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Post by Kurio Fri Nov 23, 2012 10:44 am

N/A


Last edited by Kurio on Thu Sep 17, 2015 3:53 pm; edited 1 time in total
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Post by Kurio Wed Nov 28, 2012 10:25 pm

Name: Keine
Gender: Female
Age: 23
Appearance:
Spoiler:

Profession: Arcane Fletcher - A ranger in both name and appearance but a magus by trade. Like many other magi the Arcane Fletcher possesses an unorthodox and eccentric style of magic; using a bow to channel magical essence into arrows far more deadly than those of your run-of-the-mill archers. [INT-Based Normal Attacks]

Weapon: Wooden Bow - You know, sometimes people just can't afford fancy bows made of crystal adorned with gems. So a traditional handcrafted wooden bow will have to do for now. [Range: 6 cells]
Armor: Ranger's Gear - Nah, cloth robes are too fragile and restrictive of movement for my tastes. I'd rather have my armor be like the other rangers'.
Accessory: Empty Quiver - No arrows in here, but I might as well look the part, right? (+5 MP)

A-Ability:

+ Split Shot - Keine shoots a seemingly arrow that doesn't look like there was anything special about it, until it splits into three just before impact. [110% INT Dmg per hit, 3 hits. Range: 6 cells.]

+ Imbue - Keine mentally invigorates herself, slowly recovering energy that has been used or lost. [Range: Self. Grants MP Regen]

R-Ability: N/A

S-Ability: Arcane Brilliance - Being a magus Keine's magical expertise grow in direct relation to her magic capacity, passively increasing her INT and SPR by 8% of her max MP. This boost does not change if Keine's MP is temporarily altered during battle via any effect that increases or decreases max MP.

D-Ability: Enchanted Crystal Arrow - "I never miss~" Keine draws her bow back and a arrow made of a bright dazzling crystal is formed. When the crystal arrow is fired it splits into multiple arrows and will follow their target to the ends of the earth. Upon making contact with the target the magic enchanting the arrows will cause the target to become suspended within time. [100% Piercing INT Dmg. Range: Enemy party. High chance of Stasis]

Level: 1
EXP: 0/10
HP:
MP:
ATK:
DEF:
INT:
SPR:
Movement:

Skill Points: 0
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Post by Kurio Thu Dec 06, 2012 10:20 pm

N/A


Last edited by Kurio on Thu Sep 17, 2015 3:53 pm; edited 1 time in total
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Post by Kurio Wed Dec 19, 2012 9:52 pm

Name: Malcolm
Gender: Male
Age: 26
Appearance:
Spoiler:

Profession: Joker of Cards - One possessing incredible magical capabilities but chooses to use it merely as a means of tricking and cheating. [Fortune] [Range: 4 cells] [INT-based Normal Attacks]

*Fortune - Sure Hit cannot affect Malcolm.

Weapon: Worn Deck - A deck of cards that's been used so much that Malcolm could easily identify the cards just by the tears and marks on them.
Armor: Leather Jacket - A brown leather jacket, ain't nothing wrong dressing a bit fancy.
Accessory: Bandana - Heard it helps to cover your face when you try to rob someone.

A-Ability: Deal 'Em

+ Blank - Malcolm tosses a card at the target aiming for the eyes. [120% INT Dmg. Range: 4 cells. Chance of Blind.]

+ Shuffle - Malcolm appears to blur out as his cards fly around him and then disperses into nothing, only to reappear in a different location. [Range: 3 cells. Moves Malcolm to target cell. Can be linked before or after a Normal Attack.]

R-Ability: Luck of the Draw - "Feelin' lucky?" Each time Malcolm dodges an attack he gains an additional 15% Evade for 3 turns. Stacks up to 3 times.

S-Ability: Gypsy's Luck - "It ain't easy to catch a gypsy." Increases Malcolm's Evade by 15% and Movement by 1.

D-Ability: Royal Flush - "Never lost a fair game. Never played one either." Malcolm tosses a series of five cards cards, a royal flush, at the target. The cards slice a multitude of bloody cuts across the target and then finally embed themselves in the target's body in the perfect order from left to right of Ace, King, Queen, Jack, Ten. [200% Piercing INT Dmg. Range: Any. Chance of Bleeding. Chance of Misfortune]

Level: 1
EXP: 0/10
HP:
MP:
ATK:
DEF:
INT:
SPR:
Movement:

Skill Points: 0


Last edited by Kurio on Thu Feb 21, 2013 10:20 pm; edited 7 times in total
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Post by Kurio Fri Jan 04, 2013 4:30 pm

Name: Annette
Gender: Female
Age: 28
Appearance:
Spoiler:

Profession: Demon Hunter - As the name quite obviously suggests, the ones belonging to this profession hunts otherworldly beings for a living. Though their reasons for doing so may vary, they all have one thing in common, a hatred for anything that they deem 'evil.' [Murderous Intent] [Silver Bolts]

*Murderous Intent - Increases ATK and Crit by 10%
*Silver Bolts - Increases damage output against Demon and Undead by 20%.

Weapon: Cross-Bow - A weapon fashioned out of the cathedral's large wooden cross, not the best weapon but it gets the job done. [Range: 4 cells]
Armor: Satin Cloak - It's not quite as difficult to move in as opposed to something like say a gown.
Accessory: Wooden Stake - Always nice to have in case they get too close, not to mention Annette's got a pretty good throwing arm too.

A-Ability: Witch Hunting

+ Condemn - Annette fires a well-aimed shot centered directly at the enemy, more specifically the head. [120% ATK Dmg. Range: 4 cells. 50% increased Crit rate.]

+ Apprehend - To prevent her targets from fleeing Annette fires two bolts into their legs, severing the connection between the joints. [110% ATK Dmg per hit, 2 hits. Range: 4 cells. Chance of Immobilize.]

R-Ability: Thrill of the Hunt - Whenever Annette lands a critical hit her next A-Ability's MP cost is reduced by 50% and the damage output it increased by 25%.

S-Ability: Heartseeker - Annette's Crit rate is increased by 15% and her critical hits inflict 200% of normal damage.

D-Ability: Fate - With the moment of reckoning closing in Annette appoints a single target to be the victim of her wrath. Once she sets her eyes on a target hunt it down to the ends of the world if she has to. [Range: Any. Marks the target. While a target is marked Annette's Movement increases by 1. Her passive Critical rate from Heartseeker is doubled and her Critical hits inflict 300% of normal damage. Fater ends when Annette's target is dead or she targets a different enemy. If the target of Fate is a boss it will only last 3 turns]

Level: 1
EXP: 0/10
HP:
MP:
ATK:
DEF:
INT:
SPR:
Movement:


Skill Points: 0


Last edited by Kurio on Thu Sep 17, 2015 3:54 pm; edited 2 times in total
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Post by Kurio Tue Jan 08, 2013 9:11 pm

Name: Leshrac
Gender: Male
Age: 17
Appearance:
Spoiler:

Profession: Leywalker - He who has tapped into and had a taste of a vast reservoir of mana thus developing an exquisite taste for such essences, perhaps even becoming a little addicted to it.

Weapon: Dusty Grimoire - Old and worn out; however that means it must contain powerful ancient magics, right? Isn't that usually how it works?
Armor: Robe of the Magi - Mantle that has been proven to corrupt the mind of the wearer, as shown in Exhibit A: Leshrac.
Accessory: Soul Ring - A magical ring crafted to amplify the magical capacity of the wearer, but may cause excruciating spiritual pain.

A-Ability:

+ Overload - Leshrac focuses as much mana as he can within a compacted sphere and hurls it at the enemy. The result can range from being mildly painful to very painful. [100% INT Dmg. Range: 5 cells. Leshrac can increase the MP cost by intervals of 2 MP. For each 2 extra MP the damage output is increased by 10%. Max damage output is 200%.]

+ Consume - Leshrac creates a mana link between him and his target, only to sever it after taking away their vital essence. [50% Piercing INT MP Dmg. Range: 5 cells. Restores MP equal to amount taken.]

R-Ability: Mana Backlash - Whenever Leshrac is attacked before the attack he strikes the attacker for 100% INT Dmg with a 35% chance of knock back 1 cell. If the attacker is knocked out of range the attack fails.

S-Ability: Leyline of Restoration - Leshrac's A-Abilities have a 50% chance to instantly grant him 20% of his max MP. This effect becomes disabled for three turns after activation. While this ability is disabled Leshrac's INT is increased by 20%.

D-Ability: Mass Siphon - Leshrac, in his hunger for more power, starts to drain the essence out from anything and everything he can find. Consuming it all as his own mana. [100% Piercing INT Dmg. Range: Enemy party. Converts damage dealt to MP for Leshrac. Leshrac's MP may exceed his max MP pool from this ability]

Level: 1
EXP: 0/10
HP:
MP:
ATK:
DEF:
INT:
SPR:
Movement:

Skill Points: 0
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Post by Kurio Mon Jan 14, 2013 10:12 pm

Name: Kurio
Gender: Some things you're better off not knowing
Age: 17
Appearance:
Spoiler:

Profession: Concubine - At a glance it may seem that their only purpose is to please the lord they serve. However their title is completely arbitrary as within their lord's most trusted circles they are feared as the most vicious and ruthless assassins.

Weapon: Rusted Chain - The rust is actually incredibly useful for when the chain starts slicing into the skin. [Range: 3 cells]
Armor: Court Attire - Clothing that's very formal and appropriate for someone to present themselves in the royal court, besides the exposed midriff and hips.
Accessory: Concubine's Ring - An otherwise simple ring crafted out of expensive emerald jade that signifies the wearer's status in the royal court.

A-Ability: Beautiful Death

+ Sweet Agony - Kurio wraps her chain around the target and then quickly pulls her weapon away, allowing the barbs on the chain to tear through the target's flesh into a pain so excruciating that the victim would not even be able to scream. [120% ATK Dmg. Range: 3 cells. Chance of Blood Loss.]
-- Sinister Affection - Increases damage to 160% ATK Dmg

+ Serpent's Caress - Kurio swings her chain to latch onto the target then quickly pulls them to her, singling out the target for her to more easily dispose of. [Range: 5 cells. Pulls the target to the closest adjacent cell to Kurio. Kurio may link an attack or ability afterwards.]
-- Sinister Affection - Adds a chance to Disable the target

R-Ability: N/A

S-Ability: Sinister Affection - When using an A-Ability Kurio may choose to use an empowered version of that ability for no increase in MP cost. Whenever Kurio uses an empowered version of an A-Ability Kurio may not empower another A-Ability for 3 turns. If an enemy dies the cooldown on Sinister Affection is automatically reset.

D-Ability: Ecstacy - Kurio's chain lashes out wildly at the target like a vicious serpent targeting whatever opening there is and flaying the flesh while the target is helpless, paralyzed by the sudden unbearable pain. Only when both the assassin and the chain are both completely drenched in the victim's blood will Kurio finally cease striking. Though by then there might not be much left aside from a mutilated body. [200% Piercing ATK Dmg. Range: 3 cells. Chance of Blood Loss]

Level: 1
EXP: 0/10
HP:
MP:
ATK:
DEF:
INT:
SPR:
Movement:

Skill Points: 0
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Post by Kurio Mon Jan 21, 2013 11:23 am

Name: Asura Khan
Gender: Female
Age: 25
Appearance:
Spoiler:

Profession: Battle Mistress - Title given to a female leader of the militaristic Mogul Clan. These female warriors hone not only their body but also their mind to become as sharp as the axe they use to cut down their enemies.

Weapon: Tribal Cleaver - A massive axe that has graced the hands of every single leader of the Mogul Clan since the first.
Armor: N/A
Accessory: Bonetooth Necklace - A necklace fashioned from the fangs of various beasts.

A-Ability: Mogul Terror

+ Battle Hunger - Asura Khan afflicts the target with a terrible lust for war, forcing the target to attack her and only her. [Range: 5 cells. Taunts target for 3 turns. Reduces target's damage output by 10%.]

+ War Cry - Asura Khan calls out to her allies, granting them a boost to strength. [Range: Self and ally party. Increases ATK by 20% for 3 turns. Costs 0 MP if used on the first turn of the battle.]

R-Ability: Counter Helix - Whenever Asura Khan is attacked she reacts by swinging her axe around her, inflicting 130% ATK Dmg to all surrounding enemies.

S-Ability: Unburdened - Asura Khan has no need for armor, and therefore will not equip any. However damage dealt to Asura Khan is reduced by 20%, her Movement increases by 1, and she is immune to all status effect that prevent her from moving or acting.

D-Ability: Culling Blade - Rest is for the dead. With a single strike Asura Khan purges the weak from her sight, splitting the target in half straight down the center of their body. [200% Piercing ATK Dmg. Instant Kill threshold at 75% max HP. If this ability kills an enemy Asura Khan gains Haste for 3 turns]

Level: 1
EXP: 0/10
HP:
MP:
ATK:
DEF:
INT:
SPR:
Movement:

Skill Points: 0
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Post by Kurio Tue May 14, 2013 9:58 pm

Name: Ember
Gender: Male
Age: N/A
Level: --
Next Level: N/A
Appearance:
Spoiler:

Profession: Ember Spirit [Dual Wield] [Absorb Fire] [Vulnerable Water] [Immune Burn] [Immune Severe Burn]

Weapon: Odachi
Weapon: Nodachi
Armor: Ceremonial Garb

A-Ability: Flame's Fury

+ Fire Remnant - The Ember Spirit creates a remnant of himself out of flames at the designated area. The remnant cannot move, attack, or use abilities. However it is also invincible and possesses the Ember Spirit's S-Ability. [Range: 5 cells. Creates a Fire Remnant. Up to 3 Fire Remnants can exist at a time]

+ Searing Chains - The Ember Spirit sends out up to three flaming chains that latch onto the enemies, restraining them so they are unable to act. [120% Fire ATK Dmg. Range: Up to 3 closest enemies within 3 cell radius. Chance of Disable]

+ Flame Guard - The Ember Spirit surrounds himself with a barrier against magical damage which releases a wave of fire when broken through. [Range: Self. Grants a shield which can absorb up to 20% max HP worth of magical damage. When the shield breaks enemies in surrounding cells take 150% Fire ATK Dmg]

R-Ability: Sleight of Fist - Once per turn whenever the Ember Spirit would take physical damage he blocks the attack and retaliates with a set of normal attacks.

S-Ability: Immolation - The Ember Spirit is surrounded with a cloak of flames which inflicts 20% Piercing Fire ATK Dmg each turn to enemies in surrounding cells.

D-Ability: N/A

Stats
HP:
MP:
ATK:
DEF:
INT:
SPR:
Crit:
Evd:
Move: 2 Cells (+2 from Ember Spirit Profession)

Skill Points: 0
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Post by Kurio Tue May 14, 2013 10:38 pm

Name: Storm
Gender: Male
Age: N/A
Level: --
Next Level: N/A
Appearance:
Spoiler:

Profession: Storm Spirit [Range: 3 cells] [INT-based Normal Attacks] [Ball Lightning] [Absorb Lightning] [Vulnerable Earth]

*Ball Lightning - Storm Spirit's Movement range is Infinite.

Weapon: Stormcaller Gauntlets
Armor: Cloak of Eastern Winds

A-Ability: Storm Warning

+ Purge - The Storm Spirit shocks the target with a jolt of lightning, paralyzing them as well as purging them of beneficial effects. [140% INT Lightning Dmg. Range: 5 cells. Removes all buffs on target]

+ Vortex - The Storm Spirit, using his command of electricity and wind, creates a strong current around him that pulls enemies toward him. [Range: 3 cell radius. Enemies have their Movement reduced to 0 and are pulled toward the point of ability use at a rate of 1 cell per turn]

+ Whirlwind - The Storm Spirit creates a gust of wind strong enough to carry his enemies up into the air and away from him and his allies. [Range: Surrounding cells. Pushes enemies away 3 cells. Chance of Slow]

R-Ability: Unstable Current - Whenever the Storm Spirit is attacked he zaps the attacker with a quick jolt of electrical energy, inflicting 100% INT Lightning Dmg with a chance to Paralyze.

S-Ability: Chain Lightning - All of the Storm Spirit's magical damage are able to bounce to an indefinite number of targets. Each bounce target must be within a 3 cell range of the previous target and each source of damage cannot strike the same target twice. Each bounce retains the same effects but the damage is reduced by 10% per bounce.

D-Ability: N/A

Stats
HP:
MP:
ATK:
DEF:
INT:
SPR:
Crit:
Evd:
Move: Infinite

Skill Points: 0
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Post by Kurio Wed May 15, 2013 9:45 pm

Name: Gaia
Gender: Male
Age: N/A
Level: --
Next Level: N/A
Appearance:
Spoiler:

Profession: Gaia Spirit [Granite Heart] [Absorb Earth] [Vulnerable Wind]

*Granite Heart - Gaia is immune to crippling physical and mental status effects (Disable, Immobilize, Blind, Confuse, etc.)

Weapon: Monkey King Bar
Armor: Wanderer's Pao

A-Ability:

+ Echo Slam - Gaia leaps up and strikes the ground with such tremendous force that the very earth itself resonates, knocking enemies into the air. The ground around his landing point then rises up and forms an impassable arena. [150% Earth ATK Dmg. Range: 3 cells and surrounding cells of the target. High chance to Stun. Moves Gaia to the targeted cell. Creates Stone Arena objects on the outer edge of a 3 cell radius of the targeted cell]

+ Avalanche - Gaia tears out pieces of the earth itself and tosses them at the designated area, bombarding the target with rocks, dirt, and debris. [140% Earth ATK Dmg. Range: 5 cells and surrounding cells. Allies and enemies in surrounding cells are tossed toward the designated area, and enemies who are tossed take an additional 20% damage. Chance of Stun]

+ Epicenter - Gaia stores energy within his body which he then releases to send a disturbance into the earth causing violent tremors. The ground becomes unstable and difficult to move in and the unfortunate sometime sink into the shifting earth. [160% Earth ATK Dmg per turn. Range: 3 cell radius. 1 turn cast time. Chance of Immobilize. Lasts 3 turns]

R-Ability: Aftershock - Each time Gaia inflicts damage through an ability he then uses a miniature version of that ability, inflicting 50% reduced damage and a reduced chance of other effects.

S-Ability: Natural Order - Being so in tune with the earth around him has allowed Gaia to reduce the four primal elements to their most basic level, reducing the Fire, Water, Lightning, and Earth resistances of enemies in surrounding cells by one stage as long as they do not absorb the element.

D-Ability: N/A

Stats
HP:
MP:
ATK:
DEF:
INT:
SPR:
Crit:
Evd:
Move: 2

Skill Points: 0
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Post by Kurio Thu May 16, 2013 8:00 pm

Name: Lilith
Gender: Female
Age: 13
Appearance:
Spoiler:

Profession: Little Protector - A little girl who despite having no traumatic experience of losing someone dear, is still willing to put her life on the line for those she loves. [Shieldbearer] [Rash and Reckless]

Rash and Reckless - Children sometimes do dumb things and it's very easy to get mad at them for it. Increases the aggression generated by Lilith's attacks and abilities, increasing the likelihood that enemies will target her.

Weapon: Broadsword - For its size it is surprisingly light.
Shield: Dented Shield - One man's wine barrel bottom is another man's shield.
Armor: Dirty Plating - Covered in dark blotches and stains, the wearer must have fell in mud.
Accessory: Armor Padding - A leather vest worn under the armor for extra protection and longevity. [+5 HP]

A-Ability: I'll Protect You!

+ Get Away! - Lilith wildly swings her blade, knocking enemies far away from her and her friends. [110% ATK Dmg. Range: Adjacent. Knocks target back 3 cells.]

+ Let Me Hug You! - Lilith embraces an ally, using her own body as a shield to protect said ally from harm. [Range: 3 cells. Covers target.]

R-Ability: N/A

S-Ability: World's Cutest Tank - Due to her childish charm enemies attacking Lilith often have trouble using their full strength. Reduces all incoming damage by 20% before applying DEF and SPR.

D-Ability: Temper Tantrum - Angered by whatever petty little thing happened to have displeased her this day, Lilith throws a massive tantrum, leaping onto her enemies and bashing them until they are all beaten senseless. [150% ATK Dmg. Range: Surrounding cells. Chance of Confuse. Chance of Addle]

Level: 1
EXP: 0/10
HP:
MP:
ATK:
DEF:
INT:
SPR:
Movement:

Skill Points: 0
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Post by Kurio Wed Jun 12, 2013 4:55 pm

Name: Aurelia S. Artwaltz
Gender: Female
Age: 25
Appearance:

Spoiler:


Profession: Shadow Priest - There is a thin line between the boundaries of life and death. The Shadow Priest is one who has dedicated her life to walking on this line, eternally striving for a balance between light and darkness. [Divine Voice]


*Divine Voice - Aurelia is immune to Silence.

Weapon: Prayer's Staff - A simple metal staff with a gem on one end to act as a focus. [INT-Based Basic Attacks] [Range: 3 cells]
Armor: Silk Dress - A dress made of high-quality woven cloth.
Accessory: Ancient Tome - An old tome containing texts written in another language. [+10 EN]

A-Ability: Bright Darkness

+ Flash of Light - Aurelia shines a bright flash of light upon the target, restoring their health. [Heals for 100% Holy INT HP. Range: 5 cells. 8 EN.]

+ Holy Word: Renewal - Aurelia mutters a quick incantation in a different language and places a blessing on the target, allowing them to recover from their wounds. [Restores 20% max HP. Range: 5 cells. 12 EN.]


+ Shallow Grave - Aurelia places a blessing on the target, the magic within the blessing preventing them from falling in battle. [Range: 5 cells. Places Shallow Grave buff upon the target for 2 turns. While Shallow Grave is active the target's HP may not fall below 1. This ability may not be used more than once every five turns.]


R-Ability: Light and Shadow - Without light there would be no darkness and without darkness we would know nothing of light. Whenever Aurelia heals an ally in order to balance out the energies she expels a wave of shadow energy to inflict damage to an enemy equal to the amount healed and vice versa.

S-Ability: Hope in Despair - The deeper they fall the more tightly they cling to the rope of life, desperately wishing to be saved. Aurelia's abilities exponentially increases in potency based off of her target's HP threshold.

100% max HP = 100% potency
80% max HP = 110% potency
60% max HP = 125% potency
40% max HP = 150% potency
20% max HP = 200% potency

D-Ability: Weave - Aurelia taps into the leylines of both light and darkness, twisting and weaving their energies in an intricate design over the battlefield to both heal allies and harm enemies at the same time. [100% Dark/Holy INT Dmg to enemies. Restores 50% of allies' max HP. Range: All. Aurelia may choose for the element of the damage to be either Dark or Holy]


Level: 1
EXP: 0/50
HP: 20/20
EN: 50/50 (+10 from Ancient Tome)
ATK: 1
DEF: 2
INT: 4 (+1 from Prayer's Staff)
SPR: 3 (+1 from Silk Dress)
Movement: 2 (+0 from Shadow Priest Profession)
Crit: 6%
Evade: 3%
Morale: (
//////////)

Skill Points: 0
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Post by Kurio Sun Nov 24, 2013 12:50 am

Name: Rozalin
Gender: Female
Age: 16
Appearance:
Spoiler:

Profession: Assailant - Inexperienced assassins-in-training. Though their line of work usually involves weakening their targets from afar and then closing in for the kill they sometimes end up attempting to take out their target by brute force alone. [Dual Wield] [Equipment Change]

*Equipment Change - Rozalin is able to switch between two sets of weapons during battle as a Free Action. She may only perform this action once per turn and only one set of abilities and equipment bonuses will be provided at a time.

Weapon 1: Black Blade - Blade made of obsidian, doesn't cut very well but it's still not good to be hit with it.
Weapon 1: Black Blade - Blade made of obsidian, doesn't cut very well but it's still not good to be hit with it.
Weapon 2: Shiv - A small and easily concealed knife, its size makes it perfect for throwing.
Weapon 2: Shiv - A small and easily concealed knife, its size makes it perfect for throwing.
Armor: Night Cloak - A dark blue cloak draped over Rozalin's clothing to help her blend into the darkness.
Accessory: Hair Tie - A black hair tie to keep Rozalin's hair from obscuring her vision.

A-Abillity: Affliction Assassination

+ Slither (Blades) - By melding into shadows and moving quickly and silently Rozalin is able to sneak behind her target. [No Damage. Range: 4 cells. Moves Rozalin to an adjacent cell of the target. Another attack or Ability may be linked after this one.]
--- Serpent's Kiss (Knives) - Rozalin tosses a knife coated in deadly venom at the target. [100% ATK Dmg. Range: 4 cells. Chance of Poison.]

+ Premeditation (Blades) - By concentrating on the task at hand Rozalin is able to direct her focus onto her target, pinpointing their weaknesses and where their defenses are lacking. [Range: Self. Next attack or Ability will have a 100% Critical Hit rate.]
--- Cripple (Knives) - Rozalin tosses two knives at the target aiming for their legs. [80% ATK Dmg per hit, 2 hits. Range: 4 cells. Chance of Slow.]

R-Ability: Blood Revelry/Grave Wound - (Blades) Whenever Rozalin attacks an enemy she restores 5% of her max HP and MP for each negative effect they possess. (Knives) Whenever Rozalin successfully inflicts a negative effect on an enemy the duration of all other negative effects on them is refreshed.

S-Ability: Mercy/Precision - (Blades) Rozalin's damage output is increased by 10% for each negative effect the target is experiencing. (Knives) Rozalin has a 20% increased chance to inflict negative status effects as long as her target is not immune and all her status effects will have at least a 1% chance to be inflicted should the target be immune.

O-Ability: Miss Massacre - Rozalin tosses two knives aiming straight at the target's eyes in order to blind them, and while they're surrounded by darkness she rips and tears apart the target, mutilating every part of their body until there's nothing but a mangled corpse in the end. [200% Piercing ATK Dmg. Range: Any. Damage output increases by an additional 10% beyond the bonus for Mercy for each negative effect the target is experiencing]

O-Type: Stoic

Level: 1
Progress: 0/10
HP:
MP:
ATK:
DEF:
INT:
SPR:
Evd:
Movement:

Skill Points: 0
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Post by Kurio Tue Dec 10, 2013 6:37 pm

Name: Rachel
Gender: Female
Age: 19
Appearance:
Spoiler:

Profession: Combat Mechanic - A fighter outfitted with various mechanical augmentations oh her body. These augmentations have a variety of uses and the Combat Mechanic takes full advantage of her power to perform actions that would normally be impossible for a human. [Steam Powered] [Preignition]

*Steam Powered - Rachel's augmentations run off of steam power, thus generating heat energy which is stored within the body. Adds Heat to the Rachel's stats, which is displayed as a percentage. Each turn Rachel loses 5% Heat. Rachel's skills are modified according to her Heat. At 100% Heat Rachel becomes Overheated until her Heat falls to 50% or lower. While Overheated Rachel's ATK is increased by 50%, her DEF and SPR are both reduced by 25%, and all abilities except her S-Ability are locked. During Overheated, Rachel cannot gain any Heat.
*Preignition - Rachel begins each battle with 20% Heat.

Weapon: Dented Gauntlets - Dented with the imprints of other peoples' faces.
Armor: Mechanic's Vest - Used partially as protection but partially to cover up any sign of Rachel's mechanical limbs.
Accessory: Goggles - Probably a good idea to wear these when you're flying an airship. [+1 ATK]

A-Ability: Brute Force

+ Shatter - Rachel swings her gauntlet at the target and at the same time releasing a blast of high pressure air to add velocity to strengthen the impact and break whatever the target is trying to block with. [100% ATK Dmg. Range: Adjacent. Knocks target away 2 cells. Adds 15% Heat. 8 MP]
--- 33%-62% Heat - 110% ATK Dmg. Range: Adjacent. Knocks target away 1 cell. Reduces DEF by 10%. Does not stack. Adds 15% Heat.
--- 66%-99% Heat - 120% ATK Dmg. Range: Adjacent. Reduces DEF by 20%. Does not stack. Adds 15% Heat.

+ Steam Engine - By opening up vents placed over her mechanical body parts Rachel ventilates the heat generated by her mechanical parts. [Range: Self. Removes X% Heat. Increases ATK by 20% for 3 turns. Non-stackable. X cannot exceed 50%. 7 MP]

R-Ability: N/A

S-Ability: Excessive Energy - Rachel's Basic Attacks have added effects depending on her Heat level.
--- 0%-32% Heat - 100% ATK Dmg. Adds 10% Heat.
--- 33%-65% Heat - 110% ATK Dmg. Adds 10% Heat.
--- 66%-99% Heat - 120% ATK Dmg. Low chance of Daze. Adds 10% Heat.

E-Trigger: Overdrive - Rachel opens valves to pump more energy into her mechanical augmentations, causing her to strike more quickly and powerfully. [Range: Self. Grants an additional Act action per turn for 3 turns. All attacks and skills used while Overdrive is active is treated as if they were at the next highest Heat level. 5 X-Levels]

X-Ability: Halley's Comet - Rachel charges at an enemy, striking them up into the air. She then propels herself upwards and continues to strike the target up, launching them higher and higher until she finally smashes the target back to the ground. [200% Piercing ATK Dmg. Additional 25% max HP damage upon landing (halved against bosses). Range: 4 cells. Knocks target to any cell within a 4 cell radius of their original position. 10 X-Levels]

~ Statistics ~

Level: 1
Progress: 0/10
HP: 25
MP: 15
Heat: 0%
Atk: 4 (+1 Dented Gauntlets) (+1 from Goggles)
Def: 3 (+1 Mechanic's Vest)
Int: 2
Spr: 2
Critical: 5%
Evasion: 3%
Movement: 2 Cells (+1 from Steam Mechanic Profession)
X Gauge: {/////}{/////}{/////}

Skill Points: 0
Upgrade Points: 0
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Post by Kurio Tue Jan 14, 2014 10:01 pm

Name: Imca Gunther
Gender: Female
Age: 22
Appearance:
Spoiler:

Profession: Heavy Fencer - Instead of the slim, elegant, and quick rapier used by the fencers of old the Heavy Fencer's weapon of choice is the drive blade, a massive mechanical blade with a cannon built into it. With their unique weapon the Heavy Fencer is able to fulfill the role of both a front line soldier or a mobile artillery. [Advanced Propulsion System]

*Advanced Propulsion System - Increases the range of all attacks and abilities that have a base range higher than Adjacent by 2.

Weapon: Edelweiss - A massive drive blade that once belonged to Imca's father. [Range: 3 5 cells]
Armor: Blasting Suit - A combat suit that is specifically designed to protect the wearer from mortars and other explosives.
Accessory: Gauntlet - Heatproof gauntlets worn to protect Imca's hands from the drive blade overheating. [+5 HP]

A-Ability: Live by the Blade

+ Ignition - Imca allows the engine of her drive blade to run in order to warm it up, allowing her to fight much more effectively. [Range: Self. Increases damage output by 20% for 3 turns.]

+ Assault Drive - Imca swings her weapon downward, crushing her opponent and breaking their guard. [120% ATK Dmg. Range: Adjacent. Reduces Target's DEF by 20% for 3 turns. Does not stack.]

R-Ability: N/A

S-Ability: Overheating - Imca's drive blade retains some of the heat it gathers from its engines, causing each consecutive use of Ignition to increase the damage output bonus by 10% up to a maximum total of 100% increased damage output (including the base 20%). Upon reaching this cap the drive blade overheats, causing Imca's attacks and abilities to ignore 20% of the target's DEF as long as Imca is under the effects of Ignition. Every consecutive use of Ignition then increases the amount of DEF ignored by 10% up to a maximum total of 50% of DEF ignored (including the base 20%).

D-Ability: Overdrive - Imca removes the safety limits on her drive blade and activates its engine at maximum power, causing a massive amount of heat to build up in the drive blade and greatly improving its performance for a single devastating shot. [200% Piercing ATK Dmg. Range: 5 7 cells. Activates or refreshes Ignition before the shot is fired and treats it as having been activated 3 additional times.]

Level: 1
Progress:
HP:
MP:
ATK:
DEF:
INT:
SPR:
Crit:
Eva:
Movement:

Skill Points: 0
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Post by Kurio Tue Apr 29, 2014 8:43 pm

Name: Charybdis
Gender: Female
Age: Appears to be 12
Appearance:
Spoiler:

Profession: Nether Wurm - A massive worm-like creature who lives underground. Its large size and grotesque appearance would normally drive away all would-be prey thus forcing it to adapt and creating a "surface body." The body will usually appear harmless, until one gets too close of course. [Basic Attack Range: 3 cells] [Blightwater] [Rise from the Deep] [Tunneling]

*Blightwater - Charybdis's Dark and Water attacks instead inflict Blightwater damage, which changes to inflict either Dark or Water damage depending on the target's elemental weaknesses and resistances.
*Rise from the Deep - Charybdis starts each battle with a Sinkhole cell placed at her starting location.
*Tunneling - Charybdis may move to any Sinkhole cell without regard for distance or obstacles in her way.

Weapon: Bracelet - An odd yet intricate trinket worn on Charybdis's right wrist that seems to suspend itself in space.
Armor: Bone Carapace - Nobody's quite sure where the bones that made this chest piece came from.
Accessory: Headdress - A golden headdress that gives the wearer a rather regal appearance.

A-Ability: Rawr! I'm Scary!

+ Sic 'em! - Charybdis sends a shiver of sharks at the target to bite and tear at their flesh. Should the target be trapped in a sinkhole the sharks will have a much easier time feasting. [120% Blightwater INT Dmg. Range: 3 cells. Chance of Blood Loss. Increases Blood Loss chance to 75% if target is occupying a Sinkhole cell.]

+ Down You Go! - By simply pointing a finger at the target area Charybdis turns the ground soft and mushy like a swamp. Any enemies standing upon the ground will immediately be dragged down. [Range: 3 cells. Creates a Sinkhole cell. If an enemy is on the designated cell, their Movement is reduced by 1 for 3 turns.]

+ Omnomnom! - Charybdis takes a quick bite out of the target to satisfy her hunger, for the moment anyway. [120% INT Dmg. Range: Adjacent. Restores damage done as HP. Half of the MP cost is refunded if the target is occupying a Sinkhole cell.]

+ Get Away! - Charybdis, in a fit of panic, knocks the target far away from her. [80% Blightwater INT Dmg. Range: Adjacent. Knocks target 2 cells away. Moves target to another Sinkhole cell instead if the target is occupying a Sinkhole cell.]

+ Ready, Aim, Fire! - With very little warning the ground beneath the target erupts into a geyser which knocks the target up just so they can fall back down. [140% Blightwater INT Dmg. Range: 3 cells. Also affects surrounding cells if target is occupying a Sinkhole cell.]

R-Ability: Submerge - When Charybdis takes damage from an attack while occupying a Sinkhole cell, she sinks into the ground and becomes untargetable for the rest of the turn.

S-Ability: Sinkhole - Charybdis's single-target abilities create Sinkhole cells beneath her target. The Sinkhole cell will expand by 1 cell radius each turn for 2 turns upon creation. While on a Sinkhole cell Charybdis gains 20% increased DEF and SPR. Enemies who end their turn on Sinkhole cells have a 25% chance to be Immobilized.

D-Ability: I'm A Monster! - Filled with an insatiable hunger Charybdis sinks into the ground only to have her real body emerge moments later beneath her enemies, devouring them with a voracious appetite one by one. [100% Piercing Blightwater Damage. Range: Enemy party. Restores HP and MP equal to total damage dealt. Enemies occupying Sinkhole cells take double damage]

Level: 7
EXP:
HP:
MP:
ATK:
DEF:
INT:
SPR:
Crit:
Eva:
Movement: 2
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Post by Kurio Mon May 12, 2014 10:30 pm

Name: Anandabhairavi
Gender: Female
Age: 19
Appearance:
Spoiler:

Profession: Lotus-Born - Legend speaks of a lotus plant. Place of mother it would supplant. From the petals a child was born. To protect the weak, her life was sworn. [Immortal Spirit]

*Immortal Spirit - Anandabhairavi passively regenerates 5% of her max HP each turn.

Spoiler:

Weapon: Golden Trident - A weapon which has protected countless from the evils of the world. [Range: 2 cells]
Armor: Priestess Robes - Very simple clothing worn by a simple woman on the path to enlightenment.
Accessory: Bracelets - There are about a hundred of them, one for each of her wrists.

A-Ability: Child of Purity

+ Blossom - Anandabhairavi sweeps her trident around her, striking all enemies nearby. [110% ATK Dmg. Range: 2 layers of surrounding cells.]

+ Purifying Flames - Anandabhairavi envelops the target in fire that burns away all impurity. [Range: Self or 3 cells. Removes one status effect. If a status effect is removed from Anandabhairavi or an ally, they are healed for 100% of Anandabhairavi's ATK. If a status effect is removed from an enemy, they take damage equal to 100% of Anandabhairavi's ATK.]

R-Ability: Flourish - Whenever Anandabhairavi inflicts damage to an enemy she restores 10% of her max HP. This effect is doubled while Anandabhairavi is under the effect of Fear No Evil.

S-Ability: Fearful Presence - The scent from the incense burner that Anandabhairavi carries unsettles her enemies, causing them to inflict 15% less damage and take 15% more damage while within 3 cells of Anandabhairavi.

D-Ability: Fear No Evil - Anandabhairavi tosses her staff at a location which plants itself upright into the ground, trapping all evil spirits around it. While near the staff Anadabhairavi becomes an avatar of destruction whose purpose is to cleanse all evil. [Range: 4 cells. Creates a field in a 3 cell radius of the target cell. Enemy units cannot leave the field. While in the field, Anandabhairavi gains 50% increased damage output, immunity to effect that would hinder her movement or actions, and she cannot be brought below 1 HP. Lasts 3 turns]

Level: 1
EXP:
HP:
MP:
HD:
ATK:
DEF:
INT:
SPR:
Eva:
Movement:
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Post by Kurio Sat May 17, 2014 2:43 pm

Name: Irene Phile
Gender: Female
Age: Appears 31
Appearance:
Spoiler:

Background: Irene always had a pure heart and had devoted her life to aiding others, especially those who were overlooked by society and could not help themselves. She believed that everyone deserved to live and be happy. Though some may call her naive, idealistic, or just outright crazy Irene prefers to think of herself as hopeful. Everywhere she went she would lend help to anyone in need of it and anything she received for payment she gave away to other unfortunate souls, only keeping for herself enough to survive. Her life was practically a fairy tale with what seemed to be a happily ever after ending waiting at the end of it. However on a chilly fall morning as Irene was helping a farmer pick fruits from his orchard she was bitten by a venomous viper. The farmer did not find her until it was far too late and Irene had unfortunately passed away at the age of 31.

Profession: Essence of Purity - Maidens who possess ideals as pure as the whitest snow who have suffered a tragic, untimely death. These females are often immortalized through song and tale even after they have long left the mortal realm. [INT-Based Basic Attacks] [Basic Attack Range: 3 cells]

Weapon: Plastic Ring - A toy ring that was given to Irene by a child several years ago. She has kept it ever since.
Armor: Mourning Dress - A fairly long dress that looks like something one would wear to a funeral.
Accessory: Gift of the Selfless - A rather ornate necklace crafted out of a few shards of stone and a piece of string. [+1 INT]

A-Ability: Peace and Tranquility

+ Haven - Irene projects a barrier to shield herself from harm. [Range: Self. Grants a temporary shield which absorbs damage equal to 100% INT for 2 turns. If Irene is bonded to an Ally the Ally she is bonded to is shielded instead. 6 EN.]

+ Test of Faith - Irene strikes the target with magic, weakening their will to fight while strengthening her own. [120% INT Dmg. Range: 3 cells. Target loses 1 Morale and Irene gains 1 Morale. If Irene is bonded to an Ally then the Ally she is bonded to gains 1 Morale instead. 8 EN.]

+ Cleanse - Irene washes away the impurities of her target, rejuvenating allies and burning enemies. [Range: 3 cells. Removes one status effect. If a status effect is removed from an ally, they are healed for 100% INT. If a status was removed from an enemy, they take 100% Fire INT Dmg.]

R-Ability: Inner Fire - Whenver Irene uses an Ability she is bestowed with Regen. If she already has Regen she is instantly healed for 10% of her max HP instead.

S-Ability: Soul Bond - Irene is able to transfer her soul, along with the rest of her body, into another, allowing her to enter the body of an ally within 3 cells as an Act command. Irene retains the ability to execute Act commands but cannot move as long as she is bonded. While bonded to an ally 25% of all damage the ally would take is redirected to Irene and 50% of the HP and EN that Irene regenerates is redirected to the ally. As a free action Irene may leave the body of the ally she is bonded to and appear within 2 cells of the target. Irene may not leave an ally on the same turn that she bonds to an ally.

D-Ability: Hope - Utilizing the power granted to her by the Heavens Irene is able to grant her allies a strengthened fortitude and willpower or severely cripple her enemies. [Range: 3 cells. If Irene targets an Ally they gain Strengthened Soul, which removes all status ailments, increases healing and regeneration effects on the target by 100%, increases the ally's damage output by 30%, and decreases the Ally's damage taken by 30% for 3 turns. If Irene targets an Enemy they are afflicted with Weakened Soul, which removes all positive status effects, halves the effect of healing and regeneration, reduces the damage output of the target by 30%, and increases the damage the target takes by 30% for 3 turns]

Level: 1
EXP: 0/30
HP: 30/30
EN: 50/50
ATK: 1
DEF: 2
INT: 5 (+1 from Plastic Ring) (+1 from Gift of the Selfless)
SPR: 4 (+1 from Mourning Dress)
Crit: 2%
Eva: 3%
Movement: 2 (+0 from Essence of Purity profession)
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Post by Kurio Sun Aug 17, 2014 3:57 pm

Name: Sagami Ketsueki
Gender: Female
Age: 24
Appearance:
Spoiler:

Profession: Yami no Hana - A woman's eyesight taken by her own kin she sees everything. [Int-Based Basic Attacks] [Third Eye]

*Third Eye - Sagami does not require her eyes to "see," instead relying on her mind's eye and therefore cannot suffer any penalty to accuracy.

Weapon: Cane Sword - Disguised as a blind woman's walking cane, they'll never expect it. [+1 INT]
Armor: Flowing Garments - Clothing that sways and flows like water with each movement of the wearer. [+1 SPR]
Accessory: Jade Amulet - Emerald jade, the rarest jade in existence. [+5 MP]

A-Ability: Flower of Darkness

+ Shadow Slice - Sagami conjures an image behind her target which strikes the target twice before dissipating. [110% Dark INT Dmg per hit, 2 hits. Range: 3 cells. 9 MP]
--- Twin Shadows - Instead of the image dissipating Sagami switches places with her image and transfers all aggro she has to her image. The image cannot use Abilities and possesses 100% of Sagami's INT, Crit, Evd, and Movement and 30% of all other stats. Basic Attacks by the image are considered Ability damage. The image lasts for 3 turns or until it is killed. When the image leaves the field all aggro it possesses is returned to Sagami.

+ Black Lotus - Sagami causes the ground beneath an area to erupt into a pool of negative energy that saps away the life force of those within. [Range: 3 cells and all surrounding cells. Targeted cells become Black Lotus cells in addition to their existing affinities for 3 turns. Black Lotus cells inflict 80% Dark INT Dmg each turn to enemies standing on them. 12 MP]
--- Negative Lotus - In addition to creating the Black Lotus cells enemies within surrounding cells of a Black Lotus cell are pulled toward the center Black Lotus cell at a rate of 1 cell per turn. Black Lotus cells reduce the Movement of enemies within them to 0.

R-Ability: Blade Which Devours - Whenever Sagami inflicts Ability damage to an enemy she restores 5% of her max HP and MP. This is increased to 10% of her max HP and MP if the target has reached the maximum for Blade Which Protects.

S-Ability: Blade Which Protects - Sagami's damaging abilities shred away pieces of the target's soul, causing her to steal 5% of the target's DEF and SPR from the target every time she inflicts damage through an ability for 3 turns. The maximum Sagami can take from a single target is 30% while the bonus DEF and SPR Sagami gains cannot exceed 60% of her own DEF and SPR.

B-Ability: Bloom in Darkness - Sagami may activate Bloom in Darkness as a Free Action to empower her next Ability for no increase in MP cost. Bloom in Darkness has a 5 turn cooldown. Bloom in Darkness is refreshed when an enemy dies.

D-Ability: Falling Cherry Blossom - Sagami disappears the moment she unsheathes her sword, the only indication of her presence being a shadowy trail that dances across the battlefield striking each enemy multiple times and cutting them open. [50% Piercing Dark INT Dmg per hit, 6 hits. Range: Enemy party. Each hit targets a random enemy, the same target can be hit multiple times.]
--- Storm of Cherry Blossoms - Adds an additional 2 hits. Each time two hits land on the same enemy an image of Sagami is summoned in an adjacent cell of the target. The images cannot use Abilities and possess 100% of Sagami's INT, Crit, Evd, and Movement and 30% of all other stats. Basic Attacks by the images are considered Ability damage. The images lasts for 3 turns or until killed.

Level: 1
EXP: 0/10
HP: 20
MP: 20 (+5 from Jade Amulet)
ATK: 1
DEF: 3
INT: 4 (+1 from Cane Sword)
SPR: 2 (+1 from Flowing Garments)
Crit: 3%
Evd: 4%
Movement: 2 (+1 from Yami no Hana Profession)

Skill Points: 0
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Post by Kurio Sun Sep 07, 2014 5:32 pm

Name: Kuori
Gender: Male
Age: 19
Appearance:
Spoiler:

Profession: Tactician - One who relies on their quick wit and careful planning to keep themselves and their allies ahead. Many often say that Tacticians have eyes in the skies due to their uncanny ability to gather information both in and outside of the battlefield. [Demonic Vessel] [INT-Based Basic Attacks]

*Demonic Vessel - Kuori may transform into Beatrice as a free action if neither Kuori nor Beatrice has transformed that turn. Upon transforming every Raven on the field is transformed into an Image of Beatrice, gaining the ability to execute basic attacks but losing the ability to detonate. Beatrice levels up as Kuori does and gains the same number of stat points as Kuori. Kuori and Beatrice share Skill Points and all of Kuori's equipment bonuses apply to Beatrice's equipment. Both Kuori and Beatrice's R-Abilities may be purchased together for 3 Skill Points but all other abilities must be purchased separately.

Weapon: Paper Fan - An ordinary paper fan held together by strips of bamboo with poems written on each side. [+1 INT] [Range: 4 cells]
Armor: Silk Cloak - A white cloak made of fine silk that is smooth to the touch.
Accessory: Jade Amulet - A small charm crafted of emerald jade strung about the neck by a red thread. [+1 INT]

A-Ability: Eastern Wind

+ Rending Gale - Kuori swings his fan with only a flick of the wrist, causing a current of air to cut open the flesh of his target. [120% Wind INT Dmg. Range: 4 cells. Chance of Bleeding. 9 MP]

+ Palm-Leaf Fan - Kuori creates a gust of wind strong enough to move even mountains. [100% Wind INT Dmg. Range: 4 cells. Knocks target back 2 cells. 6 MP]

R-Ability: Blood Return - Kuori restores 5% max HP and MP whenever an allied unit dies. The effect is doubled if it is a character.

S-Ability: Raven Nest - At the beginning of battle Kuori may place a stationary Raven Nest in any cell that an allied character may start in. If there is no Raven Nest on the battlefield then Kuori may spend an Act action to place one in an adjacent cell. The Raven Nest has HP, DEF, and SPR equal to 50% of Kuori's. Each turn the Raven Nest spawns 2 Ravens with an HP of 1, 100% of Kuori's INT, DEF and SPR of 0, and Movement of 6. The Raven may detonate at any time and release a magical pulse that inflicts 120% INT Dmg to all enemies in surrounding cells. The Raven Nest will not spawn any Ravens while Kuori is transformed. There can be a maximum of 4 Ravens on the battlefield at once. Both the Ravens and the Raven Nest are immune to area of effect or attacks and abilities that do not designate them as the primary target.

D-Ability: Ravenous Flock - Some say the raven is often the last left standing on the battlefield, signaling the end of the battle and mourning for the deaths. Others simply say it's there to feed off the dead bodies. [100% Piercing INT Dmg. Range: Enemy Party. Increases damage output by 10% for each Raven on the field. Restores HP and MP equal to 50% of the damage inflicted]

Level: 1
EXP: 0 / 12
HP: 15 / 15
MP: 25 / 25
ATK: 1
DEF: 2
INT: 4 (+1 from Paper Fan) (+1 from Jade Amulet)
SPR: 3 (+1 from Silk Cloak)
Evd: 2%
Crit: 1%
Movement: 2 (+0 from Tactician Profession)

-------------------------------------

Name: Beatrice
Gender: Female
Age: 19
Appearance:
Spoiler:

Profession: Majin - A clear tranquil sky, black feathers fly overhead, a scene of chaos. [Flight] [Demonic Vessel] [INT-Based Basic Attacks]

*Flight - Beatrice's Movement is increased by 2 and she may pass over and occupy cells that are impassible or otherwise unable to be occupied.
*Demonic Vessel - Beatrice may transform into Kuori as a free action if neither Kuori nor Beatrice has transformed that turn. Upon transforming every Image on the field is transformed into a Raven, gaining the ability to detonate but losing the ability to execute basic attacks.

Weapon: Fang-Tian-Hua-Ji - A halberd by the name of the Sky Piercer, used by the great warrior Lu Bu. [Range: 2 cells]
Armor: Silken Robes - Robes made of the finest silk of varying colors, designed specifically to flow freely in the wind.
Accessory: Mind's Eye - A glowing jewel embedded upon Beatrice's forehead.

A-Ability: Dancing Steel

+ Steel Blossom - Beatrice lashes out with her halberd and strikes several enemies all at once. [120% INT Dmg. Range: 2 cells. 6 MP]
--- Hits 2 additional targets for each Image expended, up to 4.

+ Tempest - With the aid of her images Beatrice strikes her target multiple times in rapid succession with uncanny precision. [130% INT Dmg. Range: 2 cells. 100% Critical Hit chance. 14 MP]
--- Increases number of hits by 1 for each Image expended, up to 2.

R-Ability: Illusory Black Feathers - The first time Beatrice would be attacked each turn she automatically evades the attack and spawns an Image in an adjacent cell.

S-Ability: Mirror Image - Beatrice's basic attacks have a 50% chance to spawn an Image in an adjacent cell of the target also attacking the target. Images have 1 HP, 0 MP, 0 DEF and SPR, 6 Movement, and 100% of Beatrice's other stats. Images may execute basic attacks but cannot use Abilities. There can be a maximum of four images on the field at once. The Images are immune to area of effect or attacks and abilities that do not designate them as the primary target. Beatrice may expend a number of Images when she uses an Ability to give the Ability added effects for no increase in MP cost.

D-Ability: Shatter the Skies - Beatrice and her images fly up into the air until they are but specks darting across the sky before allowing themselves to fall upon the target and impaling them. [200% Piercing INT Dmg. Range: Any. Increases damage output by 20% for each Image on the field]

Level: 1
EXP: 0 / 12
HP: 15 / 15
MP: 25 / 25
ATK: 1
DEF: 2
INT: 4 (+1 from Fang-Tian-Hua-Ji) (+1 from Mind's Eye)
SPR: 3 (+1 from Silken Robes)
Evd: 2%
Crit: 1%
Movement: 2 (+0 from Majin Profession)(+2 from Flight)

Skill Points: 0
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Post by Kurio Sun May 03, 2015 11:00 pm

Name: Kuori
Gender: Hell if I know
Age: 19
Appearance:
Spoiler:

Profession: Snake Charmer - A provocative individual who seems to have some sort of deep connection to snakes, or rather just one snake in particular. Yet the way they move, and that ever present hunger in their eyes suggest that it's not just because they really like snakes. [Baishejuan]

*Baishejuan - Kuori draws power from the excess magical energy left behind, gaining 5 Magic Energy per turn and an additional 5 Magic Energy for every Ability used within a 3 cell radius. While Kuori has at least 20 Magic Energy Kuori may shift into Serpent Form as a free action, gaining 20% increased DEF, and SPR, 20% reduced MP usage, as well a new set of abilities. While in Serpent Form Kuori no longer gains Magic Energy and instead loses 20 Magic Energy each turn. Kuori is forced out of Serpent Form if Kuori's Magic Energy is reduced to 0. Alternatively Kuori may choose to shift out of Serpent Form at any time using a Free Action to conserve and start to replenish Magic Energy.

Weapon: Steel Serpent - An extremely long chain that is wrapped over Kuori's body with one end danging freely from Kuori's right arm. [Range: 3 cells]
Armor: Court Attire - Clothing that's very formal and appropriate for someone to present themselves in an eastern royal court, besides the exposed midriff and hips.
Accessory: Scarlet Camellia - A flower freshly plucked after blooming. It has yet to lose its color.

A-Ability: Sinister Affection

+ Gag - Kuori aims a strike at the target directly for their throat. [120% ATK Dmg. Range: 3 cells. Chance of Silence.]
--- Swallow Whole - Kuori devours the target in one bite, digesting the target while it's still alive. [Range: 2 cells. Devours target, removing them from combat for 3 turns. During those 3 turns the target takes 10% max HP damage each turn while Kuori heals for 10% max HP each turn. The target can be freed early if Kuori is defeated or if Kuori shifts out of Serpent form. Whenever Kuori is attacked there is a 10% chance for the target to escape. Only one target may be devoured at a time.]

+ Serpent's Embrace - Kuori tosses the chain to latch onto the target then quickly pulls them close. [Range: 3 cells. Pulls the target to the closest adjacent cell to Kuori. The target may not wander further than 3 cells from Kuori for 3 turns. If Kuori would move to be more than 3 cells away from the target Kuori drags the target along causing the target to move in the same direction and number of cells as Kuori.]
--- Constrict - Kuori coils around the target, slowly tightening the hold until ultimately crushing them. [Range: Adjacent. Target has its Movement reduced to 0 for 3 turns and moves with Kuori. During those 3 turns the target takes 10% max HP damage per turn. The target may not use any skills or abilities that displaces themselves. The target may be freed early if Kuori is defeated or if Kuori shifts out of Serpent form.]

R-Ability: On Your Knees - Whenever Kuori is hit, there is a 30% chance for the attacker to halt all ongoing actions and immediately end their turn.

S-Ability: Masochism - Kuori restores MP equal to all damage taken.

D-Ability: Fatal Attraction - What could be more irresistible than death? Kuori forms a magical barrier which mimics the force of any attacks back at the attacker. The barrier slowly builds and draws on the surrounding energy, discharging it in shockwaves that grow more devastating as time goes on. [Range: Self. Projects 50% of all damage taken back at the source for 4 turns. On the first turn Kuori inflicts 2% max HP damage to all enemies, the damage doubling every turn thereafter. The barrier breaks if Kuori takes more than 30% of max HP in damage]

Level: 1
EXP
HP:
MP:
ME: 0/100
ATK:
DEF:
INT:
SPR:
Crit:
Evd:
Movement:

Skill Points: 0
Kurio
Kurio
Masochistic Kitty Kat Maid
Masochistic Kitty Kat Maid

Posts : 8939
Join date : 2009-10-30
Age : 28
Location : I dunno 3:

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