Eternal Dream
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Tales of Alidare Discussion Thread V.5

+6
Silver
Greycat
Masquerade
Shadow
Cerani
Xenosaga
10 posters

Page 17 of 40 Previous  1 ... 10 ... 16, 17, 18 ... 28 ... 40  Next

Go down

Tales of Alidare Discussion Thread V.5 - Page 17 Empty Re: Tales of Alidare Discussion Thread V.5

Post by Zerifachias Fri Sep 10, 2010 4:56 pm

Name: Auza Nanami
Age: 21
Gender: Female
Appearance: *TBA*
Level: 20

Profession: Obliviate Witch - A witch who's sole purpose is to send her foes into the Void, never to be seen again. [Vulnerable Light][Null Dark][Resistant Fire][Resistant Ice][Resistant Water][Resistant Lightning][Resistant Earth][+2 Basic Attacks]

Weapon: Linked Despair - A pitch-black circlet that rests upon Auza's head. A eerily beautiful purple jewel rests on the frontmost part of the circlet. An ominous power seems to radiate from it. [Normal Attacks = INT-Based]
Armor: Midnight Chaos - A long, beautiful black dress with wide sleeves that cover her arms and hands up.
Accessory 1: Four Sworn - Four multi-colored beads that are linked together by a chain and hand around Auza's neck. [+1 INT][Immune Instant Death]
Accessory 2: Translucent Fabric - Almost see-through fabric that covers up Auza's head, hiding away most of her face. [+5 MP][Resist Light]

A-Ability: Bound Shackles

+ Restrict - Auza incapacitates the foe with binding magic, restraining their movements. Reduces movement of one foe to 0 from up to 3 cells away for 3 turns. MP: 8

+ Seal - Auza binds the foe with her magic, preventing them from attacking her. Disables one foe from up to 3 cells away for 3 turns. MP: 8

+ Bind - Auza casts magic that causes the foe to become Sealed for 3 turns. 3 cells. 16 MP.

+ Mana Seal - Auza drills unfriendly mana into the foe's own mana system, soiling it and forcing the enemy to use double MP for all of their attacks. Lasts 3 turns. 3 cell range. 8 MP

+ Drain - Auza casts a strange magic that surrounds and enters the foe's body from time to time, sapping them of their strength. Drains 1/3 of the enemy's mana each turn for 3 turns and absorbs 1/2 of it as friendly mana. 3 cells. 10 MP

+ Restoring Bonds - Auza summons an incredibly warm magic to surround one of her allies and restore their strength over time. Casts the Mana Regen Status on one ally for 10 turns. 3 cells. 20 MP.

+ Bonds of Protection - Auza can use this move to protect an ally, or herself, from any status infliction excluding Doom, KO, Berserk, and Charm for 3 turns. Range: One Ally. 16 MP

A-Ability: Sealed Beast

+ Nature-Bound - Auza traps the enemy within one of the terrain cells for a certain amount of time, completely erasing their existence for that duration. Seals foe to a terrain cell for 3 turns. 3 cell range. 16 MP.

+ Demi - Auza creates a complex seal in front of her body. From there she loads an enormous amount of mana into the center of the seal, forming a concentrated orb of mana. The orb spreads to become as wide as the seal, then it fires a beam of the concentrated energy at the enemy. 190% Int Dark DMG. Straight Line. 18 MP.

+ Parting Gift - Auza raises the foe up into the sky and begins to mutter a chant. Soon enough, she releases the foe, placing them gently down on the ground. Inflicts Fear on the foe for 5 turns. 3 cell range. 16 MP.

+ Emotion Scatter - Auza drills her mana into the enemy and breaks a seal that lays dormant in their minds, causing the foe to become filled with all sorts of emotions. Inflicts Confusion for 3 turns. 3 cell range 34 MP.

+ Halting Passage - Auza mutters a complex series of words, completely stopping time itself. May Inflict Stop on all enemies. 55 MP.

+ Magic Seal - Auza casts magic that prevents her foe from using an INT-Based attack. Inflicts Magic Break upon the foe. 5 cells. 12 MP.

+ Power Seal - Auza casts magic that prevents her foe from using an ATK-Based move. Inflicts Power Break upon the foe. 5 cells. 12 MP.

+ Flowing - Auza enters into an ally's mana stream and releases the limiters that control the flow and quantity of mana in order to drastically increase their power. Grants Half MP Cost to an ally up to 3 cells away. 20 MP.

-Power Surge - Auza then alters the mana in order to increase their physical and mental capabilities. Increases Atk and Int by 50%. Range is set. 12 MP.

--Defense Booster - Auza alters the mana further to increase the ally's defensive capabilities. Increases Def and Spr by 50%. Range is set. 12 MP.

A-Ability: Void Passage

+ Oblivion - Auza sends her foe to an alternate dimension, completely erasing their existence. Inflicts Oblivion on the foe. 48 MP.

+ Destiny of the Chosen - Auza uses her magic like a coin, depending on the type it transforms to, the foe is either Ejected from battle, or has all their stats boosted by 10%. 28 MP.

+ Ultima - An enormous collapse of magic bears it's incredible weight upon Auza's enemies, completely destroying their psyche. 260% INT DMG to all foes. 38 MP

R-Ability: Auto-Esuna - Auza's body immediately purges any physical status effect from her body.

S-Ability: Auto-Dispel - Auza is immune to any mental status effects. [Charm, Doom, Berserk, etc.]

D-Ability: Great Gravitation [100% Piercing Dark INT DMG to all enemies. May inflict Immobilize on all foes as well.]

HP: 70
MP: 85 (+5 from Translucent Fabric)
Atk: 0 (+0 from Linked Despair)
Def: 15 (+4 from Midnight Chaos)
Int: 23 (+10 from Linked Despair)(+1 from Four Sworn)
Spr: 16 (+8 from Midnight Chaos)
Move: 2 cells (+0 from Obliviate Witch job)


Name: Iris Falkenrath (Iris is Greek for rainbow, Falkenrath is German for falcon.)
Age: 24
Gender: Female
Appearance:
Spoiler:

Level: 20

Profession: Level 5 Esper - The one who claims this profession has highly advanced physical and mental abilities. Their physical strength is truly unparalleled, and their mental capabilities so powerful they can turn it into something physical. There are many levels of espers, most of which are low. (+2 Basic Attacks)(Half Light)(Vulnerable Dark)(Resist All Other Elements)(Basic Attacks can be Int or Atk-based.)

Weapon: Esper Prowess - Needing no weapon, espers tap into the very power of nature and use it as their own power. (Grows with the Esper)(3 cell range)
Armor: Flowing Green Dress - A beautiful, solid green dress that captures and displays Iris' magnificent curves.
Accessory 1: Lucky Pendant (Immune Instant Death)
Accessory 2: Esper Jewel (Resist Dark)

A-Ability: Level 1 - Level 3

+ Mind Blast - Iris shoots out a concentrated blast of mental energy at the enemy that pierces into their mind. 120% Int DMG. 4 cell range. 8 MP.

-Energy Sap - Iris takes control of the mental energy that she shot into the enemy and attaches it to the enemy's mental energy, stealing it. Restores MP equal to 50% of damage given by Mind Blast.

--Mental Breakdown - Iris uses the remainder of the mental energy inside the enemy and uses it to soil their mana supply, which forces them to end up using twice as much mana than normal for a random number of turns. 16 MP.

+ False Haymaker - Iris swings her left hand back, and at the same time, slams her right fist into the enemy's face, catching them by surprise. 130% Atk DMG. Adjacent Cell. 8 MP.

-Follow Through - Iris swings her left fist forward this time, hitting and throwing the enemy back a little. 110% Atk DMG. Forces the enemy back by 2 cells. Adjacent cell. 10 MP.

--Barrage - Iris charges to the thrown enemy and unleashes a barrage of fists, ending with a decisive kick. 100% Atk DMG each punch. 7 punches. 120% Atk DMG for the kick. Forces the enemy back another 2 cells. 18 MP.

---Finishing Eclipse - Iris leaps into the air after the enemy, doing a front flip, swinging her left leg through the air. She slams her heel down on the enemy's head, a perfect axe kick. 160% Atk DMG. May cause Concussion. 24 MP.

----Panther Encore - Iris isn't done, she leaps forward like a panther, her hands clasped together in a powerful-looking fist, slamming it against the center of the enemy's chest, sending them flying. 170% Atk DMG. Sends the enemy back by 4 cells. May cause Eject. 36 MP.

+ Hasty Finish - Iris prepares her body to begin an onslaught of fearsome attacks. This time of preparation allows her to double her movements for a few turns. Grants Haste to Iris for 3 turns. 8 MP.

A-Ability: Level 4

+ Meditation - Iris sits down and calms the flow of her mental energy, beginning to call in the forces of nature. The mental energy of nature revitalizes her mana by enormous quantities. Restores 30% of Iris' MP each turn for 5 turns. (Mega-MP Regen) Self only. 30 MP.

-Draw Quickly - Iris uses up her first turn of Mega-MP Regen immediately, restoring the mana it cost to cast the technique immediately. Allows Iris to cast Meditation with lower than 30 MP.

+ Soul Eater - Iris uses her mental energy to pierce her enemy's soul and pull it out of their body. She then absorbs the soul into her body, restoring her health. Restores HP by 50%. Kills the enemy, but only if they have 20% or less HP left. 40 MP.

+ Gifted Immunity - Iris clears her mind, giving her a clean soul and body, then readying the cells in her body to fight off every status illness possible for 3 turns. 14 MP.

A-Ability: Level 5

+ Elemental Energy Blast - Iris chooses an element, then blasts a huge force of that type of energy at the enemy, dealing massive damage. 160% Int DMG. Iris chooses an element. 4 cell range. 16 MP.

-Sweeping Elements - Iris takes control of the blast of elemental energy and swirls it around the enemy, dealing more damage and possibly causing a status infliction corresponding to the element. (Ice = Freeze; Fire = Burn; etc..) 8 MP.

--Swirling Illusion - Iris uses the energy surrounding her enemy and causes them to hallucinate, the effects of which vary from seeing doubles of themselves or mistaking an ally for the enemy. Causes Confusion. 8 MP.

+ Inferno - Iris jumps at an enemy, fists emblazoned with pure, fire energy. She then launches a barrage of fire upon her enemy. At the end, she blasts the elemental energy at the enemy, burning them. 120% Atk Fire DMG each hit. 9 hits. 140% Int Fire DMG from the blast. Adjacent cell. 26 MP.

+ Elemental Fusion - Iris fuses two random elements together and uses this new element to blast the enemy with a highly-concentrated burst. Combines two elements to attack. 140% Int DMG. 4 cell range. 10 MP.

+ Energy Hazard Cannon - Iris placed her hands in front of her, facing her enemies with death in her eyes. From there, she begins channeling a large sum of mana into the center of her palms. In an instant, she fires the mental energy as a visible beam of white light at her enemies, erasing their very existence. 220% Int DMG. Hits all enemies. 35 MP.

R-Ability: Mental Control - Iris' control over mental energy has enabled her the ability to absorb any magical attack and turn it into her own mana. Absorbs Magical Damage as MP.

S-Ability: Overflow - Iris has been gifted with an enormous mana supply, thanks to her strong abilities.

Final Judgement: 8th Sense - Iris explodes with the fury of a thousand dead souls who have become a part of nature. Absorbing the energy all around her, Iris unleashes the fury of these enraged souls upon her enemies, destroying them utterly. 200% Int or Atk DMG on a single enemy. Or 100% Int or Atk DMG to all enemies.

Stats:
HP: 70 (+5 from Lucky Pendant)
MP: 85 (x2 from Overflow)
Atk: 12 (+5 from Esper Prowess)
Def: 12 (+4 from Flowing Green Dress)
Int: 14 (+5 from Esper Prowess)
Spr: 12 (+8 from Flowing Green Dress)(+1 from Esper Jewel)
Move: 2 (+1 from Advanced Esper Profession)


Name: Roy
Age: 21
Gender: Male
Level: 20

Profession: Flames of the Blade - One who claims this profession is a master swordsman who can tap into the harsh power of fire and harness it into his blade. [Half Fire; Half Ice; Vulnerable Water][Basic Attacks +2][Normal Attacks Are Fire-Based]

Weapon: Inferno - A double-edged sword with an intense fire running along it's length with a ruby encrusted hilt.
Armor: Aquatic Armor - Armor that absorbs effects of water and uses it to shield Roy from attack.
Accessory 1: Brown Cape - A long cap that serves no other purpose other than for decoration. [Immune Burn]
Accessory 2: Ruby Ring - A ring with a blood red crystal embedded in it. [Resist Water]

A-Ability: Warrior's Blade

+ Sky Rocket - Roy lunges forward, swinging his blade up through the enemy's chest, sending them flying through the air. 140% Atk DMG. Adjacent cell. 8 MP.

-Meteor Crash - Roy jumps up after the enemy, sweeping his sword downward at them, causing them to crash to the ground with an almighty force. 160% Atk DMG. 20% Max HP DMG from the fall. 14 MP.

+ Jab Sequence - Roy stabs his enemy a few times, keeping them on their toes. 50% Piercing Atk DMG. 3 hits. 6 MP.

+ Flash Strike - Roy slices through the enemy at blinding speeds, causing the enemy to become slightly disoriented, allowing Roy to strike a second time. 100% Atk DMG. Allows Roy to take another action. Adjacent cell. 9 MP.

+ Guard Counter - Roy blocks an enemy's attack and unleashes double the power upon the attacker. Counters a single enemy's attack with double power. Physical attacks only. 8 MP.

+ Provocative Whistle - Roy whistles annoyingly at an enemy, provoking them to attack him. Designated enemy must attack Roy every turn for 3 turns. 4 cell range. 7 MP.

+ Triple Strike - Roy slashes the enemy twice, then flips his blade to his other hand and deals another strike across the enemy's chest. 120% Atk DMG. 2 hits. 140% Atk DMG. Adjacent cell. 12 MP.

+ Royal Fire - Roy activates his body's senses in order to become more lithe and powerful in the face of his enemies. Increases Roy's Attack by 50% and increases his evasion rate by 25%. 16 MP.

A-Ability: Fiery Sword

+ Sweeping Inferno - Roy spins around in a fast motion, his sword extended, sending flames out at the opposition. 120% Atk DMG to any enemies in surrounding cells. 140% Fire Int DMG to all enemies within a 3 cell radius. Chance of Burn. 29 MP.

+ X-Cross - Roy slashes twice with his fiery sword, making an X mark on his enemy's chest. The cut then bursts into flames, further damaging the enemy. 130% Atk DMG. 2 hits. 150% Int Fire DMG. Chance of Burn (final). Adjacent cell. 15 MP.

+ Explosion - Roy grabs the hilt of his sword with both hands, charging the blade with immense flames, then slashes down at an enemy. The resulting clash turns into a huge explosion of fire and wind. 180% Fire Atk DMG. 180% Fire Int DMG. Adjacent cell. Ridiculously High Chance of Severe Burn. 25 MP.

+ Fire Spout - Roy points his blade forward, shooting a torrent of fire at an enemy, burning them terribly. 120% Int Fire DMG. Continuous for 3 turns with increasing (20%) power each turn. Same row/column. High chance of Burn. 24 MP.

+ Volcanoes' Curse - Roy summons a volcanic eruption to occur on the field, showering the opposition in a deluge of lava and rock and ash. 220% Int Wind/Fire/Earth DMG to all enemies. 36 MP.

+ Bountiful Barrage - Roy charges his enemy, sword flying elegantly through the enemy's body, cutting them up and burning them all at the same time. 130% Atk Fire DMG each hit. 5 hits. 130% Int Fire DMG each hit. 5 hits. Adjacent cell. 34 MP.

A-Ability: Great Blades of Fire

+ Hell Firaga - Roy summons the fires of hell to come forth and incinerate his enemies until nothing is left, not even the ashes of their bones. 240% Int Fire DMG. Low Chance of Instant Death. Ridiculously High Chance of Burn. 3 cell range. 49 MP.

+ Balance of Fire - Roy balances his body perfectly, then summons flames to come and surround him, giving him armor made purely of fire. Absorb Fire-Elemental. Double Vulnerable Water. 3 turns. 10 MP.

+ Pillar of Blades - Roy tosses his sword into the air, where it hovers, pointing at a single enemy. The sword pulses with fire, then fires a multitude of swords made of fire at them, ending the combo by shooting the actual blade through the enemy's chest. 140% Int Fire DMG. 7 hits. 160% Atk Fire DMG. 3 cell range. 38 MP.

---Full-Moon Eclipse - Roy jumps forward, grabbing his sword out of the enemy's body, then curves the blade around in a full-moon swing. This final strike causes the sword to explode forth with a multitude of fire. 190% Atk Fire DMG. Range is set. 13 MP.

+ Changes of Fire - Roy changes his enemy's basic attacks to be that of the Fire elemental for 3 turns. He also causes them to Berserk. 2 cell range. 12 MP.

+ Vexing Current - Roy twirls his sword around, shooting out fire from the blade. He grabs the handle and sends out blast after blast of fire and wind energy at the enemy. 120% Int Fire DMG. 5 hits. 120% Int Wind DMG. 5 hits. 4 cell range. 26 MP.

R-Ability: Double Curse - Whenever Roy successfully burns an enemy, he can take another action.

S-Ability: Hasty Feet - Roy goes into the battle with Haste cast on him for 3 full turns.

Final Judgement: Rising Dragon - Roy charges up his blade with an intense fire, then sweeps up, cutting through an enemy from below and throwing them into the sky. The fire follows the enemy and blasts them into oblivion. [200% Piercing Fire ATK DMG to one enemy in an adjacent cell]

Stats:
HP: 75 (+5 from Ruby Ring)
MP: 65 (+5 from Brown Cape)
Atk: 16 (+5 from Inferno)
Def: 13 (+8 from Aquatic Armor)
Int: 12 (+5 from Inferno)
Spr: 12 (+4 from Aquatic Armor)
Movement: 2 (+1 from Flames of the Blade Profession)


Last edited by Zeri~Zeri on Fri Sep 10, 2010 5:04 pm; edited 1 time in total
Zerifachias
Zerifachias
Totes-Mcgoats
Totes-Mcgoats

Posts : 16375
Join date : 2009-11-01
Age : 32
Location : Naletia

Back to top Go down

Tales of Alidare Discussion Thread V.5 - Page 17 Empty Re: Tales of Alidare Discussion Thread V.5

Post by Masquerade Fri Sep 10, 2010 5:00 pm

Zeri, at level 20, characters only have +2 Basic Attacks. ^ ^;

Also, who do you want to go first? As an issue of fairness, the one to go first cannot use any damaging skills or attacks. Anything else goes.
Masquerade
Masquerade
Eternal Dreamer
Eternal Dreamer

Posts : 16380
Join date : 2009-10-28
Age : 31
Location : Home or work. Or some post-apocalyptic dream.

https://eternaldream.forummotion.com

Back to top Go down

Tales of Alidare Discussion Thread V.5 - Page 17 Empty Re: Tales of Alidare Discussion Thread V.5

Post by Zerifachias Fri Sep 10, 2010 5:05 pm

I want to go first, even if I can't use attacking abilities.
Zerifachias
Zerifachias
Totes-Mcgoats
Totes-Mcgoats

Posts : 16375
Join date : 2009-11-01
Age : 32
Location : Naletia

Back to top Go down

Tales of Alidare Discussion Thread V.5 - Page 17 Empty Re: Tales of Alidare Discussion Thread V.5

Post by Masquerade Fri Sep 10, 2010 5:10 pm

All right then. Let's get the battle started. Give me a sec to get things set up.
Masquerade
Masquerade
Eternal Dreamer
Eternal Dreamer

Posts : 16380
Join date : 2009-10-28
Age : 31
Location : Home or work. Or some post-apocalyptic dream.

https://eternaldream.forummotion.com

Back to top Go down

Tales of Alidare Discussion Thread V.5 - Page 17 Empty Re: Tales of Alidare Discussion Thread V.5

Post by Zerifachias Fri Sep 10, 2010 5:13 pm

I'm getting excited. x3

I don't care who wins. I just want a good battle. =3
Zerifachias
Zerifachias
Totes-Mcgoats
Totes-Mcgoats

Posts : 16375
Join date : 2009-11-01
Age : 32
Location : Naletia

Back to top Go down

Tales of Alidare Discussion Thread V.5 - Page 17 Empty Re: Tales of Alidare Discussion Thread V.5

Post by Silver Fri Sep 10, 2010 5:20 pm

I know what to be expecting. Masq, all of those Mp costs look perfect to me. So when I unfreeze my Rps, you can just plan on those Costs.

I want to do a fight after this....
Silver
Silver
Prince of Dreams
Prince of Dreams

Posts : 9517
Join date : 2009-11-29
Age : 28
Location : I stand at a crossroads and stare at a question.

https://www.facebook.com/pages/Xavier-Rains/314656341904106

Back to top Go down

Tales of Alidare Discussion Thread V.5 - Page 17 Empty Re: Tales of Alidare Discussion Thread V.5

Post by Masquerade Fri Sep 10, 2010 5:20 pm

Same here. It should be pretty epic. It would suck if it were one-sided.
Masquerade
Masquerade
Eternal Dreamer
Eternal Dreamer

Posts : 16380
Join date : 2009-10-28
Age : 31
Location : Home or work. Or some post-apocalyptic dream.

https://eternaldream.forummotion.com

Back to top Go down

Tales of Alidare Discussion Thread V.5 - Page 17 Empty Re: Tales of Alidare Discussion Thread V.5

Post by Zerifachias Fri Sep 10, 2010 5:23 pm

We can make it one-sided. =3

But really, moves that make it one-sided wouldn't be fun.

Let's make this a real challenge for the both of us. =3
Zerifachias
Zerifachias
Totes-Mcgoats
Totes-Mcgoats

Posts : 16375
Join date : 2009-11-01
Age : 32
Location : Naletia

Back to top Go down

Tales of Alidare Discussion Thread V.5 - Page 17 Empty Re: Tales of Alidare Discussion Thread V.5

Post by Masquerade Fri Sep 10, 2010 5:24 pm

Sister, I was on board before you even said anything. XD I'm ready to make this a continuous battle if you want, as in I'll stay here and just keep stringing updates if you want.
Masquerade
Masquerade
Eternal Dreamer
Eternal Dreamer

Posts : 16380
Join date : 2009-10-28
Age : 31
Location : Home or work. Or some post-apocalyptic dream.

https://eternaldream.forummotion.com

Back to top Go down

Tales of Alidare Discussion Thread V.5 - Page 17 Empty Re: Tales of Alidare Discussion Thread V.5

Post by Zerifachias Fri Sep 10, 2010 5:27 pm

Hell yeah, brother!

It's time to get this party ROCKIN'!

EDIT: Win post #7667
Zerifachias
Zerifachias
Totes-Mcgoats
Totes-Mcgoats

Posts : 16375
Join date : 2009-11-01
Age : 32
Location : Naletia

Back to top Go down

Tales of Alidare Discussion Thread V.5 - Page 17 Empty Re: Tales of Alidare Discussion Thread V.5

Post by Masquerade Fri Sep 10, 2010 5:37 pm

Oh, in Roy's profile, you only had is weapon increase his attack by 5, so I went ahead and tacked on another 5 in the battle. I figured it was a mistake. ^ ^;
Masquerade
Masquerade
Eternal Dreamer
Eternal Dreamer

Posts : 16380
Join date : 2009-10-28
Age : 31
Location : Home or work. Or some post-apocalyptic dream.

https://eternaldream.forummotion.com

Back to top Go down

Tales of Alidare Discussion Thread V.5 - Page 17 Empty Re: Tales of Alidare Discussion Thread V.5

Post by Zerifachias Fri Sep 10, 2010 5:57 pm

I did forget about that. xD

Thanks~

Yeah...Roy got a huge boost from Auza. Sorry 'bout that. ^^;
Zerifachias
Zerifachias
Totes-Mcgoats
Totes-Mcgoats

Posts : 16375
Join date : 2009-11-01
Age : 32
Location : Naletia

Back to top Go down

Tales of Alidare Discussion Thread V.5 - Page 17 Empty Re: Tales of Alidare Discussion Thread V.5

Post by Masquerade Fri Sep 10, 2010 6:26 pm

It's fine. If he hadn't used Royal Fire, he would be obliterated by now. XD
Masquerade
Masquerade
Eternal Dreamer
Eternal Dreamer

Posts : 16380
Join date : 2009-10-28
Age : 31
Location : Home or work. Or some post-apocalyptic dream.

https://eternaldream.forummotion.com

Back to top Go down

Tales of Alidare Discussion Thread V.5 - Page 17 Empty Re: Tales of Alidare Discussion Thread V.5

Post by Zerifachias Fri Sep 10, 2010 6:44 pm

Yeah, he would have been. xD

And that would have really sucked.

So, in response, Iris has decided to take over that battle while Roy goes and attacks Scarlet.

Although something tells me Roy should have done more damage to Chance before leaving.

EDIT: I edited my post only to put the fire-elemental basic attack thing there. In order to make everything clearer.
Zerifachias
Zerifachias
Totes-Mcgoats
Totes-Mcgoats

Posts : 16375
Join date : 2009-11-01
Age : 32
Location : Naletia

Back to top Go down

Tales of Alidare Discussion Thread V.5 - Page 17 Empty Re: Tales of Alidare Discussion Thread V.5

Post by Masquerade Fri Sep 10, 2010 7:16 pm

Oh, if you don't do that, I don't take it into account, so that's okay. XD
Masquerade
Masquerade
Eternal Dreamer
Eternal Dreamer

Posts : 16380
Join date : 2009-10-28
Age : 31
Location : Home or work. Or some post-apocalyptic dream.

https://eternaldream.forummotion.com

Back to top Go down

Tales of Alidare Discussion Thread V.5 - Page 17 Empty Re: Tales of Alidare Discussion Thread V.5

Post by Zerifachias Fri Sep 10, 2010 7:18 pm

But that would be unfair to you.

I made it that way in his profile, so it should always be like that, even if the enemy is resistant. ^^
Zerifachias
Zerifachias
Totes-Mcgoats
Totes-Mcgoats

Posts : 16375
Join date : 2009-11-01
Age : 32
Location : Naletia

Back to top Go down

Tales of Alidare Discussion Thread V.5 - Page 17 Empty Re: Tales of Alidare Discussion Thread V.5

Post by Masquerade Fri Sep 10, 2010 7:41 pm

Very, very good point. :3 Anyway, I'll get started on that update. Stupid computer wouldn't quit being stupid. =_=
Masquerade
Masquerade
Eternal Dreamer
Eternal Dreamer

Posts : 16380
Join date : 2009-10-28
Age : 31
Location : Home or work. Or some post-apocalyptic dream.

https://eternaldream.forummotion.com

Back to top Go down

Tales of Alidare Discussion Thread V.5 - Page 17 Empty Re: Tales of Alidare Discussion Thread V.5

Post by Zerifachias Fri Sep 10, 2010 7:43 pm

They tend to do that.

I didn't expect the Flowing/Royal Fire combo would be so...powerful.

I bet you can't wait for Auza to learn that in Chase. =3
Zerifachias
Zerifachias
Totes-Mcgoats
Totes-Mcgoats

Posts : 16375
Join date : 2009-11-01
Age : 32
Location : Naletia

Back to top Go down

Tales of Alidare Discussion Thread V.5 - Page 17 Empty Re: Tales of Alidare Discussion Thread V.5

Post by Masquerade Fri Sep 10, 2010 8:28 pm

I tried to go easy on Roy by having Scarlet use Insurgence on him, but....Chance's R-Ability....v.v
Masquerade
Masquerade
Eternal Dreamer
Eternal Dreamer

Posts : 16380
Join date : 2009-10-28
Age : 31
Location : Home or work. Or some post-apocalyptic dream.

https://eternaldream.forummotion.com

Back to top Go down

Tales of Alidare Discussion Thread V.5 - Page 17 Empty Re: Tales of Alidare Discussion Thread V.5

Post by Zerifachias Fri Sep 10, 2010 8:32 pm

It's fine.

Iris is more than capable of countering.
Zerifachias
Zerifachias
Totes-Mcgoats
Totes-Mcgoats

Posts : 16375
Join date : 2009-11-01
Age : 32
Location : Naletia

Back to top Go down

Tales of Alidare Discussion Thread V.5 - Page 17 Empty Re: Tales of Alidare Discussion Thread V.5

Post by Zerifachias Fri Sep 10, 2010 8:35 pm

Uh...Masq?

Chance's R-Ability only works on adjacent cell attackers.

Iris shouldn't have been hit by it.
Zerifachias
Zerifachias
Totes-Mcgoats
Totes-Mcgoats

Posts : 16375
Join date : 2009-11-01
Age : 32
Location : Naletia

Back to top Go down

Tales of Alidare Discussion Thread V.5 - Page 17 Empty Re: Tales of Alidare Discussion Thread V.5

Post by Masquerade Fri Sep 10, 2010 8:39 pm

Oh. Look at that. I thought it was kind of ridiculous that it hit her and now I know why! XD
Masquerade
Masquerade
Eternal Dreamer
Eternal Dreamer

Posts : 16380
Join date : 2009-10-28
Age : 31
Location : Home or work. Or some post-apocalyptic dream.

https://eternaldream.forummotion.com

Back to top Go down

Tales of Alidare Discussion Thread V.5 - Page 17 Empty Re: Tales of Alidare Discussion Thread V.5

Post by Zerifachias Fri Sep 10, 2010 8:54 pm

I don't think it matters at this point though...
Zerifachias
Zerifachias
Totes-Mcgoats
Totes-Mcgoats

Posts : 16375
Join date : 2009-11-01
Age : 32
Location : Naletia

Back to top Go down

Tales of Alidare Discussion Thread V.5 - Page 17 Empty Re: Tales of Alidare Discussion Thread V.5

Post by Masquerade Fri Sep 10, 2010 8:56 pm

Blargh. I knew I should have had Rayne use Aqua Guard.
Masquerade
Masquerade
Eternal Dreamer
Eternal Dreamer

Posts : 16380
Join date : 2009-10-28
Age : 31
Location : Home or work. Or some post-apocalyptic dream.

https://eternaldream.forummotion.com

Back to top Go down

Tales of Alidare Discussion Thread V.5 - Page 17 Empty Re: Tales of Alidare Discussion Thread V.5

Post by Zerifachias Fri Sep 10, 2010 8:59 pm

Me: Iris! FIRE YER LAZAHS!

Iris: Yes ma'am! *fires...twice*

Me: Iris, you are MY kind of girl! High-five!
Zerifachias
Zerifachias
Totes-Mcgoats
Totes-Mcgoats

Posts : 16375
Join date : 2009-11-01
Age : 32
Location : Naletia

Back to top Go down

Tales of Alidare Discussion Thread V.5 - Page 17 Empty Re: Tales of Alidare Discussion Thread V.5

Post by Sponsored content


Sponsored content


Back to top Go down

Page 17 of 40 Previous  1 ... 10 ... 16, 17, 18 ... 28 ... 40  Next

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum