Music of the Heart - Profiles
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Music of the Heart - Profiles
Inventory
+ Herb x3 (Recovers 10 Hp upon use.)
+ Spice x2 (Recovers 10 Mp upon use.)
+ Antidote x1 (Removes Poison/Severe Poison/Venom upon use.)
+ Angel's Tear x1 (Revives Target with 20% Max Hp.)
+ Chest Key x2 (Unlocks target Treasure Chest.)
Weapons/Armor/Accessories
None.
- - - - -
None.
- - - - -
None.
Key Items
+ Abner's Seal (Special seal denoting that those holding it are members of King Abner's royal guard.)
Gold: 500
The Kingdom of Illumination
+ Illuminated Kingdom
--- King Abner's Castle
> Throne Room
> Princess Cordelia's Chamber
> Tower
> Banquet Room
> Royal Guard's Quarters
--- Shining Village
> Inn
> Weapon Shop
> Armor Shop
> Item Shop
> Synthesis Shop
+ Kingdom Outskirts
--- Road to the Kingdom
+ Herb x3 (Recovers 10 Hp upon use.)
+ Spice x2 (Recovers 10 Mp upon use.)
+ Antidote x1 (Removes Poison/Severe Poison/Venom upon use.)
+ Angel's Tear x1 (Revives Target with 20% Max Hp.)
+ Chest Key x2 (Unlocks target Treasure Chest.)
Weapons/Armor/Accessories
None.
- - - - -
None.
- - - - -
None.
Key Items
+ Abner's Seal (Special seal denoting that those holding it are members of King Abner's royal guard.)
Gold: 500
The Kingdom of Illumination
+ Illuminated Kingdom
--- King Abner's Castle
> Throne Room
> Princess Cordelia's Chamber
> Tower
> Banquet Room
> Royal Guard's Quarters
--- Shining Village
> Inn
> Weapon Shop
> Armor Shop
> Item Shop
> Synthesis Shop
+ Kingdom Outskirts
--- Road to the Kingdom
Last edited by Silver on Thu Dec 27, 2012 10:12 pm; edited 1 time in total
Re: Music of the Heart - Profiles
Prologue: Darkness Surrounding
Prologue-I: First Encounter
Enemy Profiles
Name: Nyx
Age: ?
Gender: ?
-------------------
Profession: Shadow Heartless- A heartless in its most basic form, they appear anywhere shadow exists in light, their main target is the wielder of a keyblade.
Level: 1
-------------------
Weapon: None.
Armor: None.
Accessory: None.
-------------------
A-Ability:
+ Pounce Claw- This unit melts into the ground only to appear behind a foe and pounce them with claws bared. 120% Atk Damage. Range: 2 Cells. 6 Mp.
+ Slide Kick- This unit leaps from the shadows and drags a clawed foot along the opposition, hitting any and all in the way. 100% Atk Damage. Damages Everything in Range. Range: 4 Cells; Linear. 8 Mp.
-------------------
A-Ability: Item
-------------------
R-Ability: None.
-------------------
S-Ability:
+ Meld- The user's evade is increased by 25% passively.
-------------------
D-Ability: None.
-------------------
Stats:
Hp: 15
Mp: 20
IP: 0/10
Atk: 3
Def: 2
Int: 1
Spr: 2
Crit: 5%
Evade: 4% (+25% from Meld)
Move: 2 Cells (+2 from Shadow Heartless Profession)
*See for Shad, Black, Dex, and Frog
Neutral Profiles
None.
Prologue-I: First Encounter
Enemy Profiles
Name: Nyx
Age: ?
Gender: ?
-------------------
Profession: Shadow Heartless- A heartless in its most basic form, they appear anywhere shadow exists in light, their main target is the wielder of a keyblade.
Level: 1
-------------------
Weapon: None.
Armor: None.
Accessory: None.
-------------------
A-Ability:
+ Pounce Claw- This unit melts into the ground only to appear behind a foe and pounce them with claws bared. 120% Atk Damage. Range: 2 Cells. 6 Mp.
+ Slide Kick- This unit leaps from the shadows and drags a clawed foot along the opposition, hitting any and all in the way. 100% Atk Damage. Damages Everything in Range. Range: 4 Cells; Linear. 8 Mp.
-------------------
A-Ability: Item
-------------------
R-Ability: None.
-------------------
S-Ability:
+ Meld- The user's evade is increased by 25% passively.
-------------------
D-Ability: None.
-------------------
Stats:
Hp: 15
Mp: 20
IP: 0/10
Atk: 3
Def: 2
Int: 1
Spr: 2
Crit: 5%
Evade: 4% (+25% from Meld)
Move: 2 Cells (+2 from Shadow Heartless Profession)
*See for Shad, Black, Dex, and Frog
Neutral Profiles
None.
Last edited by Silver on Thu Dec 27, 2012 10:16 pm; edited 3 times in total
Re: Music of the Heart - Profiles
Name: Maren Elisabeth
Age: 23
Gender: Female
Appearance:
Profession:
Exp: 0/10
-------------------
Weapon: Void Chain- Keyblade who's body is composed of strange metal chains that allow for it to be more flexible than other keyblades.
Armor: Destined Garb- Special get up worn to both protect the wearer in combat and provide comfortable clothing for travel.
Accessory: Kingdom Deck- Large amount of cards with special tops that look like the tips of a crown.
-------------------
A-Ability: Unyielding Heart
+ Reverse Flair- Spins around counter-clockwise with the keyblade held loosely in one hand allowing for a quick chain of attacks. 110% Atk Damage. 3 Hits. Range: Adjacent Cell. 8 Mp.
+ Pyre- Slams the keyblade into the ground creating glyphs around the user that cause pillars of flame to rise up around her. 120% Int Damage. 50% Chance of Burn. Range: Surrounding Cells. 14 Mp. Fire Elemental.
A-Ability: Divine Virtue *LOCKED*
R-Ability:
+ Brutality- Whenever the user is attacked with a physically she meets the attack with an extremely powerful one of her own. Whenever the user is attacked physically, she counters for 200% Atk Damage.
-------------------
S-Ability:
+ Faith's Fortune- The user is constantly pushed by her cause to continue fighting. The user recovers 15% of her Max Mp each turn.
-------------------
D-Ability: Absolution- Releases one's inner light, shrouding the keyblade a ethereal radiance which powers up the user to her limit before striking the target over and over again. 200% Pierce Atk Damage. Range: 6 Cells. 0 Mp. Light Elemental.
-------------------
Stats:
Next Level: Hp, Atk, Def
Hp: 20
Mp: 20 (+5 from Kingdom Deck)
IP: 0/10
Atk: 3 (+1 from Void Chain)
Def: 2 (+1 from Destined Garb)
Int: 3 (+1 from Void Chain)
Spr: 2 (+1 from Destined Garb)
Crit: 5%
Evade: 3%
Move: 2 Cells (+1 from Keyblade Wielder Profession)
-------------------
Skill Points: 0
Age: 23
Gender: Female
Appearance:
- Spoiler:
Profession:
- Spoiler:
- + *Keyblade Wielder*- The one who claims this profession was chosen to wield the immensely powerful Keyblade to defend the Realm of Light from darkness.
+ Keyblade Warrior- A practiced combatant with the legendary keyblade who has mastered the basic techniques and gone on to create fascinating combos and techniques powered by the light to help eradicate the darkness. (Resist Light) (Weak Dark) (Divinity Boost) (+1 Basic Attack)
Divinity Boost: Increases the damage output of Light elemental abilities by 15% passively. Also increases the number of basic attacks by 1.
Exp: 0/10
-------------------
Weapon: Void Chain- Keyblade who's body is composed of strange metal chains that allow for it to be more flexible than other keyblades.
Armor: Destined Garb- Special get up worn to both protect the wearer in combat and provide comfortable clothing for travel.
Accessory: Kingdom Deck- Large amount of cards with special tops that look like the tips of a crown.
-------------------
A-Ability: Unyielding Heart
+ Reverse Flair- Spins around counter-clockwise with the keyblade held loosely in one hand allowing for a quick chain of attacks. 110% Atk Damage. 3 Hits. Range: Adjacent Cell. 8 Mp.
+ Pyre- Slams the keyblade into the ground creating glyphs around the user that cause pillars of flame to rise up around her. 120% Int Damage. 50% Chance of Burn. Range: Surrounding Cells. 14 Mp. Fire Elemental.
- Spoiler:
- + Descent Cutter- Tosses the keyblade high into the air with in a special way that causes it to fly at high speeds around the target and then quickly stab into them from behind. 120% Atk Damage. Sure Hit. 50% Chance of Critical Hit. Range: 4 Cells. 12 Mp.
+ Cyro- Summons several blocks of ice and positions them around the target before slamming them into the target brutally. 100% Int Damage. 5 Hits. Range: 3 Cells. 10 Mp. Ice Elemental.
+ Surge Rend- Dashes forward with keyblade positioned ahead of the body, knocking those in the way aside. 140% Atk Damage. Randomly Knocks Targets 1 Cell to the Left or Right. User lands in opposite cell. Range: Straight Line. 16 Mp.
+ Electro- Raises the keyblade high into the air and brings it down with a heavy swiping motion which calls down many bolts of electricity to strike those nearby. 130% Int Damage. Range: 2 Cell Radius. 18 Mp. Lightning Elemental.
+ Burst Release- Unleashes power lying beneath the surface and manipulates it to increase the strength behind the user's swings as she lays into her target fiercely. 120% Atk Damage. 8 Hits. Range: 3 Cells. 24 Mp.
+ Heal- Presses the keyblade into the ground and places a hand on the user's heart before lifting the keyblade from the ground and pointing it in the target's direction, which in turn sends some healing light towards them. 100% Int Healing. Range: 4 Cells. 6 Mp.
A-Ability: Divine Virtue *LOCKED*
- Spoiler:
- + Valor Drive- Drowns the keyblade in immense light before surging forward and unleashing a powerful string of combos that finishes off with a sharp burst of light. 80% Atk Damage. 9 Hits. 100% Int Damage. Range: 2 Cells. 20 Mp. Light Elemental.
+ Light- Takes the keyblade in two hands and points it directly at the target before firing off a large laser of light that never misses it's target. 140% Int Damage. Sure Hit. Range: 4 Cells. 14 Mp. Light Elemental.
R-Ability:
-------------------
S-Ability:
+ Faith's Fortune- The user is constantly pushed by her cause to continue fighting. The user recovers 15% of her Max Mp each turn.
-------------------
D-Ability: Absolution- Releases one's inner light, shrouding the keyblade a ethereal radiance which powers up the user to her limit before striking the target over and over again. 200% Pierce Atk Damage. Range: 6 Cells. 0 Mp. Light Elemental.
-------------------
Stats:
Next Level: Hp, Atk, Def
Hp: 20
Mp: 20 (+5 from Kingdom Deck)
IP: 0/10
Atk: 3 (+1 from Void Chain)
Def: 2 (+1 from Destined Garb)
Int: 3 (+1 from Void Chain)
Spr: 2 (+1 from Destined Garb)
Crit: 5%
Evade: 3%
Move: 2 Cells (+1 from Keyblade Wielder Profession)
-------------------
Skill Points: 0
Last edited by Silver on Fri Dec 28, 2012 5:12 pm; edited 2 times in total
Re: Music of the Heart - Profiles
Name: Joseph
Gender: Male
Age: 25
Appearance:
Weapon: Battle Cap [+1 ATK] - A simple cap worn atop the head.
Armor: Jean Jacket [+1 DEF / +1 SPR] - A marvelous jacket stamped with the sparkling imprints of golden buttons.
Accessory: Sparkling Chain [+5 MP] - One must look fabulous while kicking ass.
A-Ability: Glamorous Fashion
+ Dazzle Fist: With the sparkling swiftness of a newborn star, Joseph launches a brutal jab at the target's nose, potentially knocking them unconscious for a short period of time. If the target has already been incapacitated, Dazzle Fist will most certainly pack an unexpected punch.
(D: 120% ATK / A: 50% Disable, 170% ATK vs Disabled / R: 1 / MP: 8 / E: Lightning)
+ Shining Star Razor: Joseph removes his cap from his head, twirling it at immensely quick speeds, and proceeding to hurl it at the target's chest as if it were a throwing star. If it manages to catch itself against one of the target's existing wounds, the Shining Star Razor will most certainly pack an unexpected punch.
(D: 80% ATK x2 / A: 50% Bleeding, +3 Hits vs Bleeding / R: 3 / MP: 10 / E: Wind)
S-Ability:
+ Flash of Brilliance: Upon inflicting a negative status upon a target, Joseph gains haste for a single turn.
Awakening:
+ Galaxy Kick: Joseph harnesses the entirety of his glamorous energy into his right calf, proceeding to launch a devastating kick into the gut of a foe, launching them into the farthest recesses of the universe.
(D: 200% P ATK/ A: 25% Oblivion / R: 1 / MP: 0 / E: Lightning)
LVL: 1
EXP: 0 / 10
SP: 0
HP: 25 / 25
MP: 15 / 15 [+5 from Sparkling Chain] [20]
IP: 0 / 10
ATK: 4 [+1 from Battle Cap] [5]
DEF: 3 [+1 from Jean Jacket] [4]
INT: 1
SPR: 2 [+1 from Jean Jacket] [3]
CRIT: 5%
EVADE: 3%
MOVE: 2 Cells [+2 from Fighting Wonder Profession] [4]
Gender: Male
Age: 25
Appearance:
- Spoiler:
Weapon: Battle Cap [+1 ATK] - A simple cap worn atop the head.
Armor: Jean Jacket [+1 DEF / +1 SPR] - A marvelous jacket stamped with the sparkling imprints of golden buttons.
Accessory: Sparkling Chain [+5 MP] - One must look fabulous while kicking ass.
---------~---------
A-Ability: Glamorous Fashion
+ Dazzle Fist: With the sparkling swiftness of a newborn star, Joseph launches a brutal jab at the target's nose, potentially knocking them unconscious for a short period of time. If the target has already been incapacitated, Dazzle Fist will most certainly pack an unexpected punch.
(D: 120% ATK / A: 50% Disable, 170% ATK vs Disabled / R: 1 / MP: 8 / E: Lightning)
+ Shining Star Razor: Joseph removes his cap from his head, twirling it at immensely quick speeds, and proceeding to hurl it at the target's chest as if it were a throwing star. If it manages to catch itself against one of the target's existing wounds, the Shining Star Razor will most certainly pack an unexpected punch.
(D: 80% ATK x2 / A: 50% Bleeding, +3 Hits vs Bleeding / R: 3 / MP: 10 / E: Wind)
---------~---------
S-Ability:
+ Flash of Brilliance: Upon inflicting a negative status upon a target, Joseph gains haste for a single turn.
---------~---------
Awakening:
+ Galaxy Kick: Joseph harnesses the entirety of his glamorous energy into his right calf, proceeding to launch a devastating kick into the gut of a foe, launching them into the farthest recesses of the universe.
(D: 200% P ATK/ A: 25% Oblivion / R: 1 / MP: 0 / E: Lightning)
---------~---------
LVL: 1
EXP: 0 / 10
SP: 0
HP: 25 / 25
MP: 15 / 15 [+5 from Sparkling Chain] [20]
IP: 0 / 10
ATK: 4 [+1 from Battle Cap] [5]
DEF: 3 [+1 from Jean Jacket] [4]
INT: 1
SPR: 2 [+1 from Jean Jacket] [3]
CRIT: 5%
EVADE: 3%
MOVE: 2 Cells [+2 from Fighting Wonder Profession] [4]
Last edited by Durn on Thu Dec 27, 2012 3:17 pm; edited 2 times in total
Durn- Hermit Sage
- Posts : 9672
Join date : 2009-10-30
Age : 64
Location : I do not approve of double entendres.
Re: Music of the Heart - Profiles
Name: Callisto the Rock
Age: 32
Gender: Female
Appearance:
Profession: Earth Spirit - One who claims this profession uses magic and the essence of earth to crush enemies under the weight of the world. (Titan)(Int-Based Basic Attack; 3 cell range)(Earth Elemental Basic Attack)
+Titan - Increase maximum HP and MP by 10%
Weapon: Mage Gauntlet - A gauntlet made of conductive material that helps cast spells.
Armor: Spellcaster's Cape - A long, billowing blue cape that obscures nearly the entirety of the wearer's body. It's even equipped with a hood.
Accessory: Magic Handkerchief - A handkerchief that glows a fiery orange when in dark places. (+1 Int)
A-Ability: The Rock
+ Meditation - A calm washes over the user as she whittles down the distractions and focuses on the enemy ahead. Increase Int and Spr by 20% for three turns. Self only. Earth Elemental. 8 MP
+ Spire - A spike of hardened earth rises up from the ground below to pierce the target and make them bleed. 120% Int DMG. Chance of Bleeding. 3 cell range. Earth Elemental. 10 MP
A-Ability: Item
R-Ability: N/A
S-Ability: The Golem's Body - A protection that has very little weaknesses. Increase Def and Spr by 20%.
Judgment: Eclipse of the Moon - Down, down goes the moon to crash into the earth and end all life as we know it, for this giant rock in our sky is only teetering on the edge of our pull and could break free at any moment. 100% Piercing Int Earth DMG to all enemies. Chance to Crush any survivors.
Level: 1
Progress: 0/10
Skill Points: 0
Stats:
HP: 20 (+2 from Titan)
MP: 20 (+2 from Titan)
IP: 0/10
Atk: 1 (+0 from Mage Gauntlet)
Def: 3 (+1 from The Golem's Body) (+0 from Spellcaster's Cape)
Int: 3 (+1 from Mage Gauntlet) (+1 from Magic Handkerchief)
Spr: 3 (+1 from The Golem's Body) (+1 from Spellcaster's Cape)
Crit: 5%
Evade: 2%
Move: 2 Cells (+0 from Earth Spirit Profession)
Age: 32
Gender: Female
Appearance:
- Spoiler:
Profession: Earth Spirit - One who claims this profession uses magic and the essence of earth to crush enemies under the weight of the world. (Titan)(Int-Based Basic Attack; 3 cell range)(Earth Elemental Basic Attack)
+Titan - Increase maximum HP and MP by 10%
Weapon: Mage Gauntlet - A gauntlet made of conductive material that helps cast spells.
Armor: Spellcaster's Cape - A long, billowing blue cape that obscures nearly the entirety of the wearer's body. It's even equipped with a hood.
Accessory: Magic Handkerchief - A handkerchief that glows a fiery orange when in dark places. (+1 Int)
A-Ability: The Rock
+ Meditation - A calm washes over the user as she whittles down the distractions and focuses on the enemy ahead. Increase Int and Spr by 20% for three turns. Self only. Earth Elemental. 8 MP
+ Spire - A spike of hardened earth rises up from the ground below to pierce the target and make them bleed. 120% Int DMG. Chance of Bleeding. 3 cell range. Earth Elemental. 10 MP
A-Ability: Item
R-Ability: N/A
S-Ability: The Golem's Body - A protection that has very little weaknesses. Increase Def and Spr by 20%.
Judgment: Eclipse of the Moon - Down, down goes the moon to crash into the earth and end all life as we know it, for this giant rock in our sky is only teetering on the edge of our pull and could break free at any moment. 100% Piercing Int Earth DMG to all enemies. Chance to Crush any survivors.
Level: 1
Progress: 0/10
Skill Points: 0
Stats:
HP: 20 (+2 from Titan)
MP: 20 (+2 from Titan)
IP: 0/10
Atk: 1 (+0 from Mage Gauntlet)
Def: 3 (+1 from The Golem's Body) (+0 from Spellcaster's Cape)
Int: 3 (+1 from Mage Gauntlet) (+1 from Magic Handkerchief)
Spr: 3 (+1 from The Golem's Body) (+1 from Spellcaster's Cape)
Crit: 5%
Evade: 2%
Move: 2 Cells (+0 from Earth Spirit Profession)
Zerifachias- Totes-Mcgoats
- Posts : 16375
Join date : 2009-11-01
Age : 32
Location : Naletia
Re: Music of the Heart - Profiles
Name: Alex (short for Alexandra Echelon)
Age: 21
Gender: Female
Level: 1
Appearance:
-------------------
Profession: Crysta - A magus specialized in a very uncommon kind of jewel magic. This school is long dead, having only a select few apprentices, the last master having died some time ago. It's not very dynamic or aggressive, but powerful in the right hands.
Weapon: Old Jewel Box - A worn jewel box where Alex keeps all her gemstones, the higher ones and the semi-precious ones too. (Int damage, 3 cells range) [+1 Int]
Armor: Loose Dress - A simples, yet ellegant dress. Doesn't offer much protection, but she is not planning on getting hit. [+1 Spr]
Acessory: Worn Locket - An old tin locket, stained and rusted with only a prismatic gem inside. Alex tries not to look at it too much.
-------------------
A-Ability: Crystallize - Gems abilities place a gem in a chosen cell up to 4 cells away, gem cells can be crossed or occupied as normal, but can't be damaged. The gems remain until dismissed and generate their effects constantly. There can never be two of the same gem, and if a gem is recast, it will only be moved to the new cell. There can never be more than 3 gems at the same time, if a new one is cast, an old one must be instantly dismissed. Shines can be chained into any Gem ability, but not into another Shine. A Shine can only be cast if its gem exists, and it's range extends from the gem, not from Alex.
+Gem ~ Tidal Sapphire - Summons a floating blue sapphire at a spot. The gemstone emanates a soothing mist that seems to gather around wounds and relieve pain. All allies heal 10% HP for each turn they remain within 3 cells of the sapphire. MP: 10
-> Shine ~ Monsoon - The Tidal Sapphire rains magic waters on an ally, enveloping him in a thick mist. Removes a harmful effect from an ally, if he has none, bestows Regen. Range: 4 cells. MP: 8
[Essence: Riptide - Heals all allies up to 3 cells away for 150% Int.]
+Gem ~ Crackling Amethyst - Summons a floating purple amethyst at a spot. The gemstone crackles with latent energy, spreading it to nearby conductors. All allies up to 3 cells away have 20% chance to perform a critical hit with any offensive damaging ability. MP: 10
-> Shine ~ Lighting Rod - The Crackling Amethyst fires a spark at an ally, infusing him with energy and transforming him into a giant conductor for the gemstone's power. Bestows Haste on an ally. Range: 4. MP: 8
[Essence: Eye of the Storm - Bestows Bravery or Faith to all allies up to 3 cells away. The status is chosen to match the highest offensive stat of each character.]
R-Ability: Feedback - Alex's gems help her focus her power and absorb mana from the surrounding ground and atmosphere. Alex restores 5% her max mana every turn for each gem she has active. A gem will not provide mana the same turn is cast a Shine.
S-Ability: Illuminate - Alex's gems cast a constant magic light that stirs the heart of those whose eyes catch it. Any ally up to 3 cells away of any of Alex's gems has +15% in all stats. Alex herself can gain this boost. Does not stack.
D-Ability: Luminaria - Alex commands all her gems to release their true essence. Each gem she has active will immediatly explode, releasing it's Essence effect and being destroyed in the process. She can still recast her gems afterwards, one by one.
-------------------
Stats:
HP: 15 [15]
MP: 30 (+5 from Worn Locket) [35]
IP: 0/10
ATK: 1 [1]
DEF: 2 [2]
INT: 4 (+1 from Old Jewel Box) [5]
SPR: 2 (+1 from Loose Dress) [3]
EVD: 2%
CRT: 5%
MOV: 2 [2]
Skill Points: 0
Age: 21
Gender: Female
Level: 1
Appearance:
- Spoiler:
-------------------
Profession: Crysta - A magus specialized in a very uncommon kind of jewel magic. This school is long dead, having only a select few apprentices, the last master having died some time ago. It's not very dynamic or aggressive, but powerful in the right hands.
Weapon: Old Jewel Box - A worn jewel box where Alex keeps all her gemstones, the higher ones and the semi-precious ones too. (Int damage, 3 cells range) [+1 Int]
Armor: Loose Dress - A simples, yet ellegant dress. Doesn't offer much protection, but she is not planning on getting hit. [+1 Spr]
Acessory: Worn Locket - An old tin locket, stained and rusted with only a prismatic gem inside. Alex tries not to look at it too much.
-------------------
A-Ability: Crystallize - Gems abilities place a gem in a chosen cell up to 4 cells away, gem cells can be crossed or occupied as normal, but can't be damaged. The gems remain until dismissed and generate their effects constantly. There can never be two of the same gem, and if a gem is recast, it will only be moved to the new cell. There can never be more than 3 gems at the same time, if a new one is cast, an old one must be instantly dismissed. Shines can be chained into any Gem ability, but not into another Shine. A Shine can only be cast if its gem exists, and it's range extends from the gem, not from Alex.
+Gem ~ Tidal Sapphire - Summons a floating blue sapphire at a spot. The gemstone emanates a soothing mist that seems to gather around wounds and relieve pain. All allies heal 10% HP for each turn they remain within 3 cells of the sapphire. MP: 10
-> Shine ~ Monsoon - The Tidal Sapphire rains magic waters on an ally, enveloping him in a thick mist. Removes a harmful effect from an ally, if he has none, bestows Regen. Range: 4 cells. MP: 8
[Essence: Riptide - Heals all allies up to 3 cells away for 150% Int.]
+Gem ~ Crackling Amethyst - Summons a floating purple amethyst at a spot. The gemstone crackles with latent energy, spreading it to nearby conductors. All allies up to 3 cells away have 20% chance to perform a critical hit with any offensive damaging ability. MP: 10
-> Shine ~ Lighting Rod - The Crackling Amethyst fires a spark at an ally, infusing him with energy and transforming him into a giant conductor for the gemstone's power. Bestows Haste on an ally. Range: 4. MP: 8
[Essence: Eye of the Storm - Bestows Bravery or Faith to all allies up to 3 cells away. The status is chosen to match the highest offensive stat of each character.]
- Spoiler:
+Gem ~ Earthen Emerald - Summons a floating green emerald in a spot. The gemstone casts a verdant light, and the surrounding earth seems to vibrate with power. Everytime an ally up to 3 cells away takes damage, there is a 50% chance he will be healed for 20% his max HP. MP: ?
-> Shine ~ Earth's Embrace - The Earthen Emerald shocks an ally with the strengh of the earth, protecting him with a skin of stone. An ally receives a shield that blocks the next 150% Int damage. Lasts up to 3 turns. Range: 4 cells. MP: ?
[Essence: Unbroken Gneiss - All allies up to 3 cells away are invulnerable for 1 turn.]
+Gem ~ Shadow Obsidian - Summons a floating black obsidian in a spot. The gemstone casts a creeping shadow that incites fear in the hearts of the enemies. All healing done to enemies up to 3 cells away is reduced by 20%, and positive status effects bestowed on them have 20% chance of failing.
-> Shine ~ Black Blade - The Shadow Obsidian creates an edge of void to cut through an enemy. The cold vacuum is void of matter, but cuts deeper than steel. Deals 100% Dark Int Dmg. 50% chance of DeProtect of DeShell, matching the enemy's highest defensive stat. Range: 4. MP: ?
[Essence: Corruption - All enemies up to 3 cells away gain a shield that negates the next 150% Int points of healing received. Lasts up to 3 turns.]
+Gem ~ Blinding Alexandrite - Summons a floating silver alexandrite in a spot. The gemstone casts a dazzling light that burns any offender. Everytime an enemy up to 3 cells away deals damage to an ally of Alex, this enemy will lose 10% of his Def or Spr, the highest of the two. Stacks up to 30% on each stat. Lasts up to 3 turns, refreshing the duration on each new stack. MP: ?
-> Shine ~ Punishing Light - The Blinding Alexandrite casts a beam of intense light at an enemy, burning its flesh and making it unable to fight back. 100% Light Int Dmg. 50% chance of Disable. Range: 4. MP: ?
[Essence: Retribution - All enemies up to 3 cells away gain a Mark of Retribution. Bearers of the Mark lose HP equal to all the damage they cause. Lasts 3 turns.]
+Gem ~ Cloud Citrine - Summons a floating orange citrine in a spot. The gemstone is surrounded by constant winds that seem to away blow at the most favorable direction. All allies up to 3 cells away have +1 move. This effect persists for one turn after they leave the gem's affected area. MP: ?
-> Shine ~ Zephyr - The Cloud Citrine envelops an ally in a pocket of soft winds, lifting it off the ground. Bestows Float. Range: 4. MP: ?
[Essence: Carrying Winds - All allies up to 3 cells away gain Fly and +2 move. Lasts 3 turns.]
+Gem ~ Northern Pearl - Summons a floating white pearl in a spot. The gemstone emanates a freezing cold. All enemies up to 3 cells away lose 1 move for as long as they are in the area and for one turn after they leave it. MP: ?
-> Shine ~ Winter's Chill - The Northern Pearl invoke the fury of the northen winter, chilling an enemy to the very bones. 100% Ice Int Dmg. 50% chance of Slow. Range : 4. MP: ?
[Essence: Blizzard - Enemies up to 3 cells away are Immobilized.]
+Gem ~ Searing Ruby - Summons a floating red ruby in a spot. The gemstone casts a suffocating heat, and firebolts fly of it constantly. Deals 100% Fire Int Dmg to the closest enemy up to 3 cells away every turn. MP: ?
-> Shine ~ Scorching Line - The Searing Ruby ignites everything in a straight line, reducing plant life to ashes. Deals 100%% Int Dmg in a 4 cells line. 25% chance of Burn. MP: ?
[Essence: Inferno - Deals 100% Piercing Fire Int Dmg to all enemies up to 3 cells away.]
S-Ability: Illuminate - Alex's gems cast a constant magic light that stirs the heart of those whose eyes catch it. Any ally up to 3 cells away of any of Alex's gems has +15% in all stats. Alex herself can gain this boost. Does not stack.
D-Ability: Luminaria - Alex commands all her gems to release their true essence. Each gem she has active will immediatly explode, releasing it's Essence effect and being destroyed in the process. She can still recast her gems afterwards, one by one.
-------------------
Stats:
HP: 15 [15]
MP: 30 (+5 from Worn Locket) [35]
IP: 0/10
ATK: 1 [1]
DEF: 2 [2]
INT: 4 (+1 from Old Jewel Box) [5]
SPR: 2 (+1 from Loose Dress) [3]
EVD: 2%
CRT: 5%
MOV: 2 [2]
Skill Points: 0
Allindur, the Lightfoot- Fleeting Dreamer
- Posts : 1147
Join date : 2012-05-05
Age : 32
Location : I was BORN to the stage, baby!
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