Silver's Enemy Codex
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Silver's Enemy Codex
This is where enemy profiles I make will go after they've made an appearance in one of my roleplays.
Re: Silver's Enemy Codex
Marks of Eternia
Flora, Lv. 2
Profession: Living Fauna
Type: Plant
A-Ability: Nature Artes
+Whiplash – Smacks the target a few times with vines. 60% Atk Damage. 3 Hits. Range: Adjacent Cell. 6 MP.
+Pollen Powder – Spits a myriad of pollen spores onto the target. No Damage. Chance of Stun. Range: 2 Cells. 6 MP.
R-Ability: None.
S-Ability: Lots of Spores – Increases the range of Spore-based abilities to include a single adjacent cell.
D-Ability: None.
Stats:
HP: 25
MP: 20
DD: --/--
Atk: 5
Def: 2
Int: 1
Spr: 3
Evade: 2%
Move: 3 Cells
Flora, Lv. 2
Profession: Living Fauna
Type: Plant
A-Ability: Nature Artes
+Whiplash – Smacks the target a few times with vines. 60% Atk Damage. 3 Hits. Range: Adjacent Cell. 6 MP.
+Pollen Powder – Spits a myriad of pollen spores onto the target. No Damage. Chance of Stun. Range: 2 Cells. 6 MP.
R-Ability: None.
S-Ability: Lots of Spores – Increases the range of Spore-based abilities to include a single adjacent cell.
D-Ability: None.
Stats:
HP: 25
MP: 20
DD: --/--
Atk: 5
Def: 2
Int: 1
Spr: 3
Evade: 2%
Move: 3 Cells
- Spoiler:
- Living Fauna (Location: Decen – Nature Trail Entrance/Number Defeated: ?/Gold: 3/Items: Decaying Petal, Potent Root)
Re: Silver's Enemy Codex
Ellon Chronicles: Dreams on the Horizon
Harlan, Lv. 1
Profession: Bar Bum
Type: Humanoid
A-Ability: Drunken Stupor
+Dizzy Punch – A not-so-well-aimed punch intended that causes the target's vision to spin. 100% Atk Damage. Chance of Dizzy. Range: Adjacent Cell. 6 MP.
+Take a Swig – Downs some alcohol. No Damage. Recovers 10% Max MP and boosts Atk by 10% for Three Turns. Range: Self. 2 Use Counters.
R-Ability: None.
S-Ability: Sway – Somehow being this drunk makes you evasive. +5% evasion.
D-Ability: None.
Stats:
HP: 15
MP: 10
DD: --/--
Atk: 4
Def: 2
Int: 1
Spr: 1
Evade: 7%
Move: 3 Cells
Harlan, Lv. 1
Profession: Bar Bum
Type: Humanoid
A-Ability: Drunken Stupor
+Dizzy Punch – A not-so-well-aimed punch intended that causes the target's vision to spin. 100% Atk Damage. Chance of Dizzy. Range: Adjacent Cell. 6 MP.
+Take a Swig – Downs some alcohol. No Damage. Recovers 10% Max MP and boosts Atk by 10% for Three Turns. Range: Self. 2 Use Counters.
R-Ability: None.
S-Ability: Sway – Somehow being this drunk makes you evasive. +5% evasion.
D-Ability: None.
Stats:
HP: 15
MP: 10
DD: --/--
Atk: 4
Def: 2
Int: 1
Spr: 1
Evade: 7%
Move: 3 Cells
- Spoiler:
- Bar Bum (Location: Wormwood Tavern – Bar/Number Defeated: ?/Gold: 3/Items: None.)
Re: Silver's Enemy Codex
Ellon Chronicles: Dreams on the Horizon
Fur, Lv. 2
Profession: River Razortooth
Type: Beast
A-Ability: Rending Fang
+Predation – Marks the target to signal future assault. No Damage. Target takes 20% more damage from Beast-type units for Three Turns. Does not stack. Range: 3 Cells. 8 MP.
+Pounce – A running start that results in a leaping attack with the claws and fangs. 130% Atk Damage. Range: 2 Cells. 8 MP.
R-Ability: None.
S-Ability: Pack Mentality – Reduces the MP Cost of Predation by 75% so long as there is another River Razortooth in a state of stable mind and consciousness.
D-Ability: None.
Stats:
HP: 25
MP: 20
DD: --/--
Atk: 6
Def: 2
Int: 1
Spr: 2
Evade: 3%
Move: 4 Cells
Fur, Lv. 2
Profession: River Razortooth
Type: Beast
A-Ability: Rending Fang
+Predation – Marks the target to signal future assault. No Damage. Target takes 20% more damage from Beast-type units for Three Turns. Does not stack. Range: 3 Cells. 8 MP.
+Pounce – A running start that results in a leaping attack with the claws and fangs. 130% Atk Damage. Range: 2 Cells. 8 MP.
R-Ability: None.
S-Ability: Pack Mentality – Reduces the MP Cost of Predation by 75% so long as there is another River Razortooth in a state of stable mind and consciousness.
D-Ability: None.
Stats:
HP: 25
MP: 20
DD: --/--
Atk: 6
Def: 2
Int: 1
Spr: 2
Evade: 3%
Move: 4 Cells
- Spoiler:
- River Razortooth (Location: Lake Horren – River Plains/Number Defeated: ?/Gold: 5/Items: Bristle Fur [C], Sharp Fang [UC])
Last edited by Silver on Tue Dec 29, 2015 4:14 pm; edited 1 time in total
Re: Silver's Enemy Codex
Ellon Chronicles: Dreams on the Horizon
Aqua, Lv. 2
Profession: River Dancer
Type: Inorganic
A-Ability: Dance Water, Dance!
+Stream Lash- Snaps the target with a vicious length of water. 110% Int Damage. Chance of Critical Hit. Range: 2 Cells. 8 MP. Water Elemental.
+Rain Dance- Evokes the power of a special dance that causes the clouds to weep. No Damage. Changes Atmosphere to Rainy. Range: Set. 12 MP. Water Elemental.
+Liquid Life- Absorbs some water nearby to restore one's life and energy. No Damage. Removes 1 Water-based cell from the battlefield. The user recovers HP and MP equivalent to 5% Max HP and MP respectively if the cell was a Shallow Water cell. This effect is doubled if it was a regular Water cell or a Deep Water cell. Range: Single Water-based Cell. 0 MP. Water Elemental.
R-Ability: None.
S-Ability: River's Path – Creates shallow water cells in every cell this unit passes through. Passing through shallow water cells makes them water cells.
D-Ability: Water's Wrath (Water Elemental)
Stats:
HP: 30
MP: 30
DD: 0/10
Atk: 1
Def: 2
Int: 7
Spr: 4
Evade: 10%
Move: 4 Cells
Aqua, Lv. 2
Profession: River Dancer
Type: Inorganic
A-Ability: Dance Water, Dance!
+Stream Lash- Snaps the target with a vicious length of water. 110% Int Damage. Chance of Critical Hit. Range: 2 Cells. 8 MP. Water Elemental.
+Rain Dance- Evokes the power of a special dance that causes the clouds to weep. No Damage. Changes Atmosphere to Rainy. Range: Set. 12 MP. Water Elemental.
+Liquid Life- Absorbs some water nearby to restore one's life and energy. No Damage. Removes 1 Water-based cell from the battlefield. The user recovers HP and MP equivalent to 5% Max HP and MP respectively if the cell was a Shallow Water cell. This effect is doubled if it was a regular Water cell or a Deep Water cell. Range: Single Water-based Cell. 0 MP. Water Elemental.
R-Ability: None.
S-Ability: River's Path – Creates shallow water cells in every cell this unit passes through. Passing through shallow water cells makes them water cells.
D-Ability: Water's Wrath (Water Elemental)
Stats:
HP: 30
MP: 30
DD: 0/10
Atk: 1
Def: 2
Int: 7
Spr: 4
Evade: 10%
Move: 4 Cells
- Spoiler:
- River Dancer (Location: Lake Horren – Riverside/Number Defeated: ?/Gold: 10/Items: Smooth Stone [C], Pure Water Mana [R])
Last edited by Silver on Tue Dec 29, 2015 4:14 pm; edited 1 time in total
Re: Silver's Enemy Codex
Secrets of the World
1, Lv. 1
Monster: Betwixt Soul
Type: Humanoid
Weapon: N/A
Trait Points: 10/10
Traits:
+Shriek* – A haunting pitch that torments the soul. Innate Trait. Enables the unit to utilize Shriek (80% Img Damage Basic Attacks. Range: Surrounding Cells). 2 TP.
+Phantasmal* – It looks so unreal. It can't possibly be... right? Innate Trait. Increases Dexterity by 3% passively. 1 TP.
+Collective Wail* – When amassed in groups the voices have a physical bite to them. Passive Trait. Increases the Base Damage of Shriek by 20% per unit that previously utilized the Shriek Trait within a 2 cell radius of the unit that turn. 5 TP.
+Agony* – It cries out in pain not malice. Innate Trait. Increases Img by 15% but lowers Grd and Mnd by 5% passively. 2 TP.
Desperation Trigger: *LOCKED*
Stats:
SP: 20/20
AP: 20/20
Str: 1
Grd: 2 (-1 from Agony)
Img: 6 (+1 from Agony)
Mnd: 3 (-1 from Agony)
Dex: 5% (+3% from Phantasmal)
Luck: 3
Move: 3 Cells
1, Lv. 1
Monster: Betwixt Soul
Type: Humanoid
Weapon: N/A
Trait Points: 10/10
Traits:
+Shriek* – A haunting pitch that torments the soul. Innate Trait. Enables the unit to utilize Shriek (80% Img Damage Basic Attacks. Range: Surrounding Cells). 2 TP.
+Phantasmal* – It looks so unreal. It can't possibly be... right? Innate Trait. Increases Dexterity by 3% passively. 1 TP.
+Collective Wail* – When amassed in groups the voices have a physical bite to them. Passive Trait. Increases the Base Damage of Shriek by 20% per unit that previously utilized the Shriek Trait within a 2 cell radius of the unit that turn. 5 TP.
+Agony* – It cries out in pain not malice. Innate Trait. Increases Img by 15% but lowers Grd and Mnd by 5% passively. 2 TP.
Desperation Trigger: *LOCKED*
Stats:
SP: 20/20
AP: 20/20
Str: 1
Grd: 2 (-1 from Agony)
Img: 6 (+1 from Agony)
Mnd: 3 (-1 from Agony)
Dex: 5% (+3% from Phantasmal)
Luck: 3
Move: 3 Cells
- Spoiler:
- Betwixt Soul (Location: New York Public Library/Number Defeated: 5/Cash: 10/Drops: None.)
Re: Silver's Enemy Codex
Secrets of the World
Agarrath, Lv. 2
Monster: Viperhead Stalker
Type: Reptilian
Weapon: N/A
Trait Points: 10/10
Traits:
+Crunch* – A powerful snap of the fangs. Innate Trait. Enables the unit to utilize Crunch (120% Str Damage Basic Attacks. Range: Adjacent Cell). 2 TP.
+Pursuance* – Pursues the target without fail. The predator will have its prey. Innate Trait. Increases Move by 1 Cell if the user is moving toward a target deemed Prey. 1 TP.
+Predatory Gaze* – Marks one target as the chosen victim of one's relentless assault. Passive Trait. Upon entering battle, marks one enemy as Prey. Targets marked Prey take 10% more damage from the user. 4 TP.
+Pin Down* – Launches one's self at the target to keep him or her from getting away. Active Trait. No Damage. High Chance to immobilize the target and the user for two turns. Range: 2 Cells. 8 AP. 3 TP.
Desperation Trigger: *LOCKED*
Stats:
SP: 25
AP: 15
Str: 7
Grd: 3
Img: 2
Mnd: 2
Dex: 10%
Luck: 2
Move: 3 Cells
Agarrath, Lv. 2
Monster: Viperhead Stalker
Type: Reptilian
Weapon: N/A
Trait Points: 10/10
Traits:
+Crunch* – A powerful snap of the fangs. Innate Trait. Enables the unit to utilize Crunch (120% Str Damage Basic Attacks. Range: Adjacent Cell). 2 TP.
+Pursuance* – Pursues the target without fail. The predator will have its prey. Innate Trait. Increases Move by 1 Cell if the user is moving toward a target deemed Prey. 1 TP.
+Predatory Gaze* – Marks one target as the chosen victim of one's relentless assault. Passive Trait. Upon entering battle, marks one enemy as Prey. Targets marked Prey take 10% more damage from the user. 4 TP.
+Pin Down* – Launches one's self at the target to keep him or her from getting away. Active Trait. No Damage. High Chance to immobilize the target and the user for two turns. Range: 2 Cells. 8 AP. 3 TP.
Desperation Trigger: *LOCKED*
Stats:
SP: 25
AP: 15
Str: 7
Grd: 3
Img: 2
Mnd: 2
Dex: 10%
Luck: 2
Move: 3 Cells
- Spoiler:
- Viperhead Stalker (Location: New York Public Library/Number Defeated: 1/Cash: 6/Drops: Poisona Herb [C], Drought of Strength [UC])
Last edited by Silver on Tue Dec 29, 2015 4:20 pm; edited 1 time in total
Re: Silver's Enemy Codex
Secrets of the World
Rah, Lv. 2
Monster: Young Golem
Type: Inorganic
Weapon: N/A
Trait Points: 10/10
Traits:
+Fall – Topples over to deal massive damage but must take some time to get back up. Innate Trait. Enables the unit to utilize Fall (140% Str Damage Basic Attacks. The user must spend 1 turn getting back up. Range: Adjacent Cell). 2 TP.
+Heavy Stone – Made of the hardest and heaviest rocks. Innate Trait. Reduces Dexterity to 0% but increases Grd by 30% passively. 2 TP.
+Toppled State – When toppled one is at its weakest. Innate Trait. While this unit is getting back up its Grd is reduced by 50%. 2 TP.
+Geomancy – Upon toppling the rocks pull themselves back together in a more strategic position. Passive Trait. Upon getting back up the user automatically moves to a cell within a 2 cell radius of the initial topple point. 4 TP.
Desperation Trigger: *LOCKED*
Stats:
SP: 10
AP: 20
Str: 6
Grd: 10
Img: 1
Mnd: 0
Dex: 0%
Luck: 2
Move: 1 Cell
Rah, Lv. 2
Monster: Young Golem
Type: Inorganic
Weapon: N/A
Trait Points: 10/10
Traits:
+Fall – Topples over to deal massive damage but must take some time to get back up. Innate Trait. Enables the unit to utilize Fall (140% Str Damage Basic Attacks. The user must spend 1 turn getting back up. Range: Adjacent Cell). 2 TP.
+Heavy Stone – Made of the hardest and heaviest rocks. Innate Trait. Reduces Dexterity to 0% but increases Grd by 30% passively. 2 TP.
+Toppled State – When toppled one is at its weakest. Innate Trait. While this unit is getting back up its Grd is reduced by 50%. 2 TP.
+Geomancy – Upon toppling the rocks pull themselves back together in a more strategic position. Passive Trait. Upon getting back up the user automatically moves to a cell within a 2 cell radius of the initial topple point. 4 TP.
Desperation Trigger: *LOCKED*
Stats:
SP: 10
AP: 20
Str: 6
Grd: 10
Img: 1
Mnd: 0
Dex: 0%
Luck: 2
Move: 1 Cell
- Spoiler:
- Young Golem (Location: New York Public Library/Number Defeated: 1/Cash: 3/Drops: Pebble [C], Cracked Pendant [R])
Re: Silver's Enemy Codex
Ellon Chronicles: Dreams on the Horizon
Harlan, Lv. 3
Profession: Ring Leader
Type: Humanoid
A-Ability: It's 5 O'clock Somewhere
+Super Dizzy Punch – A powerful punch intended that causes the target's vision to spin. 120% Atk Damage. Chance of Dizzy. Range: Adjacent Cell. 8 MP.
+Down the Hatch – Downs a copious amount of alcohol. No Damage. Boosts Atk by 10% for Three Turns and makes the next attack used an automatic Critical Hit. Range: Self. 3 Use Counters.
+Cheap Shot – A well-aimed kick for the target's nethers. No matter what, they're going down. 110% Atk Damage. High Chance of Immobilize. Range: Adjacent Cell. 8 MP.
R-Ability: None.
S-Ability: Bone to Pick – Denotes one target at the start of battle and deals an extra 10% damage to that target. When the user's health reaches Critical Condition this boost becomes 25% passively.
D-Ability: None.
Stats:
HP: 35
MP: 20
DD: --/--
Atk: 7
Def: 4
Int: 1
Spr: 3
Evade: 2%
Move: 3 Cells
Harlan, Lv. 3
Profession: Ring Leader
Type: Humanoid
A-Ability: It's 5 O'clock Somewhere
+Super Dizzy Punch – A powerful punch intended that causes the target's vision to spin. 120% Atk Damage. Chance of Dizzy. Range: Adjacent Cell. 8 MP.
+Down the Hatch – Downs a copious amount of alcohol. No Damage. Boosts Atk by 10% for Three Turns and makes the next attack used an automatic Critical Hit. Range: Self. 3 Use Counters.
+Cheap Shot – A well-aimed kick for the target's nethers. No matter what, they're going down. 110% Atk Damage. High Chance of Immobilize. Range: Adjacent Cell. 8 MP.
R-Ability: None.
S-Ability: Bone to Pick – Denotes one target at the start of battle and deals an extra 10% damage to that target. When the user's health reaches Critical Condition this boost becomes 25% passively.
D-Ability: None.
Stats:
HP: 35
MP: 20
DD: --/--
Atk: 7
Def: 4
Int: 1
Spr: 3
Evade: 2%
Move: 3 Cells
- Spoiler:
- Ring Leader (Location: Drunken Apple Tavern – Bar/Number Defeated: One-of-a-Kind/Gold: None./Items: Brawler's Coin [R])
Re: Silver's Enemy Codex
Secrets of the World
Melchior, Lv. 2
Monster: Exiled Mage
Type: Humanoid
Weapon: Stolen Tome ([20% Str + 80% Img] Str Damage Basic Attacks.)
Trait Points: 9/10
Traits:
+Magician's Strike* – A transformed version of the basic assault on a target with the equipped weapon to suit a magician. Innate Trait. Enables the unit to utilize a Basic Attack dealing damage dependent on their equipped weapon. Transforms instances of Str-based Damage into Img-based Damage. 3 TP.
+Practiced Craft* – Years of practice makes perfect. Innate Trait. Lowers AP Costs by 10% passively. 1 TP.
+Ether Shell* – Assaults the target with a bullet composed of ethereal energy which strikes the soul hard. Active Trait. 130% Img Damage. Low Chance of Critical Hit. Range: 3 Cells. 10 AP. 3 TP.
+Empower – Amplifies the flowing energy within a being in order to make it more deadly. Active Trait. No Damage. Increases the target's Damage Output by 20% for Three Turns. Range: 3 Cells. 8 AP. 2 TP.
Desperation Trigger: *LOCKED*
Stats:
SP: 25/25
AP: 40/40
Str: 2
Grd: 5
Img: 8
Mnd: 7
Dex: 4%
Luck: 3
Move: 3 Cells
Melchior, Lv. 2
Monster: Exiled Mage
Type: Humanoid
Weapon: Stolen Tome ([20% Str + 80% Img] Str Damage Basic Attacks.)
Trait Points: 9/10
Traits:
+Magician's Strike* – A transformed version of the basic assault on a target with the equipped weapon to suit a magician. Innate Trait. Enables the unit to utilize a Basic Attack dealing damage dependent on their equipped weapon. Transforms instances of Str-based Damage into Img-based Damage. 3 TP.
+Practiced Craft* – Years of practice makes perfect. Innate Trait. Lowers AP Costs by 10% passively. 1 TP.
+Ether Shell* – Assaults the target with a bullet composed of ethereal energy which strikes the soul hard. Active Trait. 130% Img Damage. Low Chance of Critical Hit. Range: 3 Cells. 10 AP. 3 TP.
+Empower – Amplifies the flowing energy within a being in order to make it more deadly. Active Trait. No Damage. Increases the target's Damage Output by 20% for Three Turns. Range: 3 Cells. 8 AP. 2 TP.
Desperation Trigger: *LOCKED*
Stats:
SP: 25/25
AP: 40/40
Str: 2
Grd: 5
Img: 8
Mnd: 7
Dex: 4%
Luck: 3
Move: 3 Cells
- Spoiler:
- Exiled Mage (Location: Canyon of Familiarity/Number Defeated: 2/Cash: 7/Drops: Torn Cloth [C], Tattered Page [UC], Magick Essence [R])
Re: Silver's Enemy Codex
Secrets of the World
Hiss, Lv. 2
Monster: Winged Lamia
Type: Reptilian
Weapon: N/A
Trait Points: 10/10
Traits:
+Venom Eye – Stares deep into the very soul of the target and poisons the very thoughts that lie within. Innate Trait. Enables the unit to utilize Venom Eye (70% Img Damage Basic Attacks. High Chance of Poison. Range: 2 Cells). 2 TP.
+Flight – Takes to the air with the aid of wings. Innate Trait. Doubles movement and increases Dex by 10% passively. 4 TP.
+Hypnotic Eye – Stares deep into the very soul of the target and causes a fog to settle so that they fall into a deep slumber. Active Trait. No Damage. High Chance of Sleep. Range: 2 Cells. 8 AP. 2 TP.
+Connection – Draws life force from the poison lingering in the target's veins. Passive Trait. Recovers SP equivalent to 25% of the damage dealt to a target through the Poison status effect. 2 TP.
Desperation Trigger: *LOCKED*
Stats:
SP: 30
AP: 35
Str: 2
Grd: 6
Img: 12
Mnd: 5
Dex: 10%
Luck: 4
Move: 6 Cells
Hiss, Lv. 2
Monster: Winged Lamia
Type: Reptilian
Weapon: N/A
Trait Points: 10/10
Traits:
+Venom Eye – Stares deep into the very soul of the target and poisons the very thoughts that lie within. Innate Trait. Enables the unit to utilize Venom Eye (70% Img Damage Basic Attacks. High Chance of Poison. Range: 2 Cells). 2 TP.
+Flight – Takes to the air with the aid of wings. Innate Trait. Doubles movement and increases Dex by 10% passively. 4 TP.
+Hypnotic Eye – Stares deep into the very soul of the target and causes a fog to settle so that they fall into a deep slumber. Active Trait. No Damage. High Chance of Sleep. Range: 2 Cells. 8 AP. 2 TP.
+Connection – Draws life force from the poison lingering in the target's veins. Passive Trait. Recovers SP equivalent to 25% of the damage dealt to a target through the Poison status effect. 2 TP.
Desperation Trigger: *LOCKED*
Stats:
SP: 30
AP: 35
Str: 2
Grd: 6
Img: 12
Mnd: 5
Dex: 10%
Luck: 4
Move: 6 Cells
Re: Silver's Enemy Codex
Ellon Chronicles: Dreams on the Horizon
1, Lv. 3
Profession: Pest
Type: Beast
A-Ability: Infestation
+Scurry – Makes a disorienting array of movements to distract and confuse. Chance of Confusion. User moves [User's Move - 1 Cell] cells away. Range: Adjacent Cell. 5 MP.
+Nibble – Might not hurt much, but you don't know where that thing has been! 70% Atk Damage. Chance of Frailty. Range: Self. 5 MP.
R-Ability: None.
S-Ability: Diseased – All attacks and skills carry a low chance of Poison.
D-Ability: None.
Stats:
HP: 20
MP: 10
DD: --/--
Atk: 7
Def: 1
Int: 1
Spr: 0
Evade: 5%
Move: 4 Cells
1, Lv. 3
Profession: Pest
Type: Beast
A-Ability: Infestation
+Scurry – Makes a disorienting array of movements to distract and confuse. Chance of Confusion. User moves [User's Move - 1 Cell] cells away. Range: Adjacent Cell. 5 MP.
+Nibble – Might not hurt much, but you don't know where that thing has been! 70% Atk Damage. Chance of Frailty. Range: Self. 5 MP.
R-Ability: None.
S-Ability: Diseased – All attacks and skills carry a low chance of Poison.
D-Ability: None.
Stats:
HP: 20
MP: 10
DD: --/--
Atk: 7
Def: 1
Int: 1
Spr: 0
Evade: 5%
Move: 4 Cells
- Spoiler:
- Pest (Location: Lena the Kind's House/Number Defeated: ?/Gold: 5/Items: Matted Fur.)
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