Chronicles of Karn Character Profiles
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Masquerade
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Page 1 of 1
Chronicles of Karn Character Profiles
Inventory~
Potion- recovers 20 HP (x4)
Ether- recovers 10 MP (x3)
Sprigs- plant that cures poison (x2)
Smelling Salts- revives on ally with 20% HP (x2)
Mana Juice- recover 50% HP and MP
Soldier Pill- causes berserk status
Spoils of War
Rags- Filthy, old, and torn. Overall impression; useless. (x1)
Blooded Fangs- Fangs with a sharp tip. I'm pretty sure that that's blood dripping from it. (x2)
Serrated Claws- the claws used by the crypt fiends. Seeing that it is grown and not worn, the bits of flesh sticking out aren't that surprising. (x3)
Key Items~
Crypt Key- It has a pattern on it, like a three part door or something. (x1)
Strange Pendants- unique charms provided before entering Karn with different effects
Chronicle Guide- The blank books that were given to use along with the pendants
Map- self explanatory
Equipment~
-none-
Money- 1388 belli
Maps
Jabba Island
https://2img.net/h/oi44.tinypic.com/261ki2c.jpg
World Map
Potion- recovers 20 HP (x4)
Ether- recovers 10 MP (x3)
Sprigs- plant that cures poison (x2)
Smelling Salts- revives on ally with 20% HP (x2)
Mana Juice- recover 50% HP and MP
Soldier Pill- causes berserk status
Spoils of War
Rags- Filthy, old, and torn. Overall impression; useless. (x1)
Blooded Fangs- Fangs with a sharp tip. I'm pretty sure that that's blood dripping from it. (x2)
Serrated Claws- the claws used by the crypt fiends. Seeing that it is grown and not worn, the bits of flesh sticking out aren't that surprising. (x3)
Key Items~
Crypt Key- It has a pattern on it, like a three part door or something. (x1)
Strange Pendants- unique charms provided before entering Karn with different effects
Chronicle Guide- The blank books that were given to use along with the pendants
Map- self explanatory
Equipment~
-none-
Money- 1388 belli
Maps
Jabba Island
https://2img.net/h/oi44.tinypic.com/261ki2c.jpg
World Map
Last edited by Zaneko on Mon May 10, 2010 7:21 pm; edited 10 times in total
Re: Chronicles of Karn Character Profiles
~Enemy Profiles~
Name: Nix, Hikli
Gender: ??
Appearance:
Profession: Crypt Fiend- spider like demons that were originally used to guard crypts, they are known to quickly over run the tunnels, expanding and breeding an army if left unchecked.
Level: 7
Weapon: Serrated Claws- these long skeleton looking finger-like appendages easily rip through flesh.
Armour: Mottled Exoskeleton
Accessory: Jaggged Mandibles
A-Ability: Fiendish Assault
+ Poisoned Claws- Secretes poisons on their claws. All attacks have chance to poison. 5 MP
+ Flesh Ripping- A strong downward slash form both hands that rips open their prey. Two hits, 120% ATK, Adjacent cell. 8 MP
+ Acid Spit- Spews acid from their mouth parts. 100% ATK, 3 cells.
+ Web Spear- Shots out a line of sticky silk tipped with a barb to hit target. 3 cells straight line; 120% attack; chance of poison, chance of immobilize; 9 MP
+ Reel in- if target is immobilized, target is drawn in close and hit. Target moved to adjacent cell, 50% ATK, 5 MP
A-Ability: Item
R-Ability: Natural Jumper- can leap over one void cell per move command
S-Ability: Ravaging- ATK increases by 50%
D-Ability: Protect the queen
Stats:
HP: 25
MP: 40
ATK: 8 (+1 from claws and mandibles)
DEF: 6 (+1 from exoskeleton)
INT: 1
SPR: 4 (+1 from exoskeleton)
Move: 2 (+2 from job, +1 from crypt)
Name: -none-
Age: couple seconds
Gender: random
Appearance:
Profession: Baby Crypt fiend- someone, somewhere must think this thing is cute, I think...
Level: 1
Weapon: Immature claws
Armour: -none-
Accessory: -none-
A-Ability: Immature Fiendishness
+ Acid Spit- Spews acid from their mouth parts. 100% ATK, 3 cells. (5)
A-Ability: Item
R-Ability: Natural Jumper- can leap over one void cell per move command
S-Ability: Ravaging- ATK increases by 50%
D-Ability: Kill Intruder
Stats:
HP: 5
MP: 5
ATK: 3 (+1 from immature claws)
DEF: 1
INT: 1
SPR: 1
Move: 2 (+2 from job)
Name: Black Widow
Age: ??
Gender: Female
Appearance:
Profession: Crypt Fiend Queen- massive, powerful and protective, this bad girl is not something sane people tackle. Wait, does that mean we aren't sane? [recover 10% MP per turn][recover 10% HP per turn][+1 basic attack]
Level: ??
Weapon: Black Sword
Armour: Dense Exoskeleton
Accessory: Auxiliary Claws- +2 basic attack
Accessory 2: Egg Sac- a large... Thing that lays her eggs (movement set to zero)
A-Ability: Fiendish Ruling
+ Decimate- 220% ATK, adjacent cell
+ Sonic Roar- 120% ATK, 3 cells
+ Abyss ball- a ball of concentrated dark energies. (Range- infinite; 150% INT; Dark element)
A-Ability: Item
R-Ability: Royal Repercussions- inflict same status effect on the caster
S-Ability: Royal Treasury- MP usage halved
D-Ability: Rampage
Stats:
HP: 70
MP: 60
ATK: 12 (+2 black sword)
DEF: 9 (+3 from Dense Exoskeleton)
INT: 6 (+1 from black sword)
SPR: 6 (+2 from Dense Exoskeleton)
Move: 2 (+2 from job)(-3 from Egg sac)
Name: Egg Sac
Profession: Egg Sac- lays eggs, looks ugly... That just about it.
S-Ability: Due date- lays three eggs every other turns.
Stats:
HP: 30
DEF: 9
SPR: 9
Name: Egg
Profession: Egg- resembles a round balls of mud covered in slime and web.
S-Ability: Quick incubator- hatches the turn after being laid to release a baby crypt fiend
Stats:
HP: 3
DEF: 10
SPR: 10
Last edited by Zaneko on Wed Jun 23, 2010 7:43 pm; edited 18 times in total
Re: Chronicles of Karn Character Profiles
Creature Index~
Human
Nico: Archer (lvl- 2)
Karlie: Thief (lvl 3)
Lena: Black Mage (lvl 3)
Rika: Grave Robber (lvl 2), Tomb Raider (lvl 4)
Sakurako: Tomb Raider (lvl 6)
Humanoid
Snotlin
(Exp-2/Gold-25/item- rags)
Beast
Bat
(Exp-1/Gold- 20/item- blooded fang)
Avian
None
Reptilian
None.
Insectiod
Crypt Fiend
(Exp-4/Gold- 52/item- serrated claws)
Plant
None.
Aquatic
None.
Inorganic
None.
Machine
None.
Mechaniod
Demon
None.
Undead
None.
Neutral
Name: Rika
Age: 19
Gender: Female
Appearance:
Last edited by Zaneko on Mon May 10, 2010 7:43 pm; edited 8 times in total
Re: Chronicles of Karn Character Profiles
Name: Kai Gordon
Age: 18
Gender: Male
Appearance:
Profession: Yankee- delinquents who disregard studies for more interesting pursuits. Packing fierce power, both in terms of physically strength and mental strength, they beat their foes into submission. [Can do either ATK based or INT based basic attack]
Level: 5
Exp: 6/25
Weapon: Skull Rings- a set of rings fashioned into skulls. I personally think it's cursed or something, but I hear it works for some people. (+1 ATK/INT, 10% chance of curse)
Armour: Battle Jacket- well tailored to withstand most kinds of battle stress. (+2 DEF/SPR)
Accessory: Black Armbands- another one of those evil looking things. It's patterned all over and that grin on the top looks downright creepy. (+1 ATK/INT, +1 SPR)
Key Accessory: Strange Pendant [All A-abilities use 50% less MP]
A-Ability: Delinquency
+ Resolute- Support spell. Focusing his resolve in his fist, he increases the power of his attacks. Base INT and ATK for the next three turns are calculated as 70% ATK + 70% INT. Range- Self.8 MP 4 MP
+ Stalwart- Support spell. Flexing his muscles and hardening his heart, he raises his defensive capabilities. Base DEF and SPR for the next three turns are calculated as 70% DEF + 70% SPR. Range- Self.8 MP 4 MP
+ Devouring Shade- Channeling the darkness in his soul to his fist, he releases a blast of dark energy that resembles a skull. The blast flies towards his target and strikes out at their soul itself. (150% INT; Range- four cells; Element- Dark;10 MP 5 MP)
A-Ability: Item
R-Ability:
S-Ability:
Added Blow- Can do a basic attack after an A-ability
Underhanded Tactics- +1 basic attacks and can act twice per turn
D-Ability: Fear Factor- By channeling Killing intent, he deals damage to his foes
-> Death fist- focusing his intent in his fist, he unleashed a devastating assault on one enemy. (200% Piercing ATK damage; Range- adjacent cell; neutral element)
-> Fateful Gaze- giving his foes a terrifying look, he shakes then to the depths of their souls. (150% Piercing INT damage; Range- two cell radius area; Element- dark)
-> Haki- releasing his intent from his entire body, he strikes fear in his foes hearts. (100% piercing INT damage; All cells; neutral element; 30% chance of paralysis)
Stats:
HP: 30
MP: 40
ATK: 6 (+1 from Skull Rings)(+1 from Black Armbands)
DEF: 3 (+2 from Battle Jacket)
INT: 6 (+1 from Skull Rings)(+1 from Black Armbands)
SPR: 3 (+2 from Battle Jacket)(+1 from Black Armbands)
Move: 2 (+1 from job)
Skill Points: 1
Age: 18
Gender: Male
Appearance:
Profession: Yankee- delinquents who disregard studies for more interesting pursuits. Packing fierce power, both in terms of physically strength and mental strength, they beat their foes into submission. [Can do either ATK based or INT based basic attack]
Level: 5
Exp: 6/25
Weapon: Skull Rings- a set of rings fashioned into skulls. I personally think it's cursed or something, but I hear it works for some people. (+1 ATK/INT, 10% chance of curse)
Armour: Battle Jacket- well tailored to withstand most kinds of battle stress. (+2 DEF/SPR)
Accessory: Black Armbands- another one of those evil looking things. It's patterned all over and that grin on the top looks downright creepy. (+1 ATK/INT, +1 SPR)
Key Accessory: Strange Pendant [All A-abilities use 50% less MP]
A-Ability: Delinquency
+ Resolute- Support spell. Focusing his resolve in his fist, he increases the power of his attacks. Base INT and ATK for the next three turns are calculated as 70% ATK + 70% INT. Range- Self.
+ Stalwart- Support spell. Flexing his muscles and hardening his heart, he raises his defensive capabilities. Base DEF and SPR for the next three turns are calculated as 70% DEF + 70% SPR. Range- Self.
+ Devouring Shade- Channeling the darkness in his soul to his fist, he releases a blast of dark energy that resembles a skull. The blast flies towards his target and strikes out at their soul itself. (150% INT; Range- four cells; Element- Dark;
A-Ability: Item
R-Ability:
S-Ability:
Underhanded Tactics- +1 basic attacks and can act twice per turn
D-Ability: Fear Factor- By channeling Killing intent, he deals damage to his foes
-> Death fist- focusing his intent in his fist, he unleashed a devastating assault on one enemy. (200% Piercing ATK damage; Range- adjacent cell; neutral element)
-> Fateful Gaze- giving his foes a terrifying look, he shakes then to the depths of their souls. (150% Piercing INT damage; Range- two cell radius area; Element- dark)
-> Haki- releasing his intent from his entire body, he strikes fear in his foes hearts. (100% piercing INT damage; All cells; neutral element; 30% chance of paralysis)
Stats:
HP: 30
MP: 40
ATK: 6 (+1 from Skull Rings)(+1 from Black Armbands)
DEF: 3 (+2 from Battle Jacket)
INT: 6 (+1 from Skull Rings)(+1 from Black Armbands)
SPR: 3 (+2 from Battle Jacket)(+1 from Black Armbands)
Move: 2 (+1 from job)
Skill Points: 1
Last edited by Zaneko on Tue May 11, 2010 11:03 am; edited 13 times in total
Re: Chronicles of Karn Character Profiles
Name: Altima Esquecido
Gender: Female
Age: Appears 19
Level: 6
Next Level 1/25
Appearance:
Profession: Forgotten One - The one who claims this profession wanders aimlessly through a void in which nobody remembers her or acknowledges her existence causing her to fall into the grasp of insanity.
Weapon: Soft Light - A sphere of light that casts a soft glow over everything. (INT damage)(Range: 3 cells)
Armor: Silk Gown - Elegant, beautiful, lovely. The built-in corset and metal supports surprises any attacker.
Accessory: Gemstone Necklace (MP+5)(INT+2)
Key Accessory: Strange Pendant (Basic Attacks+2)
A-Ability: Nothing But A Memory:
+Lost: Casts the enemy into a realm of darkness, left alone to forever to wander the expanse of eternity when in reality, it has never left the battlefield. 110% Int Dmg. Range: One enemy. Disables target. 12 MP.
+Scatter: Ravages the enemy's mind causing memories of how to execute special moves to disappear and be lost in chaos. 120% Int Dmg. Range: 3 cells. Addles target. 8 MP.
+Alleviate: Calls forth on the Void to spill its energy into the living realm where it is directed into an ally's mind causing all pain to be forgotten. Heals HP equal to 120% Int. Range: 3 cells. 6 MP.
+Suffering: Forfeits all remaining memories of suffering and manifests them into a sphere that the user tosses at an enemy to make them feel the pain that the user did at one time. Deals damage equal to Max HP - Current HP. Range: 4 cells. 8 MP.
+Timeless Void: Evokes Void energy to fill the air, suppressing any forgotten knowledge for an indefinite amount of time. Range: All. Causes the Addled status to have an infinite duration. 5 MP.
+Forgotten Might: Utilizes the power of all that has been forgotten in order to make up for a lack of strategic knowledge required for battle. Increases INT by 250%. Range: Self only. User must be Addled. Effect lasts until the User is no longer Addled. 10 MP.
+Elapsed Melody: A dark tune from the planet's past emanates throughout the air while streams of darkness surge through the air, dancing to the haunting melody while slowly taking over the minds of the enemies. 130% INT Dmg. Range: All enemies. Chance of Addle. 20 MP.
---Oblivion Dance: Captivated by the most tantalizing of songs, the enemies start to dance a dance that has only been danced in the earliest eons of the history of humanity; it is a dance condemned to the realm of the forgotten, and the enemies are forced to perform this dance as they themselves head mindlessly into the Void. Causes all enemies with the Addled status to succumb to the Oblivion status. Range: All enemies. 10 MP.
+Martyrs of the Void: The spirits of those lost to the Void rise up and assault the target, their jealously of the remembered and the living released in the form of a violent explosion that could rend the very skin from the target's body. 150% Int Dmg. Range: 4 cells. Damage output increases by 10% for each unit that has Addled or Oblivion status. 11 MP.
A-Ability: Void Production:
+Silent Consumption: Summons the power of the Void to eat away at the fringes of the battlefield for several turns. Causes cells at the edge of the battlefield to become Void cells for 5 turns. Range: Set. 16 MP.
+Expel: Blasts the area surrounding the user with Void energy. All cells surrounding the user become Void cells. Range: All surrounding cells. 10 MP.
A-Ability: Undying Aspiration:
+Smite: Smashes the enemy with a ball of divine light. 320% Int Dmg. Range: 4 cells. 28 MP. Light elemental.
+Incinerating Farewell: An ethereal stream of fire surges up from the ground and spirals around the enemy before turning into a column of flame that scorches the enemy's body into ashes after which a slight breeze carries those ashes away. 160% Int Dmg. Range: 3 cells. Chance of Severe Burn. If target becomes Severely Burned, there is a high chance (40%) of Oblivion. 18 MP. Fire elemental.
+Reminisce: Calls forth myriad balls of light to batter the enemy knocking it into the air before unleashing a fearsome combo upon it. 140% Int Dmg. Range: 4 cells. 15 hits. 34 MP.
+Holy Circle: Commands balls of light to form a circle around the enemy and resonate causing a fierce explosion. 180% Int Dmg. Range: One enemy. 14 MP. Light elemental.
+Void: Creates a sphere of nothingness mana around the enemy causing their existence to be lost forever. Range: 4 cells. Inflicts Oblivion upon the target. 12 MP.
---Void Clash: Slams two Void spheres together to create a resonance that increases the chances of the enemy being lost forever. 120% Int Dmg. Range: 4 cells. Inflicts Oblivion upon the target. 16 MP.
---Cataclysm: Creates a disaster by accumulating Void energy causing a rift to open in the dimension sucking in everything and literally ripping apart the universe. 360% Int Dmg. Range: All enemies. Inflicts Oblivion upon the target. 48 MP.
R-Ability: Void Memory - When the user obtains the Addled status, the effects are canceled, but the status remains.
S-Ability: What Was Once Lost- Restores HP and MP to full and returns stats to their original values. Can only be used once per battle. The user is Addled.
D-Ability: Shattered Into Oblivion (Neutral) - Raises a solemn hand and shatters the foe's very existence into nothingness, even going as far as to wipe the memories of its life from the minds of every person or conscious thing that had come into contact with it. Deals 200% Piercing Int damage to one enemy up to 5 cells away.
Stats:
HP: 20
MP: 40 (+5 from Gemstone Necklace)
Atk: 3 (+0 from Soft Light)
Def: 6 (+1 from Silk Gown)
Int: 10 (+2 from Soft Light)(+2 from Gemstone Necklace)
Spr: 4 (+3 from Silk Gown)
Movement: 2 cells (+1 from Forgotten One job)
Skill Points: 0
Gender: Female
Age: Appears 19
Level: 6
Next Level 1/25
Appearance:
- Spoiler:
Profession: Forgotten One - The one who claims this profession wanders aimlessly through a void in which nobody remembers her or acknowledges her existence causing her to fall into the grasp of insanity.
Weapon: Soft Light - A sphere of light that casts a soft glow over everything. (INT damage)(Range: 3 cells)
Armor: Silk Gown - Elegant, beautiful, lovely. The built-in corset and metal supports surprises any attacker.
Accessory: Gemstone Necklace (MP+5)(INT+2)
Key Accessory: Strange Pendant (Basic Attacks+2)
A-Ability: Nothing But A Memory:
+Lost: Casts the enemy into a realm of darkness, left alone to forever to wander the expanse of eternity when in reality, it has never left the battlefield. 110% Int Dmg. Range: One enemy. Disables target. 12 MP.
+Scatter: Ravages the enemy's mind causing memories of how to execute special moves to disappear and be lost in chaos. 120% Int Dmg. Range: 3 cells. Addles target. 8 MP.
+Alleviate: Calls forth on the Void to spill its energy into the living realm where it is directed into an ally's mind causing all pain to be forgotten. Heals HP equal to 120% Int. Range: 3 cells. 6 MP.
+Suffering: Forfeits all remaining memories of suffering and manifests them into a sphere that the user tosses at an enemy to make them feel the pain that the user did at one time. Deals damage equal to Max HP - Current HP. Range: 4 cells. 8 MP.
+Silent Consumption: Summons the power of the Void to eat away at the fringes of the battlefield for several turns. Causes cells at the edge of the battlefield to become Void cells for 5 turns. Range: Set. 16 MP.
+Expel: Blasts the area surrounding the user with Void energy. All cells surrounding the user become Void cells. Range: All surrounding cells. 10 MP.
A-Ability: Undying Aspiration:
+Smite: Smashes the enemy with a ball of divine light. 320% Int Dmg. Range: 4 cells. 28 MP. Light elemental.
+Incinerating Farewell: An ethereal stream of fire surges up from the ground and spirals around the enemy before turning into a column of flame that scorches the enemy's body into ashes after which a slight breeze carries those ashes away. 160% Int Dmg. Range: 3 cells. Chance of Severe Burn. If target becomes Severely Burned, there is a high chance (40%) of Oblivion. 18 MP. Fire elemental.
+Reminisce: Calls forth myriad balls of light to batter the enemy knocking it into the air before unleashing a fearsome combo upon it. 140% Int Dmg. Range: 4 cells. 15 hits. 34 MP.
+Holy Circle: Commands balls of light to form a circle around the enemy and resonate causing a fierce explosion. 180% Int Dmg. Range: One enemy. 14 MP. Light elemental.
+Void: Creates a sphere of nothingness mana around the enemy causing their existence to be lost forever. Range: 4 cells. Inflicts Oblivion upon the target. 12 MP.
---Void Clash: Slams two Void spheres together to create a resonance that increases the chances of the enemy being lost forever. 120% Int Dmg. Range: 4 cells. Inflicts Oblivion upon the target. 16 MP.
---Cataclysm: Creates a disaster by accumulating Void energy causing a rift to open in the dimension sucking in everything and literally ripping apart the universe. 360% Int Dmg. Range: All enemies. Inflicts Oblivion upon the target. 48 MP.
R-Ability: Void Memory - When the user obtains the Addled status, the effects are canceled, but the status remains.
S-Ability: What Was Once Lost- Restores HP and MP to full and returns stats to their original values. Can only be used once per battle. The user is Addled.
D-Ability: Shattered Into Oblivion (Neutral) - Raises a solemn hand and shatters the foe's very existence into nothingness, even going as far as to wipe the memories of its life from the minds of every person or conscious thing that had come into contact with it. Deals 200% Piercing Int damage to one enemy up to 5 cells away.
Stats:
HP: 20
MP: 40 (+5 from Gemstone Necklace)
Atk: 3 (+0 from Soft Light)
Def: 6 (+1 from Silk Gown)
Int: 10 (+2 from Soft Light)(+2 from Gemstone Necklace)
Spr: 4 (+3 from Silk Gown)
Movement: 2 cells (+1 from Forgotten One job)
Skill Points: 0
Last edited by Masquerade on Mon Oct 17, 2011 12:10 pm; edited 20 times in total
Re: Chronicles of Karn Character Profiles
Name: Vector Landale
Gender: Male
Age: 21
Level: 5
Next Level: 6/25
Appearance:
Profession: Space Marine: The one who claims this Profession performs amazingly well at both close and ranged combat, having a wide arrange of Equipment to select from and backed up by several supporting spells. [Equipment: Dual Sabers, Handguns]
Weapon: Twin Energy Blades: Imported from New Kelvan, this weapon gracefully slashes while the energized blades add a temporary stunning effect.
(+2 ATK) [2 Hits] [Effect: Stun]
Armor: Armor Suit: A good example of the workmanship of the New Kelvans. It's great physical defense capabilities adds to the lack of magical defense capabilities.
(+3 DEF +1 SPR)
Accessory: Bio Enhancer: An interesting piece of technology developed by New Kelvans for their Space Marines, it ensures maximum efficiency in their Space Marines.
(+5 HP +1 ATK +1 DEF)
Key Accessory: Strange Pendant [Status Afflictions on A-Abilities have a 50% Chance, except for Instant Death and Oblivion, which are Set to 25%]
A-Ability: Future Combat
+ Ripper Blow: Vector lunges forward at the target, unleashing two precise slashes that rapidly severe tendons, preventing the target from any chance of a unexpected counter-attack. 2 Hits. 100% ATK Damage (All Hits). Paralyzes Target. Range: Adjacent Cell; Element: Neutral. 8 MP.
+ Piercing Thrust: Vector does a swift thrust with his current weapon to his target, the inserted blade suddenly enlarging like a piercing lance, and then he recoils his weapon safely back into his hand. 120% ATK Damage. Causes Blood Loss. Range: 3 Cells. Element: Neutral. 8 MP.
+ Shift: A special kind of spell that engulfs the caster in a red halo, increasing his/her attack capabilities proportionally. Boosts ATK by 25%. Range: Self; Element: Neutral. 5 MP.
A-Ability: Item
R-Ability: None
S-Ability: Last Smite: When Vector is KO'ed, the enemy takes ATK Damage equal to the Damage that made Vector's HP go to a negative amount (Or 0).
D-Ability: Deadly Cruce: 200% Piercing ATK Damage. Range: 5 Cells; Element: Neutral.
~Stats~
HP: 35 (Bio Enhancer +5)
MP: 30
ATK: 10 (Twin Dual Blades +2) (Bio Enhancer +1)
DEF: 5 (Armor Suit +3) (Bio Enhancer +1)
INT: 2
SPR: 4 (Armor Suit +1)
MOVE: 2 Cells (Space Marine Job +1)
Skill Points: 3
Gender: Male
Age: 21
Level: 5
Next Level: 6/25
Appearance:
- Spoiler:
Profession: Space Marine: The one who claims this Profession performs amazingly well at both close and ranged combat, having a wide arrange of Equipment to select from and backed up by several supporting spells. [Equipment: Dual Sabers, Handguns]
Weapon: Twin Energy Blades: Imported from New Kelvan, this weapon gracefully slashes while the energized blades add a temporary stunning effect.
(+2 ATK) [2 Hits] [Effect: Stun]
Armor: Armor Suit: A good example of the workmanship of the New Kelvans. It's great physical defense capabilities adds to the lack of magical defense capabilities.
(+3 DEF +1 SPR)
Accessory: Bio Enhancer: An interesting piece of technology developed by New Kelvans for their Space Marines, it ensures maximum efficiency in their Space Marines.
(+5 HP +1 ATK +1 DEF)
Key Accessory: Strange Pendant [Status Afflictions on A-Abilities have a 50% Chance, except for Instant Death and Oblivion, which are Set to 25%]
A-Ability: Future Combat
+ Ripper Blow: Vector lunges forward at the target, unleashing two precise slashes that rapidly severe tendons, preventing the target from any chance of a unexpected counter-attack. 2 Hits. 100% ATK Damage (All Hits). Paralyzes Target. Range: Adjacent Cell; Element: Neutral. 8 MP.
+ Piercing Thrust: Vector does a swift thrust with his current weapon to his target, the inserted blade suddenly enlarging like a piercing lance, and then he recoils his weapon safely back into his hand. 120% ATK Damage. Causes Blood Loss. Range: 3 Cells. Element: Neutral. 8 MP.
+ Shift: A special kind of spell that engulfs the caster in a red halo, increasing his/her attack capabilities proportionally. Boosts ATK by 25%. Range: Self; Element: Neutral. 5 MP.
A-Ability: Item
R-Ability: None
S-Ability: Last Smite: When Vector is KO'ed, the enemy takes ATK Damage equal to the Damage that made Vector's HP go to a negative amount (Or 0).
D-Ability: Deadly Cruce: 200% Piercing ATK Damage. Range: 5 Cells; Element: Neutral.
~Stats~
HP: 35 (Bio Enhancer +5)
MP: 30
ATK: 10 (Twin Dual Blades +2) (Bio Enhancer +1)
DEF: 5 (Armor Suit +3) (Bio Enhancer +1)
INT: 2
SPR: 4 (Armor Suit +1)
MOVE: 2 Cells (Space Marine Job +1)
Skill Points: 3
Last edited by Shadow on Fri May 14, 2010 10:16 am; edited 14 times in total
Shadow- Graced with Good Dreams
- Posts : 1431
Join date : 2009-10-30
Age : 29
Location : Nonexistence
Re: Chronicles of Karn Character Profiles
Name: Armanthia Collins
Age: 15
Gender: Female
Appearance:
Profession: Puppet Master- The one who claims this Profession uses different styles of strings equipped with special Mana to control her foes.
Level: 5
Exp: 1/25
-------------------
Weapon: Nylon Thread- A long reel of nylon that is normally used by fishermen, though it's used whenever strength is needed. Known to cause nasty cuts if it's use is not carefully monitored.
Armor: Frilled Dress- A simple yet pretty dress available in many colours.
Accessory: Wrym Teeth- A brace of fangs taken from a wyrm and strung on a cord of leather. I hear it possesses powerful magic.
Key Accessory: Strange Pendant (Mp Restores by 20% Each Turn)
-------------------
A-Ability: Will Manipulation
+ Spirit Needle- Armanthia fires off a needle of spirit energy to pierce her foe.
(Damage: 120% Atk/Effect: Disable 50%/Range: 5 Cells/Mp: 8/Element: --)
+ Manipulate- Armanthia attaches strings to her enemy's muscles, allowing her to move and control them in the same turn.
(Damage: --/Effect: Manipulate/Range: 5 Cells/Mp: 6/Element: --)
+ Life Swap- Armanthia attaches her strings to her enemy's Stamina and Energy, having them swap places.
(Damage: --/Effect: Hp Becomes Mp/Mp Becomes Hp/Range: 5 Cells/Mp: 8/Element: --)
+ Energy Swap- Armanthia attaches her strings to her enemy's Strength, Defense, Intelligence, and Spirit, Swaping them around.
(Damage: --/Effect: Armanthia switches her Enemy's Stats around/Range: 5 Cells/Mp: 12/Element: --)
-------------------
A-Ability: Item
-------------------
R-Ability:
+ Unbreakable Control- When Armanthia uses Manipulate on an Enemy, she may use their D-Ability on anyone.
-------------------
S-Ability:
+ Spirit Strings- Armanthia's normal Attacks have a range of Infinite.
+ Abyssal Threads- Armanthia's Normal Attack and Skill Range is Infinite.
-------------------
D-Ability: Endless Manipulation
+ Puppet Show Massacre- The foes are subject to Armanthia's whim, each one made into a puppet for her to control. She proceeds to having each of the puppets slaughter eachother, before returning them to their original form to feel pain.
(Damage: 100% Pierce Atk/Effect: Instant Death 10%/Range: All Enemies/Mp: --/Element: --)
+ Collision- Armanthia whips her arms out to the side, her strings attaching to two different foes, forcing them to draw their weapons and collide in a fight to the death.
(Damage: 150% Pierce Atk/Effect: Enemies End up Adjacent to one another/Instant Death 10%/Range: 2 Enemies/Mp: --/Element: --)
+ Controled Suicide- Armanthia forces her foe to draw a knife from nowhere, cutting themselves over and over until they can't take it anymore.
(Damage: 200% Pierce Atk/Effect: Instant Death 20%/Range: Single Enemy/Mp: --/Element: --)
-------------------
Stats:
Hp: 30
Mp: 30 (+10 from Wrym Teeth)
Atk: 6 (+2 from Nylon Thread)
Def: 6 (+2 from Frilled Dress)
Int: 2
Spr: 6 (+2 from Frilled Dress) (+1 from Wrym Teeth)
Move: 2 Cells
-------------------
Skill Points: 0
Age: 15
Gender: Female
Appearance:
- Spoiler:
Profession: Puppet Master- The one who claims this Profession uses different styles of strings equipped with special Mana to control her foes.
Level: 5
Exp: 1/25
-------------------
Weapon: Nylon Thread- A long reel of nylon that is normally used by fishermen, though it's used whenever strength is needed. Known to cause nasty cuts if it's use is not carefully monitored.
Armor: Frilled Dress- A simple yet pretty dress available in many colours.
Accessory: Wrym Teeth- A brace of fangs taken from a wyrm and strung on a cord of leather. I hear it possesses powerful magic.
Key Accessory: Strange Pendant (Mp Restores by 20% Each Turn)
-------------------
A-Ability: Will Manipulation
+ Spirit Needle- Armanthia fires off a needle of spirit energy to pierce her foe.
(Damage: 120% Atk/Effect: Disable 50%/Range: 5 Cells/Mp: 8/Element: --)
+ Manipulate- Armanthia attaches strings to her enemy's muscles, allowing her to move and control them in the same turn.
(Damage: --/Effect: Manipulate/Range: 5 Cells/Mp: 6/Element: --)
+ Life Swap- Armanthia attaches her strings to her enemy's Stamina and Energy, having them swap places.
(Damage: --/Effect: Hp Becomes Mp/Mp Becomes Hp/Range: 5 Cells/Mp: 8/Element: --)
(Damage: --/Effect: Armanthia switches her Enemy's Stats around/Range: 5 Cells/Mp: 12/Element: --)
-------------------
A-Ability: Item
-------------------
R-Ability:
+ Unbreakable Control- When Armanthia uses Manipulate on an Enemy, she may use their D-Ability on anyone.
-------------------
S-Ability:
+ Spirit Strings- Armanthia's normal Attacks have a range of Infinite.
-------------------
D-Ability: Endless Manipulation
+ Puppet Show Massacre- The foes are subject to Armanthia's whim, each one made into a puppet for her to control. She proceeds to having each of the puppets slaughter eachother, before returning them to their original form to feel pain.
(Damage: 100% Pierce Atk/Effect: Instant Death 10%/Range: All Enemies/Mp: --/Element: --)
+ Collision- Armanthia whips her arms out to the side, her strings attaching to two different foes, forcing them to draw their weapons and collide in a fight to the death.
(Damage: 150% Pierce Atk/Effect: Enemies End up Adjacent to one another/Instant Death 10%/Range: 2 Enemies/Mp: --/Element: --)
+ Controled Suicide- Armanthia forces her foe to draw a knife from nowhere, cutting themselves over and over until they can't take it anymore.
(Damage: 200% Pierce Atk/Effect: Instant Death 20%/Range: Single Enemy/Mp: --/Element: --)
-------------------
Stats:
Hp: 30
Mp: 30 (+10 from Wrym Teeth)
Atk: 6 (+2 from Nylon Thread)
Def: 6 (+2 from Frilled Dress)
Int: 2
Spr: 6 (+2 from Frilled Dress) (+1 from Wrym Teeth)
Move: 2 Cells
-------------------
Skill Points: 0
Last edited by SilverStorm on Wed Jul 28, 2010 2:18 pm; edited 9 times in total
Re: Chronicles of Karn Character Profiles
Name: Lady Chillwhisper
Age: ???
Gender: Female
Appearance:
Profession: Frozen Wraith – She died in an icy grave, and so will you. (Able to pass through and occupy all kinds of cells)
Level: 5
Exp: 6/25
Weapon: Dark Claws - Claws seemingly made of pure darkness. [INT-based Normal Attacks; 10% Chance of Doom]
Armour: Black Dress - reminds me of something you might want to bury your daughter in, but it has it's uses.
Accessory: Wyrm Teeth - a brace of fangs taken from a wyrm and strung on a cord of leather. I hear it possesses powerful magic. [+10 MP; +1 SPR]
Key Accessory: Strange Pendant (Chance of Freeze for all attacks and A-Abilities increases by 25%)
A-Ability: Icy Grave
+ Blizzard – Summons a block of ice to freeze a part of the target. [120% Ice INT Dmg. Range: 5 cells. Chance to Freeze. 8 MP]
+ Frost Armor - Creates a shell of frost to surround the target. [Range: Self or 3 cells. Doubles DEF for 3 turns. 8 MP]
A-Ability: Item
R-Ability: Frost Presence – When Lady Chillwhisper is attacked from an adjacent cell, the attacker has a chance to be inflicted with Freeze and when she is attacked from a distant cell, the attacker has a chance to be inflicted with Slow.
S-Ability: Spectral Touch – Half of all damage done by Lady Chillwhisper is also added to her MP. (Passive)
D-Ability: Death's Beckon - Lady Chillwhisper can call out to others within the Scourge with power to aid her.
- Curse of Chillwhisper – Lady Chillwhisper calls for a great blizzard to freeze her enemies to the bones. [100% Piercing Ice INT Dmg. Range: Enemy Party. Chance to Freeze]
- Rage of Rivendare - Lady Chillwhisper calls for Baron Rivendare and his skeletal steed, Invincible, to hew through the enemies. [150% Piercing Earth INT Dmg. Range: Any and 3 cell radius of the target. Chance to Immobilize. Chance to Disable]
- Might of Mograine - Lady Chillwhisper calls for Sir Mograine to strike down an enemy with his fiery claymore. [200% Piercing Fire INT Dmg. Range: Any. Chance to Burn]
-Terror of Terokkar - Lady Chillwhisper calls for General Terokkar to cleave through the enemies with his bloody axe. [150% Piercing INT Dmg. Range: Any and 2 cell radius around the target. Chance to Paralyze]
- Plague of Putricide - Lady Chillwhisper calls for Professor Putricide to plague the entire enemy party with chemical gas. [100% Piercing Wind INT Dmg. Range: Enemy Party. Chance of Venom]
- Army of Arthas - Lady Chillwhisper calls for King Arthas to summon an army of undead to slaughter all the enemies. [100% Dark INT Dmg. Range: Enemy party. 10% chance of Instant Death]
Stats:
HP: 25
MP: 30 (+10 from Wyrm Teeth)
ATK: 4
DEF: 3 (+1 from Black Dress)
INT: 9 (+1 from Dark Claws)
SPR: 4 (+3 from Black Dress) (+1 from Wyrm Teeth)
Move: 2 (+2 for Frozen Wraith Profession)
Skill Points: 1
Age: ???
Gender: Female
Appearance:
- Spoiler:
Profession: Frozen Wraith – She died in an icy grave, and so will you. (Able to pass through and occupy all kinds of cells)
Level: 5
Exp: 6/25
Weapon: Dark Claws - Claws seemingly made of pure darkness. [INT-based Normal Attacks; 10% Chance of Doom]
Armour: Black Dress - reminds me of something you might want to bury your daughter in, but it has it's uses.
Accessory: Wyrm Teeth - a brace of fangs taken from a wyrm and strung on a cord of leather. I hear it possesses powerful magic. [+10 MP; +1 SPR]
Key Accessory: Strange Pendant (Chance of Freeze for all attacks and A-Abilities increases by 25%)
A-Ability: Icy Grave
+ Blizzard – Summons a block of ice to freeze a part of the target. [120% Ice INT Dmg. Range: 5 cells. Chance to Freeze. 8 MP]
+ Frost Armor - Creates a shell of frost to surround the target. [Range: Self or 3 cells. Doubles DEF for 3 turns. 8 MP]
A-Ability: Item
R-Ability: Frost Presence – When Lady Chillwhisper is attacked from an adjacent cell, the attacker has a chance to be inflicted with Freeze and when she is attacked from a distant cell, the attacker has a chance to be inflicted with Slow.
S-Ability: Spectral Touch – Half of all damage done by Lady Chillwhisper is also added to her MP. (Passive)
D-Ability: Death's Beckon - Lady Chillwhisper can call out to others within the Scourge with power to aid her.
- Curse of Chillwhisper – Lady Chillwhisper calls for a great blizzard to freeze her enemies to the bones. [100% Piercing Ice INT Dmg. Range: Enemy Party. Chance to Freeze]
- Rage of Rivendare - Lady Chillwhisper calls for Baron Rivendare and his skeletal steed, Invincible, to hew through the enemies. [150% Piercing Earth INT Dmg. Range: Any and 3 cell radius of the target. Chance to Immobilize. Chance to Disable]
- Might of Mograine - Lady Chillwhisper calls for Sir Mograine to strike down an enemy with his fiery claymore. [200% Piercing Fire INT Dmg. Range: Any. Chance to Burn]
-Terror of Terokkar - Lady Chillwhisper calls for General Terokkar to cleave through the enemies with his bloody axe. [150% Piercing INT Dmg. Range: Any and 2 cell radius around the target. Chance to Paralyze]
- Plague of Putricide - Lady Chillwhisper calls for Professor Putricide to plague the entire enemy party with chemical gas. [100% Piercing Wind INT Dmg. Range: Enemy Party. Chance of Venom]
- Army of Arthas - Lady Chillwhisper calls for King Arthas to summon an army of undead to slaughter all the enemies. [100% Dark INT Dmg. Range: Enemy party. 10% chance of Instant Death]
Stats:
HP: 25
MP: 30 (+10 from Wyrm Teeth)
ATK: 4
DEF: 3 (+1 from Black Dress)
INT: 9 (+1 from Dark Claws)
SPR: 4 (+3 from Black Dress) (+1 from Wyrm Teeth)
Move: 2 (+2 for Frozen Wraith Profession)
Skill Points: 1
Last edited by Windy-tan on Tue May 11, 2010 3:41 pm; edited 13 times in total
Kurio- Masochistic Kitty Kat Maid
- Posts : 8939
Join date : 2009-10-30
Age : 29
Location : I dunno 3:
Re: Chronicles of Karn Character Profiles
Name: Grandpa Joe
Age: Over 80 but he forgot
Gender: Male
Appearance: Old and wrinkly, Grandpa Joe wears a pair of old glasses and is always hunched back. He has no teeth but his dentures hang from his sides. He pops them in every once in a while to speak properly. His limbs are all skin and bones though he has a rather big belly. Grandpa Joe is quite short, due to his age.
Level: 6
Next Level: 1/25
Profession: Senile Old Man - An extremely elderly man who has extremely bad hearing and is as slow as a turtle. He has a tendency to always bonk the enemies on the head. He's also a little crazy due to old age. [Added Effect: Addle]
Weapon: Grandpapi's belt - This old thing has been laying around the place for years now. I remember how my Grandpapi used to pull this out whenever we kids gave trouble. I think I still got a mark to prove it too... (+2 ATK, range: 2 cells)
Armor: Tweed Sweater - Tough, itchy and rough on the outside, warm and soft on the inside. (+2 DEF/SPR)
Accessory: Hearing Aid [+5 HP]
Key Accessory: Strange Pendant [Damage is halved]
A-Ability: Rickety Bones
+Why, When I was Young. . . .: Grandpa Joe goes into a long and boring as hell rant about the past, make anyone who hears it want to just fall asleep right there and then. Range: All Enemies. Chance of Sleep. 10 MP.
+You Whippersnapper!: Angered, Grandpa Joe ends up bashing the target upside down the head, ranting as he does so. 120% ATK DMG. 3 hits. Range: Adjacent. Chance of Addle. 14 MP.
A-Ability: Item
R-Ability: N/A
S-Ability:
+Ah, These Aching Bones. . . . [Passive]: After every three cells of movement, Grandpa Joe ends up stopping to take a rest, healing 5% of his max HP and MP. He cannot act the next turn.
D-Ability: GET OFF MY LAWN!! [Neutral] 200% Piercing ATK DMG - Furious beyond belief, Grandpa Joe runs up to the target and begins a massive beatdown using only his cane. He targets mostly the head, yelling and screaming about something the entire time. Chance of Addle. Lands adjacent to target.
Stats:
HP: 20 [+5 from Hearing Aid]
MP: 40
ATK: 7 [+2 from Grandpapi's Belt]
DEF: 4 [+2 from Tweed Sweater]
INT: 4
SPR: 4 [+2 from Tweed Sweater]
MOVE: 2 [-1 from Senile Old Man Profession]
Skill Points: 5
Age: Over 80 but he forgot
Gender: Male
Appearance: Old and wrinkly, Grandpa Joe wears a pair of old glasses and is always hunched back. He has no teeth but his dentures hang from his sides. He pops them in every once in a while to speak properly. His limbs are all skin and bones though he has a rather big belly. Grandpa Joe is quite short, due to his age.
Level: 6
Next Level: 1/25
Profession: Senile Old Man - An extremely elderly man who has extremely bad hearing and is as slow as a turtle. He has a tendency to always bonk the enemies on the head. He's also a little crazy due to old age. [Added Effect: Addle]
Weapon: Grandpapi's belt - This old thing has been laying around the place for years now. I remember how my Grandpapi used to pull this out whenever we kids gave trouble. I think I still got a mark to prove it too... (+2 ATK, range: 2 cells)
Armor: Tweed Sweater - Tough, itchy and rough on the outside, warm and soft on the inside. (+2 DEF/SPR)
Accessory: Hearing Aid [+5 HP]
Key Accessory: Strange Pendant [Damage is halved]
A-Ability: Rickety Bones
+Why, When I was Young. . . .: Grandpa Joe goes into a long and boring as hell rant about the past, make anyone who hears it want to just fall asleep right there and then. Range: All Enemies. Chance of Sleep. 10 MP.
+You Whippersnapper!: Angered, Grandpa Joe ends up bashing the target upside down the head, ranting as he does so. 120% ATK DMG. 3 hits. Range: Adjacent. Chance of Addle. 14 MP.
A-Ability: Item
R-Ability: N/A
S-Ability:
+Ah, These Aching Bones. . . . [Passive]: After every three cells of movement, Grandpa Joe ends up stopping to take a rest, healing 5% of his max HP and MP. He cannot act the next turn.
D-Ability: GET OFF MY LAWN!! [Neutral] 200% Piercing ATK DMG - Furious beyond belief, Grandpa Joe runs up to the target and begins a massive beatdown using only his cane. He targets mostly the head, yelling and screaming about something the entire time. Chance of Addle. Lands adjacent to target.
Stats:
HP: 20 [+5 from Hearing Aid]
MP: 40
ATK: 7 [+2 from Grandpapi's Belt]
DEF: 4 [+2 from Tweed Sweater]
INT: 4
SPR: 4 [+2 from Tweed Sweater]
MOVE: 2 [-1 from Senile Old Man Profession]
Skill Points: 5
Last edited by Xenosaga on Wed Jul 28, 2010 12:47 pm; edited 4 times in total
Xenosaga- Never Awaken
- Posts : 8307
Join date : 2009-10-30
Age : 31
Location : Displaced
Re: Chronicles of Karn Character Profiles
Inflictionary
Positive
Bravery - ATK is doubled for 3 turns.
Bubble - HP doubles for 3 turns. When the effect ends, HP is halved.
Courage- DEF is doubled for 3 turns.
Faith - INT is doubled for 3 turns.
Float - Afflicted hovers in the air which causes immunity to Earth-based attacks and a weakness to Wind-based attacks for 3 turns. Afflicted can also travel over Water cells and other usually impassable cells.
Haste - Afflicted can take 2 move actions and 2 act actions per turn instead of 1 for 3 turns.
Hope - SPR is doubled for 3 turns.
Immune - Afflicted becomes immune to negative status effects for 3 turns.
Focus - Next attack deals double damage.
Invincible - Afflicted does not receive damage and is unaffected by status effects for 1 turn.
Invisible - Afflicted cannot be targeted for 3 turns.
Restor (restoration) - MP increases by 15% Max MP at the beginning of the recipient's turn for 5 turns.
Protect - Reduces all PHYSICAL damage taken by 50% for 3 turns.
Regen (regeneration) - HP increases by 15% Max HP at the beginning of the recipient's turn for 5 turns.
Shell - Reduces all MAGICAL damage taken by 50% for 3 turns.
Shield- Reduces all damage (physical or magical) taken by 50% for 3 turns.
Veil - Increases Evasion Rate by 50% for 3 turns.
Negative
Addled - Afflicted cannot use any skills for 3 turns.
Apathy - Afflicted is unable to recover MP by any means for 3 turns.
Berserk - ATK is doubled, but DEF is halved. Only normal attacks can be executed while Berserk.
Blind - Attacks have a 50% chance of missing for 3 turns.
Bleed - Target loses 20% Max HP for 3 turns.
Blood Loss - Afflicted loses 25% Max HP in addition to damage dealt by an enemy's attack. Only occurs upon enemy attack. Only occurs once. Acts as a damage modifier.
Block- Last a-ability used is unusable for 3 turns
Burn - Afflicted takes 12% Max HP damage for 3 turns. The amount of damage taken is doubled if the afflicted is weak against Fire. Can be cured via Water/Ice magic or Water-/Ice-based attacks.
Charm/Mesmerize - Afflicted falls in love or becomes intrigued by the enemy and aids them in their endeavors which causes the afflicted to attack allies.
Confused - Afflicted has a 33.33% chance of attacking itself, an ally, or an enemy. Cured upon physical attack or after 5 turns.
Curse - Afflicted becomes the victim of a curse and takes damage equal to have of the damage the afflicted deals with any attack for 3 turns.
Deprotect - Doubles all PHYSICAL damage taken for 3 turns.
Deshell - Doubles all MAGICAL damage taken for 3 turns.
Disable - Afflicted can no longer take action for 3 turns.
Doom - Afflicted experiences Instant Death after 5 turns.
Fear – ATK and INT power is halved, 50% chance of miss. ATK or INT doubled if target is Berserk or Fury.
Frail - Afflicted is unable to recover HP by any means for 3 turns.
Freeze - Afflicted can no longer move or take action and also takes twice as much damage as normal for 3 turns. Can be cured via Fire magic or Fire-based attacks.
Fury - INT is doubled, but SPR is halved. Only normal attacks can be executed while Fury.
Immobilize - Afflicted can no longer move for 3 turns.
Intangible – Immune to ATK based attacks, takes double damage from INT based.
Instant Death - Afflicted is instantly killed. Bypasses all abilities that have to do with HP reaching 0.
Oblivion - Afflicted is lost forever, their existence shattered from the face of the planet causing the afflicted to be completely removed from the battlefield for the rest of the fight.
Paralyze - Afflicted can no longer move or take action for 3 turns.
Petrify - Afflicted is turned to stone and cannot move or act. Can be destroyed by a critical hit.
Poison - Afflicted takes 15% Max HP damage per turn for 3 turns.
Reverse - Afflicted takes damage from healing attempts and is healed by damaging attacks for 3 turns.
Sap – Target’s HP is reduced by 15% Max HP per turn for 5 turns. Hp reduced is added to caster’s.
Bind- Afflicted can no longer move or take action for 3 turns.
Seal - Target cannot use a-, s- or d-abilities for three turns.
Severe Poison - Afflicted takes 20% Max HP damage per turn for 3 turns.
Shrink - All attacks deal 1 Dmg and all damage taken is doubled for 3 turns.
Sleep - Afflicted cannot move or take actions for 3 turns. Chance of critical hit doubled. Awakens upon physical attack.
Slow - Afflicted can only take a Move action or an Act action in one turn, not both, for 3 turns. Movement is halved.
Stop - All Player Phases are skipped for the afflicted character for 5 turns.
Stun – Next player phase skipped.
Terror- target cannot attack user or move within three cells of user
Venom – Movement halved and target takes 17% Max HP damage per turn for 3 turns.
Wet - Afflicted takes double damage from attacks of the Lightning element for 3 turns.
Zombie - Afflicted is turned undead causing a weakness to Light elemental attacks and healing moves for 3 turns.
Re: Chronicles of Karn Character Profiles
~Progress~
Book One- Beginnings
Chapter One~ Welcome to Karn
After meeting the mysterious author of a world famous book, revealed to be the minor deity known as The Meddler, our six heroes were, through the use of complex and powerful advanced magic, transported to the Scholar's country of Jabba in Karn. The first trial they faced took the form of a couple monsters inhabiting the temple they were sent to. Utilizing the skills garnered from The Meddler, they easily dispatched them.
Events led to them face a local guild. However, they were no match for the might force of our team. Even the guild leader fell with little effort. However, it turned out that the guild's co-leader (and leader as well, though more reluctantly) were the contacts The Meddler promised. After congratulation the team for their victory, Rika took them to town to figure just what The Meddler had in mind for them.
Chapter Two~ Ranking
With shopping done, the group started research. However, the information they needed on the Dark Island was restricted to entry level guilds. Face with either fighting through the libraries defenses or gaining the necessary rank, our heroes, under the name Odd Meddlers, under took a mission to exterminate a demon infestation in a northern village.
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