attacks by 1 for three turns. Range: Self only. 12 MP.

R-Ability: None.

S-Ability: Added Touch - All normal attacks have a 50% chance to inflict Poison on the enemy.

X-Ability: Violet Butterfly (Dark) - Expels all mana in order to summon an enormous swarm of violet butterflies that shroud the user allowing the user to disappear in an encroaching darkness that descends upon the battlefield before slashing the enemy over and over again from the shadows while the butterflies glide gracefully through the area keeping the enemy mesmerized. Deals 200% Atk Dmg to one enemy on the battlefield that may be Mesmerized if it survives.

Excess Trigger: Storm Surge - Surrounds self with blistering winds, sparking with electricity. Boosts ATK by 30% and deals 10% Piercing ATK Dmg to all enemies in surrounding cells each turn. 3 turn duration. Requires 5 X-Gauge units.

Stats:

HP: 25
MP: 20
Atk: 5 (+1 from Silver Blade)(+1 from Trendy Heels)
Def: 3 (+1 from Laced Vest)
Int: 3 (+0 from Silver Blade)
Spr: 2 (+0 from Laced Vest)
Critical: 6%
Evasion: 4%
Movement: 2 cells (+2 from Sky Pirate profession)
X-Gauge: {/////}{/////}{/////}

Skill Points: 1
Upgrade Points: 2


Last edited by Masquerade on Sun Nov 18, 2012 2:00 pm; edited 2 times in total
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Post by Silver Fri Jun 01, 2012 9:53 pm

Name: Vittoria (Meredith Loveguard)
Age: 19
Gender: Female
Appearance:
Spoiler:
-------------------
Profession: Spellslinger- More than a mere caster of spells the one who claims this profession throws spells around like they are candy. (Chainspell) (Equip: Staffs)
Chainspell: The user chains spells together rapidly. Allows for Skill Chain. Max Chain: 2
Level: 2
Exp: 4/10
-------------------
Weapon: Magician's Staff- Staff made primarily for quick spell casting.
Armor: Devout's Robes- Robes specifically tailored for one who is devoted entirely to their craft.
Accessory: Amethyst Brooch- Brooch made with Amethyst which has been supercharged with mana.
-------------------
A-Ability: Barrage Spell

+ Ignis- The user conjures a small ball of flame and slings it at her target. 110% Int Damage. Range: 3 Cells. 7 Mp. Fire Elemental. Instant Cast.

+ Glacies- The user conjures a small ball of ice and slings it at her target. 110% Int Damage. Range: 3 Cells. 7 Mp. Ice Elemental. Instant Cast.

Spoiler:
-------------------
A-Ability: Burst Spell

Spoiler:
-------------------
A-Ability: Surge Spell

Spoiler:
-------------------
A-Ability: Collide Spell

Spoiler:
-------------------
R-Ability:

+ Blast Spell- Whenever the user's spells successfully damage the target more than normal, excess mana collects around the user and makes her next spell even stronger. Whenever the user successfully lands a critical hit, the user's next spell has its damage output increased by 25%
-------------------
S-Ability:

+ Target Spell- The user focuses her spells with all of her might to maximize damage output. +10% Int and +5% Critical Hit Rate.
-------------------
Excess Trigger:

+ Spell Renascence- Utilizes pure determination and will to force mana cycles into overdrive to not only restore mana but provide even longer spellchains for a period of time. Restores Mana to maximum and increases the length of Spellchain by 1 for Three Turns. Uses Act Action. Requires 5 X-Gauge Units.
-------------------
X-Ability: Gladius- The user throws her staff in the air like a baton and instead of catching it has mana act upon it and transform its figure from that of a staff to a blade of pure energy. With a quick flick of the wrist, the sword is directed towards the user's target and then forced to unleash a flurry of attacks upon the target. 200% Pierce Int Damage. Range: 8 Cells.
-------------------
Stats:
Next Level: Mp, Int, Spr

Hp: 25
Mp: 25 (+5 from Amethyst Brooch)
Atk: 2 (+0 from Magician's Staff)
Def: 3 (+0 from Devout's Robes)
Int: 4 (+1 from Magician's Staff) (+1 from Target Spell)
Spr: 3 (+1 from Devout's Robes)
Critical: 5% (+0% from Devout's Robes) (+5% from Target Spell)
Evasion: 2% (+0% from Devout's Robes)
Move: 2 Cells (+0 from Spellslinger Job)
X Gauge: {/////}{/////}{/////}
-------------------
Skill Points: 1
Upgrade Points: 2


Last edited by Silver on Sat Apr 13, 2013 11:20 am; edited 12 times in total
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Post by Zerifachias Fri Jun 01, 2012 9:57 pm

Name: Rose
Age: 18
Gender: Female
Appearance:
Spoiler:

Level: 2
Progress: 4/10

Profession: Stellar Mage - Studiously observing the universe comes with perks when it comes to magic involving the constellations. (Basic Attack: Int; 3 cells)

Weapon: Constellation Journal - An old, weathered book filled with sketches of constellations and stars and planets, with information pertaining to each written in a fine, neat print.
Armor: Stellar Nightgown - A cute, if not somewhat impractical dress that is not suited for travel.
Accessory: Jade Necklace - A gold-wire necklace with a jade jewel. (+5 MP)

A-Ability: The Zodiac

+ Sagittarius - Stars align! Show me the sign of the Archer! A holy light shoots down from above, piercing the enemy with a holy arrow from the stars. 120% Int DMG. May cause Confusion. 4 cell range. 11 MP. Holy Elemental.
--The Gifts From the Stars - MP usage reduced to 8.

+ Aquarius - Stars align! Break the moon and the sea and reveal the Water Bearer! The enemy party is suddenly assaulted by heavy waves of water that materialize out of the air around them. 100% Int DMG. May cause Wet. Hits all enemies. 10 MP. Water Elemental. Normal Cast: 1 Turn.
--The Gifts From the Stars - MP usage reduced to 7.

+ Libra - Stars align! Balance the world on it's axis with The Scales! The target is assaulted by a strong gust of wind that spins them around and confuses their movements. 130% Int DMG. May cause Addle. Foes in adjacent cells to the target have a lesser chance (25%) of being inflicted with Addle. 0% Variance. 100% Hit Rate. 1 Turn Charge Time Required for Casting. 4 cell range. 8 MP. Wind Elemental.
--The Gifts From the Stars - MP usage reduced to 6

Spoiler:

A-Ability: Item

R-Ability: N/A

S-Ability: The Gifts From the Stars - Rose and all allies in an adjacent cell with her will be blessed by the stars and only need to use a quarter of the energy required for spellcasting. (25% Less MP usage)(Passive)

X-Ability: The Fallen Stars - There is a fine line that you must cross before I become angry. People don't like it when I'm angry, so they know not to cross it. You crossed it, so you must be very stupid or a masochist. Well, that doesn't matter, because you're about to be dead. Stars fall! Strike my adversary and show them the true strength of the Spirit King's anger! 200% Piercing Int DMG to a single enemy up to 5 cells away. May cause Confusion. Holy Elemental.

Stats:
HP: 15
MP: 30 (+5 from Jade Necklace)
Atk: 2
Def: 2
Int: 5 (+1 from Constellation Journal)
Spr: 4 (+1 from Stellar Nightgown)
Critical: 3%
Evade: 4%
Move: 2
X-Gauge: {/////}{/////}{/////}

Skill Points: 0
Upgrade Points: 2


Last edited by Zerifachias on Sun Apr 21, 2013 7:00 pm; edited 10 times in total
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Post by crazE Sat Jun 02, 2012 12:15 pm

Name: Feitura, "Fei"
Gender: Female
Age: 14
Level: 3
Next Level: 2/10
Appearance:
Spoiler:

Profession: Thunder Tamer- The one who claims this profession takes the thrill of the skies into their hands and conjuring the storms to their advantage. [Lightning Affinity I]

*Lightning Affinity I: User acquires permanent "Lightning Affinity" Properties. Increases the Damage Output of Lightning Elemental Basic Attacks or Abilities by 10% (Excluding Piercing Flurry Skills). In addition, Decreases the Total Damage received by the Lightning Element by 20%.

Weapon: Worn Broadsword- An old but massive broadsword, it looks like it has been through its share of severing and decapitating. [+1 ATK][Range: 2 cells]
Armor: Worn Plating- old metal plating that is about to fall apart. Should probably get some better armor.. [+1 DEF]
Accessory: Supercell Cloak- A cloak with an ominous dark hue, it brings to mind the thought of a devastating storm. [+5 MP]


A-Ability: Rumbling the Skies

+ Cleave Boost- Fei hefts the large blade in her hand, sizing up the exact power needed to bring the blade through. +20% chance for Critical Hit for 3 turns. Stackable. Hit Rate: None. Variance: None. Range: Self. Element: Neutral. 8 MP

+ Thunder Blow- Fei swings her blade sideways, knocking the opponent powerfully with cold, blunt steel. 120% ATK Damage. Chance of Knockback (1 cell). If Knockback is successful, opponent is afflicted with Daze. Hit Rate: 100% Variance: 0% Chain: None. Range: 2 cells. Element: Neutral. 8 MP

--- Static Absorbtion- By grinding her blade away from the opponent as she strikes them with the blunt side of her blade, Fei absorbs the static caused. 50% of damage dealt Fei regains as MP. 4 MP.

R-Ability: none.
S-Ability: Overcast- 3 turns proceeding the start of every battle, Fei can cast "Thunderstorm" Atmosphere Property. Field acquires Atmosphere Property "Thunderstorm" (excluded if field already has an Atmosphere Property). Permanent 10% boost to Lightning elemental attacks. 5% Chance of a player/opponent being struck with lightning, inflicting Paralyze. Atmosphere Property wears off in 5 turns.
X-Ability: Wrath of the Storm- Fei feels the clouds thickening, smiling before a surge of lightning strikes down. She ascends into the clouds, feeling the thick electricity consume her, imbuing her with its power. She stares with with light dancing across her eyes, speeding down rapidly, sword raised. The surging chariots of heaven proceed with her before a large blast of lightning that is Fei pierces her foe, leaving nothing but a charred, severed remnant. 2 turn move. Fei is removed from battle, opponents afflicted with Paralyze (1st turn), 150% Piercing ATK Damage, chance of Instant Death (2nd turn). Hit rate: 100% Variance: 0% Range: All opponents (1st turn), one opponent (2nd turn). Element: Lightning.
E-Trigger: Sky Call- Feitura beckons the power from the sky, striking an opponent on the field with raw lightning. 100% Piercing Attack damage. Range: One opponent.

~ Stats ~

HP: 35
MP: 15 (Supercell Cloak +5)
Atk: 7 (Worn Broadsword +1)
Def: 4 (Worn Plating +1)
Int: 2
Spr: 2
Critical: 5%
Evasion: 3%
Movement: 2 Cells (Thunder Tamer Job +1)
X Gauge: {/////}{/////}{/////}

Skill Points: 2
Upgrade Points: 0


Last edited by crazE on Fri May 31, 2013 4:44 pm; edited 6 times in total
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Post by The Kakuzato Sat Jun 02, 2012 5:19 pm

Name: Mirani Flore
Gender Female
Age: 23
Level: 1
Next Level: 0/10
Appearance:
Spoiler:

Profession: Florist: The one who claims this profession makes her living out of selling flowers. [Weapons: Seeds]

Weapon: Red Rose Seed: A seed of the common red rose that can grow into a whip. [ATK +1]
Armor: Ruffled Dress: A white dress with purple ruffles. [DEF +1]
Accessory: Rose Pendant: A ruby, cut in the shape of a rose, worn as a pendant. [MP +5]

A-Ability: Green Thumb

+ Poisoned Thorns: The thorns on the user's whip secrete a special poison that hurts the enemy over time. 110% ATK damage. Chance of Poison. Range: 1. Element: Nature. 7 MP.

+ Lash of Gall: The thorns on the user's whip secrete a substance similar to gall, which numbs the opponent's limbs. 110% ATK damage. Chance of Paralyze. Range: 1. Element: Nature. 7 MP.

R-Ability:
S-Ability: Weeds are Naught but Flowers: When poisoned, Mirani is healed rather than hurt.
X-Ability: Flowered Dance ~ Pirouette of Death: Mirani snaps her whip, wrapping it tightly around her opponent. She then spins the opposite way, grinding the thorns into her opponent. 150% piercing ATK Damage. Chance of Daze. High chance of Blood Loss. Range: 1. Element: Nature.

~ Stats ~

HP: 25
MP: 15 (Rose Pendant +5)
Atk: 4 (Red Rose Seed +1)
Def: 3 (Ruffled Dress +1)
Int: 2
Spr: 2
Critical: 4%
Evasion: 4%
Movement: 2 Cells (Florist Job +1)
X-Gauge: {/////}{/////}{/////}

Upgrade Points: 0
Skill Points: 0
The Kakuzato
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Oblivion Phantasy ~ Chain of Dreams 【Profile Thread】 Empty Re: Oblivion Phantasy ~ Chain of Dreams 【Profile Thread】

Post by Kurio Sat Jun 02, 2012 7:02 pm

Name: Aliesse
Gender: Female
Age: 16
Level: 2
Next Level: 4/10
Appearance:
Spoiler:

Profession: Assailant - Not your typical assassin-type. These dangerous fighters can very easily hold their own in a fair fight. But they are not above resorting to underhanded tactics when necessary. [Dual Wield]

Weapon: Rusty Katar - Still in good enough shape to fight with.
Weapon: Rusty Katar - Still in good enough shape to fight with.
Armor: Light Vest - The lighter the weight the better.
Accessory: Sword Sheath - Why someone who uses katars carries this around is beyond me. [+1 ATK]

A-Ability: Cut to the Chase

+ Grevious Wound - Aliesse slices open one of the target's arteries. [100% ATK Dmg. Range: Adjacent. Chance of Wound. Instant. 0% Variance. 6 MP]

+ Cutthroat - Aliesse aims a shallow cut on her target's neck, attempting to damage their vocal chords. [100% ATK Dmg. Range: Adjacent. Chance of Silence. Instant. 0% Variance. 7 MP]

R-Ability: N/A

S-Ability: No Mercy - Always restless. Always ruthless. Aliesse's Normal Attacks inflict 20% additional damage to enemies that are afflicted with a negative status effect.

X-Ability: Shadow Assault - Quick, and very painful. Aliesse disappears and releases a ring of blades around her original position. She then reappears behind her target and recalls the blades to her, each of them slicing through the target's body before Aliesse finishes with a brutal series of strikes to every vital organ. [200% Piercing ATK Dmg. Range: Any. Moves Aliesse to adjacent cell of target. High chance of Blood Loss. Benefits from S-Ability]

~ Stats ~

HP: 25
MP: 20
Atk: 5 (Rusty Katar +1) (Rusty Katar +1) (Sword Sheath +1)
Def: 3 (Light Vest +1)
Int: 2
Spr: 3
Critical: 7%
Evasion: 5%
Movement: 2 Cells (Assailant Job +2)
X Gauge: {/////}{/////}{/////}

Skill Points: 1
Upgrade Points: 2


Last edited by Fluffy Pandas on Mon Jul 16, 2012 1:52 pm; edited 6 times in total
Kurio
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Post by Keileon Tue Jan 29, 2013 10:00 pm

Name: Nathair Kigyo
Gender: Male
Age: 19
Level: 1
Next Level: 0/10
Appearance:
Spoiler:

Profession: Snake Charmer (The one who claims this profession is skilled at the handling of snakes to the point of controlling them with moderate success.) [Dual-Wield] [Shed Skin I]
*Shed Skin I: The user has a 10% higher chance to evade any physical status ailment. These status effects also have a 5% chance of ending each turn.
Job Promotion: Snake Charmer - Ophid Adept - Dread Biter - Ouroboros Contractor

Weapons:
-- Azadeh: (The brilliant red scales of this deadly serpent warn of venom. She obeys Nathair without hesitation.) [+1 Atk] [Weapon Growth]
-- Adrastos: (This snake is dully striped, as if to not draw attention to himself as he sinks his teeth into his enemy.) [+1 Atk] [Weapon Growth]
Armor: Plain Suit (A simple cloth suit that doesn't offer much protection, but it gets the job done.) [+1 Def]
Accessory: Snakeskin (The shed skin of a snake that still seems to contain some "life" in it. Just what is this?) [+5 HP]

A-Ability: The Serpent's Call

+ Envenom: A flash of red, a cry of pain, and a trickle of venom. Lashes one arm towards the foe, allowing Azadeh to strike with her fangs. Chance of Poison. Range: 3 cells. Element: Neutral. 6 MP.

+ Serpent's Evaluation: "A snake's eyes are so much more efficient than our own. To see warmth is to see where the blood runs closest to the surface. Harness that vison, strike the weak points, and my job has become that much easier..." Reveals target's Weaknesses and Resistances and increases the user's Critical Rate by 10% when attacking that enemy only for 3 turns or until the user casts this skill on another target. Range: 3 cells; Self. Element: Neutral. 8 MP.

R-Ability: N/A
S-Ability:
-- Focused Mind: Upon activation, the user is immune to all negative mental status afflictions for four turns.
E-Trigger: Contract of Ouroboros: "Take my blood, my soul if you desire, as your own so that I may call upon your power, driving the dawn's light into a fit of frenzy--" Nathair raises his arms up, allowing Azadeh and Adrastos to bite his own arms, opening up the skin to allow the blood to spray free in sacrifice. It doesn't stay long, however, as the red spray is absorbed into the user's contract, forming intricately glowing red runes. Nathair's wounds now seem to heal at a quicker pace, and his battle capabilities seem greatly enhanced... The user takes 25% max HP damage. For the following 5 turns, the user is bestowed with Regeneration and his Atk and Critical Hit Rate are both increased by 20%. Azadeh's and Adrastos's added effects are upgraded to Chance of Poison. 5 X-Levels.
X-Ability: Ouroboros Cycle "Ring of Light": "-- And as the dawn fades into night, the great serpent encircles all to match our eternal cycle; come forth now, Ouroboros, and set free your wrath against those who stand before your faithful servant!" 100% piercing Atk damage, treated as Spiritual. Disables the Cycle Mana special command of any target hit while doubling the effectiveness of the user's; both effects last 3 turns. The user is bestowed with Reraise. Range: All enemies. Element: Light. 10 X-Levels.

~ Stats ~

HP: 20 (Snakeskin +5)
MP: 20
Atk: 4 (Azadeh +1) (Adrastos +1)
Def: 3 (Plain Suit +1)
Int: 2
Spr: 2
Evasion: 3%
Critical: 6%
Movement: 2 Cells (Snake Charmer Job +1)

Skill Points: 0
Upgrade Points: 0


Last edited by Keileon on Tue Jan 29, 2013 10:04 pm; edited 3 times in total
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Oblivion Phantasy ~ Chain of Dreams 【Profile Thread】 Empty Re: Oblivion Phantasy ~ Chain of Dreams 【Profile Thread】

Post by Shadow Tue Jan 29, 2013 10:00 pm

~ Bestiary ~


000 Rineai Scudo ((Location: Antica / Enemy Type: Humanoid / Defeat Count: Unique / Exp: 3 / Gold: 0 / Drop: None))

002 Clockwork Pawn ((Location: Antica / Enemy Type: Machine / Defeat Count: 4 / Exp: 1 / Gold: 12 / Drop: Small Gear, Broken Blade))



-----~---~---~-----



~ Inflictionary ~


Addle ~ Cannot use Abilities for 3 Turns.

Apathy ~ MP cannot be Restored for 3 Turns.

Armor Break ~ Armor Equipment is Nullified for the duration of the Battle.

Airborne ~ Passes through Special Cells and Nature Cells, it is also Set with Null Earth and Vulnerable Wind for 3 Turns.

Berserk ~ Atk Stat is Increased by 100%, but Def Stat is Decreased by 50% for 3 Turns. Only Basic Attacks are enabled.

Blind ~ Abilities and Basic Attacks have 50% Chance of Missing for 3 Turns.

Blood Loss ~ 25% Max HP Damage is added to the Base Damage taken. Damage Modifier.

Burn ~ 12% Max HP Damage every Turn for 3 Turns. Damage is Increased by 100% if Vulnerable Fire. Instantly Alleviated with Water or Ice Elemental Basic Attacks or Abilities.

--- Severe Burn ~ 12% Max HP Damage every Turn for 5 Turns. Effect Damage is Increased by 3% Every Turn. Damage is Increased by 100% if Vulnerable Fire. Instantly Downgraded to Burn with Water or Ice Elemental Basic Attacks or Abilities.

Center of Attention ~ Enemy / Neutral Characters can only Target the Afflicted for 3 Turns with Damaging/Status Abilities or Basic Attacks.

Cloak ~ Cannot be detected by Enemy / Neutral Characters for 3 Turns.

Confusion ~ 33.33% Chance of hitting Self/Ally/Enemy for 3 Turns. Alleviated with Physical Damage.

Covered ~ Damage is directed to a Covering Ally within an Area of "X" Cells, where "X" is equal to the Movement Stat of the Covering Character.

Covering ~ Takes Damage for a Covered Ally within an Area of "X" Cells, where "X" is equal to the Movement Stat of the Covering Character.

Critical ~ Automatic Status triggered by having 25% Max HP or less.

Curse ~ 2 Random Stats (Physical / Magical) are Decreased by 50% for 3 Turns.

DeProtect ~ Physical Total Damage received is Increased by 100% for 3 Turns.

DeShell ~ Magical Total Damage received is Increased by 100% 3 Turns.

Drown ~ Cannot Act and receives 33% Max HP Damage per Turn. If on a Water Cell, Status is alleviated by exiting the Water Cell(s). Trigger Command: Help Him/Her Out! is available.

Doom ~ Instant Death after 5 Turns.

Frail ~ HP cannot be Recovered for 3 Turns.

Freeze ~ Cannot execute Act Commands or Move Commands, and Damage received is Increased by 100% for 3 Turns. Duration is Increased by 2 Turns if Vulnerable Ice. Alleviated with Fire-Elemental Hits.

Haste ~ Available Act Actions and Move Actions per Turn are Increased by 1 for 3 Turns.

Health Regeneration ~ 15% Max HP Recovery every Turn for 5 Turns.

Health Sap ~ 15% Max HP Damage every Turn for 5 Turns.

Immobilize ~ Move Commands are restricted for 3 Turns.

Immune ~ Immune to Status Conditions for 3 Turns.

Infatuate ~ Treats Allies as Enemies and Attacks them until Inflicter or Afflicted is KO'ed for 3 Turns. Opposite Gender only.

Infinite ~ MP cannot be Decreased by any means for 2 Turns.

Instant Death ~ Immediate KO Status. Bypasses Abilities, Effects and Bonuses involving HP reaching 0.

Intangible ~ Physical Abilities and Basic Attacks have 100% Chance of Missing (Overrides Sure Hits), but Magical Abilities and Basic Attacks have their Total Damage Increased by 100% for 3 Turns.

Invincible ~ HP cannot be Decreased by any means for 2 Turns.

KO ~ Self Explanatory.

Magic Loss ~ 25% Max MP Damage is added to the Base Damage taken. Damage Modifier.

Mana Leak ~ 10% Max MP Damage every Turn for 5 Turns.

Mana Regeneration ~ 10% Max MP Recovery every Turn for 5 Turns.

Oblivion ~ Immediately Removed from the Battlefield.

Pain ~ Physical OR Magical Abilities have a Force Charge Use/Cast Time of +1 Turn, depending on the type of the afflicted Target.

Paralyze ~ Cannot execute Act Commands for 3 Turns.

Petrify ~ Cannot Act or Move for 3 Turns, but Total Damage received is Decreased by 50%. Instant Death by Critical Hit.

Poison ~ 17% Max HP Damage every Turn for 3 Turns.

--- Severe Poison ~ 22% Max HP Damage every Turn for 3 Turns.

Protect ~ Physical Total Damage received is Decreased by 50% for 3 Turns.

Purification ~ Total Damage received is Increased by 100%, Damage dealt is converted to HP Recovery, and the effectiveness of HP / MP Recovery is Increased by 100% for 3 Turns. Can only Target Enemies.

Rage ~ Int Stat is Increased by 100%, but Spr Stat is Decreased by 50% for 3 Turns. Only Basic Attacks are enabled.

Reciprocation ~ Afflicted receives 50% Total Damage the Inflicter receives, and viceversa for 3 Turns. Effect does not include itself.

Reverse ~ Damage dealt and received is converted to Recovery and viceversa for 3 Turns.

Scramble ~ Available Act Commands (Except S and X-Abilities) are randomized for 3 Turns.

Seal ~ Seals all Abilities, preventing their usage for 5 Turns. A Sealed Ability cannot be executed--but the Seal can be Dispelled.

Shell ~ Magical Total Damage received is Decreased by 50% for 3 Turns.

Sleep ~ Cannot Act or Move for 3 Turns, and every Hit is a Sure Critical Hit. Alleviated with Physical Damage.

Slow ~ Can execute only 1 Command (Act / Move / Wait) per Turn for 3 Turns.

Stasis ~ Cannot execute Act or Move Commands for 3 Turns.

Stop ~ Turns are Skipped for 3 Turns.

Unconscious ~ Automatic Status triggered by having less than 0% Max MP, it is treated like KO. Recovers 5% Max MP per Turn. Alleviated by Current MP > 0.

Weapon Break ~ Weapon Equipment is Nullified for the duration of the Battle.

Warp ~ Can Warp to Any Cell instead of conducting a Movement Action for 3 Turns.

Weak ~ Max HP and MP are Decreased by 15% for 3 Turns. Can Stack up to 3 Times.

Wound ~ 10% Max HP Damage for 3 Turns. Can Stack up to 3 Times. Alleviated with HP Recovery.

Zombie ~ Afflicted gains [Vulnerable Light] and HP Recovery is converted to HP Damage for 3 Turns.
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