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Revolution: Inverse

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Masquerade
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Durn
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Post by Durn Fri Nov 02, 2012 4:37 pm

Woopsies.

Masq, increase your health to 20. Right now you have 1 less point than everyone else.
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Post by Durn Fri Nov 02, 2012 4:47 pm

Also, I don't have time to post right now, but I figured I might as well do a quick update so you guys can do your business if you want!
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Post by Silver Fri Nov 02, 2012 5:06 pm

What do you guys think the chances of poisoning a radioactive, mutant, tentacle-fetish satisfying plant monster are?
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Post by Masquerade Fri Nov 02, 2012 5:08 pm

Slim to none.

Also, Durn. Karmen starts off in Black Form by default, so you might want to denote that.
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Post by Allindur, the Lightfoot Fri Nov 02, 2012 8:31 pm

I love those quotes on your sig Masaq. Just saying.
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Post by Masquerade Fri Nov 02, 2012 9:40 pm

I love them too. Thank you. :3
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Post by Zerifachias Sat Nov 03, 2012 8:23 am

I have internet access, so I posted. (b=3=)b
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Post by Durn Sat Nov 03, 2012 12:26 pm

Yay. (b=3=)b

Oh jeez it's been so long since I've updated one of these things... Let's see how it goes...
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Post by Silver Sat Nov 03, 2012 1:33 pm

The rest of our enemies should be dead after I post. Unless they have a hidden evasion stat we don't know about.
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Post by Durn Sat Nov 03, 2012 1:44 pm

Careful. The piercing intellect damage occurs in any instance of death.

Meaning if we kill them all right now, Karmen will die.
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Post by Silver Sat Nov 03, 2012 2:03 pm

Ahh.... and Dirge would die as well since she'd have to take all of the hits. :/
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Post by Allindur, the Lightfoot Sat Nov 03, 2012 8:52 pm

I don't know if the text was clear, Durn, but Overheat doesn't allow Shotgun to inflinct burn, only melee damage triggers burn. Shotgun gains the ability to hit in AoE.
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Post by Durn Sat Nov 03, 2012 9:09 pm

Ah, my mistake. I must've read it incorrectly.
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Post by Zerifachias Sun Nov 04, 2012 3:52 pm

Of course the mechanics/engineers aren't working together. Why would we do that?
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Post by Allindur, the Lightfoot Sun Nov 04, 2012 5:50 pm

We are too cool for team work.

Revolution: Inverse - Page 8 Tumblr_m6hm1k1EGp1rohsmj

But seriously, let's pace the attacks to get the achievement.
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Post by Silver Sun Nov 04, 2012 5:55 pm

Especially since the monstrosity died before spitting out a fourth spore for us to kill all together.
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Post by Durn Sun Nov 04, 2012 6:01 pm

High five, Sliv.
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Post by Zerifachias Sun Nov 04, 2012 6:03 pm

I was thinking we could start off with Angie's side. After a third bomb, Angie's target will go down with a single punch, so she can handle that while Nessa and Sally whittle down the other machines' health. Angie will attack the one Nessa is targeting next, and that one should go down that turn, then we can focus our attacks on the last one.

I didn't do any math, but I think this will work out.
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Post by Silver Sun Nov 04, 2012 6:03 pm

It is partly my fault. ^.^"

If Jackie and Karmen didn't have Haste then they would not have been able to kill it so quickly. *shrug*
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Post by Kurio Sun Nov 04, 2012 6:20 pm

Silver wrote:It is partly my fault. ^.^"

If Jackie and Karmen didn't have Haste then they would not have been able to kill it so quickly. *shrug*
...yeah...this reminds me of Zeri's character that could give EVERYONE in the party Haste, that was so broken... .-.
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Post by Zerifachias Sun Nov 04, 2012 6:26 pm

Hm?

Which character was that?

I don't recall.
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Post by Silver Sun Nov 04, 2012 6:27 pm

Your Minstral, the one who had the S-Ability that expanded the effects of abilities under a certain A-Ability to the entire party for no change in MP Cost.
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Post by Zerifachias Sun Nov 04, 2012 6:28 pm

Oh yeah, now I remember.

That was fun. <3
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Post by Kurio Sun Nov 04, 2012 6:31 pm

It also made every single battle end within two turns. >.>
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Post by Zerifachias Sun Nov 04, 2012 6:33 pm

Ahhhh...

Good times. Gooood times.
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