Masquerade's Character Chronicle
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Re: Masquerade's Character Chronicle
Name: Lilith Type-X
Gender: Female
Age: 4
Level: 10
Next Level: 0/36
Appearance:
Profession: Forbidden Experiment - An experiment that has been sealed away, for it was forbidden in the first place, and now that it has been brought into existence, the scientist knows why it was. The one who claims this profession longs for the day that she may be released to get revenge on the scientist who brought her into this world. (Basic Attacks +4)(Resist Fire)(Vulnerable Lightning)(Vulnerable Water)(Immune Poison/Severe Poison/Venom)
Weapon: Ame-no-nuboko - A legendary, double-bladed axe rumored to have created the first island of a farway continent.
Armor: Albere Type-01 Armor - Lightweight armor designed to cover vital points while allowing for great mobility. (Null Critical Hits)
Accessory: Spell Tag Type-II/04 (Resist Lightning)(Resist Water)
A-Ability: Mechanized Mayhem:
+Vault Slashing: Launches into the air while flipping multiple times resulting in descending upon and slashing an enemy multiple times. 120% Atk Dmg. Range: 6 cells. 4 hits. 12 MP.
+Violent Whirl: Spins around with weapon outstretched once, then spins once in the opposite direction to catch enemies by surprise. 130% Atk Dmg. Range: All enemies in a 5x5 square centered around the user. 2 hits. High critical hit rate on second hit. 24 MP.
+Terra Sunder: Slices the ground sending a wave of earthen energy surging along to strike an enemy. 180% Atk Dmg. Range: 4 cells. 18 MP. Earth elemental.
+Revenge Seal: Evokes a magical seal that prevents an enemy from taking action along with causing that enemy to take any damage that the user does. 140% Int Dmg. Range: 3 cells. Chance of Seal. Chance of Reciprocation. 20 MP.
+Thrice Sliced: Slashes the enemy once with a single axe blade attachment, followed by another slash from the other axe blade attachment, and then finishes with a slash from the user's halberd. 160% Atk Dmg from axe blade attachments. 190% Atk Dmg from halberd. Range: 2 cells. 3 hits. Chance of Doom. 26 MP.
+Spider Web: Sprays the enemy with synthetic fibers that make it difficult for the enemy to move. 110% Atk Dmg. Range: 5 cells. Chance of Slow. 10 MP.
+Blade Party: Slashes the enemy up beyond recognition with a devastating combination of various attacks. 120% Atk Dmg. Range: 2 cells. 12 hits. Chance of Bleeding. 18 MP.
+System Recovery: Initiates a recovery system that cures wounds over time and removes ailments while boosting defenses to prevent further injury. Increases DEF by 50%. User gains Regen status. Removes all status ailments. Lasts 5 turns. Range: Self only. 14 MP.
+Zephyrus Massacre: Switches the axe blade attachment configuration causing them to extend to either side of the user before the user spins rapidly and surges throughout the room slicing the opposition. 150% Atk Dmg. Range: All enemies. Chance of Blood Loss. 21 MP.
+Makeshift Guillotine: Knocks the enemy to the ground and holds it there after which the user than proceeds to decapitate the enemy with an axe blade attachment. 220% Atk Dmg. Range: 2 cells. Chance of Instant Death. 48 MP.
R-Ability: Fine Adjustment - When attacked physically, all stats are increased by 10%.
S-Ability: Pain Conversion - Recovers MP equal to damage taken.
D-Ability: Artificial Divine Form (Neutral) - Releases a massive amount of mana to assume a more powerful form and unleash a new barrage of attacks. Lasts for 3 turns. All stats are halved afterwards. While in Divine Form, the user has a chance of going Berserk and attacking allies.
---Burst Release: Magnifies the mana being expended in order to strengthen the body beyond what has been deemed imaginable. Increases all stats by 50%. Range: Self only. Lasts until D-Ability wears off.
---Aureate Pendulum: Causes an enormous axe with a long handle to descend from the user's mechanized form and engages it causing it to swing upwards suddenly before falling down upon an enemy for dealing massive damage. Deals 200% Piercing Atk damage to an enemy up to 4 cells away.
---Million Blades: Conjures myriad tomahawks that the user hurls that the opposition. Deals 100% Piercing Atk damage to all enemies.
Stats:
HP: 80
MP: 65 (+10 from Spell Tag-II/04)
Atk: 12 (+5 from Ame-no-nuboko)
Def: 8 (+4 from Albere Type-01 Armor)(+2 from Spell Tag-II/04)
Int: 10 (+2 from Ame-no-nuboko)
Spr: 4 (+3 from Albere Type-01 Armor)(+4 from Spell Tag-II/04)
Movement: 2 cells (+2 from Forbidden Experiment job)
Skill Points: 0
Gender: Female
Age: 4
Level: 10
Next Level: 0/36
Appearance:
- Spoiler:
Profession: Forbidden Experiment - An experiment that has been sealed away, for it was forbidden in the first place, and now that it has been brought into existence, the scientist knows why it was. The one who claims this profession longs for the day that she may be released to get revenge on the scientist who brought her into this world. (Basic Attacks +4)(Resist Fire)(Vulnerable Lightning)(Vulnerable Water)(Immune Poison/Severe Poison/Venom)
Weapon: Ame-no-nuboko - A legendary, double-bladed axe rumored to have created the first island of a farway continent.
Armor: Albere Type-01 Armor - Lightweight armor designed to cover vital points while allowing for great mobility. (Null Critical Hits)
Accessory: Spell Tag Type-II/04 (Resist Lightning)(Resist Water)
A-Ability: Mechanized Mayhem:
+Vault Slashing: Launches into the air while flipping multiple times resulting in descending upon and slashing an enemy multiple times. 120% Atk Dmg. Range: 6 cells. 4 hits. 12 MP.
+Violent Whirl: Spins around with weapon outstretched once, then spins once in the opposite direction to catch enemies by surprise. 130% Atk Dmg. Range: All enemies in a 5x5 square centered around the user. 2 hits. High critical hit rate on second hit. 24 MP.
+Terra Sunder: Slices the ground sending a wave of earthen energy surging along to strike an enemy. 180% Atk Dmg. Range: 4 cells. 18 MP. Earth elemental.
+Revenge Seal: Evokes a magical seal that prevents an enemy from taking action along with causing that enemy to take any damage that the user does. 140% Int Dmg. Range: 3 cells. Chance of Seal. Chance of Reciprocation. 20 MP.
+Thrice Sliced: Slashes the enemy once with a single axe blade attachment, followed by another slash from the other axe blade attachment, and then finishes with a slash from the user's halberd. 160% Atk Dmg from axe blade attachments. 190% Atk Dmg from halberd. Range: 2 cells. 3 hits. Chance of Doom. 26 MP.
+Spider Web: Sprays the enemy with synthetic fibers that make it difficult for the enemy to move. 110% Atk Dmg. Range: 5 cells. Chance of Slow. 10 MP.
+Blade Party: Slashes the enemy up beyond recognition with a devastating combination of various attacks. 120% Atk Dmg. Range: 2 cells. 12 hits. Chance of Bleeding. 18 MP.
+System Recovery: Initiates a recovery system that cures wounds over time and removes ailments while boosting defenses to prevent further injury. Increases DEF by 50%. User gains Regen status. Removes all status ailments. Lasts 5 turns. Range: Self only. 14 MP.
+Zephyrus Massacre: Switches the axe blade attachment configuration causing them to extend to either side of the user before the user spins rapidly and surges throughout the room slicing the opposition. 150% Atk Dmg. Range: All enemies. Chance of Blood Loss. 21 MP.
+Makeshift Guillotine: Knocks the enemy to the ground and holds it there after which the user than proceeds to decapitate the enemy with an axe blade attachment. 220% Atk Dmg. Range: 2 cells. Chance of Instant Death. 48 MP.
R-Ability: Fine Adjustment - When attacked physically, all stats are increased by 10%.
S-Ability: Pain Conversion - Recovers MP equal to damage taken.
D-Ability: Artificial Divine Form (Neutral) - Releases a massive amount of mana to assume a more powerful form and unleash a new barrage of attacks. Lasts for 3 turns. All stats are halved afterwards. While in Divine Form, the user has a chance of going Berserk and attacking allies.
---Burst Release: Magnifies the mana being expended in order to strengthen the body beyond what has been deemed imaginable. Increases all stats by 50%. Range: Self only. Lasts until D-Ability wears off.
---Aureate Pendulum: Causes an enormous axe with a long handle to descend from the user's mechanized form and engages it causing it to swing upwards suddenly before falling down upon an enemy for dealing massive damage. Deals 200% Piercing Atk damage to an enemy up to 4 cells away.
---Million Blades: Conjures myriad tomahawks that the user hurls that the opposition. Deals 100% Piercing Atk damage to all enemies.
Stats:
HP: 80
MP: 65 (+10 from Spell Tag-II/04)
Atk: 12 (+5 from Ame-no-nuboko)
Def: 8 (+4 from Albere Type-01 Armor)(+2 from Spell Tag-II/04)
Int: 10 (+2 from Ame-no-nuboko)
Spr: 4 (+3 from Albere Type-01 Armor)(+4 from Spell Tag-II/04)
Movement: 2 cells (+2 from Forbidden Experiment job)
Skill Points: 0
Re: Masquerade's Character Chronicle
From: Tales of Alidaire: Armageddon
Name: Alyssia Infernae
Gender: Female
Age: 76
Level: 1
Next Level: 0/10
Appearance:
Profession: Gatekeeper - The one who claims this profession watches over the gates of Hell alongside her trusted pet, Cerberus, and has the unique ability to unleash the powers of Hell to wreak havoc on those who oppose her.
Weapon: Bloody Rose - A beautiful sword with a blood red blade gifted to one who serves Hell's master.
Armor: Keeper's Dress - A fine dress to protect the guardian of Hell's gates.
Accessory: Angel Feather (ATK+1)
A-Ability: Open The Gates Of Hell:
+Cerberus: Evokes a first-level seal that opens the gates enough to allow the user's faithful pet, Cerberus, to emerge and enter the battle. Summons Cerberus. Range: Adjacent cell. 6 MP.
+Bleed For Me: Evokes a second-level seal that opens the gates allowing a mass of the blood of the damned to escape and drench the user's blade that draws the enemy's own blood from their body. 110% Atk Dmg. Range: Adjacent cell. 4 hits. Chance of Bleeding. 12 MP.
R-Ability: None.
S-Ability: Flight - The user remains in constant flight with the help of the angel wings upon his back. User has Float active at all times and Movement is doubled.
D-Ability: Hell On Earth (Fire) - The user destroys the gates of Hell, releasing all of its chaos, mayhem, and evil allowing it to roam across the planet causing devastation to all who stand in the way. Deals 100% Piercing Atk damage to all enemies on the battlefield.
Stats:
HP: 20
MP: 20
Atk: 4 (+1 from Bloody Rose)(+1 from Angel Feather)
Def: 2 (+1 from Keeper's Dress)
Int: 4 (+0 from Bloody Rose)
Spr: 3 (+1 from Keeper's Dress)
Movement: 2 cells (+1 from Gatekeeper job)(x2 from Flight)
Skill Points: 0
From: Tales of Alidaire: Armageddon
Name: Cerberus
Gender: Male
Age: ???
Level: 1
Next Level: 0/10
Appearance:
Profession: Hell's Guardian - The one who claims this profession exists solely to guard the fiery expanse of Hell. (Basic Attacks +2)
Weapon: Brutal Fangs - Very sharp fangs used to bite the enemy.
Armor: Thick Hide - The hide of a true monster.
Accessory: Vicious Claws (ATK+1)
A-Ability: Enemy Repulsion:
+Lunging Spin: Lunges at a group of enemies and spins quickly, damaging them greatly. 120% Atk Dmg. Range: 3 cells and all cells surrounding the target. 14 MP.
+Tri-Fireball: Spits three fireballs at an enemy, one fireball for each head of the user. 100% Int Dmg. Range: 3 cells. 3 hits. Chance of Burn. 10 MP. Fire elemental.
R-Ability: None.
S-Ability: Hellfire - All of the user's Fire and Dark elemental attacks deal 50% more damage.
D-Ability: Evil's Martyrdom (Dark) - Unleashes a devastating roar that shakes the very foundations of Heaven and Hell as the user's body disintegrates into a giant mass of surging black energy that explodes releasing its stored power in order to deal massive damage to the opposition. Deals 100% Piercing Atk damage to all enemies on the battlefield.
Stats:
HP: 25
MP: 15
Atk: 4 (+1 from Brutal Fangs)(+1 from Vicious Claws)
Def: 3 (+1 from Thick Hide)
Int: 3 (+0 from Brutal Fangs)
Spr: 2 (+0 from Thick Hide)
Movement: 2 cells (+1 from Hell's Guardian job)
Skill Points: 0
Name: Alyssia Infernae
Gender: Female
Age: 76
Level: 1
Next Level: 0/10
Appearance:
- Spoiler:
Profession: Gatekeeper - The one who claims this profession watches over the gates of Hell alongside her trusted pet, Cerberus, and has the unique ability to unleash the powers of Hell to wreak havoc on those who oppose her.
Weapon: Bloody Rose - A beautiful sword with a blood red blade gifted to one who serves Hell's master.
Armor: Keeper's Dress - A fine dress to protect the guardian of Hell's gates.
Accessory: Angel Feather (ATK+1)
A-Ability: Open The Gates Of Hell:
+Cerberus: Evokes a first-level seal that opens the gates enough to allow the user's faithful pet, Cerberus, to emerge and enter the battle. Summons Cerberus. Range: Adjacent cell. 6 MP.
+Bleed For Me: Evokes a second-level seal that opens the gates allowing a mass of the blood of the damned to escape and drench the user's blade that draws the enemy's own blood from their body. 110% Atk Dmg. Range: Adjacent cell. 4 hits. Chance of Bleeding. 12 MP.
R-Ability: None.
S-Ability: Flight - The user remains in constant flight with the help of the angel wings upon his back. User has Float active at all times and Movement is doubled.
D-Ability: Hell On Earth (Fire) - The user destroys the gates of Hell, releasing all of its chaos, mayhem, and evil allowing it to roam across the planet causing devastation to all who stand in the way. Deals 100% Piercing Atk damage to all enemies on the battlefield.
Stats:
HP: 20
MP: 20
Atk: 4 (+1 from Bloody Rose)(+1 from Angel Feather)
Def: 2 (+1 from Keeper's Dress)
Int: 4 (+0 from Bloody Rose)
Spr: 3 (+1 from Keeper's Dress)
Movement: 2 cells (+1 from Gatekeeper job)(x2 from Flight)
Skill Points: 0
From: Tales of Alidaire: Armageddon
Name: Cerberus
Gender: Male
Age: ???
Level: 1
Next Level: 0/10
Appearance:
- Spoiler:
Profession: Hell's Guardian - The one who claims this profession exists solely to guard the fiery expanse of Hell. (Basic Attacks +2)
Weapon: Brutal Fangs - Very sharp fangs used to bite the enemy.
Armor: Thick Hide - The hide of a true monster.
Accessory: Vicious Claws (ATK+1)
A-Ability: Enemy Repulsion:
+Lunging Spin: Lunges at a group of enemies and spins quickly, damaging them greatly. 120% Atk Dmg. Range: 3 cells and all cells surrounding the target. 14 MP.
+Tri-Fireball: Spits three fireballs at an enemy, one fireball for each head of the user. 100% Int Dmg. Range: 3 cells. 3 hits. Chance of Burn. 10 MP. Fire elemental.
R-Ability: None.
S-Ability: Hellfire - All of the user's Fire and Dark elemental attacks deal 50% more damage.
D-Ability: Evil's Martyrdom (Dark) - Unleashes a devastating roar that shakes the very foundations of Heaven and Hell as the user's body disintegrates into a giant mass of surging black energy that explodes releasing its stored power in order to deal massive damage to the opposition. Deals 100% Piercing Atk damage to all enemies on the battlefield.
Stats:
HP: 25
MP: 15
Atk: 4 (+1 from Brutal Fangs)(+1 from Vicious Claws)
Def: 3 (+1 from Thick Hide)
Int: 3 (+0 from Brutal Fangs)
Spr: 2 (+0 from Thick Hide)
Movement: 2 cells (+1 from Hell's Guardian job)
Skill Points: 0
Re: Masquerade's Character Chronicle
From: ???
Name: Rico di Silvio
Gender: Male
Age: 17
Level: 6
Next Level: 1/16
Appearance:
Profession: Sunslayer - Endeavoring to shroud the world in darkness, the one who claims this profession adventures forth into the light in order to destroy it. (Basic Attacks +3)(Finishing Blow)(Skill Link)
Weapon: Shadow Blade - A sword with a blade as dark as a starless night sky.
Armor: Cuirass - A piece of body armor made of metal or leather, covering the chest and sometimes the back.
Accessory: Iron Gauntlet (ATK+1)
A-Ability: Darkening Artes:
+Darkflash: With a swing of a sword, causes a mass of darkness to strike the foe. 120% Atk Dmg. Range: 2 cells. 6 MP. Dark elemental.
+Black Pulse: Focuses darkness mana into one hand forming a sphere before tossing it after which the sphere grows stronger and stronger the longer it takes to strike the enemy. 100% Int Dmg. Range: Straight line. Damage output increases by 10% for each cell traveled. 8 MP. Dark elemental.
R-Ability: Shadow Resonance - When attacked magically, the user causes any shadows in the area to resonate causing a distortion in the air that deals damage to the attacker equal to 100% of the damage taken by the user.
S-Ability: Shadow Shield - Allied with the darkness, the user is constantly protected by the shadows causing physical attacks executed against user to become 20% less effective.
Seething Darkness - Enemies weak against the Dark element take quadruple damage from Dark attacks instead of double damage. (Not in use)
D-Ability: Death Of The Sun (Dark) - Bursts into the air with the aid of a jet of darkness mana that surrounds the user in a protective shell as the user is propelled towards the sun which the user collides into causing a massive explosion that scathes the opposition and places everything in utter darkness. Deals 100% Piercing Atk damage to all enemies on the battlefield.
Stats:
HP: 45
MP: 25
Atk: 9 (+1 from Shadow Blade)(+1 from Iron Gauntlet)
Def: 4 (+1 from Cuirass)
Int: 6 (+0 from Shadow Blade)
Spr: 4 (+0 from Cuirass)
Movement: 2 cells (+1 from Sunslayer Profession)
Skill Points: 0
Name: Rico di Silvio
Gender: Male
Age: 17
Level: 6
Next Level: 1/16
Appearance:
- Spoiler:
Profession: Sunslayer - Endeavoring to shroud the world in darkness, the one who claims this profession adventures forth into the light in order to destroy it. (Basic Attacks +3)(Finishing Blow)(Skill Link)
Weapon: Shadow Blade - A sword with a blade as dark as a starless night sky.
Armor: Cuirass - A piece of body armor made of metal or leather, covering the chest and sometimes the back.
Accessory: Iron Gauntlet (ATK+1)
A-Ability: Darkening Artes:
+Darkflash: With a swing of a sword, causes a mass of darkness to strike the foe. 120% Atk Dmg. Range: 2 cells. 6 MP. Dark elemental.
+Black Pulse: Focuses darkness mana into one hand forming a sphere before tossing it after which the sphere grows stronger and stronger the longer it takes to strike the enemy. 100% Int Dmg. Range: Straight line. Damage output increases by 10% for each cell traveled. 8 MP. Dark elemental.
R-Ability: Shadow Resonance - When attacked magically, the user causes any shadows in the area to resonate causing a distortion in the air that deals damage to the attacker equal to 100% of the damage taken by the user.
S-Ability: Shadow Shield - Allied with the darkness, the user is constantly protected by the shadows causing physical attacks executed against user to become 20% less effective.
Seething Darkness - Enemies weak against the Dark element take quadruple damage from Dark attacks instead of double damage. (Not in use)
D-Ability: Death Of The Sun (Dark) - Bursts into the air with the aid of a jet of darkness mana that surrounds the user in a protective shell as the user is propelled towards the sun which the user collides into causing a massive explosion that scathes the opposition and places everything in utter darkness. Deals 100% Piercing Atk damage to all enemies on the battlefield.
Stats:
HP: 45
MP: 25
Atk: 9 (+1 from Shadow Blade)(+1 from Iron Gauntlet)
Def: 4 (+1 from Cuirass)
Int: 6 (+0 from Shadow Blade)
Spr: 4 (+0 from Cuirass)
Movement: 2 cells (+1 from Sunslayer Profession)
Skill Points: 0
Last edited by Masquerade on Wed Sep 15, 2010 8:25 pm; edited 1 time in total
Re: Masquerade's Character Chronicle
From: Visionary Whims
Name: Elena Malbraeze
Gender: Female
Age: 17
Level: 1
Next Level: 0/10
Appearance:
Profession: Tribal Dancer - The one who claims this profession dances furiously to assault and debilitate the enemies, utilizing the forbidden moves and minuets of her tribe.
*Natural Displacement: After performing a dance, allows the user to wind up in a cell different from the user's starting position that can be up to [Max Move] cells away from the starting position. Activates Quickstep with a decreased effect (2% Max MP recovery per cell traveled.)
Weapon: Lightweight Slippers - Shoes that weigh barely anything allowing for more mobility, but fails to pack a punch...er, kick.
Armor: Loose Garments - Very loose clothing worn to increase agility, but it is in constant threat of simply falling off.
Accessory: Goldenrod Ribbons - Long flowing ribbons of a goldenrod hue, they make the wearer's dancing all the more tantalizing.
A-Ability: Ruthless Minuet:
+Dance of the Dragon: A short dance involve the user slashing at the foe with claws of mana and a couple of devastating kicks. 80% Atk Dmg. Range: Adjacent cell. 5 hits. 10 MP.
+Catastrophic Dance: A dance that brings forth a dark cloud that shreds the defenses of the enemies. Range: All enemies. Chance of Deprotect. Chance of Deshell. 24 MP.
R-Ability: None.
S-Ability: Quickstep - Allows the user to recover MP after moving equal to 5% Max MP per cell moved.
D-Ability: Waltz of Absolution (Holy) - Engages in a holy ritualistic dance that unburdens the enemy of their countless sins only to have the absolved transgressions manifest into a great maelstrom of destruction that annihilates the enemies. Deals 100% Piercing Atk damage to all enemies on the battlefield.
Stats:
HP: 25
MP: 15
DD: 0/10
Atk: 4 (+1 from Lightweight Slippers)(+1 from Goldenrod Ribbons)
Def: 2 (+0 from Loose Garments)
Int: 1 (+0 from Lightweight Slippers)
Spr: 3 (+1 from Loose Garments)
Evasion: 5%
Movement: 2 cells (+2 from Tribal Dancer Profession)
Skill Points: 0
Name: Elena Malbraeze
Gender: Female
Age: 17
Level: 1
Next Level: 0/10
Appearance:
- Spoiler:
Profession: Tribal Dancer - The one who claims this profession dances furiously to assault and debilitate the enemies, utilizing the forbidden moves and minuets of her tribe.
*Natural Displacement: After performing a dance, allows the user to wind up in a cell different from the user's starting position that can be up to [Max Move] cells away from the starting position. Activates Quickstep with a decreased effect (2% Max MP recovery per cell traveled.)
Weapon: Lightweight Slippers - Shoes that weigh barely anything allowing for more mobility, but fails to pack a punch...er, kick.
Armor: Loose Garments - Very loose clothing worn to increase agility, but it is in constant threat of simply falling off.
Accessory: Goldenrod Ribbons - Long flowing ribbons of a goldenrod hue, they make the wearer's dancing all the more tantalizing.
A-Ability: Ruthless Minuet:
+Dance of the Dragon: A short dance involve the user slashing at the foe with claws of mana and a couple of devastating kicks. 80% Atk Dmg. Range: Adjacent cell. 5 hits. 10 MP.
+Catastrophic Dance: A dance that brings forth a dark cloud that shreds the defenses of the enemies. Range: All enemies. Chance of Deprotect. Chance of Deshell. 24 MP.
R-Ability: None.
S-Ability: Quickstep - Allows the user to recover MP after moving equal to 5% Max MP per cell moved.
D-Ability: Waltz of Absolution (Holy) - Engages in a holy ritualistic dance that unburdens the enemy of their countless sins only to have the absolved transgressions manifest into a great maelstrom of destruction that annihilates the enemies. Deals 100% Piercing Atk damage to all enemies on the battlefield.
Stats:
HP: 25
MP: 15
DD: 0/10
Atk: 4 (+1 from Lightweight Slippers)(+1 from Goldenrod Ribbons)
Def: 2 (+0 from Loose Garments)
Int: 1 (+0 from Lightweight Slippers)
Spr: 3 (+1 from Loose Garments)
Evasion: 5%
Movement: 2 cells (+2 from Tribal Dancer Profession)
Skill Points: 0
Last edited by Masquerade on Thu Oct 24, 2013 8:44 pm; edited 6 times in total
Re: Masquerade's Character Chronicle
From: Visionary Whims
Name: Natalia Reschelle
Gender: Female
Age: 13
Level: 1
Next Level: 0/10
Appearance:
Profession: Ceremonialist - The one who claims this profession evokes strange magic through dark ceremonies in order to gain the upper hand over the enemy. But what evils will the one who claims this profession release into the world?
Weapon: White Candle - A plain white candle used for the most basic of ceremonies. (INT damage)(Range: 3 cells)
Armor: Black Dress - An elegant black dress.
Accessory: Black Hat (INT+1)
A-Ability: Come Forth, O Spirits:
+Incantation: Brief words that slip upon my lips and drift into the sky...Halt for us, and spare us your time. O spirit of creation, bestow upon us much power as to destroy our enemies. Mutters an incantation that boosts the intellect of the user or an ally. Increases INT by 50%. Range: 3 cells. 6 MP.
+Candle Flicker: A subtle flickering of a candle...this flame dances as if there is more to it than meets the eye. O spirit of flame, join us in magnificent enjoyment and shed warmth upon the hearts of allies, while scorching the hearts of foes. Fires and orb of flame at an enemy. 110% Int Dmg. Range: 6 cells. Chance of Burn. 8 MP. Fire elemental.
R-Ability: None.
S-Ability: Prayer - Grants the user MP Regen status for 5 turns. Once per battle.
D-Ability: Ruinous Evocation (Dark) - A great wind blows forth as the user prepares for an nihilistic ceremony in which candles are spread out over the battlefield, their scented smoke luring in dark spirits to ravage the opposition. Deals 100% Piercing Int damage to all enemies on the battlefield.
Stats:
HP: 15
MP: 25
Atk: 1 (+0 from White Candle)
Def: 2 (+1 from Black Dress)
Int: 4 (+1 from White Candle)(+1 from Black Hat)
Spr: 3 (+1 from Black Dress)
Movement: 2 cells (+1 from Ceremonialist job)
Skill Points: 0
Name: Natalia Reschelle
Gender: Female
Age: 13
Level: 1
Next Level: 0/10
Appearance:
- Spoiler:
Profession: Ceremonialist - The one who claims this profession evokes strange magic through dark ceremonies in order to gain the upper hand over the enemy. But what evils will the one who claims this profession release into the world?
Weapon: White Candle - A plain white candle used for the most basic of ceremonies. (INT damage)(Range: 3 cells)
Armor: Black Dress - An elegant black dress.
Accessory: Black Hat (INT+1)
A-Ability: Come Forth, O Spirits:
+Incantation: Brief words that slip upon my lips and drift into the sky...Halt for us, and spare us your time. O spirit of creation, bestow upon us much power as to destroy our enemies. Mutters an incantation that boosts the intellect of the user or an ally. Increases INT by 50%. Range: 3 cells. 6 MP.
+Candle Flicker: A subtle flickering of a candle...this flame dances as if there is more to it than meets the eye. O spirit of flame, join us in magnificent enjoyment and shed warmth upon the hearts of allies, while scorching the hearts of foes. Fires and orb of flame at an enemy. 110% Int Dmg. Range: 6 cells. Chance of Burn. 8 MP. Fire elemental.
R-Ability: None.
S-Ability: Prayer - Grants the user MP Regen status for 5 turns. Once per battle.
D-Ability: Ruinous Evocation (Dark) - A great wind blows forth as the user prepares for an nihilistic ceremony in which candles are spread out over the battlefield, their scented smoke luring in dark spirits to ravage the opposition. Deals 100% Piercing Int damage to all enemies on the battlefield.
Stats:
HP: 15
MP: 25
Atk: 1 (+0 from White Candle)
Def: 2 (+1 from Black Dress)
Int: 4 (+1 from White Candle)(+1 from Black Hat)
Spr: 3 (+1 from Black Dress)
Movement: 2 cells (+1 from Ceremonialist job)
Skill Points: 0
Last edited by Masquerade on Sun May 02, 2010 4:17 pm; edited 3 times in total
Re: Masquerade's Character Chronicle
From: Normality, Shattered
Name: Diana Liddell
Gender: Female
Age: 37
Level: 65
Next Level: --/--
Appearance:
Profession: Justifier - The one who claims this profession solely and solemnly exists to justify the mistakes of others through dire means in order to create balance in the world and strive for peace. (Basic Attacks +3)(Immune all negative mental status)(Absorb Light)(Null Dark)
Weapon: Heart of Reason - An elegant scythe with a large, radiant blade that shines with the logic that lies in the choices humanity makes. (Added Effect: Confusion)(Added Effect: Charm)(Added Effect: Blind)(Added Effect: Instant Death)(Range: 2 cells)
Armor: Absolving Mail - Shining mail of a white hue that provides the wearer with continuous absolution. (MP Regen)(Removes negative status effects upon receiving them)
Accessory: Miracle Ring (Regen)(Reraise)
A-Ability: Doubtless Validation:
+See the Light: A quick horizontal slash that leaves a trail of blinding light in its wake. 130% Atk Dmg. Range: 2 cells. Chance of Blind. 10 MP. Light elemental.
+Repulsion: Spins scythe in order to deflect blows. Range: Self only. All damage dealt next turn is halved. 8 MP.
---Fate's Guidance: Goes into a complete defensive position, blocking attacks and countering them to deal damage. Range: Self only. All damage taken for the next 3 turns is halved. When attacked, counterattacks for 200% of the damage dealt initially before Def/Spr is applied. 48 MP.
+Havoc Misstep: Leaps into the air and slashes down on the enemy after which the user repeats the process two more times to accumulate damage. 120% Atk Dmg. Range: 4 cells. High Critical Hit Rate. 3 hits. 22 MP.
+Seal Storm: Calls forth a rain of spears made of concentrated light to fall around a target, trapping them in a makeshift prison. Range: 6 cells. Chance of Immobilize. 8 MP.
---Criminal Release: Causes the prison of light surrounding an enemy to blow up in a large explosion of heavenly energy. 180% Int Dmg. Range: 6 cells. Removes Immobilization. 16 MP. Light elemental.
+Radiant Whirl: Spins around in a rapid circle slicing all enemies who dare to get closer. 150% Atk Dmg. Range: All surrounding cells (adjacent/diagonal.) Lasts two turns. 18 MP.
+Celestial Fangs: Launches scythe into the sky and watches as myriad scythe blades fall back to earth to pierce the opposition. 60% Piercing Atk Dmg. Range: All enemies. 19 randomized hits. 144 MP.
R-Ability: Transference - Whenever the user recovers HP, the user recovers MP equal to the amount of HP recovered.
S-Ability: Tactical Step - Allows the user to act twice per turn. Does not allow the user to move twice per turn, however.
D-Ability: Colossus of Reason (Neutral) - Causes the truths of the universe and the logic behind them to surge into the target's head creating a build-up that eventually results in a large explosion causing the target to be rent into naught. Deals 200% Piercing Int damage to one enemy on the battlefield.
Stats:
HP: 1050 (+500 from Miracle Ring)
MP: 715 (+250 from Miracle Ring)
Atk: 78 (+54 from Heart of Reason)
Def: 56 (+48 from Absolving Mail)
Int: 69 (+32 from Heart of Reason)
Spr: 62 (+27 from Absolving Mail)
Movement: 2 cells (+1 from Justifier profession)
Skill Points: 0
Name: Diana Liddell
Gender: Female
Age: 37
Level: 65
Next Level: --/--
Appearance:
- Spoiler:
Profession: Justifier - The one who claims this profession solely and solemnly exists to justify the mistakes of others through dire means in order to create balance in the world and strive for peace. (Basic Attacks +3)(Immune all negative mental status)(Absorb Light)(Null Dark)
Weapon: Heart of Reason - An elegant scythe with a large, radiant blade that shines with the logic that lies in the choices humanity makes. (Added Effect: Confusion)(Added Effect: Charm)(Added Effect: Blind)(Added Effect: Instant Death)(Range: 2 cells)
Armor: Absolving Mail - Shining mail of a white hue that provides the wearer with continuous absolution. (MP Regen)(Removes negative status effects upon receiving them)
Accessory: Miracle Ring (Regen)(Reraise)
A-Ability: Doubtless Validation:
+See the Light: A quick horizontal slash that leaves a trail of blinding light in its wake. 130% Atk Dmg. Range: 2 cells. Chance of Blind. 10 MP. Light elemental.
+Repulsion: Spins scythe in order to deflect blows. Range: Self only. All damage dealt next turn is halved. 8 MP.
---Fate's Guidance: Goes into a complete defensive position, blocking attacks and countering them to deal damage. Range: Self only. All damage taken for the next 3 turns is halved. When attacked, counterattacks for 200% of the damage dealt initially before Def/Spr is applied. 48 MP.
+Havoc Misstep: Leaps into the air and slashes down on the enemy after which the user repeats the process two more times to accumulate damage. 120% Atk Dmg. Range: 4 cells. High Critical Hit Rate. 3 hits. 22 MP.
+Seal Storm: Calls forth a rain of spears made of concentrated light to fall around a target, trapping them in a makeshift prison. Range: 6 cells. Chance of Immobilize. 8 MP.
---Criminal Release: Causes the prison of light surrounding an enemy to blow up in a large explosion of heavenly energy. 180% Int Dmg. Range: 6 cells. Removes Immobilization. 16 MP. Light elemental.
+Radiant Whirl: Spins around in a rapid circle slicing all enemies who dare to get closer. 150% Atk Dmg. Range: All surrounding cells (adjacent/diagonal.) Lasts two turns. 18 MP.
+Celestial Fangs: Launches scythe into the sky and watches as myriad scythe blades fall back to earth to pierce the opposition. 60% Piercing Atk Dmg. Range: All enemies. 19 randomized hits. 144 MP.
R-Ability: Transference - Whenever the user recovers HP, the user recovers MP equal to the amount of HP recovered.
S-Ability: Tactical Step - Allows the user to act twice per turn. Does not allow the user to move twice per turn, however.
D-Ability: Colossus of Reason (Neutral) - Causes the truths of the universe and the logic behind them to surge into the target's head creating a build-up that eventually results in a large explosion causing the target to be rent into naught. Deals 200% Piercing Int damage to one enemy on the battlefield.
Stats:
HP: 1050 (+500 from Miracle Ring)
MP: 715 (+250 from Miracle Ring)
Atk: 78 (+54 from Heart of Reason)
Def: 56 (+48 from Absolving Mail)
Int: 69 (+32 from Heart of Reason)
Spr: 62 (+27 from Absolving Mail)
Movement: 2 cells (+1 from Justifier profession)
Skill Points: 0
Re: Masquerade's Character Chronicle
Name: Crona
Gender: ???
Age: ?
Level: 10
Appearance:
Profession: Demon Sword Master - The one who claims this profession wields a demonic weapon and is capable of using it to its full extent. (Basic Attacks +1)(Resist Dark)(Tri Wield)
Weapon: Ragnarok Form 1 - The original demon sword itself, this weapon is capable of interfering with soul wavelengths by letting out a horrid screech.
Weapon 2: Ragnarok Form 2 - A different weapon from the original, but just as powerful.
Weapon 3: Ragnarok Form 3 - Another weapon that is different from the original, but doesn't lack in strength.
Armor: Old-Fashioned Robe - A tight-fitting black robe that goes down to mid-calf level and has large white cuff-links at the end of each sleeve.
Accessory: Black Shoes (DEF+1)
A-Ability: Scream Resonance:
+Screech Alpha: Launches a mouth-shaped projectile at an enemy that yields explosive results. 140% Int Dmg. Range: 8 cells. 14 MP.
+Screech Beta: A powerful slash in the form of a mouth. 140% Atk Dmg. Range: Adjacent cell. 8 MP.
+Screech Gamma: Slashes the enemy multiple times while releasing sound waves in succession. 120% Atk Dmg. Range: 2 cells. Chance of Confusion. 4 hits. 12 MP.
+Screech Delta: Uses three arms to fire numerous sound waves in all directions that rip everything to shreds. 170% Atk Dmg. Range: All enemies. 24 MP.
A-Ability: Black Blood:
+Bloody Needle: Turns the user's spilled blood into needles that pierce the enemy. 50% Piercing Atk Dmg. Range: 6 cells. Damage output increases by a percentage equal to the user's Max HP - Current HP. 25 MP.
+Bloody Slicer: Cuts own wrist and makes a flinging motion with arm to create a curved blade of blood with which to execute a mid-ranged attack. 220% Atk Dmg. Range: 2 cells. High critical hit rate if Current HP < 100%. 18 MP.
+Black Dragon: Unleashes Ragnarok's Black Dragon form which enhances all of the user's capabilities. All stats increase by 150% for 2 turns. 48 MP.
R-Ability: Black Blood Retaliation - When damage is taken, allows the user to counterattack using any move under the Black Blood A-Ability as long as the user has the appropriate amount of MP.
S-Ability: Black Blood Hardening - Hardens the Black Blood in the user's system in order to reduce damage to a minimum. All physical damage taken is reduced by 99% for 5 turns.
D-Ability: Bloody Rain (Neutral) - Showers the opposition in a rain of needles created from the user's own blood. Deals 100% Piercing Atk damage to all enemies on the battlefield.
Stats:
HP: 45
MP: 30
Atk: 14 (+12 from Ragnarok Form 1)(+12 from Ragnarok Form 2)(+12 from Ragnarok Form 3)
Def: 9 (+4 from Old-Fashioned Robe)(+1 from Black Shoes)
Int: 4 (+6 from Ragnarok Form 1)(+6 from Ragnarok Form 2)(+6 from Ragnarok Form 3)
Spr: 8 (+6 from Old-Fashioned Robe)
Movement: 2 cells (+1 from Demon Sword Master profession)
Skill Points: 0
Gender: ???
Age: ?
Level: 10
Appearance:
- Spoiler:
Profession: Demon Sword Master - The one who claims this profession wields a demonic weapon and is capable of using it to its full extent. (Basic Attacks +1)(Resist Dark)(Tri Wield)
Weapon: Ragnarok Form 1 - The original demon sword itself, this weapon is capable of interfering with soul wavelengths by letting out a horrid screech.
Weapon 2: Ragnarok Form 2 - A different weapon from the original, but just as powerful.
Weapon 3: Ragnarok Form 3 - Another weapon that is different from the original, but doesn't lack in strength.
Armor: Old-Fashioned Robe - A tight-fitting black robe that goes down to mid-calf level and has large white cuff-links at the end of each sleeve.
Accessory: Black Shoes (DEF+1)
A-Ability: Scream Resonance:
+Screech Alpha: Launches a mouth-shaped projectile at an enemy that yields explosive results. 140% Int Dmg. Range: 8 cells. 14 MP.
+Screech Beta: A powerful slash in the form of a mouth. 140% Atk Dmg. Range: Adjacent cell. 8 MP.
+Screech Gamma: Slashes the enemy multiple times while releasing sound waves in succession. 120% Atk Dmg. Range: 2 cells. Chance of Confusion. 4 hits. 12 MP.
+Screech Delta: Uses three arms to fire numerous sound waves in all directions that rip everything to shreds. 170% Atk Dmg. Range: All enemies. 24 MP.
A-Ability: Black Blood:
+Bloody Needle: Turns the user's spilled blood into needles that pierce the enemy. 50% Piercing Atk Dmg. Range: 6 cells. Damage output increases by a percentage equal to the user's Max HP - Current HP. 25 MP.
+Bloody Slicer: Cuts own wrist and makes a flinging motion with arm to create a curved blade of blood with which to execute a mid-ranged attack. 220% Atk Dmg. Range: 2 cells. High critical hit rate if Current HP < 100%. 18 MP.
+Black Dragon: Unleashes Ragnarok's Black Dragon form which enhances all of the user's capabilities. All stats increase by 150% for 2 turns. 48 MP.
R-Ability: Black Blood Retaliation - When damage is taken, allows the user to counterattack using any move under the Black Blood A-Ability as long as the user has the appropriate amount of MP.
S-Ability: Black Blood Hardening - Hardens the Black Blood in the user's system in order to reduce damage to a minimum. All physical damage taken is reduced by 99% for 5 turns.
D-Ability: Bloody Rain (Neutral) - Showers the opposition in a rain of needles created from the user's own blood. Deals 100% Piercing Atk damage to all enemies on the battlefield.
Stats:
HP: 45
MP: 30
Atk: 14 (+12 from Ragnarok Form 1)(+12 from Ragnarok Form 2)(+12 from Ragnarok Form 3)
Def: 9 (+4 from Old-Fashioned Robe)(+1 from Black Shoes)
Int: 4 (+6 from Ragnarok Form 1)(+6 from Ragnarok Form 2)(+6 from Ragnarok Form 3)
Spr: 8 (+6 from Old-Fashioned Robe)
Movement: 2 cells (+1 from Demon Sword Master profession)
Skill Points: 0
Re: Masquerade's Character Chronicle
Name: Hakatsu Inagawa
Gender: Male
Age: 16
Level: 1
Appearance:
Profession: Flick Reaper - The one who claims this profession wields a scythe and executes powerful moves that keep large amount of enemies at bay.
Weapon: Anomalous Scythe - A strange scythe that seems to flicker in and out of existence. Something must be wrong with it... (Range: 2 cells)
Armor: Noise Protection - Armored gear that serves to protect the wearer from various anomalies.
Accessory: Geomancer's Ring (ATK+1)
A-Ability: Sanctuary:
+Wicked Strike: Deals a fast blow to an enemy, lodging the tip of the user's weapon viciously into the target. 120% Atk Dmg. Range: 2 cells. 6 MP.
+Repth: Shrouds an enemy in a healing light that mends minor wounds. 80% Int HP Recovery. Range: 3 cells. 7 MP.
R-Ability: None.
S-Ability: Confusing Dream - Adds Confusion to normal attacks, and attacks with the enemy's weakness type.
D-Ability: Rapture of the Damned (Holy) - Calls forth angels from the heavens to trap the souls of the wicked who stand on the path to the truth as an obstacle. Deals 100% Piercing Atk damage to all enemies on the battlefield.
Breakout: Astonishing Divinity (Holy) - Envelops the field in a holy light that strengthens the user or possibly scathes all foes. First Part: Stat Enhancement - +200% for 3 turns for all stats. Half Gauge. Second Part: Deals 100% Piercing Int damage to all enemies. Full Gauge.
Stats:
HP: 20
MP: 20
Atk: 4 (+1 from Anomalous Scythe)(+1 from Geomancer's Ring)
Def: 3 (+1 from Noise Protection)
Int: 3 (+1 from Anomalous Scythe)
Spr: 2 (+0 from Noise Protection)
Movement: 2 cells (+1 from Flick Reaper profession)
Skill Points: 0
Gender: Male
Age: 16
Level: 1
Appearance:
- Spoiler:
Profession: Flick Reaper - The one who claims this profession wields a scythe and executes powerful moves that keep large amount of enemies at bay.
Weapon: Anomalous Scythe - A strange scythe that seems to flicker in and out of existence. Something must be wrong with it... (Range: 2 cells)
Armor: Noise Protection - Armored gear that serves to protect the wearer from various anomalies.
Accessory: Geomancer's Ring (ATK+1)
A-Ability: Sanctuary:
+Wicked Strike: Deals a fast blow to an enemy, lodging the tip of the user's weapon viciously into the target. 120% Atk Dmg. Range: 2 cells. 6 MP.
+Repth: Shrouds an enemy in a healing light that mends minor wounds. 80% Int HP Recovery. Range: 3 cells. 7 MP.
R-Ability: None.
S-Ability: Confusing Dream - Adds Confusion to normal attacks, and attacks with the enemy's weakness type.
D-Ability: Rapture of the Damned (Holy) - Calls forth angels from the heavens to trap the souls of the wicked who stand on the path to the truth as an obstacle. Deals 100% Piercing Atk damage to all enemies on the battlefield.
Breakout: Astonishing Divinity (Holy) - Envelops the field in a holy light that strengthens the user or possibly scathes all foes. First Part: Stat Enhancement - +200% for 3 turns for all stats. Half Gauge. Second Part: Deals 100% Piercing Int damage to all enemies. Full Gauge.
Stats:
HP: 20
MP: 20
Atk: 4 (+1 from Anomalous Scythe)(+1 from Geomancer's Ring)
Def: 3 (+1 from Noise Protection)
Int: 3 (+1 from Anomalous Scythe)
Spr: 2 (+0 from Noise Protection)
Movement: 2 cells (+1 from Flick Reaper profession)
Skill Points: 0
Re: Masquerade's Character Chronicle
Name: Cynthia Leone
Gender: Female
Age: 21
Appearance:
Mental Illness: Multiple Personality Disorder
Bio: From a very young age, Cynthia exhibited traits of her mental disorder. The psychologists determined it wasn't too severe and advised her parents to let her try to live a normal life. That proved impossible. At school, she was teased, for she talked to herself often. At home, her parents were troubled because her other personality was mischievous and often told her to do naughty things. At the end of their rope and with heavy hearts, Cynthia's parents were forced to admit her to The Institute, an ominous asylum on the outskirts of town. After that, she lived in peace until the experiments that would lead her to her new adventure.
Distorted Name: Cynthia Leone
Level: 1
Next Level: 0/10
Distorted Appearance:
Profession: Puppet Mage - One who possesses the power to manipulate puppets and stuffed animals and utilizes them as mediums to unleash vast amounts of energy in the form of powerful spells. (Destiny Bond)(Puppetmaster)
Weapon: Dusty Tome - An ancient book covered in a thick layer of dust. It hasn't been read in centuries.
Armor: Silk Dress - A fine dress made of elegant silk that tears easily. Not meant to wear in battle.
Accessory: Chain Earring (INT+1)
Technique: Focused Magick:
+Negative Gate: Summons a sphere of gravity on the target that surges with electricity to shock the foe. 110% Int Dmg. Range: 3 cells. Creates Negative Gate cell for 5 turns. 12 MP.
+Bloody Howling: Unleashes numerous crimson blades of energy at an enemy. 30% Piercing Int Dmg. Range: 4 cells. 4 hits. 14 MP.
Commands: Items - Allows character to use items; Relent - Used when faced with a civilian in battle; Guard - Allows character to guard for one turn which cuts all damage taken by 50%.
Feedback Skill: None.
Support Skill: Sanity Sacrifice - Allows the user to substitute MP needed for a skill with SP, but only as long as SP is a positive value.
Execution: Fell Moon (Dark) - A blood red moon hangs overhead in the starless night sky. Crimson rain pelts the battlefield as the user unleashes the might of the shadows causing monsters born from darkness to emerge and massacre the opposition. Deals 100% Piercing Atk damage to all enemies on the battlefield.
Stats:
HP: 15
MP: 25
SP: 4
Atk: 1 (+0 from Dusty Tome)
Def: 2 (+1 from Silk Dress)
Int: 4 (+1 from Dusty Tome)(+1 from Chain Earring)
Spr: 3 (+1 from Silk Dress)
Evasion: 0%
Movement: 2 cells (+0 from Puppet Mage profession)
Skill Points: 0
Puppet:
Name: Theodora Leone "Teddy"
Gender: Female
Age: 21
Appearance:
Profession: Stuffed Animal - A vicious stuffed animal with the manifested soul of Cynthia's alternate personality inside of it. (Destiny Bond)(Puppet)
Weapon: Monster Claws - The sharp claws of a fearsome monster.
Armor: Comfortable Plush - A soft fabric that tears easily.
Accessory: Button Eye (ATK+1)
Technique: Master's Bidding:
+Swipe: A devastating attack with the user's claw. 120% Atk Dmg. Range: 3 adjacent cells (one cell must be adjacent to the user.) 8 MP.
+Heavy Blow: Slams a huge fist into the enemy causing significant damage should it the attack connect. 180% Atk Dmg. Range: Adjacent cell. Low hit rate. 8 MP.
Commands: Items - Allows character to use items; Relent - Used when faced with a civilian in battle; Guard - Allows character to guard for one turn which cuts all damage taken by 50%.
Feedback Skill: None.
Support Skill: Forfeit Life - Allows the user to sacrifice itself to bring back its master with 10% Max HP should its master take the killing blow. The user cannot be revived should this ability be used.
Execution: Tragic End (Neutral) - Unleashes a barrage of brutal blows that subdues any enemies that stand in the way. Deals 150% Piercing Atk damage to all enemies in a straight line.
Stats:
HP: 15
MP: 15
SP: 1
Atk: 5 (+1 from Monster Claws)(+1 from Button Eye)
Def: 4 (+1 from Comfortable Plush)
Int: 2 (+0 from Monster Claws)
Spr: 2 (+0 from Comfortable Plush)
Evasion: 0%
Movement: 2 cells (+1 from Stuffed Animal profession)
Skill Points: 0
Gender: Female
Age: 21
Appearance:
- Spoiler:
Mental Illness: Multiple Personality Disorder
Bio: From a very young age, Cynthia exhibited traits of her mental disorder. The psychologists determined it wasn't too severe and advised her parents to let her try to live a normal life. That proved impossible. At school, she was teased, for she talked to herself often. At home, her parents were troubled because her other personality was mischievous and often told her to do naughty things. At the end of their rope and with heavy hearts, Cynthia's parents were forced to admit her to The Institute, an ominous asylum on the outskirts of town. After that, she lived in peace until the experiments that would lead her to her new adventure.
Distorted Name: Cynthia Leone
Level: 1
Next Level: 0/10
Distorted Appearance:
- Spoiler:
Profession: Puppet Mage - One who possesses the power to manipulate puppets and stuffed animals and utilizes them as mediums to unleash vast amounts of energy in the form of powerful spells. (Destiny Bond)(Puppetmaster)
Weapon: Dusty Tome - An ancient book covered in a thick layer of dust. It hasn't been read in centuries.
Armor: Silk Dress - A fine dress made of elegant silk that tears easily. Not meant to wear in battle.
Accessory: Chain Earring (INT+1)
Technique: Focused Magick:
+Negative Gate: Summons a sphere of gravity on the target that surges with electricity to shock the foe. 110% Int Dmg. Range: 3 cells. Creates Negative Gate cell for 5 turns. 12 MP.
+Bloody Howling: Unleashes numerous crimson blades of energy at an enemy. 30% Piercing Int Dmg. Range: 4 cells. 4 hits. 14 MP.
Commands: Items - Allows character to use items; Relent - Used when faced with a civilian in battle; Guard - Allows character to guard for one turn which cuts all damage taken by 50%.
Feedback Skill: None.
Support Skill: Sanity Sacrifice - Allows the user to substitute MP needed for a skill with SP, but only as long as SP is a positive value.
Execution: Fell Moon (Dark) - A blood red moon hangs overhead in the starless night sky. Crimson rain pelts the battlefield as the user unleashes the might of the shadows causing monsters born from darkness to emerge and massacre the opposition. Deals 100% Piercing Atk damage to all enemies on the battlefield.
Stats:
HP: 15
MP: 25
SP: 4
Atk: 1 (+0 from Dusty Tome)
Def: 2 (+1 from Silk Dress)
Int: 4 (+1 from Dusty Tome)(+1 from Chain Earring)
Spr: 3 (+1 from Silk Dress)
Evasion: 0%
Movement: 2 cells (+0 from Puppet Mage profession)
Skill Points: 0
Puppet:
Name: Theodora Leone "Teddy"
Gender: Female
Age: 21
Appearance:
- Spoiler:
Profession: Stuffed Animal - A vicious stuffed animal with the manifested soul of Cynthia's alternate personality inside of it. (Destiny Bond)(Puppet)
Weapon: Monster Claws - The sharp claws of a fearsome monster.
Armor: Comfortable Plush - A soft fabric that tears easily.
Accessory: Button Eye (ATK+1)
Technique: Master's Bidding:
+Swipe: A devastating attack with the user's claw. 120% Atk Dmg. Range: 3 adjacent cells (one cell must be adjacent to the user.) 8 MP.
+Heavy Blow: Slams a huge fist into the enemy causing significant damage should it the attack connect. 180% Atk Dmg. Range: Adjacent cell. Low hit rate. 8 MP.
Commands: Items - Allows character to use items; Relent - Used when faced with a civilian in battle; Guard - Allows character to guard for one turn which cuts all damage taken by 50%.
Feedback Skill: None.
Support Skill: Forfeit Life - Allows the user to sacrifice itself to bring back its master with 10% Max HP should its master take the killing blow. The user cannot be revived should this ability be used.
Execution: Tragic End (Neutral) - Unleashes a barrage of brutal blows that subdues any enemies that stand in the way. Deals 150% Piercing Atk damage to all enemies in a straight line.
Stats:
HP: 15
MP: 15
SP: 1
Atk: 5 (+1 from Monster Claws)(+1 from Button Eye)
Def: 4 (+1 from Comfortable Plush)
Int: 2 (+0 from Monster Claws)
Spr: 2 (+0 from Comfortable Plush)
Evasion: 0%
Movement: 2 cells (+1 from Stuffed Animal profession)
Skill Points: 0
Last edited by Masquerade on Mon May 17, 2010 5:20 pm; edited 1 time in total
Re: Masquerade's Character Chronicle
Name: Nikita Feoras
Gender: Female
Age: 17
Appearance:
Race: Arachnid
Abilities: Nikita is extremely agile and can jump really high and over long distances. She is also able to scale walls with ease using just her hands and she can defy gravity by remaining on ceilings and other such things. In her humanoid form, she can spray sticky web from her mouth and she has sharp fangs that she uses to inject a sedative, paralytic, or corrosive poison into her foes. When she transforms either partially or fully into her spider form, she gains the ability to use her eight legs and can spray corrosive venom at her foes. Sticky web can also be sprayed from her back end. In either form, she can summon smaller spiders to aid her.
Personality: With a very seductive and sadistic nature, Nikita loves to torture people who tend to get on her nerves. Even her friends get a taste of her rather malevolent nature every once in a while. Though gifted with above average intelligence and a talent for strategy, she tends not to think about the bigger picture of things. She's analytical in terms of logic, but when thinking about philosophy and deeper meanings, she tends to shy away. She is motivated by hunger and will devour anything that she can capture should she be hungry enough. She is often found holding a styrofoam cup with a lid and straw, the contents horrific and nightmarish (entrail smoothie.) One of her hobbies includes writing, mainly stories about death and failed romance. Though in good spirits most of the time, the darkness dwelling within refuses to be suppressed.
Grade: Second Year
Gender: Female
Age: 17
Appearance:
- Spoiler:
Race: Arachnid
Abilities: Nikita is extremely agile and can jump really high and over long distances. She is also able to scale walls with ease using just her hands and she can defy gravity by remaining on ceilings and other such things. In her humanoid form, she can spray sticky web from her mouth and she has sharp fangs that she uses to inject a sedative, paralytic, or corrosive poison into her foes. When she transforms either partially or fully into her spider form, she gains the ability to use her eight legs and can spray corrosive venom at her foes. Sticky web can also be sprayed from her back end. In either form, she can summon smaller spiders to aid her.
Personality: With a very seductive and sadistic nature, Nikita loves to torture people who tend to get on her nerves. Even her friends get a taste of her rather malevolent nature every once in a while. Though gifted with above average intelligence and a talent for strategy, she tends not to think about the bigger picture of things. She's analytical in terms of logic, but when thinking about philosophy and deeper meanings, she tends to shy away. She is motivated by hunger and will devour anything that she can capture should she be hungry enough. She is often found holding a styrofoam cup with a lid and straw, the contents horrific and nightmarish (entrail smoothie.) One of her hobbies includes writing, mainly stories about death and failed romance. Though in good spirits most of the time, the darkness dwelling within refuses to be suppressed.
Grade: Second Year
Re: Masquerade's Character Chronicle
Name: Tamashi Natazuki
Gender: Male
Age: 17
Level: 1
Next Level: 0/10
Appearance:
Profession: Hunter - The one who claims this profession focuses on using his bow and sword to destroy his targets in the wild.
Weapon: Training Sword - A simple and easy-to-use sword for a hunter-in-training.
Bow: Wooden Bow - Be careful not to get splinters... (Range: 4 cells)
Armor: Trainee's Coat - The coat of a novice. The wearer has apparently neglected to buy a new one.
Accessory: Chain of Bravery (ATK+1)
A-Ability: Thrill of the Hunt:
+Strike: Deals a violent blow to the enemy with a close-ranged weapon. 120% Atk Dmg. Range: Adjacent cell. 6 MP.
+Strong Shot: Pulls the string back as far as possible and unleashes the arrow with great strength. 100% Atk Dmg. Range: 4 cells. Deals additional damage equal to the user's level. 8 MP.
R-Ability: None.
S-Ability: Vital Shot - Critical hit rate is boosted by 25%.
D-Ability: Vanquishing Round (Neutral) - Unloads a volley of arrows upon a target, riddling them with shafts to make the target look like a pincushion. Deals 200% Atk damage to a single target up to 4 cells away.
Stats:
HP: 20
MP: 20
Atk: 4 (+1 from Training Sword)(+1 from Wooden Bow)(+1 from Chain of Bravery)
Def: 2 (+1 from Trainee's Coat)
Int: 2 (+0 from Training Sword)(+0 from Wooden Bow)
Spr: 2 (+0 from Trainee's Coat)
Evade: 5%
Movement: 2 cells (+1 from Hunter profession)
Skill Points: 0
Gender: Male
Age: 17
Level: 1
Next Level: 0/10
Appearance:
- Spoiler:
Profession: Hunter - The one who claims this profession focuses on using his bow and sword to destroy his targets in the wild.
Weapon: Training Sword - A simple and easy-to-use sword for a hunter-in-training.
Bow: Wooden Bow - Be careful not to get splinters... (Range: 4 cells)
Armor: Trainee's Coat - The coat of a novice. The wearer has apparently neglected to buy a new one.
Accessory: Chain of Bravery (ATK+1)
A-Ability: Thrill of the Hunt:
+Strike: Deals a violent blow to the enemy with a close-ranged weapon. 120% Atk Dmg. Range: Adjacent cell. 6 MP.
+Strong Shot: Pulls the string back as far as possible and unleashes the arrow with great strength. 100% Atk Dmg. Range: 4 cells. Deals additional damage equal to the user's level. 8 MP.
R-Ability: None.
S-Ability: Vital Shot - Critical hit rate is boosted by 25%.
D-Ability: Vanquishing Round (Neutral) - Unloads a volley of arrows upon a target, riddling them with shafts to make the target look like a pincushion. Deals 200% Atk damage to a single target up to 4 cells away.
Stats:
HP: 20
MP: 20
Atk: 4 (+1 from Training Sword)(+1 from Wooden Bow)(+1 from Chain of Bravery)
Def: 2 (+1 from Trainee's Coat)
Int: 2 (+0 from Training Sword)(+0 from Wooden Bow)
Spr: 2 (+0 from Trainee's Coat)
Evade: 5%
Movement: 2 cells (+1 from Hunter profession)
Skill Points: 0
Last edited by Masquerade on Mon May 17, 2010 8:50 pm; edited 3 times in total
Re: Masquerade's Character Chronicle
Name: Lucille "Lucy" Bookman
Gender: Female
Age: 12
Level: 1
Next Level: 0/10
Appearance:
Profession: Paper Master - A special fighter with the power to control and influence paper in a variety of ways. The powers of the one who claim this profession are only limited by her imagination.
Weapon: Crumpled Paper - A collection of balled-up paper that's pretty difficult to control. (Range: 4 cells)
Armor: Paper Garments - Clothes made out of paper so that the user has extra in case he or she runs out.
Accessory: Paper Holder (ATK+1)
A-Ability: Combative Paper Artes:
+Paper Force: Slams a piece of paper into the enemy's chest sending them flying back. 120% Atk Dmg. Range: Adjacent cell. Pushes enemy back 3 cells. 8 MP.
+Paper Slice: Sharpens a piece of paper and slices an enemy. 50% Piercing Atk Dmg. Range: Adjacent cell. 12 MP.
A-Ability: Paper Archery *LOCKED*
A-Ability: Paper Familiars *LOCKED*
A-Ability: Paper Mastery *LOCKED*
R-Ability: None.
S-Ability: Paper Release - Unleashes a vast amount of paper into the air for use. Reduces MP costs of "Paper" A-Abilities by 50%.
D-Ability: Paper Rain (Neutral) - Siezes control of all available paper in the area and commands it to cascade down upon the opposition, the paper's edges sharpened to easily cut through the enemies. Deals 100% Piercing Atk damage to all enemies on the battlefield.
Stats:
HP: 25
MP: 15
Atk: 4 (+1 from Crumpled Paper)(+1 from Paper Holder)
Def: 3 (+1 from Paper Garments)
Int: 2 (+0 from Crumpled Paper)
Spr: 2 (+1 from Paper Garments)
Evasion: 3%
Movement: 2 cells (+2 from Paper Master profession)
Skill Points: 0
Gender: Female
Age: 12
Level: 1
Next Level: 0/10
Appearance:
- Spoiler:
Profession: Paper Master - A special fighter with the power to control and influence paper in a variety of ways. The powers of the one who claim this profession are only limited by her imagination.
Weapon: Crumpled Paper - A collection of balled-up paper that's pretty difficult to control. (Range: 4 cells)
Armor: Paper Garments - Clothes made out of paper so that the user has extra in case he or she runs out.
Accessory: Paper Holder (ATK+1)
A-Ability: Combative Paper Artes:
+Paper Force: Slams a piece of paper into the enemy's chest sending them flying back. 120% Atk Dmg. Range: Adjacent cell. Pushes enemy back 3 cells. 8 MP.
+Paper Slice: Sharpens a piece of paper and slices an enemy. 50% Piercing Atk Dmg. Range: Adjacent cell. 12 MP.
A-Ability: Paper Archery *LOCKED*
A-Ability: Paper Familiars *LOCKED*
A-Ability: Paper Mastery *LOCKED*
R-Ability: None.
S-Ability: Paper Release - Unleashes a vast amount of paper into the air for use. Reduces MP costs of "Paper" A-Abilities by 50%.
D-Ability: Paper Rain (Neutral) - Siezes control of all available paper in the area and commands it to cascade down upon the opposition, the paper's edges sharpened to easily cut through the enemies. Deals 100% Piercing Atk damage to all enemies on the battlefield.
Stats:
HP: 25
MP: 15
Atk: 4 (+1 from Crumpled Paper)(+1 from Paper Holder)
Def: 3 (+1 from Paper Garments)
Int: 2 (+0 from Crumpled Paper)
Spr: 2 (+1 from Paper Garments)
Evasion: 3%
Movement: 2 cells (+2 from Paper Master profession)
Skill Points: 0
Re: Masquerade's Character Chronicle
Name: Jenova
Gender: Female
Age: ???
Level: 12
Next Level: --/--
Appearance:
Profession: Calamity from the Skies - She who travels through the universe upon planets that she has destroyed, the one who claims this profession descends from the heavens to infect and destroy the worlds of different beings. (Number of Normal Attacks +2)(Resist Dark)
Weapon: Planetbane - A lightweight, long sword that is capable of slicing through almost any substance. It is so versatile, many different combos can be executed with it. (Added Effect: Airborne/Upper combo only)(Deals 15% Max HP Dmg [20% if target is Airborne]/Slam down combo only)(High critical hit rate and pushes enemy back 6 cells/Hard hit combo only)
Armor: Fractal Jenova Doll - The remnants of a creepy casing which used to hold Jenova but now serves as amazingly durable armor. (Immune Immobilize)(Immune Disable)(Immune Freeze)(Immune Petrify)
Accessory: Meteorite Fragment (HP+25)(MP+45)(Spr+6)
A-Ability: Universal Edge:
+Ancient Secret: Recalls all the knowledge the user has gained in order to rapidly adapt to any situations that may arise. Bestows Haste. Increases Evasion Rate by 25%. Range: Self only. 16 MP.
+Syphon Blade: Deals a quick blow to the enemy that drains it of mana. 120% Atk Dmg. Range: Adjacent cell. Absorbs 75% of the damage dealt as MP. 12 MP.
+Calamitous Axle: Leaps up into the air and spins rapidly with sword outstretched which allows the user to slash random enemies that have surrounded the user. 130% Atk Dmg. Range: All surrounding cells (9 randomized hits.) 28 MP.
+Arc of Destruction: Hurls sword through the air, the weapon sailing in an arc towards its target and leaving destruction in its wake in the form of explosions of foreign energies. 170% Atk Dmg for main target. 120% Int Dmg for all who get in the way. Range: 6 cells. 40 MP.
+Death and Rebirth: Robs the life of the enemy with a single slash--only to bring the enemy back into the realm of the living with another, but under the control of the user. 200% Atk Dmg. Range: Adjacent cell. 2 hits. Chance of Instant Death. If target falls at the hands of this attack, there is a chance for the target to be revived under the control of the user. 144 MP.
A-Ability: Artes of the Ancients:
+Ultima: Unleashes a vast amount of lifestream energy that consumes the opposition and severely damages them. 220% Int Dmg. Range: All enemies. 86 MP.
+Meteor: Calls forth a meteor from the heavens to crash into the battlefield. 240% Int Dmg. Range: 4 cells and all cells in a 5x5 square around the target. 144 MP.
R-Ability: Adverse Rejection - When an attacker uses a skill, the user automatically seals that skill from further use.
S-Ability: Planet Syphon - Recovers 30% Max MP every turn.
D-Ability: World Annihilation (Neutral) - In a single moment, our world is gone. Who is left to lament? Who's tears shall saturate the scorched earth? None shall. This world is empty. An empty world...Farewell, our planet. Deals 100% Piercing Int damage to all enemies on the battlefield with a chance of Oblivion for those killed and any survivors.
HP: 190 (+25 from Meteorite Fragment)
MP: 275 (+45 from Meteorite Fragment)
Atk: 14 (+8 from Planetbane)
Def: 8 (+6 from Fractal Jenova Doll)
Int: 17 (+2 from Meteorite Fragment)
Spr: 10 (+0 from Fractal Jenova Doll)(+6 from Meteorite Fragment)
Movement: 2 cells (+2 from Calamity from the Skies profession)
Skill Points: 0
Gender: Female
Age: ???
Level: 12
Next Level: --/--
Appearance:
- Spoiler:
Profession: Calamity from the Skies - She who travels through the universe upon planets that she has destroyed, the one who claims this profession descends from the heavens to infect and destroy the worlds of different beings. (Number of Normal Attacks +2)(Resist Dark)
Weapon: Planetbane - A lightweight, long sword that is capable of slicing through almost any substance. It is so versatile, many different combos can be executed with it. (Added Effect: Airborne/Upper combo only)(Deals 15% Max HP Dmg [20% if target is Airborne]/Slam down combo only)(High critical hit rate and pushes enemy back 6 cells/Hard hit combo only)
Armor: Fractal Jenova Doll - The remnants of a creepy casing which used to hold Jenova but now serves as amazingly durable armor. (Immune Immobilize)(Immune Disable)(Immune Freeze)(Immune Petrify)
Accessory: Meteorite Fragment (HP+25)(MP+45)(Spr+6)
A-Ability: Universal Edge:
+Ancient Secret: Recalls all the knowledge the user has gained in order to rapidly adapt to any situations that may arise. Bestows Haste. Increases Evasion Rate by 25%. Range: Self only. 16 MP.
+Syphon Blade: Deals a quick blow to the enemy that drains it of mana. 120% Atk Dmg. Range: Adjacent cell. Absorbs 75% of the damage dealt as MP. 12 MP.
+Calamitous Axle: Leaps up into the air and spins rapidly with sword outstretched which allows the user to slash random enemies that have surrounded the user. 130% Atk Dmg. Range: All surrounding cells (9 randomized hits.) 28 MP.
+Arc of Destruction: Hurls sword through the air, the weapon sailing in an arc towards its target and leaving destruction in its wake in the form of explosions of foreign energies. 170% Atk Dmg for main target. 120% Int Dmg for all who get in the way. Range: 6 cells. 40 MP.
+Death and Rebirth: Robs the life of the enemy with a single slash--only to bring the enemy back into the realm of the living with another, but under the control of the user. 200% Atk Dmg. Range: Adjacent cell. 2 hits. Chance of Instant Death. If target falls at the hands of this attack, there is a chance for the target to be revived under the control of the user. 144 MP.
A-Ability: Artes of the Ancients:
+Ultima: Unleashes a vast amount of lifestream energy that consumes the opposition and severely damages them. 220% Int Dmg. Range: All enemies. 86 MP.
+Meteor: Calls forth a meteor from the heavens to crash into the battlefield. 240% Int Dmg. Range: 4 cells and all cells in a 5x5 square around the target. 144 MP.
R-Ability: Adverse Rejection - When an attacker uses a skill, the user automatically seals that skill from further use.
S-Ability: Planet Syphon - Recovers 30% Max MP every turn.
D-Ability: World Annihilation (Neutral) - In a single moment, our world is gone. Who is left to lament? Who's tears shall saturate the scorched earth? None shall. This world is empty. An empty world...Farewell, our planet. Deals 100% Piercing Int damage to all enemies on the battlefield with a chance of Oblivion for those killed and any survivors.
HP: 190 (+25 from Meteorite Fragment)
MP: 275 (+45 from Meteorite Fragment)
Atk: 14 (+8 from Planetbane)
Def: 8 (+6 from Fractal Jenova Doll)
Int: 17 (+2 from Meteorite Fragment)
Spr: 10 (+0 from Fractal Jenova Doll)(+6 from Meteorite Fragment)
Movement: 2 cells (+2 from Calamity from the Skies profession)
Skill Points: 0
Last edited by Masquerade on Sat Dec 18, 2010 5:09 pm; edited 1 time in total
Re: Masquerade's Character Chronicle
Name: Riou Saphael "MASSACRE"
Gender: Female
Age: 16
Level: 40
Appearance:
Profession: Crafted Assassin - An assassin created artificially by an evil genius, to be sure. The one who claims this profession wields an unmatchable amount of power which is used to decimate any enemy that shows itself. (Basic Attacks +3)(Null Lightning)(Null Ice)(Resist Fire)(Resist Wind)(Weak Water)
Weapon: Radial Circuitry - An internal system of wires and conductors that increases the power of the limb into which it is integrated. (Added Effect: Blood Loss)(Range: 2 cells)
Armor: Carbonate Protection - High-carbon armor that lies just under the skin and is capable of reducing physical damage by astonishingly high amounts. (Physical damage reduced by 85%)(Immune all physical status)
Accessory 1: Craze Conductor (Immune all mental status)
Accessory 2: Revitalization Upgrade v. 9.2 (Boosts effectiveness of Repair Circuitry by 15%)
Accessory 3: Hydrophobic System (Boosts chances of inflicting Blood Loss by 75%)
A-Ability: Brutalize:
+Gouge: Deals a quick, piercing blow to the enemy. 100% Piercing Atk Dmg. Range: 2 cells. 22 MP.
+Disembowel: A shot launched at the intestines in which the user proceeds to rip the enemy's guts out. 180% Atk Dmg. Range: 2 cells. Chance of Blood Loss. Chance of Instant Death. 48 MP.
+Sea of Blood: Disappears and quickly and violently assaults each and every enemy until the battlefield is covered in blood. 220% Atk Dmg. Range: All enemies. Chance of Blood Loss. 86 MP.
+Repair Circuitry: Enables the auto-repairing system integrated into the user in order to recover lost energy and stamina. Recovers 15% Max HP and 25% Max MP for 5 turns. 24 MP. Costs 0 MP if Critical Level is active. Can be used despite any status ailments that would normally not permit its usage.
+Cocoon: Summons an intensely concentrated shell of darkness to protect the user. Reduces all damage taken by 99%. Can only be used when Critical Level is active. Lasts until Critical Level is dispelled. Range: Self only. 48 MP.
R-Ability: Auto-Cocoon - When Critical Level is activated, Cocoon is automatically cast with no MP cost.
S-Ability: Critical Level - Immobilizes and Disables target when MP reaches 25% Max MP or less.
D-Ability: Scavenge Parts (Neutral) - Disparages the target's body by ripping the target apart limb by limb in an attempt to save the parts for later experiments. Deals 200% Atk damage to an enemy that is adjacent to the user.
Stats:
HP: 155 (+40 from Revitalization Upgrade v. 9.2)
MP: 125 (+20 from Craze Conductor)
Atk: 48 (+19 from Radial Circuitry)(+8 from Hydrophobic System)
Def: 29 (x2 from Carbonate Protection)
Int: 6 (+6 from Radial Circuitry)(+8 from Hydrophobic System)
Spr: 20 (x.5 from Carbonate Protection)(+12 from Craze Conductor)
Movement: 2 cells (+2 from Crafted Assassin profession)
Skill Points: 0
Gender: Female
Age: 16
Level: 40
Appearance:
- Spoiler:
Profession: Crafted Assassin - An assassin created artificially by an evil genius, to be sure. The one who claims this profession wields an unmatchable amount of power which is used to decimate any enemy that shows itself. (Basic Attacks +3)(Null Lightning)(Null Ice)(Resist Fire)(Resist Wind)(Weak Water)
Weapon: Radial Circuitry - An internal system of wires and conductors that increases the power of the limb into which it is integrated. (Added Effect: Blood Loss)(Range: 2 cells)
Armor: Carbonate Protection - High-carbon armor that lies just under the skin and is capable of reducing physical damage by astonishingly high amounts. (Physical damage reduced by 85%)(Immune all physical status)
Accessory 1: Craze Conductor (Immune all mental status)
Accessory 2: Revitalization Upgrade v. 9.2 (Boosts effectiveness of Repair Circuitry by 15%)
Accessory 3: Hydrophobic System (Boosts chances of inflicting Blood Loss by 75%)
A-Ability: Brutalize:
+Gouge: Deals a quick, piercing blow to the enemy. 100% Piercing Atk Dmg. Range: 2 cells. 22 MP.
+Disembowel: A shot launched at the intestines in which the user proceeds to rip the enemy's guts out. 180% Atk Dmg. Range: 2 cells. Chance of Blood Loss. Chance of Instant Death. 48 MP.
+Sea of Blood: Disappears and quickly and violently assaults each and every enemy until the battlefield is covered in blood. 220% Atk Dmg. Range: All enemies. Chance of Blood Loss. 86 MP.
+Repair Circuitry: Enables the auto-repairing system integrated into the user in order to recover lost energy and stamina. Recovers 15% Max HP and 25% Max MP for 5 turns. 24 MP. Costs 0 MP if Critical Level is active. Can be used despite any status ailments that would normally not permit its usage.
+Cocoon: Summons an intensely concentrated shell of darkness to protect the user. Reduces all damage taken by 99%. Can only be used when Critical Level is active. Lasts until Critical Level is dispelled. Range: Self only. 48 MP.
R-Ability: Auto-Cocoon - When Critical Level is activated, Cocoon is automatically cast with no MP cost.
S-Ability: Critical Level - Immobilizes and Disables target when MP reaches 25% Max MP or less.
D-Ability: Scavenge Parts (Neutral) - Disparages the target's body by ripping the target apart limb by limb in an attempt to save the parts for later experiments. Deals 200% Atk damage to an enemy that is adjacent to the user.
Stats:
HP: 155 (+40 from Revitalization Upgrade v. 9.2)
MP: 125 (+20 from Craze Conductor)
Atk: 48 (+19 from Radial Circuitry)(+8 from Hydrophobic System)
Def: 29 (x2 from Carbonate Protection)
Int: 6 (+6 from Radial Circuitry)(+8 from Hydrophobic System)
Spr: 20 (x.5 from Carbonate Protection)(+12 from Craze Conductor)
Movement: 2 cells (+2 from Crafted Assassin profession)
Skill Points: 0
Re: Masquerade's Character Chronicle
From: ???
Name: Margaret Saunders
Gender: Female
Age: 14
Level: 10
Next Level: --/--
Appearance:
Profession: Clarifier - The one who claims this profession alleviates her allies of deep pains and stressful ailments that plague both their bodies and their minds causing things to become clearer to them which in turn allows them to fight in a much more efficient manner. (Auto-Esuna)(Resist Fire)(Resist Lightning)(Null Light)(Vulnerable Dark)(Basic Attacks+1)
Weapon: Lunar Clairvoyance - A beautiful, ornate wooden staff that is polished to perfection and complete with a crescent-shaped blade at the end for slicing enemies. (Sure Hit)
Armor: Lucid Robes - Enchanting robes that allow the wearer to comprehend things in a much easier way. (Magical Damage taken -10%)
Accessory: Sacred Doctrine (Doublecast)
A-Ability: Glorious Reprieve:
+Blessed Light: A light from the heavens descends and heals an ally. 100% Int HP Recovered. Range: 4 cells. 6 MP. Holy elemental.
+God's Hammer: Summons a hammer of light to crash down on a nearby foe. 120% Int Dmg. Range: 2 cells. 8 MP. Holy elemental.
+Divine Protection: A barrier of light appears around an ally that wards off physical blows. Bestows Protect. Range: 3 cells. 8 MP.
+Miracle Recovery: With a flash of light, all of an ally's troubles vanish allowing the ally to continue fighting without inhibition. Removes all status ailments. Range: 3 cells. 10 MP.
+Sharing the Light: Bestows an ally with alleviation from pain that spreads to nearby allies. 120% Int HP Recovered. Range: 3 cells and all cells adjacent to the target. 16 MP. Holy elemental.
+Spiritual Deflection: Strengthens the mind and soul of an ally to better fend off magical attacks. Bestows Shell. Range: 3 cells. 8 MP.
+Angel's Crash: Summons an angel of heaven to dive down and crash into an enemy in a flash of brilliant light. 120% Int Dmg. Range: 6 cells. 10 MP. Holy elemental.
+Purification: Blesses the cursed souls of the undead causing those very souls to finally transcend. Destroys one Zombified or Undead target. Can also dispel grave markers. Range: Adjacent cell. 12 MP.
+Resurrection: Calls back the soul of an ally so that the ally may once again take up arms and fight against the opposition. Revives fallen character with 20% Max HP. Range: 3 cells. 16 MP.
A-Ability: Ethereal Clarity:
+Perception Shift: Alters the eyesight and viewpoints of allies in order to ensure that their attacks will not miss. Bestows Sure Hit status. Range: All allies. 26 MP.
+Valorous Escapade: Reveals the true weakness in an enemy which allows allies to gain courage to take advantage of the weakness and charge the foe with confidence. Bestows Bravery status. Range: 4 cells. 18 MP.
R-Ability: Saint's Reward - When the user successfully heals a target, the user recovers MP equal to 20% of the amount of HP the target recovered.
S-Ability: Blessed Touch - The effectiveness of healing spells is increased by 40% when the user casts the spell from a cell that is adjacent to the target.
D-Ability: Searing Heavenslight (Holy) - The sky opens up to reveal a brilliant light unbeknownst to the eyes of man that spills forth onto the planet and scorches enemies with awesome holy power, but does not kill; it only continues to scorch the foes for eternity, their immoral souls trapped in a perpetual, luminous torment. Deals 100% Piercing Int damage to all foes on the battlefield.
Stats:
HP: 35 (+10 from Sacred Doctrine)
MP: 60 (+25 from Sacred Doctrine)
Atk: 3 (+4 from Lunar Clairvoyance)
Def: 7 (+3 from Lucid Robes)
Int: 11 (+6 from Lunar Clairvoyance)
Spr: 8 (+7 from Lucid Robes)
Movement: 2 cells (+0 from Clarifier profession)(+1 from Sacred Doctrine)
Skill Points: 0
Name: Margaret Saunders
Gender: Female
Age: 14
Level: 10
Next Level: --/--
Appearance:
- Spoiler:
Profession: Clarifier - The one who claims this profession alleviates her allies of deep pains and stressful ailments that plague both their bodies and their minds causing things to become clearer to them which in turn allows them to fight in a much more efficient manner. (Auto-Esuna)(Resist Fire)(Resist Lightning)(Null Light)(Vulnerable Dark)(Basic Attacks+1)
Weapon: Lunar Clairvoyance - A beautiful, ornate wooden staff that is polished to perfection and complete with a crescent-shaped blade at the end for slicing enemies. (Sure Hit)
Armor: Lucid Robes - Enchanting robes that allow the wearer to comprehend things in a much easier way. (Magical Damage taken -10%)
Accessory: Sacred Doctrine (Doublecast)
A-Ability: Glorious Reprieve:
+Blessed Light: A light from the heavens descends and heals an ally. 100% Int HP Recovered. Range: 4 cells. 6 MP. Holy elemental.
+God's Hammer: Summons a hammer of light to crash down on a nearby foe. 120% Int Dmg. Range: 2 cells. 8 MP. Holy elemental.
+Divine Protection: A barrier of light appears around an ally that wards off physical blows. Bestows Protect. Range: 3 cells. 8 MP.
+Miracle Recovery: With a flash of light, all of an ally's troubles vanish allowing the ally to continue fighting without inhibition. Removes all status ailments. Range: 3 cells. 10 MP.
+Sharing the Light: Bestows an ally with alleviation from pain that spreads to nearby allies. 120% Int HP Recovered. Range: 3 cells and all cells adjacent to the target. 16 MP. Holy elemental.
+Spiritual Deflection: Strengthens the mind and soul of an ally to better fend off magical attacks. Bestows Shell. Range: 3 cells. 8 MP.
+Angel's Crash: Summons an angel of heaven to dive down and crash into an enemy in a flash of brilliant light. 120% Int Dmg. Range: 6 cells. 10 MP. Holy elemental.
+Purification: Blesses the cursed souls of the undead causing those very souls to finally transcend. Destroys one Zombified or Undead target. Can also dispel grave markers. Range: Adjacent cell. 12 MP.
+Resurrection: Calls back the soul of an ally so that the ally may once again take up arms and fight against the opposition. Revives fallen character with 20% Max HP. Range: 3 cells. 16 MP.
A-Ability: Ethereal Clarity:
+Perception Shift: Alters the eyesight and viewpoints of allies in order to ensure that their attacks will not miss. Bestows Sure Hit status. Range: All allies. 26 MP.
+Valorous Escapade: Reveals the true weakness in an enemy which allows allies to gain courage to take advantage of the weakness and charge the foe with confidence. Bestows Bravery status. Range: 4 cells. 18 MP.
R-Ability: Saint's Reward - When the user successfully heals a target, the user recovers MP equal to 20% of the amount of HP the target recovered.
S-Ability: Blessed Touch - The effectiveness of healing spells is increased by 40% when the user casts the spell from a cell that is adjacent to the target.
D-Ability: Searing Heavenslight (Holy) - The sky opens up to reveal a brilliant light unbeknownst to the eyes of man that spills forth onto the planet and scorches enemies with awesome holy power, but does not kill; it only continues to scorch the foes for eternity, their immoral souls trapped in a perpetual, luminous torment. Deals 100% Piercing Int damage to all foes on the battlefield.
Stats:
HP: 35 (+10 from Sacred Doctrine)
MP: 60 (+25 from Sacred Doctrine)
Atk: 3 (+4 from Lunar Clairvoyance)
Def: 7 (+3 from Lucid Robes)
Int: 11 (+6 from Lunar Clairvoyance)
Spr: 8 (+7 from Lucid Robes)
Movement: 2 cells (+0 from Clarifier profession)(+1 from Sacred Doctrine)
Skill Points: 0
Last edited by Masquerade on Sat Jun 26, 2010 10:12 pm; edited 2 times in total
Re: Masquerade's Character Chronicle
Name: Tamashi, Wanderer of Graveyards
Gender: Male
Age: ??
Level: 3
Next Level: 0/10
Appearance:
Profession: Soul Blade - The one who claims this profession goes through meditative processes to achieve the perfect unity of the soul while utilizing various skills to break the strength of the enemy's spirit.
Weapon: Wooden Katana - A wooden sword used in practice battles. Be careful not to get a splinter...
Armor: Torn Yukata - A casual yukata with a few tears in it. Don't worry; no one will notice...maybe.
Accessory: Lunar Wing (SPR+1)
A-Ability: One Circle:
+Shuhari - Yield to Darkness: The enemy's soul succumbs to the overwhelming power of the shadows which banishes the light half of their soul. Lowers target's SPR by 50%. Range: 2 cells. 5 MP.
+Shuhari - Relent to Light: Causes weapon to gleam with an ethereal light that causes the dark half of the enemy's soul to pulse in fear causing slight damage. 120% Int Dmg. Range: Adjacent cell. 6 MP. Holy element.
+Shuhari - Savage Burst: Focuses the power of darkness in the soul to unleash a devastating combo fueled by the shadows that linger in the furthest reaches of the heart. 120% Atk Dmg. Range: Adjacent cell. 7 MP. Dark elemental.
+Shuhari - Harmonic Order: Balances the light and darkness within the soul through intense meditation. Increases INT and SPR by 100% for 2 turns. Range: Self only. 8 MP. Takes one turn of meditating to activate.
A-Ability: Item.
R-Ability: None.
S-Ability: Patto- Increases movement by a single cell.
D-Ability: Shuhari - One Circle - Soul Shatter (Neutral) - A swift sword slash is enough to sever the soul and shatter it into a million pieces. They cannot be collected and put back together. It is over. The body is left a hollow shell...never to feel again. Deals 200% Piercing Atk damage to one enemy up to 3 cells away.
Stats:
HP: 25
MP: 20
Atk: 6 (+1 from Wooden Katana)
Def: 2 (+0 from Torn Yukata)
Int: 4 (+0 from Wooden Katana)
Spr: 3 (+1 from Torn Yukata)(+1 from Lunar Wing)
Movement: 2 cells (+2 from Soul Blade profession)(+1 from Patto)
Skill Points: 0
Gender: Male
Age: ??
Level: 3
Next Level: 0/10
Appearance:
- Spoiler:
Profession: Soul Blade - The one who claims this profession goes through meditative processes to achieve the perfect unity of the soul while utilizing various skills to break the strength of the enemy's spirit.
Weapon: Wooden Katana - A wooden sword used in practice battles. Be careful not to get a splinter...
Armor: Torn Yukata - A casual yukata with a few tears in it. Don't worry; no one will notice...maybe.
Accessory: Lunar Wing (SPR+1)
A-Ability: One Circle:
+Shuhari - Yield to Darkness: The enemy's soul succumbs to the overwhelming power of the shadows which banishes the light half of their soul. Lowers target's SPR by 50%. Range: 2 cells. 5 MP.
+Shuhari - Relent to Light: Causes weapon to gleam with an ethereal light that causes the dark half of the enemy's soul to pulse in fear causing slight damage. 120% Int Dmg. Range: Adjacent cell. 6 MP. Holy element.
+Shuhari - Savage Burst: Focuses the power of darkness in the soul to unleash a devastating combo fueled by the shadows that linger in the furthest reaches of the heart. 120% Atk Dmg. Range: Adjacent cell. 7 MP. Dark elemental.
+Shuhari - Harmonic Order: Balances the light and darkness within the soul through intense meditation. Increases INT and SPR by 100% for 2 turns. Range: Self only. 8 MP. Takes one turn of meditating to activate.
A-Ability: Item.
R-Ability: None.
S-Ability: Patto- Increases movement by a single cell.
D-Ability: Shuhari - One Circle - Soul Shatter (Neutral) - A swift sword slash is enough to sever the soul and shatter it into a million pieces. They cannot be collected and put back together. It is over. The body is left a hollow shell...never to feel again. Deals 200% Piercing Atk damage to one enemy up to 3 cells away.
Stats:
HP: 25
MP: 20
Atk: 6 (+1 from Wooden Katana)
Def: 2 (+0 from Torn Yukata)
Int: 4 (+0 from Wooden Katana)
Spr: 3 (+1 from Torn Yukata)(+1 from Lunar Wing)
Movement: 2 cells (+2 from Soul Blade profession)(+1 from Patto)
Skill Points: 0
Re: Masquerade's Character Chronicle
Name: Aeria Gaines
Gender: Female
Age: 17
Level: 1
Next Level: 0/10
Appearance:
Profession: Fighter - The one who claims this profession rushes to the front lines to deal tons of physical damage while drawing the attention of foes to allow allies to use attacks without being threatened by a foe's attacks. (Shieldbearer)(Marksman)
Weapon: Iron Sword - A fairly useful sword made of iron.
Gun: Rifle - A simple gun that's not very powerful. (Range: 4 cells)
Shield: Hard Wooden Shield - A shield made of hard wood. No. It's not what you think. (5% chance of Block)
Armor: Beginner's Coat - A piece of light armor made primarily from cloth with a bit of metal reinforcement.
Accessory: Flea Market Chain (ATK+1)
A-Ability: Enhanced Onslaught:
+Hot-Blooded Surge: With a burst of adrenaline, the user creates an aura that strengthens the user and draws the attention of enemies. Increases ATK by 40% for three turns. Range: Self only. Draws the attention of any enemy that the user attacks. 6 MP.
+Sky Shatter: Strikes the enemy with enough power to shatter the very sky. 140% Atk Dmg. Range: Adjacent cell. 8 MP.
R-Ability: None.
S-Ability: Defense Expert - All physical damage taken is reduced by 10%.
D-Ability: Malice Cleaver (Neutral) - Draws in the hate and malice from the target and turns it back on it in the form a horrid strike from the user's weapon that rends the target's entrails from its very body. Deals 200% Piercing Atk damage to an enemy in an adjacent cell.
Stats:
HP: 25
MP: 15
Atk: 4 (+1 from Iron Sword)(+2 from Rifle)(+1 from Flea Market Chain)
Def: 3 (+1 from Beginner's Coat)(+1 from Hard Wooden Shield)
Int: 1 (+0 from Iron Sword)(+0 from Rifle)
Spr: 2 (+1 from Beginner's Coat)
Movement: 2 cells (+1 from Fighter profession)
Skill Points: 0
Gender: Female
Age: 17
Level: 1
Next Level: 0/10
Appearance:
- Spoiler:
Profession: Fighter - The one who claims this profession rushes to the front lines to deal tons of physical damage while drawing the attention of foes to allow allies to use attacks without being threatened by a foe's attacks. (Shieldbearer)(Marksman)
Weapon: Iron Sword - A fairly useful sword made of iron.
Gun: Rifle - A simple gun that's not very powerful. (Range: 4 cells)
Shield: Hard Wooden Shield - A shield made of hard wood. No. It's not what you think. (5% chance of Block)
Armor: Beginner's Coat - A piece of light armor made primarily from cloth with a bit of metal reinforcement.
Accessory: Flea Market Chain (ATK+1)
A-Ability: Enhanced Onslaught:
+Hot-Blooded Surge: With a burst of adrenaline, the user creates an aura that strengthens the user and draws the attention of enemies. Increases ATK by 40% for three turns. Range: Self only. Draws the attention of any enemy that the user attacks. 6 MP.
+Sky Shatter: Strikes the enemy with enough power to shatter the very sky. 140% Atk Dmg. Range: Adjacent cell. 8 MP.
R-Ability: None.
S-Ability: Defense Expert - All physical damage taken is reduced by 10%.
D-Ability: Malice Cleaver (Neutral) - Draws in the hate and malice from the target and turns it back on it in the form a horrid strike from the user's weapon that rends the target's entrails from its very body. Deals 200% Piercing Atk damage to an enemy in an adjacent cell.
Stats:
HP: 25
MP: 15
Atk: 4 (+1 from Iron Sword)(+2 from Rifle)(+1 from Flea Market Chain)
Def: 3 (+1 from Beginner's Coat)(+1 from Hard Wooden Shield)
Int: 1 (+0 from Iron Sword)(+0 from Rifle)
Spr: 2 (+1 from Beginner's Coat)
Movement: 2 cells (+1 from Fighter profession)
Skill Points: 0
Last edited by Masquerade on Sun May 18, 2014 9:08 pm; edited 3 times in total
Re: Masquerade's Character Chronicle
Name: Keriel Ra'shac-lorr
Gender: Male
Age: 24
Level: 50
Next Level: --/--
Appearance:
Profession: Shaman - The one who claims this profession has an amazing understanding of the darkest of arts from alchemy to necromancy and utilizes this knowledge to severely damage and debilitate his foes. (Basic Attack +3)(Immune Poison/Severe Poison/Venom)(Absorb Fire)(Absorb Dark)(Vulnerable Light/Holy)
Weapon: Skull's Desire - A fairly large baton made of bone with a intricate carvings in it complete with an elaborate skull on both ends. (Absorbs 25% of damage dealt by basic attacks as HP)
Armor: Dark Legacy's Coat - A beautiful violet coat with light cloud-like wisps on it in an abstract pattern. (Inflicts Confusion on an enemy that uses a physical attack on the wearer)
Accessory 1: Bone Pendant (Immune Doom/Instant Death)(Wearer evades KO status for 2 turns after HP reahces 0)
Accessory 2: Necklace of Mystery (Immune all negative mental status)
A-Ability: Vicious Beating:
+Double Hit: Bashes target with the user's weapon twice. 120% Atk Dmg. Range: Adjacent cell. 2 hits. 8 MP.
+Mighty Toss: Spins weapon rapidly before hurling it at an enemy. 140% Atk Dmg. Range: 4 cells. 8 MP.
---Ghostly Addition: Creates copies of weapon after it has been hurled and guides them all to strike the enemy. 110% Atk Dmg. Range: 4 cells. 7 hits. 14 MP.
+Hand Strike: Aims a blow at the target's weapon-wielding hand to temporarily prevent them from attacking. 120% Atk Dmg. Range: Adjacent cell. Chance of Disable. 12 MP.
+Slamming Thrust: Slams the end of weapon into the target causing them to go flying backwards. 130% Atk Dmg. Range: 2 cells. Pushes enemy back 3 cells. Chance of Blood Loss if used from an adjacent cell. 18 MP.
A-Ability: Scorching Shadows:
+Dark Flames: Conjures black and reddish-orange flames with which the user executes a variety of attacks and defensive moves. Must be used to before performing other Scorching Shadows A-Abilities. Damage output from Fire and Darkness elemental moves increases by 10%. Range: Self only. 24 MP.
+Dark Fireball: Commands flames to form a rather large sphere that the user hurls at a faraway foe. 120% Int Dmg. Range: 4 cells. Chance of Burn. Chance of Poison. Chance of Blind. 14 MP. Fire elemental.
+Dark Column: Creates a mighty surge of dark flames that completely envelops an enemy in the form of a column. 100% Int Dmg. Range: One enemy. Damage persists for 3 turns. Chance of Burn for each turn. If enemy is Burned twice, Burn becomes Burn 2 status. If Burned three times, Burn 2 becomes Burn 3 status. If Burned four times, there is a chance of Instant Death. 42 MP. Fire elemental. Damage dealt by Burn increases by 10% for each progression of the status.
+Dark Shield: Guides dark flames to fill the user's immediate area which scorches and pushes back enemies along with protecting the user from ranged attacks. 100% Int Dmg. Range: All surrounding cells. Pushes enemies back 2 cells. Surrounding cells become Dark Flame cells. Nullifies ranged attacks at ranges greater than or equal to 3 cells. Lasts 2 turns. 28 MP. Fire elemental.
+Dark Conflagration: Summons a small wisp of flame that slowly eats away at the battlefield and eventually fills the entire area with fire. Lowest cell to the right of the battlefield becomes Dark Flame cell. One cell becomes a Dark Flame cell each turn (goes up and down in columns.) Range: Set. 8 MP per turn.
+Dance of Blazing Darkness: Surrounds self with dark flames and lashes out at foes in a wild, tribal fury. 170% Atk Dmg. Range: All enemies. Chance of Burn. 36 MP. Dark elemental.
---Corrupt Judgement: Teleports to different spots on the battlefield and unleashes jets of flame in different directions to incinerate enemies. 120% Int Dmg. Range: Same row and column as the user. 3 hits. User teleports to a different cell for each hit. Chance of Burn. 40 MP. Fire elemental.
---Inferno's Calling: Myriad vortices appear in the sky and shoot down columns of concentrated flames to envelop random enemies. 150% Int Dmg. Range: All enemies. 12 randomized hits. Fire elemental.
A-Ability: Cursed Revelation:
+Black Grudge: Calls upon the grudges of the dead in order to place a powerful curse upon an enemy. 110% Int Dmg. Range: One enemy. Places Grudge status upon the enemy which causes the enemy to lose 25% Max Hp per turn for 3 turns. 16 MP.
+Rotting Curse: Casts a spell that causes the target to rot away from the inside. 110% Int Dmg. Range: One enemy. Places Plague status upon the enemy which causes the enemy to take 10% user's INT damage per turn for 3 turns. 16 MP.
+Voodoo Doll: Quickly crafts a voodoo doll of an enemy and then breathes life into it so that it may move and attack on its own along with being able to use the enemy's skills. Summons Voodoo Doll. Range: Any cell surrounding the user. Voodoo Doll has the target's stats. Any damage the Voodoo Doll takes, the enemy it is crafted after takes as well. 48 MP.
+Blood Sacrifice: Pulls out a random animal and slaughters it after which the user draws a seal in the spilled blood that is used to evoke a spell that can bring an ally back to life. Revives fallen character with 40% Max HP. Range: 4 cells. 32 MP.
A-Ability: Farewell Ruins of the World:
+Decay of What Was Once Beautiful: All natural and aritificial constructs in the immediate area succumb to rapid decay after which the resulting rotted material gathers in the sky above before descending upon the battlefield and damaging the opposition. 100% Int Dmg. Range: All enemies. Damage output increases by 10% for each nature/aritificial cell destroyed. Chance of Severe Poison. 28 MP.
+Glorious Moonfall: Fires a sphere of plagued darkness into the sky, the projectile travelling through the atmosphere and eventually hitting the moon which slowly begins to decay before crumbling, the rotten chunks falling onto the opposition. 280% Atk Dmg. Range: All enemies. 34 MP. Darkness elemental.
R-Ability: Resilient Deterioration - When the user recovers MP, the user releases mana in the form of a cloud that poisons any enemies in cells surrounding the user.
S-Ability: Blood Pact - Recovers MP equal to damage taken.
D-Ability: Dark Nova (Darkness) - The user becomes completely enveloped in flames before blasting off into the sky only to descend with such speed that the user shoots right throught he planet causing it to explode before thick ropes of shadows pull the planet back together. Deals 100% Piercing Int damage to all enemies on the battlefield.
Stats:
HP: 145 (+20 from Bone Pendant)
MP: 195 (+50 from Necklace of Mystery)
Atk: 29 (+17 from Skull's Desire)(+12 from Bone Pendant)
Def: 21 (+20 from Dark Legacy's Coat)
Int: 34 (+26 from Skull's Desire)
Spr: 25 (+24 from Dark Legacy's Coat)(+10 from Necklace of Mystery)
Movement: 2 cells (+1 from Shaman profession)
Skill Points: 0
Gender: Male
Age: 24
Level: 50
Next Level: --/--
Appearance:
- Spoiler:
Profession: Shaman - The one who claims this profession has an amazing understanding of the darkest of arts from alchemy to necromancy and utilizes this knowledge to severely damage and debilitate his foes. (Basic Attack +3)(Immune Poison/Severe Poison/Venom)(Absorb Fire)(Absorb Dark)(Vulnerable Light/Holy)
Weapon: Skull's Desire - A fairly large baton made of bone with a intricate carvings in it complete with an elaborate skull on both ends. (Absorbs 25% of damage dealt by basic attacks as HP)
Armor: Dark Legacy's Coat - A beautiful violet coat with light cloud-like wisps on it in an abstract pattern. (Inflicts Confusion on an enemy that uses a physical attack on the wearer)
Accessory 1: Bone Pendant (Immune Doom/Instant Death)(Wearer evades KO status for 2 turns after HP reahces 0)
Accessory 2: Necklace of Mystery (Immune all negative mental status)
A-Ability: Vicious Beating:
+Double Hit: Bashes target with the user's weapon twice. 120% Atk Dmg. Range: Adjacent cell. 2 hits. 8 MP.
+Mighty Toss: Spins weapon rapidly before hurling it at an enemy. 140% Atk Dmg. Range: 4 cells. 8 MP.
---Ghostly Addition: Creates copies of weapon after it has been hurled and guides them all to strike the enemy. 110% Atk Dmg. Range: 4 cells. 7 hits. 14 MP.
+Hand Strike: Aims a blow at the target's weapon-wielding hand to temporarily prevent them from attacking. 120% Atk Dmg. Range: Adjacent cell. Chance of Disable. 12 MP.
+Slamming Thrust: Slams the end of weapon into the target causing them to go flying backwards. 130% Atk Dmg. Range: 2 cells. Pushes enemy back 3 cells. Chance of Blood Loss if used from an adjacent cell. 18 MP.
A-Ability: Scorching Shadows:
+Dark Flames: Conjures black and reddish-orange flames with which the user executes a variety of attacks and defensive moves. Must be used to before performing other Scorching Shadows A-Abilities. Damage output from Fire and Darkness elemental moves increases by 10%. Range: Self only. 24 MP.
+Dark Fireball: Commands flames to form a rather large sphere that the user hurls at a faraway foe. 120% Int Dmg. Range: 4 cells. Chance of Burn. Chance of Poison. Chance of Blind. 14 MP. Fire elemental.
+Dark Column: Creates a mighty surge of dark flames that completely envelops an enemy in the form of a column. 100% Int Dmg. Range: One enemy. Damage persists for 3 turns. Chance of Burn for each turn. If enemy is Burned twice, Burn becomes Burn 2 status. If Burned three times, Burn 2 becomes Burn 3 status. If Burned four times, there is a chance of Instant Death. 42 MP. Fire elemental. Damage dealt by Burn increases by 10% for each progression of the status.
+Dark Shield: Guides dark flames to fill the user's immediate area which scorches and pushes back enemies along with protecting the user from ranged attacks. 100% Int Dmg. Range: All surrounding cells. Pushes enemies back 2 cells. Surrounding cells become Dark Flame cells. Nullifies ranged attacks at ranges greater than or equal to 3 cells. Lasts 2 turns. 28 MP. Fire elemental.
+Dark Conflagration: Summons a small wisp of flame that slowly eats away at the battlefield and eventually fills the entire area with fire. Lowest cell to the right of the battlefield becomes Dark Flame cell. One cell becomes a Dark Flame cell each turn (goes up and down in columns.) Range: Set. 8 MP per turn.
+Dance of Blazing Darkness: Surrounds self with dark flames and lashes out at foes in a wild, tribal fury. 170% Atk Dmg. Range: All enemies. Chance of Burn. 36 MP. Dark elemental.
---Corrupt Judgement: Teleports to different spots on the battlefield and unleashes jets of flame in different directions to incinerate enemies. 120% Int Dmg. Range: Same row and column as the user. 3 hits. User teleports to a different cell for each hit. Chance of Burn. 40 MP. Fire elemental.
---Inferno's Calling: Myriad vortices appear in the sky and shoot down columns of concentrated flames to envelop random enemies. 150% Int Dmg. Range: All enemies. 12 randomized hits. Fire elemental.
A-Ability: Cursed Revelation:
+Black Grudge: Calls upon the grudges of the dead in order to place a powerful curse upon an enemy. 110% Int Dmg. Range: One enemy. Places Grudge status upon the enemy which causes the enemy to lose 25% Max Hp per turn for 3 turns. 16 MP.
+Rotting Curse: Casts a spell that causes the target to rot away from the inside. 110% Int Dmg. Range: One enemy. Places Plague status upon the enemy which causes the enemy to take 10% user's INT damage per turn for 3 turns. 16 MP.
+Voodoo Doll: Quickly crafts a voodoo doll of an enemy and then breathes life into it so that it may move and attack on its own along with being able to use the enemy's skills. Summons Voodoo Doll. Range: Any cell surrounding the user. Voodoo Doll has the target's stats. Any damage the Voodoo Doll takes, the enemy it is crafted after takes as well. 48 MP.
+Blood Sacrifice: Pulls out a random animal and slaughters it after which the user draws a seal in the spilled blood that is used to evoke a spell that can bring an ally back to life. Revives fallen character with 40% Max HP. Range: 4 cells. 32 MP.
A-Ability: Farewell Ruins of the World:
+Decay of What Was Once Beautiful: All natural and aritificial constructs in the immediate area succumb to rapid decay after which the resulting rotted material gathers in the sky above before descending upon the battlefield and damaging the opposition. 100% Int Dmg. Range: All enemies. Damage output increases by 10% for each nature/aritificial cell destroyed. Chance of Severe Poison. 28 MP.
+Glorious Moonfall: Fires a sphere of plagued darkness into the sky, the projectile travelling through the atmosphere and eventually hitting the moon which slowly begins to decay before crumbling, the rotten chunks falling onto the opposition. 280% Atk Dmg. Range: All enemies. 34 MP. Darkness elemental.
R-Ability: Resilient Deterioration - When the user recovers MP, the user releases mana in the form of a cloud that poisons any enemies in cells surrounding the user.
S-Ability: Blood Pact - Recovers MP equal to damage taken.
D-Ability: Dark Nova (Darkness) - The user becomes completely enveloped in flames before blasting off into the sky only to descend with such speed that the user shoots right throught he planet causing it to explode before thick ropes of shadows pull the planet back together. Deals 100% Piercing Int damage to all enemies on the battlefield.
Stats:
HP: 145 (+20 from Bone Pendant)
MP: 195 (+50 from Necklace of Mystery)
Atk: 29 (+17 from Skull's Desire)(+12 from Bone Pendant)
Def: 21 (+20 from Dark Legacy's Coat)
Int: 34 (+26 from Skull's Desire)
Spr: 25 (+24 from Dark Legacy's Coat)(+10 from Necklace of Mystery)
Movement: 2 cells (+1 from Shaman profession)
Skill Points: 0
Last edited by Masquerade on Sun Aug 15, 2010 2:06 pm; edited 1 time in total
Re: Masquerade's Character Chronicle
Name: Tiamat
Gender: Female
Age: Appears 21
Level: 5
Next Level: --/--
Appearance:
Profession: River Goddess - The one who claims this profession also claims the responsibility of a deity who reigns over all of the flowing rivers that exist all over the planet. (Shieldbearer)
Weapon: Scale Saber - An elaborate saber with a hilt made of beautiful blue scales, the blade shimmering like refracted light.
Shield: Scale Shield - An amazing shield composed of tough, blue scales that wards off physical attacks. (Chance of Block +15%)
Armor: Scale Mail - Full mail completely constructed from durable scales that protect the user efficiently from physical blows.
Accessory: Scale Necklace (Critical Hit Rate for Basic Attacks +50%)
A-Ability: Valiant Waters:
+Watera: Drops a rather large sphere of water onto a target. 210% Int Dmg. Range: 3 cells. 16 MP. Water elemental.
+Stream Strike: Lashes out at the enemy with a whip made of pure water. 130% Atk Dmg. Range: 2 cells. 8 MP. Water elemental.
+Scalar Crash: Slices the enemy multiple times after covering the user's blade in sharp scales. 110% Atk Dmg. Range: Adjacent cell. 7 hits. 12 MP.
+Scalar Scatter: Fires several large scales into the opposition. 180% Atk Dmg. Range: All enemies (12 randomized hits.) 22 MP.
+Scalar Slide: Teleports one Scale Spawn to another location through the usage of mana. Teleports target Scale Spawn to another surrounding cell. Scale Spawn returns to an adjacent cell to the user on the next turn. Range: One Scale Spawn. 4 MP. Does not count as the user's Act action for the turn.
+Scalar Sacrifice: Shreds the very existence of a Scale Spawn into mana particles that are absorbed by the user. Sacrifices target Scale Spawn to fully recover MP. Range: One Scale Spawn.
A-Ability: Items.
R-Ability: None.
S-Ability: Scalar Protection - At the beginning of battle, summons four large Scale Spawn to adjacent cells.
D-Ability: Mighty Flow (Water) - Summons a huge column of water to crash down from the sky, burdening the target with tremendous pressure that squeezes the very life from it. Deals 200% Piercing Atk damage to one enemy up to 6 cells away.
HP: 35
MP: 25
Atk: 7 (+3 from Scale Saber)(+1 from Scale Necklace)
Def: 4 (+3 from Scale Mail)(+2 from Scale Shield)
Int: 5 (+0 from Scale Saber)
Spr: 4 (+0 from Scale Mail)
Movement: 2 cells (+1 from River Goddess profession)
Skill Points: 0
Scale Spawn, Lv. 5
Job: Scale Spawn (Follow the Leader)
A-Ability: Scalar Intervention:
+Harden: Increases the density and hardness of the user's body. Increases DEF by 40%. Range: Self only. 6 MP.
+Laser: Fires a concentrated laser at a faraway enemy. 120% Int Dmg. Range: 6 cells. 8 MP.
R-Ability: None.
S-Ability: Shock Guard - Takes all of the damage Tiamat would normally take.
D-Ability: None.
Stats:
HP: 40
MP: 30
Atk: 0
Def: 4
Int: 9
Spr: 5
Move: 0 cells
Gender: Female
Age: Appears 21
Level: 5
Next Level: --/--
Appearance:
- Spoiler:
Profession: River Goddess - The one who claims this profession also claims the responsibility of a deity who reigns over all of the flowing rivers that exist all over the planet. (Shieldbearer)
Weapon: Scale Saber - An elaborate saber with a hilt made of beautiful blue scales, the blade shimmering like refracted light.
Shield: Scale Shield - An amazing shield composed of tough, blue scales that wards off physical attacks. (Chance of Block +15%)
Armor: Scale Mail - Full mail completely constructed from durable scales that protect the user efficiently from physical blows.
Accessory: Scale Necklace (Critical Hit Rate for Basic Attacks +50%)
A-Ability: Valiant Waters:
+Watera: Drops a rather large sphere of water onto a target. 210% Int Dmg. Range: 3 cells. 16 MP. Water elemental.
+Stream Strike: Lashes out at the enemy with a whip made of pure water. 130% Atk Dmg. Range: 2 cells. 8 MP. Water elemental.
+Scalar Crash: Slices the enemy multiple times after covering the user's blade in sharp scales. 110% Atk Dmg. Range: Adjacent cell. 7 hits. 12 MP.
+Scalar Scatter: Fires several large scales into the opposition. 180% Atk Dmg. Range: All enemies (12 randomized hits.) 22 MP.
+Scalar Slide: Teleports one Scale Spawn to another location through the usage of mana. Teleports target Scale Spawn to another surrounding cell. Scale Spawn returns to an adjacent cell to the user on the next turn. Range: One Scale Spawn. 4 MP. Does not count as the user's Act action for the turn.
+Scalar Sacrifice: Shreds the very existence of a Scale Spawn into mana particles that are absorbed by the user. Sacrifices target Scale Spawn to fully recover MP. Range: One Scale Spawn.
A-Ability: Items.
R-Ability: None.
S-Ability: Scalar Protection - At the beginning of battle, summons four large Scale Spawn to adjacent cells.
D-Ability: Mighty Flow (Water) - Summons a huge column of water to crash down from the sky, burdening the target with tremendous pressure that squeezes the very life from it. Deals 200% Piercing Atk damage to one enemy up to 6 cells away.
HP: 35
MP: 25
Atk: 7 (+3 from Scale Saber)(+1 from Scale Necklace)
Def: 4 (+3 from Scale Mail)(+2 from Scale Shield)
Int: 5 (+0 from Scale Saber)
Spr: 4 (+0 from Scale Mail)
Movement: 2 cells (+1 from River Goddess profession)
Skill Points: 0
Scale Spawn, Lv. 5
Job: Scale Spawn (Follow the Leader)
A-Ability: Scalar Intervention:
+Harden: Increases the density and hardness of the user's body. Increases DEF by 40%. Range: Self only. 6 MP.
+Laser: Fires a concentrated laser at a faraway enemy. 120% Int Dmg. Range: 6 cells. 8 MP.
R-Ability: None.
S-Ability: Shock Guard - Takes all of the damage Tiamat would normally take.
D-Ability: None.
Stats:
HP: 40
MP: 30
Atk: 0
Def: 4
Int: 9
Spr: 5
Move: 0 cells
Re: Masquerade's Character Chronicle
Name: Rayne Saffir
Gender: Female
Age: 22
Level: 1
Next Level: 0/10
Appearance:
Profession: Aqua Knight - The one who claims this profession utilizes her control over water to execute powerful physical moves while boosting herself and debilitating foes.
Weapon: Broadsword - A simple broadsword. Nothing really special here.
Armor: Winter Bustier - A snow white bustier that provides excellent protection for the torso, but leaves most other areas vulnerable.
Accessory: White Gauntlet (ATK+1)
A-Ability: Aquatic Artes:
+Tiger Blade: Slashes the enemy with the ferocity of a tiger. 120% Atk Dmg. Range: Adjacent cell. 6 MP.
+Aqua Guard: Quickly forms a bubble that significantly boosts the user's stamina while protecting the user from outside attacks. Bestows Bubble. Increases DEF and SPR by 20% for three turns. Range: Self only. 10 MP. Can be disrupted by an attack of the Lightning element.
R-Ability: None.
S-Ability: Aquakinesis - Damage output of normal attacks and skills is increased by 50% as long as their is at least a single water cell on the field. Water cells are consumed upon attacking when this S-Ability is in play. When all water cells have vanished, this S-Ability can no longer be used unless more water cells come into play.
D-Ability: Blue Tiger (Water) - "She stabbed the earth viciously, a bestial visage flashing 'cross her face, then vanishing as lightning does. Vehement streams of blue mana surged from the point of puncture, and in mere moments, a prodigious representation of mana now stood before Rayne in the configuration of a sky blue tiger. Its turquoise fur bristled in anxiety, and its yellow eyes were those of the demons that dwell in the darkest corners of imagination, touching lightly upon a horror that even nightmares cannot reach. The gleaming fangs of the savage beast exhibited its ferocious authority over life. Without hesitation, Rayne dislodged her brilliant blade from the crude, unforgiving earth and mounted her tiger. It reared its head, tail flickering fickly from side to side, and with a mighty bound, it soared into the air, riding upon an achromatic cloud, the embodiment of the winter's purest snow." Deals 200% Piercing Atk damage to one enemy up to 6 cells away.
Stats:
HP: 25
MP: 15
Atk: 4 (+1 from Broadsword)(+1 from White Gauntlet)
Def: 3 (+1 from Winter Bustier)
Int: 2 (+0 from Broadsword)
Spr: 2 (+0 from Winter Bustier)
Movement: 2 cells (+1 from Aqua Knight profession)
Skill Points: 0
Gender: Female
Age: 22
Level: 1
Next Level: 0/10
Appearance:
- Spoiler:
- "Thus, she stood a prominent figure in front of the large gathering of knight apprentices, her snow white armored bustier glimmering in the soft sunlight and her matching white overcoat, complete with blue-gray lining, fluttered helplessly in the breeze, grasping for control, but never seizing it. Of course, her luscious, fluidic hair was as an embodiment of the sea itself, being a dark, abysmal blue and allowed the same warm breeze to tousle it as well. With her stern, predatory gaze, she moved her aquatic blue eyes over the crowd assembled before her. She paced across the wooden stage that had been set for her. The metallic cacophony of her lustrous, white greaves that went up about halfway to her knees echoed throughout the courtyard uninterrupted. She stopped, and began her speech." ~ From an excerpt of Tales of Alidaire: The Summoning
Profession: Aqua Knight - The one who claims this profession utilizes her control over water to execute powerful physical moves while boosting herself and debilitating foes.
Weapon: Broadsword - A simple broadsword. Nothing really special here.
Armor: Winter Bustier - A snow white bustier that provides excellent protection for the torso, but leaves most other areas vulnerable.
Accessory: White Gauntlet (ATK+1)
A-Ability: Aquatic Artes:
+Tiger Blade: Slashes the enemy with the ferocity of a tiger. 120% Atk Dmg. Range: Adjacent cell. 6 MP.
+Aqua Guard: Quickly forms a bubble that significantly boosts the user's stamina while protecting the user from outside attacks. Bestows Bubble. Increases DEF and SPR by 20% for three turns. Range: Self only. 10 MP. Can be disrupted by an attack of the Lightning element.
R-Ability: None.
S-Ability: Aquakinesis - Damage output of normal attacks and skills is increased by 50% as long as their is at least a single water cell on the field. Water cells are consumed upon attacking when this S-Ability is in play. When all water cells have vanished, this S-Ability can no longer be used unless more water cells come into play.
D-Ability: Blue Tiger (Water) - "She stabbed the earth viciously, a bestial visage flashing 'cross her face, then vanishing as lightning does. Vehement streams of blue mana surged from the point of puncture, and in mere moments, a prodigious representation of mana now stood before Rayne in the configuration of a sky blue tiger. Its turquoise fur bristled in anxiety, and its yellow eyes were those of the demons that dwell in the darkest corners of imagination, touching lightly upon a horror that even nightmares cannot reach. The gleaming fangs of the savage beast exhibited its ferocious authority over life. Without hesitation, Rayne dislodged her brilliant blade from the crude, unforgiving earth and mounted her tiger. It reared its head, tail flickering fickly from side to side, and with a mighty bound, it soared into the air, riding upon an achromatic cloud, the embodiment of the winter's purest snow." Deals 200% Piercing Atk damage to one enemy up to 6 cells away.
Stats:
HP: 25
MP: 15
Atk: 4 (+1 from Broadsword)(+1 from White Gauntlet)
Def: 3 (+1 from Winter Bustier)
Int: 2 (+0 from Broadsword)
Spr: 2 (+0 from Winter Bustier)
Movement: 2 cells (+1 from Aqua Knight profession)
Skill Points: 0
Re: Masquerade's Character Chronicle
Name: Scarlet Auburne
Gender: Female
Age: 22
Level: 1
Next Level: 0/10
Appearance:
Profession: Scholar - The one who claims this profession has spent many a day and night scanning tomes from the days of old in search of new knowledge which they convert into dangerous spells
Weapon: Dusty Tome - A thick tome covered in layers of dust.
Armor: Military Coat - A standard issue coat for military personnel.
Accessory: Bookmark (INT+1)
A-Ability: Ancient Knowledge:
+Final Pyre, All Expired: A path of scorching flames circles the user and burns any enemy attempting to surround the user. 110% Int Dmg. Range: All surrounding cells. 12 MP. Fire elemental.
+Insurgence: Causes an enormous icicle to emerge from beneath the enemy. 130% Int Dmg. Range: 4 cells. 8 MP. Ice elemental.
R-Ability: None.
S-Ability: Encyclopedic Mentality - The MP Costs of all skills are halved.
D-Ability: Ultima Indignation (Neutral) - Unleashes unimaginable power upon the opposition by mixing many different forms of mana to create a resonance that explodes, causing a shockwave of sheer power to shred the opposition. Deals 100% Piercing Int damage to all enemies on the battlefield.
Stats:
HP: 15
MP: 25
Atk: 1 (+0 from Dusty Tome)
Def: 2 (+1 from Military Coat)
Int: 4 (+1 from Dusty Tome)(+1 from Bookmark)
Spr: 3 (+1 from Military Coat)
Movement: 2 cells (+0 from Scholar profession)
Skill Points: 0
Gender: Female
Age: 22
Level: 1
Next Level: 0/10
Appearance:
- Spoiler:
Profession: Scholar - The one who claims this profession has spent many a day and night scanning tomes from the days of old in search of new knowledge which they convert into dangerous spells
Weapon: Dusty Tome - A thick tome covered in layers of dust.
Armor: Military Coat - A standard issue coat for military personnel.
Accessory: Bookmark (INT+1)
A-Ability: Ancient Knowledge:
+Final Pyre, All Expired: A path of scorching flames circles the user and burns any enemy attempting to surround the user. 110% Int Dmg. Range: All surrounding cells. 12 MP. Fire elemental.
+Insurgence: Causes an enormous icicle to emerge from beneath the enemy. 130% Int Dmg. Range: 4 cells. 8 MP. Ice elemental.
R-Ability: None.
S-Ability: Encyclopedic Mentality - The MP Costs of all skills are halved.
D-Ability: Ultima Indignation (Neutral) - Unleashes unimaginable power upon the opposition by mixing many different forms of mana to create a resonance that explodes, causing a shockwave of sheer power to shred the opposition. Deals 100% Piercing Int damage to all enemies on the battlefield.
Stats:
HP: 15
MP: 25
Atk: 1 (+0 from Dusty Tome)
Def: 2 (+1 from Military Coat)
Int: 4 (+1 from Dusty Tome)(+1 from Bookmark)
Spr: 3 (+1 from Military Coat)
Movement: 2 cells (+0 from Scholar profession)
Skill Points: 0
Re: Masquerade's Character Chronicle
Name: Melody Deremer
Gender: Female
Age: 26
Level: 8
Next Level: 12/24
Appearance:
Profession: Psychic - The one who claims this profession utilizes a hidden power within her mind to execute a variety of attacks that are only limited by her imagination, for her power is very versatile. (Equips: Bracelets)
Weapon: Dirty Bracelet - A bracelet made from beads that are cracked and smeared with grime. (Damage: INT)(Range: 4 cells)
Armor: Distant Sea, Solemn Breeze - A beautiful light green kimono with blue swirls and waves liken water.
Accessory: Kitsune Mask (INT+1)
A-Ability: Psychokinesis:
+Invisible Hold: Grasps the target's leg with the user's mind, holding the target in place. Range: 6 cells. Chance of Immobilize. 7 MP.
+Force Blast: Pushes a target back with a blast of invisible energy. 120% Int Dmg. Range: 3 cells. Pushes an enemy back 3 cells. 9 MP.
+Levitate: Concentrates psychic energy which allows the user to hover in midair. Bestows Float. Doubles Movement. Range: Self only. 8 MP.
+Flying Object: Hurls an object at a target that deals damage based on the size of the object that is hurled. 100% Int Dmg. (Small object) 130% Int Dmg. (Medium object) 160% Int Dmg. (Large object) Range: 6 cells (target and object.) 14 MP. Object is destroyed by the attack.
+Mind Control: Forcefully seizes power over a single enemy's mind allowing the user to manipulate the moves of the enemy for as long as the hold lasts. Takes control of target for 3 turns. Range: 6 cells. 29 MP. Enemy has chance of breaking free each turn. [1st turn - 0% chance; 2nd turn - 25% chance; Last turn - 50% chance] Target cannot break free if afflicted by a negative mental status effect.
+Psychic Rain: Sends arrows of invisible psychic energy skyrocketing into the air only to rain down endlessly on the opposition. 80% Int Dmg. Range: All enemies. 6 randomized hits. 28 MP. Lasts for 3 turns.
+Meditate: The user ceases to be stressed by the surrounding battle and takes a moment to focus all thoughts to fight more efficiently. Increases INT and SPR by 20%. Range: Self. ? MP.
+Burst Release: Lets the power of the mind take control, instantly warping any object on the battlefield from its position to a spot behind an enemy before the user surrounds the user's self with a psychic aura after which the user charges into an enemy sending it flying into the object. 150% Int Dmg. Range: One enemy (same row/column). Moves one object to a spot 2 cells behind an enemy. Pushes an enemy back 3 cells. ? MP.
+Mind Reader: With eyes closed, the user gazes into the minds of the opposition to gain better knowledge of their next moves so that the user may better dodge them. Increases Evasion Rate by 50% for 3 turns. Range: Self. ? MP.
+Material Tomb: Calls upon the mind to raise all objects available into the air before having them all converge on a single target causing massive damage and potentially rendering that target completely useless. 100% Int Dmg. Range: 6 cells. Destroys all moveable objects on the battlefield. Damage output increases by 10% for each object destroyed. ? MP.
A-Ability: Extrasensory Perception *LOCKED*
+Joyous Beam: Channels one's feelings of happiness to bring forth light into the world, focusing it to form a laser that blasts through enemies. 130% Int Dmg. Range: Straight line. Boosts user's SPR by 10% for three turns. ? MP. Holy elemental.
+Saddened Shower: Channels one's feelings of sadness to summon dark clouds to block all light after which a depressing rain falls upon the opposition. 110% Int Dmg. Range: All enemies. Chance of Apathy. ? MP. Water elemental.
+Anxious Storm: Channels one's feelings of worry into flashing lightning that strikes a solitary foe repeatedly. 90% Int Dmg. Range: Single enemy. 6 hits. Chance of Paralysis (once.) ? MP. Lightning elemental.
+Whimsical Wind: Channels one's carefree feelings into a slight breeze that quickly becomes a free-flowing gale that tosses the enemies back. 140% Int Dmg. Range: All enemies in a 3 cell radius. Pushes targets back 1 cell. ? MP. Wind elemental.
+Frightening Shadows: Channels one's feelings of deep-seated fear into monstrous shadows that lash out at a nearby enemy and tear it apart leaving it helpless and afraid. 160% Int Dmg. Range: 4 cells. Chance of Disable. Chance of Fear. ? MP. Darkness elemental.
+Defiant Quake: Channels one's feelings of rebellion and unleashes that spirit into the ground with a mighty blow causing the very earth to tremble in trepidation. 150% Int Dmg. Range: All enemies in a 4 cell radius. Chance of Immobilize. Chance of Slow. ? MP. Earth elemental.
+Arctic Indifference: Channels one's uncaring feelings for the world and those around which manifests into a couple of frozen daggers that pierce into an enemy and freezes them from the inside out. 40% Piercing Int Dmg. Range: 6 cells. 2 hits. Chance of Freeze. ? MP. Ice elemental.
+Raging Hellfire: Channels one's feelings of anger into a blazing inferno of fire and shadow that lashes out at the opposition leaving them to perish at the hands of severe burns and unknown infections. 180% Int Dmg. Range: All enemies. 4 randomized hits. Chance of Severe Burn. Chance of Toxin. ? MP. Fire elemental.
+Berserk Emotion: Not trying to hold back one's own sentiments, the user magnifies the strength of the user's feelings to deal more damage. Increases damage output of all Extrasensory Perception skills by 20% for 3 turns. Range: Self. ? MP.
+Synchronization: After inspiring a feeling into an enemy, the user spreads that feeling to another causing the exact same effects to be placed on it without resistance. Copies the negative status effects of one enemy and places them onto another, bypassing natural resistance. Range: 6 cells (both afflicted enemy and target.) ? MP.
A-Ability: Precognition *LOCKED*
+The Unseen: Focuses powers on what might be hidden from the sight of the user and the user's allies in order to uncover the position of invisible foes and traps that may have been set. Dispels Invisible. Removes all traps from the battlefield. Range: Set. ? MP.
+Enemy Insight: Floods of images of the moves of all enemies appear in the user's mind allowing for quick formations of evasive maneuvers to better dodge the assaults. Increases Evasion Rate by 75% for 2 turns. Range: Self. ? MP.
+Astral Position: Mirroring the position of the stars, the user manipulates the enemies using psychokinesis to move them into the places they are meant to be as dictated by fate. Moves all enemies [Enemy Move] cells from their current position. Extremely large enemies are unaffected. Range: Set. ? MP.
+Near Death Salvation: Seeing the end of allies in a sudden vision, the user releases a healing light that brings them farther away from the grasp of death. 25% Max HP Recovery. Range: All allies with Critical status. ? MP.
+Future's Wisdom: Seeks knowledge from the inventions of the future and uses that knowledge to amplify one's own mechanisms of battle. Doubles the stat boosts of the user's weapon for 5 turns. Range: Self. ? MP.
+Prevention: Slows down time to allow more time for an undesirable outcome of the future to be replaced by something like victory. Chance of Slow. Chance of Stop. Range: All enemies. ? MP.
+Godspeed: Enhances time surrounding an ally so that they may hurry to a bright future that awaits them. Bestows Haste. Range: Self or Single ally. ? MP.
+Treasure Translocation: Focuses powers on locating treasures and utilizes telekinesis to bring them forth so that the party may revel in the rewards the chests and containers may present. Warps Chests and Bags to the cells adjacent to the user. Range: Up to 4 random Chests and Bags. ? MP.
+Fortune of Despair: Grants the enemy knowledge of the depressing future that awaits it causing it to slip into a state of indifference towards life until it rots away for good. Chance of Doom. Range: Single enemy. ? MP.
+Calamitous End: Foresees a disastrous failure for the enemies and brings it forth into the present through means of a giant glyph in the sky that rains down huge fireballs and ravaging bolts of lightning upon the opposition. 270% Int Dmg. Range: All enemies. Chance of Instant Death. ? MP.
A-Ability: Eternal Genesis *LOCKED*
+Psycho Amp: Speeds up the user's psychic capabilities to better execute skills related to the power. Increases INT by 50% for 3 turns. Range: Self. ? MP.
---Psycho Magnification: Strengthens psychic force to allow feats that would normally not be able to be executed by the user. Allows user to move Extremely Large Objects through Innnate Control or any variation of it for 3 turns. Range: Self. ? MP.
+Psychic Blocks: Condenses psychic energy into a cube that ranges in size for which the user can utilize for other skills.
---Small: Forms small cubes of concentrated psychic energy and places them nearby. Creates 4 Small Psychic Blocks. Takes up 1 cell. Range: 6 cells radius. ? MP.
---Medium: Several cubes of average size are created and placed somewhere around the user. Creates 3 Medium Psychic Blocks. Takes up 1 cell. Range: 6 cell radius. ? MP.
---Large: Enormous cubes of psychic energy are created and situated in a position that is close to the user. Creates 2 Large Psychic Blocks. Takes up 1 cell. Range: 4 cell radius. ? MP.
---Extremely Large: Conjures an unbelievably humongous psychic block that takes up a lot of space. Creates 1 Extremely Large Psychic Block. Takes up 4 cells (square shape.) Range: 4 cell radius. ? MP. Cannot work unless user has Psycho Magnification status.
+Psychic Sword: Forms a blade made of psychic energy which concentrates the user's power, even though it limits range. All basic attacks become critical, but basic attack range is reduced to adjacent cell. Indefinite duration. Range: Self. ? MP.
+Psychic Shield: Forms a large shield made of psychic energy which increases the wielder's defensive capabilities. All damage taken is reduced by 25%. Indefinite duration. Range: Self. ? MP.
+Pressure Sphere: Traps an enemy in a sphere of psychic energy that slowly becomes smaller and smaller until the enemy's body is crushed. Reduces target Move to 0. Instant Death to target if sphere has not been broken in 3 turns. Sphere can only be broken by a physical critical hit. Range: 4 cells. ? MP.
+Psychic Matrix: Creates flat squares of psychic energy with sharp edges that fly forth to slash at the opposition. 70% Int Dmg. Range: All enemies. 17 randomized hits. ? MP.
+Flattening: Levitates a large object and directs it over to an enemy before smashing down on it repeatedly leaving it helplessly squished. 140% Int Dmg. Range: 4 cells (object and target.) Chance of Shrink. ? MP. Destroys object used.
+Psychic Wonderland: Thinking of nature, the user conjures similar features out of psychic energy turning the battlefield into a world of the user's own. Creates 6 Psychic Trees. Creates 4 Psychic Columns. Creates 4 Psychic Water cells. Creates 4 Psychic Shrubs. Chance of Confusion. Chance of Addle. Range: Set. ? MP.
+Psychic Glyph: Lasers of psychic energy carve an enormous glyph beneath the user that enhances control of the user's psychic powers and the battle in general. Places user in Psychic Glyph state. No other abilities can be used until the user dispels the status which does not consume an Act action. Range: Self. ? MP.
---Extension: Psychic Column: Sends a stream of psychic energy surging out of the glyph, carving the ground as it travels towards an enemy before trapping the enemy instanteneously in a column of dense psychic energy. Chance of Petrify. Range: 8 cells. ? MP.
---Retraction: Psychic Break: Calls back the energy sent out which disrupts the column created giving it a chance to break completely. Deals 1% Int Dmg. Range: Set. High critical hit chance. ? MP.
---Extension: Psychic Protection: Sends forth psychic energy from the glyph towards an ally where it forms a protective sphere to defend against the physical assaults of enemies. Bestows Protect. Range: 8 cells. ? MP.
---Retraction: Lingering Sentiment: Calls back the energy sent only to leave behind the feelings of care the user has towards the ally giving that ally strength and will to fight that much harder. Increases all stats by 15%. Range: Set. ? MP.
+Discreation: Toning down one's own psychic powers, the user tears away layer after layer of what composes the enemy leaving it wailing in horror as skin, muscle, tissue, bones, and organs are laid bare on the ground before it. 300% Int Dmg. Target DEF and SPR halved for 3 turns. Range: 6 cells. ? MP.
R-Ability: Exercising the Mind - When the user moves an object on the battlefield, the user recovers MP equal to 10% Max MP. Methods of movements include, but are not limited to, Innate Control and Flying Object.
S-Ability: Innate Control - Allows the user to move one object from one cell to another once per turn. Object must be at least 6 cells from the user or closer.
Innate Control (II) - With greater psychic instinct, allows the user to move two objects from one cell to another once per turn. Objects must be at least 7 cells from the user or closer.
D-Ability: Arrangement (Neutral) - Utilizes the utmost control over the user's psychic power in order to rearrange the target's internal organs, swirling them about and bashing them into each other while putting them in the wrong places, all of which is done by the user with psychokinesis. Deals 200% Piercing Int damage to a single enemy up to 6 cells away.
Stats:
HP: 25
MP: 45
Atk: 1 (+0 from Dirty Bracelet)
Def: 6 (+1 from Distant Sea, Solemn Breeze)
Int: 11 (+1 from Dirty Bracelet)(+1 from Kitsune Mask)
Spr: 7 (+1 from Distant Sea, Solemn Breeze)
Movement: 2 cells (+0 from Psychic profession)
Skill Points: 0
Gender: Female
Age: 26
Level: 8
Next Level: 12/24
Appearance:
- Spoiler:
Profession: Psychic - The one who claims this profession utilizes a hidden power within her mind to execute a variety of attacks that are only limited by her imagination, for her power is very versatile. (Equips: Bracelets)
Weapon: Dirty Bracelet - A bracelet made from beads that are cracked and smeared with grime. (Damage: INT)(Range: 4 cells)
Armor: Distant Sea, Solemn Breeze - A beautiful light green kimono with blue swirls and waves liken water.
Accessory: Kitsune Mask (INT+1)
A-Ability: Psychokinesis:
+Invisible Hold: Grasps the target's leg with the user's mind, holding the target in place. Range: 6 cells. Chance of Immobilize. 7 MP.
+Force Blast: Pushes a target back with a blast of invisible energy. 120% Int Dmg. Range: 3 cells. Pushes an enemy back 3 cells. 9 MP.
+Levitate: Concentrates psychic energy which allows the user to hover in midair. Bestows Float. Doubles Movement. Range: Self only. 8 MP.
+Flying Object: Hurls an object at a target that deals damage based on the size of the object that is hurled. 100% Int Dmg. (Small object) 130% Int Dmg. (Medium object) 160% Int Dmg. (Large object) Range: 6 cells (target and object.) 14 MP. Object is destroyed by the attack.
+Mind Control: Forcefully seizes power over a single enemy's mind allowing the user to manipulate the moves of the enemy for as long as the hold lasts. Takes control of target for 3 turns. Range: 6 cells. 29 MP. Enemy has chance of breaking free each turn. [1st turn - 0% chance; 2nd turn - 25% chance; Last turn - 50% chance] Target cannot break free if afflicted by a negative mental status effect.
+Psychic Rain: Sends arrows of invisible psychic energy skyrocketing into the air only to rain down endlessly on the opposition. 80% Int Dmg. Range: All enemies. 6 randomized hits. 28 MP. Lasts for 3 turns.
A-Ability: Extrasensory Perception *LOCKED*
A-Ability: Precognition *LOCKED*
A-Ability: Eternal Genesis *LOCKED*
---Small: Forms small cubes of concentrated psychic energy and places them nearby. Creates 4 Small Psychic Blocks. Takes up 1 cell. Range: 6 cells radius. ? MP.
---Medium: Several cubes of average size are created and placed somewhere around the user. Creates 3 Medium Psychic Blocks. Takes up 1 cell. Range: 6 cell radius. ? MP.
---Large: Enormous cubes of psychic energy are created and situated in a position that is close to the user. Creates 2 Large Psychic Blocks. Takes up 1 cell. Range: 4 cell radius. ? MP.
---Extremely Large: Conjures an unbelievably humongous psychic block that takes up a lot of space. Creates 1 Extremely Large Psychic Block. Takes up 4 cells (square shape.) Range: 4 cell radius. ? MP. Cannot work unless user has Psycho Magnification status.
---Extension: Psychic Column: Sends a stream of psychic energy surging out of the glyph, carving the ground as it travels towards an enemy before trapping the enemy instanteneously in a column of dense psychic energy. Chance of Petrify. Range: 8 cells. ? MP.
---Retraction: Psychic Break: Calls back the energy sent out which disrupts the column created giving it a chance to break completely. Deals 1% Int Dmg. Range: Set. High critical hit chance. ? MP.
---Extension: Psychic Protection: Sends forth psychic energy from the glyph towards an ally where it forms a protective sphere to defend against the physical assaults of enemies. Bestows Protect. Range: 8 cells. ? MP.
---Retraction: Lingering Sentiment: Calls back the energy sent only to leave behind the feelings of care the user has towards the ally giving that ally strength and will to fight that much harder. Increases all stats by 15%. Range: Set. ? MP.
R-Ability: Exercising the Mind - When the user moves an object on the battlefield, the user recovers MP equal to 10% Max MP. Methods of movements include, but are not limited to, Innate Control and Flying Object.
S-Ability: Innate Control - Allows the user to move one object from one cell to another once per turn. Object must be at least 6 cells from the user or closer.
D-Ability: Arrangement (Neutral) - Utilizes the utmost control over the user's psychic power in order to rearrange the target's internal organs, swirling them about and bashing them into each other while putting them in the wrong places, all of which is done by the user with psychokinesis. Deals 200% Piercing Int damage to a single enemy up to 6 cells away.
Stats:
HP: 25
MP: 45
Atk: 1 (+0 from Dirty Bracelet)
Def: 6 (+1 from Distant Sea, Solemn Breeze)
Int: 11 (+1 from Dirty Bracelet)(+1 from Kitsune Mask)
Spr: 7 (+1 from Distant Sea, Solemn Breeze)
Movement: 2 cells (+0 from Psychic profession)
Skill Points: 0
Last edited by Masquerade on Fri Nov 12, 2010 12:49 pm; edited 3 times in total
Re: Masquerade's Character Chronicle
Name: Mia Thorne
Gender: Female
Age: 13
Level: 6
Next Level: --/--
Appearance:
Profession: Dimensionalist - The one who claims this profession can tear the fabrics of reality with a single swipe of the sword in order to enter an alternate dimension that she uses to fabricate vicious and startling attacks.
Weapon: Lucky Star - A sword with a blade forged from a mixture of steel and fragments from a fallen star rumored to be extremely lucky. (Gold received +25%)
Armor: Simple Peach - A simple, yet still stunning kimono of a peach hue.
Accessory: Fragrant Flower (MP+5)
A-Ability: Dimension Shift:
+Ready at Will: Slashes air and enters an alternate dimension only to appear behind a target to deliver a vicious slash to the target. 100% Atk Dmg. Range: 4 cells. High critical hit rate. The user is allowed to take another action. 6 MP.
+Quick Dream: In a flash, the user strikes the enemy. 110% Atk Dmg. Range: 4 cells. The user is allowed to take another action. 8 MP.
+Word: Flow Blade: Causes the blade of the user's sword to waver as if it were an illusion. Doubles the hits of basic attacks and skills for 3 turns. Increases MP costs of all skills by 50% for 3 turns. Range: Self only. 12 MP.
+Chaos: Direct Seal: Plunges the user's sword into an enemy causing strange mana to enter it which jams the enemy's mind and prevents it from acting. 140% Atk Dmg. Range: Adjacent cell. Chance of Seal. 16 MP.
R-Ability: Flurry Rush - When an enemy gets closer to the user, the user can then rush up to an adjacent cell to the enemy and launch a basic attack.
S-Ability: Quick - The user attacks an attacking enemy for 100% Atk Dmg before the enemy lands its own attack.
D-Ability: Garden of Inception (Neutral) - Shatters reality with a slash of the user's sword bringing all enemies into the alternate dimension where the user unleashes a vast expanse of power in the form of a mighty gale which carries flower petals with sharp edges that slash at the enemies after which the user blasts all enemies with a concentrated ray of energy. Deals 100% Piercing Atk damage to all enemies on the battlefield.
Stats:
HP: 40
MP: 30 (+5 from Fragrant Flower)
Atk: 8 (+2 from Lucky Star)
Def: 5 (+1 from Simple Peach)
Int: 3 (+0 from Lucky Star)
Spr: 4 (+1 from Simple Peach)
Movement: 2 cells (+2 from Dimensionalist profession)
Skill Points: 0
Gender: Female
Age: 13
Level: 6
Next Level: --/--
Appearance:
- Spoiler:
Profession: Dimensionalist - The one who claims this profession can tear the fabrics of reality with a single swipe of the sword in order to enter an alternate dimension that she uses to fabricate vicious and startling attacks.
Weapon: Lucky Star - A sword with a blade forged from a mixture of steel and fragments from a fallen star rumored to be extremely lucky. (Gold received +25%)
Armor: Simple Peach - A simple, yet still stunning kimono of a peach hue.
Accessory: Fragrant Flower (MP+5)
A-Ability: Dimension Shift:
+Ready at Will: Slashes air and enters an alternate dimension only to appear behind a target to deliver a vicious slash to the target. 100% Atk Dmg. Range: 4 cells. High critical hit rate. The user is allowed to take another action. 6 MP.
+Quick Dream: In a flash, the user strikes the enemy. 110% Atk Dmg. Range: 4 cells. The user is allowed to take another action. 8 MP.
+Word: Flow Blade: Causes the blade of the user's sword to waver as if it were an illusion. Doubles the hits of basic attacks and skills for 3 turns. Increases MP costs of all skills by 50% for 3 turns. Range: Self only. 12 MP.
+Chaos: Direct Seal: Plunges the user's sword into an enemy causing strange mana to enter it which jams the enemy's mind and prevents it from acting. 140% Atk Dmg. Range: Adjacent cell. Chance of Seal. 16 MP.
R-Ability: Flurry Rush - When an enemy gets closer to the user, the user can then rush up to an adjacent cell to the enemy and launch a basic attack.
S-Ability: Quick - The user attacks an attacking enemy for 100% Atk Dmg before the enemy lands its own attack.
D-Ability: Garden of Inception (Neutral) - Shatters reality with a slash of the user's sword bringing all enemies into the alternate dimension where the user unleashes a vast expanse of power in the form of a mighty gale which carries flower petals with sharp edges that slash at the enemies after which the user blasts all enemies with a concentrated ray of energy. Deals 100% Piercing Atk damage to all enemies on the battlefield.
Stats:
HP: 40
MP: 30 (+5 from Fragrant Flower)
Atk: 8 (+2 from Lucky Star)
Def: 5 (+1 from Simple Peach)
Int: 3 (+0 from Lucky Star)
Spr: 4 (+1 from Simple Peach)
Movement: 2 cells (+2 from Dimensionalist profession)
Skill Points: 0
Last edited by Masquerade on Sun Jul 18, 2010 7:56 pm; edited 2 times in total
Re: Masquerade's Character Chronicle
Name: Lola Hare
Gender: Female
Age: 10
Level: 6
Next Level: --/--
Appearance:
Profession: Thaumaturge - The one who claims this profession possesses unimaginable magical power and uses that power to perform miracles. Whether they are good miracles or bad ones depends on who they are performed on.
Weapon: Brain Scrambler - An ornate mallet with the capability to crack someone's skull and smash that person's brains.
Armor: Velvet Dress - A wondrous dress made from velvet.
Accessory: Violet Ribbon (MP+5)
A-Ability: Dark Miracles:
+Poison Drop: Conjures a strange sphere of thick, black goop above a target's head and then drops it on the target. 110% Int Dmg. Range: 3 cells. Chance of Poison. 6 MP.
+Malevolent Drain: Shoots several spheres of darkness at a target that cause the target to steadily lose their stamina which instantly transfers over to the user. 100% Int Dmg. Range: 6 cells. Chance of Sap. User is healed for 100% of the damage Sap deals each turn. 12 MP.
+Writhing Shadows: Breathes life into shadows and manipulates them for various effects.
---Shadow Barrier: Hardens the shadows and forces them to form a tetrahedral barrier around an ally. Bestows Protect. Range: 3 cells. 8 MP.
---Shadow Shell: Increases the fluidity of the shadows and forces them to form a constantly moving barrier around an ally. Bestows Shell. Range: 3 cells. 8 MP.
R-Ability: Wraith of Pain - When attacked by any means, the user summons one Guardian Wraith in one cell surrounding the user that has the same stats except HP which is equal to the amount of damage taken and MP which is equal to 0. Guardian Wraiths have no skills or abilities of any kind; they can only execute basic attacks equal to the number of basic attacks that the user can execute.
S-Ability: Twisted Thorn - There is a 50% chance of Poison and Immobilize for enemies that enter a cell adjacent to the user.
D-Ability: A Life Lost to the Shadows (Darkness) - Immobilizes an enemy and forces it to watch as the shadows in the immediate area come to life and advance upon the enemy and strangle it slowly. Deals 200% Piercing Int damage to one enemy up to 4 cells away.
Stats:
HP: 25
MP: 50 (+5 from Violet Ribbon)
Atk: 2 (+6 from Brain Scrambler)
Def: 5 (+0 from Velvet Dress)
Int: 6 (+2 from Brain Scrambler)
Spr: 5 (+1 from Velvet Dress)
Movement: 2 cells (+0 from Thaumaturge profession)
Skill Points: 0
Gender: Female
Age: 10
Level: 6
Next Level: --/--
Appearance:
- Spoiler:
Profession: Thaumaturge - The one who claims this profession possesses unimaginable magical power and uses that power to perform miracles. Whether they are good miracles or bad ones depends on who they are performed on.
Weapon: Brain Scrambler - An ornate mallet with the capability to crack someone's skull and smash that person's brains.
Armor: Velvet Dress - A wondrous dress made from velvet.
Accessory: Violet Ribbon (MP+5)
A-Ability: Dark Miracles:
+Poison Drop: Conjures a strange sphere of thick, black goop above a target's head and then drops it on the target. 110% Int Dmg. Range: 3 cells. Chance of Poison. 6 MP.
+Malevolent Drain: Shoots several spheres of darkness at a target that cause the target to steadily lose their stamina which instantly transfers over to the user. 100% Int Dmg. Range: 6 cells. Chance of Sap. User is healed for 100% of the damage Sap deals each turn. 12 MP.
+Writhing Shadows: Breathes life into shadows and manipulates them for various effects.
---Shadow Barrier: Hardens the shadows and forces them to form a tetrahedral barrier around an ally. Bestows Protect. Range: 3 cells. 8 MP.
---Shadow Shell: Increases the fluidity of the shadows and forces them to form a constantly moving barrier around an ally. Bestows Shell. Range: 3 cells. 8 MP.
R-Ability: Wraith of Pain - When attacked by any means, the user summons one Guardian Wraith in one cell surrounding the user that has the same stats except HP which is equal to the amount of damage taken and MP which is equal to 0. Guardian Wraiths have no skills or abilities of any kind; they can only execute basic attacks equal to the number of basic attacks that the user can execute.
S-Ability: Twisted Thorn - There is a 50% chance of Poison and Immobilize for enemies that enter a cell adjacent to the user.
D-Ability: A Life Lost to the Shadows (Darkness) - Immobilizes an enemy and forces it to watch as the shadows in the immediate area come to life and advance upon the enemy and strangle it slowly. Deals 200% Piercing Int damage to one enemy up to 4 cells away.
Stats:
HP: 25
MP: 50 (+5 from Violet Ribbon)
Atk: 2 (+6 from Brain Scrambler)
Def: 5 (+0 from Velvet Dress)
Int: 6 (+2 from Brain Scrambler)
Spr: 5 (+1 from Velvet Dress)
Movement: 2 cells (+0 from Thaumaturge profession)
Skill Points: 0
Last edited by Masquerade on Sun Jan 23, 2011 4:20 pm; edited 2 times in total
Re: Masquerade's Character Chronicle
Name: Wallace Night
Gender: Male
Age: 17
Level: MAX
Next Level: --/--
Appearance:
Profession: Demonologist - Snooping in the realm of the unknown, the one who claims this profession risks his life in order to study demons and plead for their aid in battle. (Basic Attacks +3)(Chaos and Order)(Legion)(Commander)
*Chaos and Order: Existing in both realms of light and darkness, the user becomes completely immune to attacks of those elements.
*Legion: Conjures a small legion of demons at the start of battle, immediately consuming all SC. MP costs still apply.
*Commander: All demons have all their stats increased by 10%. The user may sacrifice an Act action and grant it to a demon instead.
Weapon: Twin Moon - An elegant sword meant for guiding demons, but can also be used to efficiently execute powerful physical attacks in battle.
Armor: Crescent Garments - Comfortable garments with crescent moon designs on them.
Accessory1: Lunar Wing - Brooch shaped like a beautiful iridescent wing. Its origins are unknown.
Accessory 2: Necromancer's Charm - Skull and crossbones pendant possessing an immense amount of negative energies.
Accessory 3: Saboteur's Bracer - Bracer created by someone with an extensive knowledge of ailments and diseases and specialized in eliminating people through those very methods.
A-Ability: Demonic Mayhem:
+Rage: Summons a demon of rage that spreads anger and distress throughout the enemy party. Summons Rage. Range: Adjacent cell. 9 MP.
---Berserktouch: Causes an enemy to lose its cool with a single touch. 100% Atk Dmg. Range: Adjacent cell. High chance of Berserk. 6 MP.
+Insanity: Summons a demon of insanity that spreads confusion and delusions throughout the enemy party. Summons Insanity. Range: Adjacent cell. 9 MP.
---Confusiontouch: Rends the enemy's mind into a crazed frenzy of meaningless thoughts that drives it mad. 100% Atk Dmg. Range: Adjacent cell. High chance of Confusion. 6 MP.
+Disease: Summons a demon of disease that spreads weakness and illnesses throughout the enemy party. Summons Disease. Range: Adjacent cell. 9 MP.
---Frailtouch: The enemy's body rejects all forms of healing, all thanks to a single touch from the enemy. 100% Atk Dmg. Range: Adjacent cell. High chance of Frail. 6 MP.
+Restriction: Summons a demon of restriction that spreads incapability throughout the enemy party. Summons Restriction. Range: Adjacent cell. 9 MP.
---Sealtouch: Completely halts the enemy's progress in battle by preventing it from moving and attacking. 100% Atk Dmg. Range: Adjacent cell. High chance of Seal. 16 MP.
+Slumber: Summons a demon of slumber that spreads fatigue throughout the enemy party that makes them susceptible to a deep sleep. Summons Slumber. Range: Adjacent cell. 9 MP.
---Sleeptouch: Touches the enemy gently with fingers as soft as silk that lures enemies into a peaceful slumber. 100% Atk Dmg. Range: Adjacent cell. High chance of Sleep. 6 MP.
+Forget: Summons a demon of forgetfulness that spreads disarray throughout the memories of the enemy party. Summons Forget. Range: Adjacent cell. 9 MP.
---Addletouch: All memories are wiped away as the user digs around in the enemy's mind. 100% Atk Dmg. Range: Adjacent cell. High chance of Addle. 6 MP.
+Neglect: Summons a demon of neglect that spreads ignorance throughout the enemy party. Summons Neglect. Range: Adjacent cell. 9 MP.
---Blindtouch: Veils the eyes and prevents the enemy from seeing, so that the enemy can better neglect all that is going on around it. 100% Atk Dmg. Range: Adjacent cell. High chance of Blind. 6 MP.
+Adversity: Summons a demon of adversity that spreads obstacles throughout the enemy party that the opposition is forced to overcome, lest they wish to perish. Summons Adversity. Range: Adjacent cell. 9 MP.
---Shrinktouch: Physically alters an enemy's body so that it is faced with the challenges presented to many humans. 100% Atk Dmg. Range: Adjacent cell. High chance of Shrink. 10 MP.
+Immortality: Summons a demon of immortality that spreads its essence throughout the enemy party, immortalizing them in stone forever. Summons Immortality. Range: Adjacent cell. 9 MP.
---Petrifytouch: Encases the enemy in stone causing them to live forever as a statue. 100% Atk Dmg. Range: Adjacent cell. High chance of Petrify. 16 MP.
+Despair: Summons a demon of despair that spreads hopelessness through the enemy party. Summons Despair. Range: Adjacent cell. 9 MP.
---Doomtouch: Drains all the hope from an enemy's body leaving just an empty, pessimistic shell that truly believes that the end is near. 100% Atk Dmg. Range: Adjacent cell. High chance of Doom. 24 MP.
A-Ability: The Deadly Seven:
+Belphegor: Summons the demon of sloth that forces its will upon the enemy party, making the enemies lazy and apathetic. Summons Belphegor. Range: Adjacent cell. 18 MP.
---Radial Atrophy: Spreads a seed of slothfulness throughout the enemy party causing them all to fall into a state of stasis in which they slowly decay. 100% Int Dmg. Range: All enemies. Chance of Sleep. Chance of Apathy. Chance of Slow. If enemy receives Sleep, Apathy, or Slow, there is a 99% chance of Sap as long as there is no immunity. 48 MP.
+Amon: Summons the demon of wrath that forces its will upon the enemy party, making the enemies extremely angry and blinded by hate. Summons Amon. Range: Adjacent cell. 18 MP.
---Widespread Rage: Spreads a seed of wrathfulness throughout the enemy party causing them all to become berserk with anger to the point where it becomes an inhibition. 100% Atk Dmg. Range: All enemies. Chance of Berserk. Chance of Blind. Chance of Immobilize. 48 MP.
+Beelzebub: Summons the demon of gluttony that forces its will upon the ally party, making all allies hunger for more and more, their search for overindulgence everlasting. Summons Beelzebub. Range: Adjacent cell. 18 MP.
---Moderation Neglect: Spreads a seed of gluttony throughout the ally party causing them all to long for relief and alleviation from pain with their hunger for it unable to be satiated. Bestows Regen and MP Regen. Range: All allies. 36 MP.
+Leviathan: Summons the demon of envy that forces its will upon itself, making itself jealous to the point of stealing the summoner's identity or the identity of anything around. Summons Leviathan. Range: Adjacent cell. 18 MP.
---Covetous Reflection: Fosters the true meaning of envy within oneself to the point where the user ends up taking the form of one who the user is envious. Gains stats and abilities of the target. Range: One ally/neutral/enemy character or object on the battlefield. 48 MP.
+Asmodeus: Summons the demon of lust that forces its will upon the enemy party, leaving the enemies horny and seduced, aching for the touch of passion. Summons Asmodeus. Range: Adjacent cell. 18 MP.
---Orgy of Desires: Spreads a seed of passion throughout the enemy party causing them to succumb to their primal, lustful instincts. 100% Int Dmg. Range: All enemies. Chance of Charm. Chance of Addle. Lowers target's SPR by 25%. 48 MP.
+Mammon: Summons the demon of greed that forces its will upon the ally party, making them greedy for money beyond imagination. Summons Mammon. Range: Adjacent cell. 18 MP.
---Seizing Fortune: Manifests the party's deep-seated greed in order to sap resources from the enemies in an attempt to get a hold on it, but in reality, it only serves to increase the party's greed even more. Increases Gold gained at the end of battle by 10%. Can be stacked, but Max is 200%. Range: Set. 36 MP.
+Lucifer: Summons the demon of pride that forces its will upon the enemy party, causing them to become empowered, but certain to fail. Summons Lucifer. Range: Adjacent cell. 18 MP.
---Arrogant Demise: Spreads a seed of pride throughout the enemy party causing them to become reckless due to their mindset that they are the strongest of the strong, though in truth, they are doomed from the very beginning of their onslaught. 100% Atk Dmg. Range: All enemies. Bestows Bravery. Chance of Deprotect. Chance of Doom. Chances of Deprotect and Doom are 99% as long as the target receives Bravery and does not have an immunity. 48 MP.
A-Ability: Palace of Transgression:
+Orobas: Summons a demonic prince with many legions of minor demons under his control, each with a negative affliction attached to them. Summons Orobas. Range: Adjacent cell. 36 MP.
---Euthanasia: Creates a vortex above the battlefield out of which numerous demons descend upon the enemies and unleash their myriad plagues upon the oppositions. Range: All enemies. Chance of Severe Poison. Chance of Confusion. Chance of Blind. Chance of Sleep. Chance of Seal. Chance of Berserk. Chance of Curse. Chance of Zombie. Chance of Doom. Chance of Petrify. Chance of Stop. 84 MP.
+Baal: Summons a demonic prince that steals the attention away from heavenly deities and remains to be the lord of false idols. Summons Baal. Range: Adjacent cell. 36 MP.
---Meteor Storm: Calls forth myriad stone statues to fall from the sky to pelt the opposition and scorch the enemies with the flames that surround the statues. 120% Int Dmg. Range: All enemies. Chance of Slow. Chance of Mana Leakage. Chance of Fear. 54 MP.
+Gaap: Summons a demonic prince that causes humans to become practically nonexistent while also possessing the power to steal away familiars from their magicians. Summons Gaap. Range: Adjacent cell. 36 MP.
---Grim Banishing: Unleashes a violent array of lightning that strikes all foes and forces their familiars from the battlefield. 140% Int Dmg. Range: All enemies. Increases user's DEF and SPR by 15%. Increases resistance to all elements by 10%. Chance of Paralysis. Banishes all enemy summons. 72 MP. Lightning elemental.
+Astaroth: Summon a demonic prince that has complete control over serpents and uses fear and chaos to manipulate the simple minds of humanity. Summons Astaroth. Range: Adjacent cell. 36 MP.
---Thorns of Trepidation: Causes spikes composed of concentrated darkness to fall from the sky and pierce the enemies after which an enormous black serpent slithers through the area, snapping and biting at the opposition inflicting great fear with each bite. 100% Piercing Atk Dmg. Range: All enemies. Chance of Venom. Chance of Fear. 144 MP.
A-Ability: Demonic Afterimage:
+Lunar Guidance: Receives an overwhelming gift of mana from the moon, but the sheer amount of power that it holds subdues the user. Recovers 30% Max MP. Range: Self only. User can neither move nor act next turn.
+Illusion Moon: Slashes the enemy once followed by the enemy being slaughtered by myriad blades of light after which the user slashes the enemy again only for more blades of light to follow. 110% Atk Dmg. Range: Adjacent cell. 14 hits. 21 MP.
+Frozen Tartarus: Conjures an enormous spire of ice to pierce the enemy from below. 180% Int Dmg. Range: 4 cells. 16 MP. Ice elemental.
+Waxing Crescent: A single, crescent-shaped slash that continuously damages the enemy utilizing the power of illusion mana. 130% Atk Dmg. Range: Adjacent cell. Damage persists for 3 turns. 18 MP.
+Galaxy Shock: Carves a glyph in midair that creates a black space around the target that fires lightning bolts at the target from all directions. 120% Int Dmg. Range: 3 cells. Chance of Paralysis. 6 hits. 36 MP. Lightning elemental.
+Arcane Star: Lunges at the enemy and slashes it while building up enough force to blow the enemy away. 150% Atk Dmg. Range: 3 cells. Pushes target back 3 cells. 12 MP.
+Soaring Nebula: Streams of light soar through the air from behind the user's back and strike and swirl about the target causing damage and confusion. 140% Int Dmg. Range: 6 cells. Chance of Confusion. 14 MP. Wind elemental.
+Midnight Cloud: A dark cloud forms under the user and carries the user around under the cover of night. Makes user Invisible until the user attacks a foe. Doubles Movement for 3 turns. Bestows Float. Range: Self only. 22 MP.
+Broken Hourglass: Shreds the fabric of time with a single slash, using time mana to enhance the user's next attack while halting the actions of all enemies. Next attack deals double damage. All enemies can neither move nor act during the next turn only. Range: Self only; All enemies. 48 MP.
+Astral Legion: Leaps into the air and slashes the enemy from above with great might after which several stars fall from the heavens to strike the same enemy. 240% Atk Dmg. Range: 2 cells. 5 hits. 54 MP.
R-Ability: Praemium Veneficus - Whenever the user manages to inflict a negative status effect on the enemy, the user recovers MP equal to 15% of the user's Max MP.
S-Ability: Demonic Knowledge - The user can use any of the moves of any demons as long as the demon has been summoned to the battlefield.
D-Ability: Malevolence Personified (Dark) - With a mighty strike to the ground, the user frantically unleashes a legion of demons that soar through the air and wreak havoc and spread immorality throughout the opposition relentlessly. Deals 100% Piercing Atk damage to all enemies on the battlefield.
+Chaos Maelstrom (Neutral) - Harvests pure mayhem into a frantic energy that surges about the battlefield, stealing away the very hope and will of those left standing. Deals 105% Piercing Int damage to all enemies on the battlefield.
+Dark Divergence (Dark) - Amasses the shadows into an enormous dome around the battlefield, claws emerging from the shadows to rip and shred at not only the bodies of the foes, but the souls as well, literally tearing them apart in every means of the word. Deals 115% Piercing Int damage to all enemies on the battlefield.
F-Ability: Rift Divider (Dark) - Raises one's blade into the air, every shadow left on the battlefield surging towards it as if it were a mighty conductor, the untamed shadows taking form to enlarge the blade a hundredfold, reaching high into the sky above the battlefield. With one last swing downwards, the foes unlucky enough to have survived the onslaught they were forced to bear before are now dissipated into nothingness. Deals 250% Piercing Dmg to all enemies in a straight line. Survivors are subject to Oblivion.
Stats:
HP: 15
MP: 25
SC: 0/4
DD: 0/100
Atk: 4
Def: 1
Int: 2
Spr: 3
Evasion: 19%
Movement: 2 cells (+1 from Demonologist Profession)
Skill Points: 0[/i]
Gender: Male
Age: 17
Level: MAX
Next Level: --/--
Appearance:
- Spoiler:
Profession: Demonologist - Snooping in the realm of the unknown, the one who claims this profession risks his life in order to study demons and plead for their aid in battle. (Basic Attacks +3)(Chaos and Order)(Legion)(Commander)
*Chaos and Order: Existing in both realms of light and darkness, the user becomes completely immune to attacks of those elements.
*Legion: Conjures a small legion of demons at the start of battle, immediately consuming all SC. MP costs still apply.
*Commander: All demons have all their stats increased by 10%. The user may sacrifice an Act action and grant it to a demon instead.
Weapon: Twin Moon - An elegant sword meant for guiding demons, but can also be used to efficiently execute powerful physical attacks in battle.
Armor: Crescent Garments - Comfortable garments with crescent moon designs on them.
Accessory1: Lunar Wing - Brooch shaped like a beautiful iridescent wing. Its origins are unknown.
Accessory 2: Necromancer's Charm - Skull and crossbones pendant possessing an immense amount of negative energies.
Accessory 3: Saboteur's Bracer - Bracer created by someone with an extensive knowledge of ailments and diseases and specialized in eliminating people through those very methods.
A-Ability: Demonic Mayhem:
+Rage: Summons a demon of rage that spreads anger and distress throughout the enemy party. Summons Rage. Range: Adjacent cell. 9 MP.
---Berserktouch: Causes an enemy to lose its cool with a single touch. 100% Atk Dmg. Range: Adjacent cell. High chance of Berserk. 6 MP.
+Insanity: Summons a demon of insanity that spreads confusion and delusions throughout the enemy party. Summons Insanity. Range: Adjacent cell. 9 MP.
---Confusiontouch: Rends the enemy's mind into a crazed frenzy of meaningless thoughts that drives it mad. 100% Atk Dmg. Range: Adjacent cell. High chance of Confusion. 6 MP.
+Disease: Summons a demon of disease that spreads weakness and illnesses throughout the enemy party. Summons Disease. Range: Adjacent cell. 9 MP.
---Frailtouch: The enemy's body rejects all forms of healing, all thanks to a single touch from the enemy. 100% Atk Dmg. Range: Adjacent cell. High chance of Frail. 6 MP.
+Restriction: Summons a demon of restriction that spreads incapability throughout the enemy party. Summons Restriction. Range: Adjacent cell. 9 MP.
---Sealtouch: Completely halts the enemy's progress in battle by preventing it from moving and attacking. 100% Atk Dmg. Range: Adjacent cell. High chance of Seal. 16 MP.
+Slumber: Summons a demon of slumber that spreads fatigue throughout the enemy party that makes them susceptible to a deep sleep. Summons Slumber. Range: Adjacent cell. 9 MP.
---Sleeptouch: Touches the enemy gently with fingers as soft as silk that lures enemies into a peaceful slumber. 100% Atk Dmg. Range: Adjacent cell. High chance of Sleep. 6 MP.
+Forget: Summons a demon of forgetfulness that spreads disarray throughout the memories of the enemy party. Summons Forget. Range: Adjacent cell. 9 MP.
---Addletouch: All memories are wiped away as the user digs around in the enemy's mind. 100% Atk Dmg. Range: Adjacent cell. High chance of Addle. 6 MP.
+Neglect: Summons a demon of neglect that spreads ignorance throughout the enemy party. Summons Neglect. Range: Adjacent cell. 9 MP.
---Blindtouch: Veils the eyes and prevents the enemy from seeing, so that the enemy can better neglect all that is going on around it. 100% Atk Dmg. Range: Adjacent cell. High chance of Blind. 6 MP.
+Adversity: Summons a demon of adversity that spreads obstacles throughout the enemy party that the opposition is forced to overcome, lest they wish to perish. Summons Adversity. Range: Adjacent cell. 9 MP.
---Shrinktouch: Physically alters an enemy's body so that it is faced with the challenges presented to many humans. 100% Atk Dmg. Range: Adjacent cell. High chance of Shrink. 10 MP.
+Immortality: Summons a demon of immortality that spreads its essence throughout the enemy party, immortalizing them in stone forever. Summons Immortality. Range: Adjacent cell. 9 MP.
---Petrifytouch: Encases the enemy in stone causing them to live forever as a statue. 100% Atk Dmg. Range: Adjacent cell. High chance of Petrify. 16 MP.
+Despair: Summons a demon of despair that spreads hopelessness through the enemy party. Summons Despair. Range: Adjacent cell. 9 MP.
---Doomtouch: Drains all the hope from an enemy's body leaving just an empty, pessimistic shell that truly believes that the end is near. 100% Atk Dmg. Range: Adjacent cell. High chance of Doom. 24 MP.
A-Ability: The Deadly Seven:
+Belphegor: Summons the demon of sloth that forces its will upon the enemy party, making the enemies lazy and apathetic. Summons Belphegor. Range: Adjacent cell. 18 MP.
---Radial Atrophy: Spreads a seed of slothfulness throughout the enemy party causing them all to fall into a state of stasis in which they slowly decay. 100% Int Dmg. Range: All enemies. Chance of Sleep. Chance of Apathy. Chance of Slow. If enemy receives Sleep, Apathy, or Slow, there is a 99% chance of Sap as long as there is no immunity. 48 MP.
+Amon: Summons the demon of wrath that forces its will upon the enemy party, making the enemies extremely angry and blinded by hate. Summons Amon. Range: Adjacent cell. 18 MP.
---Widespread Rage: Spreads a seed of wrathfulness throughout the enemy party causing them all to become berserk with anger to the point where it becomes an inhibition. 100% Atk Dmg. Range: All enemies. Chance of Berserk. Chance of Blind. Chance of Immobilize. 48 MP.
+Beelzebub: Summons the demon of gluttony that forces its will upon the ally party, making all allies hunger for more and more, their search for overindulgence everlasting. Summons Beelzebub. Range: Adjacent cell. 18 MP.
---Moderation Neglect: Spreads a seed of gluttony throughout the ally party causing them all to long for relief and alleviation from pain with their hunger for it unable to be satiated. Bestows Regen and MP Regen. Range: All allies. 36 MP.
+Leviathan: Summons the demon of envy that forces its will upon itself, making itself jealous to the point of stealing the summoner's identity or the identity of anything around. Summons Leviathan. Range: Adjacent cell. 18 MP.
---Covetous Reflection: Fosters the true meaning of envy within oneself to the point where the user ends up taking the form of one who the user is envious. Gains stats and abilities of the target. Range: One ally/neutral/enemy character or object on the battlefield. 48 MP.
+Asmodeus: Summons the demon of lust that forces its will upon the enemy party, leaving the enemies horny and seduced, aching for the touch of passion. Summons Asmodeus. Range: Adjacent cell. 18 MP.
---Orgy of Desires: Spreads a seed of passion throughout the enemy party causing them to succumb to their primal, lustful instincts. 100% Int Dmg. Range: All enemies. Chance of Charm. Chance of Addle. Lowers target's SPR by 25%. 48 MP.
+Mammon: Summons the demon of greed that forces its will upon the ally party, making them greedy for money beyond imagination. Summons Mammon. Range: Adjacent cell. 18 MP.
---Seizing Fortune: Manifests the party's deep-seated greed in order to sap resources from the enemies in an attempt to get a hold on it, but in reality, it only serves to increase the party's greed even more. Increases Gold gained at the end of battle by 10%. Can be stacked, but Max is 200%. Range: Set. 36 MP.
+Lucifer: Summons the demon of pride that forces its will upon the enemy party, causing them to become empowered, but certain to fail. Summons Lucifer. Range: Adjacent cell. 18 MP.
---Arrogant Demise: Spreads a seed of pride throughout the enemy party causing them to become reckless due to their mindset that they are the strongest of the strong, though in truth, they are doomed from the very beginning of their onslaught. 100% Atk Dmg. Range: All enemies. Bestows Bravery. Chance of Deprotect. Chance of Doom. Chances of Deprotect and Doom are 99% as long as the target receives Bravery and does not have an immunity. 48 MP.
A-Ability: Palace of Transgression:
+Orobas: Summons a demonic prince with many legions of minor demons under his control, each with a negative affliction attached to them. Summons Orobas. Range: Adjacent cell. 36 MP.
---Euthanasia: Creates a vortex above the battlefield out of which numerous demons descend upon the enemies and unleash their myriad plagues upon the oppositions. Range: All enemies. Chance of Severe Poison. Chance of Confusion. Chance of Blind. Chance of Sleep. Chance of Seal. Chance of Berserk. Chance of Curse. Chance of Zombie. Chance of Doom. Chance of Petrify. Chance of Stop. 84 MP.
+Baal: Summons a demonic prince that steals the attention away from heavenly deities and remains to be the lord of false idols. Summons Baal. Range: Adjacent cell. 36 MP.
---Meteor Storm: Calls forth myriad stone statues to fall from the sky to pelt the opposition and scorch the enemies with the flames that surround the statues. 120% Int Dmg. Range: All enemies. Chance of Slow. Chance of Mana Leakage. Chance of Fear. 54 MP.
+Gaap: Summons a demonic prince that causes humans to become practically nonexistent while also possessing the power to steal away familiars from their magicians. Summons Gaap. Range: Adjacent cell. 36 MP.
---Grim Banishing: Unleashes a violent array of lightning that strikes all foes and forces their familiars from the battlefield. 140% Int Dmg. Range: All enemies. Increases user's DEF and SPR by 15%. Increases resistance to all elements by 10%. Chance of Paralysis. Banishes all enemy summons. 72 MP. Lightning elemental.
+Astaroth: Summon a demonic prince that has complete control over serpents and uses fear and chaos to manipulate the simple minds of humanity. Summons Astaroth. Range: Adjacent cell. 36 MP.
---Thorns of Trepidation: Causes spikes composed of concentrated darkness to fall from the sky and pierce the enemies after which an enormous black serpent slithers through the area, snapping and biting at the opposition inflicting great fear with each bite. 100% Piercing Atk Dmg. Range: All enemies. Chance of Venom. Chance of Fear. 144 MP.
A-Ability: Demonic Afterimage:
+Lunar Guidance: Receives an overwhelming gift of mana from the moon, but the sheer amount of power that it holds subdues the user. Recovers 30% Max MP. Range: Self only. User can neither move nor act next turn.
+Illusion Moon: Slashes the enemy once followed by the enemy being slaughtered by myriad blades of light after which the user slashes the enemy again only for more blades of light to follow. 110% Atk Dmg. Range: Adjacent cell. 14 hits. 21 MP.
+Frozen Tartarus: Conjures an enormous spire of ice to pierce the enemy from below. 180% Int Dmg. Range: 4 cells. 16 MP. Ice elemental.
+Waxing Crescent: A single, crescent-shaped slash that continuously damages the enemy utilizing the power of illusion mana. 130% Atk Dmg. Range: Adjacent cell. Damage persists for 3 turns. 18 MP.
+Galaxy Shock: Carves a glyph in midair that creates a black space around the target that fires lightning bolts at the target from all directions. 120% Int Dmg. Range: 3 cells. Chance of Paralysis. 6 hits. 36 MP. Lightning elemental.
+Arcane Star: Lunges at the enemy and slashes it while building up enough force to blow the enemy away. 150% Atk Dmg. Range: 3 cells. Pushes target back 3 cells. 12 MP.
+Soaring Nebula: Streams of light soar through the air from behind the user's back and strike and swirl about the target causing damage and confusion. 140% Int Dmg. Range: 6 cells. Chance of Confusion. 14 MP. Wind elemental.
+Midnight Cloud: A dark cloud forms under the user and carries the user around under the cover of night. Makes user Invisible until the user attacks a foe. Doubles Movement for 3 turns. Bestows Float. Range: Self only. 22 MP.
+Broken Hourglass: Shreds the fabric of time with a single slash, using time mana to enhance the user's next attack while halting the actions of all enemies. Next attack deals double damage. All enemies can neither move nor act during the next turn only. Range: Self only; All enemies. 48 MP.
+Astral Legion: Leaps into the air and slashes the enemy from above with great might after which several stars fall from the heavens to strike the same enemy. 240% Atk Dmg. Range: 2 cells. 5 hits. 54 MP.
R-Ability: Praemium Veneficus - Whenever the user manages to inflict a negative status effect on the enemy, the user recovers MP equal to 15% of the user's Max MP.
S-Ability: Demonic Knowledge - The user can use any of the moves of any demons as long as the demon has been summoned to the battlefield.
D-Ability: Malevolence Personified (Dark) - With a mighty strike to the ground, the user frantically unleashes a legion of demons that soar through the air and wreak havoc and spread immorality throughout the opposition relentlessly. Deals 100% Piercing Atk damage to all enemies on the battlefield.
+Chaos Maelstrom (Neutral) - Harvests pure mayhem into a frantic energy that surges about the battlefield, stealing away the very hope and will of those left standing. Deals 105% Piercing Int damage to all enemies on the battlefield.
+Dark Divergence (Dark) - Amasses the shadows into an enormous dome around the battlefield, claws emerging from the shadows to rip and shred at not only the bodies of the foes, but the souls as well, literally tearing them apart in every means of the word. Deals 115% Piercing Int damage to all enemies on the battlefield.
F-Ability: Rift Divider (Dark) - Raises one's blade into the air, every shadow left on the battlefield surging towards it as if it were a mighty conductor, the untamed shadows taking form to enlarge the blade a hundredfold, reaching high into the sky above the battlefield. With one last swing downwards, the foes unlucky enough to have survived the onslaught they were forced to bear before are now dissipated into nothingness. Deals 250% Piercing Dmg to all enemies in a straight line. Survivors are subject to Oblivion.
Stats:
HP: 15
MP: 25
SC: 0/4
DD: 0/100
Atk: 4
Def: 1
Int: 2
Spr: 3
Evasion: 19%
Movement: 2 cells (+1 from Demonologist Profession)
Skill Points: 0[/i]
Last edited by Masquerade on Sat Dec 14, 2013 6:05 pm; edited 6 times in total
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» The Manatorium Chronicle
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» .the world is twisted [Starting - Accepting 4]
» Tom's Character Log
» New character
» JCM's only character
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