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Durn's Book of Characters

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Post by Durn Mon Mar 01, 2010 10:05 pm

Name: Aaric Flynn
Gender: Male
Age: 18
Level: 1
Next Level: 0/10
Appearance:
Spoiler:

Profession: Breaker - Being one who can pass judgments and form seals upon their targets, Breakers can just as easily cut their ties with judged targets and allies to create dramatic, yet righteous spells without the need of offensive abilities.
Weapon: Iron Spellblade
Armor: Navy Overcoat
Accessory: Gilded Scabbard

A-Ability: Righteous Conviction
+ Break Judgment: A single judgment is removed from the target. The removal of judgments and their effects can be found under their listed abilities. N/A Dmg. Range: 5 Cells. 7 MP. Holy Element.
+ Judgment of Penance: A small, bright red orb appears above the target's head, draining all remaining energy until the foe has praised for forgiveness of its sins. The afflicted takes damage equal to 5% of its Max HP each Calculation Phase. When removed via Break Judgement, the target takes piercing damage equal to the amount of damage inflicted by Judgement of Penance during its duration upon the target. Range: 5 Cells. 10 MP. Holy Element.

A-Ability: Item

A-Ability: *LOCKED*

A-Ability: *LOCKED*

R-Ability: N/A

S-Ability:
+ Augmentation: All Attack and Intellect gained via weapon are removed in order to gain Mana equal to five per one Attack and Intellect removed. [Passive]

Release: Ultima Break - Aaric shatters the judgment inflicted upon the target, causing a massive amount of unavoidable damage. Can only be used on a target affected by a Judgment. This ability’s name is also treated as “Break Judgment”. 200% Piercing Intellect Dmg. Range: 5 Cells. Holy Element.

HP: 20
MP: 20 (+5 from Gilded Scabbard)(+5 from Iron Spellblade)
Atk: 2 (+0 from Iron Spellblade)
Def: 4 (+1 from Navy Overcoat)
Int: 2 (+1 from Iron Spellblade)
Spr: 4 (+0 from Navy Overcoat)
Move: 2 (+1 from Breaker Profession)

Skill Points: 0


Last edited by Durn on Wed Nov 10, 2010 3:03 pm; edited 3 times in total
Durn
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Post by Durn Wed Mar 03, 2010 10:26 pm

Roleplay: Chronicles of Advena: 35 Hours
Name: Decius Alba
Gender: Male
Age: ?
Level: 24
Appearance:
Spoiler:
Profession: Alchemic Apothecary - Wishing to escape the world of alchemy, an Alchemic Apothecary has attempted to take on a new profession, yet it has failed to completely let go of its alchemic studies. [Resist Earth][Resist Dark][+1 Basic Attack]
Weapon: Nature's Touch
Armor: Grand Apothecary's Suit [Mana regenerates 10% each Calculation Phase]
Accessory: Alchemist's Trinket [Null Poison][Null Paralyzation][Null Wet][Null Freeze][Null Burn]

A-Ability: Natural Transmogrification
+ Incineration: The alchemist places his palm upon the target's chest, releasing a burst of flammable energy that reacts with small clusters of oil that were formed around the target during the attack. Chance of Burn. 210% Int Dmg. Range: Adjacent Cell. 19 MP. Fire Element.
+ Deep Freeze: The alchemist quickly transmutes the air around the target into water. Once the target has been drenched, the alchemist places his hand across the target's chest and emits a cold wave of energy that freezes the target's wet skin. Chance of Freeze. If Freeze fails, a chance of Wet. 160% Int Dmg. Range: Adjacent Cell. 16 MP. Ice Element.
+ Tidal Force: The ground beneath the target quickly forms into a large puddle that rises up around the target. The globes of water then barrage the target with immense force. Can cause Wet. 6 Hits. 140% Int Dmg. Range: 3 Cells. 18 MP. Water Element.
+ Thunderstorm: The alchemist hastily thrusts his arm against the target's chest, causing a pulse of shocking energy to emit from the target. Foes surrounding the target are also effected. Can cause Paralyzation. 150% Int Dmg. Range: Adjacent Cell. 13 MP. Lightning Element.
+ Strangling Roots: The alchemist transmutes a small clump of air into a small thorn, which quickly grows into a living group of tentacle-like vines that rise up around the target and begin to constrict it. Can cause Immobilization. 100% Int Dmg per Calculation Phase until Immobilization is lifted. Range: 3 Cells. 8 MP. Earth Element.
+ Frostfire Reaction: A mixture of ice and fire drop down upon the target, causing different effects based off of the target's condition. If the target is burned, potency is doubled and hits foes in surrounding cells. If the target is frozen, potency is halved, yet it hits all foes and can cause Freeze. 140% Int Dmg. Range: 3 Cells. 32 MP. Fire and Ice Element.
+ Earthen Pillar: A column of rock jets out from underneath the target and knocks it into the air. Can cause Daze. 150% Int Dmg upon initial attack. 30% Max HP damage from fall. Range: 4 Cells. 21 MP. Earth Element.

A-Ability: Therapeutic Concoctions
+ Haste Elixir: A potion is brewed using what seems to be salt, oranges, and an unknown clear liquid. The created elixir has a taste that would surely give one who drinks it a spring in their step. Adds one Haste Elixir to Inventory. N/A Dmg. Range: Self. 12 MP. Neutral Element.
+ Liquid Esuna: A potion is brewed using an odd mixture of unrecognizable objects that might've belonged to animals approximately four-hundred years ago. An odd, purple liquid is then added for an extra kick. Adds one Liquid Esuna to Inventory. N/A Dmg. Range: Self. 7 MP. Neutral Element.
+ Immortality Elixir: A potion is secretly created without the notice of any living being, leaving the ingredients a mystery, yet the result appears to be a thin test tube filled with a clear liquid. Adds one Immortality Elixir to Inventory. N/A Dmg. Range: Self. 18 MP. Neutral Element.
+ Elemental Resistance Potion: A single extraction of each type of Pure Mana is hastily poured into a vial and then liquified with a small dose of water. Adds one Elemental Resistance Potion to Inventory. N/A Dmg. Range: Self. 10 MP. Neutral Element.

R-Ability:
+ Disruption of Nature: Whenever Decius is attacked from an adjacent cell, there is a chance that all foes within 3 cells of Decius will be blown away by a gust of instantaneously created wind. Knocks back 3 cells. 50% Int Dmg.

S-Ability:
+ Efficiency: The MP costs of all elemental abilities are halved.

Awakening: Alchemic Instability - Neutral Element

HP:
MP:
Atk:
Def:
Int:
Spr:
Move:

Skill Points: --


Last edited by Durn on Fri Mar 05, 2010 7:00 pm; edited 1 time in total
Durn
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Join date : 2009-10-30
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Post by Durn Thu Mar 04, 2010 10:39 pm

Name: Aaron Bishop
Age: 15
Gender: Male
Appearance:
Spoiler:
Personality: Aaron is a somewhat small, teenage boy that has a timid look spread across his visage quite often. He usually takes the bystander's paradigm in a conversation and doesn't speak or deal with outgoing and talkative people very well. Unlike his Totodile, Aaron is completely content with not knowing what lies behind the unknown and has no desire to contemplate such topics. Despite the difference between himself and his reptilian ally, they are able to unleash devastating bombardments of attacks, even if the onslaught only lasts seconds due to Totodile's attention span and Aaron's mediocre ability to tame his Pokemon.

Bio: TBA

Pokemon:

1: Totodile
Appearance:
Spoiler:
Personality: Being ecstatic, yet somewhat dull, Totodile can never sit still, nor focus on a single objective for even a short span of time. This burden of a trait has resulted in an explorer-like spirit that has sprouted within Totodile's personality, causing him to get himself in a mess of trouble a plethora of times. This crocodile-like creature is also very playful and energetic, constantly finding a way to stress out his trainer one way or another. He has also taken a liking to grassy Pokemon for an unknown reason.
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Post by Durn Thu Mar 04, 2010 10:40 pm

Name: Caroline Rowe
Age: 15
Gender: Female
Appearance:
Spoiler:
Personality: In the eyes of Caroline, the world is a giant playground wanting to entertain her and only her. Any person with half a mind would clearly be bored to death by a small pebble, yet Caroline would find it almost as amusing as a Shroomish attempting to climb a tree without the aid of any bystanders. Oblivious to anything with slight significance, Caroline has gathered only miniscule amounts of helpful information throughout her life.

Bio: TBA

Pokemon:

1: Togepi
Appearance:
Spoiler:
Personality: Timid and teary, Togepi does not mix well with her human trainer, Caroline. With even the slightest of rustles, the poor Pokemon will burst out into tears and will refuse to stop for tremendous amounts of time. Unable to cope with her Pokemon's personality, Caroline usually accidentally makes her cry harder, yet, when this Pokemon isn't sobbing, it's very cheery and likable.
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Post by Durn Wed Mar 10, 2010 11:27 pm

Roleplay: Chronicles of Advena: 35 Hours
Name: Athera
Gender: Female
Age: N/A
Level: 80
Appearance:
Spoiler:
Profession: Risen Seraph - Being the queenly figure of the upper heavens and holy sanctum, The Risen Seraph is classified as the "holy" half of Advena's balance and the cause of all things that benefit mankind. [Absorb Holy][Null Dark][Null Wind][Half Water][Half Earth][+3 Basic Attacks][Dual Wield][Levitation]
Weapon 1: Grace's Down [Healing ability potency +50%]
Weapon 2: Infernal Wing [Critical strike chance +20%]
Armor: Divinity [Mana regenerates 10% each Calculation Phase][Holy +20% Potency][Healing critical effect chance +20%]
Accessory 1: Orb of Purity [Chance of Purification w/ Basic Attacks][+20% Spirit]
Accessory 2: Orb of Corruption [Chance of Doom w/ Basic Attacks][+20% Intellect]

A-Ability: Creation
+ Circle of Life: A nova of holy light suddenly floods the battlefield, enchanting the caster's allies with power and replenishment beyond imagine. +40% Max HP. + 40% Max MP. N/A Dmg. Range: Party. 112 MP. Holy Element.
+ Spark of Inspiration: A blue flourish of energy suddenly flickers over the target's head, expanding the limits of its mind beyond human belief for a short amount of time. Mana fixed to 100%. Mana costs reduced to 0. +20% Intellect. Lasts for 1 turn. N/A Dmg. Range: Ally. 104 MP. Holy Element.
+ Divine Courage: The target is endowed with the strength of a hero for a short amount of time. Health fixed to 100%. +50% Attack. +50% Defense. +2 Movement. Lasts for 1 turn. Range: Ally. 58 MP. Holy Element.
+ Sacrificial Aegis: A holy veil of energy surrounds the target, nulling all damage done to the target and redirects the attack to Athera. Lasts for 3 turns. Range: Ally. 8 MP. Holy Element.
+ Penance: Multiple missiles crafted from the strength of angels are fired at the target. 4 Hits. Damage is changed to healing if the target is not a Demon or an Undead. 220% Int Dmg. Range: 7 Cells. 34 MP. Holy Element.
+ Renewal: A rain of holy energy cascades down upon the target, refreshing its bones and mind for a long period of time. +20% Max HP every Calculation Phase. Lasts until the target has been healed by the effect 10 times. N/A Dmg. Range: Ally. 16 MP. Holy Element.
+ Beacon of Light: The effect of Renewal is purged from the target, instantly healing the target for 100% of the overall healing done by the purged Renewal. N/A Dmg. Range: Ally. 20 MP. Holy Element.
+ Elemental Nullification: The effect of hostile, magic abilities is completely removed from existence. Party becomes immune to magic for 2 turns. N/A Dmg. Range: Party. 80 MP. Holy Element.
+ Physical Nullification: The effect of hostile, physical abilities is completely removed form existence. Party becomes immune to physical attacks for 2 turns. N/A Dmg. Range: Party. 80 MP. Holy Element.
+ Hastega: A giant, amber glyph appears far above the entire party, endowing the caster's allies with immense stamina, adrenaline, and will. Casts Haste on party. N/A Dmg. Range: Party. 124 MP. Holy Element.

A-Ability: Destruction
+ Ravenhawk: A mixture of dark and light energy is launched at the target at a speed so great, the human eye can barely catch its existence. 200% Piercing Int Dmg. Range: Foe. 44 MP. Holy and Dark Element.
+ Lifeburst: The target suddenly explodes into a burst of holy energy, healing all allies surrounding the target for 50% of their Max HP. 340% Int Dmg. Range: Foe. 52 MP. Holy Element.
+ Enflame: Righteous flames engulf the target, causing a massive amount of damage that cannot be undone. Target's Max HP is fixed to the remaining HP the target has after the attack. 400% Int Dmg. Range: Foe. 84 MP. Fire Element.
+ Halt: A holy, yellow glyph is inscribed above the battlefield and shoots down rays of bright energy at all foes, turning their skin to stone. Petrifies targets. N/A Dmg. Range: Foes. 82 MP. Holy Element.
+ Featherwind: The target is engulfed in a flurry of luxurious, white feathers. The feathers then twist and form into a tremendous fist that squeezes the target until it can no longer breathe. Can cause Instant Death. N/A Dmg. Range: Foe. 24 MP. Wind Element.
+ Nightwind: The target is engulfed in a flurry of stiff, black feathers. The feathers then condense and form into a large orb that surrounds the target. One the formation of the orb has been complete, the orb shrinks into oblivion, leaving nothing behind. Can cause Oblivion. N/A Dmg. Range: Foe. 24 MP. Wind Element.
+ Psychic Force: A burst of energy suddenly shrouds the target's mind, causing massive damage to the central nervous system and other major functions of the body. Can cause Confusion. Can cause Disable. 190% Int Dmg. Range: Foe. 23 MP. Neutral Element.
+ Violet Thorn: A wrap of prickly, poisonous thorns quickly encase the target and softly squeeze until the skin has been punctured one hundred times. Can cause Severe Poison. 100 Hits. 60% Int Dmg. Range: Foe. 118 MP. Earth Element.
+ Tear: The sorrow of those who suffer is dropped upon the target, crushing it with its immense weight. Can cause Wet. 260% Int Dmg. Range: Foe. 27 MP. Water Element.
+ Heavenly Strike: A bolt of magnificent lightning jets out from the sky and strikes the target with fantastic force. Can cause Paralyzation. 340% Int Dmg. Range: Foe. 36 MP. Lightning Element.

R-Ability:
+ Justice Execution: Whenever Athera is attacked from a range of 2 cells or less, the target may be inflicted with Instant Death. If Instant Death fails, the target is propelled backwards until it hits a wall, causing piercing Int Dmg equal to 10% times the amount of cells passed when launched backwards.

S-Ability:
+ Charity: All healing abilities have a chance of removing all negative status effects from the target(s).

Awakening: Reconstruction of the Earth - Holy Element

HP:
MP:
Atk:
Def:
Int:
Spr:
Move:

Skill Points: --
Durn
Durn
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Posts : 9672
Join date : 2009-10-30
Age : 64
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Post by Durn Thu Mar 11, 2010 6:21 pm

Roleplay: Chronicles of Advena: 35 Hours
Name: Haderos
Gender: Male
Age: N/A
Level: 80
Appearance:
Spoiler:
Profession: Fallen Seraph - Being the true king of Hell, Haderos is the epitome of unholiness in the world of Advena. He falls into perfect balance with Athera, which keeps the peace of Advena in check. [Absorb Dark][Null Holy][Null Fire][Half Ice][Half Lightning][+3 Basic Attacks][Sextuple Wield][Levitation]
Weapon 1: Soul Extractor [Piercing Basic Attack for Weapon 1]
Weapon 2: Perdition's Reaper [Critical strike chance +50%]
Weapon 3: Darklash [Basic Attacks become the Dark Element][Foes' Null Dark is disabled]
Weapon 4: Agony [Basic Attacks have a chance of Curse and Doom]
Weapon 5: Goredrinker [Absorb Bleeding]
Weapon 6: Cleaver of Humanity [Ability/Attack potency against Humanoids +40%]
Armor: Robes of Suffering Rapture [Foes lose 10% of their Max HP each Calculation Phase if affected by negative status.]
Accessory 1: Touch of Decay [Adjacent Cells become Blight Cells][+30% Attack]
Accessory 2: Hell's Mantle [+50% Defense][Null Physical Status][Null Mental Status]

A-Ability: Soul-Eating Blades
+ Rave: All six of Haderos's weapons instantly lunge towards the target and begin to thrash at it repeatedly. 18 Hits. 160% Atk Dmg. Range: 3 Cells. 36 MP. Dark Element.
+ Lash Your Soul: Haderos's weapons chain together and form a large, impenetrable whip that is quickly lashed around the battlefield at mach speed, cleaving all foes within the chamber of battle. 150 Hits randomized among Foes. 80% Piercing Atk Dmg. Range: Foes. 162 MP. Dark Element.
+ Null Soul: A blast of invisible and unnoticeable energy bombards the target's chest, completely decimating the target's soul. If the target is at 100% HP and is one-shotted by this ability, Haderos's HP is fixed to 100%. Can cause Hollow. 1000% Int Dmg. Range: Foe. 220 MP. Dark Element.
+ Soulstorm: A maelstrom of forgotten souls flood the battlefield and twirl around its edges at a dangerously high rate. All foes that wander into the souls' path of movement will be instantly sapped of their life energy. The two outermost rings of Cells become Soul Cells. All foes that stand within a Soul Cell will have their health reduced to 1 at the next Calculation Phase. N/A Dmg. Range: Board. 124 MP. Dark Element.
+ Spirit Shockwave: A wave of dark energy is hurled at a selected area, knocking all foes hit by the ability back 3 Cells due to the immense force. Can cause Daze. 270% Int Dmg. Range: Column/Row. 42 MP. Dark Element.
+ Mana Clot: An ominous, intangible aura of darkened energy flows into the target's central Mana veins. The aura then hardens, instantly disabling a section of the target's body. S-Ability becomes disabled for the remainder of the battle. Can cause Apathy. N/A Dmg. Range: Foe. 38 MP. Dark Element.
+ Execution: Haderos's scythes and axes instantly scatter across the battlefield and attempt to decapitate six random foes. Can cause Instant Death. 500% Atk Dmg. Range: 6 Foes. 388 MP. Dark Element.
+ Bladestorm: Haderos's six blades begin to whir around around his body and slice all foes within 3 cells of him. Can be linked to a second ability, before or after. 200% Atk Dmg. Range: Nearby Cells. 28 MP. Dark Element.
+ Puncture: Haderos's six blades hastily jet up into the air, straighten, with tips faced the ground, and launch themselves at an acquired target. Can be linked to a second ability, before or after. 6 Hits. 140% Piercing Atk Dmg. Range: Foe. 72 MP. Dark Element.
+ Strikedown Bombardment: Similar to Puncture, Haderos's blades instantly jet up into the air, face downwards, and launch themselves at a target. Yet with this ability, the target is cleaved, gorged, and pierced hundreds of times before the raid ends. 18 Hits. 140% Piercing Atk Dmg. 342 MP. Dark Element.

A-Ability: Hell
+ Hellgate: A rift filled with green fire, yet an ominously chilling breeze, opens up above the target and vacuums it into the rift. The target is then spat out of the rift, seconds later, completely massacred, mutilated, and scorched. Can cause Instant Death. Can cause Burn. Can cause Bleeding. Can cause Daze. Can cause Disable. 300% Atk Dmg. Range: Foe. 70 MP. Dark Element.
+ Scorch: A burst of green flame suddenly engulfs the target. Can cause Burn. 160% Int Dmg. Range: Foe. 17 MP. Fire Element.
+ Infernal Straight: A line of emerald fire jets out from Haderos's current location, shooting out into the battlefield until it hits a wall. All foes caught within the fire are burned and take 140% Int Dmg. Creates Hellfire Cells in path of attack. Range: Line. 21 MP. Fire Element.
+ Death's Wind: A gale of cold wind suddenly bursts into the battlefield, chilling all foes to the bone. Can cause Freeze. N/A Dmg. Range: Foes. 30 MP. Ice Element.
+ Life Tap: A neon green syphon connects Haderos and the target to one another via life energy. The target is sapped of 80% of its Maximum HP over 4 turns. No initial damage. Range: 5 Cells. 22 MP. Dark Element.
+ Trinity Purge: Three different colors of psychedelic orbs are hurled at the target. A midnight blue orb comes first, removing one positive status effect from the target. A crimson orb comes second, fixing the target's HP to 50%. A jet black orb comes last, consuming the target whole [220% Int Dmg]. Range: Foe. 31 MP. Dark Element.
+ Heart Rupture: An invisible force launches forth and instantaneously rips the target's heart to shreds without causing any physical damage to any body part other than the heart. Can cause Instant Death. Can cause Bleeding. Can cause Disable. 340% Int Dmg. Range: Foe.
+ Violet Thorn: A wrap of prickly, poisonous thorns quickly encase the target and softly squeeze until the skin has been punctured one hundred times. Can cause Severe Poison. 100 Hits. 60% Int Dmg. Range: Foe. 118 MP. Earth Element.
+ Terror Claw: A horrific claw sprouts from the user's hand and is quickly slashed across the target's chest with immense force. Can cause Bleeding. 190% Atk Dmg. Range: Adjacent Cell. 17 MP. Dark Element.
+ Faith Break: The bonds among the members of the enemy party are broken, inflicting them all with Berserk. N/A Dmg. Range: Foes. 32 MP. Dark Element.

R-Ability:
+ Grievous Counter: Whenever Haderos is attacked from an Adjacent Cell, his blades instantly lash out towards the target, knocking it back to the nearest wall. 180% Atk Dmg.

S-Ability:
+ Living Weaponry: All of Haderos's weapons take up one cell and have their own profiles and abilities. Once a weapon is KOed, the weapon bonuses are removed from Haderos's stats.

Awakening: True Armageddon - Dark Element

HP:
MP:
Atk:
Def:
Int:
Spr:
Move:

Skill Points: --

~~~~~~~~~~~~~~~
Living Weaponry:

Name: Soul Extractor
Gender: N/A
Age: Summon
Level: 75
Appearance:
Spoiler:
Profession: Scythe of Souls [+2 Basic Attacks]
Weapon: Blackened Edge
Armor: Veil of Spirits
Accessory: Spiritual Lining

A-Ability: Soul Dissection
+ Cutter: Quickly slashes across the target's chest. Although no wound is seen, an extremely important part of the target's body is no longer existent. Can cause Instant Death. 100% Int Dmg. Range: 2 Cells. 18 MP. Dark Element.
+ Soul Absorption: Absorbs the target's life energy, increasing the user's Intellect by 10%. Can stack up to 20 times. 100% Int Dmg. Range: 2 Cells. 20 MP. Dark Element.
+ Soul Release: A sudden nova of dark green energy emits from the user, damaging nearby foes. All stacks of Soul Absorption are removed from the user. +10% Dmg for each stack of Soul Absorption removed. 100% Int Dmg. Range: Nearby Cells. 16 MP. Dark Element.

R-Ability:
+ Swipe: Whenever Soul Extractor is attacked, it instantly lashes out and slices all foes within surrounding cells of it. 140% Atk Dmg.

S-Ability:
+ Living Weaponry: All of Haderos's weapons take up one cell and have their own profiles and abilities. Once a weapon is KOed, the weapon bonuses are removed from Haderos's stats.

Awakening: Reap - Dark Element

HP:
MP:
Atk:
Def:
Int:
Spr:
Move:

Skill Points: --

---

Name: Perdition's Reaper
Gender: N/A
Age: Summon
Level: 75
Appearance:
Spoiler:
Profession: Scythe of Hellfire [+2 Basic Attacks]
Weapon: Scorched Edge
Armor: Veil of Flames
Accessory: Fire Lining

A-Ability: Hell's Flames
+ Fireball: The scythe makes a sweeping motion, launching a ball of fire at the target. Can cause Burn. 430% Int Dmg. Range: Foe. 44 MP. Fire Element.
+ Flamestrike: A burst of fire suddenly erupts around the target, causing third degree burns. Can be linked to Fireball. 150% Int Dmg. Range: Foe. 16 MP. Fire Element.
+ Flame Wave: A wave of energy cascades out of the scythe and burns all foes surrounding it. Can cause Burn. 180% Int Dmg. Range: Nearby Cells. 22 MP. Fire Element.

R-Ability:
+ Pyro Response: Whenever Perdition's Reaper is attacked, it instantly unleashes a burst of flames upon the target. 160% Int Dmg.

S-Ability:
+ Living Weaponry: All of Haderos's weapons take up one cell and have their own profiles and abilities. Once a weapon is KOed, the weapon bonuses are removed from Haderos's stats.

Awakening: Hell Meteor - Fire Element

HP:
MP:
Atk:
Def:
Int:
Spr:
Move:

Skill Points: --

---

Name: Darklash
Gender: N/A
Age: Summon
Level: 75
Appearance:
Spoiler:
Profession: Scythe of Darkness [+2 Basic Attacks]
Weapon: Shadowy Edge
Armor: Veil of Shadows
Accessory: Black Lining

A-Ability: Shadow Combat
+ Lashfury: The scythe hastily slashes the target multiple times. 24 Hits. 100% Atk Dmg. Range: 2 Cells. 28 MP. Dark Element.
+ Critical Focus: The scythe halts for a moment, focusing its energy so its next attack can easily score a critical strike. Next attack becomes Critical. N/A Dmg. Range: Self. 75 MP. Neutral Element.
+ Dark Wave: A wave of energy cascades out of the scythe and blinds all foes surrounding it. Can cause Blind. 180% Int Dmg. Range: Nearby Cells. 22 MP. Dark Element.

R-Ability:
+ Up: Whenever Darklash is attacked, its gains 2 Basic Attacks.

S-Ability:
+ Living Weaponry: All of Haderos's weapons take up one cell and have their own profiles and abilities. Once a weapon is KOed, the weapon bonuses are removed from Haderos's stats.

Awakening: Flurry - Neutral Element

HP:
MP:
Atk:
Def:
Int:
Spr:
Move:

Skill Points: --

---

Name: Agony
Gender: N/A
Age: Summon
Level: 75
Appearance:
Spoiler:
Profession: Axe of Curses [+2 Basic Attacks]
Weapon: Blunt Edge
Armor: Veil of Protection
Accessory: Heavy Lining

A-Ability: Selfish Aid
+ Counter: Agony enchants itself with a veil of energy that will cause Curse to be inflicted upon its next attacker. N/A Dmg. Range: Self. 12 MP. Dark Element.
+ Curse Break: Curse is removed from the target in order to fix the target's HP to 20%. N/A Dmg. Range: Foe. 35 MP. Dark Element.
+ Interception: Agony suddenly teleports in front of the target, forcing it to attack Agony for 3 turns. N/A Dmg. Range: Foe. 6 MP. Dark Element.

R-Ability:
+ Brutal Reaction: Whenever Agony is attacked, all foes take damage equal to 20% of their Max HP.

S-Ability:
+ Living Weaponry: All of Haderos's weapons take up one cell and have their own profiles and abilities. Once a weapon is KOed, the weapon bonuses are removed from Haderos's stats.

Awakening: Curse of Doom - Dark Element

HP:
MP:
Atk:
Def:
Int:
Spr:
Move:

Skill Points: --

---

Name: Goredrinker
Gender: N/A
Age: Summon
Level: 75
Appearance:
Spoiler:
Profession: Axe of Bloodshed [+2 Basic Attacks]
Weapon: Bloody Edge
Armor: Veil of Slaughter
Accessory: Red Lining

A-Ability: Bloody Axe
+ Bloodlust: A single ally is given intense speed and a need for blood. Casts Haste upon target. N/A Dmg. Range: Ally. 16 MP. Dark Element.
+ Amplified Bloodlust: A single ally affected by Bloodlust is given an even greater need for massacre. Casts Amplified Haste upon target. N/A Dmg. Range: Ally. 38 MP. Dark Element.
+ Cleave: The axe quickly strikes the target in front of it in a sideways motion. 140% Atk Dmg. Range: Frontal. 11 MP. Neutral Element.

R-Ability:
+ Rage: Whenever Goredrinker is attacked, its Attack is doubled.

S-Ability:
+ Living Weaponry: All of Haderos's weapons take up one cell and have their own profiles and abilities. Once a weapon is KOed, the weapon bonuses are removed from Haderos's stats.

Awakening: Endless Mutilation - Neutral Element

HP:
MP:
Atk:
Def:
Int:
Spr:
Move:

Skill Points: --

---

Name: Cleaver of Humanity
Gender: N/A
Age: Summon
Level: 75
Appearance:
Spoiler:
Profession: Axe of Frost [+2 Basic Attacks]
Weapon: Frozen Edge
Armor: Veil of Ice
Accessory: Blue Lining

A-Ability: Chilling Technique
+ Snowstorm: A vile storm quickly covers the battlefield. Due to the immense amount of snowfall, vision becomes nearly zero and the temperature drops drastically. Can cause Blind. Can cause Freeze. N/A Dmg. Range: Foes. 50 MP. Ice Element.
+ Shatter: A bolt of ice is hurled at the target. Potency is doubled if the target is frozen. 150% Int Dmg. Range: Foe. 22 MP. Ice Element.
+ Frost Cleave: The axe quickly strikes the target in front of it with a sideways strike enchanted with ice. Can cause Freeze. 140% Atk Dmg. Range: Frontal. 15 MP. Neutral Element.

R-Ability:
+ Permafrost: Whenever Cleaver of Humanity is attacked, the attacker is frozen.

S-Ability:
+ Living Weaponry: All of Haderos's weapons take up one cell and have their own profiles and abilities. Once a weapon is KOed, the weapon bonuses are removed from Haderos's stats.

Awakening: Frozen Masterpiece - Ice Element

HP:
MP:
Atk:
Def:
Int:
Spr:
Move:

Skill Points: --
Durn
Durn
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Posts : 9672
Join date : 2009-10-30
Age : 64
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Durn's Book of Characters - Page 2 Empty Re: Durn's Book of Characters

Post by Durn Sat Jul 10, 2010 2:45 pm

Name: Shiki
Gender: Female
Age: ?
Level: ?
Next Level: --/--
Appearance:
Spoiler:
Profession: Corpse Demon - UNKNOWN
Weapon: N/A
Armor: Dress of the Screaming Dead
Accessory: Pearl Bow

A-Ability: Manifestation of Terror
+ Optic Pressure: Without a single movement of the body, a wave of immense pressure overwhelms the eyes of the victim. The succumbing, bloody eyes then corrode into small piles of flesh that slowly and coldly drip out of the hollow eye sockets. Guaranteed Blind. Chance of Fear. 210% Int Dmg. Range: Foe. -- MP.
+ Rusting Appendage: The victim's left arm becomes eerily cold as it slowly loses its ability to move. A quiet, yet somewhat disturbingly peaceful screech is then emitted from the arm as notable blood clots begin to form around major joints. Only a minute later, the entire arm is dangling helplessly from the victim's torso. Chance of Disarm. Chance of Fear. Chance of Bleeding. 70% Int Dmg [Lasts for 3 Turns]. Range: Foe. -- MP.
+ Silence: As the victim attempts to scream out in pain, they quickly realize that such a task is impossible after feel the immense pressure beat down upon their lips. The feeling continually begins to become more and more painful and the victim begins to feel their teeth loosening and their lips bloodying. Guaranteed Silence. Chance of Fear. Chance of Apathy. 140% Int Dmg. Range: Foe. -- MP.
+ Vein Petrification: Slowly... The blood within the victim's veins will slowly come to a halt... As the victim begins to struggle for their life... Their entire insides are turned to cold, heartless stone... Guaranteed Instant Death after 10 Turns. Guaranteed Petrification after 5 Turns. 50% Int Damage [Lasts for 10 Turns]. Range: Foe. -- MP.
+ Burden of Death: The weight slowly begins to unfold upon the victim's shoulders... "No big deal!" He valiantly shouts towards the little demon, yet he is quickly silenced as the weight becomes greater, and greater until his back cracks and his spine tumbles... Damage taken increased by 20% [Number increases by 20% each Calculation Phase for 5 Turns, Instant Death is caused at the 6th Calculation Phase]. Range: Foe. -- MP.
+ Venomous Passion: Seeping... Their biggest cares in the world are seeping out of their chests in the form of tainted, red blood. As the venomous poison of love becomes much, much more severe, the kindled passion that lies within the victim's chest is put out. Guaranteed Severe Poison. Movement Speed reduced by 75%. Chance of Instant Death [Every Turn for 5 Turns]. Range: Foe. -- MP.
+ Shatter the Will: Suddenly, all of the victim's energy is leeched out of its body as an unknown force begins to feed on its soul. The victim's vision becomes blurry as life is very much stolen from its grasp. Damage done heals the Corpse Demon. 500% Int Dmg. Range: Foe. -- MP.
+ Deafening Stake: You can feel it slowly puncturing your outer ear, and you try to reach over and pull it out... but nothing's there... You see the red dripping from it... but the source is out of your sight. Frantically trying to remove the stake of death from your eardrum, you feel it puncture your brain, and then you feel nothing. Guaranteed Fear. Guaranteed Numb. Chance of Instant Death. 200% Int Dmg [Lasts for 3 Turns]. Range: Foe. -- MP.
+ Hands of the Disabled: As your right index finger is slowly bent back by an unknown force, you feel the immense cracking of bone damage your hands... As this is repeated 10 times over, you look down at your hands and see only void space. Guaranteed Disarm. Inability to use Physical Attacks. 10 Hits. 30% Int Dmg. Range: Foe. -- MP.
+ ?: *SEALED*

R-Ability: *SEALED*

S-Ability: *SEALED*

Awakening: *SEALED*

HP: ?
MP: ?
Atk: ?
Def: ?
Int: ?
Spr: ?
Move: ?

Skill Points: 0
Durn
Durn
Hermit Sage
Hermit Sage

Posts : 9672
Join date : 2009-10-30
Age : 64
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Durn's Book of Characters - Page 2 Empty Re: Durn's Book of Characters

Post by Durn Sun Jul 11, 2010 11:14 pm

Name: Risa Tennos
Gender: Female
Age: 23
Level: 8
Next Level: --/--
Appearance:
Spoiler:
Profession: Spear Mistress - Agile and powerful, a typical Spear Mistress lugs around a large, bulky spear. To her target’s surprise, the spear slows her down little to none. [Basic Attack: 2 Cell Range]
Weapon: Windripper [+1 Basic Attack]
Armor: Reinforced Traveler’s Overcoat
Accessory: Warrior’s Satchel

A-Ability: Resonance of the Skies
+ Rising Sun: Twirling her blade in a wheel-like fashion, Risa viciously shoves the twirling blade toward her target, repeatedly slashing it over and over again. She then halts the rotation of her blade and knocks her target up into the air, impaling her target with her spear as it falls to the ground. 9 Hits. [First 8 Hits = 60% Atk Dmg][9th Hit = 180% Atk Dmg, Chance of Instant Death]. Range: 2 Cells. 25 MP. Wind Element.
+ Wrathful Charge: Ruthlessly thrashing about, Risa charges toward an undesignated location and menacingly lashes at any who may stand in her way. Move 4 cells forward. All in her path take 140% Atk Dmg. Range: 4 Cells. 17 MP. Wind Element.
+ Tornado Assault: Risa uses her weapon as if it was a pole vault and launches herself over her unprepared enemy. Before she even lands behind the target, she slashes the target’s back with her blade. After she lands, she follows up with a second lash, and to finish it off, she powerfully jabs her target in the back. Risa moves to the other side of her target. [1st Hit: 150% Atk Dmg][2nd Hit: 100% Atk Dmg][3rd Hit: 130% Atk Dmg]. Range: 3 Cells. 19 MP. Wind Element.
+ Featherwind Repulsion: Risa silences herself and stands in a still position. Moments later, as her opponents attack, a burst of feathers suddenly emerge from nowhere and a magnificent force knocks all attackers back. Next attack directed at Risa causes all nearby foes to take 100% Int Dmg and be knocked back 5 cells. Range: Self. 23 MP. Wind Element.

A-Ability: Item

A-Ability: *LOCKED*

A-Ability: *LOCKED*

R-Ability:
+ Reflex: Automatically dodges all basic attack commands.

S-Ability:
+ Heightened Senses: Increases chances of dodging both physical and magical attacks by 25%.

Release: Sonic Distortion - Tapping into all of the mana sources around her, Risa enhances the blade on the tip of her spear, causing it to emit a dangerously bright, white aura. As the aura around the blade grows larger and larger, she dashes toward her target at an immense speed and slashes the blade against the target, causing a massive overload of energy to discharge. Affects all allies and foes within nearby cells of the target. 150% Atk Dmg. Range: 5 Cells. Wind Element.

HP: 60 (+20 from Warrior’s Satchel)
MP: 110
Atk: 14 (+5 from Windripper)
Def: 9 (+3 from Reinforced Traveler’s Overcoat)
Int: 6 (+1 from Windripper)
Spr: 8 (+2 from Reinforced Traveler’s Overcoat)
Move: 2 (+2 from Spear Mistress Profession)

Skill Points: 0
Durn
Durn
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Hermit Sage

Posts : 9672
Join date : 2009-10-30
Age : 64
Location : I do not approve of double entendres.

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