Decaying World Profile Thread
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Decaying World Profile Thread
Hello, all. I assume you are playing Decaying World? Well, let me tell you that it will not be easy discovering the truth. Here you will find all you need to conquer the world of Nagranok, such as your Current Inventory and details about the Enemies you will have to face.
Current Inventory
Herb x0 (Recovers 10 HP upon use)
Potion x0 (Recovers 20 HP upon use)
Mana Shard x2 (Recovers 5 MP upon use)
Mana Powder x2 (Recovers 10 MP upon use)
Life Crystal x1 (Revives fallen character with 20% Max HP)
Materials
Rock x1 (Well...it's a rock)
Crimson Fur x1 (Clump of fur that is as red as blood)
Arrow Shaft x1 (Wooden shaft of an arrow that is surprisingly still intact)
Black Cloth x1 (Piece of cloth torn from a larger dark garment)
Weapons/Armor/Accessories
Flea Market Chain (Nifty little chain purchased from a flea market. Increases ATK by 1; equippable by Aeria) [Accessory]
Key Items
Diary (A thick, empty book that Aeria uses as a diary; it even has a map of Nagranok in the back)
Document (A secret document collected from the very heart of the Runescryum Archives)
Archive Key (A simple steel key used to get into the locked doors in the Hall of Sealed Records)
Current Gold: 81
Achievement Points: 4
Diary Map
+Areht
>Runescryum Archives
---Hall of Sealed Records
---Passageway
---Lobby
Current Inventory
Mana Shard x2 (Recovers 5 MP upon use)
Mana Powder x2 (Recovers 10 MP upon use)
Life Crystal x1 (Revives fallen character with 20% Max HP)
Materials
Rock x1 (Well...it's a rock)
Crimson Fur x1 (Clump of fur that is as red as blood)
Arrow Shaft x1 (Wooden shaft of an arrow that is surprisingly still intact)
Black Cloth x1 (Piece of cloth torn from a larger dark garment)
Weapons/Armor/Accessories
Flea Market Chain (Nifty little chain purchased from a flea market. Increases ATK by 1; equippable by Aeria) [Accessory]
Key Items
Diary (A thick, empty book that Aeria uses as a diary; it even has a map of Nagranok in the back)
Document (A secret document collected from the very heart of the Runescryum Archives)
Archive Key (A simple steel key used to get into the locked doors in the Hall of Sealed Records)
Current Gold: 81
Achievement Points: 4
Diary Map
+Areht
>Runescryum Archives
---Hall of Sealed Records
---Passageway
---Lobby
Last edited by Masquerade on Sun Sep 15, 2013 7:53 pm; edited 25 times in total
Re: Decaying World Profile Thread
Nierday, Gallion 3 . 1961 - End of the Line
Enemy Profiles
Duncan, Lv. 6
Job: Rune Knight
Weapon: Blaze Saber (Fire elemental)(Fire dmg output +20%)
Shield: None.
Armor: None.
Accessory: None.
A-Ability: Rise, Brilliant Flames:
+Bolster: Strengthens the mind and body. Bestows Bravery. Bestows Faith. Range: Self. 16 MP.
+Phoenix Rising: Wings of the phoenix flash in fire behind oneself, guaranteeing resurrection. Bestows Reraise. Range: Self. 12 MP.
+Double Slash: Two slashes. 90% Atk Dmg. Range: Adjacent cell. 2 hits. 6 MP.
+Volcano: Conjures column of magma from beneath foe. 130% Int Dmg. Range: Adjacent cell. 8 MP. Fire elemental.
+Fire: Summons small flame to scorch foe. 100% Int Dmg. Range: 3 cells. Chance of Burn. 6 MP. Fire elemental.
+Inspire: Grants morale to those who fight alongside the user. Bestows Regen. Range: All allies; no self. 12 MP.
R-Ability: None.
S-Ability: None.
D-Ability: Grandiose Flame (Fire)
Stats:
HP: 70
MP: 35
DD: 0/10
Atk: 7 (+3 from Blaze Saber)
Def: 5
Int: 6 (+0 from Blaze Saber)
Spr: 3
Evade: 5%
Move: 3 cells
Vince, Lv. 2
Job: Knight Apprentice
Weapon: Standard Sword
Armor: Decent Mail
Accessory: Gauntlet
A-Ability: Art of the Sword:
+Double Slash: Two slashes. 90% Atk Dmg. Range: Adjacent cell. 2 hits. 6 MP.
+Glancing Blow: Strike that narrowly hits, but leaves a vicious wound. 110% Atk Dmg. Range: Adjacent cell. Chance of Bleeding. 6 MP.
R-Ability: None.
S-Ability: Guardian - This unit gains Protect status upon reaching Critical state.
D-Ability: None.
Stats:
HP: 25
MP: 20
DD: --/--
Atk: 5 (+1 from Standard Sword)(+1 from Gauntlet)
Def: 3 (+1 from Decent Mail)
Int: 1 (+0 from Standard Sword)
Spr: 3 (+0 from Decent Mail)
Evade: 3%
Move: 3 cells
*See above for Marie
Neutral Profiles
Name: ??????
Gender: Female
Age: 18
Level: 7
Next Level: --/--
Appearance:
Profession: Cleric - With the power of light at her command, the one who claims this profession utilizes that very light to alleviate the stresses of allies while punishing the crimes of foes. (Equips: Sabers, Staves)(Shieldbearer)
Weapon: Fencing Saber - Practicing saber intended for use in training beginners in the ways of the sword.
Shield: Buckler - A small, round shield. (Shield Block +5%)
Armor: Fanciful Garments - Elegant clothes created by what would seem like a member of royalty's own tailor.
Accessory: Mother's Memento - Small golden pendant with a picture of a beautiful woman inside. (Max HP +10%)(Max MP +10%)
A-Ability: Just Light:
+Photon: Gathering of light particles, shine! Forces bits of light to gather around in an enemy before condensing suddenly causing devastating effects to the enemy. 140% Int Dmg. Instant cast. No chain. Range: Single enemy. 12 MP. Light elemental.
---Fortune's Arc: O blazing light, carve a path across the sky! Sweeps arm overhead and towards an enemy causing a stream of light to follow the path set and strike the enemy. 170% Int Dmg. Normal cast. Chain Photon. Range: Single enemy. 8 MP. Light elemental.
+Recover: Quickly, light surge into the wounds of the broken! Commands the power of light to heal an ally. 100% Int HP Recovery. Normal cast. No chain. Range: Single ally. 7 MP.
+Shield Upper: A piercing move with one's weapon followed by a vicious uppercut from one's shield leaving the enemy dazed. 130% Atk Dmg. Range: Adjacent cell. 2 hits. Chance of Stasis. 28 MP.
+Barrier: O soldiers that traverse the paths of life in an attempt to perform your duties, you shall not pass! No sword or spell can shatter our defenses! Condenses light into a barrier that surrounds the user or one to whom the user wishes to protect. Bestows Protect. Bestows Shell. Normal cast. No chain. Range: Self or single ally. 12 MP.
+Azure Wave: Slashes the ground with one's weapon towards the enemy causing a small wave of energy to strike the target. 120% Atk Dmg. Range: 4 cells. 6 MP.
R-Ability: Constant Vigilance - When the user is damaged by any means, the user may cast a healing spell on any target at minimized casting time which will incur no MP increase penalty.
S-Ability: Healing of the Heart - Increases output of healing spells by 10% when the user's HP is above 50% Max HP, and increases output of healing spells by 25% when the user's HP is below 50% Max HP.
D-Ability: Vicarious Harmony (Holy) - My life is not my own...O scathing light, claim what is yours and spread peace throughout this land! Utilize my energies to vanquish the darkness that claims the deepest corners of this world for itself! No longer shall the creatures of nightmares wander about the realm of man! Perish! Deals 100% Piercing Int damage to all enemies on the battlefield.
Stats:
HP: 25 (+3 from Mother's Memento)
MP: 35 (+4 from Mother's Memento)
DD: 0/10
Atk: 5 (+2 from Fencing Saber)
Def: 5 (+1 from Fanciful Garments)(+1 from Buckler)
Int: 7 (+1 from Fencing Saber)
Spr: 8 (+2 from Fanciful Garments)(+0 from Buckler)
Evasion: 5%
Movement: 2 cells (+0 from Cleric profession)
Skill Points: 0
Enemy Profiles
Duncan, Lv. 6
Job: Rune Knight
Weapon: Blaze Saber (Fire elemental)(Fire dmg output +20%)
Shield: None.
Armor: None.
Accessory: None.
A-Ability: Rise, Brilliant Flames:
+Bolster: Strengthens the mind and body. Bestows Bravery. Bestows Faith. Range: Self. 16 MP.
+Phoenix Rising: Wings of the phoenix flash in fire behind oneself, guaranteeing resurrection. Bestows Reraise. Range: Self. 12 MP.
+Double Slash: Two slashes. 90% Atk Dmg. Range: Adjacent cell. 2 hits. 6 MP.
+Volcano: Conjures column of magma from beneath foe. 130% Int Dmg. Range: Adjacent cell. 8 MP. Fire elemental.
+Fire: Summons small flame to scorch foe. 100% Int Dmg. Range: 3 cells. Chance of Burn. 6 MP. Fire elemental.
+Inspire: Grants morale to those who fight alongside the user. Bestows Regen. Range: All allies; no self. 12 MP.
R-Ability: None.
S-Ability: None.
D-Ability: Grandiose Flame (Fire)
Stats:
HP: 70
MP: 35
DD: 0/10
Atk: 7 (+3 from Blaze Saber)
Def: 5
Int: 6 (+0 from Blaze Saber)
Spr: 3
Evade: 5%
Move: 3 cells
Vince, Lv. 2
Job: Knight Apprentice
Weapon: Standard Sword
Armor: Decent Mail
Accessory: Gauntlet
A-Ability: Art of the Sword:
+Double Slash: Two slashes. 90% Atk Dmg. Range: Adjacent cell. 2 hits. 6 MP.
+Glancing Blow: Strike that narrowly hits, but leaves a vicious wound. 110% Atk Dmg. Range: Adjacent cell. Chance of Bleeding. 6 MP.
R-Ability: None.
S-Ability: Guardian - This unit gains Protect status upon reaching Critical state.
D-Ability: None.
Stats:
HP: 25
MP: 20
DD: --/--
Atk: 5 (+1 from Standard Sword)(+1 from Gauntlet)
Def: 3 (+1 from Decent Mail)
Int: 1 (+0 from Standard Sword)
Spr: 3 (+0 from Decent Mail)
Evade: 3%
Move: 3 cells
*See above for Marie
Neutral Profiles
Name: ??????
Gender: Female
Age: 18
Level: 7
Next Level: --/--
Appearance:
- Spoiler:
- Long, flowing pink hair stands out against the aquamarine backdrop that is her finely tailored dress. With white stockings and nice polished aquamarine heels, she is the epitome of nobility. She carries a saber at her side and always her shield on hand to protect her as she travels along. Her green eyes seem to sparkle with a light that only a naive youth can possess, the constant smile upon her face furthering this assumption despite the dangers that await around every corner.
Profession: Cleric - With the power of light at her command, the one who claims this profession utilizes that very light to alleviate the stresses of allies while punishing the crimes of foes. (Equips: Sabers, Staves)(Shieldbearer)
Weapon: Fencing Saber - Practicing saber intended for use in training beginners in the ways of the sword.
Shield: Buckler - A small, round shield. (Shield Block +5%)
Armor: Fanciful Garments - Elegant clothes created by what would seem like a member of royalty's own tailor.
Accessory: Mother's Memento - Small golden pendant with a picture of a beautiful woman inside. (Max HP +10%)(Max MP +10%)
A-Ability: Just Light:
+Photon: Gathering of light particles, shine! Forces bits of light to gather around in an enemy before condensing suddenly causing devastating effects to the enemy. 140% Int Dmg. Instant cast. No chain. Range: Single enemy. 12 MP. Light elemental.
---Fortune's Arc: O blazing light, carve a path across the sky! Sweeps arm overhead and towards an enemy causing a stream of light to follow the path set and strike the enemy. 170% Int Dmg. Normal cast. Chain Photon. Range: Single enemy. 8 MP. Light elemental.
+Recover: Quickly, light surge into the wounds of the broken! Commands the power of light to heal an ally. 100% Int HP Recovery. Normal cast. No chain. Range: Single ally. 7 MP.
+Shield Upper: A piercing move with one's weapon followed by a vicious uppercut from one's shield leaving the enemy dazed. 130% Atk Dmg. Range: Adjacent cell. 2 hits. Chance of Stasis. 28 MP.
+Barrier: O soldiers that traverse the paths of life in an attempt to perform your duties, you shall not pass! No sword or spell can shatter our defenses! Condenses light into a barrier that surrounds the user or one to whom the user wishes to protect. Bestows Protect. Bestows Shell. Normal cast. No chain. Range: Self or single ally. 12 MP.
+Azure Wave: Slashes the ground with one's weapon towards the enemy causing a small wave of energy to strike the target. 120% Atk Dmg. Range: 4 cells. 6 MP.
R-Ability: Constant Vigilance - When the user is damaged by any means, the user may cast a healing spell on any target at minimized casting time which will incur no MP increase penalty.
S-Ability: Healing of the Heart - Increases output of healing spells by 10% when the user's HP is above 50% Max HP, and increases output of healing spells by 25% when the user's HP is below 50% Max HP.
D-Ability: Vicarious Harmony (Holy) - My life is not my own...O scathing light, claim what is yours and spread peace throughout this land! Utilize my energies to vanquish the darkness that claims the deepest corners of this world for itself! No longer shall the creatures of nightmares wander about the realm of man! Perish! Deals 100% Piercing Int damage to all enemies on the battlefield.
Stats:
HP: 25 (+3 from Mother's Memento)
MP: 35 (+4 from Mother's Memento)
DD: 0/10
Atk: 5 (+2 from Fencing Saber)
Def: 5 (+1 from Fanciful Garments)(+1 from Buckler)
Int: 7 (+1 from Fencing Saber)
Spr: 8 (+2 from Fanciful Garments)(+0 from Buckler)
Evasion: 5%
Movement: 2 cells (+0 from Cleric profession)
Skill Points: 0
Last edited by Masquerade on Sun Sep 15, 2013 7:56 pm; edited 14 times in total
Re: Decaying World Profile Thread
Diary Entries
Nierday, Gallion 3 . 1961 - Caught
Nierday, Gallion 3 . 1961 - Rush to Escape
Nierday, Gallion 3 . 1961 - How Much Farther?
Musical Library
~Runic Heart~
Achievements
*The First Achievement - Defeat the Knight Apprentice first, leaving the squires without a commander. (SUCCESS!) [1 AP]
*Might As Well - Plunder all the treasure from the room with the steel wall. (SUCCESS!) [3 AP]
*Your Own Medicine - Inflict a negative status on the Saboteur to let her know how it feels. (WIP) [1 AP]
Nierday, Gallion 3 . 1961 - Caught
Nierday, Gallion 3 . 1961 - Rush to Escape
Nierday, Gallion 3 . 1961 - How Much Farther?
Musical Library
~Runic Heart~
Achievements
*The First Achievement - Defeat the Knight Apprentice first, leaving the squires without a commander. (SUCCESS!) [1 AP]
*Might As Well - Plunder all the treasure from the room with the steel wall. (SUCCESS!) [3 AP]
*Your Own Medicine - Inflict a negative status on the Saboteur to let her know how it feels. (WIP) [1 AP]
Last edited by Masquerade on Sun Sep 15, 2013 7:59 pm; edited 10 times in total
Re: Decaying World Profile Thread
~ B E S T I A R Y ~
Humanoid
Squire (Location: Runescryum Archives/Number Defeated: 3/Exp: 1/Gold: 3/Items: Rock)
Knight Apprentice (Location: Runescryum Archives/Number Defeated: 5/Exp: 1/Gold: 6/Items: Archive Key)
Archer (Location: Runescryum Archives/Number Defeated: 1/Exp: 2/Gold: 11/Items: Arrow Shaft)
Saboteur (Location: Runescryum Archives/Number Defeated: 1/Exp: 2/Gold: 13/Items: Black Cloth)
Beast
Blood Wolf (Location: Runescryum Archives/Number Defeated: 2/Exp: 2/Gold: 9/Items: Crimson Fur)
Reptilian
None.
Insect
None.
Plant
None.
Aquatic
None.
Inorganic
None.
Machine
None.
Demon
None.
Undead
None.
Humanoid
Squire (Location: Runescryum Archives/Number Defeated: 3/Exp: 1/Gold: 3/Items: Rock)
Knight Apprentice (Location: Runescryum Archives/Number Defeated: 5/Exp: 1/Gold: 6/Items: Archive Key)
Archer (Location: Runescryum Archives/Number Defeated: 1/Exp: 2/Gold: 11/Items: Arrow Shaft)
Saboteur (Location: Runescryum Archives/Number Defeated: 1/Exp: 2/Gold: 13/Items: Black Cloth)
Beast
Blood Wolf (Location: Runescryum Archives/Number Defeated: 2/Exp: 2/Gold: 9/Items: Crimson Fur)
Reptilian
None.
Insect
None.
Plant
None.
Aquatic
None.
Inorganic
None.
Machine
None.
Demon
None.
Undead
None.
Last edited by Masquerade on Sun Sep 15, 2013 8:00 pm; edited 4 times in total
Re: Decaying World Profile Thread
Name: Aeria Gaines
Gender: Female
Age: 17
Level: 4
Next Level: 12/16
Appearance:
Profession: Fighter - The one who claims this profession rushes to the front lines to deal tons of physical damage while drawing the attention of foes to allow allies to use attacks without being threatened by a foe's attacks. (Shieldbearer)(Marksman)
Weapon: Iron Sword - A fairly useful sword made of iron.
Gun: Rifle - A simple gun that's not very powerful. (Range: 4 cells)
Shield: Hard Wooden Shield - A shield made of hard wood. No. It's not what you think. (5% chance of Block)
Armor: Beginner's Coat - A piece of light armor made primarily from cloth with a bit of metal reinforcement.
Accessory: Flame Crest - Silver emblem in the shape of a solid plate with a wing coming out of the side, it has a beautiful red gem in the center. (Fire damage taken -10%)
A-Ability: Enhanced Onslaught:
+Hot-Blooded Surge: With a burst of adrenaline, the user creates an aura that strengthens the user and draws the attention of enemies. Increases ATK by 40% for three turns. Range: Self only. Draws the attention of any enemy that the user attacks. 6 MP.
+Sky Shatter: Strikes the enemy with enough power to shatter the very sky. 140% Atk Dmg. Range: Adjacent cell. 8 MP.
R-Ability: Lightfoot Stance - When attacked either physically or magically, the user's evade is boosted by 15% for the duration of the attack only.
S-Ability: Defense Expert - All physical damage taken is reduced by 10%.
D-Ability: Malice Cleaver (Neutral) - Draws in the hate and malice from the target and turns it back on it in the form a horrid strike from the user's weapon that rends the target's entrails from its very body. Deals 200% Piercing Atk damage to an enemy in an adjacent cell.
Stats:
HP: 35
MP: 20
DD: 10/10
Atk: 5 (+1 from Iron Sword)(+2 from Rifle)
Def: 5 (+1 from Beginner's Coat)(+1 from Hard Wooden Shield)
Int: 2 (+0 from Iron Sword)(+0 from Rifle)
Spr: 4 (+1 from Beginner's Coat)(+2 from Flame Crest)
Evasion: 3%
Movement: 2 cells (+1 from Fighter profession)
Skill Points: 0
Gender: Female
Age: 17
Level: 4
Next Level: 12/16
Appearance:
- Spoiler:
Profession: Fighter - The one who claims this profession rushes to the front lines to deal tons of physical damage while drawing the attention of foes to allow allies to use attacks without being threatened by a foe's attacks. (Shieldbearer)(Marksman)
Weapon: Iron Sword - A fairly useful sword made of iron.
Gun: Rifle - A simple gun that's not very powerful. (Range: 4 cells)
Shield: Hard Wooden Shield - A shield made of hard wood. No. It's not what you think. (5% chance of Block)
Armor: Beginner's Coat - A piece of light armor made primarily from cloth with a bit of metal reinforcement.
Accessory: Flame Crest - Silver emblem in the shape of a solid plate with a wing coming out of the side, it has a beautiful red gem in the center. (Fire damage taken -10%)
A-Ability: Enhanced Onslaught:
+Hot-Blooded Surge: With a burst of adrenaline, the user creates an aura that strengthens the user and draws the attention of enemies. Increases ATK by 40% for three turns. Range: Self only. Draws the attention of any enemy that the user attacks. 6 MP.
+Sky Shatter: Strikes the enemy with enough power to shatter the very sky. 140% Atk Dmg. Range: Adjacent cell. 8 MP.
R-Ability: Lightfoot Stance - When attacked either physically or magically, the user's evade is boosted by 15% for the duration of the attack only.
S-Ability: Defense Expert - All physical damage taken is reduced by 10%.
D-Ability: Malice Cleaver (Neutral) - Draws in the hate and malice from the target and turns it back on it in the form a horrid strike from the user's weapon that rends the target's entrails from its very body. Deals 200% Piercing Atk damage to an enemy in an adjacent cell.
Stats:
HP: 35
MP: 20
DD: 10/10
Atk: 5 (+1 from Iron Sword)(+2 from Rifle)
Def: 5 (+1 from Beginner's Coat)(+1 from Hard Wooden Shield)
Int: 2 (+0 from Iron Sword)(+0 from Rifle)
Spr: 4 (+1 from Beginner's Coat)(+2 from Flame Crest)
Evasion: 3%
Movement: 2 cells (+1 from Fighter profession)
Skill Points: 0
Last edited by Masquerade on Sun Sep 15, 2013 8:01 pm; edited 7 times in total
Re: Decaying World Profile Thread
Name: Violet Kuragari
Age: 23
Gender: Female
Appearance:
Level: 1
Next level: 0/10
Profession: Gunner - A user of firearms, they attack from afar and, as long as they have ammo, don't expect to get a break any time soon.
Weapon: Pistol - A simple firearm that is easy to use and not all that powerful. [Range: 4Cells]
Armor: Bulletproof Vest - A rather effective defense against anything that isn't sharp.
Accessory: Loaded Cartridges - Always good to have some for when you run out of bullets. Increases ATK by 1.
A-Ability: One Bullet at a Time
+Steady Shot: Take aim and fire. Sure Hit. Range: 5 Cells. 100% ATK DMG. 6 MP.
+Fire Shot: A cartridge filled with the blazing element of Fire is loaded and fired at the target. Range: 5 Cells. 100% ATK DMG. Fire Element. Chance of Burn. 8 MP.
R-Ability:Shatter Shell - When Violet attacks an enemy inflicted with Target, she will shatter their defenses. Lowers target's DEF by 10%. Stacks 3 times on any given enemy.
S-Ability: Lock-On - Once every turn, Violet will target a random enemy unit, giving them the status 'Target'. When given this status effect, Violet's attack on that character will have an increased chance of Critical hit (50%.)
D-Ability: Eliminate the Enemy - With the use of Hammerspace, Violet calls for an all-out assault on the Enemy Party. Air raids, bombings, machine gun fire, anything to decimate her targets. Craters are left in her wake. Deals 100% Piercing ATK DMG to all enemy units. Neutral Element.
Stats:
HP: 20
MP: 20
DD: 0/10
ATK: 4 (+1 from Pistol)(+1 from Loaded Cartridges)
DEF: 2 (+1 from Bulletproof Vest)
INT: 1 (+0 from Pistol)
SPR: 3 (+0 from Bulletproof Vest)
EVASION: 5%
MOVE: 2 cells (+1 from Gunner profession)
Skill Points: 0
Age: 23
Gender: Female
Appearance:
- Spoiler:
- A stern woman with dark purple eyes and medium length hair the color of her name. Though her looks are actually average, she radiates a menacing aura that causes everything she does seem like an act of murderous intent. She herself is unaware of this aura and is seen as a very scary woman. Her nails and teeth seem sharper than they should be and her eyes make people cower in fear.
Level: 1
Next level: 0/10
Profession: Gunner - A user of firearms, they attack from afar and, as long as they have ammo, don't expect to get a break any time soon.
Weapon: Pistol - A simple firearm that is easy to use and not all that powerful. [Range: 4Cells]
Armor: Bulletproof Vest - A rather effective defense against anything that isn't sharp.
Accessory: Loaded Cartridges - Always good to have some for when you run out of bullets. Increases ATK by 1.
A-Ability: One Bullet at a Time
+Steady Shot: Take aim and fire. Sure Hit. Range: 5 Cells. 100% ATK DMG. 6 MP.
+Fire Shot: A cartridge filled with the blazing element of Fire is loaded and fired at the target. Range: 5 Cells. 100% ATK DMG. Fire Element. Chance of Burn. 8 MP.
R-Ability:
S-Ability: Lock-On - Once every turn, Violet will target a random enemy unit, giving them the status 'Target'. When given this status effect, Violet's attack on that character will have an increased chance of Critical hit (50%.)
D-Ability: Eliminate the Enemy - With the use of Hammerspace, Violet calls for an all-out assault on the Enemy Party. Air raids, bombings, machine gun fire, anything to decimate her targets. Craters are left in her wake. Deals 100% Piercing ATK DMG to all enemy units. Neutral Element.
Stats:
HP: 20
MP: 20
DD: 0/10
ATK: 4 (+1 from Pistol)(+1 from Loaded Cartridges)
DEF: 2 (+1 from Bulletproof Vest)
INT: 1 (+0 from Pistol)
SPR: 3 (+0 from Bulletproof Vest)
EVASION: 5%
MOVE: 2 cells (+1 from Gunner profession)
Skill Points: 0
Last edited by Xenosaga on Fri Jun 15, 2012 5:20 pm; edited 1 time in total
Xenosaga- Never Awaken
- Posts : 8307
Join date : 2009-10-30
Age : 31
Location : Displaced
Re: Decaying World Profile Thread
Name: Caleb, The Blade
Age: 19
Level: 4
Next Level: 14/16.
Appearance:
Profession: Soul Blade - His body is made of swords. He has flesh, skin and blood, but they have no purpose but to cut. Raised to battle, trained to kill. His soul is made of swords. A hundred trapped inside his being, bound to wield them for nothing, mindlessly, relentlessly, meaninglessly. His existence is made of swords. Invisible they lay, flying they lunge. Gave up his companions, his love and his life, all for a meaning, for something to fight. For a reason to fly his swords. He is not a knight, he is not a fighter. He is nothing but a sword. Meaningless.
Weapon: Worn Familiar Sword - An old broadsword, worn and a little rusty, that Caleb bound as his familiar to serve as a focus for him to channel and materialize his inner blades. As a side effect the blade becomes one of his own, being able to be controlled by force of will, flying around with as much strengh and speed as if it was wielded by his very arm. (Range: 3 cells)
Armor: Worn Jacket - A black, dusty leather jacket to absorb impacts and ward off the bad weather.
Accessory: Memento Ring - A painful iron-forged memory from simpler and merrier days. Bears nothing special, but evokes a will to fight harder by reminding of who and why. Increases Atk by +1.
A-Ability: Hundred Blades
+Ophion, Edge of the Life Blood: The sickle-shaped sword that drew the blood of a god, bringing life to another one. It bears the power to take the slashed foe's blood and use it to invigorate it's owner. 100% Atk Dmg. Heals user by half the damage dealed. Range: 3 Cells. 6 MP.
+Phantom Assault: Materializes two lesser swords, mere ephemeral phantasms of ancient, nameless swords who died with no honor or glory. 100% Atk Damage. 2 hits. Range: 3 Cells. 6 MP.
+Juuchi Yosamu, the 10,000 Cold Nights: The dreadful katana flies wildly, as if it wanted to strike. To kill. Legend holds it has to draw blood each time it is drawn, be it from a foe, be it from it's owner. 150% Atk Dmg. Chance of Bleeding. If misses enemy, hits user. If fails to inflict Bleeding on enemy, chance to inflict Bleeding on User. Range: 3 Cells. 8 MP.
+Yawarakai-Te, the Tender Hands: The blessed katana drifts smoothly, weaving in the air as the wind goes out of the way for it to pass. Legend holds it was forged to unmake it's rival's destruction, that it's holy blade bears the power not to cut, but to mend. Heals 100% Atk Dmg. Cures Bleeding. Rage: 3 Cells. 10 MP
R-Ability:Wall of Blades - The Soul Blade's inner swords can quickly be called upon to retaliate on his enemies. The blades' wish for vegeance feeds part of the willpower needed for the materialization, making it much easier. Everytime Caleb takes damage from an oponent up to 3 Cells away, he has 50% chance to receive an oportunity to counterattack with one of his own A-Abilities from "Hundred Blades". The ability must be aimed at Caleb or the triggering oponent, and will have 50% it's normal MP cost.
S-Ability: Crowned in Steel - The hundredfold soul-bound swords come in the defense of the Soul Blade, materializing out of their own will in times of need. When Critical, the Soul Blade has a 50% chance of completely avoiding each physical attack.
D-Ability: Ragnarok, The Last Sword(neutral) - The King of the Swords is thrown to the skies, only to bring down it's vengeance. The sword that broght the end of a world, bound to kill it's own gods, it brings along the ghosts of all the blades that fought in the last battle. Deals 50% Piercing Atk damage to an enemy up to 3 Cells away. Hits 4 times.
~Stats~
HP: 30
MP: 25
DD: 7/10
Atk: 8 (+1 from Worn Familiar Sword)(+1 from Memento Ring)
Def: 4 (+1 from Worn Jacket)
Int: 1 (+0 from Worn Familiar Sword)
Spr: 3 (+0 from Worn Jacket)
Evasion: 3%
Movement: 2 cells (+1 from Soul Blade profession)
Skill Points: 1
Age: 19
Level: 4
Next Level: 14/16.
Appearance:
- Spoiler:
- An average height, average weight man with bright red hair sprouting wildly from his head. His skin is fair and freckled and his eyes, of a deep viridian with a weird empty glow to them. In his right hand, a complicated, roughly circular sigil is tattooed in deep purple, with a rune that vaguely reminds a cross-hilted sword running through it. When shirtless, his muscles are lean, but well defined and obviously trained, and a dark scar in the shape of a simple dot marks the middle of his chest, with a fitting sibling on the back. Many other clearer scars are spread among his body, but none so deserving of mention. And none so shamefully hidden.
Profession: Soul Blade - His body is made of swords. He has flesh, skin and blood, but they have no purpose but to cut. Raised to battle, trained to kill. His soul is made of swords. A hundred trapped inside his being, bound to wield them for nothing, mindlessly, relentlessly, meaninglessly. His existence is made of swords. Invisible they lay, flying they lunge. Gave up his companions, his love and his life, all for a meaning, for something to fight. For a reason to fly his swords. He is not a knight, he is not a fighter. He is nothing but a sword. Meaningless.
Weapon: Worn Familiar Sword - An old broadsword, worn and a little rusty, that Caleb bound as his familiar to serve as a focus for him to channel and materialize his inner blades. As a side effect the blade becomes one of his own, being able to be controlled by force of will, flying around with as much strengh and speed as if it was wielded by his very arm. (Range: 3 cells)
Armor: Worn Jacket - A black, dusty leather jacket to absorb impacts and ward off the bad weather.
Accessory: Memento Ring - A painful iron-forged memory from simpler and merrier days. Bears nothing special, but evokes a will to fight harder by reminding of who and why. Increases Atk by +1.
A-Ability: Hundred Blades
+Ophion, Edge of the Life Blood: The sickle-shaped sword that drew the blood of a god, bringing life to another one. It bears the power to take the slashed foe's blood and use it to invigorate it's owner. 100% Atk Dmg. Heals user by half the damage dealed. Range: 3 Cells. 6 MP.
+Phantom Assault: Materializes two lesser swords, mere ephemeral phantasms of ancient, nameless swords who died with no honor or glory. 100% Atk Damage. 2 hits. Range: 3 Cells. 6 MP.
+Juuchi Yosamu, the 10,000 Cold Nights: The dreadful katana flies wildly, as if it wanted to strike. To kill. Legend holds it has to draw blood each time it is drawn, be it from a foe, be it from it's owner. 150% Atk Dmg. Chance of Bleeding. If misses enemy, hits user. If fails to inflict Bleeding on enemy, chance to inflict Bleeding on User. Range: 3 Cells. 8 MP.
+Yawarakai-Te, the Tender Hands: The blessed katana drifts smoothly, weaving in the air as the wind goes out of the way for it to pass. Legend holds it was forged to unmake it's rival's destruction, that it's holy blade bears the power not to cut, but to mend. Heals 100% Atk Dmg. Cures Bleeding. Rage: 3 Cells. 10 MP
R-Ability:
S-Ability: Crowned in Steel - The hundredfold soul-bound swords come in the defense of the Soul Blade, materializing out of their own will in times of need. When Critical, the Soul Blade has a 50% chance of completely avoiding each physical attack.
D-Ability: Ragnarok, The Last Sword(neutral) - The King of the Swords is thrown to the skies, only to bring down it's vengeance. The sword that broght the end of a world, bound to kill it's own gods, it brings along the ghosts of all the blades that fought in the last battle. Deals 50% Piercing Atk damage to an enemy up to 3 Cells away. Hits 4 times.
~Stats~
HP: 30
MP: 25
DD: 7/10
Atk: 8 (+1 from Worn Familiar Sword)(+1 from Memento Ring)
Def: 4 (+1 from Worn Jacket)
Int: 1 (+0 from Worn Familiar Sword)
Spr: 3 (+0 from Worn Jacket)
Evasion: 3%
Movement: 2 cells (+1 from Soul Blade profession)
Skill Points: 1
Allindur, the Lightfoot- Fleeting Dreamer
- Posts : 1147
Join date : 2012-05-05
Age : 32
Location : I was BORN to the stage, baby!
Re: Decaying World Profile Thread
Name: Vera Little
Gender: Female
Age: 16
Level: 1
Next Level: 0/10
Appearance:
Profession: Strange Girl: The one who claims this profession can be described as none other than strange and enigmatic. And she always carries around that empty birdcage...[INT BA]
[Strange Girl ~ Silent Enigma ~ Soul Trapper ~ Life Keeper]
Weapon: Cage: How is this a weapon, you ask? You'll see once you're on the receiving end. [INT +1][Range: 2]
Armor: Striped Dress: A dress with light and dark blue vertical stripes. [SPR +1]
Accessory: Ribbons: Ribbons to be tied in one's hair. [DEF +1]
A-Ability: An Empty Cage?:
+ Shining Bright: Vera summons a bright, targeted light from the center of the cage she holds. Causes Blind. Range: 4. Element: Neutral. 6 MP.
+ Force: A great force is pushed out through Vera's cage, pushing hard on an opponent. 120% INT Damage. Knockback of 2 cells. Range: 3. Element: Neutral. 6 MP.
R-Ability: None.
S-Ability: The Spirits Beckon: Once per battle, Vera may render herself Intangible for 4 turns.
D-Ability: Incomprehensibility: Vera opens the door of her cage... 200% INT damage. Chance of Confusion. Chance of Addle. Range: 5. Element: Neutral.
Stats:
HP: 15
MP: 25
DD: 0/10
Atk: 1 (+0 from Cage)
Def: 2 (+0 from Striped Dress)(+1 from Ribbons)
Int: 4 (+1 from Cage)
Spr: 3 (+1 from Striped Dress)
Evasion: 1%
Movement: 2 cells (+0 from Strange Girl profession)
Gender: Female
Age: 16
Level: 1
Next Level: 0/10
Appearance:
- Spoiler:
Profession: Strange Girl: The one who claims this profession can be described as none other than strange and enigmatic. And she always carries around that empty birdcage...[INT BA]
[Strange Girl ~ Silent Enigma ~ Soul Trapper ~ Life Keeper]
Weapon: Cage: How is this a weapon, you ask? You'll see once you're on the receiving end. [INT +1][Range: 2]
Armor: Striped Dress: A dress with light and dark blue vertical stripes. [SPR +1]
Accessory: Ribbons: Ribbons to be tied in one's hair. [DEF +1]
A-Ability: An Empty Cage?:
+ Shining Bright: Vera summons a bright, targeted light from the center of the cage she holds. Causes Blind. Range: 4. Element: Neutral. 6 MP.
+ Force: A great force is pushed out through Vera's cage, pushing hard on an opponent. 120% INT Damage. Knockback of 2 cells. Range: 3. Element: Neutral. 6 MP.
R-Ability: None.
S-Ability: The Spirits Beckon: Once per battle, Vera may render herself Intangible for 4 turns.
D-Ability: Incomprehensibility: Vera opens the door of her cage... 200% INT damage. Chance of Confusion. Chance of Addle. Range: 5. Element: Neutral.
Stats:
HP: 15
MP: 25
DD: 0/10
Atk: 1 (+0 from Cage)
Def: 2 (+0 from Striped Dress)(+1 from Ribbons)
Int: 4 (+1 from Cage)
Spr: 3 (+1 from Striped Dress)
Evasion: 1%
Movement: 2 cells (+0 from Strange Girl profession)
The Kakuzato- Sleep-Deprived Zombie
- Posts : 24
Join date : 2011-11-05
Age : 29
Re: Decaying World Profile Thread
Name: Kydrin/Dastin
Gender: Male
Age: 17
Level: 1
Next Level: 0/10
Appearance:
Profession: Twin Carrier- the one who claims this profession is a person who has absorbed a second soul into their body. The person now has the advantage of two points of view and two completely different attitudes and knowledge. [Dual-Wield][Soul Switch]
*Dual Wield: Kydrin/Dastin can have a maximum of 2 Weapons equipped at a time, however, they must use only 1 "Free Hand" Slot each.
*Soul-Switch: Affinity switch between Light and Dark Affinities can be made every five turns. Starting Affinity will always be Light Affinity. Basic attack element switch from Light/Dark along with Affinity switch.
Weapon: Rusted Dao- a single-edged blade that seems to be considerably worn, albeit being a dark hue. [+1 ATK]
Weapon: Worn Blade- a slightly battered handle with a fine blade that has kept considerable condition. Overall it is still worth a few more battles. [+1 ATK]
Armor: Old Leather- an old leather chest plate, it fits uncomfortably and a little tight, but surely is still in effect for defense. [+1 DEF]
Accessory: Patriarch Glove- a glove worn throughout the family of the wearer, it keeps a special connection to the wearer. [+5 MP]
A-Ability: Twin-tactics
+ Gleam Blade- A shining energy encompasses the blade(s). 20% Increased ATK Damage for 3 turns. Non-stackable duration. Compliments with Vicious Blade. Range: Self. Element: Light. 6 MP.
+ Vicious Blade- A malevolent aura encompasses the blade(s). Basic Attack has Chance of Wound for 3 turns. Non-stackable duration. Compliments with Gleam Blade. Range: Self. Element: Dark. 8 MP.
R-Ability: None.
S-Ability: Symbiosis- With every use of Soul-Switch, Kydrin/Dastin gains +10% Max HP recovery.
D-Ability: Synergistic Fatality, "Soul Retrieval'- "A wall of light is the only description. A massive barrier blasting through the area in a blinding wave. The feeling of your hope, your life's ambitions and dreams, the love that one has felt, it is intensified within the barrier as it passes, then taken away completely upon exiting. With none of this left, one is left to the dark turmoil ahead..." Two hits. 100% Piercing INT Damage (first hit), 150% ATK Damage (Second hit). Range: All enemies. Element: Light (first hit), Dark (second hit).
Stats:
HP: 25
MP: 15 (+ 5 Patriarch Glove)
DD: 0/10
Atk: 4 (+1 from Rusted Dao)(+1 from Worn Blade)
Def: 3 (+1 from Old Leather)
Int: 1 (+0 from Rusted Dao)(+0 from Worn Blade)
Spr: 2 (+0 from Old Leather)
Evasion: 3%
Movement: 2 cells (+1 from Twin Carrier profession)
Skill Points: 0
Gender: Male
Age: 17
Level: 1
Next Level: 0/10
Appearance:
- Spoiler:
Profession: Twin Carrier- the one who claims this profession is a person who has absorbed a second soul into their body. The person now has the advantage of two points of view and two completely different attitudes and knowledge. [Dual-Wield][Soul Switch]
*Dual Wield: Kydrin/Dastin can have a maximum of 2 Weapons equipped at a time, however, they must use only 1 "Free Hand" Slot each.
*Soul-Switch: Affinity switch between Light and Dark Affinities can be made every five turns. Starting Affinity will always be Light Affinity. Basic attack element switch from Light/Dark along with Affinity switch.
Weapon: Rusted Dao- a single-edged blade that seems to be considerably worn, albeit being a dark hue. [+1 ATK]
Weapon: Worn Blade- a slightly battered handle with a fine blade that has kept considerable condition. Overall it is still worth a few more battles. [+1 ATK]
Armor: Old Leather- an old leather chest plate, it fits uncomfortably and a little tight, but surely is still in effect for defense. [+1 DEF]
Accessory: Patriarch Glove- a glove worn throughout the family of the wearer, it keeps a special connection to the wearer. [+5 MP]
A-Ability: Twin-tactics
+ Gleam Blade- A shining energy encompasses the blade(s). 20% Increased ATK Damage for 3 turns. Non-stackable duration. Compliments with Vicious Blade. Range: Self. Element: Light. 6 MP.
+ Vicious Blade- A malevolent aura encompasses the blade(s). Basic Attack has Chance of Wound for 3 turns. Non-stackable duration. Compliments with Gleam Blade. Range: Self. Element: Dark. 8 MP.
R-Ability: None.
S-Ability: Symbiosis- With every use of Soul-Switch, Kydrin/Dastin gains +10% Max HP recovery.
D-Ability: Synergistic Fatality, "Soul Retrieval'- "A wall of light is the only description. A massive barrier blasting through the area in a blinding wave. The feeling of your hope, your life's ambitions and dreams, the love that one has felt, it is intensified within the barrier as it passes, then taken away completely upon exiting. With none of this left, one is left to the dark turmoil ahead..." Two hits. 100% Piercing INT Damage (first hit), 150% ATK Damage (Second hit). Range: All enemies. Element: Light (first hit), Dark (second hit).
Stats:
HP: 25
MP: 15 (+ 5 Patriarch Glove)
DD: 0/10
Atk: 4 (+1 from Rusted Dao)(+1 from Worn Blade)
Def: 3 (+1 from Old Leather)
Int: 1 (+0 from Rusted Dao)(+0 from Worn Blade)
Spr: 2 (+0 from Old Leather)
Evasion: 3%
Movement: 2 cells (+1 from Twin Carrier profession)
Skill Points: 0
crazE- Tormented By Nightmares
- Posts : 154
Join date : 2009-11-13
Age : 29
Location : Patrick's Bellybutton
Similar topics
» Secrets of the World [Profile Thread]
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