Secrets of the World [Profile Thread]
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Secrets of the World [Profile Thread]
Current Inventory
Chocolate Bar x1 (Restores 5 SP and AP upon use.)
Poisona Herb x2 (Removes Poison upon use.)
Materials
Torn Cloth x1 (Mere scrap of fabric torn from a cloak.)
Tattered Page x1 (A page ripped from a tome covered in magic symbols.)
Equipment
Weaponry
Handbag x1 (A fashionable bag pilfered from a woman and turned into a weapon – it's got a little heft to it! 90% Str Damage Basic Attacks. Low Chance of Stun. 2 cell range. Equippable by: Females)
Pocket Knife x1 (Handy knife kept in the pocket in case the need for self-defense arises. 45% Piercing Str Damage Basic Attacks. +2% Dexterity. Equippable by: Everyone)
Thesaurus x1 (Someone's trying to bullshit a paper... [60% Str + 40% Img] Str Damage Basic Attacks. Equippable by: Everyone)
Head
None.
Torso
None.
Hands
Roselia x1 (A bracelet of pretty, red flowers. +1 Luck. Equippable by: Kiera)
Legs
None.
Feet
None.
Traits
Innate
None.
Active
None.
Passive
None.
Reactive
None.
Shared Traits
None.
Key Items
Grimoire (An ancient leatherbound book that belongs to Morgana. It holds vast magickal power and acts as a bridge the sleeping and woken worlds.)
Pathfinder (A small trinket made of wood with four colored stones attached by string. It guides the holder on the path they need to take.)
Current Cash: 82
Chocolate Bar x1 (Restores 5 SP and AP upon use.)
Poisona Herb x2 (Removes Poison upon use.)
Materials
Torn Cloth x1 (Mere scrap of fabric torn from a cloak.)
Tattered Page x1 (A page ripped from a tome covered in magic symbols.)
Equipment
Weaponry
Handbag x1 (A fashionable bag pilfered from a woman and turned into a weapon – it's got a little heft to it! 90% Str Damage Basic Attacks. Low Chance of Stun. 2 cell range. Equippable by: Females)
Pocket Knife x1 (Handy knife kept in the pocket in case the need for self-defense arises. 45% Piercing Str Damage Basic Attacks. +2% Dexterity. Equippable by: Everyone)
Thesaurus x1 (Someone's trying to bullshit a paper... [60% Str + 40% Img] Str Damage Basic Attacks. Equippable by: Everyone)
Head
None.
Torso
None.
Hands
Roselia x1 (A bracelet of pretty, red flowers. +1 Luck. Equippable by: Kiera)
Legs
None.
Feet
None.
Traits
Innate
None.
Active
None.
Passive
None.
Reactive
None.
Shared Traits
None.
Key Items
Grimoire (An ancient leatherbound book that belongs to Morgana. It holds vast magickal power and acts as a bridge the sleeping and woken worlds.)
Pathfinder (A small trinket made of wood with four colored stones attached by string. It guides the holder on the path they need to take.)
Current Cash: 82
Last edited by Silver on Fri Jan 01, 2016 7:20 pm; edited 14 times in total
Re: Secrets of the World [Profile Thread]
Enemy Profiles
Hiss, Lv. 2
Monster: Winged Lamia
Type: Reptilian
Weapon: N/A
Trait Points: 10/10
Traits:
+Venom Eye – Stares deep into the very soul of the target and poisons the very thoughts that lie within. Innate Trait. Enables the unit to utilize Venom Eye (70% Img Damage Basic Attacks. High Chance of Poison. Range: 2 Cells). 2 TP.
+Flight – Takes to the air with the aid of wings. Innate Trait. Doubles movement and increases Dex by 10% passively. 4 TP.
+Hypnotic Eye – Stares deep into the very soul of the target and causes a fog to settle so that they fall into a deep slumber. Active Trait. No Damage. High Chance of Sleep. Range: 2 Cells. 8 AP. 2 TP.
+Connection – Draws life force from the poison lingering in the target's veins. Passive Trait. Recovers SP equivalent to 25% of the damage dealt to a target through the Poison status effect. 2 TP.
Desperation Trigger: *LOCKED*
Stats:
SP: 30
AP: 35
Str: 2
Grd: 6
Img: 14
Mnd: 5
Dex: 10%
Luck: 4
Move: 6 Cells
*See for Scales, Feathers, Iris, and Cornea
Neutral Profiles
Morgana, Lv. ?
Monster: ?
Type: ?
Weapon: ?
Trait Points: ?/?
Traits:
+?
+?
+?
+?
Desperation Trigger: *LOCKED*
Stats:
SP: ?
AP: ?
Str: ?
Grd: ?
Img: ?
Mnd: ?
Dex: ?%
Luck: ?
Move: ? Cells
– – – – –
Hiss, Lv. 2
Monster: Winged Lamia
Type: Reptilian
Weapon: N/A
Trait Points: 10/10
Traits:
+Venom Eye – Stares deep into the very soul of the target and poisons the very thoughts that lie within. Innate Trait. Enables the unit to utilize Venom Eye (70% Img Damage Basic Attacks. High Chance of Poison. Range: 2 Cells). 2 TP.
+Flight – Takes to the air with the aid of wings. Innate Trait. Doubles movement and increases Dex by 10% passively. 4 TP.
+Hypnotic Eye – Stares deep into the very soul of the target and causes a fog to settle so that they fall into a deep slumber. Active Trait. No Damage. High Chance of Sleep. Range: 2 Cells. 8 AP. 2 TP.
+Connection – Draws life force from the poison lingering in the target's veins. Passive Trait. Recovers SP equivalent to 25% of the damage dealt to a target through the Poison status effect. 2 TP.
Desperation Trigger: *LOCKED*
Stats:
SP: 30
AP: 35
Str: 2
Grd: 6
Img: 14
Mnd: 5
Dex: 10%
Luck: 4
Move: 6 Cells
*See for Scales, Feathers, Iris, and Cornea
Neutral Profiles
Morgana, Lv. ?
Monster: ?
Type: ?
Weapon: ?
Trait Points: ?/?
Traits:
+?
+?
+?
+?
Desperation Trigger: *LOCKED*
Stats:
SP: ?
AP: ?
Str: ?
Grd: ?
Img: ?
Mnd: ?
Dex: ?%
Luck: ?
Move: ? Cells
– – – – –
- Spoiler:
- Code:
?, Lv. ?
Monster: ?
Type: ?
Weapon: ?
Trait Points: ?/?
Traits:
+?
+?
+?
+?
Desperation Trigger: *LOCKED*
Stats:
SP: ?
AP: ?
Str: ?
Grd: ?
Img: ?
Mnd: ?
Dex: ?%
Luck: ?
Move: ? Cells
Last edited by Silver on Sun May 08, 2016 10:44 am; edited 14 times in total
Re: Secrets of the World [Profile Thread]
~ B E S T I A R Y ~
Humanoid
Betwixt Soul (Location: New York Public Library/Number Defeated: 5/Cash: 10/Drops: None.)
Exiled Mage (Location: Canyon of Familiarity/Number Defeated: 2/Cash: 7/Drops: Torn Cloth, Tattered Page, ?????? ???????)
Beast
None.
Reptilian
Viperhead Stalker (Location: New York Public Library/Number Defeated: 1/Cash: 6/Drops: Poisona Herb, ??????? ?? ????????)
Insect
None.
Plant
None.
Aquatic
None.
Inorganic
Young Golem (Location: New York Public Library/Number Defeated: 2/Cash: 3/Drops: ??????, ??????? ???????)
Machine
None.
Demon
None.
Undead
None.
- - - - -
Humanoid
Betwixt Soul (Location: New York Public Library/Number Defeated: 5/Cash: 10/Drops: None.)
Exiled Mage (Location: Canyon of Familiarity/Number Defeated: 2/Cash: 7/Drops: Torn Cloth, Tattered Page, ?????? ???????)
Beast
None.
Reptilian
Viperhead Stalker (Location: New York Public Library/Number Defeated: 1/Cash: 6/Drops: Poisona Herb, ??????? ?? ????????)
Insect
None.
Plant
None.
Aquatic
None.
Inorganic
Young Golem (Location: New York Public Library/Number Defeated: 2/Cash: 3/Drops: ??????, ??????? ???????)
Machine
None.
Demon
None.
Undead
None.
- - - - -
- Spoiler:
- [Name] (Location: /Number Defeated: /Cash: /Drops: )
***Drop Rate:
50% Common
25% Uncommon
10% Rare
5% Super Rare
1% Impossibly Rare
Last edited by Silver on Fri Jan 01, 2016 7:18 pm; edited 3 times in total
Re: Secrets of the World [Profile Thread]
Name: Samuel "Sammie" Harvelle
Age: 21
Gender: Male
Appearance:
Level: 2
Experience: 15/16
Capability: 15/25
Laterality: Left-handed
Equipment:
Head: None.
Torso: Navy Hoodie- Simplistic blue hoodie that helps keep the wearer warm in cold weather. (-3% Ice Damage Taken)
R. Hand: None.
L. Hand: Novice's Spellbook- A spellbook made for one new to wielding it. ([20% Str + 70% Img] Str Damage Basic Attacks)
Legs: Distressed Jeans- Fairly standard pair of jeans that have a couple tears and holes in them.
Feet: Tennis Shoes- Pretty basic pair of footwear.
Trait Points: 10/10
Traits:
+Strike* – A basic form of assault with one's weapon. Innate Trait. Enables the unit to utilize a Basic Attack dealing damage dependent on their equipped weapon. 2 TP.
+Expansive Knowledge* – Quickly and easily absorbs what one is learning from the surrounding environment. Innate Trait. Increases Img and Mnd by 10% passively. 2 TP.
+Mind Blast* – Evokes one's inner power to assault the target with the sheer energy dwelling within the user's active mind. Active Trait. 110% Img Damage. Small Chance of Confusion. Range: 4 Cells. 6 AP. 3 TP.
+Flow of Inspiration* – Continuously pushed by creative thoughts and inspired to go further with one's talents. Passive Trait. The user recovers 2% Max AP at the end of each turn. 3 TP.
Desperation Trigger: *LOCKED*
Stats:
SP: 25 [40%]
AP: 40 [60%]
Str: 4 [25%]
Grd: 3 [40%]
Img: 8 [70%] (+1 from Expansive Knowledge) (+1 from Novice's Spellbook)
Mnd: 6 [60%] (+1 from Expansive Knowledge)
Dex: 3% [30%]
Luck: 3 [25%]
Move: 3 Cells
Age: 21
Gender: Male
Appearance:
- Spoiler:
- Samuel, or "Sam" as most people call him ("Sammie" if they're particularly affectionate), stands at roughly 6'1" – there is a bitter regard for the world around him. His green eyes cast a cold gaze on most everything. This, combined with his stature, easily tells that his life is one that has been full of disappointment and tribulations. On the off-chance one catches him smiling (usually when his nose is buried in a book), however, all they can see is sunshine. He'd have a very happy-looking face if he didn't grimace so often. His hair is dark blond, shaggy around the back and cleaner around his forehead, with a few trace spots of a much lighter blond mixed in all around. He generally wears a lot of layers – flannels, hoodies, jackets – and jeans with boots or tennis shoes. He keeps himself well-groomed, but not overly so. A casual look that helps him stay comfortable and warm. That's all he cares about.
Level: 2
Experience: 15/16
Capability: 15/25
Laterality: Left-handed
Equipment:
Head: None.
Torso: Navy Hoodie- Simplistic blue hoodie that helps keep the wearer warm in cold weather. (-3% Ice Damage Taken)
R. Hand: None.
L. Hand: Novice's Spellbook- A spellbook made for one new to wielding it. ([20% Str + 70% Img] Str Damage Basic Attacks)
Legs: Distressed Jeans- Fairly standard pair of jeans that have a couple tears and holes in them.
Feet: Tennis Shoes- Pretty basic pair of footwear.
Trait Points: 10/10
Traits:
+Strike* – A basic form of assault with one's weapon. Innate Trait. Enables the unit to utilize a Basic Attack dealing damage dependent on their equipped weapon. 2 TP.
+Expansive Knowledge* – Quickly and easily absorbs what one is learning from the surrounding environment. Innate Trait. Increases Img and Mnd by 10% passively. 2 TP.
+Mind Blast* – Evokes one's inner power to assault the target with the sheer energy dwelling within the user's active mind. Active Trait. 110% Img Damage. Small Chance of Confusion. Range: 4 Cells. 6 AP. 3 TP.
+Flow of Inspiration* – Continuously pushed by creative thoughts and inspired to go further with one's talents. Passive Trait. The user recovers 2% Max AP at the end of each turn. 3 TP.
- Future Traits:
- +Informed Observation – Continuous study of a target leads to revealing the target's true nature. Innate Trait. Successfully performing an action of any sort on the target creates 1 stack of Libra. Upon reaching 3 stacks of Libra, more information about the target is unveiled. 3 TP.
+Elemental Exploitation – Utilizes knowledge gained about a target's greatest cruxes to defeat them. Reactive Trait. Upon learning a target's weakness, the user's basic attacks and non-elemental abilities take on that weakness if there is one. If the target has multiple weaknesses then the first is chosen. 6 TP.
+Thought Vortex – Constricts the target with a myriad of thoughts which form a spiraling vortex of mental energy and words to baffle and batter the target. Active Trait. 80% Img Damage. Damage persists for Three Turns. Small Chance of Immobilize. Range: 3 Cells. 10 AP. 3 TP.
+Speed Read – Pulls information off the page with sudden incredible pace. Active Trait. No Damage. Bestows Doublecast. The user must be equipped with a Tome/Book. Range: Self. 8 AP. 3 TP.
+Mythos – Delves into ancient lore and figments of fantasy to forge a new reality. Innate Trait. Boosts Dexterity by 5% and makes this unit immune to negative mental status effects. 3 TP.
+Creation – Conjures forth an object from the depths of one's mind. Active Trait. No Damage. Conjures an object of the user's choice. Range: Surrounding Cell. 3 Turn Cool Down. 2 TP.
+Breath of Life – Utilizes the power of the mind to give sentience to something, putting its newfound power under the user's will. Active Trait. Transforms targeted object into a living version capable of utilizing its own unique Basic Attack based on the object transformed. The transformed target also is capable of utilizing the Defend Trait if the user has access to it. Only one target may be under the effects of Breath of Life at any given time. Range: Surrounding Cell. 12 AP. 4 TP.
+Pyschokintetic Burst – Evokes a powerful extent of one's superior mind to launch a psychic assault on the target. Active Trait. 140% Img Damage. Pushes the target 2 cells backward. Range: 3 Cells. 14 AP. 4 TP.
+Seal: Incantation Active Trait.
+Beastsbane Active Trait.
+Flying Object Active Trait.
+Exorcism – "Exorcizamus te, omnis immundus spiritus, omnis satanica potestas, omnis incursio infernalis adversarii, omnis legio, omnis congregatio et secta diabolica." Active Trait. No Damage. Immobilizes and Disables Demons and the Undead for Two Turns. Removes instances of Possession. Range: All. 24 AP. 6 TP.
+Anti-Magick Field – Unleashes one's inner power in a spiraling manner through the feet to taint the ground and prevent supernatural entities from employing their usual tactics. No Damage. Creates Anti-Magick Field cells in a 5 cell radius around the user for Three Turns. Units within the Anti-Magick Field that attempt to utilize an Img-based attack or ability will relinquish 3% Max SP and 10% Max AP in addition to initial requirements. Img-based attacks and abilities also suffer from a 15% Damage reduction for as long as the caster remains within the Anti-Magick Field. Range: Set. 36 AP. 5 TP.
+Angelic Blade – Conjures forth from myths and legends a shimmering silver-colored blade bathed in the light of creation that can slaughter both demonic entities and the supernatural alike. Active Trait. No Damage. Conjures and Equips the Angelic Blade in place of the user's current weapon for Three Turns. The Angelic Blade deals damage mitigated by the target's Grd stat based upon the user's Img stat. The Angelic Blade deals 25% more damage to Demons, Undead, and targets deemed Supernatural; Demons, Undead, and the Supernatural which are KOed by this weapon may not be revived via natural methods. (Angelic Blade: [100% Img] Str Damage Basic Attacks.) Range: Self. 24 AP. 5 TP.
+Sacred Light Active Trait.
+Chains of the Lord Active Trait.
+Purge Active Trait.
+Everlasting Flame Active Trait.
+Beloved Active Trait.
+Herald of the Angels Passive Trait.
+Guardian Angel Reactive Trait.
Desperation Trigger: *LOCKED*
Stats:
SP: 25 [40%]
AP: 40 [60%]
Str: 4 [25%]
Grd: 3 [40%]
Img: 8 [70%] (+1 from Expansive Knowledge) (+1 from Novice's Spellbook)
Mnd: 6 [60%] (+1 from Expansive Knowledge)
Dex: 3% [30%]
Luck: 3 [25%]
Move: 3 Cells
- Code:
SP: 25/25
AP: 40/40
Str: 4
Grd: 3
Img: 10
Mnd: 7
Dex: 3%
Luck: 3
Move: 3 Cells
Last edited by Silver on Fri Jan 01, 2016 7:28 pm; edited 9 times in total
Re: Secrets of the World [Profile Thread]
Name: Sophia Snowdin
Age: 19
Gender: Female
Appearance:
Level: 2
Experience: 15/16
Capability: 21/25
Laterality: Right-handed
Equipment:
Head: None.
Torso: Maroon Blouse - Beautiful long-sleeved blouse kept in prime condition.
R. Hand: Novice's Scythe - A scythe made for one new to wielding it. (90% Str Damage basic attacks. 2H. Range: 2 Cells. +1 Str.)
L. Hand: Novice's Scythe* - A scythe made for one new to wielding it. (90% Str Damage basic attacks. 2H. Range: 2 Cells. +1 Str.)
Legs: Clean Khakis - Clean, crisp, and wrinkle free, they are the perfect choice for someone wanting to appear professional.
Feet: Women's Dress Shoes - Shiny black dress shoes with little silver buckles. Quite youthful.
Trait Points: 9/10
Traits:
+Strike* – A basic form of assault with one's weapon. Innate Trait. Enables the unit to utilize a Basic Attack dealing damage dependent on their equipped weapon. 2 TP.
+Quiet Soul* – You won't hear much from this one, but when you do, best be ready. Innate Trait. Damage dealt is increased by 5% until an Active Trait is used after which damage increases to 10%. 2 TP.
+Draw Blood* – Wild horizontal slash made in great haste. Active Trait. 110% Str Dmg. Chance of Bleeding. Range: Weapon range. Slashing weapons only. 6 AP. 2 TP.
+Strange Sensation* - The sight of blood stirs an uncanny feeling in the soul. Passive Trait. Causing an enemy to Bleed increases the Critical Hit Rate of this unit by 5% in general, and 15% against a Bleeding target. General critical bonus does not stack with additional Bleeding enemies. 3 TP.
Desperation Trigger: *LOCKED*
Stats:
SP: 30 [50%]
AP: 25 [40%]
Str: 6 [80%] (+1 from Novice Scythe)
Grd: 3 [30%]
Img: 2 [5%]
Mnd: 4 [50%]
Dex: 8% [60%]
Luck: 6 [35%]
Move: 3 Cells
Battle-Ready Stats:
Age: 19
Gender: Female
Appearance:
- Spoiler:
- Sophia Snowdin. 5 feet 4 inches. 115 lbs. Sophia possesses long white wavy hair with the brilliant luster one can only attain through proper and dedicated care. Her skin is fair and typically applied with makeup--varying colors of lipstick, eye shadow and mascara, blush, et cetera. Her eyes are a warm amber, filled with dreams and whimsy among the cold streets of the city. She prefers to keep a professional look--long-sleeved blouses, vests, khakis or dress pants, and fanciful shoes, either dress or heels. On many occasions she'll wear a scarf about her neck or even a frilly toboggan cap upon her head, depending on the severity of the cold.
Level: 2
Experience: 15/16
Capability: 21/25
Laterality: Right-handed
Equipment:
Head: None.
Torso: Maroon Blouse - Beautiful long-sleeved blouse kept in prime condition.
R. Hand: Novice's Scythe - A scythe made for one new to wielding it. (90% Str Damage basic attacks. 2H. Range: 2 Cells. +1 Str.)
L. Hand: Novice's Scythe* - A scythe made for one new to wielding it. (90% Str Damage basic attacks. 2H. Range: 2 Cells. +1 Str.)
Legs: Clean Khakis - Clean, crisp, and wrinkle free, they are the perfect choice for someone wanting to appear professional.
Feet: Women's Dress Shoes - Shiny black dress shoes with little silver buckles. Quite youthful.
Trait Points: 9/10
Traits:
+Strike* – A basic form of assault with one's weapon. Innate Trait. Enables the unit to utilize a Basic Attack dealing damage dependent on their equipped weapon. 2 TP.
+Quiet Soul* – You won't hear much from this one, but when you do, best be ready. Innate Trait. Damage dealt is increased by 5% until an Active Trait is used after which damage increases to 10%. 2 TP.
+Draw Blood* – Wild horizontal slash made in great haste. Active Trait. 110% Str Dmg. Chance of Bleeding. Range: Weapon range. Slashing weapons only. 6 AP. 2 TP.
+Strange Sensation* - The sight of blood stirs an uncanny feeling in the soul. Passive Trait. Causing an enemy to Bleed increases the Critical Hit Rate of this unit by 5% in general, and 15% against a Bleeding target. General critical bonus does not stack with additional Bleeding enemies. 3 TP.
- Spoiler:
- Possible Traits
+Show Illusions - The form is so fragile...is it really even there at all? Innate Trait. Boosts Dexterity by 5%. ? TP.
+Bloodshed - What's this? What's this? There's red stuff everywhere! What's this? It's flying through the air! Innate Trait. Damaging foes sprays blood across the battlefield. Depending on how damaged enemies are, the user gains access to certain Traits. ? TP.
+Punishment - A calculated slash made from within a cloak of shadows. Active Trait. 130% Str Dmg. Range: Weapon range. High (75%) increased critical hit chance for this attack. ? AP. ? TP. Can only be used while under Stealth.
+Arterial Slice - High jump gaining elevation over an enemy before dealing a precise slash aiming at major veins and arteries to spill massive amounts of blood. Active Trait. 80% Str Dmg. Range: 2 cells. Normal (50%) chance of Blood Loss. User winds up in cell behind target. ? AP. ? TP.
+Predate - Deals twin lunging slashes to start a combination attack. Active Trait. 2 hits, Weapon damage per hit. Range: Weapon range. Melee slashing weapon only. ? AP. ? TP.
---Death Roll: Leaps back and then spins through the air, weapon outstretched to deal several strikes of difficult to block damage. 4 hits, 120%/70%/70%/100% Str Dmg per respective hit. 30% increased Hit Rate for this attack. Range: Set. ? AP.
---Endless Nightmare: Fades from view in a cloud of darkness before striking out of nowhere repeatedly from a distance at varying positions, over and over, slashing through the target in powerful dashes. 6 hits, 150%/120%/120%/90%/90%/70% Str Dmg per respective hit. Range: Set. High (75%) chance of Fear. 75% increased Hit Rate for this attack. ? AP.
+Quench Thirst - Latches onto a wounded enemy and drains them of their blood, rejuvenating oneself and fueling one's bloodlust. Active Trait. 120% Str SP Recovery. Boosts damage output by 20% for 3 turns. Range: Adjacent. ? AP. ? TP. Target must be below 100% Max Stamina.
+Boiling Blood - Sets the blood coursing through a foe's veins to a much higher temperature causing fire to flow through their body. Active Trait. No damage. High (75)%) Chance of Burn. Range: 4 cells. ? AP. ? TP.
+Black Blood - Spreads infection through a foe's system with one's control of blood causing it to poison the foe's body and eventually, its heart. Active Trait. No damage. High (75%) Chance of Poison. After 3 turns of going untreated, Poison is upgraded to Severe Poison for 3 turns. If the status has not been cured by the end of that duration, the target dies. Range: 4 cells. ? AP. ? TP.
+Blood Armaments - Manipulates blood splatter and forms it into a weapon more powerful than one can imagine. Active Trait. Range: Self. Forms a Blood Weapon. Different forms are listed below. AP may vary between the forms. ? TP. Can only be used if all enemies have been damaged once.
---Sanguine Saber: Increases STR by [Current Weapon STR bonus + 20%]. Hit Rate +10%. Strikes twice with each basic attack with the first strike dealing 100% Str Dmg and the second dealing 80% Str Dmg. Critical Hit Rate +10%. Range: Adjacent. Dexterity +5%. ? AP.
---Insatiable Claws: Lose current weapon bonus but gain 60% more STR. 2 hits per basic attack, both dealing 100% Str Dmg and causing Bleed. Can unleash a Flurry (3 consecutive basic attacks) of blows at the cost of not being able to perform an Act action on the next turn. Move +1 cell. Range: Adjacent. ? AP.
---Essence Spread: Keeps all current weapon bonuses. Can strike up to 5 times in a turn, each strike dealing 60% Str Dmg. Chance of inflicting a random status effect at the end of the attack chain. Range: 4 cells. ? AP.
+Blood Spike - Hardens blood and forces it upwards to form a spike with which to pierce a foe. Active Trait. 30% Piercing Str Dmg. Range: 2 cells. Target must be below 100% Max Stamina. ? AP. ? TP.
+Blood Whip - Manipulates liquid blood and lashes out at a foe as if it were a whip. Active Trait. 90% Str Dmg. Range: 3 cells. 2 hits. Addles targets. ? AP. ? TP. Target must be below 100% Max Stamina.
+Blood Restraint - Exercises excellent blood manipulation to form chains that surround a foe and hone in on it to hold it in place. Active Trait. Immobilizes and Disables target for 2 turns. Range: 4 cells. ? AP. ? TP. Target must be below 60% Max Stamina.
+Rain of Blood - Gathers blood from the ground and sends it skyward allowing it to rain down upon the battlefield slowly. Removes all target Stamina stipulations from skills that apply. 3 turn duration. Duration is increased by 1 turn for each SP Critical enemy on the battlefield. Range: Set. Cannot be used if all enemies are at 100% SP. If all enemies are SP Critical, the user may use a stronger ability. ? AP. ? TP.
---Crimson Paradigm: With the battlefield soaked in blood, none can escape from the grasp of the slaughterer. The blood is her weapon and all will fall to its might. The glorious waves will crash down and drown the foes in their own life essence. 400% Str Dmg. Range: All enemies. Chance of Instant Death. Can only be used if all enemies are SP Critical. ? AP.
+Red Ice - Hurls spears of crystallized blood at a faraway foe, adding to the bloodshed. 4 hits, 80% Str Dmg per hit. Range: 6 cells. Chance of Bleeding. ? AP. ? TP. Target must be below 75% SP.
+Heart Grasp - With immense control of blood, one seizes control of an enemy's heart, forcing it to do one's bidding. Active Trait. Gains control over the target's Movement and Actions for 2 turns. Range: Single enemy. ? AP. ? TP.
+Broken Heart - One's final moments are torn from them as their heart is crushed and the blood in their body bursts out of them acting like shrapnel to harm their allies. Active Trait. Instantly kills a target with current SP equaling 10% of their Max SP. Deals Piercing damage to enemies in 2 layers of surrounding cells of that enemy equal to 50% of its remaining SP before death. ? AP. ? TP.
+Endless Feast - It's so delicious! You can't help but to keep devouring more and more of that hot liquid life essence! Feel its rejuvenating effects coursing through you! Passive Trait. This unit gains 5% of the raw damage dealt from each attack chain as SP. ? TP.
+Relinquish Humanity - Bit by bit, one's humanity is lost and one succumbs to the otherworldly grasp of darkness making it so that nothing but one's survival matters. Passive Trait. Creates a Depravity Gauge at the start of battle for the user equal to [User's Max SP x 4]. The gauge by how much net direct damage the user deals to any enemy. The user gains boons as the gauge increases. ? TP.
---Chaos Aura: Evokes an aura that sends normal foes into a dizzying array of madness. Enemies in a 3 cell radius have a chance to succumb to a random negative mental status effect for each turn they remain in the reach of the aura. When an enemy receives a status effect in this way, they lose 10% of their GRD and MND. 25% Depravity.
---Gore Remnants: The bits of the foes left on one's weapon take sharp form to deal additional harm to them. Basic attack hits deal additional bonus Piercing damage equal to 10% of the user's STR. If the target of the attack is SP Critical, the bonus damage is tripled. 50% Depravity.
---Sanguine Wings: Blood flows with a will of its own to one's back where it forms demonic wings that strike fear into the hearts of foes. Upon receiving this buff, all enemies have a chance of Fear. Grants Flying. Boosts Dexterity by 20%. Doubles Movement. 75% Depravity.
---Blood-Crazed: Once peaceful eyes become saturated with red, and one's smile is nothing but sharpened fangs. Upon receiving this buff, the user gains Haste for 3 turns. All damage-dealing Active Traits deal 50% more damage. 100% Depravity.
+Without a Trace - With the foe striking at air, one vanishes leaving naught but confusion in one's wake. Reactive Trait. Upon dodging an attack of any sort successfully, this unit moves 2 cells away from the attacker and enters Stealth. ? TP.
+Release Restraint - When allies fall, it's time to get serious. There's no more time to play around. A true monster is unleashed. There will be hell to pay. Reactive Trait. Upon the death of an ally, all enemies take 130% Str Dmg from the user to spill blood. Once complete, Depravity (if applicable) is maxed out and all bonuses (percent values) are doubled (as applicable.) In 5 turns, the user is KO'd unless an allied unit uses the Trigger Command: Voice of Reason to bring her out of this state before the duration expires. ? TP.
Desperation Trigger: *LOCKED*
Stats:
SP: 30 [50%]
AP: 25 [40%]
Str: 6 [80%] (+1 from Novice Scythe)
Grd: 3 [30%]
Img: 2 [5%]
Mnd: 4 [50%]
Dex: 8% [60%]
Luck: 6 [35%]
Move: 3 Cells
Battle-Ready Stats:
- Code:
SP: 30/30
AP: 25/25
Str: 7
Grd: 3
Img: 2
Mnd: 4
Dex: 8%
Luck: 6
Move: 3 cells
Last edited by Masquerade on Fri Jan 01, 2016 7:32 pm; edited 12 times in total
Re: Secrets of the World [Profile Thread]
Name: Rosa Pinal
Age: 20
Gender: Female
Appearance:
Level: 2
Experience: 15/16
Capability: 20/25
Laterality: Right-handed
Equipment:
Head: Cracked Pendant - Nearly broken stone attached to faded ribbon that allows it to be worn as a necklace. (+1 Mnd)
Torso: Coral Pantsuit - A crisply ironed suit in a color that helps the wearer stand out in the crowd. Requires a high degree of self-confidence to pull off correctly. (Cannot Equip Legs) (+1 Mnd)
R. Hand: Novice's Scepter - A scepter made for one new to wielding it. (+1 Img) (75% Img Damage Basic Attacks.)
L. Hand: Charm Bracelet - A simple nickel-plated bracelet with dangling shinies that was given to Rosa by an old friend from high school. It's a lucky charm of sorts. (+1 Luck)
Legs: N/A
Feet: Black Pumps - Black shoes that boost height. They get uncomfortable after several hours of use.
Trait Points: 9/10.
Traits:
+Strike – A basic form of assault with one's weapon. Innate Trait. Enables the unit to utilize a Basic Attack dealing damage dependent on their equipped weapon. 2 TP.
+Sect Rotation* – Shifting focus from one mindset to another is crucial for adapting to clutch situations. Active Trait. Upon activation, the User shifts between the Diurnal and Nocturnal Sects. Each sect provides a passive effect to the User and grants some of her Traits additional effects based on the Sect she is currently in. 2 Turn Cool Down. 4 TP.
--- Diurnal Sect* - Focuses on benevolence and preservation. No Trait. While the User is in this Sect, the User passively generates 1 AP at the beginning of each Ally Phase. The User begins each battle in Diurnal Sect by default.
--- Nocturnal Sect* - Focuses on death and attrition. No Trait. While the User is in this Sect, the User's AP costs are reduced by 1 if their AP cost is more than 5.
+Well of Life* – Through the sheer power of thought, one can overcome many obstacles. Even sickness and pain. Active Trait. 60% Img Healing. Diurnal Sect: The target also restores 5% AP. Nocturnal Sect: The target's next damaging action deals 5% more damage. Range: 3 Cells. 4 AP. 2 TP.
+Exposition* – Revealing imperfections and flaws will always lead to an increase in vulnerability. Active Trait. No Damage. Chance of Deprotect. Diurnal Sect: Allied Units that deal damage to the Deprotected target are healed for 5% of damage dealt (after resistances). Nocturnal Sect: Allied Units deal 5% increased damage to the Deprotected target. Range: 3 Cells. 10 AP. 3 TP.
Desperation Trigger: *LOCKED*
Stats:
SP: 35 [50%]
AP: 40 [70%]
Str: 2 [5%]
Grd: 5 [50%]
Img: 6 [70%] (+1 Novice's Scepter)
Mnd: 5 [60%] (+1 Coral Pantsuit) (+1 Cracked Pendant)
Dex: 2% [5%]
Luck: 4 [40%] (+1 Charm Bracelet)
Move: 3 Cells
Battle-Ready Stats
Update Log:
Age: 20
Gender: Female
Appearance:
- Spoiler:
- A full-figured woman that isn't afraid to try anything, Rosa is a healthy shape for her average height. She has pixie-cut black hair so that she can keep it out of her face, revealing chocolate brown eyes and light brown skin. Rosa's Hispanic ethnicity gives her strong facial features which mirror her inner confidence that she worked hard to create. She tends to wear pantsuits over dresses, but she can meet any occasion where necessary.
Level: 2
Experience: 15/16
Capability: 20/25
Laterality: Right-handed
Equipment:
Head: Cracked Pendant - Nearly broken stone attached to faded ribbon that allows it to be worn as a necklace. (+1 Mnd)
Torso: Coral Pantsuit - A crisply ironed suit in a color that helps the wearer stand out in the crowd. Requires a high degree of self-confidence to pull off correctly. (Cannot Equip Legs) (+1 Mnd)
R. Hand: Novice's Scepter - A scepter made for one new to wielding it. (+1 Img) (75% Img Damage Basic Attacks.)
L. Hand: Charm Bracelet - A simple nickel-plated bracelet with dangling shinies that was given to Rosa by an old friend from high school. It's a lucky charm of sorts. (+1 Luck)
Legs: N/A
Feet: Black Pumps - Black shoes that boost height. They get uncomfortable after several hours of use.
Trait Points: 9/10.
Traits:
+Strike – A basic form of assault with one's weapon. Innate Trait. Enables the unit to utilize a Basic Attack dealing damage dependent on their equipped weapon. 2 TP.
+Sect Rotation* – Shifting focus from one mindset to another is crucial for adapting to clutch situations. Active Trait. Upon activation, the User shifts between the Diurnal and Nocturnal Sects. Each sect provides a passive effect to the User and grants some of her Traits additional effects based on the Sect she is currently in. 2 Turn Cool Down. 4 TP.
--- Diurnal Sect* - Focuses on benevolence and preservation. No Trait. While the User is in this Sect, the User passively generates 1 AP at the beginning of each Ally Phase. The User begins each battle in Diurnal Sect by default.
--- Nocturnal Sect* - Focuses on death and attrition. No Trait. While the User is in this Sect, the User's AP costs are reduced by 1 if their AP cost is more than 5.
+Well of Life* – Through the sheer power of thought, one can overcome many obstacles. Even sickness and pain. Active Trait. 60% Img Healing. Diurnal Sect: The target also restores 5% AP. Nocturnal Sect: The target's next damaging action deals 5% more damage. Range: 3 Cells. 4 AP. 2 TP.
+Exposition* – Revealing imperfections and flaws will always lead to an increase in vulnerability. Active Trait. No Damage. Chance of Deprotect. Diurnal Sect: Allied Units that deal damage to the Deprotected target are healed for 5% of damage dealt (after resistances). Nocturnal Sect: Allied Units deal 5% increased damage to the Deprotected target. Range: 3 Cells. 10 AP. 3 TP.
Desperation Trigger: *LOCKED*
Stats:
SP: 35 [50%]
AP: 40 [70%]
Str: 2 [5%]
Grd: 5 [50%]
Img: 6 [70%] (+1 Novice's Scepter)
Mnd: 5 [60%] (+1 Coral Pantsuit) (+1 Cracked Pendant)
Dex: 2% [5%]
Luck: 4 [40%] (+1 Charm Bracelet)
Move: 3 Cells
Battle-Ready Stats
- Code:
SP: 35/35
AP: 40/40
Str: 2
Grd: 5
Img: 7
Mnd: 7
Dex: 2%
Luck: 5
Move: 3 Cells
Update Log:
- Spoiler:
- 12/27/15: Rosa equips Novice's Scepter, Cracked Pendant).
12/22/15: Level UP! +12 Capability. +5 SP, +1 Img, +1 Luck.
SP:30-> 35
Img:5-> 6
Luck:3-> 4
12/17/15: Rosa obtains and equips Thesaurus - Theasurus (Someone's trying to bullshit a paper... [60% Str + 40% Img] Str Damage Basic Attacks.).
Last edited by Gist on Fri Jan 01, 2016 7:32 pm; edited 8 times in total
Gist- Full Eight Hours
- Posts : 650
Join date : 2013-05-31
Age : 28
Location : Texas
Re: Secrets of the World [Profile Thread]
Kiera Riley
Female, 22 (August 5)
Description:
Level: 2
Experience: 15/16
Capability: 18/25
Laterality: Left-handed
Equipment:
Head: N/A
Torso: Aqua Sundress - A silken dress of the lightest blue color.
R. Hand: Novice's Shield - A shield made for one new to wielding it. (5% Block chance)
L. Hand: Novice's Blade - A blade made for one new to wielding it. (100% Str Damage basic attacks)
Legs: N/A
Feet: Flippy Floppies - Got sand in between my toes. (+1% Dex)
Trait Points: 7/10.
Traits:
*Strike – A basic form of assault with one's weapon. Innate Trait. Enables the unit to utilize a Basic Attack dealing damage dependent on their equipped weapon. 2 TP.
*Thorns Arise - This unit strikes the ground and great thorns rise from there, striking any unit standing in the path. Active Trait. 100% Str DMG. 3 cell line path starting from any cell diagonal to the unit. 6 AP. 2 TP.
*Poison Touch - This unit's weapon is coated in special poisons. Innate Trait. Any attack or ability made by this unit has a chance to poison a target that is hit. Poisons refresh but do not stack if the target is already poisoned. 3 TP.
Grasping Thorns - Thorns rise up to protect this unit from attacks. Reactive Trait. Physical attacks and abilities used from an adjacent cell on this unit are stopped and do no damage. 5 TP.
Desperation Trigger: *LOCKED*
Stats:
SP: 30 (60%)
AP: 25 (40%)
Str: 9 (+1 from Novice's Blade)(65%)
Grd: 5 (+1 from Novice's Shield)(70%)
Img: 2 (5%)
Mnd: 4 (50%)
Dex: 6% (+1% from Flippy Floppies) (40%)
Luck: 3 (20%)
Move: 3 Cells
Battle-Ready Stats:
Female, 22 (August 5)
Description:
- Spoiler:
- With a light caramel complexion and eyes of violet, it is very possible that Kiera Riley has the absolute worst "resting bitch face" in the entire city. Or the best, depending on how you think of it. Her hair is coffee-black and flows down her shoulders in thick locks. A small braid rests in front of her left shoulder. Her ears are covered by her hair and her nose dips heavily into her face before pointing out ever so slightly at the tip. Kiera typically is seen wearing a little necklace of fake gold beads around her neck. Kiera has a slightly longer neck and skinny arms and legs, but is not very tall despite these things. She prefers wearing lighter dresses during the summer and heavy wool during the winters.
Kiera is slightly more fit than the average girl and prefers to be called "Kate" by her friends. She is the daughter of the CEO of Riley's Manufacturing Company, which is a major vendor and developer for many technologies and other products used by NASA. Growing up rich, Kate began learning the trade at a young age and by now knows much about her father's company, though she seems to have no intentions of taking over and instead spends her time practicing martial arts, reading, and playing various video games while under the effects of psychedelics, primarily marijuana.
Height: 5'2''
Weight: 112 lbs
Level: 2
Experience: 15/16
Capability: 18/25
Laterality: Left-handed
Equipment:
Head: N/A
Torso: Aqua Sundress - A silken dress of the lightest blue color.
R. Hand: Novice's Shield - A shield made for one new to wielding it. (5% Block chance)
L. Hand: Novice's Blade - A blade made for one new to wielding it. (100% Str Damage basic attacks)
Legs: N/A
Feet: Flippy Floppies - Got sand in between my toes. (+1% Dex)
Trait Points: 7/10.
Traits:
*Strike – A basic form of assault with one's weapon. Innate Trait. Enables the unit to utilize a Basic Attack dealing damage dependent on their equipped weapon. 2 TP.
*Thorns Arise - This unit strikes the ground and great thorns rise from there, striking any unit standing in the path. Active Trait. 100% Str DMG. 3 cell line path starting from any cell diagonal to the unit. 6 AP. 2 TP.
*Poison Touch - This unit's weapon is coated in special poisons. Innate Trait. Any attack or ability made by this unit has a chance to poison a target that is hit. Poisons refresh but do not stack if the target is already poisoned. 3 TP.
Grasping Thorns - Thorns rise up to protect this unit from attacks. Reactive Trait. Physical attacks and abilities used from an adjacent cell on this unit are stopped and do no damage. 5 TP.
- Spoiler:
- Stranglethorns - After a short channel this unit unleashes a continuous stream of thorns around her person to grab onto enemies and drag them about with her. Active Trait. Surrounds this unit in Stranglethorns that attempt to grab enemies in surrounding cells. Caught enemies are immobilized but can attack. If this unit moves to another cell, the caught enemies will move with and rotate around the unit as necessary. ? AP. ? TP.
Strangle Them - After using Stranglethorns and capturing an enemy, the thorns begin to clench tightly onto the enemies and squeeze the life out of them. Passive Trait. Enemies caught in Stranglethorns take 5% Max HP DMG per turn they remain caught. ? TP
Bloom Blades - Unleashes a wave of thorns out from around the unit that stretch out in every direction for a short distance to impale enemies. 80% Str DMG. Impales all enemies within 2 surrounding cells range. ? AP. ? TP.
Bud Curling - Pulls in the thorns unleashed by Bloom Blades and any enemy impaled by the thorns. 130% Atk DMG. If an enemy was in a surrounding cell, they are crushed for an extra 20% Str DMG. If an enemy was in an adjacent cell, the enemy is crushed for an extra 50% Str DMG. Enemies in the second range of surrounding cells, they are pulled in to a surrounding or adjacent cell.
Immobilizing Thorns - Enemies caught on this unit's thorns are unable to move away, but can move closer. Effectively immobilizes targets. Innate Trait. ? TP.
Shield of Thorns - The shield is covered in thick and very sharp thorns. Enables a secondary attack that chains with Basic Attacks to deal 50% piercing Def DMG to a target. May Poison. Innate Trait. ? TP.
Charge Slam - Buckles behind the shield before charging, using speed to knock the target back several spaces. If the enemy unit collides with terrain, that unit is Stunned for 1 turn. 100% Def DMG. If Shield of Thorns is equipped, increase damage potential by 30%. Active Trait. ? TP. ? MP.
Steadfast - This unit hunkers down behind the shield and adopts a defensive position, reducing damage taken from frontal assaults. This ability lowers Threat levels. Increases Def by 30%. Decreases Atk by 15%. Once activated, the ability lasts until a trigger command to deactivate it is made. Active Trait. ? TP. ? MP.
Desperation Trigger: *LOCKED*
Stats:
SP: 30 (60%)
AP: 25 (40%)
Str: 9 (+1 from Novice's Blade)(65%)
Grd: 5 (+1 from Novice's Shield)(70%)
Img: 2 (5%)
Mnd: 4 (50%)
Dex: 6% (+1% from Flippy Floppies) (40%)
Luck: 3 (20%)
Move: 3 Cells
Battle-Ready Stats:
- Code:
SP: 30/30
AP: 25/25
Str: 10
Grd: 6
Img: 2
Mnd: 4
Dex: 7%
Luck: 3
Move: 3 Cells
Last edited by Zerifachias on Sat May 07, 2016 8:42 pm; edited 9 times in total
Zerifachias- Totes-Mcgoats
- Posts : 16375
Join date : 2009-11-01
Age : 32
Location : Naletia
Re: Secrets of the World [Profile Thread]
Name: Jayce Ainsworth
Age: 23
Gender: Male
Appearance:
Level: 2
Experience: 15/16
Capability: 18/25
Laterality: Left-Handed
Equipment:
Head: Nothing.
Torso: Red Button-Down - A nice looking red shirt.
R. Hand: Novice Knuckles* - A set of knuckles made for one new to wielding them. (+1 Str. 80% Str Damage basic attacks. 2 hits. 2-handed.)
L. Hand: Novice Knuckles - A set of knuckles made for one new to wielding them. (+1 Str. 80% Str Damage basic attacks. 2 hits. 2-handed.)
Legs: Dark Jeans - Just a pair of expensive jeans from some overpriced store. At least they're comfortable.
Feet: Riding boots - Looks more badass when riding a motorcycle than when riding a horse. (+3% Dexterity)
*Barehanded: 100% Str Damage Basic Attacks. The user may land 2 hits if their Dexterity is higher than the target's.
Trait Points: 8/10.
Traits:
+Strike* – A basic form of assault with one's weapon. Innate Trait. Enables the unit to utilize a Basic Attack dealing damage dependent on their equipped weapon. 2 TP.
+Finesse* – Dealing drugs and street magic have a lot more in common than you'd think Innate trait. Boosts the Dex by 5% passively. 1 TP.
+High Kick* – Just because I sell weed doesn't mean I'm not disciplined. I know Muay Thai. Active Trait. Deals 130% Str to target, with a chance to stun. Range: Adjacent. 8 AP. 3 TP.
+Book It* – No matter how low-key you think you are, you're gonna have to run from either a crackhead or the cops at some point. Active Trait. Sacrifices the user's Act Command for a second Move Command for the turn. 1 Turn Cool Down. 2 TP.
Desperation Trigger: *LOCKED*
Stats:
SP: 35 [60%]
AP: 35 [50%]
Str: 7 [70%] [+1 from Novice Knuckles]
Grd: 5 [60%]
Img: 2 [10%]
Mnd: 3 [50%]
Dex: 3% [30%] (+5% from Finese) (+3% from Riding boots)
Luck: 5 [20%]
Move: 3 Cells
Battle-Ready Stats
Age: 23
Gender: Male
Appearance:
- Spoiler:
- Barely reaching 6 feet in height, Jayce is taller than most, but not overwhelmingly so. His muscles are lean and well defined, giving him an appearance like a prowling wolf. His dark brown hair is medium length and unkempt, pushed away from his face but otherwise appears to be unstyled. Secretly Jayce spends a lot of time making his hair look unstyled. His skin is fair, with a slight tan, and his eyes are a dark green. His features are angular and harsh, making him look perpetually angry. He's got a large, jagged scar on his right cheekbone.
Level: 2
Experience: 15/16
Capability: 18/25
Laterality: Left-Handed
Equipment:
Head: Nothing.
Torso: Red Button-Down - A nice looking red shirt.
R. Hand: Novice Knuckles* - A set of knuckles made for one new to wielding them. (+1 Str. 80% Str Damage basic attacks. 2 hits. 2-handed.)
L. Hand: Novice Knuckles - A set of knuckles made for one new to wielding them. (+1 Str. 80% Str Damage basic attacks. 2 hits. 2-handed.)
Legs: Dark Jeans - Just a pair of expensive jeans from some overpriced store. At least they're comfortable.
Feet: Riding boots - Looks more badass when riding a motorcycle than when riding a horse. (+3% Dexterity)
*Barehanded: 100% Str Damage Basic Attacks. The user may land 2 hits if their Dexterity is higher than the target's.
Trait Points: 8/10.
Traits:
+Strike* – A basic form of assault with one's weapon. Innate Trait. Enables the unit to utilize a Basic Attack dealing damage dependent on their equipped weapon. 2 TP.
+Finesse* – Dealing drugs and street magic have a lot more in common than you'd think Innate trait. Boosts the Dex by 5% passively. 1 TP.
+High Kick* – Just because I sell weed doesn't mean I'm not disciplined. I know Muay Thai. Active Trait. Deals 130% Str to target, with a chance to stun. Range: Adjacent. 8 AP. 3 TP.
+Book It* – No matter how low-key you think you are, you're gonna have to run from either a crackhead or the cops at some point. Active Trait. Sacrifices the user's Act Command for a second Move Command for the turn. 1 Turn Cool Down. 2 TP.
Desperation Trigger: *LOCKED*
Stats:
SP: 35 [60%]
AP: 35 [50%]
Str: 7 [70%] [+1 from Novice Knuckles]
Grd: 5 [60%]
Img: 2 [10%]
Mnd: 3 [50%]
Dex: 3% [30%] (+5% from Finese) (+3% from Riding boots)
Luck: 5 [20%]
Move: 3 Cells
Battle-Ready Stats
- Code:
SP: 35/35
AP: 35/35
Str: 8
Grd: 5
Img: 2
Mnd: 3
Dex: 11%
Luck: 5
Move: 3 Cells
codasterthedisaster- Drowzy Wanderer
- Posts : 37
Join date : 2014-09-30
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