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Post by Kurio Tue Feb 09, 2010 9:06 pm

Okay...Kuori had nothing better to do so here’s his so called ‘book’ of characters...nothing else to say...~
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Post by Kurio Tue Feb 09, 2010 9:06 pm

From Unforgiable Sin...

Name: Janie
Gender: Female
Age: 10
Level: 7
Next Level: 21/24
Appearance:
Spoiler:

Profession: Maiden - A young girl who is constantly tormented and uses spirits and such things that have to do with the occult to aid her.

Weapon: Rattlesnake Staff – An oak staff with a small attachment at one end which works the same way as a rattlesnake’s tail. (Increase Skill Range)
Armor: Worn Phoenix Robes – Silk robes enchanted with ashes of the Scarlet Phoenix. But the robes have lost its magical properties over time, but still provide decent protection.
Accessory: Choker - A black choker with a small ruby on it.

A-Ability: Accursed

+ Everlasting Curse - Janie forces the pain that she felt onto the target, tormenting them like how the curse had been tormenting her. [80% Dark INT Dmg per turn. Lasts 3 turns. Range: Adjacent (+2). 5 MP.]

+ Intangible Puppets - Janie weaves the ghosts and spirits that follow her to pierce though the target from the inside. [100% Piercing INT Dmg. Range: 3 (+2) cells. 7 MP.]

+ Curse of Life - Janie casts a spectral spell to increase the animal instinct and instinct to live of the target. [Beserks target. Target has 50% chance to dodge all attacks for 3 turns. Range: Adjacent (+2). 10 MP]

A-Ability: Item

S-Ability: Possessed Weapon - Janie's normal attacks can be INT based with a 50% chance of piercing.

R-Ability: Burden of the Almighty - When Janie attacks an enemy with a normal attack, reduce each of the target's stats except HP, MP, and Movement by an amount equal to the target's level divided by 2 for 3 turns. Effect cannot be stacked.

Finishing: Iron Maiden - The coffin Janie carries around opens and Janie drags the target into the coffin. As it closes, spirits that have been released from the coffin form into swords which stab into the numerous holes on the coffin, impaling the target yet not injuring Janie one bit. [200% Piercing Dark INT Dmg. Range: 3 cells. Instant Kill if the target has 50% or less HP and a 50% chance of Instant Kill if the target is affected with Immobilize or Paralysis. Janie is unable to move or act for 1 turn afterwards]
----------------------------
HP: 30
MP: 40
ATK: 2
DEF: 4 (+1 from Worn Phoenix Robes)
INT: 8 (+3 from Rattlesnake Staff)(+1 from Choker)
SPR: 5 (+2 from Worn Phenix Robes)
Movement: 2 (+1 from Maiden Profession)

Skill Points: 2

Affinity:
Serenity - 10
Anastasia - 0
Ashe - 0
Elliot – 0
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Post by Kurio Tue Feb 09, 2010 9:11 pm

From Tales of Alidaire: The Corruption

Name: Zero, Lv. 10

Next Level: 13/36

Appearance:
Spoiler:

Job: Windwalker - One who understands the wind, traveling with it, and fighting alongside it. Using the particular element for quick, deadly strikes. (Resist Wind) (Vulnerable Earth) (Number of Normal Attacks +1)

Weapons: Dirk - A dangerous dagger with a keen edge capable of slicing and stabbing enemies in precisely calculated areas. [+3 ATK]
Armor: Midnight Robes - Robes that allow the wearer to sneak around more efficiently at night. [+3 DEF; +3 SPR]
Accessory: Brutal Fang - A sharp fang pulled right from the mouth of a great bear and fashioned into a necklace. [+3 ATK; High critical hit rate for normal attacks]

A-Ability: Subtlety

+ Hemorrhage - A quick, painless strike designated to weaken the enemy and make the next attack more painful. [No damage. Range: Adjacent. The damage that is dealt by the user after this attack is doubled. 5 MP]

+ Eviscerate - A single strike aimed at the enemy's neck or spine. [100% Piercing ATK Damage. Range: Adjacent. 8 MP]

+ Corrosion - Soaks weapon in venom and strikes the target. Weakening their defensive abilities severely. [50% ATK Dmg. Range: Adjacent. Reduces target's DEF by half for one attack from the user. 5 MP]

+ Mana Wave - The user musters the remaining mgical energies it possesses and strikes the target by using that energy to create a small cutter-like wave. It does minimal damage but saps the target out of an amount of the mana reserves they possessed. [20% INT Dmg. Range: 3 cells. Uses up all MP the user has left but reduces the target's MP by twice the MP used for this attack]

A-Ability: Kaze

+ Air Render - Zero envelops her dagger in a shell of pure wind, then launching it forward to cut through almost anything. [130% Wind ATK Dmg. Range: 3 cells. High Critical Hit rate. 8 MP]

+ Fan of Knives - Zero throws out small knives around her, striking everyone in the vicinity. A weak tecnique, but accurate. [100% Wind ATK Dmg. Range: 3 cell radius. Cannot miss. 6 MP]

R-Ability: Cold Blood - When Zero attacks or is attacked with a normal attack, increase MP by 10% of max MP.

S-Ability: Stealth - Lower or equal leveled enemies cannot attack the user but damage recieved from higher level enemies are doubled. Lasts for 3 turns.

D-Ability: Eclipse (Dark)

Stats:
- HP: 50
- MP: 40
- ATK: 7 (+3 from Dirk) (+3 from Brutal Fang)
- DEF: 5 (+3 from Midnight Robes)
- INT: 7
- SPR: 5 (+3 from Midnight Robes)
- Movement: 2 cells. (+2 from Windwalker job)

Skill Points: 1

Affinity:

Valincar - 3
Czeslaw - 2
Rosetta - 3
Almair - 1
Shadow - 1
Lily - 0
Sonia - 0


Last edited by KuoriBara on Fri Feb 19, 2010 8:54 pm; edited 1 time in total
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Post by Kurio Tue Feb 09, 2010 9:13 pm

From 35 Hours

Name: Hayashi Takashi
Gender: Male
Age: 16
Level: 7
Next Level: 12/24
Appearance:
Spoiler:

Profession: Living Weapon - A human that had been genetically bonded with peices of alloys and machinery, giving the human the ability to genetically transform and revert its own cells into alloys and create weapons with them.
Weapon: Iron DNA - The DNA that had been infused with large amounts of iron, now allowing Hayashi to transform his cells into iron. (+1 ATK)
Armor: Halstein's Worn Plating - A piece of somewhat durable armor designed by the intellectual scientist, Grimour Halstein. (+3 DEF, +1 SPR)
Accessory: Limiter - A collar-like item that allows Hayashi to control his changed DNA, it also prevents Hayashi from overusing his abilities. (+1 ATK)

A-Ability: Genetic Weapon

+ Shield and Sword - Hayashi transforms some cells in his right arm to form a sword while forming a shield on his right arm. [Increases ATK and DEF by 25% for 3 turns. Range: Self. MP: 5]

+ Mana Cannon - Hayashi transforms both hands into cannons and connects them, firing his own life energy at the target. [Reduces MP to 0. Deals ATK Dmg equal to 125% of amount of MP lost by this attack. Range: 3 cells. Move Hayashi 1 cell away from the target.]

+ Poison Chain – Hayashi shoots out a chain with small venom-coated blades on it, wrapping the chain around the target while cutting the target multiple times with it. [110% ATK Dmg per hit, 5 hits. Range: 3 cells. Chance to Poison with each hit. 19 MP]

R-Ability: N/A

S-Ability:
+ Heavy Artillery - Increase the damage of all A-Abilities/Awakenings that hits an enemy from 3 cells away or further by 50% for 3 turns. Hayashi is immbolized until the effect is lifted.

+ Limiter Removal - Negate the effect of Hayashi's Accessory item and increase the range of all of his A-Abilities by 3 cells and Hayashi loses 1/5 of his max HP per turn until this skill wears off. Lasts for 2 turns.

Awakening: Infinity Cannon(Neutral) - Hayashi transforms the cells in his shoulderblades and around it into two large cannons, each firing a mixture of Hayashi's blood and life energy at all enemies. [Range: All enemies. Cut Hayashi's remaining HP in half. Can only be used when MP is 0]

HP: 30
MP: 40
ATK: 8 (+1 from Iron DNA) (+1 from Limiter)
DEF: 7 (+3 from Halstein's Worn Plating)
INT: 1 (+1 from Iron DNA)
SPR: 5 (+1 from Halstein's Worn Plating)
MOVE: 2 (+1 from Living Weapon Profession)

Skill Points: 5
-----------------------
Affinity:
Marie - 1
Ein - 2
Ilinus - 1
Nina - 1


Last edited by KuoriBara on Fri Feb 19, 2010 8:54 pm; edited 1 time in total
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Post by Kurio Tue Feb 09, 2010 9:14 pm

From Diary of Souls

Name: Tori Mayabashi
Gender: Male
Age: 19
Level: 2
Appearance:
Spoiler:
Profession: Bird Watcher - Someone who watches overbirds and has a better understanding of them than anyone else.
Weapon: Rusted Bird Cage
Armor: Red Jacket
Accessory: Dirty Glove (+1 ATK)

A-Ability: Ornithology

+ Feathered Arrow - Tori relases a hawk which flies and pierces the target like an arrow. [100% Piercing ATK Dmg. Range: 3 cells. 9 MP]

+ Feathered Wind - Tori releses a crow which blows a gust of feathers toward the target to cripple their ability to see. [80% Wind ATK Dmg. Range: 2 cells. 50% chance to blind. 6 MP]

R-Ability: N/A

S-Ability: Natural Knowledge - Cannot be affected by Poison, Paralysis, or Sleep. (Passive)

Awakening: Avian Assault - Tori calls a large flock of birds to bombard the target with divebombs. [200% Piercing Wind ATK Dmg. Range: 3 cells]

HP: 15
MP: 25
ATK: 5 (+2 from Rusted Bird Cage)(+1 from Dirty Glove)
DEF: 4 (+2 from Red Jacket)
INT: 1 (+0 from Rusted Bird Cage)
SPR: 3 (+0 from Red Jacket)
MOVE: 2 (+1 from Bird Watcher Profession)

Skill Points: 1
---------------------------------------------

Name: Mizumai Yuuri
Gender: Female
Age: 17
Level: 2
Appearance:
Spoiler:
Profession: Phoenixian Knight - A kind of warrior who specialises in using and enhancing their attacks with fire.
Weapon: Scratched Longsword
Armor: Black Coat
Accessory: Ruby Bracelet (+5 MP)

A-Ability: Inferno Lore

+ Searing Gladen - Mizumai's blade catches on fire as she strikes the target. [120% Fire ATK Dmg. Range: Adjacent. 50% chance to Burn. 7 MP.]

+ Whirlwind of Embers - Mizumai spins in circles hilding her blade out, allowing it to catch on fire and send out hundreds of sparks around her. [100% Fire ATK Dmg. Range: All Adjacent cells. 50% chance to Burn. 7 MP.]

R-Ability: N/A

S-Ability: Phoenixian Heart - Skills from Inferno Lore have their MP cost halved. (Passive)

Awakening: Amaterasu - Mizumai strikes the trget into the air and slashes the target a multitude of times with the blade catching on a strange black flame with each strike. [200% Piercing Fire ATK Dmg. Range: Adjacent. 50% chance to Burn]

HP: 25
MP: 15 (+5 from Ruby Bracelet)
ATK: 6 (+2 from Scratched Longsword)
DEF: 3 (+2 from Black Coat)
INT: 0 (+0 from Scratched Longsword)
SPR: 4 (+0 from Black Coat)
MOVE: 2 (+1 from Phoenixian Knight)

Skill Points: 1
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Post by Kurio Tue Feb 09, 2010 9:16 pm

From Azra Chronicles: Blood runs Red

Name: Krok
Gender: Male
Age: 102
Level: 1
Experience: 8/10
Appearance:
Spoiler:


Profession: Unnatural Treant – A being created by merging a human and a hundred year old tree.
Weapon: Iron Axe – A gigantic axe which most people would have trouble holding it up with both hands while Krok could efficiently wield it with one hand. [+2 ATK]
Armor: Rough Bark – The bark on Krok’s body, it has aged and rotted. [+2 DEF]
Accessory: Contaminated Leaves – Krok’s leaves, which had been corrupted by both the human and plant DNA residing in Krok’s body. [+1 ATK]

A-Ability: Cannibalism

+ Feed – Krok feeds off an object to rejuvenate himself. [Destroy a object (tree, rock, etc.) to recover HP equal to the amount of HP that object had.]. Mp: 0

+ Leaf Swarm – Krok lets some of the leaves on himself fall off and fly through the field, cutting all of the enemies into ribbons. [110% Wind ATK Dmg. Range: All enemies.]. Mp: 13

R-Ability: N/A

S-Ability: Overgrow – As a more or less strange plant, Krok has the ability to spread a part of his roots to grow into another tree. [Create a Tree Root in an adjacent cell each turn which is impassable and unable to be occupied]
Stats:
HP: (Krok’s HP x .25)
DEF: (Krok’s DEF x .5)
SPR: (Krok’s SPR x .5)


D-Ability: Devour – Krok grabs the target and ruthlessly devours it. [200% Piercing Earth ATK Dmg. Range: Adjacent. Recovers HP and MP equal to 50% of the target’s max HP and MP.]

Stats:

Hp: 25
Mp: 20
Atk: 4 (+2 from Iron Axe) (+1 from Contaminated Leaves)
Def: 4 (+2 from Rough Bark)
Int: 0
Spr: 4
Move: 2 Cells

Skill Points: 0
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Post by Kurio Tue Feb 09, 2010 9:17 pm

From Destiny of the Dreamweaver

Name: Ling
Age: 17
Gender: Male
Level: 1
Appearance:
Spoiler:

Profession: Shade – Just someone with a shadow, nothing more, only that this one’s shadow can fight.

Weapon: Hidden Dagger – A dagger that can be concealed in the sleeve.
Weapon: Hidden Dagger – A dagger that can be concealed in the sleeve.
Armor: Worn Vest – A worn-out vest with several tears on it.
Accessory: Black Mask – A mask worn over the nose and mouth, only allowing the eyes to be seen. [+5 MP]

A-Ability: Flickering Shadows

+ Sneaking Blade – Ling’s shadow sneaks behind the target and turns into a sharp sword and stabs through the unexpected target. [120% Dark ATK Dmg. Range: Adjacent. High Critical hit rate. 8 MP]

+ Backstab – Ling disappears then reappears behind the target and violently stabs the target multiple times. [110% ATK Dmg per hit, 5 hits. Range: Adjacent. 12 MP]

A-Ability: Item

R-Ability: N/A

S-Ability: Dual Wield - Ling is allowed to equip two weapons at once and when Ling has two weapons equipped, he is allowed to act twice per turn. (Passive)

Finishing: Demise – Ling suddenly disappears from sight only to form moments later from the target’s own shadow and slice open countless wounds on the target. [200% Dark Piercing ATK Dmg. Range: Any. Chance of Blood Loss]

Stats:

HP: 25
MP: 15 (+5 from Black Mask)
ATK: 4 (+1 from Hidden Dagger)(+1 from Hidden Dagger)
DEF: 3 (+1 from Worn Vest)
INT: 2
SPR: 3
Movement: 2 cells (+2 from Shade job)

Skill Points: 0


Last edited by KuoriBara on Sun Mar 14, 2010 9:51 pm; edited 1 time in total
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Post by Kurio Tue Feb 09, 2010 9:18 pm

From Seeds of Evil: The Unknown

Name: Nentou
Age: 16
Gender: Male
Level: 1
Appearance:
Spoiler:

Profession: Unknown – Nothing is known about him, and nothing will be known. It’s as if everything about him had been forgotten.

Weapon: Wooden Sword – A sword carved from an oak branch.
Armor: White Pelt – A white bamboo pelt that has seen better days.
Accessory: Bandages – Bandages that completely covered the wearer’s eyes. [+5 MP]

A-Ability: Mind Games

+ Inexistent Maze – Nentou somehow sends the target’s mind into their mind, trapping the target within themselves, literally making them lost in their own thoughts. [110% ATK Dmg. Range: Adjacent. Chance to Stop. 10 MP]

+ Seeing Double – Nentou messes with the target’s mind, making them see an image of himself who along with his real self strikes the target each once then once together. [80% ATK Dmg on the first strike, 100% ATK Dmg on the second strike, 120% Piercing ATK Dmg on the third strike. Range: Adjacent. Chance to Confuse. 12 MP]

A-Ability: Item

R-Ability: N/A

S-Ability: Exceeding Willpower – When Nentou’s HP reaches 50% or less, his A-Abilities all cost 25% of their original amount. (Passive)

D-Ability: Draining Dirge – The target hears a short and depressing tune in their head, constantly repeating and never stopping. The tune plays and plays over and over until they are finally driven insane, but at the same time feeding their life energy to Nentou. [200% Piercing ATK Dmg. Range: Adjacent. Converts damage done into MP for Nentou]

Stats:

HP: 25
MP: 20 (+5 from Bandages)
ATK: 5 (+1 from Wooden Sword)
DEF: 3 (+1 from White Pelt)
INT: 2
SPR: 2 (+1 from White Pelt)
Movement: 2 (+1 from Unknown Profession)

Skill Points: 0
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Post by Kurio Thu Feb 11, 2010 9:42 pm

From Tales of Alidaire: The Betrayal

Name: Sayori
Age: 10 (Appearance-wise)
Gender: Female
Level: 2
Next Level: 2/10
Appearance:
Spoiler:

Profession: Child – A...child who is fascinated by toys and such, especially dolls. [INT-based Normal Attacks]

Weapon: Broken Doll – A doll that is apparently missing an arm.
Armor: Old Dress – A cute and high-classed dress that seems to have been worn for over hundreds of years.
Accessory: Toy Crown – A crown made of plastic for children to play with. [+1 INT]

A-Ability: Playtime

+ Toy Missile – Sayori creates a random toy from seemingly nowhere and it launches itself at the target at an insane speed. [120% INT Dmg. Range: 3 cells. 6 MP]

+ Firecracker – Sayori takes a firecracker out and throws it onto the ground, creating an explosion yet she is somehow unharmed. [100% Fire INT Dmg. Range: Adjacent cells. Chance to Burn. 8 MP]

A-Ability: Item

R-Ability: N/A

S-Ability: Replenish – Restores MP to full, can be used only once per battle.

Finishing: Terrorist Dolly – Sayori creates copies of her doll which all flies toward the target and each of them exploding on contact in a white flash of light. [200% Holy Piercing INT Dmg. Range: Any. May Blind]

Stats:

HP: 15
MP: 25
ATK: 1 (+0 from Broken Doll)
DEF: 2 (+0 from Old Dress)
INT: 5 (+1 from Broken Doll)(+1 from Toy Crown)
SPR: 4 (+1 from Old Dress)
Movement: 2 cells (+1 from Child job)

Skill Points: 1
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Post by Kurio Thu Feb 25, 2010 10:16 pm

From ???
Name: “Ryu” (Real name lost)
Age: 23
Gender: Female
Level: 8
Appearance:
Spoiler:

Profession: Azure Lance – A swift, agile soldier that can use many different techniques to fight, mostly revolving around the use of a lance or some kind.

Weapon: Lava Lance – Specially crafted lance that radiates a large amount of heat, nearly matching the temperature of the center of the earth. [Fire Element; Chance to Burn; Range: 2 cells]
Armor: Blue Dragonscales – The scales of the Azure Dragon, providing adequate defense both physically and magically. [Half Wind]
Accessory: Blue Bone – The skull of the Azure Dragon crafted into a spiked shield. [+1 ATK; +2 DEF; Half Fire]

A-Ability: Lance Techniques

+ Impale – Ryu strikes the target from the bottom, stabbing through the gut of the target. [150% ATK Dmg. Range: 2 cells. High Critical hit rate. 12 MP]

+ Lunge – Ryu jumps up and strikes downward with a lunge, the force able to make the target become extremely weak. [110% ATK Dmg. Range: 5 cells. Chance to cause Frail. 8 MP]

+ Frostveil – Ryu spins like a drill while a swirl of blue light envelops her, striking through a straight line. [100% Ice ATK Dmg. Range: Any row/column. Chance to Freeze. 12 MP]

+ Thunderbolt – Ryu throws up her lance and it falls down charged with electricity, striking the target with deadly accuracy. [120% Thunder ATK Dmg. Range: 3 cells. Chance to Paralyze. 10 MP]

+ Crosslance – Ryu performs a combination of attacks in an amazing speed, making it seem as if there was two of her attacking at the same time and ending with a fiery blow. [110% ATK Dmg on first two hits, 140% Fire ATK Dmg on third hit. Range: 2 cells. Chance to Burn. 10 MP]

R-Ability: Lance Dance – Whenever Ryu is attacked with an ATK-based attack she retaliates with a skill targeting the attacker regardless of range.

S-Ability: Renewal – Recovers MP to full, can be used once per battle.

D-Ability: Long De Tran Ren – “Descendant of the Dragon”. Ryu releases the Azure Dragon and changing herself to the form of the Azure Dragon. Before Ryu transforms back, multiple natural disasters befall the group, ranging from tsunamis to hurricanes. [100% Piercing ATK Dmg. Range: Enemy party. Restores MP to full]

Stats:

HP: 100
MP: 75
ATK: 11 (+6 from Lava Lance)(+1 from Blue Bone)
DEF: 10 (+4 from Blue Dragonscales)(+2 from Blue Bone)
INT: 8 (+0 from Lava Lance)
SPR: 8 (+3 from Blue Dragonscales)
Movement: 2 cells (+2 from Azure Lance job)
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Post by Kurio Mon Mar 01, 2010 7:29 pm

From Code: ASSIMILATE

Name: ??-???
Age: ???
Gender: ???
Level: 5

Profession: Unidentified Data – A blob of unidentified data that shows only as static.

Weapon: ??? [Chance of Disable]
Armor: ??? [Immune Disable]
Accessory: ??? [+50 ENG; +5% ENG Regen]

A-Ability: ???

+ Heavy Blade – Slams the target with the blunt side of a blade.[130% ATK Dmg. Chance to Stop. Range: Adjacent. 30 ENG]

+ Rapidfire – Fires a round of bullets at the target with each shot sending the target further up into the air. [80% ATK Dmg per hit, 6 hits. 10% Max HP Dmg on fall. Range: 5 cells. 45 ENG]

+ Restrictive Field: Heal – Releases some sort of energy that nullifies all healing effects.[HP restoring takes no effect for 3 turns. Range: All. 50 ENG]

R-Ability: Bonecrusher – When attacked physically from within range (Movement + Weapon range), counterattacks for 150% base ATK damage.

S-Ability: Triplicate - ??-??? starts the battle with two copies of itself, with the same HP, ENG, and Movement and half of his other stats.

Finishing: Obliterate – One strike, that’s all needed to shatter every bone and tear every muscle in your body. [200% Piercing ATK Dmg. Range: Adjacent. Chance to Stop]

Stats:
HP: 85
ENG: 100 (+50 from ???)
ATK: 7 (+3 from ???)
DEF: 5 (+2 from ???)
INT: 6 (+1 from ???)
SPR: 5 (+2 from ???)
Movement: 2 (+1 from Unidentified Data Profession)


Last edited by Windy-tan on Sun Jul 11, 2010 12:32 pm; edited 1 time in total
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Post by Kurio Mon Mar 01, 2010 8:45 pm

From Unforgivable Sin

Name: Nyght
Age: ???
Gender: ???
Level: 9
Appearance:
Spoiler:

Profession: Spider Drone – A robotic drone in the form of a spider, which seems to be carrying something like an incubator on its abdomen. [Immune Blind] [Immune Confuse]

Weapon: Crusher Fang [Chance of Frail]
Armor: Mechanical Exoskeleton [Immune Bleed] [Immune Blood Loss]
Accessory: Hybrid Armor [Physical attacks deal 10% less damage]

A-Ability: Machine Mayhem

+ Slam – Nyght lifts its arms up and beats down on the target. [120% ATK Dmg per hit, 2 hits. Range: Adjacent. 9 MP]

+ Volt – Bites down on the target, then sending an electrical current to shock the target. [120% Lightning INT Dmg. Range: Adjacent. Chance of Paralysis. 8 MP]

+ Self-Repair – With a built-in smaller drone, Nyght can quickly repair minor damage done to it. [Heal 20% max HP. Range: Self. 6 MP]

Barricade – Nyght puts up a defensive position to protect itself from attacks. [Reduces damage taken by 25%. Range: Self. 12 MP]

R-Ability: Leap – When attacked, Nyght has a 25% chance to avoid the attack and jump away 1 cell.

S-Ability: Disrupt – Reduces all enemies’ ATK, DEF, INT, and SPR by 10%. (Passive)

Finishing: Release – After serving its purpose as the incubator, Nyght self-destructs, obliterating everything in a certain radius. [Range: 3 cell radius. Target(s) experience Instant Death. Nyght experiences Instant Death]

Stats:
HP: 95 (+20 from Hybrid Armor)
MP: 80
ATK: 12 (+3 from Crusher Fang)
DEF: 7 (+3 from Mechanical Exoskeleton)
INT: 10
SPR: 7 (+1 from Mechanical Exoskeleton) (+1 from Hybrid Armor)
Movement: 2 (+2 from Spyder Drone Profession)


Last edited by Windy-tan on Sun Jul 11, 2010 12:33 pm; edited 1 time in total
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Post by Kurio Thu Mar 11, 2010 4:59 pm

From Unforgivable Sin (Boss)

Name: Laharl
Age: 1313
Gender: Male
Level: 14
Appearance:
Spoiler:

Profession: Overlord (Immune Confuse) (Immune Burn)

Weapon: Laharl’s Sword – A gigantic broadsword that is about as long as Laharl is tall.
Armor: N/A
Accessory: Feathered Token – An important item that signifies demon nobility. [+20 HP; +20 MP; +3 ATK; +3 DEF; +3 INT; +3 SPR]

A-Ability: Swordplay

+ Blade Rush – Laharl holds out his sword and charges through a line, slicing everything along the way then returning to his original position with a back flip. [150% ATK Dmg. Range: Row/Column. Chance to Immobilize. 18 MP]

+ Hurricane Slash – Laharl starts with a uppercut which sends the target airborne and strikes the target downward while a hurricane forms around the target. [120% ATK Dmg on first strike, 150% Wind ATK Dmg on second strike. Range: Adjacent. 18 MP]

+ Winged Slayer – Laharl flies up and performs a devastating strike from the sky. [160% ATK Dmg. Range: 3x3 area in front of Laharl. 26 MP]

+ Nightsever – Laharl punts the target into the air and slashes the target three times in the brief moment that the target’s airborne. [160% Dark ATK Dmg per hit, 3 hits. Range: Adjacent. 25 MP]

+ Dimension Slash – Laharl propels himself into the air and slashes downward, sending a gigantic blade of energy toward his opponents. [180% Holy ATK Dmg. Range: 5 cells in a straight line and all cells in between Laharl and the target. 34 MP]

A-Ability: Of Being an Overlord

+ Blazing Knuckle – Laharl jumps up and dives down with his fist catching on fire and exploding in a tornado of fire upon impact. [130% Fire ATK Dmg. Range: Adjacent cells. Chance to Burn. 15 MP]

+ Overlord’s Wrath – Laharl creates countless orange spheres above him that explodes on contact. Then he sends them toward the target. [160% Fire INT Dmg. Range: 3 cells and all cells adjacent to target. Chance to Burn. 17 MP]

R-Ability: Transcend – When an R-Ability is activated, Laharl gains a 10% increase to all stats except HP, MP, and Movement for 3 turns.

S-Ability: Authority – All demon characters instantly becomes Laharl’s ally. (Passive)

Finishing: Meteor Impact [200% Fire ATK Dmg. Range: 5 cell radius. Chance to Burn]

Stats:

HP: 105 (+20 from Feathered Token)
MP: 90 (+20 from Feathered Token)
ATK: 16 (+6 from Laharl’s Sword) (+3 from Feathered Token)
DEF: 13 (+3 from Feathered Token)
INT: 16 (+2 from Laharl’s Sword) (+3 from Feathered Token)
SPR: 13 (+3 from Feathered Token)
Movement: 2 (+1 from Overlord Profession)


Last edited by KuoriBara on Sat Mar 13, 2010 1:54 pm; edited 1 time in total
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Post by Kurio Sat May 01, 2010 11:02 pm

Name: XT-002
Gender: ???
Age: ???
Level: 8
Appearance:
Spoiler:

Profession: Deconstructor – A giant robot made for tearing things up. [Immune Bleed] [Immune Blood Loss]

Weapon: Spike Plates – Plating on the forearms with spikes on them.
Armor: Hybrid Armor II - A piece of armor made with many different metals and alloys, much more durable than the previous type.
Accessory: Pyrite Infuser [Increases ENG restoration by 5%]

A-Ability: Time to Play!

+ Boombot – XT-002 summons a Boombot to send toward its enemies. [Summons a Boombot. Range: Adjacent. 20 ENG]

+ Pummeler – XT-002 summons a Pummeler to attack its enemies. [Summons a Pummeler. Range: Adjacent. 20 ENG]

+ Colossal Smash - XT-002 swings both arms down in an attempt to pound its target. [150% ATK Dmg. Range: Adjacent. Chance of Frail. Causes ATK damage taken by target by 10% for 3 turns. Stacks up to 5 times. 35 ENG]

+ Gravity Bomb – A bomb which attaches onto the target and explodes later. [140% ATK Dmg the next turn. Range: 3 cells and adjacent cells of the target upon explosion. 25 ENG]

+ Light Bomb – A bomb that inflict the target with a paralyzing shock that remains after the explosion. [140% Lightning INT Dmg the next turn. Range: 3 cells. Target takes Lightning damage equal to 5% max HP per turn for 5 turns. 30%]

+ Tympanic Tantrum – XT-002 throws a fit, thrashing about and not caring if he hits or not. [160% ATK Dmg per hit, 8 hits. Range: Adjacent cells. 50% chance to miss with each hit. 50 MP]

R-Ability: Life Spark – When XT-002 is attacked, a bomb inside it explodes dealing 100% Lightning INT Dmg to all within a 2 cell radius.

S-Ability: Peaceful Rest - Doubles XT-002's Energy regeneration if XT-002 has not acted the previous turn.

Finishing: Void Bomb – Causes a massive bomb to explode, creating a black hole-like space for a moment where everyone is sucked toward it. [100% Piercing Dark ATK Dmg. Range: All. Teleports all other characters to adjacent cells of XT-002 and reduces their Movement to 0 for 1 turn]

Stats
HP: 195 (+10 from Hybrid Armor II)(+10 from Energy Filler)
ENG: 100
ATK: 11 (+5 from Spike Plates)
DEF: 10 (+4 from Hybrid Armor II) (+2 from Spike Plates)
INT: 11 (+2 from Pyrite Infuser)
SPR: 8 (+2 from Reinforced Plating)
Movement: 2
-------------------------------------------------------
Name: XE-321
Gender: ???
Age: ???
Level: 8

Profession: Boombot [No Normal Attack]

A-Ability: N/A

R-Ability: N/A

S-Ability: BOOM! – Explodes, reducing HP to 0 and deals 200% Fire ATK Dmg to adjacent cells.

Finishing: N/A

Stats
HP: 50
ENG: 100
ATK: 20
DEF: 10
INT: 5
SPR: 10
Movement: 2
--------------------------------------------------------
Name: XM-024
Gender: ???
Age: ???
Level: 8

Profession: Pummeler [Vulnerable Lightning] [Resist Earth] [Energy usage]

A-Ability: Pummel

+ Smash – A punch with great force to knock away the target. [120% ATK Dmg. Range: Adjacent. Knocks target back 3 cells. 15 ENG]

+ Hammer – Clasps hands together and slams down on the target. [140% ATK Dmg. Range: Adjacent. 15 ENG]

+ Thunder Clap – Stomps on the ground to create a small tremor to damage all around the user. [120% ATK Dmg. Range: Adjacent cells. 20 ENG]

R-Ability: N/A

S-Ability: N/A

Finishing: N/A

Stats
HP: 80
ENG: 100
ATK: 14
DEF: 10
INT: 7
SPR: 10
Movement: 2
-----------------------------------------------------------
Name: HEART
Gender: ???
Age: ???
Level: 8

Profession: Heart of Deconstructor [No Normal Attack]

A-Ability: N/A

R-Ability: Heart Attack – When taking damage, XT-002 takes just as much damage.

S-Ability: Heartbreak – At 0 or lower HP, heal XT-002’s HP and MP to full, increases all other stats by 200%, grants XT-002 Haste.

Finishing: N/A

Stats
HP: 50
MP: 0
ATK: 0
DEF: 0
INT: 0
SPR: 0
Movement: 2 (-2 from Heart of Deconstructor profession)
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Post by Kurio Sat Oct 23, 2010 8:53 pm

From Code: ASSIMILATE (Boss)

Name: Chromaggus (a.k.a. “Fluffy”)
Gender: ???
Age: ???
Level: 15
Appearance:
Spoiler:

Profession: Chromatic Beast – A large twin-headed dragonkin created by infusing an animal with one of each of the black, blue, green, red, and bronze dragons. [Two Acts per turn] [Immune Immobilize] [Immune Disable] [Immune Seal] [Immune Stop]

Weapon: Drake’s Fangs – The fangs of a dragon, not sure what kind it was but it looks menacing. [Chance to Poison, Slow, Burn, Freeze, or Berserk]
Armor: Scaly Skin – Not sure if this is the skin of an animal or the scales of a dragon anymore. [Immune Bleed; Immune Blood Loss]
Accessory: Chain Collar – A collar connected to a chain, it has a name tag with “Fluffy” written on it. [Immune Berserk]

A-Ability: Breath Attacks

+ Incinerate – A stream of flames is shot out of Chromaggus’ maw, the flames being able to burn virtually anything into ashes. [200% Fire ATK Dmg. Range: 3 cell wide line in front of Chromaggus. Chance to Burn. 26 MP]

+ Corrosive Acid – Chromaggus spews a stream of acidic fluid that can corrode almost any inorganic substance. [140% Earth ATK Dmg. Range: 3 cell wide line in front of Chromaggus. Chance to reduce target DEF by 25%. Stacks up to 2 times. 23 MP]

+ Ignite Flesh – Chromaggus opens its maw and orbs of black flames shoot out. [100% Dark ATK Dmg. Range: 3 cell wide line in front of Chromaggus. Chance to apply a debuff which causes the target to take 20% of Chromaggus’ ATK as Fire damage per turn for 3 turns. 20 MP]

+ Frost Burn – A freezing gust of air, much like a blizzard, is sent from Chromaggus’ maw. [160% Ice ATK Dmg. Range: 3 cell wide line in front of Chromaggus. Chance to Freeze. 30 MP]

+ Time Lapse – Chromaggus’ maw opens but nothing comes out, instead a time-shifting force is sent to force the enemies in a state of stasis. [50% Light ATK Dmg. Range: 3 cell wide line in front of Chromaggus. High chance to Stop. 33 MP]

A-Ability: Brood Afflictions

+ Brood Affliction: Red [Range: 3 cell radius. Chance of afflicting target with a debuff that causes the target to take 10% of Chromaggus’ ATK as Fire damage per turn for 3 turns. Upon the afflicted target’s death, Chromagus is healed for 20% of its max HP. 16 MP]

+ Brood Affliction: Green [Range: 3 cell radius. Chance of afflicting target with a debuff that causes the amount of healing the target receives to be reduced by 50% for 3 turns. When the debuff is dispelled the target takes 50% of Chromaggus’ ATK as Earth damage. Cannot be dispelled. 18 MP]

+ Brood Affliction: Black [Range: 3 cell radius. Chance of afflicting target with a debuff that causes the Fire damage the target takes to be increased by 100% for 3 turns. 21 MP]

+ Brood Affliction: Blue [Range: 3 cell radius. Chance of afflicting target with a debuff that causes the target to take 10% of Chromaggus’ ATK as Ice damage per turn and restore Chromaggus’ MP for the same amount for 3 turns. Cannot be dispelled. 20 MP]

+ Brood Affliction: Bronze [Range: 3 cell radius. Chance of afflicting target with a debuff which causes the target to have a 25% chance per turn to be unable to move that turn for 3 turns. Cannot be dispelled. 21 MP]

R-Ability: Brood Presence – When Chromaggus is attacked from within a 3 cell radius, a random Brood Affliction that the attacker is not afflicted with is instantly applied onto the target.

S-Ability:

+ Chromatic Unity – The application of a Brood Affliction refreshes the duration of all other Brood Afflictions on the target.

+ Chromatic Resistance – Chromaggus starts the battle with 90% Dark Resistance and Immune Stop, and then every 2 turns the type of Resistance changes randomly out of Dark and Confuse, Fire and Burn, Light and Slow, Earth and Poison, or Ice and Freeze.

+ Chromatic Metamorphosis – Any character within a 5 cell radius of Chromaggus that is afflicted with all five Brood Afflictions are transformed into Chromatic Draknoid.

Finishing: Frenzy – Chromaggus enrages and increasing its power by a significant amount. [Range: Self. Restores MP to full. Increases ATK by 400%. Grants Haste.]

Stats
HP:
MP:
ATK:
DEF:
INT:
SPR:
Movement: 2 (-1 from Chromatic Beast profession)

Name:
Gender:
Age:
Level:
Appearance:
Spoiler:

Profession: Chromatic Drakonid

Weapon: Chromatic Blade – A simple polearm weapon made from a Chromatic Dragonkin’s fang. [Range: 2 cells; Increases chance of status affliction by 25%]

A-Ability: Brood Power

+ Brood Power: Red – A strike that sets the target on fire. [100% ATK Dmg on first hit, 150% Fire ATK Dmg on second hit. Range: 2 cells. 14 MP]

+ Brood Power: Green – A strike in which a venom is sent into the target’s blood stream. [100% ATK Dmg. Range: 2 cells. Chance of Poison. 6 MP]

+ Brood Power: Black – A powerful, strike which causes the target to burn. [160% Fire ATK Dmg. Range: 2 cells. High chance of Burn. 16 MP]

+ Brood Power: Blue – Several consecutive icy strikes. [120% Ice ATK Dmg per hit, 5 hits. Range: 2 cells. Chance of Freeze. 16 MP.]

+ Brood Power: Bronze – A painless hit that slows the target. [Range: 2 cells. High chance of Slow. 8 MP]

R-Ability: Restoration – When the Chromatic Drakonid dies, Chromaggus is healed for 50% of its original HP.

S-Ability: Unstable Metamorphosis – The Chromatic Drakonid attacks its allies instead of its enemies.

Finishing: N/A

Stats
HP:
MP:
ATK:
DEF:
INT:
SPR:
Movement: 2 (+2 from Chromatic Draknoid profession)
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Post by Kurio Fri Oct 29, 2010 11:04 pm

Name: Murmur
Age: ???
Gender: ???
Level:
Appearance:
Spoiler:

Profession: Primordial Essence – A creature whose origin is unknown, it possesses incredibly powerful elemental attacks and should be avoided in most cases. [Resist Fire; Resist Water; Resist Wind; Resist Earth; Immune Thunder]

Weapon: Shockwave Truncheon – A large mace-like weapon with the essence of lightning inside it. [Range: 3 cells. Thunder element; Chance of Frail]
Armor: Murmur’s Essence – The only thing that kept this elemental together since the creation.
Accessory: Murmur’s Whisper – It is said that a single one of these whispers could destroy the world. [50% damage done converted to MP on Normal Attacks]

A-Ability: Bad Storm

+ Murmur’s Touch – Murmur creates friction between the target and the air itself, causing the target to combust in a short moment. [120% Thunder INT Dmg next turn. Range: 3 cells and adjacent cells of the target upon combustion. Chance to Silence. 14 MP]

+ Shockwave – Murmur slams his mace on the ground, creating a shockwave to knock others off their feet. [150% Thunder INT Dmg. Range: 3 cell radius. Target(s) have their Movement reduced to 0 for the next turn. 15 MP]

+ Sonic Boom – Murmur draws energy from the air around it and sends a much more powerful shockwave through the air. [Range: 5 cell radius. Target(s) take 50% of their current HP as immediate Thunder damage and 25% of their current HP as Thunder damage split evenly over 2 turns. Requires one turn to cast. Becomes useless if no enemies are within range after cast. 32 MP]

+ Resonance – Murmur shouts, releasing a force that increases the strength of lightning around him. [120% Thunder INT Dmg. Range: 3 cell radius. Increases Thunder damage taken by target(s) by 25% for 5 turns, stacks indefinitely. 18 MP]

R-Ability: Affinity with Sound – When Murmur’s Touch successfully Silences a target(s), Murmur’s next Sonic Boom does not require the extra turn to cast and the initial damage is not affected by resistance.

S-Ability: Magnetic Pull – Every turn Murmur pulls a target into an adjacent cell.

Finishing: Thundering Storm – Murmur calls bolts from the sky that rain down without stopping, although the bolts only strike a distance away from him it keeps its enemies near Murmur and all the while rejuvenating it. [Range: Outside 3 cell radius. Target(s) within range is struck for 200% Piercing Thunder INT Dmg per turn and has their Movement reduced to 1 until they leave the range of the attack. Murmur restores 20% of max MP per turn. Permanent]

Stats:
HP:
MP:
ATK:
DEF:
INT:
SPR:
Movement: 2 (-2 from Primordial Essence Profession)
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Post by Kurio Sat Dec 25, 2010 10:04 pm

From Code: ASSIMILATE (Boss)

Name: Odin
Age: N/A
Gender: N/A
Level:
Appearance:
Spoiler:

Profession: Colossus - A huge hulking piece of metal, explosives, cannon shells, and more to blow you to bits. [Resist Lightning]

Weapon: 250mm Strike Cannons [2 Hits; Splash Damage]
Armor: Titan Class Plating [Null Piercing; Null Fire]
Accessory 1: Optic Tracing System [100% Accuracy; +50% Range]
Accessory 2: Graviton Drive [Immune Immobilize; +25% ATK]

A-Ability: Army of One

+ 330mm Strike Barrage - The Odin lowers itself and fires several shells from the four cannons on its back. [220% ATK Dmg per hit, 8 hits. Range: Up to 3 targets in a 4 (+2) cell radius and adjacent cells of the target. 70 ENG]

+ Hornets' Nest - A multitude of missiles are fired from the various missile pods mounted on the Odin. [150% ATK Dmg per hit, 16 hits. Range: 4 (+2) cell radius and adjacent cells of the target. 65 ENG]

+ Skyrocket - Using its trusters the Odin launches itself into the air only to fall and smash into its target. [200% ATK Dmg. Range: 4 (+2) cells. Splash Damage. Moves to closest adjacent cell of the target. 60 ENG]

+ Divine Flames - From its shoulders the Odin fires two intense streams of flames. [160% Fire ATK Dmg per hit, 2 hits. Range: Row/Column. 40 ENG]

+ Blades Flurry - Countless sharp edges protrude out of the parts of the Odin, and it spins in place at an insane speed to slice everything around it to pieces. [110% ATK Dmg per hit, 42 hits. Range: All adjacent cells. 80 ENG]

R-Ability: Reload - If the Odin does not use Hornets' Nest or 330mm Strike Barrage for 3 consecutive turns, the Odin's next 330mm Strike Barrage or Hornets' Nest require all of the Odin's remaining ENG in addition to the normal ENG cost, and the power of the attack is increased by 5% for each extra 5 ENG lost this way.

S-Ability: Overpower - The Odin's Skyrocket has a 50% chance that the main target's Movement will be reduced to 0 and has its ATK and DEF reduced by 20% for the next turn, in addition the Odin will recieve 50% of its max ENG.

Finishing: Machine of Destruction - "If a mortal, no, if anything can survive a direct hit from this, then he, she, or it, is truly invincible." [100% Piercing ATK Dmg. Range: Enemy Party. Base ATK for this attack is modified fo 1000% of targets' max HP]

Stats:
HP:
ENG: 100
ATK:
DEF:
INT:
SPR:
Movement: 2 (-1 from Colossus Profession)
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Post by Kurio Sat Jan 15, 2011 7:54 pm

N/A


Last edited by Kurio on Thu May 16, 2013 5:16 pm; edited 1 time in total
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Post by Kurio Fri Mar 18, 2011 7:38 pm

From ??? (Work in Progress)

Name: Rei (Child)
Age: 13
Gender: Female
Appearance:
Spoiler:

Profession: Lady of Light - One who uses light in various ways to aid her and her allies. [INT-based Normal Attacks] [Normal Attack range: 3 cells]
Level:
Exp:

Weapon: Twin Staff - A staff with a weight on each end.
Armor: White Dress - A white silk dress.
Accessory: Daimond Ring - A daimond ring.

A-Ability: Lux

+ Ray of Light - Rei fires a beam of light to pierce her enemies. [120% Light INT Dmg. Range: Straight horizontal/vertical/diagonal line.]

+ Lucid Blast - Rei gathers energy and condenses it into a small blinding sphere, which is launched up and crashes down on its targets. [120% Light INT Dmg. Range: 5 cells and adjacent cells of the target]

+ Light Binding - Rei conjures a sphere of light and sends it at an enemy, binding their legs and bouncing to another target. [Range: 5 cells then a target within 3 cells of first target. High chance of Immobilize.]

+ Shining Force - Rei conjures a sphere of light and sends it at a location, attracting the enemies before detonating. [100% Light INT Dmg upon detonation. Range: 5 cells for placement, and adjacent cells for detonation. All enemies which the designated cell is within movement range of are forced to move to adjacent cells of said cell.]

+ Warmth of Light - Rei envelops an ally in a coat of light, rejuvinating them. [Range: 5 cells or self. Heals target for 10% of Rei's max MP.]

+ Prismatic Barrier - Rei tosses her staff, infusing mana to apply a shield around allies that it passes through and causes it to return to her, applying the shield to her as well. [Range: Straight horizontal/vertical/diagonal line and self. Applies a shield onto each ally it passes through, capable of absorbing damage equal to 10% of Rei's max MP.]

+ Starlight Road - Rei casts a spell on the target which allows them to move swiftly and more importantly, leave behind a glittery trail as they move. [Range: 5 cells or self. Grants Haste.]

+ Lucent Singularity - Rei reflects a great deal of light onto an ally, causing that ally to attract the attention of enemies, like moths to a fire. [Range: Any ally. Target gains Center of Attention]

R-Ability: Manaburn - Whenever an enemy without the Manaburn debuff is hit by one of Rei's abilities, they are applied with Manaburn. If Rei attacks or uses an ability on a target afflicted with Manaburn, they ignite, consuming the debuff and taking damage equal to 10% of Rei's max MP. The debuff is automatically dispelled on the third turn after application if not ignited, dealing no damage.

S-Ability: Mana Pool - Rei's MP is doubled.

D-Ability: Finales Funkeln - After gathering energy, Rei fires a large beam of light to devastate enemies in a line. [150% Piercing Light INT Dmg. Range: 3 cell wide straight horizontal/vertical/diagonal line. If a target afflicted with Manaburn is hit by this ability, they take double damage instead of the original effect and the Manaburn debuff is not consumed.]

Stats:

HP:
MP:
ATK:
DEF:
INT:
SPR:
Movement:

Skill Points: 0


Last edited by Windy-tan on Wed Mar 30, 2011 4:10 pm; edited 1 time in total
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Post by Kurio Wed Mar 30, 2011 3:55 pm

(WIP)

Name: Yorumuu
Gender: Male
Age: 193
Level: 7
Apperance:
Spoiler:

Profession: Image of the Ghostblade - The spirit of the swordsman known as the Ghostblade.

Weapon: Yorumuu's Ghostblade - A spiritual counterpart of the fabled sword.
Armor: Yorumuu's Soul - A spiritual counterpart of Yorumuu's bladed armor.
Accessory: Yorumuu's Grave - A spiritual counterpart of the Ghostblade's sheath.

A-Ability: Ominous Blade

+ Duskbringer - Yorumuu lashes out from the shadows, swinging his sword for two consecutive cuts. [120% Dark ATK Dmg per hit, 2 hits. Range: Adjacent. If used while Invisible, Yorumuu can immediatly jump to a different target. If the target Yorumuu jumps to is not within a 3 cell radius of the attack target, Yorumuu cannot be attacked except by the attack target for that turn. 10 MP]

+ Unspeakable Horror - Yorumuu, keeping himself hidden, suddenly leaps out with a thrust, frightening his target in the process. [100% Dark ATK Dmg. Range: 5 cells. Moves Yorumuu to adjacent cell of his target. If used while Invisible, the target has a 50% chance to be Feared and 50% chance to be Silenced. 12 MP]

+ Siphon of Destruction - Yorumuu strikes with his blade, draining the blood out of his target. [100% Piercing Dark ATK Dmg. Range: Adjacent. Yorumuu is healed for the amount of damage dealt. If used while Invisible, in addition, Yorumuu's MP is restored by the damage dealt. 8 MP]

+ Demise - Yorumuu fades into the shadow of his target, and thrusts his blade into his target, aiming for a vital organ. [150% Dark ATK Dmg. Range: Adjacent. If used While Invisible, the damage becomes Piercing. 20 MP]

+ Creeping Death - Yorumuu positions himself to charge a target, but then fades out of sight as he takes his first step to charge, making the target paranoid. [Range: 5 cells. Target is 25% more likely to be afflicted with Fear for 3 turns. Does not count as an attack. 5 MP]

R-Ability: Children of the Grave - When Yorumuu kills an enemy while Invisible, that enemy is revived as a ghost under Yorumuu's control for 3 turns, the ghost can only use Normal Attacks.

S-Ability: Shroud of Darkness - If Yorumuu does not attack for a turn, he gains Invisibility for 3 turns. During Invisibility, Yorumuu can only be attacked by enemies that either he has attacked last turn, or that are within a 3 cell radius of an enemy he attacked that turn. Yorumuu's Invisibility wears off if he is hit by a Light element attack.

Finishing: Paranoia - "Where am I? Here? No here. No here. No, I'm right beside you. No, I'm behind you. No, I'm right in front of you, and you're already dead, don't you know? And your friends won't save you." [Range: Enemy Party. Transports each enemy to a seperate 5x5 battlefield and grants the user permenant Invisibility then creates copies of the user equal to the number of enemies, one in each battlefield.]

Stats
HP: 115 (+10 from Yorumuu's Soul)
MP: 70 (+10 from Yorumuu's Grave)
ATK: 10 (+3 from Yorumuu's Ghostblade) (+2 from Yorumuu's Grave)
DEF: 6 (+3 from Yorumuu's Soul)
INT: 7 (+1 from Yorumuu's Ghostblade)
SPR: 5 (+3 from Yorumuu's Soul)
Movement: 2 (+2 from Image of the Ghostblade Profession)
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Post by Kurio Tue Jun 28, 2011 12:40 pm

Name: Kee
Gender: Male
Age: 13
Level: 10
Next Level:
Appearance:
Spoiler:

Profession: Bard - One who sees his intrument as a companion instead of a tool for making music. He uses this companion to bring to his allies a powerful force.

Weapon: Maple Lute - A simple lute made out of maple wood, it is quite new.
Armor: Wanderer's Cloak - A hoodless cloak that provides defense from the harsh elements of nature. [Half Fire; Half Ice; Half Wind; Half Earth]
Accessory: Emblem - A small emblem shaped like a pair of wings spread out.

A-Ability: Melody

+ Hymn of Rejuvination - Kee plays a tune that embed him and his allies with a regenerative force. [100% INT Heal. Range: Self and 3 cell radius. Grants Kee an aura that restores 5% of the max HP of all allies within a 3 cell radius each turn. 16 MP]

+ Strain of Clarity - Kee plays a song which fills him and his allies with a refreshing force. [5% Max MP Restore. Range: Self and 3 cell radius. Grants Kee an aura that restores 5% of the max MP of all allies within a 3 cell radius each turn. 40% max MP]

+ Anthem of Valor - Kee plays a song that increases the morale of his allies. [Range: Self. Grants Kee an aura that increases the ATK and INT of all allies within a 3 cell radius by 50% of his INT. 16 MP]

+ Tune of Protection - Kee plays a song which increases his allies' resistance to damage. [Range: Self. Grants Kee an aura that increases the DEF and SPR of all allies within a 3 cell radius by 50% of his INT. 16 MP]

+ Aria of Perserverance - Kee plays a song that shields his allies with a protective coat of mana, increasing their resistance. [Range: Self. Grants Kee an aura that gives all allies within a 3 cell radius resistance to an element of his choice. 24 MP]

+ Song of Celerity - Kee plays a song that fills his allies with energy, causing them to become more lively and move much more quickly. [Range: Self. Grants Kee an aura that gives all allies within a 3 cell radius Haste. 24 MP]

A-Ability: Chorus

+ Power Chord - Kee strikes a single sharp note, sending a spectral force at the target. [120% INT Dmg. Range: 5 cells. 8 MP]

+ Calming Ballad - Kee's song refreshes his allies, removing all afflictions on them. [Range: Ally party. Dispells all negative status afflictions. 16 MP]

+ Refrain of Denial - Kee plays a song for his enemies, removing a benificial power from each of them in order to inflict damage. [Range: Enemy Party. Dispells one positive status effect from each target. Inflicts 50% Piercing INT Dmg to each target that has had a status effect removed. 16 MP]

R-Ability: Resonate - Each time Kee casts a spell, he gains a stack of Resonate. When Kee recieces 3 stacks of Resonate, his next ability cast will consume all stacks of Resonate and cost no Mana to use.

S-Ability: Lasting Melodies - All of Kee's abilities that grant him an aura lasts indefinetly, but Kee can only play one aura ability at a time. In addition, Kee's auras pertain for 3 turns after he has switched to a new aura.

Finishing: Requiem of Silence - Kee begins to play a dark ominous tune, then abruptly stops as the enemies are suddenly struck by some strange force. [100% Piercing INT Dmg. Dispells all auras on Kee. Increases the base damage by 100% for each aura dispelled this way. Kee is Silenced. High Chance of Silence]

Stats
HP: 35 (+5 from Emblem)
MP: 60
ATK: 1
DEF: 7 (+1 from Wanderer's Cloak)
INT: 11 (+3 from Maple Lute)
SPR: 8 (+1 from Wanderer's Cloak)
Movement: 2

Skill Points: 0
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Post by Kurio Mon Jul 11, 2011 7:38 pm

Name: Marcia
Gender: Female
Age: 16
Level: 10
Next Level:
Appearance:
Spoiler:

Profession: Pegasus Knight - A knight on horseback promoted to mount a pegasus. They wield spears and lances into battle to pierce the enemy lines. [Flight] [Shieldbearer] [+1 Normal Attack] [Resist Wind] [Weak Lightning] [Triangle Attack]

Weapon: Exotic Spear - A spear with a strange foreign design, made for especially devastating piercing attacks yet still being surprisingly light. [20% Armor Penetration; Range: 2 cells]
Shield: Iota Shield - A shield made especially for fliers, with an intricate design of a dragon on it. [Anti-Anti-Air]
Armor: War Angel - A red breastplate with a pair of white feathered wings painted on the back for good luck. [Guardian Angel]
Accessory: Elysian Whip- A special whip used for increasing performance of a winged mount during battle. (+1 Move) (+15% Evasion)

*Anti-Anti-Air - Negates any bonuses enemies receive when attacking the wearer, due to the Flight or Float status.
*Guardian Angel - Once per battle, whenever the wearer is to be K.O.ed (Overkill and Perfect Kill excluded), they are revived with max HP and MP, however all stat bonuses from the equipment will be negated.

A-Ability: Aerial Assault

+ Heartseeker Strike - Mercia unleashes a flurry of attacks, aimed to find the target's heart and pierce it. [110% ATK Dmg per hit, 5 hits. Range: 2 cells. 100% Critical Hit rate if target is below 25% HP. HP threshold is increased by 1% for each 1% more Evasion Rate Marcia has over her target. 24 MP]

+ Puncture - Marcia goes in for a strike aimed at the target's lung. [100% ATK Dmg. Range: 2 cells. 0% chance of Suffocation. Chance of Suffocation increases by 1% for each 2% Evasion Rate Marcia has over her target. (Target's level) MP]

+ Pierce - Marcia ascends into the air and prepares for an attack, causing her next attack to gain extra velocity from the descent to be able to bypass the target's defenses. [Range: Self. Next attack is Piercing. (Level) MP]

+ Shattering - Marcia tosses her spear from a height above her target's, the weapon gaining velocity as it travels down in order to create an opening in the target's defenses. [120% ATK Dmg. Range: 5 cells. Dispels all defensive buffs on target (Protect, Shell, etc.). 5*(Number of Buffs) MP]

+ Speed Break - Marcia goes in for a strike aimed at her target's legs. [120% ATK Dmg per hit, 2 hits. Range: 2 cells. Chance of Slow. 10 MP]

+ Rending Gale - Marcia swings her spear once, twice, and three times. Each time a blast of wind is sent at the enemy. [130% Wind ATK Dmg per hit, 3 hits. Range: 5 cells. 18 MP]

+ Wind Sheath - Marcia encases her spear in a cloak of wind, empowering her strikes. [Range: Self. +20% Armor Penetration and adds Wind Element for 3 turns. 10 MP]

A-Ability: Knight's Honor

+ Smite - Marcia bashes her shield against her target, attempting to daze them if not knock out cold. [100% ATK Dmg. Range: Adjacent. Increases damage by DEF value of equipped Shield. Chance of Addle. 8 MP]

+ Defender - Marcia immediately rushes to an ally's aid should that ally be attacked, and counterattacks. [Range: (Movement) Cells. All attacks aimed for targeted ally is redirected to Marcia for 1 turn, and for each attack Marcia counters with a Normal Attack. 6 MP]

+ Momentum - After defeating an enemy, Marcia issues an order to press on the attacks, her allies gaining newfound vigor due to their victory. [Range: Ally Party. Restores 10% max HP. Grants Haste. Only usable the turn after an enemy is K.O.ed. 16 MP]

+ Leading the Cavalry - Marcia orders her allies to charge as she jumps into the fray. [Range: Ally Party. Increases target(s) Movement by Marcia's Movement. 16 MP]

+ Fortify - Marcia prepares her shield for ironclad defense, but in doing so also crippling her offensive capabilities. [Range: Self. Takes and deals 75% reduced damage for 3 turns. 10 MP]

R-Ability: Fight or Flight - Each time Marcia is attacked, she gains 1 stack of Lightning Reflexes. If Lightning Reflexes is already at 10 stacks, Marcia instead counterattacks with a Normal Attack.

S-Ability: Lightning Reflexes - Each turn Marcia gains 5% overall Evasion rate, stacks up to 10 times. In addition, at 10 stacks of Lightning Reflexes Marcia is allowed 2 Acts per turn.

Finishing: Shatter the Skies - Marcia flies as high up as possible, then immediately turns her Pegasus downward to descend at an impossible speed and striking the target, as well as anyone near with a sonic boom as she nears the ground. [150% Piercing Wind ATK Dmg. Range: Any and adjacent cells of the target. High chance of Silence]

Stats
HP: 90 (+10 from War Angel)
MP: 75
ATK: 14 (+5 from Exotic Spear)
DEF: 8 (+1 from War Angel) (+2 from Iota Shield)
INT: 2
SPR: 10 (+1 from War Angel)
Movement: 2 (+4 from Pegasus Knight Profession) (+1 from Elysian Whip)

Skill Points: 0


Last edited by TheBokeGaeru on Mon Nov 28, 2011 4:27 pm; edited 4 times in total
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Post by Kurio Mon Jul 11, 2011 8:14 pm

N/A


Last edited by Kurio on Thu May 16, 2013 5:17 pm; edited 3 times in total
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Post by Kurio Sat Jul 23, 2011 2:06 pm

Name: Medusa
Gender: Female
Age: 22
Level: 1
Next Level: 0/10
Appearance:
Spoiler:

Profession: Stalker - Those who do the dirty work from within the shadows and are sworn to even go to the extremes in order to complete their tasks. Their jobs ranging from simple information gathering, to life threatening infiltrations and assassinations. [+1 Normal Attack]

Weapon: Scratched Chain - A metal chain with a multitude of marks and scratches from overuse. [Range: 3 cells]
Armor: Stalker's Outfit - The clothing worn by those of the shadows.
Accessory: Hidden Weapon - A rather long blade concealed within the clothing.

A-Ability: Assassination Tactics

+ Stealth - Medusa hides herself within the shadows, making it more difficult to hit her. [Range: Self. Increases Evasion and Crit chance by 25%. 8 MP]

+ Strangulate - Medusa throws out her chain and latches it around her target's neck, pulling the target toward her. [100% ATK Dmg. Range: 5 cells. Moves target to adjacent cell of Medusa. If Stealthed, this ability can be linked with a Normal Attack. 6 MP]

A-Ability: Item

R-Ability: N/A

S-Ability: Bloodthirsty Murderer - Medusa has a 100% Lifesteal to all attacks and abilities.

Finishing: Paranoia - Where am I? Here? There? No, I'm standing beside you. Now I'm behind you. And now, I'm right in front of you... [200% Piercing ATK Dmg. Range: Any. If Stealthed, damage is doubled]

Stats
HP: 20
MP: 20
ATK: 5 (+1 from Scratched Chain) (+1 from Hidden Weapon)
DEF: 2 (+1 from Stalker's Outfit)
INT: 2
SPR: 3
Movement: 2 (+2 from Stalker Profession)

Skill Points: 0
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Post by Kurio Sun Jul 31, 2011 11:05 am

Name: Anemone (Real name "Xue Xiehua")
Gender: Female
Age: 18
Level: 1
Next Level: 0/10
Appearance:
Spoiler:

Profession: Jian Dou Shi - An extremely fast foreign fighter skilled in the use of swords with their specialty being one-on-one fights. The name of the profession loosely translates to "Duelist". [Dual Wield]

Weapon: Strange Sword - A longsword with a hilt design that no one has seen before.
Weapon: Exotic Sword - A curved longsword that slightly resembles a katana.
Armor: Doll Dress - A traditional foreign dress made of silk.
Accessory: Heavy Armlet - A rather heavy bracelet-like accessory.

A-Ability: Swordplay

+ Anticipation - Anemone readies herself to avoid attacks directed toward her. [Range: Self. Increases Evasion by 25% for 3 turns.]

+ Cutter - A sword swing made with such skill that a vaccum is created in the air which slices like a blade and flies like an arrow. [120% ATK Dmg. Range: 5 cells.]

A-Ability: Item

R-Ability: N/A

S-Ability: Dueling - Each turn Anemone can only be attacked by one enemy, and if Anemone attacked an enemy during that turn then only the enemy that was attacked may attack Anemone.

Finishing: Cataclysm - As Anemone's name suggests, all hope fades for the target when she jumps up and strikes down with a force strong enough to break the earth, causing the ground around her to rise up in order to create a natural arena for her and her target that prevents any outside intervention. The arena does not disappear until either her or her target is dead. [200% Piercing ATK Dmg. Range: Any. Moves Anemone next to her target. Creates an arena with walls in a 2 cell radius around where Anemone lands. No attacks or abilities from outside the wall can reach into the wall. Wall dissipates when either Anemone or the target is K.O.ed]

Stats
HP:
MP:
ATK:
DEF:
INT:
SPR:
Movement: 2

Skill Points: 0
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