Tales of Alidaire: The Corruption Profiles
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Tales of Alidaire: The Corruption Profiles
If you're playing Tales of Alidaire: The Corruption, then this will be where you keep up with your profiles and can see your Inventory, Enemy Profiles, and other such stuff. =3
Current Inventory
Potion x5 (Recovers 20 HP upon use)
Hi-Potion x11 (Recovers 50 HP upon use)
X-Potion x1 (Recovers 80 HP upon use)
Mana Fragment x6 (Recovers 10 MP upon use)
Life Crystal x4 (Revives fallen character with 20% Max HP)
Antidote x13 (Removes Poison upon use)
Revolt Herb x9 (Removes Sleep upon use)
Herbal Extract x3 (Removes Frailty upon use)
Happy Flute x3 (Removes Immobilize upon use)
Arm Brace x3 (Removes Disable upon use)
Anti-Hallucinogen x2 (Removes Confusion upon use)
Chest Key x12 (Opens target Treasure Chest)
Grenade x4 (Deals 20 Piercing Dmg to a target upon use; Range: 3 cells)
Dark Gem x3 (Deals 20 Piercing Darkness Dmg; Range: 2 cells)
Earth Gem x1 (Deals 20 Piercing Earth Dmg to a target upon use; Range: 2 cells)
Water Gem x2 (Deals 20 Piercing Water Dmg to a target upon use; Range: 2 cells)
Calamity Cloth x1 (Boosts Evasion Rate by 25% for 3 turns upon use)
Moonlight Rose x1 (Beautiful white rose with petals glowing like moonlight itself. Activate Trigger Command: Mash to use)
Truth Potion x1 (Slightly luminescent liquid capable of pulling the truth out of any living being that is able to communicate in some way)
Truth Tulip x0 (Special flower that, when ground into paste, becomes an active ingredient in truth potions and serums. Activate Trigger Command: Mash to use)
Truth Paste x1 (Thick paste created from grounding up a truth tulip, it is a key ingredient in creating truth potions. Activate Trigger Command: Mix to use. Must be used in conjunction with Moonlight Paste.)
Weapons/Armor/Accessories
Lost Pendant (A strange pendant that holds some paranormal power. Increases INT by 1; equippable by all)
Memorial Locket x1 (Beautiful locket which opens to reveal a picture of Sonia and her family when she was much younger. Increases Max MP by 5; equippable by all)
Silk Robes x1 (Elegant robes made of beautiful silk. Increases DEF by 2 and SPR by 4; equippable by Valincar)
Seeker's Ring x1 (A ring with a beautiful jewel embedded in it. It seems to give off a mysterious power. Increases Max MP by 5; equippable by all)
Mana Ring x1 (A mysterious ring that is constantly emanating mana from the crimson ruby encrusted on the center. Increases Max MP by 5; equippable by all)
Mugleis x1 (A rapier with an intricately designed hilt that provides some protection to the hand holding it. Increases ATK by 5 and DEF by 2; equippable by Rosetta)
Nodachi x1 (This fairly long and sharp sword was designed specifically for war. Increases ATK by 5; equippable by Valincar)
Otherworld x1 (Ominous sword with a black hilt and a silver blade with a violet wave pattern upon it, it is rumored to call spirits from different dimensions. Increases ATK by 7 and INT by 2; equippable by Valincar; Added Effect: Fear)
Machina Robes x1 (Spiritual robes blessed by the God of Technology that are also reinforced with steel to provide better defense. Increases DEF by 4 and SPR by 5; equippable by Valincar)
Freedom Chain x1 (A lightweight chain that dangles freely in the breeze and represents liberation. Increases SPR by 3 and nullifies immobilization; equippable by all)
Key Items
Luz Cascata Membership Card (Grants clearance to usually restricted areas)
Mysterious Diary (A strange book of some sort that is written in some unintelligible language and emanates mana)
Laboratory Key (A skeleton shaped key used to unlock the doors to the Soul Laboratory in the northernmost part of Visterre)
Ancient Tablet (A mysterious tablet with an even more enigmatic riddle on it. What could it mean?)
Secret Request Scroll 01: A Map of Selva (A special scroll detailing a desire for a map of the continent of Selva)
Blank Parchment (A blank piece of parchment intended to one day become a full map of Selva)
Fireglow (A mysterious stone given to Sonia by Nina for her birthday. It fits into the first indent in the Tablet, labeled Fireglow)
Visterre's Heart (Golden sphere used in communication via mana, it was given to the party with no instructions on how to use it)
Current Gold: 21662
Map of Selva
+Visterre
> Town
---City Gates
---Inn
---Weapon Shop
---Armor Shop
---Item Shop
---Elder's House
> Guild Headquarters
---Lobby
---Dining Hall
---Library
+Antigo Ruins
---Antechamber
---Altar Room
---Secret Chamber
---Basement
---Hidden Chamber
+Coracao
---Deep Jungle
---Valentine's Alcove
---Meadow's Genesis
+Silvestres Meadow
---Fork in the Road
+Maldicao
>Town
---Sammy's Sundries
---Decay Specialties
---Julia's House
+Forest of Decay
---Infected Path
---Wanderer's Span
---Infectious Approach
+Mushroom Kingdom
---Courtyard
+Pixie Dominion
> Fonte Labyrinth
---Entrance
+Soul Laboratory
---Entrance
---Paths to the Unknown
---Biosynthesis Chamber
---Organ Room
---Experimentation Pit
---Mysterious Room
+Eagle's Hideout
---Front Space
+Porta Perdidos
>Town
---Harbor
>Sea
---Large Vessel
+Cai Vestuaria
---Mako Spill
---Lifespring Subterra
Current Inventory
Potion x5 (Recovers 20 HP upon use)
Hi-Potion x11 (Recovers 50 HP upon use)
X-Potion x1 (Recovers 80 HP upon use)
Mana Fragment x6 (Recovers 10 MP upon use)
Life Crystal x4 (Revives fallen character with 20% Max HP)
Antidote x13 (Removes Poison upon use)
Revolt Herb x9 (Removes Sleep upon use)
Herbal Extract x3 (Removes Frailty upon use)
Happy Flute x3 (Removes Immobilize upon use)
Arm Brace x3 (Removes Disable upon use)
Anti-Hallucinogen x2 (Removes Confusion upon use)
Chest Key x12 (Opens target Treasure Chest)
Grenade x4 (Deals 20 Piercing Dmg to a target upon use; Range: 3 cells)
Dark Gem x3 (Deals 20 Piercing Darkness Dmg; Range: 2 cells)
Earth Gem x1 (Deals 20 Piercing Earth Dmg to a target upon use; Range: 2 cells)
Water Gem x2 (Deals 20 Piercing Water Dmg to a target upon use; Range: 2 cells)
Calamity Cloth x1 (Boosts Evasion Rate by 25% for 3 turns upon use)
Moonlight Rose x1 (Beautiful white rose with petals glowing like moonlight itself. Activate Trigger Command: Mash to use)
Truth Potion x1 (Slightly luminescent liquid capable of pulling the truth out of any living being that is able to communicate in some way)
Truth Paste x1 (Thick paste created from grounding up a truth tulip, it is a key ingredient in creating truth potions. Activate Trigger Command: Mix to use. Must be used in conjunction with Moonlight Paste.)
Weapons/Armor/Accessories
Lost Pendant (A strange pendant that holds some paranormal power. Increases INT by 1; equippable by all)
Memorial Locket x1 (Beautiful locket which opens to reveal a picture of Sonia and her family when she was much younger. Increases Max MP by 5; equippable by all)
Silk Robes x1 (Elegant robes made of beautiful silk. Increases DEF by 2 and SPR by 4; equippable by Valincar)
Seeker's Ring x1 (A ring with a beautiful jewel embedded in it. It seems to give off a mysterious power. Increases Max MP by 5; equippable by all)
Mana Ring x1 (A mysterious ring that is constantly emanating mana from the crimson ruby encrusted on the center. Increases Max MP by 5; equippable by all)
Mugleis x1 (A rapier with an intricately designed hilt that provides some protection to the hand holding it. Increases ATK by 5 and DEF by 2; equippable by Rosetta)
Nodachi x1 (This fairly long and sharp sword was designed specifically for war. Increases ATK by 5; equippable by Valincar)
Otherworld x1 (Ominous sword with a black hilt and a silver blade with a violet wave pattern upon it, it is rumored to call spirits from different dimensions. Increases ATK by 7 and INT by 2; equippable by Valincar; Added Effect: Fear)
Machina Robes x1 (Spiritual robes blessed by the God of Technology that are also reinforced with steel to provide better defense. Increases DEF by 4 and SPR by 5; equippable by Valincar)
Freedom Chain x1 (A lightweight chain that dangles freely in the breeze and represents liberation. Increases SPR by 3 and nullifies immobilization; equippable by all)
Key Items
Luz Cascata Membership Card (Grants clearance to usually restricted areas)
Mysterious Diary (A strange book of some sort that is written in some unintelligible language and emanates mana)
Laboratory Key (A skeleton shaped key used to unlock the doors to the Soul Laboratory in the northernmost part of Visterre)
Ancient Tablet (A mysterious tablet with an even more enigmatic riddle on it. What could it mean?)
Secret Request Scroll 01: A Map of Selva (A special scroll detailing a desire for a map of the continent of Selva)
Blank Parchment (A blank piece of parchment intended to one day become a full map of Selva)
Fireglow (A mysterious stone given to Sonia by Nina for her birthday. It fits into the first indent in the Tablet, labeled Fireglow)
Visterre's Heart (Golden sphere used in communication via mana, it was given to the party with no instructions on how to use it)
Current Gold: 21662
Map of Selva
+Visterre
> Town
---City Gates
---Inn
---Weapon Shop
---Armor Shop
---Item Shop
---Elder's House
> Guild Headquarters
---Lobby
---Dining Hall
---Library
+Antigo Ruins
---Antechamber
---Altar Room
---Secret Chamber
---Basement
---Hidden Chamber
+Coracao
---Deep Jungle
---Valentine's Alcove
---Meadow's Genesis
+Silvestres Meadow
---Fork in the Road
+Maldicao
>Town
---Sammy's Sundries
---Decay Specialties
---Julia's House
+Forest of Decay
---Infected Path
---Wanderer's Span
---Infectious Approach
+Mushroom Kingdom
---Courtyard
+Pixie Dominion
> Fonte Labyrinth
---Entrance
+Soul Laboratory
---Entrance
---Paths to the Unknown
---Biosynthesis Chamber
---Organ Room
---Experimentation Pit
---Mysterious Room
+Eagle's Hideout
---Front Space
+Porta Perdidos
>Town
---Harbor
>Sea
---Large Vessel
+Cai Vestuaria
---Mako Spill
---Lifespring Subterra
Last edited by Masquerade on Fri Jun 07, 2013 11:17 pm; edited 52 times in total
Re: Tales of Alidaire: The Corruption Profiles
Request 06-C: The Source of the Virus
Enemy Profiles
Core, Lv. 16
Monster: Viral Core
Type: Inorganic
A-Ability: Survivability:
+Phantom: Bolsters the strength of the manifestation of the virus the user generates. Boosts all stats by 10% for three turns. Range: Malvine only. 8 MP.
+Paling: Generates magical paling to severely decrease damage taken. Reduces all damage taken by 90%. Lasts until the Viral Manifestation is destroyed. Falters every now and then while the Viral Manifestation is still alive. Range: Self. 24 MP.
+Regenerate: Quickly makes copies of viral cells to repair one's form and structure. Bestows Regen for 10 turns. Range: Self. 16 MP.
+Bio: Assaults target by casting a toxic substance at it. 140% Int Dmg. Range: 4 cells. Chance of Poison. 12 MP. Can only be used when Paling is not active.
+Scourge: Unleashes a major blight on the battlefield causing massive devastation through means of infection. 220% Int Dmg. Range: All enemies. Chance of Frail. Chance of Poison. 34 MP. Can only be used when Paling is not active.
R-Ability: Hostile Reflex - When this unit becomes the only unit on the battlefield, its INT and SPR stats are switched.
S-Ability: Representative - At the start of battle, the user deploys a Viral Manifestation to fight for it.
D-Ability: None.
Stats:
HP: 800
MP: 725
Atk: 0
Def: 24
Int: 12
Spr: 24
Move: 0 cells
Malvine, Lv. 15
Monster: Viral Manifestation
Type: Inorganic
A-Ability: Source Defense:
+Pain: Wavers the energy around a target putting it into a state of tremendous pain. 150% Int Dmg. Range: 3 cells. Chance of Silence. 12 MP.
+Suffering: Beats away at an enemy with thick vines. 90% Atk Dmg. Range: 2 cells. 3 hits. 8 MP.
+Spite: Smacks target with vine eliciting a large shock that inhibits the target's ability to use skills. 130% Atk Dmg. Range: 2 cells. Indefinitely seals one of the target's A-Ability skills; skill must have been used in the current battle on the user. 14 MP.
+Grudge: Casts curse on oneself that sharpens reflexes to counter attacks of foes while reducing overall movement. Counters all physical attacks made against the user as long as the target is within range of a basic attack. Move -1 cell. 5 turn duration. Range: Self. 10 MP.
+Viral Spore: Unleashes a large spherical vessel carrying a mixture of vile substances and launches it at a foe. No damage. Range: 6 cells. Chance of Poison. Chance of Addle. Chance of Weak. Chance of Paralysis. 26 MP.
---Propagation: Divides negative status effects and lifts them out of the afflicted as an aura only to dump it onto another enemy. Copies any negative status effects on the target to another enemy. Range: Set. 14 MP.
+Spore of the Dead: Quickly fires small spherical vessel containing ill-fated energy that sentences the target to death. No damage. Range: 6 cells. Chance of Sleep. Chance of Curse. Chance of Misfortune. Chance of Doom. 34 MP.
---Chain Sentence: Divides negative status effects and lifts them out of the afflicted as an aura only to dump it onto another enemy. Copies any negative status effects on the target to another enemy. Range: Set. 18 MP.
R-Ability: Spread Plague - Whenever dealt direct damage by an enemy afflicted with a status effect, the user's basic attacks then inflict whatever negative status the enemy was afflicted with until this ability is activated again. Multiple negative status can be stacked together for this ability.
S-Ability: Infection Magnification - At any point in the battle, the user may activate this ability which will decrease the stats of Infected characters by an additional 5-5-1-2-1-2 scheme.
D-Ability: [Classic] Particle Beam (Neutral)
Stats:
HP: 2750
MP: 1375
Atk: 26
Def: 18
Int: 22
Spr: 20
Move: 6 cells
Neutral Profiles
(Temporary Ally)
Name: Oliver Morte
Gender: Male
Age: ?
Level: 20
Next Level: 0/122
Appearance:
Profession: Mana Disruptor - Holding a great burden upon his shoulders, the one who claims this profession wields untold power such that he can sever the stability of mana everywhere. Choosing the path of destruction, his heart is filled with hatred and dissonance which only serves to amplify his power. (Basic Attacks +2)(Devoted Destruction)(Thorough Disruption)
*Devoted Destruction: Increases the damage output of all skills by 20%.
*Thorough Disruption: The effects of Mana Resonance last 2 additional turns.
Weapon: Gaunt of Demons - Magnificent black and red shield-like object with a thick, retractable, silver blade that can harness the power of Malice in order to cause complete devastation. (Added Effect: Fear)(Added Effect: Weak)(Damage output +10%)(Damage taken -10%)
Armor: Demon Mail - Forged in the flames of Hell and cursed by demons, it only offers its evil protection to those with immense darkness lingering in their hearts. (Resist Dark)(Resist Fire)(Vulnerable Light)
Accessory: Jewel of Malice - Polished ruby infused with the power of Malice, it has the ability to transfuse Malice and mana. (Converts MP into Malice after MP reaches an unusable amount; Max Malice is equal to 4x the wearer's INT)(Skills used that consume Malice deal 50% more damage than normal)
Accessory: Devil's Claw - Sharp-nailed gauntlet with tips poisoned with a toxin unknown to the realm of mortals. (Added Effect: Plague)
A-Ability: Instability:
+Mana Resonance: Makes one's weapon vibrate with great force causing a screeching sound that instantly disrupts natural mana reservoirs along with the mana flow within living beings. Stuns all enemies for 1 turn, prevents the use of skill for 3 turns, and after the prior effects have faded, the MP costs of all affected are increased by 10% indefinitely. MP cost increase stacks up to 5 times. Range: All enemies. 24 MP.
+Mana Raze: Swings weapon unleashing a vicious blast of crimson energy that detonates upon crashing into the enemy. 130% Int Dmg. Range: 6 cells; straight line. Chance of Burn. 10 MP.
+Mana Arc: Swings weapon over head generated a large arrow of crimson energy that soars overhead and descends downward upon a target, impaling it. 160% Atk Dmg. Range: 4 cells. Chance of Blood Loss. 12 MP.
+Mana Surge: Calls upon a burst of crimson energy to blaze around oneself, granting one greater strength whilst bolstering one's magical capabilities. Boosts ATK and INT by 20% for 3 turns. Range: Self. 12 MP.
+Mana Quake: Plunges weapon into the ground in an effort to massively disrupt earth mana causing a terrible tremor that stuns enemies underground while slowing those who tread upon it. 120% Atk Dmg. Range: All enemies. Stuns underground foes for 1 turn. Chance of Slow for all other enemies. 20 MP.
+Mana Crash: Gathers crimson energy at the tip of one's weapon before bringing it down hard upon an unsuspecting foe. 180% Atk Dmg. Range: Adjacent cell. Chance of Addle. 14 MP.
+Mana Volley: Takes aim at a foe with one's weapon before firing blast after blast thick, arrow-shaped crimson energy that strikes the target again and again, lowering its drive to do battle. 90% Atk Dmg. Range: 4 cells. 4 hits. Chance of Apathy. 10 MP.
+Mana Vision: Eyes begin to glow dark red as mana infuses them, granting enhanced vision with which to better carry out one's task. Boosts Critical Hit Rate and Damage by 30% for 3 turns. Range: Self. 14 MP.
+Mana Serpent: Swings weapon downwards sending forth a massive representation of mana in the form of a vicious serpent that slithers along the ground scathing everything that it passes through. 170% Int Dmg. Range: Straight line; hits all in the way. Lowers the DEF of targets by 10%. 20 MP.
+Mana Descending: Two-turn attack where one fires a small sphere into the sky which promptly begins to grow larger and larger until the blazing mass slowly descends upon the intended target, massively exploding upon contact. 250% Int Dmg (target.) 150% Int Dmg (collateral.) Range: Single enemy (explosion); all other enemies (shock wave.) 34 MP.
R-Ability: Intent Disturbance - Whenever an enemy enters a cell within a 3 cell radius of the user, the next skill that particular enemy uses takes twice as long to execute.
S-Ability: Malice Drive - Restores 10% Max Malice per turn indefinitely. Only applicable as long as the user possesses the Malice stat.
D-Ability: Essence of Tragedy (Neutral) - With a single powerful yell, the whole of mana in the surrounding area is thrown into complete chaos, swirling and screeching and trembling and pressured. The mana is burned and set ablaze, becoming naught but a maelstrom of pure crimson energy that robs the life of all that is around, killing the foes and decaying inanimate objects. Deals 100% Piercing Atk damage to all enemies on the battlefield. All inanimate objects become decayed versions of the originals.
Stats:
HP: 95 (+10 from Gaunt of Demons)
MP: 65 (+10 from Gaunt of Demons)(+15 from Jewel of Malice)
Atk: 15 (+9 from Gaunt of Demons)(+4 from Devil's Claw)
Def: 18 (+4 from Gaunt of Demons)(+7 from Demon Mail)
Int: 6 (+6 from Gaunt of Demons)(+8 from Jewel of Malice)
Spr: 10 (+2 from Gaunt of Demons)(+3 from Demon Mail)
Movement: 2 cells (+1 from Mana Disruptor profession)
Skill Points: 0
Enemy Profiles
Core, Lv. 16
Monster: Viral Core
Type: Inorganic
A-Ability: Survivability:
+Phantom: Bolsters the strength of the manifestation of the virus the user generates. Boosts all stats by 10% for three turns. Range: Malvine only. 8 MP.
+Paling: Generates magical paling to severely decrease damage taken. Reduces all damage taken by 90%. Lasts until the Viral Manifestation is destroyed. Falters every now and then while the Viral Manifestation is still alive. Range: Self. 24 MP.
+Regenerate: Quickly makes copies of viral cells to repair one's form and structure. Bestows Regen for 10 turns. Range: Self. 16 MP.
+Bio: Assaults target by casting a toxic substance at it. 140% Int Dmg. Range: 4 cells. Chance of Poison. 12 MP. Can only be used when Paling is not active.
+Scourge: Unleashes a major blight on the battlefield causing massive devastation through means of infection. 220% Int Dmg. Range: All enemies. Chance of Frail. Chance of Poison. 34 MP. Can only be used when Paling is not active.
R-Ability: Hostile Reflex - When this unit becomes the only unit on the battlefield, its INT and SPR stats are switched.
S-Ability: Representative - At the start of battle, the user deploys a Viral Manifestation to fight for it.
D-Ability: None.
Stats:
HP: 800
MP: 725
Atk: 0
Def: 24
Int: 12
Spr: 24
Move: 0 cells
Malvine, Lv. 15
Monster: Viral Manifestation
Type: Inorganic
A-Ability: Source Defense:
+Pain: Wavers the energy around a target putting it into a state of tremendous pain. 150% Int Dmg. Range: 3 cells. Chance of Silence. 12 MP.
+Suffering: Beats away at an enemy with thick vines. 90% Atk Dmg. Range: 2 cells. 3 hits. 8 MP.
+Spite: Smacks target with vine eliciting a large shock that inhibits the target's ability to use skills. 130% Atk Dmg. Range: 2 cells. Indefinitely seals one of the target's A-Ability skills; skill must have been used in the current battle on the user. 14 MP.
+Grudge: Casts curse on oneself that sharpens reflexes to counter attacks of foes while reducing overall movement. Counters all physical attacks made against the user as long as the target is within range of a basic attack. Move -1 cell. 5 turn duration. Range: Self. 10 MP.
+Viral Spore: Unleashes a large spherical vessel carrying a mixture of vile substances and launches it at a foe. No damage. Range: 6 cells. Chance of Poison. Chance of Addle. Chance of Weak. Chance of Paralysis. 26 MP.
---Propagation: Divides negative status effects and lifts them out of the afflicted as an aura only to dump it onto another enemy. Copies any negative status effects on the target to another enemy. Range: Set. 14 MP.
+Spore of the Dead: Quickly fires small spherical vessel containing ill-fated energy that sentences the target to death. No damage. Range: 6 cells. Chance of Sleep. Chance of Curse. Chance of Misfortune. Chance of Doom. 34 MP.
---Chain Sentence: Divides negative status effects and lifts them out of the afflicted as an aura only to dump it onto another enemy. Copies any negative status effects on the target to another enemy. Range: Set. 18 MP.
R-Ability: Spread Plague - Whenever dealt direct damage by an enemy afflicted with a status effect, the user's basic attacks then inflict whatever negative status the enemy was afflicted with until this ability is activated again. Multiple negative status can be stacked together for this ability.
S-Ability: Infection Magnification - At any point in the battle, the user may activate this ability which will decrease the stats of Infected characters by an additional 5-5-1-2-1-2 scheme.
D-Ability: [Classic] Particle Beam (Neutral)
Stats:
HP: 2750
MP: 1375
Atk: 26
Def: 18
Int: 22
Spr: 20
Move: 6 cells
Neutral Profiles
(Temporary Ally)
Name: Oliver Morte
Gender: Male
Age: ?
Level: 20
Next Level: 0/122
Appearance:
- Spoiler:
- "Valincar froze. He knew that voice from anywhere. As he turned, his fears were confirmed. Standing not too far away from him was a man. He was fairly tall with messy, jet black hair and piercing dark red eyes. He wore heavy armor which must have been ridiculously hot, for not only was it made of heavy steel, it was also mostly black in color with bits of red in different places. On the back of his left hand was a large, shield-like object. But it seemed as though he had no weapon."
Profession: Mana Disruptor - Holding a great burden upon his shoulders, the one who claims this profession wields untold power such that he can sever the stability of mana everywhere. Choosing the path of destruction, his heart is filled with hatred and dissonance which only serves to amplify his power. (Basic Attacks +2)(Devoted Destruction)(Thorough Disruption)
*Devoted Destruction: Increases the damage output of all skills by 20%.
*Thorough Disruption: The effects of Mana Resonance last 2 additional turns.
Weapon: Gaunt of Demons - Magnificent black and red shield-like object with a thick, retractable, silver blade that can harness the power of Malice in order to cause complete devastation. (Added Effect: Fear)(Added Effect: Weak)(Damage output +10%)(Damage taken -10%)
Armor: Demon Mail - Forged in the flames of Hell and cursed by demons, it only offers its evil protection to those with immense darkness lingering in their hearts. (Resist Dark)(Resist Fire)(Vulnerable Light)
Accessory: Jewel of Malice - Polished ruby infused with the power of Malice, it has the ability to transfuse Malice and mana. (Converts MP into Malice after MP reaches an unusable amount; Max Malice is equal to 4x the wearer's INT)(Skills used that consume Malice deal 50% more damage than normal)
Accessory: Devil's Claw - Sharp-nailed gauntlet with tips poisoned with a toxin unknown to the realm of mortals. (Added Effect: Plague)
A-Ability: Instability:
+Mana Resonance: Makes one's weapon vibrate with great force causing a screeching sound that instantly disrupts natural mana reservoirs along with the mana flow within living beings. Stuns all enemies for 1 turn, prevents the use of skill for 3 turns, and after the prior effects have faded, the MP costs of all affected are increased by 10% indefinitely. MP cost increase stacks up to 5 times. Range: All enemies. 24 MP.
+Mana Raze: Swings weapon unleashing a vicious blast of crimson energy that detonates upon crashing into the enemy. 130% Int Dmg. Range: 6 cells; straight line. Chance of Burn. 10 MP.
+Mana Arc: Swings weapon over head generated a large arrow of crimson energy that soars overhead and descends downward upon a target, impaling it. 160% Atk Dmg. Range: 4 cells. Chance of Blood Loss. 12 MP.
+Mana Surge: Calls upon a burst of crimson energy to blaze around oneself, granting one greater strength whilst bolstering one's magical capabilities. Boosts ATK and INT by 20% for 3 turns. Range: Self. 12 MP.
+Mana Quake: Plunges weapon into the ground in an effort to massively disrupt earth mana causing a terrible tremor that stuns enemies underground while slowing those who tread upon it. 120% Atk Dmg. Range: All enemies. Stuns underground foes for 1 turn. Chance of Slow for all other enemies. 20 MP.
+Mana Crash: Gathers crimson energy at the tip of one's weapon before bringing it down hard upon an unsuspecting foe. 180% Atk Dmg. Range: Adjacent cell. Chance of Addle. 14 MP.
+Mana Volley: Takes aim at a foe with one's weapon before firing blast after blast thick, arrow-shaped crimson energy that strikes the target again and again, lowering its drive to do battle. 90% Atk Dmg. Range: 4 cells. 4 hits. Chance of Apathy. 10 MP.
+Mana Vision: Eyes begin to glow dark red as mana infuses them, granting enhanced vision with which to better carry out one's task. Boosts Critical Hit Rate and Damage by 30% for 3 turns. Range: Self. 14 MP.
+Mana Serpent: Swings weapon downwards sending forth a massive representation of mana in the form of a vicious serpent that slithers along the ground scathing everything that it passes through. 170% Int Dmg. Range: Straight line; hits all in the way. Lowers the DEF of targets by 10%. 20 MP.
+Mana Descending: Two-turn attack where one fires a small sphere into the sky which promptly begins to grow larger and larger until the blazing mass slowly descends upon the intended target, massively exploding upon contact. 250% Int Dmg (target.) 150% Int Dmg (collateral.) Range: Single enemy (explosion); all other enemies (shock wave.) 34 MP.
R-Ability: Intent Disturbance - Whenever an enemy enters a cell within a 3 cell radius of the user, the next skill that particular enemy uses takes twice as long to execute.
S-Ability: Malice Drive - Restores 10% Max Malice per turn indefinitely. Only applicable as long as the user possesses the Malice stat.
D-Ability: Essence of Tragedy (Neutral) - With a single powerful yell, the whole of mana in the surrounding area is thrown into complete chaos, swirling and screeching and trembling and pressured. The mana is burned and set ablaze, becoming naught but a maelstrom of pure crimson energy that robs the life of all that is around, killing the foes and decaying inanimate objects. Deals 100% Piercing Atk damage to all enemies on the battlefield. All inanimate objects become decayed versions of the originals.
Stats:
HP: 95 (+10 from Gaunt of Demons)
MP: 65 (+10 from Gaunt of Demons)(+15 from Jewel of Malice)
Atk: 15 (+9 from Gaunt of Demons)(+4 from Devil's Claw)
Def: 18 (+4 from Gaunt of Demons)(+7 from Demon Mail)
Int: 6 (+6 from Gaunt of Demons)(+8 from Jewel of Malice)
Spr: 10 (+2 from Gaunt of Demons)(+3 from Demon Mail)
Movement: 2 cells (+1 from Mana Disruptor profession)
Skill Points: 0
Last edited by Masquerade on Wed Nov 28, 2012 6:45 pm; edited 46 times in total
Re: Tales of Alidaire: The Corruption Profiles
Positive/Negative Status
Positive
Bravery - ATK is increased by x1.5 for 3 turns.
Bubble - HP doubles for 3 turns. When the effect ends, HP is halved.
Covered - Damage is taken by a Covering ally.
Covering - Afflicted takes damage for an ally.
Faith - INT is increased by x1.5 for 3 turns.
Float - Afflicted hovers in the air which causes an immunity to Earth-based attacks and a weakness to Wind-based attacks for 3 turns. Afflicted can also travel over Water cells and other usually impassable cells.
Haste - Afflicted can take 2 move actions and 2 act actions per turn instead of 1 for 3 turns.
Immune - Afflicted becomes immune to negative status effects for 3 turns.
Invincible - Afflicted does not receive damage and is unaffected by status effects for 1 turn.
Invisible - Afflicted cannot be targeted for 3 turns.
MP Regen - MP increases by 5% Max MP at the beginning of the recipient's turn for 5 turns.
Protect - Reduces all PHYSICAL damage taken by 50% for 3 turns.
Regen - HP increases by 15% Max HP at the beginning of the recipient's turn for 5 turns.
Shell - Reduces all MAGICAL damage taken by 50% for 3 turns.
Veil - Increases Evasion Rate by 50% for 3 turns.
Negative
Addled - Afflicted cannot use any skills for 3 turns.
Apathy - Afflicted is unable to recover MP by any means for 3 turns.
Berserk - ATK is doubled, but DEF is halved. Only normal attacks can be executed while Berserk.
Bleeding - Afflicted loses 8% Max HP per turn for 3 turns.
Blind - Attacks have a 50% chance of missing for 3 turns.
Blood Loss - Afflicted loses 25% Max HP in addition to damage dealt by an enemy's attack. Only occurs upon enemy attack. Only occurs once. Acts as a damage modifier.
Burn - Afflicted takes 8% Max HP damage for 3 turns. The amount of damage taken is doubled if the afflicted is weak against Fire. Can be cured via Water/Ice magic or Water-/Ice-based attacks.
Charm/Mesmerize - Afflicted falls in love or becomes intrigued by the enemy and aids them in their endeavors which causes the afflicted to attack allies. Charm only affects the opposite gender of the inflicter.
Confused - Afflicted has a 33.33% chance of attacking itself, an ally, or an enemy. Is cured upon physical attack.
Critical - An automatic status placed on a character when HP reaches 25% or less and remains on the character until the HP of the afflicted is higher than 25% of its Max HP.
Curse - Afflicted becomes the victim of a curse and takes damage equal to have of the damage the afflicted deals with any attack for 3 turns.
Deprotect - Doubles all PHYSICAL damage taken for 3 turns.
Deshell - Doubles all MAGICAL damage taken for 3 turns.
Disable - Afflicted can no longer take action for 3 turns.
Doom - Afflicted experiences Instant Death after 5 turns.
Fear - Afflicted is unable to move or act for 3 turns. Is cured upon being attacked by any means.
Frail - Afflicted is unable to recover HP by any means for 3 turns.
Freeze - Afflicted can no longer move or take action and also takes twice as much damage as normal for 3 turns. Can be cured via Fire magic or Fire-based attacks.
Immobilize - Afflicted can no longer move for 3 turns.
Instant Death - Afflicted is instantly killed. Bypasses all abilities that have to do with HP reaching 0.
Mana Drain - Afflicted loses 8% Max MP per turn for 3 turns. MP damage is absorbed by the one who inflicted the status as MP.
Misfortune - Afflicted has a 60% chance of skill failure for 3 turns.
Oblivion - Afflicted is lost forever, their existence shattered from the face of the planet causing the afflicted to be completely removed from the battlefield for the rest of the fight.
Paralyze - Afflicted can no longer move or take action for 3 turns.
Petrify - Afflicted is turned to stone and cannot move or act. Can be destroyed by a critical hit.
Plague - Afflicted takes 8% Max HP damage per turn for 3 turns and cannot be healed by spells or skills of any sort. Items will still recover HP properly.
Poison - Afflicted takes 8% Max HP damage per turn for 3 turns.
Reverse - Afflicted takes damage from healing attempts and is healed by damaging attacks for 3 turns.
Sap - HP is reduced by 8% Max HP per turn for 5 turns and regenerates health of the inflictor by the amount of damage dealt to the inflicted per turn.
Seal - Afflicted can no longer move or take action for 3 turns.
Severe Burn - Afflicted takes 16% Max HP damage for 3 turns. The amount of damage taken is doubled if the afflicted is weak against Fire. Can be cured via Water/Ice magic or Water-/Ice-based attacks.
Severe Poison - Afflicted takes 16% Max HP damage per turn for 2 turns.
Shrink - All PHYSICAL attacks deal 1 Dmg and all PHYSICAL damage taken is doubled for 3 turns.
Silence - Afflicted cannot execute any INT-based skills.
Sleep - Afflicted cannot move or take actions for 3 turns. All attacks made on the afflicted are critical hits. Awakens upon physical attack.
Slow - Afflicted can only take a Move action or an Act action in one turn, not both, for 3 turns. Movement is halved.
Stasis - Afflicted is unable to move or act for a short period of time, usually just 1-2 turns.
Stop - All Player Phases are skipped for the afflicted character for 5 turns.
Venom - Afflicted becomes Stopped and takes 17% Max HP damage per turn for 3 turns.
Weak - Max HP of the afflicted is reduced by 15% for 3 turns.
Wet - Afflicted takes double damage from attacks of the Lightning element for 3 turns.
Zombie - Afflicted is turned undead causing a weakness to Light elemental attacks and healing moves for 3 turns.
41 Negative Status Effects listed.
There may be some that I'm forgetting, but they will be added if they come up in battle. Also, the durations are only standards and may vary depending on which technique is used to inflict them.
Positive
Bravery - ATK is increased by x1.5 for 3 turns.
Bubble - HP doubles for 3 turns. When the effect ends, HP is halved.
Covered - Damage is taken by a Covering ally.
Covering - Afflicted takes damage for an ally.
Faith - INT is increased by x1.5 for 3 turns.
Float - Afflicted hovers in the air which causes an immunity to Earth-based attacks and a weakness to Wind-based attacks for 3 turns. Afflicted can also travel over Water cells and other usually impassable cells.
Haste - Afflicted can take 2 move actions and 2 act actions per turn instead of 1 for 3 turns.
Immune - Afflicted becomes immune to negative status effects for 3 turns.
Invincible - Afflicted does not receive damage and is unaffected by status effects for 1 turn.
Invisible - Afflicted cannot be targeted for 3 turns.
MP Regen - MP increases by 5% Max MP at the beginning of the recipient's turn for 5 turns.
Protect - Reduces all PHYSICAL damage taken by 50% for 3 turns.
Regen - HP increases by 15% Max HP at the beginning of the recipient's turn for 5 turns.
Shell - Reduces all MAGICAL damage taken by 50% for 3 turns.
Veil - Increases Evasion Rate by 50% for 3 turns.
Negative
Addled - Afflicted cannot use any skills for 3 turns.
Apathy - Afflicted is unable to recover MP by any means for 3 turns.
Berserk - ATK is doubled, but DEF is halved. Only normal attacks can be executed while Berserk.
Bleeding - Afflicted loses 8% Max HP per turn for 3 turns.
Blind - Attacks have a 50% chance of missing for 3 turns.
Blood Loss - Afflicted loses 25% Max HP in addition to damage dealt by an enemy's attack. Only occurs upon enemy attack. Only occurs once. Acts as a damage modifier.
Burn - Afflicted takes 8% Max HP damage for 3 turns. The amount of damage taken is doubled if the afflicted is weak against Fire. Can be cured via Water/Ice magic or Water-/Ice-based attacks.
Charm/Mesmerize - Afflicted falls in love or becomes intrigued by the enemy and aids them in their endeavors which causes the afflicted to attack allies. Charm only affects the opposite gender of the inflicter.
Confused - Afflicted has a 33.33% chance of attacking itself, an ally, or an enemy. Is cured upon physical attack.
Critical - An automatic status placed on a character when HP reaches 25% or less and remains on the character until the HP of the afflicted is higher than 25% of its Max HP.
Curse - Afflicted becomes the victim of a curse and takes damage equal to have of the damage the afflicted deals with any attack for 3 turns.
Deprotect - Doubles all PHYSICAL damage taken for 3 turns.
Deshell - Doubles all MAGICAL damage taken for 3 turns.
Disable - Afflicted can no longer take action for 3 turns.
Doom - Afflicted experiences Instant Death after 5 turns.
Fear - Afflicted is unable to move or act for 3 turns. Is cured upon being attacked by any means.
Frail - Afflicted is unable to recover HP by any means for 3 turns.
Freeze - Afflicted can no longer move or take action and also takes twice as much damage as normal for 3 turns. Can be cured via Fire magic or Fire-based attacks.
Immobilize - Afflicted can no longer move for 3 turns.
Instant Death - Afflicted is instantly killed. Bypasses all abilities that have to do with HP reaching 0.
Mana Drain - Afflicted loses 8% Max MP per turn for 3 turns. MP damage is absorbed by the one who inflicted the status as MP.
Misfortune - Afflicted has a 60% chance of skill failure for 3 turns.
Oblivion - Afflicted is lost forever, their existence shattered from the face of the planet causing the afflicted to be completely removed from the battlefield for the rest of the fight.
Paralyze - Afflicted can no longer move or take action for 3 turns.
Petrify - Afflicted is turned to stone and cannot move or act. Can be destroyed by a critical hit.
Plague - Afflicted takes 8% Max HP damage per turn for 3 turns and cannot be healed by spells or skills of any sort. Items will still recover HP properly.
Poison - Afflicted takes 8% Max HP damage per turn for 3 turns.
Reverse - Afflicted takes damage from healing attempts and is healed by damaging attacks for 3 turns.
Sap - HP is reduced by 8% Max HP per turn for 5 turns and regenerates health of the inflictor by the amount of damage dealt to the inflicted per turn.
Seal - Afflicted can no longer move or take action for 3 turns.
Severe Burn - Afflicted takes 16% Max HP damage for 3 turns. The amount of damage taken is doubled if the afflicted is weak against Fire. Can be cured via Water/Ice magic or Water-/Ice-based attacks.
Severe Poison - Afflicted takes 16% Max HP damage per turn for 2 turns.
Shrink - All PHYSICAL attacks deal 1 Dmg and all PHYSICAL damage taken is doubled for 3 turns.
Silence - Afflicted cannot execute any INT-based skills.
Sleep - Afflicted cannot move or take actions for 3 turns. All attacks made on the afflicted are critical hits. Awakens upon physical attack.
Slow - Afflicted can only take a Move action or an Act action in one turn, not both, for 3 turns. Movement is halved.
Stasis - Afflicted is unable to move or act for a short period of time, usually just 1-2 turns.
Stop - All Player Phases are skipped for the afflicted character for 5 turns.
Venom - Afflicted becomes Stopped and takes 17% Max HP damage per turn for 3 turns.
Weak - Max HP of the afflicted is reduced by 15% for 3 turns.
Wet - Afflicted takes double damage from attacks of the Lightning element for 3 turns.
Zombie - Afflicted is turned undead causing a weakness to Light elemental attacks and healing moves for 3 turns.
41 Negative Status Effects listed.
There may be some that I'm forgetting, but they will be added if they come up in battle. Also, the durations are only standards and may vary depending on which technique is used to inflict them.
Last edited by Masquerade on Mon Jan 23, 2017 5:52 pm; edited 9 times in total
Re: Tales of Alidaire: The Corruption Profiles
~ B E S T I A R Y ~
Humanoid
Quick Claw (Location: Antigo Ruins/Number Defeated: 3/Exp: 1/Gold: 100/Items: None)
Marioneta (1) (Location: Antigo Ruins/Number Defeated: 1/Exp: 6/Gold: 500/Items: None)
Agite (1) (Location: Antigo Ruins/Number Defeated: 1/Exp: 4/Gold: 500/Items: None)
Ferria (1) (Location: Visterre/Number Defeated: 0/Exp: ?/Gold: ?/Items: None)
Edward (1) (Location: Visterre/Number Defeated: 0/Exp: ?/Gold: ?/Items: None)
Zair (1) (Location: Visterre/Number Defeated: 0/Exp: ?/Gold: ?/Items: None)
Prisoner (Location: Antigo Ruins/Number Defeated: 1/Exp: 7/Gold: 528/Items: None)
Lilith
Albere (1)
Aronia (1)
Maxwell (1) (Location: Eagle's Hideout/Number Defeated: 1/Exp: 8/Gold: 600/Items: None)
Lyra (1) (Location: Eagle's Hideout/Number Defeated: 1/Exp: 7/Gold: 550/Items: None)
Margaret (1) (Location: Eagle's Hideout/Number Defeated: 1/Exp: 6/Gold: 500/Items: None)
Jenova (Location: Cai Vestuaria/Number Defeated: 1/Exp: 36/Gold: 750/Items: Calamity Cloth, Meteorite Shard)
Death Claw (Location: Coracao/Number Defeated: 6/Exp: 10/Gold: 160/Items: Hi-Potion)
Julia (Location: Silvestres Meadow/Number Defeated: 1/Exp: 30/Gold: 950/Items: None)
Infected Soldier (Location: Forest of Decay/Number Defeated: 2/Exp: 6/Gold: 85/Items: None)
Malvine Swordsman (Location: Forest of Decay/Number Defeated: 2/Exp: 14/Gold: 70/Items: None)
Malvine Thief (Location: Forest of Decay/Number Defeated: 1/Exp: 11/Gold: 105/Items: None)
Malvine Mage (Location: Forest of Decay/Number Defeated: 1/Exp: 11/Gold: 77/Items: None)
Beast
Rat (Location: Antigo Ruins/Number Defeated: 3/Exp: 1/Gold: 66/Items: None)
Great Bear
Infected Stag (Location: Forest of Decay/Number Defeated: 4/Exp: 7/Gold: 62/Items: None)
Reptilian
Pandora (Location: Porta Perdidos/Number Defeated: 1/Exp: 20/Gold: 650/Items: None)
Insect
Pollinator (Location: Coracao/Number Defeated: 1/Exp: 3/Gold: 800/Items: None)
Plant
Living Palm (Location: Coracao/Number Defeated: 3/Exp: 3/Gold: 300/Items: None)
Infected Treant (Location: Forest of Decay/Number Defeated: 6/Exp: 6/Gold: 60/Items: None)
Aquatic
None.
Inorganic
Rock Doll (Location: Antigo Ruins/Number Defeated: 1/Exp: 2/Gold: 200/Items: None)
Mirror Doll (Location: Antigo Ruins/Number Defeated: 1/Exp: 2/Gold: 200/Items: None)
Mimic (Location: Antigo Ruins/Number Defeated: 4/Exp: 3/Gold: 300/Items: None)
Ancient Seal Totem (Location: Antigo Ruins/Number Defeated: 2/Exp: 2/Gold: 264/Items: None)
Experiment
Psycho Ward (Location: Porta Perdidos/Number Defeated: 1/Exp: 10/Gold: 100/Items: Paper Seal)
Tranquil Ward (Location: Porta Perdidos/Number Defeated: 1/Exp: 10/Gold: 100/Items: Paper Seal)
Machine
Hover Robot
Armored Sentinel
Armored Pawn
Scouting Drone
Armored Golem (Location: Cai Vestuaria/Number Defeated: 1/Exp: 18/Gold: 180/Items: None)
Demon
Psycho Claw (Location: Porta Perdidos/Number Defeated: 2/Exp: 14/Gold: 140/Items: None)
Tranquil Claw (Location: Porta Perdidos/Number Defeated: 2/Exp: 14/Gold: 140/Items: None)
Undead
Valincar (Location: Antigo Ruins/Number Defeated: 1/Exp: 2/Gold: 200/Items: None)
Dragon Zombie (Location: Cai Vestuaria/Number Defeated: 1/Exp: 18/Gold: 180/Items: None)
Humanoid
Quick Claw (Location: Antigo Ruins/Number Defeated: 3/Exp: 1/Gold: 100/Items: None)
Marioneta (1) (Location: Antigo Ruins/Number Defeated: 1/Exp: 6/Gold: 500/Items: None)
Agite (1) (Location: Antigo Ruins/Number Defeated: 1/Exp: 4/Gold: 500/Items: None)
Ferria (1) (Location: Visterre/Number Defeated: 0/Exp: ?/Gold: ?/Items: None)
Edward (1) (Location: Visterre/Number Defeated: 0/Exp: ?/Gold: ?/Items: None)
Zair (1) (Location: Visterre/Number Defeated: 0/Exp: ?/Gold: ?/Items: None)
Prisoner (Location: Antigo Ruins/Number Defeated: 1/Exp: 7/Gold: 528/Items: None)
Lilith
Albere (1)
Aronia (1)
Maxwell (1) (Location: Eagle's Hideout/Number Defeated: 1/Exp: 8/Gold: 600/Items: None)
Lyra (1) (Location: Eagle's Hideout/Number Defeated: 1/Exp: 7/Gold: 550/Items: None)
Margaret (1) (Location: Eagle's Hideout/Number Defeated: 1/Exp: 6/Gold: 500/Items: None)
Jenova (Location: Cai Vestuaria/Number Defeated: 1/Exp: 36/Gold: 750/Items: Calamity Cloth, Meteorite Shard)
Death Claw (Location: Coracao/Number Defeated: 6/Exp: 10/Gold: 160/Items: Hi-Potion)
Julia (Location: Silvestres Meadow/Number Defeated: 1/Exp: 30/Gold: 950/Items: None)
Infected Soldier (Location: Forest of Decay/Number Defeated: 2/Exp: 6/Gold: 85/Items: None)
Malvine Swordsman (Location: Forest of Decay/Number Defeated: 2/Exp: 14/Gold: 70/Items: None)
Malvine Thief (Location: Forest of Decay/Number Defeated: 1/Exp: 11/Gold: 105/Items: None)
Malvine Mage (Location: Forest of Decay/Number Defeated: 1/Exp: 11/Gold: 77/Items: None)
Beast
Rat (Location: Antigo Ruins/Number Defeated: 3/Exp: 1/Gold: 66/Items: None)
Great Bear
Infected Stag (Location: Forest of Decay/Number Defeated: 4/Exp: 7/Gold: 62/Items: None)
Reptilian
Pandora (Location: Porta Perdidos/Number Defeated: 1/Exp: 20/Gold: 650/Items: None)
Insect
Pollinator (Location: Coracao/Number Defeated: 1/Exp: 3/Gold: 800/Items: None)
Plant
Living Palm (Location: Coracao/Number Defeated: 3/Exp: 3/Gold: 300/Items: None)
Infected Treant (Location: Forest of Decay/Number Defeated: 6/Exp: 6/Gold: 60/Items: None)
Aquatic
None.
Inorganic
Rock Doll (Location: Antigo Ruins/Number Defeated: 1/Exp: 2/Gold: 200/Items: None)
Mirror Doll (Location: Antigo Ruins/Number Defeated: 1/Exp: 2/Gold: 200/Items: None)
Mimic (Location: Antigo Ruins/Number Defeated: 4/Exp: 3/Gold: 300/Items: None)
Ancient Seal Totem (Location: Antigo Ruins/Number Defeated: 2/Exp: 2/Gold: 264/Items: None)
Experiment
Psycho Ward (Location: Porta Perdidos/Number Defeated: 1/Exp: 10/Gold: 100/Items: Paper Seal)
Tranquil Ward (Location: Porta Perdidos/Number Defeated: 1/Exp: 10/Gold: 100/Items: Paper Seal)
Machine
Hover Robot
Armored Sentinel
Armored Pawn
Scouting Drone
Armored Golem (Location: Cai Vestuaria/Number Defeated: 1/Exp: 18/Gold: 180/Items: None)
Demon
Psycho Claw (Location: Porta Perdidos/Number Defeated: 2/Exp: 14/Gold: 140/Items: None)
Tranquil Claw (Location: Porta Perdidos/Number Defeated: 2/Exp: 14/Gold: 140/Items: None)
Undead
Valincar (Location: Antigo Ruins/Number Defeated: 1/Exp: 2/Gold: 200/Items: None)
Dragon Zombie (Location: Cai Vestuaria/Number Defeated: 1/Exp: 18/Gold: 180/Items: None)
Last edited by Masquerade on Fri Nov 09, 2012 9:20 pm; edited 15 times in total
Re: Tales of Alidaire: The Corruption Profiles
- Spoiler:
- Name: Valincar Morte
Gender: Male
Age: Appears 17
Level: 20
Next Level: 20/122
Appearance:- Spoiler:
Profession: Mana Guardian - Tasked with upholding the overall harmony of mana and living beings, the one who claims this profession utilizes the divine power of the virtues in order to safeguard the sanctity and order of mana, keeping it from being plunged into utmost chaos. (Basic Attacks +2)(Resist Dark)(Resist Light)(Praised Protection)(Highest Order)
*Praised Protection: The user takes 20% less damage from all sources of direct attacks.
*Highest Order: Bolsters the duration of Mana Resonance by 2 turns.- Spoiler:
- Nightshade - A special sort of spirit who utilizes the powers of darkness to assault the enemy, luring the very souls of enemies into the depths of the abyss. (Float)(Fazes through solid objects)(Resist Dark)(Vulnerable Holy)(Number of Normal Attacks +1)(Not in use)
Weapon: Gaunt of Angels - Regal blue and white shield-like object with a powerful, retractable ivory blade that conducts mana such that it can be structured and utilized for devastating attacks or for bringing peace of mind to the innocents. (Removes Confusion, Charm, and Addle upon attacking an ally; no damage is dealt)(Damage output +10%)(Damage taken -10%)
Armor: Angel Mail - Brought to life by the best magics existing in all of Amoria and the skill of one of the finest blacksmiths to ever grace the world, this armor set offers its protection only to those of pure heart and good intentions. (Resist Light)(Resist Ice)(Vulnerable Dark)
Accessory: Affluence Manual - This book is nothing more than a guide to how to get rich quick and live a long and healthy life. (Increases Gold gained at end of battle by 10%)
Accessory: Surviver Emblem - Golden emblem carried around by those who need the extra edge to live through difficult challenges. Increases Max HP by 10; equippable by all)
A-Ability: Otherworldly Artes:
+Maximum Burst: Fires an intense burst of concentrated energy at the enemy by utilizing an ancient seal. 220% Int Dmg. Range: Adjacent cell. Seals target. 22 MP. Can be linked with a normal attack, but the MP cost is doubled.
+Syphonja: Causes damage by denaturing the mana cycles of the opposition. 30% Piercing Int Dmg. Range: All enemies. Absorbs damage as MP.
+Translucence: Forces the souls of an ally or enemy, and all who ally themselves with the target that happen to be nearby out of their mortal bodies causing them to become Intangible for 3 turns. Range: 4 cells and all similar targets surrounding the main target. 16 MP.
+Chains of Eternia: Fires myriad chains from various dimensional portals that appear behind the user. 200% Atk Dmg. Range: 6 cells. Confuses target. 22 MP.
+Dark: Assaults the enemy with the seething powers of darkness. 160% Int Dmg. Range: 3 cells. 14 MP. Dark elemental.
+Summon - Rock Knight: Summons a valiant knight constructed of strongest stone from the alchemic dimension of Natura that emphasizes attack and defense. Range: One surrounding cell (adjacent/diagonal.) Summons Rock Knight. 38 MP. [MP Cost = Level x 2.]
+Summon - Mirror Knight: Summons a valiant knight constructed primarily from surprisingly reflective mirrors from the alchemic dimension of Machina that emphasizes intelligence and spirit. Range: One surrounding cell (adjacent/diagonal.) Summons Mirror Knight. 38 MP. [MP Cost = Level x 2.]
+Fear: Evokes wrathful spirits to rise gather around a single enemy and startle it severely causing its mana cycle to break. Range: One enemy. Reduces target's MP to 0. 24 MP.
+Poltergeist: Accesses psychokinetic power to slam random pieces of furniture into the enemy. 140% Int Dmg. Range: 5 cells. 3 hits. 14 MP.
+Possession: The user wills the user’s self into the body of an enemy allowing the user to take complete control of the victim’s actions for 3 turns. Range: 6 cells. 38 MP. [MP Cost = Level x 2.]
A-Ability: Writhing Darkness:
+Jaded Thorn: Rushes up to the enemy and jabs it multiple times with each cut seeming to be more powerful than the last. 100% Atk Dmg. Range: 3 cells. Damage value increases by 10% for each use. Damage value returns to normal at the end of battle. Damage value maximum is set at 200%. 16 MP.
+Razing Ambition: Summons willpower and manifests it into a wave of charged energy that is hurtled at a faraway enemy. 140% Int Dmg. Range: 4 cells. Increases all stats by 20%. Stacks up to 3 times. 16 MP.
+Nightmare Waltz: Disappears only to reappear near the enemy to slash it then follows up with multiple disappearances and reappearances in which the user slashes the enemy between each transition from multiple directions. 120% Atk Dmg. Range: 3 cells. 8 hits. 16 MP.
A-Ability: Cohesion:
+Mana Resonance: Forces one's weapon to vibrate with a calming frequency that emanates stabilizing waves that regulate the flow of mana and cause it to prosper, regenerate, and become more utile to those who have access to it. Grants Haste for 2 turns and MP Regen for 5 turns, while also granting anti-stun for a 3 turn duration. After Haste fades, the MP costs of those affected are reduced by 10% indefinitely. MP Cost decrease stacks up to 5 times. Range: All allies. 24 MP.
+Mana Wave: Unleashes an azure blast of mana that surges along the ground and splays upwards upon reaching a target with a bright flash. 130% Int Dmg. Range: 6 cells, linear. Chance of Blind. 12 MP.
R-Ability: Immortal Body- When user status becomes KO, automatically revives in 3 turns with 20% Max HP.
S-Ability: Celestial Guard - The blessings of certain deities shroud the user, increasing the user's DEF and SPR by 30%.
Intangible- Physical attacks always miss, but magical and INT-based attacks deal double damage. (Not in use)
D-Ability: Impending Rapture (Dark) - Evokes a foretold catastrophe by calling forth myriad spheres of darkness mana to crash down from above onto an unsuspecting enemy. Deals 200% Piercing Int damage to one enemy up to 5 cells away.
Stats:
HP: 55 (+10 from Gaunt of Angels)(+20 from Affluence Manual)(+10 from Survivor Emblem)
MP: 75 (+10 from Gaunt of Angels)
Atk: 13 (+9 from Gaunt of Angels)
Def: 9 (+4 from Gaunt of Angels)(+7 from Angel Mail)(+3 from Celestial Guard)
Int: 18 (+6 from Gaunt of Angels)
Spr: 10 (+2 from Gaunt of Angels)(+3 from Angel Mail)(+3 from Celestial Guard)
Movement: 2 cells (+1 from Mana Guardian profession)
Skill Points: 1
Affinity:Lyra - 1
Julia - 0
Rosetta - 12
Zero -0
Shadow - 4
Sonia - 19
Lily - 11
Annon - 0
Czeslaw - 0
Name: Rock Knight
Gender: Unknown
Age: ?
Level: 20
Next Level: --/--
Appearance: Still taking the form of a rocky, bipedal creature, it now appears more humanoid, its legs and arms more defined and less bulky then before. It has hands and feet and it looks as though armor of some sort is defined on the creature's surface, also made of rock. It also wields a sword and shield composed of rock, and its head takes the shape of a knight's helmet, so if it had facial features, they could not be seen.
Profession: Natura Warrior - A creature born in the alchemic dimension of Natura that belongs to the earth and channels its energy to defend that from which it was created using unimaginable strength and defense to do so. (Basic Attacks +1)(Null Earth)(Weak Wind)(Minor Resist Physical)(Shieldbearer)
Weapon: Gaia Blade - A sword kissed by the Goddess of Earth, its metal was turned to rock that is unbelievably stronger than steel.
Shield: Gaia Shield - Earthen shield created by taking fragments of rock straight from the Goddess of Earth's True Form and fused together to form one of the most durable shields in existence. (Chance of Block +40%)
Armor: Gaia Armor - Mail imbued with the power of the Goddess of Earth, it was fused into the wearer's skin, turning the body into rock as to make the entire living being a piece of armor.
Accessory: Gaia Remnant - Magical stone collected from an unknown source, but is said to possess the sheer will of the Goddess of Earth.
A-Ability: Unshakeable Earth:
+Terra Rise: Slides along the ground and kicks the target upwards causing it to soar into the air before slamming hard against the earth. 140% Atk Dmg. Range: 3 cells. Chance of Paralysis. 24 MP. Earth elemental.
+Scatter Shell: Surrounds the user with floating stones that lash out in retaliation to attackers. User automatically counterattacks all attacks for 100% Atk Dmg despite range for three turns. Range: Self. 12 MP.
+Gaia Vengeance: Brutal onslaught of furious slashes upon an enemy using a sword coated in the scathing aura of the Goddess of Earth. 80% Atk Dmg. Range: Adjacent cell. 6 hits. 16 MP. Earth elemental.
R-Ability: None.
S-Ability: Gaia's Gift - The MP costs of all skills are reduced by 50%.
D-Ability: Heartless Gaia (Earth) - The earth is torn asunder and the Goddess of Earth rises from its depths, taking the enemy in a mighty palm and scorching it with the lifeblood of the world. Deals 200% Piercing Atk damage to one enemy on the battlefield.
Stats:
HP: 75
MP: 45
Atk: 25 (+4 from Gaia Blade)
Def: 19 (+9 from Gaia Armor)(+4 from Gaia Shield)
Int: 9 (+0 from Gaia Blade)
Spr: 10 (+0 from Gaia Armor)(+2 from Gaia Shield)(+4 from Gaia Remnant)
Movement: 2 cells (+0 from Rock Knight profession)
Skill Points: --
Name: Mirror Knight
Gender: Unknown
Age: ?
Level: 20
Next Level: --/--
Appearance: Still constructed from metal pipes of a midnight blue hue, they've wrapped together to form a sort of mannequin to make it more humanoid in appearance. Large, fragmented mirrors cover most of the front and back of the creature, almost like armor. Long, mirrored panels cover its forearms, biceps, thighs, and calves. The head has remained the same being a twisted ball of metal with a mirror for a face except that it is now of a more human proportion than before. In one hand, it wields a shimmering sword with a blade reminiscent of a mirror and in the other hand, a mirrored shield.
Profession: Machina Warrior - A creature born in the alchemic dimension of Machina that is the epitome of technological knowledge, made to move and act without vital organs; it remains a mystery of how this creature operates, serving those who have invented it and protecting them from harm. (Basic Attacks +1)(Resist Fire)(Resist Ice)(Resist Water)(Vulnerable Earth)(Minor Resist Magical)(Shieldbearer)
Weapon: Espulho Blade - Elegant sword with a blade possessing a mirrored surface, it reflects more than what is merely placed before it. (Damage: INT)
Shield: Espulho Shield - Mighty shield crafted using the sturdiest mirrors that the very God of Mirrors himself have created for ultimate deflection of physical and magical blows alike. (Chance of Block +40%)
Armor: Espulho Armor - Reflective mail imbued with the power of the God of Mirrors, it was successfully welded onto the wearer as to make the whole of the being like a mirror itself.
Accessory: Espulho Remnant - A shard of a mirror of an unknown origin, it is rumored to possess the wisdom of the God of Mirrors within.
A-Ability: Reflected Heart:
+Crime of Passion: Strokes the ground with one's blade unleashing a stream of fire to blaze all foes in the path. 140% Int Dmg. Range: Straight line; one direction. Chance of Burn. 18 MP. Fire elemental.
+Past Regrets: Focuses on one's blade to unleash a brilliant beam of blue light that soars into the sky eliciting a gentle rain that stirs up memories of the enemies, bringing forth all regrets. 110% Int Dmg. Range: All enemies. Chance of Slow. 22 MP. Water elemental.
+Final Shock: Leaps into the air and fires a shockwave of crackling energy towards a single foe, the realization of imminent death falling upon them. 190% Int Dmg. Range: Single enemy. Chance of Instant Death. 36 MP. Lightning elemental.
R-Ability: None.
S-Ability: Espulho's Protection - Reflects all INT-based attacks made against the user back at the attacker for double the damage.
D-Ability: Twisted Reflection (Neutral) - In all surfaces of the user, the enemy is reflected, its gaze forced upon the terrors unleashed upon the enemy from inside the mirror, and with every attempt to look away, the head is snapped back...forced to watch until the enemy meets its fate for what the mirrors reflect is reality. Deals 200% Piercing Int damage to a single enemy up to 4 cells away.
Stats:
HP: 45
MP: 75
Atk: 9 (+0 from Espulho Blade)
Def: 10 (+0 from Espulho Mail)(+2 from Espulho Shield)(+4 from Espulho Remnant)
Int: 25 (+4 from Espulho Blade)
Spr: 19 (+9 from Espulho Mail)(+4 from Espulho Shield)
Movement: 2 cells (+1 from Mirror Knight profession)
Skill Points: --
Last edited by Masquerade on Thu Jan 09, 2020 6:02 pm; edited 33 times in total
Re: Tales of Alidaire: The Corruption Profiles
Name: Julia Reschelle
Gender: Female
Age: 17
Level: 17
Next Level: 43/81
Appearance:
Profession: Battle Glyphographer - The one who claims this profession uses a unique magical art in which she utilizes glyphs of which she draws in the air or on various surfaces in order to cast a wide variety of powerful spells while also incorporating them into her physical attacks. (Basic Attacks +4)(Resist Wind)(Resist Ice)(Vulnerable Lightning)
Weapon: Augmentation Glyph - A permanent glyph on the wearer's hands that continually boosts the wearer's damaging capabilities.
Armor: Battle Gear - An outfit that the wearer feels comfortable fighting in. (DMG output +10%)
Accessory: Cape of the Magi (INT Dmg received -20%)
A-Ability: World of Glyphs:
+Glyphs of Pain: In our lifetimes, we feel multitudes of pain, whether they be emotional or physical. Now, it is time to experience the physical.
---Severing Glyph: With a glyph as simple as a single line slashed through each of the enemy's limbs, the user renders the enemy completely useless. 100% Atk Dmg. Range: 2 cells. 4 hits. Chance of Immobilize. Chance of Disable. 20 MP.
---Force Glyph: Unleashes a furious combo attack after which the user slams an open palm into the enemy causing the glyph upon the user's palm to activate and send the enemy flying back. 110% Atk Dmg for combo. 130% Atk Dmg for glyph. Range: Adjacent cell. 11 hits. 24 MP.
+Glyphs of Whimsy: Let the gentle, cool breeze tousle your hair, for it is about to become a vicious tempest that will spirit you away to the afterlife.
---Magical Wind: Carves a glyph composed of several curving lines in the air that, when evoked, causes a strange gale to surge into existence and rattle the enemies. 140% Int Dmg. Range: All enemies. Chance of Confusion. 24 MP. Wind elemental.
---Frozen Flurry: Draws several diamond shapes in the air as a glyph and activates them causing the air to decrease in temperature rapidly, severely damaging the bodies of the enemies while causing them to succumb to the iciness. 120% Int Dmg. Range: All enemies. Chance of Freeze. 42 MP.
+Glyphs of Terror: There is real evil in this world. Because we cannot see it, we fear it. Now is the time to bring to light this fearsome evil that has been dwelling in the shadows.
---Shaded View: Creates a glyph consisting of two eyes with thick lines going through them vertically that causes a shadow to fall over the target's vision replacing reality with nightmarish hallucinations. 50% Piercing Int Dmg. Range: Single enemy. Damage persists for 3 turns. Chance of Blind each turn. 36 MP.
---Demon's Gate: Draws a circle with a straight line through the middle, then continues to draw as if opening the circle from the vertical line in the middle, taking both hands and pulling the line in opposite directions which instantly activates the glyph causing a huge laser of dark energy to strike the targets. 180% Int Dmg. Range: 2 cells (also hits target in adjacent cell if 2 cell range is used.) 14 MP. Dark elemental.
+Glyphs of Artistry: Let beauty surge throughout the world, though it be too much for mere mortal eyes. Instead, the images will scathe the eyes of all who are unworthy.
---Butterfly Swarm: A simple drawing of a butterfly in the air turns into a giant swarm that circles an enemy and drains them of their life force. 160% Int Dmg. Range: 4 cells. Chance of Sap. 16 MP.
---Paradise: One of the more ornate glyphs, the user begins to draw a paradise in the air: authoritative trees, babbling brooks, golden sands, fragrant flowers, and glistening waterfalls; upon activation, the glyph restores health and energy to the user and all who ally themselves with the user. 100% Int HP/MP Recovery. Range: All allies. Lasts 10 turns. Takes 2 turns to activate. 54 MP.
R-Ability: Arcadian Wrath - When damaged by an enemy's skill, creates a massive glyph in the sky that unleashes columns of light to strike down all enemies for 100% Int Dmg.
S-Ability: Runic Adaptation - Reduces the MP costs of all skills by 50%.
D-Ability: Universal Glyph (Neutral) - Surrounds the planet with four enormous and intricate glyphs that pull on the world from all directions until it rips apart and explodes with a horrendous amount of energy before the glyph sows the world back together and restores life to everything except the enemies. Deals 100% Piercing Int damage to all enemies on the battlefield.
Stats:
HP: 60
MP: 85
Atk: 12 (+6 from Augmentation Glyph)
Def: 9 (+4 from Battle Gear)(+2 from Cape of the Magi)
Int: 13 (+6 from Augmentation Glyph)
Spr: 8 (+3 from Battle Gear)(+5 from Cape of the Magi)
Movement: 2 cells (+1 from Battle Glyphographer)
Skill Points: 2
Gender: Female
Age: 17
Level: 17
Next Level: 43/81
Appearance:
- Spoiler:
Profession: Battle Glyphographer - The one who claims this profession uses a unique magical art in which she utilizes glyphs of which she draws in the air or on various surfaces in order to cast a wide variety of powerful spells while also incorporating them into her physical attacks. (Basic Attacks +4)(Resist Wind)(Resist Ice)(Vulnerable Lightning)
Weapon: Augmentation Glyph - A permanent glyph on the wearer's hands that continually boosts the wearer's damaging capabilities.
Armor: Battle Gear - An outfit that the wearer feels comfortable fighting in. (DMG output +10%)
Accessory: Cape of the Magi (INT Dmg received -20%)
A-Ability: World of Glyphs:
+Glyphs of Pain: In our lifetimes, we feel multitudes of pain, whether they be emotional or physical. Now, it is time to experience the physical.
---Severing Glyph: With a glyph as simple as a single line slashed through each of the enemy's limbs, the user renders the enemy completely useless. 100% Atk Dmg. Range: 2 cells. 4 hits. Chance of Immobilize. Chance of Disable. 20 MP.
---Force Glyph: Unleashes a furious combo attack after which the user slams an open palm into the enemy causing the glyph upon the user's palm to activate and send the enemy flying back. 110% Atk Dmg for combo. 130% Atk Dmg for glyph. Range: Adjacent cell. 11 hits. 24 MP.
+Glyphs of Whimsy: Let the gentle, cool breeze tousle your hair, for it is about to become a vicious tempest that will spirit you away to the afterlife.
---Magical Wind: Carves a glyph composed of several curving lines in the air that, when evoked, causes a strange gale to surge into existence and rattle the enemies. 140% Int Dmg. Range: All enemies. Chance of Confusion. 24 MP. Wind elemental.
---Frozen Flurry: Draws several diamond shapes in the air as a glyph and activates them causing the air to decrease in temperature rapidly, severely damaging the bodies of the enemies while causing them to succumb to the iciness. 120% Int Dmg. Range: All enemies. Chance of Freeze. 42 MP.
+Glyphs of Terror: There is real evil in this world. Because we cannot see it, we fear it. Now is the time to bring to light this fearsome evil that has been dwelling in the shadows.
---Shaded View: Creates a glyph consisting of two eyes with thick lines going through them vertically that causes a shadow to fall over the target's vision replacing reality with nightmarish hallucinations. 50% Piercing Int Dmg. Range: Single enemy. Damage persists for 3 turns. Chance of Blind each turn. 36 MP.
---Demon's Gate: Draws a circle with a straight line through the middle, then continues to draw as if opening the circle from the vertical line in the middle, taking both hands and pulling the line in opposite directions which instantly activates the glyph causing a huge laser of dark energy to strike the targets. 180% Int Dmg. Range: 2 cells (also hits target in adjacent cell if 2 cell range is used.) 14 MP. Dark elemental.
+Glyphs of Artistry: Let beauty surge throughout the world, though it be too much for mere mortal eyes. Instead, the images will scathe the eyes of all who are unworthy.
---Butterfly Swarm: A simple drawing of a butterfly in the air turns into a giant swarm that circles an enemy and drains them of their life force. 160% Int Dmg. Range: 4 cells. Chance of Sap. 16 MP.
---Paradise: One of the more ornate glyphs, the user begins to draw a paradise in the air: authoritative trees, babbling brooks, golden sands, fragrant flowers, and glistening waterfalls; upon activation, the glyph restores health and energy to the user and all who ally themselves with the user. 100% Int HP/MP Recovery. Range: All allies. Lasts 10 turns. Takes 2 turns to activate. 54 MP.
R-Ability: Arcadian Wrath - When damaged by an enemy's skill, creates a massive glyph in the sky that unleashes columns of light to strike down all enemies for 100% Int Dmg.
S-Ability: Runic Adaptation - Reduces the MP costs of all skills by 50%.
D-Ability: Universal Glyph (Neutral) - Surrounds the planet with four enormous and intricate glyphs that pull on the world from all directions until it rips apart and explodes with a horrendous amount of energy before the glyph sows the world back together and restores life to everything except the enemies. Deals 100% Piercing Int damage to all enemies on the battlefield.
Stats:
HP: 60
MP: 85
Atk: 12 (+6 from Augmentation Glyph)
Def: 9 (+4 from Battle Gear)(+2 from Cape of the Magi)
Int: 13 (+6 from Augmentation Glyph)
Spr: 8 (+3 from Battle Gear)(+5 from Cape of the Magi)
Movement: 2 cells (+1 from Battle Glyphographer)
Skill Points: 2
Last edited by Masquerade on Fri Nov 09, 2012 9:30 pm; edited 16 times in total
Re: Tales of Alidaire: The Corruption Profiles
Name: Zero, Lv. 18
Next Level: 57/81
Appearance:
Job: Windwalker - One who understands the wind, traveling with it, and fighting alongside it. Using the particular element for quick, deadly strikes. (Resist Wind) (Vulnerable Earth) (Number of Normal Attacks +1)
Weapons: Spark Dagger - An enchanted dagger whose blade surges with electricity. [ATK +5; Thunder Element; Chance to Paralyze]
Armor: Illusion Robes - Robes spun from synthetic fibers that reflect light at different angles to prevent the wearer from being seen. [DEF +4; SPR +4]
Accessory: Brutal Fang - A sharp fang pulled right from the mouth of a great bear and fashioned into a necklace. [+3 ATK; High critical hit rate for normal attacks]
A-Ability: Subtlety
+ Hemorrhage - A quick, painless strike designated to weaken the enemy and make the next attack more painful. [No damage. Range: Adjacent. The damage that is dealt by the user after this attack is doubled. 5 MP]
+ Eviscerate - A single strike aimed at the enemy's neck or spine. [100% Piercing ATK Damage. Range: Adjacent. 8 MP]
+ Corrosion - Soaks weapon in venom and strikes the target. Weakening their defensive abilities severely. [50% ATK Dmg. Range: Adjacent. Reduces target's DEF by half for one attack from the user. 5 MP]
+ Mana Wave - The user musters the remaining mgical energies it possesses and strikes the target by using that energy to create a small cutter-like wave. It does minimal damage but saps the target out of an amount of the mana reserves they possessed. [20% INT Dmg. Range: 3 cells. Uses up all MP the user has left but reduces the target's MP by twice the MP used for this attack]
A-Ability: Kaze
+ Air Render - Zero envelops her dagger in a shell of pure wind, then launching it forward to cut through almost anything. [130% Wind ATK Dmg. Range: 3 cells. High Critical Hit rate. 8 MP]
+ Fan of Knives - Zero throws out small knives around her, striking everyone in the vicinity. A weak tecnique, but accurate. [100% Wind ATK Dmg. Range: 3 cell radius. Cannot miss. 6 MP]
+ Tailwind - Summons a gust of wind that blows from behind target to speed up the target. [Range: Self or 3 cell range. Grants Haste. 8 MP]
+ Updraft - Zero calls a strong gust of wind to send the target airborne and utilizes the wind itself to cut and slice countless wounds on the target. [160% Wind ATK Dmg. Range: Adjacent. Chance of Float. 12 MP]
+ Mutilate - Zero delivers a ruthless strike to the target, causing them to badly bleed. [200% Wind ATK Dmg. Range: Adjacent. Chance of Blood Loss. 24 MP]
R-Ability: Cold Blood - When Zero attacks or is attacked with a normal attack, increase MP by 10% of max MP.
S-Ability: Aggression - Passively increase Zero's ATK by 25%, does not include bonuses from equipment, stacks addictively with buffs.
+Meld - By taking cover within a gust of wind that suddenly comes, Zero creates a cloak around her that prevents herself from being attacked or taking any damage from enemies of a lower or equal level for 2 turns, but also doubles damage done by higher level enemies.
+Stealth - Lower or equal leveled enemies cannot attack the user but damage recieved from higher level enemies are doubled. Lasts for 3 turns.
D-Ability: Eclipse (Dark)
Stats:
- HP: 75 (-5 from Malvine)
- MP: 65 (-5 from Malvine)
- ATK: 19 (+5 from Spark Dagger) (+3 from Brutal Fang) (+5 from Aggression) (-2 from Malvine)
- DEF: 9 (+4 from Illusion Robes) (-5 from Malvine)
- INT: 7 (-2 from Malvine)
- SPR: 9 (+4 from Illusion Robes) (-5 from Malvine)
- Movement: 2 cells (+2 from Windwalker job)
Skill Points: 2
Affinity:
Valincar - 4
Czeslaw - 3
Rosetta - 7
Shadow - 7
Lily - 0
Sonia - 1
Next Level: 57/81
Appearance:
- Spoiler:
Job: Windwalker - One who understands the wind, traveling with it, and fighting alongside it. Using the particular element for quick, deadly strikes. (Resist Wind) (Vulnerable Earth) (Number of Normal Attacks +1)
Weapons: Spark Dagger - An enchanted dagger whose blade surges with electricity. [ATK +5; Thunder Element; Chance to Paralyze]
Armor: Illusion Robes - Robes spun from synthetic fibers that reflect light at different angles to prevent the wearer from being seen. [DEF +4; SPR +4]
Accessory: Brutal Fang - A sharp fang pulled right from the mouth of a great bear and fashioned into a necklace. [+3 ATK; High critical hit rate for normal attacks]
A-Ability: Subtlety
+ Hemorrhage - A quick, painless strike designated to weaken the enemy and make the next attack more painful. [No damage. Range: Adjacent. The damage that is dealt by the user after this attack is doubled. 5 MP]
+ Eviscerate - A single strike aimed at the enemy's neck or spine. [100% Piercing ATK Damage. Range: Adjacent. 8 MP]
+ Corrosion - Soaks weapon in venom and strikes the target. Weakening their defensive abilities severely. [50% ATK Dmg. Range: Adjacent. Reduces target's DEF by half for one attack from the user. 5 MP]
+ Mana Wave - The user musters the remaining mgical energies it possesses and strikes the target by using that energy to create a small cutter-like wave. It does minimal damage but saps the target out of an amount of the mana reserves they possessed. [20% INT Dmg. Range: 3 cells. Uses up all MP the user has left but reduces the target's MP by twice the MP used for this attack]
A-Ability: Kaze
+ Air Render - Zero envelops her dagger in a shell of pure wind, then launching it forward to cut through almost anything. [130% Wind ATK Dmg. Range: 3 cells. High Critical Hit rate. 8 MP]
+ Fan of Knives - Zero throws out small knives around her, striking everyone in the vicinity. A weak tecnique, but accurate. [100% Wind ATK Dmg. Range: 3 cell radius. Cannot miss. 6 MP]
+ Tailwind - Summons a gust of wind that blows from behind target to speed up the target. [Range: Self or 3 cell range. Grants Haste. 8 MP]
+ Updraft - Zero calls a strong gust of wind to send the target airborne and utilizes the wind itself to cut and slice countless wounds on the target. [160% Wind ATK Dmg. Range: Adjacent. Chance of Float. 12 MP]
+ Mutilate - Zero delivers a ruthless strike to the target, causing them to badly bleed. [200% Wind ATK Dmg. Range: Adjacent. Chance of Blood Loss. 24 MP]
R-Ability: Cold Blood - When Zero attacks or is attacked with a normal attack, increase MP by 10% of max MP.
S-Ability: Aggression - Passively increase Zero's ATK by 25%, does not include bonuses from equipment, stacks addictively with buffs.
+
+
D-Ability: Eclipse (Dark)
Stats:
- HP: 75 (-5 from Malvine)
- MP: 65 (-5 from Malvine)
- ATK: 19 (+5 from Spark Dagger) (+3 from Brutal Fang) (+5 from Aggression) (-2 from Malvine)
- DEF: 9 (+4 from Illusion Robes) (-5 from Malvine)
- INT: 7 (-2 from Malvine)
- SPR: 9 (+4 from Illusion Robes) (-5 from Malvine)
- Movement: 2 cells (+2 from Windwalker job)
Skill Points: 2
Affinity:
Valincar - 4
Czeslaw - 3
Rosetta - 7
Shadow - 7
Lily - 0
Sonia - 1
Last edited by Kurio on Sun Oct 26, 2014 2:07 pm; edited 20 times in total
Kurio- Masochistic Kitty Kat Maid
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Join date : 2009-10-30
Age : 28
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Re: Tales of Alidaire: The Corruption Profiles
Name: Sonia Renval
Age: 18
Gender: Female
Appearance:
Level: 19
Experience: 65/122
Weapons: Reverse Shade- Elegant staff practically shining with ethereal light that can remove vicious poisons and toxins by just touching the afflicted. (Removes Poison/Severe Poison/Venom upon attack) (Immune Poison/Severe Poison/Venom)
Armor: Covenant Robes- Beautiful robes meant to strengthen the bond between the wearer and his or her acquaintances.
Accessory: Vital Chain- A chain that symbolizes the vitality of humanity. (Null Critical Hits)
A-Ability: Prayers of Summoning
+Guardian of the Astral Plain – "Guardian of the Gates, protector of the Gods. I require your aid!" No Damage. Summons Scather. Costs 1 SC. Range: Surrounding Cell. 12 MP.
+Stargazing Giant – "Machine of the Ancients, wielder of the sky, answer my call! Smite those who dare threaten the balance." No Damage. Summons Cielo. Costs 3 SC. Range: Surrounding Cell. 36 MP.
A-Ability: Divine Direction
+Forgiving Light – Gathers brilliant light particles around the target's frame before unleashing their full potential in a splendrous glow that heals their wounds. 200% Int HP Recovery. Range: 5 Cells. 18 MP.
+Replenishing Light – Gathers a massive array of mana in the air around the target, blessing it with a beautiful light before sending it straight into the target's mana flow. 200% Int MP Recovery. Range: 5 Cells. 36 MP.
+Aurora Remedy – Wraps ribbons of spectrum light around the target to heal maladies. No Damage. Cures all Negative Status Ailments. Range: 5 Cells. 24 MP.
+Angel's Chorus – Parts the gap between the earth and heavens, allowing for angelic beings to send their blessings to the fallen. No Damage. Revives Target with 50% Max Hp. Range: 5 Cells. 36 MP.
+Holy – With a wave, several orbs of holy light appear in front of the user and fly off toward the target. 100% Int Damage. 5 Hits. Range: 5 Cells. 14 MP. Light Elemental.
+Eye of Heaven – Sends a prayer to the Heavens that causes light to focus in on one individual before expanding outwards to envelop the user's allies, granting them the benevolence bestowed upon the initial target. No Damage. Extends a targeted Beneficial Status on one target to the rest of the Ally Party for the same duration. Range: 5 Cells. ? MP. Light Elemental.
+Holy Flare – Conjures orbs of the purest light in a circle around a foe before crashing into them directly. Excess mana gathers to form four flares directly afterwards which follow the same pattern as the orbs before them. 100% Int Damage. 5 Hits. 140% Int Damage. 4 Hits. Range: 5 Cells. ? MP. Light Elemental [First Five Hits].
---Ultima – An orb of magic unique to each and every individual who learns this ultimate spell detonates, consuming all in its magical display. 250% Int Damage. Range: Set. ? MP.
A-Ability: Mystic Binding *LOCKED*
R-Ability:
+Blessed – Whenever the user gains a positive status effect, the duration of the effect is increased by Two Turns.
S-Ability:
+Grace – Fatal attacks always leave at least 1 Hp, unless Sonia is already at 1 Hp. Bypassed by status effects.
+*Embrace* – Sonia's Mp is doubled.
*Skill* is currently equipped
D-Ability:
+Grand Summoning – The user releases a violet energy upon one of her summons, increasing their damage dealing potential while minimizing their energy use for a short amount of time. No Damage. +30% Dominant Attack Stat for Three Turns; +25% Damage Output for Three Turns; -45% Mp Cost for Three Turns. Range: Summon. 0 Mp.
Stats:
Next Level: Mp, Int, Spr
HP: 55
MP: 75 (x2 from Embrace)
SC: 2/2
Atk: 5 (+2 from Reverse Shade)
Def: 14 (+4 from Covenant Robes) (+3 from Vital Chain)
Int: 16 (+7 from Reverse Shade)
Spr: 14 (+5 from Covenant Robes)
Move: 2 cells (+0 from Profession)
Skill Points: 1
Affinity:
Valincar: 25
Rosetta: 5
Zero: 4
Shadow: 3
Lily: 6
Annon: 4
Lilith: 0
Lyra: 0
Julia: 0
Age: 18
Gender: Female
Appearance:
- Spoiler:
- Spoiler:
- + Astral Cleric- A maiden who has given herself fully to the powers of the stars above, the one who claims this profession utilizes their power to heal the wounded and protect the weak. (Resist Light) (Weak Dark) (+1 Basic Attack) (Equip: Staffs/Rosaries)
- - - - -
+ Summoner- The one who claims this profession calls upon entities with whom she has made pacts with to do battle for her. (Equip: Staffs)+ Conjurer- Binding together weapons from both the spirit manas and natural materials within the world, the one who claims this profession scours the land in search of said materials in hopes to create that which will aid in bringing about the ultimate peace. (Resist Light) (Resist Dark) (+2 Basic Attacks) (Shieldbearer) (Scavenge) (Equip: Spellbooks)
Shieldbearer: Allows the user to equip shields.
Scavenge: Allows the user to pick up special items from non-humanoid enemies after battle.
+ High Summoner- The one who claims this profession has gained the trust and power belonging to the Goddess, Natura. With the fate of the world balanced by her hand she seeks to keep tranquility until the next High Summoner prophecy appears. (Null Light) (Resist Dark) (+3 Basic Attacks) (Shieldbearer) (Mastery of Summoning) (Stalwart Bonds) (Equip: Spellbooks)
Shieldbearer: Allows the user to equip shields.
Mastery of Summoning: Summoning does not take up a user's act action.
Stalwart Bonds: The user's familiars can not be dismissed in any way by anyone except the user.
*Class* Currently Equipped
Level: 19
Experience: 65/122
Weapons: Reverse Shade- Elegant staff practically shining with ethereal light that can remove vicious poisons and toxins by just touching the afflicted. (Removes Poison/Severe Poison/Venom upon attack) (Immune Poison/Severe Poison/Venom)
Armor: Covenant Robes- Beautiful robes meant to strengthen the bond between the wearer and his or her acquaintances.
Accessory: Vital Chain- A chain that symbolizes the vitality of humanity. (Null Critical Hits)
A-Ability: Prayers of Summoning
+Guardian of the Astral Plain – "Guardian of the Gates, protector of the Gods. I require your aid!" No Damage. Summons Scather. Costs 1 SC. Range: Surrounding Cell. 12 MP.
+Stargazing Giant – "Machine of the Ancients, wielder of the sky, answer my call! Smite those who dare threaten the balance." No Damage. Summons Cielo. Costs 3 SC. Range: Surrounding Cell. 36 MP.
- Spoiler:
- +Forgiving Seraph – "Holder of Fate, decider of life and death, hear my plea! Shine light on the dark and grant mercy on the unrightfully fallen." No Damage. Summons Kaiya. Costs ? SC. Range: Surrounding Cell. ? MP.
+Adamant Spirit – "Protector of all, guardian of the weak. Rise so that I may keep the ones I hold dear safe from harm." No Damage. Summons Tedmund. Costs ? SC. Range: Surrounding Cell. ? MP.
+Starkeeper – "Servant of the Heavens, oh silent observer, come to my side! Lend the stars themselves to our side!" No Damage. Summons Quall. Costs ? SC. Range: Surrounding Cell. ? MP.
+Mother of Earthly Creation – "Mother of Earthly Creation, Goddess of Nature, the balance is ours to maintain. Come forth and together the world shall rise." No Damage. Summons Natura. Costs All SC. Range: Surrounding Cell. ? MP.
---Overdrive – Combining their powers, Sonia and Natura release a large array of energy into the air that spirals around forming a dragon like creature. They guide the mana being around wildly before sending it straight through one of their foes. 180% Int Damage. 50% Chance of Doom; 50% Chance of Intangible. Natura must be available to use this move; MP Cost is split between Sonia and Natura. Range: Single Enemy. ? MP.
---Armageddon – Combing their powers, Sonia and Natura create a small orb of constantly spiraling and spiking energy that falls to the earth and creates a large magnitude which breaks apart the earth and allows flames of destruction to flow openly onto the battlefield. 200% Int Damage. Transforms Unoccupiable Cells into Void Cells. Natura must be available to use this move; MP Cost is split between Sonia and Natura. Range: All Enemies. ? MP.
---To Rise or Fall – Sonia holds the ancient tablet that led to her destiny out in front of her. The tablet floats out to the middle of the battlefield, and with the combined magical prowess generated from both Sonia and Natura, the prophecy plays out in reverse for a single foe. And in the very end, only death applies to the enemy who was unlucky enough to witness the fall of the world. 400% Int Damage. Natura must be available to use this move; MP Cost is split between Sonia and Natura. Range: 5 Cells. ? MP.
A-Ability: Divine Direction
+Forgiving Light – Gathers brilliant light particles around the target's frame before unleashing their full potential in a splendrous glow that heals their wounds. 200% Int HP Recovery. Range: 5 Cells. 18 MP.
+Replenishing Light – Gathers a massive array of mana in the air around the target, blessing it with a beautiful light before sending it straight into the target's mana flow. 200% Int MP Recovery. Range: 5 Cells. 36 MP.
+Aurora Remedy – Wraps ribbons of spectrum light around the target to heal maladies. No Damage. Cures all Negative Status Ailments. Range: 5 Cells. 24 MP.
+Angel's Chorus – Parts the gap between the earth and heavens, allowing for angelic beings to send their blessings to the fallen. No Damage. Revives Target with 50% Max Hp. Range: 5 Cells. 36 MP.
+Holy – With a wave, several orbs of holy light appear in front of the user and fly off toward the target. 100% Int Damage. 5 Hits. Range: 5 Cells. 14 MP. Light Elemental.
+Holy Flare – Conjures orbs of the purest light in a circle around a foe before crashing into them directly. Excess mana gathers to form four flares directly afterwards which follow the same pattern as the orbs before them. 100% Int Damage. 5 Hits. 140% Int Damage. 4 Hits. Range: 5 Cells. ? MP. Light Elemental [First Five Hits].
---Ultima – An orb of magic unique to each and every individual who learns this ultimate spell detonates, consuming all in its magical display. 250% Int Damage. Range: Set. ? MP.
A-Ability: Mystic Binding *LOCKED*
- Spoiler:
- +Orion's Axe – Binds together through the power of mana a specialized Axe created by ancient deities which has the ability to switch between the form of an axe and a sword. No Damage. Binds Orion's Axe in Axe form and equips it; indefinite duration for ? MP each following turn; auto-banished if another Mystic Binding ability is used. Orion's Axe - Axe: Deals Int-based damage and boosts Int by 25% for duration of the ability. Orion's Axe - Blade: Deals Int-based damage and boosts Critical Hit Rate by 25% for duration of the ability. Range: Self. ? MP.
---Alter Formation – Utilizes mana to alter the form of the Axe and shift it into the other form. No Damage. Alters form of Orion's Axe. Range: Self. ? MP.
+Celestial Crossbow – Binds together through the power of mana a Crossbow which utilizes the power of the heavenly bodies to ensure an endless amount of bolts. No Damage. Binds Celestial Crossbow and equips it; indefinite duration for ? MP each following turn; auto-banished if another Mystic Binding is used. Celestial Crossbow: Deals Int-based damage with a basic attack range of 4 Cells. Range: Self. ? MP.
---Starlight Shot – Utilizes the power of the stars and transforms it into a bolt of light that zooms at its target, never missing its mark. 125% Int Damage. Sure Hit. Range: 6 Cells. ? MP. Light Elemental.
---Comet Bolt – Utilizes the power of the heavens and transforms it into a bolt of spacial energy that, although slow, builds in power as it takes time to reach the target. 100% Int Damage. +10% Base Damage Output for each cell traveled. Range: Straight Line. ? MP.
+Zephyr Knives – Binds through the power of mana Twin Daggers bathed in a veil of wind that allow her to move swiftly whilst also aiding her in her endeavors. No Damage. Binds Zephyr Knives and equips it; indefinite duration for ? MP each following turn; auto-banished if another Mystic Binding is used. Zephyr Knives: Deals Int-based damage that offer two hits per basic attack and boost Evasion by 15%. Range: Self. ? MP.
---Lockpicking – Utilizes an alternate function of the daggers to break into a lock. No Damage. Picks target lock without need for a key. Range: Adjacent Cell. ? MP.
+Harp of the Ancients – Binds through the power of mana a Harp which grants the power to calm even the harshest beasts with a simple strum or bring about the ultimate destruction. No Damage. Binds Harp of the Ancients and equips it; indefinite duration for ? MP each following turn; auto-banished if another Mystic Binding is used. Harp of the Ancients: Deals Int-based damage with a 2 Layers of Surrounding Cells Basic Attack that also has a chance of inflicting a Random Negative Status Effect. Range: Self. ? MP.
+Glyph Stone – Binds through the power of mana a special stone which has the ability to emit force fields of energy. No Damage. Binds Glyph Stone and equips it; indefinite duration for ? MP each following turn; auto-banished if another Mystic Binding is used. Glyph Stone: Negates the ability to perform other abilities or Basic Attacks, but provides a 25% boost to the user's Def and Spr. Range: Self. ? MP.
---Barrier Glyph – Forms a powerful shield around the surrounding area that bolsters defenses. No Damage. Forms Barrier Glyph cells around a 2 Cell Radius around Sonia for Three Turns; All allies within the Barrier cells receive +25% Def and Spr; Assault Glyph can't be used while this ability is in place. Range: Set. ? MP.
---Assault Glyph – Forms a powerful aura around the surrounding area that bolsters offenses. No Damage. Forms Assault Glyph cells around a 2 Cell Radius around Sonia for Three Turns; All allies within the Barrier cells receive +25% Atk and Int; Assault Glyph can't be used while this ability is in place. Range: Set. ? MP.
R-Ability:
S-Ability:
+Grace – Fatal attacks always leave at least 1 Hp, unless Sonia is already at 1 Hp. Bypassed by status effects.
+*Embrace* – Sonia's Mp is doubled.
*Skill* is currently equipped
D-Ability:
+Grand Summoning – The user releases a violet energy upon one of her summons, increasing their damage dealing potential while minimizing their energy use for a short amount of time. No Damage. +30% Dominant Attack Stat for Three Turns; +25% Damage Output for Three Turns; -45% Mp Cost for Three Turns. Range: Summon. 0 Mp.
Stats:
Next Level: Mp, Int, Spr
HP: 55
MP: 75 (x2 from Embrace)
SC: 2/2
Atk: 5 (+2 from Reverse Shade)
Def: 14 (+4 from Covenant Robes) (+3 from Vital Chain)
Int: 16 (+7 from Reverse Shade)
Spr: 14 (+5 from Covenant Robes)
Move: 2 cells (+0 from Profession)
Skill Points: 1
Affinity:
Valincar: 25
Rosetta: 5
Zero: 4
Shadow: 3
Lily: 6
Annon: 4
Lilith: 0
Lyra: 0
Julia: 0
Last edited by Silver on Tue May 31, 2016 4:45 pm; edited 94 times in total
Re: Tales of Alidaire: The Corruption Profiles
Name: Scather
Age: ???
Gender: Male
Appearance:
Level: 19
A-Ability: Energy Mana
+Energy Beam – Unleashes a small beam of mana on the target, a stunning sensation possibly paralyzing movement. 100% Int Damage. 50% Chance of Immobilize. Range: Single Enemy. 6 MP.
+Energy Ray – Unleashes a mighty ray of mana on the enemy party, a great stunning sensation possibly paralyzing movement. 100% Int Damage. 50% Chance of Immobilize. Range: All Enemies. 16 MP.
+Energy Blast – Builds up a large array of mana before releasing it in one powerful burst. 150% Int Damage. Range: 5 Cells + 2 Cell Radius. 18 MP.
R-Ability:
+Sacred Bonds – If Sonia has been KOed and Scather is still alive, he may choose to give up his ability to battle so that she may live to fight.
S-Ability:
+Dragon Scales – Scather is unaffected by critical hits.
D-Ability:
+Energy Wave – Unleashes three waves of pure mana upon the target, the power behind it enough to cripple an enemy. 200% Pierce Int. 50% Chance of Immobilize. Range: Single Enemy. 0 MP.
Stats:
HP: 100
MP: 65
Atk: 19
Def: 15
Int: 30
Spr: 20
Move: 3 Cells
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Name: Cielo
Age: ???
Gender: ???
Appearance:
Level: 19
A-Ability: Ancient Destruction
+Starshower – Releases a large array of missiles that fly high into the air and then come crashing down like meteors. 100% Atk Damage. Chance of Stunning Targets. Range: All Enemies. 18 MP.
+Heaven's Blade – Activates an inner mechanism that causes the Mech's right arm to transform into a perfect marble blade with a shining aura. With one strike of this blade, one can decide whether their target lives or dies. 180% Atk Damage. 10% Chance of Instant Death. Range: Adjacent Cell. 26 MP. Light Elemental.
+Black Hole Crusher – Activates an inner mechanism that causes the mech's body to open up and reveal a large block like missile that when fired explodes creates a warp hole that sends the target to an alternate dimension. 140% Atk Damage. 10% Chance of Oblivion. Range: 3 Cells. 22 MP. Dark Elemental.
R-Ability:
+Sacred Bonds – If Sonia has been KOed and Cielo is still alive, it may choose to give up its ability to battle so that she may live to fight.
S-Ability:
+Discontinuity Touch – All chances of Instant Death and Oblivion are increased by 5%
D-Ability:
+Graviton Laser – Opens up the Mech's inner workings before attaching itself to the earth below and firing off a large laser that crushes those it touches under their own weight. 200% Pierce Int Damage. Half damage to those in the way. Range: Straight Line. 0 MP.
Stats:
HP: 125
MP: 45
Atk: 35
Def: 23
Int: 14
Spr: 19
Move: 2 Cells
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Age: ???
Gender: Male
Appearance:
- Spoiler:
Level: 19
A-Ability: Energy Mana
+Energy Beam – Unleashes a small beam of mana on the target, a stunning sensation possibly paralyzing movement. 100% Int Damage. 50% Chance of Immobilize. Range: Single Enemy. 6 MP.
+Energy Ray – Unleashes a mighty ray of mana on the enemy party, a great stunning sensation possibly paralyzing movement. 100% Int Damage. 50% Chance of Immobilize. Range: All Enemies. 16 MP.
+Energy Blast – Builds up a large array of mana before releasing it in one powerful burst. 150% Int Damage. Range: 5 Cells + 2 Cell Radius. 18 MP.
R-Ability:
S-Ability:
+Dragon Scales – Scather is unaffected by critical hits.
D-Ability:
+Energy Wave – Unleashes three waves of pure mana upon the target, the power behind it enough to cripple an enemy. 200% Pierce Int. 50% Chance of Immobilize. Range: Single Enemy. 0 MP.
Stats:
HP: 100
MP: 65
Atk: 19
Def: 15
Int: 30
Spr: 20
Move: 3 Cells
------------------------------------------------------------------------------------------
Name: Cielo
Age: ???
Gender: ???
Appearance:
- Spoiler:
Level: 19
A-Ability: Ancient Destruction
+Starshower – Releases a large array of missiles that fly high into the air and then come crashing down like meteors. 100% Atk Damage. Chance of Stunning Targets. Range: All Enemies. 18 MP.
+Heaven's Blade – Activates an inner mechanism that causes the Mech's right arm to transform into a perfect marble blade with a shining aura. With one strike of this blade, one can decide whether their target lives or dies. 180% Atk Damage. 10% Chance of Instant Death. Range: Adjacent Cell. 26 MP. Light Elemental.
+Black Hole Crusher – Activates an inner mechanism that causes the mech's body to open up and reveal a large block like missile that when fired explodes creates a warp hole that sends the target to an alternate dimension. 140% Atk Damage. 10% Chance of Oblivion. Range: 3 Cells. 22 MP. Dark Elemental.
R-Ability:
S-Ability:
+Discontinuity Touch – All chances of Instant Death and Oblivion are increased by 5%
D-Ability:
+Graviton Laser – Opens up the Mech's inner workings before attaching itself to the earth below and firing off a large laser that crushes those it touches under their own weight. 200% Pierce Int Damage. Half damage to those in the way. Range: Straight Line. 0 MP.
Stats:
HP: 125
MP: 45
Atk: 35
Def: 23
Int: 14
Spr: 19
Move: 2 Cells
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- Spoiler:
- Name: Kaiya
Age: ???
Gender: Female
Appearance:- Spoiler:
Level:
A-Ability: Rejuvenating Light
+Rejuvenation – Envelops an area in a large amount of healing light that heals the wounded. 150% Int Healing [Main Target]; 100% Int Healing [Surrounding Cells]. Range: 5 Cells. ? MP.
+Barrier – Generates a many hexagonal patterns of light around the target that flash and disappear, but remain in-tact as a protective shield from harm. No Damage. Bestows Shell or Protect at the whim of the user. Range: 3 Cells. ? MP.
+Protection – Eases light into the target's form sending their immune system into overdrive. No Damage. Bestows Immunity. Range: 3 Cells. ? MP.
R-Ability:+Sacred Bonds – If Sonia has been KOed and Kaiya is still alive, she may choose to give up his ability to battle so that she may live to fight.
S-Ability:
+Heaven's Blessing – When summoned, the user gains Doublecast.
D-Ability:
+Enlightenment – Causes light to condense into sphere and thrusts them at the opposition, the orbs exploding on contact causing brilliant flashes to go off. 100% Pierce Int Damage. Range: All Enemies. 0 MP. Light Elemental.
Stats:
HP:
MP:
Atk:
Def:
Int:
Spr:
Move: 2 Cells
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- Spoiler:
- Name: Tedmund
Age: ???
Gender: ???
Appearance:- Spoiler:
Boundless: Not trapped to a physical form, the user's move is increased to Infinite but the user is also Intangible.
Level:
A-Ability: Sanctuary Energies
+Mist – Sends a thin veil of wispy energy in the direction of the target to provide them with even greater stamina. No Damage. Bestows Bubble. Range: 3 Cells. ? MP.
+Eclipse – Surrounds the target in an aura which slowly restores their vitality. No Damage. Bestows either Regen or Mp Regen at the whim of the target. Range: 3 Cells. ? MP.
+Breath of Life – Releases potent wispy energy which sinks into the target's skin and remains there until death, in which the energy reacts and brings the target back to life. No Damage. Bestows Life. Range: 3 Cells. ? MP.
R-Ability:+Sacred Bonds – If Sonia has been KOed and Tedmund is still alive, it may choose to give up its ability to battle so that she may live to fight.
S-Ability:
+Regeneration – Pulls mana out of the air to stabilize one's form. The user constantly recovers 5% of its Max HP; this effect cannot be dispelled.
D-Ability:
+Sacrifice – Dives into the physical form of another to bestow the user's own protective energies around them for a short while before forcing the user to return to the earth in order to maintain one's energy form. No Damage. Bestows Invincible; User much recover for Three Turns. Range: Single Ally. 0 MP.
Stats:
HP:
MP:
Atk:
Def:
Int:
Spr:
Move:1 CellInfinite
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- Spoiler:
- Name: Quall
Age: ???
Gender: Male
Appearance:- Spoiler:
Illusion Frame: Boosts Evasion by 10%
Level:
A-Ability: Heavenly Body
+Alignment – Seeks aid from the stars above to grant their power to the user for a brief period. No Damage. Bestows Faith. Range: Self. ? MP.
+Starlight Shot – Conjures spheres of ethereal energy around one's form before firing them at the target with deadly accuracy. 100% Int Damage. 5 Hits. Sure Hit. Range: 4 Cells. ? MP.
+Howl of the Moon – Releases an air-piercing cry that causes the moon to bathe the target in a ray of negative energy that cripples them. No Damage. Reduces the Target's Spr by 10%; Stacks 3 Times. The user may link a Basic Attack upon hitting the third stack. Range: 3 Cells. ? MP.
R-Ability:+Sacred Bonds – If Sonia has been KOed and Kaiya is still alive, she may choose to give up his ability to battle so that she may live to fight.
S-Ability:
+Astral Heart – Borrows energy from the stars at all times to reduce the amount of energy necessary to complete one's acts. Reduces Mp Costs by 50% passively.
D-Ability:
+Fall from Grace – Subjects the target to the horrible fate of rising to the Heavens only to plummet from the great height at light speed. 200% Pierce Int Damage. Chance of Instant Death; if no Instant Death, Very High Chance of Doom so long as there is no immunity. Range: 6 Cells. 0 MP.
Stats:
HP:
MP:
Atk:
Def:
Int:
Spr:
Move: 3 Cells
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- Spoiler:
- Name: Natura
Age: ???
Gender: Female
Appearance:- Spoiler:
- Coming soon...
Auto-Banish: Immediately banishes all other familiars on the battlefield.
Level:
A-Ability: Might of Nature
+Sheer Force – Unleashes the might of a particular element, channeling it through a powerful stream which forces the target to endure tons of elemental pressure. 180% Atk Damage. High Chance of Pain. Range: 6 Cells. ? MP. Varying Elemental.
+Rain of the Elements – Releases an intense array of elemental energies into the air above the battlefield, utilizing one's innate control to unleash a rain of condensed elemental spheres upon the opposition. 120% Int Damage. Lasts Five Turns. Range: All Enemies. ? MP. Varying Elemental.
+Element Flare – Bathes the target in an intense burst of elemental mana, causing a natural affinity for said element to overtake the target. No Damage. Targets gains Elemental Affinity. Range: 4 Cells. ? MP. Varying Elemental.
R-Ability:
+Pressure – Forces enemies to utilize more mana in order to activate their skills. Whenever an enemy unit attempts to use an ability, the amount of MP required to use the skill is increased by 50%
S-Ability:
+Deity Framework – Even in an assumed form, the user maintains the body of a deity. User is bestowed with a perfect, constant Immunity.
D-Ability:
+Elemental Convergence – Releases the entirety of the user's elemental prowess into a thick veil around the battlefield, directing them to converge on a single point in an intense burst. 150% Pierce Int Damage. Range: 5 Cells + 2 Cell Radius. 0 MP. Varying Elemental.
Stats:
HP:
MP:
Atk:
Def:
Int:
Spr:
Move: ? Cells
Last edited by Silver on Sat Dec 14, 2013 2:31 pm; edited 36 times in total
Re: Tales of Alidaire: The Corruption Profiles
Serene Lily
Female, 19 (May 25)
Appearance:
Weapons: Polished Bow - A beautiful bow composed of wondrously polished wood that is both flexible and durable.
*Range: 4 cells
Armor: Viper's Vest - A strange, resilient vest covered in black snake patterns. [Immune Poison]
Accessory: Amethyst Ring - A beautiful ring possessing an onyx band with a light purple gem as the main focus. [Increases Max MP by 15%]
A-Ability: Bow Shot
Viper Snap - Lily fires an arrow filled to the brim with a deadly toxin. Upon infliction, the enemy will experience the following symptoms: Unbearable pain, suffocation, hallucination, paralysis, and finally, death. 110% Atk DMG. Chance of Poison. 6 cell range. 7 MP.
First-Aid Kit - Lily takes out a small kit of emergency supplies to take care of small injuries or infections. Cures one physical status ailment or restores 10% Max HP. Adjacent cell range. 12 MP.
Hyper Arrow - Lily quickly knocks an arrow to her bow and fires it, her movements quick enough for her to still move around or attack again. 80% Atk DMG. 3 cell range. Does not take up an Act phase, but can only be used once per turn. 6 MP.
Lock-On - Lily sharpens her eyesight and her bow's durability/strength with mana. This increases her range tremendously. Makes every attack have infinite range for 3 turns. 8 MP
Feint - A shot is quickly fired at the enemy, purposefully missing. The enemy is then caught off guard when another arrow flies in and strikes them through the chest. Sure hit. 150% Atk DMG. 9 MP.
Silver Arrow - Lily fires an arrow made purely out of silver at a target. This arrow purges evil and darkness in a way that destroys their very essence. 130% Atk DMG. Deals double damage to Undead and Demon monster classes. High critical hit rate. 4 cell range. 14 MP.
Dodge Roll - Lily throws herself at the ground, rolling over her shoulder. This allows her to reposition herself without wasting any time or get away from a bad situation. The adrenaline rush also allows her to increase her chances of getting away from other enemies. Moves Lily up to 3 cells from her current position. Increases Evasion by 30% for 2 turns. 14 MP.
Sweet Shot - Lily knocks an arrow to her bow, coating the tip with a strange toxin from herbs she's gathered and firing it at an enemy. The toxin acts as a sort of tranquilizer that blocks certain parts of the target's nervous system. 120% Atk DMG. Chance of Disable. 4 cell range. 10 MP.
A-Ability: Elemental Arrow
Thundering Dart - Lily fires an arrow imbued with an incredible lightning power that literally thunders down the length of the battlefield until it strikes an enemy, giving them a rather big shock. 140% Atk DMG. Chance of Paralysis. 16 MP. Lightning Elemental
Flame Burst - Lily sends out a rush of fiery mana onto the bow and quickly fires it. When the arrow comes in contact with the enemy, it explodes, also burning at the foe's skin. 140% ATK DMG. Chance of Burn. 10 MP. Fire Elemental.
Windy Missile - Lily fires an arrow infused with the power of wind, causing a large gale to spring up behind her to speed up the arrow and cause the enemy to go flying backwards. 140% Atk DMG. Knockbacks enemies 2 cells. 4 cell range. 10 MP. Wind Elemental.
Earthen Spears - Lily places her hands on the ground and focuses her powers. With an almighty lurch, arrows made purely of stone shoot up from the ground and crush the enemy with a force that can break stone. 140% Atk DMG. 4 hits. Crushes petrified enemies. Ignores target's Armor bonuses. 28 MP. Earth Elemental
Frost Shard - Lily fires a frozen arrow, made entirely of ice, at the target. The tip of the ice arrow is so sharp, it pierces through flesh easily, where it burns and spreads ice. 140% Atk DMG. May cause Freeze. 4 cell range. 18 MP.
Chaos Arrow - Lily fires an arrow made purely from dark mana. The black arrow speeds towards the enemy as if it was drawn towards it, passing through any obstacle it may come across in order to plunge deep into the enemy's chest and spread a thick dosage of darkness. 140% Atk DMG. Can pass through any cell to reach the target. Chance of Curse. 12 MP.
Purifying Projectile - Lily creates an arrow made purely of light energy and fires it at her foe. The holy arrow shines brightly as it flies through the air and strikes the opponent. The arrow, stuck in the enemy, then explodes in a fiery blast of white light that erases all shadows, and as a result, fragments of the light arrow shoot across the battlefield, homing in on any soul that has been tainted evil in order to utterly destroy them. 170% Atk DMG to the target. 140% Atk DMG to all remaining enemies besides the original target. If there are no other enemies, then add 4 hits to the original target with 140% Atk DMG. Light Elemental. Small Chance of Petrify. 32 MP.
R-Ability: Quick Wit; Quick Feet - When Lily becomes the target for an attack, she has an increased chance to dodge the attack and can retaliate with an arrow that deals 80% Piercing Atk DMG.
S-Ability: Ranger's Toxin (Equipped) - The chance to cause negative side effects is increased to 60%. Resistance does not matter unless it is an immunity. Exceptionally strong enemies may also not be affected by this rule.
Point Blank - Lily's attack power increases with every cell closer she is to the enemy. (One cell = +1 ATK)(Passive)
D-Ability: Arrowhead Striker - Lightning element.
The archer fires off an arrow made from Heaven's Lightning at the foe. This speedy arrow is impossible to dodge.
Level: 19
Progress: 46/122
Status: Infected
HP: 80 (-5 from Malvine)
MP: 65 (+10 from Amethyst Ring)(-5 from Malvine)
Atk: 16 (+5 from Polished Bow)(-2 from Malvine)
Def: 10 (+5 from Viper's Vest)(-5 from Malvine)
Int: 8 (+0 from Polished Bow)(-2 from Malvine)
Spr: 9 (+4 from Viper's Vest)(-5 from Malvine)
Movement: 2 (+1 from Archer Apprentice Profession)
Skill Points: 0
Affinity:
Valincar - 17
Lyra - 9
Sonia - 8
Rosetta - 8
Shadow - 2
Julia - 2
Annon - 1
Zero - 0
Female, 19 (May 25)
Appearance:
- Spoiler:
- Spoiler:
- Ranger - A forager and hunter that is able to use the terrain to her advantage. Rangers are especially good at pinning down enemies and killing them in just a few shots. They have a variety of tools they can use. (Sniper's Nest)(Hunting Tools)(Tree Stride)(Number of Normal Attacks +2)
-Sniper's Nest - Lily is able to circumnavigate nature cells and gains specific bonuses depending on what kind of nature cell she enters.
*Trees- Can only be hit by ranged attacks with a 2 cell range or higher.
*Brush- Becomes "Hidden." The next attack or ability deals 20% more damage.
*Rock- Reduces damage taken from physical attacks by 15%.
*Water- Reduces damage taken from magic by 15%.
--Hunting Tools - Lily can carry certain items that slightly enhance her skills.
---Tree Stride - If Lily is perched on a tree, she can jump to another tree that is up to 3 cells away.
Weapons: Polished Bow - A beautiful bow composed of wondrously polished wood that is both flexible and durable.
*Range: 4 cells
Armor: Viper's Vest - A strange, resilient vest covered in black snake patterns. [Immune Poison]
Accessory: Amethyst Ring - A beautiful ring possessing an onyx band with a light purple gem as the main focus. [Increases Max MP by 15%]
A-Ability: Bow Shot
Viper Snap - Lily fires an arrow filled to the brim with a deadly toxin. Upon infliction, the enemy will experience the following symptoms: Unbearable pain, suffocation, hallucination, paralysis, and finally, death. 110% Atk DMG. Chance of Poison. 6 cell range. 7 MP.
First-Aid Kit - Lily takes out a small kit of emergency supplies to take care of small injuries or infections. Cures one physical status ailment or restores 10% Max HP. Adjacent cell range. 12 MP.
Hyper Arrow - Lily quickly knocks an arrow to her bow and fires it, her movements quick enough for her to still move around or attack again. 80% Atk DMG. 3 cell range. Does not take up an Act phase, but can only be used once per turn. 6 MP.
Lock-On - Lily sharpens her eyesight and her bow's durability/strength with mana. This increases her range tremendously. Makes every attack have infinite range for 3 turns. 8 MP
Feint - A shot is quickly fired at the enemy, purposefully missing. The enemy is then caught off guard when another arrow flies in and strikes them through the chest. Sure hit. 150% Atk DMG. 9 MP.
Silver Arrow - Lily fires an arrow made purely out of silver at a target. This arrow purges evil and darkness in a way that destroys their very essence. 130% Atk DMG. Deals double damage to Undead and Demon monster classes. High critical hit rate. 4 cell range. 14 MP.
Dodge Roll - Lily throws herself at the ground, rolling over her shoulder. This allows her to reposition herself without wasting any time or get away from a bad situation. The adrenaline rush also allows her to increase her chances of getting away from other enemies. Moves Lily up to 3 cells from her current position. Increases Evasion by 30% for 2 turns. 14 MP.
Sweet Shot - Lily knocks an arrow to her bow, coating the tip with a strange toxin from herbs she's gathered and firing it at an enemy. The toxin acts as a sort of tranquilizer that blocks certain parts of the target's nervous system. 120% Atk DMG. Chance of Disable. 4 cell range. 10 MP.
A-Ability: Elemental Arrow
Thundering Dart - Lily fires an arrow imbued with an incredible lightning power that literally thunders down the length of the battlefield until it strikes an enemy, giving them a rather big shock. 140% Atk DMG. Chance of Paralysis. 16 MP. Lightning Elemental
Flame Burst - Lily sends out a rush of fiery mana onto the bow and quickly fires it. When the arrow comes in contact with the enemy, it explodes, also burning at the foe's skin. 140% ATK DMG. Chance of Burn. 10 MP. Fire Elemental.
Windy Missile - Lily fires an arrow infused with the power of wind, causing a large gale to spring up behind her to speed up the arrow and cause the enemy to go flying backwards. 140% Atk DMG. Knockbacks enemies 2 cells. 4 cell range. 10 MP. Wind Elemental.
Earthen Spears - Lily places her hands on the ground and focuses her powers. With an almighty lurch, arrows made purely of stone shoot up from the ground and crush the enemy with a force that can break stone. 140% Atk DMG. 4 hits. Crushes petrified enemies. Ignores target's Armor bonuses. 28 MP. Earth Elemental
Frost Shard - Lily fires a frozen arrow, made entirely of ice, at the target. The tip of the ice arrow is so sharp, it pierces through flesh easily, where it burns and spreads ice. 140% Atk DMG. May cause Freeze. 4 cell range. 18 MP.
Chaos Arrow - Lily fires an arrow made purely from dark mana. The black arrow speeds towards the enemy as if it was drawn towards it, passing through any obstacle it may come across in order to plunge deep into the enemy's chest and spread a thick dosage of darkness. 140% Atk DMG. Can pass through any cell to reach the target. Chance of Curse. 12 MP.
Purifying Projectile - Lily creates an arrow made purely of light energy and fires it at her foe. The holy arrow shines brightly as it flies through the air and strikes the opponent. The arrow, stuck in the enemy, then explodes in a fiery blast of white light that erases all shadows, and as a result, fragments of the light arrow shoot across the battlefield, homing in on any soul that has been tainted evil in order to utterly destroy them. 170% Atk DMG to the target. 140% Atk DMG to all remaining enemies besides the original target. If there are no other enemies, then add 4 hits to the original target with 140% Atk DMG. Light Elemental. Small Chance of Petrify. 32 MP.
- Spoiler:
- A-Ability: The Trapper
Spider's Net - Lily prepares a complex trap that involves gathering string from nearby spider webs, weaving the tiny threads into an invisible trap that she throws over her target, trapping them. Disables Target. Immobilizes Target. Takes 2 turns to prepare if not in a Bush or a Tree cell, otherwise is an instant cast. 4 cell range. Allowed to keep 1 Spider Net Charged for use in the same battle in order to get in range. ? MP.
Persistence - Lily riles up her body to the point of burning energy for absolutely no reason, but that's just her style, after all. All your eggs in a single basket. Bestows Bravery. Bestows Haste. Self only. ? MP.
Bear Trap - Lily sets up a metal snap trap that she can simply throw on the ground in front of her, setting up a trap for an unsuspecting animal or enemy. Stepping on this trap deals 10% Max HP as Piercing DMG and locks the enemy in place, stopping their movement and whatever else they were planning for that turn. 3 cell placement range. Trap is hidden to enemy units if set up in an adjacent cell, rather than thrown. ? MP.
R-Ability: Quick Wit; Quick Feet - When Lily becomes the target for an attack, she has an increased chance to dodge the attack and can retaliate with an arrow that deals 80% Piercing Atk DMG.
S-Ability: Ranger's Toxin (Equipped) - The chance to cause negative side effects is increased to 60%. Resistance does not matter unless it is an immunity. Exceptionally strong enemies may also not be affected by this rule.
D-Ability: Arrowhead Striker - Lightning element.
The archer fires off an arrow made from Heaven's Lightning at the foe. This speedy arrow is impossible to dodge.
Level: 19
Progress: 46/122
Status: Infected
HP: 80 (-5 from Malvine)
MP: 65 (+10 from Amethyst Ring)(-5 from Malvine)
Atk: 16 (+5 from Polished Bow)(-2 from Malvine)
Def: 10 (+5 from Viper's Vest)(-5 from Malvine)
Int: 8 (+0 from Polished Bow)(-2 from Malvine)
Spr: 9 (+4 from Viper's Vest)(-5 from Malvine)
Movement: 2 (+1 from Archer Apprentice Profession)
Skill Points: 0
Affinity:
Valincar - 17
Sonia - 8
Rosetta - 8
Shadow - 2
Julia - 2
Annon - 1
Zero - 0
Last edited by Zerifachias on Tue Nov 05, 2013 10:07 pm; edited 39 times in total
Zerifachias- Totes-Mcgoats
- Posts : 16375
Join date : 2009-11-01
Age : 31
Location : Naletia
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