Crisis Core: Resonance of Chaos
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Crisis Core: Resonance of Chaos
"The hope within our world, the lights we held dear, has shattered; in this, our ultimate crisis, we find chaos' true resonance." – Calista S. Reynolds
- - - - - - - - - -
Inventory
Herb x3 (Recovers 10 HP upon use)
Mana Shard x2 (Recovers 5 MP upon use)
Antidote x1 (Cures Poison/Severe Poison/Venom upon use)
Muscle Relaxer x1 (Cures Immobilize/Disable/Paralysis upon use)
Lockpick x2 (Opens target Chest/Door)
- - - - -
Cash: 536
Weapons / Armors / Accessories
None.
Materials
None.
Key Items
Geo-Sphere (Specialized mana crystal enchanted to release a map-like projection of the world; can be focused into a specific area.)
Geo-Sphere
Ruess
Motz
+Town
>Weapon Shop
>Armor Shop
>Item Shop
>Synthesis Shop
+Reynold's Mansion
>Gardens
>Drawing Room
>Living Room
Routes
+Road to/from Motz
>Near the Trail
>Mountainside Path
Last edited by Silver on Sun Feb 23, 2014 5:35 pm; edited 2 times in total
Re: Crisis Core: Resonance of Chaos
Prologue: Journey's Start
Prologue–02: Within Their Grasp
Enemy Profiles
Profession: Remnant Spirit- Low level spiritual creature that has been corrupted by strange resonances of energy causing them to lose their spiritual framework. Appearing as an ovular-shaped quadruped, these beings generally employ swift combat tactics.
Level: 2
Weapon: None.
Armor: None.
Accessory: None.
A-Ability: Shifty Assault
+Jab – Simple attack wherein the tail stiffens to a point and suddenly flies at the target. 110% Atk Damage. Range: 2 Cells. 6 MP.
+Pounce – Direct assault involving a charge and jump in which the user's mass lands directly on top of the target. 120% Atk Damage. Moves user to adjacent cell of target. Range: 3 Cells. 8 MP.
R-Ability: None.
S-Ability:
+Shade – Temporarily swells darkness energy to revert temporarily into a purely spiritual form. When activated makes the user intangible for Two Turns.
D-Ability: None.
Stats:
HP: 10
MP: 15
ER: LOCKED
Atk: 4
Def: 2
Int: 1
Spr: 2
Evade: 2%
Move: 2 Cells (+2 from Remnant Spirit Profession)
***Two Enemies***
Profession: Twisted Spirit- Lesser spirit that has had its pure resonances of energies corrupted, causing them to lose their pacifistic nature. Having become fairly adept at utilizing the unnatural essences which corrupted them, they are capable of employing decently powerful magical attacks.
Level: 2
Weapon: None.
Armor: None.
Accessory: None.
A-Ability: Corrupt Addition
+Chaotic Stinger – Jabbing ray of dark energy that flares outward without any defined structure. 90% Int Damage. Lowers target Spr by 5% if successful; stacks five times. Range: 6 Cells. 10 MP.
+Dark Flame – Vicious burst of black flame which scathes targets differently from usual fires––almost as if one's very core is being burned away. 110% Int Damage. Deals extra damage to the target's MP equivalent to the 25% of the original damage dealt. Range: 4 Cells. 12 MP.
R-Ability: None.
S-Ability:
+Nexus – Feeds off of the swells of negative energies in the surrounding area. MP Costs are reduced by 50% so long as some sort of Dark Spirit remains on the battlefield in a state of consciousness.
D-Ability: None.
Stats:
HP: 15
MP: 35
ER: LOCKED
Atk: 1
Def: 2
Int: 4
Spr: 3
Evade: 2%
Move: 2 Cells (+0 from Twisted Spirit Profession)
***Two Enemies***
Neutral Profiles
Name: Calista S. Reynolds
Age: 20
Gender: Female
Appearance:
Level: 2
Exp: 3/10
Weapon: Kitchen Knife- Just a simple knife taken from one's kitchen drawer.
Armor: Midnight Dawning- Exclusively black colored gown featuring frills, ribbons, and bows. The collar has been re-tailored with purple-red accents.
Accessory: Choker- Black lace worn around the neck.
A-Ability: First Steps
+Belief – Utilizes pure determination and belief in one's self to bring about a minor boost in power. No Damage. +10% Atk for Three Turns. Int-based abilities utilize the the Atk stat as the base for the duration of the battle. 8 MP.
+Fortune Flare – Utilizes minimal training in the ways of mana to unleash a burst of white hot flame. 110% Int Damage. Chance of Burn. Range: 2 Cells. 6 MP. Fire Elemental.
+Lucky Sphere – Utilizes a shred more knowledge to attempt a higher level spell, often with less than favorable results. 140% Int Damage. 60% Hit Rate. Range: 4 Cells. 6 MP. Light Elemental.
R-Ability: LOCKED
S-Ability:
+Resolve – Denies the satisfaction gathered by those that wish to end the user. The user survives all fatal blows with 1 HP. Bypassed by status effects.
D-Ability: LOCKED
Stats:
HP: 20
MP: 20
ER: LOCKED
Atk: 3 (+1 from Kitchen Knife) (+1 from Choker)
Def: 2 (+1 from Midnight Dawning)
Int: 1 (+0 from Kitchen Knife)
Spr: 2 (+0 from Midnight Dawning)
Evade: 3%
Move: 2 Cells (+1 from Heiress Profession)
Prologue–02: Within Their Grasp
Enemy Profiles
Profession: Remnant Spirit- Low level spiritual creature that has been corrupted by strange resonances of energy causing them to lose their spiritual framework. Appearing as an ovular-shaped quadruped, these beings generally employ swift combat tactics.
Level: 2
Weapon: None.
Armor: None.
Accessory: None.
A-Ability: Shifty Assault
+Jab – Simple attack wherein the tail stiffens to a point and suddenly flies at the target. 110% Atk Damage. Range: 2 Cells. 6 MP.
+Pounce – Direct assault involving a charge and jump in which the user's mass lands directly on top of the target. 120% Atk Damage. Moves user to adjacent cell of target. Range: 3 Cells. 8 MP.
R-Ability: None.
S-Ability:
+Shade – Temporarily swells darkness energy to revert temporarily into a purely spiritual form. When activated makes the user intangible for Two Turns.
D-Ability: None.
Stats:
HP: 10
MP: 15
ER: LOCKED
Atk: 4
Def: 2
Int: 1
Spr: 2
Evade: 2%
Move: 2 Cells (+2 from Remnant Spirit Profession)
***Two Enemies***
Profession: Twisted Spirit- Lesser spirit that has had its pure resonances of energies corrupted, causing them to lose their pacifistic nature. Having become fairly adept at utilizing the unnatural essences which corrupted them, they are capable of employing decently powerful magical attacks.
Level: 2
Weapon: None.
Armor: None.
Accessory: None.
A-Ability: Corrupt Addition
+Chaotic Stinger – Jabbing ray of dark energy that flares outward without any defined structure. 90% Int Damage. Lowers target Spr by 5% if successful; stacks five times. Range: 6 Cells. 10 MP.
+Dark Flame – Vicious burst of black flame which scathes targets differently from usual fires––almost as if one's very core is being burned away. 110% Int Damage. Deals extra damage to the target's MP equivalent to the 25% of the original damage dealt. Range: 4 Cells. 12 MP.
R-Ability: None.
S-Ability:
+Nexus – Feeds off of the swells of negative energies in the surrounding area. MP Costs are reduced by 50% so long as some sort of Dark Spirit remains on the battlefield in a state of consciousness.
D-Ability: None.
Stats:
HP: 15
MP: 35
ER: LOCKED
Atk: 1
Def: 2
Int: 4
Spr: 3
Evade: 2%
Move: 2 Cells (+0 from Twisted Spirit Profession)
***Two Enemies***
Neutral Profiles
Name: Calista S. Reynolds
Age: 20
Gender: Female
Appearance:
- Spoiler:
Level: 2
Exp: 3/10
Weapon: Kitchen Knife- Just a simple knife taken from one's kitchen drawer.
Armor: Midnight Dawning- Exclusively black colored gown featuring frills, ribbons, and bows. The collar has been re-tailored with purple-red accents.
Accessory: Choker- Black lace worn around the neck.
A-Ability: First Steps
+Belief – Utilizes pure determination and belief in one's self to bring about a minor boost in power. No Damage. +10% Atk for Three Turns. Int-based abilities utilize the the Atk stat as the base for the duration of the battle. 8 MP.
+Fortune Flare – Utilizes minimal training in the ways of mana to unleash a burst of white hot flame. 110% Int Damage. Chance of Burn. Range: 2 Cells. 6 MP. Fire Elemental.
+Lucky Sphere – Utilizes a shred more knowledge to attempt a higher level spell, often with less than favorable results. 140% Int Damage. 60% Hit Rate. Range: 4 Cells. 6 MP. Light Elemental.
R-Ability: LOCKED
S-Ability:
+Resolve – Denies the satisfaction gathered by those that wish to end the user. The user survives all fatal blows with 1 HP. Bypassed by status effects.
D-Ability: LOCKED
Stats:
HP: 20
MP: 20
ER: LOCKED
Atk: 3 (+1 from Kitchen Knife) (+1 from Choker)
Def: 2 (+1 from Midnight Dawning)
Int: 1 (+0 from Kitchen Knife)
Spr: 2 (+0 from Midnight Dawning)
Evade: 3%
Move: 2 Cells (+1 from Heiress Profession)
Last edited by Silver on Sun Feb 23, 2014 5:28 pm; edited 6 times in total
Re: Crisis Core: Resonance of Chaos
Bestiary
Humanoid
None.
Beast
Remnant Spirit (Location: Road to/from Motz – Near the Trail/Number Defeated: 3/Exp: 1/Cash: 12/Items: None.)
Reptilian
None.
Insect
None.
Plant
None.
Aquatic
None.
Inorganic
None.
Machine
None.
Demon
None.
Undead
None.
- - - - -
Humanoid
None.
Beast
Remnant Spirit (Location: Road to/from Motz – Near the Trail/Number Defeated: 3/Exp: 1/Cash: 12/Items: None.)
Reptilian
None.
Insect
None.
Plant
None.
Aquatic
None.
Inorganic
None.
Machine
None.
Demon
None.
Undead
None.
- - - - -
- Spoiler:
- [Name] (Location: /Number Defeated: /Exp: /Cash: /Items: )
***Drop Rate:
50% Common
25% Uncommon
10% Rare
5% Super Rare
1% Impossibly Rare
Last edited by Silver on Mon Feb 17, 2014 8:49 pm; edited 1 time in total
Re: Crisis Core: Resonance of Chaos
Name: Calista S. Reynolds
Age: Appears 20
Gender: Female
Appearance:
Brandished Spirit: Wields one's affinity for the spiritual nexus as one's strength in the physical world. Bolsters the user's Atk by 20% of the user's Int. This effect is applied before bonuses.
Ethereal Blade: Manipulates the resonance of one's weapon, slipping it into the spirit dimension briefly to allow its steel to make contact with ethereal bodies. Physical attacks can affect Ethereal beings.
Level: 2
Exp: 3/10
Weapon: Hope of Morning- Strangely beautiful blade made of a material that seems to be foreign to this world. (Int Focus)
Armor: Midnight Dawning- Exclusively black colored gown featuring frills, ribbons, and bows. The collar has been re-tailored with purple-red accents.
Accessory: Choker- Black lace worn around the neck.
A-Ability: Intangible Grasp
+Sudden Flow – Raises the blade steadily from a distance before suddenly appearing before the target and delivering two quick slashes. 80% Atk Damage. 2 Hits. Sure Hit. Range: 3 Cells. 8 MP.
---Disruption – Pulls back the blade and thrusts the free palm out in the direction of the target, blasting them with spiritual energies which binds them to the spot in which they stand. No Damage. High Chance of Immobilize. Range: Set. 8 MP.
+Wavering Blade – Coats the blade in spiritual energy before delivering a slice in the target's direction that sends a sleek surge of said energy at the target. 110% Int Damage. Range: 4 Cells. 6 MP.
---Ether Surge – Rides the trail of the energy sent at the foe, landing in the perfect position to land a critical strike. 130% Atk Damage. User moves to Adjacent Cell of the Target. Range: Set. 10 MP.
A-Ability: The Void Between *LOCKED*
R-Ability:
+Glissade – While in a forced motion, the user utilizes ethereal energy to redirect her propulsion toward the destination of her choosing. Whenever the user gets knocked back, she gains a free move action enabling her to move up to 4 Cells from her new positioning.
S-Ability:
+Unyielding Resolve – Reacts to all assaults with the greatest dexterity, manifesting ethereal energies into a potent shield. Gives the user a 15% chance to nullify all damage from an attack; if this ability activates, the user gets knocked back 2 Cells. Only activates once per turn.
D-Ability:
+Instantaneous Purification – Rends the blade from existence, instead choosing to conjure a magnificent glyph focused around the user which encompasses a large portion of the battlefield. The glyph shines with an spiritual power before sending an intense wave of said power out to all opposing enemies. When the power fades, the glyph collapses on the user and concentrates as a beam of pure ether which scathes the target instantly. 200% Pierce Int Damage. All other targets take 100% Pierce Int damage. Chance of Purification. Banishes Dark Spirits. Range: 6 Cells; Linear. 0 MP.
Stats:
HP: 25
MP: 20
ER: LOCKED
Atk: 4 (+1 from Brandished Spirit) (+0 from Hope of Morning) (+1 from Choker)
Def: 3 (+1 from Midnight Dawning)
Int: 4 (+1 from Hope of Morning)
Spr: 3 (+0 from Midnight Dawning)
Evade: 3%
Move: 2 Cells (+1 from Ether Witch Profession)
Skill Points: 1
Age: Appears 20
Gender: Female
Appearance:
- Spoiler:
Brandished Spirit: Wields one's affinity for the spiritual nexus as one's strength in the physical world. Bolsters the user's Atk by 20% of the user's Int. This effect is applied before bonuses.
Ethereal Blade: Manipulates the resonance of one's weapon, slipping it into the spirit dimension briefly to allow its steel to make contact with ethereal bodies. Physical attacks can affect Ethereal beings.
Level: 2
Exp: 3/10
Weapon: Hope of Morning- Strangely beautiful blade made of a material that seems to be foreign to this world. (Int Focus)
Armor: Midnight Dawning- Exclusively black colored gown featuring frills, ribbons, and bows. The collar has been re-tailored with purple-red accents.
Accessory: Choker- Black lace worn around the neck.
A-Ability: Intangible Grasp
+Sudden Flow – Raises the blade steadily from a distance before suddenly appearing before the target and delivering two quick slashes. 80% Atk Damage. 2 Hits. Sure Hit. Range: 3 Cells. 8 MP.
---Disruption – Pulls back the blade and thrusts the free palm out in the direction of the target, blasting them with spiritual energies which binds them to the spot in which they stand. No Damage. High Chance of Immobilize. Range: Set. 8 MP.
+Wavering Blade – Coats the blade in spiritual energy before delivering a slice in the target's direction that sends a sleek surge of said energy at the target. 110% Int Damage. Range: 4 Cells. 6 MP.
---Ether Surge – Rides the trail of the energy sent at the foe, landing in the perfect position to land a critical strike. 130% Atk Damage. User moves to Adjacent Cell of the Target. Range: Set. 10 MP.
- Spoiler:
- +Spirit Rend – Delivers a singular slash from the blade bathed in ethereal energies that creates a negative influx of energy, virtually rending the target's spirit from their body for a short while. 110% Atk Damage. Creates an intangible version of the target linked to the original in a cell adjacent to the target for Three Turns. For the duration of this effect, the original target is immune to magical attacks and magic-based damage. Range: Adjacent Cell. 12 MP.
---Sever Ties – Spins around swiftly and delivers a slash primarily composed of spiritual energies that cuts the tie binding the spirit to the body. 120% Int Damage. Knocks target out of adjacent cell and forces it to remain outside of an adjacent of the original target. Range: Intangible Version of Original Target. 14 MP.
+Ether Flare – Conjures a myriad of ethereal flames around the user before directing them with a simple thrust of the blade to collide with the target directly. 90% Int Damage. 3 Hits. Chance of Burn. Chance of Blind. Range: 3 Cells. 12 MP.
---Influx – Utilizes the remnant of spiritual flame lingering on the target to draw in energy for one's self. 50% Pierce Int Damage. User recovers damage dealt as MP. Cures Burn and Blind if applicable. Range: Set. 0 MP.
+Quickened Flurry – With a single step the pathway to destruction is laid, a seemingly endless flurry of strikes flying at the target. 75% Atk Damage. 5 Hits. If used from full range, move the user into an adjacent cell of the target. Range: 2 Cells. 14 MP.
---Broken Flow – Finishes the constant flow of motion with a single strike powerful enough to shatter the connection between muscle and bone. 140% Atk Damage. Chance of Disable. Range: Set. 10 MP.
+Corruption Twist – Briefly warps tendrils of corrupt energy to lash out at the target's natural energies, corrupting their normal flow. No Damage. High Chance of Apathy. Range: 4 Cells. 10 MP.
---Sanctification – With a single thrust of the blade the tendrils are purified into the epitome of ethereal energies, thereby causing the target's own energy to dissipate as it is cured. 25% Max MP Damage. Range: Set. 14 MP.
+Resonant Aegis – Holds the blade in such a way to manifest ethereal energies in a hexagonal shield around the user. No Damage. Reduces Damage Taken by 15% for Five Turns. Range: Self. 8 MP.
---Expulsion Burst – Manifests a separate ring of energy around the shield which reacts violently to attacks made on the target, pulsing outwards with intense force. No Damage. Applies Expulsion Burst to the user's Resonant Aegis status. Expulsion Burst: Direct attackers from surrounding cells take 5% Max HP Damage and are pushed One Cell away. Range: Self. 10 MP.
+Crystalline Cage – Swells ethereal energies into a circle beneath the target before forcing them upward, slowly raising a solid wall of energy around the target, which upon completion solidifies all within. No Damage. High Chance of Gradual Petrification. Range: 3 Cells. 16 MP.
---Shatter – With the structure complete, the user slams the target with a spike of ethereal energy which can shatter all within to a million pieces. 1% Int Damage. High Chance of Critical Hit. Range: Set. 4 MP.
A-Ability: The Void Between *LOCKED*
- Spoiler:
- +Nexus Seal – Conjures an intricate glyph out of ethereal energies that primes the target for an array of techniques. No Damage. Places Nexus Seal on the target for the duration of the battle. Range: 4 Cells. 8 MP.
+Essence Surge – Utilizes the glyph as a catalyst to create a constant stream of ethereal energy around the user that the user can draw upon at any time. No Damage. Transforms Nexus Seal into Essence Surge status. Essence Surge: Increases Int by 10% and bestows Doublecast for Three Turns. Range: Self. 12 MP.
R-Ability:
S-Ability:
+Unyielding Resolve – Reacts to all assaults with the greatest dexterity, manifesting ethereal energies into a potent shield. Gives the user a 15% chance to nullify all damage from an attack; if this ability activates, the user gets knocked back 2 Cells. Only activates once per turn.
D-Ability:
+Instantaneous Purification – Rends the blade from existence, instead choosing to conjure a magnificent glyph focused around the user which encompasses a large portion of the battlefield. The glyph shines with an spiritual power before sending an intense wave of said power out to all opposing enemies. When the power fades, the glyph collapses on the user and concentrates as a beam of pure ether which scathes the target instantly. 200% Pierce Int Damage. All other targets take 100% Pierce Int damage. Chance of Purification. Banishes Dark Spirits. Range: 6 Cells; Linear. 0 MP.
Stats:
HP: 25
MP: 20
ER: LOCKED
Atk: 4 (+1 from Brandished Spirit) (+0 from Hope of Morning) (+1 from Choker)
Def: 3 (+1 from Midnight Dawning)
Int: 4 (+1 from Hope of Morning)
Spr: 3 (+0 from Midnight Dawning)
Evade: 3%
Move: 2 Cells (+1 from Ether Witch Profession)
- Battle Ready Stats:
- Code:
HP: 25/25
MP: 20/20
ER: LOCKED
Atk: 6
Def: 4
Int: 5
Spr: 3
Evade: 3%
Move: 3 Cells
Skill Points: 1
Last edited by Silver on Mon Feb 17, 2014 8:57 pm; edited 4 times in total
Re: Crisis Core: Resonance of Chaos
Samira Nagi
Female, 21 (December 17)
Appearance:
Profession: Dealer - A simple person who seems to enjoy card games more than an ordinary person would. It's just a hobby, after all. (Lucky Number Three)
Lucky Number Three - This unit's basic attacks become Critical hits in threes. 1-4-7-10-13, etc.
Weapon: Classic Deck - A red-and-white checkered deck.
Armor: Dealer's Jacket - A light jacket that helps divert physical attacks.
Accessory: Blood Cross Necklace - A necklace in the shape of an upside-down cross. (+1 Atk)
A-Ability: The First Card
Time to Duel - The user readies herself, preparing her throwing wrist and her deck as she examines the enemy, calculating their every move. Increases the number of Basic Attacks available by 2. Self only. 10 MP.
Lucky Card - The user flicks a card at her target, dealing surprising amounts of damage to them and reducing their ability to withstand her throwing arm. 140% Atk DMG. Shreds 20% of the target's Def. 4 cell range. 10 MP.
A-Ability: Item
R-Ability: Gambit - When physically attacked, this unit can choose to either dodge the attack or take piercing damage. Dodging the attack reduces this unit's Atk by 10%. Taking the damage as piercing increases this unit's Atk by 10%. The option to do nothing also exists.
S-Ability: Blood Cards - This unit saps the target's life force to restore her own. Restores HP for damage dealt through this unit's basic attacks. More basic attacks = more lifesteal. (Passive)
D-Ability: Final Gamble - Neutral
Level: 2
Progress: 3/10
Stats:
HP: 20
MP: 25
ER: LOCKED
Atk: 6 (+1 from Classic Deck) (+1 from Blood Cross Necklace)
Def: 2 (+1 from Dealer's Jacket)
Int: 1 (+0 from Classic Deck)
Spr: 2 (+0 from Dealer's Jacket)
Evade: 3%
Move: 2 Cells (+1 from Dealer Profession)
Skill Points: 1
Battle-Ready Stats:
Female, 21 (December 17)
Appearance:
- Spoiler:
Profession: Dealer - A simple person who seems to enjoy card games more than an ordinary person would. It's just a hobby, after all. (Lucky Number Three)
Lucky Number Three - This unit's basic attacks become Critical hits in threes. 1-4-7-10-13, etc.
Weapon: Classic Deck - A red-and-white checkered deck.
Armor: Dealer's Jacket - A light jacket that helps divert physical attacks.
Accessory: Blood Cross Necklace - A necklace in the shape of an upside-down cross. (+1 Atk)
A-Ability: The First Card
Time to Duel - The user readies herself, preparing her throwing wrist and her deck as she examines the enemy, calculating their every move. Increases the number of Basic Attacks available by 2. Self only. 10 MP.
Lucky Card - The user flicks a card at her target, dealing surprising amounts of damage to them and reducing their ability to withstand her throwing arm. 140% Atk DMG. Shreds 20% of the target's Def. 4 cell range. 10 MP.
- Spoiler:
- Blackjack - The user pulls a swift 21 with the user's cards and, applying the rule "Dealer Always Wins," immediately increases her ability to fight and granting herself a second chance to act. Boosts Atk by 20% for three turns. Allowed a second action. Self Only. ? MP.
A-Ability: Item
R-Ability: Gambit
S-Ability: Blood Cards - This unit saps the target's life force to restore her own. Restores HP for damage dealt through this unit's basic attacks. More basic attacks = more lifesteal. (Passive)
D-Ability: Final Gamble - Neutral
Level: 2
Progress: 3/10
Stats:
HP: 20
MP: 25
ER: LOCKED
Atk: 6 (+1 from Classic Deck) (+1 from Blood Cross Necklace)
Def: 2 (+1 from Dealer's Jacket)
Int: 1 (+0 from Classic Deck)
Spr: 2 (+0 from Dealer's Jacket)
Evade: 3%
Move: 2 Cells (+1 from Dealer Profession)
Skill Points: 1
Battle-Ready Stats:
- Code:
[b]HP:[/b] 20/20
[b]MP:[/b] 25/25
[b]ER:[/b] LOCKED
[b]Atk:[/b] 8
[b]Def:[/b] 3
[b]Int:[/b] 1
[b]Spr:[/b] 2
[b]Evade:[/b] 3%
[b]Move:[/b] 3 Cells
Zerifachias- Totes-Mcgoats
- Posts : 16375
Join date : 2009-11-01
Age : 32
Location : Naletia
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