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Masquerade's Character Chronicle

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Masquerade's Character Chronicle - Page 4 Empty Re: Masquerade's Character Chronicle

Post by Masquerade Thu Jun 10, 2010 10:18 pm

Name: Tamashi, Wanderer of Graveyards
Gender: Male
Age: ??
Level: 3
Next Level: 0/10
Appearance:
Spoiler:

Profession: Soul Blade - The one who claims this profession goes through meditative processes to achieve the perfect unity of the soul while utilizing various skills to break the strength of the enemy's spirit.

Weapon: Wooden Katana - A wooden sword used in practice battles. Be careful not to get a splinter...
Armor: Torn Yukata - A casual yukata with a few tears in it. Don't worry; no one will notice...maybe.
Accessory: Lunar Wing (SPR+1)

A-Ability: One Circle:

+Shuhari - Yield to Darkness: The enemy's soul succumbs to the overwhelming power of the shadows which banishes the light half of their soul. Lowers target's SPR by 50%. Range: 2 cells. 5 MP.

+Shuhari - Relent to Light: Causes weapon to gleam with an ethereal light that causes the dark half of the enemy's soul to pulse in fear causing slight damage. 120% Int Dmg. Range: Adjacent cell. 6 MP. Holy element.

+Shuhari - Savage Burst: Focuses the power of darkness in the soul to unleash a devastating combo fueled by the shadows that linger in the furthest reaches of the heart. 120% Atk Dmg. Range: Adjacent cell. 7 MP. Dark elemental.

+Shuhari - Harmonic Order: Balances the light and darkness within the soul through intense meditation. Increases INT and SPR by 100% for 2 turns. Range: Self only. 8 MP. Takes one turn of meditating to activate.

A-Ability: Item.

R-Ability: None.

S-Ability: Patto- Increases movement by a single cell.

D-Ability: Shuhari - One Circle - Soul Shatter (Neutral) - A swift sword slash is enough to sever the soul and shatter it into a million pieces. They cannot be collected and put back together. It is over. The body is left a hollow shell...never to feel again. Deals 200% Piercing Atk damage to one enemy up to 3 cells away.

Stats:

HP: 25
MP: 20
Atk: 6 (+1 from Wooden Katana)
Def: 2 (+0 from Torn Yukata)
Int: 4 (+0 from Wooden Katana)
Spr: 3 (+1 from Torn Yukata)(+1 from Lunar Wing)
Movement: 2 cells (+2 from Soul Blade profession)(+1 from Patto)

Skill Points: 0
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Masquerade's Character Chronicle - Page 4 Empty Re: Masquerade's Character Chronicle

Post by Masquerade Tue Jun 15, 2010 8:34 pm

Name: Aeria Gaines
Gender: Female
Age: 17
Level: 1
Next Level: 0/10
Appearance:
Spoiler:

Profession: Fighter - The one who claims this profession rushes to the front lines to deal tons of physical damage while drawing the attention of foes to allow allies to use attacks without being threatened by a foe's attacks. (Shieldbearer)(Marksman)

Weapon: Iron Sword - A fairly useful sword made of iron.
Gun: Rifle - A simple gun that's not very powerful. (Range: 4 cells)
Shield: Hard Wooden Shield - A shield made of hard wood.  No.  It's not what you think. (5% chance of Block)
Armor: Beginner's Coat - A piece of light armor made primarily from cloth with a bit of metal reinforcement.
Accessory: Flea Market Chain (ATK+1)

A-Ability: Enhanced Onslaught:

+Hot-Blooded Surge: With a burst of adrenaline, the user creates an aura that strengthens the user and draws the attention of enemies.  Increases ATK by 40% for three turns.  Range: Self only.  Draws the attention of any enemy that the user attacks.  6 MP.

+Sky Shatter: Strikes the enemy with enough power to shatter the very sky.  140% Atk Dmg.  Range: Adjacent cell.  8 MP.

R-Ability: None.

S-Ability: Defense Expert - All physical damage taken is reduced by 10%.

D-Ability: Malice Cleaver (Neutral) - Draws in the hate and malice from the target and turns it back on it in the form a horrid strike from the user's weapon that rends the target's entrails from its very body.  Deals 200% Piercing Atk damage to an enemy in an adjacent cell.

Stats:

HP: 25
MP: 15
Atk: 4 (+1 from Iron Sword)(+2 from Rifle)(+1 from Flea Market Chain)
Def: 3 (+1 from Beginner's Coat)(+1 from Hard Wooden Shield)
Int: 1 (+0 from Iron Sword)(+0 from Rifle)
Spr: 2 (+1 from Beginner's Coat)
Movement: 2 cells (+1 from Fighter profession)

Skill Points: 0


Last edited by Masquerade on Sun May 18, 2014 9:08 pm; edited 3 times in total
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Post by Masquerade Mon Jun 21, 2010 12:15 am

Name: Keriel Ra'shac-lorr
Gender: Male
Age: 24
Level: 50
Next Level: --/--
Appearance:
Spoiler:

Profession: Shaman - The one who claims this profession has an amazing understanding of the darkest of arts from alchemy to necromancy and utilizes this knowledge to severely damage and debilitate his foes. (Basic Attack +3)(Immune Poison/Severe Poison/Venom)(Absorb Fire)(Absorb Dark)(Vulnerable Light/Holy)

Weapon: Skull's Desire - A fairly large baton made of bone with a intricate carvings in it complete with an elaborate skull on both ends. (Absorbs 25% of damage dealt by basic attacks as HP)
Armor: Dark Legacy's Coat - A beautiful violet coat with light cloud-like wisps on it in an abstract pattern. (Inflicts Confusion on an enemy that uses a physical attack on the wearer)
Accessory 1: Bone Pendant (Immune Doom/Instant Death)(Wearer evades KO status for 2 turns after HP reahces 0)
Accessory 2: Necklace of Mystery (Immune all negative mental status)

A-Ability: Vicious Beating:

+Double Hit: Bashes target with the user's weapon twice. 120% Atk Dmg. Range: Adjacent cell. 2 hits. 8 MP.

+Mighty Toss: Spins weapon rapidly before hurling it at an enemy. 140% Atk Dmg. Range: 4 cells. 8 MP.

---Ghostly Addition: Creates copies of weapon after it has been hurled and guides them all to strike the enemy. 110% Atk Dmg. Range: 4 cells. 7 hits. 14 MP.

+Hand Strike: Aims a blow at the target's weapon-wielding hand to temporarily prevent them from attacking. 120% Atk Dmg. Range: Adjacent cell. Chance of Disable. 12 MP.

+Slamming Thrust: Slams the end of weapon into the target causing them to go flying backwards. 130% Atk Dmg. Range: 2 cells. Pushes enemy back 3 cells. Chance of Blood Loss if used from an adjacent cell. 18 MP.

A-Ability: Scorching Shadows:

+Dark Flames: Conjures black and reddish-orange flames with which the user executes a variety of attacks and defensive moves. Must be used to before performing other Scorching Shadows A-Abilities. Damage output from Fire and Darkness elemental moves increases by 10%. Range: Self only. 24 MP.

+Dark Fireball: Commands flames to form a rather large sphere that the user hurls at a faraway foe. 120% Int Dmg. Range: 4 cells. Chance of Burn. Chance of Poison. Chance of Blind. 14 MP. Fire elemental.

+Dark Column: Creates a mighty surge of dark flames that completely envelops an enemy in the form of a column. 100% Int Dmg. Range: One enemy. Damage persists for 3 turns. Chance of Burn for each turn. If enemy is Burned twice, Burn becomes Burn 2 status. If Burned three times, Burn 2 becomes Burn 3 status. If Burned four times, there is a chance of Instant Death. 42 MP. Fire elemental. Damage dealt by Burn increases by 10% for each progression of the status.

+Dark Shield: Guides dark flames to fill the user's immediate area which scorches and pushes back enemies along with protecting the user from ranged attacks. 100% Int Dmg. Range: All surrounding cells. Pushes enemies back 2 cells. Surrounding cells become Dark Flame cells. Nullifies ranged attacks at ranges greater than or equal to 3 cells. Lasts 2 turns. 28 MP. Fire elemental.

+Dark Conflagration: Summons a small wisp of flame that slowly eats away at the battlefield and eventually fills the entire area with fire. Lowest cell to the right of the battlefield becomes Dark Flame cell. One cell becomes a Dark Flame cell each turn (goes up and down in columns.) Range: Set. 8 MP per turn.

+Dance of Blazing Darkness: Surrounds self with dark flames and lashes out at foes in a wild, tribal fury. 170% Atk Dmg. Range: All enemies. Chance of Burn. 36 MP. Dark elemental.

---Corrupt Judgement: Teleports to different spots on the battlefield and unleashes jets of flame in different directions to incinerate enemies. 120% Int Dmg. Range: Same row and column as the user. 3 hits. User teleports to a different cell for each hit. Chance of Burn. 40 MP. Fire elemental.
---Inferno's Calling: Myriad vortices appear in the sky and shoot down columns of concentrated flames to envelop random enemies. 150% Int Dmg. Range: All enemies. 12 randomized hits. Fire elemental.

A-Ability: Cursed Revelation:

+Black Grudge: Calls upon the grudges of the dead in order to place a powerful curse upon an enemy. 110% Int Dmg. Range: One enemy. Places Grudge status upon the enemy which causes the enemy to lose 25% Max Hp per turn for 3 turns. 16 MP.

+Rotting Curse: Casts a spell that causes the target to rot away from the inside. 110% Int Dmg. Range: One enemy. Places Plague status upon the enemy which causes the enemy to take 10% user's INT damage per turn for 3 turns. 16 MP.

+Voodoo Doll: Quickly crafts a voodoo doll of an enemy and then breathes life into it so that it may move and attack on its own along with being able to use the enemy's skills. Summons Voodoo Doll. Range: Any cell surrounding the user. Voodoo Doll has the target's stats. Any damage the Voodoo Doll takes, the enemy it is crafted after takes as well. 48 MP.

+Blood Sacrifice: Pulls out a random animal and slaughters it after which the user draws a seal in the spilled blood that is used to evoke a spell that can bring an ally back to life. Revives fallen character with 40% Max HP. Range: 4 cells. 32 MP.

A-Ability: Farewell Ruins of the World:

+Decay of What Was Once Beautiful: All natural and aritificial constructs in the immediate area succumb to rapid decay after which the resulting rotted material gathers in the sky above before descending upon the battlefield and damaging the opposition. 100% Int Dmg. Range: All enemies. Damage output increases by 10% for each nature/aritificial cell destroyed. Chance of Severe Poison. 28 MP.

+Glorious Moonfall: Fires a sphere of plagued darkness into the sky, the projectile travelling through the atmosphere and eventually hitting the moon which slowly begins to decay before crumbling, the rotten chunks falling onto the opposition. 280% Atk Dmg. Range: All enemies. 34 MP. Darkness elemental.

R-Ability: Resilient Deterioration - When the user recovers MP, the user releases mana in the form of a cloud that poisons any enemies in cells surrounding the user.

S-Ability: Blood Pact - Recovers MP equal to damage taken.

D-Ability: Dark Nova (Darkness) - The user becomes completely enveloped in flames before blasting off into the sky only to descend with such speed that the user shoots right throught he planet causing it to explode before thick ropes of shadows pull the planet back together. Deals 100% Piercing Int damage to all enemies on the battlefield.

Stats:

HP: 145 (+20 from Bone Pendant)
MP: 195 (+50 from Necklace of Mystery)
Atk: 29 (+17 from Skull's Desire)(+12 from Bone Pendant)
Def: 21 (+20 from Dark Legacy's Coat)
Int: 34 (+26 from Skull's Desire)
Spr: 25 (+24 from Dark Legacy's Coat)(+10 from Necklace of Mystery)
Movement: 2 cells (+1 from Shaman profession)

Skill Points: 0


Last edited by Masquerade on Sun Aug 15, 2010 2:06 pm; edited 1 time in total
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Masquerade's Character Chronicle - Page 4 Empty Re: Masquerade's Character Chronicle

Post by Masquerade Sat Jun 26, 2010 11:06 pm

Name: Tiamat
Gender: Female
Age: Appears 21
Level: 5
Next Level: --/--
Appearance:
Spoiler:

Profession: River Goddess - The one who claims this profession also claims the responsibility of a deity who reigns over all of the flowing rivers that exist all over the planet. (Shieldbearer)

Weapon: Scale Saber - An elaborate saber with a hilt made of beautiful blue scales, the blade shimmering like refracted light.
Shield: Scale Shield - An amazing shield composed of tough, blue scales that wards off physical attacks. (Chance of Block +15%)
Armor: Scale Mail - Full mail completely constructed from durable scales that protect the user efficiently from physical blows.
Accessory: Scale Necklace (Critical Hit Rate for Basic Attacks +50%)

A-Ability: Valiant Waters:

+Watera: Drops a rather large sphere of water onto a target. 210% Int Dmg. Range: 3 cells. 16 MP. Water elemental.

+Stream Strike: Lashes out at the enemy with a whip made of pure water. 130% Atk Dmg. Range: 2 cells. 8 MP. Water elemental.

+Scalar Crash: Slices the enemy multiple times after covering the user's blade in sharp scales. 110% Atk Dmg. Range: Adjacent cell. 7 hits. 12 MP.

+Scalar Scatter: Fires several large scales into the opposition. 180% Atk Dmg. Range: All enemies (12 randomized hits.) 22 MP.

+Scalar Slide: Teleports one Scale Spawn to another location through the usage of mana. Teleports target Scale Spawn to another surrounding cell. Scale Spawn returns to an adjacent cell to the user on the next turn. Range: One Scale Spawn. 4 MP. Does not count as the user's Act action for the turn.

+Scalar Sacrifice: Shreds the very existence of a Scale Spawn into mana particles that are absorbed by the user. Sacrifices target Scale Spawn to fully recover MP. Range: One Scale Spawn.

A-Ability: Items.
R-Ability: None.
S-Ability: Scalar Protection - At the beginning of battle, summons four large Scale Spawn to adjacent cells.
D-Ability: Mighty Flow (Water) - Summons a huge column of water to crash down from the sky, burdening the target with tremendous pressure that squeezes the very life from it. Deals 200% Piercing Atk damage to one enemy up to 6 cells away.

HP: 35
MP: 25
Atk: 7 (+3 from Scale Saber)(+1 from Scale Necklace)
Def: 4 (+3 from Scale Mail)(+2 from Scale Shield)
Int: 5 (+0 from Scale Saber)
Spr: 4 (+0 from Scale Mail)
Movement: 2 cells (+1 from River Goddess profession)

Skill Points: 0


Scale Spawn, Lv. 5

Job: Scale Spawn (Follow the Leader)
A-Ability: Scalar Intervention:

+Harden: Increases the density and hardness of the user's body. Increases DEF by 40%. Range: Self only. 6 MP.

+Laser: Fires a concentrated laser at a faraway enemy. 120% Int Dmg. Range: 6 cells. 8 MP.

R-Ability: None.
S-Ability: Shock Guard - Takes all of the damage Tiamat would normally take.
D-Ability: None.

Stats:

HP: 40
MP: 30
Atk: 0
Def: 4
Int: 9
Spr: 5
Move: 0 cells
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Masquerade's Character Chronicle - Page 4 Empty Re: Masquerade's Character Chronicle

Post by Masquerade Sun Jun 27, 2010 2:48 pm

Name: Rayne Saffir
Gender: Female
Age: 22
Level: 1
Next Level: 0/10
Appearance:
Spoiler:

Profession: Aqua Knight - The one who claims this profession utilizes her control over water to execute powerful physical moves while boosting herself and debilitating foes.

Weapon: Broadsword - A simple broadsword. Nothing really special here.
Armor: Winter Bustier - A snow white bustier that provides excellent protection for the torso, but leaves most other areas vulnerable.
Accessory: White Gauntlet (ATK+1)

A-Ability: Aquatic Artes:

+Tiger Blade: Slashes the enemy with the ferocity of a tiger. 120% Atk Dmg. Range: Adjacent cell. 6 MP.

+Aqua Guard: Quickly forms a bubble that significantly boosts the user's stamina while protecting the user from outside attacks. Bestows Bubble. Increases DEF and SPR by 20% for three turns. Range: Self only. 10 MP. Can be disrupted by an attack of the Lightning element.

R-Ability: None.

S-Ability: Aquakinesis - Damage output of normal attacks and skills is increased by 50% as long as their is at least a single water cell on the field. Water cells are consumed upon attacking when this S-Ability is in play. When all water cells have vanished, this S-Ability can no longer be used unless more water cells come into play.

D-Ability: Blue Tiger (Water) - "She stabbed the earth viciously, a bestial visage flashing 'cross her face, then vanishing as lightning does. Vehement streams of blue mana surged from the point of puncture, and in mere moments, a prodigious representation of mana now stood before Rayne in the configuration of a sky blue tiger. Its turquoise fur bristled in anxiety, and its yellow eyes were those of the demons that dwell in the darkest corners of imagination, touching lightly upon a horror that even nightmares cannot reach. The gleaming fangs of the savage beast exhibited its ferocious authority over life. Without hesitation, Rayne dislodged her brilliant blade from the crude, unforgiving earth and mounted her tiger. It reared its head, tail flickering fickly from side to side, and with a mighty bound, it soared into the air, riding upon an achromatic cloud, the embodiment of the winter's purest snow." Deals 200% Piercing Atk damage to one enemy up to 6 cells away.

Stats:

HP: 25
MP: 15
Atk: 4 (+1 from Broadsword)(+1 from White Gauntlet)
Def: 3 (+1 from Winter Bustier)
Int: 2 (+0 from Broadsword)
Spr: 2 (+0 from Winter Bustier)
Movement: 2 cells (+1 from Aqua Knight profession)

Skill Points: 0
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Post by Masquerade Sun Jun 27, 2010 3:23 pm

Name: Scarlet Auburne
Gender: Female
Age: 22
Level: 1
Next Level: 0/10
Appearance:
Spoiler:

Profession: Scholar - The one who claims this profession has spent many a day and night scanning tomes from the days of old in search of new knowledge which they convert into dangerous spells

Weapon: Dusty Tome - A thick tome covered in layers of dust.
Armor: Military Coat - A standard issue coat for military personnel.
Accessory: Bookmark (INT+1)

A-Ability: Ancient Knowledge:

+Final Pyre, All Expired: A path of scorching flames circles the user and burns any enemy attempting to surround the user. 110% Int Dmg. Range: All surrounding cells. 12 MP. Fire elemental.

+Insurgence: Causes an enormous icicle to emerge from beneath the enemy. 130% Int Dmg. Range: 4 cells. 8 MP. Ice elemental.

R-Ability: None.

S-Ability: Encyclopedic Mentality - The MP Costs of all skills are halved.

D-Ability: Ultima Indignation (Neutral) - Unleashes unimaginable power upon the opposition by mixing many different forms of mana to create a resonance that explodes, causing a shockwave of sheer power to shred the opposition. Deals 100% Piercing Int damage to all enemies on the battlefield.

Stats:

HP: 15
MP: 25
Atk: 1 (+0 from Dusty Tome)
Def: 2 (+1 from Military Coat)
Int: 4 (+1 from Dusty Tome)(+1 from Bookmark)
Spr: 3 (+1 from Military Coat)
Movement: 2 cells (+0 from Scholar profession)

Skill Points: 0
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Post by Masquerade Fri Jul 02, 2010 1:12 pm

Name: Melody Deremer
Gender: Female
Age: 26
Level: 8
Next Level: 12/24
Appearance:
Spoiler:

Profession: Psychic - The one who claims this profession utilizes a hidden power within her mind to execute a variety of attacks that are only limited by her imagination, for her power is very versatile. (Equips: Bracelets)

Weapon: Dirty Bracelet - A bracelet made from beads that are cracked and smeared with grime. (Damage: INT)(Range: 4 cells)
Armor: Distant Sea, Solemn Breeze - A beautiful light green kimono with blue swirls and waves liken water.
Accessory: Kitsune Mask (INT+1)

A-Ability: Psychokinesis:

+Invisible Hold: Grasps the target's leg with the user's mind, holding the target in place. Range: 6 cells. Chance of Immobilize. 7 MP.

+Force Blast: Pushes a target back with a blast of invisible energy. 120% Int Dmg. Range: 3 cells. Pushes an enemy back 3 cells. 9 MP.

+Levitate: Concentrates psychic energy which allows the user to hover in midair. Bestows Float. Doubles Movement. Range: Self only. 8 MP.

+Flying Object: Hurls an object at a target that deals damage based on the size of the object that is hurled. 100% Int Dmg. (Small object) 130% Int Dmg. (Medium object) 160% Int Dmg. (Large object) Range: 6 cells (target and object.) 14 MP. Object is destroyed by the attack.

+Mind Control: Forcefully seizes power over a single enemy's mind allowing the user to manipulate the moves of the enemy for as long as the hold lasts. Takes control of target for 3 turns. Range: 6 cells. 29 MP. Enemy has chance of breaking free each turn. [1st turn - 0% chance; 2nd turn - 25% chance; Last turn - 50% chance] Target cannot break free if afflicted by a negative mental status effect.

+Psychic Rain: Sends arrows of invisible psychic energy skyrocketing into the air only to rain down endlessly on the opposition. 80% Int Dmg. Range: All enemies. 6 randomized hits. 28 MP. Lasts for 3 turns.

+Meditate: The user ceases to be stressed by the surrounding battle and takes a moment to focus all thoughts to fight more efficiently. Increases INT and SPR by 20%. Range: Self. ? MP.

+Burst Release: Lets the power of the mind take control, instantly warping any object on the battlefield from its position to a spot behind an enemy before the user surrounds the user's self with a psychic aura after which the user charges into an enemy sending it flying into the object. 150% Int Dmg. Range: One enemy (same row/column). Moves one object to a spot 2 cells behind an enemy. Pushes an enemy back 3 cells. ? MP.

+Mind Reader: With eyes closed, the user gazes into the minds of the opposition to gain better knowledge of their next moves so that the user may better dodge them. Increases Evasion Rate by 50% for 3 turns. Range: Self. ? MP.

+Material Tomb: Calls upon the mind to raise all objects available into the air before having them all converge on a single target causing massive damage and potentially rendering that target completely useless. 100% Int Dmg. Range: 6 cells. Destroys all moveable objects on the battlefield. Damage output increases by 10% for each object destroyed. ? MP.

A-Ability: Extrasensory Perception *LOCKED*

+Joyous Beam: Channels one's feelings of happiness to bring forth light into the world, focusing it to form a laser that blasts through enemies. 130% Int Dmg. Range: Straight line. Boosts user's SPR by 10% for three turns. ? MP. Holy elemental.

+Saddened Shower: Channels one's feelings of sadness to summon dark clouds to block all light after which a depressing rain falls upon the opposition. 110% Int Dmg. Range: All enemies. Chance of Apathy. ? MP. Water elemental.

+Anxious Storm: Channels one's feelings of worry into flashing lightning that strikes a solitary foe repeatedly. 90% Int Dmg. Range: Single enemy. 6 hits. Chance of Paralysis (once.) ? MP. Lightning elemental.

+Whimsical Wind: Channels one's carefree feelings into a slight breeze that quickly becomes a free-flowing gale that tosses the enemies back. 140% Int Dmg. Range: All enemies in a 3 cell radius. Pushes targets back 1 cell. ? MP. Wind elemental.

+Frightening Shadows: Channels one's feelings of deep-seated fear into monstrous shadows that lash out at a nearby enemy and tear it apart leaving it helpless and afraid. 160% Int Dmg. Range: 4 cells. Chance of Disable. Chance of Fear. ? MP. Darkness elemental.

+Defiant Quake: Channels one's feelings of rebellion and unleashes that spirit into the ground with a mighty blow causing the very earth to tremble in trepidation. 150% Int Dmg. Range: All enemies in a 4 cell radius. Chance of Immobilize. Chance of Slow. ? MP. Earth elemental.

+Arctic Indifference: Channels one's uncaring feelings for the world and those around which manifests into a couple of frozen daggers that pierce into an enemy and freezes them from the inside out. 40% Piercing Int Dmg. Range: 6 cells. 2 hits. Chance of Freeze. ? MP. Ice elemental.

+Raging Hellfire: Channels one's feelings of anger into a blazing inferno of fire and shadow that lashes out at the opposition leaving them to perish at the hands of severe burns and unknown infections. 180% Int Dmg. Range: All enemies. 4 randomized hits. Chance of Severe Burn. Chance of Toxin. ? MP. Fire elemental.

+Berserk Emotion: Not trying to hold back one's own sentiments, the user magnifies the strength of the user's feelings to deal more damage. Increases damage output of all Extrasensory Perception skills by 20% for 3 turns. Range: Self. ? MP.

+Synchronization: After inspiring a feeling into an enemy, the user spreads that feeling to another causing the exact same effects to be placed on it without resistance. Copies the negative status effects of one enemy and places them onto another, bypassing natural resistance. Range: 6 cells (both afflicted enemy and target.) ? MP.

A-Ability: Precognition *LOCKED*

+The Unseen: Focuses powers on what might be hidden from the sight of the user and the user's allies in order to uncover the position of invisible foes and traps that may have been set. Dispels Invisible. Removes all traps from the battlefield. Range: Set. ? MP.

+Enemy Insight: Floods of images of the moves of all enemies appear in the user's mind allowing for quick formations of evasive maneuvers to better dodge the assaults. Increases Evasion Rate by 75% for 2 turns. Range: Self. ? MP.

+Astral Position: Mirroring the position of the stars, the user manipulates the enemies using psychokinesis to move them into the places they are meant to be as dictated by fate. Moves all enemies [Enemy Move] cells from their current position. Extremely large enemies are unaffected. Range: Set. ? MP.

+Near Death Salvation: Seeing the end of allies in a sudden vision, the user releases a healing light that brings them farther away from the grasp of death. 25% Max HP Recovery. Range: All allies with Critical status. ? MP.

+Future's Wisdom: Seeks knowledge from the inventions of the future and uses that knowledge to amplify one's own mechanisms of battle. Doubles the stat boosts of the user's weapon for 5 turns. Range: Self. ? MP.

+Prevention: Slows down time to allow more time for an undesirable outcome of the future to be replaced by something like victory. Chance of Slow. Chance of Stop. Range: All enemies. ? MP.

+Godspeed: Enhances time surrounding an ally so that they may hurry to a bright future that awaits them. Bestows Haste. Range: Self or Single ally. ? MP.

+Treasure Translocation: Focuses powers on locating treasures and utilizes telekinesis to bring them forth so that the party may revel in the rewards the chests and containers may present. Warps Chests and Bags to the cells adjacent to the user. Range: Up to 4 random Chests and Bags. ? MP.

+Fortune of Despair: Grants the enemy knowledge of the depressing future that awaits it causing it to slip into a state of indifference towards life until it rots away for good. Chance of Doom. Range: Single enemy. ? MP.

+Calamitous End: Foresees a disastrous failure for the enemies and brings it forth into the present through means of a giant glyph in the sky that rains down huge fireballs and ravaging bolts of lightning upon the opposition. 270% Int Dmg. Range: All enemies. Chance of Instant Death. ? MP.

A-Ability: Eternal Genesis *LOCKED*

+Psycho Amp: Speeds up the user's psychic capabilities to better execute skills related to the power. Increases INT by 50% for 3 turns. Range: Self. ? MP.

---Psycho Magnification: Strengthens psychic force to allow feats that would normally not be able to be executed by the user. Allows user to move Extremely Large Objects through Innnate Control or any variation of it for 3 turns. Range: Self. ? MP.

+Psychic Blocks: Condenses psychic energy into a cube that ranges in size for which the user can utilize for other skills.

---Small: Forms small cubes of concentrated psychic energy and places them nearby. Creates 4 Small Psychic Blocks. Takes up 1 cell. Range: 6 cells radius. ? MP.

---Medium: Several cubes of average size are created and placed somewhere around the user. Creates 3 Medium Psychic Blocks. Takes up 1 cell. Range: 6 cell radius. ? MP.

---Large: Enormous cubes of psychic energy are created and situated in a position that is close to the user. Creates 2 Large Psychic Blocks. Takes up 1 cell. Range: 4 cell radius. ? MP.

---Extremely Large: Conjures an unbelievably humongous psychic block that takes up a lot of space. Creates 1 Extremely Large Psychic Block. Takes up 4 cells (square shape.) Range: 4 cell radius. ? MP. Cannot work unless user has Psycho Magnification status.


+Psychic Sword: Forms a blade made of psychic energy which concentrates the user's power, even though it limits range. All basic attacks become critical, but basic attack range is reduced to adjacent cell. Indefinite duration. Range: Self. ? MP.

+Psychic Shield: Forms a large shield made of psychic energy which increases the wielder's defensive capabilities. All damage taken is reduced by 25%. Indefinite duration. Range: Self. ? MP.

+Pressure Sphere: Traps an enemy in a sphere of psychic energy that slowly becomes smaller and smaller until the enemy's body is crushed. Reduces target Move to 0. Instant Death to target if sphere has not been broken in 3 turns. Sphere can only be broken by a physical critical hit. Range: 4 cells. ? MP.

+Psychic Matrix: Creates flat squares of psychic energy with sharp edges that fly forth to slash at the opposition. 70% Int Dmg. Range: All enemies. 17 randomized hits. ? MP.

+Flattening: Levitates a large object and directs it over to an enemy before smashing down on it repeatedly leaving it helplessly squished. 140% Int Dmg. Range: 4 cells (object and target.) Chance of Shrink. ? MP. Destroys object used.

+Psychic Wonderland: Thinking of nature, the user conjures similar features out of psychic energy turning the battlefield into a world of the user's own. Creates 6 Psychic Trees. Creates 4 Psychic Columns. Creates 4 Psychic Water cells. Creates 4 Psychic Shrubs. Chance of Confusion. Chance of Addle. Range: Set. ? MP.

+Psychic Glyph: Lasers of psychic energy carve an enormous glyph beneath the user that enhances control of the user's psychic powers and the battle in general. Places user in Psychic Glyph state. No other abilities can be used until the user dispels the status which does not consume an Act action. Range: Self. ? MP.

---Extension: Psychic Column: Sends a stream of psychic energy surging out of the glyph, carving the ground as it travels towards an enemy before trapping the enemy instanteneously in a column of dense psychic energy. Chance of Petrify. Range: 8 cells. ? MP.

---Retraction: Psychic Break: Calls back the energy sent out which disrupts the column created giving it a chance to break completely. Deals 1% Int Dmg. Range: Set. High critical hit chance. ? MP.

---Extension: Psychic Protection: Sends forth psychic energy from the glyph towards an ally where it forms a protective sphere to defend against the physical assaults of enemies. Bestows Protect. Range: 8 cells. ? MP.

---Retraction: Lingering Sentiment: Calls back the energy sent only to leave behind the feelings of care the user has towards the ally giving that ally strength and will to fight that much harder. Increases all stats by 15%. Range: Set. ? MP.


+Discreation: Toning down one's own psychic powers, the user tears away layer after layer of what composes the enemy leaving it wailing in horror as skin, muscle, tissue, bones, and organs are laid bare on the ground before it. 300% Int Dmg. Target DEF and SPR halved for 3 turns. Range: 6 cells. ? MP.

R-Ability: Exercising the Mind - When the user moves an object on the battlefield, the user recovers MP equal to 10% Max MP. Methods of movements include, but are not limited to, Innate Control and Flying Object.

S-Ability: Innate Control - Allows the user to move one object from one cell to another once per turn. Object must be at least 6 cells from the user or closer.

Innate Control (II) - With greater psychic instinct, allows the user to move two objects from one cell to another once per turn. Objects must be at least 7 cells from the user or closer.

D-Ability: Arrangement (Neutral) - Utilizes the utmost control over the user's psychic power in order to rearrange the target's internal organs, swirling them about and bashing them into each other while putting them in the wrong places, all of which is done by the user with psychokinesis. Deals 200% Piercing Int damage to a single enemy up to 6 cells away.

Stats:

HP: 25
MP: 45
Atk: 1 (+0 from Dirty Bracelet)
Def: 6 (+1 from Distant Sea, Solemn Breeze)
Int: 11 (+1 from Dirty Bracelet)(+1 from Kitsune Mask)
Spr: 7 (+1 from Distant Sea, Solemn Breeze)
Movement: 2 cells (+0 from Psychic profession)

Skill Points: 0


Last edited by Masquerade on Fri Nov 12, 2010 12:49 pm; edited 3 times in total
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Masquerade's Character Chronicle - Page 4 Empty Re: Masquerade's Character Chronicle

Post by Masquerade Fri Jul 02, 2010 2:44 pm

Name: Mia Thorne
Gender: Female
Age: 13
Level: 6
Next Level: --/--
Appearance:
Spoiler:

Profession: Dimensionalist - The one who claims this profession can tear the fabrics of reality with a single swipe of the sword in order to enter an alternate dimension that she uses to fabricate vicious and startling attacks.

Weapon: Lucky Star - A sword with a blade forged from a mixture of steel and fragments from a fallen star rumored to be extremely lucky. (Gold received +25%)
Armor: Simple Peach - A simple, yet still stunning kimono of a peach hue.
Accessory: Fragrant Flower (MP+5)

A-Ability: Dimension Shift:

+Ready at Will: Slashes air and enters an alternate dimension only to appear behind a target to deliver a vicious slash to the target. 100% Atk Dmg. Range: 4 cells. High critical hit rate. The user is allowed to take another action. 6 MP.

+Quick Dream: In a flash, the user strikes the enemy. 110% Atk Dmg. Range: 4 cells. The user is allowed to take another action. 8 MP.

+Word: Flow Blade: Causes the blade of the user's sword to waver as if it were an illusion. Doubles the hits of basic attacks and skills for 3 turns. Increases MP costs of all skills by 50% for 3 turns. Range: Self only. 12 MP.

+Chaos: Direct Seal: Plunges the user's sword into an enemy causing strange mana to enter it which jams the enemy's mind and prevents it from acting. 140% Atk Dmg. Range: Adjacent cell. Chance of Seal. 16 MP.

R-Ability: Flurry Rush - When an enemy gets closer to the user, the user can then rush up to an adjacent cell to the enemy and launch a basic attack.

S-Ability: Quick - The user attacks an attacking enemy for 100% Atk Dmg before the enemy lands its own attack.

D-Ability: Garden of Inception (Neutral) - Shatters reality with a slash of the user's sword bringing all enemies into the alternate dimension where the user unleashes a vast expanse of power in the form of a mighty gale which carries flower petals with sharp edges that slash at the enemies after which the user blasts all enemies with a concentrated ray of energy. Deals 100% Piercing Atk damage to all enemies on the battlefield.

Stats:

HP: 40
MP: 30 (+5 from Fragrant Flower)
Atk: 8 (+2 from Lucky Star)
Def: 5 (+1 from Simple Peach)
Int: 3 (+0 from Lucky Star)
Spr: 4 (+1 from Simple Peach)
Movement: 2 cells (+2 from Dimensionalist profession)

Skill Points: 0


Last edited by Masquerade on Sun Jul 18, 2010 7:56 pm; edited 2 times in total
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Masquerade's Character Chronicle - Page 4 Empty Re: Masquerade's Character Chronicle

Post by Masquerade Fri Jul 02, 2010 3:50 pm

Name: Lola Hare
Gender: Female
Age: 10
Level: 6
Next Level: --/--
Appearance:
Spoiler:

Profession: Thaumaturge - The one who claims this profession possesses unimaginable magical power and uses that power to perform miracles. Whether they are good miracles or bad ones depends on who they are performed on.

Weapon: Brain Scrambler - An ornate mallet with the capability to crack someone's skull and smash that person's brains.
Armor: Velvet Dress - A wondrous dress made from velvet.
Accessory: Violet Ribbon (MP+5)

A-Ability: Dark Miracles:

+Poison Drop: Conjures a strange sphere of thick, black goop above a target's head and then drops it on the target. 110% Int Dmg. Range: 3 cells. Chance of Poison. 6 MP.

+Malevolent Drain: Shoots several spheres of darkness at a target that cause the target to steadily lose their stamina which instantly transfers over to the user. 100% Int Dmg. Range: 6 cells. Chance of Sap. User is healed for 100% of the damage Sap deals each turn. 12 MP.

+Writhing Shadows: Breathes life into shadows and manipulates them for various effects.

---Shadow Barrier: Hardens the shadows and forces them to form a tetrahedral barrier around an ally. Bestows Protect. Range: 3 cells. 8 MP.

---Shadow Shell: Increases the fluidity of the shadows and forces them to form a constantly moving barrier around an ally. Bestows Shell. Range: 3 cells. 8 MP.

R-Ability: Wraith of Pain - When attacked by any means, the user summons one Guardian Wraith in one cell surrounding the user that has the same stats except HP which is equal to the amount of damage taken and MP which is equal to 0. Guardian Wraiths have no skills or abilities of any kind; they can only execute basic attacks equal to the number of basic attacks that the user can execute.

S-Ability: Twisted Thorn - There is a 50% chance of Poison and Immobilize for enemies that enter a cell adjacent to the user.

D-Ability: A Life Lost to the Shadows (Darkness) - Immobilizes an enemy and forces it to watch as the shadows in the immediate area come to life and advance upon the enemy and strangle it slowly. Deals 200% Piercing Int damage to one enemy up to 4 cells away.

Stats:

HP: 25
MP: 50 (+5 from Violet Ribbon)
Atk: 2 (+6 from Brain Scrambler)
Def: 5 (+0 from Velvet Dress)
Int: 6 (+2 from Brain Scrambler)
Spr: 5 (+1 from Velvet Dress)
Movement: 2 cells (+0 from Thaumaturge profession)

Skill Points: 0


Last edited by Masquerade on Sun Jan 23, 2011 4:20 pm; edited 2 times in total
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Masquerade's Character Chronicle - Page 4 Empty Re: Masquerade's Character Chronicle

Post by Masquerade Fri Jul 09, 2010 4:11 pm

Name: Wallace Night
Gender: Male
Age: 17
Level: MAX
Next Level: --/--
Appearance:
Spoiler:

Profession: Demonologist - Snooping in the realm of the unknown, the one who claims this profession risks his life in order to study demons and plead for their aid in battle. (Basic Attacks +3)(Chaos and Order)(Legion)(Commander)

*Chaos and Order: Existing in both realms of light and darkness, the user becomes completely immune to attacks of those elements.
*Legion: Conjures a small legion of demons at the start of battle, immediately consuming all SC.  MP costs still apply.
*Commander: All demons have all their stats increased by 10%.  The user may sacrifice an Act action and grant it to a demon instead.

Weapon: Twin Moon - An elegant sword meant for guiding demons, but can also be used to efficiently execute powerful physical attacks in battle.
Armor: Crescent Garments - Comfortable garments with crescent moon designs on them.
Accessory1: Lunar Wing - Brooch shaped like a beautiful iridescent wing.  Its origins are unknown.
Accessory 2: Necromancer's Charm - Skull and crossbones pendant possessing an immense amount of negative energies.
Accessory 3: Saboteur's Bracer - Bracer created by someone with an extensive knowledge of ailments and diseases and specialized in eliminating people through those very methods.

A-Ability: Demonic Mayhem:

+Rage: Summons a demon of rage that spreads anger and distress throughout the enemy party.  Summons Rage.  Range: Adjacent cell.  9 MP.

---Berserktouch: Causes an enemy to lose its cool with a single touch.  100% Atk Dmg.  Range: Adjacent cell.  High chance of Berserk.  6 MP.

+Insanity: Summons a demon of insanity that spreads confusion and delusions throughout the enemy party.  Summons Insanity.  Range: Adjacent cell.  9 MP.

---Confusiontouch: Rends the enemy's mind into a crazed frenzy of meaningless thoughts that drives it mad.  100% Atk Dmg.  Range: Adjacent cell.  High chance of Confusion.  6 MP.

+Disease: Summons a demon of disease that spreads weakness and illnesses throughout the enemy party.  Summons Disease.  Range: Adjacent cell.  9 MP.

---Frailtouch: The enemy's body rejects all forms of healing, all thanks to a single touch from the enemy.  100% Atk Dmg.  Range: Adjacent cell.  High chance of Frail.  6 MP.

+Restriction: Summons a demon of restriction that spreads incapability throughout the enemy party.  Summons Restriction.  Range: Adjacent cell.  9 MP.

---Sealtouch: Completely halts the enemy's progress in battle by preventing it from moving and attacking.  100% Atk Dmg.  Range: Adjacent cell.  High chance of Seal.  16 MP.

+Slumber: Summons a demon of slumber that spreads fatigue throughout the enemy party that makes  them susceptible to a deep sleep.  Summons Slumber.  Range: Adjacent cell.  9 MP.

---Sleeptouch:  Touches the enemy gently with  fingers as soft as silk that lures enemies into a peaceful slumber.  100% Atk Dmg.  Range: Adjacent cell.  High chance of Sleep.  6 MP.

+Forget: Summons a demon of forgetfulness that spreads disarray throughout the memories of the enemy party.  Summons Forget.  Range: Adjacent cell.  9 MP.

---Addletouch: All memories are wiped away as the user digs around in the enemy's mind.  100% Atk Dmg.  Range: Adjacent cell.  High chance of Addle.  6 MP.

+Neglect: Summons a demon of neglect that spreads ignorance throughout the enemy party.  Summons Neglect.  Range: Adjacent cell.  9 MP.

---Blindtouch: Veils the eyes and prevents the enemy from seeing, so that the enemy can better neglect all that is going on around it.  100% Atk Dmg.  Range: Adjacent cell.  High chance of Blind.  6 MP.

+Adversity: Summons a demon of adversity that spreads obstacles throughout the enemy party that the opposition is forced to overcome, lest they wish to perish.  Summons Adversity.  Range: Adjacent cell.  9 MP.

---Shrinktouch: Physically alters an enemy's body so that it is faced with the challenges presented to many humans.  100% Atk Dmg.  Range: Adjacent cell.  High chance of Shrink.  10 MP.

+Immortality: Summons a demon of immortality that spreads its essence throughout the enemy party, immortalizing them in stone forever.  Summons Immortality.  Range: Adjacent cell.  9 MP.

---Petrifytouch: Encases the enemy in stone causing them to live forever as a statue.  100% Atk Dmg.  Range: Adjacent cell.  High chance of Petrify.  16 MP.

+Despair: Summons a demon of despair that spreads hopelessness through the enemy party.  Summons Despair.  Range: Adjacent cell.  9 MP.

---Doomtouch: Drains all the hope from an enemy's body leaving just an empty, pessimistic shell that truly believes that the end is near.  100% Atk Dmg.  Range: Adjacent cell.  High chance of Doom.  24 MP.

A-Ability: The Deadly Seven:

+Belphegor: Summons the demon of sloth that forces its will upon the enemy party, making the enemies lazy and apathetic.  Summons Belphegor.  Range: Adjacent cell.  18 MP.

---Radial Atrophy: Spreads a seed of slothfulness throughout the enemy party causing them all to fall into a state of stasis in which they slowly decay.  100% Int Dmg.  Range: All enemies.  Chance of Sleep.  Chance of Apathy.  Chance of Slow.  If enemy receives Sleep, Apathy, or Slow, there is a 99% chance of Sap as long as there is no immunity.  48 MP.

+Amon: Summons the demon of wrath that forces its will upon the enemy party, making the enemies extremely angry and blinded by hate.  Summons Amon.  Range: Adjacent cell.  18 MP.

---Widespread Rage: Spreads a seed of wrathfulness throughout the enemy party causing them all to become berserk with anger to the point where it becomes an inhibition.  100% Atk Dmg.  Range: All enemies.  Chance of Berserk.  Chance of Blind.  Chance of Immobilize.  48 MP.

+Beelzebub: Summons the demon of gluttony that forces its will upon the ally party, making all allies hunger for more and more, their search for overindulgence everlasting.  Summons Beelzebub.  Range: Adjacent cell.  18 MP.

---Moderation Neglect: Spreads a seed of gluttony throughout the ally party causing them all to long for relief and alleviation from pain with their hunger for it unable to be satiated.  Bestows Regen and MP Regen.  Range: All allies.  36 MP.

+Leviathan: Summons the demon of envy that forces its will upon itself, making itself jealous to the point of stealing the summoner's identity or the identity of anything around.  Summons Leviathan.  Range: Adjacent cell.  18 MP.

---Covetous Reflection: Fosters the true meaning of envy within oneself to the point where the user ends up taking the form of one who the user is envious.  Gains stats and abilities of the target.  Range: One ally/neutral/enemy character or object on the battlefield.  48 MP.

+Asmodeus: Summons the demon of lust that forces its will upon the enemy party, leaving the enemies horny and seduced, aching for the touch of passion.  Summons Asmodeus.  Range: Adjacent cell.  18 MP.

---Orgy of Desires: Spreads a seed of passion throughout the enemy party causing them to succumb to their primal, lustful instincts.  100% Int Dmg.  Range: All enemies.  Chance of Charm.  Chance of Addle.  Lowers target's SPR by 25%.  48 MP.

+Mammon: Summons the demon of greed that forces its will upon the ally party, making them greedy for money beyond imagination.  Summons Mammon.  Range: Adjacent cell.  18 MP.

---Seizing Fortune: Manifests the party's deep-seated greed in order to sap resources from the enemies in an attempt to get a hold on it, but in reality, it only serves to increase the party's greed even more.  Increases Gold gained at the end of battle by 10%.  Can be stacked, but Max is 200%.  Range: Set.  36 MP.

+Lucifer: Summons the demon of pride that forces its will upon the enemy party, causing them to become empowered, but certain to fail.  Summons Lucifer.  Range: Adjacent cell.  18 MP.

---Arrogant Demise: Spreads a seed of pride throughout the enemy party causing them to become reckless due to their mindset that they are the strongest of the strong, though in truth, they are doomed from the very beginning of their onslaught.  100% Atk Dmg.  Range: All enemies.  Bestows Bravery.  Chance of Deprotect.  Chance of Doom.  Chances of Deprotect and Doom are 99% as long as the target receives Bravery and does not have an immunity.  48 MP.

A-Ability: Palace of Transgression:

+Orobas: Summons a demonic prince with many legions of minor demons under his control, each with a negative affliction attached to them.  Summons Orobas.  Range: Adjacent cell.  36 MP.

---Euthanasia: Creates a vortex above the battlefield out of which numerous demons descend upon the enemies and unleash their myriad plagues upon the oppositions.  Range: All enemies.  Chance of Severe Poison.  Chance of Confusion.  Chance of Blind.  Chance of Sleep.  Chance of Seal.  Chance of Berserk.  Chance of Curse.  Chance of Zombie.  Chance of Doom.  Chance of Petrify.  Chance of Stop.  84 MP.

+Baal: Summons a demonic prince that steals the attention away from heavenly deities and remains to be the lord of false idols.  Summons Baal.  Range: Adjacent cell.  36 MP.

---Meteor Storm: Calls forth myriad stone statues to fall from the sky to pelt the opposition and scorch the enemies with the flames that surround the statues.  120% Int Dmg.  Range: All enemies.  Chance of Slow.  Chance of Mana Leakage.  Chance of Fear.  54 MP.

+Gaap: Summons a demonic prince that causes humans to become practically nonexistent while also possessing the power to steal away familiars from their magicians.  Summons Gaap.  Range: Adjacent cell.  36 MP.

---Grim Banishing: Unleashes a violent array of lightning that strikes all foes and forces their familiars from the battlefield.  140% Int Dmg.  Range: All enemies.  Increases user's DEF and SPR by 15%.  Increases resistance to all elements by 10%.  Chance of Paralysis.  Banishes all enemy summons.   72 MP.  Lightning elemental.

+Astaroth: Summon a demonic prince that has complete control over serpents and uses fear and chaos to manipulate the simple minds of humanity.  Summons Astaroth.  Range: Adjacent cell.  36 MP.

---Thorns of Trepidation: Causes spikes composed of concentrated darkness to fall from the sky and pierce the enemies after which an enormous black serpent slithers through the area, snapping and biting at the opposition inflicting great fear with each bite.  100% Piercing Atk Dmg.  Range: All enemies.  Chance of Venom.  Chance of Fear.  144 MP.  

A-Ability: Demonic Afterimage:

+Lunar Guidance: Receives an overwhelming gift of mana from the moon, but the sheer amount of power that it holds subdues the user.  Recovers 30% Max MP.  Range: Self only.  User can neither move nor act next turn.

+Illusion Moon: Slashes the enemy once followed by the enemy being slaughtered by myriad blades of light after which the user slashes the enemy again only for more blades of light to follow.  110% Atk Dmg.  Range: Adjacent cell.  14 hits.  21 MP.

+Frozen Tartarus: Conjures an enormous spire of ice to pierce the enemy from below.  180% Int Dmg.  Range: 4 cells.  16 MP.  Ice elemental.

+Waxing Crescent: A single, crescent-shaped slash that continuously damages the enemy utilizing the power of illusion mana.  130% Atk Dmg.  Range: Adjacent cell.  Damage persists for 3 turns.  18 MP.

+Galaxy Shock: Carves a glyph in midair that creates a black space around the target that fires lightning bolts at the target from all directions.  120% Int Dmg.  Range: 3 cells.  Chance of Paralysis.  6 hits.  36 MP.  Lightning elemental.

+Arcane Star: Lunges at the enemy and slashes it while building up enough force to blow the enemy away.  150% Atk Dmg.  Range: 3 cells.  Pushes target back 3 cells.  12 MP.

+Soaring Nebula: Streams of light soar through the air from behind the user's back and strike and swirl about the target causing damage and confusion.  140% Int Dmg.  Range: 6 cells.  Chance of Confusion.  14 MP.  Wind elemental.

+Midnight Cloud: A dark cloud forms under the user and carries the user around under the cover of night.  Makes user Invisible until the user attacks a foe.  Doubles Movement for 3 turns.  Bestows Float.  Range: Self only.  22 MP.

+Broken Hourglass: Shreds the fabric of time with a single slash, using time mana to enhance the user's next attack while halting the actions of all enemies.  Next attack deals double damage.  All enemies can neither move nor act during the next turn only.  Range: Self only; All enemies.  48 MP.

+Astral Legion: Leaps into the air and slashes the enemy from above with great might after which several stars fall from the heavens to strike the same enemy.  240% Atk Dmg.  Range: 2 cells.  5 hits.  54 MP.

R-Ability: Praemium Veneficus - Whenever the user manages to inflict a negative status effect on the enemy, the user recovers MP equal to 15% of the user's Max MP.

S-Ability: Demonic Knowledge - The user can use any of the moves of any demons as long as the demon has been summoned to the battlefield.

D-Ability: Malevolence Personified (Dark) - With a mighty strike to the ground, the user frantically unleashes a legion of demons that soar through the air and wreak havoc and spread immorality throughout the opposition relentlessly.  Deals 100% Piercing Atk damage to all enemies on the battlefield.

+Chaos Maelstrom (Neutral) - Harvests pure mayhem into a frantic energy that surges about the battlefield, stealing away the very hope and will of those left standing.  Deals 105% Piercing Int damage to all enemies on the battlefield.

+Dark Divergence (Dark) - Amasses the shadows into an enormous dome around the battlefield, claws emerging from the shadows to rip and shred at not only the bodies of the foes, but the souls as well, literally tearing them apart in every means of the word.  Deals 115% Piercing Int damage to all enemies on the battlefield.

F-Ability: Rift Divider (Dark) - Raises one's blade into the air, every shadow left on the battlefield surging towards it as if it were a mighty conductor, the untamed shadows taking form to enlarge the blade a hundredfold, reaching high into the sky above the battlefield.  With one last swing downwards, the foes unlucky enough to have survived the onslaught they were forced to bear before are now dissipated into nothingness.  Deals 250% Piercing Dmg to all enemies in a straight line.  Survivors are subject to Oblivion.

Stats:

HP: 15
MP: 25
SC: 0/4
DD: 0/100
Atk: 4
Def: 1
Int: 2
Spr: 3
Evasion: 19%
Movement: 2 cells (+1 from Demonologist Profession)

Skill Points: 0[/i]


Last edited by Masquerade on Sat Dec 14, 2013 6:05 pm; edited 6 times in total
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Masquerade's Character Chronicle - Page 4 Empty Re: Masquerade's Character Chronicle

Post by Masquerade Wed Jul 14, 2010 1:59 pm

Name: Frederic Francois Chopin
Gender: Male
Age: 39
Level: 20
Next Level: --/--
Appearance:
Spoiler:

Profession: Composer - As a composer, he who claims this profession directs magic to flow the way he wants it to, guiding it with his trusty baton. (Basic Attacks +2)(Vulnerable Fire)(Resist Dark)(Resist Light)

Weapon: Deathsong - A sleek, ebony conductor's baton that is only used in the most solemn of occassions. (Added Effect: Doom)
Armor: Dream Coat - Fostering the dreams of the wearer, this coat defends against attacks using the wearer's very own imagination. (All DMG taken -20%)
Accessory: Golden Pocketwatch (Immune Slow/Stop)(Immune Immobilize/Disable)

A-Ability: Jovial Tunes:

+Sacred Signature: "Never extinguished by any means, burning without wood or oil...Sacred Signature!" Conducts a healing light to swirl around the target, mending minor wounds. 120% Int HP Recovery. Range: 4 cells. 8 MP.

+Coup de Grace: "Bow down before me! Coup de Grace!" Spins and thrusts the enemy with a magnificent burst of light causing the enemy to go flying. 140% Int Dmg. Range: Adjacent cell. Pushes enemy back 4 cells. 12 MP. Light elemental.

+Spirit's Pathway: "My power shall become a shining beacon which will bestow healing upon your broken wings. Spirit's Pathway!" Conjures a brilliant light provided by generous spirits that rejuvenates a target and all who surround that target. 80% Int HP Recovery. Range: 3 cells (in a [] shape.) 12 MP.

+Orzel Bialy: "You do not understand it. Orzel Bialy!" Myriad auras are collected and blown upward, scathing the enemy. 130% Int Dmg. Range: 4 cells. 3 hits. 10 MP.

+Legion Fulminante: "This will be a hard lesson for you! Legion Fulminante!" A bolt of lightning descends from the skies and strikes the target along with nearby targets. 160% Int Dmg. Range: 3 cells (in a + shape.) Chance of Paralysis. 28 MP. Lightning elemental.

+Phantom Pain: "Believe what you see and die! Phantom Pain!" Assaults the target with the light of illusion causing the target's guard to falter. 140% Int Dmg. Range: Adjacent cell. 5 hits. Reduces target's DEF by 10%. 16 MP.

+Tri-Clementia: "Within us is a blazing fire, fanned by a raging wind...Tri-Clementia!" Calls upon the depths of the soul and entrusts one's own spirit to take care of its host body. 150% Int HP Recovery. Range: All allies. 24 MP.

A-Ability: Darkest Dirges:

+Piu Grave: "There is power within my melodies. Listen! Piu Grave!" Dark orbs of power are collected and shot upward, severely damaging the enemy. 180% Int Dmg. Range: 4 cells. 3 hits. 18 MP.

+Coup de Jarnac: "Dance amidst the darkness. Amidst the shadows! Coup de Jarnac!" A strike in the depths of night that damages the target, but also sends a wave of darkness that strikes all enemies behind the target. 140% Int Dmg. Range: Adjacent cell and all enemies behind the target in a straight line. 2 hits. 16 MP. Darkness elemental.

+Mirage Blow: "Sleep in an endless dream. Mirage Blow!" All seen becomes wavering forcing the enemy to be more cautious with its attacks. 110% Int Dmg. Range: 6 cells. 10 MP. Reduces target's ATK by 10%.

+Crimson Blaze: "The sun rises, and the shadows take flight! Crimson Blaze!" Engulfs the opposition in a mighty fire that scorches them so that only death can alleviate their pain. 200% Int Dmg. Range: All enemies. Chance of Severe Burn. Chance of Frail. 48 MP. Fire elemental.

R-Ability: Frame of Mind - Whenever an enemy is defeated, the user recovers an amount of MP equal to 20% of the user's Max MP.

S-Ability: Relentless Advance - The user is not affected by negative status or moves that halt movement or prevent the user from using attacks.

D-Ability: Applaudissement Sonique (Neutral) - "There is no one else here! I am the only one! Applaudissement Sonique!" Fires a jet of magic at an enemy that causes a sphere to form around that enemy that bursts causing a horrid rain that pelts the opposition while bolts of dark lightning ravage the battlefield. Deals 200% Piercing Int Dmg to one enemy up to 4 cells away and 100% Piercing Int Dmg to all other enemies on the battlefield.

Stats:

HP: 65
MP: 95
Atk: 13 (+6 from Deathsong)
Def: 9 (+4 from Dream Coat)(+3 from Golden Pocketwatch)
Int: 19 (+9 from Deathsong)
Spr: 11 (+5 from Dream Coat)(+2 from Golden Pocketwatch)
Movement: 2 cells (+1 from Composer profession)

Skill Points: 0
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Masquerade's Character Chronicle - Page 4 Empty Re: Masquerade's Character Chronicle

Post by Masquerade Mon Jul 19, 2010 12:45 am

Name: Paisagem (Assumed Form)
Gender: Male
Age: Appears 10
Level: 50
Next Level: --/--
Appearance:
Spoiler:

Profession: God of Landscapes - You know those beautiful scenes you see of majestic mountains and dense forests, expansive deserts and glistening lakes? The one who claims this profession is responsible for them all and can manipulate them in unique ways. (Resist Fire)(Resist Ice)(Null Water)(Null Earth)(Basic Attack +3)(Art Mastery)(Mana Recharge)(Auto-Banish)(Immune Poison/Severe Poison/Venom)(Immune Immobilize/Disable/Seal/Paralysis)

Weapon: Master's Brush - The perfect paintbrush that can only be used to its full potential in the hands of one who has truly mastered the concept of visual art. (Damage: INT)(Range: Infinite)
Armor: Canvas Smock - This smock is like a its own canvas, for the paint that spills accidentally upon it should not be left to be forgotten.
Accessory 1: Survival Gear (Immune Burn/Severe Burn)(Immune Freeze)
Accessory 2: Painter's Palette (Halves the MP costs of all Blank Canvas A-Abilities)

A-Ability: Blank Canvas:

+Forest: Paints several trees into existence, filling the area with their natural presence. Creates 4 Ancient Trees. Range: Random cells. 8 MP.

---Hide and Seek: Using trees as cover, the user hides amongst them and is no longer able to be found. User completely disappears from the battlefield for 3 turns. Requires 12 Ancient Trees. Range: Self. 16 MP.

---Wildfire: Paints a brilliant flame on the trees the user has already painted causing the trees on the battlefield to instantly be set ablaze. Turns Ancient Trees into Burning Ancient Trees. After 3 turns, Burning Ancient Trees turn into Charred Ancient Trees. Requires 16 Ancient Trees. Range: Set. 24 MP.

+Ocean: Every ocean starts with a bit of water, thus the user paints some water into existence. Creates 4 Water cells. Range: Random cells. 8 MP.

---Castle Moat: Paints a ditch around a foe and fills it with water, preventing the foe from escaping, but of course keeping the foe safe from invading armies. Surrounds a foe with Water cells. Range: Single enemy. 16 MP.

---Raft: Paints a small, wooden raft underneath the user in preparation for something. Creates a Raft underneath the user. Range: Self. 6 MP.

---Rushing River: Paints a river that runs through the battlefield, but must have a source and a destination. Creates a varying amount of Water cells. Requires 2 Water cells. Range: Set. 24 MP.

+Mountain Range: The beautiful, snow-capped peaks yearn to pierce the sky, and the user wishes to share this wondrous sight with the enemies, thus the user paints the mountains into existence. Creates 2 Mountains. Range: Random cells. 8 MP.

---Mountain Drop: Moves a mountain over the head of an enemy and lets it drop allowing it to crush the enemy and any enemies close to the target. 240% Int Dmg. Range: Single enemy (hits in an [] shape.) Requires 1 Mountain. Mountain is destroyed after use. 16 MP. Earth elemental.

---Avalanche: With flourishing white paint, the user creates a mighty avalanche that causes tons upon tons of snows to crash into enemies from atop the peaks of a mountain. 200% Int Dmg. Range: All rows/columns that the mountain is in. Requires 1 Mountain. 32 MP. Ice elemental.

+Desert: With a light brown paint, the user creates mounds of sand in an attempt to create an arid desert. Creates 4 Sand cells. Range: Random cells. 8 MP.

---Cacti Complement: No desert is complete without cacti, thus the user endeavors to add them to the painting. Creates 4 Cacti. Range: Random cells. 8 MP.

---Quicksand: Churns the sand in a certain spot and causes it to trap anyone who dares steps in it. Creates 1 Quicksand cell. Requires 1 Sand cell. Range: Set. 12 MP.

---Mirage: Causes traveling enemies to see illusions in the heat of the desert causing them to accidentally run into cacti. 50% Piercing Int Dmg. Range: Instance. Unlimited duration. Requires 1 Cactus. Requires 12 Sand cells. 16 MP.

+Tundra: The frozen wastelands are just as wondrous as the rest of the landscapes on the planet, thus the user paints in the cold snow of those lands. Creates 4 Snow cells. Range: Random cells. 8 MP.

---Snowman Army: No snow drift is complete without a few snowman guards carrying toy guns. Creates 1 Snowman. Range: Set. Requires 1 Snow cell. 10 MP.

---Frostbite: The creeping cold takes its toll on an enemy until the enemy has no life in it. Deals 10% Max HP Dmg per turn for 10 turns. Range: Single enemy. Requires 12 Snow cells. Can only be cured via Fire elemental move.

---Snowman Snipers - Fire: With masterful strokes, the user paints the snowmen loading their guns and unleashing a winter wonderland of ammunition upon the opposition. 140% Int Dmg. Range: All enemies. Number of hits is equal to the number of snowmen on the battlefield. 26 MP. Requires 1 Snowman.

+Sky: The sky helps express time of day, and its expansive splendor draws unyielding attention, thus the painter adds one to the scene. Creates Cloudless Afternoon Sky/Starry Night Sky. Range: Set. 8 MP.

---Blazing Sun: The user paints a yellow-orange orb to represent the sun that shines down upon the battlefield oppressively. Requires Cloudless Afternoon Sky. Range: All enemies. Chance of Severe Burn for each turn. Unlimited duration. 16 MP.

---Gentle Moon: Splattering white against black, the user paints the moon in the night sky that releases its calming effect to soothe the user's soul. 100% Int HP Recovery. Requires Starry Night Sky. Range: Self. Unlimited duration. 16 MP.

+Humanity: You can go anywhere in the world you want, and yet humanity will always remain a constant plague; it is this though that surges through the user's mind as he paints the enemies into his landscape. Creates Painted [Insert Enemy Name.] Range: Within 3 cells of the user. 24 MP.

---Change of Heart: Slaps on a dark aura around a painted enemy using black paint that reverses the target's values and ideals. Turns Painted Enemy into an allied character. Requires 1 Painted Enemy. Range: Set. 36 MP.

---Sickly Decay: Coats a painted enemy in a disgusting mix of paint causing it to become overwhelmed with unbelievable afflictions. Requires 1 Painted Enemy. Range: Set. Chance of Severe Poison. Chance of Venom. Chance of Frail. Chance of Weakness. Chance of Sap. Chance of Bleeding. 48 MP.

---White Out: With a single dab of white paint, the user smears an painted enemy out of existence. Requires 1 Painted Enemy. Range: Set. Chance of Oblivion. 64 MP.

R-Ability: Paint Splatter - When one of the user's creations is destroyed, a random status effect is placed upon the enemy party.
S-Ability: Clean Page - Allows the user to completely wipe out all of his painted creations.
D-Ability: Furious Strokes (Neutral) - The paint has mixed, and the smock is covered...completely soiled. The mad painter strikes the canvas again and again. His unhappiness is unleashed with each violent stroke as his masterpiece becomes ruined, tainted by malice and hatred. Is it the end of the world? Deals 100% Piercing Int Dmg to all enemies on the battlefield.

Stats:

HP: 275 (+75 from Survival Gear)
MP: 175 (+30 from Survival Gear)
Atk: 6 (+18 from Master's Brush)
Def: 18 (+14 from Canvas Smock)(+6 from Painter's Palette)
Int: 24 (+37 from Master's Brush)
Spr: 18 (+24 from Canvas Smock)(+6 from Painter's Palette)
Move: 2 cells (+0 from God of Landscapes profession)

Skill Points: 0
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Post by Masquerade Wed Jul 21, 2010 2:35 pm

Name: Julia Reschelle
Gender: Female
Age: 17
Level: 15
Next Level: --/--
Appearance:
Spoiler:

Profession: Battle Glyphographer - The one who claims this profession uses a unique magical art in which she utilizes glyphs of which she draws in the air or on various surfaces in order to cast a wide variety of powerful spells while also incorporating them into her physical attacks. (Basic Attacks +4)

Weapon: Augmentation Glyph - A permanent glyph on the wearer's hands that continually boosts the wearer's damaging capabilities.
Armor: Battle Gear - An outfit that the wearer feels comfortable fighting in. (DMG output +10%)
Accessory: Cape of the Magi (INT Dmg received -20%)

A-Ability: World of Glyphs:

+Glyphs of Pain: In our lifetimes, we feel multitudes of pain, whether they be emotional or physical. Now, it is time to experience the physical.

---Severing Glyph: With a glyph as simple as a single line slashed through each of the enemy's limbs, the user renders the enemy completely useless. 100% Atk Dmg. Range: 2 cells. 4 hits. Chance of Immobilize. Chance of Disable. 20 MP.

---Force Glyph: Unleashes a furious combo attack after which the user slams an open palm into the enemy causing the glyph upon the user's palm to activate and send the enemy flying back. 110% Atk Dmg for combo. 130% Atk Dmg for glyph. Range: Adjacent cell. 11 hits. 24 MP.

+Glyphs of Whimsy: Let the gentle, cool breeze tousle your hair, for it is about to become a vicious tempest that will spirit you away to the afterlife.

---Magical Wind: Carves a glyph composed of several curving lines in the air that, when evoked, causes a strange gale to surge into existence and rattle the enemies. 140% Int Dmg. Range: All enemies. Chance of Confusion. 24 MP. Wind elemental.

---Frozen Flurry: Draws several diamond shapes in the air as a glyph and activates them causing the air to decrease in temperature rapidly, severely damaging the bodies of the enemies while causing them to succumb to the iciness. 120% Int Dmg. Range: All enemies. Chance of Freeze. 42 MP.

+Glyphs of Terror: There is real evil in this world. Because we cannot see it, we fear it. Now is the time to bring to light this fearsome evil that has been dwelling in the shadows.

---Shaded View: Creates a glyph consisting of two eyes with thick lines going through them vertically that causes a shadow to fall over the target's vision replacing reality with nightmarish hallucinations. 50% Piercing Int Dmg. Range: Single enemy. Damage persists for 3 turns. Chance of Blind each turn. 36 MP.

---Demon's Gate: Draws a circle with a straight line through the middle, then continues to draw as if opening the circle from the vertical line in the middle, taking both hands and pulling the line in opposite directions which instantly activates the glyph causing a huge laser of dark energy to strike the targets. 180% Int Dmg. Range: 2 cells (also hits target in adjacent cell if 2 cell range is used.) 14 MP. Dark elemental.

+Glyphs of Artistry: Let beauty surge throughout the world, though it be too much for mere mortal eyes. Instead, the images will scathe the eyes of all who are unworthy.

---Butterfly Swarm: A simple drawing of a butterfly in the air turns into a giant swarm that circles an enemy and drains them of their life force. 160% Int Dmg. Range: 4 cells. Chance of Sap. 16 MP.

---Paradise: One of the more ornate glyphs, the user begins to draw a paradise in the air: authoritative trees, babbling brooks, golden sands, fragrant flowers, and glistening waterfalls; upon activation, the glyph restores health and energy to the user and all who ally themselves with the user. 100% Int HP/MP Recovery. Range: All allies. Lasts 10 turns. Takes 2 turns to activate. 54 MP.

R-Ability: Arcadian Wrath - When damaged by an enemy's skill, creates a massive glyph in the sky that unleashes columns of light to strike down all enemies for 100% Int Dmg.
S-Ability: Runic Adaptation - Reduces the MP costs of all skills by 50%.
D-Ability: Universal Glyph (Neutral) - Surrounds the planet with four enormous and intricate glyphs that pull on the world from all directions until it rips apart and explodes with a horrendous amount of energy before the glyph sows the world back together and restores life to everything except the enemies. Deals 100% Piercing Int damage to all enemies on the battlefield.

Stats:

HP: 55
MP: 85
Atk: 11 (+6 from Augmentation Glyph)
Def: 7 (+4 from Battle Gear)(+2 from Cape of the Magi)
Int: 12 (+6 from Augmentation Glyph)
Spr: 7 (+3 from Battle Gear)(+5 from Cape of the Magi)
Movement: 2 cells (+1 from Battle Glyphographer)

Skill Points: 0


Last edited by Masquerade on Fri Apr 01, 2011 8:47 am; edited 1 time in total
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Post by Masquerade Sun Jul 25, 2010 11:51 pm

Aruu, Lv. 6

Job: Keyblade Wielder
Weapon: Malevolent Heart (Doubles ATK when MP reaches 0)(Added Effect: Disable)
Armor: Heartless Clothing (Null Dark)
Accessory: Duel Chain (allows for 3 normal attacks)
A-Ability: Heart Capture:

+Sonic Destruction: With weapon outstretched, the user lunges into the enemy multiple times from different directions, surrounded by a dark aura that increases damage dealt and creates a finishing burst upon the last strike. 140% Atk Dmg. Range: 3 cells. 5 hits. 18 MP. Dark elemental.

+Hell Fire: Calls forth a flame from the very depths of hell to scorch the enemy. 120% Int Dmg. Range: 4 cells. Poisons target. 10 MP. Fire elemental.

+Final Judgement: Hurls keyblade at the enemy several times and finishes with a toss of the keyblade that creates images of it and bash into the enemy from all directions. 160% Atk Dmg. Range: 5 cells. 5 hits. 22 MP. Dark elemental.

+Hell Blizzard: From the final circle in hell, ice erupts from the ground, piercing the enemy with frozen punishment. 140% Int Dmg. Range: 4 cells. Puts the target to Sleep. 12 MP. Ice elemental.

A-Ability: Item.
R-Ability: Thunder Spread- When attacked physically or magically, causes bolts of lightning to go flying across the battlefield ahead, behind, to the left, and to the right of the user dealing 140% Int damage to any enemy in the line of fire.
S-Ability: Destiny's Scorn- When MP reaches an unusable amount, MP is reduced to 0.
D-Ability: Aura Ravager (Dark)

Stats:

HP: 105
MP: 55
Atk: 14 (+5 from Malevolent Heart)(+2 from Duel Chain)
Def: 8 (+3 from Heartless Clothing)
Int: 13 (+4 from Malevolent Heart)
Spr: 9 (+3 from Heartless Clothing)
Move: 2 cells (+1 from Keyblade Wielder job)
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Post by Masquerade Thu Jul 29, 2010 11:46 am

Name: Rhyme Vandelet
Age: 24
Gender: Female
Appearance:
Spoiler:

Description: A carefree thief who chose to reside in the kingdom of Carcino. With plenty of merchants and business owners to pick on, it was the ideal kingdom for one such as herself to live. Of course, never one to stay in one spot, for stealing in one place for too long could lead to trouble, she decided to travel a bit, pilfering goods from small shops and other travelers.

Level: 1

Class/Stats: Thief - Steal, Extra Vision, Use Lockpick, Disable Traps

Swords: E [0/30]

HP: 18 (50%)
STR: 3 (60%)
MAG: (0%)
SKL: 5 (45%)
SPD: 11 (55%)
LUC: 6 (40%)
DEF: 3 (40%)
RES: 0 (10%)
MOV: 6
CON: 5

Hit: 103
Attack: 8
Avoid: 28
Critical: 2
Attack Speed: 11

Inventory:

+ Iron Sword [45/45]
Sword level: E
Rng: 1
Wt: 5
Mt: 5
Hit: 90
Crit: 0
Other: N/A

+ Lockpick [15/15]
Effect: Opens Doors and Chests.

+Empty.

+Empty.

+Empty.


Last edited by Masquerade on Thu Dec 09, 2010 7:56 am; edited 2 times in total
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Post by Masquerade Thu Jul 29, 2010 4:27 pm

Name: Magnus Faircloth
Age: 26
Gender: Male
Appearance:
Spoiler:

Description: A simple son of a tanner and seamstress, Magnus broke away from the family trades in order to train to fight. Having an affinity with wyverns, he decided to incorporate that into his battle techniques and became a wyvern rider for the kingdom of Renais.

Level: 5

Class/Stats: Wyvern Rider

Lance: D [31/70]

HP: 28 (50%)
STR: 10 (60%)
SKL: 8 (40%)
SPD: 7 (40%)
LUC: 6 (30%)
DEF: 9 (60%)
RES: 0 (20%)
MOV: 7
CON: 9 + 7 Aid

Hit: 99
Attack: 17
Avoid: 20
Critical: 4
Attack Speed: 7

Inventory:

+ Iron Lance [45/45]
Lance Level: E
Rng: 1
Wt: 8
Mt: 7
Hit: 80
Crit: 0
Other: N/A

+ Javelin [20/20]
Lance Level: E
Rng: 1-2
Wt: 11
Mt: 6
Hit: 65
Crit: 0

+ Vulnernary [3/3]

+Empty.

+Empty.


Last edited by Masquerade on Thu Dec 09, 2010 3:41 pm; edited 1 time in total
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Post by Masquerade Sun Aug 15, 2010 2:52 pm

Name: Chance Crawford
Gender: Male
Age: 22
Level: 5
Next Level: --/--
Appearance:
Spoiler:

Profession: Renegade Knight - A once prominent knight, the one who claims this profession has deserted his rank, but only to seek out the truth of an evil who lurks within the army he once cherished so dearly.

Weapon: Death and Rebirth - "The quintessence of light and dark, the juxtaposition of chaos and order, and the paradisiacal balance of masculinity and femininity were all manifested and equally delineated in a solitary weapon. The blade's luminescence projected radiant prominence throughout the dim Clerk's Office presenting it with the gift of illumination. On the other hand, a diabolical ambiance proliferated from the ebony hilt which attained the form of the twin, membrane-like wings of a demon, twisted together at the bottom and moving up to the cross of the hilt which portrayed the actual wings, open and ready for flight." ~excerpt from Tales of Alidaire: The Summoning
Armor: Royal Knight's Mail - The standard issue mail for a member of the Royal Knights, though this set is colored white instead of silver.
Accessory: Emblazoned Phoenix Cape (ATK+2)(DEF+1)

A-Ability: Forsaken Blade:

+Ritornello: Covers blade of the user's sword in light and slashes left, followed by a quick slash to the right, and finishing with a spinning slash that hits any surrounding enemies. 120% Atk Dmg. Range: All surrounding cells. 3 hits. 16 MP. Light elemental.

+Magnus Inlumino: Conjures a sphere of light to hurl at an enemy. 140% Int Dmg. Range: 4 cells. 12 MP. Light elemental.

+Percuro: Mends the minor wounds of one's self or an ally. 100% Int HP Recovery. Range: 3 cells. 8 MP.

R-Ability: Scathing Holy Flame - When physically attacked from an adjacent cell, 35% of the damage is reflected back at the enemy as Piercing Holy damage and there is a 75% chance that the attacker will receive Burn status.

S-Ability: Phoenix Blessing - User automatically gains Reraise status at the beginning of the battle.

D-Ability: White Phoenix (Holy) - With only a quick flash of light as warning, a searing white flame blazes to life and takes the form of a majestic phoenix that soars over the battlefield only to crash into its target, draining away the target's life force and using it to bring back those who have fallen. Deals 200% Piercing Int damage to one enemy on the battlefield. Revives all fallen allies with 100% Max HP.

Stats:

HP: 35
MP: 20
Atk: 6 (+3 from Death and Rebirth)(+2 from Emblazoned Phoenix Cape)
Def: 7 (+1 from Royal Knight's Mail)(+1 from Emblazoned Phoenix Cape)
Int: 4 (+2 from Death and Rebirth)
Spr: 5 (+0 from Royal Knight's Mail)
Movement: 2 cells (+1 from Renegade Knight profession)

Skill Points: 0


Last edited by Masquerade on Fri Sep 10, 2010 3:38 pm; edited 1 time in total
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Post by Masquerade Sun Aug 15, 2010 3:20 pm

Name: Oliver Rosenthal
Gender: Male
Age: 16
Level: 5
Next Level: --/--
Appearance:
Spoiler:

Profession: Acrobat - The one who claims this profession is extremely flexible and agile allowing for him to incorporate his acrobatic moves into a style created to battle enemies, which happen to be more effective on the slower ones.

Weapon: Acrobatic Mastery - Being unarmed, he who has chosen to be an acrobat by profession must exercise his might to retain his qualities to stay effective in battle.
Armor: Crescent Tunic - A bland, gray tunic with a small, yellow crescent moon and stars emblazoned upon one corner.
Accessory: Lightweight Shoes (ATK+1)

A-Ability: Agile Defeat:

+Tornado Pirouette: Leaps into the air and rotates with incredible speed causing the target to be kicked repeatedly when the user gets close enough. 110% Atk Dmg. Range: Adjacent cell. 4 hits. 10 MP.

+Feign Reversal: Rushes the enemy, but disappears only to reappear behind the target and delivers a devastating kick. 150% Atk Dmg. Range: 3 cells. 10 MP.

+Terre Promise: Performs several flips and acrobatics to disorient the enemy and fiinishes with an upwards kick from below to the target's jaw causing the target to become airborne. 130% Atk Dmg. Range: 6 cells. Chance of Confusion. 12 MP.

R-Ability: Consequence - When attacked by any means, the user has a 30% chance of dodging the attack and a 50% chance of inflicting Disable upon the attacker, but only if the user previously dodged.

S-Ability: Lightweight - User can move an additional 2 cells per turn and also gains an extra basic attack.

D-Ability: Silver Serpent (Neutral) - With a surge of mana, conjures an enormous serpent of a silver hue to slither across the battlefield, crushing any enemy who stands in its path, for none can withstand the might of the huge creature, nor the force of the mana it is created from. Deals 100% Piercing Atk damage to all enemies on the battlefield.

Stats:

HP: 35
MP: 30
Atk: 8 (+4 from Acrobatic Mastery)(+1 from Lightweight Shoes)
Def: 4 (+1 from Crescent Tunic)
Int: 3 (+0 from Acrobatic Mastery)
Spr: 4 (+1 from Crescent Tunic)
Movement: 2 cells (+2 from Acrobat profession)

Skill Points: 0
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Post by Masquerade Thu Aug 26, 2010 6:07 pm

Name: Marilyn Foxglove
Gender: Female
Age: 20
Level: 5
Next Level: --/--
Appearance:
Spoiler:

Profession: Assassin - Wearing the garments of a normal person, the one who claims this profession acts innocent and goes about her business as a guise to catch unsuspecting foes off guard with amazing ferocity.

Weapon: Concealed Blade - A bladed weapon that fits perfectly in one's sleeve.
Armor: Maid's Outfit - Today's the day I get to serve my master...and maybe kill him?
Accessory: Maid's Bonnet - Just some nice headgear to complete the maid's outfit.

A-Ability: Harried Massacre:

+Predation: Hides one's appearance so that one may move about unseen to better get the jump on foes. Target becomes Invisible until an attack action is executed. Range: Self. 6 MP.

+Lockjaw: Thrusts one's blade up into the bottom of the target's jaw and pushes upwards until the blade pierces through the muscle and cartilage and emerges through the target's tongue and into the target's mouth. 130% Atk Dmg. Range: Adjacent cell. Chance of Silence. 8 MP.

+Crucial Point: Pinpoints the vital spots of all targets and focuses attacks on them so that each blow becomes more deadly than usual. Increases Critical Hit Rate by 50%. Range: Self. 8 MP.

R-Ability: Dancing Dagger - Upon being physically assaulted from a distance of 2 cells or less, the user unleashes a flurry of disorienting slashes with the user's concealed weapon. Deals 80% Atk Dmg per hit for a total of four hits. Each hit has a 20% chance of inflicting Confusion upon the attacker.

S-Ability: Strike to Kill - The user's critical hit rate is passively boosted by 50%.

D-Ability: Death Zephyr (Neutral) - Lunges into an enemy and slashes it from all directions using the user's flexibility to dodge any counterattacks and knowledge of anatomy to strike every single one of the target's vital points. Deals 200% Piercing Atk damage to one enemy up to 2 cells away. Capable of dealing a critical hit. Negates the target's R-Ability.

Stats:

HP: 35
MP: 25
Atk: 8 (+1 from Concealed Blade)
Def: 5 (+1 from Maid's Outfit)
Int: 3 (+0 from Concealed Blade)
Spr: 4 (+1 from Maid's Outfit)(+1 from Maid's Bonnet)
Movement: 2 cells (+2 from Assassin profession)

Skill Points: 0


Last edited by Masquerade on Sat Sep 11, 2010 12:45 pm; edited 2 times in total
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Post by Masquerade Fri Aug 27, 2010 1:49 pm

Name: Alexandra Valentine
Gender: Female
Age: 22
Level: 5
Next Level: --/--
Appearance:
Spoiler:

Profession: Noble - An affluent being possessing vast wealth, what could the one who claims this profession actually do in battle? One would be surprised...

Weapon: Light Saber - No, not "may the force be with you." It's just light in weight is all.
Armor: Elegant Lady's Dress - A beautiful dress to be worn by a rich beautiful lady.
Accessory: Sun Parasol - A parasol used to protect one's fair skin from the dreaded sun.

A-Ability: Delightful Subjugation:

+Graceful Curtsy: A nice gesture before one battles, one that apologizes ahead of time to the enemy that is about to be decimated. Increases ATK and INT by 25%. Range: Self. 8 MP.

+Slash, Distance, Lunge: Slashes the enemy before leaping back quickly to gain distance, and follows up with a devastating lunge ending up with the user's weapon embedded in the target's stomach. 140% Atk Dmg. Range: Adjacent cell. 2 hits. 10 MP.

+Violet Chains: Fires several chains surging in a wondrous violet energy at a target, and finishes by wrapping the target up tightly in those very chains. 120% Atk Dmg. Range: 3 cells. Chance of Seal. 3 hits. 16 MP.

R-Ability: Overwhelming Luminance - Upon being assaulted from an adjacent cell by any means, releases a massive surge of light to scathe all surrounding enemies for 100% Holy Int Dmg.

S-Ability: Progression of Life - The user gains an extra Stat Point upon each level up.

D-Ability: Au Revoir (Holy) - A final farewell in which the user opens a vortex of light above and below the user, both vortices pulling in with great force causing the target to slowly rip apart which ends up with both halves disappearing into oblivion. Deals 200% Piercing Int Dmg to a single target up to 6 cells away. Chance of Oblivion.

Stats:

HP: 20
MP: 25
Atk: 7 (+1 from Light Saber)(+1 from Sun Parasol)
Def: 4 (+0 from Elegant Lady's Dress)
Int: 5 (+0 from Light Saber)
Spr: 4 (+1 from Elegant Lady's Dress)
Movement: 2 cells (+1 from Noble profession)

Skill Points: 0


Last edited by Masquerade on Wed Oct 06, 2010 11:18 pm; edited 1 time in total
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Masquerade's Character Chronicle - Page 4 Empty Re: Masquerade's Character Chronicle

Post by Masquerade Fri Aug 27, 2010 7:23 pm

Name: Albert Valentine
Gender: Male
Age: 43
Level: 5
Next Level: --/--
Appearance:
Spoiler:

Profession: Chaos Knight - The only one to ever wield this title, the one who claims this profession unleashes a mad rage the likes of which are driven by a force of chaos in his own mind that destroys logic and rational thought.

Weapon: Gilded Edge - A magnificent broadsword crafted from gold...at least, that's what it looks like.
Weapon: Plagued Edge - The blade of this large broadsword is NOT made from some toxic metal or anything. No refunds though... (Darkness elemental)(Added Effect: Plague)
Armor: Chaos Mail - A finely crafted set of mail that serves to drive one's insanity.
Accessory: Crimson Fur - A wonderful fur coat made from the fur the wearer ripped off of an animal with bare hands.

A-Ability: Depths of Chaos:

+Colossal Clash: Brings both weapons into an enemy where they meet dealing tons of damage. 180% Atk Dmg. Range: Adjacent cell. 12 MP.

+Violent Vortex: Spins around with broadswords outstretched causing massive damage through a succession of multiple hits. 140% Atk Dmg. Range: All surrounding cells. 4 hits. 12 MP.

+Abyss Darkra: Conjures the darkest of energies and forms it into a large sphere that the user hurls at a foe. 135% Int Dmg. Range: 6 cells. Chance of Confusion. 10 MP. Dark elemental.

R-Ability: Lost Soul - Upon being assaulted by magical means, the user howls into the sky causing a misguided spirit to swoop down to steal the attacker's soul, warping the attacker's mind in the process. Chance of permanent Confusion, Addle, Mesmerize, and Berserk, each with a 15% probability.

S-Ability: Massive Dual Wield - Allows the user to dual wield two-handed weapons.

D-Ability: Pandemonium Paradigm (Dark) - Shreds the fabric of reality to allow a world of nightmares to infiltrate the battlefield that terrorize all foes allowing the user to utilize the turmoil to unleash devastating slashes upon unsuspecting or distracted enemies. Deals 100% Piercing Atk damage to all enemies on the battlefield.

Stats:

HP: 55
MP: 20
Atk: 9 (+2 from Gilded Edge)(+2 from Plagued Edge)
Def: 3 (+1 from Chaos Mail)(+1 from Crimson Fur)
Int: 1 (+0 from Gilded Edge)(+0 from Plagued Edge)
Spr: 4 (+0 from Chaos Mail)
Movement: 2 cells (+1 from Chaos Knight profession)

Skill Points: 0


Last edited by Masquerade on Fri Jul 01, 2011 4:15 pm; edited 1 time in total
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Masquerade's Character Chronicle - Page 4 Empty Re: Masquerade's Character Chronicle

Post by Masquerade Mon Aug 30, 2010 11:34 am

Name: Stewart Rifkin
Gender: Male
Age: 28
Level: 5
Next Level: --/--
Appearance:
Spoiler:

Profession: First Mate - The one who claims this profession is not only extremely trusted by the captain, but he also possesses the power to back up his position and enforce his authority on any miscreants.

Weapon: Chipped Cutlass - It never hurt anyone to invest a little money into taking care of their weapon...
Armor: Freelance Vest - A versatile vest typically worn by freelancers.
Accessory: Hidden Bandana - A good seafarer always has one of these whether he's wearin' it or not.

A-Ability: Seaward Survival:

+Careless Cutlass: An amazingly powerful blow that trades off accuracy for sheer strength. 160% Atk Dmg. Range: Adjacent cell. Low hit rate. 8 MP.

+Double Slash: A single slash, followed by another slash of equal power. 120% Atk Dmg. Range: Adjacent cell. 2 hits. 8 MP.

+Down the Hatch: Pulls out a flask and takes a mighty gulp of its alcoholic contents in order to draw additional strength from a slightly drunken state. Next attack deals double damage. Range: Self. 8 MP.

R-Ability: Auto-Potion - Upon taking damage, the user automatically consumes a Potion.

S-Ability: Sailor's Rage - The stress of a life at sea manifests into a rage that cannot be quelled by ordinary means. User goes Berserk for 3 turns. Berserk status cannot be removed by any means and only disappears when the ability's duration ends.

D-Ability: Waterspout (Water) - Thrusts the user's weapon into an enemy which gives rise to a horrifying waterspout that swirls about the target with great force as if to rip its very skin from its body. Deals 200% Piercing Atk damage to one enemy in an adjacent cell.

Stats:

HP: 40
MP: 25
Atk: 7 (+1 from Chipped Cutlass)(+1 from Hidden Bandana)
Def: 5 (+1 from Freelance Vest)
Int: 3 (+0 from Chipped Cutlass)
Spr: 4 (+1 from Freelance Vest)
Movement: 2 cells (+1 from First Mate profession)

Skill Points: 0


And to come:

Claire Liorra
William Reschelle
Irene Caustier
Xavier LeRevere
Saint Nerra
Queen Nara
The Puppetmaster
The Sorceress
Behemoth
Rhea
Arthur, the Giant
Solia
Ardeal
Dusk
Dawn
Midnight
Star
Cloud
Alexander Forlan
Johnathan Verdaan

Forgive me any characters I have not mentioned. You are not forgotten. I swear. >.<


Last edited by Masquerade on Mon Jun 04, 2012 3:22 pm; edited 4 times in total
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Masquerade's Character Chronicle - Page 4 Empty Re: Masquerade's Character Chronicle

Post by Masquerade Sun Sep 12, 2010 4:50 pm

Name: ?
Gender: Male
Age: 7
Level: 1
Next Level: 0/10
Appearance:
Spoiler:

Profession: The Kid in the Cardboard Box - The one who claims this profession did so unwillingly, for he was abandoned as such and has never left his box, his only true asset, and never plans to do so, though he possesses a strange power that is simply locked away.

Weapon: Cardboard Box - A simple thrown-away cardboard box that the wielder will never depart with under any circumstances.
Armor: Gifted Clothing - Clothes that were given to the wearer as an act of charity.
Accessory: Sad Rabbit - Stuffed animal that is just as sad as the holder.

A-Ability: Pitiful Soul:

+A Home of My Own: "This is my home...and I will never let anyone take it from me." The user clings onto the user's weapon, refusing to let it break or to let enemies steal it. Weapon cannot be stolen. Immune Weapon Break. Lasts until the end of battle. Range: Self. 4 MP.

+Malnourishment: "It hurts...so much. Maybe if I take a nap, the pain will go away." Lacking proper nutrition, the user falls asleep in hopes of alleviating the pain that plagues the user's weakened body. Bestows Sleep. Range: Self. 6 MP.

R-Ability: None.

S-Ability: Air of Sympathy - How could the enemy strike one who is so pathetic? Maybe, just this once, the enemy will spare a life. 25% Chance of Hesitance for any attacking enemy.

D-Ability: SEALED.

Stats:

HP: 10
MP: 5
Atk: 1 (+0 from Cardboard Box)
Def: 0 (+0 from Gifted Clothing)(+1 from Sad Rabbit)
Int: 2 (+1 from Cardboard Box)
Spr: 1 (+1 from Gifted Clothing)
Movement: 2 cells (+0 from The Kid in the Cardboard Box profession)

Skill Points: 0
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Post by Masquerade Sat Sep 18, 2010 7:20 pm

Name: Xantu
Gender: Male
Age: 8
Level: 7
Next Level: --/--
Appearance:
Spoiler:

Spoiler:

Spoiler:

Profession: Feral Shifter - With a mighty blade, the one who claims this profession is a beast both literally and metaphorically in battle and has the ability to unleash or restrain vast amounts of power within himself.

Weapon: Ancestral Blade - An ancient blade that goes back numerous generations and has been thought to have been used by various heroes of old. (Added Effect: Petrify)
Armor: Violet Coat - Specially designed violet coat to be worn by an animal.
Accessory: Wolf Crest - Small ornamental wolf head crest worn on the collar of one's coat.

A-Ability: Bestial Alteration:

+Horizontal Claim: Removes weapon from its position on the user's back and quickly delivers a horizontal slash to an enemy. 110% Atk Dmg. Range: Adjacent cell. Sure hit. 6 MP.

+Tranquil State: Lowers the user's power and locks it away allowing for the rage that battle causes to disperse granting the user a calmer mind with which to better benefit the party. Changes into Calm Xantu. Range: Self. 7 MP per turn. [Calm Xantu - Flying; Null Earth; Weak Wind; ATK/INT halved; DEF/SPR doubled]

---Drop of Light: Peace is personified as a sphere of light that descends upon an ally and alleviates them of suffering. 80% Int HP Recovery. Range: 3 cells. 7 MP.

+Nightmare Visage: Reckless abandon overtakes the user and defense against attacks from the enemies is left behind allowing the user to unleash a horridly powerful onslaught upon the opposition. Changes into Full Release Xantu. Range: Self. 7 MP per turn. [Full Release Xantu - Basic Attacks+1; Null Dark; Weak Light; ATK/INT doubled; DEF/SPR halved]

---Flesh Ripping: Claws at the enemy several times at full power, shredding the skin from its very body and splattering the earth with its blood. 130% Atk Dmg. Range: Adjacent cell. 4 hits. 12 MP.

R-Ability: Mind Ward - Upon being attacked by an attack that inflicts a negative mental status effect, reflects all damage back at the attacker as Piercing damage with a 99% chance of inflicting the negative mental status effect on the attacker as long as there is no immunity.

S-Ability: Effortless Modification - Allows the user to execute a basic attack or skill after using a skill that causes the user to change forms. Also allows the user to cancel any form change to revert to original state.

D-Ability: Boundary Shatter (Neutral) - Combines the powers of tranquility and rage to form a state beyond mortal existence that the user utilizes to unleash a furious combo of vicious slashes on the enemy finishing with a great burst of energy. Deals 200% Piercing Atk damage to an enemy up to 2 cells away.

Stats:

HP: 40
MP: 30
Atk: 8 (+4 from Ancestral Blade)(+1 from Wolf Crest)
Def: 6 (+2 from Violet Coat)
Int: 3 (+0 from Ancestral Blade)
Spr: 5 (+1 from Violet Coat)
Movement: 2 cells (+1 from Feral Shifter)

Skill Points: 0
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Post by Masquerade Sun Sep 19, 2010 10:06 pm

Name: Thanatos Remerall
Gender: Male
Age: 23
Level: 1
Next Level: 0/10
Appearance:
Spoiler:

Profession: Mirage Swordsman - Appearing out of nowhere to strike the enemy, the one who claims this profession utilizes maximal speed to execute devastating attacks while effectively keeping distance from the enemy to prevent nasty counterattacks. [Equips: Katana]

Weapon: Mirage Masamune - An extremely lightweight blade that allows for amazingly speedy combos to be delivered, but could be a bit more sturdy, for it could break at any moment the way it is now. (Range: 2 cells)
Armor: Bloodstained Coat - A coat that has obviously been through some battles. One cannot help but wonder if the blood upon it is that of the wearer or the enemies slain.
Accessory: Oriental Sheath - A sheath originating from a faraway land that houses the wearer's sword. (ATK+1)

A-Ability: Fatality Deluge:

+Flash: All it takes is a mere fraction of a second, and the user is upon you. Teleports to one cell up to [user Move + 1] cells away. Can link a basic attack or skill after use. Range: Set. 6 MP.

+Trine Slash: Instead of a single slash, the user unleashes three slightly more powerful ones that disorient the enemy. 110% Atk Dmg. Range: 2 cells. 3 hits. Chance of Confusion. 8 MP.

R-Ability: None.

S-Ability: Never Too Close - After executing a basic attack or skill, the user may execute Flash provided the user has the necessary MP.

D-Ability: Solitary Genesis/Split Revelation (Neutral) - Two halves of the enemy's body fall to the ground in a bloody mess for it has just been cleaved by the user's blade and the enemy never saw it coming. Deals 200% Piercing Atk damage to an enemy up to 6 cells away.

Stats:

HP: 20
MP: 15
Atk: 5 (+1 from Mirage Masamune)(+1 from Oriental Sheath)
Def: 4 (+1 from Bloodstained Coat)
Int: 1 (+0 from Mirage Masamune)
Spr: 3 (+1 from Bloodstained Coat)
Movement: 2 cells (+2 from Mirage Swordsman profession)

Skill Points: 0
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