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Masquerade's Character Chronicle

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Masquerade's Character Chronicle - Page 5 Empty Re: Masquerade's Character Chronicle

Post by Masquerade Thu Jul 29, 2010 4:27 pm

Name: Magnus Faircloth
Age: 26
Gender: Male
Appearance:
Spoiler:

Description: A simple son of a tanner and seamstress, Magnus broke away from the family trades in order to train to fight. Having an affinity with wyverns, he decided to incorporate that into his battle techniques and became a wyvern rider for the kingdom of Renais.

Level: 5

Class/Stats: Wyvern Rider

Lance: D [31/70]

HP: 28 (50%)
STR: 10 (60%)
SKL: 8 (40%)
SPD: 7 (40%)
LUC: 6 (30%)
DEF: 9 (60%)
RES: 0 (20%)
MOV: 7
CON: 9 + 7 Aid

Hit: 99
Attack: 17
Avoid: 20
Critical: 4
Attack Speed: 7

Inventory:

+ Iron Lance [45/45]
Lance Level: E
Rng: 1
Wt: 8
Mt: 7
Hit: 80
Crit: 0
Other: N/A

+ Javelin [20/20]
Lance Level: E
Rng: 1-2
Wt: 11
Mt: 6
Hit: 65
Crit: 0

+ Vulnernary [3/3]

+Empty.

+Empty.


Last edited by Masquerade on Thu Dec 09, 2010 3:41 pm; edited 1 time in total
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Post by Masquerade Sun Aug 15, 2010 2:52 pm

Name: Chance Crawford
Gender: Male
Age: 22
Level: 5
Next Level: --/--
Appearance:
Spoiler:

Profession: Renegade Knight - A once prominent knight, the one who claims this profession has deserted his rank, but only to seek out the truth of an evil who lurks within the army he once cherished so dearly.

Weapon: Death and Rebirth - "The quintessence of light and dark, the juxtaposition of chaos and order, and the paradisiacal balance of masculinity and femininity were all manifested and equally delineated in a solitary weapon. The blade's luminescence projected radiant prominence throughout the dim Clerk's Office presenting it with the gift of illumination. On the other hand, a diabolical ambiance proliferated from the ebony hilt which attained the form of the twin, membrane-like wings of a demon, twisted together at the bottom and moving up to the cross of the hilt which portrayed the actual wings, open and ready for flight." ~excerpt from Tales of Alidaire: The Summoning
Armor: Royal Knight's Mail - The standard issue mail for a member of the Royal Knights, though this set is colored white instead of silver.
Accessory: Emblazoned Phoenix Cape (ATK+2)(DEF+1)

A-Ability: Forsaken Blade:

+Ritornello: Covers blade of the user's sword in light and slashes left, followed by a quick slash to the right, and finishing with a spinning slash that hits any surrounding enemies. 120% Atk Dmg. Range: All surrounding cells. 3 hits. 16 MP. Light elemental.

+Magnus Inlumino: Conjures a sphere of light to hurl at an enemy. 140% Int Dmg. Range: 4 cells. 12 MP. Light elemental.

+Percuro: Mends the minor wounds of one's self or an ally. 100% Int HP Recovery. Range: 3 cells. 8 MP.

R-Ability: Scathing Holy Flame - When physically attacked from an adjacent cell, 35% of the damage is reflected back at the enemy as Piercing Holy damage and there is a 75% chance that the attacker will receive Burn status.

S-Ability: Phoenix Blessing - User automatically gains Reraise status at the beginning of the battle.

D-Ability: White Phoenix (Holy) - With only a quick flash of light as warning, a searing white flame blazes to life and takes the form of a majestic phoenix that soars over the battlefield only to crash into its target, draining away the target's life force and using it to bring back those who have fallen. Deals 200% Piercing Int damage to one enemy on the battlefield. Revives all fallen allies with 100% Max HP.

Stats:

HP: 35
MP: 20
Atk: 6 (+3 from Death and Rebirth)(+2 from Emblazoned Phoenix Cape)
Def: 7 (+1 from Royal Knight's Mail)(+1 from Emblazoned Phoenix Cape)
Int: 4 (+2 from Death and Rebirth)
Spr: 5 (+0 from Royal Knight's Mail)
Movement: 2 cells (+1 from Renegade Knight profession)

Skill Points: 0


Last edited by Masquerade on Fri Sep 10, 2010 3:38 pm; edited 1 time in total
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Post by Masquerade Sun Aug 15, 2010 3:20 pm

Name: Oliver Rosenthal
Gender: Male
Age: 16
Level: 5
Next Level: --/--
Appearance:
Spoiler:

Profession: Acrobat - The one who claims this profession is extremely flexible and agile allowing for him to incorporate his acrobatic moves into a style created to battle enemies, which happen to be more effective on the slower ones.

Weapon: Acrobatic Mastery - Being unarmed, he who has chosen to be an acrobat by profession must exercise his might to retain his qualities to stay effective in battle.
Armor: Crescent Tunic - A bland, gray tunic with a small, yellow crescent moon and stars emblazoned upon one corner.
Accessory: Lightweight Shoes (ATK+1)

A-Ability: Agile Defeat:

+Tornado Pirouette: Leaps into the air and rotates with incredible speed causing the target to be kicked repeatedly when the user gets close enough. 110% Atk Dmg. Range: Adjacent cell. 4 hits. 10 MP.

+Feign Reversal: Rushes the enemy, but disappears only to reappear behind the target and delivers a devastating kick. 150% Atk Dmg. Range: 3 cells. 10 MP.

+Terre Promise: Performs several flips and acrobatics to disorient the enemy and fiinishes with an upwards kick from below to the target's jaw causing the target to become airborne. 130% Atk Dmg. Range: 6 cells. Chance of Confusion. 12 MP.

R-Ability: Consequence - When attacked by any means, the user has a 30% chance of dodging the attack and a 50% chance of inflicting Disable upon the attacker, but only if the user previously dodged.

S-Ability: Lightweight - User can move an additional 2 cells per turn and also gains an extra basic attack.

D-Ability: Silver Serpent (Neutral) - With a surge of mana, conjures an enormous serpent of a silver hue to slither across the battlefield, crushing any enemy who stands in its path, for none can withstand the might of the huge creature, nor the force of the mana it is created from. Deals 100% Piercing Atk damage to all enemies on the battlefield.

Stats:

HP: 35
MP: 30
Atk: 8 (+4 from Acrobatic Mastery)(+1 from Lightweight Shoes)
Def: 4 (+1 from Crescent Tunic)
Int: 3 (+0 from Acrobatic Mastery)
Spr: 4 (+1 from Crescent Tunic)
Movement: 2 cells (+2 from Acrobat profession)

Skill Points: 0
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Post by Masquerade Thu Aug 26, 2010 6:07 pm

Name: Marilyn Foxglove
Gender: Female
Age: 20
Level: 5
Next Level: --/--
Appearance:
Spoiler:

Profession: Assassin - Wearing the garments of a normal person, the one who claims this profession acts innocent and goes about her business as a guise to catch unsuspecting foes off guard with amazing ferocity.

Weapon: Concealed Blade - A bladed weapon that fits perfectly in one's sleeve.
Armor: Maid's Outfit - Today's the day I get to serve my master...and maybe kill him?
Accessory: Maid's Bonnet - Just some nice headgear to complete the maid's outfit.

A-Ability: Harried Massacre:

+Predation: Hides one's appearance so that one may move about unseen to better get the jump on foes. Target becomes Invisible until an attack action is executed. Range: Self. 6 MP.

+Lockjaw: Thrusts one's blade up into the bottom of the target's jaw and pushes upwards until the blade pierces through the muscle and cartilage and emerges through the target's tongue and into the target's mouth. 130% Atk Dmg. Range: Adjacent cell. Chance of Silence. 8 MP.

+Crucial Point: Pinpoints the vital spots of all targets and focuses attacks on them so that each blow becomes more deadly than usual. Increases Critical Hit Rate by 50%. Range: Self. 8 MP.

R-Ability: Dancing Dagger - Upon being physically assaulted from a distance of 2 cells or less, the user unleashes a flurry of disorienting slashes with the user's concealed weapon. Deals 80% Atk Dmg per hit for a total of four hits. Each hit has a 20% chance of inflicting Confusion upon the attacker.

S-Ability: Strike to Kill - The user's critical hit rate is passively boosted by 50%.

D-Ability: Death Zephyr (Neutral) - Lunges into an enemy and slashes it from all directions using the user's flexibility to dodge any counterattacks and knowledge of anatomy to strike every single one of the target's vital points. Deals 200% Piercing Atk damage to one enemy up to 2 cells away. Capable of dealing a critical hit. Negates the target's R-Ability.

Stats:

HP: 35
MP: 25
Atk: 8 (+1 from Concealed Blade)
Def: 5 (+1 from Maid's Outfit)
Int: 3 (+0 from Concealed Blade)
Spr: 4 (+1 from Maid's Outfit)(+1 from Maid's Bonnet)
Movement: 2 cells (+2 from Assassin profession)

Skill Points: 0


Last edited by Masquerade on Sat Sep 11, 2010 12:45 pm; edited 2 times in total
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Post by Masquerade Fri Aug 27, 2010 1:49 pm

Name: Alexandra Valentine
Gender: Female
Age: 22
Level: 5
Next Level: --/--
Appearance:
Spoiler:

Profession: Noble - An affluent being possessing vast wealth, what could the one who claims this profession actually do in battle? One would be surprised...

Weapon: Light Saber - No, not "may the force be with you." It's just light in weight is all.
Armor: Elegant Lady's Dress - A beautiful dress to be worn by a rich beautiful lady.
Accessory: Sun Parasol - A parasol used to protect one's fair skin from the dreaded sun.

A-Ability: Delightful Subjugation:

+Graceful Curtsy: A nice gesture before one battles, one that apologizes ahead of time to the enemy that is about to be decimated. Increases ATK and INT by 25%. Range: Self. 8 MP.

+Slash, Distance, Lunge: Slashes the enemy before leaping back quickly to gain distance, and follows up with a devastating lunge ending up with the user's weapon embedded in the target's stomach. 140% Atk Dmg. Range: Adjacent cell. 2 hits. 10 MP.

+Violet Chains: Fires several chains surging in a wondrous violet energy at a target, and finishes by wrapping the target up tightly in those very chains. 120% Atk Dmg. Range: 3 cells. Chance of Seal. 3 hits. 16 MP.

R-Ability: Overwhelming Luminance - Upon being assaulted from an adjacent cell by any means, releases a massive surge of light to scathe all surrounding enemies for 100% Holy Int Dmg.

S-Ability: Progression of Life - The user gains an extra Stat Point upon each level up.

D-Ability: Au Revoir (Holy) - A final farewell in which the user opens a vortex of light above and below the user, both vortices pulling in with great force causing the target to slowly rip apart which ends up with both halves disappearing into oblivion. Deals 200% Piercing Int Dmg to a single target up to 6 cells away. Chance of Oblivion.

Stats:

HP: 20
MP: 25
Atk: 7 (+1 from Light Saber)(+1 from Sun Parasol)
Def: 4 (+0 from Elegant Lady's Dress)
Int: 5 (+0 from Light Saber)
Spr: 4 (+1 from Elegant Lady's Dress)
Movement: 2 cells (+1 from Noble profession)

Skill Points: 0


Last edited by Masquerade on Wed Oct 06, 2010 11:18 pm; edited 1 time in total
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Post by Masquerade Fri Aug 27, 2010 7:23 pm

Name: Albert Valentine
Gender: Male
Age: 43
Level: 5
Next Level: --/--
Appearance:
Spoiler:

Profession: Chaos Knight - The only one to ever wield this title, the one who claims this profession unleashes a mad rage the likes of which are driven by a force of chaos in his own mind that destroys logic and rational thought.

Weapon: Gilded Edge - A magnificent broadsword crafted from gold...at least, that's what it looks like.
Weapon: Plagued Edge - The blade of this large broadsword is NOT made from some toxic metal or anything. No refunds though... (Darkness elemental)(Added Effect: Plague)
Armor: Chaos Mail - A finely crafted set of mail that serves to drive one's insanity.
Accessory: Crimson Fur - A wonderful fur coat made from the fur the wearer ripped off of an animal with bare hands.

A-Ability: Depths of Chaos:

+Colossal Clash: Brings both weapons into an enemy where they meet dealing tons of damage. 180% Atk Dmg. Range: Adjacent cell. 12 MP.

+Violent Vortex: Spins around with broadswords outstretched causing massive damage through a succession of multiple hits. 140% Atk Dmg. Range: All surrounding cells. 4 hits. 12 MP.

+Abyss Darkra: Conjures the darkest of energies and forms it into a large sphere that the user hurls at a foe. 135% Int Dmg. Range: 6 cells. Chance of Confusion. 10 MP. Dark elemental.

R-Ability: Lost Soul - Upon being assaulted by magical means, the user howls into the sky causing a misguided spirit to swoop down to steal the attacker's soul, warping the attacker's mind in the process. Chance of permanent Confusion, Addle, Mesmerize, and Berserk, each with a 15% probability.

S-Ability: Massive Dual Wield - Allows the user to dual wield two-handed weapons.

D-Ability: Pandemonium Paradigm (Dark) - Shreds the fabric of reality to allow a world of nightmares to infiltrate the battlefield that terrorize all foes allowing the user to utilize the turmoil to unleash devastating slashes upon unsuspecting or distracted enemies. Deals 100% Piercing Atk damage to all enemies on the battlefield.

Stats:

HP: 55
MP: 20
Atk: 9 (+2 from Gilded Edge)(+2 from Plagued Edge)
Def: 3 (+1 from Chaos Mail)(+1 from Crimson Fur)
Int: 1 (+0 from Gilded Edge)(+0 from Plagued Edge)
Spr: 4 (+0 from Chaos Mail)
Movement: 2 cells (+1 from Chaos Knight profession)

Skill Points: 0


Last edited by Masquerade on Fri Jul 01, 2011 4:15 pm; edited 1 time in total
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Post by Masquerade Mon Aug 30, 2010 11:34 am

Name: Stewart Rifkin
Gender: Male
Age: 28
Level: 5
Next Level: --/--
Appearance:
Spoiler:

Profession: First Mate - The one who claims this profession is not only extremely trusted by the captain, but he also possesses the power to back up his position and enforce his authority on any miscreants.

Weapon: Chipped Cutlass - It never hurt anyone to invest a little money into taking care of their weapon...
Armor: Freelance Vest - A versatile vest typically worn by freelancers.
Accessory: Hidden Bandana - A good seafarer always has one of these whether he's wearin' it or not.

A-Ability: Seaward Survival:

+Careless Cutlass: An amazingly powerful blow that trades off accuracy for sheer strength. 160% Atk Dmg. Range: Adjacent cell. Low hit rate. 8 MP.

+Double Slash: A single slash, followed by another slash of equal power. 120% Atk Dmg. Range: Adjacent cell. 2 hits. 8 MP.

+Down the Hatch: Pulls out a flask and takes a mighty gulp of its alcoholic contents in order to draw additional strength from a slightly drunken state. Next attack deals double damage. Range: Self. 8 MP.

R-Ability: Auto-Potion - Upon taking damage, the user automatically consumes a Potion.

S-Ability: Sailor's Rage - The stress of a life at sea manifests into a rage that cannot be quelled by ordinary means. User goes Berserk for 3 turns. Berserk status cannot be removed by any means and only disappears when the ability's duration ends.

D-Ability: Waterspout (Water) - Thrusts the user's weapon into an enemy which gives rise to a horrifying waterspout that swirls about the target with great force as if to rip its very skin from its body. Deals 200% Piercing Atk damage to one enemy in an adjacent cell.

Stats:

HP: 40
MP: 25
Atk: 7 (+1 from Chipped Cutlass)(+1 from Hidden Bandana)
Def: 5 (+1 from Freelance Vest)
Int: 3 (+0 from Chipped Cutlass)
Spr: 4 (+1 from Freelance Vest)
Movement: 2 cells (+1 from First Mate profession)

Skill Points: 0


And to come:

Claire Liorra
William Reschelle
Irene Caustier
Xavier LeRevere
Saint Nerra
Queen Nara
The Puppetmaster
The Sorceress
Behemoth
Rhea
Arthur, the Giant
Solia
Ardeal
Dusk
Dawn
Midnight
Star
Cloud
Alexander Forlan
Johnathan Verdaan

Forgive me any characters I have not mentioned. You are not forgotten. I swear. >.<


Last edited by Masquerade on Mon Jun 04, 2012 3:22 pm; edited 4 times in total
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Post by Masquerade Sun Sep 12, 2010 4:50 pm

Name: ?
Gender: Male
Age: 7
Level: 1
Next Level: 0/10
Appearance:
Spoiler:

Profession: The Kid in the Cardboard Box - The one who claims this profession did so unwillingly, for he was abandoned as such and has never left his box, his only true asset, and never plans to do so, though he possesses a strange power that is simply locked away.

Weapon: Cardboard Box - A simple thrown-away cardboard box that the wielder will never depart with under any circumstances.
Armor: Gifted Clothing - Clothes that were given to the wearer as an act of charity.
Accessory: Sad Rabbit - Stuffed animal that is just as sad as the holder.

A-Ability: Pitiful Soul:

+A Home of My Own: "This is my home...and I will never let anyone take it from me." The user clings onto the user's weapon, refusing to let it break or to let enemies steal it. Weapon cannot be stolen. Immune Weapon Break. Lasts until the end of battle. Range: Self. 4 MP.

+Malnourishment: "It hurts...so much. Maybe if I take a nap, the pain will go away." Lacking proper nutrition, the user falls asleep in hopes of alleviating the pain that plagues the user's weakened body. Bestows Sleep. Range: Self. 6 MP.

R-Ability: None.

S-Ability: Air of Sympathy - How could the enemy strike one who is so pathetic? Maybe, just this once, the enemy will spare a life. 25% Chance of Hesitance for any attacking enemy.

D-Ability: SEALED.

Stats:

HP: 10
MP: 5
Atk: 1 (+0 from Cardboard Box)
Def: 0 (+0 from Gifted Clothing)(+1 from Sad Rabbit)
Int: 2 (+1 from Cardboard Box)
Spr: 1 (+1 from Gifted Clothing)
Movement: 2 cells (+0 from The Kid in the Cardboard Box profession)

Skill Points: 0
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Post by Masquerade Sat Sep 18, 2010 7:20 pm

Name: Xantu
Gender: Male
Age: 8
Level: 7
Next Level: --/--
Appearance:
Spoiler:

Spoiler:

Spoiler:

Profession: Feral Shifter - With a mighty blade, the one who claims this profession is a beast both literally and metaphorically in battle and has the ability to unleash or restrain vast amounts of power within himself.

Weapon: Ancestral Blade - An ancient blade that goes back numerous generations and has been thought to have been used by various heroes of old. (Added Effect: Petrify)
Armor: Violet Coat - Specially designed violet coat to be worn by an animal.
Accessory: Wolf Crest - Small ornamental wolf head crest worn on the collar of one's coat.

A-Ability: Bestial Alteration:

+Horizontal Claim: Removes weapon from its position on the user's back and quickly delivers a horizontal slash to an enemy. 110% Atk Dmg. Range: Adjacent cell. Sure hit. 6 MP.

+Tranquil State: Lowers the user's power and locks it away allowing for the rage that battle causes to disperse granting the user a calmer mind with which to better benefit the party. Changes into Calm Xantu. Range: Self. 7 MP per turn. [Calm Xantu - Flying; Null Earth; Weak Wind; ATK/INT halved; DEF/SPR doubled]

---Drop of Light: Peace is personified as a sphere of light that descends upon an ally and alleviates them of suffering. 80% Int HP Recovery. Range: 3 cells. 7 MP.

+Nightmare Visage: Reckless abandon overtakes the user and defense against attacks from the enemies is left behind allowing the user to unleash a horridly powerful onslaught upon the opposition. Changes into Full Release Xantu. Range: Self. 7 MP per turn. [Full Release Xantu - Basic Attacks+1; Null Dark; Weak Light; ATK/INT doubled; DEF/SPR halved]

---Flesh Ripping: Claws at the enemy several times at full power, shredding the skin from its very body and splattering the earth with its blood. 130% Atk Dmg. Range: Adjacent cell. 4 hits. 12 MP.

R-Ability: Mind Ward - Upon being attacked by an attack that inflicts a negative mental status effect, reflects all damage back at the attacker as Piercing damage with a 99% chance of inflicting the negative mental status effect on the attacker as long as there is no immunity.

S-Ability: Effortless Modification - Allows the user to execute a basic attack or skill after using a skill that causes the user to change forms. Also allows the user to cancel any form change to revert to original state.

D-Ability: Boundary Shatter (Neutral) - Combines the powers of tranquility and rage to form a state beyond mortal existence that the user utilizes to unleash a furious combo of vicious slashes on the enemy finishing with a great burst of energy. Deals 200% Piercing Atk damage to an enemy up to 2 cells away.

Stats:

HP: 40
MP: 30
Atk: 8 (+4 from Ancestral Blade)(+1 from Wolf Crest)
Def: 6 (+2 from Violet Coat)
Int: 3 (+0 from Ancestral Blade)
Spr: 5 (+1 from Violet Coat)
Movement: 2 cells (+1 from Feral Shifter)

Skill Points: 0
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Post by Masquerade Sun Sep 19, 2010 10:06 pm

Name: Thanatos Remerall
Gender: Male
Age: 23
Level: 1
Next Level: 0/10
Appearance:
Spoiler:

Profession: Mirage Swordsman - Appearing out of nowhere to strike the enemy, the one who claims this profession utilizes maximal speed to execute devastating attacks while effectively keeping distance from the enemy to prevent nasty counterattacks. [Equips: Katana]

Weapon: Mirage Masamune - An extremely lightweight blade that allows for amazingly speedy combos to be delivered, but could be a bit more sturdy, for it could break at any moment the way it is now. (Range: 2 cells)
Armor: Bloodstained Coat - A coat that has obviously been through some battles. One cannot help but wonder if the blood upon it is that of the wearer or the enemies slain.
Accessory: Oriental Sheath - A sheath originating from a faraway land that houses the wearer's sword. (ATK+1)

A-Ability: Fatality Deluge:

+Flash: All it takes is a mere fraction of a second, and the user is upon you. Teleports to one cell up to [user Move + 1] cells away. Can link a basic attack or skill after use. Range: Set. 6 MP.

+Trine Slash: Instead of a single slash, the user unleashes three slightly more powerful ones that disorient the enemy. 110% Atk Dmg. Range: 2 cells. 3 hits. Chance of Confusion. 8 MP.

R-Ability: None.

S-Ability: Never Too Close - After executing a basic attack or skill, the user may execute Flash provided the user has the necessary MP.

D-Ability: Solitary Genesis/Split Revelation (Neutral) - Two halves of the enemy's body fall to the ground in a bloody mess for it has just been cleaved by the user's blade and the enemy never saw it coming. Deals 200% Piercing Atk damage to an enemy up to 6 cells away.

Stats:

HP: 20
MP: 15
Atk: 5 (+1 from Mirage Masamune)(+1 from Oriental Sheath)
Def: 4 (+1 from Bloodstained Coat)
Int: 1 (+0 from Mirage Masamune)
Spr: 3 (+1 from Bloodstained Coat)
Movement: 2 cells (+2 from Mirage Swordsman profession)

Skill Points: 0
Masquerade
Masquerade
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Post by Masquerade Mon Sep 20, 2010 4:19 pm

Name: Elavagia, Queen of the Seas
Gender: Female
Age: 28
Level: 40
Next Level: --/--
Appearance:
Spoiler:

Profession: Pirate Captain - With her own ship and crew, the one who claims this profession sails around the world constantly in search of new treasures to add to her overwhelming collection. (Basic Attacks +3)(Null Wind)(Null Water)(Resist Ice)(Resist Fire)(Vulnerable Lightning)

Weapon: Queen of the Seas - An embodiment of the wielder's title, this elegant rapier is perfect for skewering enemies with its slender form and pointy tip. (Last hit of a basic attack combo is Piercing)
Armor: Captain's Coat - Only one who is a true pirate captain can even deign to don this infamous coat. (20% chance of Hesitation for attackers)
Accessory 1: Captain's Scope - Allows the holder to view things in the distance to be better prepared for what is to come, such as enemy pirates or storms. (Null Lightning)
Accessory 2: Captain's Compass - Holding this, the captain will never stray from the path that was chosen, and never shall the captain lose his or her way in the middle of the vast oceans. (Immune all negative mental status effects)(Immune Blind)

*Captain's Gear Set Bonus (3/3) - All stats are increased by 15%.

A-Ability: Agile Defeat:

+Fangs of Hell: With an upward slash, sends three vicious flames to leap up from below and attack the enemy. 120% Atk Dmg. Range: 2 cells. 6 MP. Fire elemental.

+Rapid Influx: Focuses adrenaline into the legs to increase agility. Increases Movement by 1 for 3 turns. Range: Self. 8 MP.

+Somersault: Leaps into the air and plants a foot on the enemy's forehead before using it as a point of push off for performing a backflip, leaving the enemy disoriented. 100% Atk Dmg. Range: 2 cells. Next attack is critical. 14 MP.

---A Single Thrust: Lunges forth to impale the enemy with the user's weapon. 140% Atk Dmg. Range: 2 cells. 10 MP.
---Clean Blade: With the user's weapon still embedded in the enemy, the user lifts the enemy off the ground and slings it off of the user's weapon. 190% Atk Dmg. Range: Set. Tosses the enemy 4 cells away. 16 MP.

+Blood Fountain: A piercing jab aimed at the enemy's jugular which causes a spray of blood to cascade upon the ground upon being punctured. 130% Atk Dmg. Range: Adjacent cell. Chance of Instant Death. If no Instant Death, 99% chance of Blood Loss and Bleeding as long as there is no immunity. 48 MP.

+A Weapon to Pierce Through Steel: Combining the strength of the user with the durability of the user's weapon, the user manages to create enough force to plunge the user's weapon through anything. Piercing damage cannot be nullified by any means for 2 turns. All Piercing attacks deal critical damage for 2 turns. Range: Self. 36 MP.

+Armory Stock: Creates copies of the user's weapon that hover around the user as they are created. Stockpiles 1 Rapier Copy per turn. Maximum of 12 Rapier Copies. Range: Set. 8 MP per copy made. Making copies doesn't take up an Act action for the turn.

---Steady Fire: Blasts the enemy with a steady stream of illusory weapons. 110% Atk Dmg. Range: 8 cells. 6 hits. Requires 6 Rapier Copies. Consumes all Rapier Copies in the attack. 18 MP.

---Valiant Volley: Unleashes the user's full stock of illusory weapons upon a single target. 125% Atk Dmg. Range: 8 cells. Number of hits equal to number of Rapier Copies created. Requires 1 Rapier Copy. Consumes all Rapier Copies in the attack. 44 MP.

+Infinite Limit: The user is pushed to the breaking point by the enemies, but that does not mean the user is defeated. Puts user into Infinite Limit state. [Infinite Limit - All stats boosted by 150%. All attacks and skills are critical hits. Evasion rate is increased by 25%. All MP costs are reduced by 75%.] Range: Self. 86 MP. Can only be used when user's HP is at 25% Max or less.

+Silencing Squall: Starts off with a several strikes with a rapier followed by an immense flurry that increases momentum into a horrid piercing storm of thrusts. 100% Atk Dmg. Range: Adjacent cell. 50 hits. Chance of Seal. 144 MP.

A-Ability: Dead Man's Tale:

+Authoritative Countenance: "And there I saw her stunning figure. I felt as if my body couldn't move under the imperious gaze, her eyes possessing such fury that I was stuck--bewildered." Subjugates all enemies with the user's intimidating stature. Prevents target from taking action or moving on the next turn. Range: All enemies. 48 MP.

+False Hospitality: "She approached me with a goblet of some drink as a gesture of kindness, but as I drank, I realized there was no kindness in the soul of a pirate, for I felt my strength draining, and with it, my hope of surviving this encounter." Confuses the enemy by offering it a seemingly normal drink only for it to wind up being a debilitating potion that restrains the enemy's parameters. All stats lowered by 15%. Range: Adjacent cell. Chance of Doom. 36 MP.

+Mistreatment: "Now weakened, I am on my knees at her mercy. She picks me up by the neck, squeezing tightly before she hurls me into the cabin wall. I know some of my bones are broken. I can do nothing now. I am hopeless. Truly...in all essence of the word...hopeless." Grabs the enemy by the neck and tosses it through the air causing it to land painfully on the ground. 130% Atk Dmg. Range: Adjacent cell. Chance of Immobilize. Chance of Disable. 24 MP.

+Tossed in the Brig: "The other pirates scramble to tie me up and violently hurl me into a prison cell below decks. I am trapped. I have no idea what the future holds for me...and methinks I should be glad that I don't." Creates Prison Bar cells. [Prison Bar - Can only be destroyed by a Fire elemental attack, followed by an Ice elemental attack, and finished with any physical attack.] Range: All cells surrounding a single enemy. 28 MP.

+Starvation and Thirst: "They feed me nothing but slop and seawater. If I eat or drink, I would be doing my body no good. Thus, I am left to starve, and no saliva can form in my mouth for lack of proper saturation." Further weakens an already weakened enemy by refusing to give it proper nutrition making it impossible to regain health. Decreases target HP by 10% Max HP for 5 consecutive turns. Range: Single enemy. Chance of Frail. 32 MP. Fails if target HP is at 100% Max HP.

+Facing Fate: "The pirates have come to retrieve me. They aid me in walking onto the deck and over to the side of the ship. A long wooden plank stretches from the of the ship to over the open water. It's over. I have been fearing this, but now I must accept my fate." Shatters any hope that the enemy has left and forces it to abandon its guard so that death may come more easily. Reduces target DEF and SPR to 0. Range: Single enemy. 88 MP.

+Fear of the Walk: "At the threat of being ran through with the pirate captain's sword, I begin my walk down the long wooden plank that will lead to my demise. I am unsure of how I haven't died just from the mere fright of what awaits me at the end." Causes the enemy to become incapacitated merely at the thought of the inevitable death that awaits it. Chance of Instant Death. Range: Single enemy. 24 MP.

+One with the Sea: "As I reach the end of the plank, I sigh...and tumble over into the churning waters below. I sink to the bottom, unable to swim or do anything because of my weakened body. I, as a person, am no longer of this world. Not even my body shall remain in memoriam of my existence." There is nothing left to say, for who is to say that there ever was a victim? 99% Chance of Oblivion as long as every other move under this A-Ability has been used on the target. Bypasses Immunity. Otherwise, this move has no effect. Range: Single enemy. 144 MP.

A-Ability: Endless Treasure:

+Water from the Fountain of Youth: The user produces a vial of water gained from the fountain of youth in Foretbord located on the continent of Dalmaschior and drinks some of it reverting her image to that of a prior form. Recovers HP equal to 25% Max HP. Range: Self. 10 MP.

+Keys to Victory: A trio of weapons gained from the Desert of Dreams located on the continent of Elendia of which the user utilizes to execute an overwhelmingly powerful combo attack. 215% Atk Dmg. Range: Adjacent cell. 3 hits. 24 MP.

+Snowshine: With an ethereal blue crystal obtained near the user's own treasure cove on the continent of Selva, the user unleashes a freezing gale at that stops enemies in their tracks. 160% Int Dmg. Range: All enemies. Chance of Freeze. 36 MP. Ice elemental.

+Ancient's Sundial: An incredible relic of a sundial found in some ruins located on the continent of Berbatu that the user can use to create an adverse effect on the time in the area, speeding up allies while slowing down enemies. Bestows Haste to all allies. Slows all enemies. Range: All. 96 MP.

+Holy King's Gold: A sacred coin stolen from the treasury of the Holy Capital, Cidade located on the continent of Glaciar, it has the power to instantly destroy those who ally themselves with darkness. Destroys Undead/Zombified target or target that has positive resistances to Darkness. Range: 3 cells. 24 MP.

+Lunar Chain Link: A huge link from a huge chain stolen from the capital city of the continent of Tsukigata that the user wields to crush the enemy with its sheer weight. Reduces target HP to 1. Range: 2 cells. 48 MP.

+Space God's Meteorite: Salvaged from the eastern shores of the continent of Punito, this meteorite grows in size when tossed into the air, so when the user does so, it crashes into a nearby target. 240% Atk Dmg. Range: Closest enemy [if there are more than one, then user designates target.] 18 MP.

+Otherworldly Crystal Ball: The origins of this magical object are kept secret, but the user uses it to see things that are to come in the near future so that the user can prepare ahead of time. Increases Evasion Rate by 65% for 2 turns. Range: Self. 24 MP.

A-Ability: Bond of the Crew:

+Roberto Liorra: Tag teams with the first mate to unleash lightning quick combos that leave the enemy completely devastated. The MP costs of all moves under this ability are split between the two users.

---Cross Pulse: Both user and teammate leap into the air and each slash the target diagonally in opposite directions before pulling their mana together to form a blast that severely damages the target's internal organs. 170% Atk Dmg. Range: 4 cells. Chance of Blood Loss. Chance of Frail. Chance of Disable. 56 MP.

+Claire Liorra: Prepares an assault with the buccaneer of the ship to bombard the enemy from afar with numerous gun-related techniques. The MP costs of all moves under this ability are split between the two users.

---Scatter Shot: Both users check that their guns are filled with ammunition before completely unloading upon the enemy party. 280% Atk Dmg. Range: All enemies. Chance of Immobilize. 68 MP.

+Patrice the Earthbound: Gaining the aid of the one and only pirate sage, the user gets a boost in mana to better execute powerful spells with the chosen ally. The MP costs of all moves under this ability are split between the two users.

---Aquarius Meteor: Calls forth a ball of oceanic crust to emerge from the depths of the sea and tunnel through the earth only to emerge from below the enemy. 150% Int Dmg. Range: 4 cells and all targets in a 5x5 cell radius from the main target. Extremely high critical hit rate. 82 MP.

R-Ability: Full Scale Counter - When attacked from an adjacent cell, unleashes a full combo of basic attacks upon the attacker.

S-Ability: Sea Dream - The sweet smell of the salty oceans surrounds the user causing enemies that enter any cells surrounding the user to fall into a peaceful slumber. 25% chance of Sleep for enemies entering a cell that surrounds the user.

D-Ability: Tempest Swirl (Wind) - Moving with the speed of the wind, the user gathers all enemy targets into a single space after which the user runs circles around them causing a violent gale to shred them to pieces. 100% Piercing Atk damage to all enemies on the battlefield. Damage cannot be avoided by any means.

Stats:

HP: 115 (+20 from Captain's Scope)(+17 from Captain's Gear Set Bonus)
MP: 95 (+20 from Captain's Compass)(+14 from Captain's Gear Set Bonus)
Atk: 36 (+47 from Queen of the Seas)(+5 from Captain's Gear Set Bonus)
Def: 28 (+29 from Captain's Coat)(+8 from Captain's Scope)(+4 from Captain's Gear Set Bonus)
Int: 16 (+0 from Queen of the Seas)(+4 from Captain's Scope)(+4 from Captain's Compass)(+2 from Captain's Gear Set Bonus)
Spr: 22 (+24 from Captain's Coat)(+8 from Captain's Compass)(+3 from Captain's Gear Set Bonus)
Movement: 2 cells (+2 from Pirate Captain profession)

Skill Points: 0
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Masquerade's Character Chronicle - Page 5 Empty Re: Masquerade's Character Chronicle

Post by Masquerade Fri Sep 24, 2010 4:12 pm

Name: Nias Aldin
Gender: Male
Age: 24
Level: 5
Next Level: --/--
Appearance:
Spoiler:

Profession: Vulnerability Mage - A crafty mage, the one that claims this profession alters the enemies weaknesses and shreds away any tolerance they may have to the elements.

Weapon: Magus Staff - A fairly simple staff with an unknown gem embedded at the tip.
Armor: Encompassing Robes - Complex robes that take up a lot of space which could be a good thing or a bad thing.
Accessory: Side Reading - Tome about a fictional story where the knight must save the princess.

A-Ability: Weakening:

+Vulnerable Fire: Fires an orb of red mana at an enemy that absorbs any tolerance to the fire element and disappears from sight leaving the target completely vulnerable to scorching flames. Target becomes weak against Fire. Shreds away Nullifications, Absorptions, and Resistances. Range: 3 cells. 14 MP.

+Vulnerable Ice: A light blue mist forms around an enemy that absorbs any tolerance to the ice element and fades from existence leaving the target completely vulnerable to the freezing cold. Target becomes weak against Ice. Shreds away Nullifications, Absorptions, and Resistances. Range: 3 cells. 14 MP.

+Vulnerable Thunder: In a flash of yellow, all of the target's tolerance to the lightning element is absorbed by an unseen force leaving the target completely vulnerable to the shocking revelation of lightning. Target becomes weak against Lightning. Shreds away Nullifications, Absorptions, and Resistances. Range: 3 cells. 14 MP.

R-Ability: Elemental Advantage - When attacking an enemy that possesses an elemental weakness with a damaging basic attack or skill, the basic attack or skill automatically becomes the element that the enemy is weak against.

S-Ability: Hostile Magic (I) - All moves that target an enemy, but do not deal damage deal 100% Int Dmg.

D-Ability: Cascade of the Elements (Neutral) - Summons wisps of various elements that dance through the air, swirling and twirling and mixing together into a large cloud that fires condensed spheres of neutralized mana at the enemies waiting below. Deals 100% Piercing Int damage to all enemies on the battlefield.

Stats:

HP: 20
MP: 45
Atk: 1 (+0 from Magus Staff)
Def: 4 (+0 from Encompassing Robes)
Int: 8 (+1 from Magus Staff)(+1 from Side Reading)
Spr: 4 (+1 from Encompassing Robes)
Movement: 2 cells (+0 from Vulnerability Mage profession)

Skill Points: 0
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Masquerade's Character Chronicle - Page 5 Empty Re: Masquerade's Character Chronicle

Post by Masquerade Tue Oct 05, 2010 3:30 pm

Name: Evelyn Rothschild
Gender: Female
Age: 16
Level: 5
Next Level: --/--
Appearance:
Spoiler:

Profession: Archer - Bow in hand, the one who claims this profession unleashes ranged attacks from afar, but is also capable of dealing devastating close-range improvised combo attacks to disorient and push back the enemy.

Weapon: Longbow - A bow that is larger than usual, it tends to be hard to handle, but it has great power behind it. (Range: 4 cells)
Armor: Stylish Vest - Made of a thin, black fabric, this vest doesn't do much in battle, but it does look good on the wearer.
Accessory: Silver Chain - A dangling silver chain with some odd charm at the end of it.

A-Ability: Versatile Arrow:

+Preparation: Smacks the target with the user's bow a couple of times before deftly picking an arrow from the quiver after which the user slashes the enemy with it, twirls it allowing the arrow to further slice the enemy, kicks the enemy back, and prepares for a final shot. 100% Atk Dmg. Range: Adjacent cell. Pushes enemy back 5 cells. 9 hits. 16 MP.

---Head Shot: Draws the arrow back and unleashes it, the projectile soaring the air only to strike the enemy in the head with great force. 130% Atk Dmg. Range: 6 cells. Chance of Doom. 20 MP.

+Crucifixion: Unleashes four arrows in succession that target both of the enemy's hands and both of the enemy's feet before charging up mana to form an enormous arrow of light that the user shoots at the enemy's torso. 100% Atk Dmg for first 4 hits. 160% Atk Dmg from final hit. Range: 6 cells. 5 hits. Chance of Blood Loss on final hit. 24 MP. Holy elemental (final hit only.)

R-Ability: Gift of the Panther - Upon being physically attacked, let's out a sharp whistle summoning a familiar to aid the user in battle. Summons Shadow Panther [x1.0 user HP, x0.5 user MP, x1.5 user ATK, x1.0 user DEF, x0.5 user INT, x0.75 user SPR, 3 cell Move] to adjacent cell. Lasts 3 turns after turn of activation. Only 1 can exist on the field at a time.

Commands:

---Basic Attack: Calls pet to claw at an enemy. Number of hits equal to number of user Basic Attacks.

---Berserk: Causes pet to go Berserk.

---Debilitate: Calls pet to bite an enemy viciously putting it in a state of Stasis.

[NOTE: Commands do not take up user Act action for a turn. Pet has no S-,R-, or D-Abilities and is not allowed to have any unique abilities of its own.]

S-Ability: Gift of the Swallow - Fires arrows at rapid speed giving each basic attack and skill a 50% chance to deal 1 additional hit. Only works on attacks that involve firing an arrow.

D-Ability: True End (Holy) - A final arrow. With it, all evil spirits shall be sent back to whence they came. They are no longer left to torment those to whom life has yet to be bestowed upon. This arrow shall pierce through the perpetual and unyielding darkness, shattering hate and malice only to leave tranquility in its wake. Deals 200% Piercing Atk damage to one target up to 8 cells away.

Stats:

HP: 25
MP: 35
Atk: 7 (+1 from Longbow)
Def: 4 (+0 from Stylish Vest)(+1 from Silver Chain)
Int: 2 (+0 from Longbow)
Spr: 5 (+1 from Stylish Vest)
Movement: 2 cells (+1 from Archer profession)

Skill Points: 0
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Post by Masquerade Fri Oct 08, 2010 9:40 am

From: Tales of Alidaire: The Chase

Name: Vincent Chaucer
Gender: Male
Age: 21
Level: 1
Next Level: 0/10
Appearance:
Spoiler:

Profession: Necromancer - The one who claims this profession practices the forbidden art of raising the dead to do his bidding, and was even condemned to a horrid punishment for engaging in the prohibited art.

Weapon: Dull Scythe - A wooden scythe with a blade that desperately needs to be sharpened.
Armor: Dark Coat - A stylish, long, black coat that is more of a fashion statement than defensive armor.
Accessory: Leather Choker - Fits snugly around the neck. (INT+1)

A-Ability: Dark Resurrection:

+Summon Hellhound: From the depths, the user calls upon the power of a skeletal hound, leftover cartilage, muscle, and tissure still clinging desperately to the bones, and summons the vile beast to the battlefield to fight against the enemies. Summons Hellhound. Range: Adjacent cell. 6 MP.

+Abstruse Arrow: Focuses the shadows into a single bolt before releasing it to strike an enemy. 120% Int Dmg. Range: 6 cells. Chance of Poison. 8 MP.

R-Ability: None.

S-Ability: Array of Dark Knowledge - The user's vast expertise regarding summoning of the undead and the usage of dark magicks only serves to amplify those very arts. Increases INT and Critical Hit Rate by 15% passively.

D-Ability: Revenge Manifest (Dark) - After fostering the deep-seated anger in the depths of the soul, the user releases an enormous burst of dark energy that scathes all enemies with the user's scorn. Deals 100% Piercing Int damage to all enemies.

Stats:

HP: 20
MP: 25
Atk: 3 (+1 from Dull Scythe)
Def: 2 (+0 from Dark Coat)
Int: 4 (+1 from Dull Scythe)(+1 from Leather Choker)(+1 from Array of Dark Knowledge)
Spr: 3 (+1 from Dark Coat)
Movement: 2 cells (+0 from Necromancer profession)

Skill Points: 0


Name: Hellhound
Gender: Male
Age: ?
Level: 1
Next Level: 0/10
Appearance:
Spoiler:

Profession: Hellhound - An undead hound brought back into the realm of the living from the very bowels of Hell, the one who claims this profession follows his master's bidding and unleashes severe attacks upon his master's enemies.

Weapon: Preserved Fangs - Calcium-rich fangs that have not decomposed in any way, shape, or form.
Armor: Sturdy Skeleton - Being buried in the earth hasn't crushed this thing, so it's likely fairly strong.
Accessory: Life Remnants - Just a collection of cartilage and tissue still clinging to the wearer.

A-Ability: Undead Bestiality:

+Bite: A simple bite made worse by the user's nicely preserved fangs. 130% Atk Dmg. Range: Adjacent cell. 7 MP.

+Vile Breath: Unleashes a foul fog from the user's mouth that vastly weakens an enemy. 110% Atk Dmg. Range: 2 cells. Chance of Weak. Reduces target ATK by 50%. 12 MP.

R-Ability: None.

S-Ability: Soulless - Possessing no soul, the user becomes more resistant to magical attacks, for there is nothing for mana to affect. Magical damage taken is reduced by 10%.

D-Ability: None.

Stats:

HP: 15
MP: 10
Atk: 5 (+1 from Preserved Fangs)
Def: 4 (+1 from Sturdy Skeleton)
Int: 0 (+0 from Preserved Fangs)
Spr: 1 (+0 from Sturdy Skeleton)(+1 from Life Remnants)
Movement: 2 cells (+1 from Hellhound profession)

Skill Points: --


Last edited by Masquerade on Sat Sep 17, 2011 11:24 am; edited 1 time in total
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Post by Masquerade Sat Oct 23, 2010 7:07 pm

Name: Zephyrus Hraesvel
Gender: Male
Age: 16
Level: 1
Next Level: 0/10
Appearance:
Spoiler:

Profession: Wind Disciple - The one who claims this profession studies how to manipulate wind to form devastating attacks with which to defend oneself and those who cannot defend themselves.

Weapon: Wooden Chakram - A pair of chakram completely constructed out of wood that can give nasty splinters. (2 hits)(Range: 4 cells)
Armor: Wind Novice's Garments - Really billowly clothing that is wind-user friendly.
Accessory: Wooden Gauntlet - Just a single gauntlet made of wood to match the wearer's weapon.

A-Ability: Constant Breeze:

+One with Wind: Disappears suddenly as the user gives the user's own body to the wind to become more agile and nearly untouchable. User becomes Invisible. Movement increases by 2. Range: Self. 8 MP.

+Wind Burst: Thrusts out hands to form a surge of wind that pushes a close enemy back. 110% Int Dmg. Range: 2 cells. Pushes target back 2 cells. 6 MP.

R-Ability: None.

S-Ability: Wind's Guidance - The wind directs me to where I need to go. Increases Evasion by 10%.

D-Ability: Gale Punishment (Wind) - Becomes one with the wind and flies around an enemy, trapping them in a column of wind before repeatedly surging through the twister with weapons at the ready to slash the helpless enemy over and over again until it finally drops to the ground as the wind disperses. Deals 200% Piercing Atk damage to one enemy up to 4 cells away.

Stats:

HP: 20
MP: 20
DD: 0/10
ATK: 4 (+1 from Wooden Chakram)(+1 from Wooden Gauntlet)
DEF: 1 (+0 from Wind Novice's Garments)
INT: 3 (+0 from Wooden Chakram)
SPR: 2 (+1 from Wind Novice's Garments)
Evasion: 8% (+10% from Wind's Guidance)
Movement: 2 cells (+2 from Wind Disciple profession)

Skill Points: 0

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Post by Masquerade Wed Nov 10, 2010 6:49 pm

Name: Roberto Liorra
Gender: Male
Age: 17
Level: 1
Next Level: 0/10
Appearance:
Spoiler:

Profession: Fencer - Not sticking with the traditional rapier, the one who claims this profession wields sabers to dish out rapid attacks and tends to favor using devastating moves that harness the power of electricity.

Weapon: Crap Saber - A saber that can barely be called a piece of crap. What? Is this thing made out of plastic?! Fuck.
Armor: Crimson Coat - The coat all the fugly boys want. Makes the wearer the target of jealousy and the target of enemies who know the outfit does nothing for protection.
Accessory: Strap and Sheathe - A sheathe for the saber and a strap to carry the duo around with.

A-Ability: The Quickest Strike:

+Dash Slash: Rushes at a target and attacks it with a low, horizontal swipe of the user's weapon. 120% Atk Dmg. Range: [User's Move] cells. 6 MP.

+Electric Charge: Conjures electricity to dance along the user's weapon, strengthening the user's assaults with the power of lightning. Adds Lightning element to basic attack. Increase ATK by 20%. Range: Self. 8 MP (Equals character level starting at 8.)

A-Ability: Item

R-Ability: None.

S-Ability: Blink of an Eye - The target misses its chance to dodge because all it takes is a single blink to not notice the attacker's strike. All basic attacks and skills are Sure Hit.

Release: Tödliche Blitze (Lightning) - A column of pure energy envelops the user, seemingly rendering the user's body into nothingness, but instead, the user flashes through the sky to strike a target multiple times, over and over, before finishing with a downward slash that calls upon another column of pure energy to strike down the target once and for all. Deals 200% Piercing Atk damage to a single target up to 6 cells away.

Stats:

HP: 20
MP: 20
Atk: 4 (+1 from Crap Saber)(+1 from Strap and Sheathe)
Def: 3 (+1 from Crimson Coat)
Int: 2 (+0 from Crap Saber)
Spr: 3 (+0 from Crimson Coat)
Move: 2 (+1 from Fencer Profession)

Skill Points: 0


Last edited by Masquerade on Sat Nov 20, 2010 10:01 pm; edited 1 time in total
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Post by Masquerade Mon Nov 15, 2010 2:02 pm

Name: Trinity Heart
Gender: Female
Age: 24
Level: 20
Next Level: --/--
Appearance:
Spoiler:

Profession: Reverse Heartless - One who has not succumbed to darkness, but instead allowed her heart to be consumed by light which scathed it away into nothingness leaving behind only an empty shell vibrant with life that transforms into a monster that seeks to burn away the hearts of others.

Weapon: Blazing Heart - A keyblade set ablaze by an intense light that consumes all that it touches, it is born from the ashes of a heart burned by light. (Range: 3 cells)
Weapon: Obsidian Massacre - Unbreakable, this keyblade is a manifestation of the darkness of the heart that is required to maintain equilibrium with the light. (Range: 3 cells)
Armor: Heaven's Glass - Glass armor taking the form of various shapes to protect the wearer's true form. It is made purely of light and not even the strongest darkness can overtake it.
Accessory: Glorious Wings - A gift from above, these wings have feathers that glow with a most brilliant light. (Doubles Move)
Accessory: Ancient Ribbon - A ribbon said to be made of melted gold that was mixed with the most elegant cloth, it holds an unknown phrase upon it that is said to destroy the universe if ever uttered. (Immune all negative status effects)

A-Ability: Overwhelming Light:

+Ars Chaotica: Bashes an enemy with a keyblade shrouded in light while the other keyblade swoops and dives in to attack of its own accord. 60% Atk Dmg. Range: 3 cells. 26 hits. Chance of Blind. Chance of Addle. 32 MP.

+Trismegistus Holyga: Conjures three enormous spheres of light to descend upon the battlefield before circling around and around creating a vortex of light to disorient enemies before clashing into each other creating a large explosion. 170% Int Dmg. Range: All enemies. 2 hits. Chance of Confusion. 26 MP.

+Magnus Shield: Pours forth one's own life mana and solidifies it into a shield of light that protects the user. Bestows Magnus Shield status. [Magnus Shield - Creates a shield with HP equal to double MP spent that absorbs half of the damage taken.] Range: Self. -- MP.

+Altered Salvation: Calls forth winged swords of light to catch the enemies off guard by flying out of the ground in an attempt to deliver them to light. 200% Atk Dmg. Range: All enemies. 24 MP. Holy elemental.

+Ruina: With a wave of a hand, the target's body begins to break down, bones crunching, muscles tearing, skin hardening...all until what is left of the target is but a tiny sphere of glass that breaks, the resulting dust getting blown away by the wind. 140% Int Dmg. Range: Single enemy. Chance of Oblivion. 56 MP.

+Hail Amoria: Sings a gentle anthem that draws forth the power of the continent of the dead to bestow strength and healing upon the user. Increases ATK and DEF by 20%. Bestows Regen. Range: Self. 28 MP.

+Moralische Razzia: Snares a foe in a net of light before smashing them repeatedly with a single keyblade, battering away not only their body, but their force of will. 120% Atk Dmg. Range: 3 cells. 5 hits. Lowers target SPR by 25% for 3 turns. 20 MP.

+Apres Curaga: Sends a cry into the sky that shakes the very foundations of heaven in order to receive a rain of light from the angels that cures the user's wounds. 150% Int HP Recovery. Range: Self. Recovery takes place 3 turns after the move is used. 14 MP.

+Holy Lion's Fang Raid: With a roar of a mighty beast, the user sends the user's weapons hurling through the air to continuously wreak horrid havoc upon the opposition in the form of smashing them and whacking them repeatedly. 130% Atk Dmg. Range: All enemies. 8 randomized hits. 76 MP.

+False Heart's Pathway: Blasts the ground underneath an enemy causing that enemy to fall into an endless void of light to be lost forever, trapped falling only to never truly die, but to fall perpetually with absolutely no hope of alleviation. 270% Int Dmg. Range: 6 cells. Chance of Oblivion. 72 MP.

R-Ability: My Body Is My Weapon - When attacked by any means, the user's body breaks apart into individual parts before swirling around to damage nearby enemies dealing 90% Piercing Atk Dmg.

S-Ability: Destiny's Forsaken - Left behind by destiny, the user must rely on the user's self to keep the flow of mana going. User is under constant MP Regen status. Cannot be dispelled by any means.

D-Ability: Heartless Limit (Holy) - The limit of one who has lost one's heart....with one final scream of anguish, the user unleashes a mighty burst of light that consumes everything in its path, unstoppable by normal means, it remains unyielding until its hunger has been sated. Deals 100% Piercing Int damage to all enemies on the battlefield.

Stats:

HP: 90 (+15 from Ancient Ribbon)
MP: 60 (+25 from Ancient Ribbon)
Atk: 16 (+6 from Blazing Heart)(+5 from Obsidian Massacre)
Def: 12 (+5 from Heaven's Glass)
Int: 14 (+4 from Blazing Heart)(+3 from Obsidian Massacre)
Spr: 12 (+6 from Heaven's Glass)(+6 from Ancient Ribbon)
Movement: 3 cells (x2 from Glorious Wings)

Skill Points: 0


Last edited by Masquerade on Tue Dec 14, 2010 10:27 pm; edited 1 time in total
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Masquerade's Character Chronicle - Page 5 Empty Re: Masquerade's Character Chronicle

Post by Masquerade Sun Dec 05, 2010 12:44 pm

Name: Aronia
Gender: Female
Age: 13
Level: 30
Next Level: --/--
Appearance:
Spoiler:

Profession: Antiria's Avatar - The one who claims this profession acts as a vessel to house the spirit of the Goddess of Music in an attempt to wield her power to deal devastating damage to enemies utilizing the strongest musical techniques. (Basic Attacks +2)(Absorb Dark)(Soundproof)(Immune negative mental status effects)(Float)(Mana Recharge)(Dual Wield)

Weapon: Plaisir a Minuit - A sleek black organ with ivory keys and golden pipes, this monster of an organ was meant to be played at night for those who were restless by the crafter. (Added Effect: Sleep)
Weapon: Briser l'Esprit - An organ whose provocative tunes can drive one crazy causing one's mind and spirit to shatter into nothingness. (Target INT and SPR -5%)
Armor: Lolita Formal - An exquisite black dress made to be worn only on special occassions and nothing else. (Dark Dmg Absorbed +50%)(Immune Doom)(Immune Instant Death)
Accessory: Aureate Masterpieces - Glorious golden pipes only fit to be placed on the most prestigious of organs. (Immune Petrify)(Immune Immobilize)(Immune Disable)(Immune Poison)(Immune Severe Poison)(Immune Venom)
Accessory: Spider Web Parasol - A beautiful parasol with a black spider web design upon it that protects the holder from the dreadful rays of the sun. (Null Fire)(Immune Blind)

A-Ability: Antiria's Playlist:

+Circle of Life: Smashes down on an enemy before dealing a vicious uppercut followed by organs rotating around the user hitting nearby enemies several times. 130% Atk Dmg for first two hits. 110% Atk Dmg for last 4 hits. Range: Adjacent cell/all surrounding cells. 6 hits. 24 MP.

+Dedication: A heart that belongs to another creates a tune that shows one's loyalty, protecting that person with the power that only music can eminate. Bestows Protect and Shell for 5 turns. Range: Self or Single Ally. 48 MP.

+Thundering Requiem: Strikes the target multiple times with bolts of lightning before sending out myriad bolts from the user's organs to strike all foes. 150% Int Dmg for first 4 hits. 130% Int for last hit. Range: 6 cells/all enemies. 5 hits. 44 MP. Lightning elemental.

+Arcane Symphonia: Fires several blasts of wind from the user's organs that spread out over the battlefield before exploding. 210% Int Dmg. Range: All enemies. 28 MP. Wind elemental.

+Deep Harmonics: Plays several notes, each more sharp than the last that, due to the order they're played, allow the user to control the movements of a single foe who hears them. Allows the user to choose the Act actions of an enemy for 5 turns. Range: Single enemy. 24 MP.

+Sonate de la Liberte: Hovers higher into the air before spiraling down towards a foe in a vicious dive before striking it, and following up with a hit that sends the enemy into the air. 170% Atk Dmg. Range: 4 cells. 2 hits. 21 MP.

---Chant de l'Oiseau en Cage: The user takes flight, sprouting wings of light to soar into the air, taking ahold of the airborne enemy before diving back towards the ground resulting in the user letting go at the last second to escape harm as the enemy collides with the earth. 250% Atk Dmg. Range: Set. Disables target. 35 MP.

+Gale Rhapsody: Speeds up the user by playing a quickening tune that empowers the winds that keep the user afloat. Bestows Haste. Range: Self. 8 MP.

+Graceful Encore: At the behest of the enemies, the user plays all tunes twice which increases the damage sustained by an incredulous amount. Allows user to execute INT-based moves twice with damage output +30% for 2 turns. Range: Self. 48 MP.

+Resist Amoria: Hesitant at passing on, the user plays a tune that goes against the continent of the dead by restoring health and stamina to the user's self and the user's allies. 180% Int HP Recovery. Range: All allies. 56 MP.

+Farewell, Brave Warriors: No tears are shed as the user plays a forbidden hymn that sentences enemies to death, and watches as that very entity comes to claim their lives, whispered words escaping from the user's lips: Farewell, brave warriors. Chance of Doom. Range: All enemies. 192 MP.

R-Ability: Voltage Aura- When attacked physically, plays a tune that causes the organ to emit an electrical aura that repels the attacker to the far limits of the battlefield.

S-Ability: Harsh Dischord- All attacks deal 50% more damage when HP is 50% Max or less.

D-Ability: Final Melody (Dark) - All grows silent as the user plays the final song to be heard by the opposition, the dark notes luring their very souls from their bodies while the user ravages them, leaving no vessel for the souls to return to. Deals 100% Piercing Int damage to all enemies on the battlefield.

C-Ability: Crazed One's Assault - One's ally gives himself up allowing the mechanized parts upon him to completely cover him turning him into a missile that the user grasps, tosses, and then slams at a target dealing massive damage. Deals [50% User ATK + 50% Ally ATK] Piercing damage to an enemy up to 6 cells away. Albere must be available to use this technique.

Stats:

HP: 900 (+15 from Spider Web Parasol)
MP: 525 (+10 from Spider Web Parasol)
Atk: 18 (+4 from Plaisir a Minuit)(+6 from Briser l'Esprit)(+2 from Spider Web Parasol)
Def: 14 (+9 from Lolita Formal)(+6 from Aureate Masterpieces)
Int: 24 (+8 from Plaisir a Minuit)(+10 from Briser l'Esprit)
Spr: 16 (+14 from Lolita Formal)(+8 from Aureate Masterpieces)
Movement: 2 cells (+4 from Antiria's Avatar job)


Last edited by Masquerade on Tue Jul 03, 2012 10:51 pm; edited 1 time in total
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Masquerade's Character Chronicle - Page 5 Empty Re: Masquerade's Character Chronicle

Post by Masquerade Wed Dec 15, 2010 12:19 am

Name: Orin Alstere
Gender: Male
Age: 16
Level: 2
Next Level: 1/10
Appearance:
Spoiler:

Profession: Researcher - Wishing to expand his knowledge, the one who claims this profession scours books and notes of other researchers to find and test new hypotheses in an attempt to make a discovery of some sort. What that discovery is remains a mystery.

Weapon: Magic Blade - A blade constructed of pure magical energy that seems to be a bit unstable. (Damage: INT)
Armor: Casual Coat - Just something to keep the chill away. Nice for days with a cold wind.
Accessory: Genesis - A tome portraying basic uses of creation mana.

A-Ability: Discovered Magic:

+Fireball: O, perilous flames roar! Sends a sphere of fire hurtling towards a foe. 100% Int Dmg. Instant cast. Can use 3 in a row. Range: 4 cells. 5 MP. Fire elemental.

---Giga Fireball: Grow! Consume more and more to greatly scorch those who oppose me! Gathers a large amount of flames into a large sphere to toss at the enemy for great damage. 130% Int Dmg. Normal cast. No chain. Range: 4 cells. Burns target. 5 MP. Fire elemental.

---Tera Fireball: Now, disappear to ashes in the very flames of hell! Draws in rapidly moving mana to form violent flames with which to condense forcefully into a sphere to blast towards an enemy. 190% Int Dmg. Charge cast. Interruption chance +25%. No chain. Range: 4 cells. High Chance of Burn. Sure hit. ? MP. Fire elemental.

---Apocalypse: O magnificent angels, throw down your wrath in the form of flaming justice to strike down those who wish harm upon all others! This is the end! Massive amounts of fireballs rain down upon the battlefield, striking all foes. 120% Int Dmg. Normal cast. Chain Fireball (3 link). Range: All enemies. Chance of Burn. Chance of Doom. ? MP. Fire elemental.

+Flood: Striking waters, rise from the earth as to catch the enemy unawares! Massive pillars of water crash from the ground and into the enemy from below. 100% Int Dmg. Instant cast. Can use 3 in a row. Range: 6 cells. 6 MP. Water elemental.

---Waterspout: Raging waters twist and turn! May no thought cross the mind of the enemy! Summons a column of swirling water around a target causing it to be tossed to and fro within, the target's thoughts becoming scattered leaving it helpless upon being slammed into the ground. 150% Int Dmg. Normal cast. Chain Flood. (1 link). Range: 6 cells. Chance of Confusion. ? MP. Water elemental.

---Tsunami: The sea god's fury is unleashed, and the waters at his command take up arms and crash into those who would oppose him! Sends forth a colossal wave of water to collide with the opposition leaving every enemy completely drenched and weary. 120% Int Dmg. Normal cast. No chain. Range: All enemies. Chance of Wet. Chance of Weak. ? MP. Water elemental.

+Chrono Edge: Stop where you stand! Slices at the enemy close range, trapping them in time. 100% Int Dmg. Instant cast. Can use 3 in a row. Range: Adjacent cell. Chance of Stop. ? MP.

---Time Mortality: The end of time is marked by the flash of my blade! It bends to my will and traps my enemies in an eternal prison! Dashes through the battlefield, slicing enemies left in right with magic that freezes them in time. 150% Int Dmg. Charge cast. Interruption chance +25%. Chain Chrono Edge (3 link). Range: All enemies. High Chance of Stop. ? MP.

+Icy Grip: Captured! Stuck in the grasp of the epitome of frigid splendor! Covers the enemy's feet in a thick layer of ice to prevent movement. 120% Int Dmg. Normal cast. No chain. Range: 4 cells. Chance of Immobilize. ? MP. Ice elemental.

---Winter's Blade: Blood as cold as ice, cease to run! Pierced continuously by the barrage of winter's might, one can only falter at the sight of the ruler of the snow! Fires myriad icicles at an enemy quickly taking extra time to ensure that the attack results in extra anguish. 80% Int Dmg. Charge cast. Interruption chance +25%. Chain Icy Grip. Range: 6 cells. 14 hits. Chance of Bleeding. Chance of Pain. ? MP. Ice elemental.

---In Memoriam: Though souls pass on, one's body remains to be cherished, forever frozen as a vessel for carrying one's legacy! Surrounds the target in a tower of jagged ice. 140% Int Dmg. Instant cast. Chain Icy Grip/Winter's Blade. Range: 4 cells. Chance of Freeze. ? MP. Ice elemental.

---Crystalline: O beautiful land tainted by the decaying touch of ice, break free of thine frigid oppression! Envelops the area with a freezing gale that chills the enemies to the bone before causing massive spikes of solid ice to burst from the ground to pierce them. 180% Int Dmg. Normal cast. Chain In Memoriam. Range: All enemies. Chance of Apathy. ? MP. Ice elemental.

+Mighty Gale: Mighty winds, howl! Your outcry shall ward off the opposition, forcing them to relent! With a sweep of an arm, causes a blast of wind to push approaching enemies back. 100% Int Dmg. Instant cast. Range: Fan shape; semi-close proximity, about 3-4 cells. Pushes enemies back 4 cells. ? MP. Wind elemental.

---Sky's Caress: Earthbound, the trapped spirits call for the liberating winds to raise them up to embrace the endless sky, free from the tyranny that is the nature of life itself! Directs the winds to sweep low and gather around the legs of the foes before bursting upwards in enormous columns, the high speeds of said gales leaving the enemies mindless. 120% Int Dmg. Normal cast. Chain Mighty Gale. Range: All enemies affected by Mighty Gale (if chained); 4 cell radius with user as epicenter. Chance of Addle. ? MP. Wind elemental.

+Bolt: Destructive lightning, strike down! Calls a powerful bolt of lightning to strike a foe from above. 100% Int Dmg. Instant cast. Can use 3 in a row. Range: 3 cells. ? MP. Lightning elemental.

---Spark Net: The dancing sparks flash in the sky. Downwards they descend, wrapping around those whose actions mean the demise of innocence! Bends bolts of lightning to form a shocking net around a foe to prevent it from attacking. 130% Int Dmg. Normal cast. Chain Bolt (3 link.) Range: 3 cells. Chance of Disable. ? MP. Lightning elemental.

---Lightning Spear: Surging electricity, I shall take the burden of vengeance into my own hands! Gift me with a weapon to destroy all who oppose me! Draws in stray lightning to take the form of a large spear before hurtling it forward to strike foes in a line. 160% Int Dmg. Normal cast. Chain Spark Net. Range: Straight line; one direction. Chance of Paralysis. ? MP. Lightning elemental.

---Punishment: Laid bare before the Creator, your sins cannot be hidden. With each malicious act, the hand of judgment falls upon those who spread chaos through the world in order to mete out justice in the name of those who have suffered as a result! Best pray for mercy now... Fills the sky with storm clouds that unleash torrents of wicked lightning upon the opposition in response to the crimes they have committed. 180% Int Dmg. Charge cast. Interruption chance +25%. Chain Bolt (3 link)/Chain Spark Net/Chain Lightning Spear. Range: All enemies. Inflicts Instant Death on enemies who have KO'd the user or an ally of the user in the current battle. ? MP. Lightning elemental.

+Dark Veil: Truth shaded by the writhing shadows, forever you shall be locked away from the vision of the enemies! Conjures cloud of darkness to shroud the foe and obscure its vision. 120% Int Dmg. Normal cast. Range: 3 cells. Chance of Blind. ? MP. Darkness elemental.

[strike]---Total Eclipse: In the night, the shadows take flight! With wings of blight, they soar along the sky to envelop this world in perpetual darkness! Calls forth the shadows to surge into the sky and spread a layer of thick darkness that rains down myriad plagues upon the opposition. 140% Int Dmg. Charge cast. Interruption chance +25%. Chain Dark Veil. Range: All enemies. Chance of Plague. Chance of Sap. ? MP. Darkness elemental.

+Stalagmite: Jagged fang of earth, run the enemy through! Stomps the ground causing a pointed earthen spire to angle out of the ground in order to stab the target. 100% Int Dmg. Instant cast. No chain. Range: 4 cells. Chance of Blood Loss. ? MP. Earth elemental.

---Grand Shift: As the earth slides, all sense is lost, and with no balance, all shall succumb to a slovenly chaos! Causes the ground to shake and slide beneath the feet of foes causing them to lose their balanced and become confused. 120% Int Dmg. Normal cast. Chain Stalagmite (3 link.) Range: All enemies; one direction. Chance of Slow. Chance of Confusion. ? MP. Earth elemental.

---Gaia Devotion: Million earthen blades forged by the might of the magician's magic and blessed with the strength of the Goddess of the Earth, rise forth in a mighty torrent! Leave no foe untouched by the true might of soil and stone! Pulls hands upwards as if pulling something out from under someone which causes a massive amount of swords made of stone to jet out of the ground at an angle, piercing foes that get in the way as they continue to surge out of the ground in one direction. 170% Int Dmg. Charge cast. Chain Stalagmite (3 link)/Chain Grand Shift. Interruption chance +25%. Range: All enemies; one direction. Chance of Frail. Chance of Petrify. ? MP. Earth elemental.

+Photon: The light gathers, and all are humbled by its brilliance! Condenses light above a target that explodes forcing the enemy towards the ground. 120% Int Dmg. Instant cast. Can use 2 in a row. Range: Single enemy. Chance of Weak. ? MP. Light elemental.

---Fortune's Arc: The trail of light that shoots across the sky like a falling star holds her memory so dearly...I can only hope to do well by her, even though she has gone...

---Aurnion: The icy land was once a paradise, but the sun shall melt the snow unveiling the truth hidden behind the everlasting veil of white. He no longer holds the key, but I do, and now the blazing radiance awaits to burn away the evil that threatens to taint the land!

+Storm and Fire:

A-Ability: Augmentation Magic:

+

[b]+Soak:
The rising of the tides. The gentle coursing of the river. The pulsating heart of the ocean. With each beat of that heart, the enemy is drenched in the spirit of the spring rain! Commands the very essence of water to coat the target's weapon such that with each attack, one can saturate the enemy completely. Basic attacks become of the Water element. Basic attacks gain Added Effect: Wet. 3 turn duration. Normal cast. No chain. Range: 3 cells. ? MP.

A-Ability: True Heart of Magic:

+Genesis of Protection:

+Destruction Glare:

---Collapse of Existence:

+Oblivion Rain:

R-Ability: Revenge Spell - When assaulted with magic, allows the user to counter with any spell with minimized casting time which will not incur an MP increase penalty.

S-Ability: Perfect Rhythm - Allows the user to shorten casting time by one turn for a spell at the price of increasing the spell's MP cost by 5%.

D-Ability: Mercurial Laceration (Neutral) - O, angels that compose the vanguards of Heaven, and legions of demons that march through the gates of hell! I command thee! Rise to the everlasting expanses of space and shower our planet in the astral bodies from which all life has been created! Just one more slash to prove it all! A true end awaits... Deals 150% Piercing Int damage to an enemy up to 6 cells away and 100% Piercing Int damage to all other enemies on the battlefield.

Stats:

HP: 15
MP: 25
DD: 0/10
Atk: 0
Def: 2
Int: 5
Spr: 3
Evasion: 5%
Movement: 2 cells (+0 from Researcher Profession)

Skill Points: 0


Last edited by Masquerade on Wed Dec 18, 2013 5:45 pm; edited 3 times in total
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Masquerade's Character Chronicle - Page 5 Empty Re: Masquerade's Character Chronicle

Post by Masquerade Wed Dec 15, 2010 1:20 pm

Name: Elisia Annabeth Cordelle
Gender: Female
Age: 18
Level: 7
Next Level: --/--
Appearance:
Spoiler:

Profession: Cleric - With the power of light at her command, the one who claims this profession utilizes that very light to alleviate the stresses of allies while punishing the crimes of foes. (Equips: Sabers, Staves)(Shieldbearer)

Weapon: Fencing Saber - Practicing saber intended for use in training beginners in the ways of the sword.
Shield: Buckler - A small, round shield. (Shield Block +5%)
Armor: Fanciful Garments - Elegant clothes created by what would seem like a member of royalty's own tailor.
Accessory: Mother's Memento - Small golden pendant with a picture of a beautiful woman inside. (Max HP +10%)(Max MP +10%)

A-Ability: Just Light:

+Photon: Gathering of light particles, shine! Forces bits of light to gather around in an enemy before condensing suddenly causing devastating effects to the enemy. 140% Int Dmg. Instant cast. No chain. Range: Single enemy. 12 MP. Light elemental.

---Fortune's Arc: O blazing light, carve a path across the sky! Sweeps arm overhead and towards an enemy causing a stream of light to follow the path set and strike the enemy. 170% Int Dmg. Normal cast. Chain Photon. Range: Single enemy. 8 MP. Light elemental.

+Recover: Quickly, light surge into the wounds of the broken! Commands the power of light to heal an ally. 100% Int HP Recovery. Normal cast. No chain. Range: Single ally. 7 MP.

+Shield Upper: A piercing move with one's weapon followed by a vicious uppercut from one's shield leaving the enemy dazed. 130% Atk Dmg. Range: Adjacent cell. 2 hits. Chance of Stasis. 28 MP.

+Barrier: O soldiers that traverse the paths of life in an attempt to perform your duties, you shall not pass! No sword or spell can shatter our defenses! Condenses light into a barrier that surrounds the user or one to whom the user wishes to protect. Bestows Protect. Bestows Shell. Normal cast. No chain. Range: Self or single ally. 12 MP.

+Azure Wave: Slashes the ground with one's weapon towards the enemy causing a small wave of energy to strike the target. 120% Atk Dmg. Range: 4 cells. 6 MP.

R-Ability: Constant Vigilance - When the user is damaged by any means, the user may cast a healing spell on any target at minimized casting time which will incur no MP increase penalty.

S-Ability: Healing of the Heart - Increases output of healing spells by 10% when the user's HP is above 50% Max HP, and increases output of healing spells by 25% when the user's HP is below 50% Max HP.

D-Ability: Vicarious Harmony (Holy) - My life is not my own...O scathing light, claim what is yours and spread peace throughout this land! Utilize my energies to vanquish the darkness that claims the deepest corners of this world for itself! No longer shall the creatures of nightmares wander about the realm of man! Perish! Deals 100% Piercing Int damage to all enemies on the battlefield.

Stats:

HP: 25 (+3 from Mother's Memento)
MP: 35 (+4 from Mother's Memento)
Atk: 5 (+2 from Fencing Saber)
Def: 5 (+1 from Fanciful Garments)(+1 from Buckler)
Int: 7 (+1 from Fencing Saber)
Spr: 8 (+2 from Fanciful Garments)(+0 from Buckler)
Movement: 2 cells (+0 from Cleric profession)

Skill Points: 0


Last edited by Masquerade on Sat Jun 09, 2012 7:19 pm; edited 2 times in total
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Post by Masquerade Fri Dec 17, 2010 10:36 pm

Name: Candor Thomas
Gender: Male
Age: 20
Level: 7
Next Level: --/--
Appearance:
Spoiler:

Profession: Treasure Hunter - The one who claims this profession scours the world in search of priceless treasures to add to his collection. Who knows what his journey will lead him to. (Marksman)

Weapon: Main Gauche - Fairly standard dagger tempered for prolonged use, it can be rather dangerous in skilled hands.
Bow: Black Dragon Sigil - Extremely rare bow carved into the likeness of a black dragon, it is amazingly durable and allows arrows to be fired at a quicker rate. (Range: 4 cells)(Ranged Basic Attack +2)(Ranged Sure Hit)
Armor: Ranger's Legacy - Garments of a true ranger that possess said ranger's very soul, passing on his power to the wearer.
Accessory: Raid Bracer - Technological bracer used in solving puzzles, disabling traps, and picking locks. A must have for the adventurers. (Null Trap Effect)(Null Trap Damage)

A-Ability: Attaining Valuables:

+Spectator: Ever watching from the shadows, the user must remain unseen until the user is ready to make the user's move in an attempt to quickly gather the user's target. User becomes Invisible. Range: Self. 6 MP.

+Lockpick: With tools at the ready, the user sets to work undoing the lock on a door or chest with ease. Unlocks a locked Chest or Door. Range: Adjacent cell. 6 MP.

+Disable: Whether used on a chest, dungeon, or even a person, this move can easily disable traps or enemies just by sticking the knife where it needs to go. Disables traps on chests or traps set by enemies. 120% Atk Dmg if used on enemy. Range: Adjacent cell (any condition.) Chance of Disable (on enemy.) 14 MP.

+Getaway Strike: Slams weapon into an enemy with unsuspected force leaving the enemy in a state of unawareness as to buy time for the user to sneak off. 160% Atk Dmg. Range: Adjacent cell. Extremely High Chance of Stasis. 26 MP.

+Split Shot: Fires three arrows methodically in an attempt to hit all enemies, controlling them with mana to have them strike anyone they missed. 140% Atk Dmg. Range: All enemies. Sure Hit. 22 MP.

R-Ability: Improved Efforts - If damaged by a physical attack, the effects of Swiftest Shadow are doubled for 3 turns. Cannot be stacked or renewed.

S-Ability: Swiftest Shadow - Boosts Movement speed by 2 cells, Evasion by 25%, and Critical Hit Rate by 10% passively.

D-Ability: Ultimate Find (Neutral) - Utilizes one's greatest treasure to boost one's capabilities by tenfold due to a lost power only to unleash a great barrage of arrows a single enemy, getting closer and closer until the user is able to deliver a final slash to bring about the enemy's demise. Deals 200% Piericng Atk damage to a target up to 8 cells away.

Stats:

HP: 45 (+10 from Ranger's Legacy)
MP: 35
Atk: 8 (+3 from Main Gauche)(+4 from Black Dragon Sigil)
Def: 5 (+2 from Ranger's Legacy)
Int: 1 (+0 from Main Gauche)(+2 from Black Dragon Sigil)
Spr: 6 (+2 from Ranger's Legacy)
Movement: 2 cells (+2 from Treasure Hunter profession)(+2 from Swiftest Shadow)

Skill Points: 0
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Post by Masquerade Sat Dec 18, 2010 10:56 pm

Name: Garret Lyrios
Gender: Male
Age: 23
Level: 7
Next Level: --/--
Appearance:
Spoiler:

Profession: Knight - Taking on a mighty burden, the one who claims this profession protects his home and people, fighting tooth and nail for them, for he wishes not to see them come to harm, even if it costs him his own life.

Weapon: Anzor of Might - Powerful anzor made of a sturdy material that makes bashing attacks even stronger. (Bash Basic Attack Dmg Output +20%)
Armor: Steel Mail - Heavy armor made of steel that makes it that much easier to resist physical attacks.
Accessory: Steel Helm - Just a steel helmet to protect one's head, it matches if one wears it with other steel equipment.

A-Ability: Duty Bound:

+Side Slam: Slams the blunt edge of one's weapon into the enemy's side with surprising speed. 130% Atk Dmg. Range: Adjacent cell. Can be linked with a Bash basic attack. 8 MP.

+Coat of Arms: Taps into the crest of the royal kingdom in order to better protect it. Boosts ATK and DEF by 30% for 3 turns. Range: Self. 12 MP.

+Pierce Cluster: Rapidly stabs the foe multiple times. 80% Atk Dmg. Range: Adjacent cell. 4 hits. Can be linked with a Pierce basic attack. 10 MP.

+Cover: Bound to protect, the user chooses an ally and takes all damage for that ally temporarily. Bestows Cover (user) and Covered (target.) Range: Self and single ally. 8 MP.

+Defensive Stance: Focuses primarily on defense causing the user to become extremely capable of dealing hits, but minimizes attack and seals off the user's other skills. Boosts DEF and SPR by 300%. All damage taken -50%. Reduces ATK and INT to 1. No A-Abilities can be used. 3 turn duration. Range: Self. 16 MP.

R-Ability: Valiant Reprimand - When attacked by magical means, the user seals off the attacker's source of mana giving the attacker a 50% chance of being Silenced.

S-Ability: Strength of the Defender - Passively increases ATK and DEF by 10%.

D-Ability: Abyssal Slash (Dark) - Twirls one's weapon overhead creating a violent wind that rips the very shadows of the ground forming a vortex of darkness before the user releases it towards the foe in the shape of a circular blade that slices through the enemy like butter. Deals 200% Piercing Atk damage to an enemy up to 4 cells away.

Stats:

HP: 50
MP: 30
Atk: 8 (+3 from Anzor of Might)(+1 from Strength of the Defender)
Def: 6 (+2 from Steel Mail)(+1 from Strength of the Defender)(+2 from Steel Helm)
Int: 1 (+0 from Anzor of Might)
Spr: 5 (+0 from Strength of the Defender)
Movement: 2 cells (+1 from Knight profession)

Skill Points: 0
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Post by Masquerade Fri Dec 31, 2010 2:07 am

Name: Vance Granadas
Gender: Male
Age: 17
Level: 7
Next Level: --/--
Appearance:
Spoiler:

Profession: Ninja - The one who claims this profession stalks in the shadows and utilizes stealth along with powerful jutsu to subdue foes quickly. (Equips: Ninja Swords; Throwing)(Dual Wield)

Weapon: Olm Shells - Delightful shells of a beautiful hue, they can be hurled at enemies to hurt them with their hard and blunt bodies. (Water Elemental)(Range: 3 cells)
Armor: Light Ninja Clothes - Standard clothes of the one who calls themself a ninja.
Accessory: Mythril Coating - Plates of mythril metal that can be attached to weapons that boost both physical and magical qualities of it.

A-Ability: Ninjutsu:

+Smoke Bomb: Throws down a bomb that emits smoke upon explosion allowing for the user to get away. Enables a second move action for the turn this ability is used. Range: Self. 5 MP.

+Dragon Style: Fire Blast: Blows fire from the user's mouth that scorches the target and nearby foes in a unique shape. 150% Int Dmg. Range: 3 cells ('x' shape). Chance of Burn. 15 MP. Fire elemental.

+River Style: Water Serpent: Summons a mighty serpent composed of water that dives at a foe and splashes enemies nearby in a unique shape. 150% Int Dmg. Range: 3 cells ('x' shape). Chance of Wet. 15 MP. Water elemental.

+Immobilize: With unmatched speed, the user rushes to an enemy and strikes pressure points that prevent it from moving. Warps to an enemy and keeps it from moving for one turn. Target can still act. Range: Single enemy. 8 MP.

+Quick Stab: An amazingly hasty slash that deals heavy damage, but only to those who have been properly incapacitated first. 200% Atk Dmg. Range: Adjacent cell. Only works on targets under the effect of Immobilize. 12 MP.

R-Ability: Substitution - When attacked by any means, the user can switch places with a target under the effect of Immobilize causing the target to take the damage instead of the user.

S-Ability: Quick Feet - Movement is increased by 1 cell passively.

D-Ability: Stance of Divinity: Heaven Style: Spectral Dragon Jutsu (Holy) - Calls forth the power of light and warps it into the shape of a mighty dragon that crashes into the enemy and renders in to nothingness with scathing brilliance. Deals 200% Piercing Int damage to a target up to 4 cells away.

Stats:

HP: 30
MP: 30
Atk: 6 (+4 from Olm Shells)(+2 from Mythril Coating)
Def: 4 (+3 from Light Ninja Clothes)
Int: 6 (+0 from Olm Shells)(+2 from Mythril Coating)
Spr: 4 (+2 from Light Ninja Clothes)
Movement: 2 cells (+2 from Ninja profession)(+1 from Quick Feet)

Skill Points: 0


Last edited by Masquerade on Tue Sep 20, 2011 8:24 pm; edited 4 times in total
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Masquerade's Character Chronicle - Page 5 Empty Re: Masquerade's Character Chronicle

Post by Masquerade Fri Dec 31, 2010 2:28 am

Name: Patrice the Earthbound
Gender: Female
Age: 13
Level: 7
Next Level: --/--
Appearance:
Spoiler:

Profession: Pirate Sage - Taking the lessons of nature to the sea, the one who claims this profession views the world from a ship and visits so many wondrous lands, learning more and more about nature only to convert that knowledge into dangerous spells. (Null Earth)

Weapon: Mace of Thorns - A large hammer with myriad thorns on the end you smash stuff with. They hurt. (Basic Attack Damage output +10%)
Armor: Frilly Garments - What thrills and chills I get from mah frills. (+10% Hesitation for attackers)
Accessory: Magic Light Ring - A small ring that possesses a strange power that protects the user from magical attacks. (Magic damage taken -5%)

A-Ability: Nature Cast:

+Swift Blade Serenade: Harnesses the power of trees to cast a spell that results in sharp leaves being hurled at an enemy. 120% Int Dmg. Range: 6 cells. 6 MP.

+Nature's Wrath: Slams a hand into the ground causing it to quake which throws enemies off balance. 170% Int Dmg. Range: All surrounding cells. Stuns targeted enemies for 1 turn. 26 MP. Earth elemental.

+Spring of Mana: Taps into the veins of mana that flow through the planet to quicken the rate at which the user and the user's allies regain mana. Boosts effectiveness of MP recovery items and abilities by 40%. Range: All allies. 18 MP.

+Nature's Breath: Creates a column of green energy around the target and allows the very earth itself to heal the target's wounds with its life force. 100% Int HP Recovery. Range: 4 cells. 10 MP.

+Spirit Mend: Calls upon the spirits of nature to enter a target's body to restore stamina over time. 40% Int HP Recovery. 20% Int HP Recovery for 3 turns after initial effect. Range: 4 cells. 8 MP.

R-Ability: Shield of Thorns - Upon being attacked by physical means, the user has a 50% chance of poisoning the attacker.

S-Ability: Earthen Guard - Being one with the earth, it longs to protect the user. Passively boosts DEF by 10% and SPR by 20%.

D-Ability: Terra-Ciel Cataclysm (Fire) - A spell to uproot the earth and shatter the sky, the user raises the enemy higher, making it ride upon an earthen pillar only to warp the sky and make it fall so that the enemy is caught between the two and explodes when the earth and sky meet. Deals 200% Piercing Int damage to a target up to 8 cells away.

Stats:

HP: 45
MP: 35
Atk: 5 (+6 from Mace of Thorns)
Def: 2 (+1 from Frilly Garments)(+1 from Earthen Guard)
Int: 7 (+2 from Mace of Thorns)
Spr: 6 (+3 from Frilly Garments)(+1 from Earthen Guard)(+2 from Magic Light Ring)
Movement: 2 cells (+0 from Pirate Sage profession)

Skill Points: 0


Last edited by Masquerade on Sun Jun 24, 2012 11:59 pm; edited 2 times in total
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Masquerade's Character Chronicle - Page 5 Empty Re: Masquerade's Character Chronicle

Post by Masquerade Tue Jan 18, 2011 6:27 pm

Name: Randell Arganath
Gender: Male
Age: 34
Level: 14
Next Level: --/--
Appearance:
Spoiler:

Profession: Knight Captain - The highest honor bestowed onto any fighter, the one who claims this profession commands the knights of the empire to protect the people along with the rulers. Much responsibility falls upon him, but this powerful and brave warrior stands upon it all to destroy all who oppose him and wish harm upon those he protects. (Absorb Fire)(Resist Light) (Unique Weapon)(Shieldbearer)(Basic Attacks +)(Skill Link)

Weapon: Emissary of Flames - A beautiful, ornate sword that was constructed of some of the rarest ore and rumored to have been forged using the flames of a phoenix, enchanting it with powerful magic. (Magic Damage Output +30%)(Fire elemental)
Sub: Aureate Restraint - A golden sheathe known to quiet the raging flames that dwell within the sword it was meant to house. (Chance of Block +28%)(Resist Earth)
Armor: Golden Mail - Expensive mail constructed from gold along with another, much more durable metal. (Physical Damage taken -10%)
Accessory: Mysterious Feather - An odd red feather that seems to warm the skin to the touch. (Fire Damage taken +50%)(Fire Damage Output +50%)

A-Ability: Rising Phoenix:

+Punishing Fang: Stabs at the enemy's side. 120% Atk Dmg. Range: Adjacent cell. 6 MP.

+Holy Light Grenade: Fires a sphere of concentrated light at an enemy. 140% Int Dmg. Range: 6 cells. 8 MP. Light elemental.

+Dual Skull Bash: Slams user's sheathe into the enemy's head twice. 90% Atk Dmg. Range: Adjacent cell. 2 hits. Chance of Addle. 8 MP.

+Nurse: Angels above, drench me in your holy light! Receives a blessing from the very angels that watch from the heavens in the form of an energy that heals the wounds of the user. 100% Int HP Recovery. Range: 3 cells. 10 MP.

+Flames: Unleashes a jet of fire that scathes enemies attempting to get closer to the user. 110% Int Dmg. Range: 2x3 block of cells adjacent to user. Chance of Burn. 12 MP. Fire elemental.

+Pierce Light: Stabs the target multiple times with a blade coated in scathing light. 70% Atk Dmg. Range: Adjacent cell. 6 hits. 8 MP. Light elemental.

+Phoenix Flower: Hurls several masses of small flames at the enemies before dropping down larger ones upon them from above. 130% Int Dmg. Range: All enemies. 10 randomized hits. 34 MP. Fire elemental.

+Moment of Silence: Drawing a glyph in the air, the user seals away the enemy's ability to chant spells. No damage. Range: 4 cells. High Chance of Silence. 8 MP.

+Vanquishing Blade: In a flash, slices through the enemy. 170% Atk Dmg. Range: 4 cells. Chance of Instant Death. 36 MP.

---Fatal Strike: A finishing blow to end it all, it is capable of rending the enemy's body asunder. No damage. Range: Set. High Chance of Instant Death. 48 MP. Can only be used in conjunction with Vanquishing Blade.

A-Ability: Phoenix Burst:

+Punishing Rend: Stabs the enemy in the side quickly before slashing the enemy diagonally and finishing with an upward slash. 140% Atk Dmg. Range: Adjacent cell. 3 hits. 16 MP.

+Photon: Light, swarm and blow away the enemy with your blinding might! Forces bits of light to gather around in an enemy before condensing suddenly causing devastating effects to the enemy. 180% Int Dmg. Range: 4 cells. Pushes enemy back 2 cells. 14 MP. Light elemental.

+Skull Bash - Cerberus: Slams the user's sheathe into the enemy's head three times with great force. 150% Atk Dmg. Range: Adjacent cell. 3 hits. Chance of Addle. Chance of Confusion. 22 MP.

+Phoenix Wing: Sweeps sword in an arc in front of the user to cause a wave of flames to wash over the enemies. 170% Int Dmg. Range: All enemies. Chance of Severe Burn. 26 MP. Fire elemental.

+Aurnion: O light that melts the snow, bathe this land and purify it, releasing it from the taint of evil! Summons a large glyph above an enemy and calls down a pillar of the purest light to scathe away all that rests below it. 240% Int Dmg. Range: 4 cells and all cells surrounding the target. Instantly destroys undead or Zombified targets. 52 MP. Light elemental.

R-Ability: Combo Break - When attacked with a multi-hit basic attack or skill, the user interrupts the combo and counterattacks with the user's own.

S-Ability: Improvised Block - Boosts chance of blocking by 15% when equipped with a sheathe.

D-Ability: Ashes to Ashes (Fire) - Slicing the ground, the user conjures the hottest flames to touch the world in order to burst forth and lash at the opposition, siphoning away their very life force and returning it to the planet. Deals 100% Piercing Int damage to all enemies on the battlefield.

Stats:

HP: 65 (+20 from Mysterious Feather)
MP: 45 (+10 from Mysterious Feather)
Atk: 10 (+8 from Emissary of Flames)(+3 from Aureate Restraint)
Def: 11 (+7 from Golden Mail)(+3 from Aureate Restraint)
Int: 10 (+6 from Emissary of Flames)
Spr: 8 (+2 from Golden Mail)(+2 from Aureate Restraint)(+2 from Mysterious Feather)
Movement: 2 cells (+1 from Knight Captain profession)

Skill Points: 0
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