Masquerade's Character Chronicle
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Re: Masquerade's Character Chronicle
From: Normality, Shattered
Name: Lloyd Astramus
Gender: Male
Age: 22
Level: 12
Appearance:
Profession: Seal Master - The one who claims this profession uses various seals to execute a combination physical and magical attacks. (Resist Fire)(Null Light)(Null Dark)(Number of Normal Attacks+1)
Weapon: Severity - An extremely sharp sword that is capable of slicing through human bone without much effort. (Added Effect: Disable)
Armor: Officer's Coat - A coat granted to higher ranking military men.
Accessory: Heart Jewel (HP+40)
A-Ability: Sealed Fate:
+Vortex: Slashes the enemy with a seal and continues the sweeping movement until the user has done a 360 and slashes the enemy again. 130% Atk Dmg. Range: Adjacent cell. 2 hits. 12 MP.
+Projectile Glyph: Fires myriad shells of concentrated mana energy at the target by using a seal that is linked to another dimension. 60% Piercing Atk Dmg. Range: 8 cells. 8 hits. 25 MP.
+Hall of Seals: Traps the enemy and the user in a long hall with walls made of seals. Range: Both adjacent columns. 8 MP.
+Duel Stance: Takes a threatening stance, readying for a duel that could result in the death of either participant of the duel. 170% Atk Dmg. Range: 6 cells. High critical hit rate. Critical hits deal double damage when Hall of Seals is in effect. 22 MP.
---The End: Summons an unimaginable number of seals to slash through the enemy from all directions. 140% Atk Dmg. Range: 6 cells. 24 hits. 36 MP.
---Blazing Inferno: Summons a blazing red seal underneath the enemy which is immediately enveloped in a column of flame. 180% Int Dmg. Range: 6 cells. 18 MP. Fire elemental.
+Rising Seal: Evokes a seal of light to appear under an enemy causing pillars of light to emerge from the seal and bump the enemy into the air. 120% Int Dmg. Range: 4 cells. 3 hits. 12 MP. Light elemental.
---Sudden Fall: Evokes a second glyph of light to appear in the air causing a single enormous pillar of light to crush the enemy into the ground when it gets close enough. 190% Int Dmg. Range: 4 cells. 16 MP. Light elemental.
---Lock and Seal: Summons two seals that slowly meld together, trapping the enemy in a sphere devoid of oxygen. Range: 4 cells. Chance of Immobilize. Chance of Disable. Chance of Suffocate. 48 MP.
R-Ability: Teleportation Seal- When attacked physically, summons a spatial seal beneath the enemy that warps the attacker a corner of the battlefield.
S-Ability: Regeneration Seal- When HP reaches 50% Max HP or below, evokes a seal of miracles to appear beneath the user that restores HP equal to 15% Max HP for 5 turns.
D-Ability: Judgment Seal (Neutral) - Teleports the enemy to a different dimension where a cascade of seals slice through the enemy until they eventually stop slicing all the way through and just remain stuck in the enemy, all of them piling up until the user causes them to suddenly slice outwards like a pincer, chopping the enemy in half. Deals 200% Piercing Atk damage to one enemy up to 8 cells away.
Stats:
HP: 115 (+40 from Heart Jewel)
MP: 175
Atk: 15 (+7 from Severity)
Def: 11 (+4 from Officer’s Coat)
Int: 19 (+0 from Severity)
Spr: 12 (+3 from Officer’s Coat)
Movement: 2 cells (+2 from Seal Master job)
Skill Points: 0
Name: Lloyd Astramus
Gender: Male
Age: 22
Level: 12
Appearance:
- Spoiler:
Profession: Seal Master - The one who claims this profession uses various seals to execute a combination physical and magical attacks. (Resist Fire)(Null Light)(Null Dark)(Number of Normal Attacks+1)
Weapon: Severity - An extremely sharp sword that is capable of slicing through human bone without much effort. (Added Effect: Disable)
Armor: Officer's Coat - A coat granted to higher ranking military men.
Accessory: Heart Jewel (HP+40)
A-Ability: Sealed Fate:
+Vortex: Slashes the enemy with a seal and continues the sweeping movement until the user has done a 360 and slashes the enemy again. 130% Atk Dmg. Range: Adjacent cell. 2 hits. 12 MP.
+Projectile Glyph: Fires myriad shells of concentrated mana energy at the target by using a seal that is linked to another dimension. 60% Piercing Atk Dmg. Range: 8 cells. 8 hits. 25 MP.
+Hall of Seals: Traps the enemy and the user in a long hall with walls made of seals. Range: Both adjacent columns. 8 MP.
+Duel Stance: Takes a threatening stance, readying for a duel that could result in the death of either participant of the duel. 170% Atk Dmg. Range: 6 cells. High critical hit rate. Critical hits deal double damage when Hall of Seals is in effect. 22 MP.
---The End: Summons an unimaginable number of seals to slash through the enemy from all directions. 140% Atk Dmg. Range: 6 cells. 24 hits. 36 MP.
---Blazing Inferno: Summons a blazing red seal underneath the enemy which is immediately enveloped in a column of flame. 180% Int Dmg. Range: 6 cells. 18 MP. Fire elemental.
+Rising Seal: Evokes a seal of light to appear under an enemy causing pillars of light to emerge from the seal and bump the enemy into the air. 120% Int Dmg. Range: 4 cells. 3 hits. 12 MP. Light elemental.
---Sudden Fall: Evokes a second glyph of light to appear in the air causing a single enormous pillar of light to crush the enemy into the ground when it gets close enough. 190% Int Dmg. Range: 4 cells. 16 MP. Light elemental.
---Lock and Seal: Summons two seals that slowly meld together, trapping the enemy in a sphere devoid of oxygen. Range: 4 cells. Chance of Immobilize. Chance of Disable. Chance of Suffocate. 48 MP.
R-Ability: Teleportation Seal- When attacked physically, summons a spatial seal beneath the enemy that warps the attacker a corner of the battlefield.
S-Ability: Regeneration Seal- When HP reaches 50% Max HP or below, evokes a seal of miracles to appear beneath the user that restores HP equal to 15% Max HP for 5 turns.
D-Ability: Judgment Seal (Neutral) - Teleports the enemy to a different dimension where a cascade of seals slice through the enemy until they eventually stop slicing all the way through and just remain stuck in the enemy, all of them piling up until the user causes them to suddenly slice outwards like a pincer, chopping the enemy in half. Deals 200% Piercing Atk damage to one enemy up to 8 cells away.
Stats:
HP: 115 (+40 from Heart Jewel)
MP: 175
Atk: 15 (+7 from Severity)
Def: 11 (+4 from Officer’s Coat)
Int: 19 (+0 from Severity)
Spr: 12 (+3 from Officer’s Coat)
Movement: 2 cells (+2 from Seal Master job)
Skill Points: 0
Last edited by Masquerade on Tue Mar 23, 2010 6:23 pm; edited 1 time in total
Re: Masquerade's Character Chronicle
From: Normality, Shattered
Name: King William of Rose
Gender: Male
Age: 25
Level: 60
Appearance:
Profession: Crazed King - As the ruler of Crazed Levall, the one who claims this profession uses insanely quick and powerful moves to elegantly force the enemy into submission. (Haste)(Dual Element)(Resist Ice)(Resist Wind)(Null Dark)(Absorb Light)(Immune all mental negative status effects)(Number of Normal Attacks+3)
Weapon: Blossoming Paradise - A radiant short sword with a white blade that shines in even the deepest darkness so that the hope for a world of peace will never fade.
Armor: Starless Sky - A completely black coat that draws its defensive and spiritual power from space mana.
Accessory 1: Bleeding Rose (Immune Poison)(Immune Paralysis)(Immune Doom)
Accessory 2: Angelic Pocketwatch (Immune Slow)(Immune Stop)
A-Ability: Forced Subservience:
+Jackknife: Slams the user's blade down on the enemy followed by an upward slash as the user turns. 140% Atk Dmg. Range: Adjacent cell. 2 hits. 10 MP. Can be linked to a normal attack.
+Blooming Rose: Slices the enemy multiple times, almost as if carving it into something, and finishes with burst of rose petals that also slash at the enemy. 120% Atk Dmg. Range: Adjacent cell. 5 hits. 12 MP.
---Rose Storm: Manipulates the rose petals to constantly whirl about and slash all enemies. 130% Atk Dmg. Range: All enemies. High critical hit rate. Damage persists for 3 turns after initial attack. 84 MP.
+Royal Delight: Slashes the enemy and leaps back to fire several rays of light at the enemy. 120% Atk Dmg for slash. 160% Int Dmg for rays. Range: 6 cells. 7 hits (1 slash/6 rays.) 28 MP. Light elemental.
---Radiant Circle: Creates a ring of light around the enemy that suddenly enlarges, scathing all enemies on the battlefield as it traverses the area. 180% Int Dmg. Range: All enemies. 24 MP. Light elemental.
---Blinding Holy: Summons an immense ball of concentrated light mana and has it descend upon the battlefield to blind the opposition. 240% Int Dmg. Range: All enemies. Chance of Blind. 54 MP. Light elemental.
+Absolute Monarchy: Slams balls of gravity mana down upon every enemy to make them bow before the king. 25% Max HP Piercing Dmg. Range: All enemies. 80 MP.
---Tyrannical King: Ravages the battlefield over and over again with blades of shadowy flame that scorch everything in their path. 360% Atk Dmg. Range: All enemies. Chance of Burn. Chance of Apathy. 144 MP. Fire/Darkness elemental.
R-Ability: Long Live the King- When attacked by any means, Movement is increased by 1 cell.
S-Ability: Immortal Legacy- Revives with 50% Max HP upon KO. Can only be used once per battle.
D-Ability: Line of Succession (Neutral) - Rushes through an enemy only to rewind time and do it over and over again until the user finishes the attack by shrouding the user's self in neutralizing mana and runs the enemy through one more time, utterly destroying the enemy's mana cycle. Deals 100% Piercing Atk damage 12 times to an enemy up to 8 cells away.
Stats:
HP: 1470 (+25 from Angelic Pocketwatch)
MP: 915 (+30 from Bleeding Rose)
Atk: 72 (+34 from Blossoming Paradise)(+15 from Bleeding Rose)
Def: 54 (+27 from Starless Sky)
Int: 65 (+21 from Blossoming Paradise)(+10 from Angelic Pocketwatch)
Spr: 42 (+24 from Starless Sky)
Movement: 2 cells (+2 from Crazed King job)
Skill Points: 0
Name: King William of Rose
Gender: Male
Age: 25
Level: 60
Appearance:
- Spoiler:
Profession: Crazed King - As the ruler of Crazed Levall, the one who claims this profession uses insanely quick and powerful moves to elegantly force the enemy into submission. (Haste)(Dual Element)(Resist Ice)(Resist Wind)(Null Dark)(Absorb Light)(Immune all mental negative status effects)(Number of Normal Attacks+3)
Weapon: Blossoming Paradise - A radiant short sword with a white blade that shines in even the deepest darkness so that the hope for a world of peace will never fade.
Armor: Starless Sky - A completely black coat that draws its defensive and spiritual power from space mana.
Accessory 1: Bleeding Rose (Immune Poison)(Immune Paralysis)(Immune Doom)
Accessory 2: Angelic Pocketwatch (Immune Slow)(Immune Stop)
A-Ability: Forced Subservience:
+Jackknife: Slams the user's blade down on the enemy followed by an upward slash as the user turns. 140% Atk Dmg. Range: Adjacent cell. 2 hits. 10 MP. Can be linked to a normal attack.
+Blooming Rose: Slices the enemy multiple times, almost as if carving it into something, and finishes with burst of rose petals that also slash at the enemy. 120% Atk Dmg. Range: Adjacent cell. 5 hits. 12 MP.
---Rose Storm: Manipulates the rose petals to constantly whirl about and slash all enemies. 130% Atk Dmg. Range: All enemies. High critical hit rate. Damage persists for 3 turns after initial attack. 84 MP.
+Royal Delight: Slashes the enemy and leaps back to fire several rays of light at the enemy. 120% Atk Dmg for slash. 160% Int Dmg for rays. Range: 6 cells. 7 hits (1 slash/6 rays.) 28 MP. Light elemental.
---Radiant Circle: Creates a ring of light around the enemy that suddenly enlarges, scathing all enemies on the battlefield as it traverses the area. 180% Int Dmg. Range: All enemies. 24 MP. Light elemental.
---Blinding Holy: Summons an immense ball of concentrated light mana and has it descend upon the battlefield to blind the opposition. 240% Int Dmg. Range: All enemies. Chance of Blind. 54 MP. Light elemental.
+Absolute Monarchy: Slams balls of gravity mana down upon every enemy to make them bow before the king. 25% Max HP Piercing Dmg. Range: All enemies. 80 MP.
---Tyrannical King: Ravages the battlefield over and over again with blades of shadowy flame that scorch everything in their path. 360% Atk Dmg. Range: All enemies. Chance of Burn. Chance of Apathy. 144 MP. Fire/Darkness elemental.
R-Ability: Long Live the King- When attacked by any means, Movement is increased by 1 cell.
S-Ability: Immortal Legacy- Revives with 50% Max HP upon KO. Can only be used once per battle.
D-Ability: Line of Succession (Neutral) - Rushes through an enemy only to rewind time and do it over and over again until the user finishes the attack by shrouding the user's self in neutralizing mana and runs the enemy through one more time, utterly destroying the enemy's mana cycle. Deals 100% Piercing Atk damage 12 times to an enemy up to 8 cells away.
Stats:
HP: 1470 (+25 from Angelic Pocketwatch)
MP: 915 (+30 from Bleeding Rose)
Atk: 72 (+34 from Blossoming Paradise)(+15 from Bleeding Rose)
Def: 54 (+27 from Starless Sky)
Int: 65 (+21 from Blossoming Paradise)(+10 from Angelic Pocketwatch)
Spr: 42 (+24 from Starless Sky)
Movement: 2 cells (+2 from Crazed King job)
Skill Points: 0
Re: Masquerade's Character Chronicle
Name: Nika "Heaven" Makari
Gender: Female
Age: 16
Level: MAX
Next Level: --/--
Appearance:
Profession: Grand Illusionist - A weaver of absolute illusion of the greatest caliber, the one who claims this profession utilizes her innate power of wavelength manipulation, and combined with her expert and unrivaled aerial combat, she rends reality and reforms it to her will, trapping her foes within a sadistic nightmare. (Basic Attacks +3)(Aerial Finesse)(Acrobatics)(Subjugation)
*Aerial Finesse: Skills that involve the user going airborne deal 10% more damage and are Sure Hit.
*Acrobatics: Boosts Evasion by 10% and Movement by 2 cells passively. When dodging an attack, the user may move 1 cell away from the attacker.
*Subjugation: Increases the chance of inflicting negative status effects by 20%. Enemies with negative status effects take 10% more damage from the user.
Weapon: Violet Taint - Eloquent blade of a solid black hue, swirled with a purple paint in wavy designs, possessing steel extensions from the main body to make it look like the wing of a butterfly.
Armor: Butterfly Regalia - Leather gear with polychromatic (mainly gold and the cool colors such as green and violet) wing-like extensions that make the wearer the deadly image of a graceful butterfly.
Accessory: Trendy Heels - Lastest fashionable heels on the market, they'll probably be less popular by next week.
Accessory: Dimension Compass - A compass that can tell direction regardless of what realm or dimension the looker finds themselves in.
Accessory: Dimension Spyglass - Long golden spyglass said to be able to see much farther than any ordinary spyglass, able to reveal things that would otherwise be hidden to the naked eye.
A-Ability: Acrobatic Fencing:
+Obeisant Hope: Manipulates any form of wavelength in order to do anything from deviating the strings of sound to scarring the fabrics of energy. 120% Atk Dmg. Range: 4 cells. 6 MP.
+Dance of the Sky: Does a short dance to evoke the powers of the sky in order to enhance speed, agility, and endurance. Increases evasion rate by 20%, Movement by 1 cell, and the number of basic attacks by 1 for three turns. Range: Self. 14 MP.
+Yellow Butterfly: Creates a surge of lightning along the user's blade allowing for an electrified slash. 130% Atk Dmg. Range: Adjacent cell. Chance of Paralysis. 16 MP. Lightning elemental.
+Valiant Mien: Takes a deep breath, and the user straightens the user's posture, a facade of courage and determination forming upon the user's face. Increases physical damage output by 20% for 3 turns. Range: Self. 8 MP.
+Distant Loss: Fuses tense wavelengths with any available shadows to form a long string that winds around an enemy and sucks out its soul over time. 90% Int Dmg. Range: 4 cells. Chance of Doom. 12 MP.
+Lamba Heart: Forces multiple wavelengths to straighten out turning from waves into lines and directs them to pierce an enemy with quick movements of the user's blade. 60% Atk Dmg. 9 hits. 16 MP.
+Plasma Wing: Harvests electricity which manifests itself as a single wing similar to that of a butterfly's forming on the user's back that is made from pure lightning. Increases evasion rate by 20%. Bestows Haste. User becomes Immune to the Lightning element. 3 turn duration. Range: Self. Water elemental attack will short out the effect. 14 MP.
+Ultraviolet: Fires a ray of pure purple energy that isn't composed of purple light, but a highly concentrated, typically unseen wavelength that degenerates the body of anything it touches. 160% Int Dmg. Range: Straight line. Chance of Burn. Chance of Weak. 16 MP.
+Spectral Ring: Unleashes a fury of slashes in the air around the user, upsetting the balance of wavelengths causing the speed of the user to increase drastically, the user taking advantage of this to dash towards a foe and circle around it rapidly, striking from seemingly all directions. 190% Atk Dmg. Range: 6 cells. 12 MP.
---Cosmic Ray: Warps directly above a target and unleashes a cascade of lightning from beyond the heavens. 250% Int Dmg. Range: Set. Chance of Severe Burn. Chance of Paralysis. 26 MP. Lightning elemental.
+Obscure Harmony: Closes the user's eyes and focuses on a single target, delving deep into its subconscious, resonating with the wavelength of its soul in order to perform one of its own attacks. Allows user to execute a skill known by the target. Takes 2 turns to use. Range: Single enemy. MP cost equal to skill being used.
A-Ability: Storm of Swords:
+Silver Squall: Enhances the user's bladework, making attacks strike fast and true, a flurry of blows blossoming for every single strike dealt. Number of hits for basic attacks and skills +2 and physical critical hit rate +10% for 3 turns. Range: Self. 12 MP.
+Resound: Unleashes a horrible screech by altering wavelengths, making them more erratic along with amplifying frequencies to shatter the enemy's defenses. Target DEF and SPR -20% for 3 turns. Range: 4 cells. 12 MP.
+Magna Feat: Rushes the enemy, striking it twice with the user's blade before leaping up and kicking the target roughly whilst performing a backflip through the air and landing a distance away from the enemy. 110% Atk Dmg. Range: 2 cells. 3 hits. 10 MP.
---Epsilon Raze: Concentrates wavelengths to form rays of energy that shreds the earth and burns the foe along with pummeling it with rubble from below. 170% Int Dmg. Range: Set. Chance of Blind. Chance of Burn. 16 MP.
+Punished Defiance: Lets out a sharp whistle that stills the wavelengths around an enemy making it harder for the enemy to move and dodge incoming attacks. Reduces target's Evade to 0 and lowers target's Move by 1 cell for 3 turn. Range: 4 cells. 10 MP.
+Arsenal: Swipes the air horizontally causing a disturbance in wavelengths that take the forms of several blades which the user sends hurtling towards an enemy with a mere wave of a hand. 80% Atk Dmg. Range: 6 cells. 5 hits. 12 MP.
+Dire Circumstance: Creates a gravitational field above an enemy and forces it to descend, warping space as it travels causing the force of behind the field to strengthen until it touches the enemy and crushes it. 50% Max HP Dmg. Range: 4 cells. 44 MP.
+Magnetic Field: Fuses similar wavelengths together to form a barrier around oneself that repels opposite wavelengths causing enemies to be sent flying back upon getting too close to the user. Enemies in an adjacent cell to the user or attempting to enter an adjacent cell to the user are pushed 3 cells back. If the user enters an adjacent cell to the enemy, the user may quickly execute an attack before being repelled after which the follow-up skill may be executed. 3 turn duration. Range: Self. 10 MP.
---Combustion Helix: Siphons organic matter from the ground to use as a fuel and lifts it into the air around the enemy utilizing wavelengths after which the user ignites it by causing the wavelengths keeping the matter suspended to vibrate, the resulting heat from the friction setting it ablaze, snaring the enemy in a column of fire. 180% Int Dmg. Range: Set. Chance of Burn. 14 MP. Fire elemental.
+Energy Climb: Bum rushes an enemy and deals an uppercut with the user's fist before flipping over the enemy and crouching low for a sweeping kick quickly followed by a powerful upwards kick to get the enemy into the air after which the user leaps upwards and spirals down, smashing the enemy into the ground, using the rebound to go airborne once more. 120% Atk Dmg for first four hits. 180% Atk Dmg for final hit. Range: 3 cells. 5 hits. 24 MP.
---Electrostasis: Conducts a mass of electricity along the ground and into the crater where the enemy lies, blasting it with an immense amount of electrical power. 270% Int Dmg. Range: Set. Chance of Paralysis. Chance of Severe Burn. Chance of Addle. 36 MP. Lightning elemental.
+Hazard Point: Lunges forward with weapon outstretched to pierce the enemy while organizing wavelengths to become more concentrated resulting in harmful radiation. 130% Atk Dmg. Range: 2 cells. Chance of Poison. 10 MP.
+Synchronize: Analyzes the enemy's surrounding wavelengths and mimics them, changing the wavelength's around the user's self into ones that the enemy possesses. Bestows any positive status that the enemy possesses. Range: Single enemy; Self. 12 MP.
A-Ability: Sky Alteration:
+Bright as Day: Manipulates frequencies to form rays of visible light of warm colors and sends them high into the sky, the blazing light releasing a horrid heat down upon the battlefield. 100% Int Dmg. Range: All enemies. Damage persists for 5 turns unless exchanged for another move under this A-Ability with a similar effect. Chance of Berserk each time damage is taken. 18 MP.
+Dead as Night: Darkens the battlefield by harmonizing frequencies into a single black one and then multiplying it across the sky making it as if it were a moonless, starless night. 100% Int Dmg. Range: All enemies. Damage persists for 5 turns unless exchanged for another move under this A-Ability with a similar effect. Chance of Blind each time damage is taken. 18 MP.
+Iris of Heaven: Leaps high into the air and twists around rapidly, wrapping oneself in a coat of all the frequencies of visible light before crashing into an enemy like a speeding bullet resulting in an explosion of light. 170% Atk Dmg. Range: 6 cells and all cells surrounding the target. 16 MP.
+Gamma Harrier: Holds arm out with the palm of the user's hand facing the enemy before crushing wavelengths into tiny spheres, gathering them in the palm, and firing them off at the enemy like a machine gun. 40% Atk Dmg. Range: 4 cells. 15 hits. 28 MP.
+Condensation: Vibrates wavelengths in the air to slowly gather water particles to form clouds, stealing away mana from the opposition to speed up the effect. 10% Piercing Int MP Dmg. Range: All enemies. Damage persists for 5 turns unless exchanged for another move under this A-Ability with a similar effect. If the skill linked with this move is used, this skill's effect ceases. 20 MP.
---Supersaturation: Directs a vast torrent of rain towards an enemy, completely soaking it and rendering it more vulnerable to electrical blasts. Range: Single enemy. Chance of Wet. 6 MP.
+Displacement: Slashes an enemy multiple times, altering wavelengths with each slash to form the illusion that the blade is striking at different places at once, confusing the enemy and making the attack impossible to dodge. 90% Atk Dmg. Range: Adjacent cell. 7 hits. Chance of Confusion. Sure Hit. 20 MP.
+Vicinal Interference: Produces a gravitational force field that slows the momentum of incoming attacks which reduces the net force behind the attack resulting in far less damage being taken. Reduces all damage taken by 50% for 3 turns. Range: Self. 14 MP.
+Wave Vector: Slashes the air up and down creating a wave of energy that surges forward to smash into the enemy multiple times. 130% Atk Dmg. Range: 4 cells. 3 hits. 12 MP.
+Delta Derivative: Slices the enemy three times in a triangular pattern before sending a pulse of energy into the it causing the enemy to fly through the air to the far reaches of the battlefield. 100% Atk Dmg. Range: Adjacent cell. 4 hits. Pushes enemy to edge of battlefield. 12 MP.
---Maximum Velocity: Drastically increases the speed at which the enemy is sent flying through the air by chaning the directionality of wavelengths and having them surge in that direction practically carrying the enemy faster and faster until it disappears from sight. Range: Set. Chance of Oblivion. 24 MP.
+Absolute Pressure: Magnifies gravity by amplifying the directionality of wavelengths and the momentum at which they travel, crushing the enemies and making it difficult for them to navigate around the battlefield. 10% Max HP Dmg. Range: All enemies. Reduces Move to 1 cell. Damage and added effect persist for 5 turns unless exchanged for another move under this A-Ability with a similar effect. 144 MP.
A-Ability: Genesis of Illusion:
+Phase Change: Rendering of a being of immense power, the user hovers into the air and grows a pair of supercharged wings in the shape of that of a butterfly's, and becomes surrounded by crackling electricity, a duplicate of the user's weapon made out of pure energy appearing in the user's free hand. Enemies attacking physically from an adjacent cell have a chance of being Paralyzed. User gains Flying status. Absorb Lightning element. Basic attacks executed as if user wielded two weapons. Weapon status boost doubled. Damage output +20%. Cannot be shorted out by Water elemental moves. Range: Self. 36 MP.
+Fatal Orbit: Flashes through the air and cuts through an enemy multiple times by flying around it at blinding speeds to rend the flesh with greater force and to disorient the enemy. 70% Atk Dmg. Range: 3 cells. 13 hits. Must have Flying status. 22 MP.
+Rending Thorn: Disappears from sight and reappears near an enemy, smashing the user's weapons into the ground causing a great disturbance in wavelengths forming blades of energy that shoot upwards and stun enemies. Teleports to a cell adjacent to target. 190% Atk Dmg. Range: All surrounding cells after teleportation. Stuns targets for 1 turn. 24 MP.
+Your Worst Nightmare: Grins sadistically before shredding one's own form to take the form of the enemy's greatest fear using wavelengths to keep the body in synchronization with the air for possible reformation after the psychological assault. Range: Single enemy. Chance of Fear. 6 MP.
+Disconnect: Traces the path of a vector by teleporting from one place to another place behind the enemy and waits as a thick wavelength follows that very path at a high velocity, slicing the enemy clean in half. 210% Atk Dmg. Range: Single enemy in same row/column. Path to target must be clear of obstructions. Chance of Blood Loss. 18 MP.
+Time to Part: Punches an enemy vicious in the stomach, knocking the essence of time from their bodies and whispering gently to the wavelengths to restrain the enemy in place. 250% Atk Dmg. Range: Adjacent cell. Chance of Stop. If no Stop, Chance of Immobilize. 32 MP.
+Mind Refraction: Shorts out the frequencies around the enemy's head causing them to only hear the user's suggestions, making them believe that their attacks miss or fail until the enemy becomes so debilitated that the illusion becomes reality. Lowers target hit rate by 50%. Range: 4 cells. Chance of Misfortune. 12 MP.
+Thirteen: Flashes out of existence and reappears directly above the enemy, upside down and with one's weapon pointed down at the enemy before flickering and creating twelve other images of oneself, all in the airspace surrounding the enemy before converging all at once for severe damage. 330% Atk Dmg. Range: 8 cells. -25% Hit Rate. 24 MP.
+Expanse of White: A scream from the user shatters all wavelengths leaving the enemy trapped in an endless realm of nothingness--just the enemy and the enemy alone. Renders target unable to target allies with any action for 2 turns. Range: All enemies. 16 MP.
+Omega Flash: A flash of lightning is beautiful, but only lasts a second, whereas the column of pure energy that the user conjures beneath an enemy is a rendering of that very action only slowed down so the beauty of that flash can be admired by onlookers as it scathes the enemy into obliteration. 400% Int Dmg. Range: Single enemy in same row/column. Must have Flying status. 44 MP. Lightning elemental.[/spoiler]
R-Ability: Illusion Counter - When attacked physically, launches into a counterattack in which the user duplicates the user's self for dealing multiple hits. Counterattacks for 100% Atk Dmg. Number of hits is equal to the number of basic attacks the user can currently execute. Target must be within 3 cells of the user.
S-Ability: Devastating Touch - All basic attacks have a 20% chance of inflicting Poison, Frail, and Misfortune.
D-Ability: Violet Butterfly (Dark) - Expels all mana in order to summon an enormous swarm of violet butterflies that shroud the user allowing the user to disappear in an encroaching darkness that descends upon the battlefield before slashing the enemy over and over again from the shadows while the butterflies glide gracefully through the area keeping the enemy mesmerized. Deals 200% Atk Dmg to one enemy on the battlefield that may be Mesmerized if it survives.
+Arctic Ascent (Ice) - Orchestrates the remnant butterflies like a mighty conductor causing them to single out a solitary foe and swarm around them, flying upwards suddenly causing the darkness to rise with a frigid gale, freezing the enemy to the bone. Deals 215% Piercing Atk damage to a single enemy on the battlefield. Survivors are subject to Freeze.
+Blood Feast (Dark) - Fills the sky with an ominous overcast of violet butterflies, slowly fluttering with an unknown intent until blood begins spilling from the orifices of the enemies and the butterflies descend like savage predators, their proboscises dipping into the streams of crimson life essence to feast upon it while returning the sustenance drained to their master. Deals 115% Piercing Atk damage to all enemies on the battlefield. Half of the collective damage dealt is absorbed by the user as HP.
F-Ability: Endless Meadow (Dark) - When all hope is lost...when all is shrouded in darkness, follow the glowing wings of the butterfly--your only source of light. It will guide you to your sanctuary in due time, out of this continuous and perpetual abyss. Perhaps. The grass of the meadow expands indefinitely and the darkness reaches even farther than that. Is there even a way out? All there is left to do is carry your wretched, ragged soul along, hoping to escape. Deals 150% Piercing Int damage to all enemies on the battlefield. Survivors are subject to Oblivion. Those who evade Oblivion have all their stats reduced by 15% for 10 turns.
Stats:
HP: 20
MP: 20
DD: 0/10
Atk: 4
Def: 2
Int: 1
Spr: 3
Evasion: 5%
Movement: 2 cells (+2 from Grand Illusionist profession)
Skill Points: 0
Gender: Female
Age: 16
Level: MAX
Next Level: --/--
Appearance:
- Spoiler:
Profession: Grand Illusionist - A weaver of absolute illusion of the greatest caliber, the one who claims this profession utilizes her innate power of wavelength manipulation, and combined with her expert and unrivaled aerial combat, she rends reality and reforms it to her will, trapping her foes within a sadistic nightmare. (Basic Attacks +3)(Aerial Finesse)(Acrobatics)(Subjugation)
*Aerial Finesse: Skills that involve the user going airborne deal 10% more damage and are Sure Hit.
*Acrobatics: Boosts Evasion by 10% and Movement by 2 cells passively. When dodging an attack, the user may move 1 cell away from the attacker.
*Subjugation: Increases the chance of inflicting negative status effects by 20%. Enemies with negative status effects take 10% more damage from the user.
- Spoiler:
- Sky Captain - Intimidation, domination, tyranny. Bravery, leadership, willpower. Dreams. The one who claims this profession has risen to the top and truly claimed her rights as a ruler of the skies, garnering the trust of her friends and accessing an immense inner strength the likes of which have never been seen before. (Basic Attacks +2)(Aerial Finesse)(Acrobatics)
*Aerial Finesse: Skills that involve the user going airborne deal 10% more damage and are Sure Hit.
*Acrobatics: Boosts Evasion by 10% and Movement by 2 cells passively. When dodging an attack, the user may move 1 cell away from the attacker.
Sky Adept - A master of the skies, the one who claims this profession excels at aerial combat and finds herself to be at home amidst the clouds, ever seeking to expand her power and influence. (Basic Attacks +1)(Aerial Finesse)
*Aerial Finesse: Skills that involve the user going airborne deal 10% more damage and are Sure Hit.
Sky Pirate - The skies are her domain and she rules them with an iron fist and a sharp blade. The one who claims this profession pillages and destroys enemies from above.
Weapon: Violet Taint - Eloquent blade of a solid black hue, swirled with a purple paint in wavy designs, possessing steel extensions from the main body to make it look like the wing of a butterfly.
Armor: Butterfly Regalia - Leather gear with polychromatic (mainly gold and the cool colors such as green and violet) wing-like extensions that make the wearer the deadly image of a graceful butterfly.
Accessory: Trendy Heels - Lastest fashionable heels on the market, they'll probably be less popular by next week.
Accessory: Dimension Compass - A compass that can tell direction regardless of what realm or dimension the looker finds themselves in.
Accessory: Dimension Spyglass - Long golden spyglass said to be able to see much farther than any ordinary spyglass, able to reveal things that would otherwise be hidden to the naked eye.
A-Ability: Acrobatic Fencing:
+Obeisant Hope: Manipulates any form of wavelength in order to do anything from deviating the strings of sound to scarring the fabrics of energy. 120% Atk Dmg. Range: 4 cells. 6 MP.
+Dance of the Sky: Does a short dance to evoke the powers of the sky in order to enhance speed, agility, and endurance. Increases evasion rate by 20%, Movement by 1 cell, and the number of basic attacks by 1 for three turns. Range: Self. 14 MP.
+Yellow Butterfly: Creates a surge of lightning along the user's blade allowing for an electrified slash. 130% Atk Dmg. Range: Adjacent cell. Chance of Paralysis. 16 MP. Lightning elemental.
+Valiant Mien: Takes a deep breath, and the user straightens the user's posture, a facade of courage and determination forming upon the user's face. Increases physical damage output by 20% for 3 turns. Range: Self. 8 MP.
+Distant Loss: Fuses tense wavelengths with any available shadows to form a long string that winds around an enemy and sucks out its soul over time. 90% Int Dmg. Range: 4 cells. Chance of Doom. 12 MP.
+Lamba Heart: Forces multiple wavelengths to straighten out turning from waves into lines and directs them to pierce an enemy with quick movements of the user's blade. 60% Atk Dmg. 9 hits. 16 MP.
+Plasma Wing: Harvests electricity which manifests itself as a single wing similar to that of a butterfly's forming on the user's back that is made from pure lightning. Increases evasion rate by 20%. Bestows Haste. User becomes Immune to the Lightning element. 3 turn duration. Range: Self. Water elemental attack will short out the effect. 14 MP.
+Ultraviolet: Fires a ray of pure purple energy that isn't composed of purple light, but a highly concentrated, typically unseen wavelength that degenerates the body of anything it touches. 160% Int Dmg. Range: Straight line. Chance of Burn. Chance of Weak. 16 MP.
+Spectral Ring: Unleashes a fury of slashes in the air around the user, upsetting the balance of wavelengths causing the speed of the user to increase drastically, the user taking advantage of this to dash towards a foe and circle around it rapidly, striking from seemingly all directions. 190% Atk Dmg. Range: 6 cells. 12 MP.
---Cosmic Ray: Warps directly above a target and unleashes a cascade of lightning from beyond the heavens. 250% Int Dmg. Range: Set. Chance of Severe Burn. Chance of Paralysis. 26 MP. Lightning elemental.
+Obscure Harmony: Closes the user's eyes and focuses on a single target, delving deep into its subconscious, resonating with the wavelength of its soul in order to perform one of its own attacks. Allows user to execute a skill known by the target. Takes 2 turns to use. Range: Single enemy. MP cost equal to skill being used.
A-Ability: Storm of Swords:
+Silver Squall: Enhances the user's bladework, making attacks strike fast and true, a flurry of blows blossoming for every single strike dealt. Number of hits for basic attacks and skills +2 and physical critical hit rate +10% for 3 turns. Range: Self. 12 MP.
+Resound: Unleashes a horrible screech by altering wavelengths, making them more erratic along with amplifying frequencies to shatter the enemy's defenses. Target DEF and SPR -20% for 3 turns. Range: 4 cells. 12 MP.
+Magna Feat: Rushes the enemy, striking it twice with the user's blade before leaping up and kicking the target roughly whilst performing a backflip through the air and landing a distance away from the enemy. 110% Atk Dmg. Range: 2 cells. 3 hits. 10 MP.
---Epsilon Raze: Concentrates wavelengths to form rays of energy that shreds the earth and burns the foe along with pummeling it with rubble from below. 170% Int Dmg. Range: Set. Chance of Blind. Chance of Burn. 16 MP.
+Punished Defiance: Lets out a sharp whistle that stills the wavelengths around an enemy making it harder for the enemy to move and dodge incoming attacks. Reduces target's Evade to 0 and lowers target's Move by 1 cell for 3 turn. Range: 4 cells. 10 MP.
+Arsenal: Swipes the air horizontally causing a disturbance in wavelengths that take the forms of several blades which the user sends hurtling towards an enemy with a mere wave of a hand. 80% Atk Dmg. Range: 6 cells. 5 hits. 12 MP.
+Dire Circumstance: Creates a gravitational field above an enemy and forces it to descend, warping space as it travels causing the force of behind the field to strengthen until it touches the enemy and crushes it. 50% Max HP Dmg. Range: 4 cells. 44 MP.
+Magnetic Field: Fuses similar wavelengths together to form a barrier around oneself that repels opposite wavelengths causing enemies to be sent flying back upon getting too close to the user. Enemies in an adjacent cell to the user or attempting to enter an adjacent cell to the user are pushed 3 cells back. If the user enters an adjacent cell to the enemy, the user may quickly execute an attack before being repelled after which the follow-up skill may be executed. 3 turn duration. Range: Self. 10 MP.
---Combustion Helix: Siphons organic matter from the ground to use as a fuel and lifts it into the air around the enemy utilizing wavelengths after which the user ignites it by causing the wavelengths keeping the matter suspended to vibrate, the resulting heat from the friction setting it ablaze, snaring the enemy in a column of fire. 180% Int Dmg. Range: Set. Chance of Burn. 14 MP. Fire elemental.
+Energy Climb: Bum rushes an enemy and deals an uppercut with the user's fist before flipping over the enemy and crouching low for a sweeping kick quickly followed by a powerful upwards kick to get the enemy into the air after which the user leaps upwards and spirals down, smashing the enemy into the ground, using the rebound to go airborne once more. 120% Atk Dmg for first four hits. 180% Atk Dmg for final hit. Range: 3 cells. 5 hits. 24 MP.
---Electrostasis: Conducts a mass of electricity along the ground and into the crater where the enemy lies, blasting it with an immense amount of electrical power. 270% Int Dmg. Range: Set. Chance of Paralysis. Chance of Severe Burn. Chance of Addle. 36 MP. Lightning elemental.
+Hazard Point: Lunges forward with weapon outstretched to pierce the enemy while organizing wavelengths to become more concentrated resulting in harmful radiation. 130% Atk Dmg. Range: 2 cells. Chance of Poison. 10 MP.
+Synchronize: Analyzes the enemy's surrounding wavelengths and mimics them, changing the wavelength's around the user's self into ones that the enemy possesses. Bestows any positive status that the enemy possesses. Range: Single enemy; Self. 12 MP.
A-Ability: Sky Alteration:
+Bright as Day: Manipulates frequencies to form rays of visible light of warm colors and sends them high into the sky, the blazing light releasing a horrid heat down upon the battlefield. 100% Int Dmg. Range: All enemies. Damage persists for 5 turns unless exchanged for another move under this A-Ability with a similar effect. Chance of Berserk each time damage is taken. 18 MP.
+Dead as Night: Darkens the battlefield by harmonizing frequencies into a single black one and then multiplying it across the sky making it as if it were a moonless, starless night. 100% Int Dmg. Range: All enemies. Damage persists for 5 turns unless exchanged for another move under this A-Ability with a similar effect. Chance of Blind each time damage is taken. 18 MP.
+Iris of Heaven: Leaps high into the air and twists around rapidly, wrapping oneself in a coat of all the frequencies of visible light before crashing into an enemy like a speeding bullet resulting in an explosion of light. 170% Atk Dmg. Range: 6 cells and all cells surrounding the target. 16 MP.
+Gamma Harrier: Holds arm out with the palm of the user's hand facing the enemy before crushing wavelengths into tiny spheres, gathering them in the palm, and firing them off at the enemy like a machine gun. 40% Atk Dmg. Range: 4 cells. 15 hits. 28 MP.
+Condensation: Vibrates wavelengths in the air to slowly gather water particles to form clouds, stealing away mana from the opposition to speed up the effect. 10% Piercing Int MP Dmg. Range: All enemies. Damage persists for 5 turns unless exchanged for another move under this A-Ability with a similar effect. If the skill linked with this move is used, this skill's effect ceases. 20 MP.
---Supersaturation: Directs a vast torrent of rain towards an enemy, completely soaking it and rendering it more vulnerable to electrical blasts. Range: Single enemy. Chance of Wet. 6 MP.
+Displacement: Slashes an enemy multiple times, altering wavelengths with each slash to form the illusion that the blade is striking at different places at once, confusing the enemy and making the attack impossible to dodge. 90% Atk Dmg. Range: Adjacent cell. 7 hits. Chance of Confusion. Sure Hit. 20 MP.
+Vicinal Interference: Produces a gravitational force field that slows the momentum of incoming attacks which reduces the net force behind the attack resulting in far less damage being taken. Reduces all damage taken by 50% for 3 turns. Range: Self. 14 MP.
+Wave Vector: Slashes the air up and down creating a wave of energy that surges forward to smash into the enemy multiple times. 130% Atk Dmg. Range: 4 cells. 3 hits. 12 MP.
+Delta Derivative: Slices the enemy three times in a triangular pattern before sending a pulse of energy into the it causing the enemy to fly through the air to the far reaches of the battlefield. 100% Atk Dmg. Range: Adjacent cell. 4 hits. Pushes enemy to edge of battlefield. 12 MP.
---Maximum Velocity: Drastically increases the speed at which the enemy is sent flying through the air by chaning the directionality of wavelengths and having them surge in that direction practically carrying the enemy faster and faster until it disappears from sight. Range: Set. Chance of Oblivion. 24 MP.
+Absolute Pressure: Magnifies gravity by amplifying the directionality of wavelengths and the momentum at which they travel, crushing the enemies and making it difficult for them to navigate around the battlefield. 10% Max HP Dmg. Range: All enemies. Reduces Move to 1 cell. Damage and added effect persist for 5 turns unless exchanged for another move under this A-Ability with a similar effect. 144 MP.
A-Ability: Genesis of Illusion:
+Phase Change: Rendering of a being of immense power, the user hovers into the air and grows a pair of supercharged wings in the shape of that of a butterfly's, and becomes surrounded by crackling electricity, a duplicate of the user's weapon made out of pure energy appearing in the user's free hand. Enemies attacking physically from an adjacent cell have a chance of being Paralyzed. User gains Flying status. Absorb Lightning element. Basic attacks executed as if user wielded two weapons. Weapon status boost doubled. Damage output +20%. Cannot be shorted out by Water elemental moves. Range: Self. 36 MP.
+Fatal Orbit: Flashes through the air and cuts through an enemy multiple times by flying around it at blinding speeds to rend the flesh with greater force and to disorient the enemy. 70% Atk Dmg. Range: 3 cells. 13 hits. Must have Flying status. 22 MP.
+Rending Thorn: Disappears from sight and reappears near an enemy, smashing the user's weapons into the ground causing a great disturbance in wavelengths forming blades of energy that shoot upwards and stun enemies. Teleports to a cell adjacent to target. 190% Atk Dmg. Range: All surrounding cells after teleportation. Stuns targets for 1 turn. 24 MP.
+Your Worst Nightmare: Grins sadistically before shredding one's own form to take the form of the enemy's greatest fear using wavelengths to keep the body in synchronization with the air for possible reformation after the psychological assault. Range: Single enemy. Chance of Fear. 6 MP.
+Disconnect: Traces the path of a vector by teleporting from one place to another place behind the enemy and waits as a thick wavelength follows that very path at a high velocity, slicing the enemy clean in half. 210% Atk Dmg. Range: Single enemy in same row/column. Path to target must be clear of obstructions. Chance of Blood Loss. 18 MP.
+Time to Part: Punches an enemy vicious in the stomach, knocking the essence of time from their bodies and whispering gently to the wavelengths to restrain the enemy in place. 250% Atk Dmg. Range: Adjacent cell. Chance of Stop. If no Stop, Chance of Immobilize. 32 MP.
+Mind Refraction: Shorts out the frequencies around the enemy's head causing them to only hear the user's suggestions, making them believe that their attacks miss or fail until the enemy becomes so debilitated that the illusion becomes reality. Lowers target hit rate by 50%. Range: 4 cells. Chance of Misfortune. 12 MP.
+Thirteen: Flashes out of existence and reappears directly above the enemy, upside down and with one's weapon pointed down at the enemy before flickering and creating twelve other images of oneself, all in the airspace surrounding the enemy before converging all at once for severe damage. 330% Atk Dmg. Range: 8 cells. -25% Hit Rate. 24 MP.
+Expanse of White: A scream from the user shatters all wavelengths leaving the enemy trapped in an endless realm of nothingness--just the enemy and the enemy alone. Renders target unable to target allies with any action for 2 turns. Range: All enemies. 16 MP.
+Omega Flash: A flash of lightning is beautiful, but only lasts a second, whereas the column of pure energy that the user conjures beneath an enemy is a rendering of that very action only slowed down so the beauty of that flash can be admired by onlookers as it scathes the enemy into obliteration. 400% Int Dmg. Range: Single enemy in same row/column. Must have Flying status. 44 MP. Lightning elemental.[/spoiler]
R-Ability: Illusion Counter - When attacked physically, launches into a counterattack in which the user duplicates the user's self for dealing multiple hits. Counterattacks for 100% Atk Dmg. Number of hits is equal to the number of basic attacks the user can currently execute. Target must be within 3 cells of the user.
S-Ability: Devastating Touch - All basic attacks have a 20% chance of inflicting Poison, Frail, and Misfortune.
D-Ability: Violet Butterfly (Dark) - Expels all mana in order to summon an enormous swarm of violet butterflies that shroud the user allowing the user to disappear in an encroaching darkness that descends upon the battlefield before slashing the enemy over and over again from the shadows while the butterflies glide gracefully through the area keeping the enemy mesmerized. Deals 200% Atk Dmg to one enemy on the battlefield that may be Mesmerized if it survives.
+Arctic Ascent (Ice) - Orchestrates the remnant butterflies like a mighty conductor causing them to single out a solitary foe and swarm around them, flying upwards suddenly causing the darkness to rise with a frigid gale, freezing the enemy to the bone. Deals 215% Piercing Atk damage to a single enemy on the battlefield. Survivors are subject to Freeze.
+Blood Feast (Dark) - Fills the sky with an ominous overcast of violet butterflies, slowly fluttering with an unknown intent until blood begins spilling from the orifices of the enemies and the butterflies descend like savage predators, their proboscises dipping into the streams of crimson life essence to feast upon it while returning the sustenance drained to their master. Deals 115% Piercing Atk damage to all enemies on the battlefield. Half of the collective damage dealt is absorbed by the user as HP.
F-Ability: Endless Meadow (Dark) - When all hope is lost...when all is shrouded in darkness, follow the glowing wings of the butterfly--your only source of light. It will guide you to your sanctuary in due time, out of this continuous and perpetual abyss. Perhaps. The grass of the meadow expands indefinitely and the darkness reaches even farther than that. Is there even a way out? All there is left to do is carry your wretched, ragged soul along, hoping to escape. Deals 150% Piercing Int damage to all enemies on the battlefield. Survivors are subject to Oblivion. Those who evade Oblivion have all their stats reduced by 15% for 10 turns.
Stats:
HP: 20
MP: 20
DD: 0/10
Atk: 4
Def: 2
Int: 1
Spr: 3
Evasion: 5%
Movement: 2 cells (+2 from Grand Illusionist profession)
Skill Points: 0
Last edited by Masquerade on Tue Dec 20, 2016 8:50 pm; edited 5 times in total
Re: Masquerade's Character Chronicle
From: Tales of Alidaire: Heart of the World
Name: Alice Kingsley
Gender: Female
Age: 19
Level: 20
Appearance:
Profession: White Champion - She took up the sword and fought nobly against the Jabberwocky and won. The one who claims this profession defeated the Red Queen and now vows to protect the White Kingdom. (Shield Bearer)(Absorb Light)(Resist Dark)(Immune Blind)
Weapon: Vorpal Blade - A legendary sword that is believed to be the only sword that can slay a Jabberwocky. (Added Effect: Instant Death)
Shield: Kite Shield - A rather large shield capable of fending off many attacks when in capable hands. (Immune Poison)(Immune Severe Poison)(Immune Venom)
Armor: Champion's Mail - Armor provided by the White Queen to be worn by the champion who protects the White Kingdom. (Immune Petrify)(Immune Instant Death)
Accessory 1: Champion's Helm (Immune Immobilize)(Immune Freeze)
Accessory 2: Champion's Gauntlets (Immune Disable)(Immune Paralysis)
A-Ability: Facing the Undefeatable:
+Belief in the Impossible: The user believes in a number of impossible things that manifest into power of the heart despite the craziness exuded by those beliefs. The skills under this attack must be used in the order in which they are listed.
---There Are Potions That Can Shrink You: The user believes in the impossibility of potions existing that can shrink you down to the size of a mouse. Increases Atk by 20%. Boosts the chances of added effect Instant Death for normal attacks and skills up to 16%. Range: Self Only. 24 MP.
---There Are Cakes That Can Make You Grow: The user believes in the impossibility of cakes existing that can make one grow to twice their normal size. Increases Atk by 20%. Boosts the chances of added effect Instant Death for normal attacks and skills up to 32%. Range: Self Only. 24 MP.
---Animals Can Talk: The user believes in the impossibility of animals being able to talk in any of the human languages. Increases Atk by 20%. Boosts the chances of added effect Instant Death for normal attacks and skills up to 48%. Range: Self Only. 24 MP.
---Cats Can Disappear: The user believes in the impossibility of cats being able to vanish complete in midair even going as far as making only certain body parts disappear. Increases Atk by 20%. Boosts the chances of added effect Instant Death for normal attacks and skills up to 64%. Range: Self Only. 24 MP.
---There Is A Place Called Wonderland: The user believes in the impossibility of another world existing where unimaginable creatures reside. Increases Atk by 20%. Boosts the chances of added effect Instant Death for normal attacks and skills up to 80%. Range: Self Only. 24 MP.
---I Can Defeat The Jabberwocky: The user believes in the impossibility that the user can slay the supposedly undefeatable, legendary monster even though all odds are against the user. Increases Atk by 20%. Boosts the chances of added effect Instant Death for normal attacks and skills up to 99%. Range: Self Only. 24 MP.
+Double Slash: A simple two-slash combo attack. 140% Atk Dmg. Range: Adjacent cell. 2 hits. 10 MP.
+Heart of War: The user becomes caught up in the heat of battle causing adrenaline to surge through the user’s veins, speeding the user up. User receives Haste status. Range: Self Only. 8 MP.
+Reversal Slash: Slides between the enemy’s legs and deals a devastating slash to the enemy’s back. 180% Atk Dmg. Range: Adjacent cell. High critical hit rate. 16 MP.
+Vanquish: Leaps into the air in preparation for the coup de grace before falling back down to earth to slice the enemy’s head off. 270% Atk Dmg. Range: 2 cells. Chance of Instant Death. 64 MP.
A-Ability: Carving My Own Destiny:
+Deviate from the Fated Path: The user disregards all knowledge of the user’s destined fate and begins to carve the user’s own way through destiny using skills that help the user defy fate. Must be used before any other skills of this A-Ability can be used. Range: Self Only. 4 MP.
+Flying Hat Ride: Shrinks in size and hops aboard a rather familiar hat that soars at the enemy to slash it with blades that extend from the brim. 120% Atk Dmg. Range: 4 cells. 10 MP.
+Stepping Stones: Transmogrifies the battlefield into a giant pool of water with stepping stones leading to the target that the user uses to hop across to reach the enemy before leaping up and delivering a devastating kick to the enemy, knocking it into the pool and leaving it to drown. 110% Atk Dmg. Range: 6 cells. Chance of Drown. 18 MP.
+Hedgehog Vengeance: Picks up a nearby hedgehog and curls it into a ball before throwing it at an enemy and, while the enemy’s distracted, rushes up and deals a devastating blow to the enemy’s chest. 100% Atk Dmg from hedgehog. 130% Atk Dmg from blow. Range: 3 cells. 2 hits. High critical hit rate for second hit. 22 MP.
+Rescuing the Bandersnatch: Releases the Bandersnatch from the Red Queen’s grasp allowing it to wreak havoc on the opposition, tearing the enemies apart limb from limb. 180% Atk Dmg. Range: All enemies. 34 MP.
R-Ability: Unwavering Resolve- When attacked physically, the user turns bravery into determination and counterattacks the enemy dealing 200% Atk damage to it.
S-Ability: Limitless Imagination- Completely restores MP after current MP reaches an unusable amount. Can only be used once per battle.
D-Ability: The Irrational Mind That Rules The World (Neutral) - The user believes that the whole world is the user’s creation and bravely walks up to the enemy and places a hand gently on its heart causing it to beat slower and slower until it stops completely, and, with a wave of the user’s hand, sends the body hurtling into oblivion. Deals 200% Piercing Atk damage to one enemy on the battlefield that has a chance of inflicting Oblivion on a survivor.
Stats:
HP: 145 (+20 from Champion’s Gauntlets)
MP: 125 (+20 from Champion’s Helm)
Atk: 24 (+32 from Vorpal Blade)(+12 from Champion’s Gauntlets)
Def: 21 (+18 from Champion’s Mail)(+7 from Kite Shield)(+12 from Champion’s Helm)
Int: 18 (+24 from Vorpal Blade)(+6 from Champion’s Gauntlets)
Spr: 17 (+9 from Champion’s Mail)(+6 from Champion’s Helm)
Movement: 2 cells (+1 from White Champion job)
Skill Points: 0
Name: Alice Kingsley
Gender: Female
Age: 19
Level: 20
Appearance:
- Spoiler:
Profession: White Champion - She took up the sword and fought nobly against the Jabberwocky and won. The one who claims this profession defeated the Red Queen and now vows to protect the White Kingdom. (Shield Bearer)(Absorb Light)(Resist Dark)(Immune Blind)
Weapon: Vorpal Blade - A legendary sword that is believed to be the only sword that can slay a Jabberwocky. (Added Effect: Instant Death)
Shield: Kite Shield - A rather large shield capable of fending off many attacks when in capable hands. (Immune Poison)(Immune Severe Poison)(Immune Venom)
Armor: Champion's Mail - Armor provided by the White Queen to be worn by the champion who protects the White Kingdom. (Immune Petrify)(Immune Instant Death)
Accessory 1: Champion's Helm (Immune Immobilize)(Immune Freeze)
Accessory 2: Champion's Gauntlets (Immune Disable)(Immune Paralysis)
A-Ability: Facing the Undefeatable:
+Belief in the Impossible: The user believes in a number of impossible things that manifest into power of the heart despite the craziness exuded by those beliefs. The skills under this attack must be used in the order in which they are listed.
---There Are Potions That Can Shrink You: The user believes in the impossibility of potions existing that can shrink you down to the size of a mouse. Increases Atk by 20%. Boosts the chances of added effect Instant Death for normal attacks and skills up to 16%. Range: Self Only. 24 MP.
---There Are Cakes That Can Make You Grow: The user believes in the impossibility of cakes existing that can make one grow to twice their normal size. Increases Atk by 20%. Boosts the chances of added effect Instant Death for normal attacks and skills up to 32%. Range: Self Only. 24 MP.
---Animals Can Talk: The user believes in the impossibility of animals being able to talk in any of the human languages. Increases Atk by 20%. Boosts the chances of added effect Instant Death for normal attacks and skills up to 48%. Range: Self Only. 24 MP.
---Cats Can Disappear: The user believes in the impossibility of cats being able to vanish complete in midair even going as far as making only certain body parts disappear. Increases Atk by 20%. Boosts the chances of added effect Instant Death for normal attacks and skills up to 64%. Range: Self Only. 24 MP.
---There Is A Place Called Wonderland: The user believes in the impossibility of another world existing where unimaginable creatures reside. Increases Atk by 20%. Boosts the chances of added effect Instant Death for normal attacks and skills up to 80%. Range: Self Only. 24 MP.
---I Can Defeat The Jabberwocky: The user believes in the impossibility that the user can slay the supposedly undefeatable, legendary monster even though all odds are against the user. Increases Atk by 20%. Boosts the chances of added effect Instant Death for normal attacks and skills up to 99%. Range: Self Only. 24 MP.
+Double Slash: A simple two-slash combo attack. 140% Atk Dmg. Range: Adjacent cell. 2 hits. 10 MP.
+Heart of War: The user becomes caught up in the heat of battle causing adrenaline to surge through the user’s veins, speeding the user up. User receives Haste status. Range: Self Only. 8 MP.
+Reversal Slash: Slides between the enemy’s legs and deals a devastating slash to the enemy’s back. 180% Atk Dmg. Range: Adjacent cell. High critical hit rate. 16 MP.
+Vanquish: Leaps into the air in preparation for the coup de grace before falling back down to earth to slice the enemy’s head off. 270% Atk Dmg. Range: 2 cells. Chance of Instant Death. 64 MP.
A-Ability: Carving My Own Destiny:
+Deviate from the Fated Path: The user disregards all knowledge of the user’s destined fate and begins to carve the user’s own way through destiny using skills that help the user defy fate. Must be used before any other skills of this A-Ability can be used. Range: Self Only. 4 MP.
+Flying Hat Ride: Shrinks in size and hops aboard a rather familiar hat that soars at the enemy to slash it with blades that extend from the brim. 120% Atk Dmg. Range: 4 cells. 10 MP.
+Stepping Stones: Transmogrifies the battlefield into a giant pool of water with stepping stones leading to the target that the user uses to hop across to reach the enemy before leaping up and delivering a devastating kick to the enemy, knocking it into the pool and leaving it to drown. 110% Atk Dmg. Range: 6 cells. Chance of Drown. 18 MP.
+Hedgehog Vengeance: Picks up a nearby hedgehog and curls it into a ball before throwing it at an enemy and, while the enemy’s distracted, rushes up and deals a devastating blow to the enemy’s chest. 100% Atk Dmg from hedgehog. 130% Atk Dmg from blow. Range: 3 cells. 2 hits. High critical hit rate for second hit. 22 MP.
+Rescuing the Bandersnatch: Releases the Bandersnatch from the Red Queen’s grasp allowing it to wreak havoc on the opposition, tearing the enemies apart limb from limb. 180% Atk Dmg. Range: All enemies. 34 MP.
R-Ability: Unwavering Resolve- When attacked physically, the user turns bravery into determination and counterattacks the enemy dealing 200% Atk damage to it.
S-Ability: Limitless Imagination- Completely restores MP after current MP reaches an unusable amount. Can only be used once per battle.
D-Ability: The Irrational Mind That Rules The World (Neutral) - The user believes that the whole world is the user’s creation and bravely walks up to the enemy and places a hand gently on its heart causing it to beat slower and slower until it stops completely, and, with a wave of the user’s hand, sends the body hurtling into oblivion. Deals 200% Piercing Atk damage to one enemy on the battlefield that has a chance of inflicting Oblivion on a survivor.
Stats:
HP: 145 (+20 from Champion’s Gauntlets)
MP: 125 (+20 from Champion’s Helm)
Atk: 24 (+32 from Vorpal Blade)(+12 from Champion’s Gauntlets)
Def: 21 (+18 from Champion’s Mail)(+7 from Kite Shield)(+12 from Champion’s Helm)
Int: 18 (+24 from Vorpal Blade)(+6 from Champion’s Gauntlets)
Spr: 17 (+9 from Champion’s Mail)(+6 from Champion’s Helm)
Movement: 2 cells (+1 from White Champion job)
Skill Points: 0
Last edited by Masquerade on Tue Sep 04, 2012 8:53 pm; edited 2 times in total
Re: Masquerade's Character Chronicle
From: Kingdom Hearts: Hearts of Unknown
Name: Ritsuko Cauda
Gender: Female
Age: 22
Level: 1
Next Level: 0/10
Appearance:
Profession: Fighter - The one who claims this profession uses fists more than words to communicate her point.
Weapon: Leather Gloves - Gloves made of black leather used to cushion the hand while smashing it into an enemy's face.
Armor: Leather Gear - Fairly revealing clothing made of leather.
Accessory: Steel Plates (ATK+1)
A-Ability: Beat Down:
+Beat Rush: A devastating five-hit combo. 110% Atk Dmg. Range: Adjacent cell. 5 hits. 9 MP.
+Restraint Fist: Knocks the enemy senseless with two horrid strikes. 60% Atk Dmg for the first hit. 140% Atk Dmg for the second hit. Range: Adjacent cell. 2 hits. Chance of Paralysis on second hit. 13 MP.
R-Ability: None.
S-Ability: Burst Release- Increases ATK by 50% for 3 turns.
D-Ability: Phoenix Uprising (Fire) - Punches the air after which a scorching flame emerges from below the enemy that transforms into a phoenix as it ascends to the heavens leaving the enemy's scorched remains behind upon the earth. Deals 200% Piercing Atk damage to one enemy up to 4 cells away.
Stats:
HP: 25
MP: 15
Atk: 3 (+1 from Leather Gloves) (+1 from Steel Plates)
Def: 2 (+1 from Leather Gear)
Int: 1 (+0 from Leather Gloves)
Spr: 2 (+1 from Leather Gear)
Movement: 2 Cells (+1 from Fighter Profession)
Skill Points: 0
Name: Ritsuko Cauda
Gender: Female
Age: 22
Level: 1
Next Level: 0/10
Appearance:
- Spoiler:
Profession: Fighter - The one who claims this profession uses fists more than words to communicate her point.
Weapon: Leather Gloves - Gloves made of black leather used to cushion the hand while smashing it into an enemy's face.
Armor: Leather Gear - Fairly revealing clothing made of leather.
Accessory: Steel Plates (ATK+1)
A-Ability: Beat Down:
+Beat Rush: A devastating five-hit combo. 110% Atk Dmg. Range: Adjacent cell. 5 hits. 9 MP.
+Restraint Fist: Knocks the enemy senseless with two horrid strikes. 60% Atk Dmg for the first hit. 140% Atk Dmg for the second hit. Range: Adjacent cell. 2 hits. Chance of Paralysis on second hit. 13 MP.
R-Ability: None.
S-Ability: Burst Release- Increases ATK by 50% for 3 turns.
D-Ability: Phoenix Uprising (Fire) - Punches the air after which a scorching flame emerges from below the enemy that transforms into a phoenix as it ascends to the heavens leaving the enemy's scorched remains behind upon the earth. Deals 200% Piercing Atk damage to one enemy up to 4 cells away.
Stats:
HP: 25
MP: 15
Atk: 3 (+1 from Leather Gloves) (+1 from Steel Plates)
Def: 2 (+1 from Leather Gear)
Int: 1 (+0 from Leather Gloves)
Spr: 2 (+1 from Leather Gear)
Movement: 2 Cells (+1 from Fighter Profession)
Skill Points: 0
Re: Masquerade's Character Chronicle
From: Tales of a Dreamer: Barren Wasteland
Name: Kathyrine Fowles
Gender: Female
Age: 19
Level: 1
Appearance:
Profession: Quick Blade - A flash in the blinding darkness. No more light shines through. No sounds are to be heard in this abyss. No kindness nor hatred burns in the heart. What even happened? A life was stolen...and it only took but a mere fraction of a second. The one who claims this profession wields dual blades with intense speed and uses multi-hit combo attacks to subdue the enemy.
Weapon: Dull Sabers - A pair of blades that desperately need to be sharpened. (2 hits)
Armor: Black Garments - Mostly black clothing that aids the wearer in being stealthy...not in broad daylight, of course.
Accessory: Crimson Cloth (ATK+1)
A-Ability: Quickening Death:
+Blur: Focuses intently, allowing mobility to increases and reflexes to sharpen. User gains Haste status. Range: Self only. 8 MP.
+Whip Smack: Slices the enemy once with one saber and then follows up with an amazingly quick slash with the other saber. 120% Atk Dmg. Range: Adjacent cell. 2 hits. 8 MP.
R-Ability: None.
S-Ability: Adept Blade - Increases the number of normal attacks the user can execute in one turn by 1.
D-Ability: Night Raid (Neutral) - A lingering darkness covers the battlefield that obscures all light. From out of this darkness emerges a monster that delivers an incredulous onslaught of stabs and slashes to the helpless enemy. As the darkness fades and the light returns, the monster is revealed to be only the user standing next to the profusely bleeding enemy. Deals 200% Piercing Atk damage to one enemy up to 6 cells away.
Stats:
HP: 25
MP: 15
Atk: 4 (+1 from Dull Sabers)(+1 Crimson Cloth)
Def: 4 (+1 from Black Garments)
Int: 2 (+0 from Dull Sabers)
Spr: 3 (+1 from Black Garments)
Movement: 2 cells (+2 from Quick Blade)
Skill Points: 0
Name: Kathyrine Fowles
Gender: Female
Age: 19
Level: 1
Appearance:
- Spoiler:
Profession: Quick Blade - A flash in the blinding darkness. No more light shines through. No sounds are to be heard in this abyss. No kindness nor hatred burns in the heart. What even happened? A life was stolen...and it only took but a mere fraction of a second. The one who claims this profession wields dual blades with intense speed and uses multi-hit combo attacks to subdue the enemy.
Weapon: Dull Sabers - A pair of blades that desperately need to be sharpened. (2 hits)
Armor: Black Garments - Mostly black clothing that aids the wearer in being stealthy...not in broad daylight, of course.
Accessory: Crimson Cloth (ATK+1)
A-Ability: Quickening Death:
+Blur: Focuses intently, allowing mobility to increases and reflexes to sharpen. User gains Haste status. Range: Self only. 8 MP.
+Whip Smack: Slices the enemy once with one saber and then follows up with an amazingly quick slash with the other saber. 120% Atk Dmg. Range: Adjacent cell. 2 hits. 8 MP.
R-Ability: None.
S-Ability: Adept Blade - Increases the number of normal attacks the user can execute in one turn by 1.
D-Ability: Night Raid (Neutral) - A lingering darkness covers the battlefield that obscures all light. From out of this darkness emerges a monster that delivers an incredulous onslaught of stabs and slashes to the helpless enemy. As the darkness fades and the light returns, the monster is revealed to be only the user standing next to the profusely bleeding enemy. Deals 200% Piercing Atk damage to one enemy up to 6 cells away.
Stats:
HP: 25
MP: 15
Atk: 4 (+1 from Dull Sabers)(+1 Crimson Cloth)
Def: 4 (+1 from Black Garments)
Int: 2 (+0 from Dull Sabers)
Spr: 3 (+1 from Black Garments)
Movement: 2 cells (+2 from Quick Blade)
Skill Points: 0
Re: Masquerade's Character Chronicle
From: Destiny of the Dreamweaver
Name: August Chambers
Gender: Male
Age: 24
Level: 1
Next Level: 0/10
Appearance:
Profession: Dreamweaver - The one who claims this profession has experienced powers over dreams and can conjure things into existence with which to execute a variety of attacks.
Weapon: Dreamflow Lv. 1 - A small bit of dream energy that slowly trickles around the user and can be used to form weak weapons. (Range: Varying)
Armor: Vague Overcoat - A boring, plain, gray overcoat that seems to dull out the interesting aspects of the wearer's personality.
Accessory: Solemn Memento (ATK+1)
A-Ability: Dream Conjuring:
+Sword: Conjures a sword using dream energy in order to use a variety of slashing and stabbing attacks. Range: Varying. Varying MP. Allows for the usage of Sword abilities.
---Crushing Blow: Deals a crazed blow to the enemy with such immense power that it could crush bone should it connect. 180% Atk Dmg. Range: Adjacent cell. Low hit rate. 10 MP.
---Spinning Slash: Spins rapidly with sword outstretched in order to assault enemies attempting to surround the user. 120% Atk Dmg. Range: All surrounding cells (adjacent/diagonal.)
+Staff: Conjures a staff using dream energy in order to cast a spell from the user's repertoire. Range: Varying. Varying MP. Allows for the usage of Staff abilities.
---Dream Fire: Shoots a stream of violet fire that soars over an enemy and then strikes it in the back. 100% Int Dmg. Range: 4 cells. High critical hit chance. Chance of Burn. 10 MP. Fire elemental.
---Dream Blizzard: Fires a large golden icicle at an enemy only to have it split into several that strike the enemy. 110% Int Dmg. Range: 6 cells. 5 hits. 12 MP. Ice elemental.
R-Ability: None.
S-Ability: Constant Dreamflow - Recovers MP equal to 5% Max MP at the start of each turn.
D-Ability: Dream Death (Neutral) - With immense concentration, the user slams a fist into the enemy which causes an unimaginable amount of dream energy to surge forth and shatter the enemy into dream particles that meander off into the distance, cursed to wander the Dreamland for eternity. Deals 200% Atk Dmg to one enemy up to 4 cells away.
Stats:
HP: 25
MP: 15
Atk: 4 (+1 from Dreamflow Lv. 1)(+1 from Solemn Memento)
Def: 2 (+1 from Vague Overcoat)
Int: 4 (+1 from Dreamflow Lv. 1)
Spr: 2 (+1 from Vague Overcoat)
Movement: 2 cells (+1 from Dreamweaver job)
Skill Points: 0
Name: August Chambers
Gender: Male
Age: 24
Level: 1
Next Level: 0/10
Appearance:
- Spoiler:
Profession: Dreamweaver - The one who claims this profession has experienced powers over dreams and can conjure things into existence with which to execute a variety of attacks.
Weapon: Dreamflow Lv. 1 - A small bit of dream energy that slowly trickles around the user and can be used to form weak weapons. (Range: Varying)
Armor: Vague Overcoat - A boring, plain, gray overcoat that seems to dull out the interesting aspects of the wearer's personality.
Accessory: Solemn Memento (ATK+1)
A-Ability: Dream Conjuring:
+Sword: Conjures a sword using dream energy in order to use a variety of slashing and stabbing attacks. Range: Varying. Varying MP. Allows for the usage of Sword abilities.
---Crushing Blow: Deals a crazed blow to the enemy with such immense power that it could crush bone should it connect. 180% Atk Dmg. Range: Adjacent cell. Low hit rate. 10 MP.
---Spinning Slash: Spins rapidly with sword outstretched in order to assault enemies attempting to surround the user. 120% Atk Dmg. Range: All surrounding cells (adjacent/diagonal.)
+Staff: Conjures a staff using dream energy in order to cast a spell from the user's repertoire. Range: Varying. Varying MP. Allows for the usage of Staff abilities.
---Dream Fire: Shoots a stream of violet fire that soars over an enemy and then strikes it in the back. 100% Int Dmg. Range: 4 cells. High critical hit chance. Chance of Burn. 10 MP. Fire elemental.
---Dream Blizzard: Fires a large golden icicle at an enemy only to have it split into several that strike the enemy. 110% Int Dmg. Range: 6 cells. 5 hits. 12 MP. Ice elemental.
R-Ability: None.
S-Ability: Constant Dreamflow - Recovers MP equal to 5% Max MP at the start of each turn.
D-Ability: Dream Death (Neutral) - With immense concentration, the user slams a fist into the enemy which causes an unimaginable amount of dream energy to surge forth and shatter the enemy into dream particles that meander off into the distance, cursed to wander the Dreamland for eternity. Deals 200% Atk Dmg to one enemy up to 4 cells away.
Stats:
HP: 25
MP: 15
Atk: 4 (+1 from Dreamflow Lv. 1)(+1 from Solemn Memento)
Def: 2 (+1 from Vague Overcoat)
Int: 4 (+1 from Dreamflow Lv. 1)
Spr: 2 (+1 from Vague Overcoat)
Movement: 2 cells (+1 from Dreamweaver job)
Skill Points: 0
Re: Masquerade's Character Chronicle
Name: Cloud Strife
Gender: Male
Age: 21
Level: 10
Appearance:
Profession: Ex-SOLDIER - The one who claims this profession has left his post as SOLDIER that is led by the evil corporation, Shin-ra, of which he opposes.
Weapon: Buster Sword - An impossibly large sword with a long, sharp blade that has two materia slots on the blade near the hilt. (Accessory Slot+1)
Armor: Twisted SOLDIER Uniform - What used to be the standard SOLDIER uniform has now become some sort of nightmarish outfit perfect for a renegade.
Accessory 1: 2x Cut Materia (Basic Attack+1)
Accessory 2: HP Up Materia Lv. 2 (HP+40% Max)
A-Ability: Limit Break:
+Brave Slash: Utilizes intense courage in order to deliver a devastating slash to the enemy. 120% Atk Dmg. Range: Adjacent cell. 6 MP.
+Cross Slash: Slashes the enemy multiple times while invoking dark magic to curse the enemy. 110% Atk Dmg. Range: Adjacent cell. Silences target. 7 MP.
+Fira: Sends a ball of fire hurtling across the battlefield that explodes upon hitting the target causing fire to spread and harm adjacent units. 150% Int Dmg. Range: 3 cells plus enemies in adjacent cells. 16 MP.
+Blade Beam: Fires a concentrated beam of Mako energy from the end of the user's blade at an enemy that is far away. 140% Int Dmg. Range: 5 cells. 10 MP.
+Climhazard: Deals a massive upwards slash to the enemy with a chance of possible hazardous contamination from Mako energy. 140% Atk Dmg. Range: 2 cells. Poisons target. 11 MP.
A-Ability: Item.
R-Ability: Counterattack- When attacked physically, counterattacks with 100% Atk Dmg. if the attacker is within range. Works in conjunction with 2x Cut Materia.
S-Ability: Rising Limit- Damage dealt by Limit Break A-Abilities increases by 10% for each interval of 10 HP that the user loses.
D-Ability: Omnislash (Neutral) - Randomly assaults enemies with a myriad of devastating slashes. Deals 100% Piercing Atk damage to random enemies with up to 15 hits.
Stats:
HP: 135 (+54 from HP Up Materia)
MP: 85
Atk: 20 (+5 from Buster Sword)
Def: 18 (+2 from SOLDIER Uniform)
Int: 13 (+0 from Buster Sword)
Spr: 13 (+0 from SOLDIER Uniform)
Move: 2 cells (+2 from Ex-SOLDIER job)
Skill Points: 0
Gender: Male
Age: 21
Level: 10
Appearance:
- Spoiler:
Profession: Ex-SOLDIER - The one who claims this profession has left his post as SOLDIER that is led by the evil corporation, Shin-ra, of which he opposes.
Weapon: Buster Sword - An impossibly large sword with a long, sharp blade that has two materia slots on the blade near the hilt. (Accessory Slot+1)
Armor: Twisted SOLDIER Uniform - What used to be the standard SOLDIER uniform has now become some sort of nightmarish outfit perfect for a renegade.
Accessory 1: 2x Cut Materia (Basic Attack+1)
Accessory 2: HP Up Materia Lv. 2 (HP+40% Max)
A-Ability: Limit Break:
+Brave Slash: Utilizes intense courage in order to deliver a devastating slash to the enemy. 120% Atk Dmg. Range: Adjacent cell. 6 MP.
+Cross Slash: Slashes the enemy multiple times while invoking dark magic to curse the enemy. 110% Atk Dmg. Range: Adjacent cell. Silences target. 7 MP.
+Fira: Sends a ball of fire hurtling across the battlefield that explodes upon hitting the target causing fire to spread and harm adjacent units. 150% Int Dmg. Range: 3 cells plus enemies in adjacent cells. 16 MP.
+Blade Beam: Fires a concentrated beam of Mako energy from the end of the user's blade at an enemy that is far away. 140% Int Dmg. Range: 5 cells. 10 MP.
+Climhazard: Deals a massive upwards slash to the enemy with a chance of possible hazardous contamination from Mako energy. 140% Atk Dmg. Range: 2 cells. Poisons target. 11 MP.
A-Ability: Item.
R-Ability: Counterattack- When attacked physically, counterattacks with 100% Atk Dmg. if the attacker is within range. Works in conjunction with 2x Cut Materia.
S-Ability: Rising Limit- Damage dealt by Limit Break A-Abilities increases by 10% for each interval of 10 HP that the user loses.
D-Ability: Omnislash (Neutral) - Randomly assaults enemies with a myriad of devastating slashes. Deals 100% Piercing Atk damage to random enemies with up to 15 hits.
Stats:
HP: 135 (+54 from HP Up Materia)
MP: 85
Atk: 20 (+5 from Buster Sword)
Def: 18 (+2 from SOLDIER Uniform)
Int: 13 (+0 from Buster Sword)
Spr: 13 (+0 from SOLDIER Uniform)
Move: 2 cells (+2 from Ex-SOLDIER job)
Skill Points: 0
Last edited by Masquerade on Sat Sep 25, 2010 9:32 pm; edited 1 time in total
Re: Masquerade's Character Chronicle
From: ???
Name: Lucidity Nightengale
Gender: Female
Age: 15
Level: 10
Appearance:
Profession: Spear Mistress - She who carries around a spear and uses it with passion and skill beyond belief claims this profession with pride. (Resist Wind)(Resist Lightning)(Vulnerable Earth)(Basic Attacks+1)
Weapon: Octane Serpent - A legendary spear forged by a master blacksmith that was designed for dealing damage to whole armies of fighters. (Range: All Enemies)
Armor: Unidentified Uniform - A strange uniform worn by those who have joined an unknown organization. What kind of organization could it be? (Immune Confusion/Charm/Mesmerize)
Accessory: Crimson Cloth (HP/MP+20)(ATK/INT+4)
A-Ability: Chaotic Transversal:
+No Escape: Spins around quickly, lashing out at nearby enemies while blades of wind slice at enemies farther away. 120% Atk Dmg for nearby enemies. 120% Int Dmg for faraway enemies. Range: All surrounding cells (adjacent/diagonal) for ATK; All other enemies for INT. 3 hits. 36 MP.
+Momentary Lightning: With a snap of the fingers, builds up an electrical charge before sending myriad bolts of lightning to strike the enemy from above. 220% Int Dmg. Range: 4 cells. Chance of Paralysis. Takes 2 turns to use. 28 MP. Lightning elemental.
+Destruction Force: Concentrates and draws in dream energy to boost the user's stats before releasing the built up energy to deal massive damage to enemies. Deals damage equal to 100% + 10% per turn charged Int Dmg. Range: All surrounding cells (adjacent/diagonal.) Can be charged up to 10 times. Increases all stats by 20% per turn charged. Stats return to normal when released. 32 MP.
+Trine Blade: Assaults the enemy by slicing it in triangular patterns to confuse it and prevent counterattack. 130% Atk Dmg. Range: 2 cells. 9 hits. Bypasses R-Abilities. 18 MP.
+Yearning for the Sky: Deals several upward strikes to the enemy before finally launching it into the air. 100% Atk Dmg for first hit. 110% Atk Dmg for second hit. 120% Atk Dmg for third hit. 140% Atk Dmg for final hit. Range: 2 cells. 4 hits. Chance of Airborne. 28 MP.
+Heliocentric Embrace: Bombards the enemy with arrows of fire creating a sphere of flame that incinerates the enemy multiple times. 110% Int Dmg for arrows. 140% Int Dmg for sphere. Range: 5 cells. 12 hits (8 arrows/4 sphere.) Critical Hit if target is Airborne. 55 MP. Fire elemental.
+Cradle of the Earth: Slams the enemy into the earth forming a large crater. 160% Atk Dmg. Range: 2 cells. Critical Hit if target is Airborne. 12 MP.
+Geological Rising: Causes dream energy to surge out from the ground in the form of earthen pillars that slam into the enemy from below. 130% Int Dmg. Range: 4 cells. 6 hits. 16 MP. Earth elemental.
+Titan's Whirl: Knocks the target into the air and spins spear to juggle the enemy, keeping it in the air while a vicious wind is summoned that forms a tornado to drain the very life from the enemy. 170% Atk Dmg for spear strikes. 220% Int Dmg from tornado. Range: 4 cells. 8 hits (7 spear strikes/1 tornado.) Chance of HP Reduction to 1 for tornado. 86 MP. Wind elemental.
+Nightmare Longinus: Hurls spear into the sky, turning it into a dark abyss out of which innumerable, enormous, nightmarish spears rain down upon the opposition, striking down enemies at random. 60% Piercing Atk Dmg. Range: All enemies (randomized.) 25 hits. 144 MP. Dark elemental.
R-Ability: Unlimited Fury - When attacked physically, counterattacks hitting all enemies for 150% Atk Dmg.
S-Ability: Berserk Dreamflow - Recovers MP equal to 15% Max MP at the start and end of every turn.
D-Ability: Gungnir Cross (Lightning) - Summons the legendary Odin to ride forth upon his legendary steed, Sleipnir, in order to execute a powerful combination attack with the user.
---Lightning Strike: Odin and the user slice the enemy several times with electrically charged weapons. Deals 100% Piercing Atk damage to an enemy in an adjacent cell four times.
---Thunderfall: Strikes a group of targets with myriad bolts of lightning. Deals 150% Piercing Int damage to one enemy up to 4 cells away and 100% Piercing Int damage to all enemies in adjacent cells to the target.
---Zantetsuken: Odin lashes out at the opposition with spinning slashes while the user ravages the enemies with wicked lightning bolts. Deals 100% Piercing Int Dmg to all enemies with a chance of Instant Death to any survivors.
Stats:
HP: 95 (+20 from Crimson Cloth)
MP: 165 (+20 from Crimson Cloth)
Atk: 14 (+8 from Octane Serpent)(+4 from Crimson Cloth)
Def: 11 (+4 from Unknown Uniform)
Int: 12 (+5 from Octane Serpent)(+4 from Crimson Cloth)
Spr: 10 (+3 from Unknown Uniform)
Movement: 2 cells (+2 from Spear Mistress job)
Skill Points: 0
Name: Lucidity Nightengale
Gender: Female
Age: 15
Level: 10
Appearance:
- Spoiler:
Profession: Spear Mistress - She who carries around a spear and uses it with passion and skill beyond belief claims this profession with pride. (Resist Wind)(Resist Lightning)(Vulnerable Earth)(Basic Attacks+1)
Weapon: Octane Serpent - A legendary spear forged by a master blacksmith that was designed for dealing damage to whole armies of fighters. (Range: All Enemies)
Armor: Unidentified Uniform - A strange uniform worn by those who have joined an unknown organization. What kind of organization could it be? (Immune Confusion/Charm/Mesmerize)
Accessory: Crimson Cloth (HP/MP+20)(ATK/INT+4)
A-Ability: Chaotic Transversal:
+No Escape: Spins around quickly, lashing out at nearby enemies while blades of wind slice at enemies farther away. 120% Atk Dmg for nearby enemies. 120% Int Dmg for faraway enemies. Range: All surrounding cells (adjacent/diagonal) for ATK; All other enemies for INT. 3 hits. 36 MP.
+Momentary Lightning: With a snap of the fingers, builds up an electrical charge before sending myriad bolts of lightning to strike the enemy from above. 220% Int Dmg. Range: 4 cells. Chance of Paralysis. Takes 2 turns to use. 28 MP. Lightning elemental.
+Destruction Force: Concentrates and draws in dream energy to boost the user's stats before releasing the built up energy to deal massive damage to enemies. Deals damage equal to 100% + 10% per turn charged Int Dmg. Range: All surrounding cells (adjacent/diagonal.) Can be charged up to 10 times. Increases all stats by 20% per turn charged. Stats return to normal when released. 32 MP.
+Trine Blade: Assaults the enemy by slicing it in triangular patterns to confuse it and prevent counterattack. 130% Atk Dmg. Range: 2 cells. 9 hits. Bypasses R-Abilities. 18 MP.
+Yearning for the Sky: Deals several upward strikes to the enemy before finally launching it into the air. 100% Atk Dmg for first hit. 110% Atk Dmg for second hit. 120% Atk Dmg for third hit. 140% Atk Dmg for final hit. Range: 2 cells. 4 hits. Chance of Airborne. 28 MP.
+Heliocentric Embrace: Bombards the enemy with arrows of fire creating a sphere of flame that incinerates the enemy multiple times. 110% Int Dmg for arrows. 140% Int Dmg for sphere. Range: 5 cells. 12 hits (8 arrows/4 sphere.) Critical Hit if target is Airborne. 55 MP. Fire elemental.
+Cradle of the Earth: Slams the enemy into the earth forming a large crater. 160% Atk Dmg. Range: 2 cells. Critical Hit if target is Airborne. 12 MP.
+Geological Rising: Causes dream energy to surge out from the ground in the form of earthen pillars that slam into the enemy from below. 130% Int Dmg. Range: 4 cells. 6 hits. 16 MP. Earth elemental.
+Titan's Whirl: Knocks the target into the air and spins spear to juggle the enemy, keeping it in the air while a vicious wind is summoned that forms a tornado to drain the very life from the enemy. 170% Atk Dmg for spear strikes. 220% Int Dmg from tornado. Range: 4 cells. 8 hits (7 spear strikes/1 tornado.) Chance of HP Reduction to 1 for tornado. 86 MP. Wind elemental.
+Nightmare Longinus: Hurls spear into the sky, turning it into a dark abyss out of which innumerable, enormous, nightmarish spears rain down upon the opposition, striking down enemies at random. 60% Piercing Atk Dmg. Range: All enemies (randomized.) 25 hits. 144 MP. Dark elemental.
R-Ability: Unlimited Fury - When attacked physically, counterattacks hitting all enemies for 150% Atk Dmg.
S-Ability: Berserk Dreamflow - Recovers MP equal to 15% Max MP at the start and end of every turn.
D-Ability: Gungnir Cross (Lightning) - Summons the legendary Odin to ride forth upon his legendary steed, Sleipnir, in order to execute a powerful combination attack with the user.
---Lightning Strike: Odin and the user slice the enemy several times with electrically charged weapons. Deals 100% Piercing Atk damage to an enemy in an adjacent cell four times.
---Thunderfall: Strikes a group of targets with myriad bolts of lightning. Deals 150% Piercing Int damage to one enemy up to 4 cells away and 100% Piercing Int damage to all enemies in adjacent cells to the target.
---Zantetsuken: Odin lashes out at the opposition with spinning slashes while the user ravages the enemies with wicked lightning bolts. Deals 100% Piercing Int Dmg to all enemies with a chance of Instant Death to any survivors.
Stats:
HP: 95 (+20 from Crimson Cloth)
MP: 165 (+20 from Crimson Cloth)
Atk: 14 (+8 from Octane Serpent)(+4 from Crimson Cloth)
Def: 11 (+4 from Unknown Uniform)
Int: 12 (+5 from Octane Serpent)(+4 from Crimson Cloth)
Spr: 10 (+3 from Unknown Uniform)
Movement: 2 cells (+2 from Spear Mistress job)
Skill Points: 0
Last edited by Masquerade on Mon May 24, 2010 9:18 pm; edited 2 times in total
Re: Masquerade's Character Chronicle
Name: Masquerade
Gender: Male
Age: 21
Level: 1
Next Level: 0/10
Appearance:
Profession: Spirit Blade - The one who claims this profession veers away from using typical magic and instead focuses on utilizing mana in order to deal damage directly to one's own spirit.
Weapon: Thin Rapier - A rapier with a very thin blade that can't even be used for slashing.
Armor: Fanciful Clothing - Clothes of magnificent colors that show off the wearer's status, but does not do much to protect the wearer in the heat of battle.
Accessory: Eloquent Mask (MP+5)
A-Ability: Soul Severing:
+Destiny Bond: Sends a thread made of spirit mana that cannot be severed by normal means into the enemy, linking its soul with the user's. All damage taken by the user is also taken by the target until the user or the target dies. Range: 6 cells. 8 MP.
+Crochets de l'Enfer: With an upward slash, sends three vicious flames to leap up from below and attack the enemy. 120% Atk Dmg. Range: 2 cells. 8 MP. Fire elemental.
R-Ability: None.
S-Ability: Spirit Disconsolation - All damage dealt by any attacks made by the user deal damage to the target's MP equal to 30% of the damage dealt to the target's HP.
D-Ability: La Coup de l'Empire (Neutral) - Sends forth a mighty surge of spirit mana into the sky that scatters around the world, picking up the remnants of the ruined castles of monarchs from the past, and carries those remnants back to the battlefield where they are dropped upon the opposition. Deals 100% Piercing Atk damage to all enemies on the battlefield.
Stats:
HP: 25
MP: 15 (+5 from Eloquent Mask)
Atk: 4 (+1 from Thin Rapier)
Def: 3 (+1 from Fanciful Clothing)
Int: 3 (+0 from Thin Rapier)
Spr: 2 (+1 from Fanciful Clothing)
Movement: 2 cells (+2 from Spirit Blade job)
Skill Points: 0
Gender: Male
Age: 21
Level: 1
Next Level: 0/10
Appearance:
- Spoiler:
Profession: Spirit Blade - The one who claims this profession veers away from using typical magic and instead focuses on utilizing mana in order to deal damage directly to one's own spirit.
Weapon: Thin Rapier - A rapier with a very thin blade that can't even be used for slashing.
Armor: Fanciful Clothing - Clothes of magnificent colors that show off the wearer's status, but does not do much to protect the wearer in the heat of battle.
Accessory: Eloquent Mask (MP+5)
A-Ability: Soul Severing:
+Destiny Bond: Sends a thread made of spirit mana that cannot be severed by normal means into the enemy, linking its soul with the user's. All damage taken by the user is also taken by the target until the user or the target dies. Range: 6 cells. 8 MP.
+Crochets de l'Enfer: With an upward slash, sends three vicious flames to leap up from below and attack the enemy. 120% Atk Dmg. Range: 2 cells. 8 MP. Fire elemental.
R-Ability: None.
S-Ability: Spirit Disconsolation - All damage dealt by any attacks made by the user deal damage to the target's MP equal to 30% of the damage dealt to the target's HP.
D-Ability: La Coup de l'Empire (Neutral) - Sends forth a mighty surge of spirit mana into the sky that scatters around the world, picking up the remnants of the ruined castles of monarchs from the past, and carries those remnants back to the battlefield where they are dropped upon the opposition. Deals 100% Piercing Atk damage to all enemies on the battlefield.
Stats:
HP: 25
MP: 15 (+5 from Eloquent Mask)
Atk: 4 (+1 from Thin Rapier)
Def: 3 (+1 from Fanciful Clothing)
Int: 3 (+0 from Thin Rapier)
Spr: 2 (+1 from Fanciful Clothing)
Movement: 2 cells (+2 from Spirit Blade job)
Skill Points: 0
Re: Masquerade's Character Chronicle
Name: Lilith Type-X
Gender: Female
Age: 4
Level: 10
Next Level: 0/36
Appearance:
Profession: Forbidden Experiment - An experiment that has been sealed away, for it was forbidden in the first place, and now that it has been brought into existence, the scientist knows why it was. The one who claims this profession longs for the day that she may be released to get revenge on the scientist who brought her into this world. (Basic Attacks +4)(Resist Fire)(Vulnerable Lightning)(Vulnerable Water)(Immune Poison/Severe Poison/Venom)
Weapon: Ame-no-nuboko - A legendary, double-bladed axe rumored to have created the first island of a farway continent.
Armor: Albere Type-01 Armor - Lightweight armor designed to cover vital points while allowing for great mobility. (Null Critical Hits)
Accessory: Spell Tag Type-II/04 (Resist Lightning)(Resist Water)
A-Ability: Mechanized Mayhem:
+Vault Slashing: Launches into the air while flipping multiple times resulting in descending upon and slashing an enemy multiple times. 120% Atk Dmg. Range: 6 cells. 4 hits. 12 MP.
+Violent Whirl: Spins around with weapon outstretched once, then spins once in the opposite direction to catch enemies by surprise. 130% Atk Dmg. Range: All enemies in a 5x5 square centered around the user. 2 hits. High critical hit rate on second hit. 24 MP.
+Terra Sunder: Slices the ground sending a wave of earthen energy surging along to strike an enemy. 180% Atk Dmg. Range: 4 cells. 18 MP. Earth elemental.
+Revenge Seal: Evokes a magical seal that prevents an enemy from taking action along with causing that enemy to take any damage that the user does. 140% Int Dmg. Range: 3 cells. Chance of Seal. Chance of Reciprocation. 20 MP.
+Thrice Sliced: Slashes the enemy once with a single axe blade attachment, followed by another slash from the other axe blade attachment, and then finishes with a slash from the user's halberd. 160% Atk Dmg from axe blade attachments. 190% Atk Dmg from halberd. Range: 2 cells. 3 hits. Chance of Doom. 26 MP.
+Spider Web: Sprays the enemy with synthetic fibers that make it difficult for the enemy to move. 110% Atk Dmg. Range: 5 cells. Chance of Slow. 10 MP.
+Blade Party: Slashes the enemy up beyond recognition with a devastating combination of various attacks. 120% Atk Dmg. Range: 2 cells. 12 hits. Chance of Bleeding. 18 MP.
+System Recovery: Initiates a recovery system that cures wounds over time and removes ailments while boosting defenses to prevent further injury. Increases DEF by 50%. User gains Regen status. Removes all status ailments. Lasts 5 turns. Range: Self only. 14 MP.
+Zephyrus Massacre: Switches the axe blade attachment configuration causing them to extend to either side of the user before the user spins rapidly and surges throughout the room slicing the opposition. 150% Atk Dmg. Range: All enemies. Chance of Blood Loss. 21 MP.
+Makeshift Guillotine: Knocks the enemy to the ground and holds it there after which the user than proceeds to decapitate the enemy with an axe blade attachment. 220% Atk Dmg. Range: 2 cells. Chance of Instant Death. 48 MP.
R-Ability: Fine Adjustment - When attacked physically, all stats are increased by 10%.
S-Ability: Pain Conversion - Recovers MP equal to damage taken.
D-Ability: Artificial Divine Form (Neutral) - Releases a massive amount of mana to assume a more powerful form and unleash a new barrage of attacks. Lasts for 3 turns. All stats are halved afterwards. While in Divine Form, the user has a chance of going Berserk and attacking allies.
---Burst Release: Magnifies the mana being expended in order to strengthen the body beyond what has been deemed imaginable. Increases all stats by 50%. Range: Self only. Lasts until D-Ability wears off.
---Aureate Pendulum: Causes an enormous axe with a long handle to descend from the user's mechanized form and engages it causing it to swing upwards suddenly before falling down upon an enemy for dealing massive damage. Deals 200% Piercing Atk damage to an enemy up to 4 cells away.
---Million Blades: Conjures myriad tomahawks that the user hurls that the opposition. Deals 100% Piercing Atk damage to all enemies.
Stats:
HP: 80
MP: 65 (+10 from Spell Tag-II/04)
Atk: 12 (+5 from Ame-no-nuboko)
Def: 8 (+4 from Albere Type-01 Armor)(+2 from Spell Tag-II/04)
Int: 10 (+2 from Ame-no-nuboko)
Spr: 4 (+3 from Albere Type-01 Armor)(+4 from Spell Tag-II/04)
Movement: 2 cells (+2 from Forbidden Experiment job)
Skill Points: 0
Gender: Female
Age: 4
Level: 10
Next Level: 0/36
Appearance:
- Spoiler:
Profession: Forbidden Experiment - An experiment that has been sealed away, for it was forbidden in the first place, and now that it has been brought into existence, the scientist knows why it was. The one who claims this profession longs for the day that she may be released to get revenge on the scientist who brought her into this world. (Basic Attacks +4)(Resist Fire)(Vulnerable Lightning)(Vulnerable Water)(Immune Poison/Severe Poison/Venom)
Weapon: Ame-no-nuboko - A legendary, double-bladed axe rumored to have created the first island of a farway continent.
Armor: Albere Type-01 Armor - Lightweight armor designed to cover vital points while allowing for great mobility. (Null Critical Hits)
Accessory: Spell Tag Type-II/04 (Resist Lightning)(Resist Water)
A-Ability: Mechanized Mayhem:
+Vault Slashing: Launches into the air while flipping multiple times resulting in descending upon and slashing an enemy multiple times. 120% Atk Dmg. Range: 6 cells. 4 hits. 12 MP.
+Violent Whirl: Spins around with weapon outstretched once, then spins once in the opposite direction to catch enemies by surprise. 130% Atk Dmg. Range: All enemies in a 5x5 square centered around the user. 2 hits. High critical hit rate on second hit. 24 MP.
+Terra Sunder: Slices the ground sending a wave of earthen energy surging along to strike an enemy. 180% Atk Dmg. Range: 4 cells. 18 MP. Earth elemental.
+Revenge Seal: Evokes a magical seal that prevents an enemy from taking action along with causing that enemy to take any damage that the user does. 140% Int Dmg. Range: 3 cells. Chance of Seal. Chance of Reciprocation. 20 MP.
+Thrice Sliced: Slashes the enemy once with a single axe blade attachment, followed by another slash from the other axe blade attachment, and then finishes with a slash from the user's halberd. 160% Atk Dmg from axe blade attachments. 190% Atk Dmg from halberd. Range: 2 cells. 3 hits. Chance of Doom. 26 MP.
+Spider Web: Sprays the enemy with synthetic fibers that make it difficult for the enemy to move. 110% Atk Dmg. Range: 5 cells. Chance of Slow. 10 MP.
+Blade Party: Slashes the enemy up beyond recognition with a devastating combination of various attacks. 120% Atk Dmg. Range: 2 cells. 12 hits. Chance of Bleeding. 18 MP.
+System Recovery: Initiates a recovery system that cures wounds over time and removes ailments while boosting defenses to prevent further injury. Increases DEF by 50%. User gains Regen status. Removes all status ailments. Lasts 5 turns. Range: Self only. 14 MP.
+Zephyrus Massacre: Switches the axe blade attachment configuration causing them to extend to either side of the user before the user spins rapidly and surges throughout the room slicing the opposition. 150% Atk Dmg. Range: All enemies. Chance of Blood Loss. 21 MP.
+Makeshift Guillotine: Knocks the enemy to the ground and holds it there after which the user than proceeds to decapitate the enemy with an axe blade attachment. 220% Atk Dmg. Range: 2 cells. Chance of Instant Death. 48 MP.
R-Ability: Fine Adjustment - When attacked physically, all stats are increased by 10%.
S-Ability: Pain Conversion - Recovers MP equal to damage taken.
D-Ability: Artificial Divine Form (Neutral) - Releases a massive amount of mana to assume a more powerful form and unleash a new barrage of attacks. Lasts for 3 turns. All stats are halved afterwards. While in Divine Form, the user has a chance of going Berserk and attacking allies.
---Burst Release: Magnifies the mana being expended in order to strengthen the body beyond what has been deemed imaginable. Increases all stats by 50%. Range: Self only. Lasts until D-Ability wears off.
---Aureate Pendulum: Causes an enormous axe with a long handle to descend from the user's mechanized form and engages it causing it to swing upwards suddenly before falling down upon an enemy for dealing massive damage. Deals 200% Piercing Atk damage to an enemy up to 4 cells away.
---Million Blades: Conjures myriad tomahawks that the user hurls that the opposition. Deals 100% Piercing Atk damage to all enemies.
Stats:
HP: 80
MP: 65 (+10 from Spell Tag-II/04)
Atk: 12 (+5 from Ame-no-nuboko)
Def: 8 (+4 from Albere Type-01 Armor)(+2 from Spell Tag-II/04)
Int: 10 (+2 from Ame-no-nuboko)
Spr: 4 (+3 from Albere Type-01 Armor)(+4 from Spell Tag-II/04)
Movement: 2 cells (+2 from Forbidden Experiment job)
Skill Points: 0
Re: Masquerade's Character Chronicle
From: Tales of Alidaire: Armageddon
Name: Alyssia Infernae
Gender: Female
Age: 76
Level: 1
Next Level: 0/10
Appearance:
Profession: Gatekeeper - The one who claims this profession watches over the gates of Hell alongside her trusted pet, Cerberus, and has the unique ability to unleash the powers of Hell to wreak havoc on those who oppose her.
Weapon: Bloody Rose - A beautiful sword with a blood red blade gifted to one who serves Hell's master.
Armor: Keeper's Dress - A fine dress to protect the guardian of Hell's gates.
Accessory: Angel Feather (ATK+1)
A-Ability: Open The Gates Of Hell:
+Cerberus: Evokes a first-level seal that opens the gates enough to allow the user's faithful pet, Cerberus, to emerge and enter the battle. Summons Cerberus. Range: Adjacent cell. 6 MP.
+Bleed For Me: Evokes a second-level seal that opens the gates allowing a mass of the blood of the damned to escape and drench the user's blade that draws the enemy's own blood from their body. 110% Atk Dmg. Range: Adjacent cell. 4 hits. Chance of Bleeding. 12 MP.
R-Ability: None.
S-Ability: Flight - The user remains in constant flight with the help of the angel wings upon his back. User has Float active at all times and Movement is doubled.
D-Ability: Hell On Earth (Fire) - The user destroys the gates of Hell, releasing all of its chaos, mayhem, and evil allowing it to roam across the planet causing devastation to all who stand in the way. Deals 100% Piercing Atk damage to all enemies on the battlefield.
Stats:
HP: 20
MP: 20
Atk: 4 (+1 from Bloody Rose)(+1 from Angel Feather)
Def: 2 (+1 from Keeper's Dress)
Int: 4 (+0 from Bloody Rose)
Spr: 3 (+1 from Keeper's Dress)
Movement: 2 cells (+1 from Gatekeeper job)(x2 from Flight)
Skill Points: 0
From: Tales of Alidaire: Armageddon
Name: Cerberus
Gender: Male
Age: ???
Level: 1
Next Level: 0/10
Appearance:
Profession: Hell's Guardian - The one who claims this profession exists solely to guard the fiery expanse of Hell. (Basic Attacks +2)
Weapon: Brutal Fangs - Very sharp fangs used to bite the enemy.
Armor: Thick Hide - The hide of a true monster.
Accessory: Vicious Claws (ATK+1)
A-Ability: Enemy Repulsion:
+Lunging Spin: Lunges at a group of enemies and spins quickly, damaging them greatly. 120% Atk Dmg. Range: 3 cells and all cells surrounding the target. 14 MP.
+Tri-Fireball: Spits three fireballs at an enemy, one fireball for each head of the user. 100% Int Dmg. Range: 3 cells. 3 hits. Chance of Burn. 10 MP. Fire elemental.
R-Ability: None.
S-Ability: Hellfire - All of the user's Fire and Dark elemental attacks deal 50% more damage.
D-Ability: Evil's Martyrdom (Dark) - Unleashes a devastating roar that shakes the very foundations of Heaven and Hell as the user's body disintegrates into a giant mass of surging black energy that explodes releasing its stored power in order to deal massive damage to the opposition. Deals 100% Piercing Atk damage to all enemies on the battlefield.
Stats:
HP: 25
MP: 15
Atk: 4 (+1 from Brutal Fangs)(+1 from Vicious Claws)
Def: 3 (+1 from Thick Hide)
Int: 3 (+0 from Brutal Fangs)
Spr: 2 (+0 from Thick Hide)
Movement: 2 cells (+1 from Hell's Guardian job)
Skill Points: 0
Name: Alyssia Infernae
Gender: Female
Age: 76
Level: 1
Next Level: 0/10
Appearance:
- Spoiler:
Profession: Gatekeeper - The one who claims this profession watches over the gates of Hell alongside her trusted pet, Cerberus, and has the unique ability to unleash the powers of Hell to wreak havoc on those who oppose her.
Weapon: Bloody Rose - A beautiful sword with a blood red blade gifted to one who serves Hell's master.
Armor: Keeper's Dress - A fine dress to protect the guardian of Hell's gates.
Accessory: Angel Feather (ATK+1)
A-Ability: Open The Gates Of Hell:
+Cerberus: Evokes a first-level seal that opens the gates enough to allow the user's faithful pet, Cerberus, to emerge and enter the battle. Summons Cerberus. Range: Adjacent cell. 6 MP.
+Bleed For Me: Evokes a second-level seal that opens the gates allowing a mass of the blood of the damned to escape and drench the user's blade that draws the enemy's own blood from their body. 110% Atk Dmg. Range: Adjacent cell. 4 hits. Chance of Bleeding. 12 MP.
R-Ability: None.
S-Ability: Flight - The user remains in constant flight with the help of the angel wings upon his back. User has Float active at all times and Movement is doubled.
D-Ability: Hell On Earth (Fire) - The user destroys the gates of Hell, releasing all of its chaos, mayhem, and evil allowing it to roam across the planet causing devastation to all who stand in the way. Deals 100% Piercing Atk damage to all enemies on the battlefield.
Stats:
HP: 20
MP: 20
Atk: 4 (+1 from Bloody Rose)(+1 from Angel Feather)
Def: 2 (+1 from Keeper's Dress)
Int: 4 (+0 from Bloody Rose)
Spr: 3 (+1 from Keeper's Dress)
Movement: 2 cells (+1 from Gatekeeper job)(x2 from Flight)
Skill Points: 0
From: Tales of Alidaire: Armageddon
Name: Cerberus
Gender: Male
Age: ???
Level: 1
Next Level: 0/10
Appearance:
- Spoiler:
Profession: Hell's Guardian - The one who claims this profession exists solely to guard the fiery expanse of Hell. (Basic Attacks +2)
Weapon: Brutal Fangs - Very sharp fangs used to bite the enemy.
Armor: Thick Hide - The hide of a true monster.
Accessory: Vicious Claws (ATK+1)
A-Ability: Enemy Repulsion:
+Lunging Spin: Lunges at a group of enemies and spins quickly, damaging them greatly. 120% Atk Dmg. Range: 3 cells and all cells surrounding the target. 14 MP.
+Tri-Fireball: Spits three fireballs at an enemy, one fireball for each head of the user. 100% Int Dmg. Range: 3 cells. 3 hits. Chance of Burn. 10 MP. Fire elemental.
R-Ability: None.
S-Ability: Hellfire - All of the user's Fire and Dark elemental attacks deal 50% more damage.
D-Ability: Evil's Martyrdom (Dark) - Unleashes a devastating roar that shakes the very foundations of Heaven and Hell as the user's body disintegrates into a giant mass of surging black energy that explodes releasing its stored power in order to deal massive damage to the opposition. Deals 100% Piercing Atk damage to all enemies on the battlefield.
Stats:
HP: 25
MP: 15
Atk: 4 (+1 from Brutal Fangs)(+1 from Vicious Claws)
Def: 3 (+1 from Thick Hide)
Int: 3 (+0 from Brutal Fangs)
Spr: 2 (+0 from Thick Hide)
Movement: 2 cells (+1 from Hell's Guardian job)
Skill Points: 0
Re: Masquerade's Character Chronicle
From: ???
Name: Rico di Silvio
Gender: Male
Age: 17
Level: 6
Next Level: 1/16
Appearance:
Profession: Sunslayer - Endeavoring to shroud the world in darkness, the one who claims this profession adventures forth into the light in order to destroy it. (Basic Attacks +3)(Finishing Blow)(Skill Link)
Weapon: Shadow Blade - A sword with a blade as dark as a starless night sky.
Armor: Cuirass - A piece of body armor made of metal or leather, covering the chest and sometimes the back.
Accessory: Iron Gauntlet (ATK+1)
A-Ability: Darkening Artes:
+Darkflash: With a swing of a sword, causes a mass of darkness to strike the foe. 120% Atk Dmg. Range: 2 cells. 6 MP. Dark elemental.
+Black Pulse: Focuses darkness mana into one hand forming a sphere before tossing it after which the sphere grows stronger and stronger the longer it takes to strike the enemy. 100% Int Dmg. Range: Straight line. Damage output increases by 10% for each cell traveled. 8 MP. Dark elemental.
R-Ability: Shadow Resonance - When attacked magically, the user causes any shadows in the area to resonate causing a distortion in the air that deals damage to the attacker equal to 100% of the damage taken by the user.
S-Ability: Shadow Shield - Allied with the darkness, the user is constantly protected by the shadows causing physical attacks executed against user to become 20% less effective.
Seething Darkness - Enemies weak against the Dark element take quadruple damage from Dark attacks instead of double damage. (Not in use)
D-Ability: Death Of The Sun (Dark) - Bursts into the air with the aid of a jet of darkness mana that surrounds the user in a protective shell as the user is propelled towards the sun which the user collides into causing a massive explosion that scathes the opposition and places everything in utter darkness. Deals 100% Piercing Atk damage to all enemies on the battlefield.
Stats:
HP: 45
MP: 25
Atk: 9 (+1 from Shadow Blade)(+1 from Iron Gauntlet)
Def: 4 (+1 from Cuirass)
Int: 6 (+0 from Shadow Blade)
Spr: 4 (+0 from Cuirass)
Movement: 2 cells (+1 from Sunslayer Profession)
Skill Points: 0
Name: Rico di Silvio
Gender: Male
Age: 17
Level: 6
Next Level: 1/16
Appearance:
- Spoiler:
Profession: Sunslayer - Endeavoring to shroud the world in darkness, the one who claims this profession adventures forth into the light in order to destroy it. (Basic Attacks +3)(Finishing Blow)(Skill Link)
Weapon: Shadow Blade - A sword with a blade as dark as a starless night sky.
Armor: Cuirass - A piece of body armor made of metal or leather, covering the chest and sometimes the back.
Accessory: Iron Gauntlet (ATK+1)
A-Ability: Darkening Artes:
+Darkflash: With a swing of a sword, causes a mass of darkness to strike the foe. 120% Atk Dmg. Range: 2 cells. 6 MP. Dark elemental.
+Black Pulse: Focuses darkness mana into one hand forming a sphere before tossing it after which the sphere grows stronger and stronger the longer it takes to strike the enemy. 100% Int Dmg. Range: Straight line. Damage output increases by 10% for each cell traveled. 8 MP. Dark elemental.
R-Ability: Shadow Resonance - When attacked magically, the user causes any shadows in the area to resonate causing a distortion in the air that deals damage to the attacker equal to 100% of the damage taken by the user.
S-Ability: Shadow Shield - Allied with the darkness, the user is constantly protected by the shadows causing physical attacks executed against user to become 20% less effective.
Seething Darkness - Enemies weak against the Dark element take quadruple damage from Dark attacks instead of double damage. (Not in use)
D-Ability: Death Of The Sun (Dark) - Bursts into the air with the aid of a jet of darkness mana that surrounds the user in a protective shell as the user is propelled towards the sun which the user collides into causing a massive explosion that scathes the opposition and places everything in utter darkness. Deals 100% Piercing Atk damage to all enemies on the battlefield.
Stats:
HP: 45
MP: 25
Atk: 9 (+1 from Shadow Blade)(+1 from Iron Gauntlet)
Def: 4 (+1 from Cuirass)
Int: 6 (+0 from Shadow Blade)
Spr: 4 (+0 from Cuirass)
Movement: 2 cells (+1 from Sunslayer Profession)
Skill Points: 0
Last edited by Masquerade on Wed Sep 15, 2010 8:25 pm; edited 1 time in total
Re: Masquerade's Character Chronicle
From: Visionary Whims
Name: Elena Malbraeze
Gender: Female
Age: 17
Level: 1
Next Level: 0/10
Appearance:
Profession: Tribal Dancer - The one who claims this profession dances furiously to assault and debilitate the enemies, utilizing the forbidden moves and minuets of her tribe.
*Natural Displacement: After performing a dance, allows the user to wind up in a cell different from the user's starting position that can be up to [Max Move] cells away from the starting position. Activates Quickstep with a decreased effect (2% Max MP recovery per cell traveled.)
Weapon: Lightweight Slippers - Shoes that weigh barely anything allowing for more mobility, but fails to pack a punch...er, kick.
Armor: Loose Garments - Very loose clothing worn to increase agility, but it is in constant threat of simply falling off.
Accessory: Goldenrod Ribbons - Long flowing ribbons of a goldenrod hue, they make the wearer's dancing all the more tantalizing.
A-Ability: Ruthless Minuet:
+Dance of the Dragon: A short dance involve the user slashing at the foe with claws of mana and a couple of devastating kicks. 80% Atk Dmg. Range: Adjacent cell. 5 hits. 10 MP.
+Catastrophic Dance: A dance that brings forth a dark cloud that shreds the defenses of the enemies. Range: All enemies. Chance of Deprotect. Chance of Deshell. 24 MP.
R-Ability: None.
S-Ability: Quickstep - Allows the user to recover MP after moving equal to 5% Max MP per cell moved.
D-Ability: Waltz of Absolution (Holy) - Engages in a holy ritualistic dance that unburdens the enemy of their countless sins only to have the absolved transgressions manifest into a great maelstrom of destruction that annihilates the enemies. Deals 100% Piercing Atk damage to all enemies on the battlefield.
Stats:
HP: 25
MP: 15
DD: 0/10
Atk: 4 (+1 from Lightweight Slippers)(+1 from Goldenrod Ribbons)
Def: 2 (+0 from Loose Garments)
Int: 1 (+0 from Lightweight Slippers)
Spr: 3 (+1 from Loose Garments)
Evasion: 5%
Movement: 2 cells (+2 from Tribal Dancer Profession)
Skill Points: 0
Name: Elena Malbraeze
Gender: Female
Age: 17
Level: 1
Next Level: 0/10
Appearance:
- Spoiler:
Profession: Tribal Dancer - The one who claims this profession dances furiously to assault and debilitate the enemies, utilizing the forbidden moves and minuets of her tribe.
*Natural Displacement: After performing a dance, allows the user to wind up in a cell different from the user's starting position that can be up to [Max Move] cells away from the starting position. Activates Quickstep with a decreased effect (2% Max MP recovery per cell traveled.)
Weapon: Lightweight Slippers - Shoes that weigh barely anything allowing for more mobility, but fails to pack a punch...er, kick.
Armor: Loose Garments - Very loose clothing worn to increase agility, but it is in constant threat of simply falling off.
Accessory: Goldenrod Ribbons - Long flowing ribbons of a goldenrod hue, they make the wearer's dancing all the more tantalizing.
A-Ability: Ruthless Minuet:
+Dance of the Dragon: A short dance involve the user slashing at the foe with claws of mana and a couple of devastating kicks. 80% Atk Dmg. Range: Adjacent cell. 5 hits. 10 MP.
+Catastrophic Dance: A dance that brings forth a dark cloud that shreds the defenses of the enemies. Range: All enemies. Chance of Deprotect. Chance of Deshell. 24 MP.
R-Ability: None.
S-Ability: Quickstep - Allows the user to recover MP after moving equal to 5% Max MP per cell moved.
D-Ability: Waltz of Absolution (Holy) - Engages in a holy ritualistic dance that unburdens the enemy of their countless sins only to have the absolved transgressions manifest into a great maelstrom of destruction that annihilates the enemies. Deals 100% Piercing Atk damage to all enemies on the battlefield.
Stats:
HP: 25
MP: 15
DD: 0/10
Atk: 4 (+1 from Lightweight Slippers)(+1 from Goldenrod Ribbons)
Def: 2 (+0 from Loose Garments)
Int: 1 (+0 from Lightweight Slippers)
Spr: 3 (+1 from Loose Garments)
Evasion: 5%
Movement: 2 cells (+2 from Tribal Dancer Profession)
Skill Points: 0
Last edited by Masquerade on Thu Oct 24, 2013 8:44 pm; edited 6 times in total
Re: Masquerade's Character Chronicle
From: Visionary Whims
Name: Natalia Reschelle
Gender: Female
Age: 13
Level: 1
Next Level: 0/10
Appearance:
Profession: Ceremonialist - The one who claims this profession evokes strange magic through dark ceremonies in order to gain the upper hand over the enemy. But what evils will the one who claims this profession release into the world?
Weapon: White Candle - A plain white candle used for the most basic of ceremonies. (INT damage)(Range: 3 cells)
Armor: Black Dress - An elegant black dress.
Accessory: Black Hat (INT+1)
A-Ability: Come Forth, O Spirits:
+Incantation: Brief words that slip upon my lips and drift into the sky...Halt for us, and spare us your time. O spirit of creation, bestow upon us much power as to destroy our enemies. Mutters an incantation that boosts the intellect of the user or an ally. Increases INT by 50%. Range: 3 cells. 6 MP.
+Candle Flicker: A subtle flickering of a candle...this flame dances as if there is more to it than meets the eye. O spirit of flame, join us in magnificent enjoyment and shed warmth upon the hearts of allies, while scorching the hearts of foes. Fires and orb of flame at an enemy. 110% Int Dmg. Range: 6 cells. Chance of Burn. 8 MP. Fire elemental.
R-Ability: None.
S-Ability: Prayer - Grants the user MP Regen status for 5 turns. Once per battle.
D-Ability: Ruinous Evocation (Dark) - A great wind blows forth as the user prepares for an nihilistic ceremony in which candles are spread out over the battlefield, their scented smoke luring in dark spirits to ravage the opposition. Deals 100% Piercing Int damage to all enemies on the battlefield.
Stats:
HP: 15
MP: 25
Atk: 1 (+0 from White Candle)
Def: 2 (+1 from Black Dress)
Int: 4 (+1 from White Candle)(+1 from Black Hat)
Spr: 3 (+1 from Black Dress)
Movement: 2 cells (+1 from Ceremonialist job)
Skill Points: 0
Name: Natalia Reschelle
Gender: Female
Age: 13
Level: 1
Next Level: 0/10
Appearance:
- Spoiler:
Profession: Ceremonialist - The one who claims this profession evokes strange magic through dark ceremonies in order to gain the upper hand over the enemy. But what evils will the one who claims this profession release into the world?
Weapon: White Candle - A plain white candle used for the most basic of ceremonies. (INT damage)(Range: 3 cells)
Armor: Black Dress - An elegant black dress.
Accessory: Black Hat (INT+1)
A-Ability: Come Forth, O Spirits:
+Incantation: Brief words that slip upon my lips and drift into the sky...Halt for us, and spare us your time. O spirit of creation, bestow upon us much power as to destroy our enemies. Mutters an incantation that boosts the intellect of the user or an ally. Increases INT by 50%. Range: 3 cells. 6 MP.
+Candle Flicker: A subtle flickering of a candle...this flame dances as if there is more to it than meets the eye. O spirit of flame, join us in magnificent enjoyment and shed warmth upon the hearts of allies, while scorching the hearts of foes. Fires and orb of flame at an enemy. 110% Int Dmg. Range: 6 cells. Chance of Burn. 8 MP. Fire elemental.
R-Ability: None.
S-Ability: Prayer - Grants the user MP Regen status for 5 turns. Once per battle.
D-Ability: Ruinous Evocation (Dark) - A great wind blows forth as the user prepares for an nihilistic ceremony in which candles are spread out over the battlefield, their scented smoke luring in dark spirits to ravage the opposition. Deals 100% Piercing Int damage to all enemies on the battlefield.
Stats:
HP: 15
MP: 25
Atk: 1 (+0 from White Candle)
Def: 2 (+1 from Black Dress)
Int: 4 (+1 from White Candle)(+1 from Black Hat)
Spr: 3 (+1 from Black Dress)
Movement: 2 cells (+1 from Ceremonialist job)
Skill Points: 0
Last edited by Masquerade on Sun May 02, 2010 4:17 pm; edited 3 times in total
Re: Masquerade's Character Chronicle
From: Normality, Shattered
Name: Diana Liddell
Gender: Female
Age: 37
Level: 65
Next Level: --/--
Appearance:
Profession: Justifier - The one who claims this profession solely and solemnly exists to justify the mistakes of others through dire means in order to create balance in the world and strive for peace. (Basic Attacks +3)(Immune all negative mental status)(Absorb Light)(Null Dark)
Weapon: Heart of Reason - An elegant scythe with a large, radiant blade that shines with the logic that lies in the choices humanity makes. (Added Effect: Confusion)(Added Effect: Charm)(Added Effect: Blind)(Added Effect: Instant Death)(Range: 2 cells)
Armor: Absolving Mail - Shining mail of a white hue that provides the wearer with continuous absolution. (MP Regen)(Removes negative status effects upon receiving them)
Accessory: Miracle Ring (Regen)(Reraise)
A-Ability: Doubtless Validation:
+See the Light: A quick horizontal slash that leaves a trail of blinding light in its wake. 130% Atk Dmg. Range: 2 cells. Chance of Blind. 10 MP. Light elemental.
+Repulsion: Spins scythe in order to deflect blows. Range: Self only. All damage dealt next turn is halved. 8 MP.
---Fate's Guidance: Goes into a complete defensive position, blocking attacks and countering them to deal damage. Range: Self only. All damage taken for the next 3 turns is halved. When attacked, counterattacks for 200% of the damage dealt initially before Def/Spr is applied. 48 MP.
+Havoc Misstep: Leaps into the air and slashes down on the enemy after which the user repeats the process two more times to accumulate damage. 120% Atk Dmg. Range: 4 cells. High Critical Hit Rate. 3 hits. 22 MP.
+Seal Storm: Calls forth a rain of spears made of concentrated light to fall around a target, trapping them in a makeshift prison. Range: 6 cells. Chance of Immobilize. 8 MP.
---Criminal Release: Causes the prison of light surrounding an enemy to blow up in a large explosion of heavenly energy. 180% Int Dmg. Range: 6 cells. Removes Immobilization. 16 MP. Light elemental.
+Radiant Whirl: Spins around in a rapid circle slicing all enemies who dare to get closer. 150% Atk Dmg. Range: All surrounding cells (adjacent/diagonal.) Lasts two turns. 18 MP.
+Celestial Fangs: Launches scythe into the sky and watches as myriad scythe blades fall back to earth to pierce the opposition. 60% Piercing Atk Dmg. Range: All enemies. 19 randomized hits. 144 MP.
R-Ability: Transference - Whenever the user recovers HP, the user recovers MP equal to the amount of HP recovered.
S-Ability: Tactical Step - Allows the user to act twice per turn. Does not allow the user to move twice per turn, however.
D-Ability: Colossus of Reason (Neutral) - Causes the truths of the universe and the logic behind them to surge into the target's head creating a build-up that eventually results in a large explosion causing the target to be rent into naught. Deals 200% Piercing Int damage to one enemy on the battlefield.
Stats:
HP: 1050 (+500 from Miracle Ring)
MP: 715 (+250 from Miracle Ring)
Atk: 78 (+54 from Heart of Reason)
Def: 56 (+48 from Absolving Mail)
Int: 69 (+32 from Heart of Reason)
Spr: 62 (+27 from Absolving Mail)
Movement: 2 cells (+1 from Justifier profession)
Skill Points: 0
Name: Diana Liddell
Gender: Female
Age: 37
Level: 65
Next Level: --/--
Appearance:
- Spoiler:
Profession: Justifier - The one who claims this profession solely and solemnly exists to justify the mistakes of others through dire means in order to create balance in the world and strive for peace. (Basic Attacks +3)(Immune all negative mental status)(Absorb Light)(Null Dark)
Weapon: Heart of Reason - An elegant scythe with a large, radiant blade that shines with the logic that lies in the choices humanity makes. (Added Effect: Confusion)(Added Effect: Charm)(Added Effect: Blind)(Added Effect: Instant Death)(Range: 2 cells)
Armor: Absolving Mail - Shining mail of a white hue that provides the wearer with continuous absolution. (MP Regen)(Removes negative status effects upon receiving them)
Accessory: Miracle Ring (Regen)(Reraise)
A-Ability: Doubtless Validation:
+See the Light: A quick horizontal slash that leaves a trail of blinding light in its wake. 130% Atk Dmg. Range: 2 cells. Chance of Blind. 10 MP. Light elemental.
+Repulsion: Spins scythe in order to deflect blows. Range: Self only. All damage dealt next turn is halved. 8 MP.
---Fate's Guidance: Goes into a complete defensive position, blocking attacks and countering them to deal damage. Range: Self only. All damage taken for the next 3 turns is halved. When attacked, counterattacks for 200% of the damage dealt initially before Def/Spr is applied. 48 MP.
+Havoc Misstep: Leaps into the air and slashes down on the enemy after which the user repeats the process two more times to accumulate damage. 120% Atk Dmg. Range: 4 cells. High Critical Hit Rate. 3 hits. 22 MP.
+Seal Storm: Calls forth a rain of spears made of concentrated light to fall around a target, trapping them in a makeshift prison. Range: 6 cells. Chance of Immobilize. 8 MP.
---Criminal Release: Causes the prison of light surrounding an enemy to blow up in a large explosion of heavenly energy. 180% Int Dmg. Range: 6 cells. Removes Immobilization. 16 MP. Light elemental.
+Radiant Whirl: Spins around in a rapid circle slicing all enemies who dare to get closer. 150% Atk Dmg. Range: All surrounding cells (adjacent/diagonal.) Lasts two turns. 18 MP.
+Celestial Fangs: Launches scythe into the sky and watches as myriad scythe blades fall back to earth to pierce the opposition. 60% Piercing Atk Dmg. Range: All enemies. 19 randomized hits. 144 MP.
R-Ability: Transference - Whenever the user recovers HP, the user recovers MP equal to the amount of HP recovered.
S-Ability: Tactical Step - Allows the user to act twice per turn. Does not allow the user to move twice per turn, however.
D-Ability: Colossus of Reason (Neutral) - Causes the truths of the universe and the logic behind them to surge into the target's head creating a build-up that eventually results in a large explosion causing the target to be rent into naught. Deals 200% Piercing Int damage to one enemy on the battlefield.
Stats:
HP: 1050 (+500 from Miracle Ring)
MP: 715 (+250 from Miracle Ring)
Atk: 78 (+54 from Heart of Reason)
Def: 56 (+48 from Absolving Mail)
Int: 69 (+32 from Heart of Reason)
Spr: 62 (+27 from Absolving Mail)
Movement: 2 cells (+1 from Justifier profession)
Skill Points: 0
Re: Masquerade's Character Chronicle
Name: Crona
Gender: ???
Age: ?
Level: 10
Appearance:
Profession: Demon Sword Master - The one who claims this profession wields a demonic weapon and is capable of using it to its full extent. (Basic Attacks +1)(Resist Dark)(Tri Wield)
Weapon: Ragnarok Form 1 - The original demon sword itself, this weapon is capable of interfering with soul wavelengths by letting out a horrid screech.
Weapon 2: Ragnarok Form 2 - A different weapon from the original, but just as powerful.
Weapon 3: Ragnarok Form 3 - Another weapon that is different from the original, but doesn't lack in strength.
Armor: Old-Fashioned Robe - A tight-fitting black robe that goes down to mid-calf level and has large white cuff-links at the end of each sleeve.
Accessory: Black Shoes (DEF+1)
A-Ability: Scream Resonance:
+Screech Alpha: Launches a mouth-shaped projectile at an enemy that yields explosive results. 140% Int Dmg. Range: 8 cells. 14 MP.
+Screech Beta: A powerful slash in the form of a mouth. 140% Atk Dmg. Range: Adjacent cell. 8 MP.
+Screech Gamma: Slashes the enemy multiple times while releasing sound waves in succession. 120% Atk Dmg. Range: 2 cells. Chance of Confusion. 4 hits. 12 MP.
+Screech Delta: Uses three arms to fire numerous sound waves in all directions that rip everything to shreds. 170% Atk Dmg. Range: All enemies. 24 MP.
A-Ability: Black Blood:
+Bloody Needle: Turns the user's spilled blood into needles that pierce the enemy. 50% Piercing Atk Dmg. Range: 6 cells. Damage output increases by a percentage equal to the user's Max HP - Current HP. 25 MP.
+Bloody Slicer: Cuts own wrist and makes a flinging motion with arm to create a curved blade of blood with which to execute a mid-ranged attack. 220% Atk Dmg. Range: 2 cells. High critical hit rate if Current HP < 100%. 18 MP.
+Black Dragon: Unleashes Ragnarok's Black Dragon form which enhances all of the user's capabilities. All stats increase by 150% for 2 turns. 48 MP.
R-Ability: Black Blood Retaliation - When damage is taken, allows the user to counterattack using any move under the Black Blood A-Ability as long as the user has the appropriate amount of MP.
S-Ability: Black Blood Hardening - Hardens the Black Blood in the user's system in order to reduce damage to a minimum. All physical damage taken is reduced by 99% for 5 turns.
D-Ability: Bloody Rain (Neutral) - Showers the opposition in a rain of needles created from the user's own blood. Deals 100% Piercing Atk damage to all enemies on the battlefield.
Stats:
HP: 45
MP: 30
Atk: 14 (+12 from Ragnarok Form 1)(+12 from Ragnarok Form 2)(+12 from Ragnarok Form 3)
Def: 9 (+4 from Old-Fashioned Robe)(+1 from Black Shoes)
Int: 4 (+6 from Ragnarok Form 1)(+6 from Ragnarok Form 2)(+6 from Ragnarok Form 3)
Spr: 8 (+6 from Old-Fashioned Robe)
Movement: 2 cells (+1 from Demon Sword Master profession)
Skill Points: 0
Gender: ???
Age: ?
Level: 10
Appearance:
- Spoiler:
Profession: Demon Sword Master - The one who claims this profession wields a demonic weapon and is capable of using it to its full extent. (Basic Attacks +1)(Resist Dark)(Tri Wield)
Weapon: Ragnarok Form 1 - The original demon sword itself, this weapon is capable of interfering with soul wavelengths by letting out a horrid screech.
Weapon 2: Ragnarok Form 2 - A different weapon from the original, but just as powerful.
Weapon 3: Ragnarok Form 3 - Another weapon that is different from the original, but doesn't lack in strength.
Armor: Old-Fashioned Robe - A tight-fitting black robe that goes down to mid-calf level and has large white cuff-links at the end of each sleeve.
Accessory: Black Shoes (DEF+1)
A-Ability: Scream Resonance:
+Screech Alpha: Launches a mouth-shaped projectile at an enemy that yields explosive results. 140% Int Dmg. Range: 8 cells. 14 MP.
+Screech Beta: A powerful slash in the form of a mouth. 140% Atk Dmg. Range: Adjacent cell. 8 MP.
+Screech Gamma: Slashes the enemy multiple times while releasing sound waves in succession. 120% Atk Dmg. Range: 2 cells. Chance of Confusion. 4 hits. 12 MP.
+Screech Delta: Uses three arms to fire numerous sound waves in all directions that rip everything to shreds. 170% Atk Dmg. Range: All enemies. 24 MP.
A-Ability: Black Blood:
+Bloody Needle: Turns the user's spilled blood into needles that pierce the enemy. 50% Piercing Atk Dmg. Range: 6 cells. Damage output increases by a percentage equal to the user's Max HP - Current HP. 25 MP.
+Bloody Slicer: Cuts own wrist and makes a flinging motion with arm to create a curved blade of blood with which to execute a mid-ranged attack. 220% Atk Dmg. Range: 2 cells. High critical hit rate if Current HP < 100%. 18 MP.
+Black Dragon: Unleashes Ragnarok's Black Dragon form which enhances all of the user's capabilities. All stats increase by 150% for 2 turns. 48 MP.
R-Ability: Black Blood Retaliation - When damage is taken, allows the user to counterattack using any move under the Black Blood A-Ability as long as the user has the appropriate amount of MP.
S-Ability: Black Blood Hardening - Hardens the Black Blood in the user's system in order to reduce damage to a minimum. All physical damage taken is reduced by 99% for 5 turns.
D-Ability: Bloody Rain (Neutral) - Showers the opposition in a rain of needles created from the user's own blood. Deals 100% Piercing Atk damage to all enemies on the battlefield.
Stats:
HP: 45
MP: 30
Atk: 14 (+12 from Ragnarok Form 1)(+12 from Ragnarok Form 2)(+12 from Ragnarok Form 3)
Def: 9 (+4 from Old-Fashioned Robe)(+1 from Black Shoes)
Int: 4 (+6 from Ragnarok Form 1)(+6 from Ragnarok Form 2)(+6 from Ragnarok Form 3)
Spr: 8 (+6 from Old-Fashioned Robe)
Movement: 2 cells (+1 from Demon Sword Master profession)
Skill Points: 0
Re: Masquerade's Character Chronicle
Name: Hakatsu Inagawa
Gender: Male
Age: 16
Level: 1
Appearance:
Profession: Flick Reaper - The one who claims this profession wields a scythe and executes powerful moves that keep large amount of enemies at bay.
Weapon: Anomalous Scythe - A strange scythe that seems to flicker in and out of existence. Something must be wrong with it... (Range: 2 cells)
Armor: Noise Protection - Armored gear that serves to protect the wearer from various anomalies.
Accessory: Geomancer's Ring (ATK+1)
A-Ability: Sanctuary:
+Wicked Strike: Deals a fast blow to an enemy, lodging the tip of the user's weapon viciously into the target. 120% Atk Dmg. Range: 2 cells. 6 MP.
+Repth: Shrouds an enemy in a healing light that mends minor wounds. 80% Int HP Recovery. Range: 3 cells. 7 MP.
R-Ability: None.
S-Ability: Confusing Dream - Adds Confusion to normal attacks, and attacks with the enemy's weakness type.
D-Ability: Rapture of the Damned (Holy) - Calls forth angels from the heavens to trap the souls of the wicked who stand on the path to the truth as an obstacle. Deals 100% Piercing Atk damage to all enemies on the battlefield.
Breakout: Astonishing Divinity (Holy) - Envelops the field in a holy light that strengthens the user or possibly scathes all foes. First Part: Stat Enhancement - +200% for 3 turns for all stats. Half Gauge. Second Part: Deals 100% Piercing Int damage to all enemies. Full Gauge.
Stats:
HP: 20
MP: 20
Atk: 4 (+1 from Anomalous Scythe)(+1 from Geomancer's Ring)
Def: 3 (+1 from Noise Protection)
Int: 3 (+1 from Anomalous Scythe)
Spr: 2 (+0 from Noise Protection)
Movement: 2 cells (+1 from Flick Reaper profession)
Skill Points: 0
Gender: Male
Age: 16
Level: 1
Appearance:
- Spoiler:
Profession: Flick Reaper - The one who claims this profession wields a scythe and executes powerful moves that keep large amount of enemies at bay.
Weapon: Anomalous Scythe - A strange scythe that seems to flicker in and out of existence. Something must be wrong with it... (Range: 2 cells)
Armor: Noise Protection - Armored gear that serves to protect the wearer from various anomalies.
Accessory: Geomancer's Ring (ATK+1)
A-Ability: Sanctuary:
+Wicked Strike: Deals a fast blow to an enemy, lodging the tip of the user's weapon viciously into the target. 120% Atk Dmg. Range: 2 cells. 6 MP.
+Repth: Shrouds an enemy in a healing light that mends minor wounds. 80% Int HP Recovery. Range: 3 cells. 7 MP.
R-Ability: None.
S-Ability: Confusing Dream - Adds Confusion to normal attacks, and attacks with the enemy's weakness type.
D-Ability: Rapture of the Damned (Holy) - Calls forth angels from the heavens to trap the souls of the wicked who stand on the path to the truth as an obstacle. Deals 100% Piercing Atk damage to all enemies on the battlefield.
Breakout: Astonishing Divinity (Holy) - Envelops the field in a holy light that strengthens the user or possibly scathes all foes. First Part: Stat Enhancement - +200% for 3 turns for all stats. Half Gauge. Second Part: Deals 100% Piercing Int damage to all enemies. Full Gauge.
Stats:
HP: 20
MP: 20
Atk: 4 (+1 from Anomalous Scythe)(+1 from Geomancer's Ring)
Def: 3 (+1 from Noise Protection)
Int: 3 (+1 from Anomalous Scythe)
Spr: 2 (+0 from Noise Protection)
Movement: 2 cells (+1 from Flick Reaper profession)
Skill Points: 0
Re: Masquerade's Character Chronicle
Name: Cynthia Leone
Gender: Female
Age: 21
Appearance:
Mental Illness: Multiple Personality Disorder
Bio: From a very young age, Cynthia exhibited traits of her mental disorder. The psychologists determined it wasn't too severe and advised her parents to let her try to live a normal life. That proved impossible. At school, she was teased, for she talked to herself often. At home, her parents were troubled because her other personality was mischievous and often told her to do naughty things. At the end of their rope and with heavy hearts, Cynthia's parents were forced to admit her to The Institute, an ominous asylum on the outskirts of town. After that, she lived in peace until the experiments that would lead her to her new adventure.
Distorted Name: Cynthia Leone
Level: 1
Next Level: 0/10
Distorted Appearance:
Profession: Puppet Mage - One who possesses the power to manipulate puppets and stuffed animals and utilizes them as mediums to unleash vast amounts of energy in the form of powerful spells. (Destiny Bond)(Puppetmaster)
Weapon: Dusty Tome - An ancient book covered in a thick layer of dust. It hasn't been read in centuries.
Armor: Silk Dress - A fine dress made of elegant silk that tears easily. Not meant to wear in battle.
Accessory: Chain Earring (INT+1)
Technique: Focused Magick:
+Negative Gate: Summons a sphere of gravity on the target that surges with electricity to shock the foe. 110% Int Dmg. Range: 3 cells. Creates Negative Gate cell for 5 turns. 12 MP.
+Bloody Howling: Unleashes numerous crimson blades of energy at an enemy. 30% Piercing Int Dmg. Range: 4 cells. 4 hits. 14 MP.
Commands: Items - Allows character to use items; Relent - Used when faced with a civilian in battle; Guard - Allows character to guard for one turn which cuts all damage taken by 50%.
Feedback Skill: None.
Support Skill: Sanity Sacrifice - Allows the user to substitute MP needed for a skill with SP, but only as long as SP is a positive value.
Execution: Fell Moon (Dark) - A blood red moon hangs overhead in the starless night sky. Crimson rain pelts the battlefield as the user unleashes the might of the shadows causing monsters born from darkness to emerge and massacre the opposition. Deals 100% Piercing Atk damage to all enemies on the battlefield.
Stats:
HP: 15
MP: 25
SP: 4
Atk: 1 (+0 from Dusty Tome)
Def: 2 (+1 from Silk Dress)
Int: 4 (+1 from Dusty Tome)(+1 from Chain Earring)
Spr: 3 (+1 from Silk Dress)
Evasion: 0%
Movement: 2 cells (+0 from Puppet Mage profession)
Skill Points: 0
Puppet:
Name: Theodora Leone "Teddy"
Gender: Female
Age: 21
Appearance:
Profession: Stuffed Animal - A vicious stuffed animal with the manifested soul of Cynthia's alternate personality inside of it. (Destiny Bond)(Puppet)
Weapon: Monster Claws - The sharp claws of a fearsome monster.
Armor: Comfortable Plush - A soft fabric that tears easily.
Accessory: Button Eye (ATK+1)
Technique: Master's Bidding:
+Swipe: A devastating attack with the user's claw. 120% Atk Dmg. Range: 3 adjacent cells (one cell must be adjacent to the user.) 8 MP.
+Heavy Blow: Slams a huge fist into the enemy causing significant damage should it the attack connect. 180% Atk Dmg. Range: Adjacent cell. Low hit rate. 8 MP.
Commands: Items - Allows character to use items; Relent - Used when faced with a civilian in battle; Guard - Allows character to guard for one turn which cuts all damage taken by 50%.
Feedback Skill: None.
Support Skill: Forfeit Life - Allows the user to sacrifice itself to bring back its master with 10% Max HP should its master take the killing blow. The user cannot be revived should this ability be used.
Execution: Tragic End (Neutral) - Unleashes a barrage of brutal blows that subdues any enemies that stand in the way. Deals 150% Piercing Atk damage to all enemies in a straight line.
Stats:
HP: 15
MP: 15
SP: 1
Atk: 5 (+1 from Monster Claws)(+1 from Button Eye)
Def: 4 (+1 from Comfortable Plush)
Int: 2 (+0 from Monster Claws)
Spr: 2 (+0 from Comfortable Plush)
Evasion: 0%
Movement: 2 cells (+1 from Stuffed Animal profession)
Skill Points: 0
Gender: Female
Age: 21
Appearance:
- Spoiler:
Mental Illness: Multiple Personality Disorder
Bio: From a very young age, Cynthia exhibited traits of her mental disorder. The psychologists determined it wasn't too severe and advised her parents to let her try to live a normal life. That proved impossible. At school, she was teased, for she talked to herself often. At home, her parents were troubled because her other personality was mischievous and often told her to do naughty things. At the end of their rope and with heavy hearts, Cynthia's parents were forced to admit her to The Institute, an ominous asylum on the outskirts of town. After that, she lived in peace until the experiments that would lead her to her new adventure.
Distorted Name: Cynthia Leone
Level: 1
Next Level: 0/10
Distorted Appearance:
- Spoiler:
Profession: Puppet Mage - One who possesses the power to manipulate puppets and stuffed animals and utilizes them as mediums to unleash vast amounts of energy in the form of powerful spells. (Destiny Bond)(Puppetmaster)
Weapon: Dusty Tome - An ancient book covered in a thick layer of dust. It hasn't been read in centuries.
Armor: Silk Dress - A fine dress made of elegant silk that tears easily. Not meant to wear in battle.
Accessory: Chain Earring (INT+1)
Technique: Focused Magick:
+Negative Gate: Summons a sphere of gravity on the target that surges with electricity to shock the foe. 110% Int Dmg. Range: 3 cells. Creates Negative Gate cell for 5 turns. 12 MP.
+Bloody Howling: Unleashes numerous crimson blades of energy at an enemy. 30% Piercing Int Dmg. Range: 4 cells. 4 hits. 14 MP.
Commands: Items - Allows character to use items; Relent - Used when faced with a civilian in battle; Guard - Allows character to guard for one turn which cuts all damage taken by 50%.
Feedback Skill: None.
Support Skill: Sanity Sacrifice - Allows the user to substitute MP needed for a skill with SP, but only as long as SP is a positive value.
Execution: Fell Moon (Dark) - A blood red moon hangs overhead in the starless night sky. Crimson rain pelts the battlefield as the user unleashes the might of the shadows causing monsters born from darkness to emerge and massacre the opposition. Deals 100% Piercing Atk damage to all enemies on the battlefield.
Stats:
HP: 15
MP: 25
SP: 4
Atk: 1 (+0 from Dusty Tome)
Def: 2 (+1 from Silk Dress)
Int: 4 (+1 from Dusty Tome)(+1 from Chain Earring)
Spr: 3 (+1 from Silk Dress)
Evasion: 0%
Movement: 2 cells (+0 from Puppet Mage profession)
Skill Points: 0
Puppet:
Name: Theodora Leone "Teddy"
Gender: Female
Age: 21
Appearance:
- Spoiler:
Profession: Stuffed Animal - A vicious stuffed animal with the manifested soul of Cynthia's alternate personality inside of it. (Destiny Bond)(Puppet)
Weapon: Monster Claws - The sharp claws of a fearsome monster.
Armor: Comfortable Plush - A soft fabric that tears easily.
Accessory: Button Eye (ATK+1)
Technique: Master's Bidding:
+Swipe: A devastating attack with the user's claw. 120% Atk Dmg. Range: 3 adjacent cells (one cell must be adjacent to the user.) 8 MP.
+Heavy Blow: Slams a huge fist into the enemy causing significant damage should it the attack connect. 180% Atk Dmg. Range: Adjacent cell. Low hit rate. 8 MP.
Commands: Items - Allows character to use items; Relent - Used when faced with a civilian in battle; Guard - Allows character to guard for one turn which cuts all damage taken by 50%.
Feedback Skill: None.
Support Skill: Forfeit Life - Allows the user to sacrifice itself to bring back its master with 10% Max HP should its master take the killing blow. The user cannot be revived should this ability be used.
Execution: Tragic End (Neutral) - Unleashes a barrage of brutal blows that subdues any enemies that stand in the way. Deals 150% Piercing Atk damage to all enemies in a straight line.
Stats:
HP: 15
MP: 15
SP: 1
Atk: 5 (+1 from Monster Claws)(+1 from Button Eye)
Def: 4 (+1 from Comfortable Plush)
Int: 2 (+0 from Monster Claws)
Spr: 2 (+0 from Comfortable Plush)
Evasion: 0%
Movement: 2 cells (+1 from Stuffed Animal profession)
Skill Points: 0
Last edited by Masquerade on Mon May 17, 2010 5:20 pm; edited 1 time in total
Re: Masquerade's Character Chronicle
Name: Nikita Feoras
Gender: Female
Age: 17
Appearance:
Race: Arachnid
Abilities: Nikita is extremely agile and can jump really high and over long distances. She is also able to scale walls with ease using just her hands and she can defy gravity by remaining on ceilings and other such things. In her humanoid form, she can spray sticky web from her mouth and she has sharp fangs that she uses to inject a sedative, paralytic, or corrosive poison into her foes. When she transforms either partially or fully into her spider form, she gains the ability to use her eight legs and can spray corrosive venom at her foes. Sticky web can also be sprayed from her back end. In either form, she can summon smaller spiders to aid her.
Personality: With a very seductive and sadistic nature, Nikita loves to torture people who tend to get on her nerves. Even her friends get a taste of her rather malevolent nature every once in a while. Though gifted with above average intelligence and a talent for strategy, she tends not to think about the bigger picture of things. She's analytical in terms of logic, but when thinking about philosophy and deeper meanings, she tends to shy away. She is motivated by hunger and will devour anything that she can capture should she be hungry enough. She is often found holding a styrofoam cup with a lid and straw, the contents horrific and nightmarish (entrail smoothie.) One of her hobbies includes writing, mainly stories about death and failed romance. Though in good spirits most of the time, the darkness dwelling within refuses to be suppressed.
Grade: Second Year
Gender: Female
Age: 17
Appearance:
- Spoiler:
Race: Arachnid
Abilities: Nikita is extremely agile and can jump really high and over long distances. She is also able to scale walls with ease using just her hands and she can defy gravity by remaining on ceilings and other such things. In her humanoid form, she can spray sticky web from her mouth and she has sharp fangs that she uses to inject a sedative, paralytic, or corrosive poison into her foes. When she transforms either partially or fully into her spider form, she gains the ability to use her eight legs and can spray corrosive venom at her foes. Sticky web can also be sprayed from her back end. In either form, she can summon smaller spiders to aid her.
Personality: With a very seductive and sadistic nature, Nikita loves to torture people who tend to get on her nerves. Even her friends get a taste of her rather malevolent nature every once in a while. Though gifted with above average intelligence and a talent for strategy, she tends not to think about the bigger picture of things. She's analytical in terms of logic, but when thinking about philosophy and deeper meanings, she tends to shy away. She is motivated by hunger and will devour anything that she can capture should she be hungry enough. She is often found holding a styrofoam cup with a lid and straw, the contents horrific and nightmarish (entrail smoothie.) One of her hobbies includes writing, mainly stories about death and failed romance. Though in good spirits most of the time, the darkness dwelling within refuses to be suppressed.
Grade: Second Year
Re: Masquerade's Character Chronicle
Name: Tamashi Natazuki
Gender: Male
Age: 17
Level: 1
Next Level: 0/10
Appearance:
Profession: Hunter - The one who claims this profession focuses on using his bow and sword to destroy his targets in the wild.
Weapon: Training Sword - A simple and easy-to-use sword for a hunter-in-training.
Bow: Wooden Bow - Be careful not to get splinters... (Range: 4 cells)
Armor: Trainee's Coat - The coat of a novice. The wearer has apparently neglected to buy a new one.
Accessory: Chain of Bravery (ATK+1)
A-Ability: Thrill of the Hunt:
+Strike: Deals a violent blow to the enemy with a close-ranged weapon. 120% Atk Dmg. Range: Adjacent cell. 6 MP.
+Strong Shot: Pulls the string back as far as possible and unleashes the arrow with great strength. 100% Atk Dmg. Range: 4 cells. Deals additional damage equal to the user's level. 8 MP.
R-Ability: None.
S-Ability: Vital Shot - Critical hit rate is boosted by 25%.
D-Ability: Vanquishing Round (Neutral) - Unloads a volley of arrows upon a target, riddling them with shafts to make the target look like a pincushion. Deals 200% Atk damage to a single target up to 4 cells away.
Stats:
HP: 20
MP: 20
Atk: 4 (+1 from Training Sword)(+1 from Wooden Bow)(+1 from Chain of Bravery)
Def: 2 (+1 from Trainee's Coat)
Int: 2 (+0 from Training Sword)(+0 from Wooden Bow)
Spr: 2 (+0 from Trainee's Coat)
Evade: 5%
Movement: 2 cells (+1 from Hunter profession)
Skill Points: 0
Gender: Male
Age: 17
Level: 1
Next Level: 0/10
Appearance:
- Spoiler:
Profession: Hunter - The one who claims this profession focuses on using his bow and sword to destroy his targets in the wild.
Weapon: Training Sword - A simple and easy-to-use sword for a hunter-in-training.
Bow: Wooden Bow - Be careful not to get splinters... (Range: 4 cells)
Armor: Trainee's Coat - The coat of a novice. The wearer has apparently neglected to buy a new one.
Accessory: Chain of Bravery (ATK+1)
A-Ability: Thrill of the Hunt:
+Strike: Deals a violent blow to the enemy with a close-ranged weapon. 120% Atk Dmg. Range: Adjacent cell. 6 MP.
+Strong Shot: Pulls the string back as far as possible and unleashes the arrow with great strength. 100% Atk Dmg. Range: 4 cells. Deals additional damage equal to the user's level. 8 MP.
R-Ability: None.
S-Ability: Vital Shot - Critical hit rate is boosted by 25%.
D-Ability: Vanquishing Round (Neutral) - Unloads a volley of arrows upon a target, riddling them with shafts to make the target look like a pincushion. Deals 200% Atk damage to a single target up to 4 cells away.
Stats:
HP: 20
MP: 20
Atk: 4 (+1 from Training Sword)(+1 from Wooden Bow)(+1 from Chain of Bravery)
Def: 2 (+1 from Trainee's Coat)
Int: 2 (+0 from Training Sword)(+0 from Wooden Bow)
Spr: 2 (+0 from Trainee's Coat)
Evade: 5%
Movement: 2 cells (+1 from Hunter profession)
Skill Points: 0
Last edited by Masquerade on Mon May 17, 2010 8:50 pm; edited 3 times in total
Re: Masquerade's Character Chronicle
Name: Lucille "Lucy" Bookman
Gender: Female
Age: 12
Level: 1
Next Level: 0/10
Appearance:
Profession: Paper Master - A special fighter with the power to control and influence paper in a variety of ways. The powers of the one who claim this profession are only limited by her imagination.
Weapon: Crumpled Paper - A collection of balled-up paper that's pretty difficult to control. (Range: 4 cells)
Armor: Paper Garments - Clothes made out of paper so that the user has extra in case he or she runs out.
Accessory: Paper Holder (ATK+1)
A-Ability: Combative Paper Artes:
+Paper Force: Slams a piece of paper into the enemy's chest sending them flying back. 120% Atk Dmg. Range: Adjacent cell. Pushes enemy back 3 cells. 8 MP.
+Paper Slice: Sharpens a piece of paper and slices an enemy. 50% Piercing Atk Dmg. Range: Adjacent cell. 12 MP.
A-Ability: Paper Archery *LOCKED*
A-Ability: Paper Familiars *LOCKED*
A-Ability: Paper Mastery *LOCKED*
R-Ability: None.
S-Ability: Paper Release - Unleashes a vast amount of paper into the air for use. Reduces MP costs of "Paper" A-Abilities by 50%.
D-Ability: Paper Rain (Neutral) - Siezes control of all available paper in the area and commands it to cascade down upon the opposition, the paper's edges sharpened to easily cut through the enemies. Deals 100% Piercing Atk damage to all enemies on the battlefield.
Stats:
HP: 25
MP: 15
Atk: 4 (+1 from Crumpled Paper)(+1 from Paper Holder)
Def: 3 (+1 from Paper Garments)
Int: 2 (+0 from Crumpled Paper)
Spr: 2 (+1 from Paper Garments)
Evasion: 3%
Movement: 2 cells (+2 from Paper Master profession)
Skill Points: 0
Gender: Female
Age: 12
Level: 1
Next Level: 0/10
Appearance:
- Spoiler:
Profession: Paper Master - A special fighter with the power to control and influence paper in a variety of ways. The powers of the one who claim this profession are only limited by her imagination.
Weapon: Crumpled Paper - A collection of balled-up paper that's pretty difficult to control. (Range: 4 cells)
Armor: Paper Garments - Clothes made out of paper so that the user has extra in case he or she runs out.
Accessory: Paper Holder (ATK+1)
A-Ability: Combative Paper Artes:
+Paper Force: Slams a piece of paper into the enemy's chest sending them flying back. 120% Atk Dmg. Range: Adjacent cell. Pushes enemy back 3 cells. 8 MP.
+Paper Slice: Sharpens a piece of paper and slices an enemy. 50% Piercing Atk Dmg. Range: Adjacent cell. 12 MP.
A-Ability: Paper Archery *LOCKED*
A-Ability: Paper Familiars *LOCKED*
A-Ability: Paper Mastery *LOCKED*
R-Ability: None.
S-Ability: Paper Release - Unleashes a vast amount of paper into the air for use. Reduces MP costs of "Paper" A-Abilities by 50%.
D-Ability: Paper Rain (Neutral) - Siezes control of all available paper in the area and commands it to cascade down upon the opposition, the paper's edges sharpened to easily cut through the enemies. Deals 100% Piercing Atk damage to all enemies on the battlefield.
Stats:
HP: 25
MP: 15
Atk: 4 (+1 from Crumpled Paper)(+1 from Paper Holder)
Def: 3 (+1 from Paper Garments)
Int: 2 (+0 from Crumpled Paper)
Spr: 2 (+1 from Paper Garments)
Evasion: 3%
Movement: 2 cells (+2 from Paper Master profession)
Skill Points: 0
Re: Masquerade's Character Chronicle
Name: Jenova
Gender: Female
Age: ???
Level: 12
Next Level: --/--
Appearance:
Profession: Calamity from the Skies - She who travels through the universe upon planets that she has destroyed, the one who claims this profession descends from the heavens to infect and destroy the worlds of different beings. (Number of Normal Attacks +2)(Resist Dark)
Weapon: Planetbane - A lightweight, long sword that is capable of slicing through almost any substance. It is so versatile, many different combos can be executed with it. (Added Effect: Airborne/Upper combo only)(Deals 15% Max HP Dmg [20% if target is Airborne]/Slam down combo only)(High critical hit rate and pushes enemy back 6 cells/Hard hit combo only)
Armor: Fractal Jenova Doll - The remnants of a creepy casing which used to hold Jenova but now serves as amazingly durable armor. (Immune Immobilize)(Immune Disable)(Immune Freeze)(Immune Petrify)
Accessory: Meteorite Fragment (HP+25)(MP+45)(Spr+6)
A-Ability: Universal Edge:
+Ancient Secret: Recalls all the knowledge the user has gained in order to rapidly adapt to any situations that may arise. Bestows Haste. Increases Evasion Rate by 25%. Range: Self only. 16 MP.
+Syphon Blade: Deals a quick blow to the enemy that drains it of mana. 120% Atk Dmg. Range: Adjacent cell. Absorbs 75% of the damage dealt as MP. 12 MP.
+Calamitous Axle: Leaps up into the air and spins rapidly with sword outstretched which allows the user to slash random enemies that have surrounded the user. 130% Atk Dmg. Range: All surrounding cells (9 randomized hits.) 28 MP.
+Arc of Destruction: Hurls sword through the air, the weapon sailing in an arc towards its target and leaving destruction in its wake in the form of explosions of foreign energies. 170% Atk Dmg for main target. 120% Int Dmg for all who get in the way. Range: 6 cells. 40 MP.
+Death and Rebirth: Robs the life of the enemy with a single slash--only to bring the enemy back into the realm of the living with another, but under the control of the user. 200% Atk Dmg. Range: Adjacent cell. 2 hits. Chance of Instant Death. If target falls at the hands of this attack, there is a chance for the target to be revived under the control of the user. 144 MP.
A-Ability: Artes of the Ancients:
+Ultima: Unleashes a vast amount of lifestream energy that consumes the opposition and severely damages them. 220% Int Dmg. Range: All enemies. 86 MP.
+Meteor: Calls forth a meteor from the heavens to crash into the battlefield. 240% Int Dmg. Range: 4 cells and all cells in a 5x5 square around the target. 144 MP.
R-Ability: Adverse Rejection - When an attacker uses a skill, the user automatically seals that skill from further use.
S-Ability: Planet Syphon - Recovers 30% Max MP every turn.
D-Ability: World Annihilation (Neutral) - In a single moment, our world is gone. Who is left to lament? Who's tears shall saturate the scorched earth? None shall. This world is empty. An empty world...Farewell, our planet. Deals 100% Piercing Int damage to all enemies on the battlefield with a chance of Oblivion for those killed and any survivors.
HP: 190 (+25 from Meteorite Fragment)
MP: 275 (+45 from Meteorite Fragment)
Atk: 14 (+8 from Planetbane)
Def: 8 (+6 from Fractal Jenova Doll)
Int: 17 (+2 from Meteorite Fragment)
Spr: 10 (+0 from Fractal Jenova Doll)(+6 from Meteorite Fragment)
Movement: 2 cells (+2 from Calamity from the Skies profession)
Skill Points: 0
Gender: Female
Age: ???
Level: 12
Next Level: --/--
Appearance:
- Spoiler:
Profession: Calamity from the Skies - She who travels through the universe upon planets that she has destroyed, the one who claims this profession descends from the heavens to infect and destroy the worlds of different beings. (Number of Normal Attacks +2)(Resist Dark)
Weapon: Planetbane - A lightweight, long sword that is capable of slicing through almost any substance. It is so versatile, many different combos can be executed with it. (Added Effect: Airborne/Upper combo only)(Deals 15% Max HP Dmg [20% if target is Airborne]/Slam down combo only)(High critical hit rate and pushes enemy back 6 cells/Hard hit combo only)
Armor: Fractal Jenova Doll - The remnants of a creepy casing which used to hold Jenova but now serves as amazingly durable armor. (Immune Immobilize)(Immune Disable)(Immune Freeze)(Immune Petrify)
Accessory: Meteorite Fragment (HP+25)(MP+45)(Spr+6)
A-Ability: Universal Edge:
+Ancient Secret: Recalls all the knowledge the user has gained in order to rapidly adapt to any situations that may arise. Bestows Haste. Increases Evasion Rate by 25%. Range: Self only. 16 MP.
+Syphon Blade: Deals a quick blow to the enemy that drains it of mana. 120% Atk Dmg. Range: Adjacent cell. Absorbs 75% of the damage dealt as MP. 12 MP.
+Calamitous Axle: Leaps up into the air and spins rapidly with sword outstretched which allows the user to slash random enemies that have surrounded the user. 130% Atk Dmg. Range: All surrounding cells (9 randomized hits.) 28 MP.
+Arc of Destruction: Hurls sword through the air, the weapon sailing in an arc towards its target and leaving destruction in its wake in the form of explosions of foreign energies. 170% Atk Dmg for main target. 120% Int Dmg for all who get in the way. Range: 6 cells. 40 MP.
+Death and Rebirth: Robs the life of the enemy with a single slash--only to bring the enemy back into the realm of the living with another, but under the control of the user. 200% Atk Dmg. Range: Adjacent cell. 2 hits. Chance of Instant Death. If target falls at the hands of this attack, there is a chance for the target to be revived under the control of the user. 144 MP.
A-Ability: Artes of the Ancients:
+Ultima: Unleashes a vast amount of lifestream energy that consumes the opposition and severely damages them. 220% Int Dmg. Range: All enemies. 86 MP.
+Meteor: Calls forth a meteor from the heavens to crash into the battlefield. 240% Int Dmg. Range: 4 cells and all cells in a 5x5 square around the target. 144 MP.
R-Ability: Adverse Rejection - When an attacker uses a skill, the user automatically seals that skill from further use.
S-Ability: Planet Syphon - Recovers 30% Max MP every turn.
D-Ability: World Annihilation (Neutral) - In a single moment, our world is gone. Who is left to lament? Who's tears shall saturate the scorched earth? None shall. This world is empty. An empty world...Farewell, our planet. Deals 100% Piercing Int damage to all enemies on the battlefield with a chance of Oblivion for those killed and any survivors.
HP: 190 (+25 from Meteorite Fragment)
MP: 275 (+45 from Meteorite Fragment)
Atk: 14 (+8 from Planetbane)
Def: 8 (+6 from Fractal Jenova Doll)
Int: 17 (+2 from Meteorite Fragment)
Spr: 10 (+0 from Fractal Jenova Doll)(+6 from Meteorite Fragment)
Movement: 2 cells (+2 from Calamity from the Skies profession)
Skill Points: 0
Last edited by Masquerade on Sat Dec 18, 2010 5:09 pm; edited 1 time in total
Re: Masquerade's Character Chronicle
Name: Riou Saphael "MASSACRE"
Gender: Female
Age: 16
Level: 40
Appearance:
Profession: Crafted Assassin - An assassin created artificially by an evil genius, to be sure. The one who claims this profession wields an unmatchable amount of power which is used to decimate any enemy that shows itself. (Basic Attacks +3)(Null Lightning)(Null Ice)(Resist Fire)(Resist Wind)(Weak Water)
Weapon: Radial Circuitry - An internal system of wires and conductors that increases the power of the limb into which it is integrated. (Added Effect: Blood Loss)(Range: 2 cells)
Armor: Carbonate Protection - High-carbon armor that lies just under the skin and is capable of reducing physical damage by astonishingly high amounts. (Physical damage reduced by 85%)(Immune all physical status)
Accessory 1: Craze Conductor (Immune all mental status)
Accessory 2: Revitalization Upgrade v. 9.2 (Boosts effectiveness of Repair Circuitry by 15%)
Accessory 3: Hydrophobic System (Boosts chances of inflicting Blood Loss by 75%)
A-Ability: Brutalize:
+Gouge: Deals a quick, piercing blow to the enemy. 100% Piercing Atk Dmg. Range: 2 cells. 22 MP.
+Disembowel: A shot launched at the intestines in which the user proceeds to rip the enemy's guts out. 180% Atk Dmg. Range: 2 cells. Chance of Blood Loss. Chance of Instant Death. 48 MP.
+Sea of Blood: Disappears and quickly and violently assaults each and every enemy until the battlefield is covered in blood. 220% Atk Dmg. Range: All enemies. Chance of Blood Loss. 86 MP.
+Repair Circuitry: Enables the auto-repairing system integrated into the user in order to recover lost energy and stamina. Recovers 15% Max HP and 25% Max MP for 5 turns. 24 MP. Costs 0 MP if Critical Level is active. Can be used despite any status ailments that would normally not permit its usage.
+Cocoon: Summons an intensely concentrated shell of darkness to protect the user. Reduces all damage taken by 99%. Can only be used when Critical Level is active. Lasts until Critical Level is dispelled. Range: Self only. 48 MP.
R-Ability: Auto-Cocoon - When Critical Level is activated, Cocoon is automatically cast with no MP cost.
S-Ability: Critical Level - Immobilizes and Disables target when MP reaches 25% Max MP or less.
D-Ability: Scavenge Parts (Neutral) - Disparages the target's body by ripping the target apart limb by limb in an attempt to save the parts for later experiments. Deals 200% Atk damage to an enemy that is adjacent to the user.
Stats:
HP: 155 (+40 from Revitalization Upgrade v. 9.2)
MP: 125 (+20 from Craze Conductor)
Atk: 48 (+19 from Radial Circuitry)(+8 from Hydrophobic System)
Def: 29 (x2 from Carbonate Protection)
Int: 6 (+6 from Radial Circuitry)(+8 from Hydrophobic System)
Spr: 20 (x.5 from Carbonate Protection)(+12 from Craze Conductor)
Movement: 2 cells (+2 from Crafted Assassin profession)
Skill Points: 0
Gender: Female
Age: 16
Level: 40
Appearance:
- Spoiler:
Profession: Crafted Assassin - An assassin created artificially by an evil genius, to be sure. The one who claims this profession wields an unmatchable amount of power which is used to decimate any enemy that shows itself. (Basic Attacks +3)(Null Lightning)(Null Ice)(Resist Fire)(Resist Wind)(Weak Water)
Weapon: Radial Circuitry - An internal system of wires and conductors that increases the power of the limb into which it is integrated. (Added Effect: Blood Loss)(Range: 2 cells)
Armor: Carbonate Protection - High-carbon armor that lies just under the skin and is capable of reducing physical damage by astonishingly high amounts. (Physical damage reduced by 85%)(Immune all physical status)
Accessory 1: Craze Conductor (Immune all mental status)
Accessory 2: Revitalization Upgrade v. 9.2 (Boosts effectiveness of Repair Circuitry by 15%)
Accessory 3: Hydrophobic System (Boosts chances of inflicting Blood Loss by 75%)
A-Ability: Brutalize:
+Gouge: Deals a quick, piercing blow to the enemy. 100% Piercing Atk Dmg. Range: 2 cells. 22 MP.
+Disembowel: A shot launched at the intestines in which the user proceeds to rip the enemy's guts out. 180% Atk Dmg. Range: 2 cells. Chance of Blood Loss. Chance of Instant Death. 48 MP.
+Sea of Blood: Disappears and quickly and violently assaults each and every enemy until the battlefield is covered in blood. 220% Atk Dmg. Range: All enemies. Chance of Blood Loss. 86 MP.
+Repair Circuitry: Enables the auto-repairing system integrated into the user in order to recover lost energy and stamina. Recovers 15% Max HP and 25% Max MP for 5 turns. 24 MP. Costs 0 MP if Critical Level is active. Can be used despite any status ailments that would normally not permit its usage.
+Cocoon: Summons an intensely concentrated shell of darkness to protect the user. Reduces all damage taken by 99%. Can only be used when Critical Level is active. Lasts until Critical Level is dispelled. Range: Self only. 48 MP.
R-Ability: Auto-Cocoon - When Critical Level is activated, Cocoon is automatically cast with no MP cost.
S-Ability: Critical Level - Immobilizes and Disables target when MP reaches 25% Max MP or less.
D-Ability: Scavenge Parts (Neutral) - Disparages the target's body by ripping the target apart limb by limb in an attempt to save the parts for later experiments. Deals 200% Atk damage to an enemy that is adjacent to the user.
Stats:
HP: 155 (+40 from Revitalization Upgrade v. 9.2)
MP: 125 (+20 from Craze Conductor)
Atk: 48 (+19 from Radial Circuitry)(+8 from Hydrophobic System)
Def: 29 (x2 from Carbonate Protection)
Int: 6 (+6 from Radial Circuitry)(+8 from Hydrophobic System)
Spr: 20 (x.5 from Carbonate Protection)(+12 from Craze Conductor)
Movement: 2 cells (+2 from Crafted Assassin profession)
Skill Points: 0
Re: Masquerade's Character Chronicle
From: ???
Name: Margaret Saunders
Gender: Female
Age: 14
Level: 10
Next Level: --/--
Appearance:
Profession: Clarifier - The one who claims this profession alleviates her allies of deep pains and stressful ailments that plague both their bodies and their minds causing things to become clearer to them which in turn allows them to fight in a much more efficient manner. (Auto-Esuna)(Resist Fire)(Resist Lightning)(Null Light)(Vulnerable Dark)(Basic Attacks+1)
Weapon: Lunar Clairvoyance - A beautiful, ornate wooden staff that is polished to perfection and complete with a crescent-shaped blade at the end for slicing enemies. (Sure Hit)
Armor: Lucid Robes - Enchanting robes that allow the wearer to comprehend things in a much easier way. (Magical Damage taken -10%)
Accessory: Sacred Doctrine (Doublecast)
A-Ability: Glorious Reprieve:
+Blessed Light: A light from the heavens descends and heals an ally. 100% Int HP Recovered. Range: 4 cells. 6 MP. Holy elemental.
+God's Hammer: Summons a hammer of light to crash down on a nearby foe. 120% Int Dmg. Range: 2 cells. 8 MP. Holy elemental.
+Divine Protection: A barrier of light appears around an ally that wards off physical blows. Bestows Protect. Range: 3 cells. 8 MP.
+Miracle Recovery: With a flash of light, all of an ally's troubles vanish allowing the ally to continue fighting without inhibition. Removes all status ailments. Range: 3 cells. 10 MP.
+Sharing the Light: Bestows an ally with alleviation from pain that spreads to nearby allies. 120% Int HP Recovered. Range: 3 cells and all cells adjacent to the target. 16 MP. Holy elemental.
+Spiritual Deflection: Strengthens the mind and soul of an ally to better fend off magical attacks. Bestows Shell. Range: 3 cells. 8 MP.
+Angel's Crash: Summons an angel of heaven to dive down and crash into an enemy in a flash of brilliant light. 120% Int Dmg. Range: 6 cells. 10 MP. Holy elemental.
+Purification: Blesses the cursed souls of the undead causing those very souls to finally transcend. Destroys one Zombified or Undead target. Can also dispel grave markers. Range: Adjacent cell. 12 MP.
+Resurrection: Calls back the soul of an ally so that the ally may once again take up arms and fight against the opposition. Revives fallen character with 20% Max HP. Range: 3 cells. 16 MP.
A-Ability: Ethereal Clarity:
+Perception Shift: Alters the eyesight and viewpoints of allies in order to ensure that their attacks will not miss. Bestows Sure Hit status. Range: All allies. 26 MP.
+Valorous Escapade: Reveals the true weakness in an enemy which allows allies to gain courage to take advantage of the weakness and charge the foe with confidence. Bestows Bravery status. Range: 4 cells. 18 MP.
R-Ability: Saint's Reward - When the user successfully heals a target, the user recovers MP equal to 20% of the amount of HP the target recovered.
S-Ability: Blessed Touch - The effectiveness of healing spells is increased by 40% when the user casts the spell from a cell that is adjacent to the target.
D-Ability: Searing Heavenslight (Holy) - The sky opens up to reveal a brilliant light unbeknownst to the eyes of man that spills forth onto the planet and scorches enemies with awesome holy power, but does not kill; it only continues to scorch the foes for eternity, their immoral souls trapped in a perpetual, luminous torment. Deals 100% Piercing Int damage to all foes on the battlefield.
Stats:
HP: 35 (+10 from Sacred Doctrine)
MP: 60 (+25 from Sacred Doctrine)
Atk: 3 (+4 from Lunar Clairvoyance)
Def: 7 (+3 from Lucid Robes)
Int: 11 (+6 from Lunar Clairvoyance)
Spr: 8 (+7 from Lucid Robes)
Movement: 2 cells (+0 from Clarifier profession)(+1 from Sacred Doctrine)
Skill Points: 0
Name: Margaret Saunders
Gender: Female
Age: 14
Level: 10
Next Level: --/--
Appearance:
- Spoiler:
Profession: Clarifier - The one who claims this profession alleviates her allies of deep pains and stressful ailments that plague both their bodies and their minds causing things to become clearer to them which in turn allows them to fight in a much more efficient manner. (Auto-Esuna)(Resist Fire)(Resist Lightning)(Null Light)(Vulnerable Dark)(Basic Attacks+1)
Weapon: Lunar Clairvoyance - A beautiful, ornate wooden staff that is polished to perfection and complete with a crescent-shaped blade at the end for slicing enemies. (Sure Hit)
Armor: Lucid Robes - Enchanting robes that allow the wearer to comprehend things in a much easier way. (Magical Damage taken -10%)
Accessory: Sacred Doctrine (Doublecast)
A-Ability: Glorious Reprieve:
+Blessed Light: A light from the heavens descends and heals an ally. 100% Int HP Recovered. Range: 4 cells. 6 MP. Holy elemental.
+God's Hammer: Summons a hammer of light to crash down on a nearby foe. 120% Int Dmg. Range: 2 cells. 8 MP. Holy elemental.
+Divine Protection: A barrier of light appears around an ally that wards off physical blows. Bestows Protect. Range: 3 cells. 8 MP.
+Miracle Recovery: With a flash of light, all of an ally's troubles vanish allowing the ally to continue fighting without inhibition. Removes all status ailments. Range: 3 cells. 10 MP.
+Sharing the Light: Bestows an ally with alleviation from pain that spreads to nearby allies. 120% Int HP Recovered. Range: 3 cells and all cells adjacent to the target. 16 MP. Holy elemental.
+Spiritual Deflection: Strengthens the mind and soul of an ally to better fend off magical attacks. Bestows Shell. Range: 3 cells. 8 MP.
+Angel's Crash: Summons an angel of heaven to dive down and crash into an enemy in a flash of brilliant light. 120% Int Dmg. Range: 6 cells. 10 MP. Holy elemental.
+Purification: Blesses the cursed souls of the undead causing those very souls to finally transcend. Destroys one Zombified or Undead target. Can also dispel grave markers. Range: Adjacent cell. 12 MP.
+Resurrection: Calls back the soul of an ally so that the ally may once again take up arms and fight against the opposition. Revives fallen character with 20% Max HP. Range: 3 cells. 16 MP.
A-Ability: Ethereal Clarity:
+Perception Shift: Alters the eyesight and viewpoints of allies in order to ensure that their attacks will not miss. Bestows Sure Hit status. Range: All allies. 26 MP.
+Valorous Escapade: Reveals the true weakness in an enemy which allows allies to gain courage to take advantage of the weakness and charge the foe with confidence. Bestows Bravery status. Range: 4 cells. 18 MP.
R-Ability: Saint's Reward - When the user successfully heals a target, the user recovers MP equal to 20% of the amount of HP the target recovered.
S-Ability: Blessed Touch - The effectiveness of healing spells is increased by 40% when the user casts the spell from a cell that is adjacent to the target.
D-Ability: Searing Heavenslight (Holy) - The sky opens up to reveal a brilliant light unbeknownst to the eyes of man that spills forth onto the planet and scorches enemies with awesome holy power, but does not kill; it only continues to scorch the foes for eternity, their immoral souls trapped in a perpetual, luminous torment. Deals 100% Piercing Int damage to all foes on the battlefield.
Stats:
HP: 35 (+10 from Sacred Doctrine)
MP: 60 (+25 from Sacred Doctrine)
Atk: 3 (+4 from Lunar Clairvoyance)
Def: 7 (+3 from Lucid Robes)
Int: 11 (+6 from Lunar Clairvoyance)
Spr: 8 (+7 from Lucid Robes)
Movement: 2 cells (+0 from Clarifier profession)(+1 from Sacred Doctrine)
Skill Points: 0
Last edited by Masquerade on Sat Jun 26, 2010 10:12 pm; edited 2 times in total
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» The Manatorium Chronicle
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» .the world is twisted [Starting - Accepting 4]
» Tom's Character Log
» New character
» JCM's only character
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