Masquerade's Character Chronicle
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Re: Masquerade's Character Chronicle
Name: Erin Sotella
Gender: Female
Age: 27
Level: 15
Next Level: --/--
Appearance:
Profession: Ex-Magister - Previously a member of the law responsible for keeping order in cities and towns, she threw away her old title to take up the life of a renegade, or is there more to the story than that? (Basic Attacks +2)(Dual Wield)(Pressure)(Untold Power)(Restraint Boost)
*Dual Wield: Allows the user to wield two, one-handed weapons.
*Pressure: Enemies entering adjacent cells to the user have DEF and SPR -10% and Move -2 cells for as long as they remain in an adjacent cell.
*Untold Power: All stats +5%.
*Restraint Boost: When entering Gun That Can Kill Anything or Sword To Slaughter Demons states, all bonuses granted +10%.
Weapon: Ominous Blade - Elegant sword with a blade crafted of an unknown material, but is rumored to be able to cut through almost anything. (Target DEF -50% before each basic attack; target DEF returns to normal after the attack)
Weapon: The Revelation - Old-style pistol with a strange little pentagram carved on it that is rumored to give the gun paranormal powers that happen to be unknown. (Range: 4 cells)(Dmg dealt to Demons and Undead +100%)
Armor: Reformed Magister Mail - An altered version of the standard magister's armor, it has been made into something lighter and more versatile. (Move +1 cell)(Effects of Pressure +10%)
Accessory: Winged Amulet - Strange necklace made of silver thread and a golden oval amulet with intricate golden wings. (Resist Holy)(Repel Dark)(Received healing +10%)
A-Ability: End of Evil:
+Slight Wound: Feints a slash to slightly cut the target in a different location in such a way to facilitate bleeding without pain. Target takes 5% Max HP Dmg per turn for 5 turns. Stacks up to 5 times. Duration renewed with each stack. Range: Adjacent cell. 8 MP.
+Harsh Torture: Stabs target and fires several bullets into it. 130% Atk Dmg for stab. 60% Atk Dmg for shots. Range: Adjacent cell. 5 hits. 14 MP.
+Serpent's Lie: Three devastating diagonal slashes followed by the user flipping and shooting the target in the back. 90% Atk Dmg for slashes. 150% Atk Dmg for shot. Range: Adjacent cell. 4 hits. 16 MP.
+Grand Harrier: Consecutive shots in a fan shape in front of the user. 110% Atk Dmg. Range: 8 cell arc; one direction; one target (closest to user) per row/column. 12 MP.
+Demon Trap - Unforgivable: Five shots to the target and five slashes in the air to connect the wounds in the shape of a pentagram that forms a glyph and evokes a magic that traps the target. 50% Atk Dmg. Range: 6 cells. 5 hits. Reduces target Move to 0. Chance of Curse. 16 MP.
+Witch Hunt: Leaps and stabs the ground in front of the target before landing an upwards kick into the target's chin sending it flying after which the user unleashes a barrage of bullets into the target, leaping into the air one more time and decapitating the target as it falls to the ground. 50% Atk Dmg for shots. 180% Atk Dmg for decapitation. Range: 3 cells. 7 hits. 24 MP.
+Demon Trap - Lacerate: Slashes a pentagram pattern onto the target after which the target is sliced and diced by ethereal blades of pure energy. 40% Atk Dmg. Range: Adjacent cell. 12 hits. 26 MP.
+Succession: A constant string of slashes and shots that leaves the target with multiple wounds, hoping for the target to bleed out. 60% Atk Dmg. Range: Adjacent cell. 10 hits. Chance of Bleeding.
+Gun That Can Kill Anything: Tossing the sword, the user focuses all power into the gun, unlocking its true magic: the ability to destroy anything that should come across its path. User loses any weapon bonus that does not come from a Gun. Gun weapon bonus +100%. Long-range damage +50%. All other A-Abilities are Sealed. Evasion and Critical Hit Rate +25%. All basic attacks and skills are Sure Hit. 3 turn duration. Range: Self. 48 MP.
---A Single Shot To Take Them Out: The one bullet. With it, all perishes. A single shot. Evil is vanquished. All damage dealt to all species +200% for the next turn only. Range: Self. 14 MP. Can only be used in Gun That Can Kill Anything state.
---End Of The Line: With the squeeze of the trigger, drives a bullet into the target sending pulsating energy that completely destroys the target's organs, muscle, tissues, and bones while simultaneously destroying the soul. 150% Atk Dmg. Range: 8 cells. 99% Chance of Instant Death as long as there is no Immunity. 96 MP.
+Sword To Slaughter Demons: Abandons gun to focus all power into the sword that has the power to take down even the strongest of evils. User loses all weapon bonuses that do not come from a Sword. Sword weapon bonus +100%. Melee damage +50%. All other A-Abilities are Sealed. Move +2 cells. ATK and DEF +25%. Critical Hit Damage +75%. 3 turn duration. Range: Self. 48 MP.
---Focus On The Task At Hand: With sense of duty backing one's blade, the next strike will be true...and all will be saved from the menace. Next attack is Critical. Range: Self. 14 MP.
---Lay Waste To The Source of Sin: The final slash in the war of good versus evil--it is time to purge this world of malice and hate, for it deserves to be a paradise. 150% Atk Dmg. Range: All enemies. Obliterates Demon targets. 36 MP.
R-Ability: Eternal Trial - Whenever the user takes damage of any kind, reduces the attacker's DEF and SPR by 1%.
S-Ability: Perfect Judgment - Grants complete immunity to all negative mental status effects.
D-Ability: Soul Liberation (Neutral) - Slings a bullet at the target that shreds the spirit from the body allowing the user to slice and dice both up with no trouble--the target's very existence being ripped apart. Deals 200% Piercing Atk damage to a target up to 4 cells away.
Stats:
HP: 70
MP: 45 (+10 from Winged Amulet)
DD: 0/10
Atk: 14 (+7 from Ominous Blade)(+1 from Untold Power)
Def: 12 (+6 from Reformed Magister Mail)(+1 from Untold Power)
Int: 5 (+2 from Ominous Blade)(+1 from Untold Power)
Spr: 10 (+0 from Reformed Magister Mail)(+3 from Winged Amulet)(+1 from Untold Power)
Evade: 5%
Movement: 2 cells (+1 from Ex-Magister profession)(+1 from Reformed Magister Mail)
Skill Points: 0
Gender: Female
Age: 27
Level: 15
Next Level: --/--
Appearance:
- Spoiler:
Profession: Ex-Magister - Previously a member of the law responsible for keeping order in cities and towns, she threw away her old title to take up the life of a renegade, or is there more to the story than that? (Basic Attacks +2)(Dual Wield)(Pressure)(Untold Power)(Restraint Boost)
*Dual Wield: Allows the user to wield two, one-handed weapons.
*Pressure: Enemies entering adjacent cells to the user have DEF and SPR -10% and Move -2 cells for as long as they remain in an adjacent cell.
*Untold Power: All stats +5%.
*Restraint Boost: When entering Gun That Can Kill Anything or Sword To Slaughter Demons states, all bonuses granted +10%.
Weapon: Ominous Blade - Elegant sword with a blade crafted of an unknown material, but is rumored to be able to cut through almost anything. (Target DEF -50% before each basic attack; target DEF returns to normal after the attack)
Weapon: The Revelation - Old-style pistol with a strange little pentagram carved on it that is rumored to give the gun paranormal powers that happen to be unknown. (Range: 4 cells)(Dmg dealt to Demons and Undead +100%)
Armor: Reformed Magister Mail - An altered version of the standard magister's armor, it has been made into something lighter and more versatile. (Move +1 cell)(Effects of Pressure +10%)
Accessory: Winged Amulet - Strange necklace made of silver thread and a golden oval amulet with intricate golden wings. (Resist Holy)(Repel Dark)(Received healing +10%)
A-Ability: End of Evil:
+Slight Wound: Feints a slash to slightly cut the target in a different location in such a way to facilitate bleeding without pain. Target takes 5% Max HP Dmg per turn for 5 turns. Stacks up to 5 times. Duration renewed with each stack. Range: Adjacent cell. 8 MP.
+Harsh Torture: Stabs target and fires several bullets into it. 130% Atk Dmg for stab. 60% Atk Dmg for shots. Range: Adjacent cell. 5 hits. 14 MP.
+Serpent's Lie: Three devastating diagonal slashes followed by the user flipping and shooting the target in the back. 90% Atk Dmg for slashes. 150% Atk Dmg for shot. Range: Adjacent cell. 4 hits. 16 MP.
+Grand Harrier: Consecutive shots in a fan shape in front of the user. 110% Atk Dmg. Range: 8 cell arc; one direction; one target (closest to user) per row/column. 12 MP.
+Demon Trap - Unforgivable: Five shots to the target and five slashes in the air to connect the wounds in the shape of a pentagram that forms a glyph and evokes a magic that traps the target. 50% Atk Dmg. Range: 6 cells. 5 hits. Reduces target Move to 0. Chance of Curse. 16 MP.
+Witch Hunt: Leaps and stabs the ground in front of the target before landing an upwards kick into the target's chin sending it flying after which the user unleashes a barrage of bullets into the target, leaping into the air one more time and decapitating the target as it falls to the ground. 50% Atk Dmg for shots. 180% Atk Dmg for decapitation. Range: 3 cells. 7 hits. 24 MP.
+Demon Trap - Lacerate: Slashes a pentagram pattern onto the target after which the target is sliced and diced by ethereal blades of pure energy. 40% Atk Dmg. Range: Adjacent cell. 12 hits. 26 MP.
+Succession: A constant string of slashes and shots that leaves the target with multiple wounds, hoping for the target to bleed out. 60% Atk Dmg. Range: Adjacent cell. 10 hits. Chance of Bleeding.
+Gun That Can Kill Anything: Tossing the sword, the user focuses all power into the gun, unlocking its true magic: the ability to destroy anything that should come across its path. User loses any weapon bonus that does not come from a Gun. Gun weapon bonus +100%. Long-range damage +50%. All other A-Abilities are Sealed. Evasion and Critical Hit Rate +25%. All basic attacks and skills are Sure Hit. 3 turn duration. Range: Self. 48 MP.
---A Single Shot To Take Them Out: The one bullet. With it, all perishes. A single shot. Evil is vanquished. All damage dealt to all species +200% for the next turn only. Range: Self. 14 MP. Can only be used in Gun That Can Kill Anything state.
---End Of The Line: With the squeeze of the trigger, drives a bullet into the target sending pulsating energy that completely destroys the target's organs, muscle, tissues, and bones while simultaneously destroying the soul. 150% Atk Dmg. Range: 8 cells. 99% Chance of Instant Death as long as there is no Immunity. 96 MP.
+Sword To Slaughter Demons: Abandons gun to focus all power into the sword that has the power to take down even the strongest of evils. User loses all weapon bonuses that do not come from a Sword. Sword weapon bonus +100%. Melee damage +50%. All other A-Abilities are Sealed. Move +2 cells. ATK and DEF +25%. Critical Hit Damage +75%. 3 turn duration. Range: Self. 48 MP.
---Focus On The Task At Hand: With sense of duty backing one's blade, the next strike will be true...and all will be saved from the menace. Next attack is Critical. Range: Self. 14 MP.
---Lay Waste To The Source of Sin: The final slash in the war of good versus evil--it is time to purge this world of malice and hate, for it deserves to be a paradise. 150% Atk Dmg. Range: All enemies. Obliterates Demon targets. 36 MP.
R-Ability: Eternal Trial - Whenever the user takes damage of any kind, reduces the attacker's DEF and SPR by 1%.
S-Ability: Perfect Judgment - Grants complete immunity to all negative mental status effects.
D-Ability: Soul Liberation (Neutral) - Slings a bullet at the target that shreds the spirit from the body allowing the user to slice and dice both up with no trouble--the target's very existence being ripped apart. Deals 200% Piercing Atk damage to a target up to 4 cells away.
Stats:
HP: 70
MP: 45 (+10 from Winged Amulet)
DD: 0/10
Atk: 14 (+7 from Ominous Blade)(+1 from Untold Power)
Def: 12 (+6 from Reformed Magister Mail)(+1 from Untold Power)
Int: 5 (+2 from Ominous Blade)(+1 from Untold Power)
Spr: 10 (+0 from Reformed Magister Mail)(+3 from Winged Amulet)(+1 from Untold Power)
Evade: 5%
Movement: 2 cells (+1 from Ex-Magister profession)(+1 from Reformed Magister Mail)
Skill Points: 0
Re: Masquerade's Character Chronicle
Name: Marvin Ellis
Gender: Male
Age: 23
Level: 4
Next Level: --/--
Appearance:
Profession: Accessory Kineticist - The one who claims this profession wields no weapon and wears no armor, but draws untold strength from the vast amount of accessories in the world. (Accessorize)
*Accessorize: Weapon and armor slots are replaced by accessory slots. Number of accessory slots +1.
Accessory: Rusted Ring - At one time, a beautiful ring now nothing but a piece of garbage plagued with rust. (Enables "Dirt Storm")
Accessory: Bead Necklace - Simple necklace made of milky white beads. Some are cracked. (Enables "Pelting")
Accessory: Wristwatch - Cheap watch. Is the thing even working? (Enables "Decel")
Accessory: Chain Bracelet - Surprisingly durable silver chain bracelet. (Enables "Crash Bind")
A-Ability: Inanimate Power:
+Draw: Takes a deep breath and focuses the mind on the user's accessories, drawing in their inner power. Unlocks all skills enabled by equipped accessories. Range: Self. 4 MP.
+Dirt Storm: Envelops the target in a cloud of dust. 100% Int Dmg. Range: 3 cells. Chance of Blind. 6 MP.
+Pelting: Fires several large projectiles of light at the target. 80% Atk Dmg. Range: 6 cells. 4 hits. 10 MP.
+Decel: Slows down time in the target's immediate vicinity. Range: 3 cells. Chance of Slow. 8 MP.
+Crash Bind: Calls chains to crash into the target before wrapping around it and squeezing it tightly. 130% Atk Dmg. Range: 3 cells. Chance of Seal. 22 MP.
R-Ability: Kinetic Touch - When a skill is executed on the user, the user may learn that skill and use it at will until the end of the battle as long as there is space available for another A-Ability.
S-Ability: Momentum - Damage output of all Inanimate Power skills is innately boosted by 10% and increases by 10% for each 5 Player Phases that pass in battle.
D-Ability: Strength Diffusion (Neutral) - Unleashes a sheer amount of energy to attach to an enemy, sucking and draining away at it's stamina until there's barely anything left before returning to the user to give the drained away power up. Deals 200% Piercing Atk damage to a target up to 4 cells away. Boosts all stats by 10% for 3 turns.
Stats:
HP: 20 (+5 from Wristwatch)
MP: 25 (+5 from Bead Necklace)
DD: 0/10
Atk: 5 (+1 from Chain Bracelet)
Def: 4
Int: 5 (+1 from Rusted Ring)
Spr: 4
Evade: 5%
Movement: 2 cells (+1 from Accessory Kineticist profession)
Skill Points: 0
Gender: Male
Age: 23
Level: 4
Next Level: --/--
Appearance:
- Spoiler:
Profession: Accessory Kineticist - The one who claims this profession wields no weapon and wears no armor, but draws untold strength from the vast amount of accessories in the world. (Accessorize)
*Accessorize: Weapon and armor slots are replaced by accessory slots. Number of accessory slots +1.
Accessory: Rusted Ring - At one time, a beautiful ring now nothing but a piece of garbage plagued with rust. (Enables "Dirt Storm")
Accessory: Bead Necklace - Simple necklace made of milky white beads. Some are cracked. (Enables "Pelting")
Accessory: Wristwatch - Cheap watch. Is the thing even working? (Enables "Decel")
Accessory: Chain Bracelet - Surprisingly durable silver chain bracelet. (Enables "Crash Bind")
A-Ability: Inanimate Power:
+Draw: Takes a deep breath and focuses the mind on the user's accessories, drawing in their inner power. Unlocks all skills enabled by equipped accessories. Range: Self. 4 MP.
+Dirt Storm: Envelops the target in a cloud of dust. 100% Int Dmg. Range: 3 cells. Chance of Blind. 6 MP.
+Pelting: Fires several large projectiles of light at the target. 80% Atk Dmg. Range: 6 cells. 4 hits. 10 MP.
+Decel: Slows down time in the target's immediate vicinity. Range: 3 cells. Chance of Slow. 8 MP.
+Crash Bind: Calls chains to crash into the target before wrapping around it and squeezing it tightly. 130% Atk Dmg. Range: 3 cells. Chance of Seal. 22 MP.
R-Ability: Kinetic Touch - When a skill is executed on the user, the user may learn that skill and use it at will until the end of the battle as long as there is space available for another A-Ability.
S-Ability: Momentum - Damage output of all Inanimate Power skills is innately boosted by 10% and increases by 10% for each 5 Player Phases that pass in battle.
D-Ability: Strength Diffusion (Neutral) - Unleashes a sheer amount of energy to attach to an enemy, sucking and draining away at it's stamina until there's barely anything left before returning to the user to give the drained away power up. Deals 200% Piercing Atk damage to a target up to 4 cells away. Boosts all stats by 10% for 3 turns.
Stats:
HP: 20 (+5 from Wristwatch)
MP: 25 (+5 from Bead Necklace)
DD: 0/10
Atk: 5 (+1 from Chain Bracelet)
Def: 4
Int: 5 (+1 from Rusted Ring)
Spr: 4
Evade: 5%
Movement: 2 cells (+1 from Accessory Kineticist profession)
Skill Points: 0
Re: Masquerade's Character Chronicle
Name: Felicia Auburne
Gender: Female
Age: 28
Level: 25
Appearance:
Profession: Archmage - Capable of unleashing a valiant display of magical might, the one who claims this profession burdens all with an intense arcane power causing all to bow before her magic assault. (Basic Attacks +2)(Fire Affinity)(Ice Affinity)(Lightning Affinity)(Elusive)(Skillchain)
---Fire Affinity: Damage taken from Fire attacks becomes 0. Fire dmg output +20%.
---Ice Affinity: Damage taken from Ice attacks becomes 0. Ice dmg output +20%.
---Lightning Affinity: Damage taken from Lightning attacks becomes 0. Lightning dmg output +20%.
---Elusive: Evasion rate +25% when HP reaches critical levels.
---Skillchain: Links certain attacks and skills based upon a set combo tree.
Weapon: Sorceress Heart - Tight black leather gloves infused with magic allowing the burning of glyphs onto the back with magic to execute magical attacks as a result. (2 hits)(Enables Burn Blow)(Enables Frozen Stab)(Enables Thunder Pulse)
---Burn Blow: Fire strike of the fist. Basic Attack damage. Range: Adjacent cell. Links to Basic Attack. Fire element.
---Frozen Stab: Fist becomes an icicle with which the enemy is stabbed. Basic Attack damage. Range: Adjacent cell. Links to Basic Attack. Ice element.
---Thunder Pulse: Slamming of the palm into the enemy creating an electric current. Basic Attack damage. Range: Adjacent cell. Links to Basic Attack. Lightning element.
Armor: Mana Archetype v.2 - Black leather battle gear designed to enhance the flow of mana within the wearer, both weakening incoming spells whilst bolstering the wearer's own. (Mag dmg output +10%)(Mag dmg taken -10%)
Accessory: Mana Levias - Floating orbs filled with mana that amplify magic within the user's immediate vicinity. (Mag dmg output +10%)(Max MP +25%)
Accessory: Doomsday Sash - Black sash with ancient writing upon it of which no one can comprehend. (All magic attacks have 1% chance to reduce target's HP to 1)
A-Ability: Enchanting Magic:
+Pyretongue: A serpent of flame coils about the foe and squeezes it tightly in its hot embrace. 120% Int Dmg. Range: 4 cells. Chance of Burn. 8 MP. Fire elemental.
+Flash Freeze: Envelops the enemy in a block of ice with but a mere snap of the fingers. No damage. Range: 4 cells. Chance of Freeze. 8 MP.
+Thunder Dance: Calls down a rain of lightning bolts to lash out wildly at a foe. 90% Int Dmg. Range: 4 cells and both cells horizontal to the target. 6 MP. Lightning elemental.
+Teleportation: Warps one's form from one position on the battlefield to another. Range: Self. Counts as a Move action and not an Act action if used. 6 MP.
A-Ability: Juxtaposed Magic:
+Frozen Ardor: Conjures freezing flames to consume the enemy before solidifying into an enormous block of ice. 140% Int Dmg. Range: 6 cells. Chance of Freeze. 28 MP. Ice elemental.
+Holy Scourge: Unleashes a blinding light above the battlefield after which shockwaves of brilliant energy unleash a terrible blight upon foes. 100% Int Dmg. Range: All enemies. Chance of Plague. 18 MP. Holy elemental.
+Gaia Maelstrom: Kicks up the fiercest dust storm around a foe that spreads and bashes the opposition with large boulders and jagged rocks. 120% Int Dmg. Range: 4 cells and all cells surrounding the target. Chance of Blind. Chance of Weak. 20 MP. Earth elemental.
+Obscure Shock: Calls down a massive blast of black lightning bolts that singe the very earth and all that tread upon it. 160% Int Dmg. Range: All enemies. Chance of Paralysis. Chance of Zombification. 40 MP. Darkness elemental.
+Scathe: Creates an array out of which a stream of concentrated neutralized mana is pulsated and fired off to completely wipe an enemy off the face of the planet. 220% Int Dmg. Range: Straight line; hits all targets in the way. Can only be used after a successful combo with the last hit being Burn Blow, Frozen Stab, or Thunder Pulse. 24 MP.
A-Ability: Ultimatum:
+Valiant Eternia: Roars into the sky unleashing an immense blast of mana in the area immediately surrounding the user that pierces upwards in columns over and over again until the attack is ceased. 150% Int Dmg. Range: All surrounding cells. 5 hits. Can add extra hits for 10 MP per hit. Maximum number of hits is 12. 42 MP.
+Persistent Expansia: Shreds the fabric of reality with two streams of abrasive mana that are shot out to either side of the user. 110% Int Dmg. Range: Same row/column. Inflicts a myriad of mental status effects. 36 MP.
+Mindful Omniscia: Closes one's eyes and spreads one's arms out unleashing a plethora of concentrated mana-based projectiles that soar through the air and crash into random targets scatterd about the area of battle. 80% Int Dmg. Range: All enemies. 7 randomized hits. Sure Hit. Damage can be doubled with all hits directed towards a single target for triple the MP cost. 30 MP.
+Compassionate Discordia: Leaps into the air and spirals about, hovering as a rain of meteors slowly descends upon the battlefield unleashing great waves of heat as they impact. 180% Int Dmg. Range: All enemies. Chance of Severe Burn. 44 MP.
R-Ability: Mana Jamming - When damaged by magical means, the attacker is unable to use skills for 3 turns.
S-Ability: Levias Defense Formation - User DEF and SPR is innately boosted by 10%. For 2 turns upon activation, all damage taken is halved.
D-Ability: Arcane Manasweep (Neutral) - Radiates a huge shockwave of absolute pure mana that burns away all existences composed of or containing mana rendering the entire battlefield unto nothingness. Deals 100% Piercing Int damage to all enemies on the battlefield.
Stats:
HP: 85
MP: 110 (+28 from Mana Levias)
DD: 0/10
Atk: 16 (+7 from Sorceress Heart)(+4 from Doomsday Sash)
Def: 11 (+5 from Mana Archetype v.2)(+2 from Doomsday Sash)(+1 from Levias Defense Formation)
Int: 18 (+8 from Sorceress Heart)(+5 from Mana Levias)
Spr: 12 (+7 from Mana Archetype v.2)(+2 from Doomsday Sash)(+1 from Levias Defense Formation)
Evade: 4%
Movement: 2 cells (+0 from Archmage profession)
Skill Points: 0
Gender: Female
Age: 28
Level: 25
Appearance:
- Spoiler:
- A mature, older woman, her voluptuous form is covered with a skin tight black leather outfit designed to increase the flow of mana within her. Her eyes are a blazing crimson and her hair is of the same color. Her figure is very athletic and slim; agile, yet pumping with power. She keeps her hair loose and hates to have it tied up. It's long and goes down to her lower back with some strands resting on her shoulder and going down her front. Her expression is typically indifferent, other times enraged. She looks fierce in battle, but is a quiet soul at rest.
Profession: Archmage - Capable of unleashing a valiant display of magical might, the one who claims this profession burdens all with an intense arcane power causing all to bow before her magic assault. (Basic Attacks +2)(Fire Affinity)(Ice Affinity)(Lightning Affinity)(Elusive)(Skillchain)
---Fire Affinity: Damage taken from Fire attacks becomes 0. Fire dmg output +20%.
---Ice Affinity: Damage taken from Ice attacks becomes 0. Ice dmg output +20%.
---Lightning Affinity: Damage taken from Lightning attacks becomes 0. Lightning dmg output +20%.
---Elusive: Evasion rate +25% when HP reaches critical levels.
---Skillchain: Links certain attacks and skills based upon a set combo tree.
Weapon: Sorceress Heart - Tight black leather gloves infused with magic allowing the burning of glyphs onto the back with magic to execute magical attacks as a result. (2 hits)(Enables Burn Blow)(Enables Frozen Stab)(Enables Thunder Pulse)
---Burn Blow: Fire strike of the fist. Basic Attack damage. Range: Adjacent cell. Links to Basic Attack. Fire element.
---Frozen Stab: Fist becomes an icicle with which the enemy is stabbed. Basic Attack damage. Range: Adjacent cell. Links to Basic Attack. Ice element.
---Thunder Pulse: Slamming of the palm into the enemy creating an electric current. Basic Attack damage. Range: Adjacent cell. Links to Basic Attack. Lightning element.
Armor: Mana Archetype v.2 - Black leather battle gear designed to enhance the flow of mana within the wearer, both weakening incoming spells whilst bolstering the wearer's own. (Mag dmg output +10%)(Mag dmg taken -10%)
Accessory: Mana Levias - Floating orbs filled with mana that amplify magic within the user's immediate vicinity. (Mag dmg output +10%)(Max MP +25%)
Accessory: Doomsday Sash - Black sash with ancient writing upon it of which no one can comprehend. (All magic attacks have 1% chance to reduce target's HP to 1)
A-Ability: Enchanting Magic:
+Pyretongue: A serpent of flame coils about the foe and squeezes it tightly in its hot embrace. 120% Int Dmg. Range: 4 cells. Chance of Burn. 8 MP. Fire elemental.
+Flash Freeze: Envelops the enemy in a block of ice with but a mere snap of the fingers. No damage. Range: 4 cells. Chance of Freeze. 8 MP.
+Thunder Dance: Calls down a rain of lightning bolts to lash out wildly at a foe. 90% Int Dmg. Range: 4 cells and both cells horizontal to the target. 6 MP. Lightning elemental.
+Teleportation: Warps one's form from one position on the battlefield to another. Range: Self. Counts as a Move action and not an Act action if used. 6 MP.
A-Ability: Juxtaposed Magic:
+Frozen Ardor: Conjures freezing flames to consume the enemy before solidifying into an enormous block of ice. 140% Int Dmg. Range: 6 cells. Chance of Freeze. 28 MP. Ice elemental.
+Holy Scourge: Unleashes a blinding light above the battlefield after which shockwaves of brilliant energy unleash a terrible blight upon foes. 100% Int Dmg. Range: All enemies. Chance of Plague. 18 MP. Holy elemental.
+Gaia Maelstrom: Kicks up the fiercest dust storm around a foe that spreads and bashes the opposition with large boulders and jagged rocks. 120% Int Dmg. Range: 4 cells and all cells surrounding the target. Chance of Blind. Chance of Weak. 20 MP. Earth elemental.
+Obscure Shock: Calls down a massive blast of black lightning bolts that singe the very earth and all that tread upon it. 160% Int Dmg. Range: All enemies. Chance of Paralysis. Chance of Zombification. 40 MP. Darkness elemental.
+Scathe: Creates an array out of which a stream of concentrated neutralized mana is pulsated and fired off to completely wipe an enemy off the face of the planet. 220% Int Dmg. Range: Straight line; hits all targets in the way. Can only be used after a successful combo with the last hit being Burn Blow, Frozen Stab, or Thunder Pulse. 24 MP.
A-Ability: Ultimatum:
+Valiant Eternia: Roars into the sky unleashing an immense blast of mana in the area immediately surrounding the user that pierces upwards in columns over and over again until the attack is ceased. 150% Int Dmg. Range: All surrounding cells. 5 hits. Can add extra hits for 10 MP per hit. Maximum number of hits is 12. 42 MP.
+Persistent Expansia: Shreds the fabric of reality with two streams of abrasive mana that are shot out to either side of the user. 110% Int Dmg. Range: Same row/column. Inflicts a myriad of mental status effects. 36 MP.
+Mindful Omniscia: Closes one's eyes and spreads one's arms out unleashing a plethora of concentrated mana-based projectiles that soar through the air and crash into random targets scatterd about the area of battle. 80% Int Dmg. Range: All enemies. 7 randomized hits. Sure Hit. Damage can be doubled with all hits directed towards a single target for triple the MP cost. 30 MP.
+Compassionate Discordia: Leaps into the air and spirals about, hovering as a rain of meteors slowly descends upon the battlefield unleashing great waves of heat as they impact. 180% Int Dmg. Range: All enemies. Chance of Severe Burn. 44 MP.
R-Ability: Mana Jamming - When damaged by magical means, the attacker is unable to use skills for 3 turns.
S-Ability: Levias Defense Formation - User DEF and SPR is innately boosted by 10%. For 2 turns upon activation, all damage taken is halved.
D-Ability: Arcane Manasweep (Neutral) - Radiates a huge shockwave of absolute pure mana that burns away all existences composed of or containing mana rendering the entire battlefield unto nothingness. Deals 100% Piercing Int damage to all enemies on the battlefield.
Stats:
HP: 85
MP: 110 (+28 from Mana Levias)
DD: 0/10
Atk: 16 (+7 from Sorceress Heart)(+4 from Doomsday Sash)
Def: 11 (+5 from Mana Archetype v.2)(+2 from Doomsday Sash)(+1 from Levias Defense Formation)
Int: 18 (+8 from Sorceress Heart)(+5 from Mana Levias)
Spr: 12 (+7 from Mana Archetype v.2)(+2 from Doomsday Sash)(+1 from Levias Defense Formation)
Evade: 4%
Movement: 2 cells (+0 from Archmage profession)
Skill Points: 0
Re: Masquerade's Character Chronicle
Name: Dolce
Gender: Female
Age: 23
Level: 5
Next Level: 0/16
Appearance:
Profession: Hunter - The one who claims this profession ventures into the wilds to take down the most horrid of threatening monsters to ease the fear of the people and to keep travelers safe. (Marksman)
*Marksman: Allows the use of bows, guns, and crossbows.
Weapon: Ancient Blade - Beautiful blade made of complete silver with red, blue, and yellow jewels encrusted into the hilt. (Fire/Ice/Lightning dmg taken -20%)
Bow: Dawn Light - Polished bow made of wood with an orange hue, it is so closely reminiscent of sunrise that it was named as such. (Range: 4 cells)(Can't be used on an enemy in an adjacent cell)
Armor: Frilly Dress - Violet dress with white frills, it's more on the dainty side, but the wearer can still kick ass in it.
Accessory: Devilwing Headdress - Headband with two devil wings attached to each side that shoot upwards and slightly back. (Absorbs 20% of dmg dealt from basic attacks as HP)
A-Ability: Projectile Spirit:
+Heavenly Noble: Fires an arrow of light to pierce the foe. 120% Atk Dmg. Range: 4 cells/no adjacent cell. 6 MP. Light elemental.
+Eye of the Heart: With each heartbeat, things become more focused--perfect aim. Bestows Sure Hit for 3 turns. Range: Self. 6 MP.
+Watchkeeper: Speeds up time in one's immediate vicinity and lets loose a rapid stream of arrows more quickly than usual. 70% Atk Dmg. Range: 4 cells/no adjacent cell. 5 hits. 10 MP.
R-Ability: Vendetta - When the user takes damage, physical or magical, damage output increases by 1%.
S-Ability: Precision - Critical hit rate is boosted by 5% and critical hit damage is boosted by 10% passively.
D-Ability: Meteor Shower (Neutral) - Stacks the bow with a multitude of arrows and lets them soar into the sky before descending in a blazing fury, impacting the ground and all enemies with the intensity of meteors. Deals 100% Piercing Atk damage to all enemies on the battlefield.
Stats:
HP: 35
MP: 30
DD: 0/10
Atk: 7 (+3 from Ancient Blade)(+1 from Dawn Light)
Def: 4 (+1 from Frilly Dress)
Int: 2 (+0 from Ancient Blade)(+0 from Dawn Light)
Spr: 5 (+1 from Frilly Dress)(+1 from Devilwing Headdress)
Evade: 5%
Movement: 2 cells (+1 from Hunter profession)
Skill Points: 0
Gender: Female
Age: 23
Level: 5
Next Level: 0/16
Appearance:
- Spoiler:
Profession: Hunter - The one who claims this profession ventures into the wilds to take down the most horrid of threatening monsters to ease the fear of the people and to keep travelers safe. (Marksman)
*Marksman: Allows the use of bows, guns, and crossbows.
Weapon: Ancient Blade - Beautiful blade made of complete silver with red, blue, and yellow jewels encrusted into the hilt. (Fire/Ice/Lightning dmg taken -20%)
Bow: Dawn Light - Polished bow made of wood with an orange hue, it is so closely reminiscent of sunrise that it was named as such. (Range: 4 cells)(Can't be used on an enemy in an adjacent cell)
Armor: Frilly Dress - Violet dress with white frills, it's more on the dainty side, but the wearer can still kick ass in it.
Accessory: Devilwing Headdress - Headband with two devil wings attached to each side that shoot upwards and slightly back. (Absorbs 20% of dmg dealt from basic attacks as HP)
A-Ability: Projectile Spirit:
+Heavenly Noble: Fires an arrow of light to pierce the foe. 120% Atk Dmg. Range: 4 cells/no adjacent cell. 6 MP. Light elemental.
+Eye of the Heart: With each heartbeat, things become more focused--perfect aim. Bestows Sure Hit for 3 turns. Range: Self. 6 MP.
+Watchkeeper: Speeds up time in one's immediate vicinity and lets loose a rapid stream of arrows more quickly than usual. 70% Atk Dmg. Range: 4 cells/no adjacent cell. 5 hits. 10 MP.
R-Ability: Vendetta - When the user takes damage, physical or magical, damage output increases by 1%.
S-Ability: Precision - Critical hit rate is boosted by 5% and critical hit damage is boosted by 10% passively.
D-Ability: Meteor Shower (Neutral) - Stacks the bow with a multitude of arrows and lets them soar into the sky before descending in a blazing fury, impacting the ground and all enemies with the intensity of meteors. Deals 100% Piercing Atk damage to all enemies on the battlefield.
Stats:
HP: 35
MP: 30
DD: 0/10
Atk: 7 (+3 from Ancient Blade)(+1 from Dawn Light)
Def: 4 (+1 from Frilly Dress)
Int: 2 (+0 from Ancient Blade)(+0 from Dawn Light)
Spr: 5 (+1 from Frilly Dress)(+1 from Devilwing Headdress)
Evade: 5%
Movement: 2 cells (+1 from Hunter profession)
Skill Points: 0
Re: Masquerade's Character Chronicle
Name: "Nanaro" (Amy Rhodes)
Gender: Female
Age: 13
Level: 5
Next Level: 0/16
Appearance:
Profession: Mage - Cutesy appearance packing serious magic heat, the one who claims this profession manipulates elemental mana to cast dangerous spells.
Weapon: Brass Bell - A simple little bell made of brass. (Damage: INT)(Range: 2 layers of surrounding cells)
Armor: Winter Coat - Not much of a winter coat since it's always cold.
Accessory: Scarf - Worn to keep one's neck warm.
A-Ability: Elemental Magic:
+Pyre: Burst of flame flies through the air to strike a foe. 120% Int Dmg. Range: 3 cells. 6 MP. Fire elemental.
+Cryo: Drops icicle down on foe. 120% Int Dmg. Range: 3 cells. 6 MP. Ice elemental.
+Elec: Fires bolt of lighting at foe. 120% Int Dmg. Range: 3 cells. 6 MP. Lightning elemental.
R-Ability: Rhythm of Battle - Whenever the user takes magical damage from any range, MP cost of INT-based skills is reduced by 1%.
S-Ability: Bell of Life - User recovers 1% Max HP and 1% Max MP at the start of each player phase.
D-Ability: Cacophony (Darkness) - Conjures two enormous obsidian bells from the abyss that levitate into the air and let loose their deadly notes, unleashing a storm of bolts of black lighting to surge through the area and lash out at random foes. Deals 100% Piercing Int damage to all enemies on the battlefield.
Stats:
HP: 25
MP: 40
Atk: 2 (+0 from Brass Bell)
Def: 4 (+0 from Winter Coat)(+1 from Scarf)
Int: 7 (+1 from Brass Bell)
Spr: 4 (+1 from Winter Coat)
Movement: 2 cells (+0 from Mage profession)
Skill Points: 0
Gender: Female
Age: 13
Level: 5
Next Level: 0/16
Appearance:
- Spoiler:
Profession: Mage - Cutesy appearance packing serious magic heat, the one who claims this profession manipulates elemental mana to cast dangerous spells.
Weapon: Brass Bell - A simple little bell made of brass. (Damage: INT)(Range: 2 layers of surrounding cells)
Armor: Winter Coat - Not much of a winter coat since it's always cold.
Accessory: Scarf - Worn to keep one's neck warm.
A-Ability: Elemental Magic:
+Pyre: Burst of flame flies through the air to strike a foe. 120% Int Dmg. Range: 3 cells. 6 MP. Fire elemental.
+Cryo: Drops icicle down on foe. 120% Int Dmg. Range: 3 cells. 6 MP. Ice elemental.
+Elec: Fires bolt of lighting at foe. 120% Int Dmg. Range: 3 cells. 6 MP. Lightning elemental.
R-Ability: Rhythm of Battle - Whenever the user takes magical damage from any range, MP cost of INT-based skills is reduced by 1%.
S-Ability: Bell of Life - User recovers 1% Max HP and 1% Max MP at the start of each player phase.
D-Ability: Cacophony (Darkness) - Conjures two enormous obsidian bells from the abyss that levitate into the air and let loose their deadly notes, unleashing a storm of bolts of black lighting to surge through the area and lash out at random foes. Deals 100% Piercing Int damage to all enemies on the battlefield.
Stats:
HP: 25
MP: 40
Atk: 2 (+0 from Brass Bell)
Def: 4 (+0 from Winter Coat)(+1 from Scarf)
Int: 7 (+1 from Brass Bell)
Spr: 4 (+1 from Winter Coat)
Movement: 2 cells (+0 from Mage profession)
Skill Points: 0
Re: Masquerade's Character Chronicle
Name: Sephiroth
Gender: Male
Age: ?
Level: 50
Next Level: --/--
Appearance:
Profession: Master Swordsman - An understatement, the one who claims this profession possesses the utmost of sword abilities, able to absolute crush a foe in seconds with fast-hitting, chained, multiple strikes in the blink of an eye. (Basic Attacks +3)(Counterguard)(Paling)(Intensity)(Teleport)
*Counterguard: Chance to automatically block and nullify damage of physical attack, followed by executing a basic attack combo to counter despite range.
*Paling: All damage taken through any means is reduced by 10%. Also renders user immune to all negative status effects.
*Intensity: Multi-hit skills have their damage output boosted by 10%.
*Teleport: User is free to teleport at will at any time during the user's turn without consequence.
Weapon: Masamune - Legendary katana with an immensely long blade, in capable hands, it is one of the most dangerous weapons to exist. (Range: 2 cells)
Armor: Tattered Soldier's Remnants - Warped ensemble of what used to be an honorable uniform in someone's eyes.
Accessory: HP Plus Lv. Max - Materia excelling at prolonging life. (Max HP +80%)
Accessory: Added Cut - Materia used to focus combos, extending their length. (Basic Attacks +5)
Accessory: Deathblow - With this materia, every hit is made as if it will be the last. (Critical Hit Rate +75%)
A-Ability: Phantom Blade:
+Reaper: Single sword slash that hits multiple times. 60% Atk Dmg. Range: 2 cells. 5 hits. 12 MP.
---Gentle Touch: Swings around with another multiple-hit single sword slash. 60% Atk Dmg. Range: Set. 5 hits. Knocks target to the far reaches of the battlefield if not linked to the next skill in chain. 14 MP.
---Kiss of Death: Final single sword slash to hit multiple times leaving the enemy severely wounded. 60% Atk Dmg. Range: Set. 5 hits. Chance of Bleeding. 16 MP.
+Fervent Blow: Launches blades of pure energy at foe. 110% Atk Dmg. Range: 4 cells. 4 hits. 14 MP.
---Persist: Teleports to foe and deals a finishing slash. 150% Atk Dmg. Range: Set. Always critical. Sure Hit. 22 MP.
+Unleash: Two stage assault in which the user slashes at the enemy with normal sword swings, teleports, and devastates the target with a blazing fast fury of slashes before knocking the target into the air. 40% Atk Dmg. Range: 2 cells. 8 hits. Last 4 hits are Sure Hit. 18 MP.
---Sudden Cruelty: Aerial slash with multiple hits. 60% Atk Dmg. Range: Set. 5 hits. 12 MP.
---Farewell: Another multi-hit single slash that sends the enemy crash to the ground. 60% Atk Dmg. Range: Set. 5 hits. Chance of Paralysis. 28 MP.
+Oblivion: Dashes from one point to another, through an enemy, causing the enemy to be rent multiple times. 70% Atk Dmg. Range: Target in same row/column; straight line; doesn't hit multiple targets. 7 hits. 14 MP.
+Godspeed: Hovers into the air and unleashes downward shockwaves that crash into an enemy. 110% Atk Dmg. Range: 4 cells. 4 hits. 14 MP.
---Embrace: Zooms towards the target and slams it into the ground. 25% Max HP Dmg. Range: Set. 14 MP.
A-Ability: Absolute Limit:
+Octaslash: Powerful, eight-hit sword combo that shatters through guards and barriers to deliver maximum damage with each slash. 130% Atk Dmg. Range: 2 cells. 8 hits. Destruct. Damage dealt by this move is not altered in any way. 54 MP.
+Scintilla: Single horizontal slash that is executed with a shroud of blinding light, hitting multiple times. 90% Atk Dmg. Range: 2 cells. 11 hits. Sure Hit. Chance of Blind. 44 MP.
+Hell's Gate: From the air, descends and thrusts sword through an enemy creating a fissure from the sheer force of impact. 190% Atk Dmg. Range: Single target. Low chance of Instant Death. Can cancel airborne combo at any point to execute this skill in the chain. 52 MP.
+Heaven's Light: Quick ascent in the form of a blinding sword slash that knocks the opponent into the air. 190% Atk Dmg. Range: 2 cells. Last hit of Unleash can be substituted for this skill in order to add it to the chain. 24 MP.
A-Ability: One-Wing Paradigm:
+Shadow Flare: Conjures spheres of dark flame around an enemy and directs them to converge into it. 160% Int Dmg. Range: 6 cells. 4 hits. 36 MP.
+Stigma: Raises hand into the air to call upon enormous pillars of flame to ensnare enemies and continuously scathe them. 230% Int Dmg. Range: All surrounding cells. Chance of Immobilize. Damage persists for 3 turns. 84 MP. Fire elemental.
+Black Materia: Uses the black materia to conjure an enormous meteor to crush a large area of the battlefield and any enemies who might be residing there. 240% Int Dmg. Range: 4 cells and all cells in a 5x5 square around the target. 144 MP.
+Heartless Angel: With intentions most cruel at hand, the user unleashes magic to destroy the body and soul leaving them weak and helpless. Reduces target HP to 1 and MP to 0. Range: Single target. Takes 2 turns to use. 100% chance of skill interruption. 144 MP.
R-Ability: Sneak Attack - Whenever the user launches an attack upon an enemy after using Teleport, then the resulting attack is critical and Sure Hit.
S-Ability: Break - Miniscule chance to neglect target DEF for physical attacks and skills.
D-Ability: Super Nova (Neutral) - Sets the sun into motion to move about the galaxy, devouring a multitude of planets before arriving at the target planet, ready to explode and enshroud everything in a blaze of destruction. Deals 100% Piercing Atk damage to all enemies on the battlefield.
Stats:
HP: 40,000 (+32,000 from HP Plus Lv. Max)
MP: 25,000
DD: 0/10
Atk: 68 (+27 from Masamune)
Def: 50 (+17 from Tattered Soldier's Remnants)
Int: 44 (+14 from Masamune)
Spr: 55 (+12 from Tattered Soldier's Remnants)
Evasion: 29%
Movement: 2 cells (+1 from Master Swordsman profession)
Skill Points: 0
Gender: Male
Age: ?
Level: 50
Next Level: --/--
Appearance:
- Spoiler:
Profession: Master Swordsman - An understatement, the one who claims this profession possesses the utmost of sword abilities, able to absolute crush a foe in seconds with fast-hitting, chained, multiple strikes in the blink of an eye. (Basic Attacks +3)(Counterguard)(Paling)(Intensity)(Teleport)
*Counterguard: Chance to automatically block and nullify damage of physical attack, followed by executing a basic attack combo to counter despite range.
*Paling: All damage taken through any means is reduced by 10%. Also renders user immune to all negative status effects.
*Intensity: Multi-hit skills have their damage output boosted by 10%.
*Teleport: User is free to teleport at will at any time during the user's turn without consequence.
Weapon: Masamune - Legendary katana with an immensely long blade, in capable hands, it is one of the most dangerous weapons to exist. (Range: 2 cells)
Armor: Tattered Soldier's Remnants - Warped ensemble of what used to be an honorable uniform in someone's eyes.
Accessory: HP Plus Lv. Max - Materia excelling at prolonging life. (Max HP +80%)
Accessory: Added Cut - Materia used to focus combos, extending their length. (Basic Attacks +5)
Accessory: Deathblow - With this materia, every hit is made as if it will be the last. (Critical Hit Rate +75%)
A-Ability: Phantom Blade:
+Reaper: Single sword slash that hits multiple times. 60% Atk Dmg. Range: 2 cells. 5 hits. 12 MP.
---Gentle Touch: Swings around with another multiple-hit single sword slash. 60% Atk Dmg. Range: Set. 5 hits. Knocks target to the far reaches of the battlefield if not linked to the next skill in chain. 14 MP.
---Kiss of Death: Final single sword slash to hit multiple times leaving the enemy severely wounded. 60% Atk Dmg. Range: Set. 5 hits. Chance of Bleeding. 16 MP.
+Fervent Blow: Launches blades of pure energy at foe. 110% Atk Dmg. Range: 4 cells. 4 hits. 14 MP.
---Persist: Teleports to foe and deals a finishing slash. 150% Atk Dmg. Range: Set. Always critical. Sure Hit. 22 MP.
+Unleash: Two stage assault in which the user slashes at the enemy with normal sword swings, teleports, and devastates the target with a blazing fast fury of slashes before knocking the target into the air. 40% Atk Dmg. Range: 2 cells. 8 hits. Last 4 hits are Sure Hit. 18 MP.
---Sudden Cruelty: Aerial slash with multiple hits. 60% Atk Dmg. Range: Set. 5 hits. 12 MP.
---Farewell: Another multi-hit single slash that sends the enemy crash to the ground. 60% Atk Dmg. Range: Set. 5 hits. Chance of Paralysis. 28 MP.
+Oblivion: Dashes from one point to another, through an enemy, causing the enemy to be rent multiple times. 70% Atk Dmg. Range: Target in same row/column; straight line; doesn't hit multiple targets. 7 hits. 14 MP.
+Godspeed: Hovers into the air and unleashes downward shockwaves that crash into an enemy. 110% Atk Dmg. Range: 4 cells. 4 hits. 14 MP.
---Embrace: Zooms towards the target and slams it into the ground. 25% Max HP Dmg. Range: Set. 14 MP.
A-Ability: Absolute Limit:
+Octaslash: Powerful, eight-hit sword combo that shatters through guards and barriers to deliver maximum damage with each slash. 130% Atk Dmg. Range: 2 cells. 8 hits. Destruct. Damage dealt by this move is not altered in any way. 54 MP.
+Scintilla: Single horizontal slash that is executed with a shroud of blinding light, hitting multiple times. 90% Atk Dmg. Range: 2 cells. 11 hits. Sure Hit. Chance of Blind. 44 MP.
+Hell's Gate: From the air, descends and thrusts sword through an enemy creating a fissure from the sheer force of impact. 190% Atk Dmg. Range: Single target. Low chance of Instant Death. Can cancel airborne combo at any point to execute this skill in the chain. 52 MP.
+Heaven's Light: Quick ascent in the form of a blinding sword slash that knocks the opponent into the air. 190% Atk Dmg. Range: 2 cells. Last hit of Unleash can be substituted for this skill in order to add it to the chain. 24 MP.
A-Ability: One-Wing Paradigm:
+Shadow Flare: Conjures spheres of dark flame around an enemy and directs them to converge into it. 160% Int Dmg. Range: 6 cells. 4 hits. 36 MP.
+Stigma: Raises hand into the air to call upon enormous pillars of flame to ensnare enemies and continuously scathe them. 230% Int Dmg. Range: All surrounding cells. Chance of Immobilize. Damage persists for 3 turns. 84 MP. Fire elemental.
+Black Materia: Uses the black materia to conjure an enormous meteor to crush a large area of the battlefield and any enemies who might be residing there. 240% Int Dmg. Range: 4 cells and all cells in a 5x5 square around the target. 144 MP.
+Heartless Angel: With intentions most cruel at hand, the user unleashes magic to destroy the body and soul leaving them weak and helpless. Reduces target HP to 1 and MP to 0. Range: Single target. Takes 2 turns to use. 100% chance of skill interruption. 144 MP.
R-Ability: Sneak Attack - Whenever the user launches an attack upon an enemy after using Teleport, then the resulting attack is critical and Sure Hit.
S-Ability: Break - Miniscule chance to neglect target DEF for physical attacks and skills.
D-Ability: Super Nova (Neutral) - Sets the sun into motion to move about the galaxy, devouring a multitude of planets before arriving at the target planet, ready to explode and enshroud everything in a blaze of destruction. Deals 100% Piercing Atk damage to all enemies on the battlefield.
Stats:
HP: 40,000 (+32,000 from HP Plus Lv. Max)
MP: 25,000
DD: 0/10
Atk: 68 (+27 from Masamune)
Def: 50 (+17 from Tattered Soldier's Remnants)
Int: 44 (+14 from Masamune)
Spr: 55 (+12 from Tattered Soldier's Remnants)
Evasion: 29%
Movement: 2 cells (+1 from Master Swordsman profession)
Skill Points: 0
Re: Masquerade's Character Chronicle
Name: Ranier
Gender: Male
Age: 24
Level: 15
Next Level: --/--
Appearance:
Profession: Blood Knight - The one who claims this profession is adept at the use of the blade and uses the own blood from the wounds of the enemy to inflict further damage by manipulating it with mana, along with drawing forth restorative force from deteriorating force. (Basic Attacks +1)(Lifesiphon)(Manasiphon)
*Lifesiphon: Absorbs 10% of damage dealt to an enemy as HP with basic attack.
*Manasiphon: Absorbs 5% of damage dealt to an enemy as MP with basic attack.
Weapon: Hollow - Sword with a spirit sealed within cursed to hunger for life essence, draining it with every slice, only to lose it to the wielder of the blade. (Absorbs 10% of all damage dealt with basic attack as HP)(Deals 10% Piercing ATK damage to target MP with basic attack)(Absorbs 100% of all MP damage dealt with basic attack as MP)
Armor: Crimson Coat - A protective coat the color of blood--was it always that color? (Immune negative mental status effects)
Accessory: Monocle - Not only stylish, but also aids in countering an enemy's evasive measures by enhancing vision. (Target Evade -10% only while attacking)
A-Ability: Beautiful Blood:
+Thorough: Slashes target once and waits as a myriad of shockwaves follows through in the same direction as the first slash. 130% Atk Dmg (first hit.) 60% Atk Dmg (subsequent hits.) Range: Adjacent cell. 6 hits. 18 MP. Can be chained up to three times.
---Omniscience: Calls for shockwaves to strike enemy from all directions. 30% Atk Dmg. Range: Set. 13 hits. High critical hit chance. 20 MP. Can only be used at the end of a combo chain consisting of three executions of Thorough.
+Flash of Crimson: Flurry of slashes from one's blade with intent to make the enemy bleed. 80% Atk Dmg. Range: Adjacent cell. 5 hits. Chance of Bleeding. 14 MP.
+Blood Scent: Powerful slash downwards followed by a diagonal slash upwards and a horizontal slash that rends the flesh of the foe with great force. 110% Atk Dmg. Range: Adjacent cell. 3 hits. Chance of Blood Loss (last hit.) 22 MP.
---Bloody Needle: Manipulates the blood of a foe to form several needles and directs them towards the foe. 5% Piercing Atk Dmg. Range: Set. 5 hits. User moves 2 cells away from target for the attack. Can only be used if Blood Scent inflicted Blood Loss on the target. 24 MP.
+Chaos Wellspring: Draws upon the power of darkness to form a cloak of shadows around oneself making movements and attacks more erratic. Basic Attacks gain Added Effect: Confusion. Target Evade -10% while executing basic attacks and skills. Repel Darkness/Vulnerable Light. 3 turn duration. Range: Self. 18 MP.
+Coup de Grace: Leaps back and lunges forwards, jumping and slashing down mightily upon a foe, blasting it with an array of force on impact. 250% Atk Dmg. Range: Adjacent cell. 20 MP.
+Bleeding Blossom: Ultimate flurry of blows, turning a cascade of blood into a rain of crimson blossoms, finishing by constricting all the blossoms towards the foe to slash it all at once. 90% Atk Dmg. 170% Atk Dmg (last hit only.) Range: Adjacent cell. 8 hits. Chance of Bleeding. 50% of damage dealt absorbed as HP. 78 MP.
A-Ability: Blood Spill:
+Precision: Articulates attacks for more accurate and deadly attacks. Boosts Critical Hit Rate by 25%. Target Evade -10% while using basic attacks and skills. 3 turn duration. Range: Self. 18 MP.
+Draw Blood: Amplifies the hunger for blood in one's blade to motivate it to draw more from the enemy. Damage output +10%. Increases chances for inflicting Bleeding and Blood Loss on an enemy by 10%. 5 turn duration. Range: Self. 18 MP.
+Rending Rhapsody: Dashes past an enemy with sword outstretched for a powerful slash, followed by shockwaves that follow the path of the first slash, after which the user turns quickly and unleashes a combo attack on the enemy. 150% Atk Dmg (first hit.) 70% Atk Dmg (second-sixth hits.) 40% Atk Dmg (final hits.) Range: Adjacent cell. 13 hits. Chance of Weak. 32 MP.
+Crimson Upheaval: Dual slash with sword followed by forceful upwards slash that cuts the enemy with a blade of crimson energy. 100% Atk Dmg. Range: 2 cells. Deals 10% extra damage for each increment of 10% Max HP the user is missing. 6 MP.
+Collapse: Surrounds enemy with condensed sphere of solid darkness and closes it inwards to crush the enemy and blast it in an explosion of blazing shadows. 300% Int Dmg. Range: 4 cells. 26 MP. Darkness elemental.
R-Ability: Geminal Siphon - When attacked by use of a skill from an adjacent cell, absorbs 10% of damage taken as MP.
S-Ability: Blood Magnetism - Absorbs 50% of damage done to a target by Bleeding as HP. User must have inflicted the status upon the target in order for the effect to work.
D-Ability: Crimson Surrender (Neutral) - Rends the blood right out of a target and condenses it into a stream that is fired at the target, then curves upward to make the target airborne, some parts of the stream breaking free into sharp wisps that pierce through the target before dissipating, allowing the target's wounded body to slam into the earth. Deals 200% Piercing Atk damage to a target up to 6 cells away.
Stats:
HP: 1250
MP: 740
DD: 0/10
Atk: 14 (+7 from Hollow)(+2 from Monocle)
Def: 9 (+4 from Crimson Coat)
Int: 10 (+0 from Hollow)
Spr: 8 (+4 from Crimson Coat)
Evasion: 14%
Movement: 2 cells (+2 from Blood Knight profession)
Skill Points: 0
Gender: Male
Age: 24
Level: 15
Next Level: --/--
Appearance:
- Spoiler:
Profession: Blood Knight - The one who claims this profession is adept at the use of the blade and uses the own blood from the wounds of the enemy to inflict further damage by manipulating it with mana, along with drawing forth restorative force from deteriorating force. (Basic Attacks +1)(Lifesiphon)(Manasiphon)
*Lifesiphon: Absorbs 10% of damage dealt to an enemy as HP with basic attack.
*Manasiphon: Absorbs 5% of damage dealt to an enemy as MP with basic attack.
Weapon: Hollow - Sword with a spirit sealed within cursed to hunger for life essence, draining it with every slice, only to lose it to the wielder of the blade. (Absorbs 10% of all damage dealt with basic attack as HP)(Deals 10% Piercing ATK damage to target MP with basic attack)(Absorbs 100% of all MP damage dealt with basic attack as MP)
Armor: Crimson Coat - A protective coat the color of blood--was it always that color? (Immune negative mental status effects)
Accessory: Monocle - Not only stylish, but also aids in countering an enemy's evasive measures by enhancing vision. (Target Evade -10% only while attacking)
A-Ability: Beautiful Blood:
+Thorough: Slashes target once and waits as a myriad of shockwaves follows through in the same direction as the first slash. 130% Atk Dmg (first hit.) 60% Atk Dmg (subsequent hits.) Range: Adjacent cell. 6 hits. 18 MP. Can be chained up to three times.
---Omniscience: Calls for shockwaves to strike enemy from all directions. 30% Atk Dmg. Range: Set. 13 hits. High critical hit chance. 20 MP. Can only be used at the end of a combo chain consisting of three executions of Thorough.
+Flash of Crimson: Flurry of slashes from one's blade with intent to make the enemy bleed. 80% Atk Dmg. Range: Adjacent cell. 5 hits. Chance of Bleeding. 14 MP.
+Blood Scent: Powerful slash downwards followed by a diagonal slash upwards and a horizontal slash that rends the flesh of the foe with great force. 110% Atk Dmg. Range: Adjacent cell. 3 hits. Chance of Blood Loss (last hit.) 22 MP.
---Bloody Needle: Manipulates the blood of a foe to form several needles and directs them towards the foe. 5% Piercing Atk Dmg. Range: Set. 5 hits. User moves 2 cells away from target for the attack. Can only be used if Blood Scent inflicted Blood Loss on the target. 24 MP.
+Chaos Wellspring: Draws upon the power of darkness to form a cloak of shadows around oneself making movements and attacks more erratic. Basic Attacks gain Added Effect: Confusion. Target Evade -10% while executing basic attacks and skills. Repel Darkness/Vulnerable Light. 3 turn duration. Range: Self. 18 MP.
+Coup de Grace: Leaps back and lunges forwards, jumping and slashing down mightily upon a foe, blasting it with an array of force on impact. 250% Atk Dmg. Range: Adjacent cell. 20 MP.
+Bleeding Blossom: Ultimate flurry of blows, turning a cascade of blood into a rain of crimson blossoms, finishing by constricting all the blossoms towards the foe to slash it all at once. 90% Atk Dmg. 170% Atk Dmg (last hit only.) Range: Adjacent cell. 8 hits. Chance of Bleeding. 50% of damage dealt absorbed as HP. 78 MP.
A-Ability: Blood Spill:
+Precision: Articulates attacks for more accurate and deadly attacks. Boosts Critical Hit Rate by 25%. Target Evade -10% while using basic attacks and skills. 3 turn duration. Range: Self. 18 MP.
+Draw Blood: Amplifies the hunger for blood in one's blade to motivate it to draw more from the enemy. Damage output +10%. Increases chances for inflicting Bleeding and Blood Loss on an enemy by 10%. 5 turn duration. Range: Self. 18 MP.
+Rending Rhapsody: Dashes past an enemy with sword outstretched for a powerful slash, followed by shockwaves that follow the path of the first slash, after which the user turns quickly and unleashes a combo attack on the enemy. 150% Atk Dmg (first hit.) 70% Atk Dmg (second-sixth hits.) 40% Atk Dmg (final hits.) Range: Adjacent cell. 13 hits. Chance of Weak. 32 MP.
+Crimson Upheaval: Dual slash with sword followed by forceful upwards slash that cuts the enemy with a blade of crimson energy. 100% Atk Dmg. Range: 2 cells. Deals 10% extra damage for each increment of 10% Max HP the user is missing. 6 MP.
+Collapse: Surrounds enemy with condensed sphere of solid darkness and closes it inwards to crush the enemy and blast it in an explosion of blazing shadows. 300% Int Dmg. Range: 4 cells. 26 MP. Darkness elemental.
R-Ability: Geminal Siphon - When attacked by use of a skill from an adjacent cell, absorbs 10% of damage taken as MP.
S-Ability: Blood Magnetism - Absorbs 50% of damage done to a target by Bleeding as HP. User must have inflicted the status upon the target in order for the effect to work.
D-Ability: Crimson Surrender (Neutral) - Rends the blood right out of a target and condenses it into a stream that is fired at the target, then curves upward to make the target airborne, some parts of the stream breaking free into sharp wisps that pierce through the target before dissipating, allowing the target's wounded body to slam into the earth. Deals 200% Piercing Atk damage to a target up to 6 cells away.
Stats:
HP: 1250
MP: 740
DD: 0/10
Atk: 14 (+7 from Hollow)(+2 from Monocle)
Def: 9 (+4 from Crimson Coat)
Int: 10 (+0 from Hollow)
Spr: 8 (+4 from Crimson Coat)
Evasion: 14%
Movement: 2 cells (+2 from Blood Knight profession)
Skill Points: 0
Re: Masquerade's Character Chronicle
Name: Masquerade the Baker
Gender: Male
Age: 20
Level: 12
Next Level: --/--
Appearance:
Profession: Baker - Conjuring up great bread and pastries during the day, what hidden abilities lie within this seemingly humble worker, and what plans pass through his mind?
Weapon: Fated Rebellion - Mysterious rapier passed down from generation to generation of heroes who would come to aid in rebellions against fierce tyrants of kings and queens.
Armor: Baker's Outfit - Fancy white attire of the baker, constantly smeared in dough and smelling of sweets.
Accessory: Butterfly Mask - Object of whimsy meant to obscure one's face...what lies beneath? (Sure Hit)(Immune Blind)
A-Ability: Azure Punishment:
+Crochets de l'Enfer: "Feel now the suffering of the damned!" With an upward slash, sends three vicious flames to leap up from below and attack the enemy. 120% Atk Dmg. Range: 2 cells. 8 SE. Fire elemental.
+Ame Reddition: "Don't you feel your mind slipping away? All of your emotions draining into an abyss of nothingness?" With a feint, directs the very spirit from a target using one's weapon as a conducting device leaving nothing but a hollow shell of a being. Grants Spirit Hold gauge. [Spirit Hold - Equal to half of the target's current HP at time of attack. Depleted when normal damage is taken.] Range: Adjacent cell. Target is unable to move or act until Spirit Hold is depleted. 16 SE.
+Aile de la Gardien: "The gentle touch of the breeze that lures the soul into false security, now is the time to unleash your assault." Executes a feint slash before turning and slashing at the target quickly with the speed of the wind. 130% Atk Dmg. Range: Adjacent cell. Sure Hit. High critical hit chance. 14 SE.
+Feu d'Azur Cours: "Flames as hot as the sun. O magnificent celestial body that grants warmth for the living. As beautiful as the sky..." Gathers together a large mass of azure flames into a sphere and hurls it at an enemy. 170% Psy Dmg. Range: 4 cells. Chance of Burn. 14 SE.
+Etincelle Fleur: "Revel in the articulated precision of destruction!" Laces the air with a fine powder by swinging one's weapon around and bites the blade to detonate it causing a massive explosion that curls into fantastic blossoms of flame. 150% Atk Dmg. Range: 3 cells and all cells surrounding the target. 18 SE. Fire elemental.
+Tragedie Ravage: "Furious onslaught of those who wish vengeance upon they who create catastrophe. Prepare yourself!" Calls forth blazing spirits from beneath a foe to entangle it and prevent its movement, cursing every action that the wretch makes. No damage. Range: 4 cells. Chance of Immobilize. Chance of Curse. 10 SE.
+Devastation Inoubliable: ""Mind traumatized by the act of calamity upon thee! Hold fast to the memories thou hast once possessed, for this injustice cannot be allowed to slip away into nothingness!" Restores the senses of one lost to madness or craze, recovering all feelings or memories that were lost so the mind may be in order once more. Removes all negative mental status effects. Range: 3 cells. 12 SE.
+Fantasie-Ravissant: "A trip into the unknown...relinquish yourself from the broken shards of reality to embrace what exists only in imagination." Shatters the spirit of an ally with a single motion of one's blade and reconstructs it to a more fortified condition, such that it could withstand anything. Bestows Protect. Bestows Shell. Bestows Immunity. Range: Single ally. 32 SE.
+Hurlement du Dragon d'Azur: ""It is OVER! He who sets the sky ablaze fills the air with a command that cannot be defied! PERISH!" Conjures a wicked azure flame that takes the shape of a mighty dragon that unleashes a roar, sending out a heat wave to scathe the opposition. 200% Psy Dmg. Range: All enemies. Pushes all enemies to the far reaches of the battlefield. Chance of Burn. 44 SE. Fire elemental.
+La Coup de l'Empire: ""To save the people, I will rise above all others. Say farewell, ruthless tyrant." Gathers force around one's weapon and condenses it until it is able to be seen, and with such strength, rushes forward to put an end to whatever happens to be on the receiving end. 230% Atk Dmg. Range: 3 cells. Deals double damage to ruthless tyrants. 36 SE.
R-Ability: Spirit Relocation - Whenever an enemy takes MP damage dealt by the user, the user recovers SE equal to the damage dealt.
S-Ability: Spirit Disconsolation - All damage dealt by any attacks made by the user deal damage to the target's MP equal to 30% of the damage dealt to the target's HP.
D-Ability: Divine Form - Azure Hell (Neutral) - Unleashes all restraint and enters one's Divine Form, setting the battlefield alight with azure fire and taking flight with wings of azure flame. All fringe cells of the battlefield become Azure Fire cells that push targets occupying them out of them, inflicting Severe Burn in the process. Standing next to Azure Fire cells gives a chance of Severe Burn for each turn occupying the adjacent cell. Bestows Flying. All stats boosted by 150%. Number of basic attacks doubled. A-Abilities sealed. Only abilities under this one may be used. 3 turn duration. Chance of losing control with each turn.
---Inferno Drive: Spirals about in midair causing one to become ensconced in a raging flame before slamming into the ground and zipping about the battlefield striking random enemies. 200% Atk Dmg. Range: All enemies. 8 randomized hits. Fire elemental.
---Dance of Demons: Slashes a foe multiple times with a blade consumed by fire before circling around the foe quickly forming a ring of fire after which the user ascends causing the ring to slice through the foe. 100% Atk Dmg. 260% Atk Dmg (last hit only.) Range: Adjacent cell. 6 hits. Fire elemental.
---Beyond the Shadow of Doubt: Conjures a massive pillar of azure flames to completely consume a foe, burning it to a crisp and carrying its ashes into the far reaches of the atmosphere. 400% Psy Dmg. Range: Single target. Chance of Oblivion. Fire elemental.
Stats:
HP: 55
SE: 35 (+10 from Butterfly Mask)
DD: 0/10
Atk: 10 (+6 from Fated Rebellion)
Def: 8 (+2 from Baker's Outfit)
Psy: 12 (+3 from Fated Rebellion)
Fai: 7 (+0 from Baker's Outfit)
Evasion: 7%
Movement: 2 cells (+1 from Baker profession)
Skill Points: 0
Gender: Male
Age: 20
Level: 12
Next Level: --/--
Appearance:
- Spoiler:
- "The man that had left the back room...was just as odd-looking as his assistant. He wore the standard clothes of a baker: fancy white shirt, nice white pants, white apron smeared with dough, etc. His hair was brown, chaotic in nature, and went down to just around the middle of his neck. On his face he wore a mask shaped like the wings of a butterfly, orange and gold and black in hue, the patterns and colors similar to that of a monarch butterfly." ~Excerpt from Tales of Alidaire: The Struggle
Profession: Baker - Conjuring up great bread and pastries during the day, what hidden abilities lie within this seemingly humble worker, and what plans pass through his mind?
Weapon: Fated Rebellion - Mysterious rapier passed down from generation to generation of heroes who would come to aid in rebellions against fierce tyrants of kings and queens.
Armor: Baker's Outfit - Fancy white attire of the baker, constantly smeared in dough and smelling of sweets.
Accessory: Butterfly Mask - Object of whimsy meant to obscure one's face...what lies beneath? (Sure Hit)(Immune Blind)
A-Ability: Azure Punishment:
+Crochets de l'Enfer: "Feel now the suffering of the damned!" With an upward slash, sends three vicious flames to leap up from below and attack the enemy. 120% Atk Dmg. Range: 2 cells. 8 SE. Fire elemental.
+Ame Reddition: "Don't you feel your mind slipping away? All of your emotions draining into an abyss of nothingness?" With a feint, directs the very spirit from a target using one's weapon as a conducting device leaving nothing but a hollow shell of a being. Grants Spirit Hold gauge. [Spirit Hold - Equal to half of the target's current HP at time of attack. Depleted when normal damage is taken.] Range: Adjacent cell. Target is unable to move or act until Spirit Hold is depleted. 16 SE.
+Aile de la Gardien: "The gentle touch of the breeze that lures the soul into false security, now is the time to unleash your assault." Executes a feint slash before turning and slashing at the target quickly with the speed of the wind. 130% Atk Dmg. Range: Adjacent cell. Sure Hit. High critical hit chance. 14 SE.
+Feu d'Azur Cours: "Flames as hot as the sun. O magnificent celestial body that grants warmth for the living. As beautiful as the sky..." Gathers together a large mass of azure flames into a sphere and hurls it at an enemy. 170% Psy Dmg. Range: 4 cells. Chance of Burn. 14 SE.
+Etincelle Fleur: "Revel in the articulated precision of destruction!" Laces the air with a fine powder by swinging one's weapon around and bites the blade to detonate it causing a massive explosion that curls into fantastic blossoms of flame. 150% Atk Dmg. Range: 3 cells and all cells surrounding the target. 18 SE. Fire elemental.
+Tragedie Ravage: "Furious onslaught of those who wish vengeance upon they who create catastrophe. Prepare yourself!" Calls forth blazing spirits from beneath a foe to entangle it and prevent its movement, cursing every action that the wretch makes. No damage. Range: 4 cells. Chance of Immobilize. Chance of Curse. 10 SE.
+Devastation Inoubliable: ""Mind traumatized by the act of calamity upon thee! Hold fast to the memories thou hast once possessed, for this injustice cannot be allowed to slip away into nothingness!" Restores the senses of one lost to madness or craze, recovering all feelings or memories that were lost so the mind may be in order once more. Removes all negative mental status effects. Range: 3 cells. 12 SE.
+Fantasie-Ravissant: "A trip into the unknown...relinquish yourself from the broken shards of reality to embrace what exists only in imagination." Shatters the spirit of an ally with a single motion of one's blade and reconstructs it to a more fortified condition, such that it could withstand anything. Bestows Protect. Bestows Shell. Bestows Immunity. Range: Single ally. 32 SE.
+Hurlement du Dragon d'Azur: ""It is OVER! He who sets the sky ablaze fills the air with a command that cannot be defied! PERISH!" Conjures a wicked azure flame that takes the shape of a mighty dragon that unleashes a roar, sending out a heat wave to scathe the opposition. 200% Psy Dmg. Range: All enemies. Pushes all enemies to the far reaches of the battlefield. Chance of Burn. 44 SE. Fire elemental.
+La Coup de l'Empire: ""To save the people, I will rise above all others. Say farewell, ruthless tyrant." Gathers force around one's weapon and condenses it until it is able to be seen, and with such strength, rushes forward to put an end to whatever happens to be on the receiving end. 230% Atk Dmg. Range: 3 cells. Deals double damage to ruthless tyrants. 36 SE.
R-Ability: Spirit Relocation - Whenever an enemy takes MP damage dealt by the user, the user recovers SE equal to the damage dealt.
S-Ability: Spirit Disconsolation - All damage dealt by any attacks made by the user deal damage to the target's MP equal to 30% of the damage dealt to the target's HP.
D-Ability: Divine Form - Azure Hell (Neutral) - Unleashes all restraint and enters one's Divine Form, setting the battlefield alight with azure fire and taking flight with wings of azure flame. All fringe cells of the battlefield become Azure Fire cells that push targets occupying them out of them, inflicting Severe Burn in the process. Standing next to Azure Fire cells gives a chance of Severe Burn for each turn occupying the adjacent cell. Bestows Flying. All stats boosted by 150%. Number of basic attacks doubled. A-Abilities sealed. Only abilities under this one may be used. 3 turn duration. Chance of losing control with each turn.
---Inferno Drive: Spirals about in midair causing one to become ensconced in a raging flame before slamming into the ground and zipping about the battlefield striking random enemies. 200% Atk Dmg. Range: All enemies. 8 randomized hits. Fire elemental.
---Dance of Demons: Slashes a foe multiple times with a blade consumed by fire before circling around the foe quickly forming a ring of fire after which the user ascends causing the ring to slice through the foe. 100% Atk Dmg. 260% Atk Dmg (last hit only.) Range: Adjacent cell. 6 hits. Fire elemental.
---Beyond the Shadow of Doubt: Conjures a massive pillar of azure flames to completely consume a foe, burning it to a crisp and carrying its ashes into the far reaches of the atmosphere. 400% Psy Dmg. Range: Single target. Chance of Oblivion. Fire elemental.
Stats:
HP: 55
SE: 35 (+10 from Butterfly Mask)
DD: 0/10
Atk: 10 (+6 from Fated Rebellion)
Def: 8 (+2 from Baker's Outfit)
Psy: 12 (+3 from Fated Rebellion)
Fai: 7 (+0 from Baker's Outfit)
Evasion: 7%
Movement: 2 cells (+1 from Baker profession)
Skill Points: 0
Re: Masquerade's Character Chronicle
Name: Nothus Viper
Gender: Male
Age: 24
Level: 12
Next Level: --/--
Appearance:
Profession: Vigilante - Scouring the city at night, the one who claims this profession takes down all manner of thieves, rapists, and murderers, taking care of the citizens where the knights of the empire fail to do so. (Basic Attacks +1)(Dragoon)(Ersatz Flight)
*Dragoon: All basic attacks and skills are executed erratically whilst jumping and leaping making hits harder to dodge.
*Ersatz Flight: Evasion +25% as if the user were Flying.
Weapon: Retribution - Fairly simple looking lance made out of an unknown material that can pierce through anything. (Target DEF -50% while attacking)(Range: 2 cells)
Armor: Obscuring Cloak - Meant to hide one's form from the view of others...for what would they think to see what was underneath? (Evade +15%)
Accessory: Feather Charm - Unseen bead bracelet with a solitary feather attached of a sapphire blue. (Immune Paralysis)(Immune Petrify)
A-Ability: Aerial Wrath:
+Fer-de-Lance: "I'll run you through." Painful thrust with one's weapon. 120% Atk Dmg. Range: 2 cells. 6 MP.
+Lance Pluie: "From above, a cascade of pain." Leaps up and unleashes a torrent of vicious jabs with one's weapon down upon an enemy. 60% Atk Dmg. Range: 2 cells. 5 hits. 12 MP.
+Plume Tempete: "The wind carries my manifestation; prepare to be torn to shreds!" Soars high and flaps one's wings to unleash a rain of feathers floating gently one moment, but with another flap of one's wings, become as sharp as blades and swarm about, slashing the opposition. 150% Atk Dmg. Range: All enemies. Chance of Bleeding. 36 MP.
+Venin Magnifique: "My own special touch...die slowly for me." Poisons mana in the air and gathers it around one's weapon for a fatal plunge into the enemy. 130% Atk Dmg. Range: 2 cells. Chance of Venom. 24 MP.
+Justice Tornade: "Cower before true might. This'll send you flying." Jumps into the air and descends while twisting around, striking all enemies around with one's weapon. 150% Atk Dmg. Range: All current surrounding cells or a single, unoccupied cell on the battlefield and all surrounding cells of that target cell. Chance of Fear. 18 MP.
+Coup de Grace: "The finishing blow. You can't withstand it." A piercing blow so powerful...it may just very well be the end. 190% Atk Dmg. Range: 2 cells. Chance of inflicting triple damage. 40 MP.
+Punition Universelle: "Feel the weight of karma upon you, gnawing at your very existence." Unleashes a dark wave of energy manifested from the malice generated from being assaulted over and over again, the subject of the enemy's evil actions. Deals damage based on total damage taken over the course of the battle. Ratio reset after use. Range: 3 cells. 24 MP.
+Melodie Impacable: "Listen to the sweetest song. A tune of death to spirit you away." Lunges into the sky rising higher and higher, a delightful tune playing all the while before descending, one becoming shrouded in glowing green energy and crashing into the target, unleashing the energy to allies for recovery of wounds. 130% Atk Dmg. Range: 6 cells. Chance of Sleep. 25% of damage dealt HP Recovery for all allies. 16 MP.
+Traversant Cauchemardesque: "The journey is about to take a turn for the wild; your most horrid fears brought to life. Hope you're ready." Stabs one's weapon into the ground causing everything to grow black except the user and the target after which a myriad of nightmarish images flicker across the dark canvas causing the foe to tremble in helplessness. No damage. Range: Single enemy. Reduces target DEF, SPR, and Evasion by 20% for three turns. Chance of Weak. Chance of Frail. 22 MP.
+Infini Chimere de l'Ame: "The soul and body are synchronized. The brutality of my strength shall be fused with my mind. You shouldn't expect any mercy from this one." One downwards swing of one's lance causes the earth to tremble and rend, a mighty explosion forcing the enemy back and lashing away not only at the body, but at the mana within as well. 250% Atk Dmg. Range: 2 cells. Deals Piercing damage to the target's MP equal to 100% of the damage dealt by this attack. 48 MP.
R-Ability: No Escape - Whenever an enemy finds itself in an adjacent cell to the user, the enemy's Move is reduced to 0 for as long as it remains in the adjacent cell. Can be bypassed via Teleportation skill and derivatives of it.
S-Ability: King of the Sky - Move is increased innately by 2 cells. Movement cannot be impaired by any means.
D-Ability: Rise Above (Wind) - Crouches low and spreads one's wings before taking off causing a shockwave to buffet all enemies, the user rising higher and higher and higher before stopping, looking down at the pitiful enemies below. A quick descent, a quick stop just before the ground, and one flap of the wings spells disaster as a maelstrom rips through the area, rending the flesh from the very bodies of the opposition. Deals 100% Piercing Atk damage to all enemies on the battlefield.
Stats:
HP: 80
MP: 45
DD: 0/10
Atk: 12 (+6 from Retribution)
Def: 8 (+2 from Obscuring Cloak)
Int: 3 (+0 from Retribution)
Spr: 6 (+4 from Obscuring Cloak)(+2 from Feather Charm)
Evasion: 11% (+25% from Ersatz Flight)(+15% from Obscuring Cloak)
Movement: 2 cells (+2 from Vigilante profession)(+2 from King of the Sky)
Skill Points: 0
Gender: Male
Age: 24
Level: 12
Next Level: --/--
Appearance:
- Spoiler:
- "At that, he removed his hood. What became visible must have been startling: the figure beneath was not a person. The head was that of a serpent, and his reptilian eyes were yellow with slitted pupils. He smirked, revealing two large fangs with an assortment of a few other sharp teeth within his mouth. On top of his head and running down his back were fine feathers, a dusty brown in hue. They were so fine, they almost looked like fur or hair of some sort." ~Excerpt from Tales of Alidaire: The Struggle
Profession: Vigilante - Scouring the city at night, the one who claims this profession takes down all manner of thieves, rapists, and murderers, taking care of the citizens where the knights of the empire fail to do so. (Basic Attacks +1)(Dragoon)(Ersatz Flight)
*Dragoon: All basic attacks and skills are executed erratically whilst jumping and leaping making hits harder to dodge.
*Ersatz Flight: Evasion +25% as if the user were Flying.
Weapon: Retribution - Fairly simple looking lance made out of an unknown material that can pierce through anything. (Target DEF -50% while attacking)(Range: 2 cells)
Armor: Obscuring Cloak - Meant to hide one's form from the view of others...for what would they think to see what was underneath? (Evade +15%)
Accessory: Feather Charm - Unseen bead bracelet with a solitary feather attached of a sapphire blue. (Immune Paralysis)(Immune Petrify)
A-Ability: Aerial Wrath:
+Fer-de-Lance: "I'll run you through." Painful thrust with one's weapon. 120% Atk Dmg. Range: 2 cells. 6 MP.
+Lance Pluie: "From above, a cascade of pain." Leaps up and unleashes a torrent of vicious jabs with one's weapon down upon an enemy. 60% Atk Dmg. Range: 2 cells. 5 hits. 12 MP.
+Plume Tempete: "The wind carries my manifestation; prepare to be torn to shreds!" Soars high and flaps one's wings to unleash a rain of feathers floating gently one moment, but with another flap of one's wings, become as sharp as blades and swarm about, slashing the opposition. 150% Atk Dmg. Range: All enemies. Chance of Bleeding. 36 MP.
+Venin Magnifique: "My own special touch...die slowly for me." Poisons mana in the air and gathers it around one's weapon for a fatal plunge into the enemy. 130% Atk Dmg. Range: 2 cells. Chance of Venom. 24 MP.
+Justice Tornade: "Cower before true might. This'll send you flying." Jumps into the air and descends while twisting around, striking all enemies around with one's weapon. 150% Atk Dmg. Range: All current surrounding cells or a single, unoccupied cell on the battlefield and all surrounding cells of that target cell. Chance of Fear. 18 MP.
+Coup de Grace: "The finishing blow. You can't withstand it." A piercing blow so powerful...it may just very well be the end. 190% Atk Dmg. Range: 2 cells. Chance of inflicting triple damage. 40 MP.
+Punition Universelle: "Feel the weight of karma upon you, gnawing at your very existence." Unleashes a dark wave of energy manifested from the malice generated from being assaulted over and over again, the subject of the enemy's evil actions. Deals damage based on total damage taken over the course of the battle. Ratio reset after use. Range: 3 cells. 24 MP.
+Melodie Impacable: "Listen to the sweetest song. A tune of death to spirit you away." Lunges into the sky rising higher and higher, a delightful tune playing all the while before descending, one becoming shrouded in glowing green energy and crashing into the target, unleashing the energy to allies for recovery of wounds. 130% Atk Dmg. Range: 6 cells. Chance of Sleep. 25% of damage dealt HP Recovery for all allies. 16 MP.
+Traversant Cauchemardesque: "The journey is about to take a turn for the wild; your most horrid fears brought to life. Hope you're ready." Stabs one's weapon into the ground causing everything to grow black except the user and the target after which a myriad of nightmarish images flicker across the dark canvas causing the foe to tremble in helplessness. No damage. Range: Single enemy. Reduces target DEF, SPR, and Evasion by 20% for three turns. Chance of Weak. Chance of Frail. 22 MP.
+Infini Chimere de l'Ame: "The soul and body are synchronized. The brutality of my strength shall be fused with my mind. You shouldn't expect any mercy from this one." One downwards swing of one's lance causes the earth to tremble and rend, a mighty explosion forcing the enemy back and lashing away not only at the body, but at the mana within as well. 250% Atk Dmg. Range: 2 cells. Deals Piercing damage to the target's MP equal to 100% of the damage dealt by this attack. 48 MP.
R-Ability: No Escape - Whenever an enemy finds itself in an adjacent cell to the user, the enemy's Move is reduced to 0 for as long as it remains in the adjacent cell. Can be bypassed via Teleportation skill and derivatives of it.
S-Ability: King of the Sky - Move is increased innately by 2 cells. Movement cannot be impaired by any means.
D-Ability: Rise Above (Wind) - Crouches low and spreads one's wings before taking off causing a shockwave to buffet all enemies, the user rising higher and higher and higher before stopping, looking down at the pitiful enemies below. A quick descent, a quick stop just before the ground, and one flap of the wings spells disaster as a maelstrom rips through the area, rending the flesh from the very bodies of the opposition. Deals 100% Piercing Atk damage to all enemies on the battlefield.
Stats:
HP: 80
MP: 45
DD: 0/10
Atk: 12 (+6 from Retribution)
Def: 8 (+2 from Obscuring Cloak)
Int: 3 (+0 from Retribution)
Spr: 6 (+4 from Obscuring Cloak)(+2 from Feather Charm)
Evasion: 11% (+25% from Ersatz Flight)(+15% from Obscuring Cloak)
Movement: 2 cells (+2 from Vigilante profession)(+2 from King of the Sky)
Skill Points: 0
Re: Masquerade's Character Chronicle
Name: Waltz IV
Gender: Male
Age: ?
Level: 1
EXP: 0/10
Appearance:
Profession: Failed Experiment - An attempt at creating a being capable of controlling vast amounts of powerful magic, this particular result wound up in failure and was 'disposed of' properly...or so they thought.
Weapon: Rod - Just a long stick, really. Can conduct magic decently.
Armor: Torn Robes - The disposal process was rather destructive...
Accessory: Mage Hat - You can't cast magic without this. Like, for srs. (INT+1)
A-Ability: Darkest Taint:
+Dark Amp: Strengthens one's own ability to cast shadow magic. Dark damage output +20% for 3 turns. Range: Self. 6 MP.
+Nightshade: Blasts the foe with an array of dark lightning. 120% Int Dmg. Range: 4 cells. Chance of Poison. 8 MP. Dark elemental.
R-Ability: None.
S-Ability: Magic Ward Specialist - All magic damage taken is innately reduced by 10%.
Finishing: Doomsday (Dark) - Twirls rod above one's head as the sky darkens, enveloping everything in shade. No light. No hope. When the sound of thunder pierces the silence of the darkness, you shall know that the end of days is upon you. All is devoured and disintegrated by lightning as black as the very pits of Hell. Deals 100% Piercing Int damage to all enemies on the battlefield.
Stats:
HP: 15
MP: 25
Atk: 1 (+0 from Rod)
Def: 3 (+0 from Torn Robes)
Int: 4 (+1 from Rod)(+1 from Mage Hat)
Spr: 4 (+1 from Torn Robes)
Evd: 5%
Crit: 5%
Bio: 0%
Movement: 2 cells (+0 from Failed Experiment profession)
Skill Points: 0
Gender: Male
Age: ?
Level: 1
EXP: 0/10
Appearance:
- Spoiler:
Profession: Failed Experiment - An attempt at creating a being capable of controlling vast amounts of powerful magic, this particular result wound up in failure and was 'disposed of' properly...or so they thought.
Weapon: Rod - Just a long stick, really. Can conduct magic decently.
Armor: Torn Robes - The disposal process was rather destructive...
Accessory: Mage Hat - You can't cast magic without this. Like, for srs. (INT+1)
A-Ability: Darkest Taint:
+Dark Amp: Strengthens one's own ability to cast shadow magic. Dark damage output +20% for 3 turns. Range: Self. 6 MP.
+Nightshade: Blasts the foe with an array of dark lightning. 120% Int Dmg. Range: 4 cells. Chance of Poison. 8 MP. Dark elemental.
R-Ability: None.
S-Ability: Magic Ward Specialist - All magic damage taken is innately reduced by 10%.
Finishing: Doomsday (Dark) - Twirls rod above one's head as the sky darkens, enveloping everything in shade. No light. No hope. When the sound of thunder pierces the silence of the darkness, you shall know that the end of days is upon you. All is devoured and disintegrated by lightning as black as the very pits of Hell. Deals 100% Piercing Int damage to all enemies on the battlefield.
Stats:
HP: 15
MP: 25
Atk: 1 (+0 from Rod)
Def: 3 (+0 from Torn Robes)
Int: 4 (+1 from Rod)(+1 from Mage Hat)
Spr: 4 (+1 from Torn Robes)
Evd: 5%
Crit: 5%
Bio: 0%
Movement: 2 cells (+0 from Failed Experiment profession)
Skill Points: 0
Re: Masquerade's Character Chronicle
Name: Rosemary Reynolds
Gender: Female
Age: 17
Level: 18
Appearance:
Profession: The Distraught - Traumatized by events unknown, the one who claims this profession battles as if she fears for her life at all times, unleashing brutal combinations and powerful magic the likes of which have never been seen. (Basic Attacks +1)(Desperation)(Magic Amp)
*Desperation: When HP reaches Critical levels, the user is able to move and act twice in a single turn. Damage output also increases by 30%.
*Magic Amp: Magic damage dealt +10%.
Weapon: Heart-Snatcher - Scythe with a polished blade highlighted with a reddish tint and a long shaft made of an ancient wood; it is capable of snaring the hearts of others with but a single slash. (Added Effect: Charm)(Range: 2 cells)
Armor: Traveling Robes - Heavy duty robes meant to be worn during the course of walking a very long distance. (Regen)
Accessory: Creepy Doll - Unknown memento of a time long past, it is rather eery in appearance to all except the holder. (10% chance of Hesitation for attackers)
A-Ability: Brutal Blade:
+Triple Attack: Three slashes with blade. 80% Atk Dmg. Range: 2 cells. 3 hits. 8 MP. Links to basic attack.
+Dual Flurry: Breaks weapon into smaller scythe and short sword and launches combo on foe. 70% Atk Dmg. Range: Adjacent cell. 4 hits. 10 MP. Links to basic attack or Triple Attack.
+Fierce Sweep: Aimed strike at foe, but misses purposely causing large wind gust to slam into enemy. 140% Atk Dmg. Range: 2 cells. Knocks enemy back 2 cells. 10 MP. Links to Dual Flurry.
+Reaper's Rise: Lethal upwards slash aimed to gore enemy. 100% Atk Dmg. Range: 2 cells. Chance of Blood Loss. 14 MP.
+Climax Kiss: A kiss to the blade and it blushes in anticipation to destroy enemies. Boosts damage output by 10% and critical hit rate by 25% for 5 turns. Range: Self. 10 MP.
+Scavenger: Fierce barrage of piercing strikes from the tip of one's weapon. 10% Piercing Atk Dmg. Range: 2 cells. 5 hits. 20 MP.
+Zero G: Sweeps low and knocks enemy into the air. 120% Atk Dmg. Range: 2 cells. 6 MP.
+Midnight Call: Breaks weapon into small scythe and short sword and delivers a vicious slashes that deal more damage to vulnerable enemies. 70% Atk Dmg. Range: Adjacent cell. Deals 50% more damage if target is rendered airborne in the same turn. 18 MP. Links to Zero G.
+Subjugation: Charges past enemy with a powerful slash, leaps into the air and kicks enemy's back, pushing them to the ground. 120% Atk Dmg. Range: 4 cells. 2 hits. 12 MP. Links to Zero G or Midnight Call.
+The Distraught: Pierces the ground in front of one self and rips it out causing a fangs of pure darkness to strike enemies in the line of fire from below. 210% Atk Dmg. Range: Straight line; one direction; hits all in line of fire. Chance of Apathy. 26 MP. Darkness elemental.
A-Ability: Mysterious Magick:
+Seed of Flame: Hurls small fireball at foe. 100% Int Dmg. Range: 6 cells. 6 MP. Fire elemental.
---Detonate: Snaps fingers causing fireball to ignite creating an enormous explosion. 150% Int Dmg. Range: Set and all enemies within 3 cell radius of set target. Chance of Burn. 18 MP. Fire elemental.
+Spear of Ice: Raises deadly icicle to pierce foe from below. 100% Int Dmg. Range: 4 cells. 6 MP. Ice elemental.
---Branch: Causes more icicles to jet out of the original one. 70% Int Dmg. Range: Set. Chance of triple attack. 12 MP. Ice elemental.
---Break: Balls hand into a fist causing entire ice sculpture to explode, damaging the foe. 180% Int Dmg. Range: Set. 12 MP. Ice elemental.
+Tearstained: Swipes the air, conjuring a cascade of spheres of water to come crashing down into an enemy. 80% Int Dmg. Range: 6 cells. 4 hits. 10 MP. Water elemental.
+Black Rose: Surrounds foe with the petals of a black rose and irritates them into a flurry that slashes the enemy within. 150% Int Dmg. Range: Single enemy. High critical hit rate. Chance of Bleeding. 22 MP.
+Epitome of Silence: Charges up an immensely powerful spell...one that has an unknown effect because it has never been used, but should it ever be unleashed...may the gods have mercy on your souls. 500% Int Dmg. Range: All enemies. Inflicts Silence; bypasses immunity. Silence has permanent duration. Damage not altered by resistances to the Darkness element. 84 MP. Darkness elemental. Takes 4 turns to cast. Spell interrupted if user is hit 4 times.
R-Ability: Uroboros - Whenver the user executes a skill, the user recovers HP equal to 10% of the MP required to use the skill.
S-Ability: Tenacity - Survives all fatal blows with 1 HP as long as the user has over 1 HP. Only works three times in one battle.
D-Ability: Succumb to Anguish (Darkness) - A glowing circle appears around the user and wisps of energy surge into the air before the user spreads out her arms causing an unavoidable wave of darkness to blast outwards to cripple and devour foes without mercy. Deals 100% Piercing Int damage to all enemies on the battlefield.
Stats:
HP: 85
MP: 65 (+10 from Creepy Doll)
DD: 0/10
Atk: 14 (+6 from Heart-Snatcher)
Def: 9 (+1 from Traveling Robes)
Int: 12 (+2 from Heart-Snatcher)
Spr: 7 (+5 from Traveling Robes)
Evade: 14%
Movement: 2 cells (+2 from The Distraught profession)
Skill Points: 0
Gender: Female
Age: 17
Level: 18
Appearance:
- Spoiler:
Profession: The Distraught - Traumatized by events unknown, the one who claims this profession battles as if she fears for her life at all times, unleashing brutal combinations and powerful magic the likes of which have never been seen. (Basic Attacks +1)(Desperation)(Magic Amp)
*Desperation: When HP reaches Critical levels, the user is able to move and act twice in a single turn. Damage output also increases by 30%.
*Magic Amp: Magic damage dealt +10%.
Weapon: Heart-Snatcher - Scythe with a polished blade highlighted with a reddish tint and a long shaft made of an ancient wood; it is capable of snaring the hearts of others with but a single slash. (Added Effect: Charm)(Range: 2 cells)
Armor: Traveling Robes - Heavy duty robes meant to be worn during the course of walking a very long distance. (Regen)
Accessory: Creepy Doll - Unknown memento of a time long past, it is rather eery in appearance to all except the holder. (10% chance of Hesitation for attackers)
A-Ability: Brutal Blade:
+Triple Attack: Three slashes with blade. 80% Atk Dmg. Range: 2 cells. 3 hits. 8 MP. Links to basic attack.
+Dual Flurry: Breaks weapon into smaller scythe and short sword and launches combo on foe. 70% Atk Dmg. Range: Adjacent cell. 4 hits. 10 MP. Links to basic attack or Triple Attack.
+Fierce Sweep: Aimed strike at foe, but misses purposely causing large wind gust to slam into enemy. 140% Atk Dmg. Range: 2 cells. Knocks enemy back 2 cells. 10 MP. Links to Dual Flurry.
+Reaper's Rise: Lethal upwards slash aimed to gore enemy. 100% Atk Dmg. Range: 2 cells. Chance of Blood Loss. 14 MP.
+Climax Kiss: A kiss to the blade and it blushes in anticipation to destroy enemies. Boosts damage output by 10% and critical hit rate by 25% for 5 turns. Range: Self. 10 MP.
+Scavenger: Fierce barrage of piercing strikes from the tip of one's weapon. 10% Piercing Atk Dmg. Range: 2 cells. 5 hits. 20 MP.
+Zero G: Sweeps low and knocks enemy into the air. 120% Atk Dmg. Range: 2 cells. 6 MP.
+Midnight Call: Breaks weapon into small scythe and short sword and delivers a vicious slashes that deal more damage to vulnerable enemies. 70% Atk Dmg. Range: Adjacent cell. Deals 50% more damage if target is rendered airborne in the same turn. 18 MP. Links to Zero G.
+Subjugation: Charges past enemy with a powerful slash, leaps into the air and kicks enemy's back, pushing them to the ground. 120% Atk Dmg. Range: 4 cells. 2 hits. 12 MP. Links to Zero G or Midnight Call.
+The Distraught: Pierces the ground in front of one self and rips it out causing a fangs of pure darkness to strike enemies in the line of fire from below. 210% Atk Dmg. Range: Straight line; one direction; hits all in line of fire. Chance of Apathy. 26 MP. Darkness elemental.
A-Ability: Mysterious Magick:
+Seed of Flame: Hurls small fireball at foe. 100% Int Dmg. Range: 6 cells. 6 MP. Fire elemental.
---Detonate: Snaps fingers causing fireball to ignite creating an enormous explosion. 150% Int Dmg. Range: Set and all enemies within 3 cell radius of set target. Chance of Burn. 18 MP. Fire elemental.
+Spear of Ice: Raises deadly icicle to pierce foe from below. 100% Int Dmg. Range: 4 cells. 6 MP. Ice elemental.
---Branch: Causes more icicles to jet out of the original one. 70% Int Dmg. Range: Set. Chance of triple attack. 12 MP. Ice elemental.
---Break: Balls hand into a fist causing entire ice sculpture to explode, damaging the foe. 180% Int Dmg. Range: Set. 12 MP. Ice elemental.
+Tearstained: Swipes the air, conjuring a cascade of spheres of water to come crashing down into an enemy. 80% Int Dmg. Range: 6 cells. 4 hits. 10 MP. Water elemental.
+Black Rose: Surrounds foe with the petals of a black rose and irritates them into a flurry that slashes the enemy within. 150% Int Dmg. Range: Single enemy. High critical hit rate. Chance of Bleeding. 22 MP.
+Epitome of Silence: Charges up an immensely powerful spell...one that has an unknown effect because it has never been used, but should it ever be unleashed...may the gods have mercy on your souls. 500% Int Dmg. Range: All enemies. Inflicts Silence; bypasses immunity. Silence has permanent duration. Damage not altered by resistances to the Darkness element. 84 MP. Darkness elemental. Takes 4 turns to cast. Spell interrupted if user is hit 4 times.
R-Ability: Uroboros - Whenver the user executes a skill, the user recovers HP equal to 10% of the MP required to use the skill.
S-Ability: Tenacity - Survives all fatal blows with 1 HP as long as the user has over 1 HP. Only works three times in one battle.
D-Ability: Succumb to Anguish (Darkness) - A glowing circle appears around the user and wisps of energy surge into the air before the user spreads out her arms causing an unavoidable wave of darkness to blast outwards to cripple and devour foes without mercy. Deals 100% Piercing Int damage to all enemies on the battlefield.
Stats:
HP: 85
MP: 65 (+10 from Creepy Doll)
DD: 0/10
Atk: 14 (+6 from Heart-Snatcher)
Def: 9 (+1 from Traveling Robes)
Int: 12 (+2 from Heart-Snatcher)
Spr: 7 (+5 from Traveling Robes)
Evade: 14%
Movement: 2 cells (+2 from The Distraught profession)
Skill Points: 0
Last edited by Masquerade on Sun Apr 29, 2012 9:51 am; edited 2 times in total
Re: Masquerade's Character Chronicle
Name: Lawrence Caustier
Gender: Male
Age: 24
Level: 20
Next Level: --/--
Appearance:
Reason For Joining D.Y.S.T.O.: Son of a rather important businessman and a powerful female artist, he was raised in a rather rich, cultured environment. After a rough divorce between his parents, he lived with his mom and practiced sculpting, but ditched that to build things. The advanced technology provided him the means to create many things, such as miniature, limited function robots all on his own. He studied this in college and continued to hone his skills for a year or two after graduation. In that time, his father had fallen to the Medium, up and vanished. Worried that his mother might meet the same fate, he offered his services to D.Y.S.T.O. in hopes to put everyone's fears at rest, including his own.
Profession: Engineer - Genius meets imagination as the one who claims this profession utilizes technology and spare parts to create. What it is he creates...is only bad for those who oppose him. (Recycle)(Mass Output)(Warehouse)
*Recycle: Capable of tearing apart constructions. This consumes an Act action on any given turn.
*Mass Output: Able to create 2 Constructs per turn. Excludes Enhance and Assault.
*Warehouse: Increases allowance number of Constructs by 2. Excludes Enhance and Assault.
Weapon: Sonic Wrench - High-powered wrench fueled my a miniature generator that aids in speeding up any job it's needed for.
Armor: Titanium Alloy Plate - Plate worn under one's clothes as a means of protection, this one is made from an extremely durable titanium alloy. (Phys dmg taken -25%)
Accessory: Bag of Parts - Burlap sack of various pieces of metal and circuitry. (HP+5)
A-Ability: Construct:
+Enchance - Power Gauntlets: With metal and circuits, and a bit of a spark of electricity, a dangerous weapon is created. Weapon changed to Power Gauntlets. Stat bonus = Current weapon ATK stat bonus + 1. Damage output +10%. 2 hit basic attack. Range: Self. Can't be used in conjunction with another "Enhance" Construct. 8 OP.
+Assault - Blade Disc: Transforms a jagged piece of metal into a razor sharp disc of which the user hurls at a distant opponent. 120% Atk Dmg. Range: 3 cells. 8 OP.
+Subjugate - Mecha Gremlin: Sets about constructing a mechanized automaton in the shape of a small ghoulish creature programmed to seed chaos through enemy ranks. Summons Mecha Gremlin. [Commands: Attack - Smacks enemy with metal hand. 100% Atk Dmg. Range: Adjacent cell. Basic attack. / Misfortune - Sabotage of enemy weapons. 100% Atk Dmg. Range: Adjacent cell. Chance of Misfortune 10 OP. / Rubble Toss - Scrap metal flies through the air and hits target, but who threw it? 100% Atk Dmg. Range: 3 cells. Chance of Confusion. 8 OP.] [Stats: HP = x0.75 User HP, OP = x0.5 User OP, Atk = x1.0 User Atk, Def = x0.75 User Def, Int = x0.1 User Int, Spr = x0.25 User Spr, Evade = x0.5 User Evade, Move = User Move] Range: Adjacent cell. Can only be used in conjunction with one other "Subjugate" Construct. 8 OP.
+Support - Bioremediation Column: Brings into existence a steel column and fills it with liquid medication that undergoes evaporation and is expelled through the top of it in the form of gas that can be absorbed by the skin to alleviate pain and injuries. Creates Bioremediation Column. Ally characters standing in a surrounding cell recover 10% Max HP each turn for as long as they remain in the space. [Stats: HP = x0.75 User HP, OP = x0.0 User OP, Atk = x0.0 User Atk, Def = x1.25 User Def, Int = x0.0 User Int, Spr = x1.0 User Spr, Evade = x0.0 User Evade, Move = 0 cells] Range: Adjacent cell. Can only be used in conjunction with four other "Support" Constructs. 8 OP.
+Assault - Power Drill: Uses tools and scrap metal to form an deadlier tool with which to lunge into an enemy and set it to work, drilling a hole in the enemy's body. 150% Atk Dmg. Range: Adjacent cell. Chance of Blood Loss. 14 OP.
+Support - Wave Jammer: Creates a steel column and programs it to release an impulse into the air that jams the effect of Opticks making them less reliable or more difficult to use. Creates Wave Jammer. Enemy characters standing within a 3 cell radius have their ATK and INT reduced by 5% for each turn they remain in the effect radius and it takes 2 turns to use their Opticks. [Stats: HP = x0.75 User HP, OP = x0.0 User OP, Atk = x0.0 User Atk, Def = x1.25 User Def, Int = x0.0 User Int, Spr = x1.0 User Spr, Evade = x0.0 User Evade, Move = 0 cells] Range: Adjacent cell. Can only be used in conjunction with four other "Support" Constructs. 12 OP.
+Enhance - Blast Cannon: Takes some time to put together a high energy plasma cannon, charges it up, and prepares to go on an onslaught. Weapon changed to Blast Cannon. Stat bonus = Current weapon ATK stat bonus +4. Basic attack range: 4 cells. Added Effect: Paralysis to basic attack. Range: Self. Can't be used in conjunction with another "Enhance" Construct. 16 OP.
+Subjugate - Harrier Unit: With trollface on, the user constructs a massive mechanized bird capable of versatile flight tactics equipped with an array of multi-hit, high round machine guns. Summons Harrier Unit. [Commands: Attack - Two consecutive shots from laser pistols. 100% Atk Dmg. Range: 4 cells. 2 hits. Basic attack. / Scatter Shot - Unloads several rounds of bullets on the opposition. 80% Atk Dmg. Range: All enemies. 15 randomized hits. User gains Center of Attention. 36 OP. / Focus Stream - Aims all guns at a single target and lets it have it. 30% Atk Dmg. Range: 4 cells. 36 hits. Chance of Berserk. 50 OP.] [Stats: HP = x0.75 User HP, OP = x1.25 User OP, Atk = x0.75 User Atk, Def = x0.5 User Def, Int = x0.1 User Int, Spr = x0.5 User Spr, Evade = x1.5 User Evade, Move = 4 cells, Flying status] Range: Adjacent cell. Can only be used in conjunction with one other "Subjugate" Construct. 16 OP.
+Support - Automated Turret: Creates a steel column as a base and arms it with guns at the top that cover 360 degree range for shooting in any direction, and sets a program for automatic firing at enemies that step within range. Creates Automated Turret. Deals 10% Piercing Atk Dmg to a single enemy target within a 3 cell radius of the construct each turn. [Stats: HP = x0.75 User HP, OP = x0.0 User OP, Atk = x1.0 User Atk, Def = x1.25 User Def, Int = x0.0 User Int, Spr = x1.0 User Spr, Evade = x0.0 User Evade, Move = 0 cells] Range: Adjacent cell. Can only be used in conjunction with four other "Support" Constructs. 8 OP.
+Assault - Banhammer: A raw mesh of the most durable metal into a stunning hammer with which the user wields and smashes into a target to send it flying. 190% Atk Dmg. Range: 2 cells. Knocks target back to the edge of the battlefield. 21 OP.
A-Ability: Advanced Construct:
+Enhance - Stasis Shield: Rounds out a thick, flat piece of metal, reinforces it, and implies an electric output generator for a shocking surprise to enemies. Weapon changed to Stasis Shield. Stat bonus = Current weapon ATK stat bonus +8. Boosts DEF by 10%. All damage taken -20%. Added Effect: Daze for basic attacks. Range: Self. Cannot be used in conjunction with another "Enhance" Construct. 16 OP.
+Support - Opticks Regeneration Column: Builds a steel column and fills it with liquid enhancer that undergoes evaporation on its way up the column and is emitted from the top as a gas that can be absorbed into the skin to renew optick power. Creates Opticks Regeneration Column. Ally characters standing in a surrounding cell recover 10% Max OP each turn for as long as they remain in the space. [Stats: HP = x0.75 User HP, OP = x0.0 User OP, Atk = x0.0 User Atk, Def = x1.25 User Def, Int = x0.0 User Int, Spr = x1.0 User Spr, Evade = x0.0 User Evade, Move = 0 cells] Range: Adjacent cell. Can only be used in conjunction with four other "Support" Constructs. 16 OP.
+Subjugate - Mobilized Guardian: Brings out giant hunks of metal and welds it all together in the form of a knight, integrating circuitry and programming for maximum defensive capabilities. Summons Mobilized Guardian. [Commands: Attack - Adept swordplay. 100% Atk Dmg. Range: Adjacent cell. 3 hits. Basic attack. / Cover - Takes damage in place of one unit on the battlefield. Target gains Covered status. User gains Covering status. Range: Self; single ally. 12 OP. / Fortify - Activates armor durability enhancement sequence. DEF increased by 10% each turn for 5 turns. Range: Self. 14 OP.] [Stats: HP = x2.0 User HP, OP = x0.75 User OP, Atk = x0.5 User Atk, Def = x1.75 User Def, Int = x0.1 User Int, Spr = x1.5 User Spr, Evade = x0.25 User Evade, Move = 2 cells] Range: Adjacent cell. Can only be used in conjunction with one other "Subjugate" Construct. 16 OP.
+Support - Saboteur Missile Launcher: Sets up a steel base and arm support upon which a high trajectory missile launcher is placed so that it may swivel and programs it to fire a projectile at enemies that dare to get too close filled with a combination of toxic and sleeping gas. Deals 150% Atk Dmg to a single enemy target in a 6 cell radius of the construct and all enemies adjacent to the target. Chance of Poison. Chance of Sleep. [Stats: HP = x0.75 User HP, OP = x0.0 User OP, Atk = x1.0 User Atk, Def = x1.25 User Def, Int = x0.0 User Int, Spr = x1.0 User Spr, Evade = x0.0 User Evade, Move = 0 cells] Range: Adjacent cell. Can only be used in conjunction with four other "Support" Constructs. 24 OP.
+Assault - Inferno Grenade: Fills a steel shell with a highly concentrated flammable organic compound set with a remote igniter and tosses it, pressing the button to activate the igniter causing everything in the grenade's vicinity to be engulfed in scorching flames. 170% Atk Dmg. Range: 3 cells and all cells surrounding the target. Chance of Severe Burn. 22 OP. Fire elemental.
+Support - Warp Panel: Utilizing knowledge of physics and time-space compression, the user constructs a panel with the capabilities of teleporting allies to different places on the battlefield at their whim. Creates Warp Panel. Cannot be destroyed; only Recycled by the user. Ally entering target cell will have the option of teleporting to another cell of his/her choice entirely. Range: Adjacent cell. Can only be used in conjunction with four other "Support" Constructs. 24 OP.
+Subjugate - Overlord: The ultimate creation in artificial intelligence associated with mechanized warfare, the user builds a giant, humanoid, automaton warrior and programs it to slay enemies ruthlessly with unreal power. [Commands: Army of One - Brutal display of knowledge of melee weaponry. 100% Atk Dmg. Range: Adjacent cell. 5 hits. Basic attack. / Systemic Tension - Reflex circuitry maximized for dodging and force blast of attacks. Damage output +80%. Evasion +15%. Range: Self. ? OP. / Master of Arms - Chaotic close-range axe and sword combo leaving enemies on their last legs. 120% Atk Dmg. Range: Adjacent cell. 7 hits. Chance of Weak. ? OP.] [Stats: HP = x2.5 User HP, OP = x1.5 User OP, Atk = x2.0 User Atk, Def = x1.5 User Def, Int = x1.0 User Int, Spr = x1.25 User Spr, Evade = x1.5 User Evade, Move = 4 cells, Added Effect: Wound for basic attack.] Range: Adjacent cell. Can only be used in conjunction with one other "Subjugate" Construct. 72 OP.
+Assault - Heaven's Ballistae: Rushes to build a row of ballistae armed with electrically supercharged spears with flash bombs attached to the tips and launches them all at once at the opposition, shocking them and blinding them with flashes of intense light. 230% Atk Dmg. Range: All enemies. Chance of Paralysis. Chance of Blind. 72 OP. Lightning elemental.
+Support - Paling Generator: Erects a steel column that projects a hypergravitational barrier that counteracts the force of incoming attacks while emitting a therapeutic mist that alleviates all physical and mental ailments and protects such ailments from returning. Creates Paling Generator. Ally characters standing in a surrounding cell of the construct take 25% less damage from all attacks and have immunity to all negative status effects each turn for as long as they remain in the space. All negative status effects are removed upon entering the space. [Stats: HP = x1.5 User HP, OP = x0.0 User OP, Atk = x0.0 User Atk, Def = x1.75 User Def, Int = x0.0 User Int, Spr = x1.25 User Spr, Evade = x0.0 User Evade, Move = 0 cells] Range: Adjacent cell. Can only be used in conjunction with four other "Support" Constructs. 36 OP.
+Enhance - Cyber Up: Constructs the finest set of armor that maximizes defense and extends longevity to staggering levels for optimal performance in battle. Armor changed to Cyber Suit. Stat bonus = Current armor DEF and SPR bonus +14. Max HP +100%. DEF and SPR +20%. All damage taken -40%. Null critical hits. Range: Self. Cannot be used in conjunction with another "Enhance" Construct. 64 OP.
R-Ability: Adjust Body - When damaged by any means, damage taken from that type of attack (ATK or INT) is reduced by 10% for 3 turns. Cannot be stacked. Can reduce both ATK-based damage and INT-based damage at the same time if it should occur, but still cannot be stacked.
S-Ability: Maximum Capacity - Innately boosts Max HP by 10%.
X-Ability: Iron Coffin (Neutral) - The epitome of construction. Bashes vital points of an enemy to immobilize it before starting to build a gorgeous coffin around the enemy, the ultimate testament to the dead, for the enemy within is doomed to suffocate before the structure collapses. Deals 200% Piercing Atk damage to a target in an adjacent cell.
~ Stats ~
HP: 100 (+5 from Bag of Parts)(+10 from Maximum Capacity)
OP: 75
Atk: 16 (+8 from Sonic Wrench)
Def: 13 (+9 from Titanium Alloy Plate)
Int: 8 (+0 from Sonic Wrench)
Spr: 10 (+2 from Titanium Alloy Plate)
Evasion: 3%
Movement: 2 cells (+1 from Engineer profession)
Skill Points: 0
Gender: Male
Age: 24
Level: 20
Next Level: --/--
Appearance:
- Spoiler:
Height: 5' 4"
Weight: 120 lbs.
Nationality: French
Manner of Dress/Other Details: He has fairly tan skin and short silver hair of which he keeps styled in a manner that most of it is spiked back save a few loose bangs. Sweet hazel eyes and a dashing smile correspond nicely to the sharpness of his face. He prefers to dress formally, but not all the way. For example, most of the time, he'll put on a nice dress shirt and pants, white and black respectively, but neglect to don a jacket or tie, and he ditches dress shoes for black or brown sandals. As a distinguishable trait, he has a tattoo on his left upper arm of a black heart wrapped in red thorny vines.
Personality: A sly, smooth-talking gentleman, he's used to getting his way with his words. A good man at heart, he doesn't abuse his verbal prowess for manipulative means, but it certainly comes in handy in some occasions. He's quite inventive and imaginative. With those traits, it only makes him that much more dangerous.
Reason For Joining D.Y.S.T.O.: Son of a rather important businessman and a powerful female artist, he was raised in a rather rich, cultured environment. After a rough divorce between his parents, he lived with his mom and practiced sculpting, but ditched that to build things. The advanced technology provided him the means to create many things, such as miniature, limited function robots all on his own. He studied this in college and continued to hone his skills for a year or two after graduation. In that time, his father had fallen to the Medium, up and vanished. Worried that his mother might meet the same fate, he offered his services to D.Y.S.T.O. in hopes to put everyone's fears at rest, including his own.
Profession: Engineer - Genius meets imagination as the one who claims this profession utilizes technology and spare parts to create. What it is he creates...is only bad for those who oppose him. (Recycle)(Mass Output)(Warehouse)
*Recycle: Capable of tearing apart constructions. This consumes an Act action on any given turn.
*Mass Output: Able to create 2 Constructs per turn. Excludes Enhance and Assault.
*Warehouse: Increases allowance number of Constructs by 2. Excludes Enhance and Assault.
Weapon: Sonic Wrench - High-powered wrench fueled my a miniature generator that aids in speeding up any job it's needed for.
Armor: Titanium Alloy Plate - Plate worn under one's clothes as a means of protection, this one is made from an extremely durable titanium alloy. (Phys dmg taken -25%)
Accessory: Bag of Parts - Burlap sack of various pieces of metal and circuitry. (HP+5)
A-Ability: Construct:
+Enchance - Power Gauntlets: With metal and circuits, and a bit of a spark of electricity, a dangerous weapon is created. Weapon changed to Power Gauntlets. Stat bonus = Current weapon ATK stat bonus + 1. Damage output +10%. 2 hit basic attack. Range: Self. Can't be used in conjunction with another "Enhance" Construct. 8 OP.
+Assault - Blade Disc: Transforms a jagged piece of metal into a razor sharp disc of which the user hurls at a distant opponent. 120% Atk Dmg. Range: 3 cells. 8 OP.
+Subjugate - Mecha Gremlin: Sets about constructing a mechanized automaton in the shape of a small ghoulish creature programmed to seed chaos through enemy ranks. Summons Mecha Gremlin. [Commands: Attack - Smacks enemy with metal hand. 100% Atk Dmg. Range: Adjacent cell. Basic attack. / Misfortune - Sabotage of enemy weapons. 100% Atk Dmg. Range: Adjacent cell. Chance of Misfortune 10 OP. / Rubble Toss - Scrap metal flies through the air and hits target, but who threw it? 100% Atk Dmg. Range: 3 cells. Chance of Confusion. 8 OP.] [Stats: HP = x0.75 User HP, OP = x0.5 User OP, Atk = x1.0 User Atk, Def = x0.75 User Def, Int = x0.1 User Int, Spr = x0.25 User Spr, Evade = x0.5 User Evade, Move = User Move] Range: Adjacent cell. Can only be used in conjunction with one other "Subjugate" Construct. 8 OP.
+Support - Bioremediation Column: Brings into existence a steel column and fills it with liquid medication that undergoes evaporation and is expelled through the top of it in the form of gas that can be absorbed by the skin to alleviate pain and injuries. Creates Bioremediation Column. Ally characters standing in a surrounding cell recover 10% Max HP each turn for as long as they remain in the space. [Stats: HP = x0.75 User HP, OP = x0.0 User OP, Atk = x0.0 User Atk, Def = x1.25 User Def, Int = x0.0 User Int, Spr = x1.0 User Spr, Evade = x0.0 User Evade, Move = 0 cells] Range: Adjacent cell. Can only be used in conjunction with four other "Support" Constructs. 8 OP.
+Assault - Power Drill: Uses tools and scrap metal to form an deadlier tool with which to lunge into an enemy and set it to work, drilling a hole in the enemy's body. 150% Atk Dmg. Range: Adjacent cell. Chance of Blood Loss. 14 OP.
+Support - Wave Jammer: Creates a steel column and programs it to release an impulse into the air that jams the effect of Opticks making them less reliable or more difficult to use. Creates Wave Jammer. Enemy characters standing within a 3 cell radius have their ATK and INT reduced by 5% for each turn they remain in the effect radius and it takes 2 turns to use their Opticks. [Stats: HP = x0.75 User HP, OP = x0.0 User OP, Atk = x0.0 User Atk, Def = x1.25 User Def, Int = x0.0 User Int, Spr = x1.0 User Spr, Evade = x0.0 User Evade, Move = 0 cells] Range: Adjacent cell. Can only be used in conjunction with four other "Support" Constructs. 12 OP.
+Enhance - Blast Cannon: Takes some time to put together a high energy plasma cannon, charges it up, and prepares to go on an onslaught. Weapon changed to Blast Cannon. Stat bonus = Current weapon ATK stat bonus +4. Basic attack range: 4 cells. Added Effect: Paralysis to basic attack. Range: Self. Can't be used in conjunction with another "Enhance" Construct. 16 OP.
+Subjugate - Harrier Unit: With trollface on, the user constructs a massive mechanized bird capable of versatile flight tactics equipped with an array of multi-hit, high round machine guns. Summons Harrier Unit. [Commands: Attack - Two consecutive shots from laser pistols. 100% Atk Dmg. Range: 4 cells. 2 hits. Basic attack. / Scatter Shot - Unloads several rounds of bullets on the opposition. 80% Atk Dmg. Range: All enemies. 15 randomized hits. User gains Center of Attention. 36 OP. / Focus Stream - Aims all guns at a single target and lets it have it. 30% Atk Dmg. Range: 4 cells. 36 hits. Chance of Berserk. 50 OP.] [Stats: HP = x0.75 User HP, OP = x1.25 User OP, Atk = x0.75 User Atk, Def = x0.5 User Def, Int = x0.1 User Int, Spr = x0.5 User Spr, Evade = x1.5 User Evade, Move = 4 cells, Flying status] Range: Adjacent cell. Can only be used in conjunction with one other "Subjugate" Construct. 16 OP.
+Support - Automated Turret: Creates a steel column as a base and arms it with guns at the top that cover 360 degree range for shooting in any direction, and sets a program for automatic firing at enemies that step within range. Creates Automated Turret. Deals 10% Piercing Atk Dmg to a single enemy target within a 3 cell radius of the construct each turn. [Stats: HP = x0.75 User HP, OP = x0.0 User OP, Atk = x1.0 User Atk, Def = x1.25 User Def, Int = x0.0 User Int, Spr = x1.0 User Spr, Evade = x0.0 User Evade, Move = 0 cells] Range: Adjacent cell. Can only be used in conjunction with four other "Support" Constructs. 8 OP.
+Assault - Banhammer: A raw mesh of the most durable metal into a stunning hammer with which the user wields and smashes into a target to send it flying. 190% Atk Dmg. Range: 2 cells. Knocks target back to the edge of the battlefield. 21 OP.
A-Ability: Advanced Construct:
+Enhance - Stasis Shield: Rounds out a thick, flat piece of metal, reinforces it, and implies an electric output generator for a shocking surprise to enemies. Weapon changed to Stasis Shield. Stat bonus = Current weapon ATK stat bonus +8. Boosts DEF by 10%. All damage taken -20%. Added Effect: Daze for basic attacks. Range: Self. Cannot be used in conjunction with another "Enhance" Construct. 16 OP.
+Support - Opticks Regeneration Column: Builds a steel column and fills it with liquid enhancer that undergoes evaporation on its way up the column and is emitted from the top as a gas that can be absorbed into the skin to renew optick power. Creates Opticks Regeneration Column. Ally characters standing in a surrounding cell recover 10% Max OP each turn for as long as they remain in the space. [Stats: HP = x0.75 User HP, OP = x0.0 User OP, Atk = x0.0 User Atk, Def = x1.25 User Def, Int = x0.0 User Int, Spr = x1.0 User Spr, Evade = x0.0 User Evade, Move = 0 cells] Range: Adjacent cell. Can only be used in conjunction with four other "Support" Constructs. 16 OP.
+Subjugate - Mobilized Guardian: Brings out giant hunks of metal and welds it all together in the form of a knight, integrating circuitry and programming for maximum defensive capabilities. Summons Mobilized Guardian. [Commands: Attack - Adept swordplay. 100% Atk Dmg. Range: Adjacent cell. 3 hits. Basic attack. / Cover - Takes damage in place of one unit on the battlefield. Target gains Covered status. User gains Covering status. Range: Self; single ally. 12 OP. / Fortify - Activates armor durability enhancement sequence. DEF increased by 10% each turn for 5 turns. Range: Self. 14 OP.] [Stats: HP = x2.0 User HP, OP = x0.75 User OP, Atk = x0.5 User Atk, Def = x1.75 User Def, Int = x0.1 User Int, Spr = x1.5 User Spr, Evade = x0.25 User Evade, Move = 2 cells] Range: Adjacent cell. Can only be used in conjunction with one other "Subjugate" Construct. 16 OP.
+Support - Saboteur Missile Launcher: Sets up a steel base and arm support upon which a high trajectory missile launcher is placed so that it may swivel and programs it to fire a projectile at enemies that dare to get too close filled with a combination of toxic and sleeping gas. Deals 150% Atk Dmg to a single enemy target in a 6 cell radius of the construct and all enemies adjacent to the target. Chance of Poison. Chance of Sleep. [Stats: HP = x0.75 User HP, OP = x0.0 User OP, Atk = x1.0 User Atk, Def = x1.25 User Def, Int = x0.0 User Int, Spr = x1.0 User Spr, Evade = x0.0 User Evade, Move = 0 cells] Range: Adjacent cell. Can only be used in conjunction with four other "Support" Constructs. 24 OP.
+Assault - Inferno Grenade: Fills a steel shell with a highly concentrated flammable organic compound set with a remote igniter and tosses it, pressing the button to activate the igniter causing everything in the grenade's vicinity to be engulfed in scorching flames. 170% Atk Dmg. Range: 3 cells and all cells surrounding the target. Chance of Severe Burn. 22 OP. Fire elemental.
+Support - Warp Panel: Utilizing knowledge of physics and time-space compression, the user constructs a panel with the capabilities of teleporting allies to different places on the battlefield at their whim. Creates Warp Panel. Cannot be destroyed; only Recycled by the user. Ally entering target cell will have the option of teleporting to another cell of his/her choice entirely. Range: Adjacent cell. Can only be used in conjunction with four other "Support" Constructs. 24 OP.
+Subjugate - Overlord: The ultimate creation in artificial intelligence associated with mechanized warfare, the user builds a giant, humanoid, automaton warrior and programs it to slay enemies ruthlessly with unreal power. [Commands: Army of One - Brutal display of knowledge of melee weaponry. 100% Atk Dmg. Range: Adjacent cell. 5 hits. Basic attack. / Systemic Tension - Reflex circuitry maximized for dodging and force blast of attacks. Damage output +80%. Evasion +15%. Range: Self. ? OP. / Master of Arms - Chaotic close-range axe and sword combo leaving enemies on their last legs. 120% Atk Dmg. Range: Adjacent cell. 7 hits. Chance of Weak. ? OP.] [Stats: HP = x2.5 User HP, OP = x1.5 User OP, Atk = x2.0 User Atk, Def = x1.5 User Def, Int = x1.0 User Int, Spr = x1.25 User Spr, Evade = x1.5 User Evade, Move = 4 cells, Added Effect: Wound for basic attack.] Range: Adjacent cell. Can only be used in conjunction with one other "Subjugate" Construct. 72 OP.
+Assault - Heaven's Ballistae: Rushes to build a row of ballistae armed with electrically supercharged spears with flash bombs attached to the tips and launches them all at once at the opposition, shocking them and blinding them with flashes of intense light. 230% Atk Dmg. Range: All enemies. Chance of Paralysis. Chance of Blind. 72 OP. Lightning elemental.
+Support - Paling Generator: Erects a steel column that projects a hypergravitational barrier that counteracts the force of incoming attacks while emitting a therapeutic mist that alleviates all physical and mental ailments and protects such ailments from returning. Creates Paling Generator. Ally characters standing in a surrounding cell of the construct take 25% less damage from all attacks and have immunity to all negative status effects each turn for as long as they remain in the space. All negative status effects are removed upon entering the space. [Stats: HP = x1.5 User HP, OP = x0.0 User OP, Atk = x0.0 User Atk, Def = x1.75 User Def, Int = x0.0 User Int, Spr = x1.25 User Spr, Evade = x0.0 User Evade, Move = 0 cells] Range: Adjacent cell. Can only be used in conjunction with four other "Support" Constructs. 36 OP.
+Enhance - Cyber Up: Constructs the finest set of armor that maximizes defense and extends longevity to staggering levels for optimal performance in battle. Armor changed to Cyber Suit. Stat bonus = Current armor DEF and SPR bonus +14. Max HP +100%. DEF and SPR +20%. All damage taken -40%. Null critical hits. Range: Self. Cannot be used in conjunction with another "Enhance" Construct. 64 OP.
R-Ability: Adjust Body - When damaged by any means, damage taken from that type of attack (ATK or INT) is reduced by 10% for 3 turns. Cannot be stacked. Can reduce both ATK-based damage and INT-based damage at the same time if it should occur, but still cannot be stacked.
S-Ability: Maximum Capacity - Innately boosts Max HP by 10%.
X-Ability: Iron Coffin (Neutral) - The epitome of construction. Bashes vital points of an enemy to immobilize it before starting to build a gorgeous coffin around the enemy, the ultimate testament to the dead, for the enemy within is doomed to suffocate before the structure collapses. Deals 200% Piercing Atk damage to a target in an adjacent cell.
~ Stats ~
HP: 100 (+5 from Bag of Parts)(+10 from Maximum Capacity)
OP: 75
Atk: 16 (+8 from Sonic Wrench)
Def: 13 (+9 from Titanium Alloy Plate)
Int: 8 (+0 from Sonic Wrench)
Spr: 10 (+2 from Titanium Alloy Plate)
Evasion: 3%
Movement: 2 cells (+1 from Engineer profession)
Skill Points: 0
Re: Masquerade's Character Chronicle
Name: Venase
Gender: Female
Age: 22
Level: 20
Appearance:
Profession: Assassin - Blending in the shadows without the slightest trace of sound, you're dead before you even know she's there. (Basic Attacks +2)(Keen Eye+)(Inner Calm+)
*Keen Eye+: Critical hit rate +20%.
*Inner Calm+: Evasion rate +20%.
Weapon: Masamune - Expertly crafted katana forged by a master of the craft, and is named after that very master.
Shield: Templar Shield - Holy shield used by the most powerful guardians of the light. (Immune most negative status effects)(Resist Holy)
Armor: Brigandine - Body armor made of leather lined with steel plates attached to the cloth by rivets.
Accessory: Genji Gloves - Exotic set of gloves perfect for wielding weapons with expectations of utilizing combination attacks. (Basic Attacks +1)
Accessory: Faerie Shoes - Magicked shoes created by faeries, they have the innate ability to teleport whoever is wearing them at the whim of the wearer. (Teleport)
A-Ability: Elemental Magick:
+Fire Whip: Conjures sphere of flame and hurls it in a twirling pattern into a foe. 120% Int Dmg. Range: 4 cells. Chance of Disable. 8 MP. Fire elemental.
+Earth Heal: Unleashes the restorative capabilities of the mana within the earth to heal minor injuries. 80% Int HP Recovery. Range: 4 cells; no self. 6 MP. Earth elemental.
+Boulder Crush: Brings down large boulder on foe. 120% Int Dmg. Range: 4 cells. Chance of Immobilize. 8 MP. Earth elemental.
+White Flame: Spreads out a vibrant white inferno that consumes allies in a fierce warmth that alleviates injuries. 130% Int HP Recovery. Range: 4 cells and all cells adjacent to target. 14 MP. Fire elemental.
+Sliprain: Creates isolated downpour above an enemy. 120% Int Dmg. Range: 4 cells. Chance of Slow. 8 MP. Water elemental.
+Shining Air: Slashes enemy with piercing blade of luminous wind. 120% Int Dmg. Range: 4 cells. Chance of Blind. 8 MP. Wind elemental.
+Evil Gaze: Gathers shadow mana into the form of a large eye above a foe which looks around before smashing into it. 120% Int Dmg. Range: 4 cells. Chance of Confusion. 8 MP. Dark elemental.
A-Ability: Assassination:
+Vanish: Vanishes without a trace. Bestows Invisible until action is taken. Range: Self. 6 MP.
+Ague: Calculated non-lethal strikes made to alter a foe's speed. No damage. Range: Adjacent cell. Chance of Slow. 8 MP.
+Aphonia: Unleashes ominous gas to obscure the voice of the foe. No damage. Range: Adjacent cell. Chance of Silence. 6 MP.
+Oblivion: Fierce non-lethal blow to the head that is sure to have a negative effect. No damage. Range: Adjacent cell. Chance of Addle. 12 MP.
+Shadowbind: Manipulates shadows to snare foe and render it useless. No damage. Range: 3 cells. Chance of Immobilize. Chance of Disable. 16 MP.
+Suffocate: Grabs target by throat and strangles the very life out of it. No damage. Range: Adjacent cell. Chance of Instant Death. 24 MP.
+Ultima Slice: Charges blade with the most powerful energy in existence for a devastating blow. 250% Atk Dmg. Range: 2 cells. 24 MP.
R-Ability: Reflex - Dodges all basic attacks.
S-Ability: Shieldbearer - Able to equip shields.
D-Ability: Life Claim (Neutral) - Snares the foe with shadows to prevent it from moving before digging a mana-infused claw into the body of the foe, ripping out its very spirit and tossing it into the air before concentrating dark mana to surround it and explode. Deals 200% Piercing Atk damage to a target in a cell adjacent to the user.
Stats:
HP: 95
MP: 80
DD: 0/10
Atk: 17 (+9 from Masamune)
Def: 9 (+3 from Brigandine)(+7 from Templar Shield)
Int: 12 (+0 from Masamune)(+2 from Templar Shield)
Spr: 10 (+1 from Brigandine)(+2 from Templar Shield)
Evade: 10% (+20% from Inner Calm+)(+2 from Genji Gloves)
Movement: 2 cells (+3 from Assassin profession)
Skill Points: 0
Gender: Female
Age: 22
Level: 20
Appearance:
- Spoiler:
- Venase is a tall woman garbed completely in loose black garments that cover her armor which only covers her body. Her long, slender legs can be seen when she walks, pushing past the cloth that hangs down past her waist. She wears an exotic clawed gauntlet on one hand while her other remains free and dainty. The look in her face is innocent, yet there's an appeal about her honey-colored eyes that makes her seem sweetly dangerous. Her facial features aren't sharp nor are they plump, but more evenly rounded with a smaller nose and a cute mouth with subtle lips, pale in color which contrasts her much dark skin. Also juxtaposing her dark, flawless skin is her long flowing white hair, messy, yet beautiful and lusterous, flowing down her back like a waterfall. She carries her trusty masamune at her side with her shield on her back. She used to favor heels in battle but now dons her enchanted shoes which allow her to teleport about easily.
Profession: Assassin - Blending in the shadows without the slightest trace of sound, you're dead before you even know she's there. (Basic Attacks +2)(Keen Eye+)(Inner Calm+)
*Keen Eye+: Critical hit rate +20%.
*Inner Calm+: Evasion rate +20%.
Weapon: Masamune - Expertly crafted katana forged by a master of the craft, and is named after that very master.
Shield: Templar Shield - Holy shield used by the most powerful guardians of the light. (Immune most negative status effects)(Resist Holy)
Armor: Brigandine - Body armor made of leather lined with steel plates attached to the cloth by rivets.
Accessory: Genji Gloves - Exotic set of gloves perfect for wielding weapons with expectations of utilizing combination attacks. (Basic Attacks +1)
Accessory: Faerie Shoes - Magicked shoes created by faeries, they have the innate ability to teleport whoever is wearing them at the whim of the wearer. (Teleport)
A-Ability: Elemental Magick:
+Fire Whip: Conjures sphere of flame and hurls it in a twirling pattern into a foe. 120% Int Dmg. Range: 4 cells. Chance of Disable. 8 MP. Fire elemental.
+Earth Heal: Unleashes the restorative capabilities of the mana within the earth to heal minor injuries. 80% Int HP Recovery. Range: 4 cells; no self. 6 MP. Earth elemental.
+Boulder Crush: Brings down large boulder on foe. 120% Int Dmg. Range: 4 cells. Chance of Immobilize. 8 MP. Earth elemental.
+White Flame: Spreads out a vibrant white inferno that consumes allies in a fierce warmth that alleviates injuries. 130% Int HP Recovery. Range: 4 cells and all cells adjacent to target. 14 MP. Fire elemental.
+Sliprain: Creates isolated downpour above an enemy. 120% Int Dmg. Range: 4 cells. Chance of Slow. 8 MP. Water elemental.
+Shining Air: Slashes enemy with piercing blade of luminous wind. 120% Int Dmg. Range: 4 cells. Chance of Blind. 8 MP. Wind elemental.
+Evil Gaze: Gathers shadow mana into the form of a large eye above a foe which looks around before smashing into it. 120% Int Dmg. Range: 4 cells. Chance of Confusion. 8 MP. Dark elemental.
A-Ability: Assassination:
+Vanish: Vanishes without a trace. Bestows Invisible until action is taken. Range: Self. 6 MP.
+Ague: Calculated non-lethal strikes made to alter a foe's speed. No damage. Range: Adjacent cell. Chance of Slow. 8 MP.
+Aphonia: Unleashes ominous gas to obscure the voice of the foe. No damage. Range: Adjacent cell. Chance of Silence. 6 MP.
+Oblivion: Fierce non-lethal blow to the head that is sure to have a negative effect. No damage. Range: Adjacent cell. Chance of Addle. 12 MP.
+Shadowbind: Manipulates shadows to snare foe and render it useless. No damage. Range: 3 cells. Chance of Immobilize. Chance of Disable. 16 MP.
+Suffocate: Grabs target by throat and strangles the very life out of it. No damage. Range: Adjacent cell. Chance of Instant Death. 24 MP.
+Ultima Slice: Charges blade with the most powerful energy in existence for a devastating blow. 250% Atk Dmg. Range: 2 cells. 24 MP.
R-Ability: Reflex - Dodges all basic attacks.
S-Ability: Shieldbearer - Able to equip shields.
D-Ability: Life Claim (Neutral) - Snares the foe with shadows to prevent it from moving before digging a mana-infused claw into the body of the foe, ripping out its very spirit and tossing it into the air before concentrating dark mana to surround it and explode. Deals 200% Piercing Atk damage to a target in a cell adjacent to the user.
Stats:
HP: 95
MP: 80
DD: 0/10
Atk: 17 (+9 from Masamune)
Def: 9 (+3 from Brigandine)(+7 from Templar Shield)
Int: 12 (+0 from Masamune)(+2 from Templar Shield)
Spr: 10 (+1 from Brigandine)(+2 from Templar Shield)
Evade: 10% (+20% from Inner Calm+)(+2 from Genji Gloves)
Movement: 2 cells (+3 from Assassin profession)
Skill Points: 0
Re: Masquerade's Character Chronicle
Name: Brian Hayes
Gender: Male
Age: 26
Level: 50
Profession: Arithmetician - A warrior that crunches bones as easy as numbers, the one who claims this profession has integrated, quite literally, many techniques of mathematics into a devastating fighting style. (Basic Attacks +3)(No Work Shown)(Instantaneous Solution)(Percentile)
*No Work Shown: All MP costs of skills are halved.
*Instantaneous Solution: All skills are Sure Hit.
*Percentile: Damage output of skills +20%.
Weapon: Calculusbane - Specially forged sword wielded by one who does calculus like they've been doing it since the day they were born. (Damage to mathematical monsters +100%)
Armor: Trigonometric Mail - Armor composed of triangular plates, analyzed to the full extent and placed for maximal defense. (Physical dmg taken -30%)
Accessory: Graphing Calculator - Plug in an equation and you get the graph. Simple as that. (Allows 2 Act actions per turn)
Accessory: Ruler - A measuring device for the simple-minded, but also a great weapon in battle, albeit a sneaky one. (Basic Attacks +1)
Accessory: Pencil and Paper - Scratch paper and pencil held close in the case of those really tough problems. (MP Regen)
A-Ability: Basic Math:
+Parentheses: Surrounds self with a barrier. All damage taken -20% for three turns. Range: Self. 8 MP.
+Exponent: High-powered vertical slash sending the foe high into the air before crashing down to the ground upon reaching its limit. 25% Max HP Dmg. Range: Adjacent cell. 10 MP.
+Multiply: Slashes enemy in an 'x' pattern before creating illusions of oneself to attack the enemy from both sides at the same time. 90% Atk Dmg. Range: Adjacent cell. 3 hits. 8 MP.
+Divide: Focuses and then lunges forward with immense speed to cleave the enemy in half. 150% Atk Dmg. Range: 2 cells. User appears in cell behind target. 10 MP.
+Addition: Vertical slash plus a horizontal slash afterwards. 120% Atk Dmg. Range: Adjacent cell. 2 hits. 10 MP.
+Subtraction: Powerful horizontal slash that reduces the enemy's defenses. 140% Atk Dmg. Range: Adjacent cell. Lowers target DEF and SPR by 20% for three turns. 12 MP.
+Matrix: Swarms an enemy with a barrage of chaotic numbers seeking order. No damage. Range: 6 cells. Chance of Disable. 8 MP.
+Ordered Pair: Plots enemy at the point at which they're standing. No damage. Range: Single enemy. Chance of Immobilize. 8 MP.
A-Ability: Intermediate Math:
+Domain: Blasts surrounding enemies with a brilliant conflagration. 170% Int Dmg. Range: All surrounding cells. 20 MP.
+Range: Elongates weapon with fierce array of numbers. Increases basic attack range by 2 cells for five turns. Range: Self. 8 MP.
+Rise Over Run: Takes all movements into account with a single thought. Bestows Haste and increases Move by 2 cells for its duration. Range: Self. 12 MP.
+Linear: Creates supercharged array in front of oneself before firing giant laser in a straight line. 200% Int Dmg. Range: Straight line; one direction. 18 MP.
+Quadratic: Hovers into the air and dives towards the enemy, slashing them in an upward curving pattern. 160% Atk Dmg. Range: 4 cells. 12 MP.
+System of Equations: Forms a system of long equations around oneself to bolster attacks and make them more ferocious. Increases number of basic attacks by 4. Boosts basic attack damage output by 10%. 2 turn duration. Range: Self. 16 MP.
+Rationalize: Turns something complex into something simple through logical thought processes. Increases critical hit rate by 20% for three turns. Range: Self. 8 MP.
+Factor: Removes all helpful effects from an enemy through reverse distribution. Dispels all positive status effects. Range: 3 cells. 16 MP.
+Polynomial: Combination attack that starts off slow but increases in speed greatly as the attack increases in duration. 70% Atk Dmg. Range: Adjacent cell. 10 hits. 30 MP.
+Taking the Limit: Limits an enemy's drive to kill and steals their motivation for oneself. Reduces target Death Drive to 0. Freezes target Death Drive for 2 turns. Absorbs all Death Drive that the target lost to fill one's own Death Drive. Range: Adjacent cell. 86 MP.
A-Ability: Advanced Math:
+Differentiate: Debilitating flurry of flagrant slashes. 80% Atk Dmg. Range: Adjacent cell. 5 hits. Reduces target ATK and SPR by 20% for three turns. 16 MP.
---Slope of the Tangent Line: Teleports suddenly and slashes downwards diagonally to surprise the target. 160% Atk Dmg. Range: Set. Always critical. 18 MP.
+Integrate: A single curving slash that implants the will of the user into the mind of the target. 120% Atk Dmg. Range: Adjacent cell. Chance of Charm. 10 MP.
---Area Under the Curve: Leaps up and unleashes a large blade of energy downwards to hit the target and any nearby enemies. 180% Atk Dmg. Range: Set and all enemies in cells adjacent to the set target; one direction. 14 MP.
+Partial Fraction Decomposition: Fatal slash that breaks the target down over time. 150% Atk Dmg. Range: Adjacent cell. Chance of Poison. Chance of Sap. Chance of Frail. Chance of Weak. 18 MP.
+Riemann Sum: Overestimates damage output through approximation techniques. Fractional damage dealt is rounded up, and then increased by a base factor of 10 for three turns. Range: Self. 24 MP.
+Method of Undetermined Coefficients: Constrains the target's unknown amount of life force in an attempt to discover what it is. Deals piercing damage equal to the target's current HP with the last digit removed. Range: 4 cells. Decreased chance of hit. 18 MP.
+Method of Variation of Parameters: Forcefully alters the target's attributes. Shuffles target's ATK, DEF, INT, SPR around for three turns. Range: 4 cells. 16 MP.
+Infinite Series: Continuous blinding barrage of furious blows that spans the length of infinity. 50% Atk Dmg. Range: Adjacent cell. 22 hits. 144 MP. Next attack on target deals double damage.
R-Ability: Undefined - Divides incoming magical attacks by zero rendering them null. Only works on magic attacks used at a range greater than 2 cells.
S-Ability: Order of Operations - Boosts damage output of Multiply, Divide, Addition, and Subtraction by 30% when all of them are used and in that order.
D-Ability: An Element Of All Real Numbers (Neutral) - Fills the battlefield with green energy that explodes violently and rends everything apart, tearing the very fabric of existence and converting everything into numbers for but a mere fraction of a second before returning to normal, the energy restabilizing. Deals 100% Piercing Atk damage to all enemies on the battlefield.
Stats:
HP: 205 (+50 from Graphing Calculator)
MP: 175 (+20 from Pencil and Paper)
DD: 0/50
Atk: 35 (+17 from Calculusbane)(+5 from Ruler)
Def: 27 (+12 from Trigonometric Mail)
Int: 13 (+0 from Calculusbane)
Spr: 23 (+4 from Trigonometric Mail)
Evade: 19%
Movement: 2 cells (+1 from Arithmetician profession)
Skill Points: 0
Gender: Male
Age: 26
Level: 50
Profession: Arithmetician - A warrior that crunches bones as easy as numbers, the one who claims this profession has integrated, quite literally, many techniques of mathematics into a devastating fighting style. (Basic Attacks +3)(No Work Shown)(Instantaneous Solution)(Percentile)
*No Work Shown: All MP costs of skills are halved.
*Instantaneous Solution: All skills are Sure Hit.
*Percentile: Damage output of skills +20%.
Weapon: Calculusbane - Specially forged sword wielded by one who does calculus like they've been doing it since the day they were born. (Damage to mathematical monsters +100%)
Armor: Trigonometric Mail - Armor composed of triangular plates, analyzed to the full extent and placed for maximal defense. (Physical dmg taken -30%)
Accessory: Graphing Calculator - Plug in an equation and you get the graph. Simple as that. (Allows 2 Act actions per turn)
Accessory: Ruler - A measuring device for the simple-minded, but also a great weapon in battle, albeit a sneaky one. (Basic Attacks +1)
Accessory: Pencil and Paper - Scratch paper and pencil held close in the case of those really tough problems. (MP Regen)
A-Ability: Basic Math:
+Parentheses: Surrounds self with a barrier. All damage taken -20% for three turns. Range: Self. 8 MP.
+Exponent: High-powered vertical slash sending the foe high into the air before crashing down to the ground upon reaching its limit. 25% Max HP Dmg. Range: Adjacent cell. 10 MP.
+Multiply: Slashes enemy in an 'x' pattern before creating illusions of oneself to attack the enemy from both sides at the same time. 90% Atk Dmg. Range: Adjacent cell. 3 hits. 8 MP.
+Divide: Focuses and then lunges forward with immense speed to cleave the enemy in half. 150% Atk Dmg. Range: 2 cells. User appears in cell behind target. 10 MP.
+Addition: Vertical slash plus a horizontal slash afterwards. 120% Atk Dmg. Range: Adjacent cell. 2 hits. 10 MP.
+Subtraction: Powerful horizontal slash that reduces the enemy's defenses. 140% Atk Dmg. Range: Adjacent cell. Lowers target DEF and SPR by 20% for three turns. 12 MP.
+Matrix: Swarms an enemy with a barrage of chaotic numbers seeking order. No damage. Range: 6 cells. Chance of Disable. 8 MP.
+Ordered Pair: Plots enemy at the point at which they're standing. No damage. Range: Single enemy. Chance of Immobilize. 8 MP.
A-Ability: Intermediate Math:
+Domain: Blasts surrounding enemies with a brilliant conflagration. 170% Int Dmg. Range: All surrounding cells. 20 MP.
+Range: Elongates weapon with fierce array of numbers. Increases basic attack range by 2 cells for five turns. Range: Self. 8 MP.
+Rise Over Run: Takes all movements into account with a single thought. Bestows Haste and increases Move by 2 cells for its duration. Range: Self. 12 MP.
+Linear: Creates supercharged array in front of oneself before firing giant laser in a straight line. 200% Int Dmg. Range: Straight line; one direction. 18 MP.
+Quadratic: Hovers into the air and dives towards the enemy, slashing them in an upward curving pattern. 160% Atk Dmg. Range: 4 cells. 12 MP.
+System of Equations: Forms a system of long equations around oneself to bolster attacks and make them more ferocious. Increases number of basic attacks by 4. Boosts basic attack damage output by 10%. 2 turn duration. Range: Self. 16 MP.
+Rationalize: Turns something complex into something simple through logical thought processes. Increases critical hit rate by 20% for three turns. Range: Self. 8 MP.
+Factor: Removes all helpful effects from an enemy through reverse distribution. Dispels all positive status effects. Range: 3 cells. 16 MP.
+Polynomial: Combination attack that starts off slow but increases in speed greatly as the attack increases in duration. 70% Atk Dmg. Range: Adjacent cell. 10 hits. 30 MP.
+Taking the Limit: Limits an enemy's drive to kill and steals their motivation for oneself. Reduces target Death Drive to 0. Freezes target Death Drive for 2 turns. Absorbs all Death Drive that the target lost to fill one's own Death Drive. Range: Adjacent cell. 86 MP.
A-Ability: Advanced Math:
+Differentiate: Debilitating flurry of flagrant slashes. 80% Atk Dmg. Range: Adjacent cell. 5 hits. Reduces target ATK and SPR by 20% for three turns. 16 MP.
---Slope of the Tangent Line: Teleports suddenly and slashes downwards diagonally to surprise the target. 160% Atk Dmg. Range: Set. Always critical. 18 MP.
+Integrate: A single curving slash that implants the will of the user into the mind of the target. 120% Atk Dmg. Range: Adjacent cell. Chance of Charm. 10 MP.
---Area Under the Curve: Leaps up and unleashes a large blade of energy downwards to hit the target and any nearby enemies. 180% Atk Dmg. Range: Set and all enemies in cells adjacent to the set target; one direction. 14 MP.
+Partial Fraction Decomposition: Fatal slash that breaks the target down over time. 150% Atk Dmg. Range: Adjacent cell. Chance of Poison. Chance of Sap. Chance of Frail. Chance of Weak. 18 MP.
+Riemann Sum: Overestimates damage output through approximation techniques. Fractional damage dealt is rounded up, and then increased by a base factor of 10 for three turns. Range: Self. 24 MP.
+Method of Undetermined Coefficients: Constrains the target's unknown amount of life force in an attempt to discover what it is. Deals piercing damage equal to the target's current HP with the last digit removed. Range: 4 cells. Decreased chance of hit. 18 MP.
+Method of Variation of Parameters: Forcefully alters the target's attributes. Shuffles target's ATK, DEF, INT, SPR around for three turns. Range: 4 cells. 16 MP.
+Infinite Series: Continuous blinding barrage of furious blows that spans the length of infinity. 50% Atk Dmg. Range: Adjacent cell. 22 hits. 144 MP. Next attack on target deals double damage.
R-Ability: Undefined - Divides incoming magical attacks by zero rendering them null. Only works on magic attacks used at a range greater than 2 cells.
S-Ability: Order of Operations - Boosts damage output of Multiply, Divide, Addition, and Subtraction by 30% when all of them are used and in that order.
D-Ability: An Element Of All Real Numbers (Neutral) - Fills the battlefield with green energy that explodes violently and rends everything apart, tearing the very fabric of existence and converting everything into numbers for but a mere fraction of a second before returning to normal, the energy restabilizing. Deals 100% Piercing Atk damage to all enemies on the battlefield.
Stats:
HP: 205 (+50 from Graphing Calculator)
MP: 175 (+20 from Pencil and Paper)
DD: 0/50
Atk: 35 (+17 from Calculusbane)(+5 from Ruler)
Def: 27 (+12 from Trigonometric Mail)
Int: 13 (+0 from Calculusbane)
Spr: 23 (+4 from Trigonometric Mail)
Evade: 19%
Movement: 2 cells (+1 from Arithmetician profession)
Skill Points: 0
Re: Masquerade's Character Chronicle
Noob > Fighter > Adventurer > Hero
Name: Masquerade
Gender: Male
Age: 19
Level: 78
Next Level: --/--
Appearance:
Profession: Hero - In all meaning of the word, the one who claims this profession has been on his fair share of adventures and has saved the world behind the scenes time and time again, only serving to grow in strength and awesomeness over time. (Basic Attacks +3)(Inner Strength)(Quick Reflex)(Power Play)
*Inner Strength: Innately boosts ATK and DEF by 10%.
**Quick Reflex: Innately boosts Evasion by 10%. Null Sure Hit (when attacked by Sure Hit moves, always have at least 10% to dodge.)
***Power Play: Physical damage output +25%. ATK cannot be reduced by any means.
Weapon: Ancient Vanguard - A type of sword only fit to be wielded by blademasters, it is passed down to those who have done great deeds to the world. (Added Effect: Petrify)
Armor: Midnight Trench - Trenchcoat black as the darkest shadows only serving to enhance the cool appeal of the wearer. (Damage output +10%)(Absorb Dark)
Accessory: Digital Watch - Makes the wearer a master of being on time. (Sure Hit)(SOS Haste)
Accessory: Chain Bracelet - A pretty awesome silver chain bracelet. (Immune Seal)(Immune Immobilize)(Immune Disable)(Immune Paralysis)(Immune Petrify)
Accessory: Heartless Tattoo - Epic tattoo of the Heartless insignia from Kingdom Hearts, one of the best games ever in the history of video games. (Immune negative mental status effects)
A-Ability: Defend Yourself:
+Cut: Do you know how to slash an enemy? Shit. Just do it. 110% Atk Dmg. Range: Adjacent cell. ? MP.
+Guard: Um, you might want to block that incoming attack, genius. Halves all damage taken for one turn. Range: Self. ? MP.
+Critical: The enemy does have vital spots, you know. 100% Atk Dmg. Range: Adjacent cell. High critical hit rate. ? MP.
+Combo: Remember when you slashed it once? Do you think you could manage to slash it...again? 90% Atk Dmg. Range: Adjacent cell. 2 hits. ? MP.
+Guts: Good, good. Gather that courage up! It'll give you strength, obviously. Boosts ATK by 10% for 5 turns. Range: Self. ? MP.
+Cleave: Huge horizontal slash with great power. Now you're getting it! 150% Atk Dmg. Range: Adjacent cell. ? MP.
+Whistle: Just when hopes were high, you take the time to whistle a little tune? What could that possibly...oh. No damage. Range: 4 cells. Chance of Sleep. ? MP.
+Treat: Downs a quick snack to replenish stamina. ... Fatty. 10% Max HP Recovery. Range: Self. ? MP.
+Haste: Speed it up, slowpoke, or you're never going to get anything done! Bestows Haste. Range: Self. ? MP.
+Ultimate: YEEEAAAAHHH!! Ultimate super powerful move time!!!!1!1! 200% Atk Dmg. Range: Adjacent cell. ? MP.
A-Ability: Lash Out:
+Adept Blade: Sharpens sword-wielding skills to allow for swifter combination attacks. Boosts number of hits of basic attacks and skills by 1. Range: Self. ? MP.
+Vitality Rend: Smashes the flat of the blade into the enemy causing a resonance that vastly weakens the enemy. No damage. Range: Adjacent cell. Lowers target ATK and DEF by 10%. Chance of Weak. ? MP.
+Mind Rend: Grabs the enemy's head and sends a vicious pulse through it to scramble the enemy's thoughts and dissipate its resolve. No damage. Range: Adjacent cell. Lowers target INT and SPR by 10%. Chance of Apathy. ? MP.
+Flame Draft: Surrounds oneself with a blazing aura and unleashes a mighty blow not without consequences. 180% Atk Dmg. Recoil: 10% of damage dealt. Piercing. Range: Adjacent cell. ? MP. Fire elemental.
+Rushing Spin: Lunges forward while spinning, cutting enemies as one passes them before hitting the target at last. 130% Atk Dmg. Range: 3 cells; user lands in cell adjacent to target in row/column; hits all enemies on both sides of the user's path to the target. ? MP.
+True Blow: A slash of the blade that always hits the mark in some way, shape, form, or fashion. 150% Atk Dmg. Range: Adjacent cell. Sure Hit. ? MP.
+Mist Swell: Plunges sword into the ground conjuring a thick mist of pure magical energy to surge and surround the user. 30% Piercing Atk Dmg to target's MP. Range: All surrounding cells. ? MP.
+Keen Strokes: Makes all slashes of the blade more precise, and, in turn, more lethal and dangerous. Boosts Critical hit rate by 10%. Critical hit damage +10%. Range: Self. ? MP.
+Air Tremble: Sheathes weapon and swipes the air with a hand directing blades of wind mana to soar high and then dive towards the intended target, slashing it mercilessly. 80% Atk Dmg. Range: 3 cells. 4 hits. ? MP. Wind elemental.
+Moonlight Fang: Leaps into the air after dealing an upwards slash to the enemy, spins in a vertical circle several times to build up power, and then drops down to slash the enemy again with a brilliant white flash causing an explosion amplified by the power of the moon. 110% Atk Dmg for first hit. 220% Atk Dmg for second hit. Range: Adjacent cell. 2 hits. Absorbs 50% of the damage dealt by the last hit as HP. ? MP.
A-Ability: Lay of the Land:
+Crossroads: Diagonal slash followed by another quick diagonal slash in the opposite direction. 110% Atk Dmg. Range: Adjacent cell. 2 hits. ? MP.
+Compass Rose: Stabs forward creating three arrows to pierce enemies in all the other cardinal directions. 130% Atk Dmg. Range: All adjacent cells. ? MP.
+Fated Path: Upwards slash unleashing short shockwave followed by a downwards slash unleashing another shockwave of the same magnitude. 100% Atk Dmg. Range: 3 cells in a row/column; one direction. 2 hits. ? MP.
+Scope: Quickly analyzes either the land or an enemy to find traps and gain detailed knowledge of the foes. Locates traps on the field or gains info about an enemy such as elemental weaknesses and resistances. Range: Set. ? MP.
+Sandstorm: Swings weapon with great force to create a whirlwind to lift a great sand from the ground and swirl it about to buffet enemies and blind them. 120% Atk Dmg. Range: All enemies. Chance of Blind. ? MP. Earth elemental.
+Retraced Steps: Takes a moment to focus, recalling past adventures and places traveled, harnessing all the experiences from one's journey and turning them to true strength before unleashing a powerful flurry of slashes based upon the strength conjured by reminiscing. Deals Piercing damage equal to the user's level. Range: Adjacent cell. ? MP.
+Blurred Tempest: Conjures a wind around oneself and holds one's weapon out before rushing forward like a speeding arrow, slashing through any enemies that get in the way. 140% Atk Dmg. Range: Same row/column; one direction. Boosts user's Move by 2 cells for 3 turns. ? MP. Wind elemental.
+Brief Diversion: Distracts enemies with the prospects of their greatest desires, luring them away from traveling their own roads to true destiny. No damage. Range: All enemies. Chance of Slow. ? MP.
+Spirit Sway: Indomitable resolve is needed to traverse the path of life, and thus the user amplifies the user's own to resist the foul play of those who would wish to divert the user from the user's own. Boosts SPR by 50% and reduces all magical damage taken by 25% for 5 turns. Range: Self. ? MP.
+Lost Cascade: All that was sacrificed for the journey...it now comes back. The user jumps into the air and thrusts one's weapon multiple times into the air in the direction of the target, the result being a barrage of blades of pure Malice striking the foe. 120% Atk Dmg. Range: 3 cells. 8 hits. Reduces target MP to 0. Chance of Apathy. ? MP.
A-Ability: Salvation:
+Blitz Welle: With a swing of one's weapon, creates catastrophe by unleashing an array of white hot lightning to singe foes. 160% Atk Dmg. Range: Fan shape; large span. ? MP. Lightning elemental.
+Richtshwert: Lunges forth and slashes the enemy several times with a blade coated in energy before shooting upwards and slashing downwards with the speed and power of a bolt of lightning. 90% Atk Dmg for first three hits. 180% Atk Dmg for final hit. Range: 3 cells. 4 hits. ? MP.
+Verurteilung: Thrusts one's blade into the air and calls down blades of light to strike down foes at random. 140% Atk Dmg. Range: All enemies. 8 randomized hits. ? MP. Light elemental.
+Luziden Eifer: Slams a palm into an enemy with great force causing it to combust in white flames before turning swiftly to deliver two deft slashes and finishes by knocking the enemy back by a great wind. 110% Atk Dmg for first hit. 80% Atk Dmg for second and third hits. 130% Atk Dmg for final hit. Range: Adjacent cell. 4 hits. Knocks target back 4 cells on final hit. ? MP.
+Herz Leidenschaft: Darkens the sky and unleashes a raging flame in the shape of a red phoenix hurtling into the air, lighting the darkness with its brilliance before crashing into the target pointed out by the user. 240% Atk Dmg. Range: 4 cells. Chance of Severe Burn. ? MP. Fire elemental.
+Uberwaltigen: Leaps into the air and plunges downward to stab enemies unleashing a pool of plasma along with an array of lightning to render enemies helpless. 120% Atk Dmg. Range: All enemies; all surrounding cells of each primary target. Number of hits equal to number of enemies. Each enemy is hit once as a primary target. ? MP. Lightning elemental.
+Kosmischen Grasen: Scathes the ground with one's blade eliciting an invitation for astral entities to unleash giant beams of concentrated light to disintegrate all things in the path of fire. 150% Atk Dmg. Range: Same row/column and a row/column 2 spaces away on each side. Chance of Frail. ? MP. Light elemental.
+Ersatz-Strom: Radiates pure power that infects one's allies making them as strong at heart and soul as oneself, their bodies taking on the blessings that have been received by the user. Copies all buffs on the user to all other allies. Range: All allies. ? MP.
+Entfesseln: Breaks free of all physical and mental restraints to enter a state of pure power unknown to this world--a power that could destroy all who crosses the user's path, but eventually reduces the user to a pathetic shadow of what the user once was. Boosts all stats by 250% for 2 turns. After the 2 turns, all stats are reduced to one and the user is Stopped for 5 turns. Range: Self. ? MP.
+Himmels Glanz: Sweeps low with one's blade and lashes upwards before executing a spinning slash and lunging back, raising one's blade and focusing creating a giant glyph to appear behind oneself, pulsing with energy and eventually releases an intense ray of light that wipes everything it hits off the face of the planet. 90% Atk Dmg for first two hits. 130% Atk Dmg for third hit. 200% Atk Dmg for final hit. Range: Adjacent cell for first two hits; all surrounding cells for third hit; same row/column for final hit. 4 hits. Chance of Oblivion. ? MP. Reduces X-Gauge to 0.
R-Ability: Swift as Nightfall - When attacked from an adjacent cell by any means, strikes back with a basic attack that is always critical.
S-Ability: Devoted Soul - User automatically receives Reraise status at the start of battle. Boosts ATK and DEF by 10% after being KO'd once.
X-Ability: Soulbound Oath (Light) - Unleashes a roar as one's body is enveloped by an intense light turning it into light itself, filling one with energy so that one may rush forward and speed through an enemy like a bullet, soaring into the sky like the brightest star, circling around above until a solid ring forms. In the center of the circle, one reclaims one's true form and commandeers the stars to morph into blades of light sending forth a shower to riddle the worthless enemies below with wounds, feeding the earth with their malicious blood. Deals 100% Piercing Atk damage to all enemies on the battlefield.
Stats:
HP: 315 (+105 from Chain Bracelet)
MP: 285 (+70 from Heartless Tattoo)
X-Gauge: 0/15
Atk: 51 (+39 from Ancient Vanguard)(+10 from Chain Bracelet)(+5 from Inner Strength)
Def: 44 (+10 from Ancient Vanguard)(+24 from Midnight Trench)(+15 from Chain Bracelet)(+4 from Inner Strength)
Int: 19 (+0 from Ancient Vanguard)
Spr: 38 (+30 from Midnight Trench)(+18 from Heartless Tattoo)
Critical: 29%
Evasion: 19% (+10% from Quick Reflex)(+5% from Digital Watch)
Movement: 2 cells (+2 from Hero profession)
Skill Points: 0
So many self-inserts. lol
Name: Masquerade
Gender: Male
Age: 19
Level: 78
Next Level: --/--
Appearance:
- Spoiler:
- Tall with long, wavy/curly brown hair. It looks awesome. 'Nuff said. Green eyes, a little dark underneath. Creepy teeth. Black graphic t-shirt with electric blue and purple designs. Dark blue jeans. Converses. A digital watch and silver chain bracelet on the left arm. Fingers are covered in rings, two on the left hand and three on the right. Heartless insignia tattoo on my left bicep. Trenchcoat for additional awesomeness, black in hue. Don't ask me where I got it. Okay. I stole it. That's all you need to know.
Profession: Hero - In all meaning of the word, the one who claims this profession has been on his fair share of adventures and has saved the world behind the scenes time and time again, only serving to grow in strength and awesomeness over time. (Basic Attacks +3)(Inner Strength)(Quick Reflex)(Power Play)
*Inner Strength: Innately boosts ATK and DEF by 10%.
**Quick Reflex: Innately boosts Evasion by 10%. Null Sure Hit (when attacked by Sure Hit moves, always have at least 10% to dodge.)
***Power Play: Physical damage output +25%. ATK cannot be reduced by any means.
Weapon: Ancient Vanguard - A type of sword only fit to be wielded by blademasters, it is passed down to those who have done great deeds to the world. (Added Effect: Petrify)
Armor: Midnight Trench - Trenchcoat black as the darkest shadows only serving to enhance the cool appeal of the wearer. (Damage output +10%)(Absorb Dark)
Accessory: Digital Watch - Makes the wearer a master of being on time. (Sure Hit)(SOS Haste)
Accessory: Chain Bracelet - A pretty awesome silver chain bracelet. (Immune Seal)(Immune Immobilize)(Immune Disable)(Immune Paralysis)(Immune Petrify)
Accessory: Heartless Tattoo - Epic tattoo of the Heartless insignia from Kingdom Hearts, one of the best games ever in the history of video games. (Immune negative mental status effects)
A-Ability: Defend Yourself:
+Cut: Do you know how to slash an enemy? Shit. Just do it. 110% Atk Dmg. Range: Adjacent cell. ? MP.
+Guard: Um, you might want to block that incoming attack, genius. Halves all damage taken for one turn. Range: Self. ? MP.
+Critical: The enemy does have vital spots, you know. 100% Atk Dmg. Range: Adjacent cell. High critical hit rate. ? MP.
+Combo: Remember when you slashed it once? Do you think you could manage to slash it...again? 90% Atk Dmg. Range: Adjacent cell. 2 hits. ? MP.
+Guts: Good, good. Gather that courage up! It'll give you strength, obviously. Boosts ATK by 10% for 5 turns. Range: Self. ? MP.
+Cleave: Huge horizontal slash with great power. Now you're getting it! 150% Atk Dmg. Range: Adjacent cell. ? MP.
+Whistle: Just when hopes were high, you take the time to whistle a little tune? What could that possibly...oh. No damage. Range: 4 cells. Chance of Sleep. ? MP.
+Treat: Downs a quick snack to replenish stamina. ... Fatty. 10% Max HP Recovery. Range: Self. ? MP.
+Haste: Speed it up, slowpoke, or you're never going to get anything done! Bestows Haste. Range: Self. ? MP.
+Ultimate: YEEEAAAAHHH!! Ultimate super powerful move time!!!!1!1! 200% Atk Dmg. Range: Adjacent cell. ? MP.
A-Ability: Lash Out:
+Adept Blade: Sharpens sword-wielding skills to allow for swifter combination attacks. Boosts number of hits of basic attacks and skills by 1. Range: Self. ? MP.
+Vitality Rend: Smashes the flat of the blade into the enemy causing a resonance that vastly weakens the enemy. No damage. Range: Adjacent cell. Lowers target ATK and DEF by 10%. Chance of Weak. ? MP.
+Mind Rend: Grabs the enemy's head and sends a vicious pulse through it to scramble the enemy's thoughts and dissipate its resolve. No damage. Range: Adjacent cell. Lowers target INT and SPR by 10%. Chance of Apathy. ? MP.
+Flame Draft: Surrounds oneself with a blazing aura and unleashes a mighty blow not without consequences. 180% Atk Dmg. Recoil: 10% of damage dealt. Piercing. Range: Adjacent cell. ? MP. Fire elemental.
+Rushing Spin: Lunges forward while spinning, cutting enemies as one passes them before hitting the target at last. 130% Atk Dmg. Range: 3 cells; user lands in cell adjacent to target in row/column; hits all enemies on both sides of the user's path to the target. ? MP.
+True Blow: A slash of the blade that always hits the mark in some way, shape, form, or fashion. 150% Atk Dmg. Range: Adjacent cell. Sure Hit. ? MP.
+Mist Swell: Plunges sword into the ground conjuring a thick mist of pure magical energy to surge and surround the user. 30% Piercing Atk Dmg to target's MP. Range: All surrounding cells. ? MP.
+Keen Strokes: Makes all slashes of the blade more precise, and, in turn, more lethal and dangerous. Boosts Critical hit rate by 10%. Critical hit damage +10%. Range: Self. ? MP.
+Air Tremble: Sheathes weapon and swipes the air with a hand directing blades of wind mana to soar high and then dive towards the intended target, slashing it mercilessly. 80% Atk Dmg. Range: 3 cells. 4 hits. ? MP. Wind elemental.
+Moonlight Fang: Leaps into the air after dealing an upwards slash to the enemy, spins in a vertical circle several times to build up power, and then drops down to slash the enemy again with a brilliant white flash causing an explosion amplified by the power of the moon. 110% Atk Dmg for first hit. 220% Atk Dmg for second hit. Range: Adjacent cell. 2 hits. Absorbs 50% of the damage dealt by the last hit as HP. ? MP.
A-Ability: Lay of the Land:
+Crossroads: Diagonal slash followed by another quick diagonal slash in the opposite direction. 110% Atk Dmg. Range: Adjacent cell. 2 hits. ? MP.
+Compass Rose: Stabs forward creating three arrows to pierce enemies in all the other cardinal directions. 130% Atk Dmg. Range: All adjacent cells. ? MP.
+Fated Path: Upwards slash unleashing short shockwave followed by a downwards slash unleashing another shockwave of the same magnitude. 100% Atk Dmg. Range: 3 cells in a row/column; one direction. 2 hits. ? MP.
+Scope: Quickly analyzes either the land or an enemy to find traps and gain detailed knowledge of the foes. Locates traps on the field or gains info about an enemy such as elemental weaknesses and resistances. Range: Set. ? MP.
+Sandstorm: Swings weapon with great force to create a whirlwind to lift a great sand from the ground and swirl it about to buffet enemies and blind them. 120% Atk Dmg. Range: All enemies. Chance of Blind. ? MP. Earth elemental.
+Retraced Steps: Takes a moment to focus, recalling past adventures and places traveled, harnessing all the experiences from one's journey and turning them to true strength before unleashing a powerful flurry of slashes based upon the strength conjured by reminiscing. Deals Piercing damage equal to the user's level. Range: Adjacent cell. ? MP.
+Blurred Tempest: Conjures a wind around oneself and holds one's weapon out before rushing forward like a speeding arrow, slashing through any enemies that get in the way. 140% Atk Dmg. Range: Same row/column; one direction. Boosts user's Move by 2 cells for 3 turns. ? MP. Wind elemental.
+Brief Diversion: Distracts enemies with the prospects of their greatest desires, luring them away from traveling their own roads to true destiny. No damage. Range: All enemies. Chance of Slow. ? MP.
+Spirit Sway: Indomitable resolve is needed to traverse the path of life, and thus the user amplifies the user's own to resist the foul play of those who would wish to divert the user from the user's own. Boosts SPR by 50% and reduces all magical damage taken by 25% for 5 turns. Range: Self. ? MP.
+Lost Cascade: All that was sacrificed for the journey...it now comes back. The user jumps into the air and thrusts one's weapon multiple times into the air in the direction of the target, the result being a barrage of blades of pure Malice striking the foe. 120% Atk Dmg. Range: 3 cells. 8 hits. Reduces target MP to 0. Chance of Apathy. ? MP.
A-Ability: Salvation:
+Blitz Welle: With a swing of one's weapon, creates catastrophe by unleashing an array of white hot lightning to singe foes. 160% Atk Dmg. Range: Fan shape; large span. ? MP. Lightning elemental.
+Richtshwert: Lunges forth and slashes the enemy several times with a blade coated in energy before shooting upwards and slashing downwards with the speed and power of a bolt of lightning. 90% Atk Dmg for first three hits. 180% Atk Dmg for final hit. Range: 3 cells. 4 hits. ? MP.
+Verurteilung: Thrusts one's blade into the air and calls down blades of light to strike down foes at random. 140% Atk Dmg. Range: All enemies. 8 randomized hits. ? MP. Light elemental.
+Luziden Eifer: Slams a palm into an enemy with great force causing it to combust in white flames before turning swiftly to deliver two deft slashes and finishes by knocking the enemy back by a great wind. 110% Atk Dmg for first hit. 80% Atk Dmg for second and third hits. 130% Atk Dmg for final hit. Range: Adjacent cell. 4 hits. Knocks target back 4 cells on final hit. ? MP.
+Herz Leidenschaft: Darkens the sky and unleashes a raging flame in the shape of a red phoenix hurtling into the air, lighting the darkness with its brilliance before crashing into the target pointed out by the user. 240% Atk Dmg. Range: 4 cells. Chance of Severe Burn. ? MP. Fire elemental.
+Uberwaltigen: Leaps into the air and plunges downward to stab enemies unleashing a pool of plasma along with an array of lightning to render enemies helpless. 120% Atk Dmg. Range: All enemies; all surrounding cells of each primary target. Number of hits equal to number of enemies. Each enemy is hit once as a primary target. ? MP. Lightning elemental.
+Kosmischen Grasen: Scathes the ground with one's blade eliciting an invitation for astral entities to unleash giant beams of concentrated light to disintegrate all things in the path of fire. 150% Atk Dmg. Range: Same row/column and a row/column 2 spaces away on each side. Chance of Frail. ? MP. Light elemental.
+Ersatz-Strom: Radiates pure power that infects one's allies making them as strong at heart and soul as oneself, their bodies taking on the blessings that have been received by the user. Copies all buffs on the user to all other allies. Range: All allies. ? MP.
+Entfesseln: Breaks free of all physical and mental restraints to enter a state of pure power unknown to this world--a power that could destroy all who crosses the user's path, but eventually reduces the user to a pathetic shadow of what the user once was. Boosts all stats by 250% for 2 turns. After the 2 turns, all stats are reduced to one and the user is Stopped for 5 turns. Range: Self. ? MP.
+Himmels Glanz: Sweeps low with one's blade and lashes upwards before executing a spinning slash and lunging back, raising one's blade and focusing creating a giant glyph to appear behind oneself, pulsing with energy and eventually releases an intense ray of light that wipes everything it hits off the face of the planet. 90% Atk Dmg for first two hits. 130% Atk Dmg for third hit. 200% Atk Dmg for final hit. Range: Adjacent cell for first two hits; all surrounding cells for third hit; same row/column for final hit. 4 hits. Chance of Oblivion. ? MP. Reduces X-Gauge to 0.
R-Ability: Swift as Nightfall - When attacked from an adjacent cell by any means, strikes back with a basic attack that is always critical.
S-Ability: Devoted Soul - User automatically receives Reraise status at the start of battle. Boosts ATK and DEF by 10% after being KO'd once.
X-Ability: Soulbound Oath (Light) - Unleashes a roar as one's body is enveloped by an intense light turning it into light itself, filling one with energy so that one may rush forward and speed through an enemy like a bullet, soaring into the sky like the brightest star, circling around above until a solid ring forms. In the center of the circle, one reclaims one's true form and commandeers the stars to morph into blades of light sending forth a shower to riddle the worthless enemies below with wounds, feeding the earth with their malicious blood. Deals 100% Piercing Atk damage to all enemies on the battlefield.
Stats:
HP: 315 (+105 from Chain Bracelet)
MP: 285 (+70 from Heartless Tattoo)
X-Gauge: 0/15
Atk: 51 (+39 from Ancient Vanguard)(+10 from Chain Bracelet)(+5 from Inner Strength)
Def: 44 (+10 from Ancient Vanguard)(+24 from Midnight Trench)(+15 from Chain Bracelet)(+4 from Inner Strength)
Int: 19 (+0 from Ancient Vanguard)
Spr: 38 (+30 from Midnight Trench)(+18 from Heartless Tattoo)
Critical: 29%
Evasion: 19% (+10% from Quick Reflex)(+5% from Digital Watch)
Movement: 2 cells (+2 from Hero profession)
Skill Points: 0
So many self-inserts. lol
Re: Masquerade's Character Chronicle
Name: Cheshire Cat
Gender: Male
Age: ?
Level: 15
Appearance:
Profession: Evaporator - The one who claims this profession can be in one place one moment, and be gone the next by either total, partial, or gradual evaporation. (Basic Attacks +1)(Mist Body)
*Mist Body: Boosts Evasion rate by 20%.
Weapon: None.
Armor: None.
Accessory: Ethereal Mist - Mist that seems to follow the holder wherever he goes, and is especially evident when he disappears.
A-Ability: Evaporate:
+Dismembered Claw: Rushes the foe and goes to scratch it only to have one's claw disappear from the end of one's limb and reappear behind the enemy to finish the attack. 150% Atk Dmg. Range: 2 cells. Sure Hit. 12 MP.
+Ghostly Cloak: Disappears and shrouds everyone in a magic veil that renders them invisible to the enemies. Bestows Invisible. Range: All allies. 16 MP.
+Breath of Life: Breathes on an ally's wound causing it to be relieved of infection along with speeding up the healing process. Bestows Regen. Removes all negative status effects. Range: Adjacent cell. 16 MP.
+Mist of Deception: Bounces about releasing a mysterious mist that sows chaos through the enemy ranks with ease. No damage. Range: All enemies. Chance of Confusion. 18 MP.
+Grinning Moon: Disappears completely and causes the entire area to be surrounded by a blanket of ethereal darkness save the gentle light of the moon in the sky where one's famous grin appears, opening to unleash a swarm of bats that flitter around and bite and gnash the foes. 120% Atk Dmg. Range: All enemies. Chance of Bleeding. 24 MP.
R-Ability: Reform - When the user is removed from battle, the user is immediately forced back in and allowed to take an action. If it is an attack, the attack will be a critical hit.
S-Ability: Disappear - Causes the user to be removed from battle for the turn this ability was used. When the user reappears, MP is restored by 50% of the user's Max MP.
D-Ability: Vexing Madness (Neutral) - Creates copies of oneself out of mist and surrounds the target's head, spouting confusing riddles and conjectures, philosophical ramblings and tales without beginnings but plenty of endings, eventually driving the target into a state of absolute insanity. Deals 200% Piercing Atk damage to a single target on the battlefield.
Stats:
HP: 25 (+50 from Ethereal Mist)
MP: 20 (+35 from Ethereal Mist)
Atk: 18
Def: 14
Int: 10
Spr: 12
Movement: Infinite
Skill Points: 0
Gender: Male
Age: ?
Level: 15
Appearance:
- Spoiler:
Profession: Evaporator - The one who claims this profession can be in one place one moment, and be gone the next by either total, partial, or gradual evaporation. (Basic Attacks +1)(Mist Body)
*Mist Body: Boosts Evasion rate by 20%.
Weapon: None.
Armor: None.
Accessory: Ethereal Mist - Mist that seems to follow the holder wherever he goes, and is especially evident when he disappears.
A-Ability: Evaporate:
+Dismembered Claw: Rushes the foe and goes to scratch it only to have one's claw disappear from the end of one's limb and reappear behind the enemy to finish the attack. 150% Atk Dmg. Range: 2 cells. Sure Hit. 12 MP.
+Ghostly Cloak: Disappears and shrouds everyone in a magic veil that renders them invisible to the enemies. Bestows Invisible. Range: All allies. 16 MP.
+Breath of Life: Breathes on an ally's wound causing it to be relieved of infection along with speeding up the healing process. Bestows Regen. Removes all negative status effects. Range: Adjacent cell. 16 MP.
+Mist of Deception: Bounces about releasing a mysterious mist that sows chaos through the enemy ranks with ease. No damage. Range: All enemies. Chance of Confusion. 18 MP.
+Grinning Moon: Disappears completely and causes the entire area to be surrounded by a blanket of ethereal darkness save the gentle light of the moon in the sky where one's famous grin appears, opening to unleash a swarm of bats that flitter around and bite and gnash the foes. 120% Atk Dmg. Range: All enemies. Chance of Bleeding. 24 MP.
R-Ability: Reform - When the user is removed from battle, the user is immediately forced back in and allowed to take an action. If it is an attack, the attack will be a critical hit.
S-Ability: Disappear - Causes the user to be removed from battle for the turn this ability was used. When the user reappears, MP is restored by 50% of the user's Max MP.
D-Ability: Vexing Madness (Neutral) - Creates copies of oneself out of mist and surrounds the target's head, spouting confusing riddles and conjectures, philosophical ramblings and tales without beginnings but plenty of endings, eventually driving the target into a state of absolute insanity. Deals 200% Piercing Atk damage to a single target on the battlefield.
Stats:
HP: 25 (+50 from Ethereal Mist)
MP: 20 (+35 from Ethereal Mist)
Atk: 18
Def: 14
Int: 10
Spr: 12
Movement: Infinite
Skill Points: 0
Re: Masquerade's Character Chronicle
Name: Macha the Tempest
Gender: Female
Age: ?
Level: 15
Next Level: 0/54
Appearance:
Profession: Blademaster - Through the insurmountable training and journeying, the one who claims this profession wields the blade as if it were an extra limb, bringing out its full grace to mask the devastating killing potential of her awe-inspiring techniques. (Basic Attacks +1)(Extension)(Calm Mind)(Skill Chain)
*Extension: Boosts Critical Hit Rate by 20%. Attacks become harder to dodge.
*Calm Mind: Boosts ATK and SPR by 10%.
*Skill Chain: Able to link basic attacks with skills and some skills with other skills. Max chain is Basic Attack ~ Skill ~ Skill.
Weapon: Fallen Grace - Sword abandoned by an unknown wielder, its pink blade is enchanted to unleash a mass of cherry blossom petals with each slash for some reason. (Added Effect: Mesmerize)
Armor: Master's Garment - Flowing garments offering wondrous protection while still allowing a decent amount of mobility. (Physical damage taken -15%)
Accessory: Fang Necklace - Simple necklace made of string with various fangs of beasts hanging from it.
A-Ability: Trained Blade:
+First Step: Takes a step forward and launches a powerful slash. 120% Atk Dmg. Range: 2 cells. User enters a cell adjacent to the target for the attack if launched from 2 cell distance. 8 MP.
+Focus: Clears the mind of extraneous thoughts in order to enhance battle potential. Boosts ATK and Critical Hit Rate by 10%. Range: Self. 10 MP.
+Chain Slice: Two quick slashes to make the enemy relent. 90% Atk Dmg. Range: Adjacent cell. 2 hits. Bypasses enemy R-Abilities. 16 MP.
+Resolve: Remembering one's goal causes one's spirit to swell with determination. One shan't be stopped. Bestows Immunity. Boosts SPR by 20% for three turns. Range: Self. 14 MP.
+Aura Blade: Slashes target with a blade coated in a blazing aura. 110% Atk Dmg. Range: Adjacent cell. Chance of Burn. Lowers target ATK and SPR by 10%. 12 MP.
+Dire Threat: Imposes an aura of intense might that draws the attention of enemies. Bestows Center of Attention. Range: Self. 8 MP.
+Brutal Stab: Thrusts sword mercilessly into the gut of a foe. 100% Atk Dmg. Range: Adjacent cell. Chance of Blood Loss. 14 MP.
+Safeguard: Plunges blade into the ground to generate a force field around oneself and nearby allies. Bestows Protect. Range: Self; all adjacent cells. 12 MP.
+Rending Fang: Stabs the enemy twice before unleashing an upwards slash the knock the target back. 80% Atk Dmg for stab. 110% Atk Dmg for slash. Range: Adjacent cell. 3 hits. Knocks target back 2 cells. 14 MP.
+Destruction: Gathers all strength into one's blade and unleashes a frighteningly powerful slash that shatters and removes all protections and wards placed on the target. 200% Atk Dmg. Range: Adjacent cell. Dispels beneficial status effects. 24 MP.
A-Ability: Ethereal Encounter:
+Crescent Slash: Expert slash in the form of a crescent that leaves the enemy bleeding profusely. 130% Atk Dmg. Range: Adjacent cell. Chance of Bleeding. 10 MP.
+Blade Wave: Slashes towards target unleashing a wave of pink energy that strikes the target with great force. 110% Atk Dmg. Range: 4 cells. 6 MP.
+Blurred Tempest: Lunges forward with a spinning motion, stirring up the winds to slice surrounding foes. 150% Atk Dmg. Range: 3 cells (user's landing point); all surrounding cells. 18 MP. Wind elemental.
+Lunar Axle: Jumps up slightly and deals a spinning slash at a downwards angle at a specific target. 170% Atk Dmg. Range: Adjacent cell. 12 MP.
+Midnight Phantom: Frontal slash to the enemy before flashing into and out of existence to strike the enemy from all sides. 140% Atk Dmg. Range: Adjacent cell. 4 hits. Chance of Addle. 26 MP.
R-Ability: Shadow Split - When attacked by a projectile-based attack, lowers the attacker's Hit Rate by 50% for the attack.
S-Ability: Fluid Moment - Innately boosts the user's Evasion Rate by 25%. Movement is boosted by 2 cells.
D-Ability: Pulsing Soul (Neutral) - Raises blade high into the air and pours forth one's own soul into the blade, shrouding it with the soul's true light and amplifying the weapon's normal strength a thousand-fold before bringing down upon it who incurred one's wrath to the point that such a fierce technique was executed. Deals 200% Piercing Atk damage to a single target in the same row or column as the user.
Stats:
HP: 75
MP: 60
Atk: 13 (+4 from Fallen Grace)(+3 from Fang Necklace)(+1 from Calm Mind)
Def: 10 (+3 from Master's Garment)
Int: 5 (+2 from Fallen Grace)
Spr: 9 (+4 from Master's Garment)(+1 from Calm Mind)
Movement: 2 cells (+2 from Blademaster profession)(+2 from Fluid Moment)
Skill Points: 0
Gender: Female
Age: ?
Level: 15
Next Level: 0/54
Appearance:
- Spoiler:
Profession: Blademaster - Through the insurmountable training and journeying, the one who claims this profession wields the blade as if it were an extra limb, bringing out its full grace to mask the devastating killing potential of her awe-inspiring techniques. (Basic Attacks +1)(Extension)(Calm Mind)(Skill Chain)
*Extension: Boosts Critical Hit Rate by 20%. Attacks become harder to dodge.
*Calm Mind: Boosts ATK and SPR by 10%.
*Skill Chain: Able to link basic attacks with skills and some skills with other skills. Max chain is Basic Attack ~ Skill ~ Skill.
Weapon: Fallen Grace - Sword abandoned by an unknown wielder, its pink blade is enchanted to unleash a mass of cherry blossom petals with each slash for some reason. (Added Effect: Mesmerize)
Armor: Master's Garment - Flowing garments offering wondrous protection while still allowing a decent amount of mobility. (Physical damage taken -15%)
Accessory: Fang Necklace - Simple necklace made of string with various fangs of beasts hanging from it.
A-Ability: Trained Blade:
+First Step: Takes a step forward and launches a powerful slash. 120% Atk Dmg. Range: 2 cells. User enters a cell adjacent to the target for the attack if launched from 2 cell distance. 8 MP.
+Focus: Clears the mind of extraneous thoughts in order to enhance battle potential. Boosts ATK and Critical Hit Rate by 10%. Range: Self. 10 MP.
+Chain Slice: Two quick slashes to make the enemy relent. 90% Atk Dmg. Range: Adjacent cell. 2 hits. Bypasses enemy R-Abilities. 16 MP.
+Resolve: Remembering one's goal causes one's spirit to swell with determination. One shan't be stopped. Bestows Immunity. Boosts SPR by 20% for three turns. Range: Self. 14 MP.
+Aura Blade: Slashes target with a blade coated in a blazing aura. 110% Atk Dmg. Range: Adjacent cell. Chance of Burn. Lowers target ATK and SPR by 10%. 12 MP.
+Dire Threat: Imposes an aura of intense might that draws the attention of enemies. Bestows Center of Attention. Range: Self. 8 MP.
+Brutal Stab: Thrusts sword mercilessly into the gut of a foe. 100% Atk Dmg. Range: Adjacent cell. Chance of Blood Loss. 14 MP.
+Safeguard: Plunges blade into the ground to generate a force field around oneself and nearby allies. Bestows Protect. Range: Self; all adjacent cells. 12 MP.
+Rending Fang: Stabs the enemy twice before unleashing an upwards slash the knock the target back. 80% Atk Dmg for stab. 110% Atk Dmg for slash. Range: Adjacent cell. 3 hits. Knocks target back 2 cells. 14 MP.
+Destruction: Gathers all strength into one's blade and unleashes a frighteningly powerful slash that shatters and removes all protections and wards placed on the target. 200% Atk Dmg. Range: Adjacent cell. Dispels beneficial status effects. 24 MP.
A-Ability: Ethereal Encounter:
+Crescent Slash: Expert slash in the form of a crescent that leaves the enemy bleeding profusely. 130% Atk Dmg. Range: Adjacent cell. Chance of Bleeding. 10 MP.
+Blade Wave: Slashes towards target unleashing a wave of pink energy that strikes the target with great force. 110% Atk Dmg. Range: 4 cells. 6 MP.
+Blurred Tempest: Lunges forward with a spinning motion, stirring up the winds to slice surrounding foes. 150% Atk Dmg. Range: 3 cells (user's landing point); all surrounding cells. 18 MP. Wind elemental.
+Lunar Axle: Jumps up slightly and deals a spinning slash at a downwards angle at a specific target. 170% Atk Dmg. Range: Adjacent cell. 12 MP.
+Midnight Phantom: Frontal slash to the enemy before flashing into and out of existence to strike the enemy from all sides. 140% Atk Dmg. Range: Adjacent cell. 4 hits. Chance of Addle. 26 MP.
R-Ability: Shadow Split - When attacked by a projectile-based attack, lowers the attacker's Hit Rate by 50% for the attack.
S-Ability: Fluid Moment - Innately boosts the user's Evasion Rate by 25%. Movement is boosted by 2 cells.
D-Ability: Pulsing Soul (Neutral) - Raises blade high into the air and pours forth one's own soul into the blade, shrouding it with the soul's true light and amplifying the weapon's normal strength a thousand-fold before bringing down upon it who incurred one's wrath to the point that such a fierce technique was executed. Deals 200% Piercing Atk damage to a single target in the same row or column as the user.
Stats:
HP: 75
MP: 60
Atk: 13 (+4 from Fallen Grace)(+3 from Fang Necklace)(+1 from Calm Mind)
Def: 10 (+3 from Master's Garment)
Int: 5 (+2 from Fallen Grace)
Spr: 9 (+4 from Master's Garment)(+1 from Calm Mind)
Movement: 2 cells (+2 from Blademaster profession)(+2 from Fluid Moment)
Skill Points: 0
Re: Masquerade's Character Chronicle
Name: Salem Verzolt
Gender: Male
Age: 15
Level: 1
Next Level: 0/10
Appearance:
Profession: Assailant - Specializing in getting up close and personal with enemies, the one who claims this profession unleashes a full melee assault on anyone who might threaten him or those close to him.
Weapon: Makeshift Claws - Just some shoddy gloves with various broken blades attached that don't match at all. (2 hits)
Armor: Adventure Cloak - Special black cloak made by mommy in hopes that son will become a big shot one day.
Accessory: Kerchief - Red kerchief tied around the neck. Can be moved up to cover the mouth in case of sandstorms or cattle drives.
A-Ability: Engage:
+Close Distance: Lunges towards an enemy to get closer to it more quickly. Moves [User's Move x2] cells if it means landing in a cell adjacent to any given enemy. Fails otherwise. Range: Set. 12 MP. Able to link a basic attack or skill.
+Tiger Fury: Slashes at an enemy with both claws like a wild animal. 120% Atk Dmg. Range: Adjacent cell. 2 hits. 10 MP.
R-Ability:Tenacity - When the enemy that the user last attacked moves, allows the user to move to a cell adjacent to that particular enemy regardless of how far it moved, neglecting the user's own Move stat.
S-Ability: Brutal Nature - Innately boosts damage of basic attacks and skills with adjacent cell range by 10%.
D-Ability: Feral Howling (Dark) - Shrouds the area in a veil of darkness and lunges at the target from all directions, burying one's claws into the flesh with delight. Again and again. The blood feeds the earth before one pounces upon the enemy a final time, giving a loud howl to the brilliant moon shining above, the sound waves pulsing outwards to further damage the enemy. Deals 200% Piercing Atk damage to a single enemy up to 4 cells away.
Stats:
HP: 25
MP: 15
Atk: 3 (+1 from Makeshift Claws)(+1 from Kerchief)
Def: 2 (+1 from Adventure Cloak)
Int: 1 (+0 from Makeshift Claws)
Spr: 2 (+1 from Adventure Cloak)
Movement: 2 cells (+2 from Assailant Profession)
Skill Points: 0
Gender: Male
Age: 15
Level: 1
Next Level: 0/10
Appearance:
- Spoiler:
- A rather short boy, he's often seen clothed in a plain red shirt with light brown shorts. He's a fan of socks and sandals, and he always has a black cloak draped over himself, for it was one his mother made him for good luck in his attempt to become an adventurer. His hair is of medium length throughout, a bit spiky and jet black in hue. Crimson eyes grace his visage, sharp and calculating--very mischievous. His skin is only lightly tanned from days out in the sun. Another distinguishing trademark of his is the kerchief he likes to wear about his neck while traveling, despite the weather not really calling for a need of that sort of thing.
Profession: Assailant - Specializing in getting up close and personal with enemies, the one who claims this profession unleashes a full melee assault on anyone who might threaten him or those close to him.
Weapon: Makeshift Claws - Just some shoddy gloves with various broken blades attached that don't match at all. (2 hits)
Armor: Adventure Cloak - Special black cloak made by mommy in hopes that son will become a big shot one day.
Accessory: Kerchief - Red kerchief tied around the neck. Can be moved up to cover the mouth in case of sandstorms or cattle drives.
A-Ability: Engage:
+Close Distance: Lunges towards an enemy to get closer to it more quickly. Moves [User's Move x2] cells if it means landing in a cell adjacent to any given enemy. Fails otherwise. Range: Set. 12 MP. Able to link a basic attack or skill.
+Tiger Fury: Slashes at an enemy with both claws like a wild animal. 120% Atk Dmg. Range: Adjacent cell. 2 hits. 10 MP.
R-Ability:
S-Ability: Brutal Nature - Innately boosts damage of basic attacks and skills with adjacent cell range by 10%.
D-Ability: Feral Howling (Dark) - Shrouds the area in a veil of darkness and lunges at the target from all directions, burying one's claws into the flesh with delight. Again and again. The blood feeds the earth before one pounces upon the enemy a final time, giving a loud howl to the brilliant moon shining above, the sound waves pulsing outwards to further damage the enemy. Deals 200% Piercing Atk damage to a single enemy up to 4 cells away.
Stats:
HP: 25
MP: 15
Atk: 3 (+1 from Makeshift Claws)(+1 from Kerchief)
Def: 2 (+1 from Adventure Cloak)
Int: 1 (+0 from Makeshift Claws)
Spr: 2 (+1 from Adventure Cloak)
Movement: 2 cells (+2 from Assailant Profession)
Skill Points: 0
Re: Masquerade's Character Chronicle
Name: Masquerade the Exorcist
Gender: Male
Age: 19
Level: 15
Next Level: --/--
Profession: Exorcist - Through hallowed light and blazing flames, the one who claims this profession unleashes full banishing might to rid the world of ethereal entities once and for all. No mercy for the undying... (Basic Attacks +1)(Initial Presence)(Eradication)
*Initial Presence: 25% Chance to instantly destroy all Undead-type monsters on the field on the first turn.
*Eradication: Innately boosts magic damage output by 10%. Damage dealt to Intangible targets through magical means is quadrupled instead of just doubled.
Weapon: Nightshade Talismans - Purified white paper with eloquently scribed symbols upon them in violet ink, tainted with a few splatter marks. (Damage: INT)(Range: 3 cells)(Fire elemental)(Chance of Poison)
Armor: Blessed Yukata - Garments drenched in holy water and left to dry in the belltower of a church, these possess utmost holy powers, and no ghost can touch them. (75% chance to destroy physically attacking Undead)(Null Dark)
Accessory: Prayer Beads - Worn around the neck, these beads serve to amplify banishing powers along with the strength of holy light. (Holy dmg output +20%)(Chance of Destroying Undead through any means +10%)
A-Ability: End To Ethereal Existence:
+Rapture: Unleashes blazing columns of flame around the user to burn decaying flesh to nothingness with raging might. 130% Int Dmg. Range: All diagonally adjacent cells. Always Critical on Undead targets. 16 MP. Fire elemental.
+Spirit Away: Throws talismans into the air to propogate a mass of wisps made of light that swarm around ethereal beings and scathe them with holy power, dissipating their forms and whisking away the true essence to the afterlife. 150% Int Dmg. Range: All Undead enemies. Chance of destroying Undead targets. 20 MP. Holy elemental.
+Prayer Circle: Surrounds self with a ring of holy light that rapidly spins around and supercharges one's control over the power of light. Holy damage output +25%. Boosts INT by 20%. Chance of Destroying Undead +10%. 3 turn duration. Range: Self. 24 MP.
+Blaze of Hellfire: Eyes glow with burning hatred as the target is ravaged by twisting tendrils of blazing fire that aim to completely consume the target leaving nothing but ashes in their wake. 190% Int Dmg. Range: Single enemy. Always Critical on Undead targets. Chance of destroying Undead targets. Chance of Burn. 32 MP. Fire elemental.
+Calling: Sets talismans down to the ground, one in front of the user and the other behind, with a burst of light that unleashes a torrent of holy energy blazing down in the direction the talismans are facing. 140% Int Dmg. Range: Same row/column; both directions. Always Critical on Undead targets. 22 MP. Holy elemental.
+Pyre Guardian: Disables offensive function of surrounding will-o-wisps and commands them to act as a shield while one can channel power into powerful abilities to better destroy the undead that walk this earth. All damage output +30%. All damage taken -30%. 3 turn duration. Range: Self. Basic attacks disabled for duration of skill. 18 MP.
+Harbinger: Growing still, one is suddenly lifted into the air by a great force, eyes shining with nothing but pure light. Shit's about to get real. Enters Avatar state. [Avatar State - Holy damage output +30%; Damage to Undead +100%; Regen; Float; Absorb Holy.] 3 turn duration. Range: Self. 36 MP.
+Bombardment: Hurls multiple will-o-wisps at a foe watching them all explode on contact before lunging in for a thrusting punch that detonates with holy energy. 100% Int Dmg (for wisps.) 160% Int Dmg (punch.) Range: 3 cells. 5 hits. Always Critical to Undead targets. 28 MP. Fire/Holy elemental.
---Void Embrace: Bends down and lifts arms up suddenly causing a pillar of condensed light to carry the enemy high into the air, erasing their very existence down to memories of said target making it as if the thing never existed in the first place. No damage. Range: Set. Chance of Oblivion. 24 MP.
+Heaven's Shockwave: Traces a path of light through the air to make one's fingertips glow before unleashing blade after blade of holy light to surge forth in an attempt to slice a target down, firing off a final one that explodes upon contact, consolidating a holy field around the target that expands outwards and blasts away the other foes in the area. 80% Int Dmg. 200% Int Dmg (final.) Range: 6 cells; all enemies (final.) 13 hits. Always Critical on Undead. Chance to Destroy Undead targets (final.) Pushes all enemies to the far reaches of the battlefield (final.) 56 MP. Holy elemental.
+Divine Tragedy: Cracks the very earth with a sheer dominating aura of holy might, razing the ground and causing the air to shimmer and shake as if reality itself were to fall apart. From these cracks, jets of flame shoot outwards as the air becomes stifling, ignited by an unknown source to become naught but searing fire--an essence not known to the realm of the living. 400% Int Dmg. Range: All enemies. Always Critical on Undead. Chance to Destroy Undead targets. Chance of Burn. Chance of Instant Death for non-Undead, organic targets. 72 MP. Fire elemental.
R-Ability: Grand Cycle - When an enemy is defeated by a skill executed by the user, the user recovers MP equal to 10% Max MP.
S-Ability: For The Greater Good - Decreases the MP costs of all skills by 50% upon using an attack of the Holy element. Doesn't stack.
D-Ability: GET THE FUCK OUT, GHOSTS! (Holy) - "You heard me...I'm sick and tired of this shit. Get. The fuck. OUT!" Raising his arms into the air, he unleashes a mighty maelstrom of talismans that soar high before slowly fluttering down like a gentle rain. He flashes out of existence, grabbing one talisman and tagging it to a target before doing the same to another. And another, until all of the enemies are tagged. Removing his prayer beads from his neck and wrapping them around his hand, he clasps both hands together evoking a holy glyph beneath him, bursting with blazing energy. As he finishes a long chant, rays of light surge from the talismans like brilliant prisms and detonate with a blinding light. When it clears...well,.... "Finally got rid of those fucking ghosts. Tch, fucking Ghostbusters ain't got shit on me." Deals 100% Piercing Int damage to all enemies on the battlefield.
Stats:
HP: 45
MP: 85 (+25 from Prayer Beads)
DD: 0/10
Atk: 1 (+0 from Nightshade Talismans)
Def: 9 (+4 from Blessed Yukata)
Int: 16 (+7 from Nightshade Talismans)
Spr: 11 (+6 from Blessed Yukata)(+3 from Prayer Beads)
Evasion: 4%
Movement: 2 cells (+0 from Exorcist profession)
Skill Points: 0
Gender: Male
Age: 19
Level: 15
Next Level: --/--
Profession: Exorcist - Through hallowed light and blazing flames, the one who claims this profession unleashes full banishing might to rid the world of ethereal entities once and for all. No mercy for the undying... (Basic Attacks +1)(Initial Presence)(Eradication)
*Initial Presence: 25% Chance to instantly destroy all Undead-type monsters on the field on the first turn.
*Eradication: Innately boosts magic damage output by 10%. Damage dealt to Intangible targets through magical means is quadrupled instead of just doubled.
Weapon: Nightshade Talismans - Purified white paper with eloquently scribed symbols upon them in violet ink, tainted with a few splatter marks. (Damage: INT)(Range: 3 cells)(Fire elemental)(Chance of Poison)
Armor: Blessed Yukata - Garments drenched in holy water and left to dry in the belltower of a church, these possess utmost holy powers, and no ghost can touch them. (75% chance to destroy physically attacking Undead)(Null Dark)
Accessory: Prayer Beads - Worn around the neck, these beads serve to amplify banishing powers along with the strength of holy light. (Holy dmg output +20%)(Chance of Destroying Undead through any means +10%)
A-Ability: End To Ethereal Existence:
+Rapture: Unleashes blazing columns of flame around the user to burn decaying flesh to nothingness with raging might. 130% Int Dmg. Range: All diagonally adjacent cells. Always Critical on Undead targets. 16 MP. Fire elemental.
+Spirit Away: Throws talismans into the air to propogate a mass of wisps made of light that swarm around ethereal beings and scathe them with holy power, dissipating their forms and whisking away the true essence to the afterlife. 150% Int Dmg. Range: All Undead enemies. Chance of destroying Undead targets. 20 MP. Holy elemental.
+Prayer Circle: Surrounds self with a ring of holy light that rapidly spins around and supercharges one's control over the power of light. Holy damage output +25%. Boosts INT by 20%. Chance of Destroying Undead +10%. 3 turn duration. Range: Self. 24 MP.
+Blaze of Hellfire: Eyes glow with burning hatred as the target is ravaged by twisting tendrils of blazing fire that aim to completely consume the target leaving nothing but ashes in their wake. 190% Int Dmg. Range: Single enemy. Always Critical on Undead targets. Chance of destroying Undead targets. Chance of Burn. 32 MP. Fire elemental.
+Calling: Sets talismans down to the ground, one in front of the user and the other behind, with a burst of light that unleashes a torrent of holy energy blazing down in the direction the talismans are facing. 140% Int Dmg. Range: Same row/column; both directions. Always Critical on Undead targets. 22 MP. Holy elemental.
+Pyre Guardian: Disables offensive function of surrounding will-o-wisps and commands them to act as a shield while one can channel power into powerful abilities to better destroy the undead that walk this earth. All damage output +30%. All damage taken -30%. 3 turn duration. Range: Self. Basic attacks disabled for duration of skill. 18 MP.
+Harbinger: Growing still, one is suddenly lifted into the air by a great force, eyes shining with nothing but pure light. Shit's about to get real. Enters Avatar state. [Avatar State - Holy damage output +30%; Damage to Undead +100%; Regen; Float; Absorb Holy.] 3 turn duration. Range: Self. 36 MP.
+Bombardment: Hurls multiple will-o-wisps at a foe watching them all explode on contact before lunging in for a thrusting punch that detonates with holy energy. 100% Int Dmg (for wisps.) 160% Int Dmg (punch.) Range: 3 cells. 5 hits. Always Critical to Undead targets. 28 MP. Fire/Holy elemental.
---Void Embrace: Bends down and lifts arms up suddenly causing a pillar of condensed light to carry the enemy high into the air, erasing their very existence down to memories of said target making it as if the thing never existed in the first place. No damage. Range: Set. Chance of Oblivion. 24 MP.
+Heaven's Shockwave: Traces a path of light through the air to make one's fingertips glow before unleashing blade after blade of holy light to surge forth in an attempt to slice a target down, firing off a final one that explodes upon contact, consolidating a holy field around the target that expands outwards and blasts away the other foes in the area. 80% Int Dmg. 200% Int Dmg (final.) Range: 6 cells; all enemies (final.) 13 hits. Always Critical on Undead. Chance to Destroy Undead targets (final.) Pushes all enemies to the far reaches of the battlefield (final.) 56 MP. Holy elemental.
+Divine Tragedy: Cracks the very earth with a sheer dominating aura of holy might, razing the ground and causing the air to shimmer and shake as if reality itself were to fall apart. From these cracks, jets of flame shoot outwards as the air becomes stifling, ignited by an unknown source to become naught but searing fire--an essence not known to the realm of the living. 400% Int Dmg. Range: All enemies. Always Critical on Undead. Chance to Destroy Undead targets. Chance of Burn. Chance of Instant Death for non-Undead, organic targets. 72 MP. Fire elemental.
R-Ability: Grand Cycle - When an enemy is defeated by a skill executed by the user, the user recovers MP equal to 10% Max MP.
S-Ability: For The Greater Good - Decreases the MP costs of all skills by 50% upon using an attack of the Holy element. Doesn't stack.
D-Ability: GET THE FUCK OUT, GHOSTS! (Holy) - "You heard me...I'm sick and tired of this shit. Get. The fuck. OUT!" Raising his arms into the air, he unleashes a mighty maelstrom of talismans that soar high before slowly fluttering down like a gentle rain. He flashes out of existence, grabbing one talisman and tagging it to a target before doing the same to another. And another, until all of the enemies are tagged. Removing his prayer beads from his neck and wrapping them around his hand, he clasps both hands together evoking a holy glyph beneath him, bursting with blazing energy. As he finishes a long chant, rays of light surge from the talismans like brilliant prisms and detonate with a blinding light. When it clears...well,.... "Finally got rid of those fucking ghosts. Tch, fucking Ghostbusters ain't got shit on me." Deals 100% Piercing Int damage to all enemies on the battlefield.
Stats:
HP: 45
MP: 85 (+25 from Prayer Beads)
DD: 0/10
Atk: 1 (+0 from Nightshade Talismans)
Def: 9 (+4 from Blessed Yukata)
Int: 16 (+7 from Nightshade Talismans)
Spr: 11 (+6 from Blessed Yukata)(+3 from Prayer Beads)
Evasion: 4%
Movement: 2 cells (+0 from Exorcist profession)
Skill Points: 0
Re: Masquerade's Character Chronicle
Name: Katerina Lorraine
Gender: Female
Age: 17
Level: 11
Next Level: 16/36
Appearance:
Profession: Arrow Sage - Purely focused on the harmony between the bow and its projectiles, the one who claims this profession uses her boosted control over mana in order to unleash versatile arrow-based attacks meant to thoroughly wound the opposition. (Basic Attacks +1)(Mana Control I)
*Mana Control I: Increases magical damage output by 10%. Also increases the effectiveness of mana regeneration of any sort by 5%.
Weapon: Blazing Swallow - Beautiful, sleek bow made of a fine, polished wood dyed red. It has intricate markings carved throughout and lacks a bowstring. (Damage: INT)(Range: 4 cells)(Fire damage output +5%)(Fire elemental)
Armor: Night Jacket - Stylish jacket that's black in hue. Appearances matter everywhere, even in battle. (Evade +1%)
Accessory: Feather Bracelet - String adorned with beads and the feathers of an unknown species of bird. (Immune Paralysis)
A-Ability: Essence of Magic:
+Firebolt: Causes fire mana to swarm in the palm of one's hand, condensing it into a sphere and releasing it with charged speed. 120% Int Dmg. Range: 6 cells. Chance of Burn. 8 MP. Fire elemental.
+Wisp: Whistles a healing melody that evokes one's own spirit to dance along with the tune, enhancing the body along with the mind. 100% Int HP Recovery. Boosts all stats by 10% for 3 turns. Range: 3 cells. 10 MP.
+Pierce Soul: Charges an arrow of mana with the arrowhead spinning rapidly as the mana surges along it, and upon release, soars to the target, piercing not through their armor, but their very soul. 110% Int Dmg. Range: 4 cells. Lowers target SPR by 20% for three turns. 8 MP.
+Torrent: Allows water mana to drip from one's fingertips before lashing out at the air in front of oneself creating whips of water to strike the foe several times. 70% Int Dmg. Range: 3 cells. 3 hits. Chance of Bleeding. 12 MP. Water elemental.
+Shard Shell: Looses an arrow into the air only to have it stop above an ally and shoot straight downwards, the shaft splitting the air into shards of light before the arrow explodes, the shards forming a powerful barrier around the ally. Bestows Protect. Range: 4 cells. 8 MP.
+Phantom: Readies an arrow composed of pure darkness before loosing it, watching as small spectral images flicker along its length before embedding itself into a foe. 110% Int Dmg. Range: 4 cells. Chance of Misfortune. 10 MP. Darkness elemental.
+Subtle Light: Raises a hand and focuses benevolent energies in the form of a shroud of sparkling light that surrounds oneself or an ally, mending the wounds of the recipient over time. Bestows Regen. Range: 3 cells. 8 MP.
A-Ability: Harmonized Archery:
+Chain Allude: Conjures a solitary arrow upon the bow and looses it, quickly garnering sharp control over mana in one's immediate vicinity to discharge two more arrows in quick succession to startle the enemy. 100% Int Dmg. Range: 4 cells. 3 hits. Chance of Addle. Chance of triple attack each hit. 10 MP.
+Pierce Time: Fires conjured arrow in a random direction whose tip shreds the fabric of time causing warp holes through which the arrow may leap multiple times, striking the intended target time and time again. 80% Int Dmg. Range: 6 cells. 5 hits. No damage dealt on the turn this move is used. Damage persists for 3 turns. 12 MP.
R-Ability: Dynamic Shot - When assaulted by ranged magic with the user as a specified target, quickly alters the mana to turn the magic around and fire it back at the attacker.
S-Ability: Arcane Essence - Channeling magic through the air and suffusing it into the body, the user regains 8% Max MP at the start of each turn.
D-Ability: The Soul's True Shine (Holy) - "I want to reach out to him. It hurts to see him stray towards the darkness while all I can do is watch. He gave me this life, and now he aims to throw away his own. With this light in the sky, I will show him that not all is lost. I will fire this arrow as far up as I can--far enough that he'll see it ever time. And as the remnants rain down like shooting stars, perhaps he'll wish...wish that everything was back to the way things used to be..." Deals 100% Piercing Int damage to all enemies on the battlefield.
Stats:
HP: 45
MP: 50
DD: 10/10
Atk: 2 (+0 from Blazing Swallow)
Def: 8 (+2 from Night Vest)
Int: 13 (+3 from Blazing Swallow)
Spr: 9 (+2 from Night Vest)(+2 from Feather Bracelet)
Evasion: 7% (+1% from Night Vest)
Movement: 2 cells (+1 from Arrow Sage profession)
Skill Points: 0
Updates:
Gender: Female
Age: 17
Level: 11
Next Level: 16/36
Appearance:
- Spoiler:
- A fairly tall young woman wearing a spotless white blouse and a black jacket. No matter the weather, she prefers to wear red skirts--short when warm and long when a bit colder. She keeps everything she needs with her in order to travel in a hefty brown backpack. Upon her feet she dons fancy, black boots. Her clothing and appearance are quite well-kept. Her skin is soft and creamy white and long raven hair cascades down her back and over her shoulders. Her crimson eyes are sharp and calculating, and perhaps a bit mischievous at times when she's not worrying over the happenings of her life at the time.
Profession: Arrow Sage - Purely focused on the harmony between the bow and its projectiles, the one who claims this profession uses her boosted control over mana in order to unleash versatile arrow-based attacks meant to thoroughly wound the opposition. (Basic Attacks +1)(Mana Control I)
*Mana Control I: Increases magical damage output by 10%. Also increases the effectiveness of mana regeneration of any sort by 5%.
- Spoiler:
- Arcanist - Holding decent power over mana, the one who claims this profession channels varying properties of it to produce an array of versatile attacks and boosts.
Weapon: Blazing Swallow - Beautiful, sleek bow made of a fine, polished wood dyed red. It has intricate markings carved throughout and lacks a bowstring. (Damage: INT)(Range: 4 cells)(Fire damage output +5%)(Fire elemental)
Armor: Night Jacket - Stylish jacket that's black in hue. Appearances matter everywhere, even in battle. (Evade +1%)
Accessory: Feather Bracelet - String adorned with beads and the feathers of an unknown species of bird. (Immune Paralysis)
A-Ability: Essence of Magic:
+Firebolt: Causes fire mana to swarm in the palm of one's hand, condensing it into a sphere and releasing it with charged speed. 120% Int Dmg. Range: 6 cells. Chance of Burn. 8 MP. Fire elemental.
+Wisp: Whistles a healing melody that evokes one's own spirit to dance along with the tune, enhancing the body along with the mind. 100% Int HP Recovery. Boosts all stats by 10% for 3 turns. Range: 3 cells. 10 MP.
+Pierce Soul: Charges an arrow of mana with the arrowhead spinning rapidly as the mana surges along it, and upon release, soars to the target, piercing not through their armor, but their very soul. 110% Int Dmg. Range: 4 cells. Lowers target SPR by 20% for three turns. 8 MP.
+Torrent: Allows water mana to drip from one's fingertips before lashing out at the air in front of oneself creating whips of water to strike the foe several times. 70% Int Dmg. Range: 3 cells. 3 hits. Chance of Bleeding. 12 MP. Water elemental.
+Shard Shell: Looses an arrow into the air only to have it stop above an ally and shoot straight downwards, the shaft splitting the air into shards of light before the arrow explodes, the shards forming a powerful barrier around the ally. Bestows Protect. Range: 4 cells. 8 MP.
+Phantom: Readies an arrow composed of pure darkness before loosing it, watching as small spectral images flicker along its length before embedding itself into a foe. 110% Int Dmg. Range: 4 cells. Chance of Misfortune. 10 MP. Darkness elemental.
+Subtle Light: Raises a hand and focuses benevolent energies in the form of a shroud of sparkling light that surrounds oneself or an ally, mending the wounds of the recipient over time. Bestows Regen. Range: 3 cells. 8 MP.
- Spoiler:
- +Array: Holds bow horizontally and nocks several arrows upon it before loosing them expertly with the help of mana such that they splay off and strike random foes without discrimination. 130% Int Dmg. Range: All enemies. 5 randomized hits. Chance of Confusion. 18 MP.
+Wavering Form: Distorts the air around oneself or an ally with magic making it difficult for enemies to take aim and actually hit the recipient. Boosts Evasion Rate by 10% for 5 turns. Range: 3 cells. 10 MP.
+Ground Dragon: Fires a solitary arrow into the ground, coaxing earth and rock to gather around it as it travels beneath the ground only to rise up and sunder the earth in the form of a serpentine dragon made entirely of soil and stone, eventually crashing into the intended target. 200% Int Dmg. Range: Straight line; hits all in the way. Chance of Slow. 24 MP. Earth elemental.
A-Ability: Harmonized Archery:
+Chain Allude: Conjures a solitary arrow upon the bow and looses it, quickly garnering sharp control over mana in one's immediate vicinity to discharge two more arrows in quick succession to startle the enemy. 100% Int Dmg. Range: 4 cells. 3 hits. Chance of Addle. Chance of triple attack each hit. 10 MP.
+Pierce Time: Fires conjured arrow in a random direction whose tip shreds the fabric of time causing warp holes through which the arrow may leap multiple times, striking the intended target time and time again. 80% Int Dmg. Range: 6 cells. 5 hits. No damage dealt on the turn this move is used. Damage persists for 3 turns. 12 MP.
- Spoiler:
- +No Fear: Takes a few steps forward loosing arrows with each step, staring down the enemy with a fierce gaze; just because one fights at a distance doesn't mean that one is afraid. 150% Int Dmg. Range: 4 cells. 3 hits. User moves forward one cell per hit. 16 MP.
+Imminent Arc: Supercharges an arrow with blistering light and shoots it high in the sky such that it slowly makes its way towards the intended target over time, eventually cascading to strike the target, or if the target is out of range, the arrow bursts into a torrent of smaller arrows that turns the target into a pincushion. Varying damage. Range: 4 cells. Target is hit 2 turns after use. If target is within range, deals 180% Int Dmg. If target is out of range, deals 90% Int Dmg with 5 hits. 12 MP. Light elemental.
+Blast Flight: Harnesses the power of wind and channels it into a single arrow before loosing said arrow such that it freely and wildly soars through the air, striking the foe only to wind up flying off, diving in later to strike again. And again. And again. 140% Int Dmg. Range: 4 cells. Damage persists for 3 turns. 14 MP. Wind elemental.
+Night Kiss: Breathes life into the shadows and commands them to release arrows of darkness from all around, throbbing with one's will such that those pierced by the projectiles fall under one's commands. 110% Int Dmg. Range: All enemies. Chance of Charm. 20 MP. Darkness elemental.
+Pressure: Saturates the air around oneself with more mana such that attacks are amplified allowing longer chains in moves with multiple hits, turning single hit moves into chains by forming more projectiles. Boosts damage output of skills by 10%. Adds one hit to basic attacks and skills. 5 turn duration. Range: Self. 12 MP.
+Harsh Grounding: Fires a few arrows high into the air at precise times such that they form a net of mana between them, the arrows planting themselves into the ground surrounding the chosen foe thus trapping it within the net. No damage. Range: 6 cells. Lowers target DEF and SPR by 10% for 5 turns. Chance of Immobilize. 12 MP.
+Ancient Drive: Form wavers slightly, a couple of illusions forming as the body becomes a blur, for one channels the mana of space in order to warp about firing a volley of arrows into a chosen target outside of one's normal actions, for it takes naught but a split second before one reappears in one's original position, ready to unleash more punishing projectiles. 60% Int Dmg. Range: 4 cells. 7 hits. High critical hit chance. Damage persists for 3 turns. 18 MP.
+Execution: Traps enemy in an expanse of black with oneself after which one promptly creates copies of oneself with mana that circle around the enemy, trapping it, each copy with bow at the ready and a myriad of arrows nocked. All arrows are loosed, piercing the enemy from every direction, arrowheads digging into the flesh--no spot protected. 80% Int Dmg. Range: Single enemy. 21 hits. Chance of Bleeding. 26 MP. Reduces DD to 0.
R-Ability: Dynamic Shot - When assaulted by ranged magic with the user as a specified target, quickly alters the mana to turn the magic around and fire it back at the attacker.
S-Ability: Arcane Essence - Channeling magic through the air and suffusing it into the body, the user regains 8% Max MP at the start of each turn.
D-Ability: The Soul's True Shine (Holy) - "I want to reach out to him. It hurts to see him stray towards the darkness while all I can do is watch. He gave me this life, and now he aims to throw away his own. With this light in the sky, I will show him that not all is lost. I will fire this arrow as far up as I can--far enough that he'll see it ever time. And as the remnants rain down like shooting stars, perhaps he'll wish...wish that everything was back to the way things used to be..." Deals 100% Piercing Int damage to all enemies on the battlefield.
Stats:
HP: 45
MP: 50
DD: 10/10
Atk: 2 (+0 from Blazing Swallow)
Def: 8 (+2 from Night Vest)
Int: 13 (+3 from Blazing Swallow)
Spr: 9 (+2 from Night Vest)(+2 from Feather Bracelet)
Evasion: 7% (+1% from Night Vest)
Movement: 2 cells (+1 from Arrow Sage profession)
Skill Points: 0
Updates:
- Spoiler:
- As of July 4, 2012 (8:02 PM EST): Level increased to 7, MP +5, Def +1, Int +1. 1 Skill Point acquired. Learned A-Ability Shard Shield. 1 Skill Point lost.
As of August 16, 2012 (5:31 PM EST): Level increased to 8, MP +5, Int +1, Spr +1. 1 Skill Points acquired. Learned A-Ability Phantom. 1 Skill Point lost.
As of September 16, 2012 (12:40 AM EST): Level increased to 10, HP +10, MP +5, Def +2, Int +2, Spr +2, Evasion +2%. 2 Skill Points acquired. Job Promotion acquired. Class changed to Arrow Sage. Innate property "Mana Control I" obtained. "Harmonized Archery" unlocked. Learned A-Ability Chain Allude and A-Ability Pierce Time. 2 Specialized Skill Points lost.
As of October 13, 2012 (3:53 PM EST): Learned S-Ability Arcane Essence. 2 Skill Points lost.
As of January 5, 2013 (8:52 PM EST): Level increased to 11, HP +5, Def +1, Int +1. 1 Skill Point acquired. Learned A-Ability Subtle Light. 1 Skill Point lost.
Last edited by Masquerade on Mon Jan 23, 2017 5:57 pm; edited 1 time in total
Re: Masquerade's Character Chronicle
Name: Masquerade
Gender: Male
Age: 19
Level: 2
Next Level: 0/10
Appearance:
Profession: Composer - The one who claims this profession creates beautiful music and commits it to memory so that he may play the miraculous notes at any time for devastating effects that leave all who hear and see in awe.
Weapon: Rough Violin - Makeshift violin with an unpolished wooden body giving it an unsightly appearance. (Damage: INT)(Range: 2 layers of surrounding cells)
Armor: Composer's Coat - Fancy coat for those who play elegant music.
Accessory: Simple Bow - Standard bow required for playing the violin.
A-Ability: Power of Music:
+Searing String: Plays rapid notes creating serious friction between the bow and strings, and through the ignition of fire mana, unleashes a blazing jet of flame at an enemy. 100% Int Dmg. Range: Straight line; one direction; only hits first enemy it comes in contact with. Chance of Burn. 12 MP. Fire elemental.
+Tension: Executes a series of power beats before finishing the scale with a tense pulling of the bow causing a static emission to electrocute a nearby enemy. 130% Int Dmg. Range: Adjacent cell. 10 MP. Lightning elemental.
R-Ability: None.
S-Ability: Melodic Soul - User recovers 5% Max MP at the start of each turn.
D-Ability: Expression(Fire) - With a single song, the user's heart and soul pour forth. All emotions are laid bare before the audience. He plays to convey what he really feels, and to protect all of those he loves. On the final note, they who aim to hurt him and his allies explode in a fiery explosion. Deals 200% Piercing Int damage to a single target on the battlefield.
Stats:
HP: 15
MP: 30
DD: 0/10
Atk: 1 (+0 from Rough Violin)
Def: 3 (+0 from Fancy Coat)
Int: 5 (+1 from Rough Violin)(+1 from Simple Bow)
Spr: 3 (+1 from Fancy Coat)
Evade: 1%
Movement: 2 cells (+0 from Composer profession)
Skill Points: 1
Gender: Male
Age: 19
Level: 2
Next Level: 0/10
Appearance:
- Spoiler:
Profession: Composer - The one who claims this profession creates beautiful music and commits it to memory so that he may play the miraculous notes at any time for devastating effects that leave all who hear and see in awe.
Weapon: Rough Violin - Makeshift violin with an unpolished wooden body giving it an unsightly appearance. (Damage: INT)(Range: 2 layers of surrounding cells)
Armor: Composer's Coat - Fancy coat for those who play elegant music.
Accessory: Simple Bow - Standard bow required for playing the violin.
A-Ability: Power of Music:
+Searing String: Plays rapid notes creating serious friction between the bow and strings, and through the ignition of fire mana, unleashes a blazing jet of flame at an enemy. 100% Int Dmg. Range: Straight line; one direction; only hits first enemy it comes in contact with. Chance of Burn. 12 MP. Fire elemental.
+Tension: Executes a series of power beats before finishing the scale with a tense pulling of the bow causing a static emission to electrocute a nearby enemy. 130% Int Dmg. Range: Adjacent cell. 10 MP. Lightning elemental.
R-Ability: None.
S-Ability: Melodic Soul - User recovers 5% Max MP at the start of each turn.
D-Ability: Expression(Fire) - With a single song, the user's heart and soul pour forth. All emotions are laid bare before the audience. He plays to convey what he really feels, and to protect all of those he loves. On the final note, they who aim to hurt him and his allies explode in a fiery explosion. Deals 200% Piercing Int damage to a single target on the battlefield.
Stats:
HP: 15
MP: 30
DD: 0/10
Atk: 1 (+0 from Rough Violin)
Def: 3 (+0 from Fancy Coat)
Int: 5 (+1 from Rough Violin)(+1 from Simple Bow)
Spr: 3 (+1 from Fancy Coat)
Evade: 1%
Movement: 2 cells (+0 from Composer profession)
Skill Points: 1
Re: Masquerade's Character Chronicle
Name: Clarissia Fairchild
Gender: Female
Age: 17
Level: 1
Next Level: 0/10
Appearance:
Profession: Dancer - Feeling the music flow through her, the one who claims this profession dances, letting the notes guide her to channel her own emotions into pure strength.
Weapon: Ribbon - Tantalizing ribbon that flutters when one dances. (Range: 2 cells)
Armor: Dancer's Dress - Lightweight, comfortable, and most likely overly revealing dress that's easy to dance in.
Accessory: Dancing Shoes - Their purpose is obvious.
A-Ability: Footloose:
+Tourner Deux: Balances upon a single leg and spins around twice with arms held out to the point where the user's weapon smacks surrounding foes. 100% Atk Dmg. Range: All surrounding cells. 2 hits. 14 MP.
+Miracle Step: With beautiful control, the user seemingly glides across the ground in an elegant dance, one with a deeper cause behind it than mere expression. Bestows Regen. Range: Ally party. 16 MP.
R-Ability: None.
S-Ability: Background Music - All skills have their MP costs reduced by 50% on a turn where an ally used a music-based skill.
D-Ability: Pound the Ground (Earth) - Filled with a great rage, the user releases it through a fierce dance with powerful steps involving stomping the ground viciously causes the ground to tremble and quake beneath the force of the user's anger. Deals 100% Piercing Atk damage to all enemies on the battlefield.
Stats:
HP: 20
MP: 20 (+5 from Dancing Shoes)
DD: 0/10
Atk: 4 (+1 from Ribbon)
Def: 2 (+0 from Dancer's Dress)
Int: 3 (+0 from Ribbon)
Spr: 2 (+1 from Dancer's Dress)
Evade: 5%
Movement: 2 cells (+2 from Dancer profession)
Skill Points: 0
Gender: Female
Age: 17
Level: 1
Next Level: 0/10
Appearance:
- Spoiler:
Profession: Dancer - Feeling the music flow through her, the one who claims this profession dances, letting the notes guide her to channel her own emotions into pure strength.
Weapon: Ribbon - Tantalizing ribbon that flutters when one dances. (Range: 2 cells)
Armor: Dancer's Dress - Lightweight, comfortable, and most likely overly revealing dress that's easy to dance in.
Accessory: Dancing Shoes - Their purpose is obvious.
A-Ability: Footloose:
+Tourner Deux: Balances upon a single leg and spins around twice with arms held out to the point where the user's weapon smacks surrounding foes. 100% Atk Dmg. Range: All surrounding cells. 2 hits. 14 MP.
+Miracle Step: With beautiful control, the user seemingly glides across the ground in an elegant dance, one with a deeper cause behind it than mere expression. Bestows Regen. Range: Ally party. 16 MP.
R-Ability: None.
S-Ability: Background Music - All skills have their MP costs reduced by 50% on a turn where an ally used a music-based skill.
D-Ability: Pound the Ground (Earth) - Filled with a great rage, the user releases it through a fierce dance with powerful steps involving stomping the ground viciously causes the ground to tremble and quake beneath the force of the user's anger. Deals 100% Piercing Atk damage to all enemies on the battlefield.
Stats:
HP: 20
MP: 20 (+5 from Dancing Shoes)
DD: 0/10
Atk: 4 (+1 from Ribbon)
Def: 2 (+0 from Dancer's Dress)
Int: 3 (+0 from Ribbon)
Spr: 2 (+1 from Dancer's Dress)
Evade: 5%
Movement: 2 cells (+2 from Dancer profession)
Skill Points: 0
Re: Masquerade's Character Chronicle
Name: Krie Nordston "Brutal Krie"
Gender: Male
Age: 26
Level: MAX
Next Level: --/--
Appearance:
Profession: Deathbringer - No longer a mere servant of the ice, the one who claims this profession wanders the wastes with scythe in hand to reap the lives of his marks indiscriminately, spreading the touch of death wherever possible. (Basic Attacks +3)(Resist Ice)(Resist Light)(Resist Dark)(Immune Doom/Instant Death)(Frozen Air)(Vicious Fang)(Final Touch)
*Frozen Air: Reduces the Movement of enemies in a cell surrounding the user by 1 cell. Ice Resistance of enemies in that range is lowered by 20%.
*Vicious Fang: Basic attacks have a chance to wound the target causing it to Bleed for 3 turns. Bleeding foes take 20% more damage from the user.
*Final Touch: Basic attacks and skills have a large chance to instantly kill targets with HP equal to or below 10% of their Max HP.
Weapon: Grim Harvester - Scythe with an ebony shaft and a curved blade with an elaborate design, black vines etched upon the surface, it is said that the shaft itself have been touched by the hands of Death. (Range: 2 cells)
Armor: Robes of Grim - Long flowing black robes that possess an eerie ethereal quality to them as if they do not belong in this plane of existence.
Accessory: Icicle Bracelet - Hemp bracelet covered in charms made from stones that look like icicles.
Accessory: Slayer's Testament - A large tattoo on one's back that depicts violent and disturbing acts of death.
Accessory: Necronomicon - Wayward tome filled with a plethora of dark magic, it has the stench of corpses about it and is surrounded by a black aura.
A-Ability: No Hesitation:
+Brutal Limit: Unleashes a roar that stirs the air around the user to act as a ward to fend off magic while bolstering attack. Boosts ATK by 20% for three turns. Magic damage taken is reduced by 50% for three turns. Range: Self. 12 MP.
+Arctic King: Slashes the enemy with a blade coated in sharp icicles. 130% Atk Dmg. Range: 2 cells. Chance of Bleeding. 10 MP. Ice elemental.
---Fang of Light: Brings down weapon upon an enemy in a blinding flash of light. 130% Atk Dmg. Range: Set. Chance of Blind. 10 MP. Light elemental.
+Bloodlust: Lets the true craving for the spilling of blood to emerge meaning nothing but sheer pain for the enemies. Damage output +20% for 3 turns. User takes 2 Act Actions per turn for 3 turns. Range: Self. 12 MP.
+Crushing Fist: Leaps back and lunges in towards the enemy, ramming the end of the user's weapon into the enemy with full force. 150% Atk Dmg. Range: 2 cells. Chance of Weak. 12 MP.
+Frozen Field: Unleashes an icy aura that clings to enemies, slowing their joints making it difficult to attack and cast spells. Range: 2 layers of surrounding cells. Chance of Slow. Chance of Pain. 28 MP.
+Snowstorm: Whips up a whirlwind with a swing of the user's weapon that carries condensed particles of ice mana that converges into snow causing the enemies to be lost in the chaos it creates. 110% Atk Dmg. Range: 2 layers of surrounding cells. Lowers target hit rate by 50%. 20 MP. Ice elemental.
+Mana Crash: Slams weapon into the ground in front of an enemy creating a vortex that draws in mana from the enemy. 30% Piercing Atk MP Dmg. Range: 2 cells. 8 MP.
+Final Battle Standard: Raises a pinnacle of light in the shape of a flag to build morale of the user and the user's allies so that they may charge forth as if the very battle was their last. All damage taken reduced by 10% and all elemental resistances +50% for 5 turns. Range: Self and 2 layers of surrounding cells. 24 MP.
+Ice God's Blessing: Large portions of ice rise up from the ground, a conversion of the mana of the terrain into ice mana, and cling to the user's body to form makeshift armor. All damage taken -30% for 3 turns. Reflects 50% of damage taken as piercing damage to the attacker. Range: Self. 16 MP.
+Symphony of Butterflies: Welcome to the end of days. An untold fury of vicous slashes, raw mana flashing through the air. When the butterflies take flight, you'll know that it's over. Rest in pieces. 60% Atk Dmg. Range: 2 cells. 10 hits. 12 MP.
A-Ability: Harsh Demeanor:
+Aurora Veil: Beautiful wavy lights of different hues of blues and greens and purples shoots up from the ground and envelops the user, making the mana cycle more conservative. Reduces MP cost of skills by 50% for 3 turns. Range: Self. 14 MP.
+Ice Glare: Aims a deadly stare at an enemy rending the very warmth from its soul. Renders target Weak to the Ice element. Range: 3 cells. 10 MP.
+Terra Cradle: A low sweep to the target's legs knocking them into the air before slamming one's weapon down hard on the body, knocking the target forcefully into the ground with great impact. 110% Atk Dmg (first hit)/140% Atk Dmg (second hit.) Range: 2 cells. Chance of Paralysis. 18 MP.
+Tranquility: Sudden silence befalls the user as strength is mustered deep within, significantly boosting one's stamina. Doubles Max HP for 5 turns. Range: Self. 12 MP.
+Chaos Shard: Charges up mana upon the blade and slices the air causing a shockwave of the charged mana to surge forth and slash all enemies who happen to be in its way. 150% Atk Dmg. Range: Straight line; one direction; hits all enemies in the line of fire. 14 MP. Ice elemental.
+Mana Overdrive: Quickens the cycle of mana to keep it refreshed and ready for use for a limited period of time. Bestows MP Regen for 5 turns. Range: Self. 8 MP.
+Winter's Maw: Slams end of weapon into the ground causing myriad icicles to burst out of the ground underneath the feet of surrounding enemies. 90% Atk Dmg. Range: 2 layers of surrounding cells. 12 randomized hits. High critical hit rate. 32 MP. Ice elemental.
+Frigid Circle: Spins around with weapon outstretched to slice surrounding enemies while a path of concentrated ice mana traces the path of the blade to cause extra damage. 130% Atk Dmg. Range: All surrounding cells. 2 hits. 14 MP. Ice elemental.
+Absolute: With but a simple snap of the fingers, slows and eventually freezes the enemy's mana cycle causing ice to creep over their forms until they are but mere ice statues on the face of the planet. No damage. Range: Single enemy. High chance of Freeze. 24 MP.
+Time of Judgement: Surrounds oneself with a sphere of golden light that repels all attacks and blights, a blessing--a few seconds of paradisiacal repose. All damage taken -100% for 1 turn. Immune to ALL negative status effects for 1 turn. DD lowered to 0. Range: Self. 44 MP.
A-Ability: Truth of the World:
+Retribution's Blade: Stays one's hand and focuses all the wrath of the enemy into one's blade, unleashing the pent up energy several turns later with a ferocious slash. Bide effect. User takes 2 consecutive wait actions and attacks dealing 100% damage taken as Piercing HP damage to a target on the third turn. Range: Adjacent cell. 20 MP.
+Touch of Creation: Generates a field of inactive creation mana that, once sparked, instantly revitalizes the user in all aspects from stamina to mana to removing ailments. Once used, 1% chance of fully recovering HP, MP, and removing all negative status effects from the user when attacked. Effect lasts for 10 turns. Range: Self. 12 MP.
+Hammer and Cloud: Abandoning one's weapon, the user slams a fist into the enemy's skull with enough force to shatter it into fragments causing significant brain damage. 180% Atk Dmg. Range: Adjacent cell. Chance of Addle. Chance of dealing triple damage. 18 MP.
+Roar of Hatred: Unleashes a devastating roar to shake the very foundations of the earth drawing the attention of the opposition to the source. Bestows Center of Attention. Boosts ATK by 20% for the duration of Center of Attention. Range: Self. 12 MP.
+Ascetic's Revelation: Slashes the air once to send out a storm of blades composed of pure light that slices all enemies around the user, disintegrating evil in with but a mere touch. 160% Atk Dmg. Range: 2 layers of surrounding cells. Destroys Undead and Demon targets instantly. 24 MP. Light elemental.
+Boreal Plague: Calls upon the sky to unleash a mighty hailstorm, the chunks of ice relentlessly falling upon the opposition. 100% Atk Dmg. Range: All enemies. Damage persists for 3 turns. 16 MP. Ice elemental.
+Spirit Shock: Slams an open palm into the target's chest, rending their soul from their body. Bringing new meaning to "you just got disconnected." 80% Atk Dmg. Range: Adjacent cell. Chance of Instant Death. 24 MP.
+Fierce Star: Summons orbs of light to dance around the user and disorient foes, preventing easy reactions to the user's onslaughts. Disables target R-Abilities. Range: 2 layers of surrounding cells. 16 MP.
+Silent Sentence: Executes a feint attack against an enemy, making it think that the user missed the attack, when in actuality, the user brands the target with the mark of death. No damage. Range: 2 cells. Chance of Doom. 14 MP.
+Halo Cannon: Twirls weapon in front of oneself in a circular motion rapidly generating a surge of mana that is fired in the form of a concentrated laser that scathes the bodies that it connects with. 200% Atk Dmg. Range: Straight line; one direction; hits all enemies in the line of fire. Chance of Severe Burn. 22 MP.
A-Ability: End of Days:
+Lunatic Dance: Loses one's own mind in a dance to precede absolute destruction. If you weren't afraid already, now's the time to be. Damage output +100%. All hits are critical. Critical Hit Damage +50%. All damage taken +100%. Only basic attacks can be executed. 2 turn duration. Range: Self. 32 MP.
+Bloodthirsty: Smell the blood, crave the blood, taste the blood. Make the enemies blood as one's own through brutal attacks. Absorbs 50% of damage done by basic attacks as HP for 5 turns. Range: Self. 12 MP.
+Bloody Plume: Upward slice against a foe followed by a myriad of shadow blades shredding the foe, mimicking the action of the original weapon causing blood to rain down on everything in the immediate vicinity. 150% Atk Dmg. Range: 2 cells. Chance of Blood Loss. 16 MP.
+Wheel of Might: Slashes at the enemy a few times before spinning one's weapon around in a circular motion with one hand and lashing out at the enemy with it causing the enemy to be slashed by the blade and buffeted by the handle multiple times. 100% Atk Dmg. Range: 2 cells. 8 hits. Reduces target ATK by 80% for 2 turns. 40 MP.
+Moon Chaser: Precisely executed crescent shaped slash patterns forming a devastating combo that could leave the enemy fatally wounded. 190% Atk Dmg. Range: 2 cells. 4 hits. Chance of leaving target with 1 HP (last hit.) 46 MP.
+Harvest Dream: Disappears instantly and scourges the foes on the battlefield with unseen slashes from a variety of different places, slashing vital points and disfiguring bodies to no end, taking in the screams of anguish as motivation to continue until the user's thirst for death has been quenched. 270% Atk Dmg. Range: All enemies. Number of randomized hits equal to number points in the Death Drive divided by 5. Death Drive lowered to 0. Chance of Sleep. 144 MP.
R-Ability: Deadly Desire - Whenever the user successfully inflicts damage upon a target, the user's Critical Hit Rate increases by 3% for the rest of the battle. Stacks up to 5 times.
S-Ability: One Track Mind - Immune to all mental negative status effects.
D-Ability: Brutal Surrender - No Sanctuary (Ice) - Embrace the warmth of the harshest winter, for the frigid soul that treads toward you now will have no mercy. Scythe blade scratching the ground, filling the air with the sound of imminent death--no helpless pleas can be heard. A sudden raise of the mighty weapon unleashes icicle upon icicle to crash out of the ground from below the target, piercing their battered body to no end, lifting them high and trapping them in the frigid construct. A sinister grin. The area darkens. With a mighty bound, the user leaps into the air, pulling his scythe back, the blade enlarging, enveloped in ethereal light. With a final swing, he shall put an end to your frozen solace. Buried beneath a tomb of fallen ice, the user leaves the enemy behind. Perhaps it gained a bit of sanctuary, after all...heh heh... Deals 200% Piercing Atk damage to a single enemy up to 4 cells away.
+Winterland Torment (Ice) - Just when the slaughter is assumed to be complete, blocks of sharp, icy rubble rise into the air and swirl about before converging upon a single foe with the full wrath of the king of ice. Deals 215% Piercing Atk damage to a single enemy up to 4 cells away.
+Ice Age (Ice) - Conjures brutal icicles that are several stories high to burst and break through the earth creating violent tremors and fissures to form in the ground as a wicked blizzard the likes of which have never seen before sets in, burying foes in a literal tomb of snow and ice, forced to die in the freezing cold, their blood turning to the very ice that slayed them. Deals 115% Piercing Atk damage to all enemies on the battlefield.
F-Ability: Merciless Demise (Dark) - Blade piercing the sundered earth...with one last rip, a great fissure hosting a frightening abyss opens up beneath the feet of the battered foes. Below, there is nothing left. No hope. No light. No life. The snow avalanches into the abyss, carrying away the targets who have already long since been forgotten. Deals 250% Piercing Atk damage to all enemies in the same row/column as the user and both adjacent rows/columns.
Stats:
HP: 25
MP: 15
DD: 0/10
Atk: 4
Def: 3
Int: 1
Spr: 2
Evasion: 3%
Movement: 2 cells (+1 from Slayer profession)
Skill Points: 0
Gender: Male
Age: 26
Level: MAX
Next Level: --/--
Appearance:
- Spoiler:
- Krie is a very tall man, reaching a bit over 6 feet tall. He's well-built and fairly muscular. His skin is tanned from staying out in the sun for training. His eyes are a light, icy, blue--uncaring and indifferent to the world around him. His hair is as black as a starless night, long and uncontrolled by any means. He wears a black shirt with matching black pants and a long black overcoat that goes down to his ankles. The weapon he chooses to wield is often upon his back, safely secured with a strap of some sort.
Profession: Deathbringer - No longer a mere servant of the ice, the one who claims this profession wanders the wastes with scythe in hand to reap the lives of his marks indiscriminately, spreading the touch of death wherever possible. (Basic Attacks +3)(Resist Ice)(Resist Light)(Resist Dark)(Immune Doom/Instant Death)(Frozen Air)(Vicious Fang)(Final Touch)
*Frozen Air: Reduces the Movement of enemies in a cell surrounding the user by 1 cell. Ice Resistance of enemies in that range is lowered by 20%.
*Vicious Fang: Basic attacks have a chance to wound the target causing it to Bleed for 3 turns. Bleeding foes take 20% more damage from the user.
*Final Touch: Basic attacks and skills have a large chance to instantly kill targets with HP equal to or below 10% of their Max HP.
- Spoiler:
- Frozen Apostle - A devout heart pledged to the ice, but a mind lost to the insanity of the frigid wastes. The one who claims this profession exercises an adept control of ice and light. Powered by faith and madness, the ones standing before him ought to pray for mercy. (Basic Attacks +2)(Resist Ice)(Resist Light)(Weak Fire)(Frozen Air)(Vicious Fang)
*Frozen Air: Reduces the Movement of enemies in a cell surrounding the user by 1 cell. Ice Resistance of enemies in that range is lowered by 20%.
*Vicious Fang: Basic attacks have a chance to wound the target causing it to Bleed for 3 turns. Bleeding foes take 20% more damage from the user.
Boreal Defender - Wielding the power of ice, the one who claims this profession acts as a frozen, stalwart guardian to allies while exercising ice manipulation to vastly disrupt the onslaught of the foes. (Basic Attacks +1)(Resist Ice)(Weak Fire)(Frozen Air)
*Frozen Air: Reduces the Movement of enemies in a cell surrounding the user by 1 cell. Ice Resistance of enemies in that range is lowered by 20%.
Slayer - The one who claims this profession rends any who oppose him into nothingness without even blinking an eye; others only fear death when they see him come along, for they know that it is imminent.
Weapon: Grim Harvester - Scythe with an ebony shaft and a curved blade with an elaborate design, black vines etched upon the surface, it is said that the shaft itself have been touched by the hands of Death. (Range: 2 cells)
Armor: Robes of Grim - Long flowing black robes that possess an eerie ethereal quality to them as if they do not belong in this plane of existence.
Accessory: Icicle Bracelet - Hemp bracelet covered in charms made from stones that look like icicles.
Accessory: Slayer's Testament - A large tattoo on one's back that depicts violent and disturbing acts of death.
Accessory: Necronomicon - Wayward tome filled with a plethora of dark magic, it has the stench of corpses about it and is surrounded by a black aura.
A-Ability: No Hesitation:
+Brutal Limit: Unleashes a roar that stirs the air around the user to act as a ward to fend off magic while bolstering attack. Boosts ATK by 20% for three turns. Magic damage taken is reduced by 50% for three turns. Range: Self. 12 MP.
+Arctic King: Slashes the enemy with a blade coated in sharp icicles. 130% Atk Dmg. Range: 2 cells. Chance of Bleeding. 10 MP. Ice elemental.
---Fang of Light: Brings down weapon upon an enemy in a blinding flash of light. 130% Atk Dmg. Range: Set. Chance of Blind. 10 MP. Light elemental.
+Bloodlust: Lets the true craving for the spilling of blood to emerge meaning nothing but sheer pain for the enemies. Damage output +20% for 3 turns. User takes 2 Act Actions per turn for 3 turns. Range: Self. 12 MP.
+Crushing Fist: Leaps back and lunges in towards the enemy, ramming the end of the user's weapon into the enemy with full force. 150% Atk Dmg. Range: 2 cells. Chance of Weak. 12 MP.
+Frozen Field: Unleashes an icy aura that clings to enemies, slowing their joints making it difficult to attack and cast spells. Range: 2 layers of surrounding cells. Chance of Slow. Chance of Pain. 28 MP.
+Snowstorm: Whips up a whirlwind with a swing of the user's weapon that carries condensed particles of ice mana that converges into snow causing the enemies to be lost in the chaos it creates. 110% Atk Dmg. Range: 2 layers of surrounding cells. Lowers target hit rate by 50%. 20 MP. Ice elemental.
+Mana Crash: Slams weapon into the ground in front of an enemy creating a vortex that draws in mana from the enemy. 30% Piercing Atk MP Dmg. Range: 2 cells. 8 MP.
+Final Battle Standard: Raises a pinnacle of light in the shape of a flag to build morale of the user and the user's allies so that they may charge forth as if the very battle was their last. All damage taken reduced by 10% and all elemental resistances +50% for 5 turns. Range: Self and 2 layers of surrounding cells. 24 MP.
+Ice God's Blessing: Large portions of ice rise up from the ground, a conversion of the mana of the terrain into ice mana, and cling to the user's body to form makeshift armor. All damage taken -30% for 3 turns. Reflects 50% of damage taken as piercing damage to the attacker. Range: Self. 16 MP.
+Symphony of Butterflies: Welcome to the end of days. An untold fury of vicous slashes, raw mana flashing through the air. When the butterflies take flight, you'll know that it's over. Rest in pieces. 60% Atk Dmg. Range: 2 cells. 10 hits. 12 MP.
A-Ability: Harsh Demeanor:
+Aurora Veil: Beautiful wavy lights of different hues of blues and greens and purples shoots up from the ground and envelops the user, making the mana cycle more conservative. Reduces MP cost of skills by 50% for 3 turns. Range: Self. 14 MP.
+Ice Glare: Aims a deadly stare at an enemy rending the very warmth from its soul. Renders target Weak to the Ice element. Range: 3 cells. 10 MP.
+Terra Cradle: A low sweep to the target's legs knocking them into the air before slamming one's weapon down hard on the body, knocking the target forcefully into the ground with great impact. 110% Atk Dmg (first hit)/140% Atk Dmg (second hit.) Range: 2 cells. Chance of Paralysis. 18 MP.
+Tranquility: Sudden silence befalls the user as strength is mustered deep within, significantly boosting one's stamina. Doubles Max HP for 5 turns. Range: Self. 12 MP.
+Chaos Shard: Charges up mana upon the blade and slices the air causing a shockwave of the charged mana to surge forth and slash all enemies who happen to be in its way. 150% Atk Dmg. Range: Straight line; one direction; hits all enemies in the line of fire. 14 MP. Ice elemental.
+Mana Overdrive: Quickens the cycle of mana to keep it refreshed and ready for use for a limited period of time. Bestows MP Regen for 5 turns. Range: Self. 8 MP.
+Winter's Maw: Slams end of weapon into the ground causing myriad icicles to burst out of the ground underneath the feet of surrounding enemies. 90% Atk Dmg. Range: 2 layers of surrounding cells. 12 randomized hits. High critical hit rate. 32 MP. Ice elemental.
+Frigid Circle: Spins around with weapon outstretched to slice surrounding enemies while a path of concentrated ice mana traces the path of the blade to cause extra damage. 130% Atk Dmg. Range: All surrounding cells. 2 hits. 14 MP. Ice elemental.
+Absolute: With but a simple snap of the fingers, slows and eventually freezes the enemy's mana cycle causing ice to creep over their forms until they are but mere ice statues on the face of the planet. No damage. Range: Single enemy. High chance of Freeze. 24 MP.
+Time of Judgement: Surrounds oneself with a sphere of golden light that repels all attacks and blights, a blessing--a few seconds of paradisiacal repose. All damage taken -100% for 1 turn. Immune to ALL negative status effects for 1 turn. DD lowered to 0. Range: Self. 44 MP.
A-Ability: Truth of the World:
+Retribution's Blade: Stays one's hand and focuses all the wrath of the enemy into one's blade, unleashing the pent up energy several turns later with a ferocious slash. Bide effect. User takes 2 consecutive wait actions and attacks dealing 100% damage taken as Piercing HP damage to a target on the third turn. Range: Adjacent cell. 20 MP.
+Touch of Creation: Generates a field of inactive creation mana that, once sparked, instantly revitalizes the user in all aspects from stamina to mana to removing ailments. Once used, 1% chance of fully recovering HP, MP, and removing all negative status effects from the user when attacked. Effect lasts for 10 turns. Range: Self. 12 MP.
+Hammer and Cloud: Abandoning one's weapon, the user slams a fist into the enemy's skull with enough force to shatter it into fragments causing significant brain damage. 180% Atk Dmg. Range: Adjacent cell. Chance of Addle. Chance of dealing triple damage. 18 MP.
+Roar of Hatred: Unleashes a devastating roar to shake the very foundations of the earth drawing the attention of the opposition to the source. Bestows Center of Attention. Boosts ATK by 20% for the duration of Center of Attention. Range: Self. 12 MP.
+Ascetic's Revelation: Slashes the air once to send out a storm of blades composed of pure light that slices all enemies around the user, disintegrating evil in with but a mere touch. 160% Atk Dmg. Range: 2 layers of surrounding cells. Destroys Undead and Demon targets instantly. 24 MP. Light elemental.
+Boreal Plague: Calls upon the sky to unleash a mighty hailstorm, the chunks of ice relentlessly falling upon the opposition. 100% Atk Dmg. Range: All enemies. Damage persists for 3 turns. 16 MP. Ice elemental.
+Spirit Shock: Slams an open palm into the target's chest, rending their soul from their body. Bringing new meaning to "you just got disconnected." 80% Atk Dmg. Range: Adjacent cell. Chance of Instant Death. 24 MP.
+Fierce Star: Summons orbs of light to dance around the user and disorient foes, preventing easy reactions to the user's onslaughts. Disables target R-Abilities. Range: 2 layers of surrounding cells. 16 MP.
+Silent Sentence: Executes a feint attack against an enemy, making it think that the user missed the attack, when in actuality, the user brands the target with the mark of death. No damage. Range: 2 cells. Chance of Doom. 14 MP.
+Halo Cannon: Twirls weapon in front of oneself in a circular motion rapidly generating a surge of mana that is fired in the form of a concentrated laser that scathes the bodies that it connects with. 200% Atk Dmg. Range: Straight line; one direction; hits all enemies in the line of fire. Chance of Severe Burn. 22 MP.
A-Ability: End of Days:
+Lunatic Dance: Loses one's own mind in a dance to precede absolute destruction. If you weren't afraid already, now's the time to be. Damage output +100%. All hits are critical. Critical Hit Damage +50%. All damage taken +100%. Only basic attacks can be executed. 2 turn duration. Range: Self. 32 MP.
+Bloodthirsty: Smell the blood, crave the blood, taste the blood. Make the enemies blood as one's own through brutal attacks. Absorbs 50% of damage done by basic attacks as HP for 5 turns. Range: Self. 12 MP.
+Bloody Plume: Upward slice against a foe followed by a myriad of shadow blades shredding the foe, mimicking the action of the original weapon causing blood to rain down on everything in the immediate vicinity. 150% Atk Dmg. Range: 2 cells. Chance of Blood Loss. 16 MP.
+Wheel of Might: Slashes at the enemy a few times before spinning one's weapon around in a circular motion with one hand and lashing out at the enemy with it causing the enemy to be slashed by the blade and buffeted by the handle multiple times. 100% Atk Dmg. Range: 2 cells. 8 hits. Reduces target ATK by 80% for 2 turns. 40 MP.
+Moon Chaser: Precisely executed crescent shaped slash patterns forming a devastating combo that could leave the enemy fatally wounded. 190% Atk Dmg. Range: 2 cells. 4 hits. Chance of leaving target with 1 HP (last hit.) 46 MP.
+Harvest Dream: Disappears instantly and scourges the foes on the battlefield with unseen slashes from a variety of different places, slashing vital points and disfiguring bodies to no end, taking in the screams of anguish as motivation to continue until the user's thirst for death has been quenched. 270% Atk Dmg. Range: All enemies. Number of randomized hits equal to number points in the Death Drive divided by 5. Death Drive lowered to 0. Chance of Sleep. 144 MP.
R-Ability: Deadly Desire - Whenever the user successfully inflicts damage upon a target, the user's Critical Hit Rate increases by 3% for the rest of the battle. Stacks up to 5 times.
S-Ability: One Track Mind - Immune to all mental negative status effects.
D-Ability: Brutal Surrender - No Sanctuary (Ice) - Embrace the warmth of the harshest winter, for the frigid soul that treads toward you now will have no mercy. Scythe blade scratching the ground, filling the air with the sound of imminent death--no helpless pleas can be heard. A sudden raise of the mighty weapon unleashes icicle upon icicle to crash out of the ground from below the target, piercing their battered body to no end, lifting them high and trapping them in the frigid construct. A sinister grin. The area darkens. With a mighty bound, the user leaps into the air, pulling his scythe back, the blade enlarging, enveloped in ethereal light. With a final swing, he shall put an end to your frozen solace. Buried beneath a tomb of fallen ice, the user leaves the enemy behind. Perhaps it gained a bit of sanctuary, after all...heh heh... Deals 200% Piercing Atk damage to a single enemy up to 4 cells away.
+Winterland Torment (Ice) - Just when the slaughter is assumed to be complete, blocks of sharp, icy rubble rise into the air and swirl about before converging upon a single foe with the full wrath of the king of ice. Deals 215% Piercing Atk damage to a single enemy up to 4 cells away.
+Ice Age (Ice) - Conjures brutal icicles that are several stories high to burst and break through the earth creating violent tremors and fissures to form in the ground as a wicked blizzard the likes of which have never seen before sets in, burying foes in a literal tomb of snow and ice, forced to die in the freezing cold, their blood turning to the very ice that slayed them. Deals 115% Piercing Atk damage to all enemies on the battlefield.
F-Ability: Merciless Demise (Dark) - Blade piercing the sundered earth...with one last rip, a great fissure hosting a frightening abyss opens up beneath the feet of the battered foes. Below, there is nothing left. No hope. No light. No life. The snow avalanches into the abyss, carrying away the targets who have already long since been forgotten. Deals 250% Piercing Atk damage to all enemies in the same row/column as the user and both adjacent rows/columns.
Stats:
HP: 25
MP: 15
DD: 0/10
Atk: 4
Def: 3
Int: 1
Spr: 2
Evasion: 3%
Movement: 2 cells (+1 from Slayer profession)
Skill Points: 0
Last edited by Masquerade on Sat Dec 14, 2013 8:42 pm; edited 3 times in total
Re: Masquerade's Character Chronicle
Name: Nara
Gender: Female
Age: 14
Level: 5
Profession: Assassin - In the dead of night, the blade strikes with silence. The one who claims this profession ends life and does it fast and without a trace. (Dual Wield)(Untouchable)(Silent Approach)
*Dual Wield: Allows user to wield two, one-handed weapons.
*Untouchable: Boosts Evade by 10%.
*Silent Approach: Starts off battle as Invisible. Critical hit rate +20% while Invisible.
Weapon: Cold Edge - Dagger with a cold, steel blade as merciless as the wielder. (Target DEF -5%)
Weapon: Joint Breaker - Dagger with a strange, jagged edge meant for severing and wounding the joints of opponents. (Added Effect: Disable)
Armor: Tight Bondage - Unbelievably sexy black leather tight suit. Highly revealing and really defines the figure of the wearer.
Accessory: Killer's Bangle - Specialized bangle worn by those who make a living by ending the lives of others. (Damage to Humanoids +10%)
A-Ability: Death in the Depths of Darkness:
+Blend: Conceals self in a cloak of mana that takes on the form of the surrounding environment. User becomes Invisible until an Act action is taken. Range: Self. 6 MP.
+Unspoken: Brutal slice to the throat--quick and clean. 140% Atk Dmg. Range: Adjacent cell. Chance of Silence. 10 MP.
+Ripper: Digs weapon deep into the target's gut before cutting a huge gash large enough for innards to flop out. 100% Atk Dmg. Range: Adjacent cell. Chance of Blood Loss. 8 MP.
R-Ability: Survivalist - Whenever the user takes damage, the user's Evade is boosted by 1%.
S-Ability: Fundamentals - The user can take two Act actions per turn as long as both actions are Basic Attacks.
D-Ability: Headhunter (Neutral) - The time for subtlety is over. A flash of steel and the head of the mark is severed from its body. Time to collect the bounty, is more like it. Deals 200% Piercing Atk damage to a target in an adjacent cell.
Stats:
HP: 30 (+5 from Killer's Bangle)
MP: 30
DD: 0/10
Atk: 7 (+1 from Cold Edge)(+2 from Joint Breaker)
Def: 4 (+2 from Tight Bondage)
Int: 3 (+0 from Cold Edge)(+0 from Joint Breaker)
Spr: 4 (+2 from Tight Bondage)
Evade: 5% (+10% from Untouchable)
Move: 2 cells (+2 from Assassin profession)
Gender: Female
Age: 14
Level: 5
Profession: Assassin - In the dead of night, the blade strikes with silence. The one who claims this profession ends life and does it fast and without a trace. (Dual Wield)(Untouchable)(Silent Approach)
*Dual Wield: Allows user to wield two, one-handed weapons.
*Untouchable: Boosts Evade by 10%.
*Silent Approach: Starts off battle as Invisible. Critical hit rate +20% while Invisible.
Weapon: Cold Edge - Dagger with a cold, steel blade as merciless as the wielder. (Target DEF -5%)
Weapon: Joint Breaker - Dagger with a strange, jagged edge meant for severing and wounding the joints of opponents. (Added Effect: Disable)
Armor: Tight Bondage - Unbelievably sexy black leather tight suit. Highly revealing and really defines the figure of the wearer.
Accessory: Killer's Bangle - Specialized bangle worn by those who make a living by ending the lives of others. (Damage to Humanoids +10%)
A-Ability: Death in the Depths of Darkness:
+Blend: Conceals self in a cloak of mana that takes on the form of the surrounding environment. User becomes Invisible until an Act action is taken. Range: Self. 6 MP.
+Unspoken: Brutal slice to the throat--quick and clean. 140% Atk Dmg. Range: Adjacent cell. Chance of Silence. 10 MP.
+Ripper: Digs weapon deep into the target's gut before cutting a huge gash large enough for innards to flop out. 100% Atk Dmg. Range: Adjacent cell. Chance of Blood Loss. 8 MP.
R-Ability: Survivalist - Whenever the user takes damage, the user's Evade is boosted by 1%.
S-Ability: Fundamentals - The user can take two Act actions per turn as long as both actions are Basic Attacks.
D-Ability: Headhunter (Neutral) - The time for subtlety is over. A flash of steel and the head of the mark is severed from its body. Time to collect the bounty, is more like it. Deals 200% Piercing Atk damage to a target in an adjacent cell.
Stats:
HP: 30 (+5 from Killer's Bangle)
MP: 30
DD: 0/10
Atk: 7 (+1 from Cold Edge)(+2 from Joint Breaker)
Def: 4 (+2 from Tight Bondage)
Int: 3 (+0 from Cold Edge)(+0 from Joint Breaker)
Spr: 4 (+2 from Tight Bondage)
Evade: 5% (+10% from Untouchable)
Move: 2 cells (+2 from Assassin profession)
Re: Masquerade's Character Chronicle
Name: Nerra
Gender: Female
Age: 14
Level: 5
Profession: White Mage - The one who claims this profession utilizes the light to bestow healing upon the wounded and plagued. (Selfless)
*Selfless: Effects of healing spells are increased by 20% until the user heals the user's self by any means that involve spells cast by the user.
Weapon: Grand Lunaria - Long golden staff with a depiction of an elegant aureate moon at the end surrounded by multiple golden rings that slowly rotate about the moon. (Holy dmg output +10%)(Effect of healing spells +10%)
Armor: Devout's Bondage - Pure and innocent, but mostly just overly revealing bondage. Features flared sleeves and a waist cloth that trails down the back of the wearer's legs to about the bottom of the knees. (Positive status duration +2 turns)
Accessory: Blessed Rosary - Pearly white rosary beads blessed by the powers of a high priest. (Negative status susceptibility -20%)
A-Ability: Mend the Broken:
+Cure: Small dose of holy light mends minor wounds. 60% Int HP Recovery. Range: 3 cells. 4 MP.
+Detox: Siphons the toughest of poisons from the bloodstreams of the ailed. Removes Poison/Severe Poison/Venom. Range: 3 cells. 6 MP.
+Shield: Surrounds the weak with a powerful barrier to reduce the effect of physical assaults. Bestows Protect. Range: 3 cells. 8 MP.
R-Ability: Preservation - When the user successfully casts an HP recovery spell upon an ally, the user may cast the same spell with half effectiveness and half MP cost on another ally despite range.
S-Ability: Dedication - User recovers 1 MP every turn for the entire duration of the battle.
D-Ability: Divine Wrath (Holy) - Calls down myriad rays of scorching holy light to vanquish the darkness within the souls of the guilty, essentially scathing the souls into nothingness leaving nothing behind but an empty shell. Deals 100% Piercing Int damage to all enemies on the battlefield.
Stats:
HP: 25
MP: 45
DD: 0/10
Atk: 1 (+2 from Grand Lunaria)
Def: 3 (+2 from Devout's Bondage)
Int: 7 (+5 from Grand Lunaria)
Spr: 5 (+2 from Devout's Bondage)(+3 from Blessed Rosary)
Evade: 1%
Move: 2 cells (+0 from White Mage profession)
Gender: Female
Age: 14
Level: 5
Profession: White Mage - The one who claims this profession utilizes the light to bestow healing upon the wounded and plagued. (Selfless)
*Selfless: Effects of healing spells are increased by 20% until the user heals the user's self by any means that involve spells cast by the user.
Weapon: Grand Lunaria - Long golden staff with a depiction of an elegant aureate moon at the end surrounded by multiple golden rings that slowly rotate about the moon. (Holy dmg output +10%)(Effect of healing spells +10%)
Armor: Devout's Bondage - Pure and innocent, but mostly just overly revealing bondage. Features flared sleeves and a waist cloth that trails down the back of the wearer's legs to about the bottom of the knees. (Positive status duration +2 turns)
Accessory: Blessed Rosary - Pearly white rosary beads blessed by the powers of a high priest. (Negative status susceptibility -20%)
A-Ability: Mend the Broken:
+Cure: Small dose of holy light mends minor wounds. 60% Int HP Recovery. Range: 3 cells. 4 MP.
+Detox: Siphons the toughest of poisons from the bloodstreams of the ailed. Removes Poison/Severe Poison/Venom. Range: 3 cells. 6 MP.
+Shield: Surrounds the weak with a powerful barrier to reduce the effect of physical assaults. Bestows Protect. Range: 3 cells. 8 MP.
R-Ability: Preservation - When the user successfully casts an HP recovery spell upon an ally, the user may cast the same spell with half effectiveness and half MP cost on another ally despite range.
S-Ability: Dedication - User recovers 1 MP every turn for the entire duration of the battle.
D-Ability: Divine Wrath (Holy) - Calls down myriad rays of scorching holy light to vanquish the darkness within the souls of the guilty, essentially scathing the souls into nothingness leaving nothing behind but an empty shell. Deals 100% Piercing Int damage to all enemies on the battlefield.
Stats:
HP: 25
MP: 45
DD: 0/10
Atk: 1 (+2 from Grand Lunaria)
Def: 3 (+2 from Devout's Bondage)
Int: 7 (+5 from Grand Lunaria)
Spr: 5 (+2 from Devout's Bondage)(+3 from Blessed Rosary)
Evade: 1%
Move: 2 cells (+0 from White Mage profession)
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» .the world is twisted [Starting - Accepting 4]
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