Seraphim Song [Profiles]

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Seraphim Song [Profiles]

Post by Durn on Sun May 23, 2010 1:53 pm

Index
I - I : Taint
I - II : Difference
I - III : Confinement
I - IV : Insanity
I - V : Fallacy


Enemies

II - I: Forsaken
Location: Kunstnerisk


Name: Lupis
Gender: --
Age: --
Level: 6
Appearance:
Spoiler:
Profession: Ink Fox - A demon bound within an outer coating of ink and shadow. They are what remain of artistic humans. Their purpose is to create art out of despair and sorrow.
Weapon: Pearly Teeth
Armor: Sketchy Fur
Accessory: Forlorn Pigment [Resist Dark]

A-Ability: Sketching Ink

+ Splatter of Black: The demon dives toward the target with immense force, bursting into a puddle of ink upon contact. The creature then reforms, leaving the target and the surrounding area doused with corrosive, black liquid. Creates Corrosive Ink Cells in all Cells surrounding the target. Can cause Poison. 150% Attack Damage. Range: 3 Cells. 14 MP. Dark Element.

+ Paint Clasp: The demon seeps into the ground and gains control over the ink spilled across the surface. It then twists and turns the liquid until it surrounds the target with a tough, unyielding grasp. It then proceeds to strangle and squeeze the life out of the target. Requires that the target is surrounded by Corrosive Ink Cells. 50% Remaining HP Damage. Range: 3 Cells. 18 MP. Dark Element.

+ Ink Talon: The demon twirls around in a ferocious dance, launches various pins of consolidated ink at the foes, puncturing their skin, allowing the toxic ink to seep into their skin. Can cause Poison. 120% Attack Damage. Range: 2 Layers of Surrounding Cells. 12 MP. Dark Element.

+ Black Ink Conversion: The demon enhances the ink infection of a specific target. Causes the target's Poison status to transform into the Severe Poison status. N/A Damage. Range: 3 Cells. 6 MP. Dark Element.

A-Ability: Item

R-Ability:
+ Lash Out: Whenever the Ink Fox is damaged by a magical attack, all Corrosive Ink Cells lash outward and damage all foes within an adjacent cell for 100% Attack Damage.

S-Ability:
+ Seep: As the Ink Fox maneuvers around the battlefield, it leaves behind a trail of Corrosive Ink Cells.

Awakening: Toxic Ink Lance - 200% Atk Dmg. Dark Element.

HP: 45
MP: 60 (+10 from Forlorn Pigment)
Atk: 8 (+2 from Pearly Teeth)
Def: 5 (+1 from Sketchy Fur)
Int: 5 (+0 from Pearly Teeth)
Spr: 5 (+2 from Sketchy Fur)
Move: 2 (+2 from Ink Fox Profession)

** Look above for Alos, Banvet, and Coquios

--

Name: Malos
Gender: --
Age: --
Level: 6
Appearance:
Spoiler:
Profession: Ember Inkwraith - A demon forged within artistic embers crafted by the Ink Foxes. Its only purpose is to spread havoc throughout the world and create art out of destruction. [Intangible][Basic Attack: Intellect-Based][Basic Attack: 3 Cell Range]
Weapon: Blaze Necklace
Armor: Ember Coating
Accessory: Eye of Fire [Basic Attack: Burn]

A-Ability: Artistic Ruination

+ Fire: A ball of searing flames is conjured in the palm of the demon and hurled at the target. Chance of Burn. 150% Intellect Damage. Range: 5 Cells. 12 MP. Fire Element.

+ Hex: Dark maladies are cast upon the target. Can cause Misfortune. Can cause Apathy. N/A Damage. Range: 5 Cells. 10 MP. Dark Element.

+ Ink Heatwave: A sudden pulse of dark, flaming energy erupts from the wraith's flesh. Chance of Burn. 120% Intellect Damage. Range: 2 Layers of Surrounding Cells. 12 MP. Fire Element.

+ Reemerge: The wraith fades into the shadows and reappears six cells away from its original location. N/A Damage. Range: 6 Cells. 6 MP. Dark Element.

A-Ability: Item

R-Ability:
+ Shade Takeover: Whenever the wraith is attacked from an adjacent cell, it fades into the shadows and appears in the adjacent cell of a random foe. The foe which the wraith appears next to takes 100% Intellect damage. The turn after Shade Takeover takes effect, the wraith is not Intangible.

S-Ability:
+ Sure Burn: All of the wraith's abilities that have a chance of causing a Burn effect have a 100% chance of causing Burn.

Awakening: Emberstorm - 100% Int Dmg. Fire Element.

HP: 35
MP: 80
Atk: 3 (+0 from Blaze Necklace)
Def: 1 (+1 from Ember Coating)
Int: 8 (+2 from Blaze Necklace)(+1 from Eye of Fire)
Spr: 8 (+1 from Ember Coating)
Move: 2 (+2 from Ember Inkwraith Profession)


Last edited by Durn on Sun Mar 20, 2011 3:45 pm; edited 30 times in total

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Re: Seraphim Song [Profiles]

Post by Durn on Sun May 23, 2010 1:54 pm

Inventory

Materials
Armageddon Band x1 - A band of singed flesh that once belonged to a Wretched.


Consumables
Weak Health Potion x3 - Restores 20 HP upon use.
Weak Mana Potion x2 - Restores 10 MP upon use.
Weak Life Crystal x1 - Restores a fallen ally with 15% Max HP and MP.


Combat Supplies


Weapons
Twin Moon [Sword: +1 INT] - An elegant sword meant for guiding demons, but in actual combat, it fails to deal much damage.


Armor


Accessories
Skull Helmet [Accessory: +1 Def] - A large, dome-shaped skull that could be placed over one's own head for protection.
Dark Cloak [Accessory: +5 MP] - A dirty, black cloak made from leather materials.


Key Items


Gold: 680


Last edited by Durn on Wed Mar 09, 2011 5:16 pm; edited 11 times in total

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Re: Seraphim Song [Profiles]

Post by Durn on Sun May 23, 2010 1:54 pm

Bestiary

Menneskelig Avvikelse - The Human Aberrations
Flesh Wyrm (Location: Racht/Number Defeated: 6/Exp: 1/Gold: 15)
Wretched (Location: Racht/Number Defeated: 4/Exp: 3/Gold: 20)

Dansings Mareritt - The Dancing Nightmares
Bone Geist (Location: Racht/Number Defeated: 2/Exp: 2/Gold: 10)
Haunt (Location: Nightmare Flux/Number Defeated: 1/Exp: 6/Gold: 140)
Aberration of Insanity (Location: Borderline of Waking Nightmares/Number Defeated: 1/Exp: 10/Gold: 300)
Ink Fox (Location: Kunstnerisk/Number Defeated: 0/Exp: ?/Gold: ?)


Jord Avskyer - The Earthen Abominations


Korrupsjon av Naturen - The Corruption of Nature


Skrekk av Sjøen - The Terrors of the Sea


Mørklagt Glo - The Darkened Embers
Ember Inkwraith (Location: Kunstnerisk/Number Defeated: 0/Exp: ?/Gold: ?)

Lyddempere av Vinden - The Silencers of the Wind


Ond Kuling - The Wicked Tempests


Bane av Kunnskapen - The Banes of Knowledge


Last edited by Durn on Sun Mar 20, 2011 3:49 pm; edited 17 times in total

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Re: Seraphim Song [Profiles]

Post by Durn on Sun May 23, 2010 1:55 pm

Soundtrack
~Aftermath~
~Besynder Hjem~
~No Turning Back~
~Silent Madness~
~Tension Rising~
~Hopeless~
~Final Stand~
~Ethereal~


Last edited by Durn on Wed Nov 10, 2010 11:12 pm; edited 7 times in total

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Re: Seraphim Song [Profiles]

Post by Durn on Sun May 23, 2010 1:57 pm

Terra Courmier

Gender: Female
Age: 17
Level: 6
Next Level: 9/16
Appearance:
Spoiler:
Profession: Spellbinder - A magic-wielding sorceress who has focused her abilities within the arcane forces in order to learn how to negate and conjure magic of all types. [Basic Attack: 3 Cell Range][Basic Attack: Int-Based]
Weapon: Dusty Spellbook - Many pages are stained, torn, or just plain unreadable.
Armor: Linen Robes - A rather worn robe constructed using linen cloths. It provides little physical protection.
Accessory: Raven Brooch - A small, spherical ornament of an onyx color gilded with outlines of a crimson raven.

A-Ability: Universal Manipulation

+ Faerie Spark: A flash of energy ignites upon the target's chest, burning a few of the mana veins that run through the target's body, causing it to lose 10% of its maximum mana. 120% Int Dmg. Range: 5 Cells. 9 MP. Arcane Element.

+ Arcana Fulmination: An abnormal amount of arcane power begins to course through the caster's veins, enhancing the next spell cast. Next Magical Ability has a guaranteed chance at scoring a Critical. N/A Damage. Range: Self. 8 MP. Arcane Element.

+ Mana Barrier: A shield made from intricate threads of mana is quickly conjured in front of the user, blocking and negating all Intellect-based abilities aimed directly at Terra until the shield absorbs damage equal to half of Terra's total mana capacity. The shield has no effect on Attack-based abilities. The shield can be canceled at any given time and Terra is refunded mana equal to however much more damage the shield could absorb. N/A Dmg. Range: Self. 50% Max MP. Arcane Element.

A-Ability: Item

R-Ability:
+ Alignment of Stars: When the user successfully casts two spells in a row, the user may then proceed to cast a third spell.

S-Ability:
+ Mana Synergy: Terra's skill at manipulating mana has resulted in the toughening of her mana, increasing its durability and resistance. Maximum MP increased by 30%. Unable to lose mana due to an opponent's attack.

Release: Arcane Disruption - Terra skillfully shifts different rifts of existence around her general area, causing all foes around her to distort and writhe into different shapes and forms. 150% Arcane damage to all foes within 3 cells of Terra.

HP: 30
MP: 35 (+5 from Raven Brooch)(+12 from Mana Synergy)
Atk: 1 (+0 from Dusty Spellbook)
Def: 4 (+1 from Linen Robes)
Int: 10 (+1 from Dusty Spellbook)(+2 from Raven Brooch)
Spr: 7 (+1 from Linen Robes)
Move: 2 (+0 from Spellbinder Profession)

Skill Points: 1

Affinity
Chloe: 4
Ruthas: 1
Wallace: 1
Rina: 0
Darros: 0


Last edited by Durn on Mon Mar 28, 2011 2:21 pm; edited 25 times in total

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Re: Seraphim Song [Profiles]

Post by Zerifachias on Sun May 23, 2010 3:18 pm

Name: Chloe Eternal
Age: 18
Gender: Female
Personality: With such an adorable body, one could not help to think that Chloe would be a sweet, yet seductive girl. And they would be right...a little. Chloe has the extraordinary ability to charm just about anything, even animals. She doesn't need her looks, just simple kindness or sweet attitudes. Chloe is a pacifist and does not believe in hurting others, so her time is spent creating equilibrium between two fighting creatures, no matter what they are. Outside of battle, Chloe's personality doesn't change in the slightest. She is still the sweet, seductive girl everyone knows and loves.
Image:
Spoiler:

Profession: Charmer - One who claims this profession focuses all their skills into charming the enemy and making them useless. [Charming Mana: Stealing Mana will result in Infatuation][No Attack]
Level: 6
Progress: 9/16

Weapon: Chapstick - A simple item that keeps the Charmer's lips from cracking. [+1 Charm Effect]
Armor: Slightly Revealing Gown - A dress that has only a few revealing features. [+1 Charm Effect]
Accessory: Necklace - A beautiful jewel that sits over the Charmer's bosom. Has better effects on females. [MP +5][+1 Charm Effect]

A-Ability: Charming Charms of...Charmship?

+ Special Effects: Charm Stockpile

-The Charmer moves about in a sexy fashion, increasing the amount of Charm Effect she holds by 1. [+1 Charm Effect][Unlocks Second Stockpile Move] 1 MP

--The Charmer seems to move closer to the enemy, but she is actually just walking very slowly in one place and giving off a small illusion. [+2 Charm Effect][Unlocks Third Stockpile Move] 2 MP

---The Charmer rubs her lips with lipstick. [+3 Charm Effect] 3 MP

+ Special Effects: Charm Release - The Charmer unleashes all of her stockpiled "Charm Effect" on an enemy. The results can be: 10 Piercing Damage, Infatuation, Confusion, or Knock-out. The more stock of "Charm Effect," the greater the chance of there being more than one effect. [All Stockpiled Charm Effect is reset to 0, not counting equipped items] 0 MP

+ Special Effects: Charm Regeneration - Chloe reaches out to an ally and gives them a big, warm hug and a kiss. By doing this she can give her friend a number of her stockpiled Charm Effect to heal their wounds. 10% Max HP Healing for every Charm Effect used. Adjacent cell.

+ Special Effects: Charm Restoration - Chloe jumps on an ally and gives them a warm hug, giving them a certain amount of energy from her Charm Stockpile. Heals 1 Status Ailment for every 1 Charm Stockpile. The number of stockpile used for this ability can be limited, but the status it cures (if multiple) is random. Adjacent Cell.

R-Ability: Charming Touch - When Chloe is attacked by physical means, the attacker has a 75% chance to be afflicted with Charm.

S-Ability: Evasive Maneuvers - The Charmer is an expert at escaping. [Double Movement]

D-Ability: Super Charm [No Damage] [Infatuate All; Confuse All] [No Element]

Stats:
HP: 50
MP: 10 (+5 from Necklace)
Atk: 0 (+0 from Chapstick)
Def: 9 (+1 from Slightly Revealing Gown)
Int: 0 (+1 from Chapstick)
Spr: 9 (+1 from Slightly Revealing Gown)
Move: 2 (+1 from Charmer Profession)(+3 from Evasive Maneuvers)

Affinity:
Terra - 4
Ruthas - 1
Wallace - 1

Skill Points: 0


Last edited by Zeri~Zeri on Wed Mar 09, 2011 5:15 pm; edited 11 times in total

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Re: Seraphim Song [Profiles]

Post by Xenosaga on Sun May 23, 2010 5:45 pm

Name: Ruthas Ivoyin
Age: 17
Gender: Female
Appearance:
Spoiler:
A rather cheery girl, Ruthas can usually be seen with a smile on her face and a sparkle of excitement in her baby blue eyes. Though her hair is black and tied in a high ponytail, her bangs seem to have been bleached white. It looks natural but at the same time, not. She will wear just about anything, if only it looks pretty to her. Otherwise, she wears a baggy shirt, jeans and sandals.

Level: 6
Next Level: 9/16

Profession: Dancer - Dancers are beings of action, constantly moving. They have flexible bodies and express themselves through motion instead of words. Their dances can be prayers, offerings to the gods, just simple entertainment. However, there is always a story to every dance. (It's unfortunate that Ruthas is nothing like a Dancer. . . . ) [Dodge Rate: 20%]

Weapon: Worn Chakrams [Basic Attack: 2 hits] - A plain old set of chakrams that seem to have been used vigorously. In fact, it's really quite dirty. . . . Who cleans these things?
Armor: Baggy Shirt - Though comfortable and easy to move in, it's not something one would wear on a battlefield.
Accessory: Butterfly Clip [+5 MP] - A small ornament, it looks quite delicate and likely to break with a single touch.

A-Ability: Silent Speech

+Chakram Throw: Ruthas throws her chakrams at an enemy out of her reach, swinging them in a way so that they slice the enemy and return like boomerangs. 100% ATK DMG. 2 hits. Range: 4 Cells. 7 MP.

+Dance of Darkness: A dance of survival, dark clouds begin to surround Ruthas, decreasing the accuracy of attacks in the darkness by 50%. Range: 2 Layers of Surrounding Cells. Lasts 3 turns. 16 MP.

Dance of Life: A dance commemorating birth, a healing power flows through all those in its area of effect. Recovers 10% of HP and MP. Range: 2 Layers of Surrounding Cells. 8 MP.

+Quickening: A fast paced dance, just watching can invigorate the body, forcing adrenaline to pump through their veins. Casts Haste. Range: Self and Adjacent Cells. 18 MP.

R-Ability:
Flexibility: Upon being afflicted with Center of Attention, Ruthas' dodge rate is doubled.

S-Ability:
+Center Stage: An (unintentional) attention-whore, Ruthas captivates those watching her dance, causing them to only focus on her. Casts Center of Attention on Self. Activates after executing a Silent Speech A-Ability.

Special Attack: Voodoo Dance - A horrid dance, Ruthas uses her body to call upon the spirits of the dead to curse her enemies and drag them to the world below. Though beautiful to watch, it is also terrifying to see the haunted souls of those that have long past returning to unleash their fury upon those still alive. Range: All Enemies. Chance of Instant Death. Chance of Curse.

Stats:

HP: 30
MP: 40 (+5 from Butterfly Clip)
ATK: 8 (+1 from Worn Chakrams)
DEF: 6 (+1 from Baggy Shirt)
INT: 2 (+1 from Worn Chakrams)
SPR: 5 (+0 from Baggy Shirt)
MOVE: 2 (+2 from Dancer Profession)

Skill Points: 0

Affinity:
Terra: 1
Chloe: 1
Wallace: 3
Rina: 0
Darros: 0


Last edited by Xenosaga on Wed Mar 23, 2011 2:43 pm; edited 13 times in total

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Re: Seraphim Song [Profiles]

Post by Masquerade on Sun May 23, 2010 6:19 pm

Name: Wallace Night
Gender: Male
Age: 17
Level: 6
Next Level: 9/16
Appearance:
Spoiler:

Profession: Demonologist - Snooping in the realm of the unknown, the one who claims this profession risks his life in order to study demons and plead for their aid in battle.

Weapon: Seething Shadow - A blade forged in the darkest depths of Hell; merely being stricken by the blade has a chance of inducing overwhelming fear upon the target. (Added Effect: Fear)
Armor: Crescent Garments - Comfortable garments with crescent moon designs on them.
Accessory: Lunar Wing (ATK+1)

A-Ability: Demonic Mayhem:

+Rage: Summons a demon of rage that spreads anger and distress throughout the enemy party. Summons Rage. Range: Adjacent cell. 9 MP. 1 SC.

---Berserktouch: Causes an enemy to lose its cool with a single touch. 100% Atk Dmg. Range: Adjacent cell. High chance of Berserk. 6 MP.

+Insanity: Summons a demon of insanity that spreads confusion and delusions throughout the enemy party. Summons Insanity. Range: Adjacent cell. 9 MP. 1 SC.

---Confusiontouch: Rends the enemy's mind into a crazed frenzy of meaningless thoughts that drives it mad. 100% Atk Dmg. Range: Adjacent cell. High chance of Confusion. 6 MP.

+Disease: Summons a demon of disease that spreads weakness and illnesses throughout the enemy party. Summons Disease. Range: Adjacent cell. 9 MP. 1 SC.

---Frailtouch: The enemy's body rejects all forms of healing, all thanks to a single touch from the enemy. 100% Atk Dmg. Range: Adjacent cell. High chance of Frail. 6 MP.

+Restriction: Summons a demon of restriction that spreads incapability throughout the enemy party. Summons Restriction. Range: Adjacent cell. 9 MP. 1 SC.

---Sealtouch: Completely halts the enemy's progress in battle by preventing it from moving and attacking. 100% Atk Dmg. Range: Adjacent cell. High chance of Seal. 16 MP.

A-Ability: The Deadly Seven *LOCKED*

A-Ability: Palace of Transgression *LOCKED*

A-Ability: Demonic Afterimage *LOCKED*

R-Ability: Praemium Veneficus - Whenever the user manages to inflict a negative status effect on the enemy, the user recovers MP equal to 15% of the user's Max MP.

S-Ability: Demonic Knowledge - The user can use any of the moves of any demons as long as the demon has been summoned to the battlefield.

Release: Malevolence Personified (Dark) - With a mighty strike to the ground, the user frantically unleashes a legion of demons that soar through the air and wreak havoc and spread immorality throughout the opposition relentlessly. Deals 100% Piercing Atk damage to all enemies on the battlefield.

Stats:

HP: 30
MP: 30
SC: 2
Atk: 7 (+2 from Seething Shadow)(+1 from Lunar Wing)
Def: 4 (+1 from Crescent Garments)
Int: 6 (+0 from Seething Shadow)
Spr: 6 (+1 from Crescent Garments)
Movement: 2 (+1 from Demonologist Profession)

Skill Points: 0

Affinity:

Terra - 1
Chloe - 1
Ruthas - 4
Rina - 0
Darros - 0

Rage's Stats:
HP: x1.0 Demonologist's HP
MP: x0.5 Demonologist's MP
Atk: x2.0 Demonologist's ATK
Def: x0.5 Demonologist's DEF
Int: x0.25 Demonologist's INT
Spr: x0.5 Demonologist's SPR

Insanity's Stats:
HP: x0.75 Demonlogist's HP
MP: x1.0 Demonologist's MP
Atk: x0.75 Demonologist's ATK
Def: x0.5 Demonologist's DEF
Int: x1.0 Demonologist's INT
Spr: x0.75 Demonologist's SPR

Disease's Stats:
HP: x0.65 Demonologist's HP
MP: x1.1 Demonologist's MP
Atk: x0.5 Demonologist's ATK
Def: x0.9 Demonologist's DEF
Int: x1.25 Demonologist's INT
Spr: x1.0 Demonologist's SPR

Restriction's Stats:
HP: x0.75 Demonologist's HP
MP: x2.0 Demonologist's MP
Atk: x1.25 Demonlogist's ATK
Def: x1.0 Demonlogist's DEF
Int: x0.5 Demonlogist's INT
Spr: x0.25 Demonlogist's SPR


Last edited by Masquerade on Mon Mar 28, 2011 6:06 pm; edited 23 times in total

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Re: Seraphim Song [Profiles]

Post by Silver on Sun May 23, 2010 6:37 pm

Name: Diana LaFayette
Age: 19
Gender: Female
Appearance:
Spoiler:
-------------------
Profession:
Spoiler:
+ *Cleric*- The one who claims this profession has devoted her life to the divine god of creation and has chosen to take a path to wipe evil from existence. She chooses to travel into parts unknown and banish foes with light while shielding those close to her. (Damage: Int) (Range: 3 Cells)

+ Bishop- The one who claims this profession has advanced her powers of light and enhanced them so that she may slay the demented creatures that have taken over the land. Traveling with nothing more than a divine volume and the clothes on her back, she is able to banish any creature instantly with a little luck. (Damage: Int) (Range: 3 Cells) (Resist Light) (Weak Dark) (Slayer) (+1 Basic Attack)

+ Devout- The one who claims this profession has decided to give her full essence to the gods so that she may destroy all who plague the land. Wielding immense power of light and advanced healing abilities, she destroys all who have done wrong and heals all who have been harmed in hope of keeping balance and eradicating the darkness. (Damage: Int) (Range: 3 Cells) (Resist Light) (Weak Dark) (Slayer) (+2 Basic Attacks)

+ Luminary- The one who claims this profession has accepted the Goddess of Light's last request, and has made her body a vessel for them to help in her goal of eradicating darkness. Using both her advanced magical abilities and their aid, she is able to banish anyone to oblivion. (Damage: Int) (Range: 3 Cells) (Null Light) (Resist Dark) (Slayer) (Aid of the Gods) (+3 Basic Attacks)
Level: 6
Exp: 0/16
-------------------
Weapon: Divine Volume- A rather large white tome with black spindly writing on the front that reads "Divine"
Armor: Gothic Robes- The shopkeeper said these were gothic robes, but they are whiter than snow.
Accessory: Cross Rosary- A rosary worn around the neck with a golden cross on the end.
-------------------
A-Ability: Heavenly Guidance

+ Pray- Diana sends a prayer up to the gods, a small sign reaching her by healing her allies and herself very slightly.
(Heal: 10% Max Hp and Mp/Effect: --/Range: All Allies/Mp: 10/Element: --)

+ Cure- Diana sends an orb of light at an ally, covering them in its restorative properties.
(Heal: 25% Max Hp/Effect: --/Range: 3 Cells/Mp: 8/Element: Light)

+ Esuna- Diana covers an ally in a bright orange light, removing their physical ailments.
(Damage: --/Effect: Removes 1 Negative Physical Status Effect [No Instant Death] [No Oblivion]/Range: 3 Cells/Mp: 8/Element: Light)

- Full Esuna- Diana continuously covers an ally in bright orange light, removing even more of their physical ailments.
(Damage: --/Effect: Removes All Negative Physical Status Effects [No Instant Death] [No Oblivion]/Must be linked to Esuna/Range: 3 Cells/Mp: /Element: Light)


+ Dispel- Diana covers an ally in a bright green light, removing their mental ailments.
(Damage: --/Effect: Removes 1 Negative Mental Status Effect/Range: 3 Cells/Mp: 8/Element: Light)

- Full Dispel- Diana continuously covers an ally in bright green light, removing even more of their mental ailments.
(Damage: --/Effect: Removes All Negative Mental Status Effects/Must be linked to Dispel/Range: 3 Cells/Mp: /Element: Light)


+ Protect- Diana covers an ally in a protective covering, lessening the damage taken from physical blows.
(Damage: --/Effect: Protect/Range: 3 Cells/Mp: 8/Element: --)

+ Shell- Diana covers an ally in a protective covering, lessening the damage taken from magical blows.
(Damage: --/Effect: Shell/Range: 3 Cells/Mp: 8/Element: --)

+ Bravery- Diana covers an ally in a energy boosting aura, increasing the physical damage they deal.
(Damage: --/Effect: Atk x 1.5 [3 Turns]/Range: 3 Cells/Mp: 8/Element: --)

+ Faith- Diana covers an ally in a energy boosting aura, increasing the physical damage they deal.
(Damage: --/Effect: Int x 1.5 [3 Turns]/Range: 3 Cells/Mp: 8/Element: --)

+ Holy- Diana creates a glyph to appear underneath a foe, a small ball of light growing overhead. With a flick of her wrist, the ball of light slowly descends towards the foe and explodes in a flash upon contact.
(Damage: 100% Int/Effect: Blind 50%/Range: 6 Cells/Mp: /Element: Light)

-------------------
A-Ability: Sacred Light

+ Cura- Diana sends a ball of light at an ally, the orb warming them and covering them from head to toe in its restorative properties.
(Heal: 50% Max Hp/Effect: --/Range: 3 Cells/Mp: /Element: Light)

+ Pearl- Diana creates a reflective ball of light and directs it to slam into a foe several times.
(Damage: 100% Int x 3/Effect: --/Range: 4 Cells/Mp: /Element: Light)

+ Lumina- Diana creates five flames of pure light and sends them after one of her foes. The flames explode and create a large amount of light to flood the area upon contact.
(Damage: 120% Int x 5/Effect: Acts as a Torch for 3 Turns [Successful Hit]/Range: 3 Cells/Mp: /Element: Light)

+ Perilous Light- Diana douses a foe in a white light that shreds away at their magical immune system, taking away resistances to light based attacks.
(Damage: --/Effect: Makes Target Vulnerable to Light/Range: 3 Cells/Mp: /Element: --)

+ Holyra- Diana creates a large glyph of light to appear underneath a foe, a ball of light appearing overhead. The ball then descended upon the foe and explodes in a flash large enough to damage nearby enemies upon contact.
(Damage: 150% Int/Effect: Blind 50% [Target]/Range: 6 Cells and All Cells Surrounding Target/Mp: /Element: Light)

-------------------
A-Ability: Purging Darkness

+ Curaga- Diana creates a large ball of light that wraps around an ally and creates several more orbs of light that collide with the original, covering the ally in its restorative power.
(Heal: 75% Max Hp/Effect: --/Range: 3 Cells/Mp: /Element: Light)

+ Blessing- Diana blesses her allies and herself with a gift from the gods that slowly heals them over time.
(Damage: --/Effect: Regen/Mp Regen/Range: All Allies/Mp: /Element: --)

+ Rise- Diana causes radiant light from the heavens rains down upon a fallen ally and revives them back to half of their normal fighting strength.
(Heal: 50% Max Hp/Effect: Revives Target/Range: 3 Cells/Mp: /Element: Light)

+ Holyraga- Diana creates a large glyph underneath a foe, a large ball of light appearing overhead. The ball of light slowly descends as smaller balls of light also appear overhead. Just as the first one explodes in a flash, all of the other orbs fly down and crash into the foe.
(Damage: 180% Int/120% Int x 4/Effect: Blind 50% [Target]/Range: 6 Cells and All Cells Surrounding Target/Mp: /Element: Light)

-------------------
A-Ability: Radiance of the Almighty

+ Renew- Diana creates a large rose bud of light envelops an ally and slowly blooms, orbs of pure light raining down upon her ally. As the rose comes into full bloom a light cascades from the heavens and covers them in restorative power.
(Heal: 100% Max Hp/Effect: --/Range: 3 Cells/Mp: /Element: Light)

+ Holyragun- Diana creates a large elaborate glyph that spreads far beyond the target, a large orb of light radiating with energy slowly descending upon her target. As it slowly makes contact, three more large orbs appear and continue to descend upon the foe. And finally, many small orbs of light forcefully bash themselves into the ground and explode in a display of pure and holy light.
(Damage: 220% Int/180% Int x 3/120% Int x 5/Effect: Blind 50% [Target]/Range: 6 Cells and All Cells within a 2 Cell Radius of the Target/Mp: /Element: Light)

-------------------
R-Ability:

+ Physical Recovery- Whenever Diana is afflicted with a physical status condition she purges it from her body by immediately casting Esuna on herself.
-------------------
S-Ability:

+ Mental Protection- Diana is immune to all mental statuses.
-------------------
D-Ability: Heaven's Seal- Diana creates a glyph of Heaven's light below a foe, pillars of light rising up from underneath the unfortunate foe.
(Damage: 200% Pierce Int/Effect: --/Range: Single Enemy/Mp: --/Element: Light)
-------------------
Stats:
Next Level: Hp, Def, Int

Hp: 35
Mp: 40 (+5 from Cross Rosary)
Atk: 0 (+0 from Divine Volume)
Def: 6 (+1 from Gothic Robes)
Int: 7 (+2 from Divine Volume)
Spr: 7 (+2 from Gothic Robes)
Move: 2 Cells (+0 from Cleric Profession)
-------------------
Skill Points: 0
-------------------
Affinity:

Terra- 0
Chloe- 0
Ruthas- 0
Wallace- 0


Last edited by SilverStorm on Sun Mar 20, 2011 11:55 am; edited 27 times in total

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Re: Seraphim Song [Profiles]

Post by Kurio on Sun May 23, 2010 7:13 pm

Name: Darros
Gender: Male
Age: 28
Level: 5
Next Level: 4/16
Appearance:
Spoiler:

Profession: Street Fighter - The type of guy who makes a living by fighting in colosseums, strong, brutal, and doesn't think much.
Weapon: Iron Gauntlets - Heavy gauntlets of metal, very useful for knocking someone unconscious.
Armor: Torn Clothing - Dark blue clothes that looked as if the sleeves have been torn off.
Accessory: Headband (+5 HP)

A-Ability: Assult and Battery

+ Makeshift Catapult - Darros tears off a chunk of the ground and punches it upward for it to land right onto the target. [120% ATK Dmg. Range: 5 cells. 8 MP]

+ Thunder Clap - Darros slams his fists into the ground, creating a small tremor around him. [110% ATK Dmg. Range: Adjacent cells. 7 MP]

A-Ability: Item

R-Ability: Revenge - When attacked from within range (Movement + Attack range), Darros counterattacks by hurling the attacker high into the air, the attacker then takes 20% max HP damage upon falling. 10% max HP damage agaisnt bosses.

S-Ability: Adrenaline - Increases ATK by 10% each turn, ATK cannot exceed 200% of original amount.

Release: Final Round - Darros charges and fights as if he was in the final round of a colosseum battle, and delivering blows to nearly every part of the target's body, and in the end the target is left with several broken bones that will probably never mend. [200% Piercing ATK damage. Range: 3 cells. Chance of Disable]

HP: 40 (+5 from Headband)
MP: 25
Atk: 9 (+2 from Iron Gauntlets)
Def: 6 (+1 from Torn Clothing)
Int: 0 (+0 from Iron Gauntlets)
Spr: 4 (+0 from Torn Clothing)
Move: 2 (+1 from Street Fighter Profession)

Skill Points: 1

Affinity:

Terra: 0
Chloe: 0
Ruthas: 1
Wallace: 1
Rina: 1


Last edited by Windy-tan on Sat Nov 13, 2010 7:56 am; edited 3 times in total

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Re: Seraphim Song [Profiles]

Post by Nightwish on Thu May 27, 2010 11:24 am

Name: Xantos
Gender: Male
Age: 18
Level: 1
Next Level: 0/10
Appearance:
Spoiler:

Profession: Scout - Scouts are workers for the king who either scout out the enemy and find out the battle plans or kill as much men without being spotted. They are quick and masters of stealth and unlike assassins they use blades and aren't perfect at the art of killing. Each scout has a different mission. Only a shame that this scout doesn't work for the king anymore.

Weapon: Chipped Blade-A long sword that seems to have been used many times. Chipped in many places and also seems to be a bit dull.
Armor: Rusted Armor-Small armor that covers a small part of his chest. Dented and rusty in to many places to count. It seems to be more like a thick cloth instead of metal.
Accessory: Faded XL black cloak [+1 DEF] - The giant black cloak that covers the scout. It has lost some of its color and seems to look like it was sewn together by rags.

A-Ability: Quick Death

+Venom Slash: Xantos makes sure his victim will die slowly and painfully. Coating his sword in a deadly venom he slashes the enemy anywhere possible to allowing the venom to enter the blood stream. 100% Atk DMG. Range: Adjacent cell. [Chance of Poison] 6 MP

+Triple Slash: Xantos brings up his sword and uses momentum to swing the sword three times in a row in the blink of an eye. 90% Atk DMG. Range: Adjacent cell. 3 hits. 7 MP

A-Ability: Item

R-Ability: N/A

S-Ability: Battle Coward: Sometimes it is better to flee then lose your life in battle. Well at least that is what Xantos thinks. When Xantos reaches a critical point of health his movement doubles but his strength his halved. If Xantos health returns past the half point his movement will return normally as will his attack.

Release: No Resistance: Xantos grabs his enemy and begins stab his enemy a continuous amount of times until they go limp. There will be no resistance and the armor will make no difference. 200% Piercing Attack Damage. Range: Adjacent. Element: Neutral.

HP: 25
MP: 20
Atk: 6 (+1 from Chipped Blade)
Def: 4 (+1 from Rusted Armor)(+1 from Faded XL Black Cloak)
Int: 1 (+0 from Chipped Blade)
Spr: 3 (+1 from Rusted Armor)
Move: 2 (+2 from Scout Profession)

Skill Points: 1

Affinity:
Terra:
Chloe:
Ruthas:
Wallace:
Rina:
Darros:

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Re: Seraphim Song [Profiles]

Post by Durn on Tue Mar 08, 2011 7:04 pm

Bump.

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Re: Seraphim Song [Profiles]

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