Masquerade's Character Chronicle
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Re: Masquerade's Character Chronicle
Name: Dextra
Gender: Female
Age: ?
Level: 16
Profession: Familiar - The one who claims this profession merely follows the orders of one who she has made a power bond with. With her blade of anguish and despair, she fights to the death for her master. (Basic Attacks +4)(Apathy Boost)(MP Lowering)(Dual Change Combination)
Weapon: Dextra Blade - A unique blade with an obsidian hilt and a light green blade made of pure sorrow, it is said to render anyone it cuts into deep depression. (Added Effect: Apathy)
Armor: Crimson Bondage - Distinguishable battle gear that is tight-fitting and unnecessarily revealing.
Accessory: Black Wings - The wings of a fallen angel, it is a remind of one's loss. (Evade +15%)
A-Ability: To Protect The Master:
+Rapid Jab: Quickly stabs an enemy with the point of a blade. 110% Atk Dmg. Range: Adjacent cell. 6 MP.
---Power Slam: Smacks the enemy with the flat side of the user's blade with built up power. 140% Atk Dmg. Range: Set. Stuns target for 1 turn. 12 MP.
+Negative Slash: Slashes the enemy once, but causes a rift in space that slices the enemy once again. 90% Atk Dmg. Range: Adjacent cell. 2 hits. 6 MP.
---Somersault: Leaps and flips, slamming a heel into the enemy's head before whacking it in the same spot with the flat side of the user's blade. 130% Atk Dmg. Range: Set. 2 hits. Chance of Addle. 12 MP.
+Steel Havoc: Unleashes a small barrage of blows, stabs and slices, with the user's blade. 70% Atk Dmg. Range: Adjacent cell. 4 hits. 10 MP.
---Underworld: Leaps back and then lunges forward, completely running the enemy through with the user's blade before taking it out, slashing it twice and knocking it down with a roundhouse kick. 110% Atk Dmg. Range: Set. 4 hits. 12 MP.
+Disorient: Tackle an enemy from afar, supported by a burst of wind. 120% Atk Dmg. Range: 3 cells. Next attack on the enemy is critical. 8 MP.
---Pierce Heart: With a powerful spiraling lunge, the user drills the user's weapon mercilessly into the enemy's heart. 210% Atk Dmg. Range: Set. Chance of Instant Death. 32 MP.
R-Ability: Dedication - When the user takes damage of any kind, the unit that summoned the user recovers HP equal to 1% of the damage dealt.
S-Ability: Familiar Bond - Boosts all stats by 10% for each Familiar on the battlefield, but reduces stats by 10% if the user is the only Familiar on the battlefield.
D-Ability: Lethal Cross (Neutral) - Teams up with the user's fellow familiar and slashes a target in an 'X' pattern at a perfect angle to cause the enemy to spin around rapidly, the result being a plague of eternal dizziness set upon the enemy. Deals 200% Piercing Atk damage to a single enemy on the battlefield.
Stats:
HP: 145
MP: 90
Atk: 18 (+9 from Dextra Blade)
Def: 15 (+4 from Crimson Bondage)
Int: 6 (+0 from Dextra Blade)
Spr: 14 (+4 from Crimson Bondage)
Movement: 2 cells (+1 from Familiar profession)
Skill Points: 0
~ | ~ | ~
Name: Sinistra
Gender: Female
Age: ?
Level: 16
Profession: Familiar - The one who claims this profession has chosen to ally herself with a master, and fights continuously to preserve that master's health using her blade composed of pure hatred and malice. (Basic Attacks +4)(Bleeding Boost)(Vital Puncture)(Dual Change Combination)
Weapon: Sinistra Blade - A unique blade with an onyx hilt and frightening crimson blade composed of the pure malice and hatred felt by all living beings. (Added Effect: Bleeding)
Armor: Crimson Bondage - Distinguishable battle gear that is tight-fitting and unnecessarily revealing.
Accessory: Black Wings - The wings of a fallen angel, it is a remind of one's loss. (Evade +15%)
A-Ability: To Protect The Master:
+Rapid Jab: Quickly stabs an enemy with the point of a blade. 110% Atk Dmg. Range: Adjacent cell. 6 MP.
---Addition: Jabs the enemy again, plunging the weapon in as deep as it will go. 100% Atk Dmg. Range: Set. Chance of Pain. 8 MP.
+Negative Slash: Slashes the enemy once, but causes a rift in space that slices the enemy once again. 90% Atk Dmg. Range: Adjacent cell. 2 hits. 6 MP.
---Crimson Whirl: Stands upon one leg and performs a pirouette with blade outstretched, slashing at the enemy several times with a blade charged with an aura of anger. 80% Atk Dmg. Range: Set. 4 hits. Chance of Berserk. 10 MP.
+Steel Havoc: Unleashes a small barrage of blows, stabs and slices, with the user's blade. 70% Atk Dmg. Range: Adjacent cell. 4 hits. 10 MP.
---Rain of Blades: Jumps slightly into the air, and jabs at the enemy multiple times, each attack so quick, it just can't be evaded. 60% Atk Dmg. Range: Set. 8 hits. Sure hit. 18 MP.
+Disorient: Tackle an enemy from afar, supported by a burst of wind. 120% Atk Dmg. Range: 3 cells. Next attack on the enemy is critical. 8 MP.
---Pierce Shade: Slips into the shadows and rises up behind an enemy to stab it in the back quite literally. 150% Atk Dmg. Range: Set. If this move lands a critical hit, critical hit damage is boosted by 50%. 24 MP.
R-Ability: Dedication - When the user takes damage of any kind, the unit that summoned the user recovers HP equal to 1% of the damage dealt.
S-Ability: Familiar Bond - Boosts all stats by 10% for each Familiar on the battlefield, but reduces stats by 10% if the user is the only Familiar on the battlefield.
D-Ability: Lethal Cross (Neutral) - Teams up with the user's fellow familiar and slashes a target in an 'X' pattern at a perfect angle to cause the enemy to spin around rapidly, the result being a plague of eternal dizziness set upon the enemy. Deals 200% Piercing Atk damage to a single enemy on the battlefield.
Stats:
HP: 145
MP: 90
Atk: 18 (+9 from Sinistra Blade)
Def: 15 (+4 from Crimson Bondage)
Int: 6 (+0 from Sinistra Blade)
Spr: 14 (+4 from Crimson Bondage)
Movement: 2 cells (+1 from Familiar profession)
Skill Points: 0
Gender: Female
Age: ?
Level: 16
Profession: Familiar - The one who claims this profession merely follows the orders of one who she has made a power bond with. With her blade of anguish and despair, she fights to the death for her master. (Basic Attacks +4)(Apathy Boost)(MP Lowering)(Dual Change Combination)
Weapon: Dextra Blade - A unique blade with an obsidian hilt and a light green blade made of pure sorrow, it is said to render anyone it cuts into deep depression. (Added Effect: Apathy)
Armor: Crimson Bondage - Distinguishable battle gear that is tight-fitting and unnecessarily revealing.
Accessory: Black Wings - The wings of a fallen angel, it is a remind of one's loss. (Evade +15%)
A-Ability: To Protect The Master:
+Rapid Jab: Quickly stabs an enemy with the point of a blade. 110% Atk Dmg. Range: Adjacent cell. 6 MP.
---Power Slam: Smacks the enemy with the flat side of the user's blade with built up power. 140% Atk Dmg. Range: Set. Stuns target for 1 turn. 12 MP.
+Negative Slash: Slashes the enemy once, but causes a rift in space that slices the enemy once again. 90% Atk Dmg. Range: Adjacent cell. 2 hits. 6 MP.
---Somersault: Leaps and flips, slamming a heel into the enemy's head before whacking it in the same spot with the flat side of the user's blade. 130% Atk Dmg. Range: Set. 2 hits. Chance of Addle. 12 MP.
+Steel Havoc: Unleashes a small barrage of blows, stabs and slices, with the user's blade. 70% Atk Dmg. Range: Adjacent cell. 4 hits. 10 MP.
---Underworld: Leaps back and then lunges forward, completely running the enemy through with the user's blade before taking it out, slashing it twice and knocking it down with a roundhouse kick. 110% Atk Dmg. Range: Set. 4 hits. 12 MP.
+Disorient: Tackle an enemy from afar, supported by a burst of wind. 120% Atk Dmg. Range: 3 cells. Next attack on the enemy is critical. 8 MP.
---Pierce Heart: With a powerful spiraling lunge, the user drills the user's weapon mercilessly into the enemy's heart. 210% Atk Dmg. Range: Set. Chance of Instant Death. 32 MP.
R-Ability: Dedication - When the user takes damage of any kind, the unit that summoned the user recovers HP equal to 1% of the damage dealt.
S-Ability: Familiar Bond - Boosts all stats by 10% for each Familiar on the battlefield, but reduces stats by 10% if the user is the only Familiar on the battlefield.
D-Ability: Lethal Cross (Neutral) - Teams up with the user's fellow familiar and slashes a target in an 'X' pattern at a perfect angle to cause the enemy to spin around rapidly, the result being a plague of eternal dizziness set upon the enemy. Deals 200% Piercing Atk damage to a single enemy on the battlefield.
Stats:
HP: 145
MP: 90
Atk: 18 (+9 from Dextra Blade)
Def: 15 (+4 from Crimson Bondage)
Int: 6 (+0 from Dextra Blade)
Spr: 14 (+4 from Crimson Bondage)
Movement: 2 cells (+1 from Familiar profession)
Skill Points: 0
~ | ~ | ~
Name: Sinistra
Gender: Female
Age: ?
Level: 16
Profession: Familiar - The one who claims this profession has chosen to ally herself with a master, and fights continuously to preserve that master's health using her blade composed of pure hatred and malice. (Basic Attacks +4)(Bleeding Boost)(Vital Puncture)(Dual Change Combination)
Weapon: Sinistra Blade - A unique blade with an onyx hilt and frightening crimson blade composed of the pure malice and hatred felt by all living beings. (Added Effect: Bleeding)
Armor: Crimson Bondage - Distinguishable battle gear that is tight-fitting and unnecessarily revealing.
Accessory: Black Wings - The wings of a fallen angel, it is a remind of one's loss. (Evade +15%)
A-Ability: To Protect The Master:
+Rapid Jab: Quickly stabs an enemy with the point of a blade. 110% Atk Dmg. Range: Adjacent cell. 6 MP.
---Addition: Jabs the enemy again, plunging the weapon in as deep as it will go. 100% Atk Dmg. Range: Set. Chance of Pain. 8 MP.
+Negative Slash: Slashes the enemy once, but causes a rift in space that slices the enemy once again. 90% Atk Dmg. Range: Adjacent cell. 2 hits. 6 MP.
---Crimson Whirl: Stands upon one leg and performs a pirouette with blade outstretched, slashing at the enemy several times with a blade charged with an aura of anger. 80% Atk Dmg. Range: Set. 4 hits. Chance of Berserk. 10 MP.
+Steel Havoc: Unleashes a small barrage of blows, stabs and slices, with the user's blade. 70% Atk Dmg. Range: Adjacent cell. 4 hits. 10 MP.
---Rain of Blades: Jumps slightly into the air, and jabs at the enemy multiple times, each attack so quick, it just can't be evaded. 60% Atk Dmg. Range: Set. 8 hits. Sure hit. 18 MP.
+Disorient: Tackle an enemy from afar, supported by a burst of wind. 120% Atk Dmg. Range: 3 cells. Next attack on the enemy is critical. 8 MP.
---Pierce Shade: Slips into the shadows and rises up behind an enemy to stab it in the back quite literally. 150% Atk Dmg. Range: Set. If this move lands a critical hit, critical hit damage is boosted by 50%. 24 MP.
R-Ability: Dedication - When the user takes damage of any kind, the unit that summoned the user recovers HP equal to 1% of the damage dealt.
S-Ability: Familiar Bond - Boosts all stats by 10% for each Familiar on the battlefield, but reduces stats by 10% if the user is the only Familiar on the battlefield.
D-Ability: Lethal Cross (Neutral) - Teams up with the user's fellow familiar and slashes a target in an 'X' pattern at a perfect angle to cause the enemy to spin around rapidly, the result being a plague of eternal dizziness set upon the enemy. Deals 200% Piercing Atk damage to a single enemy on the battlefield.
Stats:
HP: 145
MP: 90
Atk: 18 (+9 from Sinistra Blade)
Def: 15 (+4 from Crimson Bondage)
Int: 6 (+0 from Sinistra Blade)
Spr: 14 (+4 from Crimson Bondage)
Movement: 2 cells (+1 from Familiar profession)
Skill Points: 0
Last edited by Masquerade on Sat Oct 19, 2013 3:12 pm; edited 1 time in total
Re: Masquerade's Character Chronicle
Name: Valia
Gender: Female
Age: ?
Level: 16
Profession: Lifegiver - A small spirit, the one who claims this profession has the power to breath life into inanimate objects in order for them to serve her purpose. (Basic Attacks +1)
A-Ability: Tools of Life:
+Golem Smash: Forces golem to slam down on an enemy with full force using both of its fists. 160% Atk Dmg. Range: 2 cells. Chance of Disable. 18 MP.
+Golem Fall: Simply causes the golem to slowly tip over before completely falling down, crushing targets in a line. 120% Atk Dmg. Range: Same row/column (in one direction.) Stuns both user and targets for 1 turn. 14 MP.
+Seeping Life: Sends life upon a gentle wind to alleviate a soul of pain. 100% Int HP Recovery. Range: 3 cells. 10 MP.
R-Ability: Crumble - Whenever the user takes a critical hit, the user retaliates unvoluntarily by having a large boulder of its body fall down upon the attacker hitting for 200% Atk Dmg.
S-Ability: Reduce Shock - Lowers physical damage taken by 15%.
D-Ability: Vivid Genesis (Earth) - Bursts out of the golem and levitates the rocks, swirling them about the user to slam the enemies multiple times before shooting them outward to further damage the opposition. Deals 100% Piercing Atk damage to all enemies on the battlefield.
Stats:
HP: 130
MP: 180
Atk: 24
Def: 20
Int: 18
Spr: 15
Movement: 2 cells (-1 from Lifegiver profession)
~ | ~ | ~
Name: Tonorus
Gender: Male
Age: ?
Level: 16
Profession: Wind's Guide - The one who claims the profession sets the path for the winds to travel and leads them on their way. (Null Earth)(Resist Wind)(Basic Attacks +1)
A-Ability: The Zephyr's Path:
+Streaming Wind: Sends a jet fast blast of wind surging into an enemy, knocking it to the far regions of the battlefield. 170% Int Dmg. Range: 8 cells. Knocks target back as many cells as it takes for the target to reach the edge of the field. 18 MP.
+Null Progress: Conjures a confusing pattern of winds to prevent the enemies from moving easily. Inflicts Immobilize. Range: All enemies. 24 MP.
+Air Lift: Creates a small spiral of wind to lift an enemy high into the air before letting it fall to the ground with a crash. 25% Max HP damage. Range: 4 cells. 10 MP.
R-Ability: Gust Repel - When an enemy enters a cell adjacent to the user, the user knocks the enemy back 3 cells with a powerful gale.
S-Ability: Winds In Favor - Boosts Move of self and all party members by 2 cells and nulls status effects that prevent movement in any way.
D-Ability: Uprising (Wind) - Summons a massive tornado to rise from beneath an enemy, boosting it all the way into the exosphere before sending it spiraling back to earth, the winds tossing and turning it, bashing and thrashing it, and finally placing its wrecked body back upon the ground gently. Deals 200% Piercing Int damage to an enemy up to 6 cells away.
Stats:
HP: 140
MP: 160
Atk: 18
Def: 13
Int: 27
Spr: 24
Movement: 2 cells (+2 from Wind's Guide profession)(+2 from Winds In Favor)
~ | ~ | ~
Name: Celar
Gender: Male
Age: ?
Level: 16
Profession: White Wolf - Prowling the forests during the night, the one who claims this profession stands out as a beacon in the darkness, and fought to overcome that weakness only to become stronger and more stealthy. (Basic Attacks +1)(Evade Boost)(Chain Lengthen)
A-Ability: Night's Blessing:
+Manifest Comet: Creates spheres of the purest starlight and the mightiest winds and forces them down from the skies to strike an enemy multiple times. 70% Int Dmg. Range: Single enemy. 12 hits. 26 MP. Light elemental.
+Full Moon: Howls to the moon in a plea for its favor, the light of the celestial body gracing the user and the user's allies with good health. Removes all negative status effects. Range: All allies. 48 MP.
+Undying Aurora: Beautiful lights appear in the sky and raise the morale of the user and the user's allies, the continuous flow of color never ceasing to stand out in the night sky. Boosts all stats by 10% for 3 turns. Range: All allies. 18 MP.
R-Ability: Swift - When the user is attacked with a basic attack, dodges the first and all subsequent hits.
S-Ability: Perfect Body - Immune to all negative status effects.
D-Ability: Night Shatter (Light) - Draws in a deep breath before unleashing a thunderous howl to shake the very foundations of the sky, shards of darkness falling to the ground revealing a blinding light that scathes the eyes and skin of all enemies. Deals 100% Piercing Int damage to all enemies on the battlefield.
Stats:
HP: 180
MP: 180
Atk: 24
Def: 18
Int: 20
Spr: 18
Movement: 2 cells (+1 from White Wolf profession)
~ | ~ | ~
Name: Reizul
Gender: Male
Age: ?
Level: 16
Profession: Otherworld Dragon - Coming from a different realm than the one we call our own, the one who claims this profession unleashes unknown power to devastate any enemies who threaten his master. (Basic Attacks +4)(Realm Resist)
A-Ability: Destruction:
+Shadow Flare: Sucks in energy from the immediate vicinity and looses it in the form of a horrid sphere of dark flames that shoots into the ground and spreads like wildfire, scathing every foe it can touch. 230% Int Dmg. Range: All enemies. Chance of Poison. Chance of Burn. 32 MP.
+Shadow Nova: Waves a claw creating a sphere of darkness around a foe and causes it to collapse into itself, crushing the enemy before having it explode, the shards swarming around and lacerating the enemy several times. 25% Max HP Dmg first hit. 80% Int Dmg subsequent hits. Range: 4 cells. 9 hits. 28 MP.
+Shadow Descending: Roars causing the sky to rain down dark fireballs upon the battlefield continuously. 170% Int Dmg. Range: All enemies. Damage persists for 3 turns. 64 MP.
R-Ability: Realm Shift - Whenever the user is hit with a magical or physical attack, the damage reduced by Realm Resist shifts to magical or physical respectively.
S-Ability: Shadow Magnification - Boosts damage output of all skills by 10%.
D-Ability: Realm Clash (Neutral) - Breaks the foundations of this realm and the user's home realm, forcing them to drift together until they crash, unleashing mass chaos and destruction in both. Deals 100% Piercing Int damage to all enemies on the battlefield.
Stats:
HP: 280
MP: 235
Atk: 36
Def: 25
Int: 30
Spr: 23
Movement: 2 cells (+0 from Otherworld Dragon profession)
Gender: Female
Age: ?
Level: 16
Profession: Lifegiver - A small spirit, the one who claims this profession has the power to breath life into inanimate objects in order for them to serve her purpose. (Basic Attacks +1)
A-Ability: Tools of Life:
+Golem Smash: Forces golem to slam down on an enemy with full force using both of its fists. 160% Atk Dmg. Range: 2 cells. Chance of Disable. 18 MP.
+Golem Fall: Simply causes the golem to slowly tip over before completely falling down, crushing targets in a line. 120% Atk Dmg. Range: Same row/column (in one direction.) Stuns both user and targets for 1 turn. 14 MP.
+Seeping Life: Sends life upon a gentle wind to alleviate a soul of pain. 100% Int HP Recovery. Range: 3 cells. 10 MP.
R-Ability: Crumble - Whenever the user takes a critical hit, the user retaliates unvoluntarily by having a large boulder of its body fall down upon the attacker hitting for 200% Atk Dmg.
S-Ability: Reduce Shock - Lowers physical damage taken by 15%.
D-Ability: Vivid Genesis (Earth) - Bursts out of the golem and levitates the rocks, swirling them about the user to slam the enemies multiple times before shooting them outward to further damage the opposition. Deals 100% Piercing Atk damage to all enemies on the battlefield.
Stats:
HP: 130
MP: 180
Atk: 24
Def: 20
Int: 18
Spr: 15
Movement: 2 cells (-1 from Lifegiver profession)
~ | ~ | ~
Name: Tonorus
Gender: Male
Age: ?
Level: 16
Profession: Wind's Guide - The one who claims the profession sets the path for the winds to travel and leads them on their way. (Null Earth)(Resist Wind)(Basic Attacks +1)
A-Ability: The Zephyr's Path:
+Streaming Wind: Sends a jet fast blast of wind surging into an enemy, knocking it to the far regions of the battlefield. 170% Int Dmg. Range: 8 cells. Knocks target back as many cells as it takes for the target to reach the edge of the field. 18 MP.
+Null Progress: Conjures a confusing pattern of winds to prevent the enemies from moving easily. Inflicts Immobilize. Range: All enemies. 24 MP.
+Air Lift: Creates a small spiral of wind to lift an enemy high into the air before letting it fall to the ground with a crash. 25% Max HP damage. Range: 4 cells. 10 MP.
R-Ability: Gust Repel - When an enemy enters a cell adjacent to the user, the user knocks the enemy back 3 cells with a powerful gale.
S-Ability: Winds In Favor - Boosts Move of self and all party members by 2 cells and nulls status effects that prevent movement in any way.
D-Ability: Uprising (Wind) - Summons a massive tornado to rise from beneath an enemy, boosting it all the way into the exosphere before sending it spiraling back to earth, the winds tossing and turning it, bashing and thrashing it, and finally placing its wrecked body back upon the ground gently. Deals 200% Piercing Int damage to an enemy up to 6 cells away.
Stats:
HP: 140
MP: 160
Atk: 18
Def: 13
Int: 27
Spr: 24
Movement: 2 cells (+2 from Wind's Guide profession)(+2 from Winds In Favor)
~ | ~ | ~
Name: Celar
Gender: Male
Age: ?
Level: 16
Profession: White Wolf - Prowling the forests during the night, the one who claims this profession stands out as a beacon in the darkness, and fought to overcome that weakness only to become stronger and more stealthy. (Basic Attacks +1)(Evade Boost)(Chain Lengthen)
A-Ability: Night's Blessing:
+Manifest Comet: Creates spheres of the purest starlight and the mightiest winds and forces them down from the skies to strike an enemy multiple times. 70% Int Dmg. Range: Single enemy. 12 hits. 26 MP. Light elemental.
+Full Moon: Howls to the moon in a plea for its favor, the light of the celestial body gracing the user and the user's allies with good health. Removes all negative status effects. Range: All allies. 48 MP.
+Undying Aurora: Beautiful lights appear in the sky and raise the morale of the user and the user's allies, the continuous flow of color never ceasing to stand out in the night sky. Boosts all stats by 10% for 3 turns. Range: All allies. 18 MP.
R-Ability: Swift - When the user is attacked with a basic attack, dodges the first and all subsequent hits.
S-Ability: Perfect Body - Immune to all negative status effects.
D-Ability: Night Shatter (Light) - Draws in a deep breath before unleashing a thunderous howl to shake the very foundations of the sky, shards of darkness falling to the ground revealing a blinding light that scathes the eyes and skin of all enemies. Deals 100% Piercing Int damage to all enemies on the battlefield.
Stats:
HP: 180
MP: 180
Atk: 24
Def: 18
Int: 20
Spr: 18
Movement: 2 cells (+1 from White Wolf profession)
~ | ~ | ~
Name: Reizul
Gender: Male
Age: ?
Level: 16
Profession: Otherworld Dragon - Coming from a different realm than the one we call our own, the one who claims this profession unleashes unknown power to devastate any enemies who threaten his master. (Basic Attacks +4)(Realm Resist)
A-Ability: Destruction:
+Shadow Flare: Sucks in energy from the immediate vicinity and looses it in the form of a horrid sphere of dark flames that shoots into the ground and spreads like wildfire, scathing every foe it can touch. 230% Int Dmg. Range: All enemies. Chance of Poison. Chance of Burn. 32 MP.
+Shadow Nova: Waves a claw creating a sphere of darkness around a foe and causes it to collapse into itself, crushing the enemy before having it explode, the shards swarming around and lacerating the enemy several times. 25% Max HP Dmg first hit. 80% Int Dmg subsequent hits. Range: 4 cells. 9 hits. 28 MP.
+Shadow Descending: Roars causing the sky to rain down dark fireballs upon the battlefield continuously. 170% Int Dmg. Range: All enemies. Damage persists for 3 turns. 64 MP.
R-Ability: Realm Shift - Whenever the user is hit with a magical or physical attack, the damage reduced by Realm Resist shifts to magical or physical respectively.
S-Ability: Shadow Magnification - Boosts damage output of all skills by 10%.
D-Ability: Realm Clash (Neutral) - Breaks the foundations of this realm and the user's home realm, forcing them to drift together until they crash, unleashing mass chaos and destruction in both. Deals 100% Piercing Int damage to all enemies on the battlefield.
Stats:
HP: 280
MP: 235
Atk: 36
Def: 25
Int: 30
Spr: 23
Movement: 2 cells (+0 from Otherworld Dragon profession)
Last edited by Masquerade on Thu May 22, 2014 7:45 pm; edited 2 times in total
Re: Masquerade's Character Chronicle
Name: Harold Ornstein
Gender: Male
Age: 20
Level: 14
Appearance:
Profession: Harsh Blade - A companion. His weapon is more than just a tool of death. The one who claims this profession uses the bond between him and his weapon to unleash a devastating array of brazen techniques to bring an end to the life of those who oppose him. (Minor Resist Physical)(Basic Attacks +1)(Bloodshed)
Weapon: Zu Bluten - Katana crafted by a legendary blacksmith who passed away and left his soul in all of the weapons he made, this one being boosted with the power to draw blood from a living thing that it cuts. (Absorbs 20% of dmg dealt by basic attack as HP)
Armor: Valiant Gear - Handmade armor that tends to be rather makeshift, but the pride put into making it on one's own is enough to boost its capabilities by an amazing standard. (Immune Hesitation)(Immune Fear)
Accessory: Once More - A paper tag with a complex design symbolizing a masterful technique of deal simple slashes in succession. (Basic Attacks +2)
A-Ability: Touch of Steel:
+Steel Whisper: Disappears and reappears in front of an enemy, slashing at the enemy's neck with the user's weapon. 130% Atk Dmg. Range: 4 cells. Chance of Silence. 10 MP.
+Cage of Swords: Hurls weapon into the air and creates solid copies of it composed of mana that circle the enemy from above before thrusting into it from all directions at the same time. 150% Atk Dmg. Range: 3 cells. High Critical Hit Rate. 12 MP.
+Blade as Cold as Steel: All light is extinguished, and nothing but the sound of blade slicing flesh can be heard as the user slashes away at a foe multiple times, each slash complemented with a flash of light, but nothing more. 30% Atk Dmg. Range: 3 cells. 21 hits. 44 MP.
---Rend the Infinite Darkness: Leaps back and slashes the air once causing razor blades of light to banish the darkness that descended on the battlefield and slice the foe with astonishing power. 170% Atk Dmg. Range: Set. 4 hits. 36 MP. Light elemental.
+The Preparation: Solemn words are whispered and fade into inexistence, just as the image of the user wavers and completely disappears from sight. User becomes Invisible. Range: Self. 6 MP. Links to The Cleaner or The Coup de Grace.
---The Cleaner: Bursts out of hiding and smacks the enemy in the head with the user's weapon rendering it completely useless. 190% Atk Dmg. Range: Adjacent cell. Sure Critical Hit if user is Invisible when using this move. Stuns enemy for 2 turns. 22 MP. Cannot be used after The
Coup de Grace.
---The Coup de Grace: A finishing blow to best all blows, the user swipes away at the enemy with a fluorish of the user's weapon dealing masterful strokes that could injure the target more than what was expected. 160% Atk Dmg. Range: Adjacent cell or Set. 3 hits. 50% chance of doubling number of hits. 26 MP.
R-Ability: Keen Step - Whenever the user takes physical damage, the user's Evasion Rate is increased by 3%.
S-Ability: Seal of the Soul - Reduces MP costs of all skills by 50%.
D-Ability: Aura Surge (Neutral) - Calls the soul out of the user's weapon and forms an aura around the user giving the next slash such great destructive power that nothing is left in its wake upon being used on an object, it being living or inanimate. Deals 200% Piercing Atk damage to an enemy up to 3 cells away.
Stats:
HP: 220
MP: 195
Atk: 17 (+7 from Zu Bluten)(+2 from Once More)
Def: 14 (+6 from Valiant Gear)
Int: 9 (+2 from Zu Bluten)
Spr: 12 (+4 from Valiant Gear)
Movement: 2 cells (+2 from Harsh Blade profession)
Skill Points: 0
Gender: Male
Age: 20
Level: 14
Appearance:
- Spoiler:
Profession: Harsh Blade - A companion. His weapon is more than just a tool of death. The one who claims this profession uses the bond between him and his weapon to unleash a devastating array of brazen techniques to bring an end to the life of those who oppose him. (Minor Resist Physical)(Basic Attacks +1)(Bloodshed)
Weapon: Zu Bluten - Katana crafted by a legendary blacksmith who passed away and left his soul in all of the weapons he made, this one being boosted with the power to draw blood from a living thing that it cuts. (Absorbs 20% of dmg dealt by basic attack as HP)
Armor: Valiant Gear - Handmade armor that tends to be rather makeshift, but the pride put into making it on one's own is enough to boost its capabilities by an amazing standard. (Immune Hesitation)(Immune Fear)
Accessory: Once More - A paper tag with a complex design symbolizing a masterful technique of deal simple slashes in succession. (Basic Attacks +2)
A-Ability: Touch of Steel:
+Steel Whisper: Disappears and reappears in front of an enemy, slashing at the enemy's neck with the user's weapon. 130% Atk Dmg. Range: 4 cells. Chance of Silence. 10 MP.
+Cage of Swords: Hurls weapon into the air and creates solid copies of it composed of mana that circle the enemy from above before thrusting into it from all directions at the same time. 150% Atk Dmg. Range: 3 cells. High Critical Hit Rate. 12 MP.
+Blade as Cold as Steel: All light is extinguished, and nothing but the sound of blade slicing flesh can be heard as the user slashes away at a foe multiple times, each slash complemented with a flash of light, but nothing more. 30% Atk Dmg. Range: 3 cells. 21 hits. 44 MP.
---Rend the Infinite Darkness: Leaps back and slashes the air once causing razor blades of light to banish the darkness that descended on the battlefield and slice the foe with astonishing power. 170% Atk Dmg. Range: Set. 4 hits. 36 MP. Light elemental.
+The Preparation: Solemn words are whispered and fade into inexistence, just as the image of the user wavers and completely disappears from sight. User becomes Invisible. Range: Self. 6 MP. Links to The Cleaner or The Coup de Grace.
---The Cleaner: Bursts out of hiding and smacks the enemy in the head with the user's weapon rendering it completely useless. 190% Atk Dmg. Range: Adjacent cell. Sure Critical Hit if user is Invisible when using this move. Stuns enemy for 2 turns. 22 MP. Cannot be used after The
Coup de Grace.
---The Coup de Grace: A finishing blow to best all blows, the user swipes away at the enemy with a fluorish of the user's weapon dealing masterful strokes that could injure the target more than what was expected. 160% Atk Dmg. Range: Adjacent cell or Set. 3 hits. 50% chance of doubling number of hits. 26 MP.
R-Ability: Keen Step - Whenever the user takes physical damage, the user's Evasion Rate is increased by 3%.
S-Ability: Seal of the Soul - Reduces MP costs of all skills by 50%.
D-Ability: Aura Surge (Neutral) - Calls the soul out of the user's weapon and forms an aura around the user giving the next slash such great destructive power that nothing is left in its wake upon being used on an object, it being living or inanimate. Deals 200% Piercing Atk damage to an enemy up to 3 cells away.
Stats:
HP: 220
MP: 195
Atk: 17 (+7 from Zu Bluten)(+2 from Once More)
Def: 14 (+6 from Valiant Gear)
Int: 9 (+2 from Zu Bluten)
Spr: 12 (+4 from Valiant Gear)
Movement: 2 cells (+2 from Harsh Blade profession)
Skill Points: 0
Re: Masquerade's Character Chronicle
Name: Barrett Nelson
Gender: Male
Age: 26
Level: 16
Appearance:
Profession: Geo Striker - One with the elements, the one who claims this profession is able to link powerful elemental magic to a chain of sword attacks in a way that is both fluid and dangerous. (Minor Resist Elemental)(Basic Attacks +2)(Power Stroke)(Skill Link)(Finish Burst)
Weapon: Geohound - Rough and tumble greatsword with no elegance or ornate details in exchange for amazing durability and strength. (Elemental dmg output +20%)
Armor: Resonance Mail - Specialized armor capable of channeling every single type of mana possessing an elemental affinity. (Elemental dmg taken -10%)
Accessory: Dirt and Grime - Dirt, mud, and sludge leftover on weapon and armor alike from past journeys. (Null Earth)(Earth elemental dmg +10%)
A-Ability: Nature Chain:
+Blazing Burst: Upward swing of the sword that ushers in a gush of flame that explodes shortly after its appearance. 120% Int Dmg. Range: Adjacent cell. Chance of Burn. 8 MP. Fire elemental.
+Frozen Drill: Coats weapon in ice and rotates the blade, jabbing it into an enemy causing massive damage. 120% Int Dmg. Range: Adjacent cell. Chance of Blood Loss. 10 MP. Ice elemental.
+Thunder Smash: Swirls weapon overhead generating lightning and then crushes an enemy with it. 120% Atk Dmg. Range: Adjacent cell. Chance of Paralysis. 22 MP. Lightning elemental.
+Tidal Fury: Swings weapon horizontally causing a wave of water to crash into the foe from behind the user. 120% Int Dmg. Range: Adjacent cell. Chance of Wet. 8 MP. Water elemental.
+Gust of Wind: Leaps back and swings weapon with great force causing a massive gale to blow the enemy back. 120% Atk Dmg. Range: 3 cells. User automatically moves 2 cells farther away from the target. Knocks target back 3 cells. 8 MP. Wind elemental.
+Locant Quake: Jams weapon into the ground causing the earth beneath an enemy's feet to become unstable. 120% Int Dmg. Range: 6 cells. Chance of Slow. 16 MP. Earth elemental.
+Brilliant Flash: Slashes the enemy at the same time the user's weapon is coated in blinding light. 120% Atk Dmg. Range: Adjacent cell. Chance of Blind. 6 MP. Light elemental.
+Cut to Black: Lightly taps the enemy doing seemingly nothing at first, but completely shuts down the enemy's vital processes leaving the body to die along with the enemy as a whole. 120% Atk Dmg. Range: Adjacent cell. Chance of Instant Death. 32 MP. Darkness elemental.
R-Ability: Elemental Retaliation - Whenever the user takes elemental damage, the user counterattacks with a skill of the same element at no MP cost as long as the range is appropriate.
S-Ability: Elemental Limit - Damage output of all elemental skills is increased by 50% while the user is under Critical status.
D-Ability: Geo Burst (Variant) - Calls upon a particular element to perform a final attack with which to unleash that element's full wrath upon the opposition.
---Geo Burst - Fire: Columns of lava spew from below the battlefield at temperatures unimaginable. Deals 100% Piercing Int damage to all enemies on the battlefield.
---Geo Burst - Ice: A merciless rain of icicles descends from the skies and skewers the enemies below. Deals 100% Piercing Int damage to all enemies on the battlefield.
---Geo Burst - Lightning: Snares an enemy in a column of pure lightning, frying it to a crisp. Deals 200% Piercing Int damage to a single enemy on the battlefield.
---Geo Burst - Water: Fills an enemy with water, drowning that enemy from the inside out. Deals 200% Piercing Int damage to a single enemy on the battlefield.
---Geo Burst - Wind: Spirits an enemy away upon a particularly powerful gust of wind before slamming into the ground full force. Deals 200% Piercing Int damage to a single enemy on the battlefield.
---Geo Burst - Earth: Swallows up an enemy from below and then proceeds to bury it alive. Deals 200% Piercing Int damage to a single enemy on the battlefield.
---Geo Burst - Light: Flas of light completely obliterates an enemy leaving nothing in its wake. Deals 200% Piercing Int damage to a single enemy on the battlefield.
---Geo Burst - Darkness: All shadows come to life and stab their respective living counterparts in the back. Deals 100% Piercing Int damage to all enemies on the battlefield.
Stats:
HP: 375
MP: 215
Atk: 18 (+10 from Geohound)
Def: 14 (+7 from Resonance Mail)
Int: 18 (+5 from Geohound)
Spr: 10 (+5 from Resonance Mail)(+2 from Dirt and Grime)
Movement: 2 cells (+1 from Geo Striker profession)
Skill Points: 0
Gender: Male
Age: 26
Level: 16
Appearance:
- Spoiler:
Profession: Geo Striker - One with the elements, the one who claims this profession is able to link powerful elemental magic to a chain of sword attacks in a way that is both fluid and dangerous. (Minor Resist Elemental)(Basic Attacks +2)(Power Stroke)(Skill Link)(Finish Burst)
Weapon: Geohound - Rough and tumble greatsword with no elegance or ornate details in exchange for amazing durability and strength. (Elemental dmg output +20%)
Armor: Resonance Mail - Specialized armor capable of channeling every single type of mana possessing an elemental affinity. (Elemental dmg taken -10%)
Accessory: Dirt and Grime - Dirt, mud, and sludge leftover on weapon and armor alike from past journeys. (Null Earth)(Earth elemental dmg +10%)
A-Ability: Nature Chain:
+Blazing Burst: Upward swing of the sword that ushers in a gush of flame that explodes shortly after its appearance. 120% Int Dmg. Range: Adjacent cell. Chance of Burn. 8 MP. Fire elemental.
+Frozen Drill: Coats weapon in ice and rotates the blade, jabbing it into an enemy causing massive damage. 120% Int Dmg. Range: Adjacent cell. Chance of Blood Loss. 10 MP. Ice elemental.
+Thunder Smash: Swirls weapon overhead generating lightning and then crushes an enemy with it. 120% Atk Dmg. Range: Adjacent cell. Chance of Paralysis. 22 MP. Lightning elemental.
+Tidal Fury: Swings weapon horizontally causing a wave of water to crash into the foe from behind the user. 120% Int Dmg. Range: Adjacent cell. Chance of Wet. 8 MP. Water elemental.
+Gust of Wind: Leaps back and swings weapon with great force causing a massive gale to blow the enemy back. 120% Atk Dmg. Range: 3 cells. User automatically moves 2 cells farther away from the target. Knocks target back 3 cells. 8 MP. Wind elemental.
+Locant Quake: Jams weapon into the ground causing the earth beneath an enemy's feet to become unstable. 120% Int Dmg. Range: 6 cells. Chance of Slow. 16 MP. Earth elemental.
+Brilliant Flash: Slashes the enemy at the same time the user's weapon is coated in blinding light. 120% Atk Dmg. Range: Adjacent cell. Chance of Blind. 6 MP. Light elemental.
+Cut to Black: Lightly taps the enemy doing seemingly nothing at first, but completely shuts down the enemy's vital processes leaving the body to die along with the enemy as a whole. 120% Atk Dmg. Range: Adjacent cell. Chance of Instant Death. 32 MP. Darkness elemental.
R-Ability: Elemental Retaliation - Whenever the user takes elemental damage, the user counterattacks with a skill of the same element at no MP cost as long as the range is appropriate.
S-Ability: Elemental Limit - Damage output of all elemental skills is increased by 50% while the user is under Critical status.
D-Ability: Geo Burst (Variant) - Calls upon a particular element to perform a final attack with which to unleash that element's full wrath upon the opposition.
---Geo Burst - Fire: Columns of lava spew from below the battlefield at temperatures unimaginable. Deals 100% Piercing Int damage to all enemies on the battlefield.
---Geo Burst - Ice: A merciless rain of icicles descends from the skies and skewers the enemies below. Deals 100% Piercing Int damage to all enemies on the battlefield.
---Geo Burst - Lightning: Snares an enemy in a column of pure lightning, frying it to a crisp. Deals 200% Piercing Int damage to a single enemy on the battlefield.
---Geo Burst - Water: Fills an enemy with water, drowning that enemy from the inside out. Deals 200% Piercing Int damage to a single enemy on the battlefield.
---Geo Burst - Wind: Spirits an enemy away upon a particularly powerful gust of wind before slamming into the ground full force. Deals 200% Piercing Int damage to a single enemy on the battlefield.
---Geo Burst - Earth: Swallows up an enemy from below and then proceeds to bury it alive. Deals 200% Piercing Int damage to a single enemy on the battlefield.
---Geo Burst - Light: Flas of light completely obliterates an enemy leaving nothing in its wake. Deals 200% Piercing Int damage to a single enemy on the battlefield.
---Geo Burst - Darkness: All shadows come to life and stab their respective living counterparts in the back. Deals 100% Piercing Int damage to all enemies on the battlefield.
Stats:
HP: 375
MP: 215
Atk: 18 (+10 from Geohound)
Def: 14 (+7 from Resonance Mail)
Int: 18 (+5 from Geohound)
Spr: 10 (+5 from Resonance Mail)(+2 from Dirt and Grime)
Movement: 2 cells (+1 from Geo Striker profession)
Skill Points: 0
Re: Masquerade's Character Chronicle
Name: Taylor Hanslen
Gender: Your guess is as good as mine.
Age: 27
Level: 10
Appearance:
Profession: Magician - The one who claims this profession performs a plethora of tricks and the like in an attempt to amuse the enemies, only to lure them into a false sense of security to make the pain behind the scenes that much more excruciating. (Basic Attacks +1)(Faulty Tricks)
Weapon: Time Blade - A wonderous prop--a take on time portrayed as a sword fused with a clock. (Added Effect: Slow)
Armor: Magician's Garments - It is possible to feel the magic in every stitch. (Magic dmg taken -10%)
Accessory: Pocket Watch - An old pocketwatch that was made in a different era of time, it has the ability to keep the wearer's own time field stable. (Immune Slow)(Immune Stop)
A-Ability: Masterful Performance:
+Vanishing Act: Produces a large cape and swirls it around the user, and as it drops to the ground, it is revealed that the user is no longer there. User becomes Invisible. Range: Self. 6 MP.
---The Reappearance: In a burst of confetti, the user appears in a different location, captivating the enemies and freezing them in a state of awe. Warps to another cell on the battlefield. Stuns enemies for 1 turn. Range: All enemies. 18 MP.
+Sword Trick: Traps a 'volunteer' in a black box filled with slots for sticking something which turns out to be a mass of swords, all of which circle the box before plunging into it one at a time. 60% Atk Dmg. Range: Single enemy. 8 hits. 18 MP.
+Saw in Half: Another 'volunteer' is chosen, and placed into another black box after which the user produces an enormous saw and proceeds to cut through the box, though the trick goes awry and the 'volunteer' is also cut through. 180% Atk Dmg. Range: Single enemy. Chance of Instant Death. If no Instant Death, 99% chance of Blood Loss given there is no immunity. 36 MP.
+From Out of the Hat: The user shows the 'audience' an empty hat, so there is no way something could come out of it...right? Next attack is critical. Range: Self. 8 MP.
---Comes a Giant Rabbit: Proven wrong, the 'audience' is attacked by a crazed giant rabbit, the mad beast hopping about, gnawing on anything it can find. 130% Atk Dmg. Range: All enemies. Chance of Plague. 20 MP.
+A Dozen Scarves: Opening the user's mouth, a cascade of scarves shoots out of it and into the air, all of which home in on a 'lucky audience member', wrapping them up and squeezing them tight. 90% Atk Dmg. Range: Single enemy. Damage persists for three turns. 12 MP.
+Explosive Finale: The user takes a bow and tosses the user's hat into the air where it bursts into a colorful blaze of fire...that descends upon the 'audience' and creates havoc everywhere. 210% Atk Dmg. Range: All enemies. Chance of Severe Burn. 26 MP. Fire elemental.
R-Ability: Illusion Art - When attacked by any means, the user may switch places with either another ally or an inanimate object on the battlefield after damage calculation.
S-Ability: Escape Artist - Teleports to a different cell as soon as an enemy enters an adjacent cell. All attacks made against the user fail if range is inappropriate after teleportation.
D-Ability: The Show Is Over (Dark) - The time for tricks and fun has ended, all lights growing dark, the curtain closing. Doors locked. Fear abound. Nothing but the sound of mad laughter as specks of crimson fly through the air, splattering the walls and floor. When all is said and done, only the magician walks out alive. Deals 100% Piercing Atk damage to all enemies on the battlefield.
Stats:
HP: 95
MP: 115
Atk: 12 (+4 from Time Blade)
Def: 10 (+2 from Magician's Garments)
Int: 8 (+2 from Time Blade)
Spr: 9 (+3 from Magician's Garments)(+2 from Pocket Watch)
Movement: 2 cells (+1 from Magician profession)
Skill Points: 0
Gender: Your guess is as good as mine.
Age: 27
Level: 10
Appearance:
- Spoiler:
Profession: Magician - The one who claims this profession performs a plethora of tricks and the like in an attempt to amuse the enemies, only to lure them into a false sense of security to make the pain behind the scenes that much more excruciating. (Basic Attacks +1)(Faulty Tricks)
Weapon: Time Blade - A wonderous prop--a take on time portrayed as a sword fused with a clock. (Added Effect: Slow)
Armor: Magician's Garments - It is possible to feel the magic in every stitch. (Magic dmg taken -10%)
Accessory: Pocket Watch - An old pocketwatch that was made in a different era of time, it has the ability to keep the wearer's own time field stable. (Immune Slow)(Immune Stop)
A-Ability: Masterful Performance:
+Vanishing Act: Produces a large cape and swirls it around the user, and as it drops to the ground, it is revealed that the user is no longer there. User becomes Invisible. Range: Self. 6 MP.
---The Reappearance: In a burst of confetti, the user appears in a different location, captivating the enemies and freezing them in a state of awe. Warps to another cell on the battlefield. Stuns enemies for 1 turn. Range: All enemies. 18 MP.
+Sword Trick: Traps a 'volunteer' in a black box filled with slots for sticking something which turns out to be a mass of swords, all of which circle the box before plunging into it one at a time. 60% Atk Dmg. Range: Single enemy. 8 hits. 18 MP.
+Saw in Half: Another 'volunteer' is chosen, and placed into another black box after which the user produces an enormous saw and proceeds to cut through the box, though the trick goes awry and the 'volunteer' is also cut through. 180% Atk Dmg. Range: Single enemy. Chance of Instant Death. If no Instant Death, 99% chance of Blood Loss given there is no immunity. 36 MP.
+From Out of the Hat: The user shows the 'audience' an empty hat, so there is no way something could come out of it...right? Next attack is critical. Range: Self. 8 MP.
---Comes a Giant Rabbit: Proven wrong, the 'audience' is attacked by a crazed giant rabbit, the mad beast hopping about, gnawing on anything it can find. 130% Atk Dmg. Range: All enemies. Chance of Plague. 20 MP.
+A Dozen Scarves: Opening the user's mouth, a cascade of scarves shoots out of it and into the air, all of which home in on a 'lucky audience member', wrapping them up and squeezing them tight. 90% Atk Dmg. Range: Single enemy. Damage persists for three turns. 12 MP.
+Explosive Finale: The user takes a bow and tosses the user's hat into the air where it bursts into a colorful blaze of fire...that descends upon the 'audience' and creates havoc everywhere. 210% Atk Dmg. Range: All enemies. Chance of Severe Burn. 26 MP. Fire elemental.
R-Ability: Illusion Art - When attacked by any means, the user may switch places with either another ally or an inanimate object on the battlefield after damage calculation.
S-Ability: Escape Artist - Teleports to a different cell as soon as an enemy enters an adjacent cell. All attacks made against the user fail if range is inappropriate after teleportation.
D-Ability: The Show Is Over (Dark) - The time for tricks and fun has ended, all lights growing dark, the curtain closing. Doors locked. Fear abound. Nothing but the sound of mad laughter as specks of crimson fly through the air, splattering the walls and floor. When all is said and done, only the magician walks out alive. Deals 100% Piercing Atk damage to all enemies on the battlefield.
Stats:
HP: 95
MP: 115
Atk: 12 (+4 from Time Blade)
Def: 10 (+2 from Magician's Garments)
Int: 8 (+2 from Time Blade)
Spr: 9 (+3 from Magician's Garments)(+2 from Pocket Watch)
Movement: 2 cells (+1 from Magician profession)
Skill Points: 0
Re: Masquerade's Character Chronicle
Name: Light Schaum
Gender: Male
Age: 27
Level: 16
Appearance:
Profession: Luz Blademaster - The one who claims this profession draws in the power of light to execute brilliant and stunning magic whilst delivering fatal blows from his weapon in perfect equilibrium. (Absorb Light)(Vulnerable Dark)(Basic Attacks +1)(Dual Wield)(Monkey Grip)(Holy Boost)(Radiance)
Weapon: Heaven's Eye - Aureate sword of substantial size said to be crafted from the gold that constructs the roads of heaven, it has an eye engraved upon it that acts as a charm to ensure that the blade never misses when swung at a target. (Sure Hit)
Weapon: Ultimatum - Rumored to be a chain that was attached to a drawbridge that led to a mighty castle in heaven, it was stolen and used by a renegade to sentence unworthy angels to oblivion. (Added Effect: Doom)(Range: 2 cells)
Armor: Radiant Mail - Heavy armor that is white in hue and slightly reflective causing any attackers to have a hard time targeting whoever dons it. (Enemy phys attacks have 10% chance to miss)
Accessory: Balanced Heart - A dark jewel kept embedded in the wearer's armor, it is a reminder that the heart cannot exist without both light and darkness. (Resist Dark)
A-Ability: Sapientes Gladios:
+Vertical Limit: Plunges weapon deep into the enemy before removing it and dealing an upwards slash sending the enemy skyrocketing. 130% Atk Dmg. Range: Adjacent cell. 2 hits. 14 MP.
+Meditate: Takes but a single moment to brush aside the chaos in battle to find an inner calm to boost the user's standing against the user's enemies. Boosts INT and SPR by 30% for 3 turns. Range: Self. 16 MP.
+Cure: Call light to gather at the wound of the user's self or one of the user's allies and stitches it together with divine power. 100% Int HP Recovery. Range: 3 cells. 10 MP.
+Radial Slide: Lashes out with chain and wraps it around the target's legs by sliding along the ground in circles around the target. 90% Atk Dmg. Range: 2 cells. 6 MP. Chance of Immobilize.
---Blade Tango: Pulls on chain causing target to spiral towards the user where the user delivers three punishing blows with the user's blade. 160% Atk Dmg. Range: Set. 3 hits. 18 MP.
+Rise: Breathes life into a fallen ally so that they may take up arms again. Revives character with 50% Max HP. Range: 3 cells. 36 MP.
+Sword-Chain Fusion: The steel of one weapon unites with the steel of another, and in this form, there is much damage to be done to all who stand in the wielder's way. Places user in Sword-Chain state. [Sword-Chain State - Range of any basic attack increases to 4. Weapon bonuses increased by 150%. Immune Weapon Break. ATK and INT stats frozen at current values.] Range: Self. 8 MP.
---Cayó el Castigo: Takes to the skies with the wings of an angel and dives downward for a brutal stab before pulling back and lashing the enemy multiple times with a chain shrouded in celestial light. 180% Atk Dmg for first hit. 110% Atk Dmg for the rest. Range: Single enemy. 7 hits. 28 MP. Chance of Blind.
---Ráfaga Poderosa: Flies around a target at unbelievable speeds to lift it into the air where it is more vulnerable to attack. Next attack is critical. Range: Set. Doesn't work on heavy enemies. 16 MP.
---Espada Descendente: Follows the target downwards as it falls, rapidly thrusting the target a multitude of times with the user's blade before pulling back and slamming the user's chain down upon the enemy causing extra damage as it crashes into the ground. 60% Atk Dmg for thrusts. 10% Max HP Dmg for last hit. Range: Set. 17 hits. 44 MP.
---Release: The user lands upon the ground, weapons separating and energy recovering, causing the user to become completely useless for a small amount of time. Exits Sword-Chain state forceably. User is not allowed to Move or Act next turn. Range: Self. 0 MP.
+Runic Sacrifice: Stabs an enemy through the torso with the user's blade before pushing the target back until the user's weapon is plunged into the ground after which the user goes airborne until directly over the target's body, and pulls the user's weapon out of the target. 170% Atk Dmg. Range: 2 cells. Chance of Blood Loss. 20 MP.
---Entrada: A black glyph appears beneath the target before a pillar of unyielding brilliance shines forth and completely dissipates the target's body along with the user's. 250% Int Dmg. Range: Set. Chance of Oblivion. 42 MP. Light elemental.
+Judgement: Unleashes an array of bolts composed of the purest light to cascade down and strike at random foes, delivering the punishment deemed necessary by the very deities that rule the universe. 190% Int Dmg. Range: All enemies. 6 randomized hits. Chance of Paralysis. 82 MP. Light elemental.
R-Ability: Return to Light - When attacked by any means, the user recovers MP equal to 50% of the damage taken.
S-Ability: Guardian's Will - As long as the user is wielding two weapons, there is a 25% chance to block all attacks.
D-Ability: Purification (Light) - Encloses everything in the immediate vicinity in a flash of scathing light that burns away the darkest of hearts and casts off the empty shells left behind into oblivion. Deals 100% Piercing Int damage to all enemies on the battlefield.
Stats:
HP: 260
MP: 245
Atk: 15 (+7 from Heaven's Eye)(+4 from Ultimatum)
Def: 10 (+6 from Radiant Mail)
Int: 12 (+1 from Heaven's Eye)(+3 from Ultimatum)
Spr: 10 (+4 from Radiant Mail)(+3 from Balanced Heart)
Movement: 2 cells
Skill Points: 0
Gender: Male
Age: 27
Level: 16
Appearance:
- Spoiler:
Profession: Luz Blademaster - The one who claims this profession draws in the power of light to execute brilliant and stunning magic whilst delivering fatal blows from his weapon in perfect equilibrium. (Absorb Light)(Vulnerable Dark)(Basic Attacks +1)(Dual Wield)(Monkey Grip)(Holy Boost)(Radiance)
Weapon: Heaven's Eye - Aureate sword of substantial size said to be crafted from the gold that constructs the roads of heaven, it has an eye engraved upon it that acts as a charm to ensure that the blade never misses when swung at a target. (Sure Hit)
Weapon: Ultimatum - Rumored to be a chain that was attached to a drawbridge that led to a mighty castle in heaven, it was stolen and used by a renegade to sentence unworthy angels to oblivion. (Added Effect: Doom)(Range: 2 cells)
Armor: Radiant Mail - Heavy armor that is white in hue and slightly reflective causing any attackers to have a hard time targeting whoever dons it. (Enemy phys attacks have 10% chance to miss)
Accessory: Balanced Heart - A dark jewel kept embedded in the wearer's armor, it is a reminder that the heart cannot exist without both light and darkness. (Resist Dark)
A-Ability: Sapientes Gladios:
+Vertical Limit: Plunges weapon deep into the enemy before removing it and dealing an upwards slash sending the enemy skyrocketing. 130% Atk Dmg. Range: Adjacent cell. 2 hits. 14 MP.
+Meditate: Takes but a single moment to brush aside the chaos in battle to find an inner calm to boost the user's standing against the user's enemies. Boosts INT and SPR by 30% for 3 turns. Range: Self. 16 MP.
+Cure: Call light to gather at the wound of the user's self or one of the user's allies and stitches it together with divine power. 100% Int HP Recovery. Range: 3 cells. 10 MP.
+Radial Slide: Lashes out with chain and wraps it around the target's legs by sliding along the ground in circles around the target. 90% Atk Dmg. Range: 2 cells. 6 MP. Chance of Immobilize.
---Blade Tango: Pulls on chain causing target to spiral towards the user where the user delivers three punishing blows with the user's blade. 160% Atk Dmg. Range: Set. 3 hits. 18 MP.
+Rise: Breathes life into a fallen ally so that they may take up arms again. Revives character with 50% Max HP. Range: 3 cells. 36 MP.
+Sword-Chain Fusion: The steel of one weapon unites with the steel of another, and in this form, there is much damage to be done to all who stand in the wielder's way. Places user in Sword-Chain state. [Sword-Chain State - Range of any basic attack increases to 4. Weapon bonuses increased by 150%. Immune Weapon Break. ATK and INT stats frozen at current values.] Range: Self. 8 MP.
---Cayó el Castigo: Takes to the skies with the wings of an angel and dives downward for a brutal stab before pulling back and lashing the enemy multiple times with a chain shrouded in celestial light. 180% Atk Dmg for first hit. 110% Atk Dmg for the rest. Range: Single enemy. 7 hits. 28 MP. Chance of Blind.
---Ráfaga Poderosa: Flies around a target at unbelievable speeds to lift it into the air where it is more vulnerable to attack. Next attack is critical. Range: Set. Doesn't work on heavy enemies. 16 MP.
---Espada Descendente: Follows the target downwards as it falls, rapidly thrusting the target a multitude of times with the user's blade before pulling back and slamming the user's chain down upon the enemy causing extra damage as it crashes into the ground. 60% Atk Dmg for thrusts. 10% Max HP Dmg for last hit. Range: Set. 17 hits. 44 MP.
---Release: The user lands upon the ground, weapons separating and energy recovering, causing the user to become completely useless for a small amount of time. Exits Sword-Chain state forceably. User is not allowed to Move or Act next turn. Range: Self. 0 MP.
+Runic Sacrifice: Stabs an enemy through the torso with the user's blade before pushing the target back until the user's weapon is plunged into the ground after which the user goes airborne until directly over the target's body, and pulls the user's weapon out of the target. 170% Atk Dmg. Range: 2 cells. Chance of Blood Loss. 20 MP.
---Entrada: A black glyph appears beneath the target before a pillar of unyielding brilliance shines forth and completely dissipates the target's body along with the user's. 250% Int Dmg. Range: Set. Chance of Oblivion. 42 MP. Light elemental.
+Judgement: Unleashes an array of bolts composed of the purest light to cascade down and strike at random foes, delivering the punishment deemed necessary by the very deities that rule the universe. 190% Int Dmg. Range: All enemies. 6 randomized hits. Chance of Paralysis. 82 MP. Light elemental.
R-Ability: Return to Light - When attacked by any means, the user recovers MP equal to 50% of the damage taken.
S-Ability: Guardian's Will - As long as the user is wielding two weapons, there is a 25% chance to block all attacks.
D-Ability: Purification (Light) - Encloses everything in the immediate vicinity in a flash of scathing light that burns away the darkest of hearts and casts off the empty shells left behind into oblivion. Deals 100% Piercing Int damage to all enemies on the battlefield.
Stats:
HP: 260
MP: 245
Atk: 15 (+7 from Heaven's Eye)(+4 from Ultimatum)
Def: 10 (+6 from Radiant Mail)
Int: 12 (+1 from Heaven's Eye)(+3 from Ultimatum)
Spr: 10 (+4 from Radiant Mail)(+3 from Balanced Heart)
Movement: 2 cells
Skill Points: 0
Re: Masquerade's Character Chronicle
Name: Cornelia Lancaster
Gender: Female
Age: 20
Level: 5
Appearance:
Profession: Illusionist - Making the enemies tremble in fear or delirium, the one who claims this profession bends the very fabrics of reality to create illusions that can confuse and utterly debilitate all who stand in her way.
Weapon: Fallacious Tome - Ancient book that is actually a counterfeit of a masterpiece written by a famous author several decades ago.
Armor: Weaver's Dress - Black dress with red diamond patterns, it is worn by those who spin false images.
Accessory: Deceiver's Bloom - A beautiful flower kept perched in one's hair, only those mastering the art of manipulation through illusion can wear it with pride.
A-Ability: Standstill:
+Delirium: Completely addles the mind of the target using illusion magic to warp the target's surroundings. Range: 6 cells. Chance of Confusion. Chance of Addle. 12 MP.
+Moment: Halts a target completely by creating the illusion that time has begun to stand still for the target. Range: 6 cells. Chance of Stop. 12 MP.
+Deep Chill: Unleashes a wave of ice that clings to the target and slowly drains away its vitality. 70% Int Dmg. Range: 4 cells. Damage persists for 3 turns. Stacks 3 times to increase damage. Each stack deals 10% more damage. A target stacked 3 times becomes Frozen regardless, unless there is an absolute immunity. 18 MP. Ice elemental.
R-Ability: Lost Progress - When an enemy uses a move that boosts its stats, the effect is nullified and reversed causing the specified stat to decrease by the amount it was supposed to increase. Only works on one target per turn.
S-Ability: Illusion Feeder - Absorbs an amount of HP equal to 10% of damage done by illusions, excluding base damage (i.e. gains HP from persisting damage, negative status effect damage, etc.)
D-Ability: Wasteland (Ice) - Conjures the ultimate illusion, whisking a target away to an icy expance, covered in snow that extends to the ends of oblivion, and with no true destination in sight, the target wanders aimlessly until collapsing, reaching an ultimate demise. Deals 200% Piercing Int damage to a single target on the battlefield.
Stats:
HP: 10
MP: 25 (+5 from Deceiver's Cap)
Atk: 1 (+0 from Fallacious Tome)
Def: 2 (+0 from Weaver's Robes)
Int: 4 (+1 from Fallacious Tome)
Spr: 3 (+1 from Weaver's Robes)
Movement: 2 cells (+0 from Illusionist profession)
Skill Points: 0
Gender: Female
Age: 20
Level: 5
Appearance:
- Spoiler:
Profession: Illusionist - Making the enemies tremble in fear or delirium, the one who claims this profession bends the very fabrics of reality to create illusions that can confuse and utterly debilitate all who stand in her way.
Weapon: Fallacious Tome - Ancient book that is actually a counterfeit of a masterpiece written by a famous author several decades ago.
Armor: Weaver's Dress - Black dress with red diamond patterns, it is worn by those who spin false images.
Accessory: Deceiver's Bloom - A beautiful flower kept perched in one's hair, only those mastering the art of manipulation through illusion can wear it with pride.
A-Ability: Standstill:
+Delirium: Completely addles the mind of the target using illusion magic to warp the target's surroundings. Range: 6 cells. Chance of Confusion. Chance of Addle. 12 MP.
+Moment: Halts a target completely by creating the illusion that time has begun to stand still for the target. Range: 6 cells. Chance of Stop. 12 MP.
+Deep Chill: Unleashes a wave of ice that clings to the target and slowly drains away its vitality. 70% Int Dmg. Range: 4 cells. Damage persists for 3 turns. Stacks 3 times to increase damage. Each stack deals 10% more damage. A target stacked 3 times becomes Frozen regardless, unless there is an absolute immunity. 18 MP. Ice elemental.
R-Ability: Lost Progress - When an enemy uses a move that boosts its stats, the effect is nullified and reversed causing the specified stat to decrease by the amount it was supposed to increase. Only works on one target per turn.
S-Ability: Illusion Feeder - Absorbs an amount of HP equal to 10% of damage done by illusions, excluding base damage (i.e. gains HP from persisting damage, negative status effect damage, etc.)
D-Ability: Wasteland (Ice) - Conjures the ultimate illusion, whisking a target away to an icy expance, covered in snow that extends to the ends of oblivion, and with no true destination in sight, the target wanders aimlessly until collapsing, reaching an ultimate demise. Deals 200% Piercing Int damage to a single target on the battlefield.
Stats:
HP: 10
MP: 25 (+5 from Deceiver's Cap)
Atk: 1 (+0 from Fallacious Tome)
Def: 2 (+0 from Weaver's Robes)
Int: 4 (+1 from Fallacious Tome)
Spr: 3 (+1 from Weaver's Robes)
Movement: 2 cells (+0 from Illusionist profession)
Skill Points: 0
Re: Masquerade's Character Chronicle
Name: Teresa Thorne
Gender: Female
Age: 32
Level: 10
Appearance:
Profession: Blade Dancer - Easily the most powerful samurai in all the land, the one who claims this profession wields the blade as if it were attached to her body, decimating entire legions of foes on her own. (Basic Attacks +1)(Flash Strike)(Iainuki)(Increased Tempo)
*Flash Strike: All basic attacks and skills are Sure Hit.
*Iainuki: Every physical attack has a small possibility to fell the target with a single blow.
*Increased Tempo: Critical Hit chance rises by 5% for each turn that passes in battle.
Weapon: Ame-no-Uzume - A blade set with the power of the dawn. Capable of being unseen or seen at the whim of the user, it is a blade that always strikes true leaving enemies bewildered. (Physical Critical Hit Rate +10%)(Added Effect: Confusion)
Armor: Blood Bloom - Crimson kimono with a depiction of flowers of an aureate hue, its main color is very reminiscent of blood. (Immune Bleeding)(Immune Blood Loss)
Accessory: Dimensiona Manacium - Ore of concentrated space mana. (Move becomes Infinite)
A-Ability: Dansuken:
+Senkou: A slash so quick...it rends the target in two. 120% Atk Dmg. Range: 4 cells. Damage of the attack is not reduced by any means. 10 MP.
+Kyuukei: Concentrates power into the blade allowing it to crush the toughest armor. Reduces target DEF by 5% with each strike. 25% chance of destroying target's armor with each strike. 3 turn duration. Range: Self. 12 MP.
+Kyouran: Devastates the target with a myriad of quick slashes. 85% Atk Dmg. Range: Adjacent cell. 4 hits. 10 MP.
+Ryoku: Draws inner strength to make each blow more painful. Damage output +10%. Basic Attacks gain Added Effect: Pain. 3 turn duration. Range: Self. 12 MP.
+Ibara: Those who draw near get hurt, and it does not get simpler than that. 100% Atk Dmg. Range: All adjacent cells. Chance of Poison. 10 MP.
+Sumizome: Blast of dark energy from the palm of the user's hand. 170% Int Dmg. Range: 6 cells. Chance of dealing additional damage equal to 25% Max HP of the target. 24 MP.
+Utsuro: A solemn gaze before disappearing to rend the enemy's body into several pieces in but a single moment. 70% Atk Dmg. Range: 4 cells. 12 hits. 26 MP.
+Zetsumei: All perish with a beautiful display of cascading strength. 200% Atk Dmg. Range: All enemies. Chance of Instant Death. 72 MP.
A-Ability: Shibouken:
+Yokujumae: A slash to stay the hands of the greedy; they're more beautiful as statues anyway. 180% Atk Dmg. Range: Adjacent cell. Chance of Petrify. 24 MP.
+Airosutu: Grace and elegance of the user captivate the heart of the foe...how sweet. Chance of Charm. Range: 3 cells. 8 MP.
R-Ability: Bonecrusher - When attacked by any means, retaliates dealing damage equal to 100% of the target's Max HP as piercing damage. User's HP must be at 10% Max HP or below or the ability does not activate. Target must also be in basic attack range of the user.
S-Ability: Eiseiken - Increases number of hits of basic attacks and skills by 2 while passively doubling the chances of Iainuki.
D-Ability: Sento Fainaru (Neutral) - My last will and testament...there is no time. This last strike shall be the felling blow for my foe, or the last swing of the sword I shall ever make. It is all or nothing. I pour forth my very essence into this blade and will all who cross my path just this once...to perish. For my daughter... Deals 200% Piercing Atk damage to a single foe on the battlefield, reduces all of its stats to 0, disables A-, R-, S-, D-, and C- abilities along with any innate talents, and dispels all positive status effects. User's HP is reduced to 1, MP reduced to 0, inflicted with Frail which cannot be cured, is unaffected by any items, and cannot be revived should the user become KO.
Stats:
HP: 50
MP: 45 (+10 from Dimensiona Manacium)
Atk: 10 (+8 from Ame-no-Uzume)
Def: 7 (+5 from Blood Bloom)
Int: 4 (+3 from Ame-no-Uzume)
Spr: 7 (+6 from Blood Bloom)
Movement: Infinite
Skill Points: 0
Gender: Female
Age: 32
Level: 10
Appearance:
- Spoiler:
Profession: Blade Dancer - Easily the most powerful samurai in all the land, the one who claims this profession wields the blade as if it were attached to her body, decimating entire legions of foes on her own. (Basic Attacks +1)(Flash Strike)(Iainuki)(Increased Tempo)
*Flash Strike: All basic attacks and skills are Sure Hit.
*Iainuki: Every physical attack has a small possibility to fell the target with a single blow.
*Increased Tempo: Critical Hit chance rises by 5% for each turn that passes in battle.
Weapon: Ame-no-Uzume - A blade set with the power of the dawn. Capable of being unseen or seen at the whim of the user, it is a blade that always strikes true leaving enemies bewildered. (Physical Critical Hit Rate +10%)(Added Effect: Confusion)
Armor: Blood Bloom - Crimson kimono with a depiction of flowers of an aureate hue, its main color is very reminiscent of blood. (Immune Bleeding)(Immune Blood Loss)
Accessory: Dimensiona Manacium - Ore of concentrated space mana. (Move becomes Infinite)
A-Ability: Dansuken:
+Senkou: A slash so quick...it rends the target in two. 120% Atk Dmg. Range: 4 cells. Damage of the attack is not reduced by any means. 10 MP.
+Kyuukei: Concentrates power into the blade allowing it to crush the toughest armor. Reduces target DEF by 5% with each strike. 25% chance of destroying target's armor with each strike. 3 turn duration. Range: Self. 12 MP.
+Kyouran: Devastates the target with a myriad of quick slashes. 85% Atk Dmg. Range: Adjacent cell. 4 hits. 10 MP.
+Ryoku: Draws inner strength to make each blow more painful. Damage output +10%. Basic Attacks gain Added Effect: Pain. 3 turn duration. Range: Self. 12 MP.
+Ibara: Those who draw near get hurt, and it does not get simpler than that. 100% Atk Dmg. Range: All adjacent cells. Chance of Poison. 10 MP.
+Sumizome: Blast of dark energy from the palm of the user's hand. 170% Int Dmg. Range: 6 cells. Chance of dealing additional damage equal to 25% Max HP of the target. 24 MP.
+Utsuro: A solemn gaze before disappearing to rend the enemy's body into several pieces in but a single moment. 70% Atk Dmg. Range: 4 cells. 12 hits. 26 MP.
+Zetsumei: All perish with a beautiful display of cascading strength. 200% Atk Dmg. Range: All enemies. Chance of Instant Death. 72 MP.
A-Ability: Shibouken:
+Yokujumae: A slash to stay the hands of the greedy; they're more beautiful as statues anyway. 180% Atk Dmg. Range: Adjacent cell. Chance of Petrify. 24 MP.
+Airosutu: Grace and elegance of the user captivate the heart of the foe...how sweet. Chance of Charm. Range: 3 cells. 8 MP.
R-Ability: Bonecrusher - When attacked by any means, retaliates dealing damage equal to 100% of the target's Max HP as piercing damage. User's HP must be at 10% Max HP or below or the ability does not activate. Target must also be in basic attack range of the user.
S-Ability: Eiseiken - Increases number of hits of basic attacks and skills by 2 while passively doubling the chances of Iainuki.
D-Ability: Sento Fainaru (Neutral) - My last will and testament...there is no time. This last strike shall be the felling blow for my foe, or the last swing of the sword I shall ever make. It is all or nothing. I pour forth my very essence into this blade and will all who cross my path just this once...to perish. For my daughter... Deals 200% Piercing Atk damage to a single foe on the battlefield, reduces all of its stats to 0, disables A-, R-, S-, D-, and C- abilities along with any innate talents, and dispels all positive status effects. User's HP is reduced to 1, MP reduced to 0, inflicted with Frail which cannot be cured, is unaffected by any items, and cannot be revived should the user become KO.
Stats:
HP: 50
MP: 45 (+10 from Dimensiona Manacium)
Atk: 10 (+8 from Ame-no-Uzume)
Def: 7 (+5 from Blood Bloom)
Int: 4 (+3 from Ame-no-Uzume)
Spr: 7 (+6 from Blood Bloom)
Movement: Infinite
Skill Points: 0
Last edited by Masquerade on Fri Sep 16, 2011 8:06 pm; edited 2 times in total
Re: Masquerade's Character Chronicle
Name: Voir-ne "See No Evil"
Gender: Male
Age: 102
Level: 10
Appearance:
Profession: Viewer of Truth - Blind to the lies and deceit of the physical one, the one who has claimed this profession uses the mind's eye to defend the truth hidden behind the facade of fallacy that has been thrown upon the world. (Basic Attacks +1)(Null Dark)(Mind's Eye)(Truth Strike)
*Mind's Eye: Allows the user to see invisible allies, enemies, traps, and treasures.
*Truth Strike: All basic attacks and skills are Sure Hit.
Weapon: Stoneblade Hammer - Fairly simple hammer with a wooden handle and a rather large boulder as the mallet part, it takes two hands to wield efficiently.
Armor: Goldenrod Robes - Beautiful robes of a goldenrod colour.
Accessory: Golden Rune Pendant - Accessory worn upon a gold chain, the main portion is also gold and constructed to form some sort of rune, the effects of which are unknown.
A-Ability: Earthbound Trust:
+Mallet Thrust: Strikes the enemy twice and finishes by ramming the end of one's weapon into the enemy's gut, sending it flying. 100% Atk Dmg. Range: Adjacent cell. 3 hits. Pushes enemy back 4 cells. Links to basic attack. 12 MP.
+Again, Once More: Deals a heavy blow from the side before twirling around and launching another strike to the same spot. 130% Atk Dmg. Range: Adjacent cell. 2 hits. Chance of Weak. 12 MP.
+Terra Power: Hones the healing properties of the soil and uses it to bolster one's own defenses whilst restoring lost stamina. 100% Int HP Recovery. Range: Self. Increases DEF by 10% for three turns. 14 MP. Earth elemental.
+Terra Blessing: Tosses dirt into the air after which it rains down slowly upon the user, twinkling with a healing light that restores the user's stamina slowly over time. Bestows Regen. Range: Self. 8 MP. Earth elemental.
+Wild: Spins around with weapon outstretched to clobber surrounding foes. 180% Atk Dmg. Range: All surrounding cells. 20 MP.
+Terra Flake: Concentrates bits and pieces of sediment into a blast of earthen mana to strike the foe. 160% Int Dmg. Range: 8 cells, linear. 12 MP. Earth elemental.
+Quakeja: Calls upon the grandest earth magic, a glyph appearing in the air above that unleashes a steady stream of boulders that crush the opposition. 360% Int Dmg. Range: All enemies. Unbelievably High Chance of Slow. 54 MP. Earth elemental.
R-Ability: Dirt Cloud - When attacked from an adjacent cell, the user counters by inflicting Blind upon the attacker.
S-Ability: Resilient Vitality - Innately increases Max HP by 15% and DEF by 8%. Also reduces the chances of receiving a critical hit by 5%.
D-Ability: To Dust (Earth) - Turns the target's body to stone and watches as the elements erode the resulting statue away into nothing but dust upon the wind. Deals 200% Piercing Int damage to a single foe on the battlefield.
Stats:
HP: 90 (+14 from Resilient Vitality)
MP: 30 (+50 from Golden Rune Pendant)
Atk: 6 (+12 from Stoneblade Hammer)
Def: 5 (+3 from Goldenrod Robes)(+1 from Resilient Vitality)
Int: 12 (+3 from Stoneblade Hammer)
Spr: 9 (+5 from Goldenrod Robes)
Movement: 2 cells (+0 from Viewer of Truth profession)
Skill Points: 0
Gender: Male
Age: 102
Level: 10
Appearance:
- Spoiler:
- He is a tall gentleman with hidden muscle beneath his light brown robes. Upon his back when not in use is his large hammer used to mete out justice to miscreants. For a being so old, he looks so young, his hazel eyes full of youth and the brown hair upon his head not giving any sign of falling out anytime soon. His clothing and even his skin is smeared with dirt. Despite his eyes showing no sign of it, he is blind, however, his mind's eye is so strong that is as if he had his sight with no problems whatsoever.
Profession: Viewer of Truth - Blind to the lies and deceit of the physical one, the one who has claimed this profession uses the mind's eye to defend the truth hidden behind the facade of fallacy that has been thrown upon the world. (Basic Attacks +1)(Null Dark)(Mind's Eye)(Truth Strike)
*Mind's Eye: Allows the user to see invisible allies, enemies, traps, and treasures.
*Truth Strike: All basic attacks and skills are Sure Hit.
Weapon: Stoneblade Hammer - Fairly simple hammer with a wooden handle and a rather large boulder as the mallet part, it takes two hands to wield efficiently.
Armor: Goldenrod Robes - Beautiful robes of a goldenrod colour.
Accessory: Golden Rune Pendant - Accessory worn upon a gold chain, the main portion is also gold and constructed to form some sort of rune, the effects of which are unknown.
A-Ability: Earthbound Trust:
+Mallet Thrust: Strikes the enemy twice and finishes by ramming the end of one's weapon into the enemy's gut, sending it flying. 100% Atk Dmg. Range: Adjacent cell. 3 hits. Pushes enemy back 4 cells. Links to basic attack. 12 MP.
+Again, Once More: Deals a heavy blow from the side before twirling around and launching another strike to the same spot. 130% Atk Dmg. Range: Adjacent cell. 2 hits. Chance of Weak. 12 MP.
+Terra Power: Hones the healing properties of the soil and uses it to bolster one's own defenses whilst restoring lost stamina. 100% Int HP Recovery. Range: Self. Increases DEF by 10% for three turns. 14 MP. Earth elemental.
+Terra Blessing: Tosses dirt into the air after which it rains down slowly upon the user, twinkling with a healing light that restores the user's stamina slowly over time. Bestows Regen. Range: Self. 8 MP. Earth elemental.
+Wild: Spins around with weapon outstretched to clobber surrounding foes. 180% Atk Dmg. Range: All surrounding cells. 20 MP.
+Terra Flake: Concentrates bits and pieces of sediment into a blast of earthen mana to strike the foe. 160% Int Dmg. Range: 8 cells, linear. 12 MP. Earth elemental.
+Quakeja: Calls upon the grandest earth magic, a glyph appearing in the air above that unleashes a steady stream of boulders that crush the opposition. 360% Int Dmg. Range: All enemies. Unbelievably High Chance of Slow. 54 MP. Earth elemental.
R-Ability: Dirt Cloud - When attacked from an adjacent cell, the user counters by inflicting Blind upon the attacker.
S-Ability: Resilient Vitality - Innately increases Max HP by 15% and DEF by 8%. Also reduces the chances of receiving a critical hit by 5%.
D-Ability: To Dust (Earth) - Turns the target's body to stone and watches as the elements erode the resulting statue away into nothing but dust upon the wind. Deals 200% Piercing Int damage to a single foe on the battlefield.
Stats:
HP: 90 (+14 from Resilient Vitality)
MP: 30 (+50 from Golden Rune Pendant)
Atk: 6 (+12 from Stoneblade Hammer)
Def: 5 (+3 from Goldenrod Robes)(+1 from Resilient Vitality)
Int: 12 (+3 from Stoneblade Hammer)
Spr: 9 (+5 from Goldenrod Robes)
Movement: 2 cells (+0 from Viewer of Truth profession)
Skill Points: 0
Re: Masquerade's Character Chronicle
Name: Dante Thorne
Gender: Male
Age: 35
Level: 50
Appearance:
Profession: Warlock - The one who claims this profession steeps himself in the art of black magick along with the more rare, wayside magicks of the green, time, and arcane. (Basic Attacks +3)(Resist Magic)(Vulnerable Physical)(Soul Lock)(Arcane Output)(Mana Pool)(Expanse Knowledge)(Wayside Magnification)
*Soul Lock: User is automatically revived three turns after being KO'd as long is there is still another ally character alive on the battlefield.
*Arcane Output: Damage output of INT-based attacks +20%. Magic Critical Hit Rate +10%.
*Mana Pool: Max MP +20%.
*Expanse Knowledge: MP cost of casting magic -10%.
*Wayside Magnification: Chance to increase negative status effects +25%.
Weapon: Surge Gloves - A pair of gloves filled with potent mana to such a point that they are supersaturated causing the excess to flow vibrantly along the outside. (Enable Mana Blast)
---Mana Blast: Fires a sphere of concentrated mana. 100% Int Dmg. Range: 4 cells. Counts as a basic attack.
Armor: Arcane Mail - Surprisingly lightweight armor that appears bulky, it's defenses are strengthened through potent magick allowing the material to take on a less heavy quality while still being efficiently protective. (Chance to receive negative status -15%)(Magic dmg taken -10%)(Phys dmg taken -10%)
Accessory: Essence of Blade - A small chip from a sword that belongs to someone close to the holder. (Basic Attack dmg modified: [100% Base Stat Dmg] + ATK)
A-Ability: Words of Darkness:
+Ersatz Fire: Breathes fire into existence and crafts it into a variety of forms with which to unleash scorching fury upon the opposition.
---Sling Fire: Quickly crafts several small spheres of flame and pelts the target with them, one after another. 100% Int Dmg. Range: 4 cells. 3 hits. 10 MP. Fire elemental.
---Sphere Firaja: Amasses an enormous sphere of blazing fire and sends it hurtling towards the targets. 160% Int Dmg. Range: Same row/column + adjacent rows/columns, one direction. 34 MP. Fire elemental.
+Ersatz Blizzard: The air grows cold as crystals of ice begin to litter the air with which the user crafts into a variety of forms in order to unleash the frozen might of ice upon the opposition.
---Gatling Blizzara: Spins around and gathers icicles before pointing at a target after which the icicles surge rapidly towards the intended foe. 70% Int Dmg. Range: 6 cells. 12 hits. 26 MP. Ice elemental.
---Halo Blizzaja: Creates a circle of icicles in front of the user before unleashing a ray of pure frozen mana at any enemies who happen to get in the way. 160% Int Dmg. Range: Same row/column + adjacent rows/columns, one direction. 34 MP. Ice elemental.
+Ersatz Thunder: Generates ferocious lightning with which the user shapes into a variety of forms in order to shock the enemies beyond their limits.
---Lash Thunder: Strikes a nearby foe with bolt after bolt of lightning. 90% Int Dmg. Range: 2 cells. 5 hits. 12 MP. Lightning elemental.
---Fallen Thundaja: Unleashes an array of powerful lightning bolts to cascade down around the user striking any enemy who dare approach. 160% Int Dmg. Range: 2 layers of surrounding cells. 28 MP.
+Ersatz Aero: Roaring winds fill the area with which the user conforms into attacks that dizzy the enemies whilst sending them flying into the air.
---Abrasive Aerora: Hurls blades of wind in the form of crescents at the opposition, randomly slicing the foes scattered about the area. 110% Int Dmg. Range: All enemies. 8 randomized hits. 26 MP. Wind elemental.
---Funnel Aeroja: Forces an immense gathering of wayward gales to condense and swirl about a foe, lifting it high into the air before subsiding causing the foe to cascade back to the ground. 200% Int Dmg. Range: 4 cells. Chance of Confusion. 18 MP. Wind elemental.
+Ersatz Water: Calls upon the ever-flowing waters to come forth and take a form that the user desires with which the user can then unleash the raging deluge upon the opposition.
---Tidal Watega: Gathers water into a large sphere above the target's head before having it descend and splash upon any enemies that happen to be near the target. 130% Int Dmg. Range: 3 cells and all enemies in cells adjacent to the primary target. 12 MP. Water elemental.
---Whirlpool Wateja: Swirls water between the user's hands forming a small whirlpool before tossing it at an enemy where it enlarges and snares other enemies in the target's immediate vicinity. 180% Int Dmg. Range: 4 cells and all enemies in cells surrounding the primary target. 22 MP. Water elemental.
+Shock: Unleashes an array of pure energy in the form of bolts that strike and lash out at the enemies. 200% Int Dmg. Range: All enemies. Chance of Weak. 44 MP.
+Scourge: Blasts the opposition with a deplorable plague that snatches away stamina for a long duration. 210% Int Dmg. Range: All enemies. Chance of Sap. 52 MP.
+Ardor: Conjures an inferno of all-consuming fire to intensely scorch the opposition. 220% Int Dmg. Range: All enemies. Chance of Severe Burn. 68 MP. Fire elemental.
+Ersatz Scathe: An ultimate array of neutralized mana, fired at will by the user in different patterns.
---Ascension: Lights an array below an enemy after which the user detonates it to blast the target with a concentrated laser of neutralized mana upwards. 260% Int Dmg. Range: 6 cells. High critical hit rate. 72 MP.
---Hall of Condemnation: Creates a myriad of arrays in strategical locations and detonates them all at the same time to ensure that nearly every enemy is captured in the blast. 260% Int Dmg. Range: Adjacent rows/columns to the user, all rows/columns in one direction. 144 MP.
A-Ability: Deceit of Nature:
+Blindga: A dark mist surges into the area and obscures the vision of all foes. Range: All enemies. Chance of Blind. 16 MP.
+Silencega: Mutes the words of the enemies with mana to prevent harsh magick from being cast upon the user and the user's allies. Range: All enemies. Chance of Silence. 16 MP.
+Immobilizega: Locks the legs of the enemies in place to prevent movement. Range: All enemies. Chance of Immobilize. 20 MP.
+Disablega: Stays the hands of foes in order to prevent them from inflicting any harm. Range: All enemies. Chance of Disable. 20 MP.
+Oil: Drenches a foe in a thick oil that is hard to come off. Range: 4 cells. Chance of Oil. 8 MP.
+Poisonga: Unleashes a vile toxin into the air that lessens the stamina of the enemies over time. Range: All enemies. Chance of Poison. 16 MP.
+Sleepga: Lures the enemies into a peaceful slumber utilizing powerful magick. Range: All enemies. Chance of Sleep.
+Breakga: Surrounds the enemies in a gray mist that turns the enemies into stone. Range: All enemies. Chance of Petrify. 24 MP.
A-Ability: Flow of Time:
+Teleport: Warps the user to a different location anywhere on the battlefield. Range: Self. Counts as a Move action. 8 MP.
+Hastega: Enhances time around the user's self and allies to allow quicker movements and attacks. Bestows Haste. Range: All allies. 24 MP.
+Slowga: Heavily dampens time around the enemies causing them to be sluggish in their movements and attacks. Range: All enemies. Chance of Slow. 24 MP.
+Stopga: Completely halts time around the enemies preventing them from taking any action whatsoever for the duration. Range: All enemies. Chance of Stop. 48 MP.
A-Ability: Vast Unknown:
+Confuse: Severely debilitates the mind of a foe with arcane magick. Range: 3 cells. Chance of Confuse. 8 MP.
+Berserk: Sends the target into a blind rage causing it to lash out wildly, neglecting its skills. Range: 3 cells. Chance of Berserk. 8 MP.
+Vanishga: Shrouds the user and the user's allies in a blanket of magic that hides them from the sight of the enemies until they take action. Bestows Invisible until action is taken. Range: All allies. 18 MP.
+Graviga: Forms a large sphere of space mana above a target before having it descend upon said target, crushing it beneath its force. 75% Max HP Dmg. Range: 3 cells. 86 MP.
+Drain: Sends magic to blast through an enemy, carrying away the stolen life force to give to the user. 120% Int Dmg. Range: 3 cells. Absorbs 50% of damage dealt as HP. 14 MP.
+Osmose: With but a mere thought, calls upon the mana of an enemy and converts it to the user's own. 30% Piercing Int Dmg. Range: 3 cells. Absorbs 100% of damage as MP. 4 MP.
+Bubble: Surrounds the target in a bubble of mana that drastically increases the target's stamina. Bestows Bubble. Range: 3 cells. 12 MP.
+Decoy: Utilizes attractive magicks to draw the attention of the enemy towards a different target. Bestows Center of Attention. Range: 3 cells. 8 MP.
+Reverse: Casts a veil of arcane magick upon the target causing it to take damage from healing and to be healed by taking damage. Range: 3 cells. Chance of Reverse. 10 MP.
+Death: Calls forth creeping darkness to slither into a foe and steal away its very life. Range: 3 cells. Chance of Instant Death. 24 MP.
R-Ability: Mana Suction - Upon being attacked physically, the attacker loses MP equal to 3% Max MP which is then absorbed by the user.
S-Ability: Hostile Magic (III) - All skills that deal no damage and target enemies now deal 150% Int Dmg in addition to whatever effects they possess.
D-Ability: Manacium Doomsday (Neutral) - Conducts mana from all across the area, forcing it to gather into the sky and unleashes a crushing power to condense it into manacium. The user then fills the manacium with the user's own mana, the strength of which is magnified and unleashed as a vicious blast down upon the enemy party, scathing the foes and the entire area. Deals 150% Piercing Int damage to all foes upon the battlefield and destroys all objects on the battlefield. User's MP is reduced to 0.
Stats:
HP: 165
MP: 200 (+40 from Mana Pool)
Atk: 17 (+10 from Surge Gloves)(+5 from Essence of Blade)
Def: 25 (+13 from Arcane Mail)
Int: 31 (+17 from Surge Gloves)
Spr: 28 (+13 from Arcane Mail)(+3 from Essence of Blade)
Movement: 2 cells (+0 from Warlock profession)
Skill Points: 0
Gender: Male
Age: 35
Level: 50
Appearance:
- Spoiler:
Profession: Warlock - The one who claims this profession steeps himself in the art of black magick along with the more rare, wayside magicks of the green, time, and arcane. (Basic Attacks +3)(Resist Magic)(Vulnerable Physical)(Soul Lock)(Arcane Output)(Mana Pool)(Expanse Knowledge)(Wayside Magnification)
*Soul Lock: User is automatically revived three turns after being KO'd as long is there is still another ally character alive on the battlefield.
*Arcane Output: Damage output of INT-based attacks +20%. Magic Critical Hit Rate +10%.
*Mana Pool: Max MP +20%.
*Expanse Knowledge: MP cost of casting magic -10%.
*Wayside Magnification: Chance to increase negative status effects +25%.
Weapon: Surge Gloves - A pair of gloves filled with potent mana to such a point that they are supersaturated causing the excess to flow vibrantly along the outside. (Enable Mana Blast)
---Mana Blast: Fires a sphere of concentrated mana. 100% Int Dmg. Range: 4 cells. Counts as a basic attack.
Armor: Arcane Mail - Surprisingly lightweight armor that appears bulky, it's defenses are strengthened through potent magick allowing the material to take on a less heavy quality while still being efficiently protective. (Chance to receive negative status -15%)(Magic dmg taken -10%)(Phys dmg taken -10%)
Accessory: Essence of Blade - A small chip from a sword that belongs to someone close to the holder. (Basic Attack dmg modified: [100% Base Stat Dmg] + ATK)
A-Ability: Words of Darkness:
+Ersatz Fire: Breathes fire into existence and crafts it into a variety of forms with which to unleash scorching fury upon the opposition.
---Sling Fire: Quickly crafts several small spheres of flame and pelts the target with them, one after another. 100% Int Dmg. Range: 4 cells. 3 hits. 10 MP. Fire elemental.
---Sphere Firaja: Amasses an enormous sphere of blazing fire and sends it hurtling towards the targets. 160% Int Dmg. Range: Same row/column + adjacent rows/columns, one direction. 34 MP. Fire elemental.
+Ersatz Blizzard: The air grows cold as crystals of ice begin to litter the air with which the user crafts into a variety of forms in order to unleash the frozen might of ice upon the opposition.
---Gatling Blizzara: Spins around and gathers icicles before pointing at a target after which the icicles surge rapidly towards the intended foe. 70% Int Dmg. Range: 6 cells. 12 hits. 26 MP. Ice elemental.
---Halo Blizzaja: Creates a circle of icicles in front of the user before unleashing a ray of pure frozen mana at any enemies who happen to get in the way. 160% Int Dmg. Range: Same row/column + adjacent rows/columns, one direction. 34 MP. Ice elemental.
+Ersatz Thunder: Generates ferocious lightning with which the user shapes into a variety of forms in order to shock the enemies beyond their limits.
---Lash Thunder: Strikes a nearby foe with bolt after bolt of lightning. 90% Int Dmg. Range: 2 cells. 5 hits. 12 MP. Lightning elemental.
---Fallen Thundaja: Unleashes an array of powerful lightning bolts to cascade down around the user striking any enemy who dare approach. 160% Int Dmg. Range: 2 layers of surrounding cells. 28 MP.
+Ersatz Aero: Roaring winds fill the area with which the user conforms into attacks that dizzy the enemies whilst sending them flying into the air.
---Abrasive Aerora: Hurls blades of wind in the form of crescents at the opposition, randomly slicing the foes scattered about the area. 110% Int Dmg. Range: All enemies. 8 randomized hits. 26 MP. Wind elemental.
---Funnel Aeroja: Forces an immense gathering of wayward gales to condense and swirl about a foe, lifting it high into the air before subsiding causing the foe to cascade back to the ground. 200% Int Dmg. Range: 4 cells. Chance of Confusion. 18 MP. Wind elemental.
+Ersatz Water: Calls upon the ever-flowing waters to come forth and take a form that the user desires with which the user can then unleash the raging deluge upon the opposition.
---Tidal Watega: Gathers water into a large sphere above the target's head before having it descend and splash upon any enemies that happen to be near the target. 130% Int Dmg. Range: 3 cells and all enemies in cells adjacent to the primary target. 12 MP. Water elemental.
---Whirlpool Wateja: Swirls water between the user's hands forming a small whirlpool before tossing it at an enemy where it enlarges and snares other enemies in the target's immediate vicinity. 180% Int Dmg. Range: 4 cells and all enemies in cells surrounding the primary target. 22 MP. Water elemental.
+Shock: Unleashes an array of pure energy in the form of bolts that strike and lash out at the enemies. 200% Int Dmg. Range: All enemies. Chance of Weak. 44 MP.
+Scourge: Blasts the opposition with a deplorable plague that snatches away stamina for a long duration. 210% Int Dmg. Range: All enemies. Chance of Sap. 52 MP.
+Ardor: Conjures an inferno of all-consuming fire to intensely scorch the opposition. 220% Int Dmg. Range: All enemies. Chance of Severe Burn. 68 MP. Fire elemental.
+Ersatz Scathe: An ultimate array of neutralized mana, fired at will by the user in different patterns.
---Ascension: Lights an array below an enemy after which the user detonates it to blast the target with a concentrated laser of neutralized mana upwards. 260% Int Dmg. Range: 6 cells. High critical hit rate. 72 MP.
---Hall of Condemnation: Creates a myriad of arrays in strategical locations and detonates them all at the same time to ensure that nearly every enemy is captured in the blast. 260% Int Dmg. Range: Adjacent rows/columns to the user, all rows/columns in one direction. 144 MP.
A-Ability: Deceit of Nature:
+Blindga: A dark mist surges into the area and obscures the vision of all foes. Range: All enemies. Chance of Blind. 16 MP.
+Silencega: Mutes the words of the enemies with mana to prevent harsh magick from being cast upon the user and the user's allies. Range: All enemies. Chance of Silence. 16 MP.
+Immobilizega: Locks the legs of the enemies in place to prevent movement. Range: All enemies. Chance of Immobilize. 20 MP.
+Disablega: Stays the hands of foes in order to prevent them from inflicting any harm. Range: All enemies. Chance of Disable. 20 MP.
+Oil: Drenches a foe in a thick oil that is hard to come off. Range: 4 cells. Chance of Oil. 8 MP.
+Poisonga: Unleashes a vile toxin into the air that lessens the stamina of the enemies over time. Range: All enemies. Chance of Poison. 16 MP.
+Sleepga: Lures the enemies into a peaceful slumber utilizing powerful magick. Range: All enemies. Chance of Sleep.
+Breakga: Surrounds the enemies in a gray mist that turns the enemies into stone. Range: All enemies. Chance of Petrify. 24 MP.
A-Ability: Flow of Time:
+Teleport: Warps the user to a different location anywhere on the battlefield. Range: Self. Counts as a Move action. 8 MP.
+Hastega: Enhances time around the user's self and allies to allow quicker movements and attacks. Bestows Haste. Range: All allies. 24 MP.
+Slowga: Heavily dampens time around the enemies causing them to be sluggish in their movements and attacks. Range: All enemies. Chance of Slow. 24 MP.
+Stopga: Completely halts time around the enemies preventing them from taking any action whatsoever for the duration. Range: All enemies. Chance of Stop. 48 MP.
A-Ability: Vast Unknown:
+Confuse: Severely debilitates the mind of a foe with arcane magick. Range: 3 cells. Chance of Confuse. 8 MP.
+Berserk: Sends the target into a blind rage causing it to lash out wildly, neglecting its skills. Range: 3 cells. Chance of Berserk. 8 MP.
+Vanishga: Shrouds the user and the user's allies in a blanket of magic that hides them from the sight of the enemies until they take action. Bestows Invisible until action is taken. Range: All allies. 18 MP.
+Graviga: Forms a large sphere of space mana above a target before having it descend upon said target, crushing it beneath its force. 75% Max HP Dmg. Range: 3 cells. 86 MP.
+Drain: Sends magic to blast through an enemy, carrying away the stolen life force to give to the user. 120% Int Dmg. Range: 3 cells. Absorbs 50% of damage dealt as HP. 14 MP.
+Osmose: With but a mere thought, calls upon the mana of an enemy and converts it to the user's own. 30% Piercing Int Dmg. Range: 3 cells. Absorbs 100% of damage as MP. 4 MP.
+Bubble: Surrounds the target in a bubble of mana that drastically increases the target's stamina. Bestows Bubble. Range: 3 cells. 12 MP.
+Decoy: Utilizes attractive magicks to draw the attention of the enemy towards a different target. Bestows Center of Attention. Range: 3 cells. 8 MP.
+Reverse: Casts a veil of arcane magick upon the target causing it to take damage from healing and to be healed by taking damage. Range: 3 cells. Chance of Reverse. 10 MP.
+Death: Calls forth creeping darkness to slither into a foe and steal away its very life. Range: 3 cells. Chance of Instant Death. 24 MP.
R-Ability: Mana Suction - Upon being attacked physically, the attacker loses MP equal to 3% Max MP which is then absorbed by the user.
S-Ability: Hostile Magic (III) - All skills that deal no damage and target enemies now deal 150% Int Dmg in addition to whatever effects they possess.
D-Ability: Manacium Doomsday (Neutral) - Conducts mana from all across the area, forcing it to gather into the sky and unleashes a crushing power to condense it into manacium. The user then fills the manacium with the user's own mana, the strength of which is magnified and unleashed as a vicious blast down upon the enemy party, scathing the foes and the entire area. Deals 150% Piercing Int damage to all foes upon the battlefield and destroys all objects on the battlefield. User's MP is reduced to 0.
Stats:
HP: 165
MP: 200 (+40 from Mana Pool)
Atk: 17 (+10 from Surge Gloves)(+5 from Essence of Blade)
Def: 25 (+13 from Arcane Mail)
Int: 31 (+17 from Surge Gloves)
Spr: 28 (+13 from Arcane Mail)(+3 from Essence of Blade)
Movement: 2 cells (+0 from Warlock profession)
Skill Points: 0
Re: Masquerade's Character Chronicle
Name: Erin Sotella
Gender: Female
Age: 27
Level: 15
Next Level: --/--
Appearance:
Profession: Ex-Magister - Previously a member of the law responsible for keeping order in cities and towns, she threw away her old title to take up the life of a renegade, or is there more to the story than that? (Basic Attacks +2)(Dual Wield)(Pressure)(Untold Power)(Restraint Boost)
*Dual Wield: Allows the user to wield two, one-handed weapons.
*Pressure: Enemies entering adjacent cells to the user have DEF and SPR -10% and Move -2 cells for as long as they remain in an adjacent cell.
*Untold Power: All stats +5%.
*Restraint Boost: When entering Gun That Can Kill Anything or Sword To Slaughter Demons states, all bonuses granted +10%.
Weapon: Ominous Blade - Elegant sword with a blade crafted of an unknown material, but is rumored to be able to cut through almost anything. (Target DEF -50% before each basic attack; target DEF returns to normal after the attack)
Weapon: The Revelation - Old-style pistol with a strange little pentagram carved on it that is rumored to give the gun paranormal powers that happen to be unknown. (Range: 4 cells)(Dmg dealt to Demons and Undead +100%)
Armor: Reformed Magister Mail - An altered version of the standard magister's armor, it has been made into something lighter and more versatile. (Move +1 cell)(Effects of Pressure +10%)
Accessory: Winged Amulet - Strange necklace made of silver thread and a golden oval amulet with intricate golden wings. (Resist Holy)(Repel Dark)(Received healing +10%)
A-Ability: End of Evil:
+Slight Wound: Feints a slash to slightly cut the target in a different location in such a way to facilitate bleeding without pain. Target takes 5% Max HP Dmg per turn for 5 turns. Stacks up to 5 times. Duration renewed with each stack. Range: Adjacent cell. 8 MP.
+Harsh Torture: Stabs target and fires several bullets into it. 130% Atk Dmg for stab. 60% Atk Dmg for shots. Range: Adjacent cell. 5 hits. 14 MP.
+Serpent's Lie: Three devastating diagonal slashes followed by the user flipping and shooting the target in the back. 90% Atk Dmg for slashes. 150% Atk Dmg for shot. Range: Adjacent cell. 4 hits. 16 MP.
+Grand Harrier: Consecutive shots in a fan shape in front of the user. 110% Atk Dmg. Range: 8 cell arc; one direction; one target (closest to user) per row/column. 12 MP.
+Demon Trap - Unforgivable: Five shots to the target and five slashes in the air to connect the wounds in the shape of a pentagram that forms a glyph and evokes a magic that traps the target. 50% Atk Dmg. Range: 6 cells. 5 hits. Reduces target Move to 0. Chance of Curse. 16 MP.
+Witch Hunt: Leaps and stabs the ground in front of the target before landing an upwards kick into the target's chin sending it flying after which the user unleashes a barrage of bullets into the target, leaping into the air one more time and decapitating the target as it falls to the ground. 50% Atk Dmg for shots. 180% Atk Dmg for decapitation. Range: 3 cells. 7 hits. 24 MP.
+Demon Trap - Lacerate: Slashes a pentagram pattern onto the target after which the target is sliced and diced by ethereal blades of pure energy. 40% Atk Dmg. Range: Adjacent cell. 12 hits. 26 MP.
+Succession: A constant string of slashes and shots that leaves the target with multiple wounds, hoping for the target to bleed out. 60% Atk Dmg. Range: Adjacent cell. 10 hits. Chance of Bleeding.
+Gun That Can Kill Anything: Tossing the sword, the user focuses all power into the gun, unlocking its true magic: the ability to destroy anything that should come across its path. User loses any weapon bonus that does not come from a Gun. Gun weapon bonus +100%. Long-range damage +50%. All other A-Abilities are Sealed. Evasion and Critical Hit Rate +25%. All basic attacks and skills are Sure Hit. 3 turn duration. Range: Self. 48 MP.
---A Single Shot To Take Them Out: The one bullet. With it, all perishes. A single shot. Evil is vanquished. All damage dealt to all species +200% for the next turn only. Range: Self. 14 MP. Can only be used in Gun That Can Kill Anything state.
---End Of The Line: With the squeeze of the trigger, drives a bullet into the target sending pulsating energy that completely destroys the target's organs, muscle, tissues, and bones while simultaneously destroying the soul. 150% Atk Dmg. Range: 8 cells. 99% Chance of Instant Death as long as there is no Immunity. 96 MP.
+Sword To Slaughter Demons: Abandons gun to focus all power into the sword that has the power to take down even the strongest of evils. User loses all weapon bonuses that do not come from a Sword. Sword weapon bonus +100%. Melee damage +50%. All other A-Abilities are Sealed. Move +2 cells. ATK and DEF +25%. Critical Hit Damage +75%. 3 turn duration. Range: Self. 48 MP.
---Focus On The Task At Hand: With sense of duty backing one's blade, the next strike will be true...and all will be saved from the menace. Next attack is Critical. Range: Self. 14 MP.
---Lay Waste To The Source of Sin: The final slash in the war of good versus evil--it is time to purge this world of malice and hate, for it deserves to be a paradise. 150% Atk Dmg. Range: All enemies. Obliterates Demon targets. 36 MP.
R-Ability: Eternal Trial - Whenever the user takes damage of any kind, reduces the attacker's DEF and SPR by 1%.
S-Ability: Perfect Judgment - Grants complete immunity to all negative mental status effects.
D-Ability: Soul Liberation (Neutral) - Slings a bullet at the target that shreds the spirit from the body allowing the user to slice and dice both up with no trouble--the target's very existence being ripped apart. Deals 200% Piercing Atk damage to a target up to 4 cells away.
Stats:
HP: 70
MP: 45 (+10 from Winged Amulet)
DD: 0/10
Atk: 14 (+7 from Ominous Blade)(+1 from Untold Power)
Def: 12 (+6 from Reformed Magister Mail)(+1 from Untold Power)
Int: 5 (+2 from Ominous Blade)(+1 from Untold Power)
Spr: 10 (+0 from Reformed Magister Mail)(+3 from Winged Amulet)(+1 from Untold Power)
Evade: 5%
Movement: 2 cells (+1 from Ex-Magister profession)(+1 from Reformed Magister Mail)
Skill Points: 0
Gender: Female
Age: 27
Level: 15
Next Level: --/--
Appearance:
- Spoiler:
Profession: Ex-Magister - Previously a member of the law responsible for keeping order in cities and towns, she threw away her old title to take up the life of a renegade, or is there more to the story than that? (Basic Attacks +2)(Dual Wield)(Pressure)(Untold Power)(Restraint Boost)
*Dual Wield: Allows the user to wield two, one-handed weapons.
*Pressure: Enemies entering adjacent cells to the user have DEF and SPR -10% and Move -2 cells for as long as they remain in an adjacent cell.
*Untold Power: All stats +5%.
*Restraint Boost: When entering Gun That Can Kill Anything or Sword To Slaughter Demons states, all bonuses granted +10%.
Weapon: Ominous Blade - Elegant sword with a blade crafted of an unknown material, but is rumored to be able to cut through almost anything. (Target DEF -50% before each basic attack; target DEF returns to normal after the attack)
Weapon: The Revelation - Old-style pistol with a strange little pentagram carved on it that is rumored to give the gun paranormal powers that happen to be unknown. (Range: 4 cells)(Dmg dealt to Demons and Undead +100%)
Armor: Reformed Magister Mail - An altered version of the standard magister's armor, it has been made into something lighter and more versatile. (Move +1 cell)(Effects of Pressure +10%)
Accessory: Winged Amulet - Strange necklace made of silver thread and a golden oval amulet with intricate golden wings. (Resist Holy)(Repel Dark)(Received healing +10%)
A-Ability: End of Evil:
+Slight Wound: Feints a slash to slightly cut the target in a different location in such a way to facilitate bleeding without pain. Target takes 5% Max HP Dmg per turn for 5 turns. Stacks up to 5 times. Duration renewed with each stack. Range: Adjacent cell. 8 MP.
+Harsh Torture: Stabs target and fires several bullets into it. 130% Atk Dmg for stab. 60% Atk Dmg for shots. Range: Adjacent cell. 5 hits. 14 MP.
+Serpent's Lie: Three devastating diagonal slashes followed by the user flipping and shooting the target in the back. 90% Atk Dmg for slashes. 150% Atk Dmg for shot. Range: Adjacent cell. 4 hits. 16 MP.
+Grand Harrier: Consecutive shots in a fan shape in front of the user. 110% Atk Dmg. Range: 8 cell arc; one direction; one target (closest to user) per row/column. 12 MP.
+Demon Trap - Unforgivable: Five shots to the target and five slashes in the air to connect the wounds in the shape of a pentagram that forms a glyph and evokes a magic that traps the target. 50% Atk Dmg. Range: 6 cells. 5 hits. Reduces target Move to 0. Chance of Curse. 16 MP.
+Witch Hunt: Leaps and stabs the ground in front of the target before landing an upwards kick into the target's chin sending it flying after which the user unleashes a barrage of bullets into the target, leaping into the air one more time and decapitating the target as it falls to the ground. 50% Atk Dmg for shots. 180% Atk Dmg for decapitation. Range: 3 cells. 7 hits. 24 MP.
+Demon Trap - Lacerate: Slashes a pentagram pattern onto the target after which the target is sliced and diced by ethereal blades of pure energy. 40% Atk Dmg. Range: Adjacent cell. 12 hits. 26 MP.
+Succession: A constant string of slashes and shots that leaves the target with multiple wounds, hoping for the target to bleed out. 60% Atk Dmg. Range: Adjacent cell. 10 hits. Chance of Bleeding.
+Gun That Can Kill Anything: Tossing the sword, the user focuses all power into the gun, unlocking its true magic: the ability to destroy anything that should come across its path. User loses any weapon bonus that does not come from a Gun. Gun weapon bonus +100%. Long-range damage +50%. All other A-Abilities are Sealed. Evasion and Critical Hit Rate +25%. All basic attacks and skills are Sure Hit. 3 turn duration. Range: Self. 48 MP.
---A Single Shot To Take Them Out: The one bullet. With it, all perishes. A single shot. Evil is vanquished. All damage dealt to all species +200% for the next turn only. Range: Self. 14 MP. Can only be used in Gun That Can Kill Anything state.
---End Of The Line: With the squeeze of the trigger, drives a bullet into the target sending pulsating energy that completely destroys the target's organs, muscle, tissues, and bones while simultaneously destroying the soul. 150% Atk Dmg. Range: 8 cells. 99% Chance of Instant Death as long as there is no Immunity. 96 MP.
+Sword To Slaughter Demons: Abandons gun to focus all power into the sword that has the power to take down even the strongest of evils. User loses all weapon bonuses that do not come from a Sword. Sword weapon bonus +100%. Melee damage +50%. All other A-Abilities are Sealed. Move +2 cells. ATK and DEF +25%. Critical Hit Damage +75%. 3 turn duration. Range: Self. 48 MP.
---Focus On The Task At Hand: With sense of duty backing one's blade, the next strike will be true...and all will be saved from the menace. Next attack is Critical. Range: Self. 14 MP.
---Lay Waste To The Source of Sin: The final slash in the war of good versus evil--it is time to purge this world of malice and hate, for it deserves to be a paradise. 150% Atk Dmg. Range: All enemies. Obliterates Demon targets. 36 MP.
R-Ability: Eternal Trial - Whenever the user takes damage of any kind, reduces the attacker's DEF and SPR by 1%.
S-Ability: Perfect Judgment - Grants complete immunity to all negative mental status effects.
D-Ability: Soul Liberation (Neutral) - Slings a bullet at the target that shreds the spirit from the body allowing the user to slice and dice both up with no trouble--the target's very existence being ripped apart. Deals 200% Piercing Atk damage to a target up to 4 cells away.
Stats:
HP: 70
MP: 45 (+10 from Winged Amulet)
DD: 0/10
Atk: 14 (+7 from Ominous Blade)(+1 from Untold Power)
Def: 12 (+6 from Reformed Magister Mail)(+1 from Untold Power)
Int: 5 (+2 from Ominous Blade)(+1 from Untold Power)
Spr: 10 (+0 from Reformed Magister Mail)(+3 from Winged Amulet)(+1 from Untold Power)
Evade: 5%
Movement: 2 cells (+1 from Ex-Magister profession)(+1 from Reformed Magister Mail)
Skill Points: 0
Re: Masquerade's Character Chronicle
Name: Marvin Ellis
Gender: Male
Age: 23
Level: 4
Next Level: --/--
Appearance:
Profession: Accessory Kineticist - The one who claims this profession wields no weapon and wears no armor, but draws untold strength from the vast amount of accessories in the world. (Accessorize)
*Accessorize: Weapon and armor slots are replaced by accessory slots. Number of accessory slots +1.
Accessory: Rusted Ring - At one time, a beautiful ring now nothing but a piece of garbage plagued with rust. (Enables "Dirt Storm")
Accessory: Bead Necklace - Simple necklace made of milky white beads. Some are cracked. (Enables "Pelting")
Accessory: Wristwatch - Cheap watch. Is the thing even working? (Enables "Decel")
Accessory: Chain Bracelet - Surprisingly durable silver chain bracelet. (Enables "Crash Bind")
A-Ability: Inanimate Power:
+Draw: Takes a deep breath and focuses the mind on the user's accessories, drawing in their inner power. Unlocks all skills enabled by equipped accessories. Range: Self. 4 MP.
+Dirt Storm: Envelops the target in a cloud of dust. 100% Int Dmg. Range: 3 cells. Chance of Blind. 6 MP.
+Pelting: Fires several large projectiles of light at the target. 80% Atk Dmg. Range: 6 cells. 4 hits. 10 MP.
+Decel: Slows down time in the target's immediate vicinity. Range: 3 cells. Chance of Slow. 8 MP.
+Crash Bind: Calls chains to crash into the target before wrapping around it and squeezing it tightly. 130% Atk Dmg. Range: 3 cells. Chance of Seal. 22 MP.
R-Ability: Kinetic Touch - When a skill is executed on the user, the user may learn that skill and use it at will until the end of the battle as long as there is space available for another A-Ability.
S-Ability: Momentum - Damage output of all Inanimate Power skills is innately boosted by 10% and increases by 10% for each 5 Player Phases that pass in battle.
D-Ability: Strength Diffusion (Neutral) - Unleashes a sheer amount of energy to attach to an enemy, sucking and draining away at it's stamina until there's barely anything left before returning to the user to give the drained away power up. Deals 200% Piercing Atk damage to a target up to 4 cells away. Boosts all stats by 10% for 3 turns.
Stats:
HP: 20 (+5 from Wristwatch)
MP: 25 (+5 from Bead Necklace)
DD: 0/10
Atk: 5 (+1 from Chain Bracelet)
Def: 4
Int: 5 (+1 from Rusted Ring)
Spr: 4
Evade: 5%
Movement: 2 cells (+1 from Accessory Kineticist profession)
Skill Points: 0
Gender: Male
Age: 23
Level: 4
Next Level: --/--
Appearance:
- Spoiler:
Profession: Accessory Kineticist - The one who claims this profession wields no weapon and wears no armor, but draws untold strength from the vast amount of accessories in the world. (Accessorize)
*Accessorize: Weapon and armor slots are replaced by accessory slots. Number of accessory slots +1.
Accessory: Rusted Ring - At one time, a beautiful ring now nothing but a piece of garbage plagued with rust. (Enables "Dirt Storm")
Accessory: Bead Necklace - Simple necklace made of milky white beads. Some are cracked. (Enables "Pelting")
Accessory: Wristwatch - Cheap watch. Is the thing even working? (Enables "Decel")
Accessory: Chain Bracelet - Surprisingly durable silver chain bracelet. (Enables "Crash Bind")
A-Ability: Inanimate Power:
+Draw: Takes a deep breath and focuses the mind on the user's accessories, drawing in their inner power. Unlocks all skills enabled by equipped accessories. Range: Self. 4 MP.
+Dirt Storm: Envelops the target in a cloud of dust. 100% Int Dmg. Range: 3 cells. Chance of Blind. 6 MP.
+Pelting: Fires several large projectiles of light at the target. 80% Atk Dmg. Range: 6 cells. 4 hits. 10 MP.
+Decel: Slows down time in the target's immediate vicinity. Range: 3 cells. Chance of Slow. 8 MP.
+Crash Bind: Calls chains to crash into the target before wrapping around it and squeezing it tightly. 130% Atk Dmg. Range: 3 cells. Chance of Seal. 22 MP.
R-Ability: Kinetic Touch - When a skill is executed on the user, the user may learn that skill and use it at will until the end of the battle as long as there is space available for another A-Ability.
S-Ability: Momentum - Damage output of all Inanimate Power skills is innately boosted by 10% and increases by 10% for each 5 Player Phases that pass in battle.
D-Ability: Strength Diffusion (Neutral) - Unleashes a sheer amount of energy to attach to an enemy, sucking and draining away at it's stamina until there's barely anything left before returning to the user to give the drained away power up. Deals 200% Piercing Atk damage to a target up to 4 cells away. Boosts all stats by 10% for 3 turns.
Stats:
HP: 20 (+5 from Wristwatch)
MP: 25 (+5 from Bead Necklace)
DD: 0/10
Atk: 5 (+1 from Chain Bracelet)
Def: 4
Int: 5 (+1 from Rusted Ring)
Spr: 4
Evade: 5%
Movement: 2 cells (+1 from Accessory Kineticist profession)
Skill Points: 0
Re: Masquerade's Character Chronicle
Name: Felicia Auburne
Gender: Female
Age: 28
Level: 25
Appearance:
Profession: Archmage - Capable of unleashing a valiant display of magical might, the one who claims this profession burdens all with an intense arcane power causing all to bow before her magic assault. (Basic Attacks +2)(Fire Affinity)(Ice Affinity)(Lightning Affinity)(Elusive)(Skillchain)
---Fire Affinity: Damage taken from Fire attacks becomes 0. Fire dmg output +20%.
---Ice Affinity: Damage taken from Ice attacks becomes 0. Ice dmg output +20%.
---Lightning Affinity: Damage taken from Lightning attacks becomes 0. Lightning dmg output +20%.
---Elusive: Evasion rate +25% when HP reaches critical levels.
---Skillchain: Links certain attacks and skills based upon a set combo tree.
Weapon: Sorceress Heart - Tight black leather gloves infused with magic allowing the burning of glyphs onto the back with magic to execute magical attacks as a result. (2 hits)(Enables Burn Blow)(Enables Frozen Stab)(Enables Thunder Pulse)
---Burn Blow: Fire strike of the fist. Basic Attack damage. Range: Adjacent cell. Links to Basic Attack. Fire element.
---Frozen Stab: Fist becomes an icicle with which the enemy is stabbed. Basic Attack damage. Range: Adjacent cell. Links to Basic Attack. Ice element.
---Thunder Pulse: Slamming of the palm into the enemy creating an electric current. Basic Attack damage. Range: Adjacent cell. Links to Basic Attack. Lightning element.
Armor: Mana Archetype v.2 - Black leather battle gear designed to enhance the flow of mana within the wearer, both weakening incoming spells whilst bolstering the wearer's own. (Mag dmg output +10%)(Mag dmg taken -10%)
Accessory: Mana Levias - Floating orbs filled with mana that amplify magic within the user's immediate vicinity. (Mag dmg output +10%)(Max MP +25%)
Accessory: Doomsday Sash - Black sash with ancient writing upon it of which no one can comprehend. (All magic attacks have 1% chance to reduce target's HP to 1)
A-Ability: Enchanting Magic:
+Pyretongue: A serpent of flame coils about the foe and squeezes it tightly in its hot embrace. 120% Int Dmg. Range: 4 cells. Chance of Burn. 8 MP. Fire elemental.
+Flash Freeze: Envelops the enemy in a block of ice with but a mere snap of the fingers. No damage. Range: 4 cells. Chance of Freeze. 8 MP.
+Thunder Dance: Calls down a rain of lightning bolts to lash out wildly at a foe. 90% Int Dmg. Range: 4 cells and both cells horizontal to the target. 6 MP. Lightning elemental.
+Teleportation: Warps one's form from one position on the battlefield to another. Range: Self. Counts as a Move action and not an Act action if used. 6 MP.
A-Ability: Juxtaposed Magic:
+Frozen Ardor: Conjures freezing flames to consume the enemy before solidifying into an enormous block of ice. 140% Int Dmg. Range: 6 cells. Chance of Freeze. 28 MP. Ice elemental.
+Holy Scourge: Unleashes a blinding light above the battlefield after which shockwaves of brilliant energy unleash a terrible blight upon foes. 100% Int Dmg. Range: All enemies. Chance of Plague. 18 MP. Holy elemental.
+Gaia Maelstrom: Kicks up the fiercest dust storm around a foe that spreads and bashes the opposition with large boulders and jagged rocks. 120% Int Dmg. Range: 4 cells and all cells surrounding the target. Chance of Blind. Chance of Weak. 20 MP. Earth elemental.
+Obscure Shock: Calls down a massive blast of black lightning bolts that singe the very earth and all that tread upon it. 160% Int Dmg. Range: All enemies. Chance of Paralysis. Chance of Zombification. 40 MP. Darkness elemental.
+Scathe: Creates an array out of which a stream of concentrated neutralized mana is pulsated and fired off to completely wipe an enemy off the face of the planet. 220% Int Dmg. Range: Straight line; hits all targets in the way. Can only be used after a successful combo with the last hit being Burn Blow, Frozen Stab, or Thunder Pulse. 24 MP.
A-Ability: Ultimatum:
+Valiant Eternia: Roars into the sky unleashing an immense blast of mana in the area immediately surrounding the user that pierces upwards in columns over and over again until the attack is ceased. 150% Int Dmg. Range: All surrounding cells. 5 hits. Can add extra hits for 10 MP per hit. Maximum number of hits is 12. 42 MP.
+Persistent Expansia: Shreds the fabric of reality with two streams of abrasive mana that are shot out to either side of the user. 110% Int Dmg. Range: Same row/column. Inflicts a myriad of mental status effects. 36 MP.
+Mindful Omniscia: Closes one's eyes and spreads one's arms out unleashing a plethora of concentrated mana-based projectiles that soar through the air and crash into random targets scatterd about the area of battle. 80% Int Dmg. Range: All enemies. 7 randomized hits. Sure Hit. Damage can be doubled with all hits directed towards a single target for triple the MP cost. 30 MP.
+Compassionate Discordia: Leaps into the air and spirals about, hovering as a rain of meteors slowly descends upon the battlefield unleashing great waves of heat as they impact. 180% Int Dmg. Range: All enemies. Chance of Severe Burn. 44 MP.
R-Ability: Mana Jamming - When damaged by magical means, the attacker is unable to use skills for 3 turns.
S-Ability: Levias Defense Formation - User DEF and SPR is innately boosted by 10%. For 2 turns upon activation, all damage taken is halved.
D-Ability: Arcane Manasweep (Neutral) - Radiates a huge shockwave of absolute pure mana that burns away all existences composed of or containing mana rendering the entire battlefield unto nothingness. Deals 100% Piercing Int damage to all enemies on the battlefield.
Stats:
HP: 85
MP: 110 (+28 from Mana Levias)
DD: 0/10
Atk: 16 (+7 from Sorceress Heart)(+4 from Doomsday Sash)
Def: 11 (+5 from Mana Archetype v.2)(+2 from Doomsday Sash)(+1 from Levias Defense Formation)
Int: 18 (+8 from Sorceress Heart)(+5 from Mana Levias)
Spr: 12 (+7 from Mana Archetype v.2)(+2 from Doomsday Sash)(+1 from Levias Defense Formation)
Evade: 4%
Movement: 2 cells (+0 from Archmage profession)
Skill Points: 0
Gender: Female
Age: 28
Level: 25
Appearance:
- Spoiler:
- A mature, older woman, her voluptuous form is covered with a skin tight black leather outfit designed to increase the flow of mana within her. Her eyes are a blazing crimson and her hair is of the same color. Her figure is very athletic and slim; agile, yet pumping with power. She keeps her hair loose and hates to have it tied up. It's long and goes down to her lower back with some strands resting on her shoulder and going down her front. Her expression is typically indifferent, other times enraged. She looks fierce in battle, but is a quiet soul at rest.
Profession: Archmage - Capable of unleashing a valiant display of magical might, the one who claims this profession burdens all with an intense arcane power causing all to bow before her magic assault. (Basic Attacks +2)(Fire Affinity)(Ice Affinity)(Lightning Affinity)(Elusive)(Skillchain)
---Fire Affinity: Damage taken from Fire attacks becomes 0. Fire dmg output +20%.
---Ice Affinity: Damage taken from Ice attacks becomes 0. Ice dmg output +20%.
---Lightning Affinity: Damage taken from Lightning attacks becomes 0. Lightning dmg output +20%.
---Elusive: Evasion rate +25% when HP reaches critical levels.
---Skillchain: Links certain attacks and skills based upon a set combo tree.
Weapon: Sorceress Heart - Tight black leather gloves infused with magic allowing the burning of glyphs onto the back with magic to execute magical attacks as a result. (2 hits)(Enables Burn Blow)(Enables Frozen Stab)(Enables Thunder Pulse)
---Burn Blow: Fire strike of the fist. Basic Attack damage. Range: Adjacent cell. Links to Basic Attack. Fire element.
---Frozen Stab: Fist becomes an icicle with which the enemy is stabbed. Basic Attack damage. Range: Adjacent cell. Links to Basic Attack. Ice element.
---Thunder Pulse: Slamming of the palm into the enemy creating an electric current. Basic Attack damage. Range: Adjacent cell. Links to Basic Attack. Lightning element.
Armor: Mana Archetype v.2 - Black leather battle gear designed to enhance the flow of mana within the wearer, both weakening incoming spells whilst bolstering the wearer's own. (Mag dmg output +10%)(Mag dmg taken -10%)
Accessory: Mana Levias - Floating orbs filled with mana that amplify magic within the user's immediate vicinity. (Mag dmg output +10%)(Max MP +25%)
Accessory: Doomsday Sash - Black sash with ancient writing upon it of which no one can comprehend. (All magic attacks have 1% chance to reduce target's HP to 1)
A-Ability: Enchanting Magic:
+Pyretongue: A serpent of flame coils about the foe and squeezes it tightly in its hot embrace. 120% Int Dmg. Range: 4 cells. Chance of Burn. 8 MP. Fire elemental.
+Flash Freeze: Envelops the enemy in a block of ice with but a mere snap of the fingers. No damage. Range: 4 cells. Chance of Freeze. 8 MP.
+Thunder Dance: Calls down a rain of lightning bolts to lash out wildly at a foe. 90% Int Dmg. Range: 4 cells and both cells horizontal to the target. 6 MP. Lightning elemental.
+Teleportation: Warps one's form from one position on the battlefield to another. Range: Self. Counts as a Move action and not an Act action if used. 6 MP.
A-Ability: Juxtaposed Magic:
+Frozen Ardor: Conjures freezing flames to consume the enemy before solidifying into an enormous block of ice. 140% Int Dmg. Range: 6 cells. Chance of Freeze. 28 MP. Ice elemental.
+Holy Scourge: Unleashes a blinding light above the battlefield after which shockwaves of brilliant energy unleash a terrible blight upon foes. 100% Int Dmg. Range: All enemies. Chance of Plague. 18 MP. Holy elemental.
+Gaia Maelstrom: Kicks up the fiercest dust storm around a foe that spreads and bashes the opposition with large boulders and jagged rocks. 120% Int Dmg. Range: 4 cells and all cells surrounding the target. Chance of Blind. Chance of Weak. 20 MP. Earth elemental.
+Obscure Shock: Calls down a massive blast of black lightning bolts that singe the very earth and all that tread upon it. 160% Int Dmg. Range: All enemies. Chance of Paralysis. Chance of Zombification. 40 MP. Darkness elemental.
+Scathe: Creates an array out of which a stream of concentrated neutralized mana is pulsated and fired off to completely wipe an enemy off the face of the planet. 220% Int Dmg. Range: Straight line; hits all targets in the way. Can only be used after a successful combo with the last hit being Burn Blow, Frozen Stab, or Thunder Pulse. 24 MP.
A-Ability: Ultimatum:
+Valiant Eternia: Roars into the sky unleashing an immense blast of mana in the area immediately surrounding the user that pierces upwards in columns over and over again until the attack is ceased. 150% Int Dmg. Range: All surrounding cells. 5 hits. Can add extra hits for 10 MP per hit. Maximum number of hits is 12. 42 MP.
+Persistent Expansia: Shreds the fabric of reality with two streams of abrasive mana that are shot out to either side of the user. 110% Int Dmg. Range: Same row/column. Inflicts a myriad of mental status effects. 36 MP.
+Mindful Omniscia: Closes one's eyes and spreads one's arms out unleashing a plethora of concentrated mana-based projectiles that soar through the air and crash into random targets scatterd about the area of battle. 80% Int Dmg. Range: All enemies. 7 randomized hits. Sure Hit. Damage can be doubled with all hits directed towards a single target for triple the MP cost. 30 MP.
+Compassionate Discordia: Leaps into the air and spirals about, hovering as a rain of meteors slowly descends upon the battlefield unleashing great waves of heat as they impact. 180% Int Dmg. Range: All enemies. Chance of Severe Burn. 44 MP.
R-Ability: Mana Jamming - When damaged by magical means, the attacker is unable to use skills for 3 turns.
S-Ability: Levias Defense Formation - User DEF and SPR is innately boosted by 10%. For 2 turns upon activation, all damage taken is halved.
D-Ability: Arcane Manasweep (Neutral) - Radiates a huge shockwave of absolute pure mana that burns away all existences composed of or containing mana rendering the entire battlefield unto nothingness. Deals 100% Piercing Int damage to all enemies on the battlefield.
Stats:
HP: 85
MP: 110 (+28 from Mana Levias)
DD: 0/10
Atk: 16 (+7 from Sorceress Heart)(+4 from Doomsday Sash)
Def: 11 (+5 from Mana Archetype v.2)(+2 from Doomsday Sash)(+1 from Levias Defense Formation)
Int: 18 (+8 from Sorceress Heart)(+5 from Mana Levias)
Spr: 12 (+7 from Mana Archetype v.2)(+2 from Doomsday Sash)(+1 from Levias Defense Formation)
Evade: 4%
Movement: 2 cells (+0 from Archmage profession)
Skill Points: 0
Re: Masquerade's Character Chronicle
Name: Dolce
Gender: Female
Age: 23
Level: 5
Next Level: 0/16
Appearance:
Profession: Hunter - The one who claims this profession ventures into the wilds to take down the most horrid of threatening monsters to ease the fear of the people and to keep travelers safe. (Marksman)
*Marksman: Allows the use of bows, guns, and crossbows.
Weapon: Ancient Blade - Beautiful blade made of complete silver with red, blue, and yellow jewels encrusted into the hilt. (Fire/Ice/Lightning dmg taken -20%)
Bow: Dawn Light - Polished bow made of wood with an orange hue, it is so closely reminiscent of sunrise that it was named as such. (Range: 4 cells)(Can't be used on an enemy in an adjacent cell)
Armor: Frilly Dress - Violet dress with white frills, it's more on the dainty side, but the wearer can still kick ass in it.
Accessory: Devilwing Headdress - Headband with two devil wings attached to each side that shoot upwards and slightly back. (Absorbs 20% of dmg dealt from basic attacks as HP)
A-Ability: Projectile Spirit:
+Heavenly Noble: Fires an arrow of light to pierce the foe. 120% Atk Dmg. Range: 4 cells/no adjacent cell. 6 MP. Light elemental.
+Eye of the Heart: With each heartbeat, things become more focused--perfect aim. Bestows Sure Hit for 3 turns. Range: Self. 6 MP.
+Watchkeeper: Speeds up time in one's immediate vicinity and lets loose a rapid stream of arrows more quickly than usual. 70% Atk Dmg. Range: 4 cells/no adjacent cell. 5 hits. 10 MP.
R-Ability: Vendetta - When the user takes damage, physical or magical, damage output increases by 1%.
S-Ability: Precision - Critical hit rate is boosted by 5% and critical hit damage is boosted by 10% passively.
D-Ability: Meteor Shower (Neutral) - Stacks the bow with a multitude of arrows and lets them soar into the sky before descending in a blazing fury, impacting the ground and all enemies with the intensity of meteors. Deals 100% Piercing Atk damage to all enemies on the battlefield.
Stats:
HP: 35
MP: 30
DD: 0/10
Atk: 7 (+3 from Ancient Blade)(+1 from Dawn Light)
Def: 4 (+1 from Frilly Dress)
Int: 2 (+0 from Ancient Blade)(+0 from Dawn Light)
Spr: 5 (+1 from Frilly Dress)(+1 from Devilwing Headdress)
Evade: 5%
Movement: 2 cells (+1 from Hunter profession)
Skill Points: 0
Gender: Female
Age: 23
Level: 5
Next Level: 0/16
Appearance:
- Spoiler:
Profession: Hunter - The one who claims this profession ventures into the wilds to take down the most horrid of threatening monsters to ease the fear of the people and to keep travelers safe. (Marksman)
*Marksman: Allows the use of bows, guns, and crossbows.
Weapon: Ancient Blade - Beautiful blade made of complete silver with red, blue, and yellow jewels encrusted into the hilt. (Fire/Ice/Lightning dmg taken -20%)
Bow: Dawn Light - Polished bow made of wood with an orange hue, it is so closely reminiscent of sunrise that it was named as such. (Range: 4 cells)(Can't be used on an enemy in an adjacent cell)
Armor: Frilly Dress - Violet dress with white frills, it's more on the dainty side, but the wearer can still kick ass in it.
Accessory: Devilwing Headdress - Headband with two devil wings attached to each side that shoot upwards and slightly back. (Absorbs 20% of dmg dealt from basic attacks as HP)
A-Ability: Projectile Spirit:
+Heavenly Noble: Fires an arrow of light to pierce the foe. 120% Atk Dmg. Range: 4 cells/no adjacent cell. 6 MP. Light elemental.
+Eye of the Heart: With each heartbeat, things become more focused--perfect aim. Bestows Sure Hit for 3 turns. Range: Self. 6 MP.
+Watchkeeper: Speeds up time in one's immediate vicinity and lets loose a rapid stream of arrows more quickly than usual. 70% Atk Dmg. Range: 4 cells/no adjacent cell. 5 hits. 10 MP.
R-Ability: Vendetta - When the user takes damage, physical or magical, damage output increases by 1%.
S-Ability: Precision - Critical hit rate is boosted by 5% and critical hit damage is boosted by 10% passively.
D-Ability: Meteor Shower (Neutral) - Stacks the bow with a multitude of arrows and lets them soar into the sky before descending in a blazing fury, impacting the ground and all enemies with the intensity of meteors. Deals 100% Piercing Atk damage to all enemies on the battlefield.
Stats:
HP: 35
MP: 30
DD: 0/10
Atk: 7 (+3 from Ancient Blade)(+1 from Dawn Light)
Def: 4 (+1 from Frilly Dress)
Int: 2 (+0 from Ancient Blade)(+0 from Dawn Light)
Spr: 5 (+1 from Frilly Dress)(+1 from Devilwing Headdress)
Evade: 5%
Movement: 2 cells (+1 from Hunter profession)
Skill Points: 0
Re: Masquerade's Character Chronicle
Name: "Nanaro" (Amy Rhodes)
Gender: Female
Age: 13
Level: 5
Next Level: 0/16
Appearance:
Profession: Mage - Cutesy appearance packing serious magic heat, the one who claims this profession manipulates elemental mana to cast dangerous spells.
Weapon: Brass Bell - A simple little bell made of brass. (Damage: INT)(Range: 2 layers of surrounding cells)
Armor: Winter Coat - Not much of a winter coat since it's always cold.
Accessory: Scarf - Worn to keep one's neck warm.
A-Ability: Elemental Magic:
+Pyre: Burst of flame flies through the air to strike a foe. 120% Int Dmg. Range: 3 cells. 6 MP. Fire elemental.
+Cryo: Drops icicle down on foe. 120% Int Dmg. Range: 3 cells. 6 MP. Ice elemental.
+Elec: Fires bolt of lighting at foe. 120% Int Dmg. Range: 3 cells. 6 MP. Lightning elemental.
R-Ability: Rhythm of Battle - Whenever the user takes magical damage from any range, MP cost of INT-based skills is reduced by 1%.
S-Ability: Bell of Life - User recovers 1% Max HP and 1% Max MP at the start of each player phase.
D-Ability: Cacophony (Darkness) - Conjures two enormous obsidian bells from the abyss that levitate into the air and let loose their deadly notes, unleashing a storm of bolts of black lighting to surge through the area and lash out at random foes. Deals 100% Piercing Int damage to all enemies on the battlefield.
Stats:
HP: 25
MP: 40
Atk: 2 (+0 from Brass Bell)
Def: 4 (+0 from Winter Coat)(+1 from Scarf)
Int: 7 (+1 from Brass Bell)
Spr: 4 (+1 from Winter Coat)
Movement: 2 cells (+0 from Mage profession)
Skill Points: 0
Gender: Female
Age: 13
Level: 5
Next Level: 0/16
Appearance:
- Spoiler:
Profession: Mage - Cutesy appearance packing serious magic heat, the one who claims this profession manipulates elemental mana to cast dangerous spells.
Weapon: Brass Bell - A simple little bell made of brass. (Damage: INT)(Range: 2 layers of surrounding cells)
Armor: Winter Coat - Not much of a winter coat since it's always cold.
Accessory: Scarf - Worn to keep one's neck warm.
A-Ability: Elemental Magic:
+Pyre: Burst of flame flies through the air to strike a foe. 120% Int Dmg. Range: 3 cells. 6 MP. Fire elemental.
+Cryo: Drops icicle down on foe. 120% Int Dmg. Range: 3 cells. 6 MP. Ice elemental.
+Elec: Fires bolt of lighting at foe. 120% Int Dmg. Range: 3 cells. 6 MP. Lightning elemental.
R-Ability: Rhythm of Battle - Whenever the user takes magical damage from any range, MP cost of INT-based skills is reduced by 1%.
S-Ability: Bell of Life - User recovers 1% Max HP and 1% Max MP at the start of each player phase.
D-Ability: Cacophony (Darkness) - Conjures two enormous obsidian bells from the abyss that levitate into the air and let loose their deadly notes, unleashing a storm of bolts of black lighting to surge through the area and lash out at random foes. Deals 100% Piercing Int damage to all enemies on the battlefield.
Stats:
HP: 25
MP: 40
Atk: 2 (+0 from Brass Bell)
Def: 4 (+0 from Winter Coat)(+1 from Scarf)
Int: 7 (+1 from Brass Bell)
Spr: 4 (+1 from Winter Coat)
Movement: 2 cells (+0 from Mage profession)
Skill Points: 0
Re: Masquerade's Character Chronicle
Name: Sephiroth
Gender: Male
Age: ?
Level: 50
Next Level: --/--
Appearance:
Profession: Master Swordsman - An understatement, the one who claims this profession possesses the utmost of sword abilities, able to absolute crush a foe in seconds with fast-hitting, chained, multiple strikes in the blink of an eye. (Basic Attacks +3)(Counterguard)(Paling)(Intensity)(Teleport)
*Counterguard: Chance to automatically block and nullify damage of physical attack, followed by executing a basic attack combo to counter despite range.
*Paling: All damage taken through any means is reduced by 10%. Also renders user immune to all negative status effects.
*Intensity: Multi-hit skills have their damage output boosted by 10%.
*Teleport: User is free to teleport at will at any time during the user's turn without consequence.
Weapon: Masamune - Legendary katana with an immensely long blade, in capable hands, it is one of the most dangerous weapons to exist. (Range: 2 cells)
Armor: Tattered Soldier's Remnants - Warped ensemble of what used to be an honorable uniform in someone's eyes.
Accessory: HP Plus Lv. Max - Materia excelling at prolonging life. (Max HP +80%)
Accessory: Added Cut - Materia used to focus combos, extending their length. (Basic Attacks +5)
Accessory: Deathblow - With this materia, every hit is made as if it will be the last. (Critical Hit Rate +75%)
A-Ability: Phantom Blade:
+Reaper: Single sword slash that hits multiple times. 60% Atk Dmg. Range: 2 cells. 5 hits. 12 MP.
---Gentle Touch: Swings around with another multiple-hit single sword slash. 60% Atk Dmg. Range: Set. 5 hits. Knocks target to the far reaches of the battlefield if not linked to the next skill in chain. 14 MP.
---Kiss of Death: Final single sword slash to hit multiple times leaving the enemy severely wounded. 60% Atk Dmg. Range: Set. 5 hits. Chance of Bleeding. 16 MP.
+Fervent Blow: Launches blades of pure energy at foe. 110% Atk Dmg. Range: 4 cells. 4 hits. 14 MP.
---Persist: Teleports to foe and deals a finishing slash. 150% Atk Dmg. Range: Set. Always critical. Sure Hit. 22 MP.
+Unleash: Two stage assault in which the user slashes at the enemy with normal sword swings, teleports, and devastates the target with a blazing fast fury of slashes before knocking the target into the air. 40% Atk Dmg. Range: 2 cells. 8 hits. Last 4 hits are Sure Hit. 18 MP.
---Sudden Cruelty: Aerial slash with multiple hits. 60% Atk Dmg. Range: Set. 5 hits. 12 MP.
---Farewell: Another multi-hit single slash that sends the enemy crash to the ground. 60% Atk Dmg. Range: Set. 5 hits. Chance of Paralysis. 28 MP.
+Oblivion: Dashes from one point to another, through an enemy, causing the enemy to be rent multiple times. 70% Atk Dmg. Range: Target in same row/column; straight line; doesn't hit multiple targets. 7 hits. 14 MP.
+Godspeed: Hovers into the air and unleashes downward shockwaves that crash into an enemy. 110% Atk Dmg. Range: 4 cells. 4 hits. 14 MP.
---Embrace: Zooms towards the target and slams it into the ground. 25% Max HP Dmg. Range: Set. 14 MP.
A-Ability: Absolute Limit:
+Octaslash: Powerful, eight-hit sword combo that shatters through guards and barriers to deliver maximum damage with each slash. 130% Atk Dmg. Range: 2 cells. 8 hits. Destruct. Damage dealt by this move is not altered in any way. 54 MP.
+Scintilla: Single horizontal slash that is executed with a shroud of blinding light, hitting multiple times. 90% Atk Dmg. Range: 2 cells. 11 hits. Sure Hit. Chance of Blind. 44 MP.
+Hell's Gate: From the air, descends and thrusts sword through an enemy creating a fissure from the sheer force of impact. 190% Atk Dmg. Range: Single target. Low chance of Instant Death. Can cancel airborne combo at any point to execute this skill in the chain. 52 MP.
+Heaven's Light: Quick ascent in the form of a blinding sword slash that knocks the opponent into the air. 190% Atk Dmg. Range: 2 cells. Last hit of Unleash can be substituted for this skill in order to add it to the chain. 24 MP.
A-Ability: One-Wing Paradigm:
+Shadow Flare: Conjures spheres of dark flame around an enemy and directs them to converge into it. 160% Int Dmg. Range: 6 cells. 4 hits. 36 MP.
+Stigma: Raises hand into the air to call upon enormous pillars of flame to ensnare enemies and continuously scathe them. 230% Int Dmg. Range: All surrounding cells. Chance of Immobilize. Damage persists for 3 turns. 84 MP. Fire elemental.
+Black Materia: Uses the black materia to conjure an enormous meteor to crush a large area of the battlefield and any enemies who might be residing there. 240% Int Dmg. Range: 4 cells and all cells in a 5x5 square around the target. 144 MP.
+Heartless Angel: With intentions most cruel at hand, the user unleashes magic to destroy the body and soul leaving them weak and helpless. Reduces target HP to 1 and MP to 0. Range: Single target. Takes 2 turns to use. 100% chance of skill interruption. 144 MP.
R-Ability: Sneak Attack - Whenever the user launches an attack upon an enemy after using Teleport, then the resulting attack is critical and Sure Hit.
S-Ability: Break - Miniscule chance to neglect target DEF for physical attacks and skills.
D-Ability: Super Nova (Neutral) - Sets the sun into motion to move about the galaxy, devouring a multitude of planets before arriving at the target planet, ready to explode and enshroud everything in a blaze of destruction. Deals 100% Piercing Atk damage to all enemies on the battlefield.
Stats:
HP: 40,000 (+32,000 from HP Plus Lv. Max)
MP: 25,000
DD: 0/10
Atk: 68 (+27 from Masamune)
Def: 50 (+17 from Tattered Soldier's Remnants)
Int: 44 (+14 from Masamune)
Spr: 55 (+12 from Tattered Soldier's Remnants)
Evasion: 29%
Movement: 2 cells (+1 from Master Swordsman profession)
Skill Points: 0
Gender: Male
Age: ?
Level: 50
Next Level: --/--
Appearance:
- Spoiler:
Profession: Master Swordsman - An understatement, the one who claims this profession possesses the utmost of sword abilities, able to absolute crush a foe in seconds with fast-hitting, chained, multiple strikes in the blink of an eye. (Basic Attacks +3)(Counterguard)(Paling)(Intensity)(Teleport)
*Counterguard: Chance to automatically block and nullify damage of physical attack, followed by executing a basic attack combo to counter despite range.
*Paling: All damage taken through any means is reduced by 10%. Also renders user immune to all negative status effects.
*Intensity: Multi-hit skills have their damage output boosted by 10%.
*Teleport: User is free to teleport at will at any time during the user's turn without consequence.
Weapon: Masamune - Legendary katana with an immensely long blade, in capable hands, it is one of the most dangerous weapons to exist. (Range: 2 cells)
Armor: Tattered Soldier's Remnants - Warped ensemble of what used to be an honorable uniform in someone's eyes.
Accessory: HP Plus Lv. Max - Materia excelling at prolonging life. (Max HP +80%)
Accessory: Added Cut - Materia used to focus combos, extending their length. (Basic Attacks +5)
Accessory: Deathblow - With this materia, every hit is made as if it will be the last. (Critical Hit Rate +75%)
A-Ability: Phantom Blade:
+Reaper: Single sword slash that hits multiple times. 60% Atk Dmg. Range: 2 cells. 5 hits. 12 MP.
---Gentle Touch: Swings around with another multiple-hit single sword slash. 60% Atk Dmg. Range: Set. 5 hits. Knocks target to the far reaches of the battlefield if not linked to the next skill in chain. 14 MP.
---Kiss of Death: Final single sword slash to hit multiple times leaving the enemy severely wounded. 60% Atk Dmg. Range: Set. 5 hits. Chance of Bleeding. 16 MP.
+Fervent Blow: Launches blades of pure energy at foe. 110% Atk Dmg. Range: 4 cells. 4 hits. 14 MP.
---Persist: Teleports to foe and deals a finishing slash. 150% Atk Dmg. Range: Set. Always critical. Sure Hit. 22 MP.
+Unleash: Two stage assault in which the user slashes at the enemy with normal sword swings, teleports, and devastates the target with a blazing fast fury of slashes before knocking the target into the air. 40% Atk Dmg. Range: 2 cells. 8 hits. Last 4 hits are Sure Hit. 18 MP.
---Sudden Cruelty: Aerial slash with multiple hits. 60% Atk Dmg. Range: Set. 5 hits. 12 MP.
---Farewell: Another multi-hit single slash that sends the enemy crash to the ground. 60% Atk Dmg. Range: Set. 5 hits. Chance of Paralysis. 28 MP.
+Oblivion: Dashes from one point to another, through an enemy, causing the enemy to be rent multiple times. 70% Atk Dmg. Range: Target in same row/column; straight line; doesn't hit multiple targets. 7 hits. 14 MP.
+Godspeed: Hovers into the air and unleashes downward shockwaves that crash into an enemy. 110% Atk Dmg. Range: 4 cells. 4 hits. 14 MP.
---Embrace: Zooms towards the target and slams it into the ground. 25% Max HP Dmg. Range: Set. 14 MP.
A-Ability: Absolute Limit:
+Octaslash: Powerful, eight-hit sword combo that shatters through guards and barriers to deliver maximum damage with each slash. 130% Atk Dmg. Range: 2 cells. 8 hits. Destruct. Damage dealt by this move is not altered in any way. 54 MP.
+Scintilla: Single horizontal slash that is executed with a shroud of blinding light, hitting multiple times. 90% Atk Dmg. Range: 2 cells. 11 hits. Sure Hit. Chance of Blind. 44 MP.
+Hell's Gate: From the air, descends and thrusts sword through an enemy creating a fissure from the sheer force of impact. 190% Atk Dmg. Range: Single target. Low chance of Instant Death. Can cancel airborne combo at any point to execute this skill in the chain. 52 MP.
+Heaven's Light: Quick ascent in the form of a blinding sword slash that knocks the opponent into the air. 190% Atk Dmg. Range: 2 cells. Last hit of Unleash can be substituted for this skill in order to add it to the chain. 24 MP.
A-Ability: One-Wing Paradigm:
+Shadow Flare: Conjures spheres of dark flame around an enemy and directs them to converge into it. 160% Int Dmg. Range: 6 cells. 4 hits. 36 MP.
+Stigma: Raises hand into the air to call upon enormous pillars of flame to ensnare enemies and continuously scathe them. 230% Int Dmg. Range: All surrounding cells. Chance of Immobilize. Damage persists for 3 turns. 84 MP. Fire elemental.
+Black Materia: Uses the black materia to conjure an enormous meteor to crush a large area of the battlefield and any enemies who might be residing there. 240% Int Dmg. Range: 4 cells and all cells in a 5x5 square around the target. 144 MP.
+Heartless Angel: With intentions most cruel at hand, the user unleashes magic to destroy the body and soul leaving them weak and helpless. Reduces target HP to 1 and MP to 0. Range: Single target. Takes 2 turns to use. 100% chance of skill interruption. 144 MP.
R-Ability: Sneak Attack - Whenever the user launches an attack upon an enemy after using Teleport, then the resulting attack is critical and Sure Hit.
S-Ability: Break - Miniscule chance to neglect target DEF for physical attacks and skills.
D-Ability: Super Nova (Neutral) - Sets the sun into motion to move about the galaxy, devouring a multitude of planets before arriving at the target planet, ready to explode and enshroud everything in a blaze of destruction. Deals 100% Piercing Atk damage to all enemies on the battlefield.
Stats:
HP: 40,000 (+32,000 from HP Plus Lv. Max)
MP: 25,000
DD: 0/10
Atk: 68 (+27 from Masamune)
Def: 50 (+17 from Tattered Soldier's Remnants)
Int: 44 (+14 from Masamune)
Spr: 55 (+12 from Tattered Soldier's Remnants)
Evasion: 29%
Movement: 2 cells (+1 from Master Swordsman profession)
Skill Points: 0
Re: Masquerade's Character Chronicle
Name: Ranier
Gender: Male
Age: 24
Level: 15
Next Level: --/--
Appearance:
Profession: Blood Knight - The one who claims this profession is adept at the use of the blade and uses the own blood from the wounds of the enemy to inflict further damage by manipulating it with mana, along with drawing forth restorative force from deteriorating force. (Basic Attacks +1)(Lifesiphon)(Manasiphon)
*Lifesiphon: Absorbs 10% of damage dealt to an enemy as HP with basic attack.
*Manasiphon: Absorbs 5% of damage dealt to an enemy as MP with basic attack.
Weapon: Hollow - Sword with a spirit sealed within cursed to hunger for life essence, draining it with every slice, only to lose it to the wielder of the blade. (Absorbs 10% of all damage dealt with basic attack as HP)(Deals 10% Piercing ATK damage to target MP with basic attack)(Absorbs 100% of all MP damage dealt with basic attack as MP)
Armor: Crimson Coat - A protective coat the color of blood--was it always that color? (Immune negative mental status effects)
Accessory: Monocle - Not only stylish, but also aids in countering an enemy's evasive measures by enhancing vision. (Target Evade -10% only while attacking)
A-Ability: Beautiful Blood:
+Thorough: Slashes target once and waits as a myriad of shockwaves follows through in the same direction as the first slash. 130% Atk Dmg (first hit.) 60% Atk Dmg (subsequent hits.) Range: Adjacent cell. 6 hits. 18 MP. Can be chained up to three times.
---Omniscience: Calls for shockwaves to strike enemy from all directions. 30% Atk Dmg. Range: Set. 13 hits. High critical hit chance. 20 MP. Can only be used at the end of a combo chain consisting of three executions of Thorough.
+Flash of Crimson: Flurry of slashes from one's blade with intent to make the enemy bleed. 80% Atk Dmg. Range: Adjacent cell. 5 hits. Chance of Bleeding. 14 MP.
+Blood Scent: Powerful slash downwards followed by a diagonal slash upwards and a horizontal slash that rends the flesh of the foe with great force. 110% Atk Dmg. Range: Adjacent cell. 3 hits. Chance of Blood Loss (last hit.) 22 MP.
---Bloody Needle: Manipulates the blood of a foe to form several needles and directs them towards the foe. 5% Piercing Atk Dmg. Range: Set. 5 hits. User moves 2 cells away from target for the attack. Can only be used if Blood Scent inflicted Blood Loss on the target. 24 MP.
+Chaos Wellspring: Draws upon the power of darkness to form a cloak of shadows around oneself making movements and attacks more erratic. Basic Attacks gain Added Effect: Confusion. Target Evade -10% while executing basic attacks and skills. Repel Darkness/Vulnerable Light. 3 turn duration. Range: Self. 18 MP.
+Coup de Grace: Leaps back and lunges forwards, jumping and slashing down mightily upon a foe, blasting it with an array of force on impact. 250% Atk Dmg. Range: Adjacent cell. 20 MP.
+Bleeding Blossom: Ultimate flurry of blows, turning a cascade of blood into a rain of crimson blossoms, finishing by constricting all the blossoms towards the foe to slash it all at once. 90% Atk Dmg. 170% Atk Dmg (last hit only.) Range: Adjacent cell. 8 hits. Chance of Bleeding. 50% of damage dealt absorbed as HP. 78 MP.
A-Ability: Blood Spill:
+Precision: Articulates attacks for more accurate and deadly attacks. Boosts Critical Hit Rate by 25%. Target Evade -10% while using basic attacks and skills. 3 turn duration. Range: Self. 18 MP.
+Draw Blood: Amplifies the hunger for blood in one's blade to motivate it to draw more from the enemy. Damage output +10%. Increases chances for inflicting Bleeding and Blood Loss on an enemy by 10%. 5 turn duration. Range: Self. 18 MP.
+Rending Rhapsody: Dashes past an enemy with sword outstretched for a powerful slash, followed by shockwaves that follow the path of the first slash, after which the user turns quickly and unleashes a combo attack on the enemy. 150% Atk Dmg (first hit.) 70% Atk Dmg (second-sixth hits.) 40% Atk Dmg (final hits.) Range: Adjacent cell. 13 hits. Chance of Weak. 32 MP.
+Crimson Upheaval: Dual slash with sword followed by forceful upwards slash that cuts the enemy with a blade of crimson energy. 100% Atk Dmg. Range: 2 cells. Deals 10% extra damage for each increment of 10% Max HP the user is missing. 6 MP.
+Collapse: Surrounds enemy with condensed sphere of solid darkness and closes it inwards to crush the enemy and blast it in an explosion of blazing shadows. 300% Int Dmg. Range: 4 cells. 26 MP. Darkness elemental.
R-Ability: Geminal Siphon - When attacked by use of a skill from an adjacent cell, absorbs 10% of damage taken as MP.
S-Ability: Blood Magnetism - Absorbs 50% of damage done to a target by Bleeding as HP. User must have inflicted the status upon the target in order for the effect to work.
D-Ability: Crimson Surrender (Neutral) - Rends the blood right out of a target and condenses it into a stream that is fired at the target, then curves upward to make the target airborne, some parts of the stream breaking free into sharp wisps that pierce through the target before dissipating, allowing the target's wounded body to slam into the earth. Deals 200% Piercing Atk damage to a target up to 6 cells away.
Stats:
HP: 1250
MP: 740
DD: 0/10
Atk: 14 (+7 from Hollow)(+2 from Monocle)
Def: 9 (+4 from Crimson Coat)
Int: 10 (+0 from Hollow)
Spr: 8 (+4 from Crimson Coat)
Evasion: 14%
Movement: 2 cells (+2 from Blood Knight profession)
Skill Points: 0
Gender: Male
Age: 24
Level: 15
Next Level: --/--
Appearance:
- Spoiler:
Profession: Blood Knight - The one who claims this profession is adept at the use of the blade and uses the own blood from the wounds of the enemy to inflict further damage by manipulating it with mana, along with drawing forth restorative force from deteriorating force. (Basic Attacks +1)(Lifesiphon)(Manasiphon)
*Lifesiphon: Absorbs 10% of damage dealt to an enemy as HP with basic attack.
*Manasiphon: Absorbs 5% of damage dealt to an enemy as MP with basic attack.
Weapon: Hollow - Sword with a spirit sealed within cursed to hunger for life essence, draining it with every slice, only to lose it to the wielder of the blade. (Absorbs 10% of all damage dealt with basic attack as HP)(Deals 10% Piercing ATK damage to target MP with basic attack)(Absorbs 100% of all MP damage dealt with basic attack as MP)
Armor: Crimson Coat - A protective coat the color of blood--was it always that color? (Immune negative mental status effects)
Accessory: Monocle - Not only stylish, but also aids in countering an enemy's evasive measures by enhancing vision. (Target Evade -10% only while attacking)
A-Ability: Beautiful Blood:
+Thorough: Slashes target once and waits as a myriad of shockwaves follows through in the same direction as the first slash. 130% Atk Dmg (first hit.) 60% Atk Dmg (subsequent hits.) Range: Adjacent cell. 6 hits. 18 MP. Can be chained up to three times.
---Omniscience: Calls for shockwaves to strike enemy from all directions. 30% Atk Dmg. Range: Set. 13 hits. High critical hit chance. 20 MP. Can only be used at the end of a combo chain consisting of three executions of Thorough.
+Flash of Crimson: Flurry of slashes from one's blade with intent to make the enemy bleed. 80% Atk Dmg. Range: Adjacent cell. 5 hits. Chance of Bleeding. 14 MP.
+Blood Scent: Powerful slash downwards followed by a diagonal slash upwards and a horizontal slash that rends the flesh of the foe with great force. 110% Atk Dmg. Range: Adjacent cell. 3 hits. Chance of Blood Loss (last hit.) 22 MP.
---Bloody Needle: Manipulates the blood of a foe to form several needles and directs them towards the foe. 5% Piercing Atk Dmg. Range: Set. 5 hits. User moves 2 cells away from target for the attack. Can only be used if Blood Scent inflicted Blood Loss on the target. 24 MP.
+Chaos Wellspring: Draws upon the power of darkness to form a cloak of shadows around oneself making movements and attacks more erratic. Basic Attacks gain Added Effect: Confusion. Target Evade -10% while executing basic attacks and skills. Repel Darkness/Vulnerable Light. 3 turn duration. Range: Self. 18 MP.
+Coup de Grace: Leaps back and lunges forwards, jumping and slashing down mightily upon a foe, blasting it with an array of force on impact. 250% Atk Dmg. Range: Adjacent cell. 20 MP.
+Bleeding Blossom: Ultimate flurry of blows, turning a cascade of blood into a rain of crimson blossoms, finishing by constricting all the blossoms towards the foe to slash it all at once. 90% Atk Dmg. 170% Atk Dmg (last hit only.) Range: Adjacent cell. 8 hits. Chance of Bleeding. 50% of damage dealt absorbed as HP. 78 MP.
A-Ability: Blood Spill:
+Precision: Articulates attacks for more accurate and deadly attacks. Boosts Critical Hit Rate by 25%. Target Evade -10% while using basic attacks and skills. 3 turn duration. Range: Self. 18 MP.
+Draw Blood: Amplifies the hunger for blood in one's blade to motivate it to draw more from the enemy. Damage output +10%. Increases chances for inflicting Bleeding and Blood Loss on an enemy by 10%. 5 turn duration. Range: Self. 18 MP.
+Rending Rhapsody: Dashes past an enemy with sword outstretched for a powerful slash, followed by shockwaves that follow the path of the first slash, after which the user turns quickly and unleashes a combo attack on the enemy. 150% Atk Dmg (first hit.) 70% Atk Dmg (second-sixth hits.) 40% Atk Dmg (final hits.) Range: Adjacent cell. 13 hits. Chance of Weak. 32 MP.
+Crimson Upheaval: Dual slash with sword followed by forceful upwards slash that cuts the enemy with a blade of crimson energy. 100% Atk Dmg. Range: 2 cells. Deals 10% extra damage for each increment of 10% Max HP the user is missing. 6 MP.
+Collapse: Surrounds enemy with condensed sphere of solid darkness and closes it inwards to crush the enemy and blast it in an explosion of blazing shadows. 300% Int Dmg. Range: 4 cells. 26 MP. Darkness elemental.
R-Ability: Geminal Siphon - When attacked by use of a skill from an adjacent cell, absorbs 10% of damage taken as MP.
S-Ability: Blood Magnetism - Absorbs 50% of damage done to a target by Bleeding as HP. User must have inflicted the status upon the target in order for the effect to work.
D-Ability: Crimson Surrender (Neutral) - Rends the blood right out of a target and condenses it into a stream that is fired at the target, then curves upward to make the target airborne, some parts of the stream breaking free into sharp wisps that pierce through the target before dissipating, allowing the target's wounded body to slam into the earth. Deals 200% Piercing Atk damage to a target up to 6 cells away.
Stats:
HP: 1250
MP: 740
DD: 0/10
Atk: 14 (+7 from Hollow)(+2 from Monocle)
Def: 9 (+4 from Crimson Coat)
Int: 10 (+0 from Hollow)
Spr: 8 (+4 from Crimson Coat)
Evasion: 14%
Movement: 2 cells (+2 from Blood Knight profession)
Skill Points: 0
Re: Masquerade's Character Chronicle
Name: Masquerade the Baker
Gender: Male
Age: 20
Level: 12
Next Level: --/--
Appearance:
Profession: Baker - Conjuring up great bread and pastries during the day, what hidden abilities lie within this seemingly humble worker, and what plans pass through his mind?
Weapon: Fated Rebellion - Mysterious rapier passed down from generation to generation of heroes who would come to aid in rebellions against fierce tyrants of kings and queens.
Armor: Baker's Outfit - Fancy white attire of the baker, constantly smeared in dough and smelling of sweets.
Accessory: Butterfly Mask - Object of whimsy meant to obscure one's face...what lies beneath? (Sure Hit)(Immune Blind)
A-Ability: Azure Punishment:
+Crochets de l'Enfer: "Feel now the suffering of the damned!" With an upward slash, sends three vicious flames to leap up from below and attack the enemy. 120% Atk Dmg. Range: 2 cells. 8 SE. Fire elemental.
+Ame Reddition: "Don't you feel your mind slipping away? All of your emotions draining into an abyss of nothingness?" With a feint, directs the very spirit from a target using one's weapon as a conducting device leaving nothing but a hollow shell of a being. Grants Spirit Hold gauge. [Spirit Hold - Equal to half of the target's current HP at time of attack. Depleted when normal damage is taken.] Range: Adjacent cell. Target is unable to move or act until Spirit Hold is depleted. 16 SE.
+Aile de la Gardien: "The gentle touch of the breeze that lures the soul into false security, now is the time to unleash your assault." Executes a feint slash before turning and slashing at the target quickly with the speed of the wind. 130% Atk Dmg. Range: Adjacent cell. Sure Hit. High critical hit chance. 14 SE.
+Feu d'Azur Cours: "Flames as hot as the sun. O magnificent celestial body that grants warmth for the living. As beautiful as the sky..." Gathers together a large mass of azure flames into a sphere and hurls it at an enemy. 170% Psy Dmg. Range: 4 cells. Chance of Burn. 14 SE.
+Etincelle Fleur: "Revel in the articulated precision of destruction!" Laces the air with a fine powder by swinging one's weapon around and bites the blade to detonate it causing a massive explosion that curls into fantastic blossoms of flame. 150% Atk Dmg. Range: 3 cells and all cells surrounding the target. 18 SE. Fire elemental.
+Tragedie Ravage: "Furious onslaught of those who wish vengeance upon they who create catastrophe. Prepare yourself!" Calls forth blazing spirits from beneath a foe to entangle it and prevent its movement, cursing every action that the wretch makes. No damage. Range: 4 cells. Chance of Immobilize. Chance of Curse. 10 SE.
+Devastation Inoubliable: ""Mind traumatized by the act of calamity upon thee! Hold fast to the memories thou hast once possessed, for this injustice cannot be allowed to slip away into nothingness!" Restores the senses of one lost to madness or craze, recovering all feelings or memories that were lost so the mind may be in order once more. Removes all negative mental status effects. Range: 3 cells. 12 SE.
+Fantasie-Ravissant: "A trip into the unknown...relinquish yourself from the broken shards of reality to embrace what exists only in imagination." Shatters the spirit of an ally with a single motion of one's blade and reconstructs it to a more fortified condition, such that it could withstand anything. Bestows Protect. Bestows Shell. Bestows Immunity. Range: Single ally. 32 SE.
+Hurlement du Dragon d'Azur: ""It is OVER! He who sets the sky ablaze fills the air with a command that cannot be defied! PERISH!" Conjures a wicked azure flame that takes the shape of a mighty dragon that unleashes a roar, sending out a heat wave to scathe the opposition. 200% Psy Dmg. Range: All enemies. Pushes all enemies to the far reaches of the battlefield. Chance of Burn. 44 SE. Fire elemental.
+La Coup de l'Empire: ""To save the people, I will rise above all others. Say farewell, ruthless tyrant." Gathers force around one's weapon and condenses it until it is able to be seen, and with such strength, rushes forward to put an end to whatever happens to be on the receiving end. 230% Atk Dmg. Range: 3 cells. Deals double damage to ruthless tyrants. 36 SE.
R-Ability: Spirit Relocation - Whenever an enemy takes MP damage dealt by the user, the user recovers SE equal to the damage dealt.
S-Ability: Spirit Disconsolation - All damage dealt by any attacks made by the user deal damage to the target's MP equal to 30% of the damage dealt to the target's HP.
D-Ability: Divine Form - Azure Hell (Neutral) - Unleashes all restraint and enters one's Divine Form, setting the battlefield alight with azure fire and taking flight with wings of azure flame. All fringe cells of the battlefield become Azure Fire cells that push targets occupying them out of them, inflicting Severe Burn in the process. Standing next to Azure Fire cells gives a chance of Severe Burn for each turn occupying the adjacent cell. Bestows Flying. All stats boosted by 150%. Number of basic attacks doubled. A-Abilities sealed. Only abilities under this one may be used. 3 turn duration. Chance of losing control with each turn.
---Inferno Drive: Spirals about in midair causing one to become ensconced in a raging flame before slamming into the ground and zipping about the battlefield striking random enemies. 200% Atk Dmg. Range: All enemies. 8 randomized hits. Fire elemental.
---Dance of Demons: Slashes a foe multiple times with a blade consumed by fire before circling around the foe quickly forming a ring of fire after which the user ascends causing the ring to slice through the foe. 100% Atk Dmg. 260% Atk Dmg (last hit only.) Range: Adjacent cell. 6 hits. Fire elemental.
---Beyond the Shadow of Doubt: Conjures a massive pillar of azure flames to completely consume a foe, burning it to a crisp and carrying its ashes into the far reaches of the atmosphere. 400% Psy Dmg. Range: Single target. Chance of Oblivion. Fire elemental.
Stats:
HP: 55
SE: 35 (+10 from Butterfly Mask)
DD: 0/10
Atk: 10 (+6 from Fated Rebellion)
Def: 8 (+2 from Baker's Outfit)
Psy: 12 (+3 from Fated Rebellion)
Fai: 7 (+0 from Baker's Outfit)
Evasion: 7%
Movement: 2 cells (+1 from Baker profession)
Skill Points: 0
Gender: Male
Age: 20
Level: 12
Next Level: --/--
Appearance:
- Spoiler:
- "The man that had left the back room...was just as odd-looking as his assistant. He wore the standard clothes of a baker: fancy white shirt, nice white pants, white apron smeared with dough, etc. His hair was brown, chaotic in nature, and went down to just around the middle of his neck. On his face he wore a mask shaped like the wings of a butterfly, orange and gold and black in hue, the patterns and colors similar to that of a monarch butterfly." ~Excerpt from Tales of Alidaire: The Struggle
Profession: Baker - Conjuring up great bread and pastries during the day, what hidden abilities lie within this seemingly humble worker, and what plans pass through his mind?
Weapon: Fated Rebellion - Mysterious rapier passed down from generation to generation of heroes who would come to aid in rebellions against fierce tyrants of kings and queens.
Armor: Baker's Outfit - Fancy white attire of the baker, constantly smeared in dough and smelling of sweets.
Accessory: Butterfly Mask - Object of whimsy meant to obscure one's face...what lies beneath? (Sure Hit)(Immune Blind)
A-Ability: Azure Punishment:
+Crochets de l'Enfer: "Feel now the suffering of the damned!" With an upward slash, sends three vicious flames to leap up from below and attack the enemy. 120% Atk Dmg. Range: 2 cells. 8 SE. Fire elemental.
+Ame Reddition: "Don't you feel your mind slipping away? All of your emotions draining into an abyss of nothingness?" With a feint, directs the very spirit from a target using one's weapon as a conducting device leaving nothing but a hollow shell of a being. Grants Spirit Hold gauge. [Spirit Hold - Equal to half of the target's current HP at time of attack. Depleted when normal damage is taken.] Range: Adjacent cell. Target is unable to move or act until Spirit Hold is depleted. 16 SE.
+Aile de la Gardien: "The gentle touch of the breeze that lures the soul into false security, now is the time to unleash your assault." Executes a feint slash before turning and slashing at the target quickly with the speed of the wind. 130% Atk Dmg. Range: Adjacent cell. Sure Hit. High critical hit chance. 14 SE.
+Feu d'Azur Cours: "Flames as hot as the sun. O magnificent celestial body that grants warmth for the living. As beautiful as the sky..." Gathers together a large mass of azure flames into a sphere and hurls it at an enemy. 170% Psy Dmg. Range: 4 cells. Chance of Burn. 14 SE.
+Etincelle Fleur: "Revel in the articulated precision of destruction!" Laces the air with a fine powder by swinging one's weapon around and bites the blade to detonate it causing a massive explosion that curls into fantastic blossoms of flame. 150% Atk Dmg. Range: 3 cells and all cells surrounding the target. 18 SE. Fire elemental.
+Tragedie Ravage: "Furious onslaught of those who wish vengeance upon they who create catastrophe. Prepare yourself!" Calls forth blazing spirits from beneath a foe to entangle it and prevent its movement, cursing every action that the wretch makes. No damage. Range: 4 cells. Chance of Immobilize. Chance of Curse. 10 SE.
+Devastation Inoubliable: ""Mind traumatized by the act of calamity upon thee! Hold fast to the memories thou hast once possessed, for this injustice cannot be allowed to slip away into nothingness!" Restores the senses of one lost to madness or craze, recovering all feelings or memories that were lost so the mind may be in order once more. Removes all negative mental status effects. Range: 3 cells. 12 SE.
+Fantasie-Ravissant: "A trip into the unknown...relinquish yourself from the broken shards of reality to embrace what exists only in imagination." Shatters the spirit of an ally with a single motion of one's blade and reconstructs it to a more fortified condition, such that it could withstand anything. Bestows Protect. Bestows Shell. Bestows Immunity. Range: Single ally. 32 SE.
+Hurlement du Dragon d'Azur: ""It is OVER! He who sets the sky ablaze fills the air with a command that cannot be defied! PERISH!" Conjures a wicked azure flame that takes the shape of a mighty dragon that unleashes a roar, sending out a heat wave to scathe the opposition. 200% Psy Dmg. Range: All enemies. Pushes all enemies to the far reaches of the battlefield. Chance of Burn. 44 SE. Fire elemental.
+La Coup de l'Empire: ""To save the people, I will rise above all others. Say farewell, ruthless tyrant." Gathers force around one's weapon and condenses it until it is able to be seen, and with such strength, rushes forward to put an end to whatever happens to be on the receiving end. 230% Atk Dmg. Range: 3 cells. Deals double damage to ruthless tyrants. 36 SE.
R-Ability: Spirit Relocation - Whenever an enemy takes MP damage dealt by the user, the user recovers SE equal to the damage dealt.
S-Ability: Spirit Disconsolation - All damage dealt by any attacks made by the user deal damage to the target's MP equal to 30% of the damage dealt to the target's HP.
D-Ability: Divine Form - Azure Hell (Neutral) - Unleashes all restraint and enters one's Divine Form, setting the battlefield alight with azure fire and taking flight with wings of azure flame. All fringe cells of the battlefield become Azure Fire cells that push targets occupying them out of them, inflicting Severe Burn in the process. Standing next to Azure Fire cells gives a chance of Severe Burn for each turn occupying the adjacent cell. Bestows Flying. All stats boosted by 150%. Number of basic attacks doubled. A-Abilities sealed. Only abilities under this one may be used. 3 turn duration. Chance of losing control with each turn.
---Inferno Drive: Spirals about in midair causing one to become ensconced in a raging flame before slamming into the ground and zipping about the battlefield striking random enemies. 200% Atk Dmg. Range: All enemies. 8 randomized hits. Fire elemental.
---Dance of Demons: Slashes a foe multiple times with a blade consumed by fire before circling around the foe quickly forming a ring of fire after which the user ascends causing the ring to slice through the foe. 100% Atk Dmg. 260% Atk Dmg (last hit only.) Range: Adjacent cell. 6 hits. Fire elemental.
---Beyond the Shadow of Doubt: Conjures a massive pillar of azure flames to completely consume a foe, burning it to a crisp and carrying its ashes into the far reaches of the atmosphere. 400% Psy Dmg. Range: Single target. Chance of Oblivion. Fire elemental.
Stats:
HP: 55
SE: 35 (+10 from Butterfly Mask)
DD: 0/10
Atk: 10 (+6 from Fated Rebellion)
Def: 8 (+2 from Baker's Outfit)
Psy: 12 (+3 from Fated Rebellion)
Fai: 7 (+0 from Baker's Outfit)
Evasion: 7%
Movement: 2 cells (+1 from Baker profession)
Skill Points: 0
Re: Masquerade's Character Chronicle
Name: Nothus Viper
Gender: Male
Age: 24
Level: 12
Next Level: --/--
Appearance:
Profession: Vigilante - Scouring the city at night, the one who claims this profession takes down all manner of thieves, rapists, and murderers, taking care of the citizens where the knights of the empire fail to do so. (Basic Attacks +1)(Dragoon)(Ersatz Flight)
*Dragoon: All basic attacks and skills are executed erratically whilst jumping and leaping making hits harder to dodge.
*Ersatz Flight: Evasion +25% as if the user were Flying.
Weapon: Retribution - Fairly simple looking lance made out of an unknown material that can pierce through anything. (Target DEF -50% while attacking)(Range: 2 cells)
Armor: Obscuring Cloak - Meant to hide one's form from the view of others...for what would they think to see what was underneath? (Evade +15%)
Accessory: Feather Charm - Unseen bead bracelet with a solitary feather attached of a sapphire blue. (Immune Paralysis)(Immune Petrify)
A-Ability: Aerial Wrath:
+Fer-de-Lance: "I'll run you through." Painful thrust with one's weapon. 120% Atk Dmg. Range: 2 cells. 6 MP.
+Lance Pluie: "From above, a cascade of pain." Leaps up and unleashes a torrent of vicious jabs with one's weapon down upon an enemy. 60% Atk Dmg. Range: 2 cells. 5 hits. 12 MP.
+Plume Tempete: "The wind carries my manifestation; prepare to be torn to shreds!" Soars high and flaps one's wings to unleash a rain of feathers floating gently one moment, but with another flap of one's wings, become as sharp as blades and swarm about, slashing the opposition. 150% Atk Dmg. Range: All enemies. Chance of Bleeding. 36 MP.
+Venin Magnifique: "My own special touch...die slowly for me." Poisons mana in the air and gathers it around one's weapon for a fatal plunge into the enemy. 130% Atk Dmg. Range: 2 cells. Chance of Venom. 24 MP.
+Justice Tornade: "Cower before true might. This'll send you flying." Jumps into the air and descends while twisting around, striking all enemies around with one's weapon. 150% Atk Dmg. Range: All current surrounding cells or a single, unoccupied cell on the battlefield and all surrounding cells of that target cell. Chance of Fear. 18 MP.
+Coup de Grace: "The finishing blow. You can't withstand it." A piercing blow so powerful...it may just very well be the end. 190% Atk Dmg. Range: 2 cells. Chance of inflicting triple damage. 40 MP.
+Punition Universelle: "Feel the weight of karma upon you, gnawing at your very existence." Unleashes a dark wave of energy manifested from the malice generated from being assaulted over and over again, the subject of the enemy's evil actions. Deals damage based on total damage taken over the course of the battle. Ratio reset after use. Range: 3 cells. 24 MP.
+Melodie Impacable: "Listen to the sweetest song. A tune of death to spirit you away." Lunges into the sky rising higher and higher, a delightful tune playing all the while before descending, one becoming shrouded in glowing green energy and crashing into the target, unleashing the energy to allies for recovery of wounds. 130% Atk Dmg. Range: 6 cells. Chance of Sleep. 25% of damage dealt HP Recovery for all allies. 16 MP.
+Traversant Cauchemardesque: "The journey is about to take a turn for the wild; your most horrid fears brought to life. Hope you're ready." Stabs one's weapon into the ground causing everything to grow black except the user and the target after which a myriad of nightmarish images flicker across the dark canvas causing the foe to tremble in helplessness. No damage. Range: Single enemy. Reduces target DEF, SPR, and Evasion by 20% for three turns. Chance of Weak. Chance of Frail. 22 MP.
+Infini Chimere de l'Ame: "The soul and body are synchronized. The brutality of my strength shall be fused with my mind. You shouldn't expect any mercy from this one." One downwards swing of one's lance causes the earth to tremble and rend, a mighty explosion forcing the enemy back and lashing away not only at the body, but at the mana within as well. 250% Atk Dmg. Range: 2 cells. Deals Piercing damage to the target's MP equal to 100% of the damage dealt by this attack. 48 MP.
R-Ability: No Escape - Whenever an enemy finds itself in an adjacent cell to the user, the enemy's Move is reduced to 0 for as long as it remains in the adjacent cell. Can be bypassed via Teleportation skill and derivatives of it.
S-Ability: King of the Sky - Move is increased innately by 2 cells. Movement cannot be impaired by any means.
D-Ability: Rise Above (Wind) - Crouches low and spreads one's wings before taking off causing a shockwave to buffet all enemies, the user rising higher and higher and higher before stopping, looking down at the pitiful enemies below. A quick descent, a quick stop just before the ground, and one flap of the wings spells disaster as a maelstrom rips through the area, rending the flesh from the very bodies of the opposition. Deals 100% Piercing Atk damage to all enemies on the battlefield.
Stats:
HP: 80
MP: 45
DD: 0/10
Atk: 12 (+6 from Retribution)
Def: 8 (+2 from Obscuring Cloak)
Int: 3 (+0 from Retribution)
Spr: 6 (+4 from Obscuring Cloak)(+2 from Feather Charm)
Evasion: 11% (+25% from Ersatz Flight)(+15% from Obscuring Cloak)
Movement: 2 cells (+2 from Vigilante profession)(+2 from King of the Sky)
Skill Points: 0
Gender: Male
Age: 24
Level: 12
Next Level: --/--
Appearance:
- Spoiler:
- "At that, he removed his hood. What became visible must have been startling: the figure beneath was not a person. The head was that of a serpent, and his reptilian eyes were yellow with slitted pupils. He smirked, revealing two large fangs with an assortment of a few other sharp teeth within his mouth. On top of his head and running down his back were fine feathers, a dusty brown in hue. They were so fine, they almost looked like fur or hair of some sort." ~Excerpt from Tales of Alidaire: The Struggle
Profession: Vigilante - Scouring the city at night, the one who claims this profession takes down all manner of thieves, rapists, and murderers, taking care of the citizens where the knights of the empire fail to do so. (Basic Attacks +1)(Dragoon)(Ersatz Flight)
*Dragoon: All basic attacks and skills are executed erratically whilst jumping and leaping making hits harder to dodge.
*Ersatz Flight: Evasion +25% as if the user were Flying.
Weapon: Retribution - Fairly simple looking lance made out of an unknown material that can pierce through anything. (Target DEF -50% while attacking)(Range: 2 cells)
Armor: Obscuring Cloak - Meant to hide one's form from the view of others...for what would they think to see what was underneath? (Evade +15%)
Accessory: Feather Charm - Unseen bead bracelet with a solitary feather attached of a sapphire blue. (Immune Paralysis)(Immune Petrify)
A-Ability: Aerial Wrath:
+Fer-de-Lance: "I'll run you through." Painful thrust with one's weapon. 120% Atk Dmg. Range: 2 cells. 6 MP.
+Lance Pluie: "From above, a cascade of pain." Leaps up and unleashes a torrent of vicious jabs with one's weapon down upon an enemy. 60% Atk Dmg. Range: 2 cells. 5 hits. 12 MP.
+Plume Tempete: "The wind carries my manifestation; prepare to be torn to shreds!" Soars high and flaps one's wings to unleash a rain of feathers floating gently one moment, but with another flap of one's wings, become as sharp as blades and swarm about, slashing the opposition. 150% Atk Dmg. Range: All enemies. Chance of Bleeding. 36 MP.
+Venin Magnifique: "My own special touch...die slowly for me." Poisons mana in the air and gathers it around one's weapon for a fatal plunge into the enemy. 130% Atk Dmg. Range: 2 cells. Chance of Venom. 24 MP.
+Justice Tornade: "Cower before true might. This'll send you flying." Jumps into the air and descends while twisting around, striking all enemies around with one's weapon. 150% Atk Dmg. Range: All current surrounding cells or a single, unoccupied cell on the battlefield and all surrounding cells of that target cell. Chance of Fear. 18 MP.
+Coup de Grace: "The finishing blow. You can't withstand it." A piercing blow so powerful...it may just very well be the end. 190% Atk Dmg. Range: 2 cells. Chance of inflicting triple damage. 40 MP.
+Punition Universelle: "Feel the weight of karma upon you, gnawing at your very existence." Unleashes a dark wave of energy manifested from the malice generated from being assaulted over and over again, the subject of the enemy's evil actions. Deals damage based on total damage taken over the course of the battle. Ratio reset after use. Range: 3 cells. 24 MP.
+Melodie Impacable: "Listen to the sweetest song. A tune of death to spirit you away." Lunges into the sky rising higher and higher, a delightful tune playing all the while before descending, one becoming shrouded in glowing green energy and crashing into the target, unleashing the energy to allies for recovery of wounds. 130% Atk Dmg. Range: 6 cells. Chance of Sleep. 25% of damage dealt HP Recovery for all allies. 16 MP.
+Traversant Cauchemardesque: "The journey is about to take a turn for the wild; your most horrid fears brought to life. Hope you're ready." Stabs one's weapon into the ground causing everything to grow black except the user and the target after which a myriad of nightmarish images flicker across the dark canvas causing the foe to tremble in helplessness. No damage. Range: Single enemy. Reduces target DEF, SPR, and Evasion by 20% for three turns. Chance of Weak. Chance of Frail. 22 MP.
+Infini Chimere de l'Ame: "The soul and body are synchronized. The brutality of my strength shall be fused with my mind. You shouldn't expect any mercy from this one." One downwards swing of one's lance causes the earth to tremble and rend, a mighty explosion forcing the enemy back and lashing away not only at the body, but at the mana within as well. 250% Atk Dmg. Range: 2 cells. Deals Piercing damage to the target's MP equal to 100% of the damage dealt by this attack. 48 MP.
R-Ability: No Escape - Whenever an enemy finds itself in an adjacent cell to the user, the enemy's Move is reduced to 0 for as long as it remains in the adjacent cell. Can be bypassed via Teleportation skill and derivatives of it.
S-Ability: King of the Sky - Move is increased innately by 2 cells. Movement cannot be impaired by any means.
D-Ability: Rise Above (Wind) - Crouches low and spreads one's wings before taking off causing a shockwave to buffet all enemies, the user rising higher and higher and higher before stopping, looking down at the pitiful enemies below. A quick descent, a quick stop just before the ground, and one flap of the wings spells disaster as a maelstrom rips through the area, rending the flesh from the very bodies of the opposition. Deals 100% Piercing Atk damage to all enemies on the battlefield.
Stats:
HP: 80
MP: 45
DD: 0/10
Atk: 12 (+6 from Retribution)
Def: 8 (+2 from Obscuring Cloak)
Int: 3 (+0 from Retribution)
Spr: 6 (+4 from Obscuring Cloak)(+2 from Feather Charm)
Evasion: 11% (+25% from Ersatz Flight)(+15% from Obscuring Cloak)
Movement: 2 cells (+2 from Vigilante profession)(+2 from King of the Sky)
Skill Points: 0
Re: Masquerade's Character Chronicle
Name: Waltz IV
Gender: Male
Age: ?
Level: 1
EXP: 0/10
Appearance:
Profession: Failed Experiment - An attempt at creating a being capable of controlling vast amounts of powerful magic, this particular result wound up in failure and was 'disposed of' properly...or so they thought.
Weapon: Rod - Just a long stick, really. Can conduct magic decently.
Armor: Torn Robes - The disposal process was rather destructive...
Accessory: Mage Hat - You can't cast magic without this. Like, for srs. (INT+1)
A-Ability: Darkest Taint:
+Dark Amp: Strengthens one's own ability to cast shadow magic. Dark damage output +20% for 3 turns. Range: Self. 6 MP.
+Nightshade: Blasts the foe with an array of dark lightning. 120% Int Dmg. Range: 4 cells. Chance of Poison. 8 MP. Dark elemental.
R-Ability: None.
S-Ability: Magic Ward Specialist - All magic damage taken is innately reduced by 10%.
Finishing: Doomsday (Dark) - Twirls rod above one's head as the sky darkens, enveloping everything in shade. No light. No hope. When the sound of thunder pierces the silence of the darkness, you shall know that the end of days is upon you. All is devoured and disintegrated by lightning as black as the very pits of Hell. Deals 100% Piercing Int damage to all enemies on the battlefield.
Stats:
HP: 15
MP: 25
Atk: 1 (+0 from Rod)
Def: 3 (+0 from Torn Robes)
Int: 4 (+1 from Rod)(+1 from Mage Hat)
Spr: 4 (+1 from Torn Robes)
Evd: 5%
Crit: 5%
Bio: 0%
Movement: 2 cells (+0 from Failed Experiment profession)
Skill Points: 0
Gender: Male
Age: ?
Level: 1
EXP: 0/10
Appearance:
- Spoiler:
Profession: Failed Experiment - An attempt at creating a being capable of controlling vast amounts of powerful magic, this particular result wound up in failure and was 'disposed of' properly...or so they thought.
Weapon: Rod - Just a long stick, really. Can conduct magic decently.
Armor: Torn Robes - The disposal process was rather destructive...
Accessory: Mage Hat - You can't cast magic without this. Like, for srs. (INT+1)
A-Ability: Darkest Taint:
+Dark Amp: Strengthens one's own ability to cast shadow magic. Dark damage output +20% for 3 turns. Range: Self. 6 MP.
+Nightshade: Blasts the foe with an array of dark lightning. 120% Int Dmg. Range: 4 cells. Chance of Poison. 8 MP. Dark elemental.
R-Ability: None.
S-Ability: Magic Ward Specialist - All magic damage taken is innately reduced by 10%.
Finishing: Doomsday (Dark) - Twirls rod above one's head as the sky darkens, enveloping everything in shade. No light. No hope. When the sound of thunder pierces the silence of the darkness, you shall know that the end of days is upon you. All is devoured and disintegrated by lightning as black as the very pits of Hell. Deals 100% Piercing Int damage to all enemies on the battlefield.
Stats:
HP: 15
MP: 25
Atk: 1 (+0 from Rod)
Def: 3 (+0 from Torn Robes)
Int: 4 (+1 from Rod)(+1 from Mage Hat)
Spr: 4 (+1 from Torn Robes)
Evd: 5%
Crit: 5%
Bio: 0%
Movement: 2 cells (+0 from Failed Experiment profession)
Skill Points: 0
Re: Masquerade's Character Chronicle
Name: Rosemary Reynolds
Gender: Female
Age: 17
Level: 18
Appearance:
Profession: The Distraught - Traumatized by events unknown, the one who claims this profession battles as if she fears for her life at all times, unleashing brutal combinations and powerful magic the likes of which have never been seen. (Basic Attacks +1)(Desperation)(Magic Amp)
*Desperation: When HP reaches Critical levels, the user is able to move and act twice in a single turn. Damage output also increases by 30%.
*Magic Amp: Magic damage dealt +10%.
Weapon: Heart-Snatcher - Scythe with a polished blade highlighted with a reddish tint and a long shaft made of an ancient wood; it is capable of snaring the hearts of others with but a single slash. (Added Effect: Charm)(Range: 2 cells)
Armor: Traveling Robes - Heavy duty robes meant to be worn during the course of walking a very long distance. (Regen)
Accessory: Creepy Doll - Unknown memento of a time long past, it is rather eery in appearance to all except the holder. (10% chance of Hesitation for attackers)
A-Ability: Brutal Blade:
+Triple Attack: Three slashes with blade. 80% Atk Dmg. Range: 2 cells. 3 hits. 8 MP. Links to basic attack.
+Dual Flurry: Breaks weapon into smaller scythe and short sword and launches combo on foe. 70% Atk Dmg. Range: Adjacent cell. 4 hits. 10 MP. Links to basic attack or Triple Attack.
+Fierce Sweep: Aimed strike at foe, but misses purposely causing large wind gust to slam into enemy. 140% Atk Dmg. Range: 2 cells. Knocks enemy back 2 cells. 10 MP. Links to Dual Flurry.
+Reaper's Rise: Lethal upwards slash aimed to gore enemy. 100% Atk Dmg. Range: 2 cells. Chance of Blood Loss. 14 MP.
+Climax Kiss: A kiss to the blade and it blushes in anticipation to destroy enemies. Boosts damage output by 10% and critical hit rate by 25% for 5 turns. Range: Self. 10 MP.
+Scavenger: Fierce barrage of piercing strikes from the tip of one's weapon. 10% Piercing Atk Dmg. Range: 2 cells. 5 hits. 20 MP.
+Zero G: Sweeps low and knocks enemy into the air. 120% Atk Dmg. Range: 2 cells. 6 MP.
+Midnight Call: Breaks weapon into small scythe and short sword and delivers a vicious slashes that deal more damage to vulnerable enemies. 70% Atk Dmg. Range: Adjacent cell. Deals 50% more damage if target is rendered airborne in the same turn. 18 MP. Links to Zero G.
+Subjugation: Charges past enemy with a powerful slash, leaps into the air and kicks enemy's back, pushing them to the ground. 120% Atk Dmg. Range: 4 cells. 2 hits. 12 MP. Links to Zero G or Midnight Call.
+The Distraught: Pierces the ground in front of one self and rips it out causing a fangs of pure darkness to strike enemies in the line of fire from below. 210% Atk Dmg. Range: Straight line; one direction; hits all in line of fire. Chance of Apathy. 26 MP. Darkness elemental.
A-Ability: Mysterious Magick:
+Seed of Flame: Hurls small fireball at foe. 100% Int Dmg. Range: 6 cells. 6 MP. Fire elemental.
---Detonate: Snaps fingers causing fireball to ignite creating an enormous explosion. 150% Int Dmg. Range: Set and all enemies within 3 cell radius of set target. Chance of Burn. 18 MP. Fire elemental.
+Spear of Ice: Raises deadly icicle to pierce foe from below. 100% Int Dmg. Range: 4 cells. 6 MP. Ice elemental.
---Branch: Causes more icicles to jet out of the original one. 70% Int Dmg. Range: Set. Chance of triple attack. 12 MP. Ice elemental.
---Break: Balls hand into a fist causing entire ice sculpture to explode, damaging the foe. 180% Int Dmg. Range: Set. 12 MP. Ice elemental.
+Tearstained: Swipes the air, conjuring a cascade of spheres of water to come crashing down into an enemy. 80% Int Dmg. Range: 6 cells. 4 hits. 10 MP. Water elemental.
+Black Rose: Surrounds foe with the petals of a black rose and irritates them into a flurry that slashes the enemy within. 150% Int Dmg. Range: Single enemy. High critical hit rate. Chance of Bleeding. 22 MP.
+Epitome of Silence: Charges up an immensely powerful spell...one that has an unknown effect because it has never been used, but should it ever be unleashed...may the gods have mercy on your souls. 500% Int Dmg. Range: All enemies. Inflicts Silence; bypasses immunity. Silence has permanent duration. Damage not altered by resistances to the Darkness element. 84 MP. Darkness elemental. Takes 4 turns to cast. Spell interrupted if user is hit 4 times.
R-Ability: Uroboros - Whenver the user executes a skill, the user recovers HP equal to 10% of the MP required to use the skill.
S-Ability: Tenacity - Survives all fatal blows with 1 HP as long as the user has over 1 HP. Only works three times in one battle.
D-Ability: Succumb to Anguish (Darkness) - A glowing circle appears around the user and wisps of energy surge into the air before the user spreads out her arms causing an unavoidable wave of darkness to blast outwards to cripple and devour foes without mercy. Deals 100% Piercing Int damage to all enemies on the battlefield.
Stats:
HP: 85
MP: 65 (+10 from Creepy Doll)
DD: 0/10
Atk: 14 (+6 from Heart-Snatcher)
Def: 9 (+1 from Traveling Robes)
Int: 12 (+2 from Heart-Snatcher)
Spr: 7 (+5 from Traveling Robes)
Evade: 14%
Movement: 2 cells (+2 from The Distraught profession)
Skill Points: 0
Gender: Female
Age: 17
Level: 18
Appearance:
- Spoiler:
Profession: The Distraught - Traumatized by events unknown, the one who claims this profession battles as if she fears for her life at all times, unleashing brutal combinations and powerful magic the likes of which have never been seen. (Basic Attacks +1)(Desperation)(Magic Amp)
*Desperation: When HP reaches Critical levels, the user is able to move and act twice in a single turn. Damage output also increases by 30%.
*Magic Amp: Magic damage dealt +10%.
Weapon: Heart-Snatcher - Scythe with a polished blade highlighted with a reddish tint and a long shaft made of an ancient wood; it is capable of snaring the hearts of others with but a single slash. (Added Effect: Charm)(Range: 2 cells)
Armor: Traveling Robes - Heavy duty robes meant to be worn during the course of walking a very long distance. (Regen)
Accessory: Creepy Doll - Unknown memento of a time long past, it is rather eery in appearance to all except the holder. (10% chance of Hesitation for attackers)
A-Ability: Brutal Blade:
+Triple Attack: Three slashes with blade. 80% Atk Dmg. Range: 2 cells. 3 hits. 8 MP. Links to basic attack.
+Dual Flurry: Breaks weapon into smaller scythe and short sword and launches combo on foe. 70% Atk Dmg. Range: Adjacent cell. 4 hits. 10 MP. Links to basic attack or Triple Attack.
+Fierce Sweep: Aimed strike at foe, but misses purposely causing large wind gust to slam into enemy. 140% Atk Dmg. Range: 2 cells. Knocks enemy back 2 cells. 10 MP. Links to Dual Flurry.
+Reaper's Rise: Lethal upwards slash aimed to gore enemy. 100% Atk Dmg. Range: 2 cells. Chance of Blood Loss. 14 MP.
+Climax Kiss: A kiss to the blade and it blushes in anticipation to destroy enemies. Boosts damage output by 10% and critical hit rate by 25% for 5 turns. Range: Self. 10 MP.
+Scavenger: Fierce barrage of piercing strikes from the tip of one's weapon. 10% Piercing Atk Dmg. Range: 2 cells. 5 hits. 20 MP.
+Zero G: Sweeps low and knocks enemy into the air. 120% Atk Dmg. Range: 2 cells. 6 MP.
+Midnight Call: Breaks weapon into small scythe and short sword and delivers a vicious slashes that deal more damage to vulnerable enemies. 70% Atk Dmg. Range: Adjacent cell. Deals 50% more damage if target is rendered airborne in the same turn. 18 MP. Links to Zero G.
+Subjugation: Charges past enemy with a powerful slash, leaps into the air and kicks enemy's back, pushing them to the ground. 120% Atk Dmg. Range: 4 cells. 2 hits. 12 MP. Links to Zero G or Midnight Call.
+The Distraught: Pierces the ground in front of one self and rips it out causing a fangs of pure darkness to strike enemies in the line of fire from below. 210% Atk Dmg. Range: Straight line; one direction; hits all in line of fire. Chance of Apathy. 26 MP. Darkness elemental.
A-Ability: Mysterious Magick:
+Seed of Flame: Hurls small fireball at foe. 100% Int Dmg. Range: 6 cells. 6 MP. Fire elemental.
---Detonate: Snaps fingers causing fireball to ignite creating an enormous explosion. 150% Int Dmg. Range: Set and all enemies within 3 cell radius of set target. Chance of Burn. 18 MP. Fire elemental.
+Spear of Ice: Raises deadly icicle to pierce foe from below. 100% Int Dmg. Range: 4 cells. 6 MP. Ice elemental.
---Branch: Causes more icicles to jet out of the original one. 70% Int Dmg. Range: Set. Chance of triple attack. 12 MP. Ice elemental.
---Break: Balls hand into a fist causing entire ice sculpture to explode, damaging the foe. 180% Int Dmg. Range: Set. 12 MP. Ice elemental.
+Tearstained: Swipes the air, conjuring a cascade of spheres of water to come crashing down into an enemy. 80% Int Dmg. Range: 6 cells. 4 hits. 10 MP. Water elemental.
+Black Rose: Surrounds foe with the petals of a black rose and irritates them into a flurry that slashes the enemy within. 150% Int Dmg. Range: Single enemy. High critical hit rate. Chance of Bleeding. 22 MP.
+Epitome of Silence: Charges up an immensely powerful spell...one that has an unknown effect because it has never been used, but should it ever be unleashed...may the gods have mercy on your souls. 500% Int Dmg. Range: All enemies. Inflicts Silence; bypasses immunity. Silence has permanent duration. Damage not altered by resistances to the Darkness element. 84 MP. Darkness elemental. Takes 4 turns to cast. Spell interrupted if user is hit 4 times.
R-Ability: Uroboros - Whenver the user executes a skill, the user recovers HP equal to 10% of the MP required to use the skill.
S-Ability: Tenacity - Survives all fatal blows with 1 HP as long as the user has over 1 HP. Only works three times in one battle.
D-Ability: Succumb to Anguish (Darkness) - A glowing circle appears around the user and wisps of energy surge into the air before the user spreads out her arms causing an unavoidable wave of darkness to blast outwards to cripple and devour foes without mercy. Deals 100% Piercing Int damage to all enemies on the battlefield.
Stats:
HP: 85
MP: 65 (+10 from Creepy Doll)
DD: 0/10
Atk: 14 (+6 from Heart-Snatcher)
Def: 9 (+1 from Traveling Robes)
Int: 12 (+2 from Heart-Snatcher)
Spr: 7 (+5 from Traveling Robes)
Evade: 14%
Movement: 2 cells (+2 from The Distraught profession)
Skill Points: 0
Last edited by Masquerade on Sun Apr 29, 2012 9:51 am; edited 2 times in total
Re: Masquerade's Character Chronicle
Name: Lawrence Caustier
Gender: Male
Age: 24
Level: 20
Next Level: --/--
Appearance:
Reason For Joining D.Y.S.T.O.: Son of a rather important businessman and a powerful female artist, he was raised in a rather rich, cultured environment. After a rough divorce between his parents, he lived with his mom and practiced sculpting, but ditched that to build things. The advanced technology provided him the means to create many things, such as miniature, limited function robots all on his own. He studied this in college and continued to hone his skills for a year or two after graduation. In that time, his father had fallen to the Medium, up and vanished. Worried that his mother might meet the same fate, he offered his services to D.Y.S.T.O. in hopes to put everyone's fears at rest, including his own.
Profession: Engineer - Genius meets imagination as the one who claims this profession utilizes technology and spare parts to create. What it is he creates...is only bad for those who oppose him. (Recycle)(Mass Output)(Warehouse)
*Recycle: Capable of tearing apart constructions. This consumes an Act action on any given turn.
*Mass Output: Able to create 2 Constructs per turn. Excludes Enhance and Assault.
*Warehouse: Increases allowance number of Constructs by 2. Excludes Enhance and Assault.
Weapon: Sonic Wrench - High-powered wrench fueled my a miniature generator that aids in speeding up any job it's needed for.
Armor: Titanium Alloy Plate - Plate worn under one's clothes as a means of protection, this one is made from an extremely durable titanium alloy. (Phys dmg taken -25%)
Accessory: Bag of Parts - Burlap sack of various pieces of metal and circuitry. (HP+5)
A-Ability: Construct:
+Enchance - Power Gauntlets: With metal and circuits, and a bit of a spark of electricity, a dangerous weapon is created. Weapon changed to Power Gauntlets. Stat bonus = Current weapon ATK stat bonus + 1. Damage output +10%. 2 hit basic attack. Range: Self. Can't be used in conjunction with another "Enhance" Construct. 8 OP.
+Assault - Blade Disc: Transforms a jagged piece of metal into a razor sharp disc of which the user hurls at a distant opponent. 120% Atk Dmg. Range: 3 cells. 8 OP.
+Subjugate - Mecha Gremlin: Sets about constructing a mechanized automaton in the shape of a small ghoulish creature programmed to seed chaos through enemy ranks. Summons Mecha Gremlin. [Commands: Attack - Smacks enemy with metal hand. 100% Atk Dmg. Range: Adjacent cell. Basic attack. / Misfortune - Sabotage of enemy weapons. 100% Atk Dmg. Range: Adjacent cell. Chance of Misfortune 10 OP. / Rubble Toss - Scrap metal flies through the air and hits target, but who threw it? 100% Atk Dmg. Range: 3 cells. Chance of Confusion. 8 OP.] [Stats: HP = x0.75 User HP, OP = x0.5 User OP, Atk = x1.0 User Atk, Def = x0.75 User Def, Int = x0.1 User Int, Spr = x0.25 User Spr, Evade = x0.5 User Evade, Move = User Move] Range: Adjacent cell. Can only be used in conjunction with one other "Subjugate" Construct. 8 OP.
+Support - Bioremediation Column: Brings into existence a steel column and fills it with liquid medication that undergoes evaporation and is expelled through the top of it in the form of gas that can be absorbed by the skin to alleviate pain and injuries. Creates Bioremediation Column. Ally characters standing in a surrounding cell recover 10% Max HP each turn for as long as they remain in the space. [Stats: HP = x0.75 User HP, OP = x0.0 User OP, Atk = x0.0 User Atk, Def = x1.25 User Def, Int = x0.0 User Int, Spr = x1.0 User Spr, Evade = x0.0 User Evade, Move = 0 cells] Range: Adjacent cell. Can only be used in conjunction with four other "Support" Constructs. 8 OP.
+Assault - Power Drill: Uses tools and scrap metal to form an deadlier tool with which to lunge into an enemy and set it to work, drilling a hole in the enemy's body. 150% Atk Dmg. Range: Adjacent cell. Chance of Blood Loss. 14 OP.
+Support - Wave Jammer: Creates a steel column and programs it to release an impulse into the air that jams the effect of Opticks making them less reliable or more difficult to use. Creates Wave Jammer. Enemy characters standing within a 3 cell radius have their ATK and INT reduced by 5% for each turn they remain in the effect radius and it takes 2 turns to use their Opticks. [Stats: HP = x0.75 User HP, OP = x0.0 User OP, Atk = x0.0 User Atk, Def = x1.25 User Def, Int = x0.0 User Int, Spr = x1.0 User Spr, Evade = x0.0 User Evade, Move = 0 cells] Range: Adjacent cell. Can only be used in conjunction with four other "Support" Constructs. 12 OP.
+Enhance - Blast Cannon: Takes some time to put together a high energy plasma cannon, charges it up, and prepares to go on an onslaught. Weapon changed to Blast Cannon. Stat bonus = Current weapon ATK stat bonus +4. Basic attack range: 4 cells. Added Effect: Paralysis to basic attack. Range: Self. Can't be used in conjunction with another "Enhance" Construct. 16 OP.
+Subjugate - Harrier Unit: With trollface on, the user constructs a massive mechanized bird capable of versatile flight tactics equipped with an array of multi-hit, high round machine guns. Summons Harrier Unit. [Commands: Attack - Two consecutive shots from laser pistols. 100% Atk Dmg. Range: 4 cells. 2 hits. Basic attack. / Scatter Shot - Unloads several rounds of bullets on the opposition. 80% Atk Dmg. Range: All enemies. 15 randomized hits. User gains Center of Attention. 36 OP. / Focus Stream - Aims all guns at a single target and lets it have it. 30% Atk Dmg. Range: 4 cells. 36 hits. Chance of Berserk. 50 OP.] [Stats: HP = x0.75 User HP, OP = x1.25 User OP, Atk = x0.75 User Atk, Def = x0.5 User Def, Int = x0.1 User Int, Spr = x0.5 User Spr, Evade = x1.5 User Evade, Move = 4 cells, Flying status] Range: Adjacent cell. Can only be used in conjunction with one other "Subjugate" Construct. 16 OP.
+Support - Automated Turret: Creates a steel column as a base and arms it with guns at the top that cover 360 degree range for shooting in any direction, and sets a program for automatic firing at enemies that step within range. Creates Automated Turret. Deals 10% Piercing Atk Dmg to a single enemy target within a 3 cell radius of the construct each turn. [Stats: HP = x0.75 User HP, OP = x0.0 User OP, Atk = x1.0 User Atk, Def = x1.25 User Def, Int = x0.0 User Int, Spr = x1.0 User Spr, Evade = x0.0 User Evade, Move = 0 cells] Range: Adjacent cell. Can only be used in conjunction with four other "Support" Constructs. 8 OP.
+Assault - Banhammer: A raw mesh of the most durable metal into a stunning hammer with which the user wields and smashes into a target to send it flying. 190% Atk Dmg. Range: 2 cells. Knocks target back to the edge of the battlefield. 21 OP.
A-Ability: Advanced Construct:
+Enhance - Stasis Shield: Rounds out a thick, flat piece of metal, reinforces it, and implies an electric output generator for a shocking surprise to enemies. Weapon changed to Stasis Shield. Stat bonus = Current weapon ATK stat bonus +8. Boosts DEF by 10%. All damage taken -20%. Added Effect: Daze for basic attacks. Range: Self. Cannot be used in conjunction with another "Enhance" Construct. 16 OP.
+Support - Opticks Regeneration Column: Builds a steel column and fills it with liquid enhancer that undergoes evaporation on its way up the column and is emitted from the top as a gas that can be absorbed into the skin to renew optick power. Creates Opticks Regeneration Column. Ally characters standing in a surrounding cell recover 10% Max OP each turn for as long as they remain in the space. [Stats: HP = x0.75 User HP, OP = x0.0 User OP, Atk = x0.0 User Atk, Def = x1.25 User Def, Int = x0.0 User Int, Spr = x1.0 User Spr, Evade = x0.0 User Evade, Move = 0 cells] Range: Adjacent cell. Can only be used in conjunction with four other "Support" Constructs. 16 OP.
+Subjugate - Mobilized Guardian: Brings out giant hunks of metal and welds it all together in the form of a knight, integrating circuitry and programming for maximum defensive capabilities. Summons Mobilized Guardian. [Commands: Attack - Adept swordplay. 100% Atk Dmg. Range: Adjacent cell. 3 hits. Basic attack. / Cover - Takes damage in place of one unit on the battlefield. Target gains Covered status. User gains Covering status. Range: Self; single ally. 12 OP. / Fortify - Activates armor durability enhancement sequence. DEF increased by 10% each turn for 5 turns. Range: Self. 14 OP.] [Stats: HP = x2.0 User HP, OP = x0.75 User OP, Atk = x0.5 User Atk, Def = x1.75 User Def, Int = x0.1 User Int, Spr = x1.5 User Spr, Evade = x0.25 User Evade, Move = 2 cells] Range: Adjacent cell. Can only be used in conjunction with one other "Subjugate" Construct. 16 OP.
+Support - Saboteur Missile Launcher: Sets up a steel base and arm support upon which a high trajectory missile launcher is placed so that it may swivel and programs it to fire a projectile at enemies that dare to get too close filled with a combination of toxic and sleeping gas. Deals 150% Atk Dmg to a single enemy target in a 6 cell radius of the construct and all enemies adjacent to the target. Chance of Poison. Chance of Sleep. [Stats: HP = x0.75 User HP, OP = x0.0 User OP, Atk = x1.0 User Atk, Def = x1.25 User Def, Int = x0.0 User Int, Spr = x1.0 User Spr, Evade = x0.0 User Evade, Move = 0 cells] Range: Adjacent cell. Can only be used in conjunction with four other "Support" Constructs. 24 OP.
+Assault - Inferno Grenade: Fills a steel shell with a highly concentrated flammable organic compound set with a remote igniter and tosses it, pressing the button to activate the igniter causing everything in the grenade's vicinity to be engulfed in scorching flames. 170% Atk Dmg. Range: 3 cells and all cells surrounding the target. Chance of Severe Burn. 22 OP. Fire elemental.
+Support - Warp Panel: Utilizing knowledge of physics and time-space compression, the user constructs a panel with the capabilities of teleporting allies to different places on the battlefield at their whim. Creates Warp Panel. Cannot be destroyed; only Recycled by the user. Ally entering target cell will have the option of teleporting to another cell of his/her choice entirely. Range: Adjacent cell. Can only be used in conjunction with four other "Support" Constructs. 24 OP.
+Subjugate - Overlord: The ultimate creation in artificial intelligence associated with mechanized warfare, the user builds a giant, humanoid, automaton warrior and programs it to slay enemies ruthlessly with unreal power. [Commands: Army of One - Brutal display of knowledge of melee weaponry. 100% Atk Dmg. Range: Adjacent cell. 5 hits. Basic attack. / Systemic Tension - Reflex circuitry maximized for dodging and force blast of attacks. Damage output +80%. Evasion +15%. Range: Self. ? OP. / Master of Arms - Chaotic close-range axe and sword combo leaving enemies on their last legs. 120% Atk Dmg. Range: Adjacent cell. 7 hits. Chance of Weak. ? OP.] [Stats: HP = x2.5 User HP, OP = x1.5 User OP, Atk = x2.0 User Atk, Def = x1.5 User Def, Int = x1.0 User Int, Spr = x1.25 User Spr, Evade = x1.5 User Evade, Move = 4 cells, Added Effect: Wound for basic attack.] Range: Adjacent cell. Can only be used in conjunction with one other "Subjugate" Construct. 72 OP.
+Assault - Heaven's Ballistae: Rushes to build a row of ballistae armed with electrically supercharged spears with flash bombs attached to the tips and launches them all at once at the opposition, shocking them and blinding them with flashes of intense light. 230% Atk Dmg. Range: All enemies. Chance of Paralysis. Chance of Blind. 72 OP. Lightning elemental.
+Support - Paling Generator: Erects a steel column that projects a hypergravitational barrier that counteracts the force of incoming attacks while emitting a therapeutic mist that alleviates all physical and mental ailments and protects such ailments from returning. Creates Paling Generator. Ally characters standing in a surrounding cell of the construct take 25% less damage from all attacks and have immunity to all negative status effects each turn for as long as they remain in the space. All negative status effects are removed upon entering the space. [Stats: HP = x1.5 User HP, OP = x0.0 User OP, Atk = x0.0 User Atk, Def = x1.75 User Def, Int = x0.0 User Int, Spr = x1.25 User Spr, Evade = x0.0 User Evade, Move = 0 cells] Range: Adjacent cell. Can only be used in conjunction with four other "Support" Constructs. 36 OP.
+Enhance - Cyber Up: Constructs the finest set of armor that maximizes defense and extends longevity to staggering levels for optimal performance in battle. Armor changed to Cyber Suit. Stat bonus = Current armor DEF and SPR bonus +14. Max HP +100%. DEF and SPR +20%. All damage taken -40%. Null critical hits. Range: Self. Cannot be used in conjunction with another "Enhance" Construct. 64 OP.
R-Ability: Adjust Body - When damaged by any means, damage taken from that type of attack (ATK or INT) is reduced by 10% for 3 turns. Cannot be stacked. Can reduce both ATK-based damage and INT-based damage at the same time if it should occur, but still cannot be stacked.
S-Ability: Maximum Capacity - Innately boosts Max HP by 10%.
X-Ability: Iron Coffin (Neutral) - The epitome of construction. Bashes vital points of an enemy to immobilize it before starting to build a gorgeous coffin around the enemy, the ultimate testament to the dead, for the enemy within is doomed to suffocate before the structure collapses. Deals 200% Piercing Atk damage to a target in an adjacent cell.
~ Stats ~
HP: 100 (+5 from Bag of Parts)(+10 from Maximum Capacity)
OP: 75
Atk: 16 (+8 from Sonic Wrench)
Def: 13 (+9 from Titanium Alloy Plate)
Int: 8 (+0 from Sonic Wrench)
Spr: 10 (+2 from Titanium Alloy Plate)
Evasion: 3%
Movement: 2 cells (+1 from Engineer profession)
Skill Points: 0
Gender: Male
Age: 24
Level: 20
Next Level: --/--
Appearance:
- Spoiler:
Height: 5' 4"
Weight: 120 lbs.
Nationality: French
Manner of Dress/Other Details: He has fairly tan skin and short silver hair of which he keeps styled in a manner that most of it is spiked back save a few loose bangs. Sweet hazel eyes and a dashing smile correspond nicely to the sharpness of his face. He prefers to dress formally, but not all the way. For example, most of the time, he'll put on a nice dress shirt and pants, white and black respectively, but neglect to don a jacket or tie, and he ditches dress shoes for black or brown sandals. As a distinguishable trait, he has a tattoo on his left upper arm of a black heart wrapped in red thorny vines.
Personality: A sly, smooth-talking gentleman, he's used to getting his way with his words. A good man at heart, he doesn't abuse his verbal prowess for manipulative means, but it certainly comes in handy in some occasions. He's quite inventive and imaginative. With those traits, it only makes him that much more dangerous.
Reason For Joining D.Y.S.T.O.: Son of a rather important businessman and a powerful female artist, he was raised in a rather rich, cultured environment. After a rough divorce between his parents, he lived with his mom and practiced sculpting, but ditched that to build things. The advanced technology provided him the means to create many things, such as miniature, limited function robots all on his own. He studied this in college and continued to hone his skills for a year or two after graduation. In that time, his father had fallen to the Medium, up and vanished. Worried that his mother might meet the same fate, he offered his services to D.Y.S.T.O. in hopes to put everyone's fears at rest, including his own.
Profession: Engineer - Genius meets imagination as the one who claims this profession utilizes technology and spare parts to create. What it is he creates...is only bad for those who oppose him. (Recycle)(Mass Output)(Warehouse)
*Recycle: Capable of tearing apart constructions. This consumes an Act action on any given turn.
*Mass Output: Able to create 2 Constructs per turn. Excludes Enhance and Assault.
*Warehouse: Increases allowance number of Constructs by 2. Excludes Enhance and Assault.
Weapon: Sonic Wrench - High-powered wrench fueled my a miniature generator that aids in speeding up any job it's needed for.
Armor: Titanium Alloy Plate - Plate worn under one's clothes as a means of protection, this one is made from an extremely durable titanium alloy. (Phys dmg taken -25%)
Accessory: Bag of Parts - Burlap sack of various pieces of metal and circuitry. (HP+5)
A-Ability: Construct:
+Enchance - Power Gauntlets: With metal and circuits, and a bit of a spark of electricity, a dangerous weapon is created. Weapon changed to Power Gauntlets. Stat bonus = Current weapon ATK stat bonus + 1. Damage output +10%. 2 hit basic attack. Range: Self. Can't be used in conjunction with another "Enhance" Construct. 8 OP.
+Assault - Blade Disc: Transforms a jagged piece of metal into a razor sharp disc of which the user hurls at a distant opponent. 120% Atk Dmg. Range: 3 cells. 8 OP.
+Subjugate - Mecha Gremlin: Sets about constructing a mechanized automaton in the shape of a small ghoulish creature programmed to seed chaos through enemy ranks. Summons Mecha Gremlin. [Commands: Attack - Smacks enemy with metal hand. 100% Atk Dmg. Range: Adjacent cell. Basic attack. / Misfortune - Sabotage of enemy weapons. 100% Atk Dmg. Range: Adjacent cell. Chance of Misfortune 10 OP. / Rubble Toss - Scrap metal flies through the air and hits target, but who threw it? 100% Atk Dmg. Range: 3 cells. Chance of Confusion. 8 OP.] [Stats: HP = x0.75 User HP, OP = x0.5 User OP, Atk = x1.0 User Atk, Def = x0.75 User Def, Int = x0.1 User Int, Spr = x0.25 User Spr, Evade = x0.5 User Evade, Move = User Move] Range: Adjacent cell. Can only be used in conjunction with one other "Subjugate" Construct. 8 OP.
+Support - Bioremediation Column: Brings into existence a steel column and fills it with liquid medication that undergoes evaporation and is expelled through the top of it in the form of gas that can be absorbed by the skin to alleviate pain and injuries. Creates Bioremediation Column. Ally characters standing in a surrounding cell recover 10% Max HP each turn for as long as they remain in the space. [Stats: HP = x0.75 User HP, OP = x0.0 User OP, Atk = x0.0 User Atk, Def = x1.25 User Def, Int = x0.0 User Int, Spr = x1.0 User Spr, Evade = x0.0 User Evade, Move = 0 cells] Range: Adjacent cell. Can only be used in conjunction with four other "Support" Constructs. 8 OP.
+Assault - Power Drill: Uses tools and scrap metal to form an deadlier tool with which to lunge into an enemy and set it to work, drilling a hole in the enemy's body. 150% Atk Dmg. Range: Adjacent cell. Chance of Blood Loss. 14 OP.
+Support - Wave Jammer: Creates a steel column and programs it to release an impulse into the air that jams the effect of Opticks making them less reliable or more difficult to use. Creates Wave Jammer. Enemy characters standing within a 3 cell radius have their ATK and INT reduced by 5% for each turn they remain in the effect radius and it takes 2 turns to use their Opticks. [Stats: HP = x0.75 User HP, OP = x0.0 User OP, Atk = x0.0 User Atk, Def = x1.25 User Def, Int = x0.0 User Int, Spr = x1.0 User Spr, Evade = x0.0 User Evade, Move = 0 cells] Range: Adjacent cell. Can only be used in conjunction with four other "Support" Constructs. 12 OP.
+Enhance - Blast Cannon: Takes some time to put together a high energy plasma cannon, charges it up, and prepares to go on an onslaught. Weapon changed to Blast Cannon. Stat bonus = Current weapon ATK stat bonus +4. Basic attack range: 4 cells. Added Effect: Paralysis to basic attack. Range: Self. Can't be used in conjunction with another "Enhance" Construct. 16 OP.
+Subjugate - Harrier Unit: With trollface on, the user constructs a massive mechanized bird capable of versatile flight tactics equipped with an array of multi-hit, high round machine guns. Summons Harrier Unit. [Commands: Attack - Two consecutive shots from laser pistols. 100% Atk Dmg. Range: 4 cells. 2 hits. Basic attack. / Scatter Shot - Unloads several rounds of bullets on the opposition. 80% Atk Dmg. Range: All enemies. 15 randomized hits. User gains Center of Attention. 36 OP. / Focus Stream - Aims all guns at a single target and lets it have it. 30% Atk Dmg. Range: 4 cells. 36 hits. Chance of Berserk. 50 OP.] [Stats: HP = x0.75 User HP, OP = x1.25 User OP, Atk = x0.75 User Atk, Def = x0.5 User Def, Int = x0.1 User Int, Spr = x0.5 User Spr, Evade = x1.5 User Evade, Move = 4 cells, Flying status] Range: Adjacent cell. Can only be used in conjunction with one other "Subjugate" Construct. 16 OP.
+Support - Automated Turret: Creates a steel column as a base and arms it with guns at the top that cover 360 degree range for shooting in any direction, and sets a program for automatic firing at enemies that step within range. Creates Automated Turret. Deals 10% Piercing Atk Dmg to a single enemy target within a 3 cell radius of the construct each turn. [Stats: HP = x0.75 User HP, OP = x0.0 User OP, Atk = x1.0 User Atk, Def = x1.25 User Def, Int = x0.0 User Int, Spr = x1.0 User Spr, Evade = x0.0 User Evade, Move = 0 cells] Range: Adjacent cell. Can only be used in conjunction with four other "Support" Constructs. 8 OP.
+Assault - Banhammer: A raw mesh of the most durable metal into a stunning hammer with which the user wields and smashes into a target to send it flying. 190% Atk Dmg. Range: 2 cells. Knocks target back to the edge of the battlefield. 21 OP.
A-Ability: Advanced Construct:
+Enhance - Stasis Shield: Rounds out a thick, flat piece of metal, reinforces it, and implies an electric output generator for a shocking surprise to enemies. Weapon changed to Stasis Shield. Stat bonus = Current weapon ATK stat bonus +8. Boosts DEF by 10%. All damage taken -20%. Added Effect: Daze for basic attacks. Range: Self. Cannot be used in conjunction with another "Enhance" Construct. 16 OP.
+Support - Opticks Regeneration Column: Builds a steel column and fills it with liquid enhancer that undergoes evaporation on its way up the column and is emitted from the top as a gas that can be absorbed into the skin to renew optick power. Creates Opticks Regeneration Column. Ally characters standing in a surrounding cell recover 10% Max OP each turn for as long as they remain in the space. [Stats: HP = x0.75 User HP, OP = x0.0 User OP, Atk = x0.0 User Atk, Def = x1.25 User Def, Int = x0.0 User Int, Spr = x1.0 User Spr, Evade = x0.0 User Evade, Move = 0 cells] Range: Adjacent cell. Can only be used in conjunction with four other "Support" Constructs. 16 OP.
+Subjugate - Mobilized Guardian: Brings out giant hunks of metal and welds it all together in the form of a knight, integrating circuitry and programming for maximum defensive capabilities. Summons Mobilized Guardian. [Commands: Attack - Adept swordplay. 100% Atk Dmg. Range: Adjacent cell. 3 hits. Basic attack. / Cover - Takes damage in place of one unit on the battlefield. Target gains Covered status. User gains Covering status. Range: Self; single ally. 12 OP. / Fortify - Activates armor durability enhancement sequence. DEF increased by 10% each turn for 5 turns. Range: Self. 14 OP.] [Stats: HP = x2.0 User HP, OP = x0.75 User OP, Atk = x0.5 User Atk, Def = x1.75 User Def, Int = x0.1 User Int, Spr = x1.5 User Spr, Evade = x0.25 User Evade, Move = 2 cells] Range: Adjacent cell. Can only be used in conjunction with one other "Subjugate" Construct. 16 OP.
+Support - Saboteur Missile Launcher: Sets up a steel base and arm support upon which a high trajectory missile launcher is placed so that it may swivel and programs it to fire a projectile at enemies that dare to get too close filled with a combination of toxic and sleeping gas. Deals 150% Atk Dmg to a single enemy target in a 6 cell radius of the construct and all enemies adjacent to the target. Chance of Poison. Chance of Sleep. [Stats: HP = x0.75 User HP, OP = x0.0 User OP, Atk = x1.0 User Atk, Def = x1.25 User Def, Int = x0.0 User Int, Spr = x1.0 User Spr, Evade = x0.0 User Evade, Move = 0 cells] Range: Adjacent cell. Can only be used in conjunction with four other "Support" Constructs. 24 OP.
+Assault - Inferno Grenade: Fills a steel shell with a highly concentrated flammable organic compound set with a remote igniter and tosses it, pressing the button to activate the igniter causing everything in the grenade's vicinity to be engulfed in scorching flames. 170% Atk Dmg. Range: 3 cells and all cells surrounding the target. Chance of Severe Burn. 22 OP. Fire elemental.
+Support - Warp Panel: Utilizing knowledge of physics and time-space compression, the user constructs a panel with the capabilities of teleporting allies to different places on the battlefield at their whim. Creates Warp Panel. Cannot be destroyed; only Recycled by the user. Ally entering target cell will have the option of teleporting to another cell of his/her choice entirely. Range: Adjacent cell. Can only be used in conjunction with four other "Support" Constructs. 24 OP.
+Subjugate - Overlord: The ultimate creation in artificial intelligence associated with mechanized warfare, the user builds a giant, humanoid, automaton warrior and programs it to slay enemies ruthlessly with unreal power. [Commands: Army of One - Brutal display of knowledge of melee weaponry. 100% Atk Dmg. Range: Adjacent cell. 5 hits. Basic attack. / Systemic Tension - Reflex circuitry maximized for dodging and force blast of attacks. Damage output +80%. Evasion +15%. Range: Self. ? OP. / Master of Arms - Chaotic close-range axe and sword combo leaving enemies on their last legs. 120% Atk Dmg. Range: Adjacent cell. 7 hits. Chance of Weak. ? OP.] [Stats: HP = x2.5 User HP, OP = x1.5 User OP, Atk = x2.0 User Atk, Def = x1.5 User Def, Int = x1.0 User Int, Spr = x1.25 User Spr, Evade = x1.5 User Evade, Move = 4 cells, Added Effect: Wound for basic attack.] Range: Adjacent cell. Can only be used in conjunction with one other "Subjugate" Construct. 72 OP.
+Assault - Heaven's Ballistae: Rushes to build a row of ballistae armed with electrically supercharged spears with flash bombs attached to the tips and launches them all at once at the opposition, shocking them and blinding them with flashes of intense light. 230% Atk Dmg. Range: All enemies. Chance of Paralysis. Chance of Blind. 72 OP. Lightning elemental.
+Support - Paling Generator: Erects a steel column that projects a hypergravitational barrier that counteracts the force of incoming attacks while emitting a therapeutic mist that alleviates all physical and mental ailments and protects such ailments from returning. Creates Paling Generator. Ally characters standing in a surrounding cell of the construct take 25% less damage from all attacks and have immunity to all negative status effects each turn for as long as they remain in the space. All negative status effects are removed upon entering the space. [Stats: HP = x1.5 User HP, OP = x0.0 User OP, Atk = x0.0 User Atk, Def = x1.75 User Def, Int = x0.0 User Int, Spr = x1.25 User Spr, Evade = x0.0 User Evade, Move = 0 cells] Range: Adjacent cell. Can only be used in conjunction with four other "Support" Constructs. 36 OP.
+Enhance - Cyber Up: Constructs the finest set of armor that maximizes defense and extends longevity to staggering levels for optimal performance in battle. Armor changed to Cyber Suit. Stat bonus = Current armor DEF and SPR bonus +14. Max HP +100%. DEF and SPR +20%. All damage taken -40%. Null critical hits. Range: Self. Cannot be used in conjunction with another "Enhance" Construct. 64 OP.
R-Ability: Adjust Body - When damaged by any means, damage taken from that type of attack (ATK or INT) is reduced by 10% for 3 turns. Cannot be stacked. Can reduce both ATK-based damage and INT-based damage at the same time if it should occur, but still cannot be stacked.
S-Ability: Maximum Capacity - Innately boosts Max HP by 10%.
X-Ability: Iron Coffin (Neutral) - The epitome of construction. Bashes vital points of an enemy to immobilize it before starting to build a gorgeous coffin around the enemy, the ultimate testament to the dead, for the enemy within is doomed to suffocate before the structure collapses. Deals 200% Piercing Atk damage to a target in an adjacent cell.
~ Stats ~
HP: 100 (+5 from Bag of Parts)(+10 from Maximum Capacity)
OP: 75
Atk: 16 (+8 from Sonic Wrench)
Def: 13 (+9 from Titanium Alloy Plate)
Int: 8 (+0 from Sonic Wrench)
Spr: 10 (+2 from Titanium Alloy Plate)
Evasion: 3%
Movement: 2 cells (+1 from Engineer profession)
Skill Points: 0
Re: Masquerade's Character Chronicle
Name: Venase
Gender: Female
Age: 22
Level: 20
Appearance:
Profession: Assassin - Blending in the shadows without the slightest trace of sound, you're dead before you even know she's there. (Basic Attacks +2)(Keen Eye+)(Inner Calm+)
*Keen Eye+: Critical hit rate +20%.
*Inner Calm+: Evasion rate +20%.
Weapon: Masamune - Expertly crafted katana forged by a master of the craft, and is named after that very master.
Shield: Templar Shield - Holy shield used by the most powerful guardians of the light. (Immune most negative status effects)(Resist Holy)
Armor: Brigandine - Body armor made of leather lined with steel plates attached to the cloth by rivets.
Accessory: Genji Gloves - Exotic set of gloves perfect for wielding weapons with expectations of utilizing combination attacks. (Basic Attacks +1)
Accessory: Faerie Shoes - Magicked shoes created by faeries, they have the innate ability to teleport whoever is wearing them at the whim of the wearer. (Teleport)
A-Ability: Elemental Magick:
+Fire Whip: Conjures sphere of flame and hurls it in a twirling pattern into a foe. 120% Int Dmg. Range: 4 cells. Chance of Disable. 8 MP. Fire elemental.
+Earth Heal: Unleashes the restorative capabilities of the mana within the earth to heal minor injuries. 80% Int HP Recovery. Range: 4 cells; no self. 6 MP. Earth elemental.
+Boulder Crush: Brings down large boulder on foe. 120% Int Dmg. Range: 4 cells. Chance of Immobilize. 8 MP. Earth elemental.
+White Flame: Spreads out a vibrant white inferno that consumes allies in a fierce warmth that alleviates injuries. 130% Int HP Recovery. Range: 4 cells and all cells adjacent to target. 14 MP. Fire elemental.
+Sliprain: Creates isolated downpour above an enemy. 120% Int Dmg. Range: 4 cells. Chance of Slow. 8 MP. Water elemental.
+Shining Air: Slashes enemy with piercing blade of luminous wind. 120% Int Dmg. Range: 4 cells. Chance of Blind. 8 MP. Wind elemental.
+Evil Gaze: Gathers shadow mana into the form of a large eye above a foe which looks around before smashing into it. 120% Int Dmg. Range: 4 cells. Chance of Confusion. 8 MP. Dark elemental.
A-Ability: Assassination:
+Vanish: Vanishes without a trace. Bestows Invisible until action is taken. Range: Self. 6 MP.
+Ague: Calculated non-lethal strikes made to alter a foe's speed. No damage. Range: Adjacent cell. Chance of Slow. 8 MP.
+Aphonia: Unleashes ominous gas to obscure the voice of the foe. No damage. Range: Adjacent cell. Chance of Silence. 6 MP.
+Oblivion: Fierce non-lethal blow to the head that is sure to have a negative effect. No damage. Range: Adjacent cell. Chance of Addle. 12 MP.
+Shadowbind: Manipulates shadows to snare foe and render it useless. No damage. Range: 3 cells. Chance of Immobilize. Chance of Disable. 16 MP.
+Suffocate: Grabs target by throat and strangles the very life out of it. No damage. Range: Adjacent cell. Chance of Instant Death. 24 MP.
+Ultima Slice: Charges blade with the most powerful energy in existence for a devastating blow. 250% Atk Dmg. Range: 2 cells. 24 MP.
R-Ability: Reflex - Dodges all basic attacks.
S-Ability: Shieldbearer - Able to equip shields.
D-Ability: Life Claim (Neutral) - Snares the foe with shadows to prevent it from moving before digging a mana-infused claw into the body of the foe, ripping out its very spirit and tossing it into the air before concentrating dark mana to surround it and explode. Deals 200% Piercing Atk damage to a target in a cell adjacent to the user.
Stats:
HP: 95
MP: 80
DD: 0/10
Atk: 17 (+9 from Masamune)
Def: 9 (+3 from Brigandine)(+7 from Templar Shield)
Int: 12 (+0 from Masamune)(+2 from Templar Shield)
Spr: 10 (+1 from Brigandine)(+2 from Templar Shield)
Evade: 10% (+20% from Inner Calm+)(+2 from Genji Gloves)
Movement: 2 cells (+3 from Assassin profession)
Skill Points: 0
Gender: Female
Age: 22
Level: 20
Appearance:
- Spoiler:
- Venase is a tall woman garbed completely in loose black garments that cover her armor which only covers her body. Her long, slender legs can be seen when she walks, pushing past the cloth that hangs down past her waist. She wears an exotic clawed gauntlet on one hand while her other remains free and dainty. The look in her face is innocent, yet there's an appeal about her honey-colored eyes that makes her seem sweetly dangerous. Her facial features aren't sharp nor are they plump, but more evenly rounded with a smaller nose and a cute mouth with subtle lips, pale in color which contrasts her much dark skin. Also juxtaposing her dark, flawless skin is her long flowing white hair, messy, yet beautiful and lusterous, flowing down her back like a waterfall. She carries her trusty masamune at her side with her shield on her back. She used to favor heels in battle but now dons her enchanted shoes which allow her to teleport about easily.
Profession: Assassin - Blending in the shadows without the slightest trace of sound, you're dead before you even know she's there. (Basic Attacks +2)(Keen Eye+)(Inner Calm+)
*Keen Eye+: Critical hit rate +20%.
*Inner Calm+: Evasion rate +20%.
Weapon: Masamune - Expertly crafted katana forged by a master of the craft, and is named after that very master.
Shield: Templar Shield - Holy shield used by the most powerful guardians of the light. (Immune most negative status effects)(Resist Holy)
Armor: Brigandine - Body armor made of leather lined with steel plates attached to the cloth by rivets.
Accessory: Genji Gloves - Exotic set of gloves perfect for wielding weapons with expectations of utilizing combination attacks. (Basic Attacks +1)
Accessory: Faerie Shoes - Magicked shoes created by faeries, they have the innate ability to teleport whoever is wearing them at the whim of the wearer. (Teleport)
A-Ability: Elemental Magick:
+Fire Whip: Conjures sphere of flame and hurls it in a twirling pattern into a foe. 120% Int Dmg. Range: 4 cells. Chance of Disable. 8 MP. Fire elemental.
+Earth Heal: Unleashes the restorative capabilities of the mana within the earth to heal minor injuries. 80% Int HP Recovery. Range: 4 cells; no self. 6 MP. Earth elemental.
+Boulder Crush: Brings down large boulder on foe. 120% Int Dmg. Range: 4 cells. Chance of Immobilize. 8 MP. Earth elemental.
+White Flame: Spreads out a vibrant white inferno that consumes allies in a fierce warmth that alleviates injuries. 130% Int HP Recovery. Range: 4 cells and all cells adjacent to target. 14 MP. Fire elemental.
+Sliprain: Creates isolated downpour above an enemy. 120% Int Dmg. Range: 4 cells. Chance of Slow. 8 MP. Water elemental.
+Shining Air: Slashes enemy with piercing blade of luminous wind. 120% Int Dmg. Range: 4 cells. Chance of Blind. 8 MP. Wind elemental.
+Evil Gaze: Gathers shadow mana into the form of a large eye above a foe which looks around before smashing into it. 120% Int Dmg. Range: 4 cells. Chance of Confusion. 8 MP. Dark elemental.
A-Ability: Assassination:
+Vanish: Vanishes without a trace. Bestows Invisible until action is taken. Range: Self. 6 MP.
+Ague: Calculated non-lethal strikes made to alter a foe's speed. No damage. Range: Adjacent cell. Chance of Slow. 8 MP.
+Aphonia: Unleashes ominous gas to obscure the voice of the foe. No damage. Range: Adjacent cell. Chance of Silence. 6 MP.
+Oblivion: Fierce non-lethal blow to the head that is sure to have a negative effect. No damage. Range: Adjacent cell. Chance of Addle. 12 MP.
+Shadowbind: Manipulates shadows to snare foe and render it useless. No damage. Range: 3 cells. Chance of Immobilize. Chance of Disable. 16 MP.
+Suffocate: Grabs target by throat and strangles the very life out of it. No damage. Range: Adjacent cell. Chance of Instant Death. 24 MP.
+Ultima Slice: Charges blade with the most powerful energy in existence for a devastating blow. 250% Atk Dmg. Range: 2 cells. 24 MP.
R-Ability: Reflex - Dodges all basic attacks.
S-Ability: Shieldbearer - Able to equip shields.
D-Ability: Life Claim (Neutral) - Snares the foe with shadows to prevent it from moving before digging a mana-infused claw into the body of the foe, ripping out its very spirit and tossing it into the air before concentrating dark mana to surround it and explode. Deals 200% Piercing Atk damage to a target in a cell adjacent to the user.
Stats:
HP: 95
MP: 80
DD: 0/10
Atk: 17 (+9 from Masamune)
Def: 9 (+3 from Brigandine)(+7 from Templar Shield)
Int: 12 (+0 from Masamune)(+2 from Templar Shield)
Spr: 10 (+1 from Brigandine)(+2 from Templar Shield)
Evade: 10% (+20% from Inner Calm+)(+2 from Genji Gloves)
Movement: 2 cells (+3 from Assassin profession)
Skill Points: 0
Re: Masquerade's Character Chronicle
Name: Brian Hayes
Gender: Male
Age: 26
Level: 50
Profession: Arithmetician - A warrior that crunches bones as easy as numbers, the one who claims this profession has integrated, quite literally, many techniques of mathematics into a devastating fighting style. (Basic Attacks +3)(No Work Shown)(Instantaneous Solution)(Percentile)
*No Work Shown: All MP costs of skills are halved.
*Instantaneous Solution: All skills are Sure Hit.
*Percentile: Damage output of skills +20%.
Weapon: Calculusbane - Specially forged sword wielded by one who does calculus like they've been doing it since the day they were born. (Damage to mathematical monsters +100%)
Armor: Trigonometric Mail - Armor composed of triangular plates, analyzed to the full extent and placed for maximal defense. (Physical dmg taken -30%)
Accessory: Graphing Calculator - Plug in an equation and you get the graph. Simple as that. (Allows 2 Act actions per turn)
Accessory: Ruler - A measuring device for the simple-minded, but also a great weapon in battle, albeit a sneaky one. (Basic Attacks +1)
Accessory: Pencil and Paper - Scratch paper and pencil held close in the case of those really tough problems. (MP Regen)
A-Ability: Basic Math:
+Parentheses: Surrounds self with a barrier. All damage taken -20% for three turns. Range: Self. 8 MP.
+Exponent: High-powered vertical slash sending the foe high into the air before crashing down to the ground upon reaching its limit. 25% Max HP Dmg. Range: Adjacent cell. 10 MP.
+Multiply: Slashes enemy in an 'x' pattern before creating illusions of oneself to attack the enemy from both sides at the same time. 90% Atk Dmg. Range: Adjacent cell. 3 hits. 8 MP.
+Divide: Focuses and then lunges forward with immense speed to cleave the enemy in half. 150% Atk Dmg. Range: 2 cells. User appears in cell behind target. 10 MP.
+Addition: Vertical slash plus a horizontal slash afterwards. 120% Atk Dmg. Range: Adjacent cell. 2 hits. 10 MP.
+Subtraction: Powerful horizontal slash that reduces the enemy's defenses. 140% Atk Dmg. Range: Adjacent cell. Lowers target DEF and SPR by 20% for three turns. 12 MP.
+Matrix: Swarms an enemy with a barrage of chaotic numbers seeking order. No damage. Range: 6 cells. Chance of Disable. 8 MP.
+Ordered Pair: Plots enemy at the point at which they're standing. No damage. Range: Single enemy. Chance of Immobilize. 8 MP.
A-Ability: Intermediate Math:
+Domain: Blasts surrounding enemies with a brilliant conflagration. 170% Int Dmg. Range: All surrounding cells. 20 MP.
+Range: Elongates weapon with fierce array of numbers. Increases basic attack range by 2 cells for five turns. Range: Self. 8 MP.
+Rise Over Run: Takes all movements into account with a single thought. Bestows Haste and increases Move by 2 cells for its duration. Range: Self. 12 MP.
+Linear: Creates supercharged array in front of oneself before firing giant laser in a straight line. 200% Int Dmg. Range: Straight line; one direction. 18 MP.
+Quadratic: Hovers into the air and dives towards the enemy, slashing them in an upward curving pattern. 160% Atk Dmg. Range: 4 cells. 12 MP.
+System of Equations: Forms a system of long equations around oneself to bolster attacks and make them more ferocious. Increases number of basic attacks by 4. Boosts basic attack damage output by 10%. 2 turn duration. Range: Self. 16 MP.
+Rationalize: Turns something complex into something simple through logical thought processes. Increases critical hit rate by 20% for three turns. Range: Self. 8 MP.
+Factor: Removes all helpful effects from an enemy through reverse distribution. Dispels all positive status effects. Range: 3 cells. 16 MP.
+Polynomial: Combination attack that starts off slow but increases in speed greatly as the attack increases in duration. 70% Atk Dmg. Range: Adjacent cell. 10 hits. 30 MP.
+Taking the Limit: Limits an enemy's drive to kill and steals their motivation for oneself. Reduces target Death Drive to 0. Freezes target Death Drive for 2 turns. Absorbs all Death Drive that the target lost to fill one's own Death Drive. Range: Adjacent cell. 86 MP.
A-Ability: Advanced Math:
+Differentiate: Debilitating flurry of flagrant slashes. 80% Atk Dmg. Range: Adjacent cell. 5 hits. Reduces target ATK and SPR by 20% for three turns. 16 MP.
---Slope of the Tangent Line: Teleports suddenly and slashes downwards diagonally to surprise the target. 160% Atk Dmg. Range: Set. Always critical. 18 MP.
+Integrate: A single curving slash that implants the will of the user into the mind of the target. 120% Atk Dmg. Range: Adjacent cell. Chance of Charm. 10 MP.
---Area Under the Curve: Leaps up and unleashes a large blade of energy downwards to hit the target and any nearby enemies. 180% Atk Dmg. Range: Set and all enemies in cells adjacent to the set target; one direction. 14 MP.
+Partial Fraction Decomposition: Fatal slash that breaks the target down over time. 150% Atk Dmg. Range: Adjacent cell. Chance of Poison. Chance of Sap. Chance of Frail. Chance of Weak. 18 MP.
+Riemann Sum: Overestimates damage output through approximation techniques. Fractional damage dealt is rounded up, and then increased by a base factor of 10 for three turns. Range: Self. 24 MP.
+Method of Undetermined Coefficients: Constrains the target's unknown amount of life force in an attempt to discover what it is. Deals piercing damage equal to the target's current HP with the last digit removed. Range: 4 cells. Decreased chance of hit. 18 MP.
+Method of Variation of Parameters: Forcefully alters the target's attributes. Shuffles target's ATK, DEF, INT, SPR around for three turns. Range: 4 cells. 16 MP.
+Infinite Series: Continuous blinding barrage of furious blows that spans the length of infinity. 50% Atk Dmg. Range: Adjacent cell. 22 hits. 144 MP. Next attack on target deals double damage.
R-Ability: Undefined - Divides incoming magical attacks by zero rendering them null. Only works on magic attacks used at a range greater than 2 cells.
S-Ability: Order of Operations - Boosts damage output of Multiply, Divide, Addition, and Subtraction by 30% when all of them are used and in that order.
D-Ability: An Element Of All Real Numbers (Neutral) - Fills the battlefield with green energy that explodes violently and rends everything apart, tearing the very fabric of existence and converting everything into numbers for but a mere fraction of a second before returning to normal, the energy restabilizing. Deals 100% Piercing Atk damage to all enemies on the battlefield.
Stats:
HP: 205 (+50 from Graphing Calculator)
MP: 175 (+20 from Pencil and Paper)
DD: 0/50
Atk: 35 (+17 from Calculusbane)(+5 from Ruler)
Def: 27 (+12 from Trigonometric Mail)
Int: 13 (+0 from Calculusbane)
Spr: 23 (+4 from Trigonometric Mail)
Evade: 19%
Movement: 2 cells (+1 from Arithmetician profession)
Skill Points: 0
Gender: Male
Age: 26
Level: 50
Profession: Arithmetician - A warrior that crunches bones as easy as numbers, the one who claims this profession has integrated, quite literally, many techniques of mathematics into a devastating fighting style. (Basic Attacks +3)(No Work Shown)(Instantaneous Solution)(Percentile)
*No Work Shown: All MP costs of skills are halved.
*Instantaneous Solution: All skills are Sure Hit.
*Percentile: Damage output of skills +20%.
Weapon: Calculusbane - Specially forged sword wielded by one who does calculus like they've been doing it since the day they were born. (Damage to mathematical monsters +100%)
Armor: Trigonometric Mail - Armor composed of triangular plates, analyzed to the full extent and placed for maximal defense. (Physical dmg taken -30%)
Accessory: Graphing Calculator - Plug in an equation and you get the graph. Simple as that. (Allows 2 Act actions per turn)
Accessory: Ruler - A measuring device for the simple-minded, but also a great weapon in battle, albeit a sneaky one. (Basic Attacks +1)
Accessory: Pencil and Paper - Scratch paper and pencil held close in the case of those really tough problems. (MP Regen)
A-Ability: Basic Math:
+Parentheses: Surrounds self with a barrier. All damage taken -20% for three turns. Range: Self. 8 MP.
+Exponent: High-powered vertical slash sending the foe high into the air before crashing down to the ground upon reaching its limit. 25% Max HP Dmg. Range: Adjacent cell. 10 MP.
+Multiply: Slashes enemy in an 'x' pattern before creating illusions of oneself to attack the enemy from both sides at the same time. 90% Atk Dmg. Range: Adjacent cell. 3 hits. 8 MP.
+Divide: Focuses and then lunges forward with immense speed to cleave the enemy in half. 150% Atk Dmg. Range: 2 cells. User appears in cell behind target. 10 MP.
+Addition: Vertical slash plus a horizontal slash afterwards. 120% Atk Dmg. Range: Adjacent cell. 2 hits. 10 MP.
+Subtraction: Powerful horizontal slash that reduces the enemy's defenses. 140% Atk Dmg. Range: Adjacent cell. Lowers target DEF and SPR by 20% for three turns. 12 MP.
+Matrix: Swarms an enemy with a barrage of chaotic numbers seeking order. No damage. Range: 6 cells. Chance of Disable. 8 MP.
+Ordered Pair: Plots enemy at the point at which they're standing. No damage. Range: Single enemy. Chance of Immobilize. 8 MP.
A-Ability: Intermediate Math:
+Domain: Blasts surrounding enemies with a brilliant conflagration. 170% Int Dmg. Range: All surrounding cells. 20 MP.
+Range: Elongates weapon with fierce array of numbers. Increases basic attack range by 2 cells for five turns. Range: Self. 8 MP.
+Rise Over Run: Takes all movements into account with a single thought. Bestows Haste and increases Move by 2 cells for its duration. Range: Self. 12 MP.
+Linear: Creates supercharged array in front of oneself before firing giant laser in a straight line. 200% Int Dmg. Range: Straight line; one direction. 18 MP.
+Quadratic: Hovers into the air and dives towards the enemy, slashing them in an upward curving pattern. 160% Atk Dmg. Range: 4 cells. 12 MP.
+System of Equations: Forms a system of long equations around oneself to bolster attacks and make them more ferocious. Increases number of basic attacks by 4. Boosts basic attack damage output by 10%. 2 turn duration. Range: Self. 16 MP.
+Rationalize: Turns something complex into something simple through logical thought processes. Increases critical hit rate by 20% for three turns. Range: Self. 8 MP.
+Factor: Removes all helpful effects from an enemy through reverse distribution. Dispels all positive status effects. Range: 3 cells. 16 MP.
+Polynomial: Combination attack that starts off slow but increases in speed greatly as the attack increases in duration. 70% Atk Dmg. Range: Adjacent cell. 10 hits. 30 MP.
+Taking the Limit: Limits an enemy's drive to kill and steals their motivation for oneself. Reduces target Death Drive to 0. Freezes target Death Drive for 2 turns. Absorbs all Death Drive that the target lost to fill one's own Death Drive. Range: Adjacent cell. 86 MP.
A-Ability: Advanced Math:
+Differentiate: Debilitating flurry of flagrant slashes. 80% Atk Dmg. Range: Adjacent cell. 5 hits. Reduces target ATK and SPR by 20% for three turns. 16 MP.
---Slope of the Tangent Line: Teleports suddenly and slashes downwards diagonally to surprise the target. 160% Atk Dmg. Range: Set. Always critical. 18 MP.
+Integrate: A single curving slash that implants the will of the user into the mind of the target. 120% Atk Dmg. Range: Adjacent cell. Chance of Charm. 10 MP.
---Area Under the Curve: Leaps up and unleashes a large blade of energy downwards to hit the target and any nearby enemies. 180% Atk Dmg. Range: Set and all enemies in cells adjacent to the set target; one direction. 14 MP.
+Partial Fraction Decomposition: Fatal slash that breaks the target down over time. 150% Atk Dmg. Range: Adjacent cell. Chance of Poison. Chance of Sap. Chance of Frail. Chance of Weak. 18 MP.
+Riemann Sum: Overestimates damage output through approximation techniques. Fractional damage dealt is rounded up, and then increased by a base factor of 10 for three turns. Range: Self. 24 MP.
+Method of Undetermined Coefficients: Constrains the target's unknown amount of life force in an attempt to discover what it is. Deals piercing damage equal to the target's current HP with the last digit removed. Range: 4 cells. Decreased chance of hit. 18 MP.
+Method of Variation of Parameters: Forcefully alters the target's attributes. Shuffles target's ATK, DEF, INT, SPR around for three turns. Range: 4 cells. 16 MP.
+Infinite Series: Continuous blinding barrage of furious blows that spans the length of infinity. 50% Atk Dmg. Range: Adjacent cell. 22 hits. 144 MP. Next attack on target deals double damage.
R-Ability: Undefined - Divides incoming magical attacks by zero rendering them null. Only works on magic attacks used at a range greater than 2 cells.
S-Ability: Order of Operations - Boosts damage output of Multiply, Divide, Addition, and Subtraction by 30% when all of them are used and in that order.
D-Ability: An Element Of All Real Numbers (Neutral) - Fills the battlefield with green energy that explodes violently and rends everything apart, tearing the very fabric of existence and converting everything into numbers for but a mere fraction of a second before returning to normal, the energy restabilizing. Deals 100% Piercing Atk damage to all enemies on the battlefield.
Stats:
HP: 205 (+50 from Graphing Calculator)
MP: 175 (+20 from Pencil and Paper)
DD: 0/50
Atk: 35 (+17 from Calculusbane)(+5 from Ruler)
Def: 27 (+12 from Trigonometric Mail)
Int: 13 (+0 from Calculusbane)
Spr: 23 (+4 from Trigonometric Mail)
Evade: 19%
Movement: 2 cells (+1 from Arithmetician profession)
Skill Points: 0
Re: Masquerade's Character Chronicle
Noob > Fighter > Adventurer > Hero
Name: Masquerade
Gender: Male
Age: 19
Level: 78
Next Level: --/--
Appearance:
Profession: Hero - In all meaning of the word, the one who claims this profession has been on his fair share of adventures and has saved the world behind the scenes time and time again, only serving to grow in strength and awesomeness over time. (Basic Attacks +3)(Inner Strength)(Quick Reflex)(Power Play)
*Inner Strength: Innately boosts ATK and DEF by 10%.
**Quick Reflex: Innately boosts Evasion by 10%. Null Sure Hit (when attacked by Sure Hit moves, always have at least 10% to dodge.)
***Power Play: Physical damage output +25%. ATK cannot be reduced by any means.
Weapon: Ancient Vanguard - A type of sword only fit to be wielded by blademasters, it is passed down to those who have done great deeds to the world. (Added Effect: Petrify)
Armor: Midnight Trench - Trenchcoat black as the darkest shadows only serving to enhance the cool appeal of the wearer. (Damage output +10%)(Absorb Dark)
Accessory: Digital Watch - Makes the wearer a master of being on time. (Sure Hit)(SOS Haste)
Accessory: Chain Bracelet - A pretty awesome silver chain bracelet. (Immune Seal)(Immune Immobilize)(Immune Disable)(Immune Paralysis)(Immune Petrify)
Accessory: Heartless Tattoo - Epic tattoo of the Heartless insignia from Kingdom Hearts, one of the best games ever in the history of video games. (Immune negative mental status effects)
A-Ability: Defend Yourself:
+Cut: Do you know how to slash an enemy? Shit. Just do it. 110% Atk Dmg. Range: Adjacent cell. ? MP.
+Guard: Um, you might want to block that incoming attack, genius. Halves all damage taken for one turn. Range: Self. ? MP.
+Critical: The enemy does have vital spots, you know. 100% Atk Dmg. Range: Adjacent cell. High critical hit rate. ? MP.
+Combo: Remember when you slashed it once? Do you think you could manage to slash it...again? 90% Atk Dmg. Range: Adjacent cell. 2 hits. ? MP.
+Guts: Good, good. Gather that courage up! It'll give you strength, obviously. Boosts ATK by 10% for 5 turns. Range: Self. ? MP.
+Cleave: Huge horizontal slash with great power. Now you're getting it! 150% Atk Dmg. Range: Adjacent cell. ? MP.
+Whistle: Just when hopes were high, you take the time to whistle a little tune? What could that possibly...oh. No damage. Range: 4 cells. Chance of Sleep. ? MP.
+Treat: Downs a quick snack to replenish stamina. ... Fatty. 10% Max HP Recovery. Range: Self. ? MP.
+Haste: Speed it up, slowpoke, or you're never going to get anything done! Bestows Haste. Range: Self. ? MP.
+Ultimate: YEEEAAAAHHH!! Ultimate super powerful move time!!!!1!1! 200% Atk Dmg. Range: Adjacent cell. ? MP.
A-Ability: Lash Out:
+Adept Blade: Sharpens sword-wielding skills to allow for swifter combination attacks. Boosts number of hits of basic attacks and skills by 1. Range: Self. ? MP.
+Vitality Rend: Smashes the flat of the blade into the enemy causing a resonance that vastly weakens the enemy. No damage. Range: Adjacent cell. Lowers target ATK and DEF by 10%. Chance of Weak. ? MP.
+Mind Rend: Grabs the enemy's head and sends a vicious pulse through it to scramble the enemy's thoughts and dissipate its resolve. No damage. Range: Adjacent cell. Lowers target INT and SPR by 10%. Chance of Apathy. ? MP.
+Flame Draft: Surrounds oneself with a blazing aura and unleashes a mighty blow not without consequences. 180% Atk Dmg. Recoil: 10% of damage dealt. Piercing. Range: Adjacent cell. ? MP. Fire elemental.
+Rushing Spin: Lunges forward while spinning, cutting enemies as one passes them before hitting the target at last. 130% Atk Dmg. Range: 3 cells; user lands in cell adjacent to target in row/column; hits all enemies on both sides of the user's path to the target. ? MP.
+True Blow: A slash of the blade that always hits the mark in some way, shape, form, or fashion. 150% Atk Dmg. Range: Adjacent cell. Sure Hit. ? MP.
+Mist Swell: Plunges sword into the ground conjuring a thick mist of pure magical energy to surge and surround the user. 30% Piercing Atk Dmg to target's MP. Range: All surrounding cells. ? MP.
+Keen Strokes: Makes all slashes of the blade more precise, and, in turn, more lethal and dangerous. Boosts Critical hit rate by 10%. Critical hit damage +10%. Range: Self. ? MP.
+Air Tremble: Sheathes weapon and swipes the air with a hand directing blades of wind mana to soar high and then dive towards the intended target, slashing it mercilessly. 80% Atk Dmg. Range: 3 cells. 4 hits. ? MP. Wind elemental.
+Moonlight Fang: Leaps into the air after dealing an upwards slash to the enemy, spins in a vertical circle several times to build up power, and then drops down to slash the enemy again with a brilliant white flash causing an explosion amplified by the power of the moon. 110% Atk Dmg for first hit. 220% Atk Dmg for second hit. Range: Adjacent cell. 2 hits. Absorbs 50% of the damage dealt by the last hit as HP. ? MP.
A-Ability: Lay of the Land:
+Crossroads: Diagonal slash followed by another quick diagonal slash in the opposite direction. 110% Atk Dmg. Range: Adjacent cell. 2 hits. ? MP.
+Compass Rose: Stabs forward creating three arrows to pierce enemies in all the other cardinal directions. 130% Atk Dmg. Range: All adjacent cells. ? MP.
+Fated Path: Upwards slash unleashing short shockwave followed by a downwards slash unleashing another shockwave of the same magnitude. 100% Atk Dmg. Range: 3 cells in a row/column; one direction. 2 hits. ? MP.
+Scope: Quickly analyzes either the land or an enemy to find traps and gain detailed knowledge of the foes. Locates traps on the field or gains info about an enemy such as elemental weaknesses and resistances. Range: Set. ? MP.
+Sandstorm: Swings weapon with great force to create a whirlwind to lift a great sand from the ground and swirl it about to buffet enemies and blind them. 120% Atk Dmg. Range: All enemies. Chance of Blind. ? MP. Earth elemental.
+Retraced Steps: Takes a moment to focus, recalling past adventures and places traveled, harnessing all the experiences from one's journey and turning them to true strength before unleashing a powerful flurry of slashes based upon the strength conjured by reminiscing. Deals Piercing damage equal to the user's level. Range: Adjacent cell. ? MP.
+Blurred Tempest: Conjures a wind around oneself and holds one's weapon out before rushing forward like a speeding arrow, slashing through any enemies that get in the way. 140% Atk Dmg. Range: Same row/column; one direction. Boosts user's Move by 2 cells for 3 turns. ? MP. Wind elemental.
+Brief Diversion: Distracts enemies with the prospects of their greatest desires, luring them away from traveling their own roads to true destiny. No damage. Range: All enemies. Chance of Slow. ? MP.
+Spirit Sway: Indomitable resolve is needed to traverse the path of life, and thus the user amplifies the user's own to resist the foul play of those who would wish to divert the user from the user's own. Boosts SPR by 50% and reduces all magical damage taken by 25% for 5 turns. Range: Self. ? MP.
+Lost Cascade: All that was sacrificed for the journey...it now comes back. The user jumps into the air and thrusts one's weapon multiple times into the air in the direction of the target, the result being a barrage of blades of pure Malice striking the foe. 120% Atk Dmg. Range: 3 cells. 8 hits. Reduces target MP to 0. Chance of Apathy. ? MP.
A-Ability: Salvation:
+Blitz Welle: With a swing of one's weapon, creates catastrophe by unleashing an array of white hot lightning to singe foes. 160% Atk Dmg. Range: Fan shape; large span. ? MP. Lightning elemental.
+Richtshwert: Lunges forth and slashes the enemy several times with a blade coated in energy before shooting upwards and slashing downwards with the speed and power of a bolt of lightning. 90% Atk Dmg for first three hits. 180% Atk Dmg for final hit. Range: 3 cells. 4 hits. ? MP.
+Verurteilung: Thrusts one's blade into the air and calls down blades of light to strike down foes at random. 140% Atk Dmg. Range: All enemies. 8 randomized hits. ? MP. Light elemental.
+Luziden Eifer: Slams a palm into an enemy with great force causing it to combust in white flames before turning swiftly to deliver two deft slashes and finishes by knocking the enemy back by a great wind. 110% Atk Dmg for first hit. 80% Atk Dmg for second and third hits. 130% Atk Dmg for final hit. Range: Adjacent cell. 4 hits. Knocks target back 4 cells on final hit. ? MP.
+Herz Leidenschaft: Darkens the sky and unleashes a raging flame in the shape of a red phoenix hurtling into the air, lighting the darkness with its brilliance before crashing into the target pointed out by the user. 240% Atk Dmg. Range: 4 cells. Chance of Severe Burn. ? MP. Fire elemental.
+Uberwaltigen: Leaps into the air and plunges downward to stab enemies unleashing a pool of plasma along with an array of lightning to render enemies helpless. 120% Atk Dmg. Range: All enemies; all surrounding cells of each primary target. Number of hits equal to number of enemies. Each enemy is hit once as a primary target. ? MP. Lightning elemental.
+Kosmischen Grasen: Scathes the ground with one's blade eliciting an invitation for astral entities to unleash giant beams of concentrated light to disintegrate all things in the path of fire. 150% Atk Dmg. Range: Same row/column and a row/column 2 spaces away on each side. Chance of Frail. ? MP. Light elemental.
+Ersatz-Strom: Radiates pure power that infects one's allies making them as strong at heart and soul as oneself, their bodies taking on the blessings that have been received by the user. Copies all buffs on the user to all other allies. Range: All allies. ? MP.
+Entfesseln: Breaks free of all physical and mental restraints to enter a state of pure power unknown to this world--a power that could destroy all who crosses the user's path, but eventually reduces the user to a pathetic shadow of what the user once was. Boosts all stats by 250% for 2 turns. After the 2 turns, all stats are reduced to one and the user is Stopped for 5 turns. Range: Self. ? MP.
+Himmels Glanz: Sweeps low with one's blade and lashes upwards before executing a spinning slash and lunging back, raising one's blade and focusing creating a giant glyph to appear behind oneself, pulsing with energy and eventually releases an intense ray of light that wipes everything it hits off the face of the planet. 90% Atk Dmg for first two hits. 130% Atk Dmg for third hit. 200% Atk Dmg for final hit. Range: Adjacent cell for first two hits; all surrounding cells for third hit; same row/column for final hit. 4 hits. Chance of Oblivion. ? MP. Reduces X-Gauge to 0.
R-Ability: Swift as Nightfall - When attacked from an adjacent cell by any means, strikes back with a basic attack that is always critical.
S-Ability: Devoted Soul - User automatically receives Reraise status at the start of battle. Boosts ATK and DEF by 10% after being KO'd once.
X-Ability: Soulbound Oath (Light) - Unleashes a roar as one's body is enveloped by an intense light turning it into light itself, filling one with energy so that one may rush forward and speed through an enemy like a bullet, soaring into the sky like the brightest star, circling around above until a solid ring forms. In the center of the circle, one reclaims one's true form and commandeers the stars to morph into blades of light sending forth a shower to riddle the worthless enemies below with wounds, feeding the earth with their malicious blood. Deals 100% Piercing Atk damage to all enemies on the battlefield.
Stats:
HP: 315 (+105 from Chain Bracelet)
MP: 285 (+70 from Heartless Tattoo)
X-Gauge: 0/15
Atk: 51 (+39 from Ancient Vanguard)(+10 from Chain Bracelet)(+5 from Inner Strength)
Def: 44 (+10 from Ancient Vanguard)(+24 from Midnight Trench)(+15 from Chain Bracelet)(+4 from Inner Strength)
Int: 19 (+0 from Ancient Vanguard)
Spr: 38 (+30 from Midnight Trench)(+18 from Heartless Tattoo)
Critical: 29%
Evasion: 19% (+10% from Quick Reflex)(+5% from Digital Watch)
Movement: 2 cells (+2 from Hero profession)
Skill Points: 0
So many self-inserts. lol
Name: Masquerade
Gender: Male
Age: 19
Level: 78
Next Level: --/--
Appearance:
- Spoiler:
- Tall with long, wavy/curly brown hair. It looks awesome. 'Nuff said. Green eyes, a little dark underneath. Creepy teeth. Black graphic t-shirt with electric blue and purple designs. Dark blue jeans. Converses. A digital watch and silver chain bracelet on the left arm. Fingers are covered in rings, two on the left hand and three on the right. Heartless insignia tattoo on my left bicep. Trenchcoat for additional awesomeness, black in hue. Don't ask me where I got it. Okay. I stole it. That's all you need to know.
Profession: Hero - In all meaning of the word, the one who claims this profession has been on his fair share of adventures and has saved the world behind the scenes time and time again, only serving to grow in strength and awesomeness over time. (Basic Attacks +3)(Inner Strength)(Quick Reflex)(Power Play)
*Inner Strength: Innately boosts ATK and DEF by 10%.
**Quick Reflex: Innately boosts Evasion by 10%. Null Sure Hit (when attacked by Sure Hit moves, always have at least 10% to dodge.)
***Power Play: Physical damage output +25%. ATK cannot be reduced by any means.
Weapon: Ancient Vanguard - A type of sword only fit to be wielded by blademasters, it is passed down to those who have done great deeds to the world. (Added Effect: Petrify)
Armor: Midnight Trench - Trenchcoat black as the darkest shadows only serving to enhance the cool appeal of the wearer. (Damage output +10%)(Absorb Dark)
Accessory: Digital Watch - Makes the wearer a master of being on time. (Sure Hit)(SOS Haste)
Accessory: Chain Bracelet - A pretty awesome silver chain bracelet. (Immune Seal)(Immune Immobilize)(Immune Disable)(Immune Paralysis)(Immune Petrify)
Accessory: Heartless Tattoo - Epic tattoo of the Heartless insignia from Kingdom Hearts, one of the best games ever in the history of video games. (Immune negative mental status effects)
A-Ability: Defend Yourself:
+Cut: Do you know how to slash an enemy? Shit. Just do it. 110% Atk Dmg. Range: Adjacent cell. ? MP.
+Guard: Um, you might want to block that incoming attack, genius. Halves all damage taken for one turn. Range: Self. ? MP.
+Critical: The enemy does have vital spots, you know. 100% Atk Dmg. Range: Adjacent cell. High critical hit rate. ? MP.
+Combo: Remember when you slashed it once? Do you think you could manage to slash it...again? 90% Atk Dmg. Range: Adjacent cell. 2 hits. ? MP.
+Guts: Good, good. Gather that courage up! It'll give you strength, obviously. Boosts ATK by 10% for 5 turns. Range: Self. ? MP.
+Cleave: Huge horizontal slash with great power. Now you're getting it! 150% Atk Dmg. Range: Adjacent cell. ? MP.
+Whistle: Just when hopes were high, you take the time to whistle a little tune? What could that possibly...oh. No damage. Range: 4 cells. Chance of Sleep. ? MP.
+Treat: Downs a quick snack to replenish stamina. ... Fatty. 10% Max HP Recovery. Range: Self. ? MP.
+Haste: Speed it up, slowpoke, or you're never going to get anything done! Bestows Haste. Range: Self. ? MP.
+Ultimate: YEEEAAAAHHH!! Ultimate super powerful move time!!!!1!1! 200% Atk Dmg. Range: Adjacent cell. ? MP.
A-Ability: Lash Out:
+Adept Blade: Sharpens sword-wielding skills to allow for swifter combination attacks. Boosts number of hits of basic attacks and skills by 1. Range: Self. ? MP.
+Vitality Rend: Smashes the flat of the blade into the enemy causing a resonance that vastly weakens the enemy. No damage. Range: Adjacent cell. Lowers target ATK and DEF by 10%. Chance of Weak. ? MP.
+Mind Rend: Grabs the enemy's head and sends a vicious pulse through it to scramble the enemy's thoughts and dissipate its resolve. No damage. Range: Adjacent cell. Lowers target INT and SPR by 10%. Chance of Apathy. ? MP.
+Flame Draft: Surrounds oneself with a blazing aura and unleashes a mighty blow not without consequences. 180% Atk Dmg. Recoil: 10% of damage dealt. Piercing. Range: Adjacent cell. ? MP. Fire elemental.
+Rushing Spin: Lunges forward while spinning, cutting enemies as one passes them before hitting the target at last. 130% Atk Dmg. Range: 3 cells; user lands in cell adjacent to target in row/column; hits all enemies on both sides of the user's path to the target. ? MP.
+True Blow: A slash of the blade that always hits the mark in some way, shape, form, or fashion. 150% Atk Dmg. Range: Adjacent cell. Sure Hit. ? MP.
+Mist Swell: Plunges sword into the ground conjuring a thick mist of pure magical energy to surge and surround the user. 30% Piercing Atk Dmg to target's MP. Range: All surrounding cells. ? MP.
+Keen Strokes: Makes all slashes of the blade more precise, and, in turn, more lethal and dangerous. Boosts Critical hit rate by 10%. Critical hit damage +10%. Range: Self. ? MP.
+Air Tremble: Sheathes weapon and swipes the air with a hand directing blades of wind mana to soar high and then dive towards the intended target, slashing it mercilessly. 80% Atk Dmg. Range: 3 cells. 4 hits. ? MP. Wind elemental.
+Moonlight Fang: Leaps into the air after dealing an upwards slash to the enemy, spins in a vertical circle several times to build up power, and then drops down to slash the enemy again with a brilliant white flash causing an explosion amplified by the power of the moon. 110% Atk Dmg for first hit. 220% Atk Dmg for second hit. Range: Adjacent cell. 2 hits. Absorbs 50% of the damage dealt by the last hit as HP. ? MP.
A-Ability: Lay of the Land:
+Crossroads: Diagonal slash followed by another quick diagonal slash in the opposite direction. 110% Atk Dmg. Range: Adjacent cell. 2 hits. ? MP.
+Compass Rose: Stabs forward creating three arrows to pierce enemies in all the other cardinal directions. 130% Atk Dmg. Range: All adjacent cells. ? MP.
+Fated Path: Upwards slash unleashing short shockwave followed by a downwards slash unleashing another shockwave of the same magnitude. 100% Atk Dmg. Range: 3 cells in a row/column; one direction. 2 hits. ? MP.
+Scope: Quickly analyzes either the land or an enemy to find traps and gain detailed knowledge of the foes. Locates traps on the field or gains info about an enemy such as elemental weaknesses and resistances. Range: Set. ? MP.
+Sandstorm: Swings weapon with great force to create a whirlwind to lift a great sand from the ground and swirl it about to buffet enemies and blind them. 120% Atk Dmg. Range: All enemies. Chance of Blind. ? MP. Earth elemental.
+Retraced Steps: Takes a moment to focus, recalling past adventures and places traveled, harnessing all the experiences from one's journey and turning them to true strength before unleashing a powerful flurry of slashes based upon the strength conjured by reminiscing. Deals Piercing damage equal to the user's level. Range: Adjacent cell. ? MP.
+Blurred Tempest: Conjures a wind around oneself and holds one's weapon out before rushing forward like a speeding arrow, slashing through any enemies that get in the way. 140% Atk Dmg. Range: Same row/column; one direction. Boosts user's Move by 2 cells for 3 turns. ? MP. Wind elemental.
+Brief Diversion: Distracts enemies with the prospects of their greatest desires, luring them away from traveling their own roads to true destiny. No damage. Range: All enemies. Chance of Slow. ? MP.
+Spirit Sway: Indomitable resolve is needed to traverse the path of life, and thus the user amplifies the user's own to resist the foul play of those who would wish to divert the user from the user's own. Boosts SPR by 50% and reduces all magical damage taken by 25% for 5 turns. Range: Self. ? MP.
+Lost Cascade: All that was sacrificed for the journey...it now comes back. The user jumps into the air and thrusts one's weapon multiple times into the air in the direction of the target, the result being a barrage of blades of pure Malice striking the foe. 120% Atk Dmg. Range: 3 cells. 8 hits. Reduces target MP to 0. Chance of Apathy. ? MP.
A-Ability: Salvation:
+Blitz Welle: With a swing of one's weapon, creates catastrophe by unleashing an array of white hot lightning to singe foes. 160% Atk Dmg. Range: Fan shape; large span. ? MP. Lightning elemental.
+Richtshwert: Lunges forth and slashes the enemy several times with a blade coated in energy before shooting upwards and slashing downwards with the speed and power of a bolt of lightning. 90% Atk Dmg for first three hits. 180% Atk Dmg for final hit. Range: 3 cells. 4 hits. ? MP.
+Verurteilung: Thrusts one's blade into the air and calls down blades of light to strike down foes at random. 140% Atk Dmg. Range: All enemies. 8 randomized hits. ? MP. Light elemental.
+Luziden Eifer: Slams a palm into an enemy with great force causing it to combust in white flames before turning swiftly to deliver two deft slashes and finishes by knocking the enemy back by a great wind. 110% Atk Dmg for first hit. 80% Atk Dmg for second and third hits. 130% Atk Dmg for final hit. Range: Adjacent cell. 4 hits. Knocks target back 4 cells on final hit. ? MP.
+Herz Leidenschaft: Darkens the sky and unleashes a raging flame in the shape of a red phoenix hurtling into the air, lighting the darkness with its brilliance before crashing into the target pointed out by the user. 240% Atk Dmg. Range: 4 cells. Chance of Severe Burn. ? MP. Fire elemental.
+Uberwaltigen: Leaps into the air and plunges downward to stab enemies unleashing a pool of plasma along with an array of lightning to render enemies helpless. 120% Atk Dmg. Range: All enemies; all surrounding cells of each primary target. Number of hits equal to number of enemies. Each enemy is hit once as a primary target. ? MP. Lightning elemental.
+Kosmischen Grasen: Scathes the ground with one's blade eliciting an invitation for astral entities to unleash giant beams of concentrated light to disintegrate all things in the path of fire. 150% Atk Dmg. Range: Same row/column and a row/column 2 spaces away on each side. Chance of Frail. ? MP. Light elemental.
+Ersatz-Strom: Radiates pure power that infects one's allies making them as strong at heart and soul as oneself, their bodies taking on the blessings that have been received by the user. Copies all buffs on the user to all other allies. Range: All allies. ? MP.
+Entfesseln: Breaks free of all physical and mental restraints to enter a state of pure power unknown to this world--a power that could destroy all who crosses the user's path, but eventually reduces the user to a pathetic shadow of what the user once was. Boosts all stats by 250% for 2 turns. After the 2 turns, all stats are reduced to one and the user is Stopped for 5 turns. Range: Self. ? MP.
+Himmels Glanz: Sweeps low with one's blade and lashes upwards before executing a spinning slash and lunging back, raising one's blade and focusing creating a giant glyph to appear behind oneself, pulsing with energy and eventually releases an intense ray of light that wipes everything it hits off the face of the planet. 90% Atk Dmg for first two hits. 130% Atk Dmg for third hit. 200% Atk Dmg for final hit. Range: Adjacent cell for first two hits; all surrounding cells for third hit; same row/column for final hit. 4 hits. Chance of Oblivion. ? MP. Reduces X-Gauge to 0.
R-Ability: Swift as Nightfall - When attacked from an adjacent cell by any means, strikes back with a basic attack that is always critical.
S-Ability: Devoted Soul - User automatically receives Reraise status at the start of battle. Boosts ATK and DEF by 10% after being KO'd once.
X-Ability: Soulbound Oath (Light) - Unleashes a roar as one's body is enveloped by an intense light turning it into light itself, filling one with energy so that one may rush forward and speed through an enemy like a bullet, soaring into the sky like the brightest star, circling around above until a solid ring forms. In the center of the circle, one reclaims one's true form and commandeers the stars to morph into blades of light sending forth a shower to riddle the worthless enemies below with wounds, feeding the earth with their malicious blood. Deals 100% Piercing Atk damage to all enemies on the battlefield.
Stats:
HP: 315 (+105 from Chain Bracelet)
MP: 285 (+70 from Heartless Tattoo)
X-Gauge: 0/15
Atk: 51 (+39 from Ancient Vanguard)(+10 from Chain Bracelet)(+5 from Inner Strength)
Def: 44 (+10 from Ancient Vanguard)(+24 from Midnight Trench)(+15 from Chain Bracelet)(+4 from Inner Strength)
Int: 19 (+0 from Ancient Vanguard)
Spr: 38 (+30 from Midnight Trench)(+18 from Heartless Tattoo)
Critical: 29%
Evasion: 19% (+10% from Quick Reflex)(+5% from Digital Watch)
Movement: 2 cells (+2 from Hero profession)
Skill Points: 0
So many self-inserts. lol
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» The Manatorium Chronicle
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» .the world is twisted [Starting - Accepting 4]
» Tom's Character Log
» New character
» JCM's only character
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